- Replace hardcoded color values with HudTheme references across files - Update ActivityProse, Chronicle, ChronicleHud, and others for consistency - Increment version to 0.28.25 in mod.json
3255 lines
103 KiB
C#
3255 lines
103 KiB
C#
using System;
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using System.Collections.Generic;
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using NeoModLoader.services;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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namespace IdleSpectator;
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/// <summary>
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/// Compact dossier: nametag (species/name/lv/task/sex), avatar + mini History, statuses, traits, reason.
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/// </summary>
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public static class WatchCaption
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{
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private const float PanelWidthMax = 420f;
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private const float SpeciesSize = 16f;
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private const float SexSize = 14f;
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private const float LiveMax = 44f;
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private const float ChipIcon = 12f;
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/// <summary>Fixed nametag task label slot so text swaps do not autofit-tick the header.</summary>
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private const float TaskLabelW = 78f;
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private const float TraitIcon = 12f;
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private const float HistoryIcon = 10f;
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private const float HistoryColMinW = 118f;
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private const float NameMinW = 28f;
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/// <summary>Hard cap so long "Name (Species/Job)" lines cannot paint under the level chip.</summary>
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private const float NameMaxW = 230f;
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private const float PadX = 4f;
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/// <summary>Inset from the canvas top-right corner (grows left via pivot).</summary>
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private const float ScreenInset = 12f;
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private const float PadTop = 4f;
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private const float HeaderH = 18f;
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private const float BodyH = 44f;
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private const float TraitsH = 14f;
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private const float StatusesH = 14f;
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private const float ReasonH = 14f;
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private const float HistoryLineMinH = 13f;
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private const float HistoryLineMaxH = 100f;
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private const float Gap = 2f;
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private const int HistoryPeekMax = 3;
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private const float BtnSize = 16f;
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private const float StatusBannerSeconds = 5f;
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/// <summary>History column grows with content until the dossier hits <see cref="PanelWidthMax"/>.</summary>
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private static float HistoryColMaxW =>
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Mathf.Max(HistoryColMinW, PanelWidthMax - PadX * 2f - LiveMax - 4f);
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private static float _panelWidth = LiveMax + PadX * 2f;
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private static readonly Color NameColor = HudTheme.Name;
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private static readonly Color StatValueColor = HudTheme.ValueOrange;
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private static readonly Color TaskColor = HudTheme.TaskGreen;
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private static readonly Color ReasonColor = HudTheme.ValueOrange;
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private static readonly Color TraitNameColor = HudTheme.Body;
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private static readonly Color StatusNameColor = HudTheme.StatusBlue;
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private static readonly Color HistoryTextColor = HudTheme.Body;
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private static readonly Color StatusBannerColor = HudTheme.ValueOrange;
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private static GameObject _root;
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private static RectTransform _rootRt;
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private static Image _speciesIcon;
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private static Image _sexIcon;
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private static Text _nameText;
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private static Text _reasonText;
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private static long _reasonOtherId;
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private static Image _levelIcon;
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private static Text _levelValue;
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private static Image _taskIcon;
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private static Text _taskText;
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private static readonly TraitSlot[] _traitSlots = new TraitSlot[UnitDossier.MaxTraitChips];
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private static GameObject _traitsRow;
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private static readonly TraitSlot[] _statusSlots = new TraitSlot[UnitDossier.MaxStatusChips];
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private static GameObject _statusesRow;
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private static int _lastStatusesFingerprint = int.MinValue;
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private static GameObject _historyCol;
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private static Image _activityBoxBg;
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private static RectTransform _lifeSep;
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private static readonly HistorySlot[] _historySlots = new HistorySlot[HistoryPeekMax];
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private static readonly float[] _historySlotHeights = new float[HistoryPeekMax];
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private static readonly bool[] _historySlotIsActivity = new bool[HistoryPeekMax];
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private static float _historyColW = HistoryColMinW;
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private static int _lastHistoryCount = -1;
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private static long _lastHistorySubjectId;
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private static int _lastLiveHistFingerprint = int.MinValue;
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private const float LifeSepH = 3f;
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private static Button _favoriteBtn;
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private static Image _favoriteIcon;
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private static bool _pinnedWhilePaused;
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/// <summary>Harness ForceNametagHeadline lock - skip live identity overwrite until rebuild.</summary>
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private static bool _headlineLocked;
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private static UnitDossier _current;
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private static Actor _boundActor;
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private static bool _visible;
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private static string _statusBanner = "";
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private static float _statusBannerUntil;
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private static string _lastLoggedCaption = "";
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private sealed class TraitSlot
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{
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public GameObject Root;
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public Image Icon;
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public Text Label;
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public DossierChipTip Tip;
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}
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private sealed class HistorySlot
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{
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public GameObject Root;
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public Image Icon;
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public Text Label;
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public Button Button;
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public Image Hit;
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public long OtherId;
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}
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public static UnitDossier Current => _current;
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/// <summary>Living actor currently bound to the dossier (null for fallen archive).</summary>
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public static Actor BoundActor => _boundActor;
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public static string LastHeadline { get; private set; } = "";
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public static string LastDetail { get; private set; } = "";
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public static string LastCaptionText { get; private set; } = "";
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/// <summary>Harness: newest mini-history line currently shown (if any).</summary>
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public static string LastHistoryPreview { get; private set; } = "";
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/// <summary>Harness: all visible peek lines joined (activity + life).</summary>
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public static string LastHistoryJoined { get; private set; } = "";
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/// <summary>Harness: how many history lines are currently visible on the dossier.</summary>
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public static int LastHistoryShown { get; private set; }
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/// <summary>Harness: activity feed lines currently visible.</summary>
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public static int LastActivityShown { get; private set; }
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/// <summary>Harness: Chronicle Life lines currently visible in the dossier column.</summary>
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public static int LastLifeShown { get; private set; }
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/// <summary>Current dossier subject id (0 if none).</summary>
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public static long CurrentUnitId => _current != null ? _current.UnitId : 0;
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/// <summary>True when dossier is shown while idle is paused for Lore browsing.</summary>
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public static bool PinnedWhilePaused => _pinnedWhilePaused;
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/// <summary>True when the history column fills the body width (no empty strip beside it).</summary>
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public static bool LastHistoryFillsBody { get; private set; }
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/// <summary>Legacy alias; dossier history is no longer scrollable.</summary>
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public static bool LastHistoryScrollable => false;
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/// <summary>Legacy alias for harness compatibility.</summary>
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public static bool HistoryExpanded => false;
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/// <summary>Harness: comma-joined top trait labels currently shown.</summary>
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public static string LastTraitsPreview { get; private set; } = "";
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/// <summary>Harness: comma-joined top status labels currently shown.</summary>
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public static string LastStatusesPreview { get; private set; } = "";
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public static Vector2 LastPanelSize { get; private set; }
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public static bool LastLayoutOk { get; private set; }
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/// <summary>True when the dossier card GameObject is active.</summary>
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public static bool Visible => _visible && _root != null && _root.activeSelf;
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/// <summary>Screen-pixel rect of the dossier card (Unity bottom-left origin), if visible.</summary>
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public static bool TryGetScreenPixelRect(out Rect pixelRect)
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{
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pixelRect = default;
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if (_rootRt == null || _root == null || !_root.activeInHierarchy)
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{
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return false;
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}
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Vector3[] corners = new Vector3[4];
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_rootRt.GetWorldCorners(corners);
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float xMin = float.MaxValue;
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float yMin = float.MaxValue;
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float xMax = float.MinValue;
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float yMax = float.MinValue;
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for (int i = 0; i < 4; i++)
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{
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Vector2 sp = RectTransformUtility.WorldToScreenPoint(null, corners[i]);
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xMin = Mathf.Min(xMin, sp.x);
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yMin = Mathf.Min(yMin, sp.y);
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xMax = Mathf.Max(xMax, sp.x);
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yMax = Mathf.Max(yMax, sp.y);
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}
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float pad = 4f;
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pixelRect = Rect.MinMaxRect(xMin - pad, yMin - pad, xMax + pad, yMax + pad);
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return pixelRect.width > 8f && pixelRect.height > 8f;
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}
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/// <summary>True if the mouse is over the dossier panel (including the live sprite).</summary>
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public static bool IsPointerOverPanel()
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{
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if (_rootRt == null || _root == null || !_root.activeInHierarchy)
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{
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return false;
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}
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return RectTransformUtility.RectangleContainsScreenPoint(_rootRt, Input.mousePosition, null);
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}
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/// <summary>True if the mouse is over the dossier live sprite only.</summary>
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public static bool IsPointerOverAvatar()
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{
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return DossierAvatar.ContainsScreenPoint(Input.mousePosition);
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}
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/// <summary>True if the mouse is over a trait/status chip (vanilla tip host).</summary>
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public static bool IsPointerOverAssetChip()
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{
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if (!_visible || _root == null || !_root.activeInHierarchy)
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{
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return false;
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}
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Vector2 mouse = Input.mousePosition;
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for (int i = 0; i < _traitSlots.Length; i++)
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{
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if (IsPointerOverChipRoot(_traitSlots[i]?.Root, mouse))
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{
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return true;
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}
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}
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for (int i = 0; i < _statusSlots.Length; i++)
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{
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if (IsPointerOverChipRoot(_statusSlots[i]?.Root, mouse))
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{
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return true;
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}
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}
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return false;
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}
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private static bool IsPointerOverChipRoot(GameObject root, Vector2 mouse)
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{
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if (root == null || !root.activeInHierarchy)
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{
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return false;
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}
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RectTransform rt = root.GetComponent<RectTransform>();
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return rt != null && RectTransformUtility.RectangleContainsScreenPoint(rt, mouse, null);
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}
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/// <summary>
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/// Favorite control (and the panel chrome around it).
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/// Used so idle does not treat those clicks as "manual pause".
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/// </summary>
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public static bool IsPointerOverInteractive()
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{
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if (!IsPointerOverPanel())
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{
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return false;
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}
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if (IsPointerOverButton(_favoriteBtn))
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{
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return true;
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}
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// Whole dossier counts as UI while visible so history/trait chrome is safe to click.
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return _root != null && _root.activeInHierarchy;
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}
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private static bool IsPointerOverButton(Button button)
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{
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if (button == null || !button.gameObject.activeInHierarchy)
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{
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return false;
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}
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RectTransform rt = button.GetComponent<RectTransform>();
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return rt != null
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&& RectTransformUtility.RectangleContainsScreenPoint(rt, Input.mousePosition, null);
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}
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public static void ToggleFavorite()
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{
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Actor actor = _boundActor;
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if (actor == null || !actor.isAlive())
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{
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if (MoveCamera.hasFocusUnit())
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{
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actor = MoveCamera._focus_unit;
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}
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}
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if (actor != null && actor.isAlive())
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{
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try
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{
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actor.switchFavorite();
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}
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catch
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{
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return;
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}
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Chronicle.SyncFavoriteFromActor(actor);
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RefreshFavoriteVisual(actor);
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LogService.LogInfo(
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$"[IdleSpectator] Favorite toggled name={SafeActorName(actor)} favorite={actor.isFavorite()}");
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return;
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}
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// Fallen / archive: track in Chronicle so the Fallen filter stays consistent.
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long id = _current != null ? _current.UnitId : 0;
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if (id == 0)
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{
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id = Chronicle.CurrentHistorySubjectId();
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}
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if (id == 0)
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{
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return;
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}
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bool next = !Chronicle.IsFavoriteSubject(id);
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Chronicle.SetFavoriteSubject(id, next);
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if (_current != null && _current.UnitId == id)
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{
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_current.IsFavorite = next;
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}
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RefreshFavoriteVisual(null);
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LogService.LogInfo($"[IdleSpectator] Favorite toggled fallen id={id} favorite={next}");
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}
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public static void PinWhilePaused()
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{
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_pinnedWhilePaused = true;
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if (ModSettings.ShowDossierCaption)
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{
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SetVisible(true);
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}
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}
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/// <summary>Hide dossier after outside-click / inspect dismiss (idle already off).</summary>
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public static void HideForDismiss()
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{
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_pinnedWhilePaused = false;
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ClearStatusBanner();
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SetVisible(false);
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}
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public static void ClearPausePin()
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{
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_pinnedWhilePaused = false;
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}
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/// <summary>Open this unit's full history in the Lore panel (L / harness); pause idle auto-follow.</summary>
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public static void OpenFullHistoryInLore()
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{
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// Prefer the live camera focus so a pinned dossier cannot open the wrong unit's lore.
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long id = Chronicle.CurrentHistorySubjectId();
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if (id == 0 && _current != null)
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{
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id = _current.UnitId;
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}
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if (id == 0)
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{
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return;
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}
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ChronicleHud.OpenUnitHistory(id, pauseIdle: true, followFocus: true);
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LogService.LogInfo($"[IdleSpectator] Open full history in Lore unitId={id}");
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}
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private static string SafeActorName(Actor actor)
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{
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try
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{
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string n = actor.getName();
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if (!string.IsNullOrEmpty(n))
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{
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return n;
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}
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}
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catch
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{
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// ignore
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}
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return "unit";
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}
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public static void Clear()
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{
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_current = null;
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_boundActor = null;
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LastHeadline = "";
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LastDetail = "";
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LastCaptionText = "";
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LastHistoryPreview = "";
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LastHistoryJoined = "";
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LastHistoryShown = 0;
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LastActivityShown = 0;
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LastLifeShown = 0;
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LastHistoryFillsBody = false;
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_pinnedWhilePaused = false;
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LastTraitsPreview = "";
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LastStatusesPreview = "";
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LastPanelSize = Vector2.zero;
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LastLayoutOk = false;
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_lastHistoryCount = -1;
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_lastHistorySubjectId = 0;
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_lastStatusesFingerprint = int.MinValue;
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_headlineLocked = false;
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_historyColW = HistoryColMinW;
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_statusBanner = "";
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_statusBannerUntil = 0f;
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ApplyVisual(null, null);
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SetVisible(false);
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}
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/// <summary>
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/// Show a short status line on the dossier (replaces the top WorldTip for pause exits).
