worldbox-observer-mod/IdleSpectator/DeferredEventPatches.cs
2026-07-15 22:16:24 -05:00

310 lines
8.8 KiB
C#

using System;
using HarmonyLib;
using UnityEngine;
namespace IdleSpectator;
/// <summary>Harmony hooks for Phase 2 deferred libraries (items, spells, decisions, subspecies).</summary>
[HarmonyPatch]
public static class DeferredEventPatches
{
[HarmonyPatch(typeof(ItemManager), nameof(ItemManager.generateItem))]
[HarmonyPostfix]
public static void PostfixGenerateItem(object __result, object[] __args)
{
if (AgentHarness.Busy)
{
return;
}
Actor craftsman = null;
if (__args != null)
{
for (int i = 0; i < __args.Length; i++)
{
if (__args[i] is Actor a && a.isAlive())
{
craftsman = a;
break;
}
}
}
string itemId = ReadAssetId(__result) ?? "item";
if (craftsman == null)
{
return;
}
DeferredInterestFeed.EmitItem(itemId, craftsman);
}
[HarmonyPatch(typeof(ItemManager), "newItem")]
[HarmonyPostfix]
public static void PostfixNewItem(object __result)
{
// newItem may lack an actor; skip without a subject rather than invent one.
if (AgentHarness.Busy || __result == null)
{
return;
}
Actor owner = ReadActorMember(__result, "owner", "actor", "creator", "getOwner");
if (owner == null || !owner.isAlive())
{
return;
}
DeferredInterestFeed.EmitItem(ReadAssetId(__result) ?? "item", owner);
}
// Spells: live catalog + domain_feed; cast site varies by game build (no stable Actor.tryToCastSpell).
[HarmonyPatch(typeof(Actor), nameof(Actor.setDecisionCooldown))]
[HarmonyPostfix]
public static void PostfixSetDecisionCooldown(Actor __instance, object[] __args)
{
if (__instance == null || !__instance.isAlive() || AgentHarness.Busy)
{
return;
}
object pDecision = __args != null && __args.Length > 0 ? __args[0] : null;
if (pDecision == null)
{
return;
}
string id = ReadAssetId(pDecision) ?? pDecision.ToString();
if (string.IsNullOrEmpty(id))
{
return;
}
DiscreteEventEntry entry = DecisionInterestCatalog.GetOrFallback(id);
// Only emit Signal decisions from this high-frequency hook; Ambient would flood.
if (entry.OwnsCamera != InterestOwnership.Signal)
{
return;
}
DeferredInterestFeed.EmitDecision(id, __instance);
}
[HarmonyPatch(typeof(Actor), nameof(Actor.generatePhenotypeAndShade))]
[HarmonyPostfix]
public static void PostfixPhenotype(Actor __instance)
{
if (__instance == null || !__instance.isAlive() || AgentHarness.Busy)
{
return;
}
string id = "phenotype";
try
{
object data = __instance.data;
object ph = data?.GetType().GetField("phenotype")?.GetValue(data)
?? data?.GetType().GetProperty("phenotype")?.GetValue(data, null);
if (ph != null)
{
id = ph.ToString();
}
}
catch
{
// ignore
}
DeferredInterestFeed.EmitPhenotype(id, __instance);
}
[HarmonyPatch(typeof(SubspeciesManager), "addRandomTraitFromBiomeToSubspecies")]
[HarmonyPostfix]
public static void PostfixSubspeciesTraitRandom(object[] __args)
{
object pSubspecies = __args != null && __args.Length > 0 ? __args[0] : null;
EmitSubspecies(pSubspecies, "biome_trait");
}
[HarmonyPatch(typeof(SubspeciesManager), "addTraitsFromBiomeToSubspecies")]
[HarmonyPostfix]
public static void PostfixSubspeciesTraits(object[] __args)
{
object pSubspecies = __args != null && __args.Length > 0 ? __args[0] : null;
EmitSubspecies(pSubspecies, "biome_traits");
}
private static void EmitSubspecies(object subspecies, string fallbackId)
{
if (AgentHarness.Busy || subspecies == null)
{
return;
}
Actor anchor = ReadActorMember(subspecies, "founder", "creator", "leader", "getFounder");
if (anchor == null || !anchor.isAlive())
{
// Prefer a unit of this subspecies if possible.
anchor = FindUnitForSubspecies(subspecies);
}
if (anchor == null)
{
return;
}
string traitId = fallbackId;
try
{
object last = subspecies.GetType().GetField("last_trait")?.GetValue(subspecies)
?? subspecies.GetType().GetProperty("last_trait")?.GetValue(subspecies, null);
if (last != null)
{
traitId = ReadAssetId(last) ?? last.ToString() ?? fallbackId;
}
}
catch
{
// ignore
}
DeferredInterestFeed.EmitSubspeciesTrait(traitId, anchor);
}
private static Actor FindUnitForSubspecies(object subspecies)
{
if (subspecies == null || World.world?.units == null)
{
return null;
}
string sid = null;
try
{
object id = subspecies.GetType().GetMethod("getID")?.Invoke(subspecies, null)
?? subspecies.GetType().GetProperty("id")?.GetValue(subspecies, null);
sid = id?.ToString();
}
catch
{
sid = null;
}
try
{
foreach (Actor unit in World.world.units)
{
if (unit == null || !unit.isAlive())
{
continue;
}
try
{
object sub = unit.GetType().GetProperty("subspecies")?.GetValue(unit, null)
?? unit.GetType().GetField("subspecies")?.GetValue(unit);
if (sub == subspecies)
{
return unit;
}
if (!string.IsNullOrEmpty(sid))
{
object uid = sub?.GetType().GetMethod("getID")?.Invoke(sub, null);
if (uid != null && uid.ToString() == sid)
{
return unit;
}
}
}
catch
{
// skip
}
}
}
catch
{
// ignore
}
return null;
}
private static string ReadAssetId(object obj)
{
if (obj == null)
{
return null;
}
try
{
if (obj is string s)
{
return s;
}
object asset = obj.GetType().GetField("asset")?.GetValue(obj)
?? obj.GetType().GetProperty("asset")?.GetValue(obj, null)
?? obj.GetType().GetMethod("getAsset")?.Invoke(obj, null);
if (asset != null)
{
object id = asset.GetType().GetField("id")?.GetValue(asset)
?? asset.GetType().GetProperty("id")?.GetValue(asset, null);
if (id != null)
{
return id.ToString();
}
}
object direct = obj.GetType().GetField("id")?.GetValue(obj)
?? obj.GetType().GetProperty("id")?.GetValue(obj, null);
return direct?.ToString();
}
catch
{
return null;
}
}
private static Actor ReadActorMember(object target, params string[] names)
{
if (target == null || names == null)
{
return null;
}
Type type = target.GetType();
foreach (string name in names)
{
try
{
var prop = type.GetProperty(name);
if (prop != null && typeof(Actor).IsAssignableFrom(prop.PropertyType))
{
return prop.GetValue(target, null) as Actor;
}
var field = type.GetField(name);
if (field != null && typeof(Actor).IsAssignableFrom(field.FieldType))
{
return field.GetValue(target) as Actor;
}
var method = type.GetMethod(name, Type.EmptyTypes);
if (method != null && typeof(Actor).IsAssignableFrom(method.ReturnType))
{
return method.Invoke(target, null) as Actor;
}
}
catch
{
// try next
}
}
return null;
}
}