- Route confirmed life events into evidence-based threads, consequences, and Legacy chapters
- Schedule episode shots with critical interrupts, replay guards, and a combat budget
- Admit emerging main characters through story momentum instead of spectacle
- Remove causal heat, hard-arc memory writes, and synthetic epilogue continuity
- Expand narrative harness coverage, soak auditing, and product documentation
- Implement new commands for marking combat cold and pushing interest arcs
- Update InterestDirector to manage forced cold combat states for peers
- Introduce frequency adjustments for scoring based on recent arc representation
- Refactor scoring weights to include combat urgency and frequency penalties
- Increment version to 0.28.38 in mod.json and scoring-model.json
- Implement scoring penalties for consecutive same variety arc shows
- Update InterestVariety and InterestScoring to track arc streaks
- Add new commands for noting interest variety in AgentHarness
- Expand HarnessScenarios to test new variety arc mechanics
- Increment version to 0.28.34 in mod.json and scoring-model.json
- Introduce variety valve mechanics for cut-in opportunities during combat
- Improve fight balance calculations and scoring based on participant counts
- Add new scenarios for testing variety valve interactions and combat focus
- Update combat event handling to prioritize live fighters over bystanders
- Increment version to 0.27.6 in mod.json