- Implement checks for civilized terminology in camera focus events
- Update event handling to suppress inappropriate pack language for civilized characters
- Enhance narrative presentation to differentiate between family and pack language
- Introduce new scenarios to validate significance of beats and relationships
- Improve documentation to clarify narrative structure and event significance
- Prioritize MCs, related cast, meaningful disasters, and exceptional events
- Show MC connections in the dossier when following related characters
- Promote rare creatures and recurring antagonists through bounded scoring
- Reduce roster churn and repetitive love/combat coverage
- Add performance telemetry, soak auditing, documentation, and harness coverage
- Introduce new probes for combat lifecycle, scheduler bounds, and exposure
- Implement narrative scheduler health probe in harness scenarios
- Update InterestCandidate to include approved presentation details
- Refactor EventPresentability to manage candidate approval and caching
- Improve IdleHitchProbe to track performance metrics during narrative events
- Introduce new narrative probes for episode grammar, ensemble balance, and prose redundancy
- Implement narrative presentation coverage tracking for better event visibility
- Update harness scenarios to include new narrative ingestion and persistence tests
- Refactor event emission to include narrative development IDs and presentations
- Expand InterestCandidate to support narrative presentation models and roles
- Route confirmed life events into evidence-based threads, consequences, and Legacy chapters
- Schedule episode shots with critical interrupts, replay guards, and a combat budget
- Admit emerging main characters through story momentum instead of spectacle
- Remove causal heat, hard-arc memory writes, and synthetic epilogue continuity
- Expand narrative harness coverage, soak auditing, and product documentation
- Keep LifeSagaSession across Clear; wipe on map load/clear with bind key
- Soft-bias Prefer/cross-MC/cast and prefer roster MCs in aftermath/recover/park
- Resolve war/plot principals plus discrete/WorldLog labels from live libraries
- Amortize roster world scans, gate Relayout, and add hitch probe/save-slot helpers
- Grow climax admit heat with arc age and re-stamp while theater holds
- Let prolonged stranger fights challenge Cap so Active chrome can light
- Add soak_probe that dumps roster vs focus without wiping saga state
- Gate with saga_hard_arc_escalates; bump mod to 0.29.59
- Prefer/MC/cast win moderate tip gaps; combat follow and ambient cut-in follow roster
- Dual-light rail when tip touches multiple MCs; record MC↔MC crossover memory
- Earn rivals only from rematches, kin, or war/plot opposition (not single kills)
- Add harness coverage for gap, cast, rival, cross-MC, and ambient cut paths
- Add Dossier/Saga tabs, Design A panel, and hover preview with read-pause
- Persist observed saga facts across roster churn; pin subject without stale fallback
- Restore Saga after Open Lore; hide redundant Kind · Climax spine under matching tips
- Densify dossier header/chips and keep the cast rail as stable top chrome
- Extend harness coverage for hover restore, empty pick, Evidence, and Lore return