worldbox-observer-mod/IdleSpectator/Narrative/NarrativeDevelopmentRouter.cs
DazedAnon ff4b40d00e feat(narrative): enhance narrative probes and presentation coverage.
- Introduce new narrative probes for episode grammar, ensemble balance, and prose redundancy
- Implement narrative presentation coverage tracking for better event visibility
- Update harness scenarios to include new narrative ingestion and persistence tests
- Refactor event emission to include narrative development IDs and presentations
- Expand InterestCandidate to support narrative presentation models and roles
2026-07-23 14:12:23 -05:00

337 lines
12 KiB
C#

using UnityEngine;
namespace IdleSpectator;
/// <summary>Thin adapters from confirmed game observations to semantic narrative developments.</summary>
public static class NarrativeDevelopmentRouter
{
public static bool BondFormed(Actor subject, Actor partner, string source)
{
return BondFormed(subject, partner, source, out _);
}
public static bool BondFormed(Actor subject, Actor partner, string source, out string developmentId)
{
developmentId = BondFormedId(subject, partner);
return Record(NarrativeDevelopmentKind.BondFormed, NarrativeFunction.ThreadOpener,
subject, partner, developmentId, source, magnitude: 72f);
}
public static bool BondBroken(Actor subject, Actor former, string source)
{
return BondBroken(subject, former, source, out _);
}
public static bool BondBroken(Actor subject, Actor former, string source, out string developmentId)
{
developmentId = BondBrokenId(subject, former);
return Record(NarrativeDevelopmentKind.BondBroken, NarrativeFunction.TurningPoint,
subject, former, developmentId, source, magnitude: 88f,
outcome: "partnership ended");
}
public static bool ChildBorn(Actor parent, Actor child, string source)
{
return ChildBorn(parent, child, source, out _);
}
public static bool ChildBorn(Actor parent, Actor child, string source, out string developmentId)
{
string family = FamilyKey(parent);
developmentId = ChildBornId(parent, child);
return Record(NarrativeDevelopmentKind.ChildBorn, NarrativeFunction.Consequence,
parent, child, developmentId,
source, familyKey: family, magnitude: 76f, outcome: "child born");
}
public static bool FriendFormed(Actor subject, Actor friend, string source)
{
return FriendFormed(subject, friend, source, out _);
}
public static bool FriendFormed(Actor subject, Actor friend, string source, out string developmentId)
{
developmentId = FriendFormedId(subject, friend);
return Record(NarrativeDevelopmentKind.FriendFormed, NarrativeFunction.ThreadOpener,
subject, friend, developmentId, source, magnitude: 55f);
}
public static string BondFormedId(Actor subject, Actor partner) =>
"bond:" + Pair(subject, partner) + ":formed:" + TimeBucket();
public static string BondBrokenId(Actor subject, Actor former) =>
"bond:" + Pair(subject, former) + ":broken:" + TimeBucket();
public static string ChildBornId(Actor parent, Actor child) =>
"child:" + EventFeedUtil.SafeId(parent) + ":" + EventFeedUtil.SafeId(child);
public static string FriendFormedId(Actor subject, Actor friend) =>
"friend:" + Pair(subject, friend);
internal static bool BondFormedExact(
Actor subject,
Actor partner,
string source,
string developmentId) =>
Record(NarrativeDevelopmentKind.BondFormed, NarrativeFunction.ThreadOpener,
subject, partner, developmentId, source, magnitude: 72f);
internal static bool BondBrokenExact(
Actor subject,
Actor former,
string source,
string developmentId) =>
Record(NarrativeDevelopmentKind.BondBroken, NarrativeFunction.TurningPoint,
