Commit graph

5 commits

Author SHA1 Message Date
54476fb7a1 feat(narrative): enhance narrative probes and combat lifecycle tracking
- Introduce new probes for combat lifecycle, scheduler bounds, and exposure
- Implement narrative scheduler health probe in harness scenarios
- Update InterestCandidate to include approved presentation details
- Refactor EventPresentability to manage candidate approval and caching
- Improve IdleHitchProbe to track performance metrics during narrative events
2026-07-23 17:21:23 -05:00
fcf2445cd0 fix(narrative): improve caption relevance and combat continuity
- Limit saga context to relevant beats and suppress repeated facts
- Stabilize combat labels and commit telemetry after focus changes
- Preserve relationship participants and normalize event prose
- Compact narrative sidecars and extend presentation coverage
2026-07-23 14:52:27 -05:00
c23b2b9c1e feat(spectator): add crisis chapters and harden combat theater truth
- Open war/disaster/outbreak crisis overlays with epilogue_crisis closers
- Keep Duel pairs hot only on owned cast; park sleep/freeze; drop ambient scrap pins
- Require a fallen theater partner for survivor aftermath; let king_killed cut mid-fight
- Gate crisis, combat cold, king cut-in, and living-partner aftermath in harness
2026-07-21 22:05:38 -05:00
750a303d89 Implement variety valve for combat interactions and enhance scoring.
- Introduce variety valve mechanics for cut-in opportunities during combat
- Improve fight balance calculations and scoring based on participant counts
- Add new scenarios for testing variety valve interactions and combat focus
- Update combat event handling to prioritize live fighters over bystanders
- Increment version to 0.27.6 in mod.json
2026-07-17 15:09:19 -05:00
c5b3c96886 Stable Sticky 2026-07-17 01:54:59 -05:00