- Compose Identity, Beat, and Context without mutating camera labels - Move Cast and Legacy details into a hover-only panel - Centralize relation, title, stake, and legacy prose - Make rail clicks toggle Prefer without pinning a Saga subject - Add harness coverage for caption composition and hover behavior
524 lines
17 KiB
C#
524 lines
17 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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namespace IdleSpectator;
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/// <summary>
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/// Saga depth card under the character beat caption: Cast + Legacy.
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/// Bound to the hover preview id. Identity lives on the caption (name · title);
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/// no portrait / name / title / stake chrome here - that space goes to Cast.
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/// Width is fixed to the rail chrome so right-anchored hover cannot slide the rail.
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/// Height sizes to content (capped) so lines wrap fully instead of ellipsis.
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/// </summary>
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public static class LifeSagaPanel
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{
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/// <summary>Matches WatchCaption rail chrome inner width (PanelWidthMax - pads).</summary>
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public const float BodyWidthFixed = 232f;
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/// <summary>Hard cap so Saga never eats the screen.</summary>
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public const float BodyHeightMax = 172f;
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public const float BodyWidthMin = BodyWidthFixed;
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public const float BodyWidthMax = BodyWidthFixed;
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public const float BodyHeightMin = 12f;
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public const float BodyHeightFixed = BodyHeightMax;
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/// <summary>Shared cast budget for panel slots and presentation model.</summary>
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public const int MaxCast = 8;
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private const int MaxLegacy = 6;
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private const int CastPerRow = 4;
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private const float Pad = 3f;
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private const float CastFace = 16f;
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private const float CastSlotW = 54f;
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private const float SecLabelH = 10f;
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private const float LineH = 10f;
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private const int BodyFont = 7;
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private const int BuildVersion = 10;
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private static GameObject _root;
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private static RectTransform _rootRt;
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private static Text _castHead;
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private static Text _legacyHead;
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private static Text _legacyText;
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private static readonly CastSlot[] CastSlots = new CastSlot[MaxCast];
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private static long _boundId;
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private static string _speciesId = "";
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private static string _fingerprint = "";
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private static int _builtVersion;
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private static float _laidOutHeight = BodyHeightMin;
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private sealed class CastSlot
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{
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public GameObject Root;
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public Image FaceBg;
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public Image Face;
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public Text Name;
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public Text Relation;
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public long UnitId;
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}
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public static bool Visible => _root != null && _root.activeSelf;
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public static float BodyHeight => _laidOutHeight;
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public static float BodyWidthPx => BodyWidthFixed;
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public static long BoundUnitId => _boundId;
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/// <summary>Always false - caption owns identity; panel never steals DossierAvatar.</summary>
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public static bool OwnsAvatar => false;
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public static string LastLayoutDebug { get; private set; } = "";
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public static void EnsureBuilt(Transform parent)
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{
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if (parent == null)
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{
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return;
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}
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if (_root != null && _builtVersion == BuildVersion)
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{
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return;
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}
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if (_root != null)
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{
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UnityEngine.Object.Destroy(_root);
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_root = null;
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_rootRt = null;
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_castHead = null;
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_legacyHead = null;
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_legacyText = null;
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}
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_root = new GameObject("LifeSagaPanel", typeof(RectTransform));
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_root.transform.SetParent(parent, false);
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_rootRt = _root.GetComponent<RectTransform>();
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_rootRt.pivot = new Vector2(0f, 1f);
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_rootRt.anchorMin = new Vector2(0f, 1f);
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_rootRt.anchorMax = new Vector2(0f, 1f);
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_rootRt.sizeDelta = new Vector2(BodyWidthFixed, BodyHeightMin);
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_castHead = MakeLabel(_root.transform, "CastHead", BodyFont, HudTheme.Muted, FontStyle.Bold);
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_castHead.text = "Cast";
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_legacyHead = MakeLabel(_root.transform, "LegacyHead", BodyFont, HudTheme.Muted, FontStyle.Bold);
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_legacyHead.text = "Legacy";
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_legacyText = MakeLabel(_root.transform, "LegacyBody", BodyFont, HudTheme.Body, FontStyle.Normal);
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_legacyText.horizontalOverflow = HorizontalWrapMode.Wrap;
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_legacyText.verticalOverflow = VerticalWrapMode.Overflow;
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for (int i = 0; i < MaxCast; i++)
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{
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CastSlots[i] = BuildCast(i);
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}
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_builtVersion = BuildVersion;
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_root.SetActive(false);
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}
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public static void Clear()
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{
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_boundId = 0;
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_speciesId = "";
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_fingerprint = "";
