- Scale and cap rare-creature and antagonist roster bonuses
- Protect developed MCs from identity-only displacement
- Promote exact MC-cast harm into strong rival evidence
- Verify connection attribution, roster stability, and performance
- Implement checks for civilized terminology in camera focus events
- Update event handling to suppress inappropriate pack language for civilized characters
- Enhance narrative presentation to differentiate between family and pack language
- Introduce new scenarios to validate significance of beats and relationships
- Improve documentation to clarify narrative structure and event significance
- Prioritize MCs, related cast, meaningful disasters, and exceptional events
- Show MC connections in the dossier when following related characters
- Promote rare creatures and recurring antagonists through bounded scoring
- Reduce roster churn and repetitive love/combat coverage
- Add performance telemetry, soak auditing, documentation, and harness coverage
- Introduce bounded happiness probe to improve event diagnostics
- Update happiness drain logic to limit processed occurrences per tick
- Enhance telemetry for happiness processing times and maximum items
- Refactor narrative development to include new home-related events
- Improve narrative thread handling for home establishment and recovery
- Introduce new probes for combat lifecycle, scheduler bounds, and exposure
- Implement narrative scheduler health probe in harness scenarios
- Update InterestCandidate to include approved presentation details
- Refactor EventPresentability to manage candidate approval and caching
- Improve IdleHitchProbe to track performance metrics during narrative events
- Route confirmed life events into evidence-based threads, consequences, and Legacy chapters
- Schedule episode shots with critical interrupts, replay guards, and a combat budget
- Admit emerging main characters through story momentum instead of spectacle
- Remove causal heat, hard-arc memory writes, and synthetic epilogue continuity
- Expand narrative harness coverage, soak auditing, and product documentation
- Introduce new probes for cross-arc correlation and caption status banners
- Implement saga relation cache revision tracking
- Update harness scenarios to include new story and caption probes
- Refactor LifeSagaMemory to mark mutations for better state management
- Improve WatchCaption to handle status banners and hover previews effectively
- Compose Identity, Beat, and Context without mutating camera labels
- Move Cast and Legacy details into a hover-only panel
- Centralize relation, title, stake, and legacy prose
- Make rail clicks toggle Prefer without pinning a Saga subject
- Add harness coverage for caption composition and hover behavior
- Keep LifeSagaSession across Clear; wipe on map load/clear with bind key
- Soft-bias Prefer/cross-MC/cast and prefer roster MCs in aftermath/recover/park
- Resolve war/plot principals plus discrete/WorldLog labels from live libraries
- Amortize roster world scans, gate Relayout, and add hitch probe/save-slot helpers
- Prefer/MC/cast win moderate tip gaps; combat follow and ambient cut-in follow roster
- Dual-light rail when tip touches multiple MCs; record MC↔MC crossover memory
- Earn rivals only from rematches, kin, or war/plot opposition (not single kills)
- Add harness coverage for gap, cast, rival, cross-MC, and ambient cut paths
- Add Dossier/Saga tabs, Design A panel, and hover preview with read-pause
- Persist observed saga facts across roster churn; pin subject without stale fallback
- Restore Saga after Open Lore; hide redundant Kind · Climax spine under matching tips
- Densify dossier header/chips and keep the cast rail as stable top chrome
- Extend harness coverage for hover restore, empty pick, Evidence, and Lore return
- Open war/disaster/outbreak crisis overlays with epilogue_crisis closers
- Keep Duel pairs hot only on owned cast; park sleep/freeze; drop ambient scrap pins
- Require a fallen theater partner for survivor aftermath; let king_killed cut mid-fight
- Gate crisis, combat cold, king cut-in, and living-partner aftermath in harness
- Soft-cool kill, courtship, intent, construction, status fx, hatch, rest, and worldlog meta
- Block cooled tips from resuming after a cut-in
- Name only dead theater partners in stands-over aftermath
- Add harness gates through 0.28.54
- Implement new commands for marking combat cold and pushing interest arcs
- Update InterestDirector to manage forced cold combat states for peers
- Introduce frequency adjustments for scoring based on recent arc representation
- Refactor scoring weights to include combat urgency and frequency penalties
- Increment version to 0.28.38 in mod.json and scoring-model.json
- Update event catalog to include new decision intents for civilization founding
- Implement soft duel yield mechanics in InterestDirector for combat interactions
- Adjust scoring weights for soft duels and variety valve timings
- Refactor event reasoning to improve spell casting labels and decision handling
- Increment version to 0.28.33 in mod.json
- Update CameraDirector to log only significant tip changes
- Introduce new combat framing change detection in EventReason
- Enhance InterestDirector to manage theater lead and combat focus
- Add new steps in HarnessScenarios for combat wire attack scenarios
- Increment version to 0.28.24 in mod.json
- Add functionality to remember related units during combat scenarios
- Implement combat target swapping while maintaining pair partner integrity
- Update InterestCandidate to support durable combat pair ownership
- Refactor InterestDirector to prioritize sticky collective tips in combat
- Increment version to 0.28.21 in mod.json
- Introduce theater lead management to maintain focus during combat
- Add new steps for combat scenarios involving spectacle creatures
- Update InterestCandidate to track theater lead and combat participation
- Refactor InterestDirector to improve focus handling across maintain ticks
- Increment version to 0.28.18 in mod.json
- Update building event patches to include completion notifications
- Introduce earthquake event handling for ongoing seismic activity
- Modify event catalog to reflect changes in ambient interest settings
- Add new harness scenarios for library asset label validation
- Increment version to 0.28.17 in mod.json
- Add gravestone management with max stack and lifetime settings
- Introduce new commands for grave interactions in scenarios
- Update Lore handling to include gravestone context and details
- Refactor death cause formatting for improved readability
- Increment version to 0.28.11 in mod.json
- Introduce variety valve mechanics for cut-in opportunities during combat
- Improve fight balance calculations and scoring based on participant counts
- Add new scenarios for testing variety valve interactions and combat focus
- Update combat event handling to prioritize live fighters over bystanders
- Increment version to 0.27.6 in mod.json
- Add new command for isolating combat pairs to prevent ambient escalation
- Enhance combat event logging and participant tracking
- Optimize combat focus handling based on participant count
- Update harness scenarios to validate new combat interactions
- Increment version to 0.26.7 in mod.json