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/// </summary>
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public static void ShowStatusBanner(string message, float seconds = StatusBannerSeconds)
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{
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if (!ModSettings.ShowDossierCaption || string.IsNullOrEmpty(message))
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{
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return;
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}
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EnsureBuilt();
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_statusBanner = message;
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_statusBannerUntil = Time.unscaledTime + Mathf.Max(0.5f, seconds);
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if (_nameText != null && (string.IsNullOrEmpty(_nameText.text) || _current == null))
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{
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_nameText.text = "Idle Spectator";
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LastHeadline = "Idle Spectator";
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}
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if (_reasonText != null)
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{
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_reasonText.text = message;
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_reasonText.color = StatusBannerColor;
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_reasonText.supportRichText = false;
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_reasonText.resizeTextForBestFit = false;
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_reasonText.horizontalOverflow = HorizontalWrapMode.Wrap;
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_reasonText.verticalOverflow = VerticalWrapMode.Overflow;
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_reasonText.gameObject.SetActive(true);
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WireReasonClick(0);
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}
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LastCaptionText = (LastHeadline ?? "Idle Spectator") + " | " + message;
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// Re-fill from the current subject so Relayout cannot resurrect stale history slots
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// from a previously focused unit (activeSelf stays true while the column is hidden).
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int hist = _current != null ? FillHistory(_current.UnitId) : 0;
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bool hasTask = _taskText != null && _taskText.gameObject.activeSelf;
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bool hasBody = _boundActor != null || hist > 0 || _current != null;
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Relayout(
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hasBody,
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CountActiveTraitSlots(),
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CountActiveStatusSlots(),
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hasTask,
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hasReason: true,
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hist);
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SetVisible(true);
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LogCaptionIfChanged("status=" + message);
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}
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public static void SetFromInterest(InterestEvent interest)
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{
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Actor unit = interest != null && interest.HasFollowUnit
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? interest.FollowUnit
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: (MoveCamera.hasFocusUnit() ? MoveCamera._focus_unit : null);
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if (unit == null || !unit.isAlive())
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{
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if (interest != null)
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{
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// Location-only / no unit: tip text for logs; dossier has no owned subject reason.
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LastHeadline = CameraDirector.FormatWatchTip(interest);
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LastDetail = "";
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LastCaptionText = LastHeadline;
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LastHistoryPreview = "";
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LastHistoryJoined = "";
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_current = null;
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_boundActor = null;
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EnsureBuilt();
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ApplyVisual(null, null);
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if (_nameText != null)
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{
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_nameText.text = LastHeadline;
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}
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Relayout(false, 0, 0, false, false, 0);
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SetVisible(ModSettings.ShowDossierCaption && SpectatorMode.Active);
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}
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return;
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}
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// Reason ownership comes from InterestDirector.TryGetOwnedReasonCandidate
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// (active dwell + owned unit), not from a sticky InterestEvent.Label.
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SetFromActor(unit, label: null);
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}
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public static void SetFromActor(Actor actor, string label = null)
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{
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if (!_pinnedWhilePaused)
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{
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ClearStatusBanner();
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}
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UnitDossier dossier = UnitDossier.FromActor(actor, label);
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_current = dossier;
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_boundActor = actor;
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LastHeadline = dossier.Headline ?? "";
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LastDetail = dossier.DetailLine ?? "";
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LastCaptionText = dossier.CaptionText ?? "";
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EnsureBuilt();
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ApplyVisual(actor, dossier);
|
|
SetVisible(ModSettings.ShowDossierCaption && (SpectatorMode.Active || _pinnedWhilePaused));
|
|
LogCaptionIfChanged(LastCaptionText);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Show a stored dossier with no living actor (Fallen archive last living state).
|
|
/// </summary>
|
|
public static void SetFromDossier(UnitDossier dossier)
|
|
{
|
|
if (dossier == null || dossier.UnitId == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!_pinnedWhilePaused)
|
|
{
|
|
ClearStatusBanner();
|
|
}
|
|
|
|
_current = dossier;
|
|
_boundActor = null;
|
|
LastHeadline = dossier.Headline ?? "";
|
|
LastDetail = dossier.DetailLine ?? "";
|
|
LastCaptionText = dossier.CaptionText ?? "";
|
|
EnsureBuilt();
|
|
ApplyVisual(null, dossier);
|
|
SetVisible(ModSettings.ShowDossierCaption && (SpectatorMode.Active || _pinnedWhilePaused));
|
|
LogCaptionIfChanged("fallen dossier " + LastCaptionText);
|
|
}
|
|
|
|
/// <summary>
|
|
/// CAPTION logs only when the text changes - busy Mass tip ticks used to flood Player.log
|
|
/// by rebuilding the dossier (and logging) on every sticky Watch refresh.
|
|
/// </summary>
|
|
private static void LogCaptionIfChanged(string caption)
|
|
{
|
|
string text = caption ?? "";
|
|
if (string.Equals(text, _lastLoggedCaption, StringComparison.Ordinal))
|
|
{
|
|
return;
|
|
}
|
|
|
|
_lastLoggedCaption = text;
|
|
LogService.LogInfo("[IdleSpectator][CAPTION] " + text.Replace("\n", " | "));
|
|
}
|
|
|
|
public static void Update()
|
|
{
|
|
// History / manual pause: keep dossier pinned even after the banner timer expires.
|
|
if (_pinnedWhilePaused && ModSettings.ShowDossierCaption)
|
|
{
|
|
if (SpectatorMode.Active)
|
|
{
|
|
ClearPausePin();
|
|
ClearStatusBanner();
|
|
}
|
|
else
|
|
{
|
|
if (!_visible)
|
|
{
|
|
SetVisible(true);
|
|
}
|
|
|
|
// Keep the pause reason visible while browsing.
|
|
if (!string.IsNullOrEmpty(_statusBanner))
|
|
{
|
|
_statusBannerUntil = Time.unscaledTime + 1f;
|
|
}
|
|
|
|
RefreshLivePortrait();
|
|
RefreshLiveTask();
|
|
RefreshLiveIdentity();
|
|
RefreshLiveStatuses();
|
|
RefreshOwnedReason();
|
|
RefreshHistoryIfChanged();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (HasStatusBanner())
|
|
{
|
|
if (!_visible && ModSettings.ShowDossierCaption)
|
|
{
|
|
SetVisible(true);
|
|
}
|
|
|
|
if (!SpectatorMode.Active)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Idle resumed - drop banner and restore normal reason styling next ApplyVisual.
|
|
ClearStatusBanner();
|
|
}
|
|
|
|
if (!SpectatorMode.Active || !ModSettings.ShowDossierCaption)
|
|
{
|
|
if (_visible)
|
|
{
|
|
SetVisible(false);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (_root == null && !string.IsNullOrEmpty(LastCaptionText))
|
|
{
|
|
EnsureBuilt();
|
|
Actor focus = MoveCamera.hasFocusUnit() ? MoveCamera._focus_unit : null;
|
|
if (_current != null)
|
|
{
|
|
ApplyVisual(focus ?? _boundActor, _current);
|
|
}
|
|
else if (_nameText != null)
|
|
{
|
|
_nameText.text = LastHeadline;
|
|
Relayout(false, 0, 0, false, false, 0);
|
|
}
|
|
|
|
SetVisible(true);
|
|
}
|
|
|
|
// Safety net: any focus change that skipped SetFromActor (or rematched follow)
|
|
// must not leave the nametag on the previous person for a frame.
|
|
ReconcileDossierToFocus();
|
|
RefreshLivePortrait();
|
|
RefreshLiveTask();
|
|
RefreshLiveIdentity();
|
|
RefreshLiveStatuses();
|
|
RefreshOwnedReason();
|
|
RefreshHistoryIfChanged();
|
|
}
|
|
|
|
/// <summary>
|
|
/// While Idle Spectator is live, dossier nametag must track the camera focus unit.
|
|
/// Skips pause/fallen pins where the archive subject intentionally differs from focus.
|
|
/// </summary>
|
|
private static void ReconcileDossierToFocus()
|
|
{
|
|
if (_pinnedWhilePaused || !SpectatorMode.Active)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!MoveCamera.hasFocusUnit() || MoveCamera._focus_unit == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Actor focus = MoveCamera._focus_unit;
|
|
if (!focus.isAlive())
|
|
{
|
|
return;
|
|
}
|
|
|
|
long focusId = 0;
|
|
try
|
|
{
|
|
focusId = focus.getID();
|
|
}
|
|
catch
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (focusId == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_current != null && _current.UnitId == focusId)
|
|
{
|
|
return;
|
|
}
|
|
|
|
SetFromActor(focus);
|
|
}
|
|
|
|
private static bool HasStatusBanner()
|
|
{
|
|
return !string.IsNullOrEmpty(_statusBanner) && Time.unscaledTime < _statusBannerUntil;
|
|
}
|
|
|
|
public static void ClearStatusBanner()
|
|
{
|
|
_statusBanner = "";
|
|
_statusBannerUntil = 0f;
|
|
if (_reasonText != null)
|
|
{
|
|
_reasonText.color = ReasonColor;
|
|
}
|
|
}
|
|
|
|
private static int CountActiveHistorySlots()
|
|
{
|
|
if (_historyCol == null || !_historyCol.activeSelf)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int n = 0;
|
|
for (int i = 0; i < _historySlots.Length; i++)
|
|
{
|
|
if (_historySlots[i]?.Root != null && _historySlots[i].Root.activeSelf)
|
|
{
|
|
n++;
|
|
}
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
private static int CountActiveTraitSlots()
|
|
{
|
|
int n = 0;
|
|
for (int i = 0; i < _traitSlots.Length; i++)
|
|
{
|
|
if (_traitSlots[i]?.Root != null && _traitSlots[i].Root.activeSelf)
|
|
{
|
|
n++;
|
|
}
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
private static int CountActiveStatusSlots()
|
|
{
|
|
int n = 0;
|
|
for (int i = 0; i < _statusSlots.Length; i++)
|
|
{
|
|
if (_statusSlots[i]?.Root != null && _statusSlots[i].Root.activeSelf)
|
|
{
|
|
n++;
|
|
}
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
private static void RefreshLivePortrait()
|
|
{
|
|
if (!_visible)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Actor actor = ResolveBoundLiveActor();
|
|
if (actor == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
DossierAvatar.Show(actor);
|
|
BringHeaderFront();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Keep orange reason in sync with director active dwell (clears in quiet_grace).
|
|
/// </summary>
|
|
private static void RefreshOwnedReason()
|
|
{
|
|
if (!_visible || _current == null || HasStatusBanner())
|
|
{
|
|
return;
|
|
}
|
|
|
|
Actor actor = ResolveBoundLiveActor();
|
|
if (actor == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Honor harness reason override the same way FromActor/BuildStoryBeat does.
|
|
string next;
|
|
if (!string.IsNullOrEmpty(UnitDossier.HarnessReasonOverride))
|
|
{
|
|
string subject = _current.Name ?? "";
|
|
if (string.IsNullOrEmpty(subject))
|
|
{
|
|
subject = EventFeedUtil.SafeName(actor);
|
|
}
|
|
|
|
string relatedName = UnitDossier.HarnessReasonRelatedName ?? "";
|
|
_current.ReasonRelatedId = UnitDossier.HarnessReasonRelatedId != 0
|
|
? UnitDossier.HarnessReasonRelatedId
|
|
: ActivityLog.ResolveLivingUnitIdByName(relatedName, _current.UnitId);
|
|
next = ActivityProse.ColorizePersonNames(
|
|
UnitDossier.HarnessReasonOverride.Trim(),
|
|
subject,
|
|
relatedName);
|
|
}
|
|
else
|
|
{
|
|
next = UnitDossier.OwnedEventReason(actor, _current) ?? "";
|
|
}
|
|
|
|
string prev = _current.ReasonLine ?? "";
|
|
if (next == prev)
|
|
{
|
|
return;
|
|
}
|
|
|
|
bool headcountOnly = EventReason.IsHeadcountOnlyChange(prev, next);
|
|
_current.ReasonLine = next;
|
|
LastDetail = _current.DetailLine ?? "";
|
|
LastCaptionText = JoinCaptionLines(_current.Headline, next, _current.DetailLine);
|
|
|
|
bool hasReason = !string.IsNullOrEmpty(next);
|
|
if (_reasonText != null)
|
|
{
|
|
ApplyReasonText(hasReason ? next : "", hasReason ? _current.ReasonRelatedId : 0);
|
|
}
|
|
|
|
// Mass tip headcount ticks must not Relayout the whole dossier every second.
|
|
if (headcountOnly)
|
|
{
|
|
return;
|
|
}
|
|
|
|
bool hasTask = !string.IsNullOrEmpty(_current.TaskText);
|
|
Relayout(
|
|
_current.UnitId != 0,
|
|
CountActiveTraitSlots(),
|
|
CountActiveStatusSlots(),
|
|
hasTask,
|
|
hasReason,
|
|
CountActiveHistorySlots());
|
|
}
|
|
|
|
private static string JoinCaptionLines(string headline, string reason, string detail)
|
|
{
|
|
var sb = new System.Text.StringBuilder();
|
|
if (!string.IsNullOrEmpty(headline))
|
|
{
|
|
sb.Append(headline);
|
|
}
|
|
|
|
if (!string.IsNullOrEmpty(reason))
|
|
{
|
|
if (sb.Length > 0)
|
|
{
|
|
sb.Append('\n');
|
|
}
|
|
|
|
sb.Append(reason);
|
|
}
|
|
|
|
if (!string.IsNullOrEmpty(detail))
|
|
{
|
|
if (sb.Length > 0)
|
|
{
|
|
sb.Append('\n');
|
|
}
|
|
|
|
sb.Append(detail);
|
|
}
|
|
|
|
return sb.ToString();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Keep the nametag task chip in sync with live AI (focus snapshot can miss brief no-task gaps).
|
|
/// Never clears the chip on empty AI gaps - only replaces text when a new task is present.
|
|
/// </summary>
|
|
private static void RefreshLiveTask()
|
|
{
|
|
if (!_visible || _current == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Actor actor = ResolveBoundLiveActor();
|
|
if (actor == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
string live = UnitDossier.ReadLiveTask(actor);
|
|
// Hold the last shown label through brief no-task gaps so autofit does not collapse.
|
|
if (string.IsNullOrEmpty(live))
|
|
{
|
|
return;
|
|
}
|
|
|
|
string prev = _current.TaskText ?? "";
|
|
if (live == prev)
|
|
{
|
|
return;
|
|
}
|
|
|
|
bool wasShowing = _taskText != null && _taskText.gameObject.activeSelf;
|
|
_current.TaskText = live;
|
|
ReplaceTaskChip(live);
|
|
|
|
// First appearance needs layout; later swaps only change text inside a fixed-width slot.
