..
Events
feat(actor-relation): enhance parent-child relationship tracking and event handling
2026-07-24 16:21:49 -05:00
Locales
Implement gravestone features and enhance Lore interactions.
2026-07-17 16:32:10 -05:00
Narrative
feat(saga): refine rare creature and antagonist admission
2026-07-25 08:14:13 -05:00
Story
feat(saga): refine rare creature and antagonist admission
2026-07-25 08:14:13 -05:00
ActivityActionComposer.cs
Refactor activity action handling to improve clarity and functionality. Removed the ActivityActionLexicon class and integrated its logic into ActivityActionComposer, enhancing the management of action phrases. Updated various methods to streamline action processing and ensure proper context handling for verbs. Adjusted ActivityModifierVoiceOverlay and ActivityClauseAssembler to support new action structures. Incremented version in mod.json to reflect these changes.
2026-07-15 11:54:20 -05:00
ActivityAssetCatalog.cs
feat(identity): enhance job display and narrative probes for identity roles
2026-07-23 15:32:39 -05:00
ActivityClauseAssembler.cs
Enhance activity context management by introducing place handling in ActivityContext and ActivityClauseAssembler. Implement logic to determine if a place is an object, improving action phrasing in ActivityProse and related methods. Update ActivityLog to reflect new place handling, ensuring accurate context in activity descriptions. Increment version in mod.json to reflect these changes.
2026-07-15 12:22:29 -05:00
ActivityContext.cs
Enhance activity context management by introducing place handling in ActivityContext and ActivityClauseAssembler. Implement logic to determine if a place is an object, improving action phrasing in ActivityProse and related methods. Update ActivityLog to reflect new place handling, ensuring accurate context in activity descriptions. Increment version in mod.json to reflect these changes.
2026-07-15 12:22:29 -05:00
ActivityHappinessHarness.cs
Refine event handling in IdleSpectator by introducing new scoring logic for species rarity bonuses and enhancing event catalog entries for relationship and status events. Update presentation tiers for happiness events to ensure accurate representation in gameplay. Increment version in mod.json to 0.24.0 to reflect these changes.
2026-07-16 13:49:16 -05:00
ActivityHappinessProse.cs
event catalog
2026-07-16 00:40:53 -05:00
ActivityInterestTable.cs
Enhance dossier interactions and improve Lore click handling.
2026-07-17 13:36:33 -05:00
ActivityLog.cs
feat(spectator): make narrative threads own camera direction
2026-07-23 12:17:18 -05:00
ActivityModifierVoiceOverlay.cs
Refactor activity action handling to improve clarity and functionality. Removed the ActivityActionLexicon class and integrated its logic into ActivityActionComposer, enhancing the management of action phrases. Updated various methods to streamline action processing and ensure proper context handling for verbs. Adjusted ActivityModifierVoiceOverlay and ActivityClauseAssembler to support new action structures. Incremented version in mod.json to reflect these changes.
2026-07-15 11:54:20 -05:00
ActivityProse.cs
Refactor HUD color management to utilize HudTheme constants.
2026-07-17 18:06:43 -05:00
ActivityRelevance.cs
Implement activity history enhancements in IdleSpectator by adding methods for live-relevance peeking and subject aging. Update WatchCaption to utilize the new functionality for improved activity tracking. Increment version in mod.json to 0.25.12 to reflect these changes.
2026-07-16 15:49:23 -05:00
ActivitySpeciesVoice.cs
Refactor activity action and prose handling to improve clarity and expand functionality. Removed unused templates from ActivityActionComposer, introduced new clauses for observed targets and carrying actions in ActivityClauseAssembler, and updated ActivitySpeciesVoice to include additional authored verbs. Enhanced ActivityVerbMap to support new action mappings and incremented version in mod.json to reflect these changes.
2026-07-15 05:06:01 -05:00
ActivitySpeciesVoiceCatalog.cs
Refactor activity action handling to improve clarity and functionality. Removed the ActivityActionLexicon class and integrated its logic into ActivityActionComposer, enhancing the management of action phrases. Updated various methods to streamline action processing and ensure proper context handling for verbs. Adjusted ActivityModifierVoiceOverlay and ActivityClauseAssembler to support new action structures. Incremented version in mod.json to reflect these changes.
2026-07-15 11:54:20 -05:00
ActivitySpeciesVoices.Animals.cs
Refactor animal voice templates to enhance clarity and consistency. Updated various action phrases across multiple species, improving descriptions and engagement. Adjusted phrasing for better readability and context in ActivitySpeciesVoiceCatalog and its extensions. Incremented version in mod.json to reflect these changes.
