worldbox-observer-mod/IdleSpectator/Events
DazedAnon 12e2ba0d01 feat(narrative): refine camera and narrative handling for civilized terminology
- Implement checks for civilized terminology in camera focus events
- Update event handling to suppress inappropriate pack language for civilized characters
- Enhance narrative presentation to differentiate between family and pack language
- Introduce new scenarios to validate significance of beats and relationships
- Improve documentation to clarify narrative structure and event significance
2026-07-24 14:06:23 -05:00
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Catalogs fix(event-catalog): update camera setting for laughing event and refine narrative logic 2026-07-24 09:43:50 -05:00
Feeds fix(event-catalog): update camera setting for laughing event and refine narrative logic 2026-07-24 09:43:50 -05:00
Patches feat(narrative): enhance narrative probes and presentation coverage. 2026-07-23 14:12:23 -05:00
DiscreteEventEntry.cs feat(saga): deepen session cast stakes and cut idle hitch spikes 2026-07-22 14:37:36 -05:00
EventCatalog.cs feat(spectator): add crisis chapters and harden combat theater truth 2026-07-21 22:05:38 -05:00
EventFeedUtil.cs feat(narrative): enhance narrative probes and combat lifecycle tracking 2026-07-23 17:21:23 -05:00
EventObservation.cs Update IdleSpectator to version 0.25.14, enhancing event handling by implementing a confirm-emit pipeline for relationship lifecycle events. Refactor event hooks to ensure accurate state transitions and improve clarity in event emissions. Document changes in event-prose and event-reason files to reflect the new observe-confirm-emit logic. 2026-07-16 16:07:48 -05:00
EventOutcome.cs Update IdleSpectator to version 0.25.14, enhancing event handling by implementing a confirm-emit pipeline for relationship lifecycle events. Refactor event hooks to ensure accurate state transitions and improve clarity in event emissions. Document changes in event-prose and event-reason files to reflect the new observe-confirm-emit logic. 2026-07-16 16:07:48 -05:00
EventPresentability.cs feat(event): enhance event handling and narrative presentation probes 2026-07-23 19:43:29 -05:00
EventReason.cs feat(narrative): refine camera and narrative handling for civilized terminology 2026-07-24 14:06:23 -05:00
InterestDropLog.cs Rework directo focus 2026-07-16 20:46:22 -05:00
LiveEnsemble.cs feat(narrative): enhance narrative probes and combat lifecycle tracking 2026-07-23 17:21:23 -05:00
LiveSceneStickyState.cs feat(narrative): enhance narrative probes and combat lifecycle tracking 2026-07-23 17:21:23 -05:00
StickyScoreboard.cs feat(identity): enhance job display and narrative probes for identity roles 2026-07-23 15:32:39 -05:00