|
|
if (!wasShowing)
|
|
{
|
|
bool hasBody = _current.UnitId != 0;
|
|
bool hasReason = _reasonText != null && _reasonText.gameObject.activeSelf;
|
|
Relayout(
|
|
hasBody,
|
|
CountActiveTraitSlots(),
|
|
CountActiveStatusSlots(),
|
|
hasTask: true,
|
|
hasReason,
|
|
CountActiveHistorySlots());
|
|
}
|
|
|
|
BringHeaderFront();
|
|
}
|
|
|
|
/// <summary>Keep nametag Species/Job identity tag in sync with live citizen job.</summary>
|
|
private static void RefreshLiveIdentity()
|
|
{
|
|
if (!_visible || _current == null || HasStatusBanner() || _headlineLocked)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Actor actor = ResolveBoundLiveActor();
|
|
if (actor == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
string job = UnitDossier.ReadLiveJobLabel(actor);
|
|
string tag = UnitDossier.BuildIdentityTag(_current.SpeciesId, job);
|
|
string headline = UnitDossier.BuildHeadline(_current.Name, tag);
|
|
if (headline == (_current.Headline ?? "")
|
|
&& tag == (_current.IdentityTag ?? "")
|
|
&& job == (_current.JobLabel ?? ""))
|
|
{
|
|
return;
|
|
}
|
|
|
|
_current.JobLabel = job;
|
|
_current.IdentityTag = tag;
|
|
_current.Headline = headline;
|
|
LastHeadline = headline;
|
|
LastCaptionText = JoinCaptionLines(headline, _current.ReasonLine, _current.DetailLine);
|
|
if (_nameText != null)
|
|
{
|
|
_nameText.text = headline;
|
|
}
|
|
|
|
bool hasTask = _taskText != null && _taskText.gameObject.activeSelf;
|
|
bool hasReason = _reasonText != null && _reasonText.gameObject.activeSelf;
|
|
Relayout(
|
|
_current.UnitId != 0,
|
|
CountActiveTraitSlots(),
|
|
CountActiveStatusSlots(),
|
|
hasTask,
|
|
hasReason,
|
|
CountActiveHistorySlots());
|
|
BringHeaderFront();
|
|
}
|
|
|
|
/// <summary>Keep status chips in sync with live status set (fingerprint on top-4 ids).</summary>
|
|
private static void RefreshLiveStatuses()
|
|
{
|
|
if (!_visible || _current == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Actor actor = ResolveBoundLiveActor();
|
|
if (actor == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
UnitDossier probe = new UnitDossier();
|
|
UnitDossier.RefreshTopStatuses(probe, actor);
|
|
int fp = StatusFingerprint(probe);
|
|
if (fp == _lastStatusesFingerprint
|
|
&& StatusChipsMatch(_current.TopStatuses, probe.TopStatuses))
|
|
{
|
|
return;
|
|
}
|
|
|
|
UnitDossier.RefreshTopStatuses(_current, actor);
|
|
int statusCount = ApplyStatusChips(_current);
|
|
_lastStatusesFingerprint = fp;
|
|
bool hasTask = _taskText != null && _taskText.gameObject.activeSelf;
|
|
bool hasReason = _reasonText != null && _reasonText.gameObject.activeSelf;
|
|
Relayout(
|
|
_current.UnitId != 0,
|
|
CountActiveTraitSlots(),
|
|
statusCount,
|
|
hasTask,
|
|
hasReason,
|
|
CountActiveHistorySlots());
|
|
}
|
|
|
|
private static int StatusFingerprint(UnitDossier dossier)
|
|
{
|
|
if (dossier == null || dossier.TopStatuses == null || dossier.TopStatuses.Count == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
unchecked
|
|
{
|
|
int h = 17;
|
|
for (int i = 0; i < dossier.TopStatuses.Count; i++)
|
|
{
|
|
string id = dossier.TopStatuses[i]?.Id ?? "";
|
|
h = h * 31 + StringComparer.OrdinalIgnoreCase.GetHashCode(id);
|
|
}
|
|
|
|
return h;
|
|
}
|
|
}
|
|
|
|
private static bool StatusChipsMatch(
|
|
System.Collections.Generic.List<UnitDossier.StatusChip> a,
|
|
System.Collections.Generic.List<UnitDossier.StatusChip> b)
|
|
{
|
|
int na = a != null ? a.Count : 0;
|
|
int nb = b != null ? b.Count : 0;
|
|
if (na != nb)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for (int i = 0; i < na; i++)
|
|
{
|
|
string idA = a[i]?.Id ?? "";
|
|
string idB = b[i]?.Id ?? "";
|
|
if (!idA.Equals(idB, System.StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private static Actor ResolveBoundLiveActor()
|
|
{
|
|
Actor actor = _boundActor;
|
|
if (actor == null || !actor.isAlive())
|
|
{
|
|
if (MoveCamera.hasFocusUnit())
|
|
{
|
|
actor = MoveCamera._focus_unit;
|
|
}
|
|
}
|
|
|
|
if (actor == null || !actor.isAlive())
|
|
{
|
|
return null;
|
|
}
|
|
|
|
if (_current != null && actor.getID() != _current.UnitId)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return actor;
|
|
}
|
|
|
|
private static string TruncateTaskLabel(string taskText)
|
|
{
|
|
if (string.IsNullOrEmpty(taskText))
|
|
{
|
|
return "";
|
|
}
|
|
|
|
return taskText.Length > 14 ? taskText.Substring(0, 13) + "..." : taskText;
|
|
}
|
|
|
|
/// <summary>Show or replace the task chip without ever blanking mid-update.</summary>
|
|
private static void ReplaceTaskChip(string taskText)
|
|
{
|
|
if (string.IsNullOrEmpty(taskText))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_taskIcon != null)
|
|
{
|
|
HudIcons.Apply(_taskIcon, HudIcons.Task());
|
|
_taskIcon.gameObject.SetActive(true);
|
|
}
|
|
|
|
if (_taskText != null)
|
|
{
|
|
_taskText.text = TruncateTaskLabel(taskText);
|
|
_taskText.gameObject.SetActive(true);
|
|
}
|
|
}
|
|
|
|
private static void ApplyTaskChip(string taskText)
|
|
{
|
|
if (!string.IsNullOrEmpty(taskText))
|
|
{
|
|
ReplaceTaskChip(taskText);
|
|
return;
|
|
}
|
|
|
|
if (_taskIcon != null)
|
|
{
|
|
HudIcons.Apply(_taskIcon, null);
|
|
_taskIcon.gameObject.SetActive(false);
|
|
}
|
|
|
|
if (_taskText != null)
|
|
{
|
|
_taskText.text = "";
|
|
_taskText.gameObject.SetActive(false);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Harness: simulate a stale empty snapshot, then sync from live AI (replace, never stay blank if live has a task).
|
|
/// </summary>
|
|
public static string HarnessBlankAndRefreshTask()
|
|
{
|
|
if (_current != null)
|
|
{
|
|
_current.TaskText = "";
|
|
}
|
|
|
|
// Do not hide the chip here - RefreshLiveTask must replace in place when live task exists.
|
|
RefreshLiveTask();
|
|
return _current != null ? (_current.TaskText ?? "") : "";
|
|
}
|
|
|
|
/// <summary>Harness: text currently shown on the nametag (may be ellipsis-truncated).</summary>
|
|
public static string ShownNameChipText =>
|
|
_nameText != null && _nameText.gameObject.activeSelf ? (_nameText.text ?? "") : "";
|
|
|
|
/// <summary>Harness: text currently shown on the nametag task chip.</summary>
|
|
public static string ShownTaskChipText =>
|
|
_taskText != null && _taskText.gameObject.activeSelf ? (_taskText.text ?? "") : "";
|
|
|
|
/// <summary>Harness: force a long nametag headline and relayout (layout overlap tests).</summary>
|
|
public static void ForceNametagHeadline(string headline)
|
|
{
|
|
EnsureBuilt();
|
|
string text = string.IsNullOrEmpty(headline) ? "Nobody" : headline.Trim();
|
|
_headlineLocked = true;
|
|
LastHeadline = text;
|
|
if (_nameText != null)
|
|
{
|
|
_nameText.text = text;
|
|
}
|
|
|
|
if (_current != null)
|
|
{
|
|
_current.Headline = text;
|
|
}
|
|
|
|
bool hasBody = _current != null && _current.UnitId != 0;
|
|
bool hasTask = _taskText != null && _taskText.gameObject.activeSelf;
|
|
bool hasReason = _reasonText != null && _reasonText.gameObject.activeSelf;
|
|
Relayout(
|
|
hasBody,
|
|
CountActiveTraitSlots(),
|
|
CountActiveStatusSlots(),
|
|
hasTask,
|
|
hasReason,
|
|
CountActiveHistorySlots());
|
|
}
|
|
|
|
private static void BringHeaderFront()
|
|
{
|
|
// Draw nametag above vanilla avatar chrome (which can paint outside its host).
|
|
void Front(Component c)
|
|
{
|
|
if (c != null)
|
|
{
|
|
c.transform.SetAsLastSibling();
|
|
}
|
|
}
|
|
|
|
Front(_speciesIcon);
|
|
Front(_nameText);
|
|
Front(_levelIcon);
|
|
Front(_levelValue);
|
|
Front(_taskIcon);
|
|
Front(_taskText);
|
|
Front(_sexIcon);
|
|
Front(_favoriteBtn);
|
|
}
|
|
|
|
/// <summary>Harness: rebuild the dossier peek column after activity injects.</summary>
|
|
public static void ForceRefreshHistory()
|
|
{
|
|
_lastHistoryCount = -1;
|
|
_lastLiveHistFingerprint = int.MinValue;
|
|
if (_current == null && MoveCamera.hasFocusUnit() && MoveCamera._focus_unit != null)
|
|
{
|
|
SetFromActor(MoveCamera._focus_unit);
|
|
}
|
|
|
|
if (!_visible || _current == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
RefreshHistoryIfChanged();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Harness: force JobLabel onto the nametag identity tag (and optional orange reason beat).
|
|
/// </summary>
|
|
public static bool ForceJobLabelOnFocus(
|
|
string jobLabel,
|
|
string reasonOverride = "",
|
|
long reasonRelatedId = 0,
|
|
string reasonRelatedName = "")
|
|
{
|
|
if (!MoveCamera.hasFocusUnit() || MoveCamera._focus_unit == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
UnitDossier.HarnessJobLabelOverride = jobLabel ?? "";
|
|
UnitDossier.HarnessReasonOverride = reasonOverride ?? "";
|
|
UnitDossier.HarnessReasonRelatedId = reasonRelatedId;
|
|
UnitDossier.HarnessReasonRelatedName = reasonRelatedName ?? "";
|
|
SetFromActor(MoveCamera._focus_unit);
|
|
return _current != null
|
|
&& !string.IsNullOrEmpty(_current.JobLabel)
|
|
&& (_current.Headline ?? "").IndexOf(_current.JobLabel, System.StringComparison.OrdinalIgnoreCase) >= 0;
|
|
}
|
|
|
|
public static void ClearHarnessJobOverrides()
|
|
{
|
|
UnitDossier.ClearHarnessOverrides();
|
|
}
|
|
|
|
private static void RefreshHistoryIfChanged()
|
|
{
|
|
if (!_visible || _current == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
long id = _current.UnitId;
|
|
int count = ActivityLog.CountFor(id) + Chronicle.HistoryCountFor(id);
|
|
Actor live = ResolveBoundLiveActor();
|
|
int fingerprint = ActivityRelevance.LiveFingerprint(live, Time.unscaledTime);
|
|
if (id == _lastHistorySubjectId
|
|
&& count == _lastHistoryCount
|
|
&& fingerprint == _lastLiveHistFingerprint)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int shown = FillHistory(id);
|
|
// Re-run layout only when history presence flips or line count changes.
|
|
bool hasBody = _current != null;
|
|
bool hasTask = _taskText != null && _taskText.gameObject.activeSelf;
|
|
bool hasReason = _reasonText != null && _reasonText.gameObject.activeSelf;
|
|
Relayout(
|
|
hasBody,
|
|
CountActiveTraitSlots(),
|
|
CountActiveStatusSlots(),
|
|
hasTask,
|
|
hasReason,
|
|
shown);
|
|
}
|
|
|
|
private static void ApplyVisual(Actor actor, UnitDossier dossier)
|
|
{
|
|
EnsureBuilt();
|
|
if (_root == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_headlineLocked = false;
|
|
bool hasLive = actor != null
|
|
&& actor.isAlive()
|
|
&& dossier != null
|
|
&& actor.getID() == dossier.UnitId;
|
|
_boundActor = hasLive ? actor : null;
|
|
|
|
if (_speciesIcon != null)
|
|
{
|
|
Sprite species = null;
|
|
if (hasLive)
|
|
{
|
|
species = HudIcons.FromActor(actor);
|
|
}
|
|
else if (dossier != null)
|
|
{
|
|
species = HudIcons.FromSpeciesId(dossier.SpeciesId);
|
|
}
|
|
|
|
HudIcons.Apply(_speciesIcon, species);
|
|
}
|
|
|
|
bool hasSex = false;
|
|
if (_sexIcon != null)
|
|
{
|
|
Sprite sexSprite = null;
|
|
if (dossier != null)
|
|
{
|
|
if (dossier.IsMale)
|
|
{
|
|
sexSprite = HudIcons.SexMale();
|
|
}
|
|
else if (dossier.IsFemale)
|
|
{
|
|
sexSprite = HudIcons.SexFemale();
|
|
}
|
|
}
|
|
|
|
HudIcons.Apply(_sexIcon, sexSprite);
|
|
hasSex = sexSprite != null;
|
|
_sexIcon.gameObject.SetActive(hasSex);
|
|
}
|
|
|
|
if (_nameText != null)
|
|
{
|
|
_nameText.text = dossier != null && !string.IsNullOrEmpty(dossier.Headline)
|
|
? dossier.Headline
|
|
: "";
|
|
}
|
|
|
|
bool hasBody = dossier != null && dossier.UnitId != 0;
|
|
DossierAvatar.SetActive(hasBody);
|
|
|
|
// Live units always show level; archive snapshots hide a blank 0.
