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@ -37,51 +37,51 @@ public static class ActivityActionLexicon
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case ActivityModifier.Elemental:
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return verb switch
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{
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"move" => new[] { "surges onward in a living blaze{place_at}", "flows ahead with elemental force{place_at}" },
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"wait" => new[] { "holds in a wavering elemental pause{place_at}", "burns steadily while waiting{place_at}" },
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"play" => new[] { "flares through a wild game{place_at}", "dances in playful elemental arcs{place_at}" },
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"eat" => new[] { "feeds the inner flame{place_at}", "draws in fuel with bright appetite{place_at}" },
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"sleep" => new[] { "dims into a banked rest{place_at}", "settles into a low elemental glow{place_at}" },
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"hunt" => Targeted(hasTarget, "surges after {target}{place_at}", "hunts {target} in a trail of heat{place_at}", "searches for prey in flickering sweeps{place_at}", "hunts with elemental focus{place_at}"),
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"fight" => Targeted(hasTarget, "crashes into {target} with elemental force{place_at}", "flares against {target}{place_at}", "fights in a storm of living heat{place_at}", "clashes with elemental fury{place_at}"),
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"move" => new[] { "surges ahead in a trail of flame{place_at}", "flows forward in a rolling blaze{place_at}" },
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"wait" => new[] { "flickers in place{place_at}", "burns steadily while waiting{place_at}" },
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"play" => new[] { "flares and darts through a wild game{place_at}", "dances in playful arcs of flame{place_at}" },
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"eat" => new[] { "feeds the inner flame{place_at}", "draws fuel into the flames{place_at}" },
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"sleep" => new[] { "dims into a banked rest{place_at}", "settles into a low, steady glow{place_at}" },
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"hunt" => Targeted(hasTarget, "surges after {target}{place_at}", "hunts {target} in a trail of heat{place_at}", "searches for prey in flickering sweeps{place_at}", "hunts as flames flicker and rise{place_at}"),
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"fight" => Targeted(hasTarget, "crashes into {target} in a burst of flame{place_at}", "flares against {target}{place_at}", "fights in a storm of sparks{place_at}", "clashes amid sparks and flame{place_at}"),
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"laugh" => new[] { "crackles with bright laughter{place_at}", "flares in a laughing burst{place_at}" },
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_ => GenericBag(verb, hasTarget)
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};
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case ActivityModifier.Mush:
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return verb switch
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{
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"move" => new[] { "shuffles onward in soft fungal steps{place_at}", "spreads along with mycelial patience{place_at}" },
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"wait" => new[] { "rests in spore-soft quiet{place_at}", "waits while faint spores drift{place_at}" },
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"play" => new[] { "puffs through an odd little game{place_at}", "spores about in playful motion{place_at}" },
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"move" => new[] { "shuffles ahead in soft, uneven steps{place_at}", "creeps forward as spores drift{place_at}" },
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"wait" => new[] { "rests while spores drift around it{place_at}", "waits while faint spores drift{place_at}" },
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"play" => new[] { "puffs through an odd little game{place_at}", "bobs about in playful bursts of spores{place_at}" },
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"eat" => new[] { "feeds through the damp earth{place_at}", "draws a slow meal from decay{place_at}" },
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"sleep" => new[] { "settles into a damp fungal rest{place_at}", "folds into mycelial quiet{place_at}" },
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"sleep" => new[] { "settles into a damp, quiet rest{place_at}", "folds down among drifting spores{place_at}" },
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_ => GenericBag(verb, hasTarget)
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};
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case ActivityModifier.Tumor:
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return verb switch
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{
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"move" => new[] { "pulses onward in malignant motion{place_at}", "lurches ahead with invasive purpose{place_at}" },
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"wait" => new[] { "throbs in unsettling stillness{place_at}", "holds a malignant pause{place_at}" },
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"move" => new[] { "pulses forward as its mass shifts{place_at}", "lurches ahead in uneven surges{place_at}" },
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"wait" => new[] { "throbs in unsettling stillness{place_at}", "quivers without moving on{place_at}" },
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"play" => new[] { "writhes through a grotesque game{place_at}", "pulses with uncanny playfulness{place_at}" },
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"eat" => new[] { "feeds with consuming hunger{place_at}", "absorbs a meal into the growing mass{place_at}" },
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"fight" => Targeted(hasTarget, "lashes into {target} with malignant force{place_at}", "surges against {target}{place_at}", "fights with invasive fury{place_at}", "clashes in a malignant rush{place_at}"),
