Worldbox Observer Mod (AFK Idle/Spectator)
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DazedAnon 188d091166 feat(spectator): focus camera on a five-character story ensemble
- Prioritize MCs, related cast, meaningful disasters, and exceptional events
- Show MC connections in the dossier when following related characters
- Promote rare creatures and recurring antagonists through bounded scoring
- Reduce roster churn and repetitive love/combat coverage
- Add performance telemetry, soak auditing, documentation, and harness coverage
2026-07-24 12:54:06 -05:00
.cursor/skills/idle-spectator-e2e feat(saga): escalate hard-arc admit and add soak probes 2026-07-22 12:25:11 -05:00
.tmp-logs Enhance theater lead handling and update combat scenarios. 2026-07-17 17:29:41 -05:00
.tmp-reflect Implement combat isolation and improve combat event handling. 2026-07-17 14:40:32 -05:00
docs feat(spectator): focus camera on a five-character story ensemble 2026-07-24 12:54:06 -05:00
IdleSpectator feat(spectator): focus camera on a five-character story ensemble 2026-07-24 12:54:06 -05:00
scripts feat(spectator): focus camera on a five-character story ensemble 2026-07-24 12:54:06 -05:00
.cursorrules Enhance dossier interactions and improve Lore click handling. 2026-07-17 13:36:33 -05:00
.gitattributes Initial Commit 2026-07-14 12:58:19 -05:00
.gitignore Implement gravestone features and enhance Lore interactions. 2026-07-17 16:32:10 -05:00
README.md feat(spectator): focus camera on a five-character story ensemble 2026-07-24 12:54:06 -05:00

IdleSpectator

WorldBox NeoModLoader mod: AFK Idle Spectator camera director.

Controls

  • I - toggle Idle Spectator on/off
  • F9 - toggle Character Chronicle side panel (non-modal; works with focus)
  • Dragging the camera while Spectator is on turns it off (after a short grace period)

What it follows

The camera follows the developing lives and relationships of a five-character emerging cast. A story scheduler chooses developments that advance an active character thread, yields to critical world events, and returns only when the story has new evidence. EventStrength still models urgency and visual value, but it no longer owns continuity. Bounded character/world fill runs when no episode has a usable development.

While watching, a character beat caption shows who they are (Identity), an orange event sentence (Beat), and muted Context (story spine or confirmed pressure). Main characters get Name · Title when they have a real role. The Beat is rendered once from typed event evidence, so relationship details are not appended a second time.

Routine camera shifts stay with MCs or their confirmed Cast/story context. When a related non-MC is followed, a muted Connection row explains the MC link. Background lives still accumulate story potential off-camera and may earn a slot; only typed turning points, consequences, story payoffs, or critical world/disaster events can give an unrelated background character exceptional screen time.

Confirmed MC events, threads, consequences, Legacy, and Prefer choices are stored in a versioned per-world sidecar at the game save boundary. Runtime camera state and episode timing remain session-only. See docs/life-saga.md and docs/event-reason.md.

Lingering on someone writes a Chronicle line; F9 lists them and click jumps the camera.

Layout

  • IdleSpectator/ - mod source (mod.json + C#), loaded/compiled by NML
  • scripts/verify-nml.sh - load verification helper
  • docs/event-reason.md - evidence, orange-reason, and camera-alignment contract

Deploy

ln -sfn "$(pwd)/IdleSpectator" \
  "$HOME/.local/share/Steam/steamapps/common/worldbox/Mods/IdleSpectator"

Requires NeoModLoader in worldbox_Data/StreamingAssets/mods/ and Experimental Mode enabled.