654 lines
22 KiB
C#
654 lines
22 KiB
C#
using NeoModLoader.services;
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using UnityEngine;
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using UnityEngine.UI;
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namespace IdleSpectator;
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/// <summary>
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/// Persistent compact dossier (Option A / vanilla strip):
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/// header species+name+sex, live portrait + level/task, full-width trait strip, reason.
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/// </summary>
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public static class WatchCaption
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{
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private const float PanelWidth = 220f;
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private const float SpeciesSize = 16f;
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private const float SexSize = 14f;
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private const float LiveMax = 44f;
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private const float ChipIcon = 14f;
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private const float TraitIcon = 12f;
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private const float PadX = 4f;
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private const float PadTop = 4f;
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private const float HeaderH = 18f;
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private const float BodyH = 44f;
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private const float TraitsH = 16f;
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private const float ReasonH = 12f;
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private const float Gap = 2f;
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private static readonly Color NameColor = new Color(0.95f, 0.93f, 0.88f, 1f);
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private static readonly Color StatValueColor = new Color(1f, 0.62f, 0.28f, 1f);
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private static readonly Color TaskColor = new Color(0.26f, 1f, 0.26f, 1f);
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private static readonly Color ReasonColor = new Color(0.95f, 0.72f, 0.38f, 1f);
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private static readonly Color TraitNameColor = new Color(0.78f, 0.8f, 0.84f, 1f);
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private static GameObject _root;
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private static RectTransform _rootRt;
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private static Image _speciesIcon;
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private static Image _sexIcon;
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private static Text _nameText;
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private static Text _reasonText;
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private static Text _metaText;
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private static Image _levelIcon;
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private static Text _levelValue;
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private static Image _taskIcon;
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private static GameObject _metaCol;
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private static readonly TraitSlot[] _traitSlots = new TraitSlot[3];
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private static GameObject _traitsRow;
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private static UnitDossier _current;
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private static Actor _boundActor;
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private static bool _visible;
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private sealed class TraitSlot
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{
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public GameObject Root;
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public Image Icon;
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public Text Label;
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}
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public static UnitDossier Current => _current;
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public static string LastHeadline { get; private set; } = "";
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public static string LastDetail { get; private set; } = "";
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public static string LastCaptionText { get; private set; } = "";
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public static Vector2 LastPanelSize { get; private set; }
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public static bool LastLayoutOk { get; private set; }
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public static void Clear()
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{
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_current = null;
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_boundActor = null;
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LastHeadline = "";
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LastDetail = "";
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LastCaptionText = "";
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LastPanelSize = Vector2.zero;
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LastLayoutOk = false;
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ApplyVisual(null, null);
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SetVisible(false);
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}
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public static void SetFromInterest(InterestEvent interest)
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{
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Actor unit = interest != null && interest.HasFollowUnit
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? interest.FollowUnit
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: (MoveCamera.hasFocusUnit() ? MoveCamera._focus_unit : null);
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if (unit == null || !unit.isAlive())
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{
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if (interest != null)
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{
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LastHeadline = CameraDirector.FormatWatchTip(interest);
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LastDetail = "";
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LastCaptionText = LastHeadline;
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_current = null;
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_boundActor = null;
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EnsureBuilt();
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ApplyVisual(null, null);
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if (_nameText != null)
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{
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_nameText.text = LastHeadline;
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}
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Relayout(false, 0, false, false);
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SetVisible(ModSettings.ShowDossierCaption && SpectatorMode.Active);
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}
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return;
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}
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SetFromActor(unit, interest?.Tier, interest?.Label);
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}
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public static void SetFromActor(Actor actor, InterestTier? tier = null, string label = null)
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{
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UnitDossier dossier = UnitDossier.FromActor(actor, tier, label);
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_current = dossier;
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_boundActor = actor;
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LastHeadline = dossier.Headline ?? "";
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LastDetail = dossier.DetailLine ?? "";
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LastCaptionText = dossier.CaptionText ?? "";
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EnsureBuilt();
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ApplyVisual(actor, dossier);
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SetVisible(ModSettings.ShowDossierCaption && SpectatorMode.Active);
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LogService.LogInfo("[IdleSpectator][CAPTION] " + LastCaptionText.Replace("\n", " | "));
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}
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public static void Update()
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{
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if (!SpectatorMode.Active || !ModSettings.ShowDossierCaption)
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{
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if (_visible)
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{
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SetVisible(false);
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}
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return;
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}
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if (_root == null && !string.IsNullOrEmpty(LastCaptionText))
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{
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EnsureBuilt();
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Actor focus = MoveCamera.hasFocusUnit() ? MoveCamera._focus_unit : null;
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if (_current != null)
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{
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ApplyVisual(focus ?? _boundActor, _current);
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}
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else if (_nameText != null)
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{
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_nameText.text = LastHeadline;
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Relayout(false, 0, false, false);
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}
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SetVisible(true);
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}
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RefreshLivePortrait();
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}
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private static void RefreshLivePortrait()
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{
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if (!_visible)
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{
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return;
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}
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Actor actor = _boundActor;
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if (actor == null || !actor.isAlive())
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{
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if (MoveCamera.hasFocusUnit())
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{
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actor = MoveCamera._focus_unit;
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}
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}
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if (actor == null || !actor.isAlive())
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{
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return;
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}
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if (_current != null && actor.getID() != _current.UnitId)
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{
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return;
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}
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// Tile floor can change as the unit moves; keep portrait in sync.