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"eat" => new[] { "feeds with consuming hunger{place_at}", "absorbs food into the growing mass{place_at}" },
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"fight" => Targeted(hasTarget, "lashes into {target} with terrible force{place_at}", "surges against {target}{place_at}", "fights in a thrashing fury{place_at}", "clashes in a violent rush{place_at}"),
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_ => GenericBag(verb, hasTarget)
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};
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case ActivityModifier.Alien:
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return verb switch
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{
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"move" => new[] { "glides onward with unfamiliar ease{place_at}", "tracks ahead in precise alien motion{place_at}" },
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"wait" => new[] { "observes in unreadable stillness{place_at}", "holds an unfamiliar watch{place_at}" },
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"play" => new[] { "probes the moment in curious play{place_at}", "experiments with a strange little game{place_at}" },
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"hunt" => Targeted(hasTarget, "tracks {target} with alien focus{place_at}", "closes on {target} in eerie silence{place_at}", "scans for prey{place_at}", "hunts by unfamiliar instinct{place_at}"),
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"fight" => Targeted(hasTarget, "strikes at {target} with alien precision{place_at}", "clashes with {target} in strange motion{place_at}", "fights with unreadable purpose{place_at}", "attacks in a precise rush{place_at}"),
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"move" => new[] { "glides ahead without a sound{place_at}", "tracks a precise, unfamiliar course{place_at}" },
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"wait" => new[] { "observes in unreadable stillness{place_at}", "stands motionless and watches{place_at}" },
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"play" => new[] { "tests each movement like a game{place_at}", "experiments with a strange little game{place_at}" },
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"hunt" => Targeted(hasTarget, "tracks {target} without a sound{place_at}", "closes on {target} in eerie silence{place_at}", "scans for prey{place_at}", "hunts by unfamiliar instinct{place_at}"),
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"fight" => Targeted(hasTarget, "strikes at {target} with uncanny precision{place_at}", "clashes with {target} in sudden bursts{place_at}", "fights with unreadable intent{place_at}", "attacks in a precise rush{place_at}"),
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_ => GenericBag(verb, hasTarget)
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};
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case ActivityModifier.Construct:
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return verb switch
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{
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"move" => new[] { "advances in measured constructed steps{place_at}", "shifts onward with deliberate precision{place_at}" },
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"wait" => new[] { "idles in rigid watchfulness{place_at}", "holds a perfectly measured pause{place_at}" },
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"move" => new[] { "moves in measured, jointed steps{place_at}", "shifts forward with deliberate precision{place_at}" },
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"wait" => new[] { "idles in rigid watchfulness{place_at}", "stays motionless, mechanisms quiet{place_at}" },
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"play" => new[] { "tests a playful sequence of motions{place_at}", "turns precise movement into a game{place_at}" },
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"eat" => new[] { "takes in fuel with mechanical care{place_at}", "replenishes what keeps it moving{place_at}" },
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"sleep" => new[] { "powers down into quiet rest{place_at}", "settles into a dormant stillness{place_at}" },
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@ -98,26 +98,26 @@ public static class ActivityActionLexicon
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{
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return body switch
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{
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ActivityBodyTag.Canine => new[] { "pads onward with lifeless purpose{place_at}", "sniffs and shambles through the living world{place_at}" },
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ActivityBodyTag.Feline => new[] { "slinks onward in deathly quiet{place_at}", "pads ahead with hollow patience{place_at}" },
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ActivityBodyTag.Insect => new[] { "skitters onward in deathly little steps{place_at}", "crawls ahead with hollow purpose{place_at}" },
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ActivityBodyTag.Plant => new[] { "creeps onward in withered motion{place_at}", "drags dead growth through the living world{place_at}" },
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ActivityBodyTag.Dragon => new[] { "lumbers onward with ancient deathly weight{place_at}", "advances like ruin given motion{place_at}" },
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ActivityBodyTag.Bird => new[] { "flutters onward on lifeless wings{place_at}", "hops ahead in ragged deathly motion{place_at}" },
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_ => new[] { "shambles onward through the living world{place_at}", "drifts along in restless undeath{place_at}" }
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ActivityBodyTag.Canine => new[] { "pads ahead with a stiff, uneven gait{place_at}", "sniffs the ground and shambles on{place_at}" },
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ActivityBodyTag.Feline => new[] { "slinks ahead in eerie silence{place_at}", "pads forward with stiff precision{place_at}" },
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ActivityBodyTag.Insect => new[] { "skitters ahead on stiff little legs{place_at}", "crawls forward in twitching bursts{place_at}" },
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ActivityBodyTag.Plant => new[] { "creeps ahead in withered motion{place_at}", "drags dead growth across the ground{place_at}" },
