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--git a/Data/System.rvdata2 b/Data/System.rvdata2 new file mode 100644 index 0000000..5a71308 Binary files /dev/null and b/Data/System.rvdata2 differ diff --git a/Data/Tilesets.rvdata2 b/Data/Tilesets.rvdata2 new file mode 100644 index 0000000..50233f6 Binary files /dev/null and b/Data/Tilesets.rvdata2 differ diff --git a/Data/Troops.rvdata2 b/Data/Troops.rvdata2 new file mode 100644 index 0000000..d65bbc8 Binary files /dev/null and b/Data/Troops.rvdata2 differ diff --git a/Data/Weapons.rvdata2 b/Data/Weapons.rvdata2 new file mode 100644 index 0000000..3a92749 Binary files /dev/null and b/Data/Weapons.rvdata2 differ diff --git a/Fonts/VLGothic/Changelog b/Fonts/VLGothic/Changelog new file mode 100644 index 0000000..060182e --- /dev/null +++ b/Fonts/VLGothic/Changelog @@ -0,0 +1,566 @@ +VLGothic(VLゴシック) フォント +-------------------------------------------------------------------------- + +更新履歴 +--------- + +* 2011/07/22 + - VL-PGothic/VL-Gothic の M+1C,1M 部分を 2010.07.22 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字部のグリフを 4 文字修正 + 貪戎皺閾 + +* 2011/07/13 + - VL-PGothic/VL-Gothic の M+1C,1M 部分を 2010.07.13 の + CVS HEAD に更新 (TESTFLIGHT 041) + +* 2011/07/10 + - VL-PGothic/VL-Gothic の M+1C,1M 部分を 2010.07.10 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字部のグリフを 2 文字修正 + 躾燵 + - VL-PGothic/VL-Gothic の全角記号を追加 + ◻◼◽◾♁ + - VL-PGothicの記号類をVL-Gothicに取り込み + +* 2011/04/14 + - VL-PGothic/VL-Gothic の M+1C,1M 部分を 2010.04.14 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字部のグリフを 14 文字修正 + 夷熏燻恣靡蒟蒻蒡痙攣 + 鸞黎舘逼筧 +- M+ からカーニングテーブルを取り込み + +* 2010/12/18 + - VL-PGothic/VL-Gothic の M+1C,1M 部分を 2010.12.18 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字部のグリフを 73 文字修正 + 莉猧猨猩猬猯猱猴猵桔 + 傑覗鍼粥粧茉靭靴斧槍 + 倹欝魑魍魎輛兩梶嫉稽 + 璃漓矜矟矠矞鹵鹸鹹鹺 + 鹻鹼憔悴碼碻憐隶隷隸 + 癇癪疥癬愁贔屓屭屏遜 + 蘊薀柊游縺綝綞塵兩冦 + 鞍蔭蕪 + +* 2010/10/22 + - VL-PGothic/VL-Gothic の漢字部のグリフを 102 文字修正 + 衂衃衄衅衈衉衊嚼圖囘 + 囙囜囝囮囡囤囥囦囧囨 + 囹圀囿圄圃圉圈圜圕惹 + 惧邁罠莱脆輿鍛撹雛堰 + 甦埜窃徨圠坧揶揄克孕 + 孚孛孜孞孟孥孨孯孱孳 + 孵學孺孾憫獠犱犴犾狄 + 狇狉狌狕狖狘狟狠狥狳 + 狷狺狻狾猂猄猅猇猊猍 + 猓猖猘猜猝猢猤枷桿粹 + 醉癸 + +* 2010/10/12 + - VL-PGothic/VL-Gothic の M+1C,1M 部分を 2010.10.12 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字部のグリフを 6 文字修正 + (うち5文字、changelog記載もれ) + 漲慌楼楻叉擁 + +* 2010/08/18 + - VL-PGothic/VL-Gothic の M+1C,1M 部分を 2010.08.17 の + CVS HEAD に更新 + - VL/VLP ともにメトリックの変更、固定化 + - Win Ascent: 1000, Win Descent: 270 に固定 + - hhea Ascent: 1000, hhea Descent: -270 に固定 + +* 2010/04/16 + - VL-PGothic/VL-Gothic の M+1C,1M 部分を 2010.04.15 の + CVS HEAD に更新 + - M+由来の設定であった濁点(0x309b)、半濁点(0x309c)の文字幅を + 0から全角幅に変更 (0x3099,0x309aは文字幅0のまま) + +* 2010/01/26 + - VL-PGothic/VL-Gothic の漢字部のグリフを 145 文字修正 + 孑孒孔孖孮孤菰柧觚呱瓢偏穫斯戯驕籠函縛匡 + 箭籓鶤爬菩澪焚煎昏豹貌貎睨弄鐵厭壓瀧晦蕎 + 僑匆怱葱愡偬惚楷揩偕摺埠榊郁衿襟襖褄參滲 + 慘驂骸髑髏樓褸鏤螻廊庵煽訛虹縫鼓麿險臥亰 + 仄仡捜闌蘭瀾爛襴燗襉欒餐疚糞讐奢囀囁譯橘 + 譎獝獨耶聡敖贅傲嗷熬螯遨鰲奔埒羨壕濠劫刧 + 哈鞭廉庠濱袴顰蹙瀕頌餟錣畷唾竺筅憑彗慧脅 + 魏倭賊賓椿 + - VL-PGothic/VL-Gothic の非漢字のデザイン調整 + 々 + - VL-Gothic の文字幅調整 + U+2212 (MINUS SIGN) を半角幅に変更 + - VL-PGothic/VL-Gothic にグリフ追加 + U+2600-U+2604,U+2639,U+263D,U+263E + - VL-Gothic にグリフ追加 + U+220F,U+2210,U+2211,U+2213 + +* 2009/12/14 + - VL-PGothic/VL-Gothic の漢字部のグリフを 70 文字修正 + 踊趺跌趾蹲墫樽燿楠裾踞倨螺贖贋軌軒軟軫輊 + 輻輳轄軋轢礫擽櫟檪湊喪欶漱嗽絨毯毧毬毱毡 + 殉毀浣嗚噺噛咬頰眞槇塡填槙鷆鷏撒鴎鷗鴫鷺 + 鷲鶯蔦梟鵠鴬鸚鵡鴃鵙 + +* 2009/12/11 + - VL-PGothic/VL-Gothic の漢字部のグリフを 42 文字修正 + 颯爽頬頷秦榛蓬蓁藩薩珊瑚櫻懲騙騰塙墜塾堕 + 窮竆瑛斑瑳玖玩獅牟騨駝騏駈衡藍薙薜蒔韮蘇 + 荗蕉 + +* 2009/12/08 + - VL-PGothic/VL-Gothic の M+1C,1M 部分を 2009.12.08 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字部のグリフを 22 文字修正 + 喰瘤瘦鋳祷梼涛陦畴矩砺槌樋箕磐縞賠曼蔓幔 + 縵鏝 + +* 2009/12/02 + - VL-PGothic/VL-Gothic の漢字部のグリフを 33 文字修正 + 葦淀硫尻犠碁紺盲漂漸瑞智灘眠濫艦檻翼翻槻 + 棚瞳條篠鎌珠邑葛畿眺峯濁燭 + +* 2009/11/27 + - VL-PGothic/VL-Gothic の漢字部のグリフを 39 文字修正 + 糧款畳檜艇臀塗塞覆藻扇盾楯循徐厘澄薦耐邦 + 爵距弧圏摂遇僻譜慮輝畜蓄擬鶴粟凝逓粛慢 + +* 2009/11/17 + - VL-PGothic/VL-Gothic の M+1C,1M 部分を 2009.11.17 の + CVS HEAD に更新 + +* 2009/08/11 + - VL-PGothic/VL-Gothic の漢字部のグリフを 42 文字修正 + 尿甚堪勘菖蒲茗扁蛸蜘蛛蜂蟇蝙蝠蝮蛆蜊蟻虻 + 蜻蜉蝣蝉蝋蝗蠣蟹蜒蛭蚯蚓萬牡牝牠牨露鉗鈶 + 鐘鎧 + +* 2009/08/10 + - VL-PGothic/VL-Gothic の漢字部のグリフを 34 文字修正 + 鬱蒼麗驪儷儚賈鵬喊嘉賽唖唸哭珈跡踵踝跳跙 + 赥薔薇替潜凡梵凪鳳凰施旈旋魯 + +* 2009/08/06 + - VL-PGothic/VL-Gothic の M+1C,1M 部分を 2009.8.6 の + CVS HEAD に更新 + - VL-Gothic の文字幅を調整 + 互換性を高めるために Unicode で文字幅が Ambigious な + ものの一部を全角幅に変更。 + - VL-Gothic のキリル文字を M+1C から流用し全角幅に調整 + - VL-PGothic/VL-Gothic の以下の記号を修正 + ①②③④⑤⑥⑦⑧⑨⑩⑪⑫⑬⑭⑮⑯⑰⑱⑲⑳ + ㏋ + - VL-PGothic/VL-Gothic の漢字部のグリフを 1 文字修正 + 褪 + - VL-PGothic/VL-Gothic の以下の文字のデザインを調整 + 嘔謳 + +* 2009/07/10 + - VL-PGothic/VL-Gothic の M+1C,1M 部分を 2009.7.10 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字部のグリフを 50 文字修正 + 顛躊躇疇儔籌鑄茨雰剱劔劒劔劍礆踏杢李杰桝 + 庶幽彬幣弊蔽卓悼曹遭槽漕糟艚糠籍蛮蜜蛤堺 + 壇壈凜凛衰衷悗俛浼梚 + +* 2009/07/03 + - VL-PGothic/VL-Gothic の M+1C,1M 部分を 2009.7.3 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字部のグリフを 71 文字修正 + 淋捌滑麺麹麸麵麴麩睡黑黙鹿麒麟麓棋尖殖襲 + 鑑鶏薪崇匿赦巧疎朧傘偵儲迭迀邪閈閒閝閞豚 + 荘鵜鴨鳩馮馳馴駐駒駕駮辡辣彙彗栖窯穿釜鎖 + 鎮琴琵琶琹栞饂饅饒飥窺 + - VL-Gothic のギリシャ文字およびキリル文字、および + 一部記号の文字幅を調整 + +* 2009/06/12 + - VL-PGothic/VL-Gothic の M+1C,1M 部分を 2009.6.11 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字部のグリフを 15 文字修正 + 剪彅騒衝桁撃駄裂塀滋舛舜瞬舞菊 + +* 2009/04/22 +- 縦書きグリフを指定する GSUB vert テーブルが ttf ファイル + から削られていたのを修正 + - VL-PGothic/VL-Gothic の漢字部のグリフを 1 文字追加 + U+20BB7 (土口の𠮷) + +* 2009/04/21 + - VL-PGothic/VL-Gothic の M+1C,1M 部分を 2009.4.20 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字部のグリフを 13 文字修正 + 凌桃龍廣琉桑瑠毅嶋翔那懇杏 + +* 2009/02/02 + - VL-PGothic/VL-Gothic の M+1C,1M 部分を 200\9.2.1 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字部のグリフを 40 文字修正 + 荒驚爲栓憊裕崎椅倚騎碕掎綺綻堵湧塊礁撤徹 + 盤随髄涼諒掠椋凉軸暇蝦匠窪荻叔淑俶督丼肇 + +* 2009/01/08 + - VL-PGothic/VL-Gothic の漢字部のグリフを162文字修正 + 既概慨漑晰踪輩巷帀已帖帆帝幇封晃幌幡謹廿 + 棄載償賄賢腎倶朕劣勃勅勧勞募搭塔茜俺奄壊 + 懐奪奨酉醤醂髪髭嘘噂喋蝶曇嘔歐嘖喫喉嗅臭 + 響項須凄凍磯巫滅滞溺竜滝溶澖潤澗臼潟溢溜 + 涯渉浄涅涌涎涙熊厨房圑團埋墨爆弾葬謎綴網 + 締絇逸迪越疫痴痰疹疵疸疽疾痩痬痺痒痔痕痘 + 癌癒疱瘡縁酷靖逃透逢遵較輌俢僅傾菌葵萩齋 + 齊藤薗蕾蓮葡萄缶牢亀縄蝿乚乜廃餃飣飩餇飾 + 餅餌 + - VL-PGothic/VL-Gothic に以下の漢字を1文字追加 + 俱(U+4ff1) + +* 2008/12/03 + - VL-PGothic/VL-Gothic の漢字部のグリフを 110 文字修正 + 歳戚戴培尉慰簿嵒撮撲播撫影環屈堀倔崛崫圭 + 桂綾煮勲嵒 + 扎扐扑扒扔扖扚拘扜扣扯扺扽抃抍抎抔抏抒抖 + 抦抨抬抳抶抷抺抻押抽抾抿拂拄拆拇拈拉拊拎 + 拏拑拕拗拙拚拪拮拯拱拲拳拴拵拶拷拼挨掛掘 + 揚挟捉挽握措据捗掻挂挃挄按挊挋挌挧捄捺捲 + 捶捷掀搬 + U+5D53 + - VL-PGothic/VL-Gothic に以下の全角記号を43文字追加 + U+329E,U+3299,U+329D,U+3296,U+3298,U+32A9 + U+322A,U+322B,U+322C,U+322D,U+322E,U+322F,U+3230 + U+3234,U+3235,U+3236,U+3237,U+3238,U+3239 + U+323A,U+323B,U+323C,U+323D,U+323E,U+323F + U+3240,U+3241,U+3242,U+3243 + U+337F,U+3315,U+3316,U+3339,U+3305,U+3333,U+334E,U+3342,U+3300 + U+331E,U+332A,U+3331,U+3347 + U+3020 + - VL-PGothic/VL-Gothic のメトリックを再度調整 + - VL-Gothic の下端/上端が切れる問題があったため、Descent offset を 0 に、 + Ascent offset を小さめに変更 + - VL-PGothic の上端が切れる問題があったため Ascent offset を小さめに変更 + +* 2008/11/23 + - VL-PGothic/VL-Gothic の M+1C,M,P 部分を 2008.11.23 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字/全角非漢字全部のグリフを75文字修正 + 渡彦譲徴微審融褒繊矯珍萌彩昌斎乃秀禿嗣曽 + 拠碩碍垣湾湿倒攻斬數斜倖來仯仢榮殿殻殼殴 + 湘漏帽逮迎逗邊邉达澤氿汜夅夆頑釈釉釋醍醐 + 冒涜渓渕渚躍憾懆躁突 + 仝 + ヸヹヺヷ + - VL-PGothic/VL-Gothic のメトリックを調整 + 行間を狭めに設定(Ascent/Descentのoffset調整) + +* 2008/10/29 + - VL-PGothic に M+1P(2008.10.29のCVS HEAD)から欧文グリフを追加 + - VL-PGothic/VL-Gothic に以下の全角記号を追加 + U+213B + U+25B4〜25BB,U+25BE〜U+25C5 + U+2660,U+2663,U+2665,U+2666 + U+2668,U+2669,U+266B,U+266C,U+266E + U+309F + - VL-Gothic に以下の全角記号を追加 + U+3099,U+309A,U+25CC + U+2190〜U+2199,U+2126,U+2127,U+213A + - 以下の全角記号を修正 + U+2661,U+2662,U+2664,U+2667 + - VL-Gothic の漢字グリフの更新もれ + 々 + - 「沈忱枕」が bold にならない問題を修正 + - VL-PGothic/VL-Gothic の漢字部のグリフを 2文字修正 + 御換 + +* 2008/09/08 + - VL-PGothic に M+1P(TESTFLIGHT 017) から欧文グリフを追加 + - VL-PGothic/VL-Gothic の漢字部のグリフを97文字修正 + 垢憶忖忝忤忰忱忻忽怪恥恫怖悟悠怨慕灸灼炉 + 炊炒炙烏烈烙烹焦挑揉揃揺扛扞扮找挿拓霊霞 + 霏霧霜霙霰雹零沈々丑紐狃羞偽菲饗暁圓國昇 + 麻磨摩鬼魔魁魂魅魍奈薄淡蛍梗柔糅蹂鞣淫遥 + 蔑蓼蹴兎其冖冠冤冥冨豪曖昧旦旭旺哉 + - VL-Gothicの逆疑問符(U+00BF)が左右反転していた問題を修正 + - LICENSE を変更し、M+ベースの新規グリフについてはM+ライセンス + を適用するようにしました + +* 2008/06/24 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2008.06.24 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字部のグリフを100文字修正 + 隼雀雇雁離雄崩崖岬嵐岐岡岳峙峠峡峰謳剣剤 + 剥剰剴拭括托扶扼抂抄抉抑壁璧琳嫁嬉姻妓妃 + 妄妖妬姆姐姑姜姙姥姦姶威娃娑娟娥娩娵娼娶 + 婆婉婢婬婪婿媒媚媽嫌嫖嫐嬲嫻嫺嬢嬬嫦嬌孃 + 卑碑脾俾裨髀兼謙譲醸壌穣驤釀讓穰壤攘禳襄 + +* 2008/06/10 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2008.06.10 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字部のグリフを100文字修正 + 菅茸荀筍療盃盆監華喧嘩咥姪娚甥瞑尋醒捻挫 + 瀬朗朋尚巡歓欣欧欽欺妙噴憤墳濆齢硬僕濡潰 + 裏懸勿漫於堅暫繋裸浸濃疲諾 + 魴鮃鮎鮑鮒鮓鮖鮗鮟鮠鮨鮪鮫鮭鮮鮴鮹鯀鯆鯉 + 鯏鯑鯒鯖鯛鯢鯡鯣鯤鯨鯰鯱鯲鯵鰉鰊鰍鰤鰻鱈 + 鰯鰹鱇鱒鱗鱧鰾 + +* 2008/06/03 + - VL-PGothic/VL-Gothic の漢字部のグリフを40文字修正 + 姫媛瘍症啓蒙普晒暈儀携搾某枕妥掲咏咐哂 + 惨忙怠串患忍恨恒恍怯悔悸慇懃憧愕惜惰愚悶憩 + +* 2008/06/01 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2008.06.01 の + CVS HEAD に更新 + +* 2008/04/29 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2008.04.29 の + CVS HEAD に更新 + +* 2008/04/28 + - VL-PGothic/VL-Gothic の更新 + - ,.の位置を M+ と同じに変更 + - /\[]のグリフと位置を修正 + +* 2008/04/20 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2008.04.20 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic に [aiueo]macron を追加。 + āīūēō + U+0101,U+012B,U+016B,U+0113,U+014D + +* 2008/03/27 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2008.03.27 の + CVS HEAD に更新 + +* 2007/12/15 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2007.12.15 の + CVS HEAD に更新 + - VL-Gothic で一部文字を全角幅に変更 + §¨°´¶÷ + - VL-PGothic/VL-Gothic のグリフ追加 + U+22EF,U+03D2,U+03D3,U+03D4 + U+03D6,U+2022,U+2044,U+2111 + U+2116,U+2122™ + U+301D,U+301E,U+301F + +* 2007/10/31 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2007.10.31 の + CVS HEAD に更新(更新ミス修正) + +* 2007/10/31 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2007.10.31 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字部のグリフを 48 文字修正 + 閂閃閇閊閏閔閖閘閙閠閣閤閥閧閨閭閲閾 + 阡阪防阻阿陀陂附陌陏限陛陣陥陪陰陲陵険隅隆隔際障隣隨 + 或域曰彰 + - 誤字を修正 + 酵 + +* 2007/10/15 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2007.10.15 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字部のグリフを 206 文字修正 + 肋肌肘肚肛肝股肢肥肩肪肯肱肴肺胄胆背胎胖胙胚胛胝 + 胡胤胥胱胴胸胼能脂脅脇脉脊脚脛脣脩脯脱脳脹脾腆腋 + 腎腐腑腓腔腟腥腫腰腱腸腹腺腿膀膏膚膜膝膠膣膤膨膰 + 膳膵膸膿臆臉臓 + 芋芍芒芙芝芦芥芫芬芭芯芳芹苅苒苓苔苗苙苛苜苞苟苡 + 苣若苧苫苺苻茂范茄茅茎茹夢蔵著 + 淕尼泥泪泰洒洛洞津洩洪洲 + 努労励栃勇効劾 + 罪罫罰署置罵 + 弁 渋 郵 政 垂 紘 冑 式 圧 在 拌絆袢 疋 典 要 退 + 複 被 裁 旁傍 窒 虎虜虚虐 善繕 卒 崔 隋 瞼 舫般 + 巴巳 亡 忘志 矛 如 了 漠 超赴趣 睦陸 律 曳 環 境 + 畿 変恋 夛 奴怒 刻核 悩 礎 + +* 2007/10/06 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2007.10.05 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字部のグリフを 240 文字修正 + - 半角カナ58文字、漢字182文字 + 仰伉伍伎伐伜佗佚佛佝佞佩佯佰佳佶侘侶俊俐俔俘俚 + 俛俟俣俤俥修俯俸催債傷 + 犯犲状犹狂狆狎狐狗狙狛狡狩独狭狸狼狽猛猟猥猪猫 + 献猶猾猿獄獏獣獲 + 广庁庄庇床府 + 卩卯卵即却卸 + 氾汀汎汐汕汗汚汝江汢汨汪汰汲汳汾沁沂沈沌沍沐沓 + 沖沙沚沛没沫沮沱河沸沺沼沽沾沿況泄泅泌泓法泗泙 + 泛泝泡 + 熱勢 竣駿峻悛逡 的 蛇 凧 震 臨 闘闇閑 陳 模 + 収双 奉 職識織 戦単 務 至 降 基 操繰 権 契 + 版 片 緊 互 辰振賑娠宸唇 索 囚 弘 乏之 + 包砲胞鞄庖抱飽 革 + - VL-PGothicの「&」(アンパサンド) の半角および全角の + 字形を M+2C の標準形のものに変更 + - VL-Gothic の「±」および「×」の字幅を全角幅に変更 + +* 2007/09/29 + - VL-PGothic/VL-Gothic の漢字部のグリフを 226 文字修正 + 政故敍敏敕敗敘敢敦敬敲敵敷致 + 叙 摘嫡滴鏑 郭淳惇 必性 + 訂訃訊訌討託訝訟訣訪許訳訴訶診註証詐詑詔評詞詠 + 詢詣詫詬詭詮詰該詳誅誇誉誌認誓誕誘誠誡誤誦説誰 + 誹諄請諏論諚諜諞 + 延 悦 排徘琲 + 谺欲棆倫輪淪綸 + 酊酌酎酔酢酣酩酪酬酵醇 + 別判刈刊到刹刻剃剋剌剛剞 + 輔捕浦補舗哺鋪埔 + 它宅宇宋宍宏宕宗宙宜宝宣宥宦宰宴宵寂寃寄寅密寛 + 寝寡寧審寮 + 巨 臣 格 辮 初 埼崎 + 瞭遼撩僚暸燎繚 + 釖釛釟釿鈍鈔鈕鈞鈩鈬鈴鈷鉅鉈鉉鉾銃銅銑銓銖銘銚 + 銛銭鋭鋲鋳鋸鋺鋼錆錐錠錦錫錬錯録鍋鍵 + 過 浅 浜 寿 居 均 沢 推 + 弦舷絃呟眩玄率 + 碗腕蜿婉豌苑 + +* 2007/09/24 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2007.09.24 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字部のグリフを 221 文字修正 + 租私秣秤秧秩秬称稀程税稔稗稙稚稜種稲稼穀穂積穏 + 竺竿笑笘笞笠笥符笹筑筋筒策箇箔箸節築箪範篤 + 籵粉粋粒粕粗粘精糊 + 糺糾紂約紅紋納純紗紛素紡紫紬累紳紹絆絋経絞絡絢 + 絣統絶絹継続綜績 + 雫雷需霧 + 頁頂頃項順須預頒領頷頻頼額顎顕類顧 + 釘針釣釦釧鈎鈑鈿鉋鉛鉢鉤鉱 + 朱朴朷朸机朽杉杖杜杞杭杯杵松析枚枝枠枢枦枯枴架 + 柄柊柏柑柘柚柯柴桟桧桶梅梨梯梱棒 + 棟棯棲棹棺椀椎楊楓楚楢 + 什仁仂仇仗仟令任仮仲企伊伏伐伝估伴伶伸伺似伽佃 + 佇佐佑併例侍侑供依侠価侭侫侮侯侵 + 便俄促俗俳俵値 + 冷浴技拐袈利哀 + +* 2007/09/15 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2007.09.14 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字部のグリフを 75 文字修正 + 呼呻咀咄叱叮吊叩咤叶叺叨叫叭史吁吃吋吐吟吠否 + 吩含听吭吮吹吻吼吽吾呀呂呆呉呑呟呪呰呵呷咋咲咽哄 + 船舶舵厚鈴賞術簡易技拍拒抹抵抗折押授低邸 + 製制刷割剖則別刺刻 + - 「呼」が bold にならない問題を修正 + +* 2007/09/01 + - VL-PGothic/VL-Gothic の漢字部のグリフを修正 + - 一部グリフの bold にならない問題を修正 + +* 2007/08/30 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2007.08.30 の + CVS HEAD に更新 + - VL-PGothic/VL-Gothic の漢字部のグリフを修正 + +* 2007/07/31 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2007.07.31 の + CVS HEAD に更新 + - VL-PGothic に以下の文字を追加 + - Unicode U+2160〜U+216F (ROMAN NUMERAL) + - Unicode U+2201,U+2204,U+2206 + - VL-PGothic の以下の文字を更新 + - Unicode U+2200,U+2203,U+2204,U+2207 + - VL-Gothic に以下の文字を追加 + - Unicode U+2160〜U+2165 (ROMAN NUMERAL) + - VL-PGothic の以下の文字を更新 + - Unicode U+2200,U+2203,U+2207 + +* 2007/05/07 + - VL-Gothic に以下の文字を追加 + - Unicode U+00A0〜U+00FF + - Unicode U+0132,U+0133,U+0160,U+0161,U+0178,U+017D,U+017E + +* 2007/05/06 + - VL-PGothic に以下の文字を追加 + - Unicode U+00A0〜U+00FF + - Unicode U+0132,U+0133,U+0160,U+0161,U+0178,U+017D,U+017E + +* 2007/05/03 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2007.05.03 の + CVS HEAD に更新(M+漢字グリフも収録) + +* 2007/03/28 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2007.03.28 の + CVS HEAD に更新(M+漢字グリフも収録) + - VL-PGothic/VL-Gothic の "℃" が freetype-2.2 で bold にならなかった + のを修正 + +* 2007/03/17 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2007.03.17 の + CVS HEAD に更新(M+漢字グリフも収録) + - VL-PGothic/VL-Gothic の漢字部の百文字程度のグリフを修正 + - 壊れたグリフ(○付き数字)を修正 + - 記号(機種依存文字)を追加作成し収録 + +* 2007/01/01 + - VLGothic/VLPGothic の一部の文字が freetype-2.2.1 で bold にならな + かったのを修正 + +* 2006/12/31 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2006.12.31 の + CVS HEAD に更新(M+漢字グリフは未収録) + - VL-PGothic/VL-Gothic の漢字部の数百文字程度のグリフを修正 + +* 2006/10/26 + - ギリシャ文字の重複パスの除去 + - VL-PGothic のギリシャ文字のサイドベアリングを調整し、可変幅に変更 + - ライセンスファイルを README から分割 + +* 2006/10/21 + - VLGothic の "o" が freetype-2.2.1 で bold にならなかったのを修正 + +* 2006/10/20 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部を TESTFLIGHT012 ベースに更新 + - 重複パスの除去 + - パスの向きを修正 + - 一部古いグリフにもどっていたのを修正 + +* 2006/10/05 + - 重複パスの除去 + - パスの向きを修正 + - 一部漢字部のグリフ修正 + +* 2006/09/30 + - 重複パスの除去 + - パスの向きを修正 + +* 2006/09/29 + - 重複パスの除去 + - パスの向きを修正 + - 一部漢字部のグリフ修正 + +* 2006/09/25 + - 入れ忘れていた縦書用のGSUBテーブルを追加 + - 一部漢字部のグリフ修正 + +* 2006/09/21 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2006.09.21 の + CVS HEAD に更新。 + - 一部漢字部のグリフ修正 + +* 2006/09/13 + - 一部グリフ修正 + - VL-Gothic の半角スペース幅の修正 + +* 2006/09/11 + - VL-PGothic/VL-Gothic の M+1C, M+1M 部分を 2006.09.11 の + CVS HEAD に更新。 + - 一部の縦書用グリフを更新 + +* 2006/09/02 + - VL-Gothic の panose 設定を monospace に変更。 + - 日本語フォント名を追加(VLゴシック、VL Pゴシック) + +-------------------------------------------------------------------------- +Copyright (C) 2003-2006 M+ FONTS PROJECT +Copyright (C) 1990-2003 Wada Laboratory, the University of Tokyo. All rights reserved. +Copyright (C) 2003-2004 Electronic Font Open Laboratory (/efont/). All rights reserved. +Copyright (C) 2006 Daisuke SUZUKI +Copyright (C) 2006 Project Vine diff --git a/Fonts/VLGothic/LICENSE b/Fonts/VLGothic/LICENSE new file mode 100644 index 0000000..e2051f2 --- /dev/null +++ b/Fonts/VLGothic/LICENSE @@ -0,0 +1,48 @@ +VL ゴシックフォントファミリライセンス +------------------------------------- + +M+ FONTS 由来の部分については、M+ FONTS PROJECT のライセンスが適用されます。 +添付の LICENSE_J.mplus を参照してください。 + +さざなみゴシックフォント由来の部分およびそれらの部品を元に改変した一部の文字 +については、さざなみフォントと同様に修正BSDライセンスとします。オリジナルの +さざなみフォントのライセンスについては添付の README.sazanami を参照してくだ +さい。 + +その他 VL ゴシックフォントファミリで独自に追加した文字、および M+フォント +の部品を元に独自に作成した文字(2007/05/06以降に修正した漢字および記号)はM+ +フォントと同じライセンスを摘要します。 + +なお、文書への埋め込みなど、フォントとしての再使用を目的としない用途におい +ては、以下で言う Redistribution には当たらず、制限なく行えるものとします。 + +Copyright (c) 1990-2003 Wada Laboratory, the University of Tokyo. +Copyright (c) 2003-2004 Electronic Font Open Laboratory (/efont/). +Copyright (C) 2002-2011 M+ FONTS PROJECT +Copyright (C) 2006-2011 Daisuke SUZUKI . +Copyright (C) 2006-2011 Project Vine . +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +1. Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. +3. Neither the name of the Wada Laboratory, the University of Tokyo nor + the names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY WADA LABORATORY, THE UNIVERSITY OF TOKYO AND +CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT +NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A +PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE LABORATORY OR +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/Fonts/VLGothic/README b/Fonts/VLGothic/README new file mode 100644 index 0000000..2a33227 --- /dev/null +++ b/Fonts/VLGothic/README @@ -0,0 +1,63 @@ +VLGothic(VLゴシック) フォントファミリ + 2011.07.22 +-------------------------------------------------------------------------- + + +本フォントは、Project Vine の鈴木大輔により以下の作業を行って作成した +モダンゴシック体の日本語 TrueType フォントです。 + + * M+ FONTS PROJECT による M+1C、M+1P および M+1M フォントを英数字、 + かな、および一部の漢字(教育漢字を含む約3201文字)に使用 + * 不足部分の一部(約2000文字程度)をProject Vine の 鈴木大輔が M+ の漢 + 字部品を元に新規に製作したものを使用(M+グリフがそろったグリフはM+の + グリフで統一) + * 残りの部分 Electronic Font Open Laboratory によるさざなみゴシック + フォントをベースに Project Vine の鈴木大輔が調整・改変(500文字程度) + したもので補填 + * Latin 1 Supplement を含む一部の文字、記号をM+の英数などの部品を元 + に作成したものを追加(VLGothic) + * 全角記号の一部を新規に作成し追加 + * ギリシャ文字をSans-serif風に修正 + +VLゴシックフォントファミリ +-------------------------- + +VLGothic には M+ 1C Regular と組み合わせたプロポーショナルフォントである +VL PGothic フォントと、M+ 1M Regular と組み合わせた固定幅フォントである +VL Gothic フォントが含まれます。 + +- 可変幅フォント VL-PGothic-Regular.ttf +- 固定幅フォント VL-Gothic-Regular.ttf + + +ライセンス +---------- + +M+ FONTS 由来の部分については、M+ FONTS PROJECT のライセンスが適用されます。 +添付の LICENSE_J.mplus を参照してください。 + +さざなみゴシックフォント由来の部分およびそれらの部品を元に改変した一部の文字 +については、さざなみフォントと同様に修正BSDライセンスとします。オリジナルの +さざなみフォントのライセンスについては添付の README.sazanami を参照してくだ +さい。 + +その他 VL ゴシックフォントファミリで独自に追加した文字、および M+フォント +の部品を元に独自に作成した文字(2007/05/06以降に修正した漢字および記号)はM+ +フォントと同じライセンスを摘要します。 + +VLゴシックフォントファミリ全体のライセンスは添付の LICENSE を参照してくだ +さい。 + + +変更履歴 +-------- + +添付の Changelog を参照してください。 + + +-------------------------------------------------------------------------- +Copyright (C) 1990-2003 Wada Laboratory, the University of Tokyo. All rights reserved. +Copyright (C) 2003-2004 Electronic Font Open Laboratory (/efont/). All rights reserved. +Copyright (C) 2003-2011 M+ FONTS PROJECT +Copyright (C) 2006-2011 Daisuke SUZUKI +Copyright (C) 2006-2011 Project Vine diff --git a/README.md b/README.md new file mode 100644 index 0000000..3ba175d --- /dev/null +++ b/README.md @@ -0,0 +1,49 @@ +# Apply Patch +1. Click Code +2. Click Download ZIP +3. Extract to game folder and Replace All. + +# How To Contribute +TLDR 3 steps. + + Fork the repository. + Make the changes. + Submit a pull request to the project owner. + +If everything looks good and doesn't break things I'll merge it in. + +Longer Version: + +Things that are needed: +* [VSCode](https://code.visualstudio.com/) Make sure you check all the boxes for context menus. ![image](https://github.com/DazedMTL/Dungeon-With-Girl/assets/96628874/7a84b624-32fe-4845-a0f6-2b9f39795070) +* The Game +* [Git](https://git-scm.com/downloads) (Use the default for everything. Just keep clicking Next) +* Motivation to learn + +Installation: +1. Fork the repo using the fork button at the top. Click Code > HTTPS > Copy URL. +2. Right click on the game folder and click 'Open with VSCode' (Shift+Right_Click if you are on Windows 11) +3. Click on the Source Control Button and click initialize repository. + +![image](https://github.com/DazedMTL/Dungeon-With-Girl/assets/96628874/61e818e6-11f9-450d-9d7d-263d109dbf56) + +4. At the top click on Terminal > New Terminal. Enter the following: `git clone [URL_YOU_COPIED_ABOVE]`. +5. Copy the contents of the new folder created with git clone into the game folder and replace all. +6. Your source control menu should be good to go and look like this. + +![image](https://github.com/DazedMTL/Dungeon-With-Girl/assets/96628874/c19787a0-172d-4a08-a37a-e3b56e70e86a) + +Now you are all setup, all you need to do is play the game and look for any changes that need to be made. Stuff like spelling errors, wrong names, inconsistencies, spacing issues, etc. + +7. Use the FIND functionality to search for what you are trying to fix. For example if a character's name is wrong, type that into the search menu and start looking, then make the change. Try not to mess with any scripts or variables you might see. + +![image](https://github.com/DazedMTL/Dungeon-With-Girl/assets/96628874/589eccaf-7f86-43f7-a917-7e6e477b381a) + +8. After you are satisfied with your changes it's time to put in a PR. Go to source control to see all your changes. Add a message and click the `Commit` button to save them all. + +![image](https://github.com/DazedMTL/Dungeon-With-Girl/assets/96628874/a9a8973b-bc01-4184-bea9-63a925d961a2) + +8. Click Sync to push your changes to your fork. Now all that's left is to put in a pull request. +9. Go to Pull Requests > New Pull Requests. Look at the arrow, your fork should be pointing to the original repo (mine). Add in details on what you fixed and Submit. If everything looks good I'll merge it in and you would have successfully contributed. + +Got questions? Just shoot me a message, more than happy to walk you through any of the tools. diff --git a/Scripts/BattleManager.rb b/Scripts/BattleManager.rb new file mode 100644 index 0000000..6ce50f4 --- /dev/null +++ b/Scripts/BattleManager.rb @@ -0,0 +1,392 @@ +#============================================================================== +# ■ BattleManager +#------------------------------------------------------------------------------ +#  戦闘の進行を管理するモジュールです。 +#============================================================================== + +module BattleManager + #-------------------------------------------------------------------------- + # ● セットアップ + #-------------------------------------------------------------------------- + def self.setup(troop_id, can_escape = true, can_lose = false) + init_members + $game_troop.setup(troop_id) + @can_escape = can_escape + @can_lose = can_lose + make_escape_ratio + end + #-------------------------------------------------------------------------- + # ● メンバ変数の初期化 + #-------------------------------------------------------------------------- + def self.init_members + @phase = :init # 戦闘進行フェーズ + @can_escape = false # 逃走可能フラグ + @can_lose = false # 敗北可能フラグ + @event_proc = nil # イベント用コールバック + @preemptive = false # 先制攻撃フラグ + @surprise = false # 不意打ちフラグ + @actor_index = -1 # コマンド入力中のアクター + @action_forced = nil # 戦闘行動の強制 + @map_bgm = nil # 戦闘前の BGM 記憶用 + @map_bgs = nil # 戦闘前の BGS 記憶用 + @action_battlers = [] # 行動順序リスト + end + #-------------------------------------------------------------------------- + # ● エンカウント時の処理 + #-------------------------------------------------------------------------- + def self.on_encounter + @preemptive = (rand < rate_preemptive) + @surprise = (rand < rate_surprise && !@preemptive) + end + #-------------------------------------------------------------------------- + # ● 先制攻撃の確率取得 + #-------------------------------------------------------------------------- + def self.rate_preemptive + $game_party.rate_preemptive($game_troop.agi) + end + #-------------------------------------------------------------------------- + # ● 不意打ちの確率取得 + #-------------------------------------------------------------------------- + def self.rate_surprise + $game_party.rate_surprise($game_troop.agi) + end + #-------------------------------------------------------------------------- + # ● BGM と BGS の保存 + #-------------------------------------------------------------------------- + def self.save_bgm_and_bgs + @map_bgm = RPG::BGM.last + @map_bgs = RPG::BGS.last + end + #-------------------------------------------------------------------------- + # ● 戦闘 BGM の演奏 + #-------------------------------------------------------------------------- + def self.play_battle_bgm + $game_system.battle_bgm.play + RPG::BGS.stop + end + #-------------------------------------------------------------------------- + # ● 戦闘終了 ME の演奏 + #-------------------------------------------------------------------------- + def self.play_battle_end_me + $game_system.battle_end_me.play + end + #-------------------------------------------------------------------------- + # ● BGM と BGS の再開 + #-------------------------------------------------------------------------- + def self.replay_bgm_and_bgs + @map_bgm.replay unless $BTEST + @map_bgs.replay unless $BTEST + end + #-------------------------------------------------------------------------- + # ● 逃走成功率の作成 + #-------------------------------------------------------------------------- + def self.make_escape_ratio + @escape_ratio = 1.5 - 1.0 * $game_troop.agi / $game_party.agi + end + #-------------------------------------------------------------------------- + # ● ターン実行中判定 + #-------------------------------------------------------------------------- + def self.in_turn? + @phase == :turn + end + #-------------------------------------------------------------------------- + # ● ターン終了中判定 + #-------------------------------------------------------------------------- + def self.turn_end? + @phase == :turn_end + end + #-------------------------------------------------------------------------- + # ● 戦闘中断判定 + #-------------------------------------------------------------------------- + def self.aborting? + @phase == :aborting + end + #-------------------------------------------------------------------------- + # ● 逃走許可の取得 + #-------------------------------------------------------------------------- + def self.can_escape? + @can_escape + end + #-------------------------------------------------------------------------- + # ● コマンド入力中のアクターを取得 + #-------------------------------------------------------------------------- + def self.actor + @actor_index >= 0 ? $game_party.members[@actor_index] : nil + end + #-------------------------------------------------------------------------- + # ● コマンド入力中のアクターをクリア + #-------------------------------------------------------------------------- + def self.clear_actor + @actor_index = -1 + end + #-------------------------------------------------------------------------- + # ● 次のコマンド入力へ + #-------------------------------------------------------------------------- + def self.next_command + begin + if !actor || !actor.next_command + @actor_index += 1 + return false if @actor_index >= $game_party.members.size + end + end until actor.inputable? + return true + end + #-------------------------------------------------------------------------- + # ● 前のコマンド入力へ + #-------------------------------------------------------------------------- + def self.prior_command + begin + if !actor || !actor.prior_command + @actor_index -= 1 + return false if @actor_index < 0 + end + end until actor.inputable? + return true + end + #-------------------------------------------------------------------------- + # ● イベントへのコールバック用 Proc の設定 + #-------------------------------------------------------------------------- + def self.event_proc=(proc) + @event_proc = proc + end + #-------------------------------------------------------------------------- + # ● ウェイト用メソッドの設定 + #-------------------------------------------------------------------------- + def self.method_wait_for_message=(method) + @method_wait_for_message = method + end + #-------------------------------------------------------------------------- + # ● メッセージ表示が終わるまでウェイト + #-------------------------------------------------------------------------- + def self.wait_for_message + @method_wait_for_message.call if @method_wait_for_message + end + #-------------------------------------------------------------------------- + # ● 戦闘開始 + #-------------------------------------------------------------------------- + def self.battle_start + $game_system.battle_count += 1 + $game_party.on_battle_start + $game_troop.on_battle_start + $game_troop.enemy_names.each do |name| + $game_message.add(sprintf(Vocab::Emerge, name)) + end + if @preemptive + $game_message.add(sprintf(Vocab::Preemptive, $game_party.name)) + elsif @surprise + $game_message.add(sprintf(Vocab::Surprise, $game_party.name)) + end + wait_for_message + end + #-------------------------------------------------------------------------- + # ● 戦闘中断 + #-------------------------------------------------------------------------- + def self.abort + @phase = :aborting + end + #-------------------------------------------------------------------------- + # ● 勝敗判定 + #-------------------------------------------------------------------------- + def self.judge_win_loss + if @phase + return process_abort if $game_party.members.empty? + return process_defeat if $game_party.all_dead? + return process_victory if $game_troop.all_dead? + return process_abort if aborting? + end + return false + end + #-------------------------------------------------------------------------- + # ● 勝利の処理 + #-------------------------------------------------------------------------- + def self.process_victory + play_battle_end_me + replay_bgm_and_bgs + $game_message.add(sprintf(Vocab::Victory, $game_party.name)) + display_exp + gain_gold + gain_drop_items + gain_exp + SceneManager.return + battle_end(0) + return true + end + #-------------------------------------------------------------------------- + # ● 逃走の処理 + #-------------------------------------------------------------------------- + def self.process_escape + $game_message.add(sprintf(Vocab::EscapeStart, $game_party.name)) + success = @preemptive ? true : (rand < @escape_ratio) + Sound.play_escape + if success + process_abort + else + @escape_ratio += 0.1 + $game_message.add('\.' + Vocab::EscapeFailure) + $game_party.clear_actions + end + wait_for_message + return success + end + #-------------------------------------------------------------------------- + # ● 中断の処理 + #-------------------------------------------------------------------------- + def self.process_abort + replay_bgm_and_bgs + SceneManager.return + battle_end(1) + return true + end + #-------------------------------------------------------------------------- + # ● 敗北の処理 + #-------------------------------------------------------------------------- + def self.process_defeat + $game_message.add(sprintf(Vocab::Defeat, $game_party.name)) + wait_for_message + if @can_lose + revive_battle_members + replay_bgm_and_bgs + SceneManager.return + else + SceneManager.goto(Scene_Gameover) + end + battle_end(2) + return true + end + #-------------------------------------------------------------------------- + # ● 戦闘メンバーの復活(敗北時) + #-------------------------------------------------------------------------- + def self.revive_battle_members + $game_party.battle_members.each do |actor| + actor.hp = 1 if actor.dead? + end + end + #-------------------------------------------------------------------------- + # ● 戦闘終了 + # result : 結果(0:勝利 1:逃走 2:敗北) + #-------------------------------------------------------------------------- + def self.battle_end(result) + @phase = nil + @event_proc.call(result) if @event_proc + $game_party.on_battle_end + $game_troop.on_battle_end + SceneManager.exit if $BTEST + end + #-------------------------------------------------------------------------- + # ● コマンド入力開始 + #-------------------------------------------------------------------------- + def self.input_start + if @phase != :input + @phase = :input + $game_party.make_actions + $game_troop.make_actions + clear_actor + end + return !@surprise && $game_party.inputable? + end + #-------------------------------------------------------------------------- + # ● ターン開始 + #-------------------------------------------------------------------------- + def self.turn_start + @phase = :turn + clear_actor + $game_troop.increase_turn + make_action_orders + end + #-------------------------------------------------------------------------- + # ● ターン終了 + #-------------------------------------------------------------------------- + def self.turn_end + @phase = :turn_end + @preemptive = false + @surprise = false + end + #-------------------------------------------------------------------------- + # ● 獲得した経験値の表示 + #-------------------------------------------------------------------------- + def self.display_exp + if $game_troop.exp_total > 0 + text = sprintf(Vocab::ObtainExp, $game_troop.exp_total) + $game_message.add('\.' + text) + end + end + #-------------------------------------------------------------------------- + # ● お金の獲得と表示 + #-------------------------------------------------------------------------- + def self.gain_gold + if $game_troop.gold_total > 0 + text = sprintf(Vocab::ObtainGold, $game_troop.gold_total) + $game_message.add('\.' + text) + $game_party.gain_gold($game_troop.gold_total) + end + wait_for_message + end + #-------------------------------------------------------------------------- + # ● ドロップアイテムの獲得と表示 + #-------------------------------------------------------------------------- + def self.gain_drop_items + $game_troop.make_drop_items.each do |item| + $game_party.gain_item(item, 1) + $game_message.add(sprintf(Vocab::ObtainItem, item.name)) + end + wait_for_message + end + #-------------------------------------------------------------------------- + # ● 経験値の獲得とレベルアップの表示 + #-------------------------------------------------------------------------- + def self.gain_exp + $game_party.all_members.each do |actor| + actor.gain_exp($game_troop.exp_total) + end + wait_for_message + end + #-------------------------------------------------------------------------- + # ● 行動順序の作成 + #-------------------------------------------------------------------------- + def self.make_action_orders + @action_battlers = [] + @action_battlers += $game_party.members unless @surprise + @action_battlers += $game_troop.members unless @preemptive + @action_battlers.each {|battler| battler.make_speed } + @action_battlers.sort! {|a,b| b.speed - a.speed } + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の強制 + #-------------------------------------------------------------------------- + def self.force_action(battler) + @action_forced = battler + @action_battlers.delete(battler) + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の強制状態を取得 + #-------------------------------------------------------------------------- + def self.action_forced? + @action_forced != nil + end + #-------------------------------------------------------------------------- + # ● 戦闘行動が強制されたバトラーを取得 + #-------------------------------------------------------------------------- + def self.action_forced_battler + @action_forced + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の強制をクリア + #-------------------------------------------------------------------------- + def self.clear_action_force + @action_forced = nil + end + #-------------------------------------------------------------------------- + # ● 次の行動主体の取得 + # 行動順序リストの先頭からバトラーを取得する。 + # 現在パーティにいないアクターを取得した場合(index が nil, バトルイベ + # ントでの離脱直後などに発生)は、それをスキップする。 + #-------------------------------------------------------------------------- + def self.next_subject + loop do + battler = @action_battlers.shift + return nil unless battler + next unless battler.index && battler.alive? + return battler + end + end +end diff --git a/Scripts/Cache.rb b/Scripts/Cache.rb new file mode 100644 index 0000000..808f659 --- /dev/null +++ b/Scripts/Cache.rb @@ -0,0 +1,134 @@ +#============================================================================== +# ■ Cache +#------------------------------------------------------------------------------ +#  各種グラフィックを読み込み、Bitmap オブジェクトを作成、保持するモジュール +# です。読み込みの高速化とメモリ節約のため、作成した Bitmap オブジェクトを内部 +# のハッシュに保存し、同じビットマップが再度要求されたときに既存のオブジェクト +# を返すようになっています。 +#============================================================================== + +module Cache + #-------------------------------------------------------------------------- + # ● アニメーション グラフィックの取得 + #-------------------------------------------------------------------------- + def self.animation(filename, hue) + load_bitmap("Graphics/Animations/", filename, hue) + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(床)グラフィックの取得 + #-------------------------------------------------------------------------- + def self.battleback1(filename) + load_bitmap("Graphics/Battlebacks1/", filename) + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(壁)グラフィックの取得 + #-------------------------------------------------------------------------- + def self.battleback2(filename) + load_bitmap("Graphics/Battlebacks2/", filename) + end + #-------------------------------------------------------------------------- + # ● 戦闘グラフィックの取得 + #-------------------------------------------------------------------------- + def self.battler(filename, hue) + load_bitmap("Graphics/Battlers/", filename, hue) + end + #-------------------------------------------------------------------------- + # ● 歩行グラフィックの取得 + #-------------------------------------------------------------------------- + def self.character(filename) + load_bitmap("Graphics/Characters/", filename) + end + #-------------------------------------------------------------------------- + # ● 顔グラフィックの取得 + #-------------------------------------------------------------------------- + def self.face(filename) + load_bitmap("Graphics/Faces/", filename) + end + #-------------------------------------------------------------------------- + # ● 遠景グラフィックの取得 + #-------------------------------------------------------------------------- + def self.parallax(filename) + load_bitmap("Graphics/Parallaxes/", filename) + end + #-------------------------------------------------------------------------- + # ● ピクチャ グラフィックの取得 + #-------------------------------------------------------------------------- + def self.picture(filename) + load_bitmap("Graphics/Pictures/", filename) + end + #-------------------------------------------------------------------------- + # ● システム グラフィックの取得 + #-------------------------------------------------------------------------- + def self.system(filename) + load_bitmap("Graphics/System/", filename) + end + #-------------------------------------------------------------------------- + # ● タイルセット グラフィックの取得 + #-------------------------------------------------------------------------- + def self.tileset(filename) + load_bitmap("Graphics/Tilesets/", filename) + end + #-------------------------------------------------------------------------- + # ● タイトル(背景)グラフィックの取得 + #-------------------------------------------------------------------------- + def self.title1(filename) + load_bitmap("Graphics/Titles1/", filename) + end + #-------------------------------------------------------------------------- + # ● タイトル(枠)グラフィックの取得 + #-------------------------------------------------------------------------- + def self.title2(filename) + load_bitmap("Graphics/Titles2/", filename) + end + #-------------------------------------------------------------------------- + # ● ビットマップの読み込み + #-------------------------------------------------------------------------- + def self.load_bitmap(folder_name, filename, hue = 0) + @cache ||= {} + if filename.empty? + empty_bitmap + elsif hue == 0 + normal_bitmap(folder_name + filename) + else + hue_changed_bitmap(folder_name + filename, hue) + end + end + #-------------------------------------------------------------------------- + # ● 空のビットマップを作成 + #-------------------------------------------------------------------------- + def self.empty_bitmap + Bitmap.new(32, 32) + end + #-------------------------------------------------------------------------- + # ● 通常のビットマップを作成/取得 + #-------------------------------------------------------------------------- + def self.normal_bitmap(path) + @cache[path] = Bitmap.new(path) unless include?(path) + @cache[path] + end + #-------------------------------------------------------------------------- + # ● 色相変化済みビットマップを作成/取得 + #-------------------------------------------------------------------------- + def self.hue_changed_bitmap(path, hue) + key = [path, hue] + unless include?(key) + @cache[key] = normal_bitmap(path).clone + @cache[key].hue_change(hue) + end + @cache[key] + end + #-------------------------------------------------------------------------- + # ● キャッシュ存在チェック + #-------------------------------------------------------------------------- + def self.include?(key) + @cache[key] && !@cache[key].disposed? + end + #-------------------------------------------------------------------------- + # ● キャッシュのクリア + #-------------------------------------------------------------------------- + def self.clear + @cache ||= {} + @cache.clear + GC.start + end +end diff --git a/Scripts/DataManager.rb b/Scripts/DataManager.rb new file mode 100644 index 0000000..e93662b --- /dev/null +++ b/Scripts/DataManager.rb @@ -0,0 +1,267 @@ +#============================================================================== +# ■ DataManager +#------------------------------------------------------------------------------ +#  データベースとゲームオブジェクトを管理するモジュールです。ゲームで使用する +# ほぼ全てのグローバル変数はこのモジュールで初期化されます。 +#============================================================================== + +module DataManager + #-------------------------------------------------------------------------- + # ● モジュールのインスタンス変数 + #-------------------------------------------------------------------------- + @last_savefile_index = 0 # 最後にアクセスしたファイル + #-------------------------------------------------------------------------- + # ● モジュール初期化 + #-------------------------------------------------------------------------- + def self.init + @last_savefile_index = 0 + load_database + create_game_objects + setup_battle_test if $BTEST + end + #-------------------------------------------------------------------------- + # ● データベースのロード + #-------------------------------------------------------------------------- + def self.load_database + if $BTEST + load_battle_test_database + else + load_normal_database + check_player_location + end + end + #-------------------------------------------------------------------------- + # ● 通常のデータベースをロード + #-------------------------------------------------------------------------- + def self.load_normal_database + $data_actors = load_data("Data/Actors.rvdata2") + $data_classes = load_data("Data/Classes.rvdata2") + $data_skills = load_data("Data/Skills.rvdata2") + $data_items = load_data("Data/Items.rvdata2") + $data_weapons = load_data("Data/Weapons.rvdata2") + $data_armors = load_data("Data/Armors.rvdata2") + $data_enemies = load_data("Data/Enemies.rvdata2") + $data_troops = load_data("Data/Troops.rvdata2") + $data_states = load_data("Data/States.rvdata2") + $data_animations = load_data("Data/Animations.rvdata2") + $data_tilesets = load_data("Data/Tilesets.rvdata2") + $data_common_events = load_data("Data/CommonEvents.rvdata2") + $data_system = load_data("Data/System.rvdata2") + $data_mapinfos = load_data("Data/MapInfos.rvdata2") + end + #-------------------------------------------------------------------------- + # ● 戦闘テスト用のデータベースをロード + #-------------------------------------------------------------------------- + def self.load_battle_test_database + $data_actors = load_data("Data/BT_Actors.rvdata2") + $data_classes = load_data("Data/BT_Classes.rvdata2") + $data_skills = load_data("Data/BT_Skills.rvdata2") + $data_items = load_data("Data/BT_Items.rvdata2") + $data_weapons = load_data("Data/BT_Weapons.rvdata2") + $data_armors = load_data("Data/BT_Armors.rvdata2") + $data_enemies = load_data("Data/BT_Enemies.rvdata2") + $data_troops = load_data("Data/BT_Troops.rvdata2") + $data_states = load_data("Data/BT_States.rvdata2") + $data_animations = load_data("Data/BT_Animations.rvdata2") + $data_tilesets = load_data("Data/BT_Tilesets.rvdata2") + $data_common_events = load_data("Data/BT_CommonEvents.rvdata2") + $data_system = load_data("Data/BT_System.rvdata2") + end + #-------------------------------------------------------------------------- + # ● プレイヤーの初期位置存在チェック + #-------------------------------------------------------------------------- + def self.check_player_location + if $data_system.start_map_id == 0 + msgbox(Vocab::PlayerPosError) + exit + end + end + #-------------------------------------------------------------------------- + # ● 各種ゲームオブジェクトの作成 + #-------------------------------------------------------------------------- + def self.create_game_objects + $game_temp = Game_Temp.new + $game_system = Game_System.new + $game_timer = Game_Timer.new + $game_message = Game_Message.new + $game_switches = Game_Switches.new + $game_variables = Game_Variables.new + $game_self_switches = Game_SelfSwitches.new + $game_actors = Game_Actors.new + $game_party = Game_Party.new + $game_troop = Game_Troop.new + $game_map = Game_Map.new + $game_player = Game_Player.new + end + #-------------------------------------------------------------------------- + # ● ニューゲームのセットアップ + #-------------------------------------------------------------------------- + def self.setup_new_game + create_game_objects + $game_party.setup_starting_members + $game_map.setup($data_system.start_map_id) + $game_player.moveto($data_system.start_x, $data_system.start_y) + $game_player.refresh + Graphics.frame_count = 0 + end + #-------------------------------------------------------------------------- + # ● 戦闘テストのセットアップ + #-------------------------------------------------------------------------- + def self.setup_battle_test + $game_party.setup_battle_test + BattleManager.setup($data_system.test_troop_id) + BattleManager.play_battle_bgm + end + #-------------------------------------------------------------------------- + # ● セーブファイルの存在判定 + #-------------------------------------------------------------------------- + def self.save_file_exists? + !Dir.glob('Save*.rvdata2').empty? + end + #-------------------------------------------------------------------------- + # ● セーブファイルの最大数 + #-------------------------------------------------------------------------- + def self.savefile_max + return 16 + end + #-------------------------------------------------------------------------- + # ● ファイル名の作成 + # index : ファイルインデックス + #-------------------------------------------------------------------------- + def self.make_filename(index) + sprintf("Save%02d.rvdata2", index + 1) + end + #-------------------------------------------------------------------------- + # ● セーブの実行 + #-------------------------------------------------------------------------- + def self.save_game(index) + begin + save_game_without_rescue(index) + rescue + delete_save_file(index) + false + end + end + #-------------------------------------------------------------------------- + # ● ロードの実行 + #-------------------------------------------------------------------------- + def self.load_game(index) + load_game_without_rescue(index) rescue false + end + #-------------------------------------------------------------------------- + # ● セーブヘッダのロード + #-------------------------------------------------------------------------- + def self.load_header(index) + load_header_without_rescue(index) rescue nil + end + #-------------------------------------------------------------------------- + # ● セーブの実行(例外処理なし) + #-------------------------------------------------------------------------- + def self.save_game_without_rescue(index) + File.open(make_filename(index), "wb") do |file| + $game_system.on_before_save + Marshal.dump(make_save_header, file) + Marshal.dump(make_save_contents, file) + @last_savefile_index = index + end + return true + end + #-------------------------------------------------------------------------- + # ● ロードの実行(例外処理なし) + #-------------------------------------------------------------------------- + def self.load_game_without_rescue(index) + File.open(make_filename(index), "rb") do |file| + Marshal.load(file) + extract_save_contents(Marshal.load(file)) + reload_map_if_updated + @last_savefile_index = index + end + return true + end + #-------------------------------------------------------------------------- + # ● セーブヘッダのロード(例外処理なし) + #-------------------------------------------------------------------------- + def self.load_header_without_rescue(index) + File.open(make_filename(index), "rb") do |file| + return Marshal.load(file) + end + return nil + end + #-------------------------------------------------------------------------- + # ● セーブファイルの削除 + #-------------------------------------------------------------------------- + def self.delete_save_file(index) + File.delete(make_filename(index)) rescue nil + end + #-------------------------------------------------------------------------- + # ● セーブヘッダの作成 + #-------------------------------------------------------------------------- + def self.make_save_header + header = {} + header[:characters] = $game_party.characters_for_savefile + header[:playtime_s] = $game_system.playtime_s + header + end + #-------------------------------------------------------------------------- + # ● セーブ内容の作成 + #-------------------------------------------------------------------------- + def self.make_save_contents + contents = {} + contents[:system] = $game_system + contents[:timer] = $game_timer + contents[:message] = $game_message + contents[:switches] = $game_switches + contents[:variables] = $game_variables + contents[:self_switches] = $game_self_switches + contents[:actors] = $game_actors + contents[:party] = $game_party + contents[:troop] = $game_troop + contents[:map] = $game_map + contents[:player] = $game_player + contents + end + #-------------------------------------------------------------------------- + # ● セーブ内容の展開 + #-------------------------------------------------------------------------- + def self.extract_save_contents(contents) + $game_system = contents[:system] + $game_timer = contents[:timer] + $game_message = contents[:message] + $game_switches = contents[:switches] + $game_variables = contents[:variables] + $game_self_switches = contents[:self_switches] + $game_actors = contents[:actors] + $game_party = contents[:party] + $game_troop = contents[:troop] + $game_map = contents[:map] + $game_player = contents[:player] + end + #-------------------------------------------------------------------------- + # ● データが更新されている場合はマップを再読み込み + #-------------------------------------------------------------------------- + def self.reload_map_if_updated + if $game_system.version_id != $data_system.version_id + $game_map.setup($game_map.map_id) + $game_player.center($game_player.x, $game_player.y) + $game_player.make_encounter_count + end + end + #-------------------------------------------------------------------------- + # ● セーブファイルの更新日時を取得 + #-------------------------------------------------------------------------- + def self.savefile_time_stamp(index) + File.mtime(make_filename(index)) rescue Time.at(0) + end + #-------------------------------------------------------------------------- + # ● 更新日時が最新のファイルインデックスを取得 + #-------------------------------------------------------------------------- + def self.latest_savefile_index + savefile_max.times.max_by {|i| savefile_time_stamp(i) } + end + #-------------------------------------------------------------------------- + # ● 最後にアクセスしたファイルのインデックスを取得 + #-------------------------------------------------------------------------- + def self.last_savefile_index + @last_savefile_index + end +end diff --git a/Scripts/Game_Action.rb b/Scripts/Game_Action.rb new file mode 100644 index 0000000..74fa236 --- /dev/null +++ b/Scripts/Game_Action.rb @@ -0,0 +1,261 @@ +#============================================================================== +# ■ Game_Action +#------------------------------------------------------------------------------ +#  戦闘行動を扱うクラスです。このクラスは Game_Battler クラスの内部で使用され +# ます。 +#============================================================================== + +class Game_Action + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :subject # 行動主体 + attr_reader :forcing # 戦闘行動の強制フラグ + attr_reader :item # スキル / アイテム + attr_accessor :target_index # 対象インデックス + attr_reader :value # 自動戦闘用 評価値 + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(subject, forcing = false) + @subject = subject + @forcing = forcing + clear + end + #-------------------------------------------------------------------------- + # ● クリア + #-------------------------------------------------------------------------- + def clear + @item = Game_BaseItem.new + @target_index = -1 + @value = 0 + end + #-------------------------------------------------------------------------- + # ● 味方ユニットを取得 + #-------------------------------------------------------------------------- + def friends_unit + subject.friends_unit + end + #-------------------------------------------------------------------------- + # ● 敵ユニットを取得 + #-------------------------------------------------------------------------- + def opponents_unit + subject.opponents_unit + end + #-------------------------------------------------------------------------- + # ● 敵キャラの戦闘行動を設定 + # action : RPG::Enemy::Action + #-------------------------------------------------------------------------- + def set_enemy_action(action) + if action + set_skill(action.skill_id) + else + clear + end + end + #-------------------------------------------------------------------------- + # ● 通常攻撃を設定 + #-------------------------------------------------------------------------- + def set_attack + set_skill(subject.attack_skill_id) + self + end + #-------------------------------------------------------------------------- + # ● 防御を設定 + #-------------------------------------------------------------------------- + def set_guard + set_skill(subject.guard_skill_id) + self + end + #-------------------------------------------------------------------------- + # ● スキルを設定 + #-------------------------------------------------------------------------- + def set_skill(skill_id) + @item.object = $data_skills[skill_id] + self + end + #-------------------------------------------------------------------------- + # ● アイテムを設定 + #-------------------------------------------------------------------------- + def set_item(item_id) + @item.object = $data_items[item_id] + self + end + #-------------------------------------------------------------------------- + # ● アイテムオブジェクト取得 + #-------------------------------------------------------------------------- + def item + @item.object + end + #-------------------------------------------------------------------------- + # ● 通常攻撃判定 + #-------------------------------------------------------------------------- + def attack? + item == $data_skills[subject.attack_skill_id] + end + #-------------------------------------------------------------------------- + # ● ランダムターゲット + #-------------------------------------------------------------------------- + def decide_random_target + if item.for_dead_friend? + target = friends_unit.random_dead_target + elsif item.for_friend? + target = friends_unit.random_target + else + target = opponents_unit.random_target + end + if target + @target_index = target.index + else + clear + end + end + #-------------------------------------------------------------------------- + # ● 混乱行動を設定 + #-------------------------------------------------------------------------- + def set_confusion + set_attack + end + #-------------------------------------------------------------------------- + # ● 行動準備 + #-------------------------------------------------------------------------- + def prepare + set_confusion if subject.confusion? && !forcing + end + #-------------------------------------------------------------------------- + # ● 行動が有効か否かの判定 + # イベントコマンドによる [戦闘行動の強制] ではないとき、ステートの制限 + # やアイテム切れなどで予定の行動ができなければ false を返す。 + #-------------------------------------------------------------------------- + def valid? + (forcing && item) || subject.usable?(item) + end + #-------------------------------------------------------------------------- + # ● 行動速度の計算 + #-------------------------------------------------------------------------- + def speed + speed = subject.agi + rand(5 + subject.agi / 4) + speed += item.speed if item + speed += subject.atk_speed if attack? + speed + end + #-------------------------------------------------------------------------- + # ● ターゲットの配列作成 + #-------------------------------------------------------------------------- + def make_targets + if !forcing && subject.confusion? + [confusion_target] + elsif item.for_opponent? + targets_for_opponents + elsif item.for_friend? + targets_for_friends + else + [] + end + end + #-------------------------------------------------------------------------- + # ● 混乱時のターゲット + #-------------------------------------------------------------------------- + def confusion_target + case subject.confusion_level + when 1 + opponents_unit.random_target + when 2 + if rand(2) == 0 + opponents_unit.random_target + else + friends_unit.random_target + end + else + friends_unit.random_target + end + end + #-------------------------------------------------------------------------- + # ● 敵に対するターゲット + #-------------------------------------------------------------------------- + def targets_for_opponents + if item.for_random? + Array.new(item.number_of_targets) { opponents_unit.random_target } + elsif item.for_one? + num = 1 + (attack? ? subject.atk_times_add.to_i : 0) + if @target_index < 0 + [opponents_unit.random_target] * num + else + [opponents_unit.smooth_target(@target_index)] * num + end + else + opponents_unit.alive_members + end + end + #-------------------------------------------------------------------------- + # ● 味方に対するターゲット + #-------------------------------------------------------------------------- + def targets_for_friends + if item.for_user? + [subject] + elsif item.for_dead_friend? + if item.for_one? + [friends_unit.smooth_dead_target(@target_index)] + else + friends_unit.dead_members + end + elsif item.for_friend? + if item.for_one? + [friends_unit.smooth_target(@target_index)] + else + friends_unit.alive_members + end + end + end + #-------------------------------------------------------------------------- + # ● 行動の価値評価(自動戦闘用) + # @value および @target_index を自動的に設定する。 + #-------------------------------------------------------------------------- + def evaluate + @value = 0 + evaluate_item if valid? + @value += rand if @value > 0 + self + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの評価 + #-------------------------------------------------------------------------- + def evaluate_item + item_target_candidates.each do |target| + value = evaluate_item_with_target(target) + if item.for_all? + @value += value + elsif value > @value + @value = value + @target_index = target.index + end + end + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの使用対象候補を取得 + #-------------------------------------------------------------------------- + def item_target_candidates + if item.for_opponent? + opponents_unit.alive_members + elsif item.for_user? + [subject] + elsif item.for_dead_friend? + friends_unit.dead_members + else + friends_unit.alive_members + end + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの評価(ターゲット指定) + #-------------------------------------------------------------------------- + def evaluate_item_with_target(target) + target.result.clear + target.make_damage_value(subject, item) + if item.for_opponent? + return target.result.hp_damage.to_f / [target.hp, 1].max + else + recovery = [-target.result.hp_damage, target.mhp - target.hp].min + return recovery.to_f / target.mhp + end + end +end diff --git a/Scripts/Game_ActionResult.rb b/Scripts/Game_ActionResult.rb new file mode 100644 index 0000000..f848d4d --- /dev/null +++ b/Scripts/Game_ActionResult.rb @@ -0,0 +1,159 @@ +#============================================================================== +# ■ Game_ActionResult +#------------------------------------------------------------------------------ +#  戦闘行動の結果を扱うクラスです。このクラスは Game_Battler クラスの内部で +# 使用されます。 +#============================================================================== + +class Game_ActionResult + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :used # 使用フラグ + attr_accessor :missed # 命中失敗フラグ + attr_accessor :evaded # 回避成功フラグ + attr_accessor :critical # クリティカルフラグ + attr_accessor :success # 成功フラグ + attr_accessor :hp_damage # HP ダメージ + attr_accessor :mp_damage # MP ダメージ + attr_accessor :tp_damage # TP ダメージ + attr_accessor :hp_drain # HP 吸収 + attr_accessor :mp_drain # MP 吸収 + attr_accessor :added_states # 付加されたステート + attr_accessor :removed_states # 解除されたステート + attr_accessor :added_buffs # 付加された能力強化 + attr_accessor :added_debuffs # 付加された能力弱体 + attr_accessor :removed_buffs # 解除された強化/弱体 + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(battler) + @battler = battler + clear + end + #-------------------------------------------------------------------------- + # ● クリア + #-------------------------------------------------------------------------- + def clear + clear_hit_flags + clear_damage_values + clear_status_effects + end + #-------------------------------------------------------------------------- + # ● 命中系フラグのクリア + #-------------------------------------------------------------------------- + def clear_hit_flags + @used = false + @missed = false + @evaded = false + @critical = false + @success = false + end + #-------------------------------------------------------------------------- + # ● ダメージ値のクリア + #-------------------------------------------------------------------------- + def clear_damage_values + @hp_damage = 0 + @mp_damage = 0 + @tp_damage = 0 + @hp_drain = 0 + @mp_drain = 0 + end + #-------------------------------------------------------------------------- + # ● ダメージの作成 + #-------------------------------------------------------------------------- + def make_damage(value, item) + @critical = false if value == 0 + @hp_damage = value if item.damage.to_hp? + @mp_damage = value if item.damage.to_mp? + @mp_damage = [@battler.mp, @mp_damage].min + @hp_drain = @hp_damage if item.damage.drain? + @mp_drain = @mp_damage if item.damage.drain? + @hp_drain = [@battler.hp, @hp_drain].min + @success = true if item.damage.to_hp? || @mp_damage != 0 + end + #-------------------------------------------------------------------------- + # ● ステータス効果のクリア + #-------------------------------------------------------------------------- + def clear_status_effects + @added_states = [] + @removed_states = [] + @added_buffs = [] + @added_debuffs = [] + @removed_buffs = [] + end + #-------------------------------------------------------------------------- + # ● 付加されたステートをオブジェクトの配列で取得 + #-------------------------------------------------------------------------- + def added_state_objects + @added_states.collect {|id| $data_states[id] } + end + #-------------------------------------------------------------------------- + # ● 解除されたステートをオブジェクトの配列で取得 + #-------------------------------------------------------------------------- + def removed_state_objects + @removed_states.collect {|id| $data_states[id] } + end + #-------------------------------------------------------------------------- + # ● 何らかのステータス(能力値かステート)が影響を受けたかの判定 + #-------------------------------------------------------------------------- + def status_affected? + !(@added_states.empty? && @removed_states.empty? && + @added_buffs.empty? && @added_debuffs.empty? && @removed_buffs.empty?) + end + #-------------------------------------------------------------------------- + # ● 最終的に命中したか否かを判定 + #-------------------------------------------------------------------------- + def hit? + @used && !@missed && !@evaded + end + #-------------------------------------------------------------------------- + # ● HP ダメージの文章を取得 + #-------------------------------------------------------------------------- + def hp_damage_text + if @hp_drain > 0 + fmt = @battler.actor? ? Vocab::ActorDrain : Vocab::EnemyDrain + sprintf(fmt, @battler.name, Vocab::hp, @hp_drain) + elsif @hp_damage > 0 + fmt = @battler.actor? ? Vocab::ActorDamage : Vocab::EnemyDamage + sprintf(fmt, @battler.name, @hp_damage) + elsif @hp_damage < 0 + fmt = @battler.actor? ? Vocab::ActorRecovery : Vocab::EnemyRecovery + sprintf(fmt, @battler.name, Vocab::hp, -hp_damage) + else + fmt = @battler.actor? ? Vocab::ActorNoDamage : Vocab::EnemyNoDamage + sprintf(fmt, @battler.name) + end + end + #-------------------------------------------------------------------------- + # ● MP ダメージの文章を取得 + #-------------------------------------------------------------------------- + def mp_damage_text + if @mp_drain > 0 + fmt = @battler.actor? ? Vocab::ActorDrain : Vocab::EnemyDrain + sprintf(fmt, @battler.name, Vocab::mp, @mp_drain) + elsif @mp_damage > 0 + fmt = @battler.actor? ? Vocab::ActorLoss : Vocab::EnemyLoss + sprintf(fmt, @battler.name, Vocab::mp, @mp_damage) + elsif @mp_damage < 0 + fmt = @battler.actor? ? Vocab::ActorRecovery : Vocab::EnemyRecovery + sprintf(fmt, @battler.name, Vocab::mp, -@mp_damage) + else + "" + end + end + #-------------------------------------------------------------------------- + # ● TP ダメージの文章を取得 + #-------------------------------------------------------------------------- + def tp_damage_text + if @tp_damage > 0 + fmt = @battler.actor? ? Vocab::ActorLoss : Vocab::EnemyLoss + sprintf(fmt, @battler.name, Vocab::tp, @tp_damage) + elsif @tp_damage < 0 + fmt = @battler.actor? ? Vocab::ActorGain : Vocab::EnemyGain + sprintf(fmt, @battler.name, Vocab::tp, -@tp_damage) + else + "" + end + end +end diff --git a/Scripts/Game_Actor.rb b/Scripts/Game_Actor.rb new file mode 100644 index 0000000..49ac489 --- /dev/null +++ b/Scripts/Game_Actor.rb @@ -0,0 +1,692 @@ +#============================================================================== +# ■ Game_Actor +#------------------------------------------------------------------------------ +#  アクターを扱うクラスです。このクラスは Game_Actors クラス($game_actors) +# の内部で使用され、Game_Party クラス($game_party)からも参照されます。 +#============================================================================== + +class Game_Actor < Game_Battler + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :name # 名前 + attr_accessor :nickname # 二つ名 + attr_reader :character_name # 歩行グラフィック ファイル名 + attr_reader :character_index # 歩行グラフィック インデックス + attr_reader :face_name # 顔グラフィック ファイル名 + attr_reader :face_index # 顔グラフィック インデックス + attr_reader :class_id # 職業 ID + attr_reader :level # レベル + attr_reader :action_input_index # 入力中の戦闘行動番号 + attr_reader :last_skill # カーソル記憶用 : スキル + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(actor_id) + super() + setup(actor_id) + @last_skill = Game_BaseItem.new + end + #-------------------------------------------------------------------------- + # ● セットアップ + #-------------------------------------------------------------------------- + def setup(actor_id) + @actor_id = actor_id + @name = actor.name + @nickname = actor.nickname + init_graphics + @class_id = actor.class_id + @level = actor.initial_level + @exp = {} + @equips = [] + init_exp + init_skills + init_equips(actor.equips) + clear_param_plus + recover_all + end + #-------------------------------------------------------------------------- + # ● アクターオブジェクト取得 + #-------------------------------------------------------------------------- + def actor + $data_actors[@actor_id] + end + #-------------------------------------------------------------------------- + # ● グラフィックの初期化 + #-------------------------------------------------------------------------- + def init_graphics + @character_name = actor.character_name + @character_index = actor.character_index + @face_name = actor.face_name + @face_index = actor.face_index + end + #-------------------------------------------------------------------------- + # ● 指定レベルに上がるのに必要な累計経験値の取得 + #-------------------------------------------------------------------------- + def exp_for_level(level) + self.class.exp_for_level(level) + end + #-------------------------------------------------------------------------- + # ● 経験値の初期化 + #-------------------------------------------------------------------------- + def init_exp + @exp[@class_id] = current_level_exp + end + #-------------------------------------------------------------------------- + # ● 経験値の取得 + #-------------------------------------------------------------------------- + def exp + @exp[@class_id] + end + #-------------------------------------------------------------------------- + # ● 現在のレベルの最低経験値を取得 + #-------------------------------------------------------------------------- + def current_level_exp + exp_for_level(@level) + end + #-------------------------------------------------------------------------- + # ● 次のレベルの経験値を取得 + #-------------------------------------------------------------------------- + def next_level_exp + exp_for_level(@level + 1) + end + #-------------------------------------------------------------------------- + # ● 最大レベル + #-------------------------------------------------------------------------- + def max_level + actor.max_level + end + #-------------------------------------------------------------------------- + # ● 最大レベル判定 + #-------------------------------------------------------------------------- + def max_level? + @level >= max_level + end + #-------------------------------------------------------------------------- + # ● スキルの初期化 + #-------------------------------------------------------------------------- + def init_skills + @skills = [] + self.class.learnings.each do |learning| + learn_skill(learning.skill_id) if learning.level <= @level + end + end + #-------------------------------------------------------------------------- + # ● 装備品の初期化 + # equips : 初期装備の配列 + #-------------------------------------------------------------------------- + def init_equips(equips) + @equips = Array.new(equip_slots.size) { Game_BaseItem.new } + equips.each_with_index do |item_id, i| + etype_id = index_to_etype_id(i) + slot_id = empty_slot(etype_id) + @equips[slot_id].set_equip(etype_id == 0, item_id) if slot_id + end + refresh + end + #-------------------------------------------------------------------------- + # ● エディタで設定されたインデックスを装備タイプ ID に変換 + #-------------------------------------------------------------------------- + def index_to_etype_id(index) + index == 1 && dual_wield? ? 0 : index + end + #-------------------------------------------------------------------------- + # ● 装備タイプからスロット ID のリストに変換 + #-------------------------------------------------------------------------- + def slot_list(etype_id) + result = [] + equip_slots.each_with_index {|e, i| result.push(i) if e == etype_id } + result + end + #-------------------------------------------------------------------------- + # ● 装備タイプからスロット ID に変換(空きを優先) + #-------------------------------------------------------------------------- + def empty_slot(etype_id) + list = slot_list(etype_id) + list.find {|i| @equips[i].is_nil? } || list[0] + end + #-------------------------------------------------------------------------- + # ● 装備スロットの配列を取得 + #-------------------------------------------------------------------------- + def equip_slots + return [0,0,2,3,4] if dual_wield? # 二刀流 + return [0,1,2,3,4] # 通常 + end + #-------------------------------------------------------------------------- + # ● 武器オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def weapons + @equips.select {|item| item.is_weapon? }.collect {|item| item.object } + end + #-------------------------------------------------------------------------- + # ● 防具オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def armors + @equips.select {|item| item.is_armor? }.collect {|item| item.object } + end + #-------------------------------------------------------------------------- + # ● 装備品オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def equips + @equips.collect {|item| item.object } + end + #-------------------------------------------------------------------------- + # ● 装備変更の可能判定 + # slot_id : 装備スロット ID + #-------------------------------------------------------------------------- + def equip_change_ok?(slot_id) + return false if equip_type_fixed?(equip_slots[slot_id]) + return false if equip_type_sealed?(equip_slots[slot_id]) + return true + end + #-------------------------------------------------------------------------- + # ● 装備の変更 + # slot_id : 装備スロット ID + # item : 武器/防具(nil なら装備解除) + #-------------------------------------------------------------------------- + def change_equip(slot_id, item) + return unless trade_item_with_party(item, equips[slot_id]) + return if item && equip_slots[slot_id] != item.etype_id + @equips[slot_id].object = item + refresh + end + #-------------------------------------------------------------------------- + # ● 装備の強制変更 + # slot_id : 装備スロット ID + # item : 武器/防具(nil なら装備解除) + #-------------------------------------------------------------------------- + def force_change_equip(slot_id, item) + @equips[slot_id].object = item + release_unequippable_items(false) + refresh + end + #-------------------------------------------------------------------------- + # ● パーティとアイテムを交換する + # new_item : パーティから取り出すアイテム + # old_item : パーティに返すアイテム + #-------------------------------------------------------------------------- + def trade_item_with_party(new_item, old_item) + return false if new_item && !$game_party.has_item?(new_item) + $game_party.gain_item(old_item, 1) + $game_party.lose_item(new_item, 1) + return true + end + #-------------------------------------------------------------------------- + # ● 装備の変更(ID で指定) + # slot_id : 装備スロット ID + # item_id : 武器/防具 ID + #-------------------------------------------------------------------------- + def change_equip_by_id(slot_id, item_id) + if equip_slots[slot_id] == 0 + change_equip(slot_id, $data_weapons[item_id]) + else + change_equip(slot_id, $data_armors[item_id]) + end + end + #-------------------------------------------------------------------------- + # ● 装備の破棄 + # item : 破棄する武器/防具 + #-------------------------------------------------------------------------- + def discard_equip(item) + slot_id = equips.index(item) + @equips[slot_id].object = nil if slot_id + end + #-------------------------------------------------------------------------- + # ● 装備できない装備品を外す + # item_gain : 外した装備品をパーティに戻す + #-------------------------------------------------------------------------- + def release_unequippable_items(item_gain = true) + @equips.each_with_index do |item, i| + if !equippable?(item.object) || item.object.etype_id != equip_slots[i] + trade_item_with_party(nil, item.object) if item_gain + item.object = nil + end + end + end + #-------------------------------------------------------------------------- + # ● 装備を全て外す + #-------------------------------------------------------------------------- + def clear_equipments + equip_slots.size.times do |i| + change_equip(i, nil) if equip_change_ok?(i) + end + end + #-------------------------------------------------------------------------- + # ● 最強装備 + #-------------------------------------------------------------------------- + def optimize_equipments + clear_equipments + equip_slots.size.times do |i| + next if !equip_change_ok?(i) + items = $game_party.equip_items.select do |item| + item.etype_id == equip_slots[i] && + equippable?(item) && item.performance >= 0 + end + change_equip(i, items.max_by {|item| item.performance }) + end + end + #-------------------------------------------------------------------------- + # ● スキルの必要武器を装備しているか + #-------------------------------------------------------------------------- + def skill_wtype_ok?(skill) + wtype_id1 = skill.required_wtype_id1 + wtype_id2 = skill.required_wtype_id2 + return true if wtype_id1 == 0 && wtype_id2 == 0 + return true if wtype_id1 > 0 && wtype_equipped?(wtype_id1) + return true if wtype_id2 > 0 && wtype_equipped?(wtype_id2) + return false + end + #-------------------------------------------------------------------------- + # ● 特定のタイプの武器を装備しているか + #-------------------------------------------------------------------------- + def wtype_equipped?