2026-07-15 10:32:21 -05:00
ActivitySpeciesVoices.Animals.Extended.cs
Refactor animal voice templates to enhance clarity and consistency. Updated various action phrases across multiple species, improving descriptions and engagement. Adjusted phrasing for better readability and context in ActivitySpeciesVoiceCatalog and its extensions. Incremented version in mod.json to reflect these changes.
2026-07-15 10:32:21 -05:00
ActivitySpeciesVoices.Animals.Specialized.cs
Refactor animal voice templates to enhance clarity and consistency. Updated various action phrases across multiple species, improving descriptions and engagement. Adjusted phrasing for better readability and context in ActivitySpeciesVoiceCatalog and its extensions. Incremented version in mod.json to reflect these changes.
2026-07-15 10:32:21 -05:00
ActivitySpeciesVoices.Civs.cs
Refactor animal voice templates to enhance clarity and consistency. Updated various action phrases across multiple species, improving descriptions and engagement. Adjusted phrasing for better readability and context in ActivitySpeciesVoiceCatalog and its extensions. Incremented version in mod.json to reflect these changes.
2026-07-15 10:32:21 -05:00
ActivitySpeciesVoices.Civs.Extended.cs
Refactor animal voice templates to enhance clarity and consistency. Updated various action phrases across multiple species, improving descriptions and engagement. Adjusted phrasing for better readability and context in ActivitySpeciesVoiceCatalog and its extensions. Incremented version in mod.json to reflect these changes.
2026-07-15 10:32:21 -05:00
ActivitySpeciesVoices.Civs.Specialized.cs
Refactor animal voice templates to enhance clarity and consistency. Updated various action phrases across multiple species, improving descriptions and engagement. Adjusted phrasing for better readability and context in ActivitySpeciesVoiceCatalog and its extensions. Incremented version in mod.json to reflect these changes.
2026-07-15 10:32:21 -05:00
ActivitySpeciesVoices.Fantasy.cs
Refactor animal voice templates to enhance clarity and consistency. Updated various action phrases across multiple species, improving descriptions and engagement. Adjusted phrasing for better readability and context in ActivitySpeciesVoiceCatalog and its extensions. Incremented version in mod.json to reflect these changes.
2026-07-15 10:32:21 -05:00
ActivitySpeciesVoices.Fantasy.Extended.cs
Refactor animal voice templates to enhance clarity and consistency. Updated various action phrases across multiple species, improving descriptions and engagement. Adjusted phrasing for better readability and context in ActivitySpeciesVoiceCatalog and its extensions. Incremented version in mod.json to reflect these changes.
2026-07-15 10:32:21 -05:00
ActivitySpeciesVoices.Fantasy.Specialized.cs
Refactor animal voice templates to enhance clarity and consistency. Updated various action phrases across multiple species, improving descriptions and engagement. Adjusted phrasing for better readability and context in ActivitySpeciesVoiceCatalog and its extensions. Incremented version in mod.json to reflect these changes.
2026-07-15 10:32:21 -05:00
ActivitySpeciesVoices.Invertebrates.cs
Refactor activity action handling to improve clarity and functionality. Removed the ActivityActionLexicon class and integrated its logic into ActivityActionComposer, enhancing the management of action phrases. Updated various methods to streamline action processing and ensure proper context handling for verbs. Adjusted ActivityModifierVoiceOverlay and ActivityClauseAssembler to support new action structures. Incremented version in mod.json to reflect these changes.
2026-07-15 11:54:20 -05:00
ActivitySpeciesVoices.Invertebrates.Extended.cs
Refactor animal voice templates to enhance clarity and consistency. Updated various action phrases across multiple species, improving descriptions and engagement. Adjusted phrasing for better readability and context in ActivitySpeciesVoiceCatalog and its extensions. Incremented version in mod.json to reflect these changes.
2026-07-15 10:32:21 -05:00
ActivitySpeciesVoices.Invertebrates.Specialized.cs
Refactor animal voice templates to enhance clarity and consistency. Updated various action phrases across multiple species, improving descriptions and engagement. Adjusted phrasing for better readability and context in ActivitySpeciesVoiceCatalog and its extensions. Incremented version in mod.json to reflect these changes.
