Commit graph

8 commits

Author SHA1 Message Date
12e2ba0d01 feat(narrative): refine camera and narrative handling for civilized terminology
- Implement checks for civilized terminology in camera focus events
- Update event handling to suppress inappropriate pack language for civilized characters
- Enhance narrative presentation to differentiate between family and pack language
- Introduce new scenarios to validate significance of beats and relationships
- Improve documentation to clarify narrative structure and event significance
2026-07-24 14:06:23 -05:00
2293274d79 feat(event): enhance event handling and narrative presentation probes
- Introduce new probes for framing approval and family coalescing
- Implement exact presentation replay checks to prevent duplicate events
- Refactor InterestVariety to manage exact replay cooldowns effectively
- Update EventPresentability to improve candidate approval logic
- Enhance InterestFeeds to streamline event registration and labeling
2026-07-23 19:43:29 -05:00
54476fb7a1 feat(narrative): enhance narrative probes and combat lifecycle tracking
- Introduce new probes for combat lifecycle, scheduler bounds, and exposure
- Implement narrative scheduler health probe in harness scenarios
- Update InterestCandidate to include approved presentation details
- Refactor EventPresentability to manage candidate approval and caching
- Improve IdleHitchProbe to track performance metrics during narrative events
2026-07-23 17:21:23 -05:00
af17d9acd1 feat(identity): enhance job display and narrative probes for identity roles
- Introduce IdentityJobDisplayLabel to normalize job labels
- Update harness scenarios to reflect identity role changes
- Implement probes for live lover recovery and episode continuity
- Refactor narrative presentation to improve event relevance and tracking
- Expand InterestVariety to manage routine replay cooldowns effectively
2026-07-23 15:32:39 -05:00
fcf2445cd0 fix(narrative): improve caption relevance and combat continuity
- Limit saga context to relevant beats and suppress repeated facts
- Stabilize combat labels and commit telemetry after focus changes
- Preserve relationship participants and normalize event prose
- Compact narrative sidecars and extend presentation coverage
2026-07-23 14:52:27 -05:00
ba58a9ff38 feat(saga): deepen session cast stakes and cut idle hitch spikes
- Keep LifeSagaSession across Clear; wipe on map load/clear with bind key
- Soft-bias Prefer/cross-MC/cast and prefer roster MCs in aftermath/recover/park
- Resolve war/plot principals plus discrete/WorldLog labels from live libraries
- Amortize roster world scans, gate Relayout, and add hitch probe/save-slot helpers
2026-07-22 14:37:36 -05:00
3941dc33e5 feat(saga): bias director onto MCs and note cross-MC beats
- Prefer/MC/cast win moderate tip gaps; combat follow and ambient cut-in follow roster
- Dual-light rail when tip touches multiple MCs; record MC↔MC crossover memory
- Earn rivals only from rematches, kin, or war/plot opposition (not single kills)
- Add harness coverage for gap, cast, rival, cross-MC, and ambient cut paths
2026-07-22 05:22:16 -05:00
798e3dce05 Life saga first pass 2026-07-21 23:46:20 -05:00