(wtype_id) + weapons.any? {|weapon| weapon.wtype_id == wtype_id } + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + release_unequippable_items + super + end + #-------------------------------------------------------------------------- + # ● アクターか否かの判定 + #-------------------------------------------------------------------------- + def actor? + return true + end + #-------------------------------------------------------------------------- + # ● 味方ユニットを取得 + #-------------------------------------------------------------------------- + def friends_unit + $game_party + end + #-------------------------------------------------------------------------- + # ● 敵ユニットを取得 + #-------------------------------------------------------------------------- + def opponents_unit + $game_troop + end + #-------------------------------------------------------------------------- + # ● アクター ID 取得 + #-------------------------------------------------------------------------- + def id + @actor_id + end + #-------------------------------------------------------------------------- + # ● インデックス取得 + #-------------------------------------------------------------------------- + def index + $game_party.members.index(self) + end + #-------------------------------------------------------------------------- + # ● バトルメンバー判定 + #-------------------------------------------------------------------------- + def battle_member? + $game_party.battle_members.include?(self) + end + #-------------------------------------------------------------------------- + # ● 職業オブジェクト取得 + #-------------------------------------------------------------------------- + def class + $data_classes[@class_id] + end + #-------------------------------------------------------------------------- + # ● スキルオブジェクトの配列取得 + #-------------------------------------------------------------------------- + def skills + (@skills | added_skills).sort.collect {|id| $data_skills[id] } + end + #-------------------------------------------------------------------------- + # ● 現在使用できるスキルの配列取得 + #-------------------------------------------------------------------------- + def usable_skills + skills.select {|skill| usable?(skill) } + end + #-------------------------------------------------------------------------- + # ● 特徴を保持する全オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def feature_objects + super + [actor] + [self.class] + equips.compact + end + #-------------------------------------------------------------------------- + # ● 攻撃時属性の取得 + #-------------------------------------------------------------------------- + def atk_elements + set = super + set |= [1] if weapons.compact.empty? # 素手:物理属性 + return set + end + #-------------------------------------------------------------------------- + # ● 通常能力値の最大値取得 + #-------------------------------------------------------------------------- + def param_max(param_id) + return 9999 if param_id == 0 # MHP + return super + end + #-------------------------------------------------------------------------- + # ● 通常能力値の基本値取得 + #-------------------------------------------------------------------------- + def param_base(param_id) + self.class.params[param_id, @level] + end + #-------------------------------------------------------------------------- + # ● 通常能力値の加算値取得 + #-------------------------------------------------------------------------- + def param_plus(param_id) + equips.compact.inject(super) {|r, item| r += item.params[param_id] } + end + #-------------------------------------------------------------------------- + # ● 通常攻撃 アニメーション ID の取得 + #-------------------------------------------------------------------------- + def atk_animation_id1 + if dual_wield? + return weapons[0].animation_id if weapons[0] + return weapons[1] ? 0 : 1 + else + return weapons[0] ? weapons[0].animation_id : 1 + end + end + #-------------------------------------------------------------------------- + # ● 通常攻撃 アニメーション ID の取得(二刀流:武器2) + #-------------------------------------------------------------------------- + def atk_animation_id2 + if dual_wield? + return weapons[1] ? weapons[1].animation_id : 0 + else + return 0 + end + end + #-------------------------------------------------------------------------- + # ● 経験値の変更 + # show : レベルアップ表示フラグ + #-------------------------------------------------------------------------- + def change_exp(exp, show) + @exp[@class_id] = [exp, 0].max + last_level = @level + last_skills = skills + level_up while !max_level? && self.exp >= next_level_exp + level_down while self.exp < current_level_exp + display_level_up(skills - last_skills) if show && @level > last_level + refresh + end + #-------------------------------------------------------------------------- + # ● 経験値の取得 + #-------------------------------------------------------------------------- + def exp + @exp[@class_id] + end + #-------------------------------------------------------------------------- + # ● レベルアップ + #-------------------------------------------------------------------------- + def level_up + @level += 1 + self.class.learnings.each do |learning| + learn_skill(learning.skill_id) if learning.level == @level + end + end + #-------------------------------------------------------------------------- + # ● レベルダウン + #-------------------------------------------------------------------------- + def level_down + @level -= 1 + end + #-------------------------------------------------------------------------- + # ● レベルアップメッセージの表示 + # new_skills : 新しく習得したスキルの配列 + #-------------------------------------------------------------------------- + def display_level_up(new_skills) + $game_message.new_page + $game_message.add(sprintf(Vocab::LevelUp, @name, Vocab::level, @level)) + new_skills.each do |skill| + $game_message.add(sprintf(Vocab::ObtainSkill, skill.name)) + end + end + #-------------------------------------------------------------------------- + # ● 経験値の獲得(経験獲得率を考慮) + #-------------------------------------------------------------------------- + def gain_exp(exp) + change_exp(self.exp + (exp * final_exp_rate).to_i, true) + end + #-------------------------------------------------------------------------- + # ● 最終的な経験獲得率の計算 + #-------------------------------------------------------------------------- + def final_exp_rate + exr * (battle_member? ? 1 : reserve_members_exp_rate) + end + #-------------------------------------------------------------------------- + # ● 控えメンバーの経験獲得率を取得 + #-------------------------------------------------------------------------- + def reserve_members_exp_rate + $data_system.opt_extra_exp ? 1 : 0 + end + #-------------------------------------------------------------------------- + # ● レベルの変更 + # show : レベルアップ表示フラグ + #-------------------------------------------------------------------------- + def change_level(level, show) + level = [[level, max_level].min, 1].max + change_exp(exp_for_level(level), show) + end + #-------------------------------------------------------------------------- + # ● スキルを覚える + #-------------------------------------------------------------------------- + def learn_skill(skill_id) + unless skill_learn?($data_skills[skill_id]) + @skills.push(skill_id) + @skills.sort! + end + end + #-------------------------------------------------------------------------- + # ● スキルを忘れる + #-------------------------------------------------------------------------- + def forget_skill(skill_id) + @skills.delete(skill_id) + end + #-------------------------------------------------------------------------- + # ● スキルの習得済み判定 + #-------------------------------------------------------------------------- + def skill_learn?(skill) + skill.is_a?(RPG::Skill) && @skills.include?(skill.id) + end + #-------------------------------------------------------------------------- + # ● 説明の取得 + #-------------------------------------------------------------------------- + def description + actor.description + end + #-------------------------------------------------------------------------- + # ● 職業の変更 + # keep_exp : 経験値を引き継ぐ + #-------------------------------------------------------------------------- + def change_class(class_id, keep_exp = false) + @exp[class_id] = exp if keep_exp + @class_id = class_id + change_exp(@exp[@class_id] || 0, false) + refresh + end + #-------------------------------------------------------------------------- + # ● グラフィックの変更 + #-------------------------------------------------------------------------- + def set_graphic(character_name, character_index, face_name, face_index) + @character_name = character_name + @character_index = character_index + @face_name = face_name + @face_index = face_index + end + #-------------------------------------------------------------------------- + # ● スプライトを使うか? + #-------------------------------------------------------------------------- + def use_sprite? + return false + end + #-------------------------------------------------------------------------- + # ● ダメージ効果の実行 + #-------------------------------------------------------------------------- + def perform_damage_effect + $game_troop.screen.start_shake(5, 5, 10) + @sprite_effect_type = :blink + Sound.play_actor_damage + end + #-------------------------------------------------------------------------- + # ● コラプス効果の実行 + #-------------------------------------------------------------------------- + def perform_collapse_effect + if $game_party.in_battle + @sprite_effect_type = :collapse + Sound.play_actor_collapse + end + end + #-------------------------------------------------------------------------- + # ● 自動戦闘用の行動候補リストを作成 + #-------------------------------------------------------------------------- + def make_action_list + list = [] + list.push(Game_Action.new(self).set_attack.evaluate) + usable_skills.each do |skill| + list.push(Game_Action.new(self).set_skill(skill.id).evaluate) + end + list + end + #-------------------------------------------------------------------------- + # ● 自動戦闘時の戦闘行動を作成 + #-------------------------------------------------------------------------- + def make_auto_battle_actions + @actions.size.times do |i| + @actions[i] = make_action_list.max {|action| action.value } + end + end + #-------------------------------------------------------------------------- + # ● 混乱時の戦闘行動を作成 + #-------------------------------------------------------------------------- + def make_confusion_actions + @actions.size.times do |i| + @actions[i].set_confusion + end + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の作成 + #-------------------------------------------------------------------------- + def make_actions + super + if auto_battle? + make_auto_battle_actions + elsif confusion? + make_confusion_actions + end + end + #-------------------------------------------------------------------------- + # ● プレイヤーが 1 歩動いたときの処理 + #-------------------------------------------------------------------------- + def on_player_walk + @result.clear + check_floor_effect + if $game_player.normal_walk? + turn_end_on_map + states.each {|state| update_state_steps(state) } + show_added_states + show_removed_states + end + end + #-------------------------------------------------------------------------- + # ● ステートの歩数カウントを更新 + #-------------------------------------------------------------------------- + def update_state_steps(state) + if state.remove_by_walking + @state_steps[state.id] -= 1 if @state_steps[state.id] > 0 + remove_state(state.id) if @state_steps[state.id] == 0 + end + end + #-------------------------------------------------------------------------- + # ● 付加されたステートの表示 + #-------------------------------------------------------------------------- + def show_added_states + @result.added_state_objects.each do |state| + $game_message.add(name + state.message1) unless state.message1.empty? + end + end + #-------------------------------------------------------------------------- + # ● 解除されたステートの表示 + #-------------------------------------------------------------------------- + def show_removed_states + @result.removed_state_objects.each do |state| + $game_message.add(name + state.message4) unless state.message4.empty? + end + end + #-------------------------------------------------------------------------- + # ● 何歩歩いたときに戦闘中の 1 ターン相当とみなすか + #-------------------------------------------------------------------------- + def steps_for_turn + return 20 + end + #-------------------------------------------------------------------------- + # ● マップ画面上でのターン終了処理 + #-------------------------------------------------------------------------- + def turn_end_on_map + if $game_party.steps % steps_for_turn == 0 + on_turn_end + perform_map_damage_effect if @result.hp_damage > 0 + end + end + #-------------------------------------------------------------------------- + # ● 床効果判定 + #-------------------------------------------------------------------------- + def check_floor_effect + execute_floor_damage if $game_player.on_damage_floor? + end + #-------------------------------------------------------------------------- + # ● 床ダメージの処理 + #-------------------------------------------------------------------------- + def execute_floor_damage + damage = (basic_floor_damage * fdr).to_i + self.hp -= [damage, max_floor_damage].min + perform_map_damage_effect if damage > 0 + end + #-------------------------------------------------------------------------- + # ● 床ダメージの基本値を取得 + #-------------------------------------------------------------------------- + def basic_floor_damage + return 10 + end + #-------------------------------------------------------------------------- + # ● 床ダメージの最大値を取得 + #-------------------------------------------------------------------------- + def max_floor_damage + $data_system.opt_floor_death ? hp : [hp - 1, 0].max + end + #-------------------------------------------------------------------------- + # ● マップ上でのダメージ効果の実行 + #-------------------------------------------------------------------------- + def perform_map_damage_effect + $game_map.screen.start_flash_for_damage + end + #-------------------------------------------------------------------------- + # ● 戦闘行動のクリア + #-------------------------------------------------------------------------- + def clear_actions + super + @action_input_index = 0 + end + #-------------------------------------------------------------------------- + # ● 入力中の戦闘行動を取得 + #-------------------------------------------------------------------------- + def input + @actions[@action_input_index] + end + #-------------------------------------------------------------------------- + # ● 次のコマンド入力へ + #-------------------------------------------------------------------------- + def next_command + return false if @action_input_index >= @actions.size - 1 + @action_input_index += 1 + return true + end + #-------------------------------------------------------------------------- + # ● 前のコマンド入力へ + #-------------------------------------------------------------------------- + def prior_command + return false if @action_input_index <= 0 + @action_input_index -= 1 + return true + end +end diff --git a/Scripts/Game_Actors.rb b/Scripts/Game_Actors.rb new file mode 100644 index 0000000..367ada9 --- /dev/null +++ b/Scripts/Game_Actors.rb @@ -0,0 +1,22 @@ +#============================================================================== +# ■ Game_Actors +#------------------------------------------------------------------------------ +#  アクターの配列のラッパーです。このクラスのインスタンスは $game_actors で参 +# 照されます。 +#============================================================================== + +class Game_Actors + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @data = [] + end + #-------------------------------------------------------------------------- + # ● アクターの取得 + #-------------------------------------------------------------------------- + def [](actor_id) + return nil unless $data_actors[actor_id] + @data[actor_id] ||= Game_Actor.new(actor_id) + end +end diff --git a/Scripts/Game_BaseItem.rb b/Scripts/Game_BaseItem.rb new file mode 100644 index 0000000..58c86d8 --- /dev/null +++ b/Scripts/Game_BaseItem.rb @@ -0,0 +1,50 @@ +#============================================================================== +# ■ Game_BaseItem +#------------------------------------------------------------------------------ +#  スキル、アイテム、武器、防具を統一的に扱うクラスです。セーブデータに含める +# ことができるように、データベースオブジェクト自体への参照は保持しません。 +#============================================================================== + +class Game_BaseItem + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @class = nil + @item_id = 0 + end + #-------------------------------------------------------------------------- + # ● クラス判定 + #-------------------------------------------------------------------------- + def is_skill?; @class == RPG::Skill; end + def is_item?; @class == RPG::Item; end + def is_weapon?; @class == RPG::Weapon; end + def is_armor?; @class == RPG::Armor; end + def is_nil?; @class == nil; end + #-------------------------------------------------------------------------- + # ● アイテムオブジェクトの取得 + #-------------------------------------------------------------------------- + def object + return $data_skills[@item_id] if is_skill? + return $data_items[@item_id] if is_item? + return $data_weapons[@item_id] if is_weapon? + return $data_armors[@item_id] if is_armor? + return nil + end + #-------------------------------------------------------------------------- + # ● アイテムオブジェクトの設定 + #-------------------------------------------------------------------------- + def object=(item) + @class = item ? item.class : nil + @item_id = item ? item.id : 0 + end + #-------------------------------------------------------------------------- + # ● 装備品を ID で設定 + # is_weapon : 武器かどうか + # item_id : 武器/防具 ID + #-------------------------------------------------------------------------- + def set_equip(is_weapon, item_id) + @class = is_weapon ? RPG::Weapon : RPG::Armor + @item_id = item_id + end +end diff --git a/Scripts/Game_Battler.rb b/Scripts/Game_Battler.rb new file mode 100644 index 0000000..bf5505b --- /dev/null +++ b/Scripts/Game_Battler.rb @@ -0,0 +1,822 @@ +#============================================================================== +# ■ Game_Battler +#------------------------------------------------------------------------------ +#  スプライトや行動に関するメソッドを追加したバトラーのクラスです。このクラス +# は Game_Actor クラスと Game_Enemy クラスのスーパークラスとして使用されます。 +#============================================================================== + +class Game_Battler < Game_BattlerBase + #-------------------------------------------------------------------------- + # ● 定数(使用効果) + #-------------------------------------------------------------------------- + EFFECT_RECOVER_HP = 11 # HP 回復 + EFFECT_RECOVER_MP = 12 # MP 回復 + EFFECT_GAIN_TP = 13 # TP 増加 + EFFECT_ADD_STATE = 21 # ステート付加 + EFFECT_REMOVE_STATE = 22 # ステート解除 + EFFECT_ADD_BUFF = 31 # 能力強化 + EFFECT_ADD_DEBUFF = 32 # 能力弱体 + EFFECT_REMOVE_BUFF = 33 # 能力強化の解除 + EFFECT_REMOVE_DEBUFF = 34 # 能力弱体の解除 + EFFECT_SPECIAL = 41 # 特殊効果 + EFFECT_GROW = 42 # 成長 + EFFECT_LEARN_SKILL = 43 # スキル習得 + EFFECT_COMMON_EVENT = 44 # コモンイベント + #-------------------------------------------------------------------------- + # ● 定数(特殊効果) + #-------------------------------------------------------------------------- + SPECIAL_EFFECT_ESCAPE = 0 # 逃げる + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :battler_name # 戦闘グラフィック ファイル名 + attr_reader :battler_hue # 戦闘グラフィック 色相 + attr_reader :action_times # 行動回数 + attr_reader :actions # 戦闘行動(行動側) + attr_reader :speed # 行動速度 + attr_reader :result # 行動結果(対象側) + attr_accessor :last_target_index # ラストターゲット + attr_accessor :animation_id # アニメーション ID + attr_accessor :animation_mirror # アニメーション 左右反転フラグ + attr_accessor :sprite_effect_type # スプライトのエフェクト + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @battler_name = "" + @battler_hue = 0 + @actions = [] + @speed = 0 + @result = Game_ActionResult.new(self) + @last_target_index = 0 + @guarding = false + clear_sprite_effects + super + end + #-------------------------------------------------------------------------- + # ● スプライトのエフェクトをクリア + #-------------------------------------------------------------------------- + def clear_sprite_effects + @animation_id = 0 + @animation_mirror = false + @sprite_effect_type = nil + end + #-------------------------------------------------------------------------- + # ● 戦闘行動のクリア + #-------------------------------------------------------------------------- + def clear_actions + @actions.clear + end + #-------------------------------------------------------------------------- + # ● ステート情報をクリア + #-------------------------------------------------------------------------- + def clear_states + super + @result.clear_status_effects + end + #-------------------------------------------------------------------------- + # ● ステートの付加 + #-------------------------------------------------------------------------- + def add_state(state_id) + if state_addable?(state_id) + add_new_state(state_id) unless state?(state_id) + reset_state_counts(state_id) + @result.added_states.push(state_id).uniq! + end + end + #-------------------------------------------------------------------------- + # ● ステートの付加可能判定 + #-------------------------------------------------------------------------- + def state_addable?(state_id) + alive? && $data_states[state_id] && !state_resist?(state_id) && + !state_removed?(state_id) && !state_restrict?(state_id) + end + #-------------------------------------------------------------------------- + # ● 同一行動内で解除済みのステートを判定 + #-------------------------------------------------------------------------- + def state_removed?(state_id) + @result.removed_states.include?(state_id) + end + #-------------------------------------------------------------------------- + # ● 行動制約によって無効化されるステートを判定 + #-------------------------------------------------------------------------- + def state_restrict?(state_id) + $data_states[state_id].remove_by_restriction && restriction > 0 + end + #-------------------------------------------------------------------------- + # ● 新しいステートの付加 + #-------------------------------------------------------------------------- + def add_new_state(state_id) + die if state_id == death_state_id + @states.push(state_id) + on_restrict if restriction > 0 + sort_states + refresh + end + #-------------------------------------------------------------------------- + # ● 行動制約が生じたときの処理 + #-------------------------------------------------------------------------- + def on_restrict + clear_actions + states.each do |state| + remove_state(state.id) if state.remove_by_restriction + end + end + #-------------------------------------------------------------------------- + # ● ステートのカウント(ターン数および歩数)をリセット + #-------------------------------------------------------------------------- + def reset_state_counts(state_id) + state = $data_states[state_id] + variance = 1 + [state.max_turns - state.min_turns, 0].max + @state_turns[state_id] = state.min_turns + rand(variance) + @state_steps[state_id] = state.steps_to_remove + end + #-------------------------------------------------------------------------- + # ● ステートの解除 + #-------------------------------------------------------------------------- + def remove_state(state_id) + if state?(state_id) + revive if state_id == death_state_id + erase_state(state_id) + refresh + @result.removed_states.push(state_id).uniq! + end + end + #-------------------------------------------------------------------------- + # ● 戦闘不能になる + #-------------------------------------------------------------------------- + def die + @hp = 0 + clear_states + clear_buffs + end + #-------------------------------------------------------------------------- + # ● 戦闘不能から復活 + #-------------------------------------------------------------------------- + def revive + @hp = 1 if @hp == 0 + end + #-------------------------------------------------------------------------- + # ● 逃げる + #-------------------------------------------------------------------------- + def escape + hide if $game_party.in_battle + clear_actions + clear_states + Sound.play_escape + end + #-------------------------------------------------------------------------- + # ● 能力強化 + #-------------------------------------------------------------------------- + def add_buff(param_id, turns) + return unless alive? + @buffs[param_id] += 1 unless buff_max?(param_id) + erase_buff(param_id) if debuff?(param_id) + overwrite_buff_turns(param_id, turns) + @result.added_buffs.push(param_id).uniq! + refresh + end + #-------------------------------------------------------------------------- + # ● 能力弱体 + #-------------------------------------------------------------------------- + def add_debuff(param_id, turns) + return unless alive? + @buffs[param_id] -= 1 unless debuff_max?(param_id) + erase_buff(param_id) if buff?(param_id) + overwrite_buff_turns(param_id, turns) + @result.added_debuffs.push(param_id).uniq! + refresh + end + #-------------------------------------------------------------------------- + # ● 能力強化/弱体の解除 + #-------------------------------------------------------------------------- + def remove_buff(param_id) + return unless alive? + return if @buffs[param_id] == 0 + erase_buff(param_id) + @buff_turns.delete(param_id) + @result.removed_buffs.push(param_id).uniq! + refresh + end + #-------------------------------------------------------------------------- + # ● 能力強化/弱体の消去 + #-------------------------------------------------------------------------- + def erase_buff(param_id) + @buffs[param_id] = 0 + @buff_turns[param_id] = 0 + end + #-------------------------------------------------------------------------- + # ● 能力強化状態の判定 + #-------------------------------------------------------------------------- + def buff?(param_id) + @buffs[param_id] > 0 + end + #-------------------------------------------------------------------------- + # ● 能力弱体状態の判定 + #-------------------------------------------------------------------------- + def debuff?(param_id) + @buffs[param_id] < 0 + end + #-------------------------------------------------------------------------- + # ● 能力強化が最大の段階か否かを判定 + #-------------------------------------------------------------------------- + def buff_max?(param_id) + @buffs[param_id] == 2 + end + #-------------------------------------------------------------------------- + # ● 能力弱体が最大の段階か否かを判定 + #-------------------------------------------------------------------------- + def debuff_max?(param_id) + @buffs[param_id] == -2 + end + #-------------------------------------------------------------------------- + # ● 能力強化/弱体のターン数上書き + # ターン数が短くなる場合は上書きしない。 + #-------------------------------------------------------------------------- + def overwrite_buff_turns(param_id, turns) + @buff_turns[param_id] = turns if @buff_turns[param_id].to_i < turns + end + #-------------------------------------------------------------------------- + # ● ステートのターンカウント更新 + #-------------------------------------------------------------------------- + def update_state_turns + states.each do |state| + @state_turns[state.id] -= 1 if @state_turns[state.id] > 0 + end + end + #-------------------------------------------------------------------------- + # ● 強化/弱体のターンカウント更新 + #-------------------------------------------------------------------------- + def update_buff_turns + @buff_turns.keys.each do |param_id| + @buff_turns[param_id] -= 1 if @buff_turns[param_id] > 0 + end + end + #-------------------------------------------------------------------------- + # ● 戦闘用ステートの解除 + #-------------------------------------------------------------------------- + def remove_battle_states + states.each do |state| + remove_state(state.id) if state.remove_at_battle_end + end + end + #-------------------------------------------------------------------------- + # ● 強化/弱体の全解除 + #-------------------------------------------------------------------------- + def remove_all_buffs + @buffs.size.times {|param_id| remove_buff(param_id) } + end + #-------------------------------------------------------------------------- + # ● ステート自動解除 + # timing : タイミング(1:行動終了 2:ターン終了) + #-------------------------------------------------------------------------- + def remove_states_auto(timing) + states.each do |state| + if @state_turns[state.id] == 0 && state.auto_removal_timing == timing + remove_state(state.id) + end + end + end + #-------------------------------------------------------------------------- + # ● 強化/弱体の自動解除 + #-------------------------------------------------------------------------- + def remove_buffs_auto + @buffs.size.times do |param_id| + next if @buffs[param_id] == 0 || @buff_turns[param_id] > 0 + remove_buff(param_id) + end + end + #-------------------------------------------------------------------------- + # ● ダメージによるステート解除 + #-------------------------------------------------------------------------- + def remove_states_by_damage + states.each do |state| + if state.remove_by_damage && rand(100) < state.chance_by_damage + remove_state(state.id) + end + end + end + #-------------------------------------------------------------------------- + # ● 行動回数の決定 + #-------------------------------------------------------------------------- + def make_action_times + action_plus_set.inject(1) {|r, p| rand < p ? r + 1 : r } + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の作成 + #-------------------------------------------------------------------------- + def make_actions + clear_actions + return unless movable? + @actions = Array.new(make_action_times) { Game_Action.new(self) } + end + #-------------------------------------------------------------------------- + # ● 行動速度の決定 + #-------------------------------------------------------------------------- + def make_speed + @speed = @actions.collect {|action| action.speed }.min || 0 + end + #-------------------------------------------------------------------------- + # ● 現在の戦闘行動を取得 + #-------------------------------------------------------------------------- + def current_action + @actions[0] + end + #-------------------------------------------------------------------------- + # ● 現在の戦闘行動を除去 + #-------------------------------------------------------------------------- + def remove_current_action + @actions.shift + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の強制 + #-------------------------------------------------------------------------- + def force_action(skill_id, target_index) + clear_actions + action = Game_Action.new(self, true) + action.set_skill(skill_id) + if target_index == -2 + action.target_index = last_target_index + elsif target_index == -1 + action.decide_random_target + else + action.target_index = target_index + end + @actions.push(action) + end + #-------------------------------------------------------------------------- + # ● ダメージ計算 + #-------------------------------------------------------------------------- + def make_damage_value(user, item) + value = item.damage.eval(user, self, $game_variables) + value *= item_element_rate(user, item) + value *= pdr if item.physical? + value *= mdr if item.magical? + value *= rec if item.damage.recover? + value = apply_critical(value) if @result.critical + value = apply_variance(value, item.damage.variance) + value = apply_guard(value) + @result.make_damage(value.to_i, item) + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの属性修正値を取得 + #-------------------------------------------------------------------------- + def item_element_rate(user, item) + if item.damage.element_id < 0 + user.atk_elements.empty? ? 1.0 : elements_max_rate(user.atk_elements) + else + element_rate(item.damage.element_id) + end + end + #-------------------------------------------------------------------------- + # ● 属性の最大修正値の取得 + # elements : 属性 ID の配列 + # 与えられた属性の中で最も有効な修正値を返す + #-------------------------------------------------------------------------- + def elements_max_rate(elements) + elements.inject([0.0]) {|r, i| r.push(element_rate(i)) }.max + end + #-------------------------------------------------------------------------- + # ● クリティカルの適用 + #-------------------------------------------------------------------------- + def apply_critical(damage) + damage * 3 + end + #-------------------------------------------------------------------------- + # ● 分散度の適用 + #-------------------------------------------------------------------------- + def apply_variance(damage, variance) + amp = [damage.abs * variance / 100, 0].max.to_i + var = rand(amp + 1) + rand(amp + 1) - amp + damage >= 0 ? damage + var : damage - var + end + #-------------------------------------------------------------------------- + # ● 防御修正の適用 + #-------------------------------------------------------------------------- + def apply_guard(damage) + damage / (damage > 0 && guard? ? 2 * grd : 1) + end + #-------------------------------------------------------------------------- + # ● ダメージの処理 + # 呼び出し前に @result.hp_damage @result.mp_damage @result.hp_drain + # @result.mp_drain が設定されていること。 + #-------------------------------------------------------------------------- + def execute_damage(user) + on_damage(@result.hp_damage) if @result.hp_damage > 0 + self.hp -= @result.hp_damage + self.mp -= @result.mp_damage + user.hp += @result.hp_drain + user.mp += @result.mp_drain + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの使用 + # 行動側に対して呼び出され、使用対象以外に対する効果を適用する。 + #-------------------------------------------------------------------------- + def use_item(item) + pay_skill_cost(item) if item.is_a?(RPG::Skill) + consume_item(item) if item.is_a?(RPG::Item) + item.effects.each {|effect| item_global_effect_apply(effect) } + end + #-------------------------------------------------------------------------- + # ● アイテムの消耗 + #-------------------------------------------------------------------------- + def consume_item(item) + $game_party.consume_item(item) + end + #-------------------------------------------------------------------------- + # ● 使用対象以外に対する使用効果の適用 + #-------------------------------------------------------------------------- + def item_global_effect_apply(effect) + if effect.code == EFFECT_COMMON_EVENT + $game_temp.reserve_common_event(effect.data_id) + end + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの適用テスト + # 使用対象が全快しているときの回復禁止などを判定する。 + #-------------------------------------------------------------------------- + def item_test(user, item) + return false if item.for_dead_friend? != dead? + return true if $game_party.in_battle + return true if item.for_opponent? + return true if item.damage.recover? && item.damage.to_hp? && hp < mhp + return true if item.damage.recover? && item.damage.to_mp? && mp < mmp + return true if item_has_any_valid_effects?(user, item) + return false + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムに有効な使用効果が一つでもあるかを判定 + #-------------------------------------------------------------------------- + def item_has_any_valid_effects?(user, item) + item.effects.any? {|effect| item_effect_test(user, item, effect) } + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの反撃率計算 + #-------------------------------------------------------------------------- + def item_cnt(user, item) + return 0 unless item.physical? # 命中タイプが物理ではない + return 0 unless opposite?(user) # 味方には反撃しない + return cnt # 反撃率を返す + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの反射率計算 + #-------------------------------------------------------------------------- + def item_mrf(user, item) + return mrf if item.magical? # 魔法攻撃なら魔法反射率を返す + return 0 + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの命中率計算 + #-------------------------------------------------------------------------- + def item_hit(user, item) + rate = item.success_rate * 0.01 # 成功率を取得 + rate *= user.hit if item.physical? # 物理攻撃:命中率を乗算 + return rate # 計算した命中率を返す + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの回避率計算 + #-------------------------------------------------------------------------- + def item_eva(user, item) + return eva if item.physical? # 物理攻撃なら回避率を返す + return mev if item.magical? # 魔法攻撃なら魔法回避率を返す + return 0 + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの会心率計算 + #-------------------------------------------------------------------------- + def item_cri(user, item) + item.damage.critical ? user.cri * (1 - cev) : 0 + end + #-------------------------------------------------------------------------- + # ● 通常攻撃の効果適用 + #-------------------------------------------------------------------------- + def attack_apply(attacker) + item_apply(attacker, $data_skills[attacker.attack_skill_id]) + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの効果適用 + #-------------------------------------------------------------------------- + def item_apply(user, item) + @result.clear + @result.used = item_test(user, item) + @result.missed = (@result.used && rand >= item_hit(user, item)) + @result.evaded = (!@result.missed && rand < item_eva(user, item)) + if @result.hit? + unless item.damage.none? + @result.critical = (rand < item_cri(user, item)) + make_damage_value(user, item) + execute_damage(user) + end + item.effects.each {|effect| item_effect_apply(user, item, effect) } + item_user_effect(user, item) + end + end + #-------------------------------------------------------------------------- + # ● 使用効果のテスト + #-------------------------------------------------------------------------- + def item_effect_test(user, item, effect) + case effect.code + when EFFECT_RECOVER_HP + hp < mhp || effect.value1 < 0 || effect.value2 < 0 + when EFFECT_RECOVER_MP + mp < mmp || effect.value1 < 0 || effect.value2 < 0 + when EFFECT_ADD_STATE + !state?(effect.data_id) + when EFFECT_REMOVE_STATE + state?(effect.data_id) + when EFFECT_ADD_BUFF + !buff_max?(effect.data_id) + when EFFECT_ADD_DEBUFF + !debuff_max?(effect.data_id) + when EFFECT_REMOVE_BUFF + buff?(effect.data_id) + when EFFECT_REMOVE_DEBUFF + debuff?(effect.data_id) + when EFFECT_LEARN_SKILL + actor? && !skills.include?($data_skills[effect.data_id]) + else + true + end + end + #-------------------------------------------------------------------------- + # ● 使用効果の適用 + #-------------------------------------------------------------------------- + def item_effect_apply(user, item, effect) + method_table = { + EFFECT_RECOVER_HP => :item_effect_recover_hp, + EFFECT_RECOVER_MP => :item_effect_recover_mp, + EFFECT_GAIN_TP => :item_effect_gain_tp, + EFFECT_ADD_STATE => :item_effect_add_state, + EFFECT_REMOVE_STATE => :item_effect_remove_state, + EFFECT_ADD_BUFF => :item_effect_add_buff, + EFFECT_ADD_DEBUFF => :item_effect_add_debuff, + EFFECT_REMOVE_BUFF => :item_effect_remove_buff, + EFFECT_REMOVE_DEBUFF => :item_effect_remove_debuff, + EFFECT_SPECIAL => :item_effect_special, + EFFECT_GROW => :item_effect_grow, + EFFECT_LEARN_SKILL => :item_effect_learn_skill, + EFFECT_COMMON_EVENT => :item_effect_common_event, + } + method_name = method_table[effect.code] + send(method_name, user, item, effect) if method_name + end + #-------------------------------------------------------------------------- + # ● 使用効果[HP 回復] + #-------------------------------------------------------------------------- + def item_effect_recover_hp(user, item, effect) + value = (mhp * effect.value1 + effect.value2) * rec + value *= user.pha if item.is_a?(RPG::Item) + value = value.to_i + @result.hp_damage -= value + @result.success = true + self.hp += value + end + #-------------------------------------------------------------------------- + # ● 使用効果[MP 回復] + #-------------------------------------------------------------------------- + def item_effect_recover_mp(user, item, effect) + value = (mmp * effect.value1 + effect.value2) * rec + value *= user.pha if item.is_a?(RPG::Item) + value = value.to_i + @result.mp_damage -= value + @result.success = true if value != 0 + self.mp += value + end + #-------------------------------------------------------------------------- + # ● 使用効果[TP 増加] + #-------------------------------------------------------------------------- + def item_effect_gain_tp(user, item, effect) + value = effect.value1.to_i + @result.tp_damage -= value + @result.success = true if value != 0 + self.tp += value + end + #-------------------------------------------------------------------------- + # ● 使用効果[ステート付加] + #-------------------------------------------------------------------------- + def item_effect_add_state(user, item, effect) + if effect.data_id == 0 + item_effect_add_state_attack(user, item, effect) + else + item_effect_add_state_normal(user, item, effect) + end + end + #-------------------------------------------------------------------------- + # ● 使用効果[ステート付加]:通常攻撃 + #-------------------------------------------------------------------------- + def item_effect_add_state_attack(user, item, effect) + user.atk_states.each do |state_id| + chance = effect.value1 + chance *= state_rate(state_id) + chance *= user.atk_states_rate(state_id) + chance *= luk_effect_rate(user) + if rand < chance + add_state(state_id) + @result.success = true + end + end + end + #-------------------------------------------------------------------------- + # ● 使用効果[ステート付加]:通常 + #-------------------------------------------------------------------------- + def item_effect_add_state_normal(user, item, effect) + chance = effect.value1 + chance *= state_rate(effect.data_id) if opposite?(user) + chance *= luk_effect_rate(user) if opposite?(user) + if rand < chance + add_state(effect.data_id) + @result.success = true + end + end + #-------------------------------------------------------------------------- + # ● 使用効果[ステート解除] + #-------------------------------------------------------------------------- + def item_effect_remove_state(user, item, effect) + chance = effect.value1 + if rand < chance + remove_state(effect.data_id) + @result.success = true + end + end + #-------------------------------------------------------------------------- + # ● 使用効果[能力強化] + #-------------------------------------------------------------------------- + def item_effect_add_buff(user, item, effect) + add_buff(effect.data_id, effect.value1) + @result.success = true + end + #-------------------------------------------------------------------------- + # ● 使用効果[能力弱体] + #-------------------------------------------------------------------------- + def item_effect_add_debuff(user, item, effect) + chance = debuff_rate(effect.data_id) * luk_effect_rate(user) + if rand < chance + add_debuff(effect.data_id, effect.value1) + @result.success = true + end + end + #-------------------------------------------------------------------------- + # ● 使用効果[能力強化の解除] + #-------------------------------------------------------------------------- + def item_effect_remove_buff(user, item, effect) + remove_buff(effect.data_id) if @buffs[effect.data_id] > 0 + @result.success = true + end + #-------------------------------------------------------------------------- + # ● 使用効果[能力弱体の解除] + #-------------------------------------------------------------------------- + def item_effect_remove_debuff(user, item, effect) + remove_buff(effect.data_id) if @buffs[effect.data_id] < 0 + @result.success = true + end + #-------------------------------------------------------------------------- + # ● 使用効果[特殊効果] + #-------------------------------------------------------------------------- + def item_effect_special(user, item, effect) + case effect.data_id + when SPECIAL_EFFECT_ESCAPE + escape + end + @result.success = true + end + #-------------------------------------------------------------------------- + # ● 使用効果[成長] + #-------------------------------------------------------------------------- + def item_effect_grow(user, item, effect) + add_param(effect.data_id, effect.value1.to_i) + @result.success = true + end + #-------------------------------------------------------------------------- + # ● 使用効果[スキル習得] + #-------------------------------------------------------------------------- + def item_effect_learn_skill(user, item, effect) + learn_skill(effect.data_id) if actor? + @result.success = true + end + #-------------------------------------------------------------------------- + # ● 使用効果[コモンイベント] + #-------------------------------------------------------------------------- + def item_effect_common_event(user, item, effect) + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの使用者側への効果 + #-------------------------------------------------------------------------- + def item_user_effect(user, item) + user.tp += item.tp_gain * user.tcr + end + #-------------------------------------------------------------------------- + # ● 運による有効度変化率の取得 + #-------------------------------------------------------------------------- + def luk_effect_rate(user) + [1.0 + (user.luk - luk) * 0.001, 0.0].max + end + #-------------------------------------------------------------------------- + # ● 敵対関係の判定 + #-------------------------------------------------------------------------- + def opposite?(battler) + actor? != battler.actor? + end + #-------------------------------------------------------------------------- + # ● マップ上でダメージを受けたときの効果 + #-------------------------------------------------------------------------- + def perform_map_damage_effect + end + #-------------------------------------------------------------------------- + # ● TP の初期化 + #-------------------------------------------------------------------------- + def init_tp + self.tp = rand * 25 + end + #-------------------------------------------------------------------------- + # ● TP のクリア + #-------------------------------------------------------------------------- + def clear_tp + self.tp = 0 + end + #-------------------------------------------------------------------------- + # ● 被ダメージによる TP チャージ + #-------------------------------------------------------------------------- + def charge_tp_by_damage(damage_rate) + self.tp += 50 * damage_rate * tcr + end + #-------------------------------------------------------------------------- + # ● HP の再生 + #-------------------------------------------------------------------------- + def regenerate_hp + damage = -(mhp * hrg).to_i + perform_map_damage_effect if $game_party.in_battle && damage > 0 + @result.hp_damage = [damage, max_slip_damage].min + self.hp -= @result.hp_damage + end + #-------------------------------------------------------------------------- + # ● スリップダメージの最大値を取得 + #-------------------------------------------------------------------------- + def max_slip_damage + $data_system.opt_slip_death ? hp : [hp - 1, 0].max + end + #-------------------------------------------------------------------------- + # ● MP の再生 + #-------------------------------------------------------------------------- + def regenerate_mp + @result.mp_damage = -(mmp * mrg).to_i + self.mp -= @result.mp_damage + end + #-------------------------------------------------------------------------- + # ● TP の再生 + #-------------------------------------------------------------------------- + def regenerate_tp + self.tp += 100 * trg + end + #-------------------------------------------------------------------------- + # ● 全ての再生 + #-------------------------------------------------------------------------- + def regenerate_all + if alive? + regenerate_hp + regenerate_mp + regenerate_tp + end + end + #-------------------------------------------------------------------------- + # ● 戦闘開始処理 + #-------------------------------------------------------------------------- + def on_battle_start + init_tp unless preserve_tp? + end + #-------------------------------------------------------------------------- + # ● 戦闘行動終了時の処理 + #-------------------------------------------------------------------------- + def on_action_end + @result.clear + remove_states_auto(1) + remove_buffs_auto + end + #-------------------------------------------------------------------------- + # ● ターン終了処理 + #-------------------------------------------------------------------------- + def on_turn_end + @result.clear + regenerate_all + update_state_turns + update_buff_turns + remove_states_auto(2) + end + #-------------------------------------------------------------------------- + # ● 戦闘終了処理 + #-------------------------------------------------------------------------- + def on_battle_end + @result.clear + remove_battle_states + remove_all_buffs + clear_actions + clear_tp unless preserve_tp? + appear + end + #-------------------------------------------------------------------------- + # ● 被ダメージ時の処理 + #-------------------------------------------------------------------------- + def on_damage(value) + remove_states_by_damage + charge_tp_by_damage(value.to_f / mhp) + end +end diff --git a/Scripts/Game_BattlerBase.rb b/Scripts/Game_BattlerBase.rb new file mode 100644 index 0000000..738dde1 --- /dev/null +++ b/Scripts/Game_BattlerBase.rb @@ -0,0 +1,730 @@ +#============================================================================== +# ■ Game_BattlerBase +#------------------------------------------------------------------------------ +#  バトラーを扱う基本のクラスです。主に能力値計算のメソッドを含んでいます。こ +# のクラスは Game_Battler クラスのスーパークラスとして使用されます。 +#============================================================================== + +class Game_BattlerBase + #-------------------------------------------------------------------------- + # ● 定数(特徴) + #-------------------------------------------------------------------------- + FEATURE_ELEMENT_RATE = 11 # 属性有効度 + FEATURE_DEBUFF_RATE = 12 # 弱体有効度 + FEATURE_STATE_RATE = 13 # ステート有効度 + FEATURE_STATE_RESIST = 14 # ステート無効化 + FEATURE_PARAM = 21 # 通常能力値 + FEATURE_XPARAM = 22 # 追加能力値 + FEATURE_SPARAM = 23 # 特殊能力値 + FEATURE_ATK_ELEMENT = 31 # 攻撃時属性 + FEATURE_ATK_STATE = 32 # 攻撃時ステート + FEATURE_ATK_SPEED = 33 # 攻撃速度補正 + FEATURE_ATK_TIMES = 34 # 攻撃追加回数 + FEATURE_STYPE_ADD = 41 # スキルタイプ追加 + FEATURE_STYPE_SEAL = 42 # スキルタイプ封印 + FEATURE_SKILL_ADD = 43 # スキル追加 + FEATURE_SKILL_SEAL = 44 # スキル封印 + FEATURE_EQUIP_WTYPE = 51 # 武器タイプ装備 + FEATURE_EQUIP_ATYPE = 52 # 防具タイプ装備 + FEATURE_EQUIP_FIX = 53 # 装備固定 + FEATURE_EQUIP_SEAL = 54 # 装備封印 + FEATURE_SLOT_TYPE = 55 # スロットタイプ + FEATURE_ACTION_PLUS = 61 # 行動回数追加 + FEATURE_SPECIAL_FLAG = 62 # 特殊フラグ + FEATURE_COLLAPSE_TYPE = 63 # 消滅エフェクト + FEATURE_PARTY_ABILITY = 64 # パーティ能力 + #-------------------------------------------------------------------------- + # ● 定数(特殊フラグ) + #-------------------------------------------------------------------------- + FLAG_ID_AUTO_BATTLE = 0 # 自動戦闘 + FLAG_ID_GUARD = 1 # 防御 + FLAG_ID_SUBSTITUTE = 2 # 身代わり + FLAG_ID_PRESERVE_TP = 3 # TP持ち越し + #-------------------------------------------------------------------------- + # ● 定数(能力強化/弱体アイコンの開始番号) + #-------------------------------------------------------------------------- + ICON_BUFF_START = 64 # 強化(16 個) + ICON_DEBUFF_START = 80 # 弱体(16 個) + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :hp # HP + attr_reader :mp # MP + attr_reader :tp # TP + #-------------------------------------------------------------------------- + # ● 各種能力値の略称によるアクセスメソッド + #-------------------------------------------------------------------------- + def mhp; param(0); end # 最大HP Maximum Hit Point + def mmp; param(1); end # 最大MP Maximum Magic Point + def atk; param(2); end # 攻撃力 ATtacK power + def def; param(3); end # 防御力 DEFense power + def mat; param(4); end # 魔法力 Magic ATtack power + def mdf; param(5); end # 魔法防御 Magic DeFense power + def agi; param(6); end # 敏捷性 AGIlity + def luk; param(7); end # 運 LUcK + def hit; xparam(0); end # 命中率 HIT rate + def eva; xparam(1); end # 回避率 EVAsion rate + def cri; xparam(2); end # 会心率 CRItical rate + def cev; xparam(3); end # 会心回避率 Critical EVasion rate + def mev; xparam(4); end # 魔法回避率 Magic EVasion rate + def mrf; xparam(5); end # 魔法反射率 Magic ReFlection rate + def cnt; xparam(6); end # 反撃率 CouNTer attack rate + def hrg; xparam(7); end # HP再生率 Hp ReGeneration rate + def mrg; xparam(8); end # MP再生率 Mp ReGeneration rate + def trg; xparam(9); end # TP再生率 Tp ReGeneration rate + def tgr; sparam(0); end # 狙われ率 TarGet Rate + def grd; sparam(1); end # 防御効果率 GuaRD effect rate + def rec; sparam(2); end # 回復効果率 RECovery effect rate + def pha; sparam(3); end # 薬の知識 PHArmacology + def mcr; sparam(4); end # MP消費率 Mp Cost Rate + def tcr; sparam(5); end # TPチャージ率 Tp Charge Rate + def pdr; sparam(6); end # 物理ダメージ率 Physical Damage Rate + def mdr; sparam(7); end # 魔法ダメージ率 Magical Damage Rate + def fdr; sparam(8); end # 床ダメージ率 Floor Damage Rate + def exr; sparam(9); end # 経験獲得率 EXperience Rate + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @hp = @mp = @tp = 0 + @hidden = false + clear_param_plus + clear_states + clear_buffs + end + #-------------------------------------------------------------------------- + # ● 能力値に加算する値をクリア + #-------------------------------------------------------------------------- + def clear_param_plus + @param_plus = [0] * 8 + end + #-------------------------------------------------------------------------- + # ● ステート情報をクリア + #-------------------------------------------------------------------------- + def clear_states + @states = [] + @state_turns = {} + @state_steps = {} + end + #-------------------------------------------------------------------------- + # ● ステートの消去 + #-------------------------------------------------------------------------- + def erase_state(state_id) + @states.delete(state_id) + @state_turns.delete(state_id) + @state_steps.delete(state_id) + end + #-------------------------------------------------------------------------- + # ● 能力強化情報をクリア + #-------------------------------------------------------------------------- + def clear_buffs + @buffs = Array.new(8) { 0 } + @buff_turns = {} + end + #-------------------------------------------------------------------------- + # ● ステートの検査 + #-------------------------------------------------------------------------- + def state?(state_id) + @states.include?(state_id) + end + #-------------------------------------------------------------------------- + # ● 戦闘不能ステートの検査 + #-------------------------------------------------------------------------- + def death_state? + state?(death_state_id) + end + #-------------------------------------------------------------------------- + # ● 戦闘不能のステート ID を取得 + #-------------------------------------------------------------------------- + def death_state_id + return 1 + end + #-------------------------------------------------------------------------- + # ● 現在のステートをオブジェクトの配列で取得 + #-------------------------------------------------------------------------- + def states + @states.collect {|id| $data_states[id] } + end + #-------------------------------------------------------------------------- + # ● 現在のステートをアイコン番号の配列で取得 + #-------------------------------------------------------------------------- + def state_icons + icons = states.collect {|state| state.icon_index } + icons.delete(0) + icons + end + #-------------------------------------------------------------------------- + # ● 現在の強化/弱体をアイコン番号の配列で取得 + #-------------------------------------------------------------------------- + def buff_icons + icons = [] + @buffs.each_with_index {|lv, i| icons.push(buff_icon_index(lv, i)) } + icons.delete(0) + icons + end + #-------------------------------------------------------------------------- + # ● 強化/弱体に対応するアイコン番号を取得 + #-------------------------------------------------------------------------- + def buff_icon_index(buff_level, param_id) + if buff_level > 0 + return ICON_BUFF_START + (buff_level - 1) * 8 + param_id + elsif buff_level < 0 + return ICON_DEBUFF_START + (-buff_level - 1) * 8 + param_id + else + return 0 + end + end + #-------------------------------------------------------------------------- + # ● 特徴を保持する全オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def feature_objects + states + end + #-------------------------------------------------------------------------- + # ● 全ての特徴オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def all_features + feature_objects.inject([]) {|r, obj| r + obj.features } + end + #-------------------------------------------------------------------------- + # ● 特徴オブジェクトの配列取得(特徴コードを限定) + #-------------------------------------------------------------------------- + def features(code) + all_features.select {|ft| ft.code == code } + end + #-------------------------------------------------------------------------- + # ● 特徴オブジェクトの配列取得(特徴コードとデータ ID を限定) + #-------------------------------------------------------------------------- + def features_with_id(code, id) + all_features.select {|ft| ft.code == code && ft.data_id == id } + end + #-------------------------------------------------------------------------- + # ● 特徴値の総乗計算 + #-------------------------------------------------------------------------- + def features_pi(code, id) + features_with_id(code, id).inject(1.0) {|r, ft| r *= ft.value } + end + #-------------------------------------------------------------------------- + # ● 特徴値の総和計算(データ ID を指定) + #-------------------------------------------------------------------------- + def features_sum(code, id) + features_with_id(code, id).inject(0.0) {|r, ft| r += ft.value } + end + #-------------------------------------------------------------------------- + # ● 特徴値の総和計算(データ ID は非指定) + #-------------------------------------------------------------------------- + def features_sum_all(code) + features(code).inject(0.0) {|r, ft| r += ft.value } + end + #-------------------------------------------------------------------------- + # ● 特徴の集合和計算 + #-------------------------------------------------------------------------- + def features_set(code) + features(code).inject([]) {|r, ft| r |= [ft.data_id] } + end + #-------------------------------------------------------------------------- + # ● 通常能力値の基本値取得 + #-------------------------------------------------------------------------- + def param_base(param_id) + return 0 + end + #-------------------------------------------------------------------------- + # ● 通常能力値の加算値取得 + #-------------------------------------------------------------------------- + def param_plus(param_id) + @param_plus[param_id] + end + #-------------------------------------------------------------------------- + # ● 通常能力値の最小値取得 + #-------------------------------------------------------------------------- + def param_min(param_id) + return 0 if param_id == 1 # MMP + return 1 + end + #-------------------------------------------------------------------------- + # ● 通常能力値の最大値取得 + #-------------------------------------------------------------------------- + def param_max(param_id) + return 999999 if param_id == 0 # MHP + return 9999 if param_id == 1 # MMP + return 999 + end + #-------------------------------------------------------------------------- + # ● 通常能力値の変化率取得 + #-------------------------------------------------------------------------- + def param_rate(param_id) + features_pi(FEATURE_PARAM, param_id) + end + #-------------------------------------------------------------------------- + # ● 通常能力値の強化/弱体による変化率取得 + #-------------------------------------------------------------------------- + def param_buff_rate(param_id) + @buffs[param_id] * 0.25 + 1.0 + end + #-------------------------------------------------------------------------- + # ● 通常能力値の取得 + #-------------------------------------------------------------------------- + def param(param_id) + value = param_base(param_id) + param_plus(param_id) + value *= param_rate(param_id) * param_buff_rate(param_id) + [[value, param_max(param_id)].min, param_min(param_id)].max.to_i + end + #-------------------------------------------------------------------------- + # ● 追加能力値の取得 + #-------------------------------------------------------------------------- + def xparam(xparam_id) + features_sum(FEATURE_XPARAM, xparam_id) + end + #-------------------------------------------------------------------------- + # ● 特殊能力値の取得 + #-------------------------------------------------------------------------- + def sparam(sparam_id) + features_pi(FEATURE_SPARAM, sparam_id) + end + #-------------------------------------------------------------------------- + # ● 属性有効度の取得 + #-------------------------------------------------------------------------- + def element_rate(element_id) + features_pi(FEATURE_ELEMENT_RATE, element_id) + end + #-------------------------------------------------------------------------- + # ● 弱体有効度の取得 + #-------------------------------------------------------------------------- + def debuff_rate(param_id) + features_pi(FEATURE_DEBUFF_RATE, param_id) + end + #-------------------------------------------------------------------------- + # ● ステート有効度の取得 + #-------------------------------------------------------------------------- + def state_rate(state_id) + features_pi(FEATURE_STATE_RATE, state_id) + end + #-------------------------------------------------------------------------- + # ● 無効化するステートの配列を取得 + #-------------------------------------------------------------------------- + def state_resist_set + features_set(FEATURE_STATE_RESIST) + end + #-------------------------------------------------------------------------- + # ● 無効化されているステートの判定 + #-------------------------------------------------------------------------- + def state_resist?(state_id) + state_resist_set.include?(state_id) + end + #-------------------------------------------------------------------------- + # ● 攻撃時属性の取得 + #-------------------------------------------------------------------------- + def atk_elements + features_set(FEATURE_ATK_ELEMENT) + end + #-------------------------------------------------------------------------- + # ● 攻撃時ステートの取得 + #-------------------------------------------------------------------------- + def atk_states + features_set(FEATURE_ATK_STATE) + end + #-------------------------------------------------------------------------- + # ● 攻撃時ステートの発動率取得 + #-------------------------------------------------------------------------- + def atk_states_rate(state_id) + features_sum(FEATURE_ATK_STATE, state_id) + end + #-------------------------------------------------------------------------- + # ● 攻撃速度補正の取得 + #-------------------------------------------------------------------------- + def atk_speed + features_sum_all(FEATURE_ATK_SPEED) + end + #-------------------------------------------------------------------------- + # ● 攻撃追加回数の取得 + #-------------------------------------------------------------------------- + def atk_times_add + [features_sum_all(FEATURE_ATK_TIMES), 0].max + end + #-------------------------------------------------------------------------- + # ● 追加スキルタイプの取得 + #-------------------------------------------------------------------------- + def added_skill_types + features_set(FEATURE_STYPE_ADD) + end + #-------------------------------------------------------------------------- + # ● スキルタイプ封印の判定 + #-------------------------------------------------------------------------- + def skill_type_sealed?(stype_id) + features_set(FEATURE_STYPE_SEAL).include?(stype_id) + end + #-------------------------------------------------------------------------- + # ● 追加スキルの取得 + #-------------------------------------------------------------------------- + def added_skills + features_set(FEATURE_SKILL_ADD) + end + #-------------------------------------------------------------------------- + # ● スキル封印の判定 + #-------------------------------------------------------------------------- + def skill_sealed?(skill_id) + features_set(FEATURE_SKILL_SEAL).include?(skill_id) + end + #-------------------------------------------------------------------------- + # ● 武器装備可能の判定 + #-------------------------------------------------------------------------- + def equip_wtype_ok?(wtype_id) + features_set(FEATURE_EQUIP_WTYPE).include?(wtype_id) + end + #-------------------------------------------------------------------------- + # ● 防具装備可能の判定 + #-------------------------------------------------------------------------- + def equip_atype_ok?(atype_id) + features_set(FEATURE_EQUIP_ATYPE).include?(atype_id) + end + #-------------------------------------------------------------------------- + # ● 装備固定の判定 + #-------------------------------------------------------------------------- + def equip_type_fixed?(etype_id) + features_set(FEATURE_EQUIP_FIX).include?(etype_id) + end + #-------------------------------------------------------------------------- + # ● 装備封印の判定 + #-------------------------------------------------------------------------- + def equip_type_sealed?(etype_id) + features_set(FEATURE_EQUIP_SEAL).include?(etype_id) + end + #-------------------------------------------------------------------------- + # ● スロットタイプの取得 + #-------------------------------------------------------------------------- + def slot_type + features_set(FEATURE_SLOT_TYPE).max || 0 + end + #-------------------------------------------------------------------------- + # ● 二刀流の判定 + #-------------------------------------------------------------------------- + def dual_wield? + slot_type == 1 + end + #-------------------------------------------------------------------------- + # ● 行動回数追加確率の配列を取得 + #-------------------------------------------------------------------------- + def action_plus_set + features(FEATURE_ACTION_PLUS).collect {|ft| ft.value } + end + #-------------------------------------------------------------------------- + # ● 特殊フラグ判定 + #-------------------------------------------------------------------------- + def special_flag(flag_id) + features(FEATURE_SPECIAL_FLAG).any? {|ft| ft.data_id == flag_id } + end + #-------------------------------------------------------------------------- + # ● 消滅エフェクトの取得 + #-------------------------------------------------------------------------- + def collapse_type + features_set(FEATURE_COLLAPSE_TYPE).max || 0 + end + #-------------------------------------------------------------------------- + # ● パーティ能力判定 + #-------------------------------------------------------------------------- + def party_ability(ability_id) + features(FEATURE_PARTY_ABILITY).any? {|ft| ft.data_id == ability_id } + end + #-------------------------------------------------------------------------- + # ● 自動戦闘の判定 + #-------------------------------------------------------------------------- + def auto_battle? + special_flag(FLAG_ID_AUTO_BATTLE) + end + #-------------------------------------------------------------------------- + # ● 防御の判定 + #-------------------------------------------------------------------------- + def guard? + special_flag(FLAG_ID_GUARD) && movable? + end + #-------------------------------------------------------------------------- + # ● 身代わりの判定 + #-------------------------------------------------------------------------- + def substitute? + special_flag(FLAG_ID_SUBSTITUTE) && movable? + end + #-------------------------------------------------------------------------- + # ● TP持ち越しの判定 + #-------------------------------------------------------------------------- + def preserve_tp? + special_flag(FLAG_ID_PRESERVE_TP) + end + #-------------------------------------------------------------------------- + # ● 能力値の加算 + #-------------------------------------------------------------------------- + def add_param(param_id, value) + @param_plus[param_id] += value + refresh + end + #-------------------------------------------------------------------------- + # ● HP の変更 + #-------------------------------------------------------------------------- + def hp=(hp) + @hp = hp + refresh + end + #-------------------------------------------------------------------------- + # ● MP の変更 + #-------------------------------------------------------------------------- + def mp=(mp) + @mp = mp + refresh + end + #-------------------------------------------------------------------------- + # ● HP の増減(イベント用) + # value : 増減値 + # enable_death : 戦闘不能を許可 + #-------------------------------------------------------------------------- + def change_hp(value, enable_death) + if !enable_death && @hp + value <= 0 + self.hp = 1 + else + self.hp += value + end + end + #-------------------------------------------------------------------------- + # ● TP の変更 + #-------------------------------------------------------------------------- + def tp=(tp) + @tp = [[tp, max_tp].min, 0].max + end + #-------------------------------------------------------------------------- + # ● TP の最大値を取得 + #-------------------------------------------------------------------------- + def max_tp + return 100 + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + state_resist_set.each {|state_id| erase_state(state_id) } + @hp = [[@hp, mhp].min, 0].max + @mp = [[@mp, mmp].min, 0].max + @hp == 0 ? add_state(death_state_id) : remove_state(death_state_id) + end + #-------------------------------------------------------------------------- + # ● 全回復 + #-------------------------------------------------------------------------- + def recover_all + clear_states + @hp = mhp + @mp = mmp + end + #-------------------------------------------------------------------------- + # ● HP の割合を取得 + #-------------------------------------------------------------------------- + def hp_rate + @hp.to_f / mhp + end + #-------------------------------------------------------------------------- + # ● MP の割合を取得 + #-------------------------------------------------------------------------- + def mp_rate + mmp > 0 ? @mp.to_f / mmp : 0 + end + #-------------------------------------------------------------------------- + # ● TP の割合を取得 + #-------------------------------------------------------------------------- + def tp_rate + @tp.to_f / 100 + end + #-------------------------------------------------------------------------- + # ● 隠れる + #-------------------------------------------------------------------------- + def hide + @hidden = true + end + #-------------------------------------------------------------------------- + # ● 現れる + #-------------------------------------------------------------------------- + def appear + @hidden = false + end + #-------------------------------------------------------------------------- + # ● 隠れ状態取得 + #-------------------------------------------------------------------------- + def hidden? + @hidden + end + #-------------------------------------------------------------------------- + # ● 存在判定 + #-------------------------------------------------------------------------- + def exist? + !hidden? + end + #-------------------------------------------------------------------------- + # ● 戦闘不能判定 + #-------------------------------------------------------------------------- + def dead? + exist? && death_state? + end + #-------------------------------------------------------------------------- + # ● 生存判定 + #-------------------------------------------------------------------------- + def alive? + exist? && !death_state? + end + #-------------------------------------------------------------------------- + # ● 正常判定 + #-------------------------------------------------------------------------- + def normal? + exist? && restriction == 0 + end + #-------------------------------------------------------------------------- + # ● コマンド入力可能判定 + #-------------------------------------------------------------------------- + def inputable? + normal? && !auto_battle? + end + #-------------------------------------------------------------------------- + # ● 行動可能判定 + #-------------------------------------------------------------------------- + def movable? + exist? && restriction < 4 + end + #-------------------------------------------------------------------------- + # ● 混乱状態判定 + #-------------------------------------------------------------------------- + def confusion? + exist? && restriction >= 1 && restriction <= 3 + end + #-------------------------------------------------------------------------- + # ● 混乱レベル取得 + #-------------------------------------------------------------------------- + def confusion_level + confusion? ? restriction : 0 + end + #-------------------------------------------------------------------------- + # ● アクターか否かの判定 + #-------------------------------------------------------------------------- + def actor? + return false + end + #-------------------------------------------------------------------------- + # ● 敵キャラか否かの判定 + #-------------------------------------------------------------------------- + def enemy? + return false + end + #-------------------------------------------------------------------------- + # ● ステートの並び替え + # 配列 @states の内容を表示優先度の大きい順に並び替える。 + #-------------------------------------------------------------------------- + def sort_states + @states = @states.sort_by {|id| [-$data_states[id].priority, id] } + end + #-------------------------------------------------------------------------- + # ● 制約の取得 + # 現在付加されているステートから最大の restriction を取得する。 + #-------------------------------------------------------------------------- + def restriction + states.collect {|state| state.restriction }.push(0).max + end + #-------------------------------------------------------------------------- + # ● 最重要のステート継続メッセージを取得 + #-------------------------------------------------------------------------- + def most_important_state_text + states.each {|state| return state.message3 unless state.message3.empty? } + return "" + end + #-------------------------------------------------------------------------- + # ● スキルの必要武器を装備しているか + #-------------------------------------------------------------------------- + def skill_wtype_ok?(skill) + return true + end + #-------------------------------------------------------------------------- + # ● スキルの消費 MP 計算 + #-------------------------------------------------------------------------- + def skill_mp_cost(skill) + (skill.mp_cost * mcr).to_i + end + #-------------------------------------------------------------------------- + # ● スキルの消費 TP 計算 + #-------------------------------------------------------------------------- + def skill_tp_cost(skill) + skill.tp_cost + end + #-------------------------------------------------------------------------- + # ● スキル使用コストの支払い可能判定 + #-------------------------------------------------------------------------- + def skill_cost_payable?(skill) + tp >= skill_tp_cost(skill) && mp >= skill_mp_cost(skill) + end + #-------------------------------------------------------------------------- + # ● スキル使用コストの支払い + #-------------------------------------------------------------------------- + def pay_skill_cost(skill) + self.mp -= skill_mp_cost(skill) + self.tp -= skill_tp_cost(skill) + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの使用可能時チェック + #-------------------------------------------------------------------------- + def occasion_ok?(item) + $game_party.in_battle ? item.battle_ok? : item.menu_ok? + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの共通使用可能条件チェック + #-------------------------------------------------------------------------- + def usable_item_conditions_met?(item) + movable? && occasion_ok?(item) + end + #-------------------------------------------------------------------------- + # ● スキルの使用可能条件チェック + #-------------------------------------------------------------------------- + def skill_conditions_met?(skill) + usable_item_conditions_met?(skill) && + skill_wtype_ok?(skill) && skill_cost_payable?(skill) && + !skill_sealed?(skill.id) && !skill_type_sealed?(skill.stype_id) + end + #-------------------------------------------------------------------------- + # ● アイテムの使用可能条件チェック + #-------------------------------------------------------------------------- + def item_conditions_met?(item) + usable_item_conditions_met?(item) && $game_party.has_item?(item) + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの使用可能判定 + #-------------------------------------------------------------------------- + def usable?(item) + return skill_conditions_met?(item) if item.is_a?(RPG::Skill) + return item_conditions_met?(item) if item.is_a?(RPG::Item) + return false + end + #-------------------------------------------------------------------------- + # ● 装備可能判定 + #-------------------------------------------------------------------------- + def equippable?(item) + return false unless item.is_a?(RPG::EquipItem) + return false if equip_type_sealed?(item.etype_id) + return equip_wtype_ok?(item.wtype_id) if item.is_a?(RPG::Weapon) + return equip_atype_ok?(item.atype_id) if item.is_a?