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_laidOutHeight = BodyHeightMin;
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if (_root != null)
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{
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_root.SetActive(false);
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}
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}
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public static void SetVisible(bool visible)
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{
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if (_root == null)
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{
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return;
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}
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_root.SetActive(visible);
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}
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public static void Bind(LifeSagaViewModel model)
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{
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if (_root == null)
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{
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return;
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}
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if (model == null || model.UnitId == 0)
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{
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Clear();
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return;
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}
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string fp = Fingerprint(model);
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bool same = string.Equals(fp, _fingerprint, System.StringComparison.Ordinal) && _boundId == model.UnitId;
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_fingerprint = fp;
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_boundId = model.UnitId;
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_speciesId = model.SpeciesId ?? "";
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if (!same)
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{
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int shownCast = 0;
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for (int i = 0; i < model.Cast.Count && shownCast < CastSlots.Length; i++)
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{
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LifeSagaCastMember member = model.Cast[i];
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if (member == null || CastDuplicatesCurrentBeat(member))
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{
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continue;
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}
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BindCast(CastSlots[shownCast], member);
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shownCast++;
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}
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for (int i = shownCast; i < CastSlots.Length; i++)
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{
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CastSlots[i].Root.SetActive(false);
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CastSlots[i].UnitId = 0;
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}
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var legacyParts = new List<string>(MaxLegacy);
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var seen = new HashSet<string>();
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string stakeKey = (model.StakeLine ?? "").Trim().ToLowerInvariant();
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for (int i = 0; i < model.Legacy.Count && legacyParts.Count < MaxLegacy; i++)
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{
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if (model.Legacy[i] == null || string.IsNullOrEmpty(model.Legacy[i].Line))
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{
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continue;
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}
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string line = model.Legacy[i].Line.Trim();
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string key = line.ToLowerInvariant();
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if (!string.IsNullOrEmpty(stakeKey)
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&& string.Equals(key, stakeKey, System.StringComparison.Ordinal))
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{
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continue;
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}
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if (!seen.Add(key))
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{
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continue;
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}
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legacyParts.Add(line);
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}
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_legacyText.text = legacyParts.Count > 0 ? string.Join("\n", legacyParts) : "";
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}
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Layout();
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_root.SetActive(true);
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}
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public static float Place(float y, float padX)
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{
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if (!Visible || _rootRt == null)
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{
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return y;
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}
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_rootRt.anchoredPosition = new Vector2(padX, -y);
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_rootRt.sizeDelta = new Vector2(BodyWidthFixed, _laidOutHeight);
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return y + _laidOutHeight + 2f;
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}
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private static void Layout()
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{
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float fullX = Pad;
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float fullW = BodyWidthFixed - Pad * 2f;
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float y = Pad;
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float yMax = BodyHeightMax - Pad;
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// The Beat can update after the presentation model binds in the same frame.
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// Recheck visible slots at layout time so the current scene partner is never
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// repeated immediately below ("Bound with X" + "Lover X").
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string liveBeat = WatchCaption.VisibleBeatLine ?? "";
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for (int i = 0; i < CastSlots.Length; i++)
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{
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CastSlot slot = CastSlots[i];
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if (slot?.Root == null || !slot.Root.activeSelf || slot.Name == null)
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{
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continue;
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}
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string castName = slot.Name.text ?? "";
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if (!string.IsNullOrEmpty(castName)
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&& liveBeat.IndexOf(castName, StringComparison.OrdinalIgnoreCase) >= 0)
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{
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slot.Root.SetActive(false);
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slot.UnitId = 0;
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}
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}
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int castN = 0;
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for (int i = 0; i < CastSlots.Length; i++)
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{
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if (CastSlots[i].Root.activeSelf)
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{
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castN++;
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}
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}
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if (castN > 0)
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{
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PlaceText(_castHead, fullX, y, fullW, SecLabelH);
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y += SecLabelH;