subject, former, developmentId, source, magnitude: 88f,
outcome: "partnership ended");
internal static bool ChildBornExact(
Actor parent,
Actor child,
string source,
string developmentId) =>
Record(NarrativeDevelopmentKind.ChildBorn, NarrativeFunction.Consequence,
parent, child, developmentId, source, familyKey: FamilyKey(parent),
magnitude: 76f, outcome: "child born");
internal static bool FriendFormedExact(
Actor subject,
Actor friend,
string source,
string developmentId) =>
Record(NarrativeDevelopmentKind.FriendFormed, NarrativeFunction.ThreadOpener,
subject, friend, developmentId, source, magnitude: 55f);
public static bool Death(Actor victim, Actor killer, string attackType, string source)
{
return DeathExact(victim, killer, attackType, source, DeathId(victim));
}
public static string DeathId(Actor victim) =>
"death:" + EventFeedUtil.SafeId(victim);
internal static bool DeathExact(
Actor victim,
Actor killer,
string attackType,
string source,
string developmentId)
{
return Record(NarrativeDevelopmentKind.Death, NarrativeFunction.Resolution,
victim, killer, developmentId, source,
newState: "dead", outcome: attackType ?? "", magnitude: 100f);
}
public static bool Kill(Actor killer, Actor victim, string source)
{
return KillExact(killer, victim, source, KillId(killer, victim));
}
public static string KillId(Actor killer, Actor victim) =>
"kill:" + EventFeedUtil.SafeId(killer) + ":" + EventFeedUtil.SafeId(victim);
internal static bool KillExact(
Actor killer,
Actor victim,
string source,
string developmentId)
{
return Record(NarrativeDevelopmentKind.Kill, NarrativeFunction.TurningPoint,
killer, victim, developmentId,
source, outcome: "victim died", magnitude: 82f);
}
public static bool Role(Actor subject, string role, bool gained, string source)
{
return RoleExact(subject, role, gained, source, RoleId(subject, role, gained));
}
public static string RoleId(Actor subject, string role, bool gained) =>
"role:" + EventFeedUtil.SafeId(subject) + ":" + (role ?? "") + ":" + gained;
internal static bool RoleExact(
Actor subject,
string role,
bool gained,
string source,
string developmentId)
{
return Record(gained ? NarrativeDevelopmentKind.RoleGained : NarrativeDevelopmentKind.RoleLost,
gained ? NarrativeFunction.TurningPoint : NarrativeFunction.Consequence,
subject, null, developmentId, source,
newState: role, magnitude: 78f);
}
public static bool Home(Actor subject, bool gained, string source)
{
return HomeExact(subject, gained, source, HomeId(subject, gained));
}
public static string HomeId(Actor subject, bool gained) =>
"home:" + EventFeedUtil.SafeId(subject) + ":" + gained;
internal static bool HomeExact(
Actor subject,
bool gained,
string source,
string developmentId)
{
return Record(
gained ? NarrativeDevelopmentKind.HomeFounded : NarrativeDevelopmentKind.HomeLost,
gained ? NarrativeFunction.TurningPoint : NarrativeFunction.Consequence,
subject,
null,
developmentId,
source,
newState: gained ? "home" : "",
outcome: gained ? "" : "home lost",
magnitude: gained ? 64f : 72f);
}
public static bool Founding(Actor subject, string kind, string key, string source)
{
return FoundingExact(subject, kind, key, source, FoundingId(subject, kind, key));
}
public static string FoundingId(Actor subject, string kind, string key) =>
"founding:" + (kind ?? "") + ":" + (key ?? "") + ":" + EventFeedUtil.SafeId(subject);
internal static bool FoundingExact(
Actor subject,
string kind,
string key,
string source,
string developmentId)
{
return Record(NarrativeDevelopmentKind.HomeFounded, NarrativeFunction.TurningPoint,
