worldbox-observer-mod/IdleSpectator/Events
DazedAnon 7d23f590db Enhance event handling and introduce soft duel mechanics.
- Update event catalog to include new decision intents for civilization founding
- Implement soft duel yield mechanics in InterestDirector for combat interactions
- Adjust scoring weights for soft duels and variety valve timings
- Refactor event reasoning to improve spell casting labels and decision handling
- Increment version to 0.28.33 in mod.json
2026-07-17 18:58:45 -05:00
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Catalogs Enhance event handling and introduce soft duel mechanics. 2026-07-17 18:58:45 -05:00
Feeds Implement building completion events and enhance earthquake handling. 2026-07-17 17:13:43 -05:00
Patches Enhance event handling and introduce soft duel mechanics. 2026-07-17 18:58:45 -05:00
DiscreteEventEntry.cs Enhance event handling and introduce soft duel mechanics. 2026-07-17 18:58:45 -05:00
EventCatalog.cs Implement durable combat pair ownership and enhance outbreak handling. Introduce FixedDwell beat cooldowns to prevent immediate reclaiming of camera focus on the same subject. Update combat event catalog to support unordered pair keys for combat scenes. Increment version to 0.25.87 in mod.json. 2026-07-17 02:32:43 -05:00
EventFeedUtil.cs Implement combat isolation and improve combat event handling. 2026-07-17 14:40:32 -05:00
EventObservation.cs Update IdleSpectator to version 0.25.14, enhancing event handling by implementing a confirm-emit pipeline for relationship lifecycle events. Refactor event hooks to ensure accurate state transitions and improve clarity in event emissions. Document changes in event-prose and event-reason files to reflect the new observe-confirm-emit logic. 2026-07-16 16:07:48 -05:00
EventOutcome.cs Update IdleSpectator to version 0.25.14, enhancing event handling by implementing a confirm-emit pipeline for relationship lifecycle events. Refactor event hooks to ensure accurate state transitions and improve clarity in event emissions. Document changes in event-prose and event-reason files to reflect the new observe-confirm-emit logic. 2026-07-16 16:07:48 -05:00
EventPresentability.cs Rework directo focus 2026-07-16 20:46:22 -05:00
EventReason.cs Enhance event handling and introduce soft duel mechanics. 2026-07-17 18:58:45 -05:00
InterestDropLog.cs Rework directo focus 2026-07-16 20:46:22 -05:00
LiveEnsemble.cs Implement combat isolation and improve combat event handling. 2026-07-17 14:40:32 -05:00
LiveSceneStickyState.cs Implement variety valve for combat interactions and enhance scoring. 2026-07-17 15:09:19 -05:00
StickyScoreboard.cs Implement variety valve for combat interactions and enhance scoring. 2026-07-17 15:09:19 -05:00