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ActivityBodyTag.Dragon => new[] { "lumbers ahead with the weight of a fallen giant{place_at}", "advances like ruin given motion{place_at}" },
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ActivityBodyTag.Bird => new[] { "flutters ahead on lifeless wings{place_at}", "hops forward in ragged, uneven motions{place_at}" },
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_ => new[] { "shambles forward over uneven ground{place_at}", "drifts along in restless undeath{place_at}" }
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};
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}
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return verb switch
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{
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"wait" => new[] { "waits in hollow stillness{place_at}", "holds a restless undeath pause{place_at}" },
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"play" => new[] { "lurches through a strange game{place_at}", "toys with the moment in hollow cheer{place_at}" },
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"eat" => new[] { "feeds with deathless hunger{place_at}", "tears into a meal with hollow appetite{place_at}" },
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"wait" => new[] { "waits in hollow stillness{place_at}", "stands in restless silence{place_at}" },
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"play" => new[] { "lurches through a strange game{place_at}", "mimics a game with jerking motions{place_at}" },
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"eat" => new[] { "feeds with deathless hunger{place_at}", "tears into a meal with endless hunger{place_at}" },
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"sleep" => new[] { "slumps into a hollow rest{place_at}", "goes still in restless undeath{place_at}" },
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"hunt" => Targeted(hasTarget, "shambles after {target}{place_at}", "hunts {target} with hollow hunger{place_at}", "hunts with deathless hunger{place_at}", "searches for prey without rest{place_at}"),
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"fight" => Targeted(hasTarget, "presses against {target} without fear{place_at}", "clashes with {target} in deathly fury{place_at}", "fights with hollow force{place_at}", "presses on without giving ground{place_at}"),
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"fight" => Targeted(hasTarget, "lunges at {target} without fear{place_at}", "clashes with {target} in relentless fury{place_at}", "fights without fear or hesitation{place_at}", "presses on without giving ground{place_at}"),
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"laugh" => new[] { "groans in a broken laugh{place_at}", "makes a hollow sound of laughter{place_at}" },
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"social" => Targeted(hasTarget, "lingers near {target} in uneasy silence{place_at}", "shares a hollow moment with {target}{place_at}", "seeks company in deathly quiet{place_at}", "lingers among the living{place_at}"),
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"social" => Targeted(hasTarget, "lingers near {target} in uneasy silence{place_at}", "stands beside {target} without a word{place_at}", "seeks company in deathly quiet{place_at}", "lingers among the living{place_at}"),
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_ => GenericBag(verb, hasTarget)
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};
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}
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@ -129,11 +129,11 @@ public static class ActivityActionLexicon
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{
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return verb switch
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{
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"move" => new[] { "advances with ancient patience{place_at}", "moves as if the world should make way{place_at}" },
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"move" => new[] { "advances at an unhurried pace{place_at}", "moves as if the world should make way{place_at}" },
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"sleep" => new[] { "coils into a guarded sleep{place_at}", "rests with one eye on the world{place_at}" },
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"eat" => new[] { "feeds with terrifying appetite{place_at}", "takes a meal with ancient hunger{place_at}" },
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"eat" => new[] { "feeds with terrifying appetite{place_at}", "devours a meal at leisure{place_at}" },
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"laugh" => new[] { "rumbles with deep laughter{place_at}", "laughs in a dangerous rolling growl{place_at}" },
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"hunt" => Targeted(hasTarget, "descends on {target}{place_at}", "hunts {target} with ancient focus{place_at}", "circles in search of prey{place_at}", "hunts with ancient appetite{place_at}"),
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"hunt" => Targeted(hasTarget, "descends on {target}{place_at}", "watches {target} from above{place_at}", "circles in search of prey{place_at}", "hunts across a wide range{place_at}"),
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_ => null
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};
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}
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@ -153,9 +153,9 @@ public static class ActivityActionLexicon
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{
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return verb switch
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{
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"move" => new[] { "glides onward with patient citrus calm{place_at}", "eases ahead in a slow leafy trail{place_at}" },
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"play" => new[] { "loops through a patient little game{place_at}", "sways into slow, cheerful play{place_at}" },
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"eat" => new[] { "feeds with quiet citrus appetite{place_at}", "takes a slow, careful meal{place_at}" },
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"move" => new[] { "glides ahead at an unhurried pace{place_at}", "follows a slow, winding trail{place_at}" },
