using HarmonyLib;
using NeoModLoader.api;
using NeoModLoader.services;
using UnityEngine;
namespace IdleSpectator;
///
/// Idle Spectator entry: F8 AFK camera director over WorldLog events.
///
public class ModClass : MonoBehaviour, IMod
{
private ModDeclare _declare;
private GameObject _gameObject;
private Harmony _harmony;
/// Absolute path to this mod's folder (parent of mod.json).
public static string ModFolder { get; private set; }
public ModDeclare GetDeclaration()
{
return _declare;
}
public GameObject GetGameObject()
{
return _gameObject;
}
public string GetUrl()
{
return "";
}
public void OnLoad(ModDeclare pModDecl, GameObject pGameObject)
{
_declare = pModDecl;
_gameObject = pGameObject;
ModFolder = pModDecl.FolderPath;
_harmony = new Harmony(pModDecl.UID);
_harmony.PatchAll(typeof(ModClass).Assembly);
LogService.LogInfo($"[{pModDecl.Name}]: Harmony patches applied");
LogService.LogInfo($"[{pModDecl.Name}]: Press F8 to toggle Idle Spectator");
}
private void Update()
{
SpectatorMode.PollInput();
InterestDirector.Update();
}
}