(RPG::Armor) + return false + end + #-------------------------------------------------------------------------- + # ● 通常攻撃のスキル ID を取得 + #-------------------------------------------------------------------------- + def attack_skill_id + return 1 + end + #-------------------------------------------------------------------------- + # ● 防御のスキル ID を取得 + #-------------------------------------------------------------------------- + def guard_skill_id + return 2 + end + #-------------------------------------------------------------------------- + # ● 通常攻撃の使用可能判定 + #-------------------------------------------------------------------------- + def attack_usable? + usable?($data_skills[attack_skill_id]) + end + #-------------------------------------------------------------------------- + # ● 防御の使用可能判定 + #-------------------------------------------------------------------------- + def guard_usable? + usable?($data_skills[guard_skill_id]) + end +end diff --git a/Scripts/Game_Character.rb b/Scripts/Game_Character.rb new file mode 100644 index 0000000..82aa34f --- /dev/null +++ b/Scripts/Game_Character.rb @@ -0,0 +1,395 @@ +#============================================================================== +# ■ Game_Character +#------------------------------------------------------------------------------ +#  主に移動ルートなどの処理を追加したキャラクターのクラスです。Game_Player、 +# Game_Follower、GameVehicle、Game_Event のスーパークラスとして使用されます。 +#============================================================================== + +class Game_Character < Game_CharacterBase + #-------------------------------------------------------------------------- + # ● 定数 + #-------------------------------------------------------------------------- + ROUTE_END = 0 # 移動ルートの終端 + ROUTE_MOVE_DOWN = 1 # 下に移動 + ROUTE_MOVE_LEFT = 2 # 左に移動 + ROUTE_MOVE_RIGHT = 3 # 右に移動 + ROUTE_MOVE_UP = 4 # 上に移動 + ROUTE_MOVE_LOWER_L = 5 # 左下に移動 + ROUTE_MOVE_LOWER_R = 6 # 右下に移動 + ROUTE_MOVE_UPPER_L = 7 # 左上に移動 + ROUTE_MOVE_UPPER_R = 8 # 右上に移動 + ROUTE_MOVE_RANDOM = 9 # ランダムに移動 + ROUTE_MOVE_TOWARD = 10 # プレイヤーに近づく + ROUTE_MOVE_AWAY = 11 # プレイヤーから遠ざかる + ROUTE_MOVE_FORWARD = 12 # 一歩前進 + ROUTE_MOVE_BACKWARD = 13 # 一歩後退 + ROUTE_JUMP = 14 # ジャンプ + ROUTE_WAIT = 15 # ウェイト + ROUTE_TURN_DOWN = 16 # 下を向く + ROUTE_TURN_LEFT = 17 # 左を向く + ROUTE_TURN_RIGHT = 18 # 右を向く + ROUTE_TURN_UP = 19 # 上を向く + ROUTE_TURN_90D_R = 20 # 右に 90 度回転 + ROUTE_TURN_90D_L = 21 # 左に 90 度回転 + ROUTE_TURN_180D = 22 # 180 度回転 + ROUTE_TURN_90D_R_L = 23 # 右か左に 90 度回転 + ROUTE_TURN_RANDOM = 24 # ランダムに方向転換 + ROUTE_TURN_TOWARD = 25 # プレイヤーの方を向く + ROUTE_TURN_AWAY = 26 # プレイヤーの逆を向く + ROUTE_SWITCH_ON = 27 # スイッチ ON + ROUTE_SWITCH_OFF = 28 # スイッチ OFF + ROUTE_CHANGE_SPEED = 29 # 移動速度の変更 + ROUTE_CHANGE_FREQ = 30 # 移動頻度の変更 + ROUTE_WALK_ANIME_ON = 31 # 歩行アニメ ON + ROUTE_WALK_ANIME_OFF = 32 # 歩行アニメ OFF + ROUTE_STEP_ANIME_ON = 33 # 足踏みアニメ ON + ROUTE_STEP_ANIME_OFF = 34 # 足踏みアニメ OFF + ROUTE_DIR_FIX_ON = 35 # 向き固定 ON + ROUTE_DIR_FIX_OFF = 36 # 向き固定 OFF + ROUTE_THROUGH_ON = 37 # すり抜け ON + ROUTE_THROUGH_OFF = 38 # すり抜け OFF + ROUTE_TRANSPARENT_ON = 39 # 透明化 ON + ROUTE_TRANSPARENT_OFF = 40 # 透明化 OFF + ROUTE_CHANGE_GRAPHIC = 41 # グラフィック変更 + ROUTE_CHANGE_OPACITY = 42 # 不透明度の変更 + ROUTE_CHANGE_BLENDING = 43 # 合成方法の変更 + ROUTE_PLAY_SE = 44 # SE の演奏 + ROUTE_SCRIPT = 45 # スクリプト + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :move_route_forcing # 移動ルート強制フラグ + #-------------------------------------------------------------------------- + # ● 公開メンバ変数の初期化 + #-------------------------------------------------------------------------- + def init_public_members + super + @move_route_forcing = false + end + #-------------------------------------------------------------------------- + # ● 非公開メンバ変数の初期化 + #-------------------------------------------------------------------------- + def init_private_members + super + @move_route = nil # 移動ルート + @move_route_index = 0 # 移動ルートの実行位置 + @original_move_route = nil # 元の移動ルート + @original_move_route_index = 0 # 元の移動ルートの実行位置 + @wait_count = 0 # ウェイトカウント + end + #-------------------------------------------------------------------------- + # ● 移動ルートの記憶 + #-------------------------------------------------------------------------- + def memorize_move_route + @original_move_route = @move_route + @original_move_route_index = @move_route_index + end + #-------------------------------------------------------------------------- + # ● 移動ルートの復帰 + #-------------------------------------------------------------------------- + def restore_move_route + @move_route = @original_move_route + @move_route_index = @original_move_route_index + @original_move_route = nil + end + #-------------------------------------------------------------------------- + # ● 移動ルートの強制 + #-------------------------------------------------------------------------- + def force_move_route(move_route) + memorize_move_route unless @original_move_route + @move_route = move_route + @move_route_index = 0 + @move_route_forcing = true + @prelock_direction = 0 + @wait_count = 0 + end + #-------------------------------------------------------------------------- + # ● 停止時の更新 + #-------------------------------------------------------------------------- + def update_stop + super + update_routine_move if @move_route_forcing + end + #-------------------------------------------------------------------------- + # ● ルートに沿った移動の更新 + #-------------------------------------------------------------------------- + def update_routine_move + if @wait_count > 0 + @wait_count -= 1 + else + @move_succeed = true + command = @move_route.list[@move_route_index] + if command + process_move_command(command) + advance_move_route_index + end + end + end + #-------------------------------------------------------------------------- + # ● 移動コマンドの処理 + #-------------------------------------------------------------------------- + def process_move_command(command) + params = command.parameters + case command.code + when ROUTE_END; process_route_end + when ROUTE_MOVE_DOWN; move_straight(2) + when ROUTE_MOVE_LEFT; move_straight(4) + when ROUTE_MOVE_RIGHT; move_straight(6) + when ROUTE_MOVE_UP; move_straight(8) + when ROUTE_MOVE_LOWER_L; move_diagonal(4, 2) + when ROUTE_MOVE_LOWER_R; move_diagonal(6, 2) + when ROUTE_MOVE_UPPER_L; move_diagonal(4, 8) + when ROUTE_MOVE_UPPER_R; move_diagonal(6, 8) + when ROUTE_MOVE_RANDOM; move_random + when ROUTE_MOVE_TOWARD; move_toward_player + when ROUTE_MOVE_AWAY; move_away_from_player + when ROUTE_MOVE_FORWARD; move_forward + when ROUTE_MOVE_BACKWARD; move_backward + when ROUTE_JUMP; jump(params[0], params[1]) + when ROUTE_WAIT; @wait_count = params[0] - 1 + when ROUTE_TURN_DOWN; set_direction(2) + when ROUTE_TURN_LEFT; set_direction(4) + when ROUTE_TURN_RIGHT; set_direction(6) + when ROUTE_TURN_UP; set_direction(8) + when ROUTE_TURN_90D_R; turn_right_90 + when ROUTE_TURN_90D_L; turn_left_90 + when ROUTE_TURN_180D; turn_180 + when ROUTE_TURN_90D_R_L; turn_right_or_left_90 + when ROUTE_TURN_RANDOM; turn_random + when ROUTE_TURN_TOWARD; turn_toward_player + when ROUTE_TURN_AWAY; turn_away_from_player + when ROUTE_SWITCH_ON; $game_switches[params[0]] = true + when ROUTE_SWITCH_OFF; $game_switches[params[0]] = false + when ROUTE_CHANGE_SPEED; @move_speed = params[0] + when ROUTE_CHANGE_FREQ; @move_frequency = params[0] + when ROUTE_WALK_ANIME_ON; @walk_anime = true + when ROUTE_WALK_ANIME_OFF; @walk_anime = false + when ROUTE_STEP_ANIME_ON; @step_anime = true + when ROUTE_STEP_ANIME_OFF; @step_anime = false + when ROUTE_DIR_FIX_ON; @direction_fix = true + when ROUTE_DIR_FIX_OFF; @direction_fix = false + when ROUTE_THROUGH_ON; @through = true + when ROUTE_THROUGH_OFF; @through = false + when ROUTE_TRANSPARENT_ON; @transparent = true + when ROUTE_TRANSPARENT_OFF; @transparent = false + when ROUTE_CHANGE_GRAPHIC; set_graphic(params[0], params[1]) + when ROUTE_CHANGE_OPACITY; @opacity = params[0] + when ROUTE_CHANGE_BLENDING; @blend_type = params[0] + when ROUTE_PLAY_SE; params[0].play + when ROUTE_SCRIPT; eval(params[0]) + end + end + #-------------------------------------------------------------------------- + # ● X 方向の距離計算 + #-------------------------------------------------------------------------- + def distance_x_from(x) + result = @x - x + if $game_map.loop_horizontal? && result.abs > $game_map.width / 2 + if result < 0 + result += $game_map.width + else + result -= $game_map.width + end + end + result + end + #-------------------------------------------------------------------------- + # ● Y 方向の距離計算 + #-------------------------------------------------------------------------- + def distance_y_from(y) + result = @y - y + if $game_map.loop_vertical? && result.abs > $game_map.height / 2 + if result < 0 + result += $game_map.height + else + result -= $game_map.height + end + end + result + end + #-------------------------------------------------------------------------- + # ● ランダムに移動 + #-------------------------------------------------------------------------- + def move_random + move_straight(2 + rand(4) * 2, false) + end + #-------------------------------------------------------------------------- + # ● キャラクターに近づく + #-------------------------------------------------------------------------- + def move_toward_character(character) + sx = distance_x_from(character.x) + sy = distance_y_from(character.y) + if sx.abs > sy.abs + move_straight(sx > 0 ? 4 : 6) + move_straight(sy > 0 ? 8 : 2) if !@move_succeed && sy != 0 + elsif sy != 0 + move_straight(sy > 0 ? 8 : 2) + move_straight(sx > 0 ? 4 : 6) if !@move_succeed && sx != 0 + end + end + #-------------------------------------------------------------------------- + # ● キャラクターから遠ざかる + #-------------------------------------------------------------------------- + def move_away_from_character(character) + sx = distance_x_from(character.x) + sy = distance_y_from(character.y) + if sx.abs > sy.abs + move_straight(sx > 0 ? 6 : 4) + move_straight(sy > 0 ? 2 : 8) if !@move_succeed && sy != 0 + elsif sy != 0 + move_straight(sy > 0 ? 2 : 8) + move_straight(sx > 0 ? 6 : 4) if !@move_succeed && sx != 0 + end + end + #-------------------------------------------------------------------------- + # ● キャラクターの方を向く + #-------------------------------------------------------------------------- + def turn_toward_character(character) + sx = distance_x_from(character.x) + sy = distance_y_from(character.y) + if sx.abs > sy.abs + set_direction(sx > 0 ? 4 : 6) + elsif sy != 0 + set_direction(sy > 0 ? 8 : 2) + end + end + #-------------------------------------------------------------------------- + # ● キャラクターの逆を向く + #-------------------------------------------------------------------------- + def turn_away_from_character(character) + sx = distance_x_from(character.x) + sy = distance_y_from(character.y) + if sx.abs > sy.abs + set_direction(sx > 0 ? 6 : 4) + elsif sy != 0 + set_direction(sy > 0 ? 2 : 8) + end + end + #-------------------------------------------------------------------------- + # ● プレイヤーの方を向く + #-------------------------------------------------------------------------- + def turn_toward_player + turn_toward_character($game_player) + end + #-------------------------------------------------------------------------- + # ● プレイヤーの逆を向く + #-------------------------------------------------------------------------- + def turn_away_from_player + turn_away_from_character($game_player) + end + #-------------------------------------------------------------------------- + # ● プレイヤーに近づく + #-------------------------------------------------------------------------- + def move_toward_player + move_toward_character($game_player) + end + #-------------------------------------------------------------------------- + # ● プレイヤーから遠ざかる + #-------------------------------------------------------------------------- + def move_away_from_player + move_away_from_character($game_player) + end + #-------------------------------------------------------------------------- + # ● 一歩前進 + #-------------------------------------------------------------------------- + def move_forward + move_straight(@direction) + end + #-------------------------------------------------------------------------- + # ● 一歩後退 + #-------------------------------------------------------------------------- + def move_backward + last_direction_fix = @direction_fix + @direction_fix = true + move_straight(reverse_dir(@direction), false) + @direction_fix = last_direction_fix + end + #-------------------------------------------------------------------------- + # ● ジャンプ + # x_plus : X 座標加算値 + # y_plus : Y 座標加算値 + #-------------------------------------------------------------------------- + def jump(x_plus, y_plus) + if x_plus.abs > y_plus.abs + set_direction(x_plus < 0 ? 4 : 6) if x_plus != 0 + else + set_direction(y_plus < 0 ? 8 : 2) if y_plus != 0 + end + @x += x_plus + @y += y_plus + distance = Math.sqrt(x_plus * x_plus + y_plus * y_plus).round + @jump_peak = 10 + distance - @move_speed + @jump_count = @jump_peak * 2 + @stop_count = 0 + straighten + end + #-------------------------------------------------------------------------- + # ● 移動ルート終端の処理 + #-------------------------------------------------------------------------- + def process_route_end + if @move_route.repeat + @move_route_index = -1 + elsif @move_route_forcing + @move_route_forcing = false + restore_move_route + end + end + #-------------------------------------------------------------------------- + # ● 移動ルートの実行位置を進める + #-------------------------------------------------------------------------- + def advance_move_route_index + @move_route_index += 1 if @move_succeed || @move_route.skippable + end + #-------------------------------------------------------------------------- + # ● 右に 90 度回転 + #-------------------------------------------------------------------------- + def turn_right_90 + case @direction + when 2; set_direction(4) + when 4; set_direction(8) + when 6; set_direction(2) + when 8; set_direction(6) + end + end + #-------------------------------------------------------------------------- + # ● 左に 90 度回転 + #-------------------------------------------------------------------------- + def turn_left_90 + case @direction + when 2; set_direction(6) + when 4; set_direction(2) + when 6; set_direction(8) + when 8; set_direction(4) + end + end + #-------------------------------------------------------------------------- + # ● 180 度回転 + #-------------------------------------------------------------------------- + def turn_180 + set_direction(reverse_dir(@direction)) + end + #-------------------------------------------------------------------------- + # ● 右か左に 90 度回転 + #-------------------------------------------------------------------------- + def turn_right_or_left_90 + case rand(2) + when 0; turn_right_90 + when 1; turn_left_90 + end + end + #-------------------------------------------------------------------------- + # ● ランダムに方向転換 + #-------------------------------------------------------------------------- + def turn_random + set_direction(2 + rand(4) * 2) + end + #-------------------------------------------------------------------------- + # ● キャラクターの位置を交換 + #-------------------------------------------------------------------------- + def swap(character) + new_x = character.x + new_y = character.y + character.moveto(x, y) + moveto(new_x, new_y) + end +end diff --git a/Scripts/Game_CharacterBase.rb b/Scripts/Game_CharacterBase.rb new file mode 100644 index 0000000..3c13e40 --- /dev/null +++ b/Scripts/Game_CharacterBase.rb @@ -0,0 +1,443 @@ +#============================================================================== +# ■ Game_CharacterBase +#------------------------------------------------------------------------------ +#  キャラクターを扱う基本のクラスです。全てのキャラクターに共通する、座標やグ +# ラフィックなどの基本的な情報を保持します。 +#============================================================================== + +class Game_CharacterBase + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :id # ID + attr_reader :x # マップ X 座標(論理座標) + attr_reader :y # マップ Y 座標(論理座標) + attr_reader :real_x # マップ X 座標(実座標) + attr_reader :real_y # マップ Y 座標(実座標) + attr_reader :tile_id # タイル ID(0 なら無効) + attr_reader :character_name # 歩行グラフィック ファイル名 + attr_reader :character_index # 歩行グラフィック インデックス + attr_reader :move_speed # 移動速度 + attr_reader :move_frequency # 移動頻度 + attr_reader :walk_anime # 歩行アニメ + attr_reader :step_anime # 足踏みアニメ + attr_reader :direction_fix # 向き固定 + attr_reader :opacity # 不透明度 + attr_reader :blend_type # 合成方法 + attr_reader :direction # 向き + attr_reader :pattern # パターン + attr_reader :priority_type # プライオリティタイプ + attr_reader :through # すり抜け + attr_reader :bush_depth # 茂み深さ + attr_accessor :animation_id # アニメーション ID + attr_accessor :balloon_id # フキダシアイコン ID + attr_accessor :transparent # 透明状態 + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + init_public_members + init_private_members + end + #-------------------------------------------------------------------------- + # ● 公開メンバ変数の初期化 + #-------------------------------------------------------------------------- + def init_public_members + @id = 0 + @x = 0 + @y = 0 + @real_x = 0 + @real_y = 0 + @tile_id = 0 + @character_name = "" + @character_index = 0 + @move_speed = 4 + @move_frequency = 6 + @walk_anime = true + @step_anime = false + @direction_fix = false + @opacity = 255 + @blend_type = 0 + @direction = 2 + @pattern = 1 + @priority_type = 1 + @through = false + @bush_depth = 0 + @animation_id = 0 + @balloon_id = 0 + @transparent = false + end + #-------------------------------------------------------------------------- + # ● 非公開メンバ変数の初期化 + #-------------------------------------------------------------------------- + def init_private_members + @original_direction = 2 # 元の向き + @original_pattern = 1 # 元のパターン + @anime_count = 0 # アニメカウント + @stop_count = 0 # 停止カウント + @jump_count = 0 # ジャンプカウント + @jump_peak = 0 # ジャンプの頂点のカウント + @locked = false # ロックフラグ + @prelock_direction = 0 # ロック前の向き + @move_succeed = true # 移動成功フラグ + end + #-------------------------------------------------------------------------- + # ● 座標一致判定 + #-------------------------------------------------------------------------- + def pos?(x, y) + @x == x && @y == y + end + #-------------------------------------------------------------------------- + # ● 座標一致と「すり抜け OFF」判定(nt = No Through) + #-------------------------------------------------------------------------- + def pos_nt?(x, y) + pos?(x, y) && !@through + end + #-------------------------------------------------------------------------- + # ● プライオリティ[通常キャラと同じ]判定 + #-------------------------------------------------------------------------- + def normal_priority? + @priority_type == 1 + end + #-------------------------------------------------------------------------- + # ● 移動中判定 + #-------------------------------------------------------------------------- + def moving? + @real_x != @x || @real_y != @y + end + #-------------------------------------------------------------------------- + # ● ジャンプ中判定 + #-------------------------------------------------------------------------- + def jumping? + @jump_count > 0 + end + #-------------------------------------------------------------------------- + # ● ジャンプの高さを計算 + #-------------------------------------------------------------------------- + def jump_height + (@jump_peak * @jump_peak - (@jump_count - @jump_peak).abs ** 2) / 2 + end + #-------------------------------------------------------------------------- + # ● 停止中判定 + #-------------------------------------------------------------------------- + def stopping? + !moving? && !jumping? + end + #-------------------------------------------------------------------------- + # ● 移動速度の取得(ダッシュを考慮) + #-------------------------------------------------------------------------- + def real_move_speed + @move_speed + (dash? ? 1 : 0) + end + #-------------------------------------------------------------------------- + # ● 1 フレームあたりの移動距離を計算 + #-------------------------------------------------------------------------- + def distance_per_frame + 2 ** real_move_speed / 256.0 + end + #-------------------------------------------------------------------------- + # ● ダッシュ状態判定 + #-------------------------------------------------------------------------- + def dash? + return false + end + #-------------------------------------------------------------------------- + # ● デバッグすり抜け状態判定 + #-------------------------------------------------------------------------- + def debug_through? + return false + end + #-------------------------------------------------------------------------- + # ● 姿勢の矯正 + #-------------------------------------------------------------------------- + def straighten + @pattern = 1 if @walk_anime || @step_anime + @anime_count = 0 + end + #-------------------------------------------------------------------------- + # ● 逆方向の取得 + # d : 方向(2,4,6,8) + #-------------------------------------------------------------------------- + def reverse_dir(d) + return 10 - d + end + #-------------------------------------------------------------------------- + # ● 通行可能判定 + # d : 方向(2,4,6,8) + #-------------------------------------------------------------------------- + def passable?(x, y, d) + x2 = $game_map.round_x_with_direction(x, d) + y2 = $game_map.round_y_with_direction(y, d) + return false unless $game_map.valid?(x2, y2) + return true if @through || debug_through? + return false unless map_passable?(x, y, d) + return false unless map_passable?(x2, y2, reverse_dir(d)) + return false if collide_with_characters?(x2, y2) + return true + end + #-------------------------------------------------------------------------- + # ● 斜めの通行可能判定 + # horz : 横方向(4 or 6) + # vert : 縦方向(2 or 8) + #-------------------------------------------------------------------------- + def diagonal_passable?(x, y, horz, vert) + x2 = $game_map.round_x_with_direction(x, horz) + y2 = $game_map.round_y_with_direction(y, vert) + (passable?(x, y, vert) && passable?(x, y2, horz)) || + (passable?(x, y, horz) && passable?(x2, y, vert)) + end + #-------------------------------------------------------------------------- + # ● マップ通行可能判定 + # d : 方向(2,4,6,8) + #-------------------------------------------------------------------------- + def map_passable?(x, y, d) + $game_map.passable?(x, y, d) + end + #-------------------------------------------------------------------------- + # ● キャラクターとの衝突判定 + #-------------------------------------------------------------------------- + def collide_with_characters?(x, y) + collide_with_events?(x, y) || collide_with_vehicles?(x, y) + end + #-------------------------------------------------------------------------- + # ● イベントとの衝突判定 + #-------------------------------------------------------------------------- + def collide_with_events?(x, y) + $game_map.events_xy_nt(x, y).any? do |event| + event.normal_priority? || self.is_a?(Game_Event) + end + end + #-------------------------------------------------------------------------- + # ● 乗り物との衝突判定 + #-------------------------------------------------------------------------- + def collide_with_vehicles?(x, y) + $game_map.boat.pos_nt?(x, y) || $game_map.ship.pos_nt?(x, y) + end + #-------------------------------------------------------------------------- + # ● 指定位置に移動 + #-------------------------------------------------------------------------- + def moveto(x, y) + @x = x % $game_map.width + @y = y % $game_map.height + @real_x = @x + @real_y = @y + @prelock_direction = 0 + straighten + update_bush_depth + end + #-------------------------------------------------------------------------- + # ● 指定方向に向き変更 + # d : 方向(2,4,6,8) + #-------------------------------------------------------------------------- + def set_direction(d) + @direction = d if !@direction_fix && d != 0 + @stop_count = 0 + end + #-------------------------------------------------------------------------- + # ● タイル判定 + #-------------------------------------------------------------------------- + def tile? + @tile_id > 0 && @priority_type == 0 + end + #-------------------------------------------------------------------------- + # ● オブジェクトキャラクター判定 + #-------------------------------------------------------------------------- + def object_character? + @tile_id > 0 || @character_name[0, 1] == '!' + end + #-------------------------------------------------------------------------- + # ● タイルの位置から上にずらすピクセル数を取得 + #-------------------------------------------------------------------------- + def shift_y + object_character? ? 0 : 4 + end + #-------------------------------------------------------------------------- + # ● 画面 X 座標の取得 + #-------------------------------------------------------------------------- + def screen_x + $game_map.adjust_x(@real_x) * 32 + 16 + end + #-------------------------------------------------------------------------- + # ● 画面 Y 座標の取得 + #-------------------------------------------------------------------------- + def screen_y + $game_map.adjust_y(@real_y) * 32 + 32 - shift_y - jump_height + end + #-------------------------------------------------------------------------- + # ● 画面 Z 座標の取得 + #-------------------------------------------------------------------------- + def screen_z + @priority_type * 100 + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + update_animation + return update_jump if jumping? + return update_move if moving? + return update_stop + end + #-------------------------------------------------------------------------- + # ● ジャンプ時の更新 + #-------------------------------------------------------------------------- + def update_jump + @jump_count -= 1 + @real_x = (@real_x * @jump_count + @x) / (@jump_count + 1.0) + @real_y = (@real_y * @jump_count + @y) / (@jump_count + 1.0) + update_bush_depth + if @jump_count == 0 + @real_x = @x = $game_map.round_x(@x) + @real_y = @y = $game_map.round_y(@y) + end + end + #-------------------------------------------------------------------------- + # ● 移動時の更新 + #-------------------------------------------------------------------------- + def update_move + @real_x = [@real_x - distance_per_frame, @x].max if @x < @real_x + @real_x = [@real_x + distance_per_frame, @x].min if @x > @real_x + @real_y = [@real_y - distance_per_frame, @y].max if @y < @real_y + @real_y = [@real_y + distance_per_frame, @y].min if @y > @real_y + update_bush_depth unless moving? + end + #-------------------------------------------------------------------------- + # ● 停止時の更新 + #-------------------------------------------------------------------------- + def update_stop + @stop_count += 1 unless @locked + end + #-------------------------------------------------------------------------- + # ● 歩行/足踏みアニメの更新 + #-------------------------------------------------------------------------- + def update_animation + update_anime_count + if @anime_count > 18 - real_move_speed * 2 + update_anime_pattern + @anime_count = 0 + end + end + #-------------------------------------------------------------------------- + # ● アニメカウントの更新 + #-------------------------------------------------------------------------- + def update_anime_count + if moving? && @walk_anime + @anime_count += 1.5 + elsif @step_anime || @pattern != @original_pattern + @anime_count += 1 + end + end + #-------------------------------------------------------------------------- + # ● アニメパターンの更新 + #-------------------------------------------------------------------------- + def update_anime_pattern + if !@step_anime && @stop_count > 0 + @pattern = @original_pattern + else + @pattern = (@pattern + 1) % 4 + end + end + #-------------------------------------------------------------------------- + # ● 梯子判定 + #-------------------------------------------------------------------------- + def ladder? + $game_map.ladder?(@x, @y) + end + #-------------------------------------------------------------------------- + # ● 茂み深さの更新 + #-------------------------------------------------------------------------- + def update_bush_depth + if normal_priority? && !object_character? && bush? && !jumping? + @bush_depth = 8 unless moving? + else + @bush_depth = 0 + end + end + #-------------------------------------------------------------------------- + # ● 茂み判定 + #-------------------------------------------------------------------------- + def bush? + $game_map.bush?(@x, @y) + end + #-------------------------------------------------------------------------- + # ● 地形タグの取得 + #-------------------------------------------------------------------------- + def terrain_tag + $game_map.terrain_tag(@x, @y) + end + #-------------------------------------------------------------------------- + # ● リージョン ID の取得 + #-------------------------------------------------------------------------- + def region_id + $game_map.region_id(@x, @y) + end + #-------------------------------------------------------------------------- + # ● 歩数増加 + #-------------------------------------------------------------------------- + def increase_steps + set_direction(8) if ladder? + @stop_count = 0 + update_bush_depth + end + #-------------------------------------------------------------------------- + # ● グラフィックの変更 + # character_name : 新しい歩行グラフィック ファイル名 + # character_index : 新しい歩行グラフィック インデックス + #-------------------------------------------------------------------------- + def set_graphic(character_name, character_index) + @tile_id = 0 + @character_name = character_name + @character_index = character_index + @original_pattern = 1 + end + #-------------------------------------------------------------------------- + # ● 正面の接触イベントの起動判定 + #-------------------------------------------------------------------------- + def check_event_trigger_touch_front + x2 = $game_map.round_x_with_direction(@x, @direction) + y2 = $game_map.round_y_with_direction(@y, @direction) + check_event_trigger_touch(x2, y2) + end + #-------------------------------------------------------------------------- + # ● 接触イベントの起動判定 + #-------------------------------------------------------------------------- + def check_event_trigger_touch(x, y) + return false + end + #-------------------------------------------------------------------------- + # ● まっすぐに移動 + # d : 方向(2,4,6,8) + # turn_ok : その場での向き変更を許可 + #-------------------------------------------------------------------------- + def move_straight(d, turn_ok = true) + @move_succeed = passable?(@x, @y, d) + if @move_succeed + set_direction(d) + @x = $game_map.round_x_with_direction(@x, d) + @y = $game_map.round_y_with_direction(@y, d) + @real_x = $game_map.x_with_direction(@x, reverse_dir(d)) + @real_y = $game_map.y_with_direction(@y, reverse_dir(d)) + increase_steps + elsif turn_ok + set_direction(d) + check_event_trigger_touch_front + end + end + #-------------------------------------------------------------------------- + # ● 斜めに移動 + # horz : 横方向(4 or 6) + # vert : 縦方向(2 or 8) + #-------------------------------------------------------------------------- + def move_diagonal(horz, vert) + @move_succeed = diagonal_passable?(x, y, horz, vert) + if @move_succeed + @x = $game_map.round_x_with_direction(@x, horz) + @y = $game_map.round_y_with_direction(@y, vert) + @real_x = $game_map.x_with_direction(@x, reverse_dir(horz)) + @real_y = $game_map.y_with_direction(@y, reverse_dir(vert)) + increase_steps + end + set_direction(horz) if @direction == reverse_dir(horz) + set_direction(vert) if @direction == reverse_dir(vert) + end +end diff --git a/Scripts/Game_CommonEvent.rb b/Scripts/Game_CommonEvent.rb new file mode 100644 index 0000000..8fbd8de --- /dev/null +++ b/Scripts/Game_CommonEvent.rb @@ -0,0 +1,41 @@ +#============================================================================== +# ■ Game_CommonEvent +#------------------------------------------------------------------------------ +#  コモンイベントを扱うクラスです。並列処理イベントを実行する機能を持っていま +# す。このクラスは Game_Map クラス($game_map)の内部で使用されます。 +#============================================================================== + +class Game_CommonEvent + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(common_event_id) + @event = $data_common_events[common_event_id] + refresh + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + if active? + @interpreter ||= Game_Interpreter.new + else + @interpreter = nil + end + end + #-------------------------------------------------------------------------- + # ● 有効状態判定 + #-------------------------------------------------------------------------- + def active? + @event.parallel? && $game_switches[@event.switch_id] + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + if @interpreter + @interpreter.setup(@event.list) unless @interpreter.running? + @interpreter.update + end + end +end diff --git a/Scripts/Game_Enemy.rb b/Scripts/Game_Enemy.rb new file mode 100644 index 0000000..42e8a2c --- /dev/null +++ b/Scripts/Game_Enemy.rb @@ -0,0 +1,264 @@ +#============================================================================== +# ■ Game_Enemy +#------------------------------------------------------------------------------ +#  敵キャラを扱うクラスです。このクラスは Game_Troop クラス($game_troop)の +# 内部で使用されます。 +#============================================================================== + +class Game_Enemy < Game_Battler + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :index # 敵グループ内インデックス + attr_reader :enemy_id # 敵キャラ ID + attr_reader :original_name # 元の名前 + attr_accessor :letter # 名前につける ABC の文字 + attr_accessor :plural # 複数出現フラグ + attr_accessor :screen_x # バトル画面 X 座標 + attr_accessor :screen_y # バトル画面 Y 座標 + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(index, enemy_id) + super() + @index = index + @enemy_id = enemy_id + enemy = $data_enemies[@enemy_id] + @original_name = enemy.name + @letter = "" + @plural = false + @screen_x = 0 + @screen_y = 0 + @battler_name = enemy.battler_name + @battler_hue = enemy.battler_hue + @hp = mhp + @mp = mmp + end + #-------------------------------------------------------------------------- + # ● 敵キャラか否かの判定 + #-------------------------------------------------------------------------- + def enemy? + return true + end + #-------------------------------------------------------------------------- + # ● 味方ユニットを取得 + #-------------------------------------------------------------------------- + def friends_unit + $game_troop + end + #-------------------------------------------------------------------------- + # ● 敵ユニットを取得 + #-------------------------------------------------------------------------- + def opponents_unit + $game_party + end + #-------------------------------------------------------------------------- + # ● 敵キャラオブジェクト取得 + #-------------------------------------------------------------------------- + def enemy + $data_enemies[@enemy_id] + end + #-------------------------------------------------------------------------- + # ● 特徴を保持する全オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def feature_objects + super + [enemy] + end + #-------------------------------------------------------------------------- + # ● 表示名の取得 + #-------------------------------------------------------------------------- + def name + @original_name + (@plural ? letter : "") + end + #-------------------------------------------------------------------------- + # ● 通常能力値の基本値取得 + #-------------------------------------------------------------------------- + def param_base(param_id) + enemy.params[param_id] + end + #-------------------------------------------------------------------------- + # ● 経験値の取得 + #-------------------------------------------------------------------------- + def exp + enemy.exp + end + #-------------------------------------------------------------------------- + # ● お金の取得 + #-------------------------------------------------------------------------- + def gold + enemy.gold + end + #-------------------------------------------------------------------------- + # ● ドロップアイテムの配列作成 + #-------------------------------------------------------------------------- + def make_drop_items + enemy.drop_items.inject([]) do |r, di| + if di.kind > 0 && rand * di.denominator < drop_item_rate + r.push(item_object(di.kind, di.data_id)) + else + r + end + end + end + #-------------------------------------------------------------------------- + # ● ドロップアイテム取得率の倍率を取得 + #-------------------------------------------------------------------------- + def drop_item_rate + $game_party.drop_item_double? ? 2 : 1 + end + #-------------------------------------------------------------------------- + # ● アイテムオブジェクトの取得 + #-------------------------------------------------------------------------- + def item_object(kind, data_id) + return $data_items [data_id] if kind == 1 + return $data_weapons[data_id] if kind == 2 + return $data_armors [data_id] if kind == 3 + return nil + end + #-------------------------------------------------------------------------- + # ● スプライトを使うか? + #-------------------------------------------------------------------------- + def use_sprite? + return true + end + #-------------------------------------------------------------------------- + # ● バトル画面 Z 座標の取得 + #-------------------------------------------------------------------------- + def screen_z + return 100 + end + #-------------------------------------------------------------------------- + # ● ダメージ効果の実行 + #-------------------------------------------------------------------------- + def perform_damage_effect + @sprite_effect_type = :blink + Sound.play_enemy_damage + end + #-------------------------------------------------------------------------- + # ● コラプス効果の実行 + #-------------------------------------------------------------------------- + def perform_collapse_effect + case collapse_type + when 0 + @sprite_effect_type = :collapse + Sound.play_enemy_collapse + when 1 + @sprite_effect_type = :boss_collapse + Sound.play_boss_collapse1 + when 2 + @sprite_effect_type = :instant_collapse + end + end + #-------------------------------------------------------------------------- + # ● 変身 + #-------------------------------------------------------------------------- + def transform(enemy_id) + @enemy_id = enemy_id + if enemy.name != @original_name + @original_name = enemy.name + @letter = "" + @plural = false + end + @battler_name = enemy.battler_name + @battler_hue = enemy.battler_hue + refresh + make_actions unless @actions.empty? + end + #-------------------------------------------------------------------------- + # ● 行動条件合致判定 + # action : RPG::Enemy::Action + #-------------------------------------------------------------------------- + def conditions_met?(action) + method_table = { + 1 => :conditions_met_turns?, + 2 => :conditions_met_hp?, + 3 => :conditions_met_mp?, + 4 => :conditions_met_state?, + 5 => :conditions_met_party_level?, + 6 => :conditions_met_switch?, + } + method_name = method_table[action.condition_type] + if method_name + send(method_name, action.condition_param1, action.condition_param2) + else + true + end + end + #-------------------------------------------------------------------------- + # ● 行動条件合致判定[ターン数] + #-------------------------------------------------------------------------- + def conditions_met_turns?(param1, param2) + n = $game_troop.turn_count + if param2 == 0 + n == param1 + else + n > 0 && n >= param1 && n % param2 == param1 % param2 + end + end + #-------------------------------------------------------------------------- + # ● 行動条件合致判定[HP] + #-------------------------------------------------------------------------- + def conditions_met_hp?(param1, param2) + hp_rate >= param1 && hp_rate <= param2 + end + #-------------------------------------------------------------------------- + # ● 行動条件合致判定[MP] + #-------------------------------------------------------------------------- + def conditions_met_mp?(param1, param2) + mp_rate >= param1 && mp_rate <= param2 + end + #-------------------------------------------------------------------------- + # ● 行動条件合致判定[ステート] + #-------------------------------------------------------------------------- + def conditions_met_state?(param1, param2) + state?(param1) + end + #-------------------------------------------------------------------------- + # ● 行動条件合致判定[パーティレベル] + #-------------------------------------------------------------------------- + def conditions_met_party_level?(param1, param2) + $game_party.highest_level >= param1 + end + #-------------------------------------------------------------------------- + # ● 行動条件合致判定[スイッチ] + #-------------------------------------------------------------------------- + def conditions_met_switch?(param1, param2) + $game_switches[param1] + end + #-------------------------------------------------------------------------- + # ● 現在の状況で戦闘行動が有効か否かを判定 + # action : RPG::Enemy::Action + #-------------------------------------------------------------------------- + def action_valid?(action) + conditions_met?(action) && usable?($data_skills[action.skill_id]) + end + #-------------------------------------------------------------------------- + # ● 戦闘行動をランダムに選択 + # action_list : RPG::Enemy::Action の配列 + # rating_zero : ゼロとみなすレーティング値 + #-------------------------------------------------------------------------- + def select_enemy_action(action_list, rating_zero) + sum = action_list.inject(0) {|r, a| r += a.rating - rating_zero } + return nil if sum <= 0 + value = rand(sum) + action_list.each do |action| + return action if value < action.rating - rating_zero + value -= action.rating - rating_zero + end + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の作成 + #-------------------------------------------------------------------------- + def make_actions + super + return if @actions.empty? + action_list = enemy.actions.select {|a| action_valid?(a) } + return if action_list.empty? + rating_max = action_list.collect {|a| a.rating }.max + rating_zero = rating_max - 3 + action_list.reject! {|a| a.rating <= rating_zero } + @actions.each do |action| + action.set_enemy_action(select_enemy_action(action_list, rating_zero)) + end + end +end diff --git a/Scripts/Game_Event.rb b/Scripts/Game_Event.rb new file mode 100644 index 0000000..570facd --- /dev/null +++ b/Scripts/Game_Event.rb @@ -0,0 +1,307 @@ +#============================================================================== +# ■ Game_Event +#------------------------------------------------------------------------------ +#  イベントを扱うクラスです。条件判定によるイベントページ切り替えや、並列処理 +# イベント実行などの機能を持っており、Game_Map クラスの内部で使用されます。 +#============================================================================== + +class Game_Event < Game_Character + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :trigger # トリガー + attr_reader :list # 実行内容 + attr_reader :starting # 起動中フラグ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # event : RPG::Event + #-------------------------------------------------------------------------- + def initialize(map_id, event) + super() + @map_id = map_id + @event = event + @id = @event.id + moveto(@event.x, @event.y) + refresh + end + #-------------------------------------------------------------------------- + # ● 公開メンバ変数の初期化 + #-------------------------------------------------------------------------- + def init_public_members + super + @trigger = 0 + @list = nil + @starting = false + end + #-------------------------------------------------------------------------- + # ● 非公開メンバ変数の初期化 + #-------------------------------------------------------------------------- + def init_private_members + super + @move_type = 0 # 移動タイプ + @erased = false # 一時消去フラグ + @page = nil # イベントページ + end + #-------------------------------------------------------------------------- + # ● キャラクターとの衝突判定 + #-------------------------------------------------------------------------- + def collide_with_characters?(x, y) + super || collide_with_player_characters?(x, y) + end + #-------------------------------------------------------------------------- + # ● プレイヤーとの衝突判定(フォロワーを含む) + #-------------------------------------------------------------------------- + def collide_with_player_characters?(x, y) + normal_priority? && $game_player.collide?(x, y) + end + #-------------------------------------------------------------------------- + # ● ロック(実行中のイベントが立ち止まる処理) + #-------------------------------------------------------------------------- + def lock + unless @locked + @prelock_direction = @direction + turn_toward_player + @locked = true + end + end + #-------------------------------------------------------------------------- + # ● ロック解除 + #-------------------------------------------------------------------------- + def unlock + if @locked + @locked = false + set_direction(@prelock_direction) + end + end + #-------------------------------------------------------------------------- + # ● 停止時の更新 + #-------------------------------------------------------------------------- + def update_stop + super + update_self_movement unless @move_route_forcing + end + #-------------------------------------------------------------------------- + # ● 自律移動の更新 + #-------------------------------------------------------------------------- + def update_self_movement + if near_the_screen? && @stop_count > stop_count_threshold + case @move_type + when 1; move_type_random + when 2; move_type_toward_player + when 3; move_type_custom + end + end + end + #-------------------------------------------------------------------------- + # ● 画面の可視領域付近にいるか判定 + # dx : 画面中央から左右何マス以内を判定するか + # dy : 画面中央から上下何マス以内を判定するか + #-------------------------------------------------------------------------- + def near_the_screen?(dx = 12, dy = 8) + ax = $game_map.adjust_x(@real_x) - Graphics.width / 2 / 32 + ay = $game_map.adjust_y(@real_y) - Graphics.height / 2 / 32 + ax >= -dx && ax <= dx && ay >= -dy && ay <= dy + end + #-------------------------------------------------------------------------- + # ● 自律移動を開始する停止カウントの閾値を計算 + #-------------------------------------------------------------------------- + def stop_count_threshold + 30 * (5 - @move_frequency) + end + #-------------------------------------------------------------------------- + # ● 移動タイプ : ランダム + #-------------------------------------------------------------------------- + def move_type_random + case rand(6) + when 0..1; move_random + when 2..4; move_forward + when 5; @stop_count = 0 + end + end + #-------------------------------------------------------------------------- + # ● 移動タイプ : 近づく + #-------------------------------------------------------------------------- + def move_type_toward_player + if near_the_player? + case rand(6) + when 0..3; move_toward_player + when 4; move_random + when 5; move_forward + end + else + move_random + end + end + #-------------------------------------------------------------------------- + # ● プレイヤーの近くにいるか判定 + #-------------------------------------------------------------------------- + def near_the_player? + sx = distance_x_from($game_player.x).abs + sy = distance_y_from($game_player.y).abs + sx + sy < 20 + end + #-------------------------------------------------------------------------- + # ● 移動タイプ : カスタム + #-------------------------------------------------------------------------- + def move_type_custom + update_routine_move + end + #-------------------------------------------------------------------------- + # ● 起動中フラグのクリア + #-------------------------------------------------------------------------- + def clear_starting_flag + @starting = false + end + #-------------------------------------------------------------------------- + # ● 実行内容が空か否かを判定 + #-------------------------------------------------------------------------- + def empty? + !@list || @list.size <= 1 + end + #-------------------------------------------------------------------------- + # ● 指定されたトリガーのいずれかか否かを判定 + # triggers : トリガーの配列 + #-------------------------------------------------------------------------- + def trigger_in?(triggers) + triggers.include?(@trigger) + end + #-------------------------------------------------------------------------- + # ● イベント起動 + #-------------------------------------------------------------------------- + def start + return if empty? + @starting = true + lock if trigger_in?([0,1,2]) + end + #-------------------------------------------------------------------------- + # ● 一時消去 + #-------------------------------------------------------------------------- + def erase + @erased = true + refresh + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + new_page = @erased ? nil : find_proper_page + setup_page(new_page) if !new_page || new_page != @page + end + #-------------------------------------------------------------------------- + # ● 条件に合うイベントページを見つける + #-------------------------------------------------------------------------- + def find_proper_page + @event.pages.reverse.find {|page| conditions_met?(page) } + end + #-------------------------------------------------------------------------- + # ● イベントページの条件合致判定 + #-------------------------------------------------------------------------- + def conditions_met?(page) + c = page.condition + if c.switch1_valid + return false unless $game_switches[c.switch1_id] + end + if c.switch2_valid + return false unless $game_switches[c.switch2_id] + end + if c.variable_valid + return false if $game_variables[c.variable_id] < c.variable_value + end + if c.self_switch_valid + key = [@map_id, @event.id, c.self_switch_ch] + return false if $game_self_switches[key] != true + end + if c.item_valid + item = $data_items[c.item_id] + return false unless $game_party.has_item?(item) + end + if c.actor_valid + actor = $game_actors[c.actor_id] + return false unless $game_party.members.include?(actor) + end + return true + end + #-------------------------------------------------------------------------- + # ● イベントページのセットアップ + #-------------------------------------------------------------------------- + def setup_page(new_page) + @page = new_page + if @page + setup_page_settings + else + clear_page_settings + end + update_bush_depth + clear_starting_flag + check_event_trigger_auto + end + #-------------------------------------------------------------------------- + # ● イベントページの設定をクリア + #-------------------------------------------------------------------------- + def clear_page_settings + @tile_id = 0 + @character_name = "" + @character_index = 0 + @move_type = 0 + @through = true + @trigger = nil + @list = nil + @interpreter = nil + end + #-------------------------------------------------------------------------- + # ● イベントページの設定をセットアップ + #-------------------------------------------------------------------------- + def setup_page_settings + @tile_id = @page.graphic.tile_id + @character_name = @page.graphic.character_name + @character_index = @page.graphic.character_index + if @original_direction != @page.graphic.direction + @direction = @page.graphic.direction + @original_direction = @direction + @prelock_direction = 0 + end + if @original_pattern != @page.graphic.pattern + @pattern = @page.graphic.pattern + @original_pattern = @pattern + end + @move_type = @page.move_type + @move_speed = @page.move_speed + @move_frequency = @page.move_frequency + @move_route = @page.move_route + @move_route_index = 0 + @move_route_forcing = false + @walk_anime = @page.walk_anime + @step_anime = @page.step_anime + @direction_fix = @page.direction_fix + @through = @page.through + @priority_type = @page.priority_type + @trigger = @page.trigger + @list = @page.list + @interpreter = @trigger == 4 ? Game_Interpreter.new : nil + end + #-------------------------------------------------------------------------- + # ● 接触イベントの起動判定 + #-------------------------------------------------------------------------- + def check_event_trigger_touch(x, y) + return if $game_map.interpreter.running? + if @trigger == 2 && $game_player.pos?(x, y) + start if !jumping? && normal_priority? + end + end + #-------------------------------------------------------------------------- + # ● 自動イベントの起動判定 + #-------------------------------------------------------------------------- + def check_event_trigger_auto + start if @trigger == 3 + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + check_event_trigger_auto + return unless @interpreter + @interpreter.setup(@list, @event.id) unless @interpreter.running? + @interpreter.update + end +end diff --git a/Scripts/Game_Follower.rb b/Scripts/Game_Follower.rb new file mode 100644 index 0000000..7fd9efb --- /dev/null +++ b/Scripts/Game_Follower.rb @@ -0,0 +1,73 @@ +#============================================================================== +# ■ Game_Follower +#------------------------------------------------------------------------------ +#  フォロワーを扱うクラスです。フォロワーとは、隊列歩行で表示する、先頭以外の +# 仲間キャラクターのことです。Game_Followers クラスの内部で参照されます。 +#============================================================================== + +class Game_Follower < Game_Character + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(member_index, preceding_character) + super() + @member_index = member_index + @preceding_character = preceding_character + @transparent = $data_system.opt_transparent + @through = true + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + @character_name = visible? ? actor.character_name : "" + @character_index = visible? ? actor.character_index : 0 + end + #-------------------------------------------------------------------------- + # ● 対応するアクターの取得 + #-------------------------------------------------------------------------- + def actor + $game_party.battle_members[@member_index] + end + #-------------------------------------------------------------------------- + # ● 可視判定 + #-------------------------------------------------------------------------- + def visible? + actor && $game_player.followers.visible + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + @move_speed = $game_player.real_move_speed + @transparent = $game_player.transparent + @walk_anime = $game_player.walk_anime + @step_anime = $game_player.step_anime + @direction_fix = $game_player.direction_fix + @opacity = $game_player.opacity + @blend_type = $game_player.blend_type + super + end + #-------------------------------------------------------------------------- + # ● 先導キャラクターを追う + #-------------------------------------------------------------------------- + def chase_preceding_character + unless moving? + sx = distance_x_from(@preceding_character.x) + sy = distance_y_from(@preceding_character.y) + if sx != 0 && sy != 0 + move_diagonal(sx > 0 ? 4 : 6, sy > 0 ? 8 : 2) + elsif sx != 0 + move_straight(sx > 0 ? 4 : 6) + elsif sy != 0 + move_straight(sy > 0 ? 8 : 2) + end + end + end + #-------------------------------------------------------------------------- + # ● 先導キャラクターと同位置にいるかを判定 + #-------------------------------------------------------------------------- + def gather? + !moving? && pos?(@preceding_character.x, @preceding_character.y) + end +end diff --git a/Scripts/Game_Followers.rb b/Scripts/Game_Followers.rb new file mode 100644 index 0000000..b98536b --- /dev/null +++ b/Scripts/Game_Followers.rb @@ -0,0 +1,111 @@ +#============================================================================== +# ■ Game_Followers +#------------------------------------------------------------------------------ +#  フォロワーの配列のラッパーです。このクラスは Game_Player クラスの内部で使 +# 用されます。 +#============================================================================== + +class Game_Followers + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :visible # 可視状態 (真なら隊列歩行 ON) + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # leader : 先頭のキャラクター + #-------------------------------------------------------------------------- + def initialize(leader) + @visible = $data_system.opt_followers + @gathering = false # 集合処理中フラグ + @data = [] + @data.push(Game_Follower.new(1, leader)) + (2...$game_party.max_battle_members).each do |index| + @data.push(Game_Follower.new(index, @data[-1])) + end + end + #-------------------------------------------------------------------------- + # ● フォロワーの取得 + #-------------------------------------------------------------------------- + def [](index) + @data[index] + end + #-------------------------------------------------------------------------- + # ● イテレータ + #-------------------------------------------------------------------------- + def each + @data.each {|follower| yield follower } if block_given? + end + #-------------------------------------------------------------------------- + # ● イテレータ(逆順) + #-------------------------------------------------------------------------- + def reverse_each + @data.reverse.each {|follower| yield follower } if block_given? + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + each {|follower| follower.refresh } + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + if gathering? + move unless moving? || moving? + @gathering = false if gather? + end + each {|follower| follower.update } + end + #-------------------------------------------------------------------------- + # ● 移動 + #-------------------------------------------------------------------------- + def move + reverse_each {|follower| follower.chase_preceding_character } + end + #-------------------------------------------------------------------------- + # ● 同期 + #-------------------------------------------------------------------------- + def synchronize(x, y, d) + each do |follower| + follower.moveto(x, y) + follower.set_direction(d) + end + end + #-------------------------------------------------------------------------- + # ● 集合 + #-------------------------------------------------------------------------- + def gather + @gathering = true + end + #-------------------------------------------------------------------------- + # ● 集合中判定 + #-------------------------------------------------------------------------- + def gathering? + @gathering + end + #-------------------------------------------------------------------------- + # ● 表示中のフォロワーの配列を取得 + #-------------------------------------------------------------------------- + def visible_folloers + @data.select {|follower| follower.visible? } + end + #-------------------------------------------------------------------------- + # ● 移動中判定 + #-------------------------------------------------------------------------- + def moving? + visible_folloers.any? {|follower| follower.moving? } + end + #-------------------------------------------------------------------------- + # ● 集合済み判定 + #-------------------------------------------------------------------------- + def gather? + visible_folloers.all? {|follower| follower.gather? } + end + #-------------------------------------------------------------------------- + # ● 衝突判定 + #-------------------------------------------------------------------------- + def collide?(x, y) + visible_folloers.any? {|follower| follower.pos?(x, y) } + end +end diff --git a/Scripts/Game_Interpreter.rb b/Scripts/Game_Interpreter.rb new file mode 100644 index 0000000..10b605f --- /dev/null +++ b/Scripts/Game_Interpreter.rb @@ -0,0 +1,1411 @@ +#============================================================================== +# ■ Game_Interpreter +#------------------------------------------------------------------------------ +#  イベントコマンドを実行するインタプリタです。このクラスは Game_Map クラス、 +# Game_Troop クラス、Game_Event クラスの内部で使用されます。 +#============================================================================== + +class Game_Interpreter + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :map_id # マップ ID + attr_reader :event_id # イベント ID(通常イベントのみ) + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # depth : ネストの深さ + #-------------------------------------------------------------------------- + def initialize(depth = 0) + @depth = depth + check_overflow + clear + end + #-------------------------------------------------------------------------- + # ● オーバーフローのチェック + # 通常の使用で深さが 100 以上になることはない。再帰的なイベント呼び出し + # による無限ループの可能性が高いので、100 で打ち切ってエラーにする。 + #-------------------------------------------------------------------------- + def check_overflow + if @depth >= 100 + msgbox(Vocab::EventOverflow) + exit + end + end + #-------------------------------------------------------------------------- + # ● クリア + #-------------------------------------------------------------------------- + def clear + @map_id = 0 + @event_id = 0 + @list = nil # 実行内容 + @index = 0 # インデックス + @branch = {} # 分岐データ + @fiber = nil # ファイバー + end + #-------------------------------------------------------------------------- + # ● イベントのセットアップ + #-------------------------------------------------------------------------- + def setup(list, event_id = 0) + clear + @map_id = $game_map.map_id + @event_id = event_id + @list = list + create_fiber + end + #-------------------------------------------------------------------------- + # ● ファイバーの作成 + #-------------------------------------------------------------------------- + def create_fiber + @fiber = Fiber.new { run } if @list + end + #-------------------------------------------------------------------------- + # ● オブジェクトのダンプ + # ファイバーは Marshal に対応していないため自前で定義する。 + # イベントの実行位置は一つ進めて保存する。 + #-------------------------------------------------------------------------- + def marshal_dump + [@depth, @map_id, @event_id, @list, @index + 1, @branch] + end + #-------------------------------------------------------------------------- + # ● オブジェクトのロード + # obj : marshal_dump でダンプされたオブジェクト(配列) + # 多重代入でデータを復帰し、必要ならファイバーを再作成する。 + #-------------------------------------------------------------------------- + def marshal_load(obj) + @depth, @map_id, @event_id, @list, @index, @branch = obj + create_fiber + end + #-------------------------------------------------------------------------- + # ● イベント起動時のマップと同じか判定 + #-------------------------------------------------------------------------- + def same_map? + @map_id == $game_map.map_id + end + #-------------------------------------------------------------------------- + # ● 呼び出し予約されたコモンイベントを検出/セットアップ + #-------------------------------------------------------------------------- + def setup_reserved_common_event + if $game_temp.common_event_reserved? + setup($game_temp.reserved_common_event.list) + $game_temp.clear_common_event + true + else + false + end + end + #-------------------------------------------------------------------------- + # ● 実行 + #-------------------------------------------------------------------------- + def run + wait_for_message + while @list[@index] do + execute_command + @index += 1 + end + Fiber.yield + @fiber = nil + end + #-------------------------------------------------------------------------- + # ● 実行中判定 + #-------------------------------------------------------------------------- + def running? + @fiber != nil + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + @fiber.resume if @fiber + end + #-------------------------------------------------------------------------- + # ● アクター用イテレータ(ID) + # param : 1 以上なら ID、0 なら全体 + #-------------------------------------------------------------------------- + def iterate_actor_id(param) + if param == 0 + $game_party.members.each {|actor| yield actor } + else + actor = $game_actors[param] + yield actor if actor + end + end + #-------------------------------------------------------------------------- + # ● アクター用イテレータ(可変) + # param1 : 0 なら固定、1 なら変数で指定 + # param2 : アクターまたは変数 ID + #-------------------------------------------------------------------------- + def iterate_actor_var(param1, param2) + if param1 == 0 + iterate_actor_id(param2) {|actor| yield actor } + else + iterate_actor_id($game_variables[param2]) {|actor| yield actor } + end + end + #-------------------------------------------------------------------------- + # ● アクター用イテレータ(インデックス) + # param : 0 以上ならインデックス、-1 なら全体 + #-------------------------------------------------------------------------- + def iterate_actor_index(param) + if param < 0 + $game_party.members.each {|actor| yield actor } + else + actor = $game_party.members[param] + yield actor if actor + end + end + #-------------------------------------------------------------------------- + # ● 敵キャラ用イテレータ(インデックス) + # param : 0 以上ならインデックス、-1 なら全体 + #-------------------------------------------------------------------------- + def iterate_enemy_index(param) + if param < 0 + $game_troop.members.each {|enemy| yield enemy } + else + enemy = $game_troop.members[param] + yield enemy if enemy + end + end + #-------------------------------------------------------------------------- + # ● バトラー用イテレータ(敵グループ全体、パーティ全体を考慮) + # param1 : 0 なら敵キャラ、1 ならアクター + # param2 : 敵キャラならインデックス、アクターなら ID + #-------------------------------------------------------------------------- + def iterate_battler(param1, param2) + if $game_party.in_battle + if param1 == 0 + iterate_enemy_index(param2) {|enemy| yield enemy } + else + iterate_actor_id(param2) {|actor| yield actor } + end + end + end + #-------------------------------------------------------------------------- + # ● 画面系コマンドの対象を取得 + #-------------------------------------------------------------------------- + def screen + $game_party.in_battle ? $game_troop.screen : $game_map.screen + end + #-------------------------------------------------------------------------- + # ● イベントコマンドの実行 + #-------------------------------------------------------------------------- + def execute_command + command = @list[@index] + @params = command.parameters + @indent = command.indent + method_name = "command_#{command.code}" + send(method_name) if respond_to?(method_name) + end + #-------------------------------------------------------------------------- + # ● コマンドスキップ + # 現在のインデントより深いコマンドを飛ばしてインデックスを進める。 + #-------------------------------------------------------------------------- + def command_skip + @index += 1 while @list[@index + 1].indent > @indent + end + #-------------------------------------------------------------------------- + # ● 次のイベントコマンドのコードを取得 + #-------------------------------------------------------------------------- + def next_event_code + @list[@index + 1].code + end + #-------------------------------------------------------------------------- + # ● キャラクターの取得 + # param : -1 ならプレイヤー、0 ならこのイベント、それ以外はイベント ID + #-------------------------------------------------------------------------- + def get_character(param) + if $game_party.in_battle + nil + elsif param < 0 + $game_player + else + events = same_map? ? $game_map.events : {} + events[param > 0 ? param : @event_id] + end + end + #-------------------------------------------------------------------------- + # ● 操作する値の計算 + # operation : 操作(0:増やす 1:減らす) + # operand_type : オペランドタイプ(0:定数 1:変数) + # operand : オペランド(数値または変数 ID) + #-------------------------------------------------------------------------- + def operate_value(operation, operand_type, operand) + value = operand_type == 0 ? operand : $game_variables[operand] + operation == 0 ? value : -value + end + #-------------------------------------------------------------------------- + # ● ウェイト + #-------------------------------------------------------------------------- + def wait(duration) + duration.times { Fiber.yield } + end + #-------------------------------------------------------------------------- + # ● メッセージ表示がビジー状態の間ウェイト + #-------------------------------------------------------------------------- + def wait_for_message + Fiber.yield while $game_message.busy? + end + #-------------------------------------------------------------------------- + # ● 文章の表示 + #-------------------------------------------------------------------------- + def command_101 + wait_for_message + $game_message.face_name = @params[0] + $game_message.face_index = @params[1] + $game_message.background = @params[2] + $game_message.position = @params[3] + while next_event_code == 401 # 文章データ + @index += 1 + $game_message.add(@list[@index].parameters[0]) + end + case next_event_code + when 102 # 選択肢の表示 + @index += 1 + setup_choices(@list[@index].parameters) + when 103 # 数値入力の処理 + @index += 1 + setup_num_input(@list[@index].parameters) + when 104 # アイテム選択の処理 + @index += 1 + setup_item_choice(@list[@index].parameters) + end + wait_for_message + end + #-------------------------------------------------------------------------- + # ● 選択肢の表示 + #-------------------------------------------------------------------------- + def command_102 + wait_for_message + setup_choices(@params) + Fiber.yield while $game_message.choice? + end + #-------------------------------------------------------------------------- + # ● 選択肢のセットアップ + #-------------------------------------------------------------------------- + def setup_choices(params) + params[0].each {|s| $game_message.choices.push(s) } + $game_message.choice_cancel_type = params[1] + $game_message.choice_proc = Proc.new {|n| @branch[@indent] = n } + end + #-------------------------------------------------------------------------- + # ● [**] の場合 + #-------------------------------------------------------------------------- + def command_402 + command_skip if @branch[@indent] != @params[0] + end + #-------------------------------------------------------------------------- + # ● キャンセルの場合 + #-------------------------------------------------------------------------- + def command_403 + command_skip if @branch[@indent] != 4 + end + #-------------------------------------------------------------------------- + # ● 数値入力の処理 + #-------------------------------------------------------------------------- + def command_103 + wait_for_message + setup_num_input(@params) + Fiber.yield while $game_message.num_input? + end + #-------------------------------------------------------------------------- + # ● 数値入力のセットアップ + #-------------------------------------------------------------------------- + def setup_num_input(params) + $game_message.num_input_variable_id = params[0] + $game_message.num_input_digits_max = params[1] + end + #-------------------------------------------------------------------------- + # ● アイテム選択の処理 + #-------------------------------------------------------------------------- + def command_104 + wait_for_message + setup_item_choice(@params) + Fiber.yield while $game_message.item_choice? + end + #-------------------------------------------------------------------------- + # ● アイテム選択のセットアップ + #-------------------------------------------------------------------------- + def setup_item_choice(params) + $game_message.item_choice_variable_id = params[0] + end + #-------------------------------------------------------------------------- + # ● スクロール文章の表示 + #-------------------------------------------------------------------------- + def command_105 + Fiber.yield while $game_message.visible + $game_message.scroll_mode = true + $game_message.scroll_speed = @params[0] + $game_message.scroll_no_fast = @params[1] + while next_event_code == 405 + @index += 1 + $game_message.add(@list[@index].parameters[0]) + end + wait_for_message + end + #-------------------------------------------------------------------------- + # ● 注釈 + #-------------------------------------------------------------------------- + def command_108 + @comments = [@params[0]] + while next_event_code == 408 + @index += 1 + @comments.push(@list[@index].parameters[0]) + end + end + #-------------------------------------------------------------------------- + # ● 条件分岐 + #-------------------------------------------------------------------------- + def command_111 + result = false + case @params[0] + when 0 # スイッチ + result = ($game_switches[@params[1]] == (@params[2] == 0)) + when 1 # 変数 + value1 = $game_variables[@params[1]] + if @params[2] == 0 + value2 = @params[3] + else + value2 = $game_variables[@params[3]] + end + case @params[4] + when 0 # と同値 + result = (value1 == value2) + when 1 # 以上 + result = (value1 >= value2) + when 2 # 以下 + result = (value1 <= value2) + when 3 # 超 + result = (value1 > value2) + when 4 # 未満 + result = (value1 < value2) + when 5 # 以外 + result = (value1 != value2) + end + when 2 # セルフスイッチ + if @event_id > 0 + key = [@map_id, @event_id, @params[1]] + result = ($game_self_switches[key] == (@params[2] == 0)) + end + when 3 # タイマー + if $game_timer.working? + if @params[2] == 0 + result = ($game_timer.sec >= @params[1]) + else + result = ($game_timer.sec <= @params[1]) + end + end + when 4 # アクター + actor = $game_actors[@params[1]] + if actor + case @params[2] + when 0 # パーティにいる + result = ($game_party.members.include?(actor)) + when 1 # 名前 + result = (actor.name == @params[3]) + when 2 # 職業 + result = (actor.class_id == @params[3]) + when 3 # スキル + result = (actor.skill_learn?($data_skills[@params[3]])) + when 4 # 武器 + result = (actor.weapons.include?($data_weapons[@params[3]])) + when 5 # 防具 + result = (actor.armors.include?($data_armors[@params[3]])) + when 6 # ステート + result = (actor.state?(@params[3])) + end + end + when 5 # 敵キャラ + enemy = $game_troop.members[@params[1]] + if enemy + case @params[2] + when 0 # 出現している + result = (enemy.alive?) + when 1 # ステート + result = (enemy.state?(@params[3])) + end + end + when 6 # キャラクター + character = get_character(@params[1]) + if character + result = (character.direction == @params[2]) + end + when 7 # ゴールド + case @params[2] + when 0 # 以上 + result = ($game_party.gold >= @params[1]) + when 1 # 以下 + result = ($game_party.gold <= @params[1]) + when 2 # 未満 + result = ($game_party.gold < @params[1]) + end + when 8 # アイテム + result = $game_party.has_item?($data_items[@params[1]]) + when 9 # 武器 + result = $game_party.has_item?($data_weapons[@params[1]], @params[2]) + when 10 # 防具 + result = $game_party.has_item?($data_armors[@params[1]], @params[2]) + when 11 # ボタン + result = Input.press?(@params[1]) + when 12 # スクリプト + result = eval(@params[1]) + when 13 # 乗り物 + result = ($game_player.vehicle == $game_map.vehicles[@params[1]]) + end + @branch[@indent] = result + command_skip if !@branch[@indent] + end + #-------------------------------------------------------------------------- + # ● それ以外の場合 + #-------------------------------------------------------------------------- + def command_411 + command_skip if @branch[@indent] + end + #-------------------------------------------------------------------------- + # ● ループ + #-------------------------------------------------------------------------- + def command_112 + end + #-------------------------------------------------------------------------- + # ● 以上繰り返し + #-------------------------------------------------------------------------- + def command_413 + begin + @index -= 1 + end until @list[@index].indent == @indent + end + #-------------------------------------------------------------------------- + # ● ループの中断 + #-------------------------------------------------------------------------- + def command_113 + loop do + @index += 1 + return if @index >= @list.size - 1 + return if @list[@index].code == 413 && @list[@index].indent < @indent + end + end + #-------------------------------------------------------------------------- + # ● イベント処理の中断 + #-------------------------------------------------------------------------- + def command_115 + @index = @list.size + end + #-------------------------------------------------------------------------- + # ● コモンイベント + #-------------------------------------------------------------------------- + def command_117 + common_event = $data_common_events[@params[0]] + if common_event + child = Game_Interpreter.new(@depth + 1) + child.setup(common_event.list, same_map? ? @event_id : 0) + child.run + end + end + #-------------------------------------------------------------------------- + # ● ラベル + #-------------------------------------------------------------------------- + def command_118 + end + #-------------------------------------------------------------------------- + # ● ラベルジャンプ + #-------------------------------------------------------------------------- + def command_119 + label_name = @params[0] + @list.size.times do |i| + if @list[i].code == 118 && @list[i].parameters[0] == label_name + @index = i + return + end + end + end + #-------------------------------------------------------------------------- + # ● スイッチの操作 + #-------------------------------------------------------------------------- + def command_121 + (@params[0]..