worldbox-observer-mod/IdleSpectator/BoatEventPatches.cs

65 lines
1.9 KiB
C#

using ai.behaviours;
using HarmonyLib;
namespace IdleSpectator;
/// <summary>Boat transport/trade interest patches from mutation discovery.</summary>
[HarmonyPatch]
public static class BoatEventPatches
{
[HarmonyPatch(typeof(BehBoatTransportUnloadUnits), nameof(BehBoatTransportUnloadUnits.execute))]
[HarmonyPostfix]
public static void PostfixUnload(Actor pActor, BehResult __result)
{
if (pActor == null || !pActor.isAlive() || __result == BehResult.Stop)
{
return;
}
EmitBoat("boat_unload", 72f, pActor, EventReason.Boat(pActor, "unload"));
}
[HarmonyPatch(typeof(BehBoatMakeTrade), nameof(BehBoatMakeTrade.execute))]
[HarmonyPostfix]
public static void PostfixTrade(Actor pActor, BehResult __result)
{
if (pActor == null || !pActor.isAlive() || __result == BehResult.Stop)
{
return;
}
EmitBoat("boat_trade", 68f, pActor, EventReason.Boat(pActor, "trade"));
}
[HarmonyPatch(typeof(BehBoatTransportDoLoading), nameof(BehBoatTransportDoLoading.execute))]
[HarmonyPostfix]
public static void PostfixLoad(Actor pActor, BehResult __result)
{
if (pActor == null || !pActor.isAlive() || __result == BehResult.Stop)
{
return;
}
EmitBoat("boat_load", 55f, pActor, EventReason.Boat(pActor, "load"));
}
private static void EmitBoat(string eventId, float strength, Actor actor, string label)
{
if (AgentHarness.Busy)
{
return;
}
string key = "boat:" + eventId + ":" + EventFeedUtil.SafeId(actor);
EventFeedUtil.Register(
key,
"boat",
"Travel",
label,
eventId,
strength,
InterestOwnership.Signal,
actor.current_position,
actor);
}
}