2026-07-15 10:32:21 -05:00
ActivitySpeciesVoices.Mammals.cs
Refactor activity action handling to improve clarity and functionality. Removed the ActivityActionLexicon class and integrated its logic into ActivityActionComposer, enhancing the management of action phrases. Updated various methods to streamline action processing and ensure proper context handling for verbs. Adjusted ActivityModifierVoiceOverlay and ActivityClauseAssembler to support new action structures. Incremented version in mod.json to reflect these changes.
2026-07-15 11:54:20 -05:00
ActivitySpeciesVoices.Mammals.Extended.cs
Refactor activity action handling to improve clarity and functionality. Removed the ActivityActionLexicon class and integrated its logic into ActivityActionComposer, enhancing the management of action phrases. Updated various methods to streamline action processing and ensure proper context handling for verbs. Adjusted ActivityModifierVoiceOverlay and ActivityClauseAssembler to support new action structures. Incremented version in mod.json to reflect these changes.
2026-07-15 11:54:20 -05:00
ActivitySpeciesVoices.Mammals.Specialized.cs
Refactor animal voice templates to enhance clarity and consistency. Updated various action phrases across multiple species, improving descriptions and engagement. Adjusted phrasing for better readability and context in ActivitySpeciesVoiceCatalog and its extensions. Incremented version in mod.json to reflect these changes.
2026-07-15 10:32:21 -05:00
ActivityStatusHarness.cs
Refine event handling in IdleSpectator by introducing new scoring logic for species rarity bonuses and enhancing event catalog entries for relationship and status events. Update presentation tiers for happiness events to ensure accurate representation in gameplay. Increment version in mod.json to 0.24.0 to reflect these changes.
2026-07-16 13:49:16 -05:00
ActivityStatusProse.cs
Implement variety valve for combat interactions and enhance scoring.
2026-07-17 15:09:19 -05:00
ActivityVerbMap.cs
dont dedupe important verbs
2026-07-15 13:37:55 -05:00
ActivityVoice.cs
Refactor activity voice handling to streamline voice attributes and improve clarity. Removed the ActivityVoiceProfiles class and integrated voice key and source directly into the ProseVoice class. Updated ActivityVoiceResolver to utilize the new structure, enhancing voice resolution logic. Incremented version in mod.json to reflect these changes.
2026-07-15 03:59:00 -05:00
ActivityVoiceHarness.cs
Refactor activity action handling to improve clarity and functionality. Removed the ActivityActionLexicon class and integrated its logic into ActivityActionComposer, enhancing the management of action phrases. Updated various methods to streamline action processing and ensure proper context handling for verbs. Adjusted ActivityModifierVoiceOverlay and ActivityClauseAssembler to support new action structures. Incremented version in mod.json to reflect these changes.
2026-07-15 11:54:20 -05:00
ActivityVoiceResolver.cs
Refactor activity voice handling to streamline voice attributes and improve clarity. Removed the ActivityVoiceProfiles class and integrated voice key and source directly into the ProseVoice class. Updated ActivityVoiceResolver to utilize the new structure, enhancing voice resolution logic. Incremented version in mod.json to reflect these changes.
2026-07-15 03:59:00 -05:00
ActorActivityPatches.cs
Enhance dossier interactions and improve Lore click handling.
2026-07-17 13:36:33 -05:00
ActorChroniclePatches.cs
feat(narrative): enhance narrative probes and presentation coverage.
2026-07-23 14:12:23 -05:00
ActorRelation.cs
feat(actor-relation): enhance parent-child relationship tracking and event handling
2026-07-24 16:21:49 -05:00
AgentHarness.cs
feat(saga): refine rare creature and antagonist admission
2026-07-25 08:14:13 -05:00
AutoTest.cs
Kinda stable
2026-07-14 14:17:42 -05:00
CameraAInventoryHarness.cs
Enhance event handling and introduce soft duel mechanics.
2026-07-17 18:58:45 -05:00
CameraDirector.cs
feat(narrative): refine camera and narrative handling for civilized terminology
2026-07-24 14:06:23 -05:00
CameraZoomPatches.cs
Implement Lore panel functionality, replacing Chronicle with a new tabbed interface for World Memory and Character History. Enhanced HUD interactions, added search and favorites features, and updated key bindings. Adjusted test scenarios to validate new Lore features and behaviors.
2026-07-14 21:19:13 -05:00
CanvasMainPatches.cs
Kinda stable
2026-07-14 14:17:42 -05:00
CatalogCoverageAudit.cs
Implement building completion events and enhance earthquake handling.
