using ai.behaviours; using HarmonyLib; using UnityEngine; namespace IdleSpectator; /// Building damage/destroy interest patches from mutation discovery. [HarmonyPatch] public static class BuildingEventPatches { [HarmonyPatch(typeof(BehDealDamageToTargetBuilding), nameof(BehDealDamageToTargetBuilding.execute))] [HarmonyPostfix] public static void PostfixDamageBuilding(Actor pActor, BehResult __result) { if (pActor == null || !pActor.isAlive() || __result == BehResult.Stop) { return; } Emit("building_damage", 70f, InterestOwnership.Signal, pActor, "Damages a building: {a}"); } [HarmonyPatch(typeof(BehConsumeTargetBuilding), nameof(BehConsumeTargetBuilding.execute))] [HarmonyPostfix] public static void PostfixConsumeBuilding(Actor pActor, BehResult __result) { if (pActor == null || !pActor.isAlive() || __result == BehResult.Stop) { return; } Emit("building_consume", 78f, InterestOwnership.Signal, pActor, "Consumes a building: {a}"); } [HarmonyPatch(typeof(Building), "startDestroyBuilding")] [HarmonyPostfix] public static void PostfixStartDestroy(Building __instance) { if (__instance == null || AgentHarness.Busy) { return; } try { Vector3 pos = Vector3.zero; object posObj = __instance.GetType().GetField("current_position")?.GetValue(__instance) ?? __instance.GetType().GetProperty("current_position")?.GetValue(__instance, null); if (posObj is Vector3 v) { pos = v; } string buildingName = ""; object asset = __instance.GetType().GetField("asset")?.GetValue(__instance) ?? __instance.GetType().GetProperty("asset")?.GetValue(__instance, null); if (asset != null) { object id = asset.GetType().GetField("id")?.GetValue(asset) ?? asset.GetType().GetProperty("id")?.GetValue(asset, null); buildingName = id?.ToString() ?? ""; } Actor near = pos != Vector3.zero ? EventFeedUtil.NearestUnit(pos) ?? EventFeedUtil.AnyAliveUnit() : EventFeedUtil.AnyAliveUnit(); if (near == null) { return; } string label = string.IsNullOrEmpty(buildingName) ? "Building destroyed near " + EventFeedUtil.SafeName(near) : "Building falls: " + buildingName; string key = "building:destroy:" + buildingName + ":" + EventFeedUtil.SafeId(near); EventFeedUtil.Register( key, "building", "Spectacle", label, string.IsNullOrEmpty(buildingName) ? "building_destroy" : buildingName, 88f, InterestOwnership.Signal, near.current_position, near); } catch { // ignore API mismatches } } private static void Emit( string eventId, float strength, InterestOwnership owns, Actor actor, string labelTemplate) { if (AgentHarness.Busy) { return; } string label = (labelTemplate ?? "{a}").Replace("{a}", EventFeedUtil.SafeName(actor)); string key = "building:" + eventId + ":" + EventFeedUtil.SafeId(actor); EventFeedUtil.Register( key, "building", "Spectacle", label, eventId, strength, owns, actor.current_position, actor); } }