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"play" => new[] { "turns in slow, playful circles{place_at}", "sways through a gentle game{place_at}" },
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"eat" => new[] { "nibbles through a meal slowly{place_at}", "takes a slow, careful meal{place_at}" },
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_ => null
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};
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}
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@ -164,7 +164,7 @@ public static class ActivityActionLexicon
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{
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return verb switch
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{
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"move" => new[] { "pads softly through the living world{place_at}", "slinks along with private purpose{place_at}" },
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"move" => new[] { "pads softly along{place_at}", "slinks ahead, watching the way{place_at}" },
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"play" => new[] { "bats and twists through a private game{place_at}", "springs into sudden playful leaps{place_at}" },
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_ => null
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};
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@ -174,8 +174,8 @@ public static class ActivityActionLexicon
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{
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return verb switch
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{
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"move" => new[] { "trudges onward with grounded strength{place_at}", "ambles ahead in heavy steady steps{place_at}" },
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"play" => new[] { "frolics with heavy earnest energy{place_at}", "stomps through a clumsy game{place_at}" },
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"move" => new[] { "trudges onward with steady weight{place_at}", "ambles ahead in slow, heavy steps{place_at}" },
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"play" => new[] { "charges about in rough play{place_at}", "stomps through a clumsy game{place_at}" },
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_ => null
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};
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}
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@ -184,8 +184,8 @@ public static class ActivityActionLexicon
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{
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return verb switch
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{
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"move" => new[] { "strides sideways with colossal purpose{place_at}", "scuttles onward like a moving fortress{place_at}" },
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"fight" => Targeted(hasTarget, "brings a colossal claw against {target}{place_at}", "crashes into {target} like a living siege{place_at}", "fights with city-shaking force{place_at}", "clashes like a living fortress{place_at}"),
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"move" => new[] { "takes enormous sideways strides{place_at}", "scuttles onward like a moving fortress{place_at}" },
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"fight" => Targeted(hasTarget, "brings a colossal claw against {target}{place_at}", "crashes into {target} like a siege engine{place_at}", "fights with city-shaking force{place_at}", "clashes like a moving fortress{place_at}"),
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_ => null
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};
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}
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@ -199,33 +199,33 @@ public static class ActivityActionLexicon
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{
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return body switch
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{
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ActivityBodyTag.Humanoid => new[] { "walks onward with quiet purpose{place_at}", "wanders ahead at an easy pace{place_at}" },
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ActivityBodyTag.Canine => new[] { "trots along without hurry{place_at}", "roams ahead with curious paws{place_at}" },
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ActivityBodyTag.Feline => new[] { "pads softly through the living world{place_at}", "slinks along at an easy pace{place_at}" },
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ActivityBodyTag.Bird => new[] { "flutters onward through the air{place_at}", "hops and wings along nearby{place_at}" },
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ActivityBodyTag.Humanoid => new[] { "walks along, taking in the surroundings{place_at}", "wanders ahead at an easy pace{place_at}" },
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ActivityBodyTag.Canine => new[] { "trots along without hurry{place_at}", "roams ahead with nose to the ground{place_at}" },
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ActivityBodyTag.Feline => new[] { "pads softly along{place_at}", "slinks ahead at an easy pace{place_at}" },
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ActivityBodyTag.Bird => new[] { "flutters onward through the air{place_at}", "hops and flaps along nearby{place_at}" },
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ActivityBodyTag.Insect => new[] { "scuttles along without hurry{place_at}", "skitters across the ground{place_at}" },
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ActivityBodyTag.Arachnid => new[] { "skitters onward on many legs{place_at}", "creeps ahead with careful steps{place_at}" },
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ActivityBodyTag.Amphibian => new[] { "hops onward through the living world{place_at}", "bounces along in damp springy steps{place_at}" },
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ActivityBodyTag.Aquatic => new[] { "glides through the water{place_at}", "swims onward with fluid ease{place_at}" },
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ActivityBodyTag.Reptile => new[] { "slides along without hurry{place_at}", "creeps forward with cool patience{place_at}" },
