707 lines
18 KiB
C#
707 lines
18 KiB
C#
using System.Collections.Generic;
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using NeoModLoader.services;
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using UnityEngine;
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namespace IdleSpectator;
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public enum ChronicleKind
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{
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Death,
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Kill,
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Lover,
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Friend,
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World,
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Other
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}
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public enum ChronicleTab
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{
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History,
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World
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}
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public sealed class ChronicleEntry
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{
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public float CreatedAt;
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public ChronicleKind Kind;
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public long SubjectId;
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public long OtherId;
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public string Name = "";
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public string SpeciesId = "";
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public string Line = "";
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public Vector3 Position;
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/// <summary>Back-compat for harness / jump helpers.</summary>
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public long UnitId => SubjectId;
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}
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/// <summary>
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/// Session chronicles: per-character History + separate World feed (WorldLog Story/Epic).
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/// </summary>
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public static class Chronicle
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{
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public const KeyCode ToggleKey = KeyCode.F9;
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private const int MaxHistoryPerUnit = 40;
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private const int MaxWorldEntries = 100;
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private static readonly Dictionary<long, List<ChronicleEntry>> Histories =
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new Dictionary<long, List<ChronicleEntry>>();
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private static readonly List<ChronicleEntry> WorldEntries = new List<ChronicleEntry>();
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private static readonly HashSet<string> LoverPairKeys = new HashSet<string>();
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private static readonly HashSet<string> FriendPairKeys = new HashSet<string>();
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private static readonly HashSet<long> DeathLogged = new HashSet<long>();
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private static bool _hudReady;
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private static long _lastHistorySubjectId;
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private static object _boundWorld;
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public static void OnSpectatorEnabled()
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{
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object world = World.world;
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if (!ReferenceEquals(world, _boundWorld))
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{
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ClearSession();
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_boundWorld = world;
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LogService.LogInfo("[IdleSpectator] Chronicle cleared for new world session");
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}
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}
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public static int Count => HistoryCountFor(CurrentHistorySubjectId()) + WorldCount;
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public static int WorldCount
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{
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get
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{
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lock (WorldEntries)
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{
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return WorldEntries.Count;
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}
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}
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}
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public static bool HudVisible => ChronicleHud.Visible;
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public static long LastHistorySubjectId => _lastHistorySubjectId;
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public static int HistoryCountFor(long subjectId)
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{
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if (subjectId == 0)
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{
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return 0;
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}
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lock (Histories)
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{
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return Histories.TryGetValue(subjectId, out List<ChronicleEntry> list) ? list.Count : 0;
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}
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}
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public static IReadOnlyList<ChronicleEntry> SnapshotForFocus()
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{
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return SnapshotForSubject(CurrentHistorySubjectId());
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}
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public static IReadOnlyList<ChronicleEntry> SnapshotForSubject(long subjectId)
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{
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if (subjectId == 0)
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{
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return System.Array.Empty<ChronicleEntry>();
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}
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lock (Histories)
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{
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if (!Histories.TryGetValue(subjectId, out List<ChronicleEntry> list))
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{
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return System.Array.Empty<ChronicleEntry>();
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}
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return list.ToArray();
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}
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}
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public static IReadOnlyList<ChronicleEntry> SnapshotWorld()
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{
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lock (WorldEntries)
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{
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return WorldEntries.ToArray();
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}
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}
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/// <summary>Latest history entry for the current/last focus (harness + jump).</summary>
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public static ChronicleEntry Latest
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{
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get
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{
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IReadOnlyList<ChronicleEntry> list = SnapshotForFocus();
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return list.Count == 0 ? null : list[list.Count - 1];
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}
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}
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public static ChronicleEntry LatestWorld
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{
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get
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{
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lock (WorldEntries)
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{
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return WorldEntries.Count == 0 ? null : WorldEntries[WorldEntries.Count - 1];
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}
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}
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}
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public static long CurrentHistorySubjectId()
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{
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if (MoveCamera.hasFocusUnit() && MoveCamera._focus_unit != null)
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{
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try
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{
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long id = MoveCamera._focus_unit.getID();
