Commit graph

15 commits

Author SHA1 Message Date
739cc6492c feat(spectator): make narrative threads own camera direction
- Route confirmed life events into evidence-based threads, consequences, and Legacy chapters
- Schedule episode shots with critical interrupts, replay guards, and a combat budget
- Admit emerging main characters through story momentum instead of spectacle
- Remove causal heat, hard-arc memory writes, and synthetic epilogue continuity
- Expand narrative harness coverage, soak auditing, and product documentation
2026-07-23 12:17:18 -05:00
798e3dce05 Life saga first pass 2026-07-21 23:46:20 -05:00
954016f4b6 Story Beats 2026-07-21 13:35:07 -05:00
5cdea1930a Enhance combat handling and introduce frequency-based scoring adjustments.
- Implement new commands for marking combat cold and pushing interest arcs
- Update InterestDirector to manage forced cold combat states for peers
- Introduce frequency adjustments for scoring based on recent arc representation
- Refactor scoring weights to include combat urgency and frequency penalties
- Increment version to 0.28.38 in mod.json and scoring-model.json
2026-07-17 19:27:07 -05:00
394968a956 Introduce variety arc scoring penalties and enhance interest handling.
- Implement scoring penalties for consecutive same variety arc shows
- Update InterestVariety and InterestScoring to track arc streaks
- Add new commands for noting interest variety in AgentHarness
- Expand HarnessScenarios to test new variety arc mechanics
- Increment version to 0.28.34 in mod.json and scoring-model.json
2026-07-17 19:07:47 -05:00
750a303d89 Implement variety valve for combat interactions and enhance scoring.
- Introduce variety valve mechanics for cut-in opportunities during combat
- Improve fight balance calculations and scoring based on participant counts
- Add new scenarios for testing variety valve interactions and combat focus
- Update combat event handling to prioritize live fighters over bystanders
- Increment version to 0.27.6 in mod.json
2026-07-17 15:09:19 -05:00
c5b3c96886 Stable Sticky 2026-07-17 01:54:59 -05:00
cc0d44ae2e the great migration 2026-07-16 14:21:48 -05:00
f4be23e23d Refine event handling in IdleSpectator by introducing new scoring logic for species rarity bonuses and enhancing event catalog entries for relationship and status events. Update presentation tiers for happiness events to ensure accurate representation in gameplay. Increment version in mod.json to 0.24.0 to reflect these changes. 2026-07-16 13:49:16 -05:00
63ba0ca3d1 event catalog 2026-07-16 00:40:53 -05:00
199adee644 Build Inventories 2026-07-15 20:09:08 -05:00
1d2e830013 Refactor interest management in AgentHarness to replace InterestTier with score-based handling. Update scoring logic across components to prioritize TotalScore for event processing and session control. Revise harness scenarios for improved clarity and accuracy in event representation. Increment version in mod.json to reflect these changes. 2026-07-15 18:26:57 -05:00
69f305e369 Scorign 2026-07-15 16:57:28 -05:00
77cb688925 reworking scoring 2026-07-15 16:35:12 -05:00
79e1a93633 Enhance ActivityLog, AgentHarness, and Chronicle with improved interest tracking and event handling. Introduce methods for logging activity milestones, managing happiness occurrences, and integrating interest feeds. Update related functionality to ensure robust event processing and synchronization. Add new harness scenarios for testing interest and happiness features. Increment version in mod.json to reflect these changes. 2026-07-15 15:48:31 -05:00