worldbox-observer-mod/IdleSpectator/Events
DazedAnon 1ab58e9d9e Refactor combat handling and enhance event reasoning for framing changes.
- Update CameraDirector to log only significant tip changes
- Introduce new combat framing change detection in EventReason
- Enhance InterestDirector to manage theater lead and combat focus
- Add new steps in HarnessScenarios for combat wire attack scenarios
- Increment version to 0.28.24 in mod.json
2026-07-17 17:57:08 -05:00
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Catalogs Implement building completion events and enhance earthquake handling. 2026-07-17 17:13:43 -05:00
Feeds Implement building completion events and enhance earthquake handling. 2026-07-17 17:13:43 -05:00
Patches Implement building completion events and enhance earthquake handling. 2026-07-17 17:13:43 -05:00
DiscreteEventEntry.cs Implement building completion events and enhance earthquake handling. 2026-07-17 17:13:43 -05:00
EventCatalog.cs Implement durable combat pair ownership and enhance outbreak handling. Introduce FixedDwell beat cooldowns to prevent immediate reclaiming of camera focus on the same subject. Update combat event catalog to support unordered pair keys for combat scenes. Increment version to 0.25.87 in mod.json. 2026-07-17 02:32:43 -05:00
EventFeedUtil.cs Implement combat isolation and improve combat event handling. 2026-07-17 14:40:32 -05:00
EventObservation.cs Update IdleSpectator to version 0.25.14, enhancing event handling by implementing a confirm-emit pipeline for relationship lifecycle events. Refactor event hooks to ensure accurate state transitions and improve clarity in event emissions. Document changes in event-prose and event-reason files to reflect the new observe-confirm-emit logic. 2026-07-16 16:07:48 -05:00
EventOutcome.cs Update IdleSpectator to version 0.25.14, enhancing event handling by implementing a confirm-emit pipeline for relationship lifecycle events. Refactor event hooks to ensure accurate state transitions and improve clarity in event emissions. Document changes in event-prose and event-reason files to reflect the new observe-confirm-emit logic. 2026-07-16 16:07:48 -05:00
EventPresentability.cs Rework directo focus 2026-07-16 20:46:22 -05:00
EventReason.cs Refactor combat handling and enhance event reasoning for framing changes. 2026-07-17 17:57:08 -05:00
InterestDropLog.cs Rework directo focus 2026-07-16 20:46:22 -05:00
LiveEnsemble.cs Implement combat isolation and improve combat event handling. 2026-07-17 14:40:32 -05:00
LiveSceneStickyState.cs Implement variety valve for combat interactions and enhance scoring. 2026-07-17 15:09:19 -05:00
StickyScoreboard.cs Implement variety valve for combat interactions and enhance scoring. 2026-07-17 15:09:19 -05:00