2026-07-17 17:13:43 -05:00
Chronicle.cs
feat(saga): deepen session cast stakes and cut idle hitch spikes
2026-07-22 14:37:36 -05:00
ChronicleCharacterSummary.cs
Enhance Lore panel with Living and Fallen tabs, implementing character death tracking and improved HUD interactions. Added support for death manner classification and updated dossier handling for fallen units. Adjusted test scenarios to validate new features and behaviors.
2026-07-14 21:57:13 -05:00
ChronicleHud.cs
feat(saga): ship adaptive dossier tabs with durable memory
2026-07-22 03:27:46 -05:00
default_config.json
Implement gravestone features and enhance Lore interactions.
2026-07-17 16:32:10 -05:00
DisasterWarHarness.cs
event catalog
2026-07-16 00:40:53 -05:00
DossierAssetTips.cs
Enhance dossier interactions and improve Lore click handling.
2026-07-17 13:36:33 -05:00
DossierAvatar.cs
feat(caption): enhance saga hover functionality and visual stability
2026-07-24 14:29:10 -05:00
event-catalog.json
fix(event-catalog): update camera setting for laughing event and refine narrative logic
2026-07-24 09:43:50 -05:00
EventCatalogConfig.cs
Story Beats
2026-07-21 13:35:07 -05:00
EventInjectCoverageHarness.cs
More coverage
2026-07-16 19:35:24 -05:00
EventLiveApplyLoopHarness.cs
Enhance IdleSpectator functionality by refining activity logging and event handling. Implement logic to maintain the most recent activity in the log for better visibility. Update world event processing to improve handling of status loss and hatch events, ensuring accurate claims in the event ledger. Increment version in mod.json to 0.25.35 to reflect these updates.
2026-07-16 19:02:38 -05:00
EventLiveCoverageLedger.cs
More coverage
2026-07-16 19:35:24 -05:00
EventLivePipelinesHarness.cs
feat(event): enhance event handling and narrative presentation probes
2026-07-23 19:43:29 -05:00
EventLiveRelationshipHarness.cs
feat(narrative): enhance narrative probes and presentation coverage.
2026-07-23 14:12:23 -05:00
FocusArrowPatches.cs
arrows for idle mode
2026-07-14 18:35:06 -05:00
FocusRelationshipArrows.cs
arrows for idle mode
2026-07-14 18:35:06 -05:00
FocusTooltipPatches.cs
Enhance dossier interactions and improve Lore click handling.
2026-07-17 13:36:33 -05:00
GraveCountBadges.cs
Refactor HUD color management to utilize HudTheme constants.
2026-07-17 18:06:43 -05:00
GraveHover.cs
Implement gravestone features and enhance Lore interactions.
2026-07-17 16:32:10 -05:00
GraveMarkers.cs
Implement gravestone features and enhance Lore interactions.
2026-07-17 16:32:10 -05:00
HappinessContextBag.cs
Implement comprehensive happiness tracking features across multiple components. Introduce methods for enumerating happiness IDs, logging happiness events, and managing happiness-related actions in ActivityLog and AgentHarness. Enhance HUD icon handling for happiness effects and add new harness scenarios for testing happiness functionalities. Increment version in mod.json to reflect these changes.
2026-07-15 14:42:30 -05:00
HappinessEventRouter.cs
feat(happiness): enhance happiness event handling and telemetry tracking
2026-07-23 22:45:18 -05:00
HappinessGameApi.cs
Implement comprehensive happiness tracking features across multiple components. Introduce methods for enumerating happiness IDs, logging happiness events, and managing happiness-related actions in ActivityLog and AgentHarness. Enhance HUD icon handling for happiness effects and add new harness scenarios for testing happiness functionalities. Increment version in mod.json to reflect these changes.
2026-07-15 14:42:30 -05:00
HappinessModels.cs
Healthy Director
2026-07-16 21:17:02 -05:00
HarnessCommand.cs
Working smoke test
2026-07-14 14:59:26 -05:00
HarnessScenarios.cs
feat(saga): refine rare creature and antagonist admission
2026-07-25 08:14:13 -05:00
HudCanvas.cs
Refactor HUD color management to utilize HudTheme constants.
2026-07-17 18:06:43 -05:00
HudIcons.cs
feat(saga): enhance rail species frame handling and live capture retries
2026-07-24 15:17:03 -05:00
HudTheme.cs
Refactor HUD color management to utilize HudTheme constants.