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ActivityBodyTag.Livestock => new[] { "ambles along without hurry{place_at}", "wanders with heavy steady steps{place_at}" },
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ActivityBodyTag.Plant => new[] { "creeps along with patient plant motion{place_at}", "eases forward in slow leafy steps{place_at}" },
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ActivityBodyTag.Fungi => new[] { "drifts along in soft fungal steps{place_at}", "spreads onward with patient motion{place_at}" },
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|
ActivityBodyTag.Protist => new[] { "oozes onward without hurry{place_at}", "pulses along through the living world{place_at}" },
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ActivityBodyTag.Machina => new[] { "advances in measured machine steps{place_at}", "tracks onward with precise motion{place_at}" },
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ActivityBodyTag.Mythic => new[] { "drifts along with mythic calm{place_at}", "moves with otherworldly purpose{place_at}" },
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ActivityBodyTag.Gregalia => new[] { "gregs onward through the living world{place_at}", "wanders in restless greg motion{place_at}" },
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|
ActivityBodyTag.Amphibian => new[] { "hops from patch to patch{place_at}", "bounces along in damp, springy steps{place_at}" },
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|
ActivityBodyTag.Aquatic => new[] { "glides through the water{place_at}", "swims onward with easy strokes{place_at}" },
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|
ActivityBodyTag.Reptile => new[] { "slides along without hurry{place_at}", "creeps forward close to the ground{place_at}" },
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ActivityBodyTag.Livestock => new[] { "ambles along without hurry{place_at}", "wanders in slow, heavy steps{place_at}" },
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ActivityBodyTag.Plant => new[] { "creeps along as stems and leaves sway{place_at}", "eases forward in slow, leafy steps{place_at}" },
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|
ActivityBodyTag.Fungi => new[] { "drifts along in soft, uneven steps{place_at}", "spreads forward as spores trail behind{place_at}" },
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|
ActivityBodyTag.Protist => new[] { "oozes onward without hurry{place_at}", "pulses along in slow ripples{place_at}" },
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ActivityBodyTag.Machina => new[] { "moves ahead in measured steps{place_at}", "tracks a precise course{place_at}" },
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ActivityBodyTag.Mythic => new[] { "drifts forward as if barely touching the ground{place_at}", "moves with an uncanny grace{place_at}" },
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ActivityBodyTag.Gregalia => new[] { "lopes onward with an uneven gait{place_at}", "wanders in twitchy, restless steps{place_at}" },
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|
ActivityBodyTag.Primate => new[] { "lopes onward with nimble curiosity{place_at}", "moves ahead in quick clever steps{place_at}" },
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ActivityBodyTag.Rodent => new[] { "scurries onward without hurry{place_at}", "pads ahead in quick little steps{place_at}" },
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ActivityBodyTag.Ursid => new[] { "lumbers onward with steady weight{place_at}", "pads ahead in heavy unhurried steps{place_at}" },
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ActivityBodyTag.Seal => new[] { "slides onward with sleek ease{place_at}", "glides ahead through the wet paths{place_at}" },
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ActivityBodyTag.Procyonid => new[] { "pads onward with busy curiosity{place_at}", "scampers ahead with clever purpose{place_at}" },
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|
ActivityBodyTag.Seal => new[] { "slides forward on its belly{place_at}", "bounds ahead with a sleek, rolling motion{place_at}" },
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|
ActivityBodyTag.Procyonid => new[] { "pads onward, nosing around{place_at}", "scampers ahead in nimble steps{place_at}" },
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|
ActivityBodyTag.Hyaenid => new[] { "lopes onward with rough confidence{place_at}", "trots ahead in rangy strides{place_at}" },
|
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|
ActivityBodyTag.Armadillo => new[] { "trundles onward close to the ground{place_at}", "scurries ahead in armored little steps{place_at}" },
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|
ActivityBodyTag.Crawler => new[] { "writhes onward through the living world{place_at}", "crawls ahead without hurry{place_at}" },
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|
ActivityBodyTag.Crawler => new[] { "writhes forward across the ground{place_at}", "crawls ahead without hurry{place_at}" },
|
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|
ActivityBodyTag.Cold => new[] { "moves onward in a breath of cold{place_at}", "drifts ahead with wintry calm{place_at}" },
|
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|
ActivityBodyTag.Crystal => new[] { "glides onward with crystalline precision{place_at}", "moves ahead in bright rigid steps{place_at}" },
|
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|
ActivityBodyTag.Crab => new[] { "scuttles sideways through the living world{place_at}", "sidesteps onward with armored purpose{place_at}" },
|
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|
ActivityBodyTag.Crystal => new[] { "glides onward with crystalline precision{place_at}", "moves in stiff, glittering steps{place_at}" },
|
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|
ActivityBodyTag.Crab => new[] { "scuttles sideways across the ground{place_at}", "sidesteps onward behind a hard shell{place_at}" },
|
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|
_ => GenericBag(verb, hasTarget)
|
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|
|
|
};
|
|
|
|
|
}
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@ -237,18 +237,18 @@ public static class ActivityActionLexicon
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ActivityBodyTag.Canine => new[] { "tumbles about in lively play{place_at}", "bounds and wrestles through play{place_at}" },
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|