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DossierAvatar.Show(actor);
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}
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private static void ApplyVisual(Actor actor, UnitDossier dossier)
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{
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EnsureBuilt();
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if (_root == null)
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{
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return;
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}
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_boundActor = actor;
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if (_speciesIcon != null)
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{
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HudIcons.Apply(_speciesIcon, actor != null ? HudIcons.FromActor(actor) : null);
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}
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bool hasSex = false;
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if (_sexIcon != null)
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{
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Sprite sexSprite = null;
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if (dossier != null)
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{
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if (dossier.IsMale)
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{
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sexSprite = HudIcons.SexMale();
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}
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else if (dossier.IsFemale)
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{
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sexSprite = HudIcons.SexFemale();
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}
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}
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HudIcons.Apply(_sexIcon, sexSprite);
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hasSex = sexSprite != null;
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_sexIcon.gameObject.SetActive(hasSex);
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}
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if (_nameText != null)
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{
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_nameText.text = dossier != null && !string.IsNullOrEmpty(dossier.Headline)
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? dossier.Headline
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: "";
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}
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bool hasBody = dossier != null && actor != null;
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DossierAvatar.SetActive(hasBody);
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if (_metaCol != null)
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{
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_metaCol.SetActive(hasBody);
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}
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if (hasBody)
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{
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DossierAvatar.Show(actor);
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HudIcons.Apply(_levelIcon, HudIcons.Level());
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if (_levelValue != null)
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{
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_levelValue.text = dossier.Level.ToString();
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}
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}
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else
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{
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DossierAvatar.ClearActor();
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}
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bool hasTask = dossier != null && !string.IsNullOrEmpty(dossier.TaskText);
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if (_taskIcon != null)
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{
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HudIcons.Apply(_taskIcon, hasTask ? HudIcons.Task() : null);
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_taskIcon.gameObject.SetActive(hasTask);
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}
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if (_metaText != null)
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{
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_metaText.text = hasTask ? dossier.TaskText : "";
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_metaText.gameObject.SetActive(hasTask);
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}
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int traitCount = 0;
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if (_traitsRow != null)
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{
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if (dossier != null && dossier.TopTraits.Count > 0)
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{
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_traitsRow.SetActive(true);
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for (int i = 0; i < _traitSlots.Length; i++)
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{
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TraitSlot slot = _traitSlots[i];
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if (slot == null || slot.Root == null)
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{
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continue;
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}
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if (i < dossier.TopTraits.Count)
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{
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UnitDossier.TraitChip chip = dossier.TopTraits[i];
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slot.Root.SetActive(true);
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HudIcons.Apply(slot.Icon, HudIcons.FromTrait(chip.Trait));
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if (slot.Label != null)
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{
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string label = chip.Name ?? "";
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if (label.Length > 11)
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{
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label = label.Substring(0, 10) + "...";
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}
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slot.Label.text = label;
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}
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traitCount++;
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}
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else
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{
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slot.Root.SetActive(false);
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}
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}
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}
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else
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{
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_traitsRow.SetActive(false);
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}
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}
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bool hasReason = dossier != null && !string.IsNullOrEmpty(dossier.ReasonLine);
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if (_reasonText != null)
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{
