Worldbox Observer Mod (AFK Idle/Spectator)
Find a file
2026-07-15 16:35:12 -05:00
.cursor/skills/idle-spectator-e2e Refactor activity action handling to improve clarity and functionality. Removed the ActivityActionLexicon class and integrated its logic into ActivityActionComposer, enhancing the management of action phrases. Updated various methods to streamline action processing and ensure proper context handling for verbs. Adjusted ActivityModifierVoiceOverlay and ActivityClauseAssembler to support new action structures. Incremented version in mod.json to reflect these changes. 2026-07-15 11:54:20 -05:00
IdleSpectator reworking scoring 2026-07-15 16:35:12 -05:00
scripts reworking scoring 2026-07-15 16:35:12 -05:00
.gitattributes Initial Commit 2026-07-14 12:58:19 -05:00
.gitignore Skill for e2e testing 2026-07-14 15:00:05 -05:00
README.md Base chronicler 2026-07-14 15:55:22 -05:00

IdleSpectator

WorldBox NeoModLoader mod: AFK Idle Spectator camera director.

Controls

  • I - toggle Idle Spectator on/off
  • F9 - toggle Character Chronicle side panel (non-modal; works with focus)
  • Dragging the camera while Spectator is on turns it off (after a short grace period)

What it follows

Priority (wiki-aligned):

  1. Epic - wars, kingdom fall/shatter, city destroyed, disasters
  2. Story - kings, clans, alliances, favorites, new kingdoms/cities
  3. Action - live battles/skirmishes (civ or wild), fighting units
  4. Curiosity - new subspecies (low priority; will not interrupt fights)
  5. Ambient - highest-scoring alive creature on the map (works on fresh animal-only worlds)

While watching, a dossier caption shows who they are (species, kills, age, roles). Lingering on someone writes a Chronicle line; F9 lists them and click jumps the camera.

Layout

  • IdleSpectator/ - mod source (mod.json + C#), loaded/compiled by NML
  • scripts/verify-nml.sh - load verification helper

Deploy

ln -sfn "$(pwd)/IdleSpectator" \
  "$HOME/.local/share/Steam/steamapps/common/worldbox/Mods/IdleSpectator"

Requires NeoModLoader in worldbox_Data/StreamingAssets/mods/ and Experimental Mode enabled.