ActivityBodyTag.Feline => new[] { "bats and twists through a private game{place_at}", "plays with sudden leaps{place_at}" },
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|
ActivityBodyTag.Bird => new[] { "flutters through playful arcs{place_at}", "hops and wings about in play{place_at}" },
|
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|
ActivityBodyTag.Insect => new[] { "scuttles about in tiny play{place_at}", "darts through a quick little game{place_at}" },
|
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|
ActivityBodyTag.Arachnid => new[] { "skitters through a restless game{place_at}", "toys with the moment on many legs{place_at}" },
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|
|
ActivityBodyTag.Insect => new[] { "scuttles through a tiny game{place_at}", "darts about in quick bursts of play{place_at}" },
|
|
|
|
|
ActivityBodyTag.Arachnid => new[] { "skitters through a restless game{place_at}", "darts about on many legs{place_at}" },
|
|
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|
ActivityBodyTag.Amphibian => new[] { "hops about in damp play{place_at}", "bounces through a lively game{place_at}" },
|
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|
ActivityBodyTag.Aquatic => new[] { "splashes through play in the water{place_at}", "weaves playful arcs through the wet{place_at}" },
|
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|
ActivityBodyTag.Reptile => new[] { "slides through a low game{place_at}", "plays with slow coiled energy{place_at}" },
|
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|
ActivityBodyTag.Livestock => new[] { "stomps about in clumsy play{place_at}", "frolics with heavy earnest energy{place_at}" },
|
|
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|
|
ActivityBodyTag.Plant => new[] { "sways through a slow game{place_at}", "turns the moment into leafy play{place_at}" },
|
|
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|
|
ActivityBodyTag.Aquatic => new[] { "splashes through play in the water{place_at}", "darts and circles in play{place_at}" },
|
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|
|
ActivityBodyTag.Reptile => new[] { "slides and coils in play{place_at}", "plays in slow, winding motions{place_at}" },
|
|
|
|
|
ActivityBodyTag.Livestock => new[] { "stomps about in clumsy play{place_at}", "frolics in heavy, eager bursts{place_at}" },
|
|
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|
|
ActivityBodyTag.Plant => new[] { "sways through a slow game{place_at}", "twists and rustles in play{place_at}" },
|
|
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|
|
ActivityBodyTag.Primate => new[] { "clambers through a clever game{place_at}", "plays with nimble mischief{place_at}" },
|
|
|
|
|
ActivityBodyTag.Rodent => new[] { "scampers through a tiny game{place_at}", "darts about in quick play{place_at}" },
|
|
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|
|
ActivityBodyTag.Ursid => new[] { "rolls through a heavy game{place_at}", "plays with lumbering cheer{place_at}" },
|
|
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|
|
ActivityBodyTag.Crawler => new[] { "loops through a low little game{place_at}", "writhes about in restless play{place_at}" },
|
|
|
|
|
_ => new[] { "makes a game of the moment{place_at}", "plays with easy living energy{place_at}" }
|
|
|
|
|
_ => new[] { "finds a way to amuse itself{place_at}", "plays with restless enthusiasm{place_at}" }
|
|
|
|
|
};
|
|
|
|
|
}
|
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|
@ -257,14 +257,14 @@ public static class ActivityActionLexicon
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|
|
return body switch
|
|
|
|
|
{
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|
|
|
|
ActivityBodyTag.Insect => new[] { "holds still in a tiny pause{place_at}", "waits with antennae alert{place_at}" },
|
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|
|
|
ActivityBodyTag.Amphibian => new[] { "crouches in a damp pause{place_at}", "waits in springy stillness{place_at}" },
|
|
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|
|
ActivityBodyTag.Feline => new[] { "settles into a watchful crouch{place_at}", "waits with quiet patience{place_at}" },
|
|
|
|
|
ActivityBodyTag.Amphibian => new[] { "crouches low and waits{place_at}", "sits still, ready to spring{place_at}" },
|
|
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|
|
ActivityBodyTag.Feline => new[] { "settles into a watchful crouch{place_at}", "waits without looking away{place_at}" },
|
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|
|
ActivityBodyTag.Canine => new[] { "waits with alert ears{place_at}", "holds a restless pause{place_at}" },
|
|
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|
|
ActivityBodyTag.Aquatic => new[] { "hovers in the water and waits{place_at}", "holds still in the wet quiet{place_at}" },
|
|
|
|
|
ActivityBodyTag.Aquatic => new[] { "hovers in the water and waits{place_at}", "drifts almost motionless{place_at}" },
|
|
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|
|
ActivityBodyTag.Bird => new[] { "perches and waits{place_at}", "holds a light watchful pause{place_at}" },
|
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|
|
ActivityBodyTag.Plant => new[] { "holds a rooted pause{place_at}", "waits in leafy quiet{place_at}" },
|
|
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|
|
ActivityBodyTag.Machina => new[] { "idles in a watchful hold{place_at}", "waits through a measured pause{place_at}" },
|
|
|
|
|
_ => new[] { "waits in watchful quiet{place_at}", "holds still through a living pause{place_at}" }
|
|
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|
|
ActivityBodyTag.Plant => new[] { "holds a rooted pause{place_at}", "stands still with leaves barely stirring{place_at}" },
|
|
|
|
|
ActivityBodyTag.Machina => new[] { "idles in a watchful hold{place_at}", "stays still and scans the surroundings{place_at}" },
|
|
|
|
|
_ => new[] { "waits in watchful quiet{place_at}", "stands quietly and watches{place_at}" }
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@ -272,12 +272,12 @@ public static class ActivityActionLexicon
|
|
|
|
|
{
|
|
|
|
|
return body switch
|
|
|
|
|
{
|
|
|
|
|
ActivityBodyTag.Canine => Targeted(hasTarget, "hunts {target} with keen nose{place_at}", "closes on {target} through the living world{place_at}", "hunts with keen nose{place_at}", "stalks prey through the living world{place_at}"),
|
|
|
|
|
