371 lines
9.8 KiB
C#
371 lines
9.8 KiB
C#
using System;
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using System.Globalization;
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using System.Text;
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namespace IdleSpectator;
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/// <summary>
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/// Sole factory for interest Labels shown as the orange dossier reason.
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/// Part of the <c>Events/</c> module with catalogs - feeds call these helpers (or Apply)
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/// instead of concatenating crumbs. Director never authors reasons.
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/// </summary>
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public static class EventReason
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{
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public static string Fight(Actor a, Actor b)
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{
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string name = Name(a);
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if (string.IsNullOrEmpty(name))
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{
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name = "Someone";
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}
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string foe = Name(b);
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if (string.IsNullOrEmpty(foe))
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{
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return name + " is fighting";
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}
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return name + " is fighting " + foe;
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}
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public static string Battle(Actor focus, int fighters)
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{
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string name = Name(focus);
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if (string.IsNullOrEmpty(name))
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{
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name = "Someone";
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}
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int n = Math.Max(1, fighters);
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if (n <= 2)
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{
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return name + " is in a duel";
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}
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return name + " is in a fight of " + n.ToString(CultureInfo.InvariantCulture);
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}
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public static string SeekingLover(Actor a)
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{
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return NameOrSomeone(a) + " is seeking a lover";
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}
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public static string Hatch(Actor a)
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{
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return NameOrSomeone(a) + " hatches from an egg";
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}
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public static string Lovers(Actor a, Actor b)
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{
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string an = NameOrSomeone(a);
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string bn = Name(b);
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if (string.IsNullOrEmpty(bn))
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{
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return an + " found a lover";
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}
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return an + " became lovers with " + bn;
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}
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public static string LoverParted(Actor a)
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{
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return NameOrSomeone(a) + " parted from a lover";
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}
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public static string FamilyPack(Actor a, Actor peer, string phase)
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{
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string an = NameOrSomeone(a);
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string bn = Name(peer);
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string p = (phase ?? "").Trim().ToLowerInvariant();
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switch (p)
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{
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case "join":
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case "family_group_join":
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return string.IsNullOrEmpty(bn)
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? an + " joins a family pack"
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: an + " joins a family pack with " + bn;
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case "leave":
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case "family_group_leave":
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return string.IsNullOrEmpty(bn)
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? an + " leaves a family pack"
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: an + " leaves a family pack with " + bn;
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case "form":
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case "new":
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case "family_group_new":
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return string.IsNullOrEmpty(bn)
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? an + " forms a family pack"
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: an + " forms a family pack with " + bn;
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default:
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return an + " gathers with kin";
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}
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}
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public static string NewChild(Actor a, Actor b)
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{
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string an = NameOrSomeone(a);
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string bn = Name(b);
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if (string.IsNullOrEmpty(bn))
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{
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return an + " has a new child";
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}
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// related is the child (Actor.addChild), not a co-parent.
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return an + " gains a child, " + bn;
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}
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public static string BabyBorn(Actor a)
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{
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// Subject is the baby from createBabyActorFromData.
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return NameOrSomeone(a) + " is created as a baby";
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}
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public static string NewFamily(Actor a)
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{
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return NameOrSomeone(a) + " starts a new family";
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}
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public static string FamilyEnded(Actor a)
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{
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return NameOrSomeone(a) + "'s family ends";
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}
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public static string BuildingEat(Actor a, Building food)
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{
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string an = NameOrSomeone(a);
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string buildingId = BuildingId(food);
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string buildingType = BuildingType(food);
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if (string.Equals(buildingType, "type_fruits", StringComparison.OrdinalIgnoreCase))
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{
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return string.IsNullOrEmpty(buildingId)
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? an + " is foraging fruit"
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: an + " is foraging " + HumanizeId(buildingId);
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}
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if (!string.IsNullOrEmpty(buildingId))
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{
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return an + " is eating a " + HumanizeId(buildingId);
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}
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return an + " is eating";
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}
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public static string BuildingDamage(Actor a, Building building)
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{
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string an = NameOrSomeone(a);
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string buildingId = BuildingId(building);
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if (!string.IsNullOrEmpty(buildingId))
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{
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return an + " is damaging a " + HumanizeId(buildingId);
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}
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return an + " is damaging a building";
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}
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public static string BuildingFalls(string buildingId, Actor near)
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{
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string id = HumanizeId(buildingId);
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if (near != null && near.isAlive())
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{
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string n = Name(near);
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if (!string.IsNullOrEmpty(n))
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{
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return string.IsNullOrEmpty(id)
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? "A building falls near " + n
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: "A " + id + " falls near " + n;
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}
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}
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return string.IsNullOrEmpty(id) ? "A building falls" : "A " + id + " falls";
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}
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public static string Status(Actor a, string phrase)
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{
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string an = NameOrSomeone(a);
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string p = (phrase ?? "").Trim();
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if (string.IsNullOrEmpty(p))
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{
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return an + " changes status";
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}
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// Prose often already includes a verb phrase ("is burning").