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_reasonText.text = hasReason ? dossier.ReasonLine : "";
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_reasonText.gameObject.SetActive(hasReason);
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}
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Relayout(hasBody, traitCount, hasTask, hasReason);
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}
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private static void Relayout(bool hasBody, int traitCount, bool hasTask, bool hasReason)
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{
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float y = PadTop;
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PlaceHeader(y);
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y += HeaderH + Gap;
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if (hasBody)
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{
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PlaceBody(y);
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y += BodyH + Gap;
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}
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if (traitCount > 0)
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{
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PlaceTraits(y, traitCount);
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y += TraitsH + Gap;
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}
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if (hasReason)
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{
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PlaceLine(_reasonText != null ? _reasonText.GetComponent<RectTransform>() : null, y, ReasonH, PadX);
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y += ReasonH + Gap;
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}
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float height = Mathf.Max(HeaderH + PadTop * 2f, y + PadTop - Gap);
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if (_rootRt != null)
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{
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_rootRt.sizeDelta = new Vector2(PanelWidth, height);
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LastPanelSize = _rootRt.sizeDelta;
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}
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LastLayoutOk = ProbeLayoutInside(height);
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if (!LastLayoutOk)
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{
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LogService.LogInfo(
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$"[IdleSpectator][CAPTION][LAYOUT_BAD] size={LastPanelSize} body={hasBody} traits={traitCount} task={hasTask} reason={hasReason}");
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}
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}
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private static void PlaceHeader(float yFromTop)
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{
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if (_speciesIcon != null)
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{
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RectTransform rt = _speciesIcon.GetComponent<RectTransform>();
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rt.anchorMin = new Vector2(0f, 1f);
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rt.anchorMax = new Vector2(0f, 1f);
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rt.pivot = new Vector2(0f, 1f);
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rt.anchoredPosition = new Vector2(PadX, -yFromTop);
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rt.sizeDelta = new Vector2(SpeciesSize, SpeciesSize);
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}
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if (_sexIcon != null)
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{
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RectTransform rt = _sexIcon.GetComponent<RectTransform>();
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rt.anchorMin = new Vector2(1f, 1f);
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rt.anchorMax = new Vector2(1f, 1f);
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rt.pivot = new Vector2(1f, 1f);
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rt.anchoredPosition = new Vector2(-PadX, -yFromTop - 1f);
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rt.sizeDelta = new Vector2(SexSize, SexSize);
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}
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if (_nameText != null)
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{
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RectTransform rt = _nameText.GetComponent<RectTransform>();
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rt.anchorMin = new Vector2(0f, 1f);
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rt.anchorMax = new Vector2(1f, 1f);
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rt.pivot = new Vector2(0.5f, 1f);
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float right = (_sexIcon != null && _sexIcon.gameObject.activeSelf) ? (PadX + SexSize + 2f) : PadX;
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rt.offsetMin = new Vector2(PadX + SpeciesSize + 4f, -(yFromTop + HeaderH));
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rt.offsetMax = new Vector2(-right, -yFromTop);
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}
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}
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private static void PlaceBody(float yFromTop)
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{
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DossierAvatar.Place(PadX, yFromTop, LiveMax);
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if (_metaCol != null)
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{
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RectTransform col = _metaCol.GetComponent<RectTransform>();
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col.anchorMin = new Vector2(0f, 1f);
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col.anchorMax = new Vector2(1f, 1f);
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col.pivot = new Vector2(0.5f, 1f);
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col.offsetMin = new Vector2(PadX + LiveMax + 4f, -(yFromTop + BodyH));
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col.offsetMax = new Vector2(-PadX, -yFromTop);
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}
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// Level row at top of meta col, task under it.
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if (_levelIcon != null)
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{
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RectTransform irt = _levelIcon.GetComponent<RectTransform>();
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irt.anchorMin = new Vector2(0f, 1f);
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irt.anchorMax = new Vector2(0f, 1f);
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irt.pivot = new Vector2(0f, 1f);
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irt.anchoredPosition = new Vector2(0f, -2f);
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irt.sizeDelta = new Vector2(ChipIcon, ChipIcon);
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}
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if (_levelValue != null)
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{
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RectTransform vrt = _levelValue.GetComponent<RectTransform>();
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vrt.anchorMin = new Vector2(0f, 1f);
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vrt.anchorMax = new Vector2(1f, 1f);
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vrt.pivot = new Vector2(0.5f, 1f);
