193 lines
7.7 KiB
C#
193 lines
7.7 KiB
C#
using System;
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using System.Collections.Generic;
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namespace IdleSpectator;
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public sealed class WorldLogEventEntry
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{
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public string Id = "";
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public float EventStrength = 40f;
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public string Category = "WorldLog";
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public bool CreatesInterest = true;
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public bool ChronicleEligible;
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public float MinWatch = 6f;
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public float MaxWatch = 28f;
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public string LabelTemplate = "{id}";
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public bool IsFallback;
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public string MakeLabel(string special1, string special2)
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{
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string a = special1 ?? "";
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string b = special2 ?? "";
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string template = string.IsNullOrEmpty(LabelTemplate) ? "{id}" : LabelTemplate;
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return template
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.Replace("{id}", Id ?? "")
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.Replace("{a}", a)
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.Replace("{b}", b)
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.Replace("{special1}", a)
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.Replace("{special2}", b);
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}
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public string MakeLabel(WorldLogMessage message)
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{
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if (message == null)
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{
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return MakeLabel("", "");
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}
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return MakeLabel(message.special1, message.special2);
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}
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}
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/// <summary>
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/// Authored policy for every live WorldLog asset. Game library is inventory; this is presentation/scoring only.
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/// </summary>
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public static partial class EventCatalog
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{
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public static class WorldLog
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{
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private static readonly Dictionary<string, WorldLogEventEntry> Entries =
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new Dictionary<string, WorldLogEventEntry>(StringComparer.OrdinalIgnoreCase);
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static WorldLog()
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{
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// Kings
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Add("king_new", 78f, "Politics", true, "New king: {b} ({a})", 6f, 28f);
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Add("king_left", 65f, "Politics", true, "King left: {b} ({a})", 6f, 28f);
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Add("king_fled_capital", 70f, "Politics", true, "King fled capital: {b}", 6f, 28f);
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Add("king_fled_city", 68f, "Politics", true, "King fled city: {b}", 6f, 28f);
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Add("king_dead", 80f, "Politics", true, "King died: {b} ({a})", 6f, 28f);
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Add("king_killed", 85f, "Politics", true, "King killed: {b} ({a})", 6f, 28f);
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// Favorites
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Add("favorite_dead", 82f, "Politics", true, "Favorite fell: {a}", 6f, 28f);
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Add("favorite_killed", 85f, "Politics", true, "Favorite fell: {a}", 6f, 28f);
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// Cities / kingdoms / clans / wars / alliances
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Add("city_new", 72f, "Settlement", true, "New city: {a}", 6f, 28f);
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Add("log_city_revolted", 90f, "Politics", true, "Revolt: {a}", 8f, 35f);
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Add("city_destroyed", 92f, "Settlement", true, "City destroyed: {a}", 8f, 35f);
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Add("diplomacy_war_ended", 72f, "Politics", true, "War ended: {a}", 6f, 28f);
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Add("diplomacy_war_started", 100f, "Politics", true, "War: {a} vs {b}", 8f, 35f);
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Add("total_war_started", 100f, "Politics", true, "Total war: {a}", 8f, 35f);
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Add("alliance_new", 70f, "Politics", true, "Alliance: {a}", 6f, 28f);
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Add("alliance_dissolved", 68f, "Politics", true, "Alliance dissolved: {a}", 6f, 28f);
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Add("kingdom_new", 75f, "Settlement", true, "New kingdom: {a}", 6f, 28f);
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Add("kingdom_destroyed", 100f, "Politics", true, "Kingdom fell: {a}", 8f, 35f);
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Add("kingdom_shattered", 98f, "Politics", true, "Kingdom shattered: {a}", 8f, 35f);
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Add("kingdom_fractured", 95f, "Politics", true, "Kingdom fractured: {a}", 8f, 35f);
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Add("kingdom_royal_clan_new", 74f, "Politics", true, "Royal clan: {a}", 6f, 28f);
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Add("kingdom_royal_clan_changed", 72f, "Politics", true, "Royal clan: {a}", 6f, 28f);
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Add("kingdom_royal_clan_dead", 76f, "Politics", true, "Royal clan ended: {a}", 6f, 28f);
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// Disasters (WorldLog ids; linked to disasters library by naming)
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Add("disaster_tornado", 95f, "Disaster", true, "Tornado: {a}", 8f, 35f);
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Add("disaster_meteorite", 95f, "Disaster", true, "Meteorite: {a}", 8f, 35f);
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Add("disaster_hellspawn", 96f, "Disaster", true, "Hellspawn: {a}", 8f, 35f);
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Add("disaster_earthquake", 95f, "Disaster", true, "Earthquake: {a}", 8f, 35f);
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Add("disaster_greg_abominations", 96f, "Disaster", true, "Greg abominations: {a}", 8f, 35f);
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Add("disaster_ice_ones", 95f, "Disaster", true, "Ice ones awaken: {a}", 8f, 35f);