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float castRowH = CastFace + 18f;
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float castX = fullX;
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int col = 0;
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for (int i = 0; i < CastSlots.Length; i++)
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{
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if (!CastSlots[i].Root.activeSelf)
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{
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continue;
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}
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if (col >= CastPerRow)
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{
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y += castRowH + 2f;
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castX = fullX;
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col = 0;
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}
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RectTransform rt = CastSlots[i].Root.GetComponent<RectTransform>();
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rt.anchoredPosition = new Vector2(castX, -y);
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rt.sizeDelta = new Vector2(CastSlotW, castRowH);
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CastSlots[i].Root.transform.SetAsLastSibling();
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castX += CastSlotW + 2f;
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col++;
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}
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y += castRowH + 2f;
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}
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else
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{
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Hide(_castHead);
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}
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bool hasLegacy = !string.IsNullOrEmpty(_legacyText.text);
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if (hasLegacy && y + SecLabelH + LineH <= yMax)
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{
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PlaceText(_legacyHead, fullX, y, fullW, SecLabelH);
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y += SecLabelH;
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float legacyH = Mathf.Clamp(
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EstimateWrapHeight(_legacyText.text, fullW, BodyFont),
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LineH,
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LineH * 6f);
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legacyH = Mathf.Min(legacyH, Mathf.Max(LineH, yMax - y));
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PlaceText(_legacyText, fullX, y, fullW, legacyH);
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_legacyText.horizontalOverflow = HorizontalWrapMode.Wrap;
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_legacyText.verticalOverflow = VerticalWrapMode.Overflow;
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y += legacyH + 2f;
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}
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else
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{
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Hide(_legacyHead);
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Hide(_legacyText);
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hasLegacy = false;
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}
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y = Mathf.Max(y + Pad, BodyHeightMin);
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_laidOutHeight = Mathf.Clamp(y, BodyHeightMin, BodyHeightMax);
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if (_rootRt != null)
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{
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_rootRt.sizeDelta = new Vector2(BodyWidthFixed, _laidOutHeight);
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}
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LastLayoutDebug =
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$"w={BodyWidthFixed} h={_laidOutHeight:0.#} cast={castN} legacy={(hasLegacy ? 1 : 0)} castFirst=1";
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}
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private static float EstimateWrapHeight(string text, float width, float fontSize)
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{
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if (string.IsNullOrEmpty(text))
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{
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return LineH;
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}
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string[] paragraphs = text.Split('\n');
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float total = 0f;
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float charsPerLine = Mathf.Max(8f, width / Mathf.Max(3.8f, fontSize * 0.55f));
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for (int i = 0; i < paragraphs.Length; i++)
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{
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string p = paragraphs[i];
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int lines = Mathf.Max(1, Mathf.CeilToInt(Mathf.Max(1, p.Length) / charsPerLine));
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total += lines * (fontSize + 2f);
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}
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return total;
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}
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private static CastSlot BuildCast(int index)
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{
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GameObject root = new GameObject("Cast" + index, typeof(RectTransform));
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root.transform.SetParent(_root.transform, false);
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RectTransform rootRt = root.GetComponent<RectTransform>();
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rootRt.pivot = new Vector2(0f, 1f);
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rootRt.anchorMin = new Vector2(0f, 1f);
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rootRt.anchorMax = new Vector2(0f, 1f);
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GameObject bgGo = new GameObject("FaceBg", typeof(RectTransform), typeof(Image));
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bgGo.transform.SetParent(root.transform, false);
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Image bg = bgGo.GetComponent<Image>();
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bg.color = new Color(0.12f, 0.13f, 0.16f, 0.95f);
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bg.raycastTarget = false;
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RectTransform bgRt = bgGo.GetComponent<RectTransform>();
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bgRt.pivot = new Vector2(0f, 1f);
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bgRt.anchorMin = new Vector2(0f, 1f);
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bgRt.anchorMax = new Vector2(0f, 1f);
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bgRt.anchoredPosition = Vector2.zero;
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bgRt.sizeDelta = new Vector2(CastFace, CastFace);
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GameObject faceGo = new GameObject("Face", typeof(RectTransform), typeof(Image));
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faceGo.transform.SetParent(bgGo.transform, false);
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Image face = faceGo.GetComponent<Image>();
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face.preserveAspect = true;
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face.raycastTarget = false;
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RectTransform faceRt = faceGo.GetComponent<RectTransform>();
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faceRt.pivot = new Vector2(0.5f, 0.5f);
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faceRt.anchorMin = new Vector2(0.5f, 0.5f);
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faceRt.anchorMax = new Vector2(0.5f, 0.5f);
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faceRt.anchoredPosition = Vector2.zero;
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faceRt.sizeDelta = new Vector2(CastFace - 2f, CastFace - 2f);
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Text name = MakeLabel(root.transform, "Name", BodyFont, HudTheme.Body, FontStyle.Normal);
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Text relation = MakeLabel(root.transform, "Rel", BodyFont, HudTheme.Muted, FontStyle.Normal);
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RectTransform nameRt = name.rectTransform;
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nameRt.anchoredPosition = new Vector2(0f, -(CastFace + 1f));