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if (id != 0)
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{
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_lastHistorySubjectId = id;
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return id;
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}
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}
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catch
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{
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// fall through
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}
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}
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return _lastHistorySubjectId;
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}
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public static string CurrentHistoryTitle()
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{
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long id = CurrentHistorySubjectId();
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if (id == 0)
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{
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return "";
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}
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Actor unit = FindUnitById(id);
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if (unit != null)
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{
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return $"{SafeName(unit)} ({SpeciesOf(unit)})";
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}
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IReadOnlyList<ChronicleEntry> list = SnapshotForSubject(id);
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if (list.Count > 0)
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{
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ChronicleEntry e = list[list.Count - 1];
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if (!string.IsNullOrEmpty(e.Name))
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{
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return string.IsNullOrEmpty(e.SpeciesId) ? e.Name : $"{e.Name} ({e.SpeciesId})";
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}
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}
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return "Unit #" + id;
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}
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public static void EnsureWindow()
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{
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if (!ModSettings.ChronicleEnabled)
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{
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return;
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}
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if (_hudReady && ChronicleHud.IsReady)
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{
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return;
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}
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try
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{
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ChronicleHud.EnsureBuilt();
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if (ChronicleHud.IsReady)
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{
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_hudReady = true;
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LogService.LogInfo("[IdleSpectator] Chronicle HUD ready (F9, History|World)");
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}
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}
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catch (System.Exception ex)
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{
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LogService.LogInfo("[IdleSpectator] Chronicle HUD init failed: " + ex.Message);
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}
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}
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public static void ClearSession()
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{
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lock (Histories)
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{
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Histories.Clear();
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}
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lock (WorldEntries)
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{
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WorldEntries.Clear();
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}
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LoverPairKeys.Clear();
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FriendPairKeys.Clear();
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DeathLogged.Clear();
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_lastHistorySubjectId = 0;
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// Keep _boundWorld so re-enable on same map does not loop-clear.
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}
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public static void PollInput()
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{
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if (!Config.game_loaded || !ModSettings.ChronicleEnabled)
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{
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return;
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}
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EnsureWindow();
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if (Input.GetKeyDown(ToggleKey))
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{
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ToggleWindow();
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}
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}
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public static void ToggleWindow()
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{
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if (!ModSettings.ChronicleEnabled)
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{
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return;
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}
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EnsureWindow();
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ChronicleHud.Toggle();
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}
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public static void ShowHud()
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{
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EnsureWindow();
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ChronicleHud.SetVisible(true);
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}
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public static void HideHud()
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{
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ChronicleHud.SetVisible(false);
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}
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public static bool JumpToLatest()
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{
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return JumpTo(Latest);
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}
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public static bool JumpTo(ChronicleEntry entry)
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{
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if (entry == null)
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{
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return false;
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}
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Actor unit = FindUnitById(entry.SubjectId);
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if (unit != null && unit.isAlive())
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{
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CameraDirector.FocusUnit(unit);
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WatchCaption.SetFromActor(unit);
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return true;
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}
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if (entry.OtherId != 0)
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{
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Actor other = FindUnitById(entry.OtherId);
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if (other != null && other.isAlive())
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{
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CameraDirector.FocusUnit(other);
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WatchCaption.SetFromActor(other);
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return true;
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}
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}
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if (entry.Position != Vector3.zero)
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{
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CameraDirector.PanTo(entry.Position);
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return true;
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}
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return false;
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}
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public static void Update()
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{
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if (!ModSettings.ChronicleEnabled || !Config.game_loaded || World.world == null)
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{
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return;
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}
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// Keep last history subject sticky when focus dies / drops briefly.
