worldbox-observer-mod/IdleSpectator/Story
DazedAnon 3941dc33e5 feat(saga): bias director onto MCs and note cross-MC beats
- Prefer/MC/cast win moderate tip gaps; combat follow and ambient cut-in follow roster
- Dual-light rail when tip touches multiple MCs; record MC↔MC crossover memory
- Earn rivals only from rematches, kin, or war/plot opposition (not single kills)
- Add harness coverage for gap, cast, rival, cross-MC, and ambient cut paths
2026-07-22 05:22:16 -05:00
..
CausalHeat.cs Story Beats 2026-07-21 13:35:07 -05:00
CrisisChapter.cs feat(spectator): add crisis chapters and harden combat theater truth 2026-07-21 22:05:38 -05:00
LifeSagaMemory.cs feat(saga): bias director onto MCs and note cross-MC beats 2026-07-22 05:22:16 -05:00
LifeSagaOverview.cs feat(saga): turn panel into a story card and snap hover restore 2026-07-22 03:57:31 -05:00
LifeSagaPanel.cs feat(saga): turn panel into a story card and snap hover restore 2026-07-22 03:57:31 -05:00
LifeSagaPresentation.cs feat(saga): turn panel into a story card and snap hover restore 2026-07-22 03:57:31 -05:00
LifeSagaRail.cs feat(saga): bias director onto MCs and note cross-MC beats 2026-07-22 05:22:16 -05:00
LifeSagaRailHover.cs feat(saga): ship adaptive dossier tabs with durable memory 2026-07-22 03:27:46 -05:00
LifeSagaRoster.cs feat(saga): bias director onto MCs and note cross-MC beats 2026-07-22 05:22:16 -05:00
LifeSagaViewController.cs feat(saga): turn panel into a story card and snap hover restore 2026-07-22 03:57:31 -05:00
StoryArc.cs Life saga first pass 2026-07-21 23:46:20 -05:00
StoryBeat.cs Story Beats 2026-07-21 13:35:07 -05:00
StoryPlanner.cs feat(saga): ship adaptive dossier tabs with durable memory 2026-07-22 03:27:46 -05:00
StoryReason.cs feat(spectator): add crisis chapters and harden combat theater truth 2026-07-21 22:05:38 -05:00