ActivityBodyTag.Feline => Targeted(hasTarget, "hunts {target} with silent focus{place_at}", "stalks {target} with patient care{place_at}", "hunts with silent focus{place_at}", "stalks prey with quiet patience{place_at}"),
|
|
|
|
|
ActivityBodyTag.Canine => Targeted(hasTarget, "hunts {target} with nose to the ground{place_at}", "follows {target}'s trail{place_at}", "follows the scent of prey{place_at}", "hunts with nose to the ground{place_at}"),
|
|
|
|
|
ActivityBodyTag.Feline => Targeted(hasTarget, "hunts {target} in silence{place_at}", "stalks {target} from cover{place_at}", "hunts without making a sound{place_at}", "stalks prey from cover{place_at}"),
|
|
|
|
|
ActivityBodyTag.Bird => Targeted(hasTarget, "hunts {target} from above{place_at}", "circles after {target}{place_at}", "hunts from above{place_at}", "circles after prey{place_at}"),
|
|
|
|
|
ActivityBodyTag.Insect => Targeted(hasTarget, "scuttles after {target}{place_at}", "hunts {target} with tiny focus{place_at}", "hunts with tiny predatory focus{place_at}", "scuttles after prey{place_at}"),
|
|
|
|
|
ActivityBodyTag.Reptile => Targeted(hasTarget, "slides after {target}{place_at}", "hunts {target} with cold patience{place_at}", "hunts with cold patience{place_at}", "stalks prey in a low slide{place_at}"),
|
|
|
|
|
_ => Targeted(hasTarget, "hunts {target} through the living world{place_at}", "closes on {target} with careful focus{place_at}", "hunts through the living world{place_at}", "stalks prey with careful steps{place_at}")
|
|
|
|
|
ActivityBodyTag.Insect => Targeted(hasTarget, "scuttles after {target}{place_at}", "darts toward {target}{place_at}", "searches for prey in quick bursts{place_at}", "scuttles after prey{place_at}"),
|
|
|
|
|
ActivityBodyTag.Reptile => Targeted(hasTarget, "slides after {target}{place_at}", "creeps closer to {target}{place_at}", "waits low for prey to approach{place_at}", "stalks prey close to the ground{place_at}"),
|
|
|
|
|
_ => Targeted(hasTarget, "pursues {target}{place_at}", "closes in on {target}{place_at}", "searches for prey{place_at}", "moves quietly on the hunt{place_at}")
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@ -286,12 +286,12 @@ public static class ActivityActionLexicon
|
|
|
|
|
"fight" => Targeted(hasTarget, "fights {target} in a fierce clash{place_at}", "trades blows with {target}{place_at}", "fights with fierce resolve{place_at}", "clashes without giving ground{place_at}"),
|
|
|
|
|
"eat" => body switch
|
|
|
|
|
{
|
|
|
|
|
ActivityBodyTag.Canine => new[] { "eats with eager appetite{place_at}", "tears into a meal{place_at}" },
|
|
|
|
|
ActivityBodyTag.Feline => new[] { "eats with neat focus{place_at}", "takes a careful meal{place_at}" },
|
|
|
|
|
ActivityBodyTag.Insect => new[] { "feeds with tiny industry{place_at}", "eats in quick little bites{place_at}" },
|
|
|
|
|
ActivityBodyTag.Plant => new[] { "drinks in a slow meal{place_at}", "feeds with quiet plant appetite{place_at}" },
|
|
|
|
|
ActivityBodyTag.Canine => new[] { "gulps down a meal{place_at}", "tears into a meal{place_at}" },
|
|
|
|
|
ActivityBodyTag.Feline => new[] { "eats in small, careful bites{place_at}", "takes its time over a meal{place_at}" },
|
|
|
|
|
ActivityBodyTag.Insect => new[] { "nibbles rapidly at a meal{place_at}", "eats in quick little bites{place_at}" },
|
|
|
|
|
ActivityBodyTag.Plant => new[] { "draws nourishment slowly{place_at}", "feeds without moving from the spot{place_at}" },
|
|
|
|
|
ActivityBodyTag.Livestock => new[] { "grazes with steady appetite{place_at}", "settles in to feed{place_at}" },
|
|
|
|
|
_ => new[] { "settles in to take a proper meal{place_at}", "eats with focused appetite{place_at}" }
|
|
|
|
|
_ => new[] { "sits down to eat{place_at}", "finishes a meal{place_at}" }
|
|
|
|
|
},
|
|
|
|
|
"sleep" => body switch
|
|
|
|
|
{
|
|
|
|
|
@ -299,14 +299,14 @@ public static class ActivityActionLexicon
|
|
|
|
|
ActivityBodyTag.Feline => new[] { "curls into a neat sleep{place_at}", "settles into quiet rest{place_at}" },
|
|
|
|
|
ActivityBodyTag.Bird => new[] { "tucks into sleep{place_at}", "roosts into rest{place_at}" },
|
|
|
|
|
ActivityBodyTag.Aquatic => new[] { "drifts into rest in the water{place_at}", "settles into wet quiet{place_at}" },
|
|
|
|
|
ActivityBodyTag.Plant => new[] { "settles into leafy rest{place_at}", "goes still in plant quiet{place_at}" },
|
|
|
|
|
ActivityBodyTag.Plant => new[] { "settles into leafy rest{place_at}", "goes completely still{place_at}" },
|
|
|
|
|
_ => new[] { "settles into deep sleep{place_at}", "rests after the day's demands{place_at}" }
|
|
|
|
|
},
|
|
|
|
|
"social" => Targeted(hasTarget, "shares a living moment with {target}{place_at}", "talks and lingers with {target}{place_at}", "seeks company nearby{place_at}", "socializes among whoever is near{place_at}"),
|
|
|
|
|
"social" => Targeted(hasTarget, "spends time with {target}{place_at}", "talks and lingers with {target}{place_at}", "looks for company{place_at}", "lingers near others{place_at}"),
|
|
|
|
|
"laugh" => new[] { "laughs aloud and lets the mood carry{place_at}", "breaks into open laughter{place_at}" },
|
|
|
|
|
"sing" => body == ActivityBodyTag.Bird
|
|
|
|
|
? new[] { "sings out on light wings{place_at}", "fills the air with bright song{place_at}" }
|
|
|
|
|
: new[] { "sings out for whoever will hear{place_at}", "lifts a living song{place_at}" },
|
|
|
|
|
: new[] { "sings out for whoever will hear{place_at}", "raises a clear song{place_at}" },
|
|
|
|
|
_ => GenericBag(verb, hasTarget)
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
@ -320,7 +320,7 @@ public static class ActivityActionLexicon
|
|
|
|
|
"fish" => new[] { "works the water for fish{place_at}", "casts for a catch from the deck{place_at}" },
|
|
|
|
|
"trade" => new[] { "carries trade across the water{place_at}", "makes a measured trading run{place_at}" },
|
|
|
|
|
"haul" => new[] { "takes cargo aboard{place_at}", "settles the load for passage{place_at}" },
|
|
|
|
|
_ => new[] { "works steadily upon the water{place_at}", "continues its voyage with quiet purpose{place_at}" }
|
|
|
|
|
_ => new[] { "continues working on the water{place_at}", "keeps steadily to its course{place_at}" }
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@ -328,31 +328,31 @@ public static class ActivityActionLexicon
|
|
|
|
|
{
|
|
|
|
|
return verb switch
|
|
|
|
|
{
|
|
|
|
|
"farm" => new[] { "tends the fields with patient care{place_at}{job_as}", "works the soil through the living day{place_at}{job_as}" },
|
|
|
|
|
"farm" => new[] { "tends the fields with patient care{place_at}{job_as}", "works the soil from row to row{place_at}{job_as}" },
