Worldbox Observer Mod (AFK Idle/Spectator)
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DazedAnon c9000531fc feat(happiness): enhance happiness event handling and telemetry tracking
- Introduce bounded happiness probe to improve event diagnostics
- Update happiness drain logic to limit processed occurrences per tick
- Enhance telemetry for happiness processing times and maximum items
- Refactor narrative development to include new home-related events
- Improve narrative thread handling for home establishment and recovery
2026-07-23 22:45:18 -05:00
.cursor/skills/idle-spectator-e2e feat(saga): escalate hard-arc admit and add soak probes 2026-07-22 12:25:11 -05:00
.tmp-logs Enhance theater lead handling and update combat scenarios. 2026-07-17 17:29:41 -05:00
.tmp-reflect Implement combat isolation and improve combat event handling. 2026-07-17 14:40:32 -05:00
docs feat(narrative): enhance narrative probes and presentation coverage. 2026-07-23 14:12:23 -05:00
IdleSpectator feat(happiness): enhance happiness event handling and telemetry tracking 2026-07-23 22:45:18 -05:00
scripts feat(narrative): enhance narrative probes and combat lifecycle tracking 2026-07-23 17:21:23 -05:00
.cursorrules Enhance dossier interactions and improve Lore click handling. 2026-07-17 13:36:33 -05:00
.gitattributes Initial Commit 2026-07-14 12:58:19 -05:00
.gitignore Implement gravestone features and enhance Lore interactions. 2026-07-17 16:32:10 -05:00
README.md feat(narrative): enhance narrative probes and presentation coverage. 2026-07-23 14:12:23 -05:00

IdleSpectator

WorldBox NeoModLoader mod: AFK Idle Spectator camera director.

Controls

  • I - toggle Idle Spectator on/off
  • F9 - toggle Character Chronicle side panel (non-modal; works with focus)
  • Dragging the camera while Spectator is on turns it off (after a short grace period)

What it follows

The camera follows the developing lives and relationships of a small emerging cast. A story scheduler chooses developments that advance an active character thread, yields to critical world events, and returns only when the story has new evidence. EventStrength still models urgency and visual value, but it no longer owns continuity. Bounded character/world fill runs when no episode has a usable development.

While watching, a character beat caption shows who they are (Identity), an orange event sentence (Beat), and muted Context (story spine or confirmed pressure). Main characters get Name · Title when they have a real role. The Beat is rendered once from typed event evidence, so relationship details are not appended a second time.

Confirmed MC events, threads, consequences, Legacy, and Prefer choices are stored in a versioned per-world sidecar at the game save boundary. Runtime camera state and episode timing remain session-only. See docs/life-saga.md and docs/event-reason.md.

Lingering on someone writes a Chronicle line; F9 lists them and click jumps the camera.

Layout

  • IdleSpectator/ - mod source (mod.json + C#), loaded/compiled by NML
  • scripts/verify-nml.sh - load verification helper
  • docs/event-reason.md - evidence, orange-reason, and camera-alignment contract

Deploy

ln -sfn "$(pwd)/IdleSpectator" \
  "$HOME/.local/share/Steam/steamapps/common/worldbox/Mods/IdleSpectator"

Requires NeoModLoader in worldbox_Data/StreamingAssets/mods/ and Experimental Mode enabled.