- Prioritize MCs, related cast, meaningful disasters, and exceptional events - Show MC connections in the dossier when following related characters - Promote rare creatures and recurring antagonists through bounded scoring - Reduce roster churn and repetitive love/combat coverage - Add performance telemetry, soak auditing, documentation, and harness coverage |
||
|---|---|---|
| .cursor/skills/idle-spectator-e2e | ||
| .tmp-logs | ||
| .tmp-reflect | ||
| docs | ||
| IdleSpectator | ||
| scripts | ||
| .cursorrules | ||
| .gitattributes | ||
| .gitignore | ||
| README.md | ||
IdleSpectator
WorldBox NeoModLoader mod: AFK Idle Spectator camera director.
Controls
- I - toggle Idle Spectator on/off
- F9 - toggle Character Chronicle side panel (non-modal; works with focus)
- Dragging the camera while Spectator is on turns it off (after a short grace period)
What it follows
The camera follows the developing lives and relationships of a five-character emerging cast. A story
scheduler chooses developments that advance an active character thread, yields to critical world
events, and returns only when the story has new evidence. EventStrength still models urgency and
visual value, but it no longer owns continuity. Bounded character/world fill runs when no episode
has a usable development.
While watching, a character beat caption shows who they are (Identity), an orange event
sentence (Beat), and muted Context (story spine or confirmed pressure). Main characters get
Name · Title when they have a real role. The Beat is rendered once from typed event evidence, so
relationship details are not appended a second time.
Routine camera shifts stay with MCs or their confirmed Cast/story context. When a related non-MC is followed, a muted Connection row explains the MC link. Background lives still accumulate story potential off-camera and may earn a slot; only typed turning points, consequences, story payoffs, or critical world/disaster events can give an unrelated background character exceptional screen time.
Confirmed MC events, threads, consequences, Legacy, and Prefer choices are stored in a versioned
per-world sidecar at the game save boundary. Runtime camera state and episode timing remain
session-only.
See docs/life-saga.md and docs/event-reason.md.
Lingering on someone writes a Chronicle line; F9 lists them and click jumps the camera.
Layout
IdleSpectator/- mod source (mod.json+ C#), loaded/compiled by NMLscripts/verify-nml.sh- load verification helperdocs/event-reason.md- evidence, orange-reason, and camera-alignment contract
Deploy
ln -sfn "$(pwd)/IdleSpectator" \
"$HOME/.local/share/Steam/steamapps/common/worldbox/Mods/IdleSpectator"
Requires NeoModLoader in worldbox_Data/StreamingAssets/mods/ and Experimental Mode enabled.