|
|
|
|
|
"haul" => new[] { "unloads {carrying} after a long haul{place_at}{job_as}", "delivers {carrying} into storage{place_at}" },
|
|
|
|
|
"pollinate" => new[] { "works the blossom with careful industry{place_at}", "pollinates the flower in a living rhythm{place_at}" },
|
|
|
|
|
"fish" => new[] { "works the water for fish{place_at}{job_as}", "fishes with patient focus{place_at}" },
|
|
|
|
|
"pollinate" => new[] { "works carefully among the blossoms{place_at}", "moves steadily from flower to flower{place_at}" },
|
|
|
|
|
"fish" => new[] { "works the water for fish{place_at}{job_as}", "waits patiently for a bite{place_at}" },
|
|
|
|
|
"heal" => Targeted(hasTarget, "tends carefully to {target}{place_at}", "works to heal {target}{place_at}", "tends wounds with careful hands{place_at}", "works patiently to recover{place_at}"),
|
|
|
|
|
"fire" => new[] { "fights the blaze with urgent care{place_at}", "battles fire before it spreads{place_at}" },
|
|
|
|
|
"flee" => new[] { "flees from danger in a living rush{place_at}", "retreats before danger closes in{place_at}" },
|
|
|
|
|
"work" => new[] { "works with focused craft{place_at}{job_as}", "labors through the task at hand{place_at}{job_as}" },
|
|
|
|
|
"flee" => new[] { "bolts away from danger{place_at}", "retreats before danger closes in{place_at}" },
|
|
|
|
|
"work" => new[] { "works steadily at the task{place_at}{job_as}", "labors through the task at hand{place_at}{job_as}" },
|
|
|
|
|
"trade" => new[] { "trades and bargains{place_at}{job_as}", "haggles through a careful deal{place_at}" },
|
|
|
|
|
"settle" => new[] { "settles civic business{place_at}{job_as}", "attends to belonging and place{place_at}" },
|
|
|
|
|
"warrior" => Targeted(hasTarget, "holds formation against {target}{place_at}", "drills for war near {target}{place_at}", "holds warrior discipline{place_at}", "keeps formation ready{place_at}"),
|
|
|
|
|
"settle" => new[] { "handles civic business{place_at}{job_as}", "sees to matters around the settlement{place_at}" },
|
|
|
|
|
"warrior" => Targeted(hasTarget, "holds formation against {target}{place_at}", "drills for war near {target}{place_at}", "stands ready for battle{place_at}", "keeps formation ready{place_at}"),
|
|
|
|
|
"read" => new[] { "reads with quiet attention{place_at}", "studies the page{place_at}{job_as}" },
|
|
|
|
|
"lover" => Targeted(hasTarget, "draws close to {target}{place_at}", "shares a tender moment with {target}{place_at}", "follows the pull of kinship{place_at}", "seeks a living bond{place_at}"),
|
|
|
|
|
"lover" => Targeted(hasTarget, "draws close to {target}{place_at}", "shares a tender moment with {target}{place_at}", "follows the pull of kinship{place_at}", "seeks companionship{place_at}"),
|
|
|
|
|
"gather_life" => new[] { "gathers with kin{place_at}", "moves among the group{place_at}" },
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"move" => new[] { "wanders without hurry through the living world{place_at}", "roams nearby with quiet purpose{place_at}" },
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"wait" => new[] { "waits in watchful quiet{place_at}", "holds still through a living pause{place_at}" },
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"play" => new[] { "plays with restless living energy{place_at}", "turns the moment into a game{place_at}" },
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"eat" => new[] { "settles in to take a proper meal{place_at}", "eats with focused appetite{place_at}" },
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"move" => new[] { "wanders without hurry{place_at}", "roams nearby, looking around{place_at}" },
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"wait" => new[] { "waits in watchful quiet{place_at}", "stands still and watches{place_at}" },
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"play" => new[] { "finds a way to amuse itself{place_at}", "turns idle time into a game{place_at}" },
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"eat" => new[] { "sits down to eat{place_at}", "finishes a meal{place_at}" },
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"sleep" => new[] { "settles into deep sleep{place_at}", "rests after the day's demands{place_at}" },
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"hunt" => Targeted(hasTarget, "hunts {target} through the living world{place_at}", "closes on {target} with careful focus{place_at}", "hunts through the living world{place_at}", "stalks prey with careful steps{place_at}"),
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"hunt" => Targeted(hasTarget, "pursues {target}{place_at}", "closes in on {target}{place_at}", "searches for prey{place_at}", "moves quietly on the hunt{place_at}"),
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"fight" => Targeted(hasTarget, "fights {target} in a fierce clash{place_at}", "trades blows with {target}{place_at}", "fights with fierce resolve{place_at}", "clashes without giving ground{place_at}"),
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"social" => Targeted(hasTarget, "shares a living moment with {target}{place_at}", "talks and lingers with {target}{place_at}", "seeks company nearby{place_at}", "socializes among whoever is near{place_at}"),
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"social" => Targeted(hasTarget, "spends time with {target}{place_at}", "talks and lingers with {target}{place_at}", "looks for company{place_at}", "lingers near others{place_at}"),
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_ => hasTarget
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? new[] { "sets about " + verb.Replace('_', ' ') + " with {target}{place_at}", "turns to " + verb.Replace('_', ' ') + " near {target}{place_at}" }
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: new[] { "sets about " + verb.Replace('_', ' ') + " through the living moment{place_at}", "turns to " + verb.Replace('_', ' ') + " with quiet purpose{place_at}" }
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? new[] { "attends to " + verb.Replace('_', ' ') + " with {target}{place_at}", "works on " + verb.Replace('_', ' ') + " near {target}{place_at}" }
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: new[] { "attends to " + verb.Replace('_', ' ') + "{place_at}", "works through " + verb.Replace('_', ' ') + "{place_at}" }
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};
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}
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