worldbox-observer-mod/IdleSpectator/InterestEvent.cs
2026-07-14 13:20:49 -05:00

19 lines
472 B
C#

using UnityEngine;
namespace IdleSpectator;
public sealed class InterestEvent
{
public InterestTier Tier;
public float Score;
public Vector3 Position;
public Actor FollowUnit;
public string Label;
public float CreatedAt;
public string AssetId;
public bool HasFollowUnit => FollowUnit != null && FollowUnit.isAlive();
public bool HasValidPosition =>
HasFollowUnit || (Position != Vector3.zero && !float.IsNaN(Position.x));
}