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vrt.offsetMin = new Vector2(ChipIcon + 3f, -18f);
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vrt.offsetMax = new Vector2(0f, -2f);
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}
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if (_taskIcon != null)
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{
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RectTransform irt = _taskIcon.GetComponent<RectTransform>();
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irt.anchorMin = new Vector2(0f, 1f);
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irt.anchorMax = new Vector2(0f, 1f);
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irt.pivot = new Vector2(0f, 1f);
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irt.anchoredPosition = new Vector2(0f, -22f);
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irt.sizeDelta = new Vector2(ChipIcon, ChipIcon);
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}
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if (_metaText != null)
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{
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RectTransform trt = _metaText.GetComponent<RectTransform>();
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trt.anchorMin = new Vector2(0f, 1f);
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trt.anchorMax = new Vector2(1f, 1f);
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trt.pivot = new Vector2(0.5f, 1f);
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trt.offsetMin = new Vector2(ChipIcon + 3f, -38f);
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trt.offsetMax = new Vector2(0f, -22f);
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}
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}
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private static void PlaceTraits(float yFromTop, int traitCount)
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{
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if (_traitsRow == null)
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{
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return;
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}
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RectTransform row = _traitsRow.GetComponent<RectTransform>();
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row.anchorMin = new Vector2(0f, 1f);
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row.anchorMax = new Vector2(1f, 1f);
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row.pivot = new Vector2(0.5f, 1f);
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row.offsetMin = new Vector2(PadX, -(yFromTop + TraitsH));
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row.offsetMax = new Vector2(-PadX, -yFromTop);
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float innerW = PanelWidth - PadX * 2f;
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float slotW = innerW / Mathf.Max(1, traitCount);
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for (int i = 0; i < _traitSlots.Length; i++)
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{
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TraitSlot slot = _traitSlots[i];
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if (slot == null || slot.Root == null || !slot.Root.activeSelf)
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{
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continue;
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}
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RectTransform rt = slot.Root.GetComponent<RectTransform>();
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rt.anchorMin = new Vector2(0f, 0f);
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rt.anchorMax = new Vector2(0f, 1f);
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rt.pivot = new Vector2(0f, 0.5f);
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rt.anchoredPosition = new Vector2(i * slotW, 0f);
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rt.sizeDelta = new Vector2(slotW - 2f, TraitsH);
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if (slot.Icon != null)
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{
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RectTransform irt = slot.Icon.GetComponent<RectTransform>();
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irt.anchorMin = new Vector2(0f, 0.5f);
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irt.anchorMax = new Vector2(0f, 0.5f);
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irt.pivot = new Vector2(0f, 0.5f);
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irt.anchoredPosition = Vector2.zero;
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irt.sizeDelta = new Vector2(TraitIcon, TraitIcon);
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}
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if (slot.Label != null)
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{
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RectTransform lrt = slot.Label.GetComponent<RectTransform>();
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lrt.anchorMin = new Vector2(0f, 0f);
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lrt.anchorMax = new Vector2(1f, 1f);
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lrt.offsetMin = new Vector2(TraitIcon + 2f, 0f);
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lrt.offsetMax = Vector2.zero;
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}
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}
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}
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private static bool ProbeLayoutInside(float panelHeight)
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{
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if (_nameText == null)
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{
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return false;
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}
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return LineInside(_nameText.GetComponent<RectTransform>(), panelHeight)
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&& (_reasonText == null || !_reasonText.gameObject.activeSelf
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|| LineInside(_reasonText.GetComponent<RectTransform>(), panelHeight))
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&& (_traitsRow == null || !_traitsRow.activeSelf
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|| LineInside(_traitsRow.GetComponent<RectTransform>(), panelHeight));
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}
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private static bool LineInside(RectTransform line, float panelHeight)
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{
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if (line == null)
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{
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return true;
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}
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float top = -line.offsetMax.y;
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float bottom = -line.offsetMin.y;
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if (Mathf.Approximately(line.offsetMin.y, 0f) && Mathf.Approximately(line.offsetMax.y, 0f)
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&& line.anchorMin.y == line.anchorMax.y)
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{
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float y = -line.anchoredPosition.y;
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float h = line.sizeDelta.y > 0.1f ? line.sizeDelta.y : TraitsH;
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return y >= 0f && y + h <= panelHeight + 0.5f;
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}
