Commit graph

37 commits

Author SHA1 Message Date
5cdea1930a Enhance combat handling and introduce frequency-based scoring adjustments.
- Implement new commands for marking combat cold and pushing interest arcs
- Update InterestDirector to manage forced cold combat states for peers
- Introduce frequency adjustments for scoring based on recent arc representation
- Refactor scoring weights to include combat urgency and frequency penalties
- Increment version to 0.28.38 in mod.json and scoring-model.json
2026-07-17 19:27:07 -05:00
7d23f590db Enhance event handling and introduce soft duel mechanics.
- Update event catalog to include new decision intents for civilization founding
- Implement soft duel yield mechanics in InterestDirector for combat interactions
- Adjust scoring weights for soft duels and variety valve timings
- Refactor event reasoning to improve spell casting labels and decision handling
- Increment version to 0.28.33 in mod.json
2026-07-17 18:58:45 -05:00
1ab58e9d9e Refactor combat handling and enhance event reasoning for framing changes.
- Update CameraDirector to log only significant tip changes
- Introduce new combat framing change detection in EventReason
- Enhance InterestDirector to manage theater lead and combat focus
- Add new steps in HarnessScenarios for combat wire attack scenarios
- Increment version to 0.28.24 in mod.json
2026-07-17 17:57:08 -05:00
45a37d7471 Enhance combat handling and introduce related unit management.
- Add functionality to remember related units during combat scenarios
- Implement combat target swapping while maintaining pair partner integrity
- Update InterestCandidate to support durable combat pair ownership
- Refactor InterestDirector to prioritize sticky collective tips in combat
- Increment version to 0.28.21 in mod.json
2026-07-17 17:44:14 -05:00
04d5bcb381 Enhance theater lead handling and update combat scenarios.
- Introduce theater lead management to maintain focus during combat
- Add new steps for combat scenarios involving spectacle creatures
- Update InterestCandidate to track theater lead and combat participation
- Refactor InterestDirector to improve focus handling across maintain ticks
- Increment version to 0.28.18 in mod.json
2026-07-17 17:29:41 -05:00
03729664be Implement building completion events and enhance earthquake handling.
- Update building event patches to include completion notifications
- Introduce earthquake event handling for ongoing seismic activity
- Modify event catalog to reflect changes in ambient interest settings
- Add new harness scenarios for library asset label validation
- Increment version to 0.28.17 in mod.json
2026-07-17 17:13:43 -05:00
c11b87aa2e Implement gravestone features and enhance Lore interactions.
- Add gravestone management with max stack and lifetime settings
- Introduce new commands for grave interactions in scenarios
- Update Lore handling to include gravestone context and details
- Refactor death cause formatting for improved readability
- Increment version to 0.28.11 in mod.json
2026-07-17 16:32:10 -05:00
750a303d89 Implement variety valve for combat interactions and enhance scoring.
- Introduce variety valve mechanics for cut-in opportunities during combat
- Improve fight balance calculations and scoring based on participant counts
- Add new scenarios for testing variety valve interactions and combat focus
- Update combat event handling to prioritize live fighters over bystanders
- Increment version to 0.27.6 in mod.json
2026-07-17 15:09:19 -05:00
366ae45f13 Implement combat isolation and improve combat event handling.
- Add new command for isolating combat pairs to prevent ambient escalation
- Enhance combat event logging and participant tracking
- Optimize combat focus handling based on participant count
- Update harness scenarios to validate new combat interactions
- Increment version to 0.26.7 in mod.json
2026-07-17 14:40:32 -05:00
cb13b29c9e Implement durable combat pair ownership and enhance outbreak handling. Introduce FixedDwell beat cooldowns to prevent immediate reclaiming of camera focus on the same subject. Update combat event catalog to support unordered pair keys for combat scenes. Increment version to 0.25.87 in mod.json. 2026-07-17 02:32:43 -05:00
c5b3c96886 Stable Sticky 2026-07-17 01:54:59 -05:00
7dda02bcea Fighting upgrade 2026-07-16 23:10:54 -05:00
e37cbf7890 fights 2026-07-16 22:27:59 -05:00
c575c57190 Moar 2026-07-16 21:31:00 -05:00
57d2e70476 Rework directo focus 2026-07-16 20:46:22 -05:00
2c1f80cdb4 Enhance IdleSpectator event handling by introducing new logic for prose regressions and camera demotion criteria. Update event catalogs to adjust presentation tiers for various happiness events, ensuring accurate representation of event ownership. Refine scoring logic in InterestDirector to incorporate sticky scene management and improve camera cut-in conditions. Increment version in mod.json to 0.22.0 to reflect these changes. 2026-07-16 01:25:42 -05:00
1c00a7980a Enhance IdleSpectator event handling by introducing hatch event logic and refining related event reasons. Update various event catalogs to improve clarity and accuracy of event descriptions, particularly for hatching and dream-related events. Increment version in mod.json to 0.21.3 to reflect these changes. 2026-07-16 01:08:36 -05:00
ff824c76a1 Enhance interest management in IdleSpectator by refining event handling and scoring logic. Update various event catalogs to adjust event strengths and ownership attributes, ensuring more accurate representation of combat and relationship events. Revise InterestDirector and InterestCompletion to improve camera dwell management and combat activity detection. Increment version in mod.json to 0.20.12 to reflect these changes. 2026-07-16 00:27:37 -05:00
c253b5dd9c Refactor IdleSpectator event handling to improve interest management and camera ownership logic. Update various event catalogs to remove ownership attributes and enhance label templates for clarity. Introduce new scoring logic in InterestDirector to better manage session protection and cut-in conditions. Revise AgentHarness and related components to streamline event registration and improve overall event clarity. Increment version in mod.json to reflect these changes. 2026-07-16 00:06:32 -05:00
3fe12d6ff0 Refactor decision event handling in IdleSpectator to filter camera-worthy events more effectively. Introduce new logic to exclude routine AI ticks and enhance the identification of significant kingdom-affecting decisions. Update event strength handling for birth moments and adjust status interest catalog to prevent non-essential traits from owning the camera. Increment version in mod.json to 0.19.3 to reflect these changes. 2026-07-15 23:10:30 -05:00
6c6a7cc286 Refactor event handling in IdleSpectator to improve reason clarity and ownership management. Update label templates across various event catalogs to provide more descriptive outputs. Enhance event registration logic to ensure accurate representation of actions and relationships. Increment version in mod.json to 0.19.2 to reflect these changes. 2026-07-15 23:03:57 -05:00
fd2283222c Refactor interest management in IdleSpectator to enhance reason ownership handling and improve dossier updates. Introduce new methods in InterestDirector for managing owned candidates and update WatchCaption to synchronize reason display with active dwell states. Revise AgentHarness to ensure accurate reason reporting during inactivity. Increment version in mod.json to 0.18.2 to reflect these changes. 2026-07-15 22:33:32 -05:00
020d73fa9c Phase 1 2026-07-15 22:16:24 -05:00
1d2e830013 Refactor interest management in AgentHarness to replace InterestTier with score-based handling. Update scoring logic across components to prioritize TotalScore for event processing and session control. Revise harness scenarios for improved clarity and accuracy in event representation. Increment version in mod.json to reflect these changes. 2026-07-15 18:26:57 -05:00
77cb688925 reworking scoring 2026-07-15 16:35:12 -05:00
d260472cc4 Implement new interest management commands in AgentHarness, enhancing functionality for interest variety, session control, and happiness suppression. Introduce new harness scenarios for testing director gaps and coverage. Update InterestDirector and InterestFeeds to support new features, including improved civic boost handling and interest expiration. Increment version in mod.json to reflect these changes. 2026-07-15 16:10:44 -05:00
79e1a93633 Enhance ActivityLog, AgentHarness, and Chronicle with improved interest tracking and event handling. Introduce methods for logging activity milestones, managing happiness occurrences, and integrating interest feeds. Update related functionality to ensure robust event processing and synchronization. Add new harness scenarios for testing interest and happiness features. Increment version in mod.json to reflect these changes. 2026-07-15 15:48:31 -05:00
beb08265ec Its a start 2026-07-14 23:11:51 -05:00
b40f3f8621 Implement Lore panel functionality, replacing Chronicle with a new tabbed interface for World Memory and Character History. Enhanced HUD interactions, added search and favorites features, and updated key bindings. Adjusted test scenarios to validate new Lore features and behaviors. 2026-07-14 21:19:13 -05:00
0f30f18bcb Refactor Chronicle to World Memory, enhancing HUD and functionality. Updated entry handling, added age chapter support, and improved history display. Adjusted test scenarios and assertions to align with new features. 2026-07-14 20:09:55 -05:00
7b9c0d5c8a Enhance Chronicle functionality and HUD layout. Added date tracking to Chronicle entries, improved display formatting, and adjusted HUD dimensions for better visibility. Updated assertions in test scenarios to reflect new features. 2026-07-14 19:08:00 -05:00
db5f45a00f Regression Test 2026-07-14 15:13:49 -05:00
08d781a67b Working smoke test 2026-07-14 14:59:26 -05:00
331a1d8583 Test Harness 2026-07-14 14:37:34 -05:00
26081f8e6a small behavior fixes 2026-07-14 14:23:11 -05:00
f76788db69 Kinda stable 2026-07-14 14:17:42 -05:00
9bd1c084c7 Good Start 2026-07-14 13:20:49 -05:00