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Add("disaster_sudden_snowman", 90f, "Disaster", true, "Sudden snowman: {a}", 8f, 35f);
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Add("disaster_garden_surprise", 90f, "Disaster", true, "Garden surprise: {a}", 8f, 35f);
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Add("disaster_dragon_from_farlands", 98f, "Disaster", true, "Dragon from the farlands: {a}", 8f, 35f);
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Add("disaster_bandits", 92f, "Disaster", true, "Bandit raid: {a}", 8f, 35f);
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Add("disaster_alien_invasion", 97f, "Disaster", true, "Alien invasion: {a}", 8f, 35f);
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Add("disaster_biomass", 96f, "Disaster", true, "Biomass outbreak: {a}", 8f, 35f);
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Add("disaster_tumor", 96f, "Disaster", true, "Tumor outbreak: {a}", 8f, 35f);
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Add("disaster_heatwave", 88f, "Disaster", true, "Heatwave: {a}", 8f, 35f);
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Add("disaster_evil_mage", 94f, "Disaster", true, "Evil mage: {a}", 8f, 35f);
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Add("disaster_underground_necromancer", 95f, "Disaster", true, "Underground necromancer: {a}", 8f, 35f);
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Add("disaster_mad_thoughts", 90f, "Disaster", true, "Mad thoughts: {a}", 8f, 35f);
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// Harness / internal - authored but never owns camera interest
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Add("auto_tester", 10f, "Harness", false, "Auto tester: {a}", 2f, 6f);
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}
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private static void Add(
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string id,
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float strength,
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string category,
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bool createsInterest,
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string labelTemplate,
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float minWatch,
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float maxWatch)
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{
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Entries[id] = new WorldLogEventEntry
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{
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Id = id,
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EventStrength = strength,
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Category = category,
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CreatesInterest = createsInterest,
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ChronicleEligible = createsInterest && strength >= 65f,
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LabelTemplate = labelTemplate,
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MinWatch = minWatch,
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MaxWatch = maxWatch
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};
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}
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public static IEnumerable<string> AuthoredIds => Entries.Keys;
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public static bool HasAuthored(string assetId)
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{
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return !string.IsNullOrEmpty(assetId) && Entries.ContainsKey(assetId.Trim());
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}
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public static bool TryGet(string assetId, out WorldLogEventEntry entry)
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{
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entry = null;
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if (string.IsNullOrEmpty(assetId))
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{
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return false;
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}
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return Entries.TryGetValue(assetId.Trim(), out entry);
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}
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public static WorldLogEventEntry GetOrFallback(string assetId)
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{
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if (TryGet(assetId, out WorldLogEventEntry entry))
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{
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return entry;
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}
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string id = string.IsNullOrEmpty(assetId) ? "unknown" : assetId.Trim();
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float strength = 40f;
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string category = "WorldLog";
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if (id.IndexOf("disaster", StringComparison.OrdinalIgnoreCase) >= 0)
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{
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strength = 95f;
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category = "Disaster";
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}
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return new WorldLogEventEntry
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{
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Id = id,
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EventStrength = strength,
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Category = category,
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CreatesInterest = true,
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ChronicleEligible = strength >= 65f,
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LabelTemplate = "{id}: {a}",
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MinWatch = strength >= 90f ? 8f : 6f,
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MaxWatch = strength >= 90f ? 35f : 28f,
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IsFallback = true
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};
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}
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public static bool TryGetEventStrength(string assetId, out float eventStrength)
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{
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WorldLogEventEntry entry = GetOrFallback(assetId);
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eventStrength = entry.EventStrength;
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return !string.IsNullOrEmpty(assetId);
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}
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public static string MakeLabel(WorldLogMessage message)
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{
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if (message == null)
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{
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return "event";
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}
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return GetOrFallback(message.asset_id).MakeLabel(message);
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}
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}
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}
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