@params[1]).each do |i| + $game_switches[i] = (@params[2] == 0) + end + end + #-------------------------------------------------------------------------- + # ● 変数の操作 + #-------------------------------------------------------------------------- + def command_122 + value = 0 + case @params[3] # オペランド + when 0 # 定数 + value = @params[4] + when 1 # 変数 + value = $game_variables[@params[4]] + when 2 # 乱数 + value = @params[4] + rand(@params[5] - @params[4] + 1) + when 3 # ゲームデータ + value = game_data_operand(@params[4], @params[5], @params[6]) + when 4 # スクリプト + value = eval(@params[4]) + end + (@params[0]..@params[1]).each do |i| + operate_variable(i, @params[2], value) + end + end + #-------------------------------------------------------------------------- + # ● 変数オペランド用ゲームデータの取得 + #-------------------------------------------------------------------------- + def game_data_operand(type, param1, param2) + case type + when 0 # アイテム + return $game_party.item_number($data_items[param1]) + when 1 # 武器 + return $game_party.item_number($data_weapons[param1]) + when 2 # 防具 + return $game_party.item_number($data_armors[param1]) + when 3 # アクター + actor = $game_actors[param1] + if actor + case param2 + when 0 # レベル + return actor.level + when 1 # 経験値 + return actor.exp + when 2 # HP + return actor.hp + when 3 # MP + return actor.mp + when 4..11 # 通常能力値 + return actor.param(param2 - 4) + end + end + when 4 # 敵キャラ + enemy = $game_troop.members[param1] + if enemy + case param2 + when 0 # HP + return enemy.hp + when 1 # MP + return enemy.mp + when 2..9 # 通常能力値 + return enemy.param(param2 - 2) + end + end + when 5 # キャラクター + character = get_character(param1) + if character + case param2 + when 0 # X 座標 + return character.x + when 1 # Y 座標 + return character.y + when 2 # 向き + return character.direction + when 3 # 画面 X 座標 + return character.screen_x + when 4 # 画面 Y 座標 + return character.screen_y + end + end + when 6 # パーティ + actor = $game_party.members[param1] + return actor ? actor.id : 0 + when 7 # その他 + case param1 + when 0 # マップ ID + return $game_map.map_id + when 1 # パーティ人数 + return $game_party.members.size + when 2 # ゴールド + return $game_party.gold + when 3 # 歩数 + return $game_party.steps + when 4 # プレイ時間 + return Graphics.frame_count / Graphics.frame_rate + when 5 # タイマー + return $game_timer.sec + when 6 # セーブ回数 + return $game_system.save_count + when 7 # 戦闘回数 + return $game_system.battle_count + end + end + return 0 + end + #-------------------------------------------------------------------------- + # ● 変数の操作を実行 + #-------------------------------------------------------------------------- + def operate_variable(variable_id, operation_type, value) + begin + case operation_type + when 0 # 代入 + $game_variables[variable_id] = value + when 1 # 加算 + $game_variables[variable_id] += value + when 2 # 減算 + $game_variables[variable_id] -= value + when 3 # 乗算 + $game_variables[variable_id] *= value + when 4 # 除算 + $game_variables[variable_id] /= value + when 5 # 剰余 + $game_variables[variable_id] %= value + end + rescue + $game_variables[variable_id] = 0 + end + end + #-------------------------------------------------------------------------- + # ● セルフスイッチの操作 + #-------------------------------------------------------------------------- + def command_123 + if @event_id > 0 + key = [@map_id, @event_id, @params[0]] + $game_self_switches[key] = (@params[1] == 0) + end + end + #-------------------------------------------------------------------------- + # ● タイマーの操作 + #-------------------------------------------------------------------------- + def command_124 + if @params[0] == 0 # 始動 + $game_timer.start(@params[1] * Graphics.frame_rate) + else # 停止 + $game_timer.stop + end + end + #-------------------------------------------------------------------------- + # ● 所持金の増減 + #-------------------------------------------------------------------------- + def command_125 + value = operate_value(@params[0], @params[1], @params[2]) + $game_party.gain_gold(value) + end + #-------------------------------------------------------------------------- + # ● アイテムの増減 + #-------------------------------------------------------------------------- + def command_126 + value = operate_value(@params[1], @params[2], @params[3]) + $game_party.gain_item($data_items[@params[0]], value) + end + #-------------------------------------------------------------------------- + # ● 武器の増減 + #-------------------------------------------------------------------------- + def command_127 + value = operate_value(@params[1], @params[2], @params[3]) + $game_party.gain_item($data_weapons[@params[0]], value, @params[4]) + end + #-------------------------------------------------------------------------- + # ● 防具の増減 + #-------------------------------------------------------------------------- + def command_128 + value = operate_value(@params[1], @params[2], @params[3]) + $game_party.gain_item($data_armors[@params[0]], value, @params[4]) + end + #-------------------------------------------------------------------------- + # ● メンバーの入れ替え + #-------------------------------------------------------------------------- + def command_129 + actor = $game_actors[@params[0]] + if actor + if @params[1] == 0 # 加える + if @params[2] == 1 # 初期化 + $game_actors[@params[0]].setup(@params[0]) + end + $game_party.add_actor(@params[0]) + else # 外す + $game_party.remove_actor(@params[0]) + end + end + end + #-------------------------------------------------------------------------- + # ● 戦闘 BGM の変更 + #-------------------------------------------------------------------------- + def command_132 + $game_system.battle_bgm = @params[0] + end + #-------------------------------------------------------------------------- + # ● 戦闘終了 ME の変更 + #-------------------------------------------------------------------------- + def command_133 + $game_system.battle_end_me = @params[0] + end + #-------------------------------------------------------------------------- + # ● セーブ禁止の変更 + #-------------------------------------------------------------------------- + def command_134 + $game_system.save_disabled = (@params[0] == 0) + end + #-------------------------------------------------------------------------- + # ● メニュー禁止の変更 + #-------------------------------------------------------------------------- + def command_135 + $game_system.menu_disabled = (@params[0] == 0) + end + #-------------------------------------------------------------------------- + # ● エンカウント禁止の変更 + #-------------------------------------------------------------------------- + def command_136 + $game_system.encounter_disabled = (@params[0] == 0) + $game_player.make_encounter_count + end + #-------------------------------------------------------------------------- + # ● 並び替え禁止の変更 + #-------------------------------------------------------------------------- + def command_137 + $game_system.formation_disabled = (@params[0] == 0) + end + #-------------------------------------------------------------------------- + # ● ウィンドウカラーの変更 + #-------------------------------------------------------------------------- + def command_138 + $game_system.window_tone = @params[0] + end + #-------------------------------------------------------------------------- + # ● 場所移動 + #-------------------------------------------------------------------------- + def command_201 + return if $game_party.in_battle + Fiber.yield while $game_player.transfer? || $game_message.visible + if @params[0] == 0 # 直接指定 + map_id = @params[1] + x = @params[2] + y = @params[3] + else # 変数で指定 + map_id = $game_variables[@params[1]] + x = $game_variables[@params[2]] + y = $game_variables[@params[3]] + end + $game_player.reserve_transfer(map_id, x, y, @params[4]) + $game_temp.fade_type = @params[5] + Fiber.yield while $game_player.transfer? + end + #-------------------------------------------------------------------------- + # ● 乗り物の位置設定 + #-------------------------------------------------------------------------- + def command_202 + if @params[1] == 0 # 直接指定 + map_id = @params[2] + x = @params[3] + y = @params[4] + else # 変数で指定 + map_id = $game_variables[@params[2]] + x = $game_variables[@params[3]] + y = $game_variables[@params[4]] + end + vehicle = $game_map.vehicles[@params[0]] + vehicle.set_location(map_id, x, y) if vehicle + end + #-------------------------------------------------------------------------- + # ● イベントの位置設定 + #-------------------------------------------------------------------------- + def command_203 + character = get_character(@params[0]) + if character + if @params[1] == 0 # 直接指定 + character.moveto(@params[2], @params[3]) + elsif @params[1] == 1 # 変数で指定 + new_x = $game_variables[@params[2]] + new_y = $game_variables[@params[3]] + character.moveto(new_x, new_y) + else # 他のイベントと交換 + character2 = get_character(@params[2]) + character.swap(character2) if character2 + end + character.set_direction(@params[4]) if @params[4] > 0 + end + end + #-------------------------------------------------------------------------- + # ● マップのスクロール + #-------------------------------------------------------------------------- + def command_204 + return if $game_party.in_battle + Fiber.yield while $game_map.scrolling? + $game_map.start_scroll(@params[0], @params[1], @params[2]) + end + #-------------------------------------------------------------------------- + # ● 移動ルートの設定 + #-------------------------------------------------------------------------- + def command_205 + $game_map.refresh if $game_map.need_refresh + character = get_character(@params[0]) + if character + character.force_move_route(@params[1]) + Fiber.yield while character.move_route_forcing if @params[1].wait + end + end + #-------------------------------------------------------------------------- + # ● 乗り物の乗降 + #-------------------------------------------------------------------------- + def command_206 + $game_player.get_on_off_vehicle + end + #-------------------------------------------------------------------------- + # ● 透明状態の変更 + #-------------------------------------------------------------------------- + def command_211 + $game_player.transparent = (@params[0] == 0) + end + #-------------------------------------------------------------------------- + # ● アニメーションの表示 + #-------------------------------------------------------------------------- + def command_212 + character = get_character(@params[0]) + if character + character.animation_id = @params[1] + Fiber.yield while character.animation_id > 0 if @params[2] + end + end + #-------------------------------------------------------------------------- + # ● フキダシアイコンの表示 + #-------------------------------------------------------------------------- + def command_213 + character = get_character(@params[0]) + if character + character.balloon_id = @params[1] + Fiber.yield while character.balloon_id > 0 if @params[2] + end + end + #-------------------------------------------------------------------------- + # ● イベントの一時消去 + #-------------------------------------------------------------------------- + def command_214 + $game_map.events[@event_id].erase if same_map? && @event_id > 0 + end + #-------------------------------------------------------------------------- + # ● 隊列歩行の変更 + #-------------------------------------------------------------------------- + def command_216 + $game_player.followers.visible = (@params[0] == 0) + $game_player.refresh + end + #-------------------------------------------------------------------------- + # ● 隊列メンバーの集合 + #-------------------------------------------------------------------------- + def command_217 + return if $game_party.in_battle + $game_player.followers.gather + Fiber.yield until $game_player.followers.gather? + end + #-------------------------------------------------------------------------- + # ● 画面のフェードアウト + #-------------------------------------------------------------------------- + def command_221 + Fiber.yield while $game_message.visible + screen.start_fadeout(30) + wait(30) + end + #-------------------------------------------------------------------------- + # ● 画面のフェードイン + #-------------------------------------------------------------------------- + def command_222 + Fiber.yield while $game_message.visible + screen.start_fadein(30) + wait(30) + end + #-------------------------------------------------------------------------- + # ● 画面の色調変更 + #-------------------------------------------------------------------------- + def command_223 + screen.start_tone_change(@params[0], @params[1]) + wait(@params[1]) if @params[2] + end + #-------------------------------------------------------------------------- + # ● 画面のフラッシュ + #-------------------------------------------------------------------------- + def command_224 + screen.start_flash(@params[0], @params[1]) + wait(@params[1]) if @params[2] + end + #-------------------------------------------------------------------------- + # ● 画面のシェイク + #-------------------------------------------------------------------------- + def command_225 + screen.start_shake(@params[0], @params[1], @params[2]) + wait(@params[1]) if @params[2] + end + #-------------------------------------------------------------------------- + # ● ウェイト + #-------------------------------------------------------------------------- + def command_230 + wait(@params[0]) + end + #-------------------------------------------------------------------------- + # ● ピクチャの表示 + #-------------------------------------------------------------------------- + def command_231 + if @params[3] == 0 # 直接指定 + x = @params[4] + y = @params[5] + else # 変数で指定 + x = $game_variables[@params[4]] + y = $game_variables[@params[5]] + end + screen.pictures[@params[0]].show(@params[1], @params[2], + x, y, @params[6], @params[7], @params[8], @params[9]) + end + #-------------------------------------------------------------------------- + # ● ピクチャの移動 + #-------------------------------------------------------------------------- + def command_232 + if @params[3] == 0 # 直接指定 + x = @params[4] + y = @params[5] + else # 変数で指定 + x = $game_variables[@params[4]] + y = $game_variables[@params[5]] + end + screen.pictures[@params[0]].move(@params[2], x, y, @params[6], + @params[7], @params[8], @params[9], @params[10]) + wait(@params[10]) if @params[11] + end + #-------------------------------------------------------------------------- + # ● ピクチャの回転 + #-------------------------------------------------------------------------- + def command_233 + screen.pictures[@params[0]].rotate(@params[1]) + end + #-------------------------------------------------------------------------- + # ● ピクチャの色調変更 + #-------------------------------------------------------------------------- + def command_234 + screen.pictures[@params[0]].start_tone_change(@params[1], @params[2]) + wait(@params[2]) if @params[3] + end + #-------------------------------------------------------------------------- + # ● ピクチャの消去 + #-------------------------------------------------------------------------- + def command_235 + screen.pictures[@params[0]].erase + end + #-------------------------------------------------------------------------- + # ● 天候の設定 + #-------------------------------------------------------------------------- + def command_236 + return if $game_party.in_battle + screen.change_weather(@params[0], @params[1], @params[2]) + wait(@params[2]) if @params[3] + end + #-------------------------------------------------------------------------- + # ● BGM の演奏 + #-------------------------------------------------------------------------- + def command_241 + @params[0].play + end + #-------------------------------------------------------------------------- + # ● BGM のフェードアウト + #-------------------------------------------------------------------------- + def command_242 + RPG::BGM.fade(@params[0] * 1000) + end + #-------------------------------------------------------------------------- + # ● BGM の保存 + #-------------------------------------------------------------------------- + def command_243 + $game_system.save_bgm + end + #-------------------------------------------------------------------------- + # ● BGM の再開 + #-------------------------------------------------------------------------- + def command_244 + $game_system.replay_bgm + end + #-------------------------------------------------------------------------- + # ● BGS の演奏 + #-------------------------------------------------------------------------- + def command_245 + @params[0].play + end + #-------------------------------------------------------------------------- + # ● BGS のフェードアウト + #-------------------------------------------------------------------------- + def command_246 + RPG::BGS.fade(@params[0] * 1000) + end + #-------------------------------------------------------------------------- + # ● ME の演奏 + #-------------------------------------------------------------------------- + def command_249 + @params[0].play + end + #-------------------------------------------------------------------------- + # ● SE の演奏 + #-------------------------------------------------------------------------- + def command_250 + @params[0].play + end + #-------------------------------------------------------------------------- + # ● SE の停止 + #-------------------------------------------------------------------------- + def command_251 + RPG::SE.stop + end + #-------------------------------------------------------------------------- + # ● ムービーの再生 + #-------------------------------------------------------------------------- + def command_261 + Fiber.yield while $game_message.visible + Fiber.yield + name = @params[0] + Graphics.play_movie('Movies/' + name) unless name.empty? + end + #-------------------------------------------------------------------------- + # ● マップ名表示の変更 + #-------------------------------------------------------------------------- + def command_281 + $game_map.name_display = (@params[0] == 0) + end + #-------------------------------------------------------------------------- + # ● タイルセットの変更 + #-------------------------------------------------------------------------- + def command_282 + $game_map.change_tileset(@params[0]) + end + #-------------------------------------------------------------------------- + # ● 戦闘背景の変更 + #-------------------------------------------------------------------------- + def command_283 + $game_map.change_battleback(@params[0], @params[1]) + end + #-------------------------------------------------------------------------- + # ● 遠景の変更 + #-------------------------------------------------------------------------- + def command_284 + $game_map.change_parallax(@params[0], @params[1], @params[2], + @params[3], @params[4]) + end + #-------------------------------------------------------------------------- + # ● 指定位置の情報取得 + #-------------------------------------------------------------------------- + def command_285 + if @params[2] == 0 # 直接指定 + x = @params[3] + y = @params[4] + else # 変数で指定 + x = $game_variables[@params[3]] + y = $game_variables[@params[4]] + end + case @params[1] + when 0 # 地形タグ + value = $game_map.terrain_tag(x, y) + when 1 # イベント ID + value = $game_map.event_id_xy(x, y) + when 2..4 # タイル ID + value = $game_map.tile_id(x, y, @params[1] - 2) + else # リージョン ID + value = $game_map.region_id(x, y) + end + $game_variables[@params[0]] = value + end + #-------------------------------------------------------------------------- + # ● バトルの処理 + #-------------------------------------------------------------------------- + def command_301 + return if $game_party.in_battle + if @params[0] == 0 # 直接指定 + troop_id = @params[1] + elsif @params[0] == 1 # 変数で指定 + troop_id = $game_variables[@params[1]] + else # マップ指定の敵グループ + troop_id = $game_player.make_encounter_troop_id + end + if $data_troops[troop_id] + BattleManager.setup(troop_id, @params[2], @params[3]) + BattleManager.event_proc = Proc.new {|n| @branch[@indent] = n } + $game_player.make_encounter_count + SceneManager.call(Scene_Battle) + end + Fiber.yield + end + #-------------------------------------------------------------------------- + # ● 勝った場合 + #-------------------------------------------------------------------------- + def command_601 + command_skip if @branch[@indent] != 0 + end + #-------------------------------------------------------------------------- + # ● 逃げた場合 + #-------------------------------------------------------------------------- + def command_602 + command_skip if @branch[@indent] != 1 + end + #-------------------------------------------------------------------------- + # ● 負けた場合 + #-------------------------------------------------------------------------- + def command_603 + command_skip if @branch[@indent] != 2 + end + #-------------------------------------------------------------------------- + # ● ショップの処理 + #-------------------------------------------------------------------------- + def command_302 + return if $game_party.in_battle + goods = [@params] + while next_event_code == 605 + @index += 1 + goods.push(@list[@index].parameters) + end + SceneManager.call(Scene_Shop) + SceneManager.scene.prepare(goods, @params[4]) + Fiber.yield + end + #-------------------------------------------------------------------------- + # ● 名前入力の処理 + #-------------------------------------------------------------------------- + def command_303 + return if $game_party.in_battle + if $data_actors[@params[0]] + SceneManager.call(Scene_Name) + SceneManager.scene.prepare(@params[0], @params[1]) + Fiber.yield + end + end + #-------------------------------------------------------------------------- + # ● HP の増減 + #-------------------------------------------------------------------------- + def command_311 + value = operate_value(@params[2], @params[3], @params[4]) + iterate_actor_var(@params[0], @params[1]) do |actor| + next if actor.dead? + actor.change_hp(value, @params[5]) + actor.perform_collapse_effect if actor.dead? + end + SceneManager.goto(Scene_Gameover) if $game_party.all_dead? + end + #-------------------------------------------------------------------------- + # ● MP の増減 + #-------------------------------------------------------------------------- + def command_312 + value = operate_value(@params[2], @params[3], @params[4]) + iterate_actor_var(@params[0], @params[1]) do |actor| + actor.mp += value + end + end + #-------------------------------------------------------------------------- + # ● ステートの変更 + #-------------------------------------------------------------------------- + def command_313 + iterate_actor_var(@params[0], @params[1]) do |actor| + already_dead = actor.dead? + if @params[2] == 0 + actor.add_state(@params[3]) + else + actor.remove_state(@params[3]) + end + actor.perform_collapse_effect if actor.dead? && !already_dead + end + end + #-------------------------------------------------------------------------- + # ● 全回復 + #-------------------------------------------------------------------------- + def command_314 + iterate_actor_var(@params[0], @params[1]) do |actor| + actor.recover_all + end + end + #-------------------------------------------------------------------------- + # ● 経験値の増減 + #-------------------------------------------------------------------------- + def command_315 + value = operate_value(@params[2], @params[3], @params[4]) + iterate_actor_var(@params[0], @params[1]) do |actor| + actor.change_exp(actor.exp + value, @params[5]) + end + end + #-------------------------------------------------------------------------- + # ● レベルの増減 + #-------------------------------------------------------------------------- + def command_316 + value = operate_value(@params[2], @params[3], @params[4]) + iterate_actor_var(@params[0], @params[1]) do |actor| + actor.change_level(actor.level + value, @params[5]) + end + end + #-------------------------------------------------------------------------- + # ● 能力値の増減 + #-------------------------------------------------------------------------- + def command_317 + value = operate_value(@params[3], @params[4], @params[5]) + iterate_actor_var(@params[0], @params[1]) do |actor| + actor.add_param(@params[2], value) + end + end + #-------------------------------------------------------------------------- + # ● スキルの増減 + #-------------------------------------------------------------------------- + def command_318 + iterate_actor_var(@params[0], @params[1]) do |actor| + if @params[2] == 0 + actor.learn_skill(@params[3]) + else + actor.forget_skill(@params[3]) + end + end + end + #-------------------------------------------------------------------------- + # ● 装備の変更 + #-------------------------------------------------------------------------- + def command_319 + actor = $game_actors[@params[0]] + actor.change_equip_by_id(@params[1], @params[2]) if actor + end + #-------------------------------------------------------------------------- + # ● 名前の変更 + #-------------------------------------------------------------------------- + def command_320 + actor = $game_actors[@params[0]] + actor.name = @params[1] if actor + end + #-------------------------------------------------------------------------- + # ● 職業の変更 + #-------------------------------------------------------------------------- + def command_321 + actor = $game_actors[@params[0]] + actor.change_class(@params[1]) if actor && $data_classes[@params[1]] + end + #-------------------------------------------------------------------------- + # ● アクターのグラフィック変更 + #-------------------------------------------------------------------------- + def command_322 + actor = $game_actors[@params[0]] + if actor + actor.set_graphic(@params[1], @params[2], @params[3], @params[4]) + end + $game_player.refresh + end + #-------------------------------------------------------------------------- + # ● 乗り物のグラフィック変更 + #-------------------------------------------------------------------------- + def command_323 + vehicle = $game_map.vehicles[@params[0]] + vehicle.set_graphic(@params[1], @params[2]) if vehicle + end + #-------------------------------------------------------------------------- + # ● 二つ名の変更 + #-------------------------------------------------------------------------- + def command_324 + actor = $game_actors[@params[0]] + actor.nickname = @params[1] if actor + end + #-------------------------------------------------------------------------- + # ● 敵キャラの HP 増減 + #-------------------------------------------------------------------------- + def command_331 + value = operate_value(@params[1], @params[2], @params[3]) + iterate_enemy_index(@params[0]) do |enemy| + return if enemy.dead? + enemy.change_hp(value, @params[4]) + enemy.perform_collapse_effect if enemy.dead? + end + end + #-------------------------------------------------------------------------- + # ● 敵キャラの MP 増減 + #-------------------------------------------------------------------------- + def command_332 + value = operate_value(@params[1], @params[2], @params[3]) + iterate_enemy_index(@params[0]) do |enemy| + enemy.mp += value + end + end + #-------------------------------------------------------------------------- + # ● 敵キャラのステート変更 + #-------------------------------------------------------------------------- + def command_333 + iterate_enemy_index(@params[0]) do |enemy| + already_dead = enemy.dead? + if @params[1] == 0 + enemy.add_state(@params[2]) + else + enemy.remove_state(@params[2]) + end + enemy.perform_collapse_effect if enemy.dead? && !already_dead + end + end + #-------------------------------------------------------------------------- + # ● 敵キャラの全回復 + #-------------------------------------------------------------------------- + def command_334 + iterate_enemy_index(@params[0]) do |enemy| + enemy.recover_all + end + end + #-------------------------------------------------------------------------- + # ● 敵キャラの出現 + #-------------------------------------------------------------------------- + def command_335 + iterate_enemy_index(@params[0]) do |enemy| + enemy.appear + $game_troop.make_unique_names + end + end + #-------------------------------------------------------------------------- + # ● 敵キャラの変身 + #-------------------------------------------------------------------------- + def command_336 + iterate_enemy_index(@params[0]) do |enemy| + enemy.transform(@params[1]) + $game_troop.make_unique_names + end + end + #-------------------------------------------------------------------------- + # ● 戦闘アニメーションの表示 + #-------------------------------------------------------------------------- + def command_337 + iterate_enemy_index(@params[0]) do |enemy| + enemy.animation_id = @params[1] if enemy.alive? + end + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の強制 + #-------------------------------------------------------------------------- + def command_339 + iterate_battler(@params[0], @params[1]) do |battler| + next if battler.death_state? + battler.force_action(@params[2], @params[3]) + BattleManager.force_action(battler) + Fiber.yield while BattleManager.action_forced? + end + end + #-------------------------------------------------------------------------- + # ● バトルの中断 + #-------------------------------------------------------------------------- + def command_340 + BattleManager.abort + Fiber.yield + end + #-------------------------------------------------------------------------- + # ● メニュー画面を開く + #-------------------------------------------------------------------------- + def command_351 + return if $game_party.in_battle + SceneManager.call(Scene_Menu) + Window_MenuCommand::init_command_position + Fiber.yield + end + #-------------------------------------------------------------------------- + # ● セーブ画面を開く + #-------------------------------------------------------------------------- + def command_352 + return if $game_party.in_battle + SceneManager.call(Scene_Save) + Fiber.yield + end + #-------------------------------------------------------------------------- + # ● ゲームオーバー + #-------------------------------------------------------------------------- + def command_353 + SceneManager.goto(Scene_Gameover) + Fiber.yield + end + #-------------------------------------------------------------------------- + # ● タイトル画面に戻す + #-------------------------------------------------------------------------- + def command_354 + SceneManager.goto(Scene_Title) + Fiber.yield + end + #-------------------------------------------------------------------------- + # ● スクリプト + #-------------------------------------------------------------------------- + def command_355 + script = @list[@index].parameters[0] + "\n" + while next_event_code == 655 + @index += 1 + script += @list[@index].parameters[0] + "\n" + end + eval(script) + end +end diff --git a/Scripts/Game_Map.rb b/Scripts/Game_Map.rb new file mode 100644 index 0000000..a0576ef --- /dev/null +++ b/Scripts/Game_Map.rb @@ -0,0 +1,698 @@ +#============================================================================== +# ■ Game_Map +#------------------------------------------------------------------------------ +#  マップを扱うクラスです。スクロールや通行可能判定などの機能を持っています。 +# このクラスのインスタンスは $game_map で参照されます。 +#============================================================================== + +class Game_Map + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :screen # マップ画面の状態 + attr_reader :interpreter # マップイベント用インタプリタ + attr_reader :events # イベント + attr_reader :display_x # 表示 X 座標 + attr_reader :display_y # 表示 Y 座標 + attr_reader :parallax_name # 遠景 ファイル名 + attr_reader :vehicles # 乗り物 + attr_reader :battleback1_name # 戦闘背景(床)ファイル名 + attr_reader :battleback2_name # 戦闘背景(壁)ファイル名 + attr_accessor :name_display # マップ名表示フラグ + attr_accessor :need_refresh # リフレッシュ要求フラグ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @screen = Game_Screen.new + @interpreter = Game_Interpreter.new + @map_id = 0 + @events = {} + @display_x = 0 + @display_y = 0 + create_vehicles + @name_display = true + end + #-------------------------------------------------------------------------- + # ● セットアップ + #-------------------------------------------------------------------------- + def setup(map_id) + @map_id = map_id + @map = load_data(sprintf("Data/Map%03d.rvdata2", @map_id)) + @tileset_id = @map.tileset_id + @display_x = 0 + @display_y = 0 + referesh_vehicles + setup_events + setup_scroll + setup_parallax + setup_battleback + @need_refresh = false + end + #-------------------------------------------------------------------------- + # ● 乗り物の作成 + #-------------------------------------------------------------------------- + def create_vehicles + @vehicles = [] + @vehicles[0] = Game_Vehicle.new(:boat) + @vehicles[1] = Game_Vehicle.new(:ship) + @vehicles[2] = Game_Vehicle.new(:airship) + end + #-------------------------------------------------------------------------- + # ● 乗り物のリフレッシュ + #-------------------------------------------------------------------------- + def referesh_vehicles + @vehicles.each {|vehicle| vehicle.refresh } + end + #-------------------------------------------------------------------------- + # ● 乗り物の取得 + #-------------------------------------------------------------------------- + def vehicle(type) + return @vehicles[0] if type == :boat + return @vehicles[1] if type == :ship + return @vehicles[2] if type == :airship + return nil + end + #-------------------------------------------------------------------------- + # ● 小型船の取得 + #-------------------------------------------------------------------------- + def boat + @vehicles[0] + end + #-------------------------------------------------------------------------- + # ● 大型船の取得 + #-------------------------------------------------------------------------- + def ship + @vehicles[1] + end + #-------------------------------------------------------------------------- + # ● 飛行船の取得 + #-------------------------------------------------------------------------- + def airship + @vehicles[2] + end + #-------------------------------------------------------------------------- + # ● イベントのセットアップ + #-------------------------------------------------------------------------- + def setup_events + @events = {} + @map.events.each do |i, event| + @events[i] = Game_Event.new(@map_id, event) + end + @common_events = parallel_common_events.collect do |common_event| + Game_CommonEvent.new(common_event.id) + end + refresh_tile_events + end + #-------------------------------------------------------------------------- + # ● 並列処理コモンイベントの配列を取得 + #-------------------------------------------------------------------------- + def parallel_common_events + $data_common_events.select {|event| event && event.parallel? } + end + #-------------------------------------------------------------------------- + # ● スクロールのセットアップ + #-------------------------------------------------------------------------- + def setup_scroll + @scroll_direction = 2 + @scroll_rest = 0 + @scroll_speed = 4 + end + #-------------------------------------------------------------------------- + # ● 遠景のセットアップ + #-------------------------------------------------------------------------- + def setup_parallax + @parallax_name = @map.parallax_name + @parallax_loop_x = @map.parallax_loop_x + @parallax_loop_y = @map.parallax_loop_y + @parallax_sx = @map.parallax_sx + @parallax_sy = @map.parallax_sy + @parallax_x = 0 + @parallax_y = 0 + end + #-------------------------------------------------------------------------- + # ● 戦闘背景のセットアップ + #-------------------------------------------------------------------------- + def setup_battleback + if @map.specify_battleback + @battleback1_name = @map.battleback1_name + @battleback2_name = @map.battleback2_name + else + @battleback1_name = nil + @battleback2_name = nil + end + end + #-------------------------------------------------------------------------- + # ● 表示位置の設定 + #-------------------------------------------------------------------------- + def set_display_pos(x, y) + x = [0, [x, width - screen_tile_x].min].max unless loop_horizontal? + y = [0, [y, height - screen_tile_y].min].max unless loop_vertical? + @display_x = (x + width) % width + @display_y = (y + height) % height + @parallax_x = x + @parallax_y = y + end + #-------------------------------------------------------------------------- + # ● 遠景表示の原点 X 座標の計算 + #-------------------------------------------------------------------------- + def parallax_ox(bitmap) + if @parallax_loop_x + @parallax_x * 16 + else + w1 = [bitmap.width - Graphics.width, 0].max + w2 = [width * 32 - Graphics.width, 1].max + @parallax_x * 16 * w1 / w2 + end + end + #-------------------------------------------------------------------------- + # ● 遠景表示の原点 Y 座標の計算 + #-------------------------------------------------------------------------- + def parallax_oy(bitmap) + if @parallax_loop_y + @parallax_y * 16 + else + h1 = [bitmap.height - Graphics.height, 0].max + h2 = [height * 32 - Graphics.height, 1].max + @parallax_y * 16 * h1 / h2 + end + end + #-------------------------------------------------------------------------- + # ● マップ ID の取得 + #-------------------------------------------------------------------------- + def map_id + @map_id + end + #-------------------------------------------------------------------------- + # ● タイルセットの取得 + #-------------------------------------------------------------------------- + def tileset + $data_tilesets[@tileset_id] + end + #-------------------------------------------------------------------------- + # ● 表示名の取得 + #-------------------------------------------------------------------------- + def display_name + @map.display_name + end + #-------------------------------------------------------------------------- + # ● 幅の取得 + #-------------------------------------------------------------------------- + def width + @map.width + end + #-------------------------------------------------------------------------- + # ● 高さの取得 + #-------------------------------------------------------------------------- + def height + @map.height + end + #-------------------------------------------------------------------------- + # ● 横方向にループするか? + #-------------------------------------------------------------------------- + def loop_horizontal? + @map.scroll_type == 2 || @map.scroll_type == 3 + end + #-------------------------------------------------------------------------- + # ● 縦方向にループするか? + #-------------------------------------------------------------------------- + def loop_vertical? + @map.scroll_type == 1 || @map.scroll_type == 3 + end + #-------------------------------------------------------------------------- + # ● ダッシュ禁止か否かの取得 + #-------------------------------------------------------------------------- + def disable_dash? + @map.disable_dashing + end + #-------------------------------------------------------------------------- + # ● エンカウントリストの取得 + #-------------------------------------------------------------------------- + def encounter_list + @map.encounter_list + end + #-------------------------------------------------------------------------- + # ● エンカウント歩数の取得 + #-------------------------------------------------------------------------- + def encounter_step + @map.encounter_step + end + #-------------------------------------------------------------------------- + # ● マップデータの取得 + #-------------------------------------------------------------------------- + def data + @map.data + end + #-------------------------------------------------------------------------- + # ● フィールドタイプか否か + #-------------------------------------------------------------------------- + def overworld? + tileset.mode == 0 + end + #-------------------------------------------------------------------------- + # ● 画面の横タイル数 + #-------------------------------------------------------------------------- + def screen_tile_x + Graphics.width / 32 + end + #-------------------------------------------------------------------------- + # ● 画面の縦タイル数 + #-------------------------------------------------------------------------- + def screen_tile_y + Graphics.height / 32 + end + #-------------------------------------------------------------------------- + # ● 表示座標を差し引いた X 座標の計算 + #-------------------------------------------------------------------------- + def adjust_x(x) + if loop_horizontal? && x < @display_x - (width - screen_tile_x) / 2 + x - @display_x + @map.width + else + x - @display_x + end + end + #-------------------------------------------------------------------------- + # ● 表示座標を差し引いた Y 座標の計算 + #-------------------------------------------------------------------------- + def adjust_y(y) + if loop_vertical? && y < @display_y - (height - screen_tile_y) / 2 + y - @display_y + @map.height + else + y - @display_y + end + end + #-------------------------------------------------------------------------- + # ● ループ補正後の X 座標計算 + #-------------------------------------------------------------------------- + def round_x(x) + loop_horizontal? ? (x + width) % width : x + end + #-------------------------------------------------------------------------- + # ● ループ補正後の Y 座標計算 + #-------------------------------------------------------------------------- + def round_y(y) + loop_vertical? ? (y + height) % height : y + end + #-------------------------------------------------------------------------- + # ● 特定の方向に 1 マスずらした X 座標の計算(ループ補正なし) + #-------------------------------------------------------------------------- + def x_with_direction(x, d) + x + (d == 6 ? 1 : d == 4 ? -1 : 0) + end + #-------------------------------------------------------------------------- + # ● 特定の方向に 1 マスずらした Y 座標の計算(ループ補正なし) + #-------------------------------------------------------------------------- + def y_with_direction(y, d) + y + (d == 2 ? 1 : d == 8 ? -1 : 0) + end + #-------------------------------------------------------------------------- + # ● 特定の方向に 1 マスずらした X 座標の計算(ループ補正あり) + #-------------------------------------------------------------------------- + def round_x_with_direction(x, d) + round_x(x + (d == 6 ? 1 : d == 4 ? -1 : 0)) + end + #-------------------------------------------------------------------------- + # ● 特定の方向に 1 マスずらした Y 座標の計算(ループ補正あり) + #-------------------------------------------------------------------------- + def round_y_with_direction(y, d) + round_y(y + (d == 2 ? 1 : d == 8 ? -1 : 0)) + end + #-------------------------------------------------------------------------- + # ● BGM / BGS 自動切り替え + #-------------------------------------------------------------------------- + def autoplay + @map.bgm.play if @map.autoplay_bgm + @map.bgs.play if @map.autoplay_bgs + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + @events.each_value {|event| event.refresh } + @common_events.each {|event| event.refresh } + refresh_tile_events + @need_refresh = false + end + #-------------------------------------------------------------------------- + # ● タイル扱いイベントの配列をリフレッシュ + #-------------------------------------------------------------------------- + def refresh_tile_events + @tile_events = @events.values.select {|event| event.tile? } + end + #-------------------------------------------------------------------------- + # ● 指定座標に存在するイベントの配列取得 + #-------------------------------------------------------------------------- + def events_xy(x, y) + @events.values.select {|event| event.pos?(x, y) } + end + #-------------------------------------------------------------------------- + # ● 指定座標に存在するイベント(すり抜け以外)の配列取得 + #-------------------------------------------------------------------------- + def events_xy_nt(x, y) + @events.values.select {|event| event.pos_nt?(x, y) } + end + #-------------------------------------------------------------------------- + # ● 指定座標に存在するタイル扱いイベント(すり抜け以外)の配列取得 + #-------------------------------------------------------------------------- + def tile_events_xy(x, y) + @tile_events.select {|event| event.pos_nt?(x, y) } + end + #-------------------------------------------------------------------------- + # ● 指定座標に存在するイベントの ID 取得(一つのみ) + #-------------------------------------------------------------------------- + def event_id_xy(x, y) + list = events_xy(x, y) + list.empty? ? 0 : list[0].id + end + #-------------------------------------------------------------------------- + # ● 下にスクロール + #-------------------------------------------------------------------------- + def scroll_down(distance) + if loop_vertical? + @display_y += distance + @display_y %= @map.height + @parallax_y += distance if @parallax_loop_y + else + last_y = @display_y + @display_y = [@display_y + distance, height - screen_tile_y].min + @parallax_y += @display_y - last_y + end + end + #-------------------------------------------------------------------------- + # ● 左にスクロール + #-------------------------------------------------------------------------- + def scroll_left(distance) + if loop_horizontal? + @display_x += @map.width - distance + @display_x %= @map.width + @parallax_x -= distance if @parallax_loop_x + else + last_x = @display_x + @display_x = [@display_x - distance, 0].max + @parallax_x += @display_x - last_x + end + end + #-------------------------------------------------------------------------- + # ● 右にスクロール + #-------------------------------------------------------------------------- + def scroll_right(distance) + if loop_horizontal? + @display_x += distance + @display_x %= @map.width + @parallax_x += distance if @parallax_loop_x + else + last_x = @display_x + @display_x = [@display_x + distance, (width - screen_tile_x)].min + @parallax_x += @display_x - last_x + end + end + #-------------------------------------------------------------------------- + # ● 上にスクロール + #-------------------------------------------------------------------------- + def scroll_up(distance) + if loop_vertical? + @display_y += @map.height - distance + @display_y %= @map.height + @parallax_y -= distance if @parallax_loop_y + else + last_y = @display_y + @display_y = [@display_y - distance, 0].max + @parallax_y += @display_y - last_y + end + end + #-------------------------------------------------------------------------- + # ● 有効座標判定 + #-------------------------------------------------------------------------- + def valid?(x, y) + x >= 0 && x < width && y >= 0 && y < height + end + #-------------------------------------------------------------------------- + # ● 通行チェック + # bit : 調べる通行禁止ビット + #-------------------------------------------------------------------------- + def check_passage(x, y, bit) + all_tiles(x, y).each do |tile_id| + flag = tileset.flags[tile_id] + next if flag & 0x10 != 0 # [☆] : 通行に影響しない + return true if flag & bit == 0 # [○] : 通行可 + return false if flag & bit == bit # [×] : 通行不可 + end + return false # 通行不可 + end + #-------------------------------------------------------------------------- + # ● 指定座標にあるタイル ID の取得 + #-------------------------------------------------------------------------- + def tile_id(x, y, z) + @map.data[x, y, z] || 0 + end + #-------------------------------------------------------------------------- + # ● 指定座標にある全レイヤーのタイル(上から順)を配列で取得 + #-------------------------------------------------------------------------- + def layered_tiles(x, y) + [2, 1, 0].collect {|z| tile_id(x, y, z) } + end + #-------------------------------------------------------------------------- + # ● 指定座標にある全てのタイル(イベント含む)を配列で取得 + #-------------------------------------------------------------------------- + def all_tiles(x, y) + tile_events_xy(x, y).collect {|ev| ev.tile_id } + layered_tiles(x, y) + end + #-------------------------------------------------------------------------- + # ● 指定座標にあるオートタイルの種類を取得 + #-------------------------------------------------------------------------- + def autotile_type(x, y, z) + tile_id(x, y, z) >= 2048 ? (tile_id(x, y, z) - 2048) / 48 : -1 + end + #-------------------------------------------------------------------------- + # ● 通常キャラの通行可能判定 + # d : 方向(2,4,6,8) + # 指定された座標のタイルが指定方向に通行可能かを判定する。 + #-------------------------------------------------------------------------- + def passable?(x, y, d) + check_passage(x, y, (1 << (d / 2 - 1)) & 0x0f) + end + #-------------------------------------------------------------------------- + # ● 小型船の通行可能判定 + #-------------------------------------------------------------------------- + def boat_passable?(x, y) + check_passage(x, y, 0x0200) + end + #-------------------------------------------------------------------------- + # ● 大型船の通行可能判定 + #-------------------------------------------------------------------------- + def ship_passable?(x, y) + check_passage(x, y, 0x0400) + end + #-------------------------------------------------------------------------- + # ● 飛行船の着陸可能判定 + #-------------------------------------------------------------------------- + def airship_land_ok?(x, y) + check_passage(x, y, 0x0800) && check_passage(x, y, 0x0f) + end + #-------------------------------------------------------------------------- + # ● 指定座標の全レイヤーのフラグ判定 + #-------------------------------------------------------------------------- + def layered_tiles_flag?(x, y, bit) + layered_tiles(x, y).any? {|tile_id| tileset.flags[tile_id] & bit != 0 } + end + #-------------------------------------------------------------------------- + # ● 梯子判定 + #-------------------------------------------------------------------------- + def ladder?(x, y) + valid?(x, y) && layered_tiles_flag?(x, y, 0x20) + end + #-------------------------------------------------------------------------- + # ● 茂み判定 + #-------------------------------------------------------------------------- + def bush?(x, y) + valid?(x, y) && layered_tiles_flag?(x, y, 0x40) + end + #-------------------------------------------------------------------------- + # ● カウンター判定 + #-------------------------------------------------------------------------- + def counter?(x, y) + valid?(x, y) && layered_tiles_flag?(x, y, 0x80) + end + #-------------------------------------------------------------------------- + # ● ダメージ床判定 + #-------------------------------------------------------------------------- + def damage_floor?(x, y) + valid?(x, y) && layered_tiles_flag?(x, y, 0x100) + end + #-------------------------------------------------------------------------- + # ● 地形タグの取得 + #-------------------------------------------------------------------------- + def terrain_tag(x, y) + return 0 unless valid?(x, y) + layered_tiles(x, y).each do |tile_id| + tag = tileset.flags[tile_id] >> 12 + return tag if tag > 0 + end + return 0 + end + #-------------------------------------------------------------------------- + # ● リージョン ID の取得 + #-------------------------------------------------------------------------- + def region_id(x, y) + valid?(x, y) ? @map.data[x, y, 3] >> 8 : 0 + end + #-------------------------------------------------------------------------- + # ● スクロールの開始 + #-------------------------------------------------------------------------- + def start_scroll(direction, distance, speed) + @scroll_direction = direction + @scroll_rest = distance + @scroll_speed = speed + end + #-------------------------------------------------------------------------- + # ● スクロール中判定 + #-------------------------------------------------------------------------- + def scrolling? + @scroll_rest > 0 + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + # main : インタプリタ更新フラグ + #-------------------------------------------------------------------------- + def update(main = false) + refresh if @need_refresh + update_interpreter if main + update_scroll + update_events + update_vehicles + update_parallax + @screen.update + end + #-------------------------------------------------------------------------- + # ● スクロールの更新 + #-------------------------------------------------------------------------- + def update_scroll + return unless scrolling? + last_x = @display_x + last_y = @display_y + do_scroll(@scroll_direction, scroll_distance) + if @display_x == last_x && @display_y == last_y + @scroll_rest = 0 + else + @scroll_rest -= scroll_distance + end + end + #-------------------------------------------------------------------------- + # ● スクロール距離の計算 + #-------------------------------------------------------------------------- + def scroll_distance + 2 ** @scroll_speed / 256.0 + end + #-------------------------------------------------------------------------- + # ● スクロールの実行 + #-------------------------------------------------------------------------- + def do_scroll(direction, distance) + case direction + when 2; scroll_down (distance) + when 4; scroll_left (distance) + when 6; scroll_right(distance) + when 8; scroll_up (distance) + end + end + #-------------------------------------------------------------------------- + # ● イベントの更新 + #-------------------------------------------------------------------------- + def update_events + @events.each_value {|event| event.update } + @common_events.each {|event| event.update } + end + #-------------------------------------------------------------------------- + # ● 乗り物の更新 + #-------------------------------------------------------------------------- + def update_vehicles + @vehicles.each {|vehicle| vehicle.update } + end + #-------------------------------------------------------------------------- + # ● 遠景の更新 + #-------------------------------------------------------------------------- + def update_parallax + @parallax_x += @parallax_sx / 64.0 if @parallax_loop_x + @parallax_y += @parallax_sy / 64.0 if @parallax_loop_y + end + #-------------------------------------------------------------------------- + # ● タイルセットの変更 + #-------------------------------------------------------------------------- + def change_tileset(tileset_id) + @tileset_id = tileset_id + refresh + end + #-------------------------------------------------------------------------- + # ● 戦闘背景の変更 + #-------------------------------------------------------------------------- + def change_battleback(battleback1_name, battleback2_name) + @battleback1_name = battleback1_name + @battleback2_name = battleback2_name + end + #-------------------------------------------------------------------------- + # ● 遠景の変更 + #-------------------------------------------------------------------------- + def change_parallax(name, loop_x, loop_y, sx, sy) + @parallax_name = name + @parallax_x = 0 if @parallax_loop_x && !loop_x + @parallax_y = 0 if @parallax_loop_y && !loop_y + @parallax_loop_x = loop_x + @parallax_loop_y = loop_y + @parallax_sx = sx + @parallax_sy = sy + end + #-------------------------------------------------------------------------- + # ● インタプリタの更新 + #-------------------------------------------------------------------------- + def update_interpreter + loop do + @interpreter.update + return if @interpreter.running? + if @interpreter.event_id > 0 + unlock_event(@interpreter.event_id) + @interpreter.clear + end + return unless setup_starting_event + end + end + #-------------------------------------------------------------------------- + # ● イベントのロック解除 + #-------------------------------------------------------------------------- + def unlock_event(event_id) + @events[event_id].unlock if @events[event_id] + end + #-------------------------------------------------------------------------- + # ● 起動中イベントのセットアップ + #-------------------------------------------------------------------------- + def setup_starting_event + refresh if @need_refresh + return true if @interpreter.setup_reserved_common_event + return true if setup_starting_map_event + return true if setup_autorun_common_event + return false + end + #-------------------------------------------------------------------------- + # ● 起動中マップイベントの存在判定 + #-------------------------------------------------------------------------- + def any_event_starting? + @events.values.any? {|event| event.starting } + end + #-------------------------------------------------------------------------- + # ● 起動中のマップイベントを検出/セットアップ + #-------------------------------------------------------------------------- + def setup_starting_map_event + event = @events.values.find {|event| event.starting } + event.clear_starting_flag if event + @interpreter.setup(event.list, event.id) if event + event + end + #-------------------------------------------------------------------------- + # ● 自動実行のコモンイベントを検出/セットアップ + #-------------------------------------------------------------------------- + def setup_autorun_common_event + event = $data_common_events.find do |event| + event && event.autorun? && $game_switches[event.switch_id] + end + @interpreter.setup(event.list) if event + event + end +end diff --git a/Scripts/Game_Message.rb b/Scripts/Game_Message.rb new file mode 100644 index 0000000..72451b4 --- /dev/null +++ b/Scripts/Game_Message.rb @@ -0,0 +1,101 @@ +#============================================================================== +# ■ Game_Message +#------------------------------------------------------------------------------ +#  文章や選択肢などを表示するメッセージウィンドウの状態を扱うクラスです。この +# クラスのインスタンスは $game_message で参照されます。 +#============================================================================== + +class Game_Message + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :texts # 文章の配列(行単位) + attr_reader :choices # 選択肢の配列 + attr_accessor :face_name # 顔グラフィック ファイル名 + attr_accessor :face_index # 顔グラフィック インデックス + attr_accessor :background # 背景タイプ + attr_accessor :position # 表示位置 + attr_accessor :choice_proc # 選択肢 コールバック(Proc) + attr_accessor :choice_cancel_type # 選択肢 キャンセルの場合 + attr_accessor :num_input_variable_id # 数値入力 変数 ID + attr_accessor :num_input_digits_max # 数値入力 桁数 + attr_accessor :item_choice_variable_id # アイテム選択 変数 ID + attr_accessor :scroll_mode # スクロール文章フラグ + attr_accessor :scroll_speed # スクロール文章:速度 + attr_accessor :scroll_no_fast # スクロール文章:早送り無効 + attr_accessor :visible # メッセージ表示中 + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + clear + @visible = false + end + #-------------------------------------------------------------------------- + # ● クリア + #-------------------------------------------------------------------------- + def clear + @texts = [] + @choices = [] + @face_name = "" + @face_index = 0 + @background = 0 + @position = 2 + @choice_cancel_type = 0 + @choice_proc = nil + @num_input_variable_id = 0 + @num_input_digits_max = 0 + @item_choice_variable_id = 0 + @scroll_mode = false + @scroll_speed = 2 + @scroll_no_fast = false + end + #-------------------------------------------------------------------------- + # ● テキストの追加 + #-------------------------------------------------------------------------- + def add(text) + @texts.push(text) + end + #-------------------------------------------------------------------------- + # ● テキストの存在判定 + #-------------------------------------------------------------------------- + def has_text? + @texts.size > 0 + end + #-------------------------------------------------------------------------- + # ● 選択肢モード判定 + #-------------------------------------------------------------------------- + def choice? + @choices.size > 0 + end + #-------------------------------------------------------------------------- + # ● 数値入力モード判定 + #-------------------------------------------------------------------------- + def num_input? + @num_input_variable_id > 0 + end + #-------------------------------------------------------------------------- + # ● アイテム選択モード判定 + #-------------------------------------------------------------------------- + def item_choice? + @item_choice_variable_id > 0 + end + #-------------------------------------------------------------------------- + # ● ビジー判定 + #-------------------------------------------------------------------------- + def busy? + has_text? || choice? || num_input? || item_choice? + end + #-------------------------------------------------------------------------- + # ● 改ページ + #-------------------------------------------------------------------------- + def new_page + @texts[-1] += "\f" if @texts.size > 0 + end + #-------------------------------------------------------------------------- + # ● 改行込みの全テキストを取得 + #-------------------------------------------------------------------------- + def all_text + @texts.inject("") {|r, text| r += text + "\n" } + end +end diff --git a/Scripts/Game_Party.rb b/Scripts/Game_Party.rb new file mode 100644 index 0000000..1447ea2 --- /dev/null +++ b/Scripts/Game_Party.rb @@ -0,0 +1,416 @@ +#============================================================================== +# ■ Game_Party +#------------------------------------------------------------------------------ +#  パーティを扱うクラスです。所持金やアイテムなどの情報が含まれます。このクラ +# スのインスタンスは $game_party で参照されます。 +#============================================================================== + +class Game_Party < Game_Unit + #-------------------------------------------------------------------------- + # ● 定数 + #-------------------------------------------------------------------------- + ABILITY_ENCOUNTER_HALF = 0 # エンカウント半減 + ABILITY_ENCOUNTER_NONE = 1 # エンカウント無効 + ABILITY_CANCEL_SURPRISE = 2 # 不意打ち無効 + ABILITY_RAISE_PREEMPTIVE = 3 # 先制攻撃率アップ + ABILITY_GOLD_DOUBLE = 4 # 獲得金額二倍 + ABILITY_DROP_ITEM_DOUBLE = 5 # アイテム入手率二倍 + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :gold # 所持金 + attr_reader :steps # 歩数 + attr_reader :last_item # カーソル記憶用 : アイテム + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super + @gold = 0 + @steps = 0 + @last_item = Game_BaseItem.new + @menu_actor_id = 0 + @target_actor_id = 0 + @actors = [] + init_all_items + end + #-------------------------------------------------------------------------- + # ● 全アイテムリストの初期化 + #-------------------------------------------------------------------------- + def init_all_items + @items = {} + @weapons = {} + @armors = {} + end + #-------------------------------------------------------------------------- + # ● 存在判定 + #-------------------------------------------------------------------------- + def exists + !@actors.empty? + end + #-------------------------------------------------------------------------- + # ● メンバーの取得 + #-------------------------------------------------------------------------- + def members + in_battle ? battle_members : all_members + end + #-------------------------------------------------------------------------- + # ● 全メンバーの取得 + #-------------------------------------------------------------------------- + def all_members + @actors.collect {|id| $game_actors[id] } + end + #-------------------------------------------------------------------------- + # ● バトルメンバーの取得 + #-------------------------------------------------------------------------- + def battle_members + all_members[0, max_battle_members].select {|actor| actor.exist? } + end + #-------------------------------------------------------------------------- + # ● バトルメンバーの最大数を取得 + #-------------------------------------------------------------------------- + def max_battle_members + return 4 + end + #-------------------------------------------------------------------------- + # ● リーダーの取得 + #-------------------------------------------------------------------------- + def leader + battle_members[0] + end + #-------------------------------------------------------------------------- + # ● アイテムオブジェクトの配列取得 + #-------------------------------------------------------------------------- + def items + @items.keys.sort.collect {|id| $data_items[id] } + end + #-------------------------------------------------------------------------- + # ● 武器オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def weapons + @weapons.keys.sort.collect {|id| $data_weapons[id] } + end + #-------------------------------------------------------------------------- + # ● 防具オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def armors + @armors.keys.sort.collect {|id| $data_armors[id] } + end + #-------------------------------------------------------------------------- + # ● 全ての装備品オブジェクトの配列取得 + #-------------------------------------------------------------------------- + def equip_items + weapons + armors + end + #-------------------------------------------------------------------------- + # ● 全てのアイテムオブジェクトの配列取得 + #-------------------------------------------------------------------------- + def all_items + items + equip_items + end + #-------------------------------------------------------------------------- + # ● アイテムのクラスに対応するコンテナオブジェクトを取得 + #-------------------------------------------------------------------------- + def item_container(item_class) + return @items if item_class == RPG::Item + return @weapons if item_class == RPG::Weapon + return @armors if item_class == RPG::Armor + return nil + end + #-------------------------------------------------------------------------- + # ● 初期パーティのセットアップ + #-------------------------------------------------------------------------- + def setup_starting_members + @actors = $data_system.party_members.clone + end + #-------------------------------------------------------------------------- + # ● パーティ名の取得 + # 一人ならそのアクターの名前、複数なら "○○たち" を返す。 + #-------------------------------------------------------------------------- + def name + return "" if battle_members.size == 0 + return leader.name if battle_members.size == 1 + return sprintf(Vocab::PartyName, leader.name) + end + #-------------------------------------------------------------------------- + # ● 戦闘テストのセットアップ + #-------------------------------------------------------------------------- + def setup_battle_test + setup_battle_test_members + setup_battle_test_items + end + #-------------------------------------------------------------------------- + # ● 戦闘テスト用パーティのセットアップ + #-------------------------------------------------------------------------- + def setup_battle_test_members + $data_system.test_battlers.each do |battler| + actor = $game_actors[battler.actor_id] + actor.change_level(battler.level, false) + actor.init_equips(battler.equips) + actor.recover_all + add_actor(actor.id) + end + end + #-------------------------------------------------------------------------- + # ● 戦闘テスト用アイテムのセットアップ + #-------------------------------------------------------------------------- + def setup_battle_test_items + $data_items.each do |item| + gain_item(item, max_item_number(item)) if item && !item.name.empty? + end + end + #-------------------------------------------------------------------------- + # ● パーティメンバーの最も高いレベルの取得 + #-------------------------------------------------------------------------- + def highest_level + lv = members.collect {|actor| actor.level }.max + end + #-------------------------------------------------------------------------- + # ● アクターを加える + #-------------------------------------------------------------------------- + def add_actor(actor_id) + @actors.push(actor_id) unless @actors.include?(actor_id) + $game_player.refresh + $game_map.need_refresh = true + end + #-------------------------------------------------------------------------- + # ● アクターを外す + #-------------------------------------------------------------------------- + def remove_actor(actor_id) + @actors.delete(actor_id) + $game_player.refresh + $game_map.need_refresh = true + end + #-------------------------------------------------------------------------- + # ● 所持金の増加(減少) + #-------------------------------------------------------------------------- + def gain_gold(amount) + @gold = [[@gold + amount, 0].max, max_gold].min + end + #-------------------------------------------------------------------------- + # ● 所持金の減少 + #-------------------------------------------------------------------------- + def lose_gold(amount) + gain_gold(-amount) + end + #-------------------------------------------------------------------------- + # ● 所持金の最大値を取得 + #-------------------------------------------------------------------------- + def max_gold + return 99999999 + end + #-------------------------------------------------------------------------- + # ● 歩数増加 + #-------------------------------------------------------------------------- + def increase_steps + @steps += 1 + end + #-------------------------------------------------------------------------- + # ● アイテムの所持数取得 + #-------------------------------------------------------------------------- + def item_number(item) + container = item_container(item.class) + container ? container[item.id] || 0 : 0 + end + #-------------------------------------------------------------------------- + # ● アイテムの最大所持数取得 + #-------------------------------------------------------------------------- + def max_item_number(item) + return 99 + end + #-------------------------------------------------------------------------- + # ● アイテムを最大まで所持しているか判定 + #-------------------------------------------------------------------------- + def item_max?(item) + item_number(item) >= max_item_number(item) + end + #-------------------------------------------------------------------------- + # ● アイテムの所持判定 + # include_equip : 装備品も含める + #-------------------------------------------------------------------------- + def has_item?(item, include_equip = false) + return true if item_number(item) > 0 + return include_equip ? members_equip_include?(item) : false + end + #-------------------------------------------------------------------------- + # ● 指定アイテムがメンバーの装備品に含まれているかを判定 + #-------------------------------------------------------------------------- + def members_equip_include?(item) + members.any? {|actor| actor.equips.include?(item) } + end + #-------------------------------------------------------------------------- + # ● アイテムの増加(減少) + # include_equip : 装備品も含める + #-------------------------------------------------------------------------- + def gain_item(item, amount, include_equip = false) + container = item_container(item.class) + return unless container + last_number = item_number(item) + new_number = last_number + amount + container[item.id] = [[new_number, 0].max, max_item_number(item)].min + container.delete(item.id) if container[item.id] == 0 + if include_equip && new_number < 0 + discard_members_equip(item, -new_number) + end + $game_map.need_refresh = true + end + #-------------------------------------------------------------------------- + # ● メンバーの装備品を破棄する + #-------------------------------------------------------------------------- + def discard_members_equip(item, amount) + n = amount + members.each do |actor| + while n > 0 && actor.equips.include?(item) + actor.discard_equip(item) + n -= 1 + end + end + end + #-------------------------------------------------------------------------- + # ● アイテムの減少 + # include_equip : 装備品も含める + #-------------------------------------------------------------------------- + def lose_item(item, amount, include_equip = false) + gain_item(item, -amount, include_equip) + end + #-------------------------------------------------------------------------- + # ● アイテムの消耗 + # 指定されたオブジェクトが消耗アイテムであれば、所持数を 1 減らす。 + #-------------------------------------------------------------------------- + def consume_item(item) + lose_item(item, 1) if item.is_a?(RPG::Item) && item.consumable + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの使用可能判定 + #-------------------------------------------------------------------------- + def usable?(item) + members.any? {|actor| actor.usable?(item) } + end + #-------------------------------------------------------------------------- + # ● 戦闘時コマンド入力可能判定 + #-------------------------------------------------------------------------- + def inputable? + members.any? {|actor| actor.inputable? } + end + #-------------------------------------------------------------------------- + # ● 全滅判定 + #-------------------------------------------------------------------------- + def all_dead? + super && ($game_party.in_battle || members.size > 0) + end + #-------------------------------------------------------------------------- + # ● プレイヤーが 1 歩動いたときの処理 + #-------------------------------------------------------------------------- + def on_player_walk + members.each {|actor| actor.on_player_walk } + end + #-------------------------------------------------------------------------- + # ● メニュー画面で選択中のアクターを取得 + #-------------------------------------------------------------------------- + def menu_actor + $game_actors[@menu_actor_id] || members[0] + end + #-------------------------------------------------------------------------- + # ● メニュー画面で選択中のアクターを設定 + #-------------------------------------------------------------------------- + def menu_actor=(actor) + @menu_actor_id = actor.id + end + #-------------------------------------------------------------------------- + # ● メニュー画面で次のアクターを選択 + #-------------------------------------------------------------------------- + def menu_actor_next + index = members.index(menu_actor) || -1 + index = (index + 1) % members.size + self.menu_actor = members[index] + end + #-------------------------------------------------------------------------- + # ● メニュー画面で前のアクターを選択 + #-------------------------------------------------------------------------- + def menu_actor_prev + index = members.index(menu_actor) || 1 + index = (index + members.size - 1) % members.size + self.menu_actor = members[index] + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの使用対象となったアクターを取得 + #-------------------------------------------------------------------------- + def target_actor + $game_actors[@target_actor_id] || members[0] + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの使用対象となったアクターを設定 + #-------------------------------------------------------------------------- + def target_actor=(actor) + @target_actor_id = actor.id + end + #-------------------------------------------------------------------------- + # ● 順序入れ替え + #-------------------------------------------------------------------------- + def swap_order(index1, index2) + @actors[index1], @actors[index2] = @actors[index2], @actors[index1] + $game_player.refresh + end + #-------------------------------------------------------------------------- + # ● セーブファイル表示用のキャラクター画像情報 + #-------------------------------------------------------------------------- + def characters_for_savefile + battle_members.collect do |actor| + [actor.character_name, actor.character_index] + end + end + #-------------------------------------------------------------------------- + # ● パーティ能力判定 + #-------------------------------------------------------------------------- + def party_ability(ability_id) + battle_members.any? {|actor| actor.party_ability(ability_id) } + end + #-------------------------------------------------------------------------- + # ● エンカウント半減? + #-------------------------------------------------------------------------- + def encounter_half? + party_ability(ABILITY_ENCOUNTER_HALF) + end + #-------------------------------------------------------------------------- + # ● エンカウント無効? + #-------------------------------------------------------------------------- + def encounter_none? + party_ability(ABILITY_ENCOUNTER_NONE) + end + #-------------------------------------------------------------------------- + # ● 不意打ち無効? + #-------------------------------------------------------------------------- + def cancel_surprise? + party_ability(ABILITY_CANCEL_SURPRISE) + end + #-------------------------------------------------------------------------- + # ● 先制攻撃率アップ? + #-------------------------------------------------------------------------- + def raise_preemptive? + party_ability(ABILITY_RAISE_PREEMPTIVE) + end + #-------------------------------------------------------------------------- + # ● 獲得金額二倍? + #-------------------------------------------------------------------------- + def gold_double? + party_ability(ABILITY_GOLD_DOUBLE) + end + #-------------------------------------------------------------------------- + # ● アイテム入手率二倍? + #-------------------------------------------------------------------------- + def drop_item_double? + party_ability(ABILITY_DROP_ITEM_DOUBLE) + end + #-------------------------------------------------------------------------- + # ● 先制攻撃の確率計算 + #-------------------------------------------------------------------------- + def rate_preemptive(troop_agi) + (agi >= troop_agi ? 