using System;
namespace IdleSpectator;
///
/// One harness command line (JSON via Unity ).
///
[Serializable]
internal class HarnessCommand
{
public string id = "";
public string action = "";
public string value = "";
public string asset = "";
public string label = "";
public string tier = "";
public string expect = "";
public int count = 1;
public float wait;
/// Transient retry counter (not written by the shell runner).
public int retries;
}