namespace IdleSpectator;
///
/// Higher value can interrupt lower after interrupt grace.
///
public enum InterestTier
{
/// Filler rotation when nothing else is happening.
Ambient = 0,
/// Low priority curiosities (new species, oddities).
Curiosity = 1,
/// Live fights, high-kill creatures, action clusters.
Action = 2,
/// Leadership / politics / favorites.
Story = 3,
/// World-shaping beats (wars, kingdom falls, disasters).
Epic = 4
}