- Cap ParentChild, skip Cast-echo kin, and summarize large lineages
- Prefer war/bond/role beats with dated prose over raw "Child X" lines
- Gate with saga_legacy_quality (3/3) and document the Legacy contract
- Keep LifeSagaSession across Clear; wipe on map load/clear with bind key
- Soft-bias Prefer/cross-MC/cast and prefer roster MCs in aftermath/recover/park
- Resolve war/plot principals plus discrete/WorldLog labels from live libraries
- Amortize roster world scans, gate Relayout, and add hitch probe/save-slot helpers
- Open war/disaster/outbreak crisis overlays with epilogue_crisis closers
- Keep Duel pairs hot only on owned cast; park sleep/freeze; drop ambient scrap pins
- Require a fallen theater partner for survivor aftermath; let king_killed cut mid-fight
- Gate crisis, combat cold, king cut-in, and living-partner aftermath in harness
- Update event catalog to include new decision intents for civilization founding
- Implement soft duel yield mechanics in InterestDirector for combat interactions
- Adjust scoring weights for soft duels and variety valve timings
- Refactor event reasoning to improve spell casting labels and decision handling
- Increment version to 0.28.33 in mod.json
- Introduce "camera_a_inventory_ok" check in AgentHarness for inventory audits
- Add new actions to event catalog for civilization founding and reproduction
- Update decision catalog to include new action phrases and signal predicates
- Increment version to 0.28.27 in mod.json
- Update building event patches to include completion notifications
- Introduce earthquake event handling for ongoing seismic activity
- Modify event catalog to reflect changes in ambient interest settings
- Add new harness scenarios for library asset label validation
- Increment version to 0.28.17 in mod.json