namespace IdleSpectator; /// /// Higher value can interrupt lower after interrupt grace. /// public enum InterestTier { /// Filler rotation when nothing else is happening. Ambient = 0, /// Low priority curiosities (new species, oddities). Curiosity = 1, /// Live fights, high-kill creatures, action clusters. Action = 2, /// Leadership / politics / favorites. Story = 3, /// World-shaping beats (wars, kingdom falls, disasters). Epic = 4 }