- Add Dossier/Saga tabs, Design A panel, and hover preview with read-pause - Persist observed saga facts across roster churn; pin subject without stale fallback - Restore Saga after Open Lore; hide redundant Kind · Climax spine under matching tips - Densify dossier header/chips and keep the cast rail as stable top chrome - Extend harness coverage for hover restore, empty pick, Evidence, and Lore return
180 lines
5.1 KiB
C#
180 lines
5.1 KiB
C#
using HarmonyLib;
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namespace IdleSpectator;
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/// <summary>Plot lifecycle patches from mutation discovery.</summary>
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[HarmonyPatch]
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public static class PlotEventPatches
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{
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[HarmonyPatch(typeof(PlotManager), nameof(PlotManager.newPlot))]
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[HarmonyPostfix]
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public static void PostfixNewPlot(Plot __result)
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{
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if (__result == null)
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{
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return;
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}
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PlotInterestFeed.EmitFromPlot(__result, "new");
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try
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{
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Actor author = __result.getAuthor();
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if (author != null && author.isAlive())
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{
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string plotKey = __result.getID().ToString();
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string assetId = ReadPlotAssetId(__result);
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LifeSagaMemory.RecordPlot(author, plotKey, assetId, finished: false, provenance: "newPlot");
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}
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}
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catch
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{
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// ignore
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}
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}
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[HarmonyPatch(typeof(PlotManager), nameof(PlotManager.cancelPlot))]
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[HarmonyPostfix]
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public static void PostfixCancelPlot(Plot pPlot)
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{
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if (pPlot == null)
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{
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return;
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}
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PlotInterestFeed.EmitFromPlot(pPlot, "cancel");
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}
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[HarmonyPatch(typeof(Actor), nameof(Actor.setPlot))]
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[HarmonyPostfix]
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public static void PostfixSetPlot(Actor __instance, Plot pObject)
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{
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if (__instance == null || !__instance.isAlive() || pObject == null)
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{
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return;
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}
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PlotInterestFeed.EmitFromPlot(pObject, "join");
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try
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{
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string plotKey = pObject.getID().ToString();
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string assetId = ReadPlotAssetId(pObject);
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LifeSagaMemory.RecordPlot(__instance, plotKey, assetId, finished: false, provenance: "setPlot");
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}
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catch
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{
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// ignore
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}
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}
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[HarmonyPatch(typeof(Actor), nameof(Actor.leavePlot))]
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[HarmonyPrefix]
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public static void PrefixLeavePlot(Actor __instance, out string __state)
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{
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__state = "";
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try
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{
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object plot = __instance?.GetType().GetField("plot")?.GetValue(__instance)
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?? __instance?.GetType().GetProperty("plot")?.GetValue(__instance, null);
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if (plot != null)
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{
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__state = ReadPlotAssetId(plot);
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}
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}
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catch
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{
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__state = "";
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}
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}
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[HarmonyPatch(typeof(Actor), nameof(Actor.leavePlot))]
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[HarmonyPostfix]
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public static void PostfixLeavePlot(Actor __instance, string __state)
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{
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if (__instance == null || !__instance.isAlive() || string.IsNullOrEmpty(__state))
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{
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return;
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}
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PlotInterestFeed.Emit(__state, __instance, "leave");
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}
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[HarmonyPatch(typeof(Plot), nameof(Plot.finishPlot))]
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[HarmonyPostfix]
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public static void PostfixFinishPlot(Plot __instance, PlotState pState, Actor pActor)
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{
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if (__instance == null || pState != PlotState.Finished)
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{
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return;
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}
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// Prefer finishing actor; fall back to plot author inside EmitFromPlot.
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if (pActor != null && pActor.isAlive())
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{
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string assetId = ReadPlotAssetId(__instance);
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if (string.IsNullOrEmpty(assetId))
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{
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PlotInterestFeed.EmitFromPlot(__instance, "complete");
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return;
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}
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PlotInterestFeed.Emit(assetId, pActor, "complete");
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try
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{
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string plotKey = __instance.getID().ToString();
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LifeSagaMemory.RecordPlot(pActor, plotKey, assetId, finished: true, provenance: "finishPlot");
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}
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catch
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{
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// ignore
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}
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return;
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}
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PlotInterestFeed.EmitFromPlot(__instance, "complete");
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try
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{
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Actor author = __instance.getAuthor();
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if (author != null && author.isAlive())
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{
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string plotKey = __instance.getID().ToString();
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LifeSagaMemory.RecordPlot(
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author,
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plotKey,
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ReadPlotAssetId(__instance),
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finished: true,
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provenance: "finishPlot");
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}
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}
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catch
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{
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// ignore
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}
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}
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private static string ReadPlotAssetId(object plot)
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{
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try
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{
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object asset = plot.GetType().GetField("asset")?.GetValue(plot)
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?? plot.GetType().GetProperty("asset")?.GetValue(plot, null)
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?? plot.GetType().GetMethod("getAsset")?.Invoke(plot, null)
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?? plot.GetType().GetField("plot_asset")?.GetValue(plot);
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if (asset != null)
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{
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object id = asset.GetType().GetField("id")?.GetValue(asset)
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?? asset.GetType().GetProperty("id")?.GetValue(asset, null);
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if (id != null)
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{
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return id.ToString();
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}
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}
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}
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catch
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{
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// ignore
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}
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return "";
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}
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}
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