# IdleSpectator WorldBox NeoModLoader mod: AFK Idle Spectator camera director. ## Controls - **I** - toggle Idle Spectator on/off - **F9** - toggle Character Chronicle side panel (non-modal; works with focus) - Dragging the camera while Spectator is on turns it off (after a short grace period) ## What it follows The camera follows the developing lives and relationships of a five-character emerging cast. A story scheduler chooses developments that advance an active character thread, yields to critical world events, and returns only when the story has new evidence. `EventStrength` still models urgency and visual value, but it no longer owns continuity. Bounded character/world fill runs when no episode has a usable development. While watching, a **character beat caption** shows who they are (Identity), an orange **event sentence** (Beat), and muted Context (story spine or confirmed pressure). Main characters get `Name ยท Title` when they have a real role. The Beat is rendered once from typed event evidence, so relationship details are not appended a second time. Routine camera shifts stay with MCs or their confirmed Cast/story context. When a related non-MC is followed, a muted Connection row explains the MC link. Background lives still accumulate story potential off-camera and may earn a slot; only typed turning points, consequences, story payoffs, or critical world/disaster events can give an unrelated background character exceptional screen time. Confirmed MC events, threads, consequences, Legacy, and Prefer choices are stored in a versioned per-world sidecar at the game save boundary. Runtime camera state and episode timing remain session-only. See [`docs/life-saga.md`](docs/life-saga.md) and [`docs/event-reason.md`](docs/event-reason.md). Lingering on someone writes a **Chronicle** line; F9 lists them and click jumps the camera. ## Layout - `IdleSpectator/` - mod source (`mod.json` + C#), loaded/compiled by NML - `scripts/verify-nml.sh` - load verification helper - `docs/event-reason.md` - evidence, orange-reason, and camera-alignment contract ## Deploy ```bash ln -sfn "$(pwd)/IdleSpectator" \ "$HOME/.local/share/Steam/steamapps/common/worldbox/Mods/IdleSpectator" ``` Requires NeoModLoader in `worldbox_Data/StreamingAssets/mods/` and **Experimental Mode** enabled.