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if (MoveCamera.hasFocusUnit() && MoveCamera._focus_unit != null)
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{
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try
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{
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long id = MoveCamera._focus_unit.getID();
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if (id != 0)
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{
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_lastHistorySubjectId = id;
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}
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}
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catch
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{
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// ignore
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}
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}
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ChronicleHud.UpdateLive();
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}
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/// <summary>Killer POV - character history only.</summary>
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public static void NoteKill(Actor killer, Actor victim)
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{
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if (!ModSettings.ChronicleEnabled || killer == null || victim == null)
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{
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return;
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}
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AppendHistory(
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ChronicleKind.Kill,
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killer,
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victim,
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$"Killed {SafeName(victim)} ({SpeciesOf(victim)})");
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}
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/// <summary>Victim POV - cause of death on character history.</summary>
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public static void NoteDeath(Actor victim, AttackType attackType, Actor killer)
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{
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if (!ModSettings.ChronicleEnabled || victim == null)
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{
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return;
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}
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long id = 0;
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try
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{
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id = victim.getID();
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}
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catch
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{
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return;
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}
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if (id == 0 || !DeathLogged.Add(id))
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{
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return;
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}
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string line = FormatDeathCause(victim, attackType, killer);
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AppendHistory(ChronicleKind.Death, victim, killer, line);
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}
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public static void NoteLovers(Actor a, Actor b)
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{
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if (!ModSettings.ChronicleEnabled || a == null || b == null)
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{
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return;
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}
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string key = PairKey(a.getID(), b.getID());
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if (!LoverPairKeys.Add(key))
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{
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return;
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}
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AppendHistory(ChronicleKind.Lover, a, b, $"Became lovers with {SafeName(b)}");
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AppendHistory(ChronicleKind.Lover, b, a, $"Became lovers with {SafeName(a)}");
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}
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public static void NoteBestFriends(Actor a, Actor b)
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{
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if (!ModSettings.ChronicleEnabled || a == null || b == null)
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{
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return;
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}
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string key = PairKey(a.getID(), b.getID());
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if (!FriendPairKeys.Add(key))
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{
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return;
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}
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AppendHistory(ChronicleKind.Friend, a, b, $"Befriended {SafeName(b)}");
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AppendHistory(ChronicleKind.Friend, b, a, $"Befriended {SafeName(a)}");
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}
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public static void NoteWorldLog(WorldLogMessage message, string label)
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{
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if (!ModSettings.ChronicleEnabled || message == null || string.IsNullOrEmpty(label))
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{
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return;
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}
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Actor unit = null;
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try
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{
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if (message.hasFollowLocation())
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{
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unit = message.unit;
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}
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}
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catch
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{
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// ignore
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}
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Vector3 pos = Vector3.zero;
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try
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{
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pos = message.getLocation();
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}
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catch
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{
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// ignore
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}
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string line = label;
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AppendWorld(unit, line, pos);
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// Mirror onto that unit's History when WorldLog points at someone.
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if (unit != null)
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{
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AppendHistory(ChronicleKind.World, unit, null, line);
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}
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}
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/// <summary>Harness: inject a life-event style line on the focused unit's History.</summary>
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public static bool ForceNoteCurrentFocus(string prefix = "Killed")
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{
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if (!MoveCamera.hasFocusUnit() || MoveCamera._focus_unit == null)
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{
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return false;
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}
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Actor unit = MoveCamera._focus_unit;
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UnitDossier dossier = UnitDossier.FromActor(unit);
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string kindPrefix = string.IsNullOrEmpty(prefix) ? "Killed" : prefix;
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AppendHistory(
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ChronicleKind.Other,
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unit,
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null,
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$"{kindPrefix}: {dossier.Name} ({dossier.SpeciesId}) - life event");
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return true;
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}
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/// <summary>Harness: inject a World-feed line (does not touch character History).</summary>
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public static bool ForceWorldNote(string label)
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{
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if (string.IsNullOrEmpty(label))
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{
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return false;
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}
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AppendWorld(null, label, Vector3.zero);
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return true;
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}
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/// <summary>Harness: append a formatted death-cause line for the focused unit.</summary>
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public static bool ForceDeathSample(string attackTypeName, Actor killer = null)