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return top >= 0f && bottom <= panelHeight + 0.5f && top < bottom;
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}
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private static void SetVisible(bool visible)
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{
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EnsureBuilt();
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if (_root == null)
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{
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return;
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}
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_visible = visible;
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_root.SetActive(visible);
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}
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private static void EnsureBuilt()
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{
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if (_root != null)
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{
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return;
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}
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Canvas canvas = HudCanvas.Resolve();
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if (canvas == null)
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{
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return;
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}
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_root = new GameObject("IdleSpectatorDossierHud", typeof(RectTransform), typeof(Image), typeof(CanvasGroup));
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_root.transform.SetParent(canvas.transform, false);
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_rootRt = _root.GetComponent<RectTransform>();
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_rootRt.anchorMin = new Vector2(0f, 1f);
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_rootRt.anchorMax = new Vector2(0f, 1f);
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_rootRt.pivot = new Vector2(0f, 1f);
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_rootRt.sizeDelta = new Vector2(PanelWidth, HeaderH + PadTop * 2f);
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_rootRt.anchoredPosition = new Vector2(12f, -12f);
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|
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Image bg = _root.GetComponent<Image>();
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bg.raycastTarget = false;
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HudCanvas.StylePanel(bg, _root.transform, new Color(0.07f, 0.08f, 0.1f, 0.9f));
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CanvasGroup group = _root.GetComponent<CanvasGroup>();
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group.blocksRaycasts = false;
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group.interactable = false;
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_speciesIcon = HudCanvas.MakeIcon(_root.transform, "SpeciesIcon", SpeciesSize);
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_sexIcon = HudCanvas.MakeIcon(_root.transform, "SexIcon", SexSize);
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|
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_nameText = HudCanvas.MakeText(_root.transform, "Name", "", 11);
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_nameText.fontStyle = FontStyle.Bold;
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_nameText.color = NameColor;
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_nameText.alignment = TextAnchor.MiddleLeft;
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_nameText.horizontalOverflow = HorizontalWrapMode.Overflow;
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|
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DossierAvatar.EnsureHost(_root.transform, LiveMax);
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|
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_metaCol = new GameObject("MetaCol", typeof(RectTransform));
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_metaCol.transform.SetParent(_root.transform, false);
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_levelIcon = HudCanvas.MakeIcon(_metaCol.transform, "LevelIcon", ChipIcon);
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|
_levelValue = HudCanvas.MakeText(_metaCol.transform, "LevelValue", "", 10);
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_levelValue.color = StatValueColor;
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_levelValue.fontStyle = FontStyle.Bold;
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|
_levelValue.alignment = TextAnchor.MiddleLeft;
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_levelValue.horizontalOverflow = HorizontalWrapMode.Overflow;
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_levelValue.resizeTextMinSize = 8;
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_levelValue.resizeTextMaxSize = 10;
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|
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_taskIcon = HudCanvas.MakeIcon(_metaCol.transform, "TaskIcon", ChipIcon);
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_metaText = HudCanvas.MakeText(_metaCol.transform, "Task", "", 9);
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_metaText.color = TaskColor;
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_metaText.alignment = TextAnchor.MiddleLeft;
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|
_metaText.horizontalOverflow = HorizontalWrapMode.Overflow;
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|
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_traitsRow = new GameObject("TraitsRow", typeof(RectTransform));
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|
_traitsRow.transform.SetParent(_root.transform, false);
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|
for (int i = 0; i < _traitSlots.Length; i++)
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|
{
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|
GameObject slotGo = new GameObject("Trait" + i, typeof(RectTransform));
|
|
slotGo.transform.SetParent(_traitsRow.transform, false);
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|
Image icon = HudCanvas.MakeIcon(slotGo.transform, "Icon", TraitIcon);
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|
Text label = HudCanvas.MakeText(slotGo.transform, "Label", "", 8);
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|
label.color = TraitNameColor;
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|
label.alignment = TextAnchor.MiddleLeft;
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|
label.horizontalOverflow = HorizontalWrapMode.Overflow;
|
|
label.resizeTextMinSize = 6;
|
|
label.resizeTextMaxSize = 8;
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|
_traitSlots[i] = new TraitSlot { Root = slotGo, Icon = icon, Label = label };
|
|
slotGo.SetActive(false);
|
|
}
|
|
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|
_reasonText = HudCanvas.MakeText(_root.transform, "Reason", "", 8);
|
|
_reasonText.color = ReasonColor;
|
|
_reasonText.alignment = TextAnchor.MiddleLeft;
|
|
|
|
DossierAvatar.SetActive(false);
|
|
_metaCol.SetActive(false);
|
|
_traitsRow.SetActive(false);
|
|
_reasonText.gameObject.SetActive(false);
|
|
Relayout(false, 0, false, false);
|
|
_root.SetActive(false);
|
|
_visible = false;
|
|
LogService.LogInfo("[IdleSpectator] Dossier HUD ready (vanilla strip + avatar frame)");
|
|
}
|
|
|
|
private static void PlaceLine(RectTransform lineRt, float yFromTop, float height, float left)
|
|
{
|
|
if (lineRt == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
lineRt.anchorMin = new Vector2(0f, 1f);
|
|
lineRt.anchorMax = new Vector2(1f, 1f);
|
|
lineRt.pivot = new Vector2(0.5f, 1f);
|
|
lineRt.offsetMin = new Vector2(left, -(yFromTop + height));
|
|
lineRt.offsetMax = new Vector2(-PadX, -yFromTop);
|
|
}
|
|
}
|