subject, null, developmentId, source,
cityKey: kind == "city" ? key : "", kingdomKey: kind == "kingdom" ? key : "",
newState: kind, magnitude: 82f);
}
public static bool War(Actor subject, Actor other, string warKey, bool ended, string source)
{
return WarExact(subject, other, warKey, ended, source, WarId(subject, warKey, ended));
}
public static string WarId(Actor subject, string warKey, bool ended) =>
"war:" + (warKey ?? "") + ":" + EventFeedUtil.SafeId(subject) + ":" + ended;
internal static bool WarExact(
Actor subject,
Actor other,
string warKey,
bool ended,
string source,
string developmentId)
{
return Record(ended ? NarrativeDevelopmentKind.WarEnded : NarrativeDevelopmentKind.WarJoined,
ended ? NarrativeFunction.Resolution : NarrativeFunction.Escalation,
subject, other, developmentId,
source, warKey: warKey, magnitude: ended ? 86f : 68f,
outcome: ended ? "war ended" : "");
}
public static bool Plot(Actor subject, Actor other, string plotKey, bool ended, string source)
{
return PlotExact(subject, other, plotKey, ended, source, PlotId(subject, plotKey, ended));
}
public static string PlotId(Actor subject, string plotKey, bool ended) =>
"plot:" + (plotKey ?? "") + ":" + EventFeedUtil.SafeId(subject) + ":" + ended;
internal static bool PlotExact(
Actor subject,
Actor other,
string plotKey,
bool ended,
string source,
string developmentId)
{
return Record(ended ? NarrativeDevelopmentKind.PlotEnded : NarrativeDevelopmentKind.PlotJoined,
ended ? NarrativeFunction.Resolution : NarrativeFunction.Escalation,
subject, other, developmentId,
source, plotKey: plotKey, magnitude: ended ? 78f : 64f,
outcome: ended ? "plot ended" : "");
}
private static bool Record(
NarrativeDevelopmentKind kind,
NarrativeFunction function,
Actor subject,
Actor other,
string id,
string source,
string familyKey = "",
string cityKey = "",
string kingdomKey = "",
string warKey = "",
string plotKey = "",
string newState = "",
string outcome = "",
float magnitude = 50f)
{
long subjectId = EventFeedUtil.SafeId(subject);
if (subjectId == 0) return false;
long otherId = EventFeedUtil.SafeId(other);
return NarrativeStoryStore.Record(new NarrativeDevelopment
{
Id = id ?? "",
Kind = kind,
Function = function,
SubjectId = subjectId,
Subject = LifeSagaMemory.Snapshot(subject),
OtherId = otherId,
Other = LifeSagaMemory.Snapshot(other),
CorrelationKey = id ?? "",
FamilyKey = familyKey ?? "",
CityKey = cityKey ?? "",
KingdomKey = kingdomKey ?? "",
WarKey = warKey ?? "",
PlotKey = plotKey ?? "",
NewState = newState ?? "",
Outcome = outcome ?? "",
EvidenceSource = source ?? "",
DateLabel = LatestDate(subjectId),
OccurredAt = Time.unscaledTime,
Magnitude = magnitude,
Confidence = 1f,
Presentable = true,
IsNewStateChange = true
});
}
private static string LatestDate(long subjectId)
{
var facts = LifeSagaMemory.FactsFor(subjectId);
if (facts != null && facts.Count > 0 && facts[0] != null) return facts[0].DateLabel ?? "";
return "";
}
private static string Pair(Actor a, Actor b)
{
long ai = EventFeedUtil.SafeId(a);
long bi = EventFeedUtil.SafeId(b);
if (bi == 0) return ai.ToString();
return ai <= bi ? ai + ":" + bi : bi + ":" + ai;
}
private static string FamilyKey(Actor actor)
{
try
{
if (actor != null && actor.hasFamily() && actor.family != null)
{
return actor.family.getID().ToString();
}
}
catch
{
// Subject id remains a stable lineage fallback.
}
return EventFeedUtil.SafeId(actor).ToString();
}
private static int TimeBucket() => Mathf.FloorToInt(Time.unscaledTime * 10f);
}