0.05 : 0.03) * (raise_preemptive? ? 4 : 1) + end + #-------------------------------------------------------------------------- + # ● 不意打ちの確率計算 + #-------------------------------------------------------------------------- + def rate_surprise(troop_agi) + cancel_surprise? ? 0 : (agi >= troop_agi ? 0.03 : 0.05) + end +end diff --git a/Scripts/Game_Picture.rb b/Scripts/Game_Picture.rb new file mode 100644 index 0000000..92f1d73 --- /dev/null +++ b/Scripts/Game_Picture.rb @@ -0,0 +1,160 @@ +#============================================================================== +# ■ Game_Picture +#------------------------------------------------------------------------------ +#  ピクチャを扱うクラスです。このクラスは Game_Pictures クラスの内部で、特定 +# の番号のピクチャが必要になったときだけ作成されます。 +#============================================================================== + +class Game_Picture + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :number # ピクチャ番号 + attr_reader :name # ファイル名 + attr_reader :origin # 原点 + attr_reader :x # X 座標 + attr_reader :y # Y 座標 + attr_reader :zoom_x # X 方向拡大率 + attr_reader :zoom_y # Y 方向拡大率 + attr_reader :opacity # 不透明度 + attr_reader :blend_type # ブレンド方法 + attr_reader :tone # 色調 + attr_reader :angle # 回転角度 + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(number) + @number = number + init_basic + init_target + init_tone + init_rotate + end + #-------------------------------------------------------------------------- + # ● 基本変数の初期化 + #-------------------------------------------------------------------------- + def init_basic + @name = "" + @origin = @x = @y = 0 + @zoom_x = @zoom_y = 100.0 + @opacity = 255.0 + @blend_type = 1 + end + #-------------------------------------------------------------------------- + # ● 移動目標の初期化 + #-------------------------------------------------------------------------- + def init_target + @target_x = @x + @target_y = @y + @target_zoom_x = @zoom_x + @target_zoom_y = @zoom_y + @target_opacity = @opacity + @duration = 0 + end + #-------------------------------------------------------------------------- + # ● 色調の初期化 + #-------------------------------------------------------------------------- + def init_tone + @tone = Tone.new + @tone_target = Tone.new + @tone_duration = 0 + end + #-------------------------------------------------------------------------- + # ● 回転の初期化 + #-------------------------------------------------------------------------- + def init_rotate + @angle = 0 + @rotate_speed = 0 + end + #-------------------------------------------------------------------------- + # ● ピクチャの表示 + #-------------------------------------------------------------------------- + def show(name, origin, x, y, zoom_x, zoom_y, opacity, blend_type) + @name = name + @origin = origin + @x = x.to_f + @y = y.to_f + @zoom_x = zoom_x.to_f + @zoom_y = zoom_y.to_f + @opacity = opacity.to_f + @blend_type = blend_type + init_target + init_tone + init_rotate + end + #-------------------------------------------------------------------------- + # ● ピクチャの移動 + #-------------------------------------------------------------------------- + def move(origin, x, y, zoom_x, zoom_y, opacity, blend_type, duration) + @origin = origin + @target_x = x.to_f + @target_y = y.to_f + @target_zoom_x = zoom_x.to_f + @target_zoom_y = zoom_y.to_f + @target_opacity = opacity.to_f + @blend_type = blend_type + @duration = duration + end + #-------------------------------------------------------------------------- + # ● 回転速度の変更 + #-------------------------------------------------------------------------- + def rotate(speed) + @rotate_speed = speed + end + #-------------------------------------------------------------------------- + # ● 色調変更の開始 + #-------------------------------------------------------------------------- + def start_tone_change(tone, duration) + @tone_target = tone.clone + @tone_duration = duration + @tone = @tone_target.clone if @tone_duration == 0 + end + #-------------------------------------------------------------------------- + # ● ピクチャの消去 + #-------------------------------------------------------------------------- + def erase + @name = "" + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + update_move + update_tone_change + update_rotate + end + #-------------------------------------------------------------------------- + # ● ピクチャ移動の更新 + #-------------------------------------------------------------------------- + def update_move + return if @duration == 0 + d = @duration + @x = (@x * (d - 1) + @target_x) / d + @y = (@y * (d - 1) + @target_y) / d + @zoom_x = (@zoom_x * (d - 1) + @target_zoom_x) / d + @zoom_y = (@zoom_y * (d - 1) + @target_zoom_y) / d + @opacity = (@opacity * (d - 1) + @target_opacity) / d + @duration -= 1 + end + #-------------------------------------------------------------------------- + # ● 色調変更の更新 + #-------------------------------------------------------------------------- + def update_tone_change + return if @tone_duration == 0 + d = @tone_duration + @tone.red = (@tone.red * (d - 1) + @tone_target.red) / d + @tone.green = (@tone.green * (d - 1) + @tone_target.green) / d + @tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d + @tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d + @tone_duration -= 1 + end + #-------------------------------------------------------------------------- + # ● 回転の更新 + #-------------------------------------------------------------------------- + def update_rotate + return if @rotate_speed == 0 + @angle += @rotate_speed / 2.0 + @angle += 360 while @angle < 0 + @angle %= 360 + end +end diff --git a/Scripts/Game_Pictures.rb b/Scripts/Game_Pictures.rb new file mode 100644 index 0000000..a371574 --- /dev/null +++ b/Scripts/Game_Pictures.rb @@ -0,0 +1,27 @@ +#============================================================================== +# ■ Game_Pictures +#------------------------------------------------------------------------------ +#  ピクチャの配列のラッパーです。このクラスは Game_Screen クラスの内部で使用 +# されます。マップ画面のピクチャとバトル画面のピクチャは別々に扱われます。 +#============================================================================== + +class Game_Pictures + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @data = [] + end + #-------------------------------------------------------------------------- + # ● ピクチャの取得 + #-------------------------------------------------------------------------- + def [](number) + @data[number] ||= Game_Picture.new(number) + end + #-------------------------------------------------------------------------- + # ● イテレータ + #-------------------------------------------------------------------------- + def each + @data.compact.each {|picture| yield picture } if block_given? + end +end diff --git a/Scripts/Game_Player.rb b/Scripts/Game_Player.rb new file mode 100644 index 0000000..7a030de --- /dev/null +++ b/Scripts/Game_Player.rb @@ -0,0 +1,488 @@ +#============================================================================== +# ■ Game_Player +#------------------------------------------------------------------------------ +#  プレイヤーを扱うクラスです。イベントの起動判定や、マップのスクロールなどの +# 機能を持っています。このクラスのインスタンスは $game_player で参照されます。 +#============================================================================== + +class Game_Player < Game_Character + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :followers # フォロワー(隊列メンバー) + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super + @vehicle_type = :walk # 現在乗っている乗り物の種類 + @vehicle_getting_on = false # 乗る動作の途中フラグ + @vehicle_getting_off = false # 降りる動作の途中フラグ + @followers = Game_Followers.new(self) + @transparent = $data_system.opt_transparent + clear_transfer_info + end + #-------------------------------------------------------------------------- + # ● 場所移動情報のクリア + #-------------------------------------------------------------------------- + def clear_transfer_info + @transferring = false # 場所移動フラグ + @new_map_id = 0 # 移動先 マップ ID + @new_x = 0 # 移動先 X 座標 + @new_y = 0 # 移動先 Y 座標 + @new_direction = 0 # 移動後の向き + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + @character_name = actor ? actor.character_name : "" + @character_index = actor ? actor.character_index : 0 + @followers.refresh + end + #-------------------------------------------------------------------------- + # ● 対応するアクターの取得 + #-------------------------------------------------------------------------- + def actor + $game_party.battle_members[0] + end + #-------------------------------------------------------------------------- + # ● 停止中判定 + #-------------------------------------------------------------------------- + def stopping? + return false if @vehicle_getting_on || @vehicle_getting_off + return super + end + #-------------------------------------------------------------------------- + # ● 場所移動の予約 + # d : 移動後の向き(2,4,6,8) + #-------------------------------------------------------------------------- + def reserve_transfer(map_id, x, y, d = 2) + @transferring = true + @new_map_id = map_id + @new_x = x + @new_y = y + @new_direction = d + end + #-------------------------------------------------------------------------- + # ● 場所移動の予約中判定 + #-------------------------------------------------------------------------- + def transfer? + @transferring + end + #-------------------------------------------------------------------------- + # ● 場所移動の実行 + #-------------------------------------------------------------------------- + def perform_transfer + if transfer? + set_direction(@new_direction) + if @new_map_id != $game_map.map_id + $game_map.setup(@new_map_id) + $game_map.autoplay + end + moveto(@new_x, @new_y) + clear_transfer_info + end + end + #-------------------------------------------------------------------------- + # ● マップ通行可能判定 + # d : 方向(2,4,6,8) + #-------------------------------------------------------------------------- + def map_passable?(x, y, d) + case @vehicle_type + when :boat + $game_map.boat_passable?(x, y) + when :ship + $game_map.ship_passable?(x, y) + when :airship + true + else + super + end + end + #-------------------------------------------------------------------------- + # ● 現在乗っている乗り物を取得 + #-------------------------------------------------------------------------- + def vehicle + $game_map.vehicle(@vehicle_type) + end + #-------------------------------------------------------------------------- + # ● 小型船に乗っている状態判定 + #-------------------------------------------------------------------------- + def in_boat? + @vehicle_type == :boat + end + #-------------------------------------------------------------------------- + # ● 大型船に乗っている状態判定 + #-------------------------------------------------------------------------- + def in_ship? + @vehicle_type == :ship + end + #-------------------------------------------------------------------------- + # ● 飛行船に乗っている状態判定 + #-------------------------------------------------------------------------- + def in_airship? + @vehicle_type == :airship + end + #-------------------------------------------------------------------------- + # ● 通常歩行状態判定 + #-------------------------------------------------------------------------- + def normal_walk? + @vehicle_type == :walk && !@move_route_forcing + end + #-------------------------------------------------------------------------- + # ● ダッシュ状態判定 + #-------------------------------------------------------------------------- + def dash? +return false if @move_route_forcing +return false if $game_map.disable_dash? +return false if vehicle +return false if Input.press?(:A) +else return true +end + + #-------------------------------------------------------------------------- + # ● デバッグすり抜け状態判定 + #-------------------------------------------------------------------------- + def debug_through? + $TEST && Input.press?(:CTRL) + end + #-------------------------------------------------------------------------- + # ● 衝突判定(フォロワーを含む) + #-------------------------------------------------------------------------- + def collide?(x, y) + !@through && (pos?(x, y) || followers.collide?(x, y)) + end + #-------------------------------------------------------------------------- + # ● 画面中央の X 座標 + #-------------------------------------------------------------------------- + def center_x + (Graphics.width / 32 - 1) / 2.0 + end + #-------------------------------------------------------------------------- + # ● 画面中央の Y 座標 + #-------------------------------------------------------------------------- + def center_y + (Graphics.height / 32 - 1) / 2.0 + end + #-------------------------------------------------------------------------- + # ● 画面中央に来るようにマップの表示位置を設定 + #-------------------------------------------------------------------------- + def center(x, y) + $game_map.set_display_pos(x - center_x, y - center_y) + end + #-------------------------------------------------------------------------- + # ● 指定位置に移動 + #-------------------------------------------------------------------------- + def moveto(x, y) + super + center(x, y) + make_encounter_count + vehicle.refresh if vehicle + @followers.synchronize(x, y, direction) + end + #-------------------------------------------------------------------------- + # ● 歩数増加 + #-------------------------------------------------------------------------- + def increase_steps + super + $game_party.increase_steps if normal_walk? + end + #-------------------------------------------------------------------------- + # ● エンカウント カウント作成 + #-------------------------------------------------------------------------- + def make_encounter_count + n = $game_map.encounter_step + @encounter_count = rand(n) + rand(n) + 1 + end + #-------------------------------------------------------------------------- + # ● エンカウントする敵グループの ID を作成 + #-------------------------------------------------------------------------- + def make_encounter_troop_id + encounter_list = [] + weight_sum = 0 + $game_map.encounter_list.each do |encounter| + next unless encounter_ok?(encounter) + encounter_list.push(encounter) + weight_sum += encounter.weight + end + if weight_sum > 0 + value = rand(weight_sum) + encounter_list.each do |encounter| + value -= encounter.weight + return encounter.troop_id if value < 0 + end + end + return 0 + end + #-------------------------------------------------------------------------- + # ● エンカウント項目の採用可能判定 + #-------------------------------------------------------------------------- + def encounter_ok?(encounter) + return true if encounter.region_set.empty? + return true if encounter.region_set.include?(region_id) + return false + end + #-------------------------------------------------------------------------- + # ● エンカウント処理の実行 + #-------------------------------------------------------------------------- + def encounter + return false if $game_map.interpreter.running? + return false if $game_system.encounter_disabled + return false if @encounter_count > 0 + make_encounter_count + troop_id = make_encounter_troop_id + return false unless $data_troops[troop_id] + BattleManager.setup(troop_id) + BattleManager.on_encounter + return true + end + #-------------------------------------------------------------------------- + # ● マップイベントの起動 + # triggers : トリガーの配列 + # normal : プライオリティ[通常キャラと同じ]かそれ以外か + #-------------------------------------------------------------------------- + def start_map_event(x, y, triggers, normal) + $game_map.events_xy(x, y).each do |event| + if event.trigger_in?(triggers) && event.normal_priority? == normal + event.start + end + end + end + #-------------------------------------------------------------------------- + # ● 同位置のイベント起動判定 + #-------------------------------------------------------------------------- + def check_event_trigger_here(triggers) + start_map_event(@x, @y, triggers, false) + end + #-------------------------------------------------------------------------- + # ● 正面のイベント起動判定 + #-------------------------------------------------------------------------- + def check_event_trigger_there(triggers) + x2 = $game_map.round_x_with_direction(@x, @direction) + y2 = $game_map.round_y_with_direction(@y, @direction) + start_map_event(x2, y2, triggers, true) + return if $game_map.any_event_starting? + return unless $game_map.counter?(x2, y2) + x3 = $game_map.round_x_with_direction(x2, @direction) + y3 = $game_map.round_y_with_direction(y2, @direction) + start_map_event(x3, y3, triggers, true) + end + #-------------------------------------------------------------------------- + # ● 接触イベントの起動判定 + #-------------------------------------------------------------------------- + def check_event_trigger_touch(x, y) + start_map_event(x, y, [1,2], true) + end + #-------------------------------------------------------------------------- + # ● 方向ボタン入力による移動処理 + #-------------------------------------------------------------------------- + def move_by_input + return if !movable? || $game_map.interpreter.running? + move_straight(Input.dir4) if Input.dir4 > 0 + end + #-------------------------------------------------------------------------- + # ● 移動可能判定 + #-------------------------------------------------------------------------- + def movable? + return false if moving? + return false if @move_route_forcing || @followers.gathering? + return false if @vehicle_getting_on || @vehicle_getting_off + return false if $game_message.busy? || $game_message.visible + return false if vehicle && !vehicle.movable? + return true + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + last_real_x = @real_x + last_real_y = @real_y + last_moving = moving? + move_by_input + super + update_scroll(last_real_x, last_real_y) + update_vehicle + update_nonmoving(last_moving) unless moving? + @followers.update + end + #-------------------------------------------------------------------------- + # ● スクロール処理 + #-------------------------------------------------------------------------- + def update_scroll(last_real_x, last_real_y) + ax1 = $game_map.adjust_x(last_real_x) + ay1 = $game_map.adjust_y(last_real_y) + ax2 = $game_map.adjust_x(@real_x) + ay2 = $game_map.adjust_y(@real_y) + $game_map.scroll_down (ay2 - ay1) if ay2 > ay1 && ay2 > center_y + $game_map.scroll_left (ax1 - ax2) if ax2 < ax1 && ax2 < center_x + $game_map.scroll_right(ax2 - ax1) if ax2 > ax1 && ax2 > center_x + $game_map.scroll_up (ay1 - ay2) if ay2 < ay1 && ay2 < center_y + end + #-------------------------------------------------------------------------- + # ● 乗り物の処理 + #-------------------------------------------------------------------------- + def update_vehicle + return if @followers.gathering? + return unless vehicle + if @vehicle_getting_on + update_vehicle_get_on + elsif @vehicle_getting_off + update_vehicle_get_off + else + vehicle.sync_with_player + end + end + #-------------------------------------------------------------------------- + # ● 乗り物に乗る動作の更新 + #-------------------------------------------------------------------------- + def update_vehicle_get_on + if !@followers.gathering? && !moving? + @direction = vehicle.direction + @move_speed = vehicle.speed + @vehicle_getting_on = false + @transparent = true + @through = true if in_airship? + vehicle.get_on + end + end + #-------------------------------------------------------------------------- + # ● 乗り物から降りる動作の更新 + #-------------------------------------------------------------------------- + def update_vehicle_get_off + if !@followers.gathering? && vehicle.altitude == 0 + @vehicle_getting_off = false + @vehicle_type = :walk + @transparent = false + end + end + #-------------------------------------------------------------------------- + # ● 移動中でない場合の処理 + # last_moving : 直前に移動中だったか + #-------------------------------------------------------------------------- + def update_nonmoving(last_moving) + return if $game_map.interpreter.running? + if last_moving + $game_party.on_player_walk + return if check_touch_event + end + if movable? && Input.trigger?(:C) + return if get_on_off_vehicle + return if check_action_event + end + update_encounter if last_moving + end + #-------------------------------------------------------------------------- + # ● エンカウントの更新 + #-------------------------------------------------------------------------- + def update_encounter + return if $TEST && Input.press?(:CTRL) + return if $game_party.encounter_none? + return if in_airship? + return if @move_route_forcing + @encounter_count -= encounter_progress_value + end + #-------------------------------------------------------------------------- + # ● エンカウント進行値の取得 + #-------------------------------------------------------------------------- + def encounter_progress_value + value = $game_map.bush?(@x, @y) ? 2 : 1 + value *= 0.5 if $game_party.encounter_half? + value *= 0.5 if in_ship? + value + end + #-------------------------------------------------------------------------- + # ● 接触(重なり)によるイベント起動判定 + #-------------------------------------------------------------------------- + def check_touch_event + return false if in_airship? + check_event_trigger_here([1,2]) + $game_map.setup_starting_event + end + #-------------------------------------------------------------------------- + # ● 決定ボタンによるイベント起動判定 + #-------------------------------------------------------------------------- + def check_action_event + return false if in_airship? + check_event_trigger_here([0]) + return true if $game_map.setup_starting_event + check_event_trigger_there([0,1,2]) + $game_map.setup_starting_event + end + #-------------------------------------------------------------------------- + # ● 乗り物の乗降 + #-------------------------------------------------------------------------- + def get_on_off_vehicle + if vehicle + get_off_vehicle + else + get_on_vehicle + end + end + #-------------------------------------------------------------------------- + # ● 乗り物に乗る + # 現在乗り物に乗っていないことが前提。 + #-------------------------------------------------------------------------- + def get_on_vehicle + front_x = $game_map.round_x_with_direction(@x, @direction) + front_y = $game_map.round_y_with_direction(@y, @direction) + @vehicle_type = :boat if $game_map.boat.pos?(front_x, front_y) + @vehicle_type = :ship if $game_map.ship.pos?(front_x, front_y) + @vehicle_type = :airship if $game_map.airship.pos?(@x, @y) + if vehicle + @vehicle_getting_on = true + force_move_forward unless in_airship? + @followers.gather + end + @vehicle_getting_on + end + #-------------------------------------------------------------------------- + # ● 乗り物から降りる + # 現在乗り物に乗っていることが前提。 + #-------------------------------------------------------------------------- + def get_off_vehicle + if vehicle.land_ok?(@x, @y, @direction) + set_direction(2) if in_airship? + @followers.synchronize(@x, @y, @direction) + vehicle.get_off + unless in_airship? + force_move_forward + @transparent = false + end + @vehicle_getting_off = true + @move_speed = 4 + @through = false + make_encounter_count + @followers.gather + end + @vehicle_getting_off + end + #-------------------------------------------------------------------------- + # ● 強制的に一歩前進 + #-------------------------------------------------------------------------- + def force_move_forward + @through = true + move_forward + @through = false + end + #-------------------------------------------------------------------------- + # ● ダメージ床判定 + #-------------------------------------------------------------------------- + def on_damage_floor? + $game_map.damage_floor?(@x, @y) && !in_airship? + end + #-------------------------------------------------------------------------- + # ● まっすぐに移動 + #-------------------------------------------------------------------------- + def move_straight(d, turn_ok = true) + @followers.move if passable?(@x, @y, d) + super + end + #-------------------------------------------------------------------------- + # ● 斜めに移動 + #-------------------------------------------------------------------------- + def move_diagonal(horz, vert) + @followers.move if diagonal_passable?(@x, @y, horz, vert) + super + end +end diff --git a/Scripts/Game_Screen.rb b/Scripts/Game_Screen.rb new file mode 100644 index 0000000..8e10f97 --- /dev/null +++ b/Scripts/Game_Screen.rb @@ -0,0 +1,233 @@ +#============================================================================== +# ■ Game_Screen +#------------------------------------------------------------------------------ +#  色調変更やフラッシュなど、画面全体に関係する処理のデータを保持するクラスで +# す。このクラスは Game_Map クラス、Game_Troop クラスの内部で使用されます。 +#============================================================================== + +class Game_Screen + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :brightness # 明るさ + attr_reader :tone # 色調 + attr_reader :flash_color # フラッシュ色 + attr_reader :pictures # ピクチャ + attr_reader :shake # シェイク位置 + attr_reader :weather_type # 天候 タイプ + attr_reader :weather_power # 天候 強さ (Float) + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @pictures = Game_Pictures.new + clear + end + #-------------------------------------------------------------------------- + # ● クリア + #-------------------------------------------------------------------------- + def clear + clear_fade + clear_tone + clear_flash + clear_shake + clear_weather + clear_pictures + end + #-------------------------------------------------------------------------- + # ● フェードイン・アウトのクリア + #-------------------------------------------------------------------------- + def clear_fade + @brightness = 255 + @fadeout_duration = 0 + @fadein_duration = 0 + end + #-------------------------------------------------------------------------- + # ● 色調のクリア + #-------------------------------------------------------------------------- + def clear_tone + @tone = Tone.new + @tone_target = Tone.new + @tone_duration = 0 + end + #-------------------------------------------------------------------------- + # ● フラッシュのクリア + #-------------------------------------------------------------------------- + def clear_flash + @flash_color = Color.new + @flash_duration = 0 + end + #-------------------------------------------------------------------------- + # ● シェイクのクリア + #-------------------------------------------------------------------------- + def clear_shake + @shake_power = 0 + @shake_speed = 0 + @shake_duration = 0 + @shake_direction = 1 + @shake = 0 + end + #-------------------------------------------------------------------------- + # ● 天候のクリア + #-------------------------------------------------------------------------- + def clear_weather + @weather_type = :none + @weather_power = 0 + @weather_power_target = 0 + @weather_duration = 0 + end + #-------------------------------------------------------------------------- + # ● ピクチャのクリア + #-------------------------------------------------------------------------- + def clear_pictures + @pictures.each {|picture| picture.erase } + end + #-------------------------------------------------------------------------- + # ● フェードアウトの開始 + #-------------------------------------------------------------------------- + def start_fadeout(duration) + @fadeout_duration = duration + @fadein_duration = 0 + end + #-------------------------------------------------------------------------- + # ● フェードインの開始 + #-------------------------------------------------------------------------- + def start_fadein(duration) + @fadein_duration = duration + @fadeout_duration = 0 + end + #-------------------------------------------------------------------------- + # ● 色調変更の開始 + #-------------------------------------------------------------------------- + def start_tone_change(tone, duration) + @tone_target = tone.clone + @tone_duration = duration + @tone = @tone_target.clone if @tone_duration == 0 + end + #-------------------------------------------------------------------------- + # ● フラッシュの開始 + #-------------------------------------------------------------------------- + def start_flash(color, duration) + @flash_color = color.clone + @flash_duration = duration + end + #-------------------------------------------------------------------------- + # ● シェイクの開始 + # power : 強さ + # speed : 速さ + #-------------------------------------------------------------------------- + def start_shake(power, speed, duration) + @shake_power = power + @shake_speed = speed + @shake_duration = duration + end + #-------------------------------------------------------------------------- + # ● 天候の変更 + # type : タイプ (:none, :rain, :storm, :snow) + # power : 強さ + # 雨が段階的に止むような表現を行うため、天候タイプがなし (:none) の場合 + # は例外的に @weather_power_target (強さの目標値) を 0 に設定する。 + #-------------------------------------------------------------------------- + def change_weather(type, power, duration) + @weather_type = type if type != :none || duration == 0 + @weather_power_target = type == :none ? 0.0 : power.to_f + @weather_duration = duration + @weather_power = @weather_power_target if duration == 0 + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + update_fadeout + update_fadein + update_tone + update_flash + update_shake + update_weather + update_pictures + end + #-------------------------------------------------------------------------- + # ● フェードアウトの更新 + #-------------------------------------------------------------------------- + def update_fadeout + if @fadeout_duration > 0 + d = @fadeout_duration + @brightness = (@brightness * (d - 1)) / d + @fadeout_duration -= 1 + end + end + #-------------------------------------------------------------------------- + # ● フェードインの更新 + #-------------------------------------------------------------------------- + def update_fadein + if @fadein_duration > 0 + d = @fadein_duration + @brightness = (@brightness * (d - 1) + 255) / d + @fadein_duration -= 1 + end + end + #-------------------------------------------------------------------------- + # ● 色調の更新 + #-------------------------------------------------------------------------- + def update_tone + if @tone_duration > 0 + d = @tone_duration + @tone.red = (@tone.red * (d - 1) + @tone_target.red) / d + @tone.green = (@tone.green * (d - 1) + @tone_target.green) / d + @tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d + @tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d + @tone_duration -= 1 + end + end + #-------------------------------------------------------------------------- + # ● フラッシュの更新 + #-------------------------------------------------------------------------- + def update_flash + if @flash_duration > 0 + d = @flash_duration + @flash_color.alpha = @flash_color.alpha * (d - 1) / d + @flash_duration -= 1 + end + end + #-------------------------------------------------------------------------- + # ● シェイクの更新 + #-------------------------------------------------------------------------- + def update_shake + if @shake_duration > 0 || @shake != 0 + delta = (@shake_power * @shake_speed * @shake_direction) / 10.0 + if @shake_duration <= 1 && @shake * (@shake + delta) < 0 + @shake = 0 + else + @shake += delta + end + @shake_direction = -1 if @shake > @shake_power * 2 + @shake_direction = 1 if @shake < - @shake_power * 2 + @shake_duration -= 1 + end + end + #-------------------------------------------------------------------------- + # ● 天候の更新 + #-------------------------------------------------------------------------- + def update_weather + if @weather_duration > 0 + d = @weather_duration + @weather_power = (@weather_power * (d - 1) + @weather_power_target) / d + @weather_duration -= 1 + if @weather_duration == 0 && @weather_power_target == 0 + @weather_type = :none + end + end + end + #-------------------------------------------------------------------------- + # ● ピクチャの更新 + #-------------------------------------------------------------------------- + def update_pictures + @pictures.each {|picture| picture.update } + end + #-------------------------------------------------------------------------- + # ● フラッシュの開始(毒・ダメージ床用) + #-------------------------------------------------------------------------- + def start_flash_for_damage + start_flash(Color.new(255,0,0,128), 8) + end +end diff --git a/Scripts/Game_SelfSwitches.rb b/Scripts/Game_SelfSwitches.rb new file mode 100644 index 0000000..404ce74 --- /dev/null +++ b/Scripts/Game_SelfSwitches.rb @@ -0,0 +1,35 @@ +#============================================================================== +# ■ Game_SelfSwitches +#------------------------------------------------------------------------------ +#  セルフスイッチを扱うクラスです。組み込みクラス Hash のラッパーです。このク +# ラスのインスタンスは $game_self_switches で参照されます。 +#============================================================================== + +class Game_SelfSwitches + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @data = {} + end + #-------------------------------------------------------------------------- + # ● セルフスイッチの取得 + #-------------------------------------------------------------------------- + def [](key) + @data[key] == true + end + #-------------------------------------------------------------------------- + # ● セルフスイッチの設定 + # value : ON (true) / OFF (false) + #-------------------------------------------------------------------------- + def []=(key, value) + @data[key] = value + on_change + end + #-------------------------------------------------------------------------- + # ● セルフスイッチの設定時の処理 + #-------------------------------------------------------------------------- + def on_change + $game_map.need_refresh = true + end +end diff --git a/Scripts/Game_Switches.rb b/Scripts/Game_Switches.rb new file mode 100644 index 0000000..cc55835 --- /dev/null +++ b/Scripts/Game_Switches.rb @@ -0,0 +1,35 @@ +#============================================================================== +# ■ Game_Switches +#------------------------------------------------------------------------------ +#  スイッチを扱うクラスです。組み込みクラス Array のラッパーです。このクラス +# のインスタンスは $game_switches で参照されます。 +#============================================================================== + +class Game_Switches + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @data = [] + end + #-------------------------------------------------------------------------- + # ● スイッチの取得 + #-------------------------------------------------------------------------- + def [](switch_id) + @data[switch_id] || false + end + #-------------------------------------------------------------------------- + # ● スイッチの設定 + # value : ON (true) / OFF (false) + #-------------------------------------------------------------------------- + def []=(switch_id, value) + @data[switch_id] = value + on_change + end + #-------------------------------------------------------------------------- + # ● スイッチの設定時の処理 + #-------------------------------------------------------------------------- + def on_change + $game_map.need_refresh = true + end +end diff --git a/Scripts/Game_System.rb b/Scripts/Game_System.rb new file mode 100644 index 0000000..303f744 --- /dev/null +++ b/Scripts/Game_System.rb @@ -0,0 +1,122 @@ +#============================================================================== +# ■ Game_System +#------------------------------------------------------------------------------ +#  システム周りのデータを扱うクラスです。セーブやメニューの禁止状態などを保存 +# します。このクラスのインスタンスは $game_system で参照されます。 +#============================================================================== + +class Game_System + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :save_disabled # セーブ禁止 + attr_accessor :menu_disabled # メニュー禁止 + attr_accessor :encounter_disabled # エンカウント禁止 + attr_accessor :formation_disabled # 並び替え禁止 + attr_accessor :battle_count # 戦闘回数 + attr_reader :save_count # セーブ回数 + attr_reader :version_id # ゲームのバージョン ID + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @save_disabled = false + @menu_disabled = false + @encounter_disabled = false + @formation_disabled = false + @battle_count = 0 + @save_count = 0 + @version_id = 0 + @window_tone = nil + @battle_bgm = nil + @battle_end_me = nil + @saved_bgm = nil + end + #-------------------------------------------------------------------------- + # ● 日本語モード判定 + #-------------------------------------------------------------------------- + def japanese? + $data_system.japanese + end + #-------------------------------------------------------------------------- + # ● ウィンドウカラーの取得 + #-------------------------------------------------------------------------- + def window_tone + @window_tone || $data_system.window_tone + end + #-------------------------------------------------------------------------- + # ● ウィンドウカラーの設定 + #-------------------------------------------------------------------------- + def window_tone=(window_tone) + @window_tone = window_tone + end + #-------------------------------------------------------------------------- + # ● 戦闘 BGM の取得 + #-------------------------------------------------------------------------- + def battle_bgm + @battle_bgm || $data_system.battle_bgm + end + #-------------------------------------------------------------------------- + # ● 戦闘 BGM の設定 + #-------------------------------------------------------------------------- + def battle_bgm=(battle_bgm) + @battle_bgm = battle_bgm + end + #-------------------------------------------------------------------------- + # ● 戦闘終了 ME の取得 + #-------------------------------------------------------------------------- + def battle_end_me + @battle_end_me || $data_system.battle_end_me + end + #-------------------------------------------------------------------------- + # ● 戦闘終了 ME の設定 + #-------------------------------------------------------------------------- + def battle_end_me=(battle_end_me) + @battle_end_me = battle_end_me + end + #-------------------------------------------------------------------------- + # ● セーブ前の処理 + #-------------------------------------------------------------------------- + def on_before_save + @save_count += 1 + @version_id = $data_system.version_id + @frames_on_save = Graphics.frame_count + @bgm_on_save = RPG::BGM.last + @bgs_on_save = RPG::BGS.last + end + #-------------------------------------------------------------------------- + # ● ロード後の処理 + #-------------------------------------------------------------------------- + def on_after_load + Graphics.frame_count = @frames_on_save + @bgm_on_save.play + @bgs_on_save.play + end + #-------------------------------------------------------------------------- + # ● プレイ時間を秒数で取得 + #-------------------------------------------------------------------------- + def playtime + Graphics.frame_count / Graphics.frame_rate + end + #-------------------------------------------------------------------------- + # ● プレイ時間を文字列で取得 + #-------------------------------------------------------------------------- + def playtime_s + hour = playtime / 60 / 60 + min = playtime / 60 % 60 + sec = playtime % 60 + sprintf("%02d:%02d:%02d", hour, min, sec) + end + #-------------------------------------------------------------------------- + # ● BGM の保存 + #-------------------------------------------------------------------------- + def save_bgm + @saved_bgm = RPG::BGM.last + end + #-------------------------------------------------------------------------- + # ● BGM の再開 + #-------------------------------------------------------------------------- + def replay_bgm + @saved_bgm.replay if @saved_bgm + end +end diff --git a/Scripts/Game_Temp.rb b/Scripts/Game_Temp.rb new file mode 100644 index 0000000..99ccbf6 --- /dev/null +++ b/Scripts/Game_Temp.rb @@ -0,0 +1,45 @@ +#============================================================================== +# ■ Game_Temp +#------------------------------------------------------------------------------ +#  セーブデータに含まれない、一時的なデータを扱うクラスです。このクラスのイン +# スタンスは $game_temp で参照されます。 +#============================================================================== + +class Game_Temp + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :common_event_id # コモンイベント ID + attr_accessor :fade_type # 場所移動時のフェードタイプ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @common_event_id = 0 + @fade_type = 0 + end + #-------------------------------------------------------------------------- + # ● コモンイベントの呼び出しを予約 + #-------------------------------------------------------------------------- + def reserve_common_event(common_event_id) + @common_event_id = common_event_id + end + #-------------------------------------------------------------------------- + # ● コモンイベントの呼び出し予約をクリア + #-------------------------------------------------------------------------- + def clear_common_event + @common_event_id = 0 + end + #-------------------------------------------------------------------------- + # ● コモンイベント呼び出しの予約判定 + #-------------------------------------------------------------------------- + def common_event_reserved? + @common_event_id > 0 + end + #-------------------------------------------------------------------------- + # ● 予約されているコモンイベントを取得 + #-------------------------------------------------------------------------- + def reserved_common_event + $data_common_events[@common_event_id] + end +end diff --git a/Scripts/Game_Timer.rb b/Scripts/Game_Timer.rb new file mode 100644 index 0000000..7a8352b --- /dev/null +++ b/Scripts/Game_Timer.rb @@ -0,0 +1,56 @@ +#============================================================================== +# ■ Game_Timer +#------------------------------------------------------------------------------ +#  タイマーを扱うクラスです。このクラスのインスタンスは $game_timer で参照さ +# れます。 +#============================================================================== + +class Game_Timer + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @count = 0 + @working = false + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + if @working && @count > 0 + @count -= 1 + on_expire if @count == 0 + end + end + #-------------------------------------------------------------------------- + # ● 始動 + #-------------------------------------------------------------------------- + def start(count) + @count = count + @working = true + end + #-------------------------------------------------------------------------- + # ● 停止 + #-------------------------------------------------------------------------- + def stop + @working = false + end + #-------------------------------------------------------------------------- + # ● 作動中判定 + #-------------------------------------------------------------------------- + def working? + @working + end + #-------------------------------------------------------------------------- + # ● 秒の取得 + #-------------------------------------------------------------------------- + def sec + @count / Graphics.frame_rate + end + #-------------------------------------------------------------------------- + # ● タイマーが 0 になったときの処理 + #-------------------------------------------------------------------------- + def on_expire + BattleManager.abort + end +end diff --git a/Scripts/Game_Troop.rb b/Scripts/Game_Troop.rb new file mode 100644 index 0000000..c136c81 --- /dev/null +++ b/Scripts/Game_Troop.rb @@ -0,0 +1,205 @@ +#============================================================================== +# ■ Game_Troop +#------------------------------------------------------------------------------ +#  敵グループおよび戦闘に関するデータを扱うクラスです。バトルイベントの処理も +# 行います。このクラスのインスタンスは $game_troop で参照されます。 +#============================================================================== + +class Game_Troop < Game_Unit + #-------------------------------------------------------------------------- + # ● 敵キャラ名の後ろにつける文字の表 + #-------------------------------------------------------------------------- + LETTER_TABLE_HALF = [' A',' B',' C',' D',' E',' F',' G',' H',' I',' J', + ' K',' L',' M',' N',' O',' P',' Q',' R',' S',' T', + ' U',' V',' W',' X',' Y',' Z'] + LETTER_TABLE_FULL = ['A','B','C','D','E','F','G','H','I','J', + 'K','L','M','N','O','P','Q','R','S','T', + 'U','V','W','X','Y','Z'] + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :screen # バトル画面の状態 + attr_reader :interpreter # バトルイベント用インタプリタ + attr_reader :event_flags # バトルイベント実行済みフラグ + attr_reader :turn_count # ターン数 + attr_reader :name_counts # 敵キャラ名の出現数記録ハッシュ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super + @screen = Game_Screen.new + @interpreter = Game_Interpreter.new + @event_flags = {} + clear + end + #-------------------------------------------------------------------------- + # ● メンバーの取得 + #-------------------------------------------------------------------------- + def members + @enemies + end + #-------------------------------------------------------------------------- + # ● クリア + #-------------------------------------------------------------------------- + def clear + @screen.clear + @interpreter.clear + @event_flags.clear + @enemies = [] + @turn_count = 0 + @names_count = {} + end + #-------------------------------------------------------------------------- + # ● 敵グループオブジェクト取得 + #-------------------------------------------------------------------------- + def troop + $data_troops[@troop_id] + end + #-------------------------------------------------------------------------- + # ● セットアップ + #-------------------------------------------------------------------------- + def setup(troop_id) + clear + @troop_id = troop_id + @enemies = [] + troop.members.each do |member| + next unless $data_enemies[member.enemy_id] + enemy = Game_Enemy.new(@enemies.size, member.enemy_id) + enemy.hide if member.hidden + enemy.screen_x = member.x + enemy.screen_y = member.y + @enemies.push(enemy) + end + init_screen_tone + make_unique_names + end + #-------------------------------------------------------------------------- + # ● 画面の色調を初期化 + #-------------------------------------------------------------------------- + def init_screen_tone + @screen.start_tone_change($game_map.screen.tone, 0) if $game_map + end + #-------------------------------------------------------------------------- + # ● 同名の敵キャラに ABC などの文字を付加 + #-------------------------------------------------------------------------- + def make_unique_names + members.each do |enemy| + next unless enemy.alive? + next unless enemy.letter.empty? + n = @names_count[enemy.original_name] || 0 + enemy.letter = letter_table[n % letter_table.size] + @names_count[enemy.original_name] = n + 1 + end + members.each do |enemy| + n = @names_count[enemy.original_name] || 0 + enemy.plural = true if n >= 2 + end + end + #-------------------------------------------------------------------------- + # ● 敵キャラ名の後ろにつける文字の表を取得 + #-------------------------------------------------------------------------- + def letter_table + $game_system.japanese? ? LETTER_TABLE_FULL : LETTER_TABLE_HALF + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + @screen.update + end + #-------------------------------------------------------------------------- + # ● 敵キャラ名の配列取得 + # 戦闘開始時の表示用。重複は除去する。 + #-------------------------------------------------------------------------- + def enemy_names + names = [] + members.each do |enemy| + next unless enemy.alive? + next if names.include?(enemy.original_name) + names.push(enemy.original_name) + end + names + end + #-------------------------------------------------------------------------- + # ● バトルイベント(ページ)の条件合致判定 + #-------------------------------------------------------------------------- + def conditions_met?(page) + c = page.condition + if !c.turn_ending && !c.turn_valid && !c.enemy_valid && + !c.actor_valid && !c.switch_valid + return false # 条件未設定…実行しない + end + if @event_flags[page] + return false # 実行済み + end + if c.turn_ending # ターン終了時 + return false unless BattleManager.turn_end? + end + if c.turn_valid # ターン数 + n = @turn_count + a = c.turn_a + b = c.turn_b + return false if (b == 0 && n != a) + return false if (b > 0 && (n < 1 || n < a || n % b != a % b)) + end + if c.enemy_valid # 敵キャラ + enemy = $game_troop.members[c.enemy_index] + return false if enemy == nil + return false if enemy.hp_rate * 100 > c.enemy_hp + end + if c.actor_valid # アクター + actor = $game_actors[c.actor_id] + return false if actor == nil + return false if actor.hp_rate * 100 > c.actor_hp + end + if c.switch_valid # スイッチ + return false if !$game_switches[c.switch_id] + end + return true # 条件合致 + end + #-------------------------------------------------------------------------- + # ● バトルイベントのセットアップ + #-------------------------------------------------------------------------- + def setup_battle_event + return if @interpreter.running? + return if @interpreter.setup_reserved_common_event + troop.pages.each do |page| + next unless conditions_met?(page) + @interpreter.setup(page.list) + @event_flags[page] = true if page.span <= 1 + return + end + end + #-------------------------------------------------------------------------- + # ● ターンの増加 + #-------------------------------------------------------------------------- + def increase_turn + troop.pages.each {|page| @event_flags[page] = false if page.span == 1 } + @turn_count += 1 + end + #-------------------------------------------------------------------------- + # ● 経験値の合計計算 + #-------------------------------------------------------------------------- + def exp_total + dead_members.inject(0) {|r, enemy| r += enemy.exp } + end + #-------------------------------------------------------------------------- + # ● お金の合計計算 + #-------------------------------------------------------------------------- + def gold_total + dead_members.inject(0) {|r, enemy| r += enemy.gold } * gold_rate + end + #-------------------------------------------------------------------------- + # ● お金の倍率を取得 + #-------------------------------------------------------------------------- + def gold_rate + $game_party.gold_double? ? 2 : 1 + end + #-------------------------------------------------------------------------- + # ● ドロップアイテムの配列作成 + #-------------------------------------------------------------------------- + def make_drop_items + dead_members.inject([]) {|r, enemy| r += enemy.make_drop_items } + end +end diff --git a/Scripts/Game_Unit.rb b/Scripts/Game_Unit.rb new file mode 100644 index 0000000..fd957f6 --- /dev/null +++ b/Scripts/Game_Unit.rb @@ -0,0 +1,131 @@ +#============================================================================== +# ■ Game_Unit +#------------------------------------------------------------------------------ +#  ユニットを扱うクラスです。このクラスは Game_Party クラスと Game_Troop クラ +# スのスーパークラスとして使用されます。 +#============================================================================== + +class Game_Unit + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :in_battle # 戦闘中フラグ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @in_battle = false + end + #-------------------------------------------------------------------------- + # ● メンバーの取得 + #-------------------------------------------------------------------------- + def members + return [] + end + #-------------------------------------------------------------------------- + # ● 生存しているメンバーの配列取得 + #-------------------------------------------------------------------------- + def alive_members + members.select {|member| member.alive? } + end + #-------------------------------------------------------------------------- + # ● 戦闘不能のメンバーの配列取得 + #-------------------------------------------------------------------------- + def dead_members + members.select {|member| member.dead? } + end + #-------------------------------------------------------------------------- + # ● 行動可能なメンバーの配列取得 + #-------------------------------------------------------------------------- + def movable_members + members.select {|member| member.movable? } + end + #-------------------------------------------------------------------------- + # ● 全員の戦闘行動クリア + #-------------------------------------------------------------------------- + def clear_actions + members.each {|member| member.clear_actions } + end + #-------------------------------------------------------------------------- + # ● 敏捷性の平均値を計算 + #-------------------------------------------------------------------------- + def agi + return 1 if members.size == 0 + members.inject(0) {|r, member| r += member.agi } / members.size + end + #-------------------------------------------------------------------------- + # ● 狙われ率の合計を計算 + #-------------------------------------------------------------------------- + def tgr_sum + alive_members.inject(0) {|r, member| r + member.tgr } + end + #-------------------------------------------------------------------------- + # ● ターゲットのランダムな決定 + #-------------------------------------------------------------------------- + def random_target + tgr_rand = rand * tgr_sum + alive_members.each do |member| + tgr_rand -= member.tgr + return member if tgr_rand < 0 + end + alive_members[0] + end + #-------------------------------------------------------------------------- + # ● ターゲットのランダムな決定(戦闘不能) + #-------------------------------------------------------------------------- + def random_dead_target + dead_members.empty? ? nil : dead_members[rand(dead_members.size)] + end + #-------------------------------------------------------------------------- + # ● ターゲットのスムーズな決定 + #-------------------------------------------------------------------------- + def smooth_target(index) + member = members[index] + (member && member.alive?) ? member : alive_members[0] + end + #-------------------------------------------------------------------------- + # ● ターゲットのスムーズな決定(戦闘不能) + #-------------------------------------------------------------------------- + def smooth_dead_target(index) + member = members[index] + (member && member.dead?) ? member : dead_members[0] + end + #-------------------------------------------------------------------------- + # ● 行動結果のクリア + #-------------------------------------------------------------------------- + def clear_results + members.select {|member| member.result.clear } + end + #-------------------------------------------------------------------------- + # ● 戦闘開始処理 + #-------------------------------------------------------------------------- + def on_battle_start + members.each {|member| member.on_battle_start } + @in_battle = true + end + #-------------------------------------------------------------------------- + # ● 戦闘終了処理 + #-------------------------------------------------------------------------- + def on_battle_end + @in_battle = false + members.each {|member| member.on_battle_end } + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の作成 + #-------------------------------------------------------------------------- + def make_actions + members.each {|member| member.make_actions } + end + #-------------------------------------------------------------------------- + # ● 全滅判定 + #-------------------------------------------------------------------------- + def all_dead? + alive_members.empty? + end + #-------------------------------------------------------------------------- + # ● 身代わりバトラーの取得 + #-------------------------------------------------------------------------- + def substitute_battler + members.find {|member| member.substitute? } + end +end diff --git a/Scripts/Game_Variables.rb b/Scripts/Game_Variables.rb new file mode 100644 index 0000000..10a2396 --- /dev/null +++ b/Scripts/Game_Variables.rb @@ -0,0 +1,34 @@ +#============================================================================== +# ■ Game_Variables +#------------------------------------------------------------------------------ +#  変数を扱うクラスです。組み込みクラス Array のラッパーです。このクラスのイ +# ンスタンスは $game_variables で参照されます。 +#============================================================================== + +class Game_Variables + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + @data = [] + end + #-------------------------------------------------------------------------- + # ● 変数の取得 + #-------------------------------------------------------------------------- + def [](variable_id) + @data[variable_id] || 0 + end + #-------------------------------------------------------------------------- + # ● 変数の設定 + #-------------------------------------------------------------------------- + def []=(variable_id, value) + @data[variable_id] = value + on_change + end + #-------------------------------------------------------------------------- + # ● 変数の設定時の処理 + #-------------------------------------------------------------------------- + def on_change + $game_map.need_refresh = true + end +end diff --git a/Scripts/Game_Vehicle.rb b/Scripts/Game_Vehicle.rb new file mode 100644 index 0000000..305e068 --- /dev/null +++ b/Scripts/Game_Vehicle.rb @@ -0,0 +1,193 @@ +#============================================================================== +# ■ Game_Vehicle +#------------------------------------------------------------------------------ +#  乗り物を扱うクラスです。このクラスは Game_Map クラスの内部で使用されます。 +# 現在のマップに乗り物がないときは、マップ座標 (-1,-1) に設定されます。 +#============================================================================== + +class Game_Vehicle < Game_Character + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :altitude # 高度(飛行船用) + attr_reader :driving # 運転中フラグ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # type : 乗り物タイプ(:boat, :ship, :airship) + #-------------------------------------------------------------------------- + def initialize(type) + super() + @type = type + @altitude = 0 + @driving = false + @direction = 4 + @walk_anime = false + @step_anime = false + @walking_bgm = nil + init_move_speed + load_system_settings + end + #-------------------------------------------------------------------------- + # ● 移動速度の初期化 + #-------------------------------------------------------------------------- + def init_move_speed + @move_speed = 4 if @type == :boat + @move_speed = 5 if @type == :ship + @move_speed = 6 if @type == :airship + end + #-------------------------------------------------------------------------- + # ● システム設定の取得 + #-------------------------------------------------------------------------- + def system_vehicle + return $data_system.boat if @type == :boat + return $data_system.ship if @type == :ship + return $data_system.airship if @type == :airship + return nil + end + #-------------------------------------------------------------------------- + # ● システム設定のロード + #-------------------------------------------------------------------------- + def load_system_settings + @map_id = system_vehicle.start_map_id + @x = system_vehicle.start_x + @y = system_vehicle.start_y + @character_name = system_vehicle.character_name + @character_index = system_vehicle.character_index + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + if @driving + @map_id = $game_map.map_id + sync_with_player + elsif @map_id == $game_map.map_id + moveto(@x, @y) + end + if @type == :airship + @priority_type = @driving ? 2 : 0 + else + @priority_type = 1 + end + @walk_anime = @step_anime = @driving + end + #-------------------------------------------------------------------------- + # ● 位置の変更 + #-------------------------------------------------------------------------- + def set_location(map_id, x, y) + @map_id = map_id + @x = x + @y = y + refresh + end + #-------------------------------------------------------------------------- + # ● 座標一致判定 + #-------------------------------------------------------------------------- + def pos?(x, y) + @map_id == $game_map.map_id && super(x, y) + end + #-------------------------------------------------------------------------- + # ● 透明判定 + #-------------------------------------------------------------------------- + def transparent + @map_id != $game_map.map_id || super + end + #-------------------------------------------------------------------------- + # ● 乗り物に乗る + #-------------------------------------------------------------------------- + def get_on + @driving = true + @walk_anime = true + @step_anime = true + @walking_bgm = RPG::BGM.last + system_vehicle.bgm.play + end + #-------------------------------------------------------------------------- + # ● 乗り物から降りる + #-------------------------------------------------------------------------- + def get_off + @driving = false + @walk_anime = false + @step_anime = false + @direction = 4 + @walking_bgm.play + end + #-------------------------------------------------------------------------- + # ● プレイヤーとの同期 + #-------------------------------------------------------------------------- + def sync_with_player + @x = $game_player.x + @y = $game_player.y + @real_x = $game_player.real_x + @real_y = $game_player.real_y + @direction = $game_player.direction + update_bush_depth + end + #-------------------------------------------------------------------------- + # ● 移動速度の取得 + #-------------------------------------------------------------------------- + def speed + @move_speed + end + #-------------------------------------------------------------------------- + # ● 画面 Y 座標の取得 + #-------------------------------------------------------------------------- + def screen_y + super - altitude + end + #-------------------------------------------------------------------------- + # ● 移動可能判定 + #-------------------------------------------------------------------------- + def movable? + !moving? && !(@type == :airship && @altitude < max_altitude) + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + update_airship_altitude if @type == :airship + end + #-------------------------------------------------------------------------- + # ● 飛行船の高度を更新 + #-------------------------------------------------------------------------- + def update_airship_altitude + if @driving + @altitude += 1 if @altitude < max_altitude && takeoff_ok? + elsif @altitude > 0 + @altitude -= 1 + @priority_type = 0 if @altitude == 0 + end + @step_anime = (@altitude == max_altitude) + @priority_type = 2 if @altitude > 0 + end + #-------------------------------------------------------------------------- + # ● 飛行船が飛ぶ高さを取得 + #-------------------------------------------------------------------------- + def max_altitude + return 32 + end + #-------------------------------------------------------------------------- + # ● 離陸可能判定 + #-------------------------------------------------------------------------- + def takeoff_ok? + $game_player.followers.gather? + end + #-------------------------------------------------------------------------- + # ● 接岸/着陸可能判定 + # d : 方向(2,4,6,8) + #-------------------------------------------------------------------------- + def land_ok?(x, y, d) + if @type == :airship + return false unless $game_map.airship_land_ok?(x, y) + return false unless $game_map.events_xy(x, y).empty? + else + x2 = $game_map.round_x_with_direction(x, d) + y2 = $game_map.round_y_with_direction(y, d) + return false unless $game_map.valid?(x2, y2) + return false unless $game_map.passable?(x2, y2, reverse_dir(d)) + return false if collide_with_characters?(x2, y2) + end + return true + end +end diff --git a/Scripts/Main.rb b/Scripts/Main.rb new file mode 100644 index 0000000..f15f0d7 --- /dev/null +++ b/Scripts/Main.rb @@ -0,0 +1,7 @@ +#============================================================================== +# ■ Main +#------------------------------------------------------------------------------ +#  モジュールとクラスの定義が終わった後に実行される処理です。 +#============================================================================== + +rgss_main { SceneManager.run } diff --git a/Scripts/SceneManager.rb b/Scripts/SceneManager.rb new file mode 100644 index 0000000..38ef133 --- /dev/null +++ b/Scripts/SceneManager.rb @@ -0,0 +1,93 @@ +#============================================================================== +# ■ SceneManager +#------------------------------------------------------------------------------ +#  シーン遷移を管理するモジュールです。たとえばメインメニューからアイテム画面 +# を呼び出し、また戻るというような階層構造を扱うことができます。 +#============================================================================== + +module SceneManager + #-------------------------------------------------------------------------- + # ● モジュールのインスタンス変数 + #-------------------------------------------------------------------------- + @scene = nil # 現在のシーンオブジェクト + @stack = [] # 階層遷移用のスタック + @background_bitmap = nil # 背景用ビットマップ + #-------------------------------------------------------------------------- + # ● 実行 + #-------------------------------------------------------------------------- + def self.run + DataManager.init + Audio.setup_midi if use_midi? + @scene = first_scene_class.new + @scene.main while @scene + end + #-------------------------------------------------------------------------- + # ● 最初のシーンクラスを取得 + #-------------------------------------------------------------------------- + def self.first_scene_class + $BTEST ? Scene_Battle : Scene_Title + end + #-------------------------------------------------------------------------- + # ● MIDI を使用するか + #-------------------------------------------------------------------------- + def self.use_midi? + $data_system.opt_use_midi + end + #-------------------------------------------------------------------------- + # ● 現在のシーンを取得 + #-------------------------------------------------------------------------- + def self.scene + @scene + end + #-------------------------------------------------------------------------- + # ● 現在のシーンクラス判定 + #-------------------------------------------------------------------------- + def self.scene_is?(scene_class) + @scene.instance_of?(scene_class) + end + #-------------------------------------------------------------------------- + # ● 直接遷移 + #-------------------------------------------------------------------------- + def self.goto(scene_class) + @scene = scene_class.new + end + #-------------------------------------------------------------------------- + # ● 呼び出し + #-------------------------------------------------------------------------- + def self.call(scene_class) + @stack.push(@scene) + @scene = scene_class.new + end + #-------------------------------------------------------------------------- + # ● 呼び出し元へ戻る + #-------------------------------------------------------------------------- + def self.return + @scene = @stack.pop + end + #-------------------------------------------------------------------------- + # ● 呼び出しスタックのクリア + #-------------------------------------------------------------------------- + def self.clear + @stack.clear + end + #-------------------------------------------------------------------------- + # ● ゲーム終了 + #-------------------------------------------------------------------------- + def self.exit + @scene = nil + end + #-------------------------------------------------------------------------- + # ● 背景として使うためのスナップショット作成 + #-------------------------------------------------------------------------- + def self.snapshot_for_background + @background_bitmap.dispose if @background_bitmap + @background_bitmap = Graphics.snap_to_bitmap + @background_bitmap.blur + end + #-------------------------------------------------------------------------- + # ● 背景用ビットマップを取得 + #-------------------------------------------------------------------------- + def self.background_bitmap + @background_bitmap + end +end diff --git a/Scripts/Scene_Base.rb b/Scripts/Scene_Base.rb new file mode 100644 index 0000000..38991c8 --- /dev/null +++ b/Scripts/Scene_Base.rb @@ -0,0 +1,132 @@ +#============================================================================== +# ■ Scene_Base +#------------------------------------------------------------------------------ +#  ゲーム中の全てのシーンのスーパークラスです。 +#============================================================================== + +class Scene_Base + #-------------------------------------------------------------------------- + # ● メイン + #-------------------------------------------------------------------------- + def main + start + post_start + update until scene_changing? + pre_terminate + terminate + end + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + create_main_viewport + end + #-------------------------------------------------------------------------- + # ● 開始後処理 + #-------------------------------------------------------------------------- + def post_start + perform_transition + Input.update + end + #-------------------------------------------------------------------------- + # ● シーン変更中判定 + #-------------------------------------------------------------------------- + def scene_changing? + SceneManager.scene != self + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + update_basic + end + #-------------------------------------------------------------------------- + # ● フレーム更新(基本) + #-------------------------------------------------------------------------- + def update_basic + Graphics.update + Input.update + update_all_windows + end + #-------------------------------------------------------------------------- + # ● 終了前処理 + #-------------------------------------------------------------------------- + def pre_terminate + end + #-------------------------------------------------------------------------- + # ● 終了処理 + #-------------------------------------------------------------------------- + def terminate + Graphics.freeze + dispose_all_windows + dispose_main_viewport + end + #-------------------------------------------------------------------------- + # ● トランジション実行 + #-------------------------------------------------------------------------- + def perform_transition + Graphics.transition(transition_speed) + end + #-------------------------------------------------------------------------- + # ● トランジション速度の取得 + #-------------------------------------------------------------------------- + def transition_speed + return 10 + end + #-------------------------------------------------------------------------- + # ● ビューポートの作成 + #-------------------------------------------------------------------------- + def create_main_viewport + @viewport = Viewport.new + @viewport.z = 200 + end + #-------------------------------------------------------------------------- + # ● ビューポートの解放 + #-------------------------------------------------------------------------- + def dispose_main_viewport + @viewport.dispose + end + #-------------------------------------------------------------------------- + # ● 全ウィンドウの更新 + #-------------------------------------------------------------------------- + def update_all_windows + instance_variables.each do |varname| + ivar = instance_variable_get(varname) + ivar.update if ivar.is_a?(Window) + end + end + #-------------------------------------------------------------------------- + # ● 全ウィンドウの解放 + #-------------------------------------------------------------------------- + def dispose_all_windows + instance_variables.each do |varname| + ivar = instance_variable_get(varname) + ivar.dispose if ivar.is_a?(Window) + end + end + #-------------------------------------------------------------------------- + # ● 呼び出し元のシーンへ戻る + #-------------------------------------------------------------------------- + def return_scene + SceneManager.return + end + #-------------------------------------------------------------------------- + # ● 各種サウンドとグラフィックの一括フェードアウト + #-------------------------------------------------------------------------- + def fadeout_all(time = 1000) + RPG::BGM.fade(time) + RPG::BGS.fade(time) + RPG::ME.fade(time) + Graphics.fadeout(time * Graphics.frame_rate / 1000) + RPG::BGM.stop + RPG::BGS.stop + RPG::ME.stop + end + #-------------------------------------------------------------------------- + # ● ゲームオーバー判定 + # パーティが全滅状態ならゲームオーバー画面へ遷移する。 + #-------------------------------------------------------------------------- + def check_gameover + SceneManager.goto(Scene_Gameover) if $game_party.all_dead? + end +end diff --git a/Scripts/Scene_Battle.rb b/Scripts/Scene_Battle.rb new file mode 100644 index 0000000..75820e2 --- /dev/null +++ b/Scripts/Scene_Battle.rb @@ -0,0 +1,691 @@ +#============================================================================== +# ■ Scene_Battle +#------------------------------------------------------------------------------ +#  バトル画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Battle < Scene_Base + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_spriteset + create_all_windows + BattleManager.method_wait_for_message = method(:wait_for_message) + end + #-------------------------------------------------------------------------- + # ● 開始後処理 + #-------------------------------------------------------------------------- + def post_start + super + battle_start + end + #-------------------------------------------------------------------------- + # ● 終了前処理 + #-------------------------------------------------------------------------- + def pre_terminate + super + Graphics.fadeout(30) if SceneManager.scene_is?(Scene_Map) + Graphics.fadeout(60) if SceneManager.scene_is?(Scene_Title) + end + #-------------------------------------------------------------------------- + # ● 終了処理 + #-------------------------------------------------------------------------- + def terminate + super + dispose_spriteset + @info_viewport.dispose + RPG::ME.stop + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + if BattleManager.in_turn? + process_event + process_action + end + BattleManager.judge_win_loss + end + #-------------------------------------------------------------------------- + # ● フレーム更新(基本) + #-------------------------------------------------------------------------- + def update_basic + super + $game_timer.update + $game_troop.update + @spriteset.update + update_info_viewport + update_message_open + end + #-------------------------------------------------------------------------- + # ● フレーム更新(ウェイト用) + #-------------------------------------------------------------------------- + def update_for_wait + update_basic + end + #-------------------------------------------------------------------------- + # ● ウェイト + #-------------------------------------------------------------------------- + def wait(duration) + duration.times {|i| update_for_wait if i < duration / 2 || !show_fast? } + end + #-------------------------------------------------------------------------- + # ● 早送り判定 + #-------------------------------------------------------------------------- + def show_fast? + Input.press?(:A) || Input.press?(:C) + end + #-------------------------------------------------------------------------- + # ● ウェイト(早送り無効) + #-------------------------------------------------------------------------- + def abs_wait(duration) + duration.times {|i| update_for_wait } + end + #-------------------------------------------------------------------------- + # ● 短時間ウェイト(早送り無効) + #-------------------------------------------------------------------------- + def abs_wait_short + abs_wait(15) + end + #-------------------------------------------------------------------------- + # ● メッセージ表示が終わるまでウェイト + #-------------------------------------------------------------------------- + def wait_for_message + @message_window.update + update_for_wait while $game_message.visible + end + #-------------------------------------------------------------------------- + # ● アニメーション表示が終わるまでウェイト + #-------------------------------------------------------------------------- + def wait_for_animation + update_for_wait + update_for_wait while @spriteset.animation? + end + #-------------------------------------------------------------------------- + # ● エフェクト実行が終わるまでウェイト + #-------------------------------------------------------------------------- + def wait_for_effect + update_for_wait + update_for_wait while @spriteset.effect? + end + #-------------------------------------------------------------------------- + # ● 情報表示ビューポートの更新 + #-------------------------------------------------------------------------- + def update_info_viewport + move_info_viewport(0) if @party_command_window.active + move_info_viewport(128) if @actor_command_window.active + move_info_viewport(64) if BattleManager.in_turn? + end + #-------------------------------------------------------------------------- + # ● 情報表示ビューポートの移動 + #-------------------------------------------------------------------------- + def move_info_viewport(ox) + current_ox = @info_viewport.ox + @info_viewport.ox = [ox, current_ox + 16].min if current_ox < ox + @info_viewport.ox = [ox, current_ox - 16].max if current_ox > ox + end + #-------------------------------------------------------------------------- + # ● メッセージウィンドウを開く処理の更新 + # ステータスウィンドウなどが閉じ終わるまでオープン度を 0 にする。 + #-------------------------------------------------------------------------- + def update_message_open + if $game_message.busy? && !@status_window.close? + @message_window.openness = 0 + @status_window.close + @party_command_window.close + @actor_command_window.close + end + end + #-------------------------------------------------------------------------- + # ● スプライトセットの作成 + #-------------------------------------------------------------------------- + def create_spriteset + @spriteset = Spriteset_Battle.new + end + #-------------------------------------------------------------------------- + # ● スプライトセットの解放 + #-------------------------------------------------------------------------- + def dispose_spriteset + @spriteset.dispose + end + #-------------------------------------------------------------------------- + # ● 全ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_all_windows + create_message_window + create_scroll_text_window + create_log_window + create_status_window + create_info_viewport + create_party_command_window + create_actor_command_window + create_help_window + create_skill_window + create_item_window + create_actor_window + create_enemy_window + end + #-------------------------------------------------------------------------- + # ● メッセージウィンドウの作成 + #-------------------------------------------------------------------------- + def create_message_window + @message_window = Window_Message.new + end + #-------------------------------------------------------------------------- + # ● スクロール文章ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_scroll_text_window + @scroll_text_window = Window_ScrollText.new + end + #-------------------------------------------------------------------------- + # ● ログウィンドウの作成 + #-------------------------------------------------------------------------- + def create_log_window + @log_window = Window_BattleLog.new + @log_window.method_wait = method(:wait) + @log_window.method_wait_for_effect = method(:wait_for_effect) + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの作成 + #-------------------------------------------------------------------------- + def create_status_window + @status_window = Window_BattleStatus.new + @status_window.x = 128 + end + #-------------------------------------------------------------------------- + # ● 情報表示ビューポートの作成 + #-------------------------------------------------------------------------- + def create_info_viewport + @info_viewport = Viewport.new + @info_viewport.rect.y = Graphics.height - @status_window.height + @info_viewport.rect.height = @status_window.height + @info_viewport.z = 100 + @info_viewport.ox = 64 + @status_window.viewport = @info_viewport + end + #-------------------------------------------------------------------------- + # ● パーティコマンドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_party_command_window + @party_command_window = Window_PartyCommand.new + @party_command_window.viewport = @info_viewport + @party_command_window.set_handler(:fight, method(:command_fight)) + @party_command_window.set_handler(:escape, method(:command_escape)) + @party_command_window.unselect + end + #-------------------------------------------------------------------------- + # ● アクターコマンドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_actor_command_window + @actor_command_window = Window_ActorCommand.new + @actor_command_window.viewport = @info_viewport + @actor_command_window.set_handler(:attack, method(:command_attack)) + @actor_command_window.set_handler(:skill, method(:command_skill)) + @actor_command_window.set_handler(:guard, method(:command_guard)) + @actor_command_window.set_handler(:item, method(:command_item)) + @actor_command_window.set_handler(:cancel, method(:prior_command)) + @actor_command_window.x = Graphics.width + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウの作成 + #-------------------------------------------------------------------------- + def create_help_window + @help_window = Window_Help.new + @help_window.visible = false + end + #-------------------------------------------------------------------------- + # ● スキルウィンドウの作成 + #-------------------------------------------------------------------------- + def create_skill_window + @skill_window = Window_BattleSkill.new(@help_window, @info_viewport) + @skill_window.set_handler(:ok, method(:on_skill_ok)) + @skill_window.set_handler(:cancel, method(:on_skill_cancel)) + end + #-------------------------------------------------------------------------- + # ● アイテムウィンドウの作成 + #-------------------------------------------------------------------------- + def create_item_window + @item_window = Window_BattleItem.new(@help_window, @info_viewport) + @item_window.set_handler(:ok, method(:on_item_ok)) + @item_window.set_handler(:cancel, method(:on_item_cancel)) + end + #-------------------------------------------------------------------------- + # ● アクターウィンドウの作成 + #-------------------------------------------------------------------------- + def create_actor_window + @actor_window = Window_BattleActor.new(@info_viewport) + @actor_window.set_handler(:ok, method(:on_actor_ok)) + @actor_window.set_handler(:cancel, method(:on_actor_cancel)) + end + #-------------------------------------------------------------------------- + # ● 敵キャラウィンドウの作成 + #-------------------------------------------------------------------------- + def create_enemy_window + @enemy_window = Window_BattleEnemy.new(@info_viewport) + @enemy_window.set_handler(:ok, method(:on_enemy_ok)) + @enemy_window.set_handler(:cancel, method(:on_enemy_cancel)) + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの情報を更新 + #-------------------------------------------------------------------------- + def refresh_status + @status_window.refresh + end + #-------------------------------------------------------------------------- + # ● 次のコマンド入力へ + #-------------------------------------------------------------------------- + def next_command + if BattleManager.next_command + start_actor_command_selection + else + turn_start + end + end + #-------------------------------------------------------------------------- + # ● 前のコマンド入力へ + #-------------------------------------------------------------------------- + def prior_command + if BattleManager.prior_command + start_actor_command_selection + else + start_party_command_selection + end + end + #-------------------------------------------------------------------------- + # ● パーティコマンド選択の開始 + #-------------------------------------------------------------------------- + def start_party_command_selection + unless scene_changing? + refresh_status + @status_window.unselect + @status_window.open + if BattleManager.input_start + @actor_command_window.close + @party_command_window.setup + else + @party_command_window.deactivate + turn_start + end + end + end + #-------------------------------------------------------------------------- + # ● コマンド[戦う] + #-------------------------------------------------------------------------- + def command_fight + next_command + end + #-------------------------------------------------------------------------- + # ● コマンド[逃げる] + #-------------------------------------------------------------------------- + def command_escape + turn_start unless BattleManager.process_escape + end + #-------------------------------------------------------------------------- + # ● アクターコマンド選択の開始 + #-------------------------------------------------------------------------- + def start_actor_command_selection + @status_window.select(BattleManager.actor.index) + @party_command_window.close + @actor_command_window.setup(BattleManager.actor) + end + #-------------------------------------------------------------------------- + # ● コマンド[攻撃] + #-------------------------------------------------------------------------- + def command_attack + BattleManager.actor.input.set_attack + select_enemy_selection + end + #-------------------------------------------------------------------------- + # ● コマンド[スキル] + #-------------------------------------------------------------------------- + def command_skill + @skill_window.actor = BattleManager.actor + @skill_window.stype_id = @actor_command_window.current_ext + @skill_window.refresh + @skill_window.show.activate + end + #-------------------------------------------------------------------------- + # ● コマンド[防御] + #-------------------------------------------------------------------------- + def command_guard + BattleManager.actor.input.set_guard + next_command + end + #-------------------------------------------------------------------------- + # ● コマンド[アイテム] + #-------------------------------------------------------------------------- + def command_item + @item_window.refresh + @item_window.show.activate + end + #-------------------------------------------------------------------------- + # ● アクター選択の開始 + #-------------------------------------------------------------------------- + def select_actor_selection + @actor_window.refresh + @actor_window.show.activate + end + #-------------------------------------------------------------------------- + # ● アクター[決定] + #-------------------------------------------------------------------------- + def on_actor_ok + BattleManager.actor.input.target_index = @actor_window.index + @actor_window.hide + @skill_window.hide + @item_window.hide + next_command + end + #-------------------------------------------------------------------------- + # ● アクター[キャンセル] + #-------------------------------------------------------------------------- + def on_actor_cancel + @actor_window.hide + case @actor_command_window.current_symbol + when :skill + @skill_window.activate + when :item + @item_window.activate + end + end + #-------------------------------------------------------------------------- + # ● 敵キャラ選択の開始 + #-------------------------------------------------------------------------- + def select_enemy_selection + @enemy_window.refresh + @enemy_window.show.activate + end + #-------------------------------------------------------------------------- + # ● 敵キャラ[決定] + #-------------------------------------------------------------------------- + def on_enemy_ok + BattleManager.actor.input.target_index = @enemy_window.enemy.index + @enemy_window.hide + @skill_window.hide + @item_window.hide + next_command + end + #-------------------------------------------------------------------------- + # ● 敵キャラ[キャンセル] + #-------------------------------------------------------------------------- + def on_enemy_cancel + @enemy_window.hide + case @actor_command_window.current_symbol + when :attack + @actor_command_window.activate + when :skill + @skill_window.activate + when :item + @item_window.activate + end + end + #-------------------------------------------------------------------------- + # ● スキル[決定] + #-------------------------------------------------------------------------- + def on_skill_ok + @skill = @skill_window.item + BattleManager.actor.input.set_skill(@skill.id) + BattleManager.actor.last_skill.object = @skill + if !@skill.need_selection? + @skill_window.hide + next_command + elsif @skill.for_opponent? + select_enemy_selection + else + select_actor_selection + end + end + #-------------------------------------------------------------------------- + # ● スキル[キャンセル] + #-------------------------------------------------------------------------- + def on_skill_cancel + @skill_window.hide + @actor_command_window.activate + end + #-------------------------------------------------------------------------- + # ● アイテム[決定] + #-------------------------------------------------------------------------- + def on_item_ok + @item = @item_window.item + BattleManager.actor.input.set_item(@item.id) + if !@item.need_selection? + @item_window.hide + next_command + elsif @item.for_opponent? + select_enemy_selection + else + select_actor_selection + end + $game_party.last_item.object = @item + end + #-------------------------------------------------------------------------- + # ● アイテム[キャンセル] + #-------------------------------------------------------------------------- + def on_item_cancel + @item_window.hide + @actor_command_window.activate + end + #-------------------------------------------------------------------------- + # ● 戦闘開始 + #-------------------------------------------------------------------------- + def battle_start + BattleManager.battle_start + process_event + start_party_command_selection + end + #-------------------------------------------------------------------------- + # ● ターン開始 + #-------------------------------------------------------------------------- + def turn_start + @party_command_window.close + @actor_command_window.close + @status_window.unselect + @subject = nil + BattleManager.turn_start + @log_window.wait + @log_window.clear + end + #-------------------------------------------------------------------------- + # ● ターン終了 + #-------------------------------------------------------------------------- + def turn_end + all_battle_members.each do |battler| + battler.on_turn_end + refresh_status + @log_window.display_auto_affected_status(battler) + @log_window.wait_and_clear + end + BattleManager.turn_end + process_event + start_party_command_selection + end + #-------------------------------------------------------------------------- + # ● 敵味方合わせた全バトルメンバーの取得 + #-------------------------------------------------------------------------- + def all_battle_members + $game_party.members + $game_troop.members + end + #-------------------------------------------------------------------------- + # ● イベントの処理 + #-------------------------------------------------------------------------- + def process_event + while !scene_changing? + $game_troop.interpreter.update + $game_troop.setup_battle_event + wait_for_message + wait_for_effect if $game_troop.all_dead? + process_forced_action + BattleManager.judge_win_loss + break unless $game_troop.interpreter.running? + update_for_wait + end + end + #-------------------------------------------------------------------------- + # ● 強制された戦闘行動の処理 + #-------------------------------------------------------------------------- + def process_forced_action + if BattleManager.action_forced? + last_subject = @subject + @subject = BattleManager.action_forced_battler + BattleManager.clear_action_force + process_action + @subject = last_subject + end + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の処理 + #-------------------------------------------------------------------------- + def process_action + return if scene_changing? + if !@subject || !@subject.current_action + @subject = BattleManager.next_subject + end + return turn_end unless @subject + if @subject.current_action + @subject.current_action.prepare + if @subject.current_action.valid? + @status_window.open + execute_action + end + @subject.remove_current_action + end + process_action_end unless @subject.current_action + end + #-------------------------------------------------------------------------- + # ● 戦闘行動終了時の処理 + #-------------------------------------------------------------------------- + def process_action_end + @subject.on_action_end + refresh_status + @log_window.display_auto_affected_status(@subject) + @log_window.wait_and_clear + @log_window.display_current_state(@subject) + @log_window.wait_and_clear + BattleManager.judge_win_loss + end + #-------------------------------------------------------------------------- + # ● 戦闘行動の実行 + #-------------------------------------------------------------------------- + def execute_action + @subject.sprite_effect_type = :whiten + use_item + @log_window.wait_and_clear + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの使用 + #-------------------------------------------------------------------------- + def use_item + item = @subject.current_action.item + @log_window.display_use_item(@subject, item) + @subject.use_item(item) + refresh_status + targets = @subject.current_action.make_targets.compact + show_animation(targets, item.animation_id) + targets.each {|target| item.repeats.times { invoke_item(target, item) } } + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの発動 + #-------------------------------------------------------------------------- + def invoke_item(target, item) + if rand < target.item_cnt(@subject, item) + invoke_counter_attack(target, item) + elsif rand < target.item_mrf(@subject, item) + invoke_magic_reflection(target, item) + else + apply_item_effects(apply_substitute(target, item), item) + end + @subject.last_target_index = target.index + end + #-------------------------------------------------------------------------- + # ● スキル/アイテムの効果を適用 + #-------------------------------------------------------------------------- + def apply_item_effects(target, item) + target.item_apply(@subject, item) + refresh_status + @log_window.display_action_results(target, item) + end + #-------------------------------------------------------------------------- + # ● 反撃の発動 + #-------------------------------------------------------------------------- + def invoke_counter_attack(target, item) + @log_window.display_counter(target, item) + attack_skill = $data_skills[target.attack_skill_id] + @subject.item_apply(target, attack_skill) + refresh_status + @log_window.display_action_results(@subject, attack_skill) + end + #-------------------------------------------------------------------------- + # ● 魔法反射の発動 + #-------------------------------------------------------------------------- + def invoke_magic_reflection(target, item) + @log_window.display_reflection(target, item) + apply_item_effects(@subject, item) + end + #-------------------------------------------------------------------------- + # ● 身代わりの適用 + #-------------------------------------------------------------------------- + def apply_substitute(target, item) + if check_substitute(target, item) + substitute = target.friends_unit.substitute_battler + if substitute && target != substitute + @log_window.display_substitute(substitute, target) + return substitute + end + end + target + end + #-------------------------------------------------------------------------- + # ● 身代わり条件チェック + #-------------------------------------------------------------------------- + def check_substitute(target, item) + target.hp < target.mhp / 4 && (!item || !item.certain?) + end + #-------------------------------------------------------------------------- + # ● アニメーションの表示 + # targets : 対象者の配列 + # animation_id : アニメーション ID(-1: 通常攻撃と同じ) + #-------------------------------------------------------------------------- + def show_animation(targets, animation_id) + if animation_id < 0 + show_attack_animation(targets) + else + show_normal_animation(targets, animation_id) + end + @log_window.wait + wait_for_animation + end + #-------------------------------------------------------------------------- + # ● 攻撃アニメーションの表示 + # targets : 対象者の配列 + # アクターの場合は二刀流を考慮(左手武器は反転して表示)。 + # 敵キャラの場合は [敵の通常攻撃] 効果音を演奏して一瞬待つ。 + #-------------------------------------------------------------------------- + def show_attack_animation(targets) + if @subject.actor? + show_normal_animation(targets, @subject.atk_animation_id1, false) + show_normal_animation(targets, @subject.atk_animation_id2, true) + else + Sound.play_enemy_attack + abs_wait_short + end + end + #-------------------------------------------------------------------------- + # ● 通常アニメーションの表示 + # targets : 対象者の配列 + # animation_id : アニメーション ID + # mirror : 左右反転 + #-------------------------------------------------------------------------- + def show_normal_animation(targets, animation_id, mirror = false) + animation = $data_animations[animation_id] + if animation + targets.each do |target| + target.animation_id = animation_id + target.animation_mirror = mirror + abs_wait_short unless animation.to_screen? + end + abs_wait_short if animation.to_screen? + end + end +end diff --git a/Scripts/Scene_Debug.rb b/Scripts/Scene_Debug.rb new file mode 100644 index 0000000..df01ebd --- /dev/null +++ b/Scripts/Scene_Debug.rb @@ -0,0 +1,87 @@ +#============================================================================== +# ■ Scene_Debug +#------------------------------------------------------------------------------ +#  デバッグ画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Debug < Scene_MenuBase + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_left_window + create_right_window + create_debug_help_window + end + #-------------------------------------------------------------------------- + # ● 終了処理 + #-------------------------------------------------------------------------- + def terminate + super + #$game_map.refresh + end + #-------------------------------------------------------------------------- + # ● 左ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_left_window + @left_window = Window_DebugLeft.new(0, 0) + @left_window.set_handler(:ok, method(:on_left_ok)) + @left_window.set_handler(:cancel, method(:return_scene)) + end + #-------------------------------------------------------------------------- + # ● 右ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_right_window + wx = @left_window.width + ww = Graphics.width - wx + @right_window = Window_DebugRight.new(wx, 0, ww) + @right_window.set_handler(:cancel, method(:on_right_cancel)) + @left_window.right_window = @right_window + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウの作成 + #-------------------------------------------------------------------------- + def create_debug_help_window + wx = @right_window.x + wy = @right_window.height + ww = @right_window.width + wh = Graphics.height - wy + @debug_help_window = Window_Base.new(wx, wy, ww, wh) + end + #-------------------------------------------------------------------------- + # ● 左[決定] + #-------------------------------------------------------------------------- + def on_left_ok + refresh_help_window + @right_window.activate + @right_window.select(0) + end + #-------------------------------------------------------------------------- + # ● 右[キャンセル] + #-------------------------------------------------------------------------- + def on_right_cancel + @left_window.activate + @right_window.unselect + @debug_help_window.contents.clear + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウのリフレッシュ + #-------------------------------------------------------------------------- + def refresh_help_window + @debug_help_window.draw_text_ex(4, 0, help_text) + end + #-------------------------------------------------------------------------- + # ● ヘルプ文字列の取得 + #-------------------------------------------------------------------------- + def help_text + if @left_window.mode == :switch + "C (Enter) : ON / OFF" + else + "← (Left) : -1\n" + + "→ (Right) : +1\n" + + "L (Pageup) : -10\n" + + "R (Pagedown) : +10" + end + end +end diff --git a/Scripts/Scene_End.rb b/Scripts/Scene_End.rb new file mode 100644 index 0000000..eb5e992 --- /dev/null +++ b/Scripts/Scene_End.rb @@ -0,0 +1,61 @@ +#============================================================================== +# ■ Scene_End +#------------------------------------------------------------------------------ +#  ゲーム終了画面の処理を行うクラスです。 +#============================================================================== + +class Scene_End < Scene_MenuBase + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_command_window + end + #-------------------------------------------------------------------------- + # ● 終了前処理 + #-------------------------------------------------------------------------- + def pre_terminate + super + close_command_window + end + #-------------------------------------------------------------------------- + # ● 背景の作成 + #-------------------------------------------------------------------------- + def create_background + super + @background_sprite.tone.set(0, 0, 0, 128) + end + #-------------------------------------------------------------------------- + # ● コマンドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_command_window + @command_window = Window_GameEnd.new + @command_window.set_handler(:to_title, method(:command_to_title)) + @command_window.set_handler(:shutdown, method(:command_shutdown)) + @command_window.set_handler(:cancel, method(:return_scene)) + end + #-------------------------------------------------------------------------- + # ● コマンドウィンドウを閉じる + #-------------------------------------------------------------------------- + def close_command_window + @command_window.close + update until @command_window.close? + end + #-------------------------------------------------------------------------- + # ● コマンド[タイトルへ] + #-------------------------------------------------------------------------- + def command_to_title + close_command_window + fadeout_all + SceneManager.goto(Scene_Title) + end + #-------------------------------------------------------------------------- + # ● コマンド[シャットダウン] + #-------------------------------------------------------------------------- + def command_shutdown + close_command_window + fadeout_all + SceneManager.exit + end +end diff --git a/Scripts/Scene_Equip.rb b/Scripts/Scene_Equip.rb new file mode 100644 index 0000000..574c9d8 --- /dev/null +++ b/Scripts/Scene_Equip.rb @@ -0,0 +1,144 @@ +#============================================================================== +# ■ Scene_Equip +#------------------------------------------------------------------------------ +#  装備画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Equip < Scene_MenuBase + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_help_window + create_status_window + create_command_window + create_slot_window + create_item_window + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの作成 + #-------------------------------------------------------------------------- + def create_status_window + @status_window = Window_EquipStatus.new(0, @help_window.height) + @status_window.viewport = @viewport + @status_window.actor = @actor + end + #-------------------------------------------------------------------------- + # ● コマンドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_command_window + wx = @status_window.width + wy = @help_window.height + ww = Graphics.width - @status_window.width + @command_window = Window_EquipCommand.new(wx, wy, ww) + @command_window.viewport = @viewport + @command_window.help_window = @help_window + @command_window.set_handler(:equip, method(:command_equip)) + @command_window.set_handler(:optimize, method(:command_optimize)) + @command_window.set_handler(:clear, method(:command_clear)) + @command_window.set_handler(:cancel, method(:return_scene)) + @command_window.set_handler(:pagedown, method(:next_actor)) + @command_window.set_handler(:pageup, method(:prev_actor)) + end + #-------------------------------------------------------------------------- + # ● スロットウィンドウの作成 + #-------------------------------------------------------------------------- + def create_slot_window + wx = @status_window.width + wy = @command_window.y + @command_window.height + ww = Graphics.width - @status_window.width + @slot_window = Window_EquipSlot.new(wx, wy, ww) + @slot_window.viewport = @viewport + @slot_window.help_window = @help_window + @slot_window.status_window = @status_window + @slot_window.actor = @actor + @slot_window.set_handler(:ok, method(:on_slot_ok)) + @slot_window.set_handler(:cancel, method(:on_slot_cancel)) + end + #-------------------------------------------------------------------------- + # ● アイテムウィンドウの作成 + #-------------------------------------------------------------------------- + def create_item_window + wx = 0 + wy = @slot_window.y + @slot_window.height + ww = Graphics.width + wh = Graphics.height - wy + @item_window = Window_EquipItem.new(wx, wy, ww, wh) + @item_window.viewport = @viewport + @item_window.help_window = @help_window + @item_window.status_window = @status_window + @item_window.actor = @actor + @item_window.set_handler(:ok, method(:on_item_ok)) + @item_window.set_handler(:cancel, method(:on_item_cancel)) + @slot_window.item_window = @item_window + end + #-------------------------------------------------------------------------- + # ● コマンド[装備変更] + #-------------------------------------------------------------------------- + def command_equip + @slot_window.activate + @slot_window.select(0) + end + #-------------------------------------------------------------------------- + # ● コマンド[最強装備] + #-------------------------------------------------------------------------- + def command_optimize + Sound.play_equip + @actor.optimize_equipments + @status_window.refresh + @slot_window.refresh + @command_window.activate + end + #-------------------------------------------------------------------------- + # ● コマンド[全て外す] + #-------------------------------------------------------------------------- + def command_clear + Sound.play_equip + @actor.clear_equipments + @status_window.refresh + @slot_window.refresh + @command_window.activate + end + #-------------------------------------------------------------------------- + # ● スロット[決定] + #-------------------------------------------------------------------------- + def on_slot_ok + @item_window.activate + @item_window.select(0) + end + #-------------------------------------------------------------------------- + # ● スロット[キャンセル] + #-------------------------------------------------------------------------- + def on_slot_cancel + @slot_window.unselect + @command_window.activate + end + #-------------------------------------------------------------------------- + # ● アイテム[決定] + #-------------------------------------------------------------------------- + def on_item_ok + Sound.play_equip + @actor.change_equip(@slot_window.index, @item_window.item) + @slot_window.activate + @slot_window.refresh + @item_window.unselect + @item_window.refresh + end + #-------------------------------------------------------------------------- + # ● アイテム[キャンセル] + #-------------------------------------------------------------------------- + def on_item_cancel + @slot_window.activate + @item_window.unselect + end + #-------------------------------------------------------------------------- + # ● アクターの切り替え + #-------------------------------------------------------------------------- + def on_actor_change + @status_window.actor = @actor + @slot_window.actor = @actor + @item_window.actor = @actor + @command_window.activate + end +end diff --git a/Scripts/Scene_File.rb b/Scripts/Scene_File.rb new file mode 100644 index 0000000..f9f2a65 --- /dev/null +++ b/Scripts/Scene_File.rb @@ -0,0 +1,203 @@ +#============================================================================== +# ■ Scene_File +#------------------------------------------------------------------------------ +#  セーブ画面とロード画面の共通処理を行うクラスです。 +#============================================================================== + +class Scene_File < Scene_MenuBase + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_help_window + create_savefile_viewport + create_savefile_windows + init_selection + end + #-------------------------------------------------------------------------- + # ● 終了処理 + #-------------------------------------------------------------------------- + def terminate + super + @savefile_viewport.dispose + @savefile_windows.each {|window| window.dispose } + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + @savefile_windows.each {|window| window.update } + update_savefile_selection + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウの作成 + #-------------------------------------------------------------------------- + def create_help_window + @help_window = Window_Help.new(1) + @help_window.set_text(help_window_text) + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウのテキストを取得 + #-------------------------------------------------------------------------- + def help_window_text + return "" + end + #-------------------------------------------------------------------------- + # ● セーブファイルビューポートの作成 + #-------------------------------------------------------------------------- + def create_savefile_viewport + @savefile_viewport = Viewport.new + @savefile_viewport.rect.y = @help_window.height + @savefile_viewport.rect.height -= @help_window.height + end + #-------------------------------------------------------------------------- + # ● セーブファイルウィンドウの作成 + #-------------------------------------------------------------------------- + def create_savefile_windows + @savefile_windows = Array.new(item_max) do |i| + Window_SaveFile.new(savefile_height, i) + end + @savefile_windows.each {|window| window.viewport = @savefile_viewport } + end + #-------------------------------------------------------------------------- + # ● 選択状態の初期化 + #-------------------------------------------------------------------------- + def init_selection + @index = first_savefile_index + @savefile_windows[@index].selected = true + self.top_index = @index - visible_max / 2 + ensure_cursor_visible + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + DataManager.savefile_max + end + #-------------------------------------------------------------------------- + # ● 画面内に表示するセーブファイル数を取得 + #-------------------------------------------------------------------------- + def visible_max + return 4 + end + #-------------------------------------------------------------------------- + # ● セーブファイルウィンドウの高さを取得 + #-------------------------------------------------------------------------- + def savefile_height + @savefile_viewport.rect.height / visible_max + end + #-------------------------------------------------------------------------- + # ● 最初に選択状態にするファイルインデックスを取得 + #-------------------------------------------------------------------------- + def first_savefile_index + return 0 + end + #-------------------------------------------------------------------------- + # ● 現在のインデックスの取得 + #-------------------------------------------------------------------------- + def index + @index + end + #-------------------------------------------------------------------------- + # ● 先頭のインデックスの取得 + #-------------------------------------------------------------------------- + def top_index + @savefile_viewport.oy / savefile_height + end + #-------------------------------------------------------------------------- + # ● 先頭のインデックスの設定 + #-------------------------------------------------------------------------- + def top_index=(index) + index = 0 if index < 0 + index = item_max - visible_max if index > item_max - visible_max + @savefile_viewport.oy = index * savefile_height + end + #-------------------------------------------------------------------------- + # ● 末尾のインデックスの取得 + #-------------------------------------------------------------------------- + def bottom_index + top_index + visible_max - 1 + end + #-------------------------------------------------------------------------- + # ● 末尾のインデックスの設定 + #-------------------------------------------------------------------------- + def bottom_index=(index) + self.top_index = index - (visible_max - 1) + end + #-------------------------------------------------------------------------- + # ● セーブファイル選択の更新 + #-------------------------------------------------------------------------- + def update_savefile_selection + return on_savefile_ok if Input.trigger?(:C) + return on_savefile_cancel if Input.trigger?(:B) + update_cursor + end + #-------------------------------------------------------------------------- + # ● セーブファイル[決定] + #-------------------------------------------------------------------------- + def on_savefile_ok + end + #-------------------------------------------------------------------------- + # ● セーブファイル[キャンセル] + #-------------------------------------------------------------------------- + def on_savefile_cancel + Sound.play_cancel + return_scene + end + #-------------------------------------------------------------------------- + # ● カーソルの更新 + #-------------------------------------------------------------------------- + def update_cursor + last_index = @index + cursor_down (Input.trigger?(:DOWN)) if Input.repeat?(:DOWN) + cursor_up (Input.trigger?(:UP)) if Input.repeat?(:UP) + cursor_pagedown if Input.trigger?(:R) + cursor_pageup if Input.trigger?(:L) + if @index != last_index + Sound.play_cursor + @savefile_windows[last_index].selected = false + @savefile_windows[@index].selected = true + end + end + #-------------------------------------------------------------------------- + # ● カーソルを下に移動 + #-------------------------------------------------------------------------- + def cursor_down(wrap) + @index = (@index + 1) % item_max if @index < item_max - 1 || wrap + ensure_cursor_visible + end + #-------------------------------------------------------------------------- + # ● カーソルを上に移動 + #-------------------------------------------------------------------------- + def cursor_up(wrap) + @index = (@index - 1 + item_max) % item_max if @index > 0 || wrap + ensure_cursor_visible + end + #-------------------------------------------------------------------------- + # ● カーソルを 1 ページ後ろに移動 + #-------------------------------------------------------------------------- + def cursor_pagedown + if top_index + visible_max < item_max + self.top_index += visible_max + @index = [@index + visible_max, item_max - 1].min + end + end + #-------------------------------------------------------------------------- + # ● カーソルを 1 ページ前に移動 + #-------------------------------------------------------------------------- + def cursor_pageup + if top_index > 0 + self.top_index -= visible_max + @index = [@index - visible_max, 0].max + end + end + #-------------------------------------------------------------------------- + # ● カーソル位置が画面内になるようにスクロール + #-------------------------------------------------------------------------- + def ensure_cursor_visible + self.top_index = index if index < top_index + self.bottom_index = index if index > bottom_index + end +end diff --git a/Scripts/Scene_Gameover.rb b/Scripts/Scene_Gameover.rb new file mode 100644 index 0000000..d386ba2 --- /dev/null +++ b/Scripts/Scene_Gameover.rb @@ -0,0 +1,85 @@ +#============================================================================== +# ■ Scene_Gameover +#------------------------------------------------------------------------------ +#  ゲームオーバー画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Gameover < Scene_Base + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + play_gameover_music + fadeout_frozen_graphics + create_background + end + #-------------------------------------------------------------------------- + # ● 終了処理 + #-------------------------------------------------------------------------- + def terminate + super + dispose_background + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + goto_title if Input.trigger?(:C) + end + #-------------------------------------------------------------------------- + # ● トランジション実行 + #-------------------------------------------------------------------------- + def perform_transition + Graphics.transition(fadein_speed) + end + #-------------------------------------------------------------------------- + # ● ゲームオーバー画面の音楽演奏 + #-------------------------------------------------------------------------- + def play_gameover_music + RPG::BGM.stop + RPG::BGS.stop + $data_system.gameover_me.play + end + #-------------------------------------------------------------------------- + # ● 固定済みグラフィックのフェードアウト + #-------------------------------------------------------------------------- + def fadeout_frozen_graphics + Graphics.transition(fadeout_speed) + Graphics.freeze + end + #-------------------------------------------------------------------------- + # ● 背景の作成 + #-------------------------------------------------------------------------- + def create_background + @sprite = Sprite.new + @sprite.bitmap = Cache.system("GameOver") + end + #-------------------------------------------------------------------------- + # ● 背景の解放 + #-------------------------------------------------------------------------- + def dispose_background + @sprite.bitmap.dispose + @sprite.dispose + end + #-------------------------------------------------------------------------- + # ● フェードアウト速度の取得 + #-------------------------------------------------------------------------- + def fadeout_speed + return 60 + end + #-------------------------------------------------------------------------- + # ● フェードイン速度の取得 + #-------------------------------------------------------------------------- + def fadein_speed + return 120 + end + #-------------------------------------------------------------------------- + # ● タイトル画面へ遷移 + #-------------------------------------------------------------------------- + def goto_title + fadeout_all + SceneManager.goto(Scene_Title) + end +end diff --git a/Scripts/Scene_Item.rb b/Scripts/Scene_Item.rb new file mode 100644 index 0000000..df9739f --- /dev/null +++ b/Scripts/Scene_Item.rb @@ -0,0 +1,75 @@ +#============================================================================== +# ■ Scene_Item +#------------------------------------------------------------------------------ +#  アイテム画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Item < Scene_ItemBase + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_help_window + create_category_window + create_item_window + end + #-------------------------------------------------------------------------- + # ● カテゴリウィンドウの作成 + #-------------------------------------------------------------------------- + def create_category_window + @category_window = Window_ItemCategory.new + @category_window.viewport = @viewport + @category_window.help_window = @help_window + @category_window.y = @help_window.height + @category_window.set_handler(:ok, method(:on_category_ok)) + @category_window.set_handler(:cancel, method(:return_scene)) + end + #-------------------------------------------------------------------------- + # ● アイテムウィンドウの作成 + #-------------------------------------------------------------------------- + def create_item_window + wy = @category_window.y + @category_window.height + wh = Graphics.height - wy + @item_window = Window_ItemList.new(0, wy, Graphics.width, wh) + @item_window.viewport = @viewport + @item_window.help_window = @help_window + @item_window.set_handler(:ok, method(:on_item_ok)) + @item_window.set_handler(:cancel, method(:on_item_cancel)) + @category_window.item_window = @item_window + end + #-------------------------------------------------------------------------- + # ● カテゴリ[決定] + #-------------------------------------------------------------------------- + def on_category_ok + @item_window.activate + @item_window.select_last + end + #-------------------------------------------------------------------------- + # ● アイテム[決定] + #-------------------------------------------------------------------------- + def on_item_ok + $game_party.last_item.object = item + determine_item + end + #-------------------------------------------------------------------------- + # ● アイテム[キャンセル] + #-------------------------------------------------------------------------- + def on_item_cancel + @item_window.unselect + @category_window.activate + end + #-------------------------------------------------------------------------- + # ● アイテム使用時の SE 演奏 + #-------------------------------------------------------------------------- + def play_se_for_item + Sound.play_use_item + end + #-------------------------------------------------------------------------- + # ● アイテムの使用 + #-------------------------------------------------------------------------- + def use_item + super + @item_window.redraw_current_item + end +end diff --git a/Scripts/Scene_ItemBase.rb b/Scripts/Scene_ItemBase.rb new file mode 100644 index 0000000..65d2f92 --- /dev/null +++ b/Scripts/Scene_ItemBase.rb @@ -0,0 +1,147 @@ +#============================================================================== +# ■ Scene_ItemBase +#------------------------------------------------------------------------------ +#  アイテム画面とスキル画面の共通処理を行うクラスです。 +#============================================================================== + +class Scene_ItemBase < Scene_MenuBase + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_actor_window + end + #-------------------------------------------------------------------------- + # ● アクターウィンドウの作成 + #-------------------------------------------------------------------------- + def create_actor_window + @actor_window = Window_MenuActor.new + @actor_window.set_handler(:ok, method(:on_actor_ok)) + @actor_window.set_handler(:cancel, method(:on_actor_cancel)) + end + #-------------------------------------------------------------------------- + # ● 現在選択されているアイテムの取得 + #-------------------------------------------------------------------------- + def item + @item_window.item + end + #-------------------------------------------------------------------------- + # ● アイテムの使用者を取得 + #-------------------------------------------------------------------------- + def user + $game_party.movable_members.max_by {|member| member.pha } + end + #-------------------------------------------------------------------------- + # ● カーソルが左列にあるかの判定 + #-------------------------------------------------------------------------- + def cursor_left? + @item_window.index % 2 == 0 + end + #-------------------------------------------------------------------------- + # ● サブウィンドウの表示 + #-------------------------------------------------------------------------- + def show_sub_window(window) + width_remain = Graphics.width - window.width + window.x = cursor_left? ? width_remain : 0 + @viewport.rect.x = @viewport.ox = cursor_left? ? 0 : window.width + @viewport.rect.width = width_remain + window.show.activate + end + #-------------------------------------------------------------------------- + # ● サブウィンドウの非表示 + #-------------------------------------------------------------------------- + def hide_sub_window(window) + @viewport.rect.x = @viewport.ox = 0 + @viewport.rect.width = Graphics.width + window.hide.deactivate + activate_item_window + end + #-------------------------------------------------------------------------- + # ● アクター[決定] + #-------------------------------------------------------------------------- + def on_actor_ok + if item_usable? + use_item + else + Sound.play_buzzer + end + end + #-------------------------------------------------------------------------- + # ● アクター[キャンセル] + #-------------------------------------------------------------------------- + def on_actor_cancel + hide_sub_window(@actor_window) + end + #-------------------------------------------------------------------------- + # ● アイテムの決定 + #-------------------------------------------------------------------------- + def determine_item + if item.for_friend? + show_sub_window(@actor_window) + @actor_window.select_for_item(item) + else + use_item + activate_item_window + end + end + #-------------------------------------------------------------------------- + # ● アイテムウィンドウのアクティブ化 + #-------------------------------------------------------------------------- + def activate_item_window + @item_window.refresh + @item_window.activate + end + #-------------------------------------------------------------------------- + # ● アイテムの使用対象となるアクターを配列で取得 + #-------------------------------------------------------------------------- + def item_target_actors + if !item.for_friend? + [] + elsif item.for_all? + $game_party.members + else + [$game_party.members[@actor_window.index]] + end + end + #-------------------------------------------------------------------------- + # ● アイテムの使用可能判定 + #-------------------------------------------------------------------------- + def item_usable? + user.usable?(item) && item_effects_valid? + end + #-------------------------------------------------------------------------- + # ● アイテムの効果が有効かを判定 + #-------------------------------------------------------------------------- + def item_effects_valid? + item_target_actors.any? do |target| + target.item_test(user, item) + end + end + #-------------------------------------------------------------------------- + # ● アイテムをアクターに対して使用 + #-------------------------------------------------------------------------- + def use_item_to_actors + item_target_actors.each do |target| + item.repeats.times { target.item_apply(user, item) } + end + end + #-------------------------------------------------------------------------- + # ● アイテムの使用 + #-------------------------------------------------------------------------- + def use_item + play_se_for_item + user.use_item(item) + use_item_to_actors + check_common_event + check_gameover + @actor_window.refresh + end + #-------------------------------------------------------------------------- + # ● コモンイベント予約判定 + # イベントの呼び出しが予約されているならマップ画面へ遷移する。 + #-------------------------------------------------------------------------- + def check_common_event + SceneManager.goto(Scene_Map) if $game_temp.common_event_reserved? + end +end diff --git a/Scripts/Scene_Load.rb b/Scripts/Scene_Load.rb new file mode 100644 index 0000000..7ab8221 --- /dev/null +++ b/Scripts/Scene_Load.rb @@ -0,0 +1,40 @@ +#============================================================================== +# ■ Scene_Load +#------------------------------------------------------------------------------ +#  ロード画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Load < Scene_File + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウのテキストを取得 + #-------------------------------------------------------------------------- + def help_window_text + Vocab::LoadMessage + end + #-------------------------------------------------------------------------- + # ● 最初に選択状態にするファイルインデックスを取得 + #-------------------------------------------------------------------------- + def first_savefile_index + DataManager.latest_savefile_index + end + #-------------------------------------------------------------------------- + # ● セーブファイルの決定 + #-------------------------------------------------------------------------- + def on_savefile_ok + super + if DataManager.load_game(@index) + on_load_success + else + Sound.play_buzzer + end + end + #-------------------------------------------------------------------------- + # ● ロード成功時の処理 + #-------------------------------------------------------------------------- + def on_load_success + Sound.play_load + fadeout_all + $game_system.on_after_load + SceneManager.goto(Scene_Map) + end +end diff --git a/Scripts/Scene_Map.rb b/Scripts/Scene_Map.rb new file mode 100644 index 0000000..09ab4e2 --- /dev/null +++ b/Scripts/Scene_Map.rb @@ -0,0 +1,275 @@ +#============================================================================== +# ■ Scene_Map +#------------------------------------------------------------------------------ +#  マップ画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Map < Scene_Base + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + SceneManager.clear + $game_player.straighten + $game_map.refresh + $game_message.visible = false + create_spriteset + create_all_windows + @menu_calling = false + end + #-------------------------------------------------------------------------- + # ● トランジション実行 + # 戦闘後やロード直後など、画面が暗転しているときはフェードインを行う。 + #-------------------------------------------------------------------------- + def perform_transition + if Graphics.brightness == 0 + Graphics.transition(0) + fadein(fadein_speed) + else + super + end + end + #-------------------------------------------------------------------------- + # ● トランジション速度の取得 + #-------------------------------------------------------------------------- + def transition_speed + return 15 + end + #-------------------------------------------------------------------------- + # ● 終了前処理 + #-------------------------------------------------------------------------- + def pre_terminate + super + pre_battle_scene if SceneManager.scene_is?(Scene_Battle) + pre_title_scene if SceneManager.scene_is?(Scene_Title) + end + #-------------------------------------------------------------------------- + # ● 終了処理 + #-------------------------------------------------------------------------- + def terminate + super + SceneManager.snapshot_for_background + dispose_spriteset + perform_battle_transition if SceneManager.scene_is?(Scene_Battle) + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + $game_map.update(true) + $game_player.update + $game_timer.update + @spriteset.update + update_scene if scene_change_ok? + end + #-------------------------------------------------------------------------- + # ● シーン遷移の可能判定 + #-------------------------------------------------------------------------- + def scene_change_ok? + !$game_message.busy? && !$game_message.visible + end + #-------------------------------------------------------------------------- + # ● シーン遷移に関連する更新 + #-------------------------------------------------------------------------- + def update_scene + check_gameover + update_transfer_player unless scene_changing? + update_encounter unless scene_changing? + update_call_menu unless scene_changing? + update_call_debug unless scene_changing? + end + #-------------------------------------------------------------------------- + # ● フレーム更新(フェード用) + #-------------------------------------------------------------------------- + def update_for_fade + update_basic + $game_map.update(false) + @spriteset.update + end + #-------------------------------------------------------------------------- + # ● 汎用フェード処理 + #-------------------------------------------------------------------------- + def fade_loop(duration) + duration.times do |i| + yield 255 * (i + 1) / duration + update_for_fade + end + end + #-------------------------------------------------------------------------- + # ● 画面のフェードイン + #-------------------------------------------------------------------------- + def fadein(duration) + fade_loop(duration) {|v| Graphics.brightness = v } + end + #-------------------------------------------------------------------------- + # ● 画面のフェードアウト + #-------------------------------------------------------------------------- + def fadeout(duration) + fade_loop(duration) {|v| Graphics.brightness = 255 - v } + end + #-------------------------------------------------------------------------- + # ● 画面のフェードイン(白) + #-------------------------------------------------------------------------- + def white_fadein(duration) + fade_loop(duration) {|v| @viewport.color.set(255, 255, 255, 255 - v) } + end + #-------------------------------------------------------------------------- + # ● 画面のフェードアウト(白) + #-------------------------------------------------------------------------- + def white_fadeout(duration) + fade_loop(duration) {|v| @viewport.color.set(255, 255, 255, v) } + end + #-------------------------------------------------------------------------- + # ● スプライトセットの作成 + #-------------------------------------------------------------------------- + def create_spriteset + @spriteset = Spriteset_Map.new + end + #-------------------------------------------------------------------------- + # ● スプライトセットの解放 + #-------------------------------------------------------------------------- + def dispose_spriteset + @spriteset.dispose + end + #-------------------------------------------------------------------------- + # ● 全ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_all_windows + create_message_window + create_scroll_text_window + create_location_window + end + #-------------------------------------------------------------------------- + # ● メッセージウィンドウの作成 + #-------------------------------------------------------------------------- + def create_message_window + @message_window = Window_Message.new + end + #-------------------------------------------------------------------------- + # ● スクロール文章ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_scroll_text_window + @scroll_text_window = Window_ScrollText.new + end + #-------------------------------------------------------------------------- + # ● マップ名ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_location_window + @map_name_window = Window_MapName.new + end + #-------------------------------------------------------------------------- + # ● 場所移動の更新 + #-------------------------------------------------------------------------- + def update_transfer_player + perform_transfer if $game_player.transfer? + end + #-------------------------------------------------------------------------- + # ● エンカウントの更新 + #-------------------------------------------------------------------------- + def update_encounter + SceneManager.call(Scene_Battle) if $game_player.encounter + end + #-------------------------------------------------------------------------- + # ● キャンセルボタンによるメニュー呼び出し判定 + #-------------------------------------------------------------------------- + def update_call_menu + if $game_system.menu_disabled || $game_map.interpreter.running? + @menu_calling = false + else + @menu_calling ||= Input.trigger?(:B) + call_menu if @menu_calling && !$game_player.moving? + end + end + #-------------------------------------------------------------------------- + # ● メニュー画面の呼び出し + #-------------------------------------------------------------------------- + def call_menu + Sound.play_ok + SceneManager.call(Scene_Menu) + Window_MenuCommand::init_command_position + end + #-------------------------------------------------------------------------- + # ● F9 キーによるデバッグ呼び出し判定 + #-------------------------------------------------------------------------- + def update_call_debug + SceneManager.call(Scene_Debug) if $TEST && Input.press?(:F9) + end + #-------------------------------------------------------------------------- + # ● 場所移動の処理 + #-------------------------------------------------------------------------- + def perform_transfer + pre_transfer + $game_player.perform_transfer + post_transfer + end + #-------------------------------------------------------------------------- + # ● 場所移動前の処理 + #-------------------------------------------------------------------------- + def pre_transfer + @map_name_window.close + case $game_temp.fade_type + when 0 + fadeout(fadeout_speed) + when 1 + white_fadeout(fadeout_speed) + end + end + #-------------------------------------------------------------------------- + # ● 場所移動後の処理 + #-------------------------------------------------------------------------- + def post_transfer + case $game_temp.fade_type + when 0 + Graphics.wait(fadein_speed / 2) + fadein(fadein_speed) + when 1 + Graphics.wait(fadein_speed / 2) + white_fadein(fadein_speed) + end + @map_name_window.open + end + #-------------------------------------------------------------------------- + # ● バトル画面遷移の前処理 + #-------------------------------------------------------------------------- + def pre_battle_scene + Graphics.update + Graphics.freeze + @spriteset.dispose_characters + BattleManager.save_bgm_and_bgs + BattleManager.play_battle_bgm + Sound.play_battle_start + end + #-------------------------------------------------------------------------- + # ● タイトル画面遷移の前処理 + #-------------------------------------------------------------------------- + def pre_title_scene + fadeout(fadeout_speed_to_title) + end + #-------------------------------------------------------------------------- + # ● 戦闘前トランジション実行 + #-------------------------------------------------------------------------- + def perform_battle_transition + Graphics.transition(60, "Graphics/System/BattleStart", 100) + Graphics.freeze + end + #-------------------------------------------------------------------------- + # ● フェードアウト速度の取得 + #-------------------------------------------------------------------------- + def fadeout_speed + return 30 + end + #-------------------------------------------------------------------------- + # ● フェードイン速度の取得 + #-------------------------------------------------------------------------- + def fadein_speed + return 30 + end + #-------------------------------------------------------------------------- + # ● タイトル画面遷移用フェードアウト速度の取得 + #-------------------------------------------------------------------------- + def fadeout_speed_to_title + return 60 + end +end diff --git a/Scripts/Scene_Menu.rb b/Scripts/Scene_Menu.rb new file mode 100644 index 0000000..4eb4894 --- /dev/null +++ b/Scripts/Scene_Menu.rb @@ -0,0 +1,127 @@ +#============================================================================== +# ■ Scene_Menu +#------------------------------------------------------------------------------ +#  メニュー画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Menu < Scene_MenuBase + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_command_window + create_gold_window + create_status_window + end + #-------------------------------------------------------------------------- + # ● コマンドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_command_window + @command_window = Window_MenuCommand.new + @command_window.set_handler(:item, method(:command_item)) + @command_window.set_handler(:skill, method(:command_personal)) + @command_window.set_handler(:equip, method(:command_personal)) + @command_window.set_handler(:status, method(:command_personal)) + @command_window.set_handler(:formation, method(:command_formation)) + @command_window.set_handler(:save, method(:command_save)) + @command_window.set_handler(:game_end, method(:command_game_end)) + @command_window.set_handler(:cancel, method(:return_scene)) + end + #-------------------------------------------------------------------------- + # ● ゴールドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_gold_window + @gold_window = Window_Gold.new + @gold_window.x = 0 + @gold_window.y = Graphics.height - @gold_window.height + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの作成 + #-------------------------------------------------------------------------- + def create_status_window + @status_window = Window_MenuStatus.new(@command_window.width, 0) + end + #-------------------------------------------------------------------------- + # ● コマンド[アイテム] + #-------------------------------------------------------------------------- + def command_item + SceneManager.call(Scene_Item) + end + #-------------------------------------------------------------------------- + # ● コマンド[スキル][装備][ステータス] + #-------------------------------------------------------------------------- + def command_personal + @status_window.select_last + @status_window.activate + @status_window.set_handler(:ok, method(:on_personal_ok)) + @status_window.set_handler(:cancel, method(:on_personal_cancel)) + end + #-------------------------------------------------------------------------- + # ● コマンド[並び替え] + #-------------------------------------------------------------------------- + def command_formation + @status_window.select_last + @status_window.activate + @status_window.set_handler(:ok, method(:on_formation_ok)) + @status_window.set_handler(:cancel, method(:on_formation_cancel)) + end + #-------------------------------------------------------------------------- + # ● コマンド[セーブ] + #-------------------------------------------------------------------------- + def command_save + SceneManager.call(Scene_Save) + end + #-------------------------------------------------------------------------- + # ● コマンド[ゲーム終了] + #-------------------------------------------------------------------------- + def command_game_end + SceneManager.call(Scene_End) + end + #-------------------------------------------------------------------------- + # ● 個人コマンド[決定] + #-------------------------------------------------------------------------- + def on_personal_ok + case @command_window.current_symbol + when :skill + SceneManager.call(Scene_Skill) + when :equip + SceneManager.call(Scene_Equip) + when :status + SceneManager.call(Scene_Status) + end + end + #-------------------------------------------------------------------------- + # ● 個人コマンド[終了] + #-------------------------------------------------------------------------- + def on_personal_cancel + @status_window.unselect + @command_window.activate + end + #-------------------------------------------------------------------------- + # ● 並び替え[決定] + #-------------------------------------------------------------------------- + def on_formation_ok + if @status_window.pending_index >= 0 + $game_party.swap_order(@status_window.index, + @status_window.pending_index) + @status_window.pending_index = -1 + @status_window.redraw_item(@status_window.index) + else + @status_window.pending_index = @status_window.index + end + @status_window.activate + end + #-------------------------------------------------------------------------- + # ● 並び替え[キャンセル] + #-------------------------------------------------------------------------- + def on_formation_cancel + if @status_window.pending_index >= 0 + @status_window.pending_index = -1 + @status_window.activate + else + @status_window.unselect + @command_window.activate + end + end +end diff --git a/Scripts/Scene_MenuBase.rb b/Scripts/Scene_MenuBase.rb new file mode 100644 index 0000000..7a1c1fc --- /dev/null +++ b/Scripts/Scene_MenuBase.rb @@ -0,0 +1,63 @@ +#============================================================================== +# ■ Scene_MenuBase +#------------------------------------------------------------------------------ +#  メニュー画面系の基本処理を行うクラスです。 +#============================================================================== + +class Scene_MenuBase < Scene_Base + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_background + @actor = $game_party.menu_actor + end + #-------------------------------------------------------------------------- + # ● 終了処理 + #-------------------------------------------------------------------------- + def terminate + super + dispose_background + end + #-------------------------------------------------------------------------- + # ● 背景の作成 + #-------------------------------------------------------------------------- + def create_background + @background_sprite = Sprite.new + @background_sprite.bitmap = SceneManager.background_bitmap + @background_sprite.color.set(16, 16, 16, 128) + end + #-------------------------------------------------------------------------- + # ● 背景の解放 + #-------------------------------------------------------------------------- + def dispose_background + @background_sprite.dispose + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウの作成 + #-------------------------------------------------------------------------- + def create_help_window + @help_window = Window_Help.new + @help_window.viewport = @viewport + end + #-------------------------------------------------------------------------- + # ● 次のアクターに切り替え + #-------------------------------------------------------------------------- + def next_actor + @actor = $game_party.menu_actor_next + on_actor_change + end + #-------------------------------------------------------------------------- + # ● 前のアクターに切り替え + #-------------------------------------------------------------------------- + def prev_actor + @actor = $game_party.menu_actor_prev + on_actor_change + end + #-------------------------------------------------------------------------- + # ● アクターの切り替え + #-------------------------------------------------------------------------- + def on_actor_change + end +end diff --git a/Scripts/Scene_Name.rb b/Scripts/Scene_Name.rb new file mode 100644 index 0000000..3649d76 --- /dev/null +++ b/Scripts/Scene_Name.rb @@ -0,0 +1,32 @@ +#============================================================================== +# ■ Scene_Name +#------------------------------------------------------------------------------ +#  名前入力画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Name < Scene_MenuBase + #-------------------------------------------------------------------------- + # ● 準備 + #-------------------------------------------------------------------------- + def prepare(actor_id, max_char) + @actor_id = actor_id + @max_char = max_char + end + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + @actor = $game_actors[@actor_id] + @edit_window = Window_NameEdit.new(@actor, @max_char) + @input_window = Window_NameInput.new(@edit_window) + @input_window.set_handler(:ok, method(:on_input_ok)) + end + #-------------------------------------------------------------------------- + # ● 入力[決定] + #-------------------------------------------------------------------------- + def on_input_ok + @actor.name = @edit_window.name + return_scene + end +end diff --git a/Scripts/Scene_Save.rb b/Scripts/Scene_Save.rb new file mode 100644 index 0000000..4977f87 --- /dev/null +++ b/Scripts/Scene_Save.rb @@ -0,0 +1,38 @@ +#============================================================================== +# ■ Scene_Save +#------------------------------------------------------------------------------ +#  セーブ画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Save < Scene_File + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウのテキストを取得 + #-------------------------------------------------------------------------- + def help_window_text + Vocab::SaveMessage + end + #-------------------------------------------------------------------------- + # ● 最初に選択状態にするファイルインデックスを取得 + #-------------------------------------------------------------------------- + def first_savefile_index + DataManager.last_savefile_index + end + #-------------------------------------------------------------------------- + # ● セーブファイルの決定 + #-------------------------------------------------------------------------- + def on_savefile_ok + super + if DataManager.save_game(@index) + on_save_success + else + Sound.play_buzzer + end + end + #-------------------------------------------------------------------------- + # ● セーブ成功時の処理 + #-------------------------------------------------------------------------- + def on_save_success + Sound.play_save + return_scene + end +end diff --git a/Scripts/Scene_Shop.rb b/Scripts/Scene_Shop.rb new file mode 100644 index 0000000..d6b9e47 --- /dev/null +++ b/Scripts/Scene_Shop.rb @@ -0,0 +1,299 @@ +#============================================================================== +# ■ Scene_Shop +#------------------------------------------------------------------------------ +#  ショップ画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Shop < Scene_MenuBase + #-------------------------------------------------------------------------- + # ● 準備 + #-------------------------------------------------------------------------- + def prepare(goods, purchase_only) + @goods = goods + @purchase_only = purchase_only + end + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_help_window + create_gold_window + create_command_window + create_dummy_window + create_number_window + create_status_window + create_buy_window + create_category_window + create_sell_window + end + #-------------------------------------------------------------------------- + # ● ゴールドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_gold_window + @gold_window = Window_Gold.new + @gold_window.viewport = @viewport + @gold_window.x = Graphics.width - @gold_window.width + @gold_window.y = @help_window.height + end + #-------------------------------------------------------------------------- + # ● コマンドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_command_window + @command_window = Window_ShopCommand.new(@gold_window.x, @purchase_only) + @command_window.viewport = @viewport + @command_window.y = @help_window.height + @command_window.set_handler(:buy, method(:command_buy)) + @command_window.set_handler(:sell, method(:command_sell)) + @command_window.set_handler(:cancel, method(:return_scene)) + end + #-------------------------------------------------------------------------- + # ● ダミーウィンドウの作成 + #-------------------------------------------------------------------------- + def create_dummy_window + wy = @command_window.y + @command_window.height + wh = Graphics.height - wy + @dummy_window = Window_Base.new(0, wy, Graphics.width, wh) + @dummy_window.viewport = @viewport + end + #-------------------------------------------------------------------------- + # ● 個数入力ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_number_window + wy = @dummy_window.y + wh = @dummy_window.height + @number_window = Window_ShopNumber.new(0, wy, wh) + @number_window.viewport = @viewport + @number_window.hide + @number_window.set_handler(:ok, method(:on_number_ok)) + @number_window.set_handler(:cancel, method(:on_number_cancel)) + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの作成 + #-------------------------------------------------------------------------- + def create_status_window + wx = @number_window.width + wy = @dummy_window.y + ww = Graphics.width - wx + wh = @dummy_window.height + @status_window = Window_ShopStatus.new(wx, wy, ww, wh) + @status_window.viewport = @viewport + @status_window.hide + end + #-------------------------------------------------------------------------- + # ● 購入ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_buy_window + wy = @dummy_window.y + wh = @dummy_window.height + @buy_window = Window_ShopBuy.new(0, wy, wh, @goods) + @buy_window.viewport = @viewport + @buy_window.help_window = @help_window + @buy_window.status_window = @status_window + @buy_window.hide + @buy_window.set_handler(:ok, method(:on_buy_ok)) + @buy_window.set_handler(:cancel, method(:on_buy_cancel)) + end + #-------------------------------------------------------------------------- + # ● カテゴリウィンドウの作成 + #-------------------------------------------------------------------------- + def create_category_window + @category_window = Window_ItemCategory.new + @category_window.viewport = @viewport + @category_window.help_window = @help_window + @category_window.y = @dummy_window.y + @category_window.hide.deactivate + @category_window.set_handler(:ok, method(:on_category_ok)) + @category_window.set_handler(:cancel, method(:on_category_cancel)) + end + #-------------------------------------------------------------------------- + # ● 売却ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_sell_window + wy = @category_window.y + @category_window.height + wh = Graphics.height - wy + @sell_window = Window_ShopSell.new(0, wy, Graphics.width, wh) + @sell_window.viewport = @viewport + @sell_window.help_window = @help_window + @sell_window.hide + @sell_window.set_handler(:ok, method(:on_sell_ok)) + @sell_window.set_handler(:cancel, method(:on_sell_cancel)) + @category_window.item_window = @sell_window + end + #-------------------------------------------------------------------------- + # ● 購入ウィンドウのアクティブ化 + #-------------------------------------------------------------------------- + def activate_buy_window + @buy_window.money = money + @buy_window.show.activate + @status_window.show + end + #-------------------------------------------------------------------------- + # ● 売却ウィンドウのアクティブ化 + #-------------------------------------------------------------------------- + def activate_sell_window + @category_window.show + @sell_window.refresh + @sell_window.show.activate + @status_window.hide + end + #-------------------------------------------------------------------------- + # ● コマンド[購入する] + #-------------------------------------------------------------------------- + def command_buy + @dummy_window.hide + activate_buy_window + end + #-------------------------------------------------------------------------- + # ● コマンド[売却する] + #-------------------------------------------------------------------------- + def command_sell + @dummy_window.hide + @category_window.show.activate + @sell_window.show + @sell_window.unselect + @sell_window.refresh + end + #-------------------------------------------------------------------------- + # ● 購入[決定] + #-------------------------------------------------------------------------- + def on_buy_ok + @item = @buy_window.item + @buy_window.hide + @number_window.set(@item, max_buy, buying_price, currency_unit) + @number_window.show.activate + end + #-------------------------------------------------------------------------- + # ● 購入[キャンセル] + #-------------------------------------------------------------------------- + def on_buy_cancel + @command_window.activate + @dummy_window.show + @buy_window.hide + @status_window.hide + @status_window.item = nil + @help_window.clear + end + #-------------------------------------------------------------------------- + # ● カテゴリ[決定] + #-------------------------------------------------------------------------- + def on_category_ok + activate_sell_window + @sell_window.select(0) + end + #-------------------------------------------------------------------------- + # ● カテゴリ[キャンセル] + #-------------------------------------------------------------------------- + def on_category_cancel + @command_window.activate + @dummy_window.show + @category_window.hide + @sell_window.hide + end + #-------------------------------------------------------------------------- + # ● 売却[決定] + #-------------------------------------------------------------------------- + def on_sell_ok + @item = @sell_window.item + @status_window.item = @item + @category_window.hide + @sell_window.hide + @number_window.set(@item, max_sell, selling_price, currency_unit) + @number_window.show.activate + @status_window.show + end + #-------------------------------------------------------------------------- + # ● 売却[キャンセル] + #-------------------------------------------------------------------------- + def on_sell_cancel + @sell_window.unselect + @category_window.activate + @status_window.item = nil + @help_window.clear + end + #-------------------------------------------------------------------------- + # ● 個数入力[決定] + #-------------------------------------------------------------------------- + def on_number_ok + Sound.play_shop + case @command_window.current_symbol + when :buy + do_buy(@number_window.number) + when :sell + do_sell(@number_window.number) + end + end_number_input + @gold_window.refresh + @status_window.refresh + end + #-------------------------------------------------------------------------- + # ● 個数入力[キャンセル] + #-------------------------------------------------------------------------- + def on_number_cancel + Sound.play_cancel + end_number_input + end + #-------------------------------------------------------------------------- + # ● 購入の実行 + #-------------------------------------------------------------------------- + def do_buy(number) + $game_party.lose_gold(number * buying_price) + $game_party.gain_item(@item, number) + end + #-------------------------------------------------------------------------- + # ● 売却の実行 + #-------------------------------------------------------------------------- + def do_sell(number) + $game_party.gain_gold(number * selling_price) + $game_party.lose_item(@item, number) + end + #-------------------------------------------------------------------------- + # ● 個数入力の終了 + #-------------------------------------------------------------------------- + def end_number_input + @number_window.hide + case @command_window.current_symbol + when :buy + activate_buy_window + when :sell + activate_sell_window + end + end + #-------------------------------------------------------------------------- + # ● 最大購入可能個数の取得 + #-------------------------------------------------------------------------- + def max_buy + max = $game_party.max_item_number(@item) - $game_party.item_number(@item) + buying_price == 0 ? max : [max, money / buying_price].min + end + #-------------------------------------------------------------------------- + # ● 最大売却可能個数の取得 + #-------------------------------------------------------------------------- + def max_sell + $game_party.item_number(@item) + end + #-------------------------------------------------------------------------- + # ● 所持金の取得 + #-------------------------------------------------------------------------- + def money + @gold_window.value + end + #-------------------------------------------------------------------------- + # ● 通貨単位の取得 + #-------------------------------------------------------------------------- + def currency_unit + @gold_window.currency_unit + end + #-------------------------------------------------------------------------- + # ● 買値の取得 + #-------------------------------------------------------------------------- + def buying_price + @buy_window.price(@item) + end + #-------------------------------------------------------------------------- + # ● 売値の取得 + #-------------------------------------------------------------------------- + def selling_price + @item.price / 2 + end +end diff --git a/Scripts/Scene_Skill.rb b/Scripts/Scene_Skill.rb new file mode 100644 index 0000000..07a0610 --- /dev/null +++ b/Scripts/Scene_Skill.rb @@ -0,0 +1,108 @@ +#============================================================================== +# ■ Scene_Skill +#------------------------------------------------------------------------------ +#  スキル画面の処理を行うクラスです。