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if (p.StartsWith("is ", StringComparison.OrdinalIgnoreCase)
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|| p.StartsWith("are ", StringComparison.OrdinalIgnoreCase))
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{
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return an + " " + p;
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}
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return an + " · " + p;
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}
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public static string Trait(Actor a, string traitId, bool gained)
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{
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string an = NameOrSomeone(a);
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string id = HumanizeId(traitId);
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if (string.IsNullOrEmpty(id))
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{
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id = "a trait";
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}
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return gained ? an + " gains " + id : an + " loses " + id;
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}
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public static string Boat(Actor a, string phase)
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{
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string an = NameOrSomeone(a);
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switch ((phase ?? "").Trim().ToLowerInvariant())
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{
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case "unload":
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case "boat_unload":
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return an + " is unloading passengers";
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case "load":
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case "boat_load":
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return an + " is loading passengers";
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case "trade":
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case "boat_trade":
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return an + " is trading by boat";
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default:
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return an + " is on a boat";
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}
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}
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public static string MetaNew(Actor a, string kind)
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{
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string an = NameOrSomeone(a);
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string k = HumanizeId(kind);
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if (string.IsNullOrEmpty(k))
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{
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k = "something new";
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}
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return an + " founds a " + k;
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}
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public static string Library(Actor a, string kind, string assetId)
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{
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string an = NameOrSomeone(a);
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string id = HumanizeId(assetId);
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string k = HumanizeId(kind);
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if (string.IsNullOrEmpty(id))
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{
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return an + " triggers " + (string.IsNullOrEmpty(k) ? "an event" : k);
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}
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switch ((kind ?? "").Trim().ToLowerInvariant())
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{
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case "spell":
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return an + " casts " + id;
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case "item":
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return an + " forges " + id;
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case "decision":
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return an + " decides " + id;
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case "gene":
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return an + " gains gene " + id;
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case "phenotype":
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return an + " shows phenotype " + id;
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case "power":
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return an + " channels " + id;
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case "subspecies_trait":
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return an + " gains " + id;
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default:
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return an + " · " + id;
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}
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}
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/// <summary>
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/// Apply a sentence template with {a}/{b}/{id}. Prefer typed helpers for new copy.
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/// </summary>
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public static string Apply(string template, Actor a, Actor b = null, string id = "")
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{
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string t = string.IsNullOrEmpty(template) ? "{a}" : template;
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return t
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.Replace("{id}", id ?? "")
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.Replace("{a}", Name(a) ?? "")
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.Replace("{b}", Name(b) ?? "");
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}
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public static string HumanizeId(string id)
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{
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if (string.IsNullOrEmpty(id))
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{
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return "";
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}
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string raw = id.Trim().Replace('-', '_');
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if (raw.StartsWith("type_", StringComparison.OrdinalIgnoreCase))
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{
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raw = raw.Substring(5);
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}
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string[] parts = raw.Split(new[] { '_' }, StringSplitOptions.RemoveEmptyEntries);
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if (parts.Length == 0)
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{
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return raw;
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}
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var sb = new StringBuilder(raw.Length + 4);
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for (int i = 0; i < parts.Length; i++)
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{
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if (i > 0)
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{
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sb.Append(' ');
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}
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string p = parts[i];
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if (p.Length == 0)
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{
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continue;
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}
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sb.Append(char.ToUpperInvariant(p[0]));
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if (p.Length > 1)
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{
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sb.Append(p.Substring(1).ToLowerInvariant());
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}
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}
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return sb.ToString();
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}
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private static string NameOrSomeone(Actor a)
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{
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string n = Name(a);
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return string.IsNullOrEmpty(n) ? "Someone" : n;
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}
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private static string Name(Actor a) => EventFeedUtil.SafeName(a);
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private static string BuildingId(Building building)
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{
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if (building?.asset == null)
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{
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return "";
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}
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try
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{
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return building.asset.id ?? "";
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}
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catch
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{
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return "";
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}
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}
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private static string BuildingType(Building building)
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{
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if (building?.asset == null)
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{
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return "";
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}
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try
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{
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return building.asset.type ?? "";
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}
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catch
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{
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return "";
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}
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}
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}
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