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{
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if (!MoveCamera.hasFocusUnit() || MoveCamera._focus_unit == null)
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{
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return false;
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}
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if (!System.Enum.TryParse(attackTypeName, ignoreCase: true, out AttackType attackType))
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{
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return false;
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}
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Actor victim = MoveCamera._focus_unit;
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string line = FormatDeathCause(victim, attackType, killer);
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AppendHistory(ChronicleKind.Death, victim, killer, line);
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return true;
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}
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public static string FormatDeathCause(Actor victim, AttackType attackType, Actor killer)
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{
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string killerLabel = killer != null
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? $"{SafeName(killer)} ({SpeciesOf(killer)})"
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: "";
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switch (attackType)
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{
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case AttackType.Age:
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return "Died of old age";
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case AttackType.Starvation:
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return "Starved to death";
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case AttackType.Fire:
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return IsOnLava(victim) ? "Burned in lava" : "Burned to death";
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case AttackType.Drowning:
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case AttackType.Water:
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return "Drowned";
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case AttackType.Poison:
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return "Died of poison";
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case AttackType.Plague:
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return "Died of plague";
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case AttackType.Infection:
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return "Died of infection";
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case AttackType.Tumor:
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return "Died of a tumor";
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case AttackType.Acid:
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return "Dissolved in acid";
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case AttackType.AshFever:
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return "Died of ash fever";
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case AttackType.Gravity:
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return "Fell to their death";
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case AttackType.Explosion:
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return "Died in an explosion";
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case AttackType.Divine:
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return "Struck down by divine power";
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case AttackType.Eaten:
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return string.IsNullOrEmpty(killerLabel)
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? "Was eaten"
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: $"Eaten by {killerLabel}";
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case AttackType.Weapon:
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case AttackType.Other:
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case AttackType.Smile:
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if (!string.IsNullOrEmpty(killerLabel))
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{
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return $"Killed by {killerLabel}";
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}
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return attackType == AttackType.Weapon ? "Killed in combat" : "Died";
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case AttackType.Metamorphosis:
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return "Transformed away";
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case AttackType.None:
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return "Died";
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default:
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return string.IsNullOrEmpty(killerLabel)
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? $"Died ({attackType})"
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: $"Killed by {killerLabel}";
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}
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}
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private static bool IsOnLava(Actor victim)
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{
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try
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{
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WorldTile tile = victim.current_tile;
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return tile != null && tile.Type != null && tile.Type.lava;
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}
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catch
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{
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return false;
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}
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}
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private static void AppendHistory(ChronicleKind kind, Actor subject, Actor other, string line)
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{
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if (subject == null || string.IsNullOrEmpty(line))
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{
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return;
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}
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long subjectId = subject.getID();
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if (subjectId == 0)
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{
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return;
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}
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ChronicleEntry entry = new ChronicleEntry
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{
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CreatedAt = Time.unscaledTime,
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Kind = kind,
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SubjectId = subjectId,
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OtherId = other != null ? other.getID() : 0,
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Name = SafeName(subject),
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SpeciesId = SpeciesOf(subject),
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Line = line,
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Position = subject.current_position
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};
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lock (Histories)
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{
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if (!Histories.TryGetValue(subjectId, out List<ChronicleEntry> list))
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{
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list = new List<ChronicleEntry>();
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Histories[subjectId] = list;
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}
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list.Add(entry);
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while (list.Count > MaxHistoryPerUnit)
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{
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list.RemoveAt(0);
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}
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}
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LogService.LogInfo($"[IdleSpectator][CHRONICLE][History:{subjectId}] {line}");
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|
}
|
|
|
|
private static void AppendWorld(Actor unit, string line, Vector3 fallbackPosition)
|
|
{
|
|
if (string.IsNullOrEmpty(line))
|
|
{
|
|
return;
|
|
}
|
|
|
|
ChronicleEntry entry = new ChronicleEntry
|
|
{
|
|
CreatedAt = Time.unscaledTime,
|
|
Kind = ChronicleKind.World,
|
|
SubjectId = unit != null ? unit.getID() : 0,
|
|
OtherId = 0,
|
|
Name = unit != null ? SafeName(unit) : "",
|
|
SpeciesId = unit != null ? SpeciesOf(unit) : "",
|
|
Line = line,
|
|
Position = unit != null ? unit.current_position : fallbackPosition
|
|
};
|
|
|
|
lock (WorldEntries)
|
|
{
|
|
WorldEntries.Add(entry);
|
|
while (WorldEntries.Count > MaxWorldEntries)
|
|
{
|
|
WorldEntries.RemoveAt(0);
|
|
}
|
|
}
|
|
|
|
LogService.LogInfo("[IdleSpectator][CHRONICLE][World] " + line);
|
|
}
|
|
|
|
private static string PairKey(long a, long b)
|
|
{
|
|
long lo = a < b ? a : b;
|
|
long hi = a < b ? b : a;
|
|
return lo + ":" + hi;
|
|
}
|
|
|
|
private static Actor FindUnitById(long id)
|
|
{
|
|
if (id == 0)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
foreach (Actor actor in WorldActivityScanner.EnumerateAliveUnitsPublic())
|
|
{
|
|
if (actor != null && actor.getID() == id && actor.isAlive())
|
|
{
|
|
return actor;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private static string SpeciesOf(Actor actor)
|
|
{
|
|
return actor?.asset != null ? actor.asset.id : "creature";
|
|
}
|
|
|
|
private static string SafeName(Actor actor)
|
|
{
|
|
try
|
|
{
|
|
string name = actor.getName();
|
|
if (!string.IsNullOrEmpty(name))
|
|
{
|
|
return name;
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
// ignore
|
|
}
|
|
|
|
return SpeciesOf(actor);
|
|
}
|
|
}
|