- Prefer/MC/cast win moderate tip gaps; combat follow and ambient cut-in follow roster - Dual-light rail when tip touches multiple MCs; record MC↔MC crossover memory - Earn rivals only from rematches, kin, or war/plot opposition (not single kills) - Add harness coverage for gap, cast, rival, cross-MC, and ambient cut paths |
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|---|---|---|
| .. | ||
| CausalHeat.cs | ||
| CrisisChapter.cs | ||
| LifeSagaMemory.cs | ||
| LifeSagaOverview.cs | ||
| LifeSagaPanel.cs | ||
| LifeSagaPresentation.cs | ||
| LifeSagaRail.cs | ||
| LifeSagaRailHover.cs | ||
| LifeSagaRoster.cs | ||
| LifeSagaViewController.cs | ||
| StoryArc.cs | ||
| StoryBeat.cs | ||
| StoryPlanner.cs | ||
| StoryReason.cs | ||