2026-07-17 18:06:43 -05:00
IdleHitchProbe.cs
feat(happiness): enhance happiness event handling and telemetry tracking
2026-07-23 22:45:18 -05:00
InspectUi.cs
Enhance Lore interactions and improve dismiss behavior.
2026-07-17 16:47:17 -05:00
InterestCandidate.cs
feat(event): enhance event handling and narrative presentation probes
2026-07-23 19:43:29 -05:00
InterestCollector.cs
Refactor interest management in AgentHarness to replace InterestTier with score-based handling. Update scoring logic across components to prioritize TotalScore for event processing and session control. Revise harness scenarios for improved clarity and accuracy in event representation. Increment version in mod.json to reflect these changes.
2026-07-15 18:26:57 -05:00
InterestCompletion.cs
feat(spectator): add crisis chapters and harden combat theater truth
2026-07-21 22:05:38 -05:00
InterestDirector.cs
feat(saga): refine rare creature and antagonist admission
2026-07-25 08:14:13 -05:00
InterestDirector.StickyMaintain.cs
feat(narrative): refine camera and narrative handling for civilized terminology
2026-07-24 14:06:23 -05:00
InterestDirector.SwitchPolicy.cs
feat(spectator): focus camera on a five-character story ensemble
2026-07-24 12:54:06 -05:00
InterestEvent.cs
Phase 1
2026-07-15 22:16:24 -05:00
InterestRegistry.cs
feat(narrative): enhance narrative probes and combat lifecycle tracking
2026-07-23 17:21:23 -05:00
InterestScoring.cs
feat(spectator): make narrative threads own camera direction
2026-07-23 12:17:18 -05:00
InterestScoringConfig.cs
feat(saga): deepen session cast stakes and cut idle hitch spikes
2026-07-22 14:37:36 -05:00
InterestVariety.cs
feat(spectator): focus camera on a five-character story ensemble
2026-07-24 12:54:06 -05:00
LibraryAssetNames.cs
Implement building completion events and enhance earthquake handling.
2026-07-17 17:13:43 -05:00
LoreProse.cs
Implement gravestone features and enhance Lore interactions.
2026-07-17 16:32:10 -05:00
Main.cs
feat(saga): deepen session cast stakes and cut idle hitch spikes
2026-07-22 14:37:36 -05:00
mod.json
feat(saga): replace tabs with character beat captions
2026-07-22 17:09:13 -05:00
ModSettings.cs
Implement gravestone features and enhance Lore interactions.
2026-07-17 16:32:10 -05:00
MutationDiscoveryHarness.cs
Implement building completion events and enhance earthquake handling.
2026-07-17 17:13:43 -05:00
RailFaceCatalogAudit.cs
feat(saga): enhance rail species frame handling and live capture retries
2026-07-24 15:17:03 -05:00
scoring-model.json
feat(saga): deepen session cast stakes and cut idle hitch spikes
2026-07-22 14:37:36 -05:00
SpeciesDiscovery.cs
Refactor activity voice handling to streamline voice attributes and improve clarity. Removed the ActivityVoiceProfiles class and integrated voice key and source directly into the ProseVoice class. Updated ActivityVoiceResolver to utilize the new structure, enhancing voice resolution logic. Incremented version in mod.json to reflect these changes.
2026-07-15 03:59:00 -05:00
SpectatorMode.cs
Life saga first pass
2026-07-21 23:46:20 -05:00
StateProbe.cs
Kinda stable
2026-07-14 14:17:42 -05:00
StatusGameApi.cs
Implement status tracking enhancements in ActivityLog and AgentHarness. Introduce methods for noting status gains and losses, resetting status counters, and auditing status activities. Update HUD icon handling for status-related actions and add new harness scenarios for status management. Increment version in mod.json to reflect these changes.
2026-07-15 13:14:36 -05:00
SubspeciesPatches.cs
small behavior fixes
2026-07-14 14:23:11 -05:00
UnitDossier.cs
feat(narrative): refine camera and narrative handling for civilized terminology
2026-07-24 14:06:23 -05:00
WatchCaption.cs
feat(saga): enhance hover functionality and ownership management
2026-07-24 15:39:33 -05:00
WorldActivityScanner.cs
feat(narrative): enhance narrative probes and combat lifecycle tracking
2026-07-23 17:21:23 -05:00
WorldLogEventHarness.cs
feat(spectator): add crisis chapters and harden combat theater truth
2026-07-21 22:05:38 -05:00
WorldLogInterestTable.cs
event catalog
2026-07-16 00:40:53 -05:00