処理共通化の便宜上、スキルも「アイテム」 +# として扱っています。 +#============================================================================== + +class Scene_Skill < Scene_ItemBase + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_help_window + create_command_window + create_status_window + create_item_window + end + #-------------------------------------------------------------------------- + # ● コマンドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_command_window + wy = @help_window.height + @command_window = Window_SkillCommand.new(0, wy) + @command_window.viewport = @viewport + @command_window.help_window = @help_window + @command_window.actor = @actor + @command_window.set_handler(:skill, method(:command_skill)) + @command_window.set_handler(:cancel, method(:return_scene)) + @command_window.set_handler(:pagedown, method(:next_actor)) + @command_window.set_handler(:pageup, method(:prev_actor)) + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの作成 + #-------------------------------------------------------------------------- + def create_status_window + y = @help_window.height + @status_window = Window_SkillStatus.new(@command_window.width, y) + @status_window.viewport = @viewport + @status_window.actor = @actor + end + #-------------------------------------------------------------------------- + # ● アイテムウィンドウの作成 + #-------------------------------------------------------------------------- + def create_item_window + wx = 0 + wy = @status_window.y + @status_window.height + ww = Graphics.width + wh = Graphics.height - wy + @item_window = Window_SkillList.new(wx, wy, ww, wh) + @item_window.actor = @actor + @item_window.viewport = @viewport + @item_window.help_window = @help_window + @item_window.set_handler(:ok, method(:on_item_ok)) + @item_window.set_handler(:cancel, method(:on_item_cancel)) + @command_window.skill_window = @item_window + end + #-------------------------------------------------------------------------- + # ● スキルの使用者を取得 + #-------------------------------------------------------------------------- + def user + @actor + end + #-------------------------------------------------------------------------- + # ● コマンド[スキル] + #-------------------------------------------------------------------------- + def command_skill + @item_window.activate + @item_window.select_last + end + #-------------------------------------------------------------------------- + # ● アイテム[決定] + #-------------------------------------------------------------------------- + def on_item_ok + @actor.last_skill.object = item + determine_item + end + #-------------------------------------------------------------------------- + # ● アイテム[キャンセル] + #-------------------------------------------------------------------------- + def on_item_cancel + @item_window.unselect + @command_window.activate + end + #-------------------------------------------------------------------------- + # ● アイテム使用時の SE 演奏 + #-------------------------------------------------------------------------- + def play_se_for_item + Sound.play_use_skill + end + #-------------------------------------------------------------------------- + # ● アイテムの使用 + #-------------------------------------------------------------------------- + def use_item + super + @status_window.refresh + @item_window.refresh + end + #-------------------------------------------------------------------------- + # ● アクターの切り替え + #-------------------------------------------------------------------------- + def on_actor_change + @command_window.actor = @actor + @status_window.actor = @actor + @item_window.actor = @actor + @command_window.activate + end +end diff --git a/Scripts/Scene_Status.rb b/Scripts/Scene_Status.rb new file mode 100644 index 0000000..e374f28 --- /dev/null +++ b/Scripts/Scene_Status.rb @@ -0,0 +1,25 @@ +#============================================================================== +# ■ Scene_Status +#------------------------------------------------------------------------------ +#  ステータス画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Status < Scene_MenuBase + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + @status_window = Window_Status.new(@actor) + @status_window.set_handler(:cancel, method(:return_scene)) + @status_window.set_handler(:pagedown, method(:next_actor)) + @status_window.set_handler(:pageup, method(:prev_actor)) + end + #-------------------------------------------------------------------------- + # ● アクターの切り替え + #-------------------------------------------------------------------------- + def on_actor_change + @status_window.actor = @actor + @status_window.activate + end +end diff --git a/Scripts/Scene_Title.rb b/Scripts/Scene_Title.rb new file mode 100644 index 0000000..4fd4441 --- /dev/null +++ b/Scripts/Scene_Title.rb @@ -0,0 +1,137 @@ +#============================================================================== +# ■ Scene_Title +#------------------------------------------------------------------------------ +#  タイトル画面の処理を行うクラスです。 +#============================================================================== + +class Scene_Title < Scene_Base + #-------------------------------------------------------------------------- + # ● 開始処理 + #-------------------------------------------------------------------------- + def start + super + SceneManager.clear + Graphics.freeze + create_background + create_foreground + create_command_window + play_title_music + end + #-------------------------------------------------------------------------- + # ● トランジション速度の取得 + #-------------------------------------------------------------------------- + def transition_speed + return 20 + end + #-------------------------------------------------------------------------- + # ● 終了処理 + #-------------------------------------------------------------------------- + def terminate + super + SceneManager.snapshot_for_background + dispose_background + dispose_foreground + end + #-------------------------------------------------------------------------- + # ● 背景の作成 + #-------------------------------------------------------------------------- + def create_background + @sprite1 = Sprite.new + @sprite1.bitmap = Cache.title1($data_system.title1_name) + @sprite2 = Sprite.new + @sprite2.bitmap = Cache.title2($data_system.title2_name) + center_sprite(@sprite1) + center_sprite(@sprite2) + end + #-------------------------------------------------------------------------- + # ● 前景の作成 + #-------------------------------------------------------------------------- + def create_foreground + @foreground_sprite = Sprite.new + @foreground_sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height) + @foreground_sprite.z = 100 + draw_game_title if $data_system.opt_draw_title + end + #-------------------------------------------------------------------------- + # ● ゲームタイトルの描画 + #-------------------------------------------------------------------------- + def draw_game_title + @foreground_sprite.bitmap.font.size = 48 + rect = Rect.new(0, 0, Graphics.width, Graphics.height / 2) + @foreground_sprite.bitmap.draw_text(rect, $data_system.game_title, 1) + end + #-------------------------------------------------------------------------- + # ● 背景の解放 + #-------------------------------------------------------------------------- + def dispose_background + @sprite1.bitmap.dispose + @sprite1.dispose + @sprite2.bitmap.dispose + @sprite2.dispose + end + #-------------------------------------------------------------------------- + # ● 前景の解放 + #-------------------------------------------------------------------------- + def dispose_foreground + @foreground_sprite.bitmap.dispose + @foreground_sprite.dispose + end + #-------------------------------------------------------------------------- + # ● スプライトを画面中央に移動 + #-------------------------------------------------------------------------- + def center_sprite(sprite) + sprite.ox = sprite.bitmap.width / 2 + sprite.oy = sprite.bitmap.height / 2 + sprite.x = Graphics.width / 2 + sprite.y = Graphics.height / 2 + end + #-------------------------------------------------------------------------- + # ● コマンドウィンドウの作成 + #-------------------------------------------------------------------------- + def create_command_window + @command_window = Window_TitleCommand.new + @command_window.set_handler(:new_game, method(:command_new_game)) + @command_window.set_handler(:continue, method(:command_continue)) + @command_window.set_handler(:shutdown, method(:command_shutdown)) + end + #-------------------------------------------------------------------------- + # ● コマンドウィンドウを閉じる + #-------------------------------------------------------------------------- + def close_command_window + @command_window.close + update until @command_window.close? + end + #-------------------------------------------------------------------------- + # ● コマンド[ニューゲーム] + #-------------------------------------------------------------------------- + def command_new_game + DataManager.setup_new_game + close_command_window + fadeout_all + $game_map.autoplay + SceneManager.goto(Scene_Map) + end + #-------------------------------------------------------------------------- + # ● コマンド[コンティニュー] + #-------------------------------------------------------------------------- + def command_continue + close_command_window + SceneManager.call(Scene_Load) + end + #-------------------------------------------------------------------------- + # ● コマンド[シャットダウン] + #-------------------------------------------------------------------------- + def command_shutdown + close_command_window + fadeout_all + SceneManager.exit + end + #-------------------------------------------------------------------------- + # ● タイトル画面の音楽演奏 + #-------------------------------------------------------------------------- + def play_title_music + $data_system.title_bgm.play + RPG::BGS.stop + RPG::ME.stop + end +end diff --git a/Scripts/Sound.rb b/Scripts/Sound.rb new file mode 100644 index 0000000..4cb2018 --- /dev/null +++ b/Scripts/Sound.rb @@ -0,0 +1,135 @@ +#============================================================================== +# ■ Sound +#------------------------------------------------------------------------------ +#  効果音を演奏するモジュールです。グローバル変数 $data_system からデータベー +# スで設定された SE の内容を取得し、演奏します。 +#============================================================================== + +module Sound + + # システム効果音 + def self.play_system_sound(n) + $data_system.sounds[n].play + end + + # カーソル移動 + def self.play_cursor + play_system_sound(0) + end + + # 決定 + def self.play_ok + play_system_sound(1) + end + + # キャンセル + def self.play_cancel + play_system_sound(2) + end + + # ブザー + def self.play_buzzer + play_system_sound(3) + end + + # 装備 + def self.play_equip + play_system_sound(4) + end + + # セーブ + def self.play_save + play_system_sound(5) + end + + # ロード + def self.play_load + play_system_sound(6) + end + + # 戦闘開始 + def self.play_battle_start + play_system_sound(7) + end + + # 逃走 + def self.play_escape + play_system_sound(8) + end + + # 敵の通常攻撃 + def self.play_enemy_attack + play_system_sound(9) + end + + # 敵ダメージ + def self.play_enemy_damage + play_system_sound(10) + end + + # 敵消滅 + def self.play_enemy_collapse + play_system_sound(11) + end + + # ボス消滅 1 + def self.play_boss_collapse1 + play_system_sound(12) + end + + # ボス消滅 2 + def self.play_boss_collapse2 + play_system_sound(13) + end + + # 味方ダメージ + def self.play_actor_damage + play_system_sound(14) + end + + # 味方戦闘不能 + def self.play_actor_collapse + play_system_sound(15) + end + + # 回復 + def self.play_recovery + play_system_sound(16) + end + + # ミス + def self.play_miss + play_system_sound(17) + end + + # 攻撃回避 + def self.play_evasion + play_system_sound(18) + end + + # 魔法回避 + def self.play_magic_evasion + play_system_sound(19) + end + + # 魔法反射 + def self.play_reflection + play_system_sound(20) + end + + # ショップ + def self.play_shop + play_system_sound(21) + end + + # アイテム使用 + def self.play_use_item + play_system_sound(22) + end + + # スキル使用 + def self.play_use_skill + play_system_sound(23) + end + +end diff --git a/Scripts/Sprite_Base.rb b/Scripts/Sprite_Base.rb new file mode 100644 index 0000000..91e504d --- /dev/null +++ b/Scripts/Sprite_Base.rb @@ -0,0 +1,232 @@ +#============================================================================== +# ■ Sprite_Base +#------------------------------------------------------------------------------ +#  アニメーションの表示処理を追加したスプライトのクラスです。 +#============================================================================== + +class Sprite_Base < Sprite + #-------------------------------------------------------------------------- + # ● クラス変数 + #-------------------------------------------------------------------------- + @@ani_checker = [] + @@ani_spr_checker = [] + @@_reference_count = {} + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(viewport = nil) + super(viewport) + @use_sprite = true # スプライト使用フラグ + @ani_duration = 0 # アニメーションの残り時間 + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + super + dispose_animation + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + update_animation + @@ani_checker.clear + @@ani_spr_checker.clear + end + #-------------------------------------------------------------------------- + # ● アニメーション表示中判定 + #-------------------------------------------------------------------------- + def animation? + @animation != nil + end + #-------------------------------------------------------------------------- + # ● アニメーションの開始 + #-------------------------------------------------------------------------- + def start_animation(animation, mirror = false) + dispose_animation + @animation = animation + if @animation + @ani_mirror = mirror + set_animation_rate + @ani_duration = @animation.frame_max * @ani_rate + 1 + load_animation_bitmap + make_animation_sprites + set_animation_origin + end + end + #-------------------------------------------------------------------------- + # ● アニメーションの速度を設定 + #-------------------------------------------------------------------------- + def set_animation_rate + @ani_rate = 4 # デフォルトでは固定値 + end + #-------------------------------------------------------------------------- + # ● アニメーション グラフィックの読み込み + #-------------------------------------------------------------------------- + def load_animation_bitmap + animation1_name = @animation.animation1_name + animation1_hue = @animation.animation1_hue + animation2_name = @animation.animation2_name + animation2_hue = @animation.animation2_hue + @ani_bitmap1 = Cache.animation(animation1_name, animation1_hue) + @ani_bitmap2 = Cache.animation(animation2_name, animation2_hue) + if @@_reference_count.include?(@ani_bitmap1) + @@_reference_count[@ani_bitmap1] += 1 + else + @@_reference_count[@ani_bitmap1] = 1 + end + if @@_reference_count.include?(@ani_bitmap2) + @@_reference_count[@ani_bitmap2] += 1 + else + @@_reference_count[@ani_bitmap2] = 1 + end + Graphics.frame_reset + end + #-------------------------------------------------------------------------- + # ● アニメーションスプライトの作成 + #-------------------------------------------------------------------------- + def make_animation_sprites + @ani_sprites = [] + if @use_sprite && !@@ani_spr_checker.include?(@animation) + 16.times do + sprite = ::Sprite.new(viewport) + sprite.visible = false + @ani_sprites.push(sprite) + end + if @animation.position == 3 + @@ani_spr_checker.push(@animation) + end + end + @ani_duplicated = @@ani_checker.include?(@animation) + if !@ani_duplicated && @animation.position == 3 + @@ani_checker.push(@animation) + end + end + #-------------------------------------------------------------------------- + # ● アニメーションの原点設定 + #-------------------------------------------------------------------------- + def set_animation_origin + if @animation.position == 3 + if viewport == nil + @ani_ox = Graphics.width / 2 + @ani_oy = Graphics.height / 2 + else + @ani_ox = viewport.rect.width / 2 + @ani_oy = viewport.rect.height / 2 + end + else + @ani_ox = x - ox + width / 2 + @ani_oy = y - oy + height / 2 + if @animation.position == 0 + @ani_oy -= height / 2 + elsif @animation.position == 2 + @ani_oy += height / 2 + end + end + end + #-------------------------------------------------------------------------- + # ● アニメーションの解放 + #-------------------------------------------------------------------------- + def dispose_animation + if @ani_bitmap1 + @@_reference_count[@ani_bitmap1] -= 1 + if @@_reference_count[@ani_bitmap1] == 0 + @ani_bitmap1.dispose + end + end + if @ani_bitmap2 + @@_reference_count[@ani_bitmap2] -= 1 + if @@_reference_count[@ani_bitmap2] == 0 + @ani_bitmap2.dispose + end + end + if @ani_sprites + @ani_sprites.each {|sprite| sprite.dispose } + @ani_sprites = nil + @animation = nil + end + @ani_bitmap1 = nil + @ani_bitmap2 = nil + end + #-------------------------------------------------------------------------- + # ● アニメーションの更新 + #-------------------------------------------------------------------------- + def update_animation + return unless animation? + @ani_duration -= 1 + if @ani_duration % @ani_rate == 0 + if @ani_duration > 0 + frame_index = @animation.frame_max + frame_index -= (@ani_duration + @ani_rate - 1) / @ani_rate + animation_set_sprites(@animation.frames[frame_index]) + @animation.timings.each do |timing| + animation_process_timing(timing) if timing.frame == frame_index + end + else + end_animation + end + end + end + #-------------------------------------------------------------------------- + # ● アニメーションの終了 + #-------------------------------------------------------------------------- + def end_animation + dispose_animation + end + #-------------------------------------------------------------------------- + # ● アニメーションスプライトの設定 + # frame : フレームデータ(RPG::Animation::Frame) + #-------------------------------------------------------------------------- + def animation_set_sprites(frame) + cell_data = frame.cell_data + @ani_sprites.each_with_index do |sprite, i| + next unless sprite + pattern = cell_data[i, 0] + if !pattern || pattern < 0 + sprite.visible = false + next + end + sprite.bitmap = pattern < 100 ? @ani_bitmap1 : @ani_bitmap2 + sprite.visible = true + sprite.src_rect.set(pattern % 5 * 192, + pattern % 100 / 5 * 192, 192, 192) + if @ani_mirror + sprite.x = @ani_ox - cell_data[i, 1] + sprite.y = @ani_oy + cell_data[i, 2] + sprite.angle = (360 - cell_data[i, 4]) + sprite.mirror = (cell_data[i, 5] == 0) + else + sprite.x = @ani_ox + cell_data[i, 1] + sprite.y = @ani_oy + cell_data[i, 2] + sprite.angle = cell_data[i, 4] + sprite.mirror = (cell_data[i, 5] == 1) + end + sprite.z = self.z + 300 + i + sprite.ox = 96 + sprite.oy = 96 + sprite.zoom_x = cell_data[i, 3] / 100.0 + sprite.zoom_y = cell_data[i, 3] / 100.0 + sprite.opacity = cell_data[i, 6] * self.opacity / 255.0 + sprite.blend_type = cell_data[i, 7] + end + end + #-------------------------------------------------------------------------- + # ● SE とフラッシュのタイミング処理 + # timing : タイミングデータ(RPG::Animation::Timing) + #-------------------------------------------------------------------------- + def animation_process_timing(timing) + timing.se.play unless @ani_duplicated + case timing.flash_scope + when 1 + self.flash(timing.flash_color, timing.flash_duration * @ani_rate) + when 2 + if viewport && !@ani_duplicated + viewport.flash(timing.flash_color, timing.flash_duration * @ani_rate) + end + when 3 + self.flash(nil, timing.flash_duration * @ani_rate) + end + end +end diff --git a/Scripts/Sprite_Battler.rb b/Scripts/Sprite_Battler.rb new file mode 100644 index 0000000..e73ef48 --- /dev/null +++ b/Scripts/Sprite_Battler.rb @@ -0,0 +1,231 @@ +#============================================================================== +# ■ Sprite_Battler +#------------------------------------------------------------------------------ +#  バトラー表示用のスプライトです。Game_Battler クラスのインスタンスを監視し、 +# スプライトの状態を自動的に変化させます。 +#============================================================================== + +class Sprite_Battler < Sprite_Base + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :battler + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(viewport, battler = nil) + super(viewport) + @battler = battler + @battler_visible = false + @effect_type = nil + @effect_duration = 0 + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + bitmap.dispose if bitmap + super + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + if @battler + @use_sprite = @battler.use_sprite? + if @use_sprite + update_bitmap + update_origin + update_position + end + setup_new_effect + setup_new_animation + update_effect + else + self.bitmap = nil + @effect_type = nil + end + end + #-------------------------------------------------------------------------- + # ● 転送元ビットマップの更新 + #-------------------------------------------------------------------------- + def update_bitmap + new_bitmap = Cache.battler(@battler.battler_name, @battler.battler_hue) + if bitmap != new_bitmap + self.bitmap = new_bitmap + init_visibility + end + end + #-------------------------------------------------------------------------- + # ● 可視状態の初期化 + #-------------------------------------------------------------------------- + def init_visibility + @battler_visible = @battler.alive? + self.opacity = 0 unless @battler_visible + end + #-------------------------------------------------------------------------- + # ● 原点の更新 + #-------------------------------------------------------------------------- + def update_origin + if bitmap + self.ox = bitmap.width / 2 + self.oy = bitmap.height + end + end + #-------------------------------------------------------------------------- + # ● 位置の更新 + #-------------------------------------------------------------------------- + def update_position + self.x = @battler.screen_x + self.y = @battler.screen_y + self.z = @battler.screen_z + end + #-------------------------------------------------------------------------- + # ● 新しいエフェクトの設定 + #-------------------------------------------------------------------------- + def setup_new_effect + if !@battler_visible && @battler.alive? + start_effect(:appear) + elsif @battler_visible && @battler.hidden? + start_effect(:disappear) + end + if @battler_visible && @battler.sprite_effect_type + start_effect(@battler.sprite_effect_type) + @battler.sprite_effect_type = nil + end + end + #-------------------------------------------------------------------------- + # ● エフェクトの開始 + #-------------------------------------------------------------------------- + def start_effect(effect_type) + @effect_type = effect_type + case @effect_type + when :appear + @effect_duration = 16 + @battler_visible = true + when :disappear + @effect_duration = 32 + @battler_visible = false + when :whiten + @effect_duration = 16 + @battler_visible = true + when :blink + @effect_duration = 20 + @battler_visible = true + when :collapse + @effect_duration = 48 + @battler_visible = false + when :boss_collapse + @effect_duration = bitmap.height + @battler_visible = false + when :instant_collapse + @effect_duration = 16 + @battler_visible = false + end + revert_to_normal + end + #-------------------------------------------------------------------------- + # ● 通常の設定に戻す + #-------------------------------------------------------------------------- + def revert_to_normal + self.blend_type = 0 + self.color.set(0, 0, 0, 0) + self.opacity = 255 + self.ox = bitmap.width / 2 if bitmap + self.src_rect.y = 0 + end + #-------------------------------------------------------------------------- + # ● 新しいアニメーションの設定 + #-------------------------------------------------------------------------- + def setup_new_animation + if @battler.animation_id > 0 + animation = $data_animations[@battler.animation_id] + mirror = @battler.animation_mirror + start_animation(animation, mirror) + @battler.animation_id = 0 + end + end + #-------------------------------------------------------------------------- + # ● エフェクト実行中判定 + #-------------------------------------------------------------------------- + def effect? + @effect_type != nil + end + #-------------------------------------------------------------------------- + # ● エフェクトの更新 + #-------------------------------------------------------------------------- + def update_effect + if @effect_duration > 0 + @effect_duration -= 1 + case @effect_type + when :whiten + update_whiten + when :blink + update_blink + when :appear + update_appear + when :disappear + update_disappear + when :collapse + update_collapse + when :boss_collapse + update_boss_collapse + when :instant_collapse + update_instant_collapse + end + @effect_type = nil if @effect_duration == 0 + end + end + #-------------------------------------------------------------------------- + # ● 白フラッシュエフェクトの更新 + #-------------------------------------------------------------------------- + def update_whiten + self.color.set(255, 255, 255, 0) + self.color.alpha = 128 - (16 - @effect_duration) * 10 + end + #-------------------------------------------------------------------------- + # ● 点滅エフェクトの更新 + #-------------------------------------------------------------------------- + def update_blink + self.opacity = (@effect_duration % 10 < 5) ? 255 : 0 + end + #-------------------------------------------------------------------------- + # ● 出現エフェクトの更新 + #-------------------------------------------------------------------------- + def update_appear + self.opacity = (16 - @effect_duration) * 16 + end + #-------------------------------------------------------------------------- + # ● 消滅エフェクトの更新 + #-------------------------------------------------------------------------- + def update_disappear + self.opacity = 256 - (32 - @effect_duration) * 10 + end + #-------------------------------------------------------------------------- + # ● 崩壊エフェクトの更新 + #-------------------------------------------------------------------------- + def update_collapse + self.blend_type = 1 + self.color.set(255, 128, 128, 128) + self.opacity = 256 - (48 - @effect_duration) * 6 + end + #-------------------------------------------------------------------------- + # ● ボス崩壊エフェクトの更新 + #-------------------------------------------------------------------------- + def update_boss_collapse + alpha = @effect_duration * 120 / bitmap.height + self.ox = bitmap.width / 2 + @effect_duration % 2 * 4 - 2 + self.blend_type = 1 + self.color.set(255, 255, 255, 255 - alpha) + self.opacity = alpha + self.src_rect.y -= 1 + Sound.play_boss_collapse2 if @effect_duration % 20 == 19 + end + #-------------------------------------------------------------------------- + # ● 瞬間崩壊エフェクトの更新 + #-------------------------------------------------------------------------- + def update_instant_collapse + self.opacity = 0 + end +end diff --git a/Scripts/Sprite_Character.rb b/Scripts/Sprite_Character.rb new file mode 100644 index 0000000..257b0ee --- /dev/null +++ b/Scripts/Sprite_Character.rb @@ -0,0 +1,212 @@ +#============================================================================== +# ■ Sprite_Character +#------------------------------------------------------------------------------ +#  キャラクター表示用のスプライトです。Game_Character クラスのインスタンスを +# 監視し、スプライトの状態を自動的に変化させます。 +#============================================================================== + +class Sprite_Character < Sprite_Base + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :character + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # character : Game_Character + #-------------------------------------------------------------------------- + def initialize(viewport, character = nil) + super(viewport) + @character = character + @balloon_duration = 0 + update + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + end_animation + end_balloon + super + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + update_bitmap + update_src_rect + update_position + update_other + update_balloon + setup_new_effect + end + #-------------------------------------------------------------------------- + # ● 指定されたタイルが含まれるタイルセット画像の取得 + #-------------------------------------------------------------------------- + def tileset_bitmap(tile_id) + Cache.tileset($game_map.tileset.tileset_names[5 + tile_id / 256]) + end + #-------------------------------------------------------------------------- + # ● 転送元ビットマップの更新 + #-------------------------------------------------------------------------- + def update_bitmap + if graphic_changed? + @tile_id = @character.tile_id + @character_name = @character.character_name + @character_index = @character.character_index + if @tile_id > 0 + set_tile_bitmap + else + set_character_bitmap + end + end + end + #-------------------------------------------------------------------------- + # ● グラフィックの変更判定 + #-------------------------------------------------------------------------- + def graphic_changed? + @tile_id != @character.tile_id || + @character_name != @character.character_name || + @character_index != @character.character_index + end + #-------------------------------------------------------------------------- + # ● タイルのビットマップを設定 + #-------------------------------------------------------------------------- + def set_tile_bitmap + sx = (@tile_id / 128 % 2 * 8 + @tile_id % 8) * 32; + sy = @tile_id % 256 / 8 % 16 * 32; + self.bitmap = tileset_bitmap(@tile_id) + self.src_rect.set(sx, sy, 32, 32) + self.ox = 16 + self.oy = 32 + end + #-------------------------------------------------------------------------- + # ● キャラクターのビットマップを設定 + #-------------------------------------------------------------------------- + def set_character_bitmap + self.bitmap = Cache.character(@character_name) + sign = @character_name[/^[\!\$]./] + if sign && sign.include?('$') + @cw = bitmap.width / 3 + @ch = bitmap.height / 4 + else + @cw = bitmap.width / 12 + @ch = bitmap.height / 8 + end + self.ox = @cw / 2 + self.oy = @ch + end + #-------------------------------------------------------------------------- + # ● 転送元矩形の更新 + #-------------------------------------------------------------------------- + def update_src_rect + if @tile_id == 0 + index = @character.character_index + pattern = @character.pattern < 3 ? @character.pattern : 1 + sx = (index % 4 * 3 + pattern) * @cw + sy = (index / 4 * 4 + (@character.direction - 2) / 2) * @ch + self.src_rect.set(sx, sy, @cw, @ch) + end + end + #-------------------------------------------------------------------------- + # ● 位置の更新 + #-------------------------------------------------------------------------- + def update_position + self.x = @character.screen_x + self.y = @character.screen_y + self.z = @character.screen_z + end + #-------------------------------------------------------------------------- + # ● その他の更新 + #-------------------------------------------------------------------------- + def update_other + self.opacity = @character.opacity + self.blend_type = @character.blend_type + self.bush_depth = @character.bush_depth + self.visible = !@character.transparent + end + #-------------------------------------------------------------------------- + # ● 新しいエフェクトの設定 + #-------------------------------------------------------------------------- + def setup_new_effect + if !animation? && @character.animation_id > 0 + animation = $data_animations[@character.animation_id] + start_animation(animation) + end + if !@balloon_sprite && @character.balloon_id > 0 + @balloon_id = @character.balloon_id + start_balloon + end + end + #-------------------------------------------------------------------------- + # ● アニメーションの終了 + #-------------------------------------------------------------------------- + def end_animation + super + @character.animation_id = 0 + end + #-------------------------------------------------------------------------- + # ● フキダシアイコン表示の開始 + #-------------------------------------------------------------------------- + def start_balloon + dispose_balloon + @balloon_duration = 8 * balloon_speed + balloon_wait + @balloon_sprite = ::Sprite.new(viewport) + @balloon_sprite.bitmap = Cache.system("Balloon") + @balloon_sprite.ox = 16 + @balloon_sprite.oy = 32 + update_balloon + end + #-------------------------------------------------------------------------- + # ● フキダシアイコンの解放 + #-------------------------------------------------------------------------- + def dispose_balloon + if @balloon_sprite + @balloon_sprite.dispose + @balloon_sprite = nil + end + end + #-------------------------------------------------------------------------- + # ● フキダシアイコンの更新 + #-------------------------------------------------------------------------- + def update_balloon + if @balloon_duration > 0 + @balloon_duration -= 1 + if @balloon_duration > 0 + @balloon_sprite.x = x + @balloon_sprite.y = y - height + @balloon_sprite.z = z + 200 + sx = balloon_frame_index * 32 + sy = (@balloon_id - 1) * 32 + @balloon_sprite.src_rect.set(sx, sy, 32, 32) + else + end_balloon + end + end + end + #-------------------------------------------------------------------------- + # ● フキダシアイコンの終了 + #-------------------------------------------------------------------------- + def end_balloon + dispose_balloon + @character.balloon_id = 0 + end + #-------------------------------------------------------------------------- + # ● フキダシアイコンの表示速度 + #-------------------------------------------------------------------------- + def balloon_speed + return 8 + end + #-------------------------------------------------------------------------- + # ● フキダシ最終フレームのウェイト時間 + #-------------------------------------------------------------------------- + def balloon_wait + return 12 + end + #-------------------------------------------------------------------------- + # ● フキダシアイコンのフレーム番号 + #-------------------------------------------------------------------------- + def balloon_frame_index + return 7 - [(@balloon_duration - balloon_wait) / balloon_speed, 0].max + end +end diff --git a/Scripts/Sprite_Picture.rb b/Scripts/Sprite_Picture.rb new file mode 100644 index 0000000..f814f0d --- /dev/null +++ b/Scripts/Sprite_Picture.rb @@ -0,0 +1,78 @@ +#============================================================================== +# ■ Sprite_Picture +#------------------------------------------------------------------------------ +#  ピクチャ表示用のスプライトです。Game_Picture クラスのインスタンスを監視し、 +# スプライトの状態を自動的に変化させます。 +#============================================================================== + +class Sprite_Picture < Sprite + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # picture : Game_Picture + #-------------------------------------------------------------------------- + def initialize(viewport, picture) + super(viewport) + @picture = picture + update + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + bitmap.dispose if bitmap + super + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + update_bitmap + update_origin + update_position + update_zoom + update_other + end + #-------------------------------------------------------------------------- + # ● 転送元ビットマップの更新 + #-------------------------------------------------------------------------- + def update_bitmap + self.bitmap = Cache.picture(@picture.name) + end + #-------------------------------------------------------------------------- + # ● 原点の更新 + #-------------------------------------------------------------------------- + def update_origin + if @picture.origin == 0 + self.ox = 0 + self.oy = 0 + else + self.ox = bitmap.width / 2 + self.oy = bitmap.height / 2 + end + end + #-------------------------------------------------------------------------- + # ● 位置の更新 + #-------------------------------------------------------------------------- + def update_position + self.x = @picture.x + self.y = @picture.y + self.z = @picture.number + end + #-------------------------------------------------------------------------- + # ● 拡大率の更新 + #-------------------------------------------------------------------------- + def update_zoom + self.zoom_x = @picture.zoom_x / 100.0 + self.zoom_y = @picture.zoom_y / 100.0 + end + #-------------------------------------------------------------------------- + # ● その他の更新 + #-------------------------------------------------------------------------- + def update_other + self.opacity = @picture.opacity + self.blend_type = @picture.blend_type + self.angle = @picture.angle + self.tone.set(@picture.tone) + end +end diff --git a/Scripts/Sprite_Timer.rb b/Scripts/Sprite_Timer.rb new file mode 100644 index 0000000..be96b1e --- /dev/null +++ b/Scripts/Sprite_Timer.rb @@ -0,0 +1,77 @@ +#============================================================================== +# ■ Sprite_Timer +#------------------------------------------------------------------------------ +#  タイマー表示用のスプライトです。$game_timer を監視し、スプライトの状態を +# 自動的に変化させます。 +#============================================================================== + +class Sprite_Timer < Sprite + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(viewport) + super(viewport) + create_bitmap + update + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + self.bitmap.dispose + super + end + #-------------------------------------------------------------------------- + # ● ビットマップの作成 + #-------------------------------------------------------------------------- + def create_bitmap + self.bitmap = Bitmap.new(96, 48) + self.bitmap.font.size = 32 + self.bitmap.font.color.set(255, 255, 255) + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + update_bitmap + update_position + update_visibility + end + #-------------------------------------------------------------------------- + # ● 転送元ビットマップの更新 + #-------------------------------------------------------------------------- + def update_bitmap + if $game_timer.sec != @total_sec + @total_sec = $game_timer.sec + redraw + end + end + #-------------------------------------------------------------------------- + # ● 再描画 + #-------------------------------------------------------------------------- + def redraw + self.bitmap.clear + self.bitmap.draw_text(self.bitmap.rect, timer_text, 1) + end + #-------------------------------------------------------------------------- + # ● 描画用テキストの作成 + #-------------------------------------------------------------------------- + def timer_text + sprintf("%02d:%02d", @total_sec / 60, @total_sec % 60) + end + #-------------------------------------------------------------------------- + # ● 位置の更新 + #-------------------------------------------------------------------------- + def update_position + self.x = Graphics.width - self.bitmap.width + self.y = 0 + self.z = 200 + end + #-------------------------------------------------------------------------- + # ● 可視状態の更新 + #-------------------------------------------------------------------------- + def update_visibility + self.visible = $game_timer.working? + end +end diff --git a/Scripts/Spriteset_Battle.rb b/Scripts/Spriteset_Battle.rb new file mode 100644 index 0000000..da046a6 --- /dev/null +++ b/Scripts/Spriteset_Battle.rb @@ -0,0 +1,388 @@ +#============================================================================== +# ■ Spriteset_Battle +#------------------------------------------------------------------------------ +#  バトル画面のスプライトをまとめたクラスです。このクラスは Scene_Battle クラ +# スの内部で使用されます。 +#============================================================================== + +class Spriteset_Battle + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + create_viewports + create_battleback1 + create_battleback2 + create_enemies + create_actors + create_pictures + create_timer + update + end + #-------------------------------------------------------------------------- + # ● ビューポートの作成 + #-------------------------------------------------------------------------- + def create_viewports + @viewport1 = Viewport.new + @viewport2 = Viewport.new + @viewport3 = Viewport.new + @viewport2.z = 50 + @viewport3.z = 100 + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(床)スプライトの作成 + #-------------------------------------------------------------------------- + def create_battleback1 + @back1_sprite = Sprite.new(@viewport1) + @back1_sprite.bitmap = battleback1_bitmap + @back1_sprite.z = 0 + center_sprite(@back1_sprite) + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(壁)スプライトの作成 + #-------------------------------------------------------------------------- + def create_battleback2 + @back2_sprite = Sprite.new(@viewport1) + @back2_sprite.bitmap = battleback2_bitmap + @back2_sprite.z = 1 + center_sprite(@back2_sprite) + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(床)ビットマップの取得 + #-------------------------------------------------------------------------- + def battleback1_bitmap + if battleback1_name + Cache.battleback1(battleback1_name) + else + create_blurry_background_bitmap + end + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(壁)ビットマップの取得 + #-------------------------------------------------------------------------- + def battleback2_bitmap + if battleback2_name + Cache.battleback2(battleback2_name) + else + Bitmap.new(1, 1) + end + end + #-------------------------------------------------------------------------- + # ● マップ画面を加工した戦闘背景用ビットマップの作成 + #-------------------------------------------------------------------------- + def create_blurry_background_bitmap + source = SceneManager.background_bitmap + bitmap = Bitmap.new(640, 480) + bitmap.stretch_blt(bitmap.rect, source, source.rect) + bitmap.radial_blur(120, 16) + bitmap + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(床)ファイル名の取得 + #-------------------------------------------------------------------------- + def battleback1_name + if $BTEST + $data_system.battleback1_name + elsif $game_map.battleback1_name + $game_map.battleback1_name + elsif $game_map.overworld? + overworld_battleback1_name + end + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(壁)ファイル名の取得 + #-------------------------------------------------------------------------- + def battleback2_name + if $BTEST + $data_system.battleback2_name + elsif $game_map.battleback2_name + $game_map.battleback2_name + elsif $game_map.overworld? + overworld_battleback2_name + end + end + #-------------------------------------------------------------------------- + # ● フィールド 戦闘背景(床)ファイル名の取得 + #-------------------------------------------------------------------------- + def overworld_battleback1_name + $game_player.vehicle ? ship_battleback1_name : normal_battleback1_name + end + #-------------------------------------------------------------------------- + # ● フィールド 戦闘背景(壁)ファイル名の取得 + #-------------------------------------------------------------------------- + def overworld_battleback2_name + $game_player.vehicle ? ship_battleback2_name : normal_battleback2_name + end + #-------------------------------------------------------------------------- + # ● 通常時 戦闘背景(床)ファイル名の取得 + #-------------------------------------------------------------------------- + def normal_battleback1_name + terrain_battleback1_name(autotile_type(1)) || + terrain_battleback1_name(autotile_type(0)) || + default_battleback1_name + end + #-------------------------------------------------------------------------- + # ● 通常時 戦闘背景(壁)ファイル名の取得 + #-------------------------------------------------------------------------- + def normal_battleback2_name + terrain_battleback2_name(autotile_type(1)) || + terrain_battleback2_name(autotile_type(0)) || + default_battleback2_name + end + #-------------------------------------------------------------------------- + # ● 地形に対応する戦闘背景(床)ファイル名の取得 + #-------------------------------------------------------------------------- + def terrain_battleback1_name(type) + case type + when 24,25 # 荒れ地 + "Wasteland" + when 26,27 # 土肌 + "DirtField" + when 32,33 # 砂漠 + "Desert" + when 34 # 岩地 + "Lava1" + when 35 # 岩地(溶岩) + "Lava2" + when 40,41 # 雪原 + "Snowfield" + when 42 # 雲 + "Clouds" + when 4,5 # 毒の沼 + "PoisonSwamp" + end + end + #-------------------------------------------------------------------------- + # ● 地形に対応する戦闘背景(壁)ファイル名の取得 + #-------------------------------------------------------------------------- + def terrain_battleback2_name(type) + case type + when 20,21 # 森 + "Forest1" + when 22,30,38 # 低い山 + "Cliff" + when 24,25,26,27 # 荒れ地、土肌 + "Wasteland" + when 32,33 # 砂漠 + "Desert" + when 34,35 # 岩地 + "Lava" + when 40,41 # 雪原 + "Snowfield" + when 42 # 雲 + "Clouds" + when 4,5 # 毒の沼 + "PoisonSwamp" + end + end + #-------------------------------------------------------------------------- + # ● デフォルト 戦闘背景(床)ファイル名の取得 + #-------------------------------------------------------------------------- + def default_battleback1_name + "Grassland" + end + #-------------------------------------------------------------------------- + # ● デフォルト 戦闘背景(壁)ファイル名の取得 + #-------------------------------------------------------------------------- + def default_battleback2_name + "Grassland" + end + #-------------------------------------------------------------------------- + # ● 乗船時 戦闘背景(床)ファイル名の取得 + #-------------------------------------------------------------------------- + def ship_battleback1_name + "Ship" + end + #-------------------------------------------------------------------------- + # ● 乗船時 戦闘背景(壁)ファイル名の取得 + #-------------------------------------------------------------------------- + def ship_battleback2_name + "Ship" + end + #-------------------------------------------------------------------------- + # ● プレイヤーの足元にあるオートタイルの種類を取得 + #-------------------------------------------------------------------------- + def autotile_type(z) + $game_map.autotile_type($game_player.x, $game_player.y, z) + end + #-------------------------------------------------------------------------- + # ● スプライトを画面中央に移動 + #-------------------------------------------------------------------------- + def center_sprite(sprite) + sprite.ox = sprite.bitmap.width / 2 + sprite.oy = sprite.bitmap.height / 2 + sprite.x = Graphics.width / 2 + sprite.y = Graphics.height / 2 + end + #-------------------------------------------------------------------------- + # ● 敵キャラスプライトの作成 + #-------------------------------------------------------------------------- + def create_enemies + @enemy_sprites = $game_troop.members.reverse.collect do |enemy| + Sprite_Battler.new(@viewport1, enemy) + end + end + #-------------------------------------------------------------------------- + # ● アクタースプライトの作成 + # デフォルトではアクター側の画像は表示しないが、便宜上、敵と味方を同じ + # ように扱うためにダミーのスプライトを作成する。 + #-------------------------------------------------------------------------- + def create_actors + @actor_sprites = Array.new(4) { Sprite_Battler.new(@viewport1) } + end + #-------------------------------------------------------------------------- + # ● ピクチャスプライトの作成 + # 初期状態では空の配列だけ作っておき、必要になった時点で追加する。 + #-------------------------------------------------------------------------- + def create_pictures + @picture_sprites = [] + end + #-------------------------------------------------------------------------- + # ● タイマースプライトの作成 + #-------------------------------------------------------------------------- + def create_timer + @timer_sprite = Sprite_Timer.new(@viewport2) + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + dispose_battleback1 + dispose_battleback2 + dispose_enemies + dispose_actors + dispose_pictures + dispose_timer + dispose_viewports + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(床)スプライトの解放 + #-------------------------------------------------------------------------- + def dispose_battleback1 + @back1_sprite.bitmap.dispose + @back1_sprite.dispose + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(壁)スプライトの解放 + #-------------------------------------------------------------------------- + def dispose_battleback2 + @back2_sprite.bitmap.dispose + @back2_sprite.dispose + end + #-------------------------------------------------------------------------- + # ● 敵キャラスプライトの解放 + #-------------------------------------------------------------------------- + def dispose_enemies + @enemy_sprites.each {|sprite| sprite.dispose } + end + #-------------------------------------------------------------------------- + # ● アクタースプライトの解放 + #-------------------------------------------------------------------------- + def dispose_actors + @actor_sprites.each {|sprite| sprite.dispose } + end + #-------------------------------------------------------------------------- + # ● ピクチャスプライトの解放 + #-------------------------------------------------------------------------- + def dispose_pictures + @picture_sprites.compact.each {|sprite| sprite.dispose } + end + #-------------------------------------------------------------------------- + # ● タイマースプライトの解放 + #-------------------------------------------------------------------------- + def dispose_timer + @timer_sprite.dispose + end + #-------------------------------------------------------------------------- + # ● ビューポートの解放 + #-------------------------------------------------------------------------- + def dispose_viewports + @viewport1.dispose + @viewport2.dispose + @viewport3.dispose + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + update_battleback1 + update_battleback2 + update_enemies + update_actors + update_pictures + update_timer + update_viewports + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(床)スプライトの更新 + #-------------------------------------------------------------------------- + def update_battleback1 + @back1_sprite.update + end + #-------------------------------------------------------------------------- + # ● 戦闘背景(壁)スプライトの更新 + #-------------------------------------------------------------------------- + def update_battleback2 + @back2_sprite.update + end + #-------------------------------------------------------------------------- + # ● 敵キャラスプライトの更新 + #-------------------------------------------------------------------------- + def update_enemies + @enemy_sprites.each {|sprite| sprite.update } + end + #-------------------------------------------------------------------------- + # ● アクタースプライトの更新 + #-------------------------------------------------------------------------- + def update_actors + @actor_sprites.each_with_index do |sprite, i| + sprite.battler = $game_party.members[i] + sprite.update + end + end + #-------------------------------------------------------------------------- + # ● ピクチャスプライトの更新 + #-------------------------------------------------------------------------- + def update_pictures + $game_troop.screen.pictures.each do |pic| + @picture_sprites[pic.number] ||= Sprite_Picture.new(@viewport2, pic) + @picture_sprites[pic.number].update + end + end + #-------------------------------------------------------------------------- + # ● タイマースプライトの更新 + #-------------------------------------------------------------------------- + def update_timer + @timer_sprite.update + end + #-------------------------------------------------------------------------- + # ● ビューポートの更新 + #-------------------------------------------------------------------------- + def update_viewports + @viewport1.tone.set($game_troop.screen.tone) + @viewport1.ox = $game_troop.screen.shake + @viewport2.color.set($game_troop.screen.flash_color) + @viewport3.color.set(0, 0, 0, 255 - $game_troop.screen.brightness) + @viewport1.update + @viewport2.update + @viewport3.update + end + #-------------------------------------------------------------------------- + # ● 敵キャラとアクターのスプライトを取得 + #-------------------------------------------------------------------------- + def battler_sprites + @enemy_sprites + @actor_sprites + end + #-------------------------------------------------------------------------- + # ● アニメーション表示中判定 + #-------------------------------------------------------------------------- + def animation? + battler_sprites.any? {|sprite| sprite.animation? } + end + #-------------------------------------------------------------------------- + # ● エフェクト実行中判定 + #-------------------------------------------------------------------------- + def effect? + battler_sprites.any? {|sprite| sprite.effect? } + end +end diff --git a/Scripts/Spriteset_Map.rb b/Scripts/Spriteset_Map.rb new file mode 100644 index 0000000..403dc16 --- /dev/null +++ b/Scripts/Spriteset_Map.rb @@ -0,0 +1,273 @@ +#============================================================================== +# ■ Spriteset_Map +#------------------------------------------------------------------------------ +#  マップ画面のスプライトやタイルマップなどをまとめたクラスです。このクラスは +# Scene_Map クラスの内部で使用されます。 +#============================================================================== + +class Spriteset_Map + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + create_viewports + create_tilemap + create_parallax + create_characters + create_shadow + create_weather + create_pictures + create_timer + update + end + #-------------------------------------------------------------------------- + # ● ビューポートの作成 + #-------------------------------------------------------------------------- + def create_viewports + @viewport1 = Viewport.new + @viewport2 = Viewport.new + @viewport3 = Viewport.new + @viewport2.z = 50 + @viewport3.z = 100 + end + #-------------------------------------------------------------------------- + # ● タイルマップの作成 + #-------------------------------------------------------------------------- + def create_tilemap + @tilemap = Tilemap.new(@viewport1) + @tilemap.map_data = $game_map.data + load_tileset + end + #-------------------------------------------------------------------------- + # ● タイルセットのロード + #-------------------------------------------------------------------------- + def load_tileset + @tileset = $game_map.tileset + @tileset.tileset_names.each_with_index do |name, i| + @tilemap.bitmaps[i] = Cache.tileset(name) + end + @tilemap.flags = @tileset.flags + end + #-------------------------------------------------------------------------- + # ● 遠景の作成 + #-------------------------------------------------------------------------- + def create_parallax + @parallax = Plane.new(@viewport1) + @parallax.z = -100 + end + #-------------------------------------------------------------------------- + # ● キャラクタースプライトの作成 + #-------------------------------------------------------------------------- + def create_characters + @character_sprites = [] + $game_map.events.values.each do |event| + @character_sprites.push(Sprite_Character.new(@viewport1, event)) + end + $game_map.vehicles.each do |vehicle| + @character_sprites.push(Sprite_Character.new(@viewport1, vehicle)) + end + $game_player.followers.reverse_each do |follower| + @character_sprites.push(Sprite_Character.new(@viewport1, follower)) + end + @character_sprites.push(Sprite_Character.new(@viewport1, $game_player)) + @map_id = $game_map.map_id + end + #-------------------------------------------------------------------------- + # ● 飛行船の影スプライトの作成 + #-------------------------------------------------------------------------- + def create_shadow + @shadow_sprite = Sprite.new(@viewport1) + @shadow_sprite.bitmap = Cache.system("Shadow") + @shadow_sprite.ox = @shadow_sprite.bitmap.width / 2 + @shadow_sprite.oy = @shadow_sprite.bitmap.height + @shadow_sprite.z = 180 + end + #-------------------------------------------------------------------------- + # ● 天候の作成 + #-------------------------------------------------------------------------- + def create_weather + @weather = Spriteset_Weather.new(@viewport2) + end + #-------------------------------------------------------------------------- + # ● ピクチャスプライトの作成 + #-------------------------------------------------------------------------- + def create_pictures + @picture_sprites = [] + end + #-------------------------------------------------------------------------- + # ● タイマースプライトの作成 + #-------------------------------------------------------------------------- + def create_timer + @timer_sprite = Sprite_Timer.new(@viewport2) + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + dispose_tilemap + dispose_parallax + dispose_characters + dispose_shadow + dispose_weather + dispose_pictures + dispose_timer + dispose_viewports + end + #-------------------------------------------------------------------------- + # ● タイルマップの解放 + #-------------------------------------------------------------------------- + def dispose_tilemap + @tilemap.dispose + end + #-------------------------------------------------------------------------- + # ● 遠景の解放 + #-------------------------------------------------------------------------- + def dispose_parallax + @parallax.bitmap.dispose if @parallax.bitmap + @parallax.dispose + end + #-------------------------------------------------------------------------- + # ● キャラクタースプライトの解放 + #-------------------------------------------------------------------------- + def dispose_characters + @character_sprites.each {|sprite| sprite.dispose } + end + #-------------------------------------------------------------------------- + # ● 飛行船の影スプライトの解放 + #-------------------------------------------------------------------------- + def dispose_shadow + @shadow_sprite.dispose + end + #-------------------------------------------------------------------------- + # ● 天候の解放 + #-------------------------------------------------------------------------- + def dispose_weather + @weather.dispose + end + #-------------------------------------------------------------------------- + # ● ピクチャスプライトの解放 + #-------------------------------------------------------------------------- + def dispose_pictures + @picture_sprites.compact.each {|sprite| sprite.dispose } + end + #-------------------------------------------------------------------------- + # ● タイマースプライトの解放 + #-------------------------------------------------------------------------- + def dispose_timer + @timer_sprite.dispose + end + #-------------------------------------------------------------------------- + # ● ビューポートの解放 + #-------------------------------------------------------------------------- + def dispose_viewports + @viewport1.dispose + @viewport2.dispose + @viewport3.dispose + end + #-------------------------------------------------------------------------- + # ● キャラクターのリフレッシュ + #-------------------------------------------------------------------------- + def refresh_characters + dispose_characters + create_characters + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + update_tileset + update_tilemap + update_parallax + update_characters + update_shadow + update_weather + update_pictures + update_timer + update_viewports + end + #-------------------------------------------------------------------------- + # ● タイルセットの更新 + #-------------------------------------------------------------------------- + def update_tileset + if @tileset != $game_map.tileset + load_tileset + refresh_characters + end + end + #-------------------------------------------------------------------------- + # ● タイルマップの更新 + #-------------------------------------------------------------------------- + def update_tilemap + @tilemap.map_data = $game_map.data + @tilemap.ox = $game_map.display_x * 32 + @tilemap.oy = $game_map.display_y * 32 + @tilemap.update + end + #-------------------------------------------------------------------------- + # ● 遠景の更新 + #-------------------------------------------------------------------------- + def update_parallax + if @parallax_name != $game_map.parallax_name + @parallax_name = $game_map.parallax_name + @parallax.bitmap.dispose if @parallax.bitmap + @parallax.bitmap = Cache.parallax(@parallax_name) + Graphics.frame_reset + end + @parallax.ox = $game_map.parallax_ox(@parallax.bitmap) + @parallax.oy = $game_map.parallax_oy(@parallax.bitmap) + end + #-------------------------------------------------------------------------- + # ● キャラクタースプライトの更新 + #-------------------------------------------------------------------------- + def update_characters + refresh_characters if @map_id != $game_map.map_id + @character_sprites.each {|sprite| sprite.update } + end + #-------------------------------------------------------------------------- + # ● 飛行船の影スプライトの更新 + #-------------------------------------------------------------------------- + def update_shadow + airship = $game_map.airship + @shadow_sprite.x = airship.screen_x + @shadow_sprite.y = airship.screen_y + airship.altitude + @shadow_sprite.opacity = airship.altitude * 8 + @shadow_sprite.update + end + #-------------------------------------------------------------------------- + # ● 天候の更新 + #-------------------------------------------------------------------------- + def update_weather + @weather.type = $game_map.screen.weather_type + @weather.power = $game_map.screen.weather_power + @weather.ox = $game_map.display_x * 32 + @weather.oy = $game_map.display_y * 32 + @weather.update + end + #-------------------------------------------------------------------------- + # ● ピクチャスプライトの更新 + #-------------------------------------------------------------------------- + def update_pictures + $game_map.screen.pictures.each do |pic| + @picture_sprites[pic.number] ||= Sprite_Picture.new(@viewport2, pic) + @picture_sprites[pic.number].update + end + end + #-------------------------------------------------------------------------- + # ● タイマースプライトの更新 + #-------------------------------------------------------------------------- + def update_timer + @timer_sprite.update + end + #-------------------------------------------------------------------------- + # ● ビューポートの更新 + #-------------------------------------------------------------------------- + def update_viewports + @viewport1.tone.set($game_map.screen.tone) + @viewport1.ox = $game_map.screen.shake + @viewport2.color.set($game_map.screen.flash_color) + @viewport3.color.set(0, 0, 0, 255 - $game_map.screen.brightness) + @viewport1.update + @viewport2.update + @viewport3.update + end +end diff --git a/Scripts/Spriteset_Weather.rb b/Scripts/Spriteset_Weather.rb new file mode 100644 index 0000000..9a9ac15 --- /dev/null +++ b/Scripts/Spriteset_Weather.rb @@ -0,0 +1,184 @@ +#============================================================================== +# ■ Spriteset_Weather +#------------------------------------------------------------------------------ +#  天候エフェクト(雨、嵐、雪)のクラスです。このクラスは Spriteset_Map クラ +# スの内部で使用されます。 +#============================================================================== + +class Spriteset_Weather + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :type # 天候タイプ + attr_accessor :ox # 原点 X 座標 + attr_accessor :oy # 原点 Y 座標 + attr_reader :power # 強さ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(viewport = nil) + @viewport = viewport + init_members + create_rain_bitmap + create_storm_bitmap + create_snow_bitmap + end + #-------------------------------------------------------------------------- + # ● メンバ変数の初期化 + #-------------------------------------------------------------------------- + def init_members + @type = :none + @ox = 0 + @oy = 0 + @power = 0 + @sprites = [] + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + @sprites.each {|sprite| sprite.dispose } + @rain_bitmap.dispose + @storm_bitmap.dispose + @snow_bitmap.dispose + end + #-------------------------------------------------------------------------- + # ● 粒子の色 1 + #-------------------------------------------------------------------------- + def particle_color1 + Color.new(255, 255, 255, 192) + end + #-------------------------------------------------------------------------- + # ● 粒子の色 2 + #-------------------------------------------------------------------------- + def particle_color2 + Color.new(255, 255, 255, 96) + end + #-------------------------------------------------------------------------- + # ● 天候[雨]のビットマップを作成 + #-------------------------------------------------------------------------- + def create_rain_bitmap + @rain_bitmap = Bitmap.new(7, 42) + 7.times {|i| @rain_bitmap.fill_rect(6-i, i*6, 1, 6, particle_color1) } + end + #-------------------------------------------------------------------------- + # ● 天候[嵐]のビットマップを作成 + #-------------------------------------------------------------------------- + def create_storm_bitmap + @storm_bitmap = Bitmap.new(34, 64) + 32.times do |i| + @storm_bitmap.fill_rect(33-i, i*2, 1, 2, particle_color2) + @storm_bitmap.fill_rect(32-i, i*2, 1, 2, particle_color1) + @storm_bitmap.fill_rect(31-i, i*2, 1, 2, particle_color2) + end + end + #-------------------------------------------------------------------------- + # ● 天候[雪]のビットマップを作成 + #-------------------------------------------------------------------------- + def create_snow_bitmap + @snow_bitmap = Bitmap.new(6, 6) + @snow_bitmap.fill_rect(0, 1, 6, 4, particle_color2) + @snow_bitmap.fill_rect(1, 0, 4, 6, particle_color2) + @snow_bitmap.fill_rect(1, 2, 4, 2, particle_color1) + @snow_bitmap.fill_rect(2, 1, 2, 4, particle_color1) + end + #-------------------------------------------------------------------------- + # ● 天候の強さを設定 + #-------------------------------------------------------------------------- + def power=(power) + @power = power + (sprite_max - @sprites.size).times { add_sprite } + (@sprites.size - sprite_max).times { remove_sprite } + end + #-------------------------------------------------------------------------- + # ● スプライトの最大数を取得 + #-------------------------------------------------------------------------- + def sprite_max + (@power * 10).to_i + end + #-------------------------------------------------------------------------- + # ● スプライトの追加 + #-------------------------------------------------------------------------- + def add_sprite + sprite = Sprite.new(@viewport) + sprite.opacity = 0 + @sprites.push(sprite) + end + #-------------------------------------------------------------------------- + # ● スプライトの削除 + #-------------------------------------------------------------------------- + def remove_sprite + sprite = @sprites.pop + sprite.dispose if sprite + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + update_screen + @sprites.each {|sprite| update_sprite(sprite) } + end + #-------------------------------------------------------------------------- + # ● 画面の更新 + #-------------------------------------------------------------------------- + def update_screen + @viewport.tone.set(-dimness, -dimness, -dimness) + end + #-------------------------------------------------------------------------- + # ● 暗さの取得 + #-------------------------------------------------------------------------- + def dimness + (@power * 6).to_i + end + #-------------------------------------------------------------------------- + # ● スプライトの更新 + #-------------------------------------------------------------------------- + def update_sprite(sprite) + sprite.ox = @ox + sprite.oy = @oy + case @type + when :rain + update_sprite_rain(sprite) + when :storm + update_sprite_storm(sprite) + when :snow + update_sprite_snow(sprite) + end + create_new_particle(sprite) if sprite.opacity < 64 + end + #-------------------------------------------------------------------------- + # ● スプライトの更新[雨] + #-------------------------------------------------------------------------- + def update_sprite_rain(sprite) + sprite.bitmap = @rain_bitmap + sprite.x -= 1 + sprite.y += 6 + sprite.opacity -= 12 + end + #-------------------------------------------------------------------------- + # ● スプライトの更新[嵐] + #-------------------------------------------------------------------------- + def update_sprite_storm(sprite) + sprite.bitmap = @storm_bitmap + sprite.x -= 3 + sprite.y += 6 + sprite.opacity -= 12 + end + #-------------------------------------------------------------------------- + # ● スプライトの更新[雪] + #-------------------------------------------------------------------------- + def update_sprite_snow(sprite) + sprite.bitmap = @snow_bitmap + sprite.x -= 1 + sprite.y += 3 + sprite.opacity -= 12 + end + #-------------------------------------------------------------------------- + # ● 新しい粒子の作成 + #-------------------------------------------------------------------------- + def create_new_particle(sprite) + sprite.x = rand(Graphics.width + 100) - 100 + @ox + sprite.y = rand(Graphics.height + 200) - 200 + @oy + sprite.opacity = 160 + rand(96) + end +end diff --git a/Scripts/VXAce_SP1.rb b/Scripts/VXAce_SP1.rb new file mode 100644 index 0000000..239c861 --- /dev/null +++ b/Scripts/VXAce_SP1.rb @@ -0,0 +1,157 @@ +#============================================================================== +# ■ VXAce_SP1 +#------------------------------------------------------------------------------ +#  プリセットスクリプトの不具合を修正します。ユーザー定義のスクリプト素材は、 +# 原則としてこのセクションより下に配置してください。 +#============================================================================== + +#------------------------------------------------------------------------------ +# 【修正内容】 +#------------------------------------------------------------------------------ +# ●イベントコマンド[ステートの変更]にて、同じステートの付加と解除を同時に実 +# 行した際、二回目以降の付加が失敗する不具合を修正しました。 +# ●イベントコマンド[アニメーションの表示]にて、表示中のアニメーションがマッ +# プのスクロールに同期しない不具合を修正しました。 +# ●自動戦闘の行動が正常に選択されない不具合を修正しました。 +# ●装備できなくなった装備品が外れたことにより、さらに別の装備品が装備できなく +# なったとき、その装備品が増殖してしまう不具合を修正しました。 +# ●イベントコマンド[ピクチャの消去]を実行した後に余分な負荷がかかる不具合を +# 修正しました。 +# ●移動ルートのオプション[移動できない場合は飛ばす]にチェックを入れた状態で +# トリガー[プレイヤーから接触]のイベントに接触すると、イベントが実行中であ +# っても起動予約がされてしまう不具合を修正しました。 +# ●魔法反射されたスキルに対してステート有効度が反映されない不具合を修正しまし +#  た。 +# ●フォントのデフォルト設定にて太字または斜体を有効にしていても、ステータス画 +# 面を切り替えたとき等に無効な状態に戻ってしまう不具合を修正しました。 +#------------------------------------------------------------------------------ +class Game_Battler + attr_accessor :magic_reflection + #-------------------------------------------------------------------------- + # ● 敵対関係の判定 + #-------------------------------------------------------------------------- + alias vxace_sp1_opposite? opposite? + def opposite?(battler) + vxace_sp1_opposite?