|
|
bool hasLevel = hasBody && (hasLive || dossier.Level > 0);
|
|
if (_levelIcon != null)
|
|
{
|
|
HudIcons.Apply(_levelIcon, hasLevel ? HudIcons.Level() : null);
|
|
_levelIcon.gameObject.SetActive(hasLevel);
|
|
}
|
|
|
|
if (_levelValue != null)
|
|
{
|
|
_levelValue.text = hasLevel ? dossier.Level.ToString() : "";
|
|
_levelValue.gameObject.SetActive(hasLevel);
|
|
}
|
|
|
|
if (hasLive)
|
|
{
|
|
DossierAvatar.Show(actor);
|
|
ActivityLog.EnsureCurrentTask(actor);
|
|
}
|
|
else if (hasBody)
|
|
{
|
|
DossierAvatar.ShowSpecies(dossier.SpeciesId);
|
|
}
|
|
else
|
|
{
|
|
DossierAvatar.ClearActor();
|
|
}
|
|
|
|
bool hasTask = dossier != null && !string.IsNullOrEmpty(dossier.TaskText);
|
|
ApplyTaskChip(hasTask ? dossier.TaskText : "");
|
|
|
|
int traitCount = ApplyTraitChips(dossier);
|
|
int statusCount = ApplyStatusChips(dossier);
|
|
_lastStatusesFingerprint = StatusFingerprint(dossier);
|
|
|
|
int historyCount = 0;
|
|
if (dossier != null)
|
|
{
|
|
historyCount = FillHistory(dossier.UnitId);
|
|
}
|
|
else
|
|
{
|
|
LastHistoryPreview = "";
|
|
LastHistoryJoined = "";
|
|
LastHistoryShown = 0;
|
|
LastActivityShown = 0;
|
|
LastLifeShown = 0;
|
|
LastHistoryFillsBody = false;
|
|
if (_historyCol != null)
|
|
{
|
|
_historyCol.SetActive(false);
|
|
}
|
|
}
|
|
|
|
bool hasReason = dossier != null && !string.IsNullOrEmpty(dossier.ReasonLine);
|
|
if (_reasonText != null)
|
|
{
|
|
ApplyReasonText(
|
|
hasReason ? dossier.ReasonLine : "",
|
|
hasReason && dossier != null ? dossier.ReasonRelatedId : 0);
|
|
}
|
|
|
|
Relayout(hasBody, traitCount, statusCount, hasTask, hasReason, historyCount);
|
|
RefreshFavoriteVisual(hasLive ? actor : null);
|
|
}
|
|
|
|
/// <summary>Orange story beat with rich-text gold names; empty hides the row.</summary>
|
|
private static void ApplyReasonText(string reasonRichOrPlain, long otherId = 0)
|
|
{
|
|
if (_reasonText == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
bool hasReason = !string.IsNullOrEmpty(reasonRichOrPlain);
|
|
_reasonText.supportRichText = true;
|
|
_reasonText.color = ReasonColor;
|
|
_reasonText.horizontalOverflow = HorizontalWrapMode.Wrap;
|
|
_reasonText.verticalOverflow = VerticalWrapMode.Overflow;
|
|
_reasonText.resizeTextForBestFit = false;
|
|
_reasonText.text = hasReason ? reasonRichOrPlain : "";
|
|
_reasonText.gameObject.SetActive(hasReason);
|
|
WireReasonClick(hasReason ? otherId : 0);
|
|
}
|
|
|
|
private static void WireReasonClick(long otherId)
|
|
{
|
|
long subjectId = CurrentUnitId;
|
|
_reasonOtherId = otherId != 0 && otherId != subjectId ? otherId : 0;
|
|
if (_reasonText == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var entry = _reasonText.gameObject.GetComponent<UnityEngine.EventSystems.EventTrigger>();
|
|
if (entry == null)
|
|
{
|
|
entry = _reasonText.gameObject.AddComponent<UnityEngine.EventSystems.EventTrigger>();
|
|
}
|
|
|
|
entry.triggers.Clear();
|
|
bool clickable = _reasonOtherId != 0 && _reasonText.gameObject.activeSelf;
|
|
_reasonText.raycastTarget = clickable;
|
|
if (!clickable)
|
|
{
|
|
return;
|
|
}
|
|
|
|
long captured = _reasonOtherId;
|
|
var down = new UnityEngine.EventSystems.EventTrigger.Entry
|
|
{
|
|
eventID = UnityEngine.EventSystems.EventTriggerType.PointerDown
|
|
};
|
|
down.callback.AddListener(_ => OpenHistoryOtherInLore(captured));
|
|
entry.triggers.Add(down);
|
|
}
|
|
|
|
/// <summary>Harness: orange reason names another living unit.</summary>
|
|
public static bool ReasonOtherClickable => _reasonOtherId != 0;
|
|
|
|
/// <summary>Harness: click the orange reason to open the related unit in Lore.</summary>
|
|
public static bool ClickReasonOther(out long otherId)
|
|
{
|
|
otherId = _reasonOtherId;
|
|
if (otherId == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
OpenHistoryOtherInLore(otherId);
|
|
return true;
|
|
}
|
|
|
|
private static int ApplyTraitChips(UnitDossier dossier)
|
|
{
|
|
int traitCount = 0;
|
|
LastTraitsPreview = "";
|
|
if (_traitsRow == null)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (dossier == null || dossier.TopTraits.Count <= 0)
|
|
{
|
|
_traitsRow.SetActive(false);
|
|
return 0;
|
|
}
|
|
|
|
_traitsRow.SetActive(true);
|
|
System.Text.StringBuilder traitPreview = new System.Text.StringBuilder();
|
|
for (int i = 0; i < _traitSlots.Length; i++)
|
|
{
|
|
TraitSlot slot = _traitSlots[i];
|
|
if (slot == null || slot.Root == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (i < dossier.TopTraits.Count)
|
|
{
|
|
UnitDossier.TraitChip chip = dossier.TopTraits[i];
|
|
slot.Root.SetActive(true);
|
|
Sprite traitSprite = chip != null ? HudIcons.FromTrait(chip.Trait) : null;
|
|
if (traitSprite == null && chip != null && !string.IsNullOrEmpty(chip.Id))
|
|
{
|
|
traitSprite = HudIcons.FromUiIcon(chip.Id) ?? HudIcons.FromUiIcon("icon" + chip.Id);
|
|
}
|
|
|
|
HudIcons.Apply(slot.Icon, traitSprite);
|
|
string name = chip != null ? (chip.Name ?? "") : "";
|
|
if (slot.Label != null)
|
|
{
|
|
slot.Label.text = name;
|
|
}
|
|
|
|
if (slot.Tip != null)
|
|
{
|
|
if (chip != null && (chip.Trait != null || !string.IsNullOrEmpty(chip.Id)))
|
|
{
|
|
slot.Tip.BindTrait(chip.Trait, chip.Id);
|
|
slot.Tip.enabled = true;
|
|
}
|
|
else
|
|
{
|
|
slot.Tip.Clear();
|
|
slot.Tip.enabled = false;
|
|
}
|
|
}
|
|
|
|
if (traitPreview.Length > 0)
|
|
{
|
|
traitPreview.Append(", ");
|
|
}
|
|
|
|
traitPreview.Append(name);
|
|
traitCount++;
|
|
}
|
|
else
|
|
{
|
|
if (slot.Tip != null)
|
|
{
|
|
slot.Tip.Clear();
|
|
slot.Tip.enabled = false;
|
|
}
|
|
|
|
slot.Root.SetActive(false);
|
|
}
|
|
}
|
|
|
|
LastTraitsPreview = traitPreview.ToString();
|
|
return traitCount;
|
|
}
|
|
|
|
private static int ApplyStatusChips(UnitDossier dossier)
|
|
{
|
|
int statusCount = 0;
|
|
LastStatusesPreview = "";
|
|
if (_statusesRow == null)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (dossier == null || dossier.TopStatuses == null || dossier.TopStatuses.Count <= 0)
|
|
{
|
|
_statusesRow.SetActive(false);
|
|
for (int i = 0; i < _statusSlots.Length; i++)
|
|
{
|
|
if (_statusSlots[i]?.Root != null)
|
|
{
|
|
_statusSlots[i].Root.SetActive(false);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
_statusesRow.SetActive(true);
|
|
System.Text.StringBuilder preview = new System.Text.StringBuilder();
|
|
for (int i = 0; i < _statusSlots.Length; i++)
|
|
{
|
|
TraitSlot slot = _statusSlots[i];
|
|
if (slot == null || slot.Root == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (i < dossier.TopStatuses.Count)
|
|
{
|
|
UnitDossier.StatusChip chip = dossier.TopStatuses[i];
|
|
slot.Root.SetActive(true);
|
|
Sprite sprite = chip != null
|
|
? (HudIcons.FromStatus(chip.Status) ?? HudIcons.FromStatusId(chip.Id))
|
|
: null;
|
|
HudIcons.Apply(slot.Icon, sprite);
|
|
string name = chip != null ? (chip.Name ?? "") : "";
|
|
if (slot.Label != null)
|
|
{
|
|
slot.Label.text = name;
|
|
slot.Label.color = StatusNameColor;
|
|
}
|
|
|
|
if (slot.Tip != null)
|
|
{
|
|
if (chip != null && (chip.Status != null || !string.IsNullOrEmpty(chip.Id)))
|
|
{
|
|
slot.Tip.BindStatus(chip.Status, chip.Id);
|
|
slot.Tip.enabled = true;
|
|
}
|
|
else
|
|
{
|
|
slot.Tip.Clear();
|
|
slot.Tip.enabled = false;
|
|
}
|
|
}
|
|
|
|
if (preview.Length > 0)
|
|
{
|
|
preview.Append(", ");
|
|
}
|
|
|
|
preview.Append(name);
|
|
statusCount++;
|
|
}
|
|
else
|
|
{
|
|
if (slot.Tip != null)
|
|
{
|
|
slot.Tip.Clear();
|
|
slot.Tip.enabled = false;
|
|
}
|
|
|
|
slot.Root.SetActive(false);
|
|
}
|
|
}
|
|
|
|
LastStatusesPreview = preview.ToString();
|
|
return statusCount;
|
|
}
|
|
|
|
private static int FillHistory(long unitId)
|
|
{
|
|
// Activity first (prominent), then Chronicle Life fills remaining peek slots.
|
|
// Always reserve one Life slot when the subject has chronicle history so Life
|
|
// does not vanish under a busy activity ring (and chronicle smoke stays valid).
|
|
int chronicleCount = Chronicle.HistoryCountFor(unitId);
|
|
int actCap = chronicleCount > 0 ? HistoryPeekMax - 1 : HistoryPeekMax;
|
|
Actor live = null;
|
|
try
|
|
{
|
|
live = ResolveBoundLiveActor();
|
|
if (live != null && live.isAlive() && live.getID() != unitId)
|
|
{
|
|
live = null;
|
|
}
|
|
|
|
if (live == null && MoveCamera.hasFocusUnit() && MoveCamera._focus_unit != null
|
|
&& MoveCamera._focus_unit.isAlive()
|
|
&& MoveCamera._focus_unit.getID() == unitId)
|
|
{
|
|
live = MoveCamera._focus_unit;
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
live = null;
|
|
}
|
|
|
|
IReadOnlyList<ActivityEntry> activity = live != null
|
|
? ActivityLog.LatestRelevantForSubject(live, unitId, actCap)
|
|
: ActivityLog.LatestForSubject(unitId, actCap);
|
|
int lifeNeed = Mathf.Max(0, HistoryPeekMax - (activity?.Count ?? 0));
|
|
|
|
IReadOnlyList<ChronicleEntry> life =
|
|
lifeNeed > 0
|
|
? Chronicle.LatestForSubject(unitId, lifeNeed)
|
|
: System.Array.Empty<ChronicleEntry>();
|
|
|
|
_lastHistorySubjectId = unitId;
|
|
_lastHistoryCount = ActivityLog.CountFor(unitId) + chronicleCount;
|
|
_lastLiveHistFingerprint = ActivityRelevance.LiveFingerprint(live, Time.unscaledTime);
|
|
|
|
LastHistoryPreview = "";
|
|
LastHistoryJoined = "";
|
|
LastHistoryShown = 0;
|
|
LastActivityShown = 0;
|
|
LastLifeShown = 0;
|
|
_historyColW = HistoryColMinW;
|
|
for (int i = 0; i < _historySlotHeights.Length; i++)
|
|
{
|
|
_historySlotHeights[i] = HistoryLineMinH;
|
|
}
|
|
|
|
if (_historyCol == null)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int total = (activity?.Count ?? 0) + (life?.Count ?? 0);
|
|
if (total == 0)
|
|
{
|
|
// Soft fallback: show current task as a single activity line when the ring is empty.
|
|
string taskFallback = "";
|
|
try
|
|
{
|
|
Actor focus = MoveCamera.hasFocusUnit() ? MoveCamera._focus_unit : null;
|
|
if (focus != null && focus.isAlive() && focus.getID() == unitId && focus.hasTask()
|
|
&& focus.ai?.task != null)
|
|
{
|
|
taskFallback = focus.ai.task.getLocalizedText() ?? "";
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
taskFallback = "";
|
|
}
|
|
|
|
if (string.IsNullOrEmpty(taskFallback))
|
|
{
|
|
for (int i = 0; i < _historySlots.Length; i++)
|
|
{
|
|
HistorySlot slot = _historySlots[i];
|
|
if (slot?.Root != null)
|
|
{
|
|
slot.Root.SetActive(false);
|
|
}
|
|
|
|
if (slot?.Label != null)
|
|
{
|
|
slot.Label.text = "";
|
|
}
|
|
|
|
_historySlotHeights[i] = 0f;
|
|
}
|
|
|
|
_historyCol.SetActive(false);
|
|
LastHistoryShown = 0;
|
|
LastActivityShown = 0;
|
|
LastLifeShown = 0;
|
|
LastHistoryFillsBody = false;
|
|
LastHistoryPreview = "";
|
|
LastHistoryJoined = "";
|
|
return 0;
|
|
}
|
|
|
|
activity = new[]
|
|
{
|
|
new ActivityEntry
|
|
{
|
|
DisplayLine = taskFallback,
|
|
Line = taskFallback,
|
|
Kind = ActivityKind.TaskStart
|
|
}
|
|
};
|
|
total = 1;
|
|
}
|
|
|
|
_historyCol.SetActive(true);
|
|
|
|
var lines = new List<(string rich, string plain, bool isActivity, ChronicleKind? kind, string activityKey, long otherId)>(
|
|
HistoryPeekMax);
|
|
if (activity != null)
|
|
{
|
|
for (int i = 0; i < activity.Count && lines.Count < HistoryPeekMax; i++)
|
|
{
|
|
ActivityEntry e = activity[i];
|
|
if (e == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
string plain = !string.IsNullOrEmpty(e.DisplayLine) ? e.DisplayLine : e.Line;
|
|
if (string.IsNullOrEmpty(plain))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
string rich = !string.IsNullOrEmpty(e.DisplayLineRich) ? e.DisplayLineRich : plain;
|
|
long otherId = ResolveHistoryOtherId(unitId, e.RelatedId, e.TargetLabel);
|
|
lines.Add((rich, plain, true, null, e.TaskId ?? "", otherId));
|
|
}
|
|
}
|
|
|
|
if (life != null)
|
|
{
|
|
for (int i = 0; i < life.Count && lines.Count < HistoryPeekMax; i++)
|
|
{
|
|
ChronicleEntry e = life[i];
|
|
if (e == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
string plain = e.DisplayLine ?? e.HudLine ?? "";
|
|
string rich = e.DisplayLineRich ?? plain;
|
|
if (string.IsNullOrEmpty(plain) && string.IsNullOrEmpty(rich))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
long otherId = e.OtherId != 0 && e.OtherId != unitId ? e.OtherId : 0;
|
|
lines.Add((rich, plain, false, e.Kind, "", otherId));
|
|
}
|
|
}
|
|
|
|
float widestLabel = 0f;
|
|
for (int i = 0; i < lines.Count && i < _historySlots.Length; i++)
|
|
{
|
|
HistorySlot slot = _historySlots[i];
|
|
if (slot?.Label == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
Text label = slot.Label;
|
|
label.supportRichText = true;
|
|
label.resizeTextForBestFit = false;
|
|
label.horizontalOverflow = HorizontalWrapMode.Overflow;
|
|
label.verticalOverflow = VerticalWrapMode.Overflow;
|
|
label.alignment = TextAnchor.UpperLeft;
|
|
label.text = lines[i].plain;
|
|
Canvas.ForceUpdateCanvases();
|
|
try
|
|
{
|
|
widestLabel = Mathf.Max(widestLabel, label.preferredWidth);
|
|
}
|
|
catch
|
|
{
|
|
widestLabel = Mathf.Max(widestLabel, lines[i].plain.Length * 6.2f);
|
|
}
|
|
}
|
|
|
|
_historyColW = Mathf.Clamp(
|
|
widestLabel + HistoryIcon + 4f,
|
|
HistoryColMinW,
|
|
HistoryColMaxW);
|
|
ApplyCombinedSlotContents(lines, _historyColW);
|
|
LastHistoryShown = CountActiveHistorySlots();
|
|
return LastHistoryShown;
|
|
}
|
|
|
|
private static void ApplyCombinedSlotContents(
|
|
List<(string rich, string plain, bool isActivity, ChronicleKind? kind, string activityKey, long otherId)> lines,
|
|
float colW)
|
|
{
|
|
float labelW = Mathf.Max(24f, colW - HistoryIcon - 2f);
|
|
LastHistoryPreview = "";
|
|
LastHistoryJoined = "";
|
|
LastActivityShown = 0;
|
|
LastLifeShown = 0;
|
|
var joined = new List<string>(HistoryPeekMax);
|
|
|
|
for (int i = 0; i < _historySlots.Length; i++)
|
|
{
|
|
HistorySlot slot = _historySlots[i];
|
|
if (slot?.Root == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (i >= lines.Count)
|
|
{
|
|
slot.Root.SetActive(false);
|
|
slot.OtherId = 0;
|
|
WireHistoryRowClick(slot, 0);
|
|
_historySlotHeights[i] = 0f;
|
|
_historySlotIsActivity[i] = false;
|
|
continue;
|
|
}
|
|
|
|
var row = lines[i];
|
|
_historySlotIsActivity[i] = row.isActivity;
|
|
slot.Root.SetActive(true);
|
|
slot.OtherId = row.otherId;
|
|
Sprite icon = row.isActivity
|
|
? (HudIcons.ForActivityKey(row.activityKey)
|
|
?? HudIcons.FromUiIcon("iconClock")
|
|
?? HudIcons.ForChronicleKind(ChronicleKind.Other))
|
|
: HudIcons.ForChronicleKind(row.kind ?? ChronicleKind.Other);
|
|
HudIcons.Apply(slot.Icon, icon);
|
|
|
|
if (slot.Label != null)
|
|
{
|
|
slot.Label.supportRichText = true;
|
|
slot.Label.horizontalOverflow = HorizontalWrapMode.Wrap;
|
|
slot.Label.verticalOverflow = VerticalWrapMode.Overflow;
|
|
slot.Label.color = row.isActivity
|
|
? HudTheme.Body
|
|
: HistoryTextColor;
|
|
slot.Label.text = row.rich ?? row.plain ?? "";
|
|
RectTransform lrt = slot.Label.GetComponent<RectTransform>();
|
|
lrt.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, labelW);
|
|
Canvas.ForceUpdateCanvases();
|
|
float needed = HistoryLineMinH;
|
|
try
|
|
{
|
|
needed = Mathf.Max(HistoryLineMinH, slot.Label.preferredHeight + 4f);
|
|
}
|
|
catch
|
|
{
|
|
int chars = (row.plain ?? "").Length;
|
|
int perLine = Mathf.Max(12, (int)(labelW / 6.2f));
|
|
int wrapLines = Mathf.Max(1, (chars + perLine - 1) / perLine);
|
|
needed = HistoryLineMinH * wrapLines;
|
|
}
|
|
|
|
_historySlotHeights[i] = Mathf.Clamp(needed, HistoryLineMinH, HistoryLineMaxH);
|
|
}
|
|
else
|
|
{
|
|
_historySlotHeights[i] = HistoryLineMinH;
|
|
}
|
|
|
|
WireHistoryRowClick(slot, row.otherId);
|
|
|
|
if (row.isActivity)
|
|
{
|
|
LastActivityShown++;
|
|
}
|
|
else
|
|
{
|
|
LastLifeShown++;
|
|
}
|
|
|
|
string plain = (row.plain ?? "").Replace("\n", " ");
|
|
joined.Add(plain);
|
|
if (string.IsNullOrEmpty(LastHistoryPreview))
|
|
{
|
|
LastHistoryPreview = plain;
|
|
}
|
|
}
|
|
|
|
LastHistoryJoined = string.Join(" | ", joined);
|
|
}
|
|
|
|
private static void WireHistoryRowClick(HistorySlot slot, long otherId)
|
|
{
|
|
if (slot?.Root == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
slot.OtherId = otherId;
|
|
if (slot.Hit == null)
|
|
{
|
|
slot.Hit = slot.Root.GetComponent<Image>();
|
|
if (slot.Hit == null)
|
|
{
|
|
slot.Hit = slot.Root.AddComponent<Image>();
|
|
}
|
|
|
|
slot.Hit.color = new Color(1f, 1f, 1f, 0.001f);
|
|
}
|
|
|
|
if (slot.Button == null)
|
|
{
|
|
slot.Button = slot.Root.GetComponent<Button>();
|
|
if (slot.Button == null)
|
|
{
|
|
slot.Button = slot.Root.AddComponent<Button>();
|
|
}
|
|
|
|
ColorBlock colors = slot.Button.colors;
|
|
colors.normalColor = Color.white;
|
|
colors.highlightedColor = new Color(1.15f, 1.15f, 1.2f, 1f);
|
|
colors.pressedColor = new Color(0.85f, 0.85f, 0.9f, 1f);
|
|
slot.Button.colors = colors;
|
|
slot.Button.transition = Selectable.Transition.ColorTint;
|
|
slot.Button.targetGraphic = slot.Hit;
|
|
}
|
|
|
|
slot.Button.onClick.RemoveAllListeners();
|
|
bool clickable = otherId != 0;
|
|
slot.Hit.raycastTarget = clickable;
|
|
slot.Button.interactable = clickable;
|
|
var entry = slot.Root.GetComponent<UnityEngine.EventSystems.EventTrigger>();
|
|
if (entry == null)
|
|
{
|
|
entry = slot.Root.AddComponent<UnityEngine.EventSystems.EventTrigger>();
|
|
}
|
|
|
|
entry.triggers.Clear();
|
|
if (!clickable)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// PointerDown (not Button release) so Lore opens on the same frame as the press.
|
|
long captured = otherId;
|
|
var down = new UnityEngine.EventSystems.EventTrigger.Entry
|
|
{
|
|
eventID = UnityEngine.EventSystems.EventTriggerType.PointerDown
|
|
};
|
|
down.callback.AddListener(_ => OpenHistoryOtherInLore(captured));
|
|
entry.triggers.Add(down);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Prefer stored related id; if missing (older happiness rings), resolve by living name.
|
|
/// </summary>
|
|
private static long ResolveHistoryOtherId(long subjectId, long relatedId, string relatedName)
|
|
{
|
|
if (relatedId != 0 && relatedId != subjectId)
|
|
{
|
|
return relatedId;
|
|
}
|
|
|
|
if (string.IsNullOrEmpty(relatedName))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return ActivityLog.ResolveLivingUnitIdByName(relatedName, subjectId);
|
|
}
|
|
|
|
/// <summary>Whole-row click: focus other unit (or fallen path) and open Lore biography.</summary>
|
|
public static void OpenHistoryOtherInLore(long otherId)
|
|
{
|
|
if (otherId == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ChronicleHud.OpenUnitHistory(otherId, pauseIdle: true, followFocus: true);
|
|
}
|
|
|
|
/// <summary>Harness: click first peek row that names another unit.</summary>
|
|
public static bool ClickFirstHistoryOtherRow(out long otherId)
|
|
{
|
|
otherId = 0;
|
|
for (int i = 0; i < _historySlots.Length; i++)
|
|
{
|
|
HistorySlot slot = _historySlots[i];
|
|
if (slot?.Root == null || !slot.Root.activeSelf || slot.OtherId == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
otherId = slot.OtherId;
|
|
OpenHistoryOtherInLore(otherId);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public static int CountHistoryOtherRows()
|
|
{
|
|
int n = 0;
|
|
for (int i = 0; i < _historySlots.Length; i++)
|
|
{
|
|
HistorySlot slot = _historySlots[i];
|
|
if (slot?.Root != null && slot.Root.activeSelf && slot.OtherId != 0)
|
|
{
|
|
n++;
|
|
}
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
private static void RemeasureHistoryForWidth(float colW)
|
|
{
|
|
_historyColW = Mathf.Clamp(colW, HistoryColMinW, HistoryColMaxW);
|
|
float labelW = Mathf.Max(24f, _historyColW - HistoryIcon - 2f);
|
|
for (int i = 0; i < _historySlots.Length; i++)
|
|
{
|
|
HistorySlot slot = _historySlots[i];
|
|
if (slot?.Root == null || !slot.Root.activeSelf || slot.Label == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
RectTransform lrt = slot.Label.GetComponent<RectTransform>();
|
|
lrt.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, labelW);
|
|
Canvas.ForceUpdateCanvases();
|
|
float needed = HistoryLineMinH;
|
|
try
|
|
{
|
|
needed = Mathf.Max(HistoryLineMinH, slot.Label.preferredHeight + 4f);
|
|
}
|
|
catch
|
|
{
|
|
needed = _historySlotHeights[i] > 0.01f ? _historySlotHeights[i] : HistoryLineMinH;
|
|
}
|
|
|
|
_historySlotHeights[i] = Mathf.Clamp(needed, HistoryLineMinH, HistoryLineMaxH);
|
|
}
|
|
}
|
|
|
|
private static float MeasureHistoryContentHeight(int historyCount)
|
|
{
|
|
if (historyCount <= 0)
|
|
{
|
|
return BodyH;
|
|
}
|
|
|
|
float total = 0f;
|
|
int used = 0;
|
|
bool hasAct = false;
|
|
bool hasLife = false;
|
|
for (int i = 0; i < _historySlotHeights.Length && used < historyCount; i++)
|
|
{
|
|
if (_historySlotHeights[i] <= 0.01f)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
total += _historySlotHeights[i];
|
|
if (_historySlotIsActivity[i])
|
|
{
|
|
hasAct = true;
|
|
}
|
|
else
|
|
{
|
|
hasLife = true;
|
|
}
|
|
|
|
used++;
|
|
}
|
|
|
|
if (hasAct && hasLife)
|
|
{
|
|
total += LifeSepH;
|
|
}
|
|
|
|
return Mathf.Max(BodyH, total);
|
|
}
|
|
|
|
private static float MeasureHistoryColumnHeight(int historyCount)
|
|
{
|
|
return MeasureHistoryContentHeight(historyCount);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Grow the reason row to fit full text (wrap, never ellipsis-truncate).
|
|
/// </summary>
|
|
private static float MeasureReasonHeight()
|
|
{
|
|
if (_reasonText == null || string.IsNullOrEmpty(_reasonText.text))
|
|
{
|
|
return ReasonH;
|
|
}
|
|
|
|
float width = Mathf.Max(40f, _panelWidth - PadX * 2f);
|
|
RectTransform rt = _reasonText.GetComponent<RectTransform>();
|
|
if (rt != null)
|
|
{
|
|
// preferredHeight needs a laid-out width.
|
|
rt.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, width);
|
|
}
|
|
|
|
_reasonText.horizontalOverflow = HorizontalWrapMode.Wrap;
|
|
_reasonText.verticalOverflow = VerticalWrapMode.Overflow;
|
|
float needed = _reasonText.preferredHeight + 2f;
|
|
if (needed < ReasonH)
|
|
{
|
|
return ReasonH;
|
|
}
|
|
|
|
return needed;
|
|
}
|
|
|
|
private static void Relayout(
|
|
bool hasBody,
|
|
int traitCount,
|
|
int statusCount,
|
|
bool hasTask,
|
|
bool hasReason,
|
|
int historyCount)
|
|
{
|
|
float headerW = MeasureHeaderWidth(hasTask);
|
|
// Traits beside avatar only when history and statuses leave the body-right slot free.
|
|
bool traitsBeside = hasBody && historyCount <= 0 && statusCount <= 0 && traitCount > 0;
|
|
float traitsRowW = traitCount > 0 && !traitsBeside ? MeasureTraitsRowWidth() : 0f;
|
|
float traitsBesideW = traitsBeside ? MeasureTraitsBesideWidth() : 0f;
|
|
float statusesRowW = statusCount > 0 ? MeasureStatusesRowWidth() : 0f;
|
|
float traitsW = 0f;
|
|
if (traitsBeside)
|
|
{
|
|
traitsW = Mathf.Max(HistoryColMinW, traitsBesideW);
|
|
}
|
|
else if (traitCount > 0)
|
|
{
|
|
traitsW = Mathf.Max(HistoryColMinW, traitsRowW);
|
|
}
|
|
|
|
float bodyW = 0f;
|
|
if (hasBody)
|
|
{
|
|
if (historyCount > 0)
|
|
{
|
|
bodyW = LiveMax + 4f + _historyColW;
|
|
}
|
|
else if (traitsBeside)
|
|
{
|
|
bodyW = LiveMax + 4f + traitsW;
|
|
}
|
|
else
|
|
{
|
|
bodyW = LiveMax;
|
|
}
|
|
}
|
|
|
|
// Chip rows must widen the panel - PlaceTraits/PlaceStatuses lay out natural widths.
|
|
_panelWidth = Mathf.Clamp(
|
|
PadX * 2f + Mathf.Max(headerW, bodyW, traitsW, statusesRowW, LiveMax),
|
|
LiveMax + PadX * 2f,
|
|
PanelWidthMax);
|
|
|
|
LastHistoryFillsBody = historyCount <= 0;
|
|
if (historyCount > 0)
|
|
{
|
|
float fillW = _panelWidth - PadX * 2f - LiveMax - 4f;
|
|
if (fillW > _historyColW + 0.5f)
|
|
{
|
|
RemeasureHistoryForWidth(fillW);
|
|
}
|
|
else
|
|
{
|
|
_historyColW = Mathf.Min(_historyColW, fillW);
|
|
}
|
|
|
|
LastHistoryFillsBody = _historyColW >= fillW - 1f;
|
|
}
|
|
|
|
float y = PadTop;
|
|
PlaceHeader(y, hasTask);
|
|
y += HeaderH + Gap;
|
|
|
|
if (hasBody)
|
|
{
|
|
float bodyH = historyCount > 0 ? MeasureHistoryColumnHeight(historyCount) : BodyH;
|
|
PlaceBody(y, historyCount, bodyH);
|
|
if (historyCount > 0)
|
|
{
|
|
y += bodyH + Gap;
|
|
}
|
|
else if (traitsBeside)
|
|
{
|
|
PlaceTraitsBesideAvatar(y, traitCount);
|
|
y += BodyH + Gap;
|
|
}
|
|
else
|
|
{
|
|
y += BodyH + Gap;
|
|
}
|
|
}
|
|
|
|
if (statusCount > 0)
|
|
{
|
|
float statusesUsed = PlaceStatuses(y, statusCount);
|
|
WidenPanelForChipRow(statusesUsed);
|
|
y += StatusesH + Gap;
|
|
}
|
|
|
|
if (traitCount > 0 && !traitsBeside)
|
|
{
|
|
float traitsUsed = PlaceTraits(y, traitCount);
|
|
WidenPanelForChipRow(traitsUsed);
|
|
y += TraitsH + Gap;
|
|
}
|
|
|
|
if (hasReason)
|
|
{
|
|
float reasonH = MeasureReasonHeight();
|
|
PlaceLine(_reasonText != null ? _reasonText.GetComponent<RectTransform>() : null, y, reasonH, PadX);
|
|
y += reasonH + Gap;
|
|
}
|
|
|
|
float height = Mathf.Max(HeaderH + PadTop * 2f, y + PadTop - Gap);
|
|
if (_rootRt != null)
|
|
{
|
|
ApplyRootPlacement();
|
|
_rootRt.sizeDelta = new Vector2(_panelWidth, height);
|
|
LastPanelSize = _rootRt.sizeDelta;
|
|
}
|
|
|
|
BringHeaderFront();
|
|
|
|
LastLayoutOk = ProbeLayoutInside(height)
|
|
&& headerW > SpeciesSize
|
|
&& (historyCount <= 0 || LastHistoryFillsBody);
|
|
if (!LastLayoutOk)
|
|
{
|
|
LogService.LogInfo(
|
|
$"[IdleSpectator][CAPTION][LAYOUT_BAD] size={LastPanelSize} body={hasBody} traits={traitCount} statuses={statusCount} hist={historyCount} headerW={headerW} histFill={LastHistoryFillsBody} histW={_historyColW}");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Nametag: left-pack [species] Name [lv]n [task]; right-pin [sex] [★] to the panel edge.
|
|
/// </summary>
|
|
private static float PlaceHeader(float yFromTop, bool hasTask)
|
|
{
|
|
float x = PadX;
|
|
|
|
if (_speciesIcon != null)
|
|
{
|
|
PlaceLeftChip(_speciesIcon.rectTransform, x, yFromTop + 1f, SpeciesSize, SpeciesSize);
|
|
x += SpeciesSize + 3f;
|
|
}
|
|
|
|
if (_nameText != null)
|
|
{
|
|
float nameW = FitNameChipWidth();
|
|
PlaceLeftChip(_nameText.rectTransform, x, yFromTop, nameW, HeaderH);
|
|
x += nameW + 5f;
|
|
}
|
|
|
|
if (_levelIcon != null && _levelIcon.gameObject.activeSelf)
|
|
{
|
|
PlaceLeftChip(_levelIcon.rectTransform, x, yFromTop + 3f, ChipIcon, ChipIcon);
|
|
x += ChipIcon + 1f;
|
|
}
|
|
|
|
if (_levelValue != null && _levelValue.gameObject.activeSelf)
|
|
{
|
|
float lvW = Mathf.Clamp(MeasureTextWidth(_levelValue, 10f), 8f, 24f);
|
|
PlaceLeftChip(_levelValue.rectTransform, x, yFromTop, lvW, HeaderH);
|
|
x += lvW + 4f;
|
|
}
|
|
|
|
if (hasTask && _taskIcon != null && _taskText != null)
|
|
{
|
|
_taskIcon.gameObject.SetActive(true);
|
|
_taskText.gameObject.SetActive(true);
|
|
PlaceLeftChip(_taskIcon.rectTransform, x, yFromTop + 3f, ChipIcon, ChipIcon);
|
|
x += ChipIcon + 1f;
|
|
PlaceLeftChip(_taskText.rectTransform, x, yFromTop, TaskLabelW, HeaderH);
|
|
x += TaskLabelW + 4f;
|
|
}
|
|
else
|
|
{
|
|
if (_taskText != null)
|
|
{
|
|
_taskText.gameObject.SetActive(false);
|
|
}
|
|
|
|
if (_taskIcon != null)
|
|
{
|
|
_taskIcon.gameObject.SetActive(false);
|
|
}
|
|
}
|
|
|
|
// Sex + favorite always hug the dossier's top-right (right-justified).
|
|
float right = Mathf.Max(_panelWidth, LiveMax + PadX * 2f) - PadX;
|
|
PlaceHeaderButton(_favoriteBtn, right - BtnSize, yFromTop);
|
|
right -= BtnSize;
|
|
if (_sexIcon != null && _sexIcon.gameObject.activeSelf)
|
|
{
|
|
right -= 2f;
|
|
PlaceLeftChip(_sexIcon.rectTransform, right - SexSize, yFromTop + 2f, SexSize, SexSize);
|
|
right -= SexSize;
|
|
}
|
|
|
|
RefreshFavoriteVisual(_boundActor);
|
|
|
|
BringHeaderFront();
|
|
return Mathf.Max(0f, x - PadX);
|
|
}
|
|
|
|
private static float MeasureHeaderWidth(bool hasTask)
|
|
{
|
|
float x = PadX + SpeciesSize + 3f;
|
|
if (_nameText != null)
|
|
{
|
|
x += FitNameChipWidth() + 5f;
|
|
}
|
|
|
|
if (_levelIcon != null && _levelIcon.gameObject.activeSelf)
|
|
{
|
|
x += ChipIcon + 1f;
|
|
}
|
|
|
|
if (_levelValue != null && _levelValue.gameObject.activeSelf)
|
|
{
|
|
x += Mathf.Clamp(MeasureTextWidth(_levelValue, 10f), 8f, 24f) + 4f;
|
|
}
|
|
|
|
if (hasTask && _taskIcon != null && _taskText != null)
|
|
{
|
|
x += ChipIcon + 1f;
|
|
x += TaskLabelW + 4f;
|
|
}
|
|
|
|
// Reserve a gap + right cluster so sex/favorite can pin to the panel edge.
|
|
const float minGap = 8f;
|
|
float rightCluster = BtnSize;
|
|
if (_sexIcon != null && _sexIcon.gameObject.activeSelf)
|
|
{
|
|
rightCluster += 2f + SexSize;
|
|
}
|
|
|
|
x += minGap + rightCluster;
|
|
return Mathf.Max(0f, x - PadX);
|
|
}
|
|
|
|
private static void PlaceHeaderButton(Button button, float x, float yFromTop)
|
|
{
|
|
if (button == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
button.gameObject.SetActive(true);
|
|
PlaceLeftChip(button.GetComponent<RectTransform>(), x, yFromTop + 1f, BtnSize, BtnSize);
|
|
}
|
|
|
|
private static void RefreshFavoriteVisual(Actor actor)
|
|
{
|
|
if (_favoriteIcon == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
bool fav = false;
|
|
try
|
|
{
|
|
if (actor != null && actor.isAlive() && actor.isFavorite())
|
|
{
|
|
fav = true;
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
fav = false;
|
|
}
|
|
|
|
if (!fav)
|
|
{
|
|
long id = _current != null ? _current.UnitId : 0;
|
|
if (id == 0 && actor != null)
|
|
{
|
|
try
|
|
{
|
|
id = actor.getID();
|
|
}
|
|
catch
|
|
{
|
|
id = 0;
|
|
}
|
|
}
|
|
|
|
fav = Chronicle.IsFavoriteSubject(id) || (_current != null && _current.IsFavorite);
|
|
}
|
|
|
|
HudIcons.Apply(_favoriteIcon, HudIcons.Favorite());
|
|
_favoriteIcon.color = fav
|
|
? HudTheme.FavoriteOn
|
|
: HudTheme.FavoriteOff;
|
|
}
|
|
|
|
private static void PlaceLeftChip(RectTransform rt, float x, float yFromTop, float width, float height)
|
|
{
|
|
if (rt == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
rt.anchorMin = new Vector2(0f, 1f);
|
|
rt.anchorMax = new Vector2(0f, 1f);
|
|
rt.pivot = new Vector2(0f, 1f);
|
|
rt.anchoredPosition = new Vector2(x, -yFromTop);
|
|
rt.sizeDelta = new Vector2(width, height);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Size the name chip to the visible text and ellipsis-truncate when over <see cref="NameMaxW"/>.
|
|
/// Prevents Overflow paint from landing under the level badge (long "Name (species)" lines).
|
|
/// </summary>
|
|
private static float FitNameChipWidth()
|
|
{
|
|
if (_nameText == null)
|
|
{
|
|
return NameMinW;
|
|
}
|
|
|
|
_nameText.resizeTextForBestFit = false;
|
|
_nameText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
|
string full = !string.IsNullOrEmpty(LastHeadline) ? LastHeadline : (_nameText.text ?? "");
|
|
if (string.IsNullOrEmpty(full))
|
|
{
|
|
_nameText.text = "";
|
|
return NameMinW;
|
|
}
|
|
|
|
_nameText.text = full;
|
|
float natural = MeasureTextWidth(_nameText, 72f);
|
|
if (natural <= NameMaxW)
|
|
{
|
|
return Mathf.Clamp(natural, NameMinW, NameMaxW);
|
|
}
|
|
|
|
const string ellipsis = "...";
|
|
int lo = 0;
|
|
int hi = full.Length;
|
|
string best = ellipsis;
|
|
while (lo <= hi)
|
|
{
|
|
int mid = (lo + hi) / 2;
|
|
string candidate = mid <= 0
|
|
? ellipsis
|
|
: (mid >= full.Length ? full : full.Substring(0, mid).TrimEnd() + ellipsis);
|
|
_nameText.text = candidate;
|
|
float w = MeasureTextWidth(_nameText, NameMaxW);
|
|
if (w <= NameMaxW)
|
|
{
|
|
best = candidate;
|
|
lo = mid + 1;
|
|
}
|
|
else
|
|
{
|
|
hi = mid - 1;
|
|
}
|
|
}
|
|
|
|
_nameText.text = best;
|
|
return Mathf.Clamp(MeasureTextWidth(_nameText, NameMaxW), NameMinW, NameMaxW);
|
|
}
|
|
|
|
private static float MeasureTextWidth(Text text, float fallback)
|
|
{
|
|
if (text == null || string.IsNullOrEmpty(text.text))
|
|
{
|
|
return fallback;
|
|
}
|
|
|
|
try
|
|
{
|
|
float w = text.preferredWidth;
|
|
if (w > 1f)
|
|
{
|
|
return w + 2f;
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
// fall through
|
|
}
|
|
|
|
return fallback;
|
|
}
|
|
|
|
private static void PlaceBody(float yFromTop, int historyCount, float bodyH)
|
|
{
|
|
DossierAvatar.Place(PadX, yFromTop, LiveMax);
|
|
|
|
if (_historyCol == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (historyCount <= 0)
|
|
{
|
|
_historyCol.SetActive(false);
|
|
if (_activityBoxBg != null)
|
|
{
|
|
_activityBoxBg.gameObject.SetActive(false);
|
|
}
|
|
|
|
if (_lifeSep != null)
|
|
{
|
|
_lifeSep.gameObject.SetActive(false);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
_historyCol.SetActive(true);
|
|
RectTransform col = _historyCol.GetComponent<RectTransform>();
|
|
col.anchorMin = new Vector2(0f, 1f);
|
|
col.anchorMax = new Vector2(0f, 1f);
|
|
col.pivot = new Vector2(0f, 1f);
|
|
col.anchoredPosition = new Vector2(PadX + LiveMax + 4f, -yFromTop);
|
|
col.sizeDelta = new Vector2(_historyColW, bodyH);
|
|
|
|
float top = 0f;
|
|
float activityTop = -1f;
|
|
float activityBottom = 0f;
|
|
bool sawLife = false;
|
|
bool placedSep = false;
|
|
|
|
for (int i = 0; i < _historySlots.Length; i++)
|
|
{
|
|
HistorySlot slot = _historySlots[i];
|
|
if (slot == null || slot.Root == null || !slot.Root.activeSelf)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
bool isAct = _historySlotIsActivity[i];
|
|
if (!isAct && !placedSep && activityTop >= 0f)
|
|
{
|
|
// Thin rule between Activity box and Life.
|
|
if (_lifeSep != null)
|
|
{
|
|
_lifeSep.gameObject.SetActive(true);
|
|
_lifeSep.SetParent(_historyCol.transform, false);
|
|
_lifeSep.anchorMin = new Vector2(0f, 1f);
|
|
_lifeSep.anchorMax = new Vector2(1f, 1f);
|
|
_lifeSep.pivot = new Vector2(0.5f, 1f);
|
|
_lifeSep.offsetMin = new Vector2(2f, -(top + LifeSepH));
|
|
_lifeSep.offsetMax = new Vector2(-2f, -top);
|
|
}
|
|
|
|
top += LifeSepH;
|
|
placedSep = true;
|
|
}
|
|
|
|
if (!isAct)
|
|
{
|
|
sawLife = true;
|
|
}
|
|
|
|
float lineH = _historySlotHeights[i] > 0.01f ? _historySlotHeights[i] : HistoryLineMinH;
|
|
if (isAct)
|
|
{
|
|
if (activityTop < 0f)
|
|
{
|
|
activityTop = top;
|
|
}
|
|
|
|
activityBottom = top + lineH;
|
|
}
|
|
|
|
RectTransform rt = slot.Root.GetComponent<RectTransform>();
|
|
rt.anchorMin = new Vector2(0f, 1f);
|
|
rt.anchorMax = new Vector2(1f, 1f);
|
|
rt.pivot = new Vector2(0.5f, 1f);
|
|
rt.offsetMin = new Vector2(0f, -(top + lineH));
|
|
rt.offsetMax = new Vector2(0f, -top);
|
|
top += lineH;
|
|
|
|
if (slot.Icon != null)
|
|
{
|
|
RectTransform irt = slot.Icon.GetComponent<RectTransform>();
|
|
irt.anchorMin = new Vector2(0f, 1f);
|
|
irt.anchorMax = new Vector2(0f, 1f);
|
|
irt.pivot = new Vector2(0f, 1f);
|
|
irt.anchoredPosition = new Vector2(0f, -1f);
|
|
irt.sizeDelta = new Vector2(HistoryIcon, HistoryIcon);
|
|
}
|
|
|
|
if (slot.Label != null)
|
|
{
|
|
RectTransform lrt = slot.Label.GetComponent<RectTransform>();
|
|
lrt.anchorMin = new Vector2(0f, 0f);
|
|
lrt.anchorMax = new Vector2(1f, 1f);
|
|
lrt.offsetMin = new Vector2(HistoryIcon + 2f, 0f);
|
|
lrt.offsetMax = new Vector2(0f, -1f);
|
|
}
|
|
}
|
|
|
|
if (_lifeSep != null && (!sawLife || activityTop < 0f))
|
|
{
|
|
_lifeSep.gameObject.SetActive(false);
|
|
}
|
|
|
|
if (_activityBoxBg != null)
|
|
{
|
|
if (activityTop >= 0f && activityBottom > activityTop)
|
|
{
|
|
_activityBoxBg.gameObject.SetActive(true);
|
|
RectTransform box = _activityBoxBg.rectTransform;
|
|
box.SetParent(_historyCol.transform, false);
|
|
box.SetAsFirstSibling();
|
|
box.anchorMin = new Vector2(0f, 1f);
|
|
box.anchorMax = new Vector2(1f, 1f);
|
|
box.pivot = new Vector2(0.5f, 1f);
|
|
box.offsetMin = new Vector2(0f, -activityBottom);
|
|
box.offsetMax = new Vector2(0f, -activityTop);
|
|
}
|
|
else
|
|
{
|
|
_activityBoxBg.gameObject.SetActive(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static float MeasureChipRowWidth(TraitSlot[] slots, float fallbackLabelW)
|
|
{
|
|
if (slots == null)
|
|
{
|
|
return 0f;
|
|
}
|
|
|
|
try
|
|
{
|
|
Canvas.ForceUpdateCanvases();
|
|
}
|
|
catch
|
|
{
|
|
// ignore
|
|
}
|
|
|
|
float x = 0f;
|
|
int n = 0;
|
|
for (int i = 0; i < slots.Length; i++)
|
|
{
|
|
TraitSlot slot = slots[i];
|
|
if (slot == null || slot.Root == null || !slot.Root.activeSelf)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
float labelW = slot.Label != null
|
|
? Mathf.Max(MeasureTextWidth(slot.Label, fallbackLabelW), 18f)
|
|
: fallbackLabelW;
|
|
// Prefer preferredWidth; fall back to character estimate so long labels
|
|
// still widen the panel before Unity finishes a layout pass.
|
|
if (slot.Label != null && !string.IsNullOrEmpty(slot.Label.text)
|
|
&& labelW <= fallbackLabelW + 0.5f)
|
|
{
|
|
labelW = Mathf.Max(labelW, slot.Label.text.Length * 6.2f);
|
|
}
|
|
|
|
float slotW = TraitIcon + 2f + labelW;
|
|
x += slotW + 3f;
|
|
n++;
|
|
}
|
|
|
|
return n > 0 ? x - 3f : 0f;
|
|
}
|
|
|
|
private static float MeasureStatusesRowWidth() => MeasureChipRowWidth(_statusSlots, 28f);
|
|
|
|
private static float MeasureTraitsRowWidth() => MeasureChipRowWidth(_traitSlots, 28f);
|
|
|
|
/// <summary>Grow the dossier when chip rows need more width than the pre-pass estimate.</summary>
|
|
private static void WidenPanelForChipRow(float rowContentW)
|
|
{
|
|
if (rowContentW < 1f)
|
|
{
|
|
return;
|
|
}
|
|
|
|
float need = PadX * 2f + rowContentW;
|
|
if (need > _panelWidth + 0.5f)
|
|
{
|
|
_panelWidth = Mathf.Clamp(need, LiveMax + PadX * 2f, PanelWidthMax);
|
|
}
|
|
}
|
|
|
|
private static float MeasureTraitsBesideWidth()
|
|
{
|
|
float colW = 0f;
|
|
if (_traitSlots == null)
|
|
{
|
|
return 56f;
|
|
}
|
|
|
|
for (int i = 0; i < _traitSlots.Length; i++)
|
|
{
|
|
TraitSlot slot = _traitSlots[i];
|
|
if (slot == null || slot.Root == null || !slot.Root.activeSelf || slot.Label == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
float labelW = Mathf.Max(MeasureTextWidth(slot.Label, 36f), 24f);
|
|
colW = Mathf.Max(colW, TraitIcon + 2f + labelW);
|
|
}
|
|
|
|
return colW > 1f ? colW : 56f;
|
|
}
|
|
|
|
private static float PlaceStatuses(float yFromTop, int statusCount)
|
|
{
|
|
if (_statusesRow == null)
|
|
{
|
|
return 0f;
|
|
}
|
|
|
|
RectTransform row = _statusesRow.GetComponent<RectTransform>();
|
|
row.anchorMin = new Vector2(0f, 1f);
|
|
row.anchorMax = new Vector2(1f, 1f);
|
|
row.pivot = new Vector2(0.5f, 1f);
|
|
row.offsetMin = new Vector2(PadX, -(yFromTop + StatusesH));
|
|
row.offsetMax = new Vector2(-PadX, -yFromTop);
|
|
|
|
float x = 0f;
|
|
for (int i = 0; i < _statusSlots.Length; i++)
|
|
{
|
|
TraitSlot slot = _statusSlots[i];
|
|
if (slot == null || slot.Root == null || !slot.Root.activeSelf)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
float labelW = slot.Label != null
|
|
? Mathf.Max(MeasureTextWidth(slot.Label, 28f), 18f)
|
|
: 28f;
|
|
float slotW = TraitIcon + 2f + labelW;
|
|
PlaceTraitSlot(slot, x, 0f, slotW, StatusesH);
|
|
x += slotW + 3f;
|
|
}
|
|
|
|
return x > 0f ? x - 3f : 0f;
|
|
}
|
|
|
|
private static float PlaceTraits(float yFromTop, int traitCount)
|
|
{
|
|
if (_traitsRow == null)
|
|
{
|
|
return 0f;
|
|
}
|
|
|
|
RectTransform row = _traitsRow.GetComponent<RectTransform>();
|
|
row.anchorMin = new Vector2(0f, 1f);
|
|
row.anchorMax = new Vector2(1f, 1f);
|
|
row.pivot = new Vector2(0.5f, 1f);
|
|
row.offsetMin = new Vector2(PadX, -(yFromTop + TraitsH));
|
|
row.offsetMax = new Vector2(-PadX, -yFromTop);
|
|
|
|
float x = 0f;
|
|
for (int i = 0; i < _traitSlots.Length; i++)
|
|
{
|
|
TraitSlot slot = _traitSlots[i];
|
|
if (slot == null || slot.Root == null || !slot.Root.activeSelf)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
float labelW = slot.Label != null
|
|
? Mathf.Max(MeasureTextWidth(slot.Label, 28f), 18f)
|
|
: 28f;
|
|
float slotW = TraitIcon + 2f + labelW;
|
|
PlaceTraitSlot(slot, x, 0f, slotW, TraitsH);
|
|
x += slotW + 3f;
|
|
}
|
|
|
|
return x > 0f ? x - 3f : 0f;
|
|
}
|
|
|
|
/// <summary>Vertical trait stack in the body-right slot when History is empty.</summary>
|
|
private static float PlaceTraitsBesideAvatar(float yFromTop, int traitCount)
|
|
{
|
|
if (_traitsRow == null)
|
|
{
|
|
return 0f;
|
|
}
|
|
|
|
float colW = MeasureTraitsBesideWidth();
|
|
|
|
RectTransform row = _traitsRow.GetComponent<RectTransform>();
|
|
row.anchorMin = new Vector2(0f, 1f);
|
|
row.anchorMax = new Vector2(0f, 1f);
|
|
row.pivot = new Vector2(0f, 1f);
|
|
row.anchoredPosition = new Vector2(PadX + LiveMax + 4f, -yFromTop);
|
|
row.sizeDelta = new Vector2(colW, BodyH);
|
|
|
|
float line = Mathf.Min(HistoryLineMinH, BodyH / Mathf.Max(1, traitCount));
|
|
int shown = 0;
|
|
for (int i = 0; i < _traitSlots.Length; i++)
|
|
{
|
|
TraitSlot slot = _traitSlots[i];
|
|
if (slot == null || slot.Root == null || !slot.Root.activeSelf)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
PlaceTraitSlot(slot, 0f, -(shown * line), colW, line);
|
|
shown++;
|
|
}
|
|
|
|
return colW;
|
|
}
|
|
|
|
private static void PlaceTraitSlot(TraitSlot slot, float x, float y, float slotW, float slotH)
|
|
{
|
|
RectTransform rt = slot.Root.GetComponent<RectTransform>();
|
|
rt.anchorMin = new Vector2(0f, 1f);
|
|
rt.anchorMax = new Vector2(0f, 1f);
|
|
rt.pivot = new Vector2(0f, 1f);
|
|
rt.anchoredPosition = new Vector2(x, y);
|
|
rt.sizeDelta = new Vector2(slotW, slotH);
|
|
|
|
if (slot.Icon != null)
|
|
{
|
|
RectTransform irt = slot.Icon.GetComponent<RectTransform>();
|
|
irt.anchorMin = new Vector2(0f, 0.5f);
|
|
irt.anchorMax = new Vector2(0f, 0.5f);
|
|
irt.pivot = new Vector2(0f, 0.5f);
|
|
irt.anchoredPosition = Vector2.zero;
|
|
irt.sizeDelta = new Vector2(TraitIcon, TraitIcon);
|
|
}
|
|
|
|
if (slot.Label != null)
|
|
{
|
|
RectTransform lrt = slot.Label.GetComponent<RectTransform>();
|
|
lrt.anchorMin = new Vector2(0f, 0f);
|
|
lrt.anchorMax = new Vector2(1f, 1f);
|
|
lrt.offsetMin = new Vector2(TraitIcon + 2f, 0f);
|
|
lrt.offsetMax = Vector2.zero;
|
|
}
|
|
}
|
|
|
|
private static bool ProbeLayoutInside(float panelHeight)
|
|
{
|
|
if (_nameText == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return LineInside(_nameText.GetComponent<RectTransform>(), panelHeight)
|
|
&& (_reasonText == null || !_reasonText.gameObject.activeSelf
|
|
|| LineInside(_reasonText.GetComponent<RectTransform>(), panelHeight))
|
|
&& (_statusesRow == null || !_statusesRow.activeSelf
|
|
|| LineInside(_statusesRow.GetComponent<RectTransform>(), panelHeight))
|
|
&& (_traitsRow == null || !_traitsRow.activeSelf
|
|
|| LineInside(_traitsRow.GetComponent<RectTransform>(), panelHeight))
|
|
&& (_historyCol == null || !_historyCol.activeSelf
|
|
|| LineInside(_historyCol.GetComponent<RectTransform>(), panelHeight));
|
|
}
|
|
|
|
private static bool LineInside(RectTransform line, float panelHeight)
|
|
{
|
|
if (line == null)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
float top = -line.offsetMax.y;
|
|
float bottom = -line.offsetMin.y;
|
|
if (Mathf.Approximately(line.offsetMin.y, 0f) && Mathf.Approximately(line.offsetMax.y, 0f)
|
|
&& line.anchorMin.y == line.anchorMax.y)
|
|
{
|
|
float y = -line.anchoredPosition.y;
|
|
float h = line.sizeDelta.y > 0.1f ? line.sizeDelta.y : TraitsH;
|
|
return y >= 0f && y + h <= panelHeight + 0.5f;
|
|
}
|
|
|
|
if (line.anchorMin.y == line.anchorMax.y && line.anchorMin.x == line.anchorMax.x)
|
|
{
|
|
float y = -line.anchoredPosition.y;
|
|
float h = line.sizeDelta.y > 0.1f ? line.sizeDelta.y : HeaderH;
|
|
return y >= 0f && y + h <= panelHeight + 0.5f;
|
|
}
|
|
|
|
return top >= 0f && bottom <= panelHeight + 0.5f && top < bottom;
|
|
}
|
|
|
|
private static void SetVisible(bool visible)
|
|
{
|
|
EnsureBuilt();
|
|
if (_root == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_visible = visible;
|
|
_root.SetActive(visible);
|
|
}
|
|
|
|
private static void EnsureBuilt()
|
|
{
|
|
if (_root != null && (_nameText == null || _nameText.transform.parent != _root.transform
|
|
|| _historyCol == null
|
|
|| _statusesRow == null
|
|
|| _favoriteBtn == null
|
|
|| _root.transform.Find("HistoryBtn") != null
|
|
|| _root.transform.Find("HistoryScroll") != null))
|
|
{
|
|
// Stale HUD from an older build (books button / nested history) - rebuild.
|
|
try
|
|
{
|
|
UnityEngine.Object.Destroy(_root);
|
|
}
|
|
catch
|
|
{
|
|
// ignore
|
|
}
|
|
|
|
_root = null;
|
|
_rootRt = null;
|
|
_speciesIcon = null;
|
|
_sexIcon = null;
|
|
_nameText = null;
|
|
_reasonText = null;
|
|
_reasonOtherId = 0;
|
|
_levelIcon = null;
|
|
_levelValue = null;
|
|
_taskIcon = null;
|
|
_taskText = null;
|
|
_traitsRow = null;
|
|
_statusesRow = null;
|
|
_historyCol = null;
|
|
_activityBoxBg = null;
|
|
_lifeSep = null;
|
|
_favoriteBtn = null;
|
|
_favoriteIcon = null;
|
|
DossierAvatar.ResetHost();
|
|
}
|
|
|
|
if (_root != null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Canvas canvas = HudCanvas.Resolve();
|
|
if (canvas == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_root = new GameObject("IdleSpectatorDossierHud", typeof(RectTransform), typeof(Image), typeof(CanvasGroup));
|
|
_root.transform.SetParent(canvas.transform, false);
|
|
|
|
_rootRt = _root.GetComponent<RectTransform>();
|
|
ApplyRootPlacement();
|
|
_rootRt.sizeDelta = new Vector2(LiveMax + PadX * 2f, HeaderH + PadTop * 2f);
|
|
|
|
Image bg = _root.GetComponent<Image>();
|
|
bg.raycastTarget = false;
|
|
HudCanvas.StylePanel(bg, _root.transform);
|
|
|
|
CanvasGroup group = _root.GetComponent<CanvasGroup>();
|
|
// Buttons need raycasts; panel chrome still ignores hits via raycastTarget=false on bg/text.
|
|
group.blocksRaycasts = true;
|
|
group.interactable = true;
|
|
|
|
// Avatar/history/traits first so nametag chips can SetAsLastSibling on top.
|
|
DossierAvatar.EnsureHost(_root.transform, LiveMax);
|
|
|
|
_historyCol = new GameObject("HistoryCol", typeof(RectTransform));
|
|
_historyCol.transform.SetParent(_root.transform, false);
|
|
|
|
GameObject boxGo = new GameObject("ActivityBox", typeof(RectTransform), typeof(Image));
|
|
boxGo.transform.SetParent(_historyCol.transform, false);
|
|
_activityBoxBg = boxGo.GetComponent<Image>();
|
|
_activityBoxBg.color = HudTheme.InsetFill;
|
|
_activityBoxBg.raycastTarget = false;
|
|
boxGo.SetActive(false);
|
|
|
|
GameObject sepGo = new GameObject("LifeSep", typeof(RectTransform), typeof(Image));
|
|
sepGo.transform.SetParent(_historyCol.transform, false);
|
|
_lifeSep = sepGo.GetComponent<RectTransform>();
|
|
Image sepImg = sepGo.GetComponent<Image>();
|
|
sepImg.color = HudTheme.Separator;
|
|
sepImg.raycastTarget = false;
|
|
sepGo.SetActive(false);
|
|
|
|
for (int i = 0; i < _historySlots.Length; i++)
|
|
{
|
|
GameObject slotGo = new GameObject("Hist" + i, typeof(RectTransform), typeof(Image), typeof(Button));
|
|
slotGo.transform.SetParent(_historyCol.transform, false);
|
|
Image hit = slotGo.GetComponent<Image>();
|
|
hit.color = new Color(1f, 1f, 1f, 0.001f);
|
|
hit.raycastTarget = false;
|
|
Button button = slotGo.GetComponent<Button>();
|
|
button.transition = Selectable.Transition.ColorTint;
|
|
button.targetGraphic = hit;
|
|
button.interactable = false;
|
|
Image icon = HudCanvas.MakeIcon(slotGo.transform, "Icon", HistoryIcon);
|
|
Text label = HudCanvas.MakeText(slotGo.transform, "Label", "", 8);
|
|
label.color = HistoryTextColor;
|
|
label.alignment = TextAnchor.MiddleLeft;
|
|
label.horizontalOverflow = HorizontalWrapMode.Overflow;
|
|
label.supportRichText = true;
|
|
label.resizeTextMinSize = 6;
|
|
label.resizeTextMaxSize = 8;
|
|
_historySlots[i] = new HistorySlot
|
|
{
|
|
Root = slotGo,
|
|
Icon = icon,
|
|
Label = label,
|
|
Button = button,
|
|
Hit = hit,
|
|
OtherId = 0
|
|
};
|
|
slotGo.SetActive(false);
|
|
}
|
|
|
|
_statusesRow = new GameObject("StatusesRow", typeof(RectTransform));
|
|
_statusesRow.transform.SetParent(_root.transform, false);
|
|
for (int i = 0; i < _statusSlots.Length; i++)
|
|
{
|
|
GameObject slotGo = new GameObject("Status" + i, typeof(RectTransform), typeof(Image));
|
|
slotGo.transform.SetParent(_statusesRow.transform, false);
|
|
Image hit = slotGo.GetComponent<Image>();
|
|
hit.color = new Color(1f, 1f, 1f, 0.001f);
|
|
hit.raycastTarget = true;
|
|
Image icon = HudCanvas.MakeIcon(slotGo.transform, "Icon", TraitIcon);
|
|
Text label = HudCanvas.MakeText(slotGo.transform, "Label", "", 8);
|
|
label.color = StatusNameColor;
|
|
label.alignment = TextAnchor.MiddleLeft;
|
|
label.horizontalOverflow = HorizontalWrapMode.Overflow;
|
|
label.resizeTextMinSize = 6;
|
|
label.resizeTextMaxSize = 8;
|
|
DossierChipTip tip = slotGo.AddComponent<DossierChipTip>();
|
|
tip.enabled = false;
|
|
_statusSlots[i] = new TraitSlot { Root = slotGo, Icon = icon, Label = label, Tip = tip };
|
|
slotGo.SetActive(false);
|
|
}
|
|
|
|
_traitsRow = new GameObject("TraitsRow", typeof(RectTransform));
|
|
_traitsRow.transform.SetParent(_root.transform, false);
|
|
for (int i = 0; i < _traitSlots.Length; i++)
|
|
{
|
|
GameObject slotGo = new GameObject("Trait" + i, typeof(RectTransform), typeof(Image));
|
|
slotGo.transform.SetParent(_traitsRow.transform, false);
|
|
Image hit = slotGo.GetComponent<Image>();
|
|
hit.color = new Color(1f, 1f, 1f, 0.001f);
|
|
hit.raycastTarget = true;
|
|
Image icon = HudCanvas.MakeIcon(slotGo.transform, "Icon", TraitIcon);
|
|
Text label = HudCanvas.MakeText(slotGo.transform, "Label", "", 8);
|
|
label.color = TraitNameColor;
|
|
label.alignment = TextAnchor.MiddleLeft;
|
|
label.horizontalOverflow = HorizontalWrapMode.Overflow;
|
|
label.resizeTextMinSize = 6;
|
|
label.resizeTextMaxSize = 8;
|
|
DossierChipTip tip = slotGo.AddComponent<DossierChipTip>();
|
|
tip.enabled = false;
|
|
_traitSlots[i] = new TraitSlot { Root = slotGo, Icon = icon, Label = label, Tip = tip };
|
|
slotGo.SetActive(false);
|
|
}
|
|
|
|
_reasonText = HudCanvas.MakeText(_root.transform, "Reason", "", 8);
|
|
_reasonText.color = ReasonColor;
|
|
_reasonText.supportRichText = true;
|
|
_reasonText.alignment = TextAnchor.UpperLeft;
|
|
_reasonText.horizontalOverflow = HorizontalWrapMode.Wrap;
|
|
_reasonText.verticalOverflow = VerticalWrapMode.Overflow;
|
|
_reasonText.resizeTextForBestFit = false;
|
|
WireReasonClick(0);
|
|
|
|
_speciesIcon = HudCanvas.MakeIcon(_root.transform, "SpeciesIcon", SpeciesSize);
|
|
_sexIcon = HudCanvas.MakeIcon(_root.transform, "SexIcon", SexSize);
|
|
|
|
_nameText = HudCanvas.MakeText(_root.transform, "Name", "", 11);
|
|
_nameText.fontStyle = FontStyle.Bold;
|
|
_nameText.color = NameColor;
|
|
_nameText.alignment = TextAnchor.MiddleLeft;
|
|
_nameText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
|
|
|
_levelIcon = HudCanvas.MakeIcon(_root.transform, "LevelIcon", ChipIcon);
|
|
_levelValue = HudCanvas.MakeText(_root.transform, "LevelValue", "", 9);
|
|
_levelValue.color = StatValueColor;
|
|
_levelValue.fontStyle = FontStyle.Bold;
|
|
_levelValue.alignment = TextAnchor.MiddleLeft;
|
|
_levelValue.horizontalOverflow = HorizontalWrapMode.Overflow;
|
|
|
|
_taskIcon = HudCanvas.MakeIcon(_root.transform, "TaskIcon", ChipIcon);
|
|
_taskText = HudCanvas.MakeText(_root.transform, "Task", "", 8);
|
|
_taskText.color = TaskColor;
|
|
_taskText.alignment = TextAnchor.MiddleLeft;
|
|
_taskText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
|
|
|
BuildHeaderButtons();
|
|
|
|
DossierAvatar.SetActive(false);
|
|
_historyCol.SetActive(false);
|
|
_statusesRow.SetActive(false);
|
|
_traitsRow.SetActive(false);
|
|
_reasonText.gameObject.SetActive(false);
|
|
_levelIcon.gameObject.SetActive(false);
|
|
_levelValue.gameObject.SetActive(false);
|
|
_taskIcon.gameObject.SetActive(false);
|
|
_taskText.gameObject.SetActive(false);
|
|
Relayout(false, 0, 0, false, false, 0);
|
|
_root.SetActive(false);
|
|
_visible = false;
|
|
LogService.LogInfo("[IdleSpectator] Dossier HUD ready (nametag + statuses + traits)");
|
|
}
|
|
|
|
private static void BuildHeaderButtons()
|
|
{
|
|
_favoriteBtn = BuildIconButton(_root.transform, "FavoriteBtn", HudIcons.Favorite(), ToggleFavorite);
|
|
_favoriteIcon = _favoriteBtn.transform.Find("Icon")?.GetComponent<Image>();
|
|
}
|
|
|
|
private static Button BuildIconButton(Transform parent, string name, Sprite icon, UnityAction onClick)
|
|
{
|
|
GameObject go = new GameObject(name, typeof(RectTransform), typeof(Image), typeof(Button));
|
|
go.transform.SetParent(parent, false);
|
|
RectTransform rt = go.GetComponent<RectTransform>();
|
|
rt.sizeDelta = new Vector2(BtnSize, BtnSize);
|
|
|
|
Image bg = go.GetComponent<Image>();
|
|
bg.color = HudTheme.ToolFill;
|
|
bg.raycastTarget = true;
|
|
|
|
Image iconImg = HudCanvas.MakeIcon(go.transform, "Icon", BtnSize - 4f);
|
|
RectTransform iconRt = iconImg.GetComponent<RectTransform>();
|
|
iconRt.anchorMin = new Vector2(0.5f, 0.5f);
|
|
iconRt.anchorMax = new Vector2(0.5f, 0.5f);
|
|
iconRt.pivot = new Vector2(0.5f, 0.5f);
|
|
iconRt.anchoredPosition = Vector2.zero;
|
|
iconImg.raycastTarget = false;
|
|
HudIcons.Apply(iconImg, icon);
|
|
|
|
Button button = go.GetComponent<Button>();
|
|
button.transition = Selectable.Transition.ColorTint;
|
|
button.navigation = new Navigation { mode = Navigation.Mode.None };
|
|
button.targetGraphic = bg;
|
|
button.onClick.AddListener(onClick);
|
|
ColorBlock colors = button.colors;
|
|
colors.normalColor = Color.white;
|
|
colors.highlightedColor = new Color(1.15f, 1.15f, 1.2f, 1f);
|
|
colors.pressedColor = new Color(0.8f, 0.8f, 0.85f, 1f);
|
|
button.colors = colors;
|
|
return button;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Pin the card to the canvas top-right. Pivot (1,1) so width growth expands left and stays on-screen.
|
|
/// </summary>
|
|
private static void ApplyRootPlacement()
|
|
{
|
|
if (_rootRt == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_rootRt.anchorMin = new Vector2(1f, 1f);
|
|
_rootRt.anchorMax = new Vector2(1f, 1f);
|
|
_rootRt.pivot = new Vector2(1f, 1f);
|
|
_rootRt.anchoredPosition = new Vector2(-ScreenInset, -ScreenInset);
|
|
_rootRt.localScale = Vector3.one;
|
|
}
|
|
|
|
private static void PlaceLine(RectTransform lineRt, float yFromTop, float height, float left)
|
|
{
|
|
if (lineRt == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
lineRt.anchorMin = new Vector2(0f, 1f);
|
|
lineRt.anchorMax = new Vector2(1f, 1f);
|
|
lineRt.pivot = new Vector2(0.5f, 1f);
|
|
lineRt.offsetMin = new Vector2(left, -(yFromTop + height));
|
|
lineRt.offsetMax = new Vector2(-PadX, -yFromTop);
|
|
}
|
|
}
|