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nameRt.sizeDelta = new Vector2(CastSlotW, 9f);
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RectTransform relRt = relation.rectTransform;
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relRt.anchoredPosition = new Vector2(0f, -(CastFace + 9f));
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relRt.sizeDelta = new Vector2(CastSlotW, 9f);
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root.SetActive(false);
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return new CastSlot
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{
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Root = root,
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FaceBg = bg,
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Face = face,
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Name = name,
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Relation = relation
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};
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}
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private static void BindCast(CastSlot slot, LifeSagaCastMember member)
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{
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slot.UnitId = member.UnitId;
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string name = string.IsNullOrEmpty(member.Name) ? "Someone" : member.Name;
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string rel = string.IsNullOrEmpty(member.Relation) ? "Linked" : member.Relation;
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FitCastText(slot.Name, name);
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FitCastText(slot.Relation, rel);
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Actor live = member.Alive ? EventFeedUtil.FindAliveById(member.UnitId) : null;
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Sprite sprite = HudIcons.FromActorRailFace(live, member.SpeciesId)
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?? HudIcons.FromSpeciesId(member.SpeciesId)
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?? HudIcons.FromUiIcon("iconCitizen");
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slot.Face.sprite = sprite;
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slot.Face.enabled = sprite != null;
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slot.Face.color = sprite != null ? Color.white : new Color(0.35f, 0.36f, 0.4f, 1f);
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slot.FaceBg.color = member.Alive
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? new Color(0.12f, 0.13f, 0.16f, 0.95f)
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: new Color(0.18f, 0.12f, 0.12f, 0.95f);
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slot.Root.SetActive(true);
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}
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/// <summary>The live Beat already explains the person currently on screen.</summary>
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private static bool CastDuplicatesCurrentBeat(LifeSagaCastMember member)
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{
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string beat = WatchCaption.VisibleBeatLine ?? "";
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return member != null
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&& !string.IsNullOrEmpty(member.Name)
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&& beat.IndexOf(member.Name, StringComparison.OrdinalIgnoreCase) >= 0;
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}
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private static void FitCastText(Text text, string value)
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{
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if (text == null)
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{
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return;
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}
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text.text = value ?? "";
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text.resizeTextForBestFit = true;
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text.resizeTextMinSize = 6;
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text.resizeTextMaxSize = BodyFont;
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text.horizontalOverflow = HorizontalWrapMode.Overflow;
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text.verticalOverflow = VerticalWrapMode.Truncate;
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}
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private static Text MakeLabel(Transform parent, string name, int fontSize, Color color, FontStyle style)
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{
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int fitSize = fontSize < 7 ? 7 : fontSize;
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Text text = HudCanvas.MakeText(parent, name, "", fitSize);
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text.color = color;
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text.fontStyle = style;
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text.alignment = TextAnchor.UpperLeft;
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text.horizontalOverflow = HorizontalWrapMode.Overflow;
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text.verticalOverflow = VerticalWrapMode.Overflow;
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text.raycastTarget = false;
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RectTransform rt = text.rectTransform;
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rt.pivot = new Vector2(0f, 1f);
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rt.anchorMin = new Vector2(0f, 1f);
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rt.anchorMax = new Vector2(0f, 1f);
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return text;
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}
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private static void PlaceText(Text text, float x, float y, float w, float h)
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{
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if (text == null)
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{
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return;
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}
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text.resizeTextForBestFit = false;
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text.enabled = true;
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Color c = text.color;
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if (c.a < 0.99f)
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{
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c.a = 1f;
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text.color = c;
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}
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RectTransform rt = text.rectTransform;
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rt.anchoredPosition = new Vector2(x, -y);
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rt.sizeDelta = new Vector2(w, h);
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text.gameObject.SetActive(!string.IsNullOrEmpty(text.text));
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}
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private static void Hide(Text text)
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{
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if (text != null)
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{
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text.gameObject.SetActive(false);
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}
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}
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private static string Fingerprint(LifeSagaViewModel model)
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{
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var sb = new StringBuilder(192);
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sb.Append(model.UnitId).Append('|').Append(model.StakeLine)
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.Append('|').Append(WatchCaption.VisibleBeatLine);
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for (int i = 0; i < model.Cast.Count; i++)
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{
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var c = model.Cast[i];
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if (c == null)
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{
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continue;
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}
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sb.Append('|').Append(c.UnitId).Append(':').Append(c.Relation).Append(':').Append(c.Name);
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}
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for (int i = 0; i < model.Legacy.Count; i++)
|
|
{
|
|
if (model.Legacy[i] != null)
|
|
{
|
|
sb.Append('#').Append(model.Legacy[i].Line);
|
|
}
|
|
}
|
|
|
|
return sb.ToString();
|
|
}
|
|
|
|
}
|