(battler) || battler.magic_reflection + end +end +#------------------------------------------------------------------------------ +class Game_Actor + #-------------------------------------------------------------------------- + # ● 装備できない装備品を外す + # item_gain : 外した装備品をパーティに戻す + #-------------------------------------------------------------------------- + alias vxace_sp1_release_unequippable_items release_unequippable_items + def release_unequippable_items(item_gain = true) + loop do + last_equips = equips.dup + vxace_sp1_release_unequippable_items(item_gain) + return if equips == last_equips + end + end + #-------------------------------------------------------------------------- + # ● 自動戦闘時の戦闘行動を作成 + #-------------------------------------------------------------------------- + def make_auto_battle_actions + @actions.size.times do |i| + @actions[i] = make_action_list.max_by {|action| action.value } + end + end +end +#------------------------------------------------------------------------------ +class Game_Player + #-------------------------------------------------------------------------- + # ● マップイベントの起動 + # triggers : トリガーの配列 + # normal : プライオリティ[通常キャラと同じ]かそれ以外か + #-------------------------------------------------------------------------- + alias vxace_sp1_start_map_event start_map_event + def start_map_event(x, y, triggers, normal) + return if $game_map.interpreter.running? + vxace_sp1_start_map_event(x, y, triggers, normal) + end +end +#------------------------------------------------------------------------------ +class Game_Picture + #-------------------------------------------------------------------------- + # ● ピクチャの消去 + #-------------------------------------------------------------------------- + alias vxace_sp1_erase erase + def erase + vxace_sp1_erase + @origin = 0 + end +end +#------------------------------------------------------------------------------ +class Game_Interpreter + #-------------------------------------------------------------------------- + # ● ステートの変更 + #-------------------------------------------------------------------------- + alias vxace_sp1_command_313 command_313 + def command_313 + vxace_sp1_command_313 + $game_party.clear_results + end +end +#------------------------------------------------------------------------------ +class Sprite_Character + #-------------------------------------------------------------------------- + # ● 位置の更新 + #-------------------------------------------------------------------------- + alias vxace_sp1_update_position update_position + def update_position + move_animation(@character.screen_x - x, @character.screen_y - y) + vxace_sp1_update_position + end + #-------------------------------------------------------------------------- + # ● アニメーションの移動 + #-------------------------------------------------------------------------- + def move_animation(dx, dy) + if @animation && @animation.position != 3 + @ani_ox += dx + @ani_oy += dy + @ani_sprites.each do |sprite| + sprite.x += dx + sprite.y += dy + end + end + end +end +#------------------------------------------------------------------------------ +class Sprite_Picture + #-------------------------------------------------------------------------- + # ● 転送元ビットマップの更新 + #-------------------------------------------------------------------------- + alias vxace_sp1_update_bitmap update_bitmap + def update_bitmap + if @picture.name.empty? + self.bitmap = nil + else + vxace_sp1_update_bitmap + end + end +end +#------------------------------------------------------------------------------ +class Window_Base + #-------------------------------------------------------------------------- + # ● フォント設定のリセット + #-------------------------------------------------------------------------- + alias vxace_sp1_reset_font_settings reset_font_settings + def reset_font_settings + vxace_sp1_reset_font_settings + contents.font.bold = Font.default_bold + contents.font.italic = Font.default_italic + end +end +#------------------------------------------------------------------------------ +class Scene_Battle + #-------------------------------------------------------------------------- + # ● 魔法反射の発動 + #-------------------------------------------------------------------------- + alias vxace_sp1_invoke_magic_reflection invoke_magic_reflection + def invoke_magic_reflection(target, item) + @subject.magic_reflection = true + vxace_sp1_invoke_magic_reflection(target, item) + @subject.magic_reflection = false + end +end diff --git a/Scripts/Vocab.rb b/Scripts/Vocab.rb new file mode 100644 index 0000000..36b372e --- /dev/null +++ b/Scripts/Vocab.rb @@ -0,0 +1,145 @@ +#============================================================================== +# ■ Vocab +#------------------------------------------------------------------------------ +#  用語とメッセージを定義するモジュールです。定数でメッセージなどを直接定義す +# るほか、グローバル変数 $data_system から用語データを取得します。 +#============================================================================== + +module Vocab + + # ショップ画面 + ShopBuy = "購入する" + ShopSell = "売却する" + ShopCancel = "やめる" + Possession = "持っている数" + + # ステータス画面 + ExpTotal = "現在の経験値" + ExpNext = "次の%sまで" + + # セーブ/ロード画面 + SaveMessage = "どのファイルにセーブしますか?" + LoadMessage = "どのファイルをロードしますか?" + File = "ファイル" + + # 複数メンバーの場合の表示 + PartyName = "%sたち" + + # 戦闘基本メッセージ + Emerge = "%sが出現!" + Preemptive = "%sは先手を取った!" + Surprise = "%sは不意をつかれた!" + EscapeStart = "%sは逃げ出した!" + EscapeFailure = "しかし逃げることはできなかった!" + + # 戦闘終了メッセージ + Victory = "%sの勝利!" + Defeat = "%sは戦いに敗れた。" + ObtainExp = "%s の経験値を獲得!" + ObtainGold = "お金を %s\\G 手に入れた!" + ObtainItem = "%sを手に入れた!" + LevelUp = "%sは%s %s に上がった!" + ObtainSkill = "%sを覚えた!" + + # アイテム使用 + UseItem = "%sは%sを使った!" + + # クリティカルヒット + CriticalToEnemy = "会心の一撃!!" + CriticalToActor = "痛恨の一撃!!" + + # アクター対象の行動結果 + ActorDamage = "%sは %s のダメージを受けた!" + ActorRecovery = "%sの%sが %s 回復した!" + ActorGain = "%sの%sが %s 増えた!" + ActorLoss = "%sの%sが %s 減った!" + ActorDrain = "%sは%sを %s 奪われた!" + ActorNoDamage = "%sはダメージを受けていない!" + ActorNoHit = "ミス! %sはダメージを受けていない!" + + # 敵キャラ対象の行動結果 + EnemyDamage = "%sに %s のダメージを与えた!" + EnemyRecovery = "%sの%sが %s 回復した!" + EnemyGain = "%sの%sが %s 増えた!" + EnemyLoss = "%sの%sが %s 減った!" + EnemyDrain = "%sの%sを %s 奪った!" + EnemyNoDamage = "%sにダメージを与えられない!" + EnemyNoHit = "ミス! %sにダメージを与えられない!" + + # 回避/反射 + Evasion = "%sは攻撃をかわした!" + MagicEvasion = "%sは魔法を打ち消した!" + MagicReflection = "%sは魔法を跳ね返した!" + CounterAttack = "%sの反撃!" + Substitute = "%sが%sをかばった!" + + # 能力強化/弱体 + BuffAdd = "%sの%sが上がった!" + DebuffAdd = "%sの%sが下がった!" + BuffRemove = "%sの%sが元に戻った!" + + # スキル、アイテムの効果がなかった + ActionFailure = "%sには効かなかった!" + + # エラーメッセージ + PlayerPosError = "プレイヤーの初期位置が設定されていません。" + EventOverflow = "コモンイベントの呼び出しが上限を超えました。" + + # 基本ステータス + def self.basic(basic_id) + $data_system.terms.basic[basic_id] + end + + # 能力値 + def self.param(param_id) + $data_system.terms.params[param_id] + end + + # 装備タイプ + def self.etype(etype_id) + $data_system.terms.etypes[etype_id] + end + + # コマンド + def self.command(command_id) + $data_system.terms.commands[command_id] + end + + # 通貨単位 + def self.currency_unit + $data_system.currency_unit + end + + #-------------------------------------------------------------------------- + def self.level; basic(0); end # レベル + def self.level_a; basic(1); end # レベル (短) + def self.hp; basic(2); end # HP + def self.hp_a; basic(3); end # HP (短) + def self.mp; basic(4); end # MP + def self.mp_a; basic(5); end # MP (短) + def self.tp; basic(6); end # TP + def self.tp_a; basic(7); end # TP (短) + def self.fight; command(0); end # 戦う + def self.escape; command(1); end # 逃げる + def self.attack; command(2); end # 攻撃 + def self.guard; command(3); end # 防御 + def self.item; command(4); end # アイテム + def self.skill; command(5); end # スキル + def self.equip; command(6); end # 装備 + def self.status; command(7); end # ステータス + def self.formation; command(8); end # 並び替え + def self.save; command(9); end # セーブ + def self.game_end; command(10); end # ゲーム終了 + def self.weapon; command(12); end # 武器 + def self.armor; command(13); end # 防具 + def self.key_item; command(14); end # 大事なもの + def self.equip2; command(15); end # 装備変更 + def self.optimize; command(16); end # 最強装備 + def self.clear; command(17); end # 全て外す + def self.new_game; command(18); end # ニューゲーム + def self.continue; command(19); end # コンティニュー + def self.shutdown; command(20); end # シャットダウン + def self.to_title; command(21); end # タイトルへ + def self.cancel; command(22); end # やめる + #-------------------------------------------------------------------------- +end diff --git a/Scripts/Window_ActorCommand.rb b/Scripts/Window_ActorCommand.rb new file mode 100644 index 0000000..c3a2c9f --- /dev/null +++ b/Scripts/Window_ActorCommand.rb @@ -0,0 +1,78 @@ +#============================================================================== +# ■ Window_ActorCommand +#------------------------------------------------------------------------------ +#  バトル画面で、アクターの行動を選択するウィンドウです。 +#============================================================================== + +class Window_ActorCommand < Window_Command + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0) + self.openness = 0 + deactivate + @actor = nil + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 128 + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + return 4 + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + return unless @actor + add_attack_command + add_skill_commands + add_guard_command + add_item_command + end + #-------------------------------------------------------------------------- + # ● 攻撃コマンドをリストに追加 + #-------------------------------------------------------------------------- + def add_attack_command + add_command(Vocab::attack, :attack, @actor.attack_usable?) + end + #-------------------------------------------------------------------------- + # ● スキルコマンドをリストに追加 + #-------------------------------------------------------------------------- + def add_skill_commands + @actor.added_skill_types.sort.each do |stype_id| + name = $data_system.skill_types[stype_id] + add_command(name, :skill, true, stype_id) + end + end + #-------------------------------------------------------------------------- + # ● 防御コマンドをリストに追加 + #-------------------------------------------------------------------------- + def add_guard_command + add_command(Vocab::guard, :guard, @actor.guard_usable?) + end + #-------------------------------------------------------------------------- + # ● アイテムコマンドをリストに追加 + #-------------------------------------------------------------------------- + def add_item_command + add_command(Vocab::item, :item) + end + #-------------------------------------------------------------------------- + # ● セットアップ + #-------------------------------------------------------------------------- + def setup(actor) + @actor = actor + clear_command_list + make_command_list + refresh + select(0) + activate + open + end +end diff --git a/Scripts/Window_Base.rb b/Scripts/Window_Base.rb new file mode 100644 index 0000000..142b897 --- /dev/null +++ b/Scripts/Window_Base.rb @@ -0,0 +1,569 @@ +#============================================================================== +# ■ Window_Base +#------------------------------------------------------------------------------ +#  ゲーム中の全てのウィンドウのスーパークラスです。 +#============================================================================== + +class Window_Base < Window + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, width, height) + super + self.windowskin = Cache.system("Window") + update_padding + update_tone + create_contents + @opening = @closing = false + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + contents.dispose unless disposed? + super + end + #-------------------------------------------------------------------------- + # ● 行の高さを取得 + #-------------------------------------------------------------------------- + def line_height + return 24 + end + #-------------------------------------------------------------------------- + # ● 標準パディングサイズの取得 + #-------------------------------------------------------------------------- + def standard_padding + return 12 + end + #-------------------------------------------------------------------------- + # ● パディングの更新 + #-------------------------------------------------------------------------- + def update_padding + self.padding = standard_padding + end + #-------------------------------------------------------------------------- + # ● ウィンドウ内容の幅を計算 + #-------------------------------------------------------------------------- + def contents_width + width - standard_padding * 2 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ内容の高さを計算 + #-------------------------------------------------------------------------- + def contents_height + height - standard_padding * 2 + end + #-------------------------------------------------------------------------- + # ● 指定行数に適合するウィンドウの高さを計算 + #-------------------------------------------------------------------------- + def fitting_height(line_number) + line_number * line_height + standard_padding * 2 + end + #-------------------------------------------------------------------------- + # ● 色調の更新 + #-------------------------------------------------------------------------- + def update_tone + self.tone.set($game_system.window_tone) + end + #-------------------------------------------------------------------------- + # ● ウィンドウ内容の作成 + #-------------------------------------------------------------------------- + def create_contents + contents.dispose + if contents_width > 0 && contents_height > 0 + self.contents = Bitmap.new(contents_width, contents_height) + else + self.contents = Bitmap.new(1, 1) + end + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + update_tone + update_open if @opening + update_close if @closing + end + #-------------------------------------------------------------------------- + # ● 開く処理の更新 + #-------------------------------------------------------------------------- + def update_open + self.openness += 48 + @opening = false if open? + end + #-------------------------------------------------------------------------- + # ● 閉じる処理の更新 + #-------------------------------------------------------------------------- + def update_close + self.openness -= 48 + @closing = false if close? + end + #-------------------------------------------------------------------------- + # ● ウィンドウを開く + #-------------------------------------------------------------------------- + def open + @opening = true unless open? + @closing = false + self + end + #-------------------------------------------------------------------------- + # ● ウィンドウを閉じる + #-------------------------------------------------------------------------- + def close + @closing = true unless close? + @opening = false + self + end + #-------------------------------------------------------------------------- + # ● ウィンドウの表示 + #-------------------------------------------------------------------------- + def show + self.visible = true + self + end + #-------------------------------------------------------------------------- + # ● ウィンドウの非表示 + #-------------------------------------------------------------------------- + def hide + self.visible = false + self + end + #-------------------------------------------------------------------------- + # ● ウィンドウのアクティブ化 + #-------------------------------------------------------------------------- + def activate + self.active = true + self + end + #-------------------------------------------------------------------------- + # ● ウィンドウの非アクティブ化 + #-------------------------------------------------------------------------- + def deactivate + self.active = false + self + end + #-------------------------------------------------------------------------- + # ● 文字色取得 + # n : 文字色番号(0..31) + #-------------------------------------------------------------------------- + def text_color(n) + windowskin.get_pixel(64 + (n % 8) * 8, 96 + (n / 8) * 8) + end + #-------------------------------------------------------------------------- + # ● 各種文字色の取得 + #-------------------------------------------------------------------------- + def normal_color; text_color(0); end; # 通常 + def system_color; text_color(16); end; # システム + def crisis_color; text_color(17); end; # ピンチ + def knockout_color; text_color(18); end; # 戦闘不能 + def gauge_back_color; text_color(19); end; # ゲージ背景 + def hp_gauge_color1; text_color(20); end; # HP ゲージ 1 + def hp_gauge_color2; text_color(21); end; # HP ゲージ 2 + def mp_gauge_color1; text_color(22); end; # MP ゲージ 1 + def mp_gauge_color2; text_color(23); end; # MP ゲージ 2 + def mp_cost_color; text_color(23); end; # 消費 TP + def power_up_color; text_color(24); end; # 装備 パワーアップ + def power_down_color; text_color(25); end; # 装備 パワーダウン + def tp_gauge_color1; text_color(28); end; # TP ゲージ 1 + def tp_gauge_color2; text_color(29); end; # TP ゲージ 2 + def tp_cost_color; text_color(29); end; # 消費 TP + #-------------------------------------------------------------------------- + # ● 保留項目の背景色を取得 + #-------------------------------------------------------------------------- + def pending_color + windowskin.get_pixel(80, 80) + end + #-------------------------------------------------------------------------- + # ● 半透明描画用のアルファ値を取得 + #-------------------------------------------------------------------------- + def translucent_alpha + return 160 + end + #-------------------------------------------------------------------------- + # ● テキスト描画色の変更 + # enabled : 有効フラグ。false のとき半透明で描画 + #-------------------------------------------------------------------------- + def change_color(color, enabled = true) + contents.font.color.set(color) + contents.font.color.alpha = translucent_alpha unless enabled + end + #-------------------------------------------------------------------------- + # ● テキストの描画 + # args : Bitmap#draw_text と同じ + #-------------------------------------------------------------------------- + def draw_text(*args) + contents.draw_text(*args) + end + #-------------------------------------------------------------------------- + # ● テキストサイズの取得 + #-------------------------------------------------------------------------- + def text_size(str) + contents.text_size(str) + end + #-------------------------------------------------------------------------- + # ● 制御文字つきテキストの描画 + #-------------------------------------------------------------------------- + def draw_text_ex(x, y, text) + reset_font_settings + text = convert_escape_characters(text) + pos = {:x => x, :y => y, :new_x => x, :height => calc_line_height(text)} + process_character(text.slice!(0, 1), text, pos) until text.empty? + end + #-------------------------------------------------------------------------- + # ● フォント設定のリセット + #-------------------------------------------------------------------------- + def reset_font_settings + change_color(normal_color) + contents.font.size = Font.default_size + contents.font.bold = false + contents.font.italic = false + end + #-------------------------------------------------------------------------- + # ● 制御文字の事前変換 + # 実際の描画を始める前に、原則として文字列に変わるものだけを置き換える。 + # 文字「\」はエスケープ文字(\e)に変換。 + #-------------------------------------------------------------------------- + def convert_escape_characters(text) + result = text.to_s.clone + result.gsub!(/\\/) { "\e" } + result.gsub!(/\e\e/) { "\\" } + result.gsub!(/\eV\[(\d+)\]/i) { $game_variables[$1.to_i] } + result.gsub!(/\eV\[(\d+)\]/i) { $game_variables[$1.to_i] } + result.gsub!(/\eN\[(\d+)\]/i) { actor_name($1.to_i) } + result.gsub!(/\eP\[(\d+)\]/i) { party_member_name($1.to_i) } + result.gsub!(/\eG/i) { Vocab::currency_unit } + result + end + #-------------------------------------------------------------------------- + # ● アクター n 番の名前を取得 + #-------------------------------------------------------------------------- + def actor_name(n) + actor = n >= 1 ? $game_actors[n] : nil + actor ? actor.name : "" + end + #-------------------------------------------------------------------------- + # ● パーティメンバー n 番の名前を取得 + #-------------------------------------------------------------------------- + def party_member_name(n) + actor = n >= 1 ? $game_party.members[n - 1] : nil + actor ? actor.name : "" + end + #-------------------------------------------------------------------------- + # ● 文字の処理 + # c : 文字 + # text : 描画処理中の文字列バッファ(必要なら破壊的に変更) + # pos : 描画位置 {:x, :y, :new_x, :height} + #-------------------------------------------------------------------------- + def process_character(c, text, pos) + case c + when "\n" # 改行 + process_new_line(text, pos) + when "\f" # 改ページ + process_new_page(text, pos) + when "\e" # 制御文字 + process_escape_character(obtain_escape_code(text), text, pos) + else # 普通の文字 + process_normal_character(c, pos) + end + end + #-------------------------------------------------------------------------- + # ● 通常文字の処理 + #-------------------------------------------------------------------------- + def process_normal_character(c, pos) + text_width = text_size(c).width + draw_text(pos[:x], pos[:y], text_width * 2, pos[:height], c) + pos[:x] += text_width + end + #-------------------------------------------------------------------------- + # ● 改行文字の処理 + #-------------------------------------------------------------------------- + def process_new_line(text, pos) + pos[:x] = pos[:new_x] + pos[:y] += pos[:height] + pos[:height] = calc_line_height(text) + end + #-------------------------------------------------------------------------- + # ● 改ページ文字の処理 + #-------------------------------------------------------------------------- + def process_new_page(text, pos) + end + #-------------------------------------------------------------------------- + # ● 制御文字の本体を破壊的に取得 + #-------------------------------------------------------------------------- + def obtain_escape_code(text) + text.slice!(/^[\$\.\|\^!><\{\}\\]|^[A-Z]+/i) + end + #-------------------------------------------------------------------------- + # ● 制御文字の引数を破壊的に取得 + #-------------------------------------------------------------------------- + def obtain_escape_param(text) + text.slice!(/^\[\d+\]/)[/\d+/].to_i rescue 0 + end + #-------------------------------------------------------------------------- + # ● 制御文字の処理 + # code : 制御文字の本体部分(「\C[1]」なら「C」) + #-------------------------------------------------------------------------- + def process_escape_character(code, text, pos) + case code.upcase + when 'C' + change_color(text_color(obtain_escape_param(text))) + when 'I' + process_draw_icon(obtain_escape_param(text), pos) + when '{' + make_font_bigger + when '}' + make_font_smaller + end + end + #-------------------------------------------------------------------------- + # ● 制御文字によるアイコン描画の処理 + #-------------------------------------------------------------------------- + def process_draw_icon(icon_index, pos) + draw_icon(icon_index, pos[:x], pos[:y]) + pos[:x] += 24 + end + #-------------------------------------------------------------------------- + # ● フォントを大きくする + #-------------------------------------------------------------------------- + def make_font_bigger + contents.font.size += 8 if contents.font.size <= 64 + end + #-------------------------------------------------------------------------- + # ● フォントを小さくする + #-------------------------------------------------------------------------- + def make_font_smaller + contents.font.size -= 8 if contents.font.size >= 16 + end + #-------------------------------------------------------------------------- + # ● 行の高さを計算 + # restore_font_size : 計算後にフォントサイズを元に戻す + #-------------------------------------------------------------------------- + def calc_line_height(text, restore_font_size = true) + result = [line_height, contents.font.size].max + last_font_size = contents.font.size + text.slice(/^.*$/).scan(/\e[\{\}]/).each do |esc| + make_font_bigger if esc == "\e{" + make_font_smaller if esc == "\e}" + result = [result, contents.font.size].max + end + contents.font.size = last_font_size if restore_font_size + result + end + #-------------------------------------------------------------------------- + # ● ゲージの描画 + # rate : 割合(1.0 で満タン) + # color1 : グラデーション 左端 + # color2 : グラデーション 右端 + #-------------------------------------------------------------------------- + def draw_gauge(x, y, width, rate, color1, color2) + fill_w = (width * rate).to_i + gauge_y = y + line_height - 8 + contents.fill_rect(x, gauge_y, width, 6, gauge_back_color) + contents.gradient_fill_rect(x, gauge_y, fill_w, 6, color1, color2) + end + #-------------------------------------------------------------------------- + # ● アイコンの描画 + # enabled : 有効フラグ。false のとき半透明で描画 + #-------------------------------------------------------------------------- + def draw_icon(icon_index, x, y, enabled = true) + bitmap = Cache.system("Iconset") + rect = Rect.new(icon_index % 16 * 24, icon_index / 16 * 24, 24, 24) + contents.blt(x, y, bitmap, rect, enabled ? 255 : translucent_alpha) + end + #-------------------------------------------------------------------------- + # ● 顔グラフィックの描画 + # enabled : 有効フラグ。false のとき半透明で描画 + #-------------------------------------------------------------------------- + def draw_face(face_name, face_index, x, y, enabled = true) + bitmap = Cache.face(face_name) + rect = Rect.new(face_index % 4 * 96, face_index / 4 * 96, 96, 96) + contents.blt(x, y, bitmap, rect, enabled ? 255 : translucent_alpha) + bitmap.dispose + end + #-------------------------------------------------------------------------- + # ● 歩行グラフィックの描画 + #-------------------------------------------------------------------------- + def draw_character(character_name, character_index, x, y) + return unless character_name + bitmap = Cache.character(character_name) + sign = character_name[/^[\!\$]./] + if sign && sign.include?('$') + cw = bitmap.width / 3 + ch = bitmap.height / 4 + else + cw = bitmap.width / 12 + ch = bitmap.height / 8 + end + n = character_index + src_rect = Rect.new((n%4*3+1)*cw, (n/4*4)*ch, cw, ch) + contents.blt(x - cw / 2, y - ch, bitmap, src_rect) + end + #-------------------------------------------------------------------------- + # ● HP の文字色を取得 + #-------------------------------------------------------------------------- + def hp_color(actor) + return knockout_color if actor.hp == 0 + return crisis_color if actor.hp < actor.mhp / 4 + return normal_color + end + #-------------------------------------------------------------------------- + # ● MP の文字色を取得 + #-------------------------------------------------------------------------- + def mp_color(actor) + return crisis_color if actor.mp < actor.mmp / 4 + return normal_color + end + #-------------------------------------------------------------------------- + # ● TP の文字色を取得 + #-------------------------------------------------------------------------- + def tp_color(actor) + return normal_color + end + #-------------------------------------------------------------------------- + # ● アクターの歩行グラフィック描画 + #-------------------------------------------------------------------------- + def draw_actor_graphic(actor, x, y) + draw_character(actor.character_name, actor.character_index, x, y) + end + #-------------------------------------------------------------------------- + # ● アクターの顔グラフィック描画 + #-------------------------------------------------------------------------- + def draw_actor_face(actor, x, y, enabled = true) + draw_face(actor.face_name, actor.face_index, x, y, enabled) + end + #-------------------------------------------------------------------------- + # ● 名前の描画 + #-------------------------------------------------------------------------- + def draw_actor_name(actor, x, y, width = 112) + change_color(hp_color(actor)) + draw_text(x, y, width, line_height, actor.name) + end + #-------------------------------------------------------------------------- + # ● 職業の描画 + #-------------------------------------------------------------------------- + def draw_actor_class(actor, x, y, width = 112) + change_color(normal_color) + draw_text(x, y, width, line_height, actor.class.name) + end + #-------------------------------------------------------------------------- + # ● 二つ名の描画 + #-------------------------------------------------------------------------- + def draw_actor_nickname(actor, x, y, width = 180) + change_color(normal_color) + draw_text(x, y, width, line_height, actor.nickname) + end + #-------------------------------------------------------------------------- + # ● レベルの描画 + #-------------------------------------------------------------------------- + def draw_actor_level(actor, x, y) + change_color(system_color) + draw_text(x, y, 32, line_height, Vocab::level_a) + change_color(normal_color) + draw_text(x + 32, y, 24, line_height, actor.level, 2) + end + #-------------------------------------------------------------------------- + # ● ステートおよび強化/弱体のアイコンを描画 + #-------------------------------------------------------------------------- + def draw_actor_icons(actor, x, y, width = 96) + icons = (actor.state_icons + actor.buff_icons)[0, width / 24] + icons.each_with_index {|n, i| draw_icon(n, x + 24 * i, y) } + end + #-------------------------------------------------------------------------- + # ● 現在値/最大値を分数形式で描画 + # current : 現在値 + # max : 最大値 + # color1 : 現在値の色 + # color2 : 最大値の色 + #-------------------------------------------------------------------------- + def draw_current_and_max_values(x, y, width, current, max, color1, color2) + change_color(color1) + xr = x + width + if width < 96 + draw_text(xr - 40, y, 42, line_height, current, 2) + else + draw_text(xr - 92, y, 42, line_height, current, 2) + change_color(color2) + draw_text(xr - 52, y, 12, line_height, "/", 2) + draw_text(xr - 42, y, 42, line_height, max, 2) + end + end + #-------------------------------------------------------------------------- + # ● HP の描画 + #-------------------------------------------------------------------------- + def draw_actor_hp(actor, x, y, width = 124) + draw_gauge(x, y, width, actor.hp_rate, hp_gauge_color1, hp_gauge_color2) + change_color(system_color) + draw_text(x, y, 30, line_height, Vocab::hp_a) + draw_current_and_max_values(x, y, width, actor.hp, actor.mhp, + hp_color(actor), normal_color) + end + #-------------------------------------------------------------------------- + # ● MP の描画 + #-------------------------------------------------------------------------- + def draw_actor_mp(actor, x, y, width = 124) + draw_gauge(x, y, width, actor.mp_rate, mp_gauge_color1, mp_gauge_color2) + change_color(system_color) + draw_text(x, y, 30, line_height, Vocab::mp_a) + draw_current_and_max_values(x, y, width, actor.mp, actor.mmp, + mp_color(actor), normal_color) + end + #-------------------------------------------------------------------------- + # ● TP の描画 + #-------------------------------------------------------------------------- + def draw_actor_tp(actor, x, y, width = 124) + draw_gauge(x, y, width, actor.tp_rate, tp_gauge_color1, tp_gauge_color2) + change_color(system_color) + draw_text(x, y, 30, line_height, Vocab::tp_a) + change_color(tp_color(actor)) + draw_text(x + width - 42, y, 42, line_height, actor.tp.to_i, 2) + end + #-------------------------------------------------------------------------- + # ● シンプルなステータスの描画 + #-------------------------------------------------------------------------- + def draw_actor_simple_status(actor, x, y) + draw_actor_name(actor, x, y) + draw_actor_level(actor, x, y + line_height * 1) + draw_actor_icons(actor, x, y + line_height * 2) + draw_actor_class(actor, x + 120, y) + draw_actor_hp(actor, x + 120, y + line_height * 1) + draw_actor_mp(actor, x + 120, y + line_height * 2) + end + #-------------------------------------------------------------------------- + # ● 能力値の描画 + #-------------------------------------------------------------------------- + def draw_actor_param(actor, x, y, param_id) + change_color(system_color) + draw_text(x, y, 120, line_height, Vocab::param(param_id)) + change_color(normal_color) + draw_text(x + 120, y, 36, line_height, actor.param(param_id), 2) + end + #-------------------------------------------------------------------------- + # ● アイテム名の描画 + # enabled : 有効フラグ。false のとき半透明で描画 + #-------------------------------------------------------------------------- + def draw_item_name(item, x, y, enabled = true, width = 172) + return unless item + draw_icon(item.icon_index, x, y, enabled) + change_color(normal_color, enabled) + draw_text(x + 24, y, width, line_height, item.name) + end + #-------------------------------------------------------------------------- + # ● 通貨単位つき数値(所持金など)の描画 + #-------------------------------------------------------------------------- + def draw_currency_value(value, unit, x, y, width) + cx = text_size(unit).width + change_color(normal_color) + draw_text(x, y, width - cx - 2, line_height, value, 2) + change_color(system_color) + draw_text(x, y, width, line_height, unit, 2) + end + #-------------------------------------------------------------------------- + # ● 能力値変化の描画色取得 + #-------------------------------------------------------------------------- + def param_change_color(change) + return power_up_color if change > 0 + return power_down_color if change < 0 + return normal_color + end +end diff --git a/Scripts/Window_BattleActor.rb b/Scripts/Window_BattleActor.rb new file mode 100644 index 0000000..eeaeb43 --- /dev/null +++ b/Scripts/Window_BattleActor.rb @@ -0,0 +1,38 @@ +#============================================================================== +# ■ Window_BattleActor +#------------------------------------------------------------------------------ +#  バトル画面で、行動対象のアクターを選択するウィンドウです。 +#============================================================================== + +class Window_BattleActor < Window_BattleStatus + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # info_viewport : 情報表示用ビューポート + #-------------------------------------------------------------------------- + def initialize(info_viewport) + super() + self.y = info_viewport.rect.y + self.visible = false + self.openness = 255 + @info_viewport = info_viewport + end + #-------------------------------------------------------------------------- + # ● ウィンドウの表示 + #-------------------------------------------------------------------------- + def show + if @info_viewport + width_remain = Graphics.width - width + self.x = width_remain + @info_viewport.rect.width = width_remain + select(0) + end + super + end + #-------------------------------------------------------------------------- + # ● ウィンドウの非表示 + #-------------------------------------------------------------------------- + def hide + @info_viewport.rect.width = Graphics.width if @info_viewport + super + end +end diff --git a/Scripts/Window_BattleEnemy.rb b/Scripts/Window_BattleEnemy.rb new file mode 100644 index 0000000..2f4975b --- /dev/null +++ b/Scripts/Window_BattleEnemy.rb @@ -0,0 +1,69 @@ +#============================================================================== +# ■ Window_BattleEnemy +#------------------------------------------------------------------------------ +#  バトル画面で、行動対象の敵キャラを選択するウィンドウです。 +#============================================================================== + +class Window_BattleEnemy < Window_Selectable + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # info_viewport : 情報表示用ビューポート + #-------------------------------------------------------------------------- + def initialize(info_viewport) + super(0, info_viewport.rect.y, window_width, fitting_height(4)) + refresh + self.visible = false + @info_viewport = info_viewport + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + Graphics.width - 128 + end + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + return 2 + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + $game_troop.alive_members.size + end + #-------------------------------------------------------------------------- + # ● 敵キャラオブジェクト取得 + #-------------------------------------------------------------------------- + def enemy + $game_troop.alive_members[@index] + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + change_color(normal_color) + name = $game_troop.alive_members[index].name + draw_text(item_rect_for_text(index), name) + end + #-------------------------------------------------------------------------- + # ● ウィンドウの表示 + #-------------------------------------------------------------------------- + def show + if @info_viewport + width_remain = Graphics.width - width + self.x = width_remain + @info_viewport.rect.width = width_remain + select(0) + end + super + end + #-------------------------------------------------------------------------- + # ● ウィンドウの非表示 + #-------------------------------------------------------------------------- + def hide + @info_viewport.rect.width = Graphics.width if @info_viewport + super + end +end diff --git a/Scripts/Window_BattleItem.rb b/Scripts/Window_BattleItem.rb new file mode 100644 index 0000000..ab5fd5c --- /dev/null +++ b/Scripts/Window_BattleItem.rb @@ -0,0 +1,40 @@ +#============================================================================== +# ■ Window_BattleItem +#------------------------------------------------------------------------------ +#  バトル画面で、使用するアイテムを選択するウィンドウです。 +#============================================================================== + +class Window_BattleItem < Window_ItemList + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # info_viewport : 情報表示用ビューポート + #-------------------------------------------------------------------------- + def initialize(help_window, info_viewport) + y = help_window.height + super(0, y, Graphics.width, info_viewport.rect.y - y) + self.visible = false + @help_window = help_window + @info_viewport = info_viewport + end + #-------------------------------------------------------------------------- + # ● アイテムをリストに含めるかどうか + #-------------------------------------------------------------------------- + def include?(item) + $game_party.usable?(item) + end + #-------------------------------------------------------------------------- + # ● ウィンドウの表示 + #-------------------------------------------------------------------------- + def show + select_last + @help_window.show + super + end + #-------------------------------------------------------------------------- + # ● ウィンドウの非表示 + #-------------------------------------------------------------------------- + def hide + @help_window.hide + super + end +end diff --git a/Scripts/Window_BattleLog.rb b/Scripts/Window_BattleLog.rb new file mode 100644 index 0000000..517f529 --- /dev/null +++ b/Scripts/Window_BattleLog.rb @@ -0,0 +1,425 @@ +#============================================================================== +# ■ Window_BattleLog +#------------------------------------------------------------------------------ +#  戦闘の進行を実況表示するウィンドウです。枠は表示しませんが、便宜上ウィンド +# ウとして扱います。 +#============================================================================== + +class Window_BattleLog < Window_Selectable + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0, window_width, window_height) + self.z = 200 + self.opacity = 0 + @lines = [] + @num_wait = 0 + create_back_bitmap + create_back_sprite + refresh + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + super + dispose_back_bitmap + dispose_back_sprite + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + Graphics.width + end + #-------------------------------------------------------------------------- + # ● ウィンドウ高さの取得 + #-------------------------------------------------------------------------- + def window_height + fitting_height(max_line_number) + end + #-------------------------------------------------------------------------- + # ● 最大行数の取得 + #-------------------------------------------------------------------------- + def max_line_number + return 6 + end + #-------------------------------------------------------------------------- + # ● 背景ビットマップの作成 + #-------------------------------------------------------------------------- + def create_back_bitmap + @back_bitmap = Bitmap.new(width, height) + end + #-------------------------------------------------------------------------- + # ● 背景スプライトの作成 + #-------------------------------------------------------------------------- + def create_back_sprite + @back_sprite = Sprite.new + @back_sprite.bitmap = @back_bitmap + @back_sprite.y = y + @back_sprite.z = z - 1 + end + #-------------------------------------------------------------------------- + # ● 背景ビットマップの解放 + #-------------------------------------------------------------------------- + def dispose_back_bitmap + @back_bitmap.dispose + end + #-------------------------------------------------------------------------- + # ● 背景スプライトの解放 + #-------------------------------------------------------------------------- + def dispose_back_sprite + @back_sprite.dispose + end + #-------------------------------------------------------------------------- + # ● クリア + #-------------------------------------------------------------------------- + def clear + @num_wait = 0 + @lines.clear + refresh + end + #-------------------------------------------------------------------------- + # ● データ行数の取得 + #-------------------------------------------------------------------------- + def line_number + @lines.size + end + #-------------------------------------------------------------------------- + # ● 一行戻る + #-------------------------------------------------------------------------- + def back_one + @lines.pop + refresh + end + #-------------------------------------------------------------------------- + # ● 指定した行に戻る + #-------------------------------------------------------------------------- + def back_to(line_number) + @lines.pop while @lines.size > line_number + refresh + end + #-------------------------------------------------------------------------- + # ● 文章の追加 + #-------------------------------------------------------------------------- + def add_text(text) + @lines.push(text) + refresh + end + #-------------------------------------------------------------------------- + # ● 文章の置き換え + # 最下行を別の文章に置き換える。 + #-------------------------------------------------------------------------- + def replace_text(text) + @lines.pop + @lines.push(text) + refresh + end + #-------------------------------------------------------------------------- + # ● 最下行の文章の取得 + #-------------------------------------------------------------------------- + def last_text + @lines[-1] + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + draw_background + contents.clear + @lines.size.times {|i| draw_line(i) } + end + #-------------------------------------------------------------------------- + # ● 背景の描画 + #-------------------------------------------------------------------------- + def draw_background + @back_bitmap.clear + @back_bitmap.fill_rect(back_rect, back_color) + end + #-------------------------------------------------------------------------- + # ● 背景の矩形を取得 + #-------------------------------------------------------------------------- + def back_rect + Rect.new(0, padding, width, line_number * line_height) + end + #-------------------------------------------------------------------------- + # ● 背景色の取得 + #-------------------------------------------------------------------------- + def back_color + Color.new(0, 0, 0, back_opacity) + end + #-------------------------------------------------------------------------- + # ● 背景の不透明度を取得 + #-------------------------------------------------------------------------- + def back_opacity + return 64 + end + #-------------------------------------------------------------------------- + # ● 行の描画 + #-------------------------------------------------------------------------- + def draw_line(line_number) + rect = item_rect_for_text(line_number) + contents.clear_rect(rect) + draw_text_ex(rect.x, rect.y, @lines[line_number]) + end + #-------------------------------------------------------------------------- + # ● ウェイト用メソッドの設定 + #-------------------------------------------------------------------------- + def method_wait=(method) + @method_wait = method + end + #-------------------------------------------------------------------------- + # ● エフェクト実行のウェイト用メソッドの設定 + #-------------------------------------------------------------------------- + def method_wait_for_effect=(method) + @method_wait_for_effect = method + end + #-------------------------------------------------------------------------- + # ● ウェイト + #-------------------------------------------------------------------------- + def wait + @num_wait += 1 + @method_wait.call(message_speed) if @method_wait + end + #-------------------------------------------------------------------------- + # ● エフェクト実行が終わるまでウェイト + #-------------------------------------------------------------------------- + def wait_for_effect + @method_wait_for_effect.call if @method_wait_for_effect + end + #-------------------------------------------------------------------------- + # ● メッセージ速度の取得 + #-------------------------------------------------------------------------- + def message_speed + return 20 + end + #-------------------------------------------------------------------------- + # ● ウェイトとクリア + # メッセージが読める最低限のウェイトを入れた後クリアする。 + #-------------------------------------------------------------------------- + def wait_and_clear + wait while @num_wait < 2 if line_number > 0 + clear + end + #-------------------------------------------------------------------------- + # ● 現在のステートの表示 + #-------------------------------------------------------------------------- + def display_current_state(subject) + unless subject.most_important_state_text.empty? + add_text(subject.name + subject.most_important_state_text) + wait + end + end + #-------------------------------------------------------------------------- + # ● スキル/アイテム使用の表示 + #-------------------------------------------------------------------------- + def display_use_item(subject, item) + if item.is_a?(RPG::Skill) + add_text(subject.name + item.message1) + unless item.message2.empty? + wait + add_text(item.message2) + end + else + add_text(sprintf(Vocab::UseItem, subject.name, item.name)) + end + end + #-------------------------------------------------------------------------- + # ● 反撃の表示 + #-------------------------------------------------------------------------- + def display_counter(target, item) + Sound.play_evasion + add_text(sprintf(Vocab::CounterAttack, target.name)) + wait + back_one + end + #-------------------------------------------------------------------------- + # ● 反射の表示 + #-------------------------------------------------------------------------- + def display_reflection(target, item) + Sound.play_reflection + add_text(sprintf(Vocab::MagicReflection, target.name)) + wait + back_one + end + #-------------------------------------------------------------------------- + # ● 身代わりの表示 + #-------------------------------------------------------------------------- + def display_substitute(substitute, target) + add_text(sprintf(Vocab::Substitute, substitute.name, target.name)) + wait + back_one + end + #-------------------------------------------------------------------------- + # ● 行動結果の表示 + #-------------------------------------------------------------------------- + def display_action_results(target, item) + if target.result.used + last_line_number = line_number + display_critical(target, item) + display_damage(target, item) + display_affected_status(target, item) + display_failure(target, item) + wait if line_number > last_line_number + back_to(last_line_number) + end + end + #-------------------------------------------------------------------------- + # ● 失敗の表示 + #-------------------------------------------------------------------------- + def display_failure(target, item) + if target.result.hit? && !target.result.success + add_text(sprintf(Vocab::ActionFailure, target.name)) + wait + end + end + #-------------------------------------------------------------------------- + # ● クリティカルヒットの表示 + #-------------------------------------------------------------------------- + def display_critical(target, item) + if target.result.critical + text = target.actor? ? Vocab::CriticalToActor : Vocab::CriticalToEnemy + add_text(text) + wait + end + end + #-------------------------------------------------------------------------- + # ● ダメージの表示 + #-------------------------------------------------------------------------- + def display_damage(target, item) + if target.result.missed + display_miss(target, item) + elsif target.result.evaded + display_evasion(target, item) + else + display_hp_damage(target, item) + display_mp_damage(target, item) + display_tp_damage(target, item) + end + end + #-------------------------------------------------------------------------- + # ● ミスの表示 + #-------------------------------------------------------------------------- + def display_miss(target, item) + if !item || item.physical? + fmt = target.actor? ? Vocab::ActorNoHit : Vocab::EnemyNoHit + Sound.play_miss + else + fmt = Vocab::ActionFailure + end + add_text(sprintf(fmt, target.name)) + wait + end + #-------------------------------------------------------------------------- + # ● 回避の表示 + #-------------------------------------------------------------------------- + def display_evasion(target, item) + if !item || item.physical? + fmt = Vocab::Evasion + Sound.play_evasion + else + fmt = Vocab::MagicEvasion + Sound.play_magic_evasion + end + add_text(sprintf(fmt, target.name)) + wait + end + #-------------------------------------------------------------------------- + # ● HP ダメージ表示 + #-------------------------------------------------------------------------- + def display_hp_damage(target, item) + return if target.result.hp_damage == 0 && item && !item.damage.to_hp? + if target.result.hp_damage > 0 && target.result.hp_drain == 0 + target.perform_damage_effect + end + Sound.play_recovery if target.result.hp_damage < 0 + add_text(target.result.hp_damage_text) + wait + end + #-------------------------------------------------------------------------- + # ● MP ダメージ表示 + #-------------------------------------------------------------------------- + def display_mp_damage(target, item) + return if target.dead? || target.result.mp_damage == 0 + Sound.play_recovery if target.result.mp_damage < 0 + add_text(target.result.mp_damage_text) + wait + end + #-------------------------------------------------------------------------- + # ● TP ダメージ表示 + #-------------------------------------------------------------------------- + def display_tp_damage(target, item) + return if target.dead? || target.result.tp_damage == 0 + Sound.play_recovery if target.result.tp_damage < 0 + add_text(target.result.tp_damage_text) + wait + end + #-------------------------------------------------------------------------- + # ● 影響を受けたステータスの表示 + #-------------------------------------------------------------------------- + def display_affected_status(target, item) + if target.result.status_affected? + add_text("") if line_number < max_line_number + display_changed_states(target) + display_changed_buffs(target) + back_one if last_text.empty? + end + end + #-------------------------------------------------------------------------- + # ● 自動で影響を受けたステータスの表示 + #-------------------------------------------------------------------------- + def display_auto_affected_status(target) + if target.result.status_affected? + display_affected_status(target, nil) + wait if line_number > 0 + end + end + #-------------------------------------------------------------------------- + # ● ステート付加/解除の表示 + #-------------------------------------------------------------------------- + def display_changed_states(target) + display_added_states(target) + display_removed_states(target) + end + #-------------------------------------------------------------------------- + # ● ステート付加の表示 + #-------------------------------------------------------------------------- + def display_added_states(target) + target.result.added_state_objects.each do |state| + state_msg = target.actor? ? state.message1 : state.message2 + target.perform_collapse_effect if state.id == target.death_state_id + next if state_msg.empty? + replace_text(target.name + state_msg) + wait + wait_for_effect + end + end + #-------------------------------------------------------------------------- + # ● ステート解除の表示 + #-------------------------------------------------------------------------- + def display_removed_states(target) + target.result.removed_state_objects.each do |state| + next if state.message4.empty? + replace_text(target.name + state.message4) + wait + end + end + #-------------------------------------------------------------------------- + # ● 能力強化/弱体の表示 + #-------------------------------------------------------------------------- + def display_changed_buffs(target) + display_buffs(target, target.result.added_buffs, Vocab::BuffAdd) + display_buffs(target, target.result.added_debuffs, Vocab::DebuffAdd) + display_buffs(target, target.result.removed_buffs, Vocab::BuffRemove) + end + #-------------------------------------------------------------------------- + # ● 能力強化/弱体の表示(個別) + #-------------------------------------------------------------------------- + def display_buffs(target, buffs, fmt) + buffs.each do |param_id| + replace_text(sprintf(fmt, target.name, Vocab::param(param_id))) + wait + end + end +end diff --git a/Scripts/Window_BattleSkill.rb b/Scripts/Window_BattleSkill.rb new file mode 100644 index 0000000..61ba77a --- /dev/null +++ b/Scripts/Window_BattleSkill.rb @@ -0,0 +1,34 @@ +#============================================================================== +# ■ Window_BattleSkill +#------------------------------------------------------------------------------ +#  バトル画面で、使用するスキルを選択するウィンドウです。 +#============================================================================== + +class Window_BattleSkill < Window_SkillList + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # info_viewport : 情報表示用ビューポート + #-------------------------------------------------------------------------- + def initialize(help_window, info_viewport) + y = help_window.height + super(0, y, Graphics.width, info_viewport.rect.y - y) + self.visible = false + @help_window = help_window + @info_viewport = info_viewport + end + #-------------------------------------------------------------------------- + # ● ウィンドウの表示 + #-------------------------------------------------------------------------- + def show + select_last + @help_window.show + super + end + #-------------------------------------------------------------------------- + # ● ウィンドウの非表示 + #-------------------------------------------------------------------------- + def hide + @help_window.hide + super + end +end diff --git a/Scripts/Window_BattleStatus.rb b/Scripts/Window_BattleStatus.rb new file mode 100644 index 0000000..18b830b --- /dev/null +++ b/Scripts/Window_BattleStatus.rb @@ -0,0 +1,110 @@ +#============================================================================== +# ■ Window_BattleStatus +#------------------------------------------------------------------------------ +#  バトル画面で、パーティメンバーのステータスを表示するウィンドウです。 +#============================================================================== + +class Window_BattleStatus < Window_Selectable + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0, window_width, window_height) + refresh + self.openness = 0 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + Graphics.width - 128 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ高さの取得 + #-------------------------------------------------------------------------- + def window_height + fitting_height(visible_line_number) + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + return 4 + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + $game_party.battle_members.size + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_all_items + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + actor = $game_party.battle_members[index] + draw_basic_area(basic_area_rect(index), actor) + draw_gauge_area(gauge_area_rect(index), actor) + end + #-------------------------------------------------------------------------- + # ● 基本エリアの矩形を取得 + #-------------------------------------------------------------------------- + def basic_area_rect(index) + rect = item_rect_for_text(index) + rect.width -= gauge_area_width + 10 + rect + end + #-------------------------------------------------------------------------- + # ● ゲージエリアの矩形を取得 + #-------------------------------------------------------------------------- + def gauge_area_rect(index) + rect = item_rect_for_text(index) + rect.x += rect.width - gauge_area_width + rect.width = gauge_area_width + rect + end + #-------------------------------------------------------------------------- + # ● ゲージエリアの幅を取得 + #-------------------------------------------------------------------------- + def gauge_area_width + return 220 + end + #-------------------------------------------------------------------------- + # ● 基本エリアの描画 + #-------------------------------------------------------------------------- + def draw_basic_area(rect, actor) + draw_actor_name(actor, rect.x + 0, rect.y, 100) + draw_actor_icons(actor, rect.x + 104, rect.y, rect.width - 104) + end + #-------------------------------------------------------------------------- + # ● ゲージエリアの描画 + #-------------------------------------------------------------------------- + def draw_gauge_area(rect, actor) + if $data_system.opt_display_tp + draw_gauge_area_with_tp(rect, actor) + else + draw_gauge_area_without_tp(rect, actor) + end + end + #-------------------------------------------------------------------------- + # ● ゲージエリアの描画(TP あり) + #-------------------------------------------------------------------------- + def draw_gauge_area_with_tp(rect, actor) + draw_actor_hp(actor, rect.x + 0, rect.y, 72) + draw_actor_mp(actor, rect.x + 82, rect.y, 64) + draw_actor_tp(actor, rect.x + 156, rect.y, 64) + end + #-------------------------------------------------------------------------- + # ● ゲージエリアの描画(TP なし) + #-------------------------------------------------------------------------- + def draw_gauge_area_without_tp(rect, actor) + draw_actor_hp(actor, rect.x + 0, rect.y, 134) + draw_actor_mp(actor, rect.x + 144, rect.y, 76) + end +end diff --git a/Scripts/Window_ChoiceList.rb b/Scripts/Window_ChoiceList.rb new file mode 100644 index 0000000..9ca9529 --- /dev/null +++ b/Scripts/Window_ChoiceList.rb @@ -0,0 +1,88 @@ +#============================================================================== +# ■ Window_ChoiceList +#------------------------------------------------------------------------------ +#  イベントコマンド[選択肢の表示]に使用するウィンドウです。 +#============================================================================== + +class Window_ChoiceList < Window_Command + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(message_window) + @message_window = message_window + super(0, 0) + self.openness = 0 + deactivate + end + #-------------------------------------------------------------------------- + # ● 入力処理の開始 + #-------------------------------------------------------------------------- + def start + update_placement + refresh + select(0) + open + activate + end + #-------------------------------------------------------------------------- + # ● ウィンドウ位置の更新 + #-------------------------------------------------------------------------- + def update_placement + self.width = [max_choice_width + 12, 96].max + padding * 2 + self.width = [width, Graphics.width].min + self.height = fitting_height($game_message.choices.size) + self.x = Graphics.width - width + if @message_window.y >= Graphics.height / 2 + self.y = @message_window.y - height + else + self.y = @message_window.y + @message_window.height + end + end + #-------------------------------------------------------------------------- + # ● 選択肢の最大幅を取得 + #-------------------------------------------------------------------------- + def max_choice_width + $game_message.choices.collect {|s| text_size(s).width }.max + end + #-------------------------------------------------------------------------- + # ● ウィンドウ内容の高さを計算 + #-------------------------------------------------------------------------- + def contents_height + item_max * item_height + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + $game_message.choices.each do |choice| + add_command(choice, :choice) + end + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + rect = item_rect_for_text(index) + draw_text_ex(rect.x, rect.y, command_name(index)) + end + #-------------------------------------------------------------------------- + # ● キャンセル処理の有効状態を取得 + #-------------------------------------------------------------------------- + def cancel_enabled? + $game_message.choice_cancel_type > 0 + end + #-------------------------------------------------------------------------- + # ● 決定ハンドラの呼び出し + #-------------------------------------------------------------------------- + def call_ok_handler + $game_message.choice_proc.call(index) + close + end + #-------------------------------------------------------------------------- + # ● キャンセルハンドラの呼び出し + #-------------------------------------------------------------------------- + def call_cancel_handler + $game_message.choice_proc.call($game_message.choice_cancel_type - 1) + close + end +end diff --git a/Scripts/Window_Command.rb b/Scripts/Window_Command.rb new file mode 100644 index 0000000..8b745a3 --- /dev/null +++ b/Scripts/Window_Command.rb @@ -0,0 +1,152 @@ +#============================================================================== +# ■ Window_Command +#------------------------------------------------------------------------------ +#  一般的なコマンド選択を行うウィンドウです。 +#============================================================================== + +class Window_Command < Window_Selectable + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y) + clear_command_list + make_command_list + super(x, y, window_width, window_height) + refresh + select(0) + activate + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 160 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ高さの取得 + #-------------------------------------------------------------------------- + def window_height + fitting_height(visible_line_number) + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + item_max + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + @list.size + end + #-------------------------------------------------------------------------- + # ● コマンドリストのクリア + #-------------------------------------------------------------------------- + def clear_command_list + @list = [] + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + end + #-------------------------------------------------------------------------- + # ● コマンドの追加 + # name : コマンド名 + # symbol : 対応するシンボル + # enabled : 有効状態フラグ + # ext : 任意の拡張データ + #-------------------------------------------------------------------------- + def add_command(name, symbol, enabled = true, ext = nil) + @list.push({:name=>name, :symbol=>symbol, :enabled=>enabled, :ext=>ext}) + end + #-------------------------------------------------------------------------- + # ● コマンド名の取得 + #-------------------------------------------------------------------------- + def command_name(index) + @list[index][:name] + end + #-------------------------------------------------------------------------- + # ● コマンドの有効状態を取得 + #-------------------------------------------------------------------------- + def command_enabled?(index) + @list[index][:enabled] + end + #-------------------------------------------------------------------------- + # ● 選択項目のコマンドデータを取得 + #-------------------------------------------------------------------------- + def current_data + index >= 0 ? @list[index] : nil + end + #-------------------------------------------------------------------------- + # ● 選択項目の有効状態を取得 + #-------------------------------------------------------------------------- + def current_item_enabled? + current_data ? current_data[:enabled] : false + end + #-------------------------------------------------------------------------- + # ● 選択項目のシンボルを取得 + #-------------------------------------------------------------------------- + def current_symbol + current_data ? current_data[:symbol] : nil + end + #-------------------------------------------------------------------------- + # ● 選択項目の拡張データを取得 + #-------------------------------------------------------------------------- + def current_ext + current_data ? current_data[:ext] : nil + end + #-------------------------------------------------------------------------- + # ● 指定されたシンボルを持つコマンドにカーソルを移動 + #-------------------------------------------------------------------------- + def select_symbol(symbol) + @list.each_index {|i| select(i) if @list[i][:symbol] == symbol } + end + #-------------------------------------------------------------------------- + # ● 指定された拡張データを持つコマンドにカーソルを移動 + #-------------------------------------------------------------------------- + def select_ext(ext) + @list.each_index {|i| select(i) if @list[i][:ext] == ext } + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + change_color(normal_color, command_enabled?(index)) + draw_text(item_rect_for_text(index), command_name(index), alignment) + end + #-------------------------------------------------------------------------- + # ● アライメントの取得 + #-------------------------------------------------------------------------- + def alignment + return 0 + end + #-------------------------------------------------------------------------- + # ● 決定処理の有効状態を取得 + #-------------------------------------------------------------------------- + def ok_enabled? + return true + end + #-------------------------------------------------------------------------- + # ● 決定ハンドラの呼び出し + #-------------------------------------------------------------------------- + def call_ok_handler + if handle?(current_symbol) + call_handler(current_symbol) + elsif handle?(:ok) + super + else + activate + end + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + clear_command_list + make_command_list + create_contents + super + end +end diff --git a/Scripts/Window_DebugLeft.rb b/Scripts/Window_DebugLeft.rb new file mode 100644 index 0000000..a63075e --- /dev/null +++ b/Scripts/Window_DebugLeft.rb @@ -0,0 +1,104 @@ +#============================================================================== +# ■ Window_DebugLeft +#------------------------------------------------------------------------------ +#  デバッグ画面で、スイッチや変数のブロックを指定するウィンドウです。 +#============================================================================== + +class Window_DebugLeft < Window_Selectable + #-------------------------------------------------------------------------- + # ● クラス変数 + #-------------------------------------------------------------------------- + @@last_top_row = 0 # 先頭の行 保存用 + @@last_index = 0 # カーソル位置 保存用 + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :right_window # 右ウィンドウ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y) + super(x, y, window_width, window_height) + refresh + self.top_row = @@last_top_row + select(@@last_index) + activate + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 164 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ高さの取得 + #-------------------------------------------------------------------------- + def window_height + Graphics.height + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + @item_max || 0 + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + return unless @right_window + @right_window.mode = mode + @right_window.top_id = top_id + end + #-------------------------------------------------------------------------- + # ● モードの取得 + #-------------------------------------------------------------------------- + def mode + index < @switch_max ? :switch : :variable + end + #-------------------------------------------------------------------------- + # ● 先頭に表示する ID の取得 + #-------------------------------------------------------------------------- + def top_id + (index - (index < @switch_max ? 0 : @switch_max)) * 10 + 1 + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + @switch_max = ($data_system.switches.size - 1 + 9) / 10 + @variable_max = ($data_system.variables.size - 1 + 9) / 10 + @item_max = @switch_max + @variable_max + create_contents + draw_all_items + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + if index < @switch_max + n = index * 10 + text = sprintf("S [%04d-%04d]", n+1, n+10) + else + n = (index - @switch_max) * 10 + text = sprintf("V [%04d-%04d]", n+1, n+10) + end + draw_text(item_rect_for_text(index), text) + end + #-------------------------------------------------------------------------- + # ● キャンセルボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_cancel + super + @@last_top_row = top_row + @@last_index = index + end + #-------------------------------------------------------------------------- + # ● 右ウィンドウの設定 + #-------------------------------------------------------------------------- + def right_window=(right_window) + @right_window = right_window + update + end +end diff --git a/Scripts/Window_DebugRight.rb b/Scripts/Window_DebugRight.rb new file mode 100644 index 0000000..56eb7bc --- /dev/null +++ b/Scripts/Window_DebugRight.rb @@ -0,0 +1,119 @@ +#============================================================================== +# ■ Window_DebugRight +#------------------------------------------------------------------------------ +#  デバッグ画面で、スイッチや変数を個別に表示するウィンドウです。 +#============================================================================== + +class Window_DebugRight < Window_Selectable + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :mode # モード(:switch / :variable) + attr_reader :top_id # 先頭に表示する ID + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #------------------------------------------------------------------------- + def initialize(x, y, width) + super(x, y, width, fitting_height(10)) + @mode = :switch + @top_id = 1 + refresh + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + return 10 + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_all_items + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + data_id = @top_id + index + id_text = sprintf("%04d:", data_id) + id_width = text_size(id_text).width + if @mode == :switch + name = $data_system.switches[data_id] + status = $game_switches[data_id] ? "[ON]" : "[OFF]" + else + name = $data_system.variables[data_id] + status = $game_variables[data_id] + end + name = "" unless name + rect = item_rect_for_text(index) + change_color(normal_color) + draw_text(rect, id_text) + rect.x += id_width + rect.width -= id_width + 60 + draw_text(rect, name) + rect.width += 60 + draw_text(rect, status, 2) + end + #-------------------------------------------------------------------------- + # ● モードの設定 + # mode : 新しいモード + #-------------------------------------------------------------------------- + def mode=(mode) + if @mode != mode + @mode = mode + refresh + end + end + #-------------------------------------------------------------------------- + # ● 先頭に表示する ID の設定 + # id : 新しい ID + #-------------------------------------------------------------------------- + def top_id=(id) + if @top_id != id + @top_id = id + refresh + end + end + #-------------------------------------------------------------------------- + # ● 選択中 ID の取得 + #-------------------------------------------------------------------------- + def current_id + top_id + index + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + update_switch_mode if active && mode == :switch + update_variable_mode if active && mode == :variable + end + #-------------------------------------------------------------------------- + # ● スイッチモード時の更新 + #-------------------------------------------------------------------------- + def update_switch_mode + if Input.trigger?(:C) + Sound.play_ok + $game_switches[current_id] = !$game_switches[current_id] + redraw_current_item + end + end + #-------------------------------------------------------------------------- + # ● 変数モード時の更新 + #-------------------------------------------------------------------------- + def update_variable_mode + return unless $game_variables[current_id].is_a?(Numeric) + value = $game_variables[current_id] + value += 1 if Input.repeat?(:RIGHT) + value -= 1 if Input.repeat?(:LEFT) + value += 10 if Input.repeat?(:R) + value -= 10 if Input.repeat?(:L) + if $game_variables[current_id] != value + $game_variables[current_id] = value + Sound.play_cursor + redraw_current_item + end + end +end diff --git a/Scripts/Window_EquipCommand.rb b/Scripts/Window_EquipCommand.rb new file mode 100644 index 0000000..08d0d48 --- /dev/null +++ b/Scripts/Window_EquipCommand.rb @@ -0,0 +1,35 @@ +#============================================================================== +# ■ Window_EquipCommand +#------------------------------------------------------------------------------ +#  スキル画面で、コマンド(装備変更、最強装備など)を選択するウィンドウです。 +#============================================================================== + +class Window_EquipCommand < Window_HorzCommand + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, width) + @window_width = width + super(x, y) + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + @window_width + end + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + return 3 + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + add_command(Vocab::equip2, :equip) + add_command(Vocab::optimize, :optimize) + add_command(Vocab::clear, :clear) + end +end diff --git a/Scripts/Window_EquipItem.rb b/Scripts/Window_EquipItem.rb new file mode 100644 index 0000000..3d4f86b --- /dev/null +++ b/Scripts/Window_EquipItem.rb @@ -0,0 +1,77 @@ +#============================================================================== +# ■ Window_EquipItem +#------------------------------------------------------------------------------ +#  装備画面で、装備変更の候補となるアイテムの一覧を表示するウィンドウです。 +#============================================================================== + +class Window_EquipItem < Window_ItemList + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :status_window # ステータスウィンドウ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, width, height) + super + @actor = nil + @slot_id = 0 + end + #-------------------------------------------------------------------------- + # ● アクターの設定 + #-------------------------------------------------------------------------- + def actor=(actor) + return if @actor == actor + @actor = actor + refresh + self.oy = 0 + end + #-------------------------------------------------------------------------- + # ● 装備スロット ID の設定 + #-------------------------------------------------------------------------- + def slot_id=(slot_id) + return if @slot_id == slot_id + @slot_id = slot_id + refresh + self.oy = 0 + end + #-------------------------------------------------------------------------- + # ● アイテムをリストに含めるかどうか + #-------------------------------------------------------------------------- + def include?(item) + return true if item == nil + return false unless item.is_a?(RPG::EquipItem) + return false if @slot_id < 0 + return false if item.etype_id != @actor.equip_slots[@slot_id] + return @actor.equippable?(item) + end + #-------------------------------------------------------------------------- + # ● アイテムを許可状態で表示するかどうか + #-------------------------------------------------------------------------- + def enable?(item) + return true + end + #-------------------------------------------------------------------------- + # ● 前回の選択位置を復帰 + #-------------------------------------------------------------------------- + def select_last + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの設定 + #-------------------------------------------------------------------------- + def status_window=(status_window) + @status_window = status_window + call_update_help + end + #-------------------------------------------------------------------------- + # ● ヘルプテキスト更新 + #-------------------------------------------------------------------------- + def update_help + super + if @actor && @status_window + temp_actor = Marshal.load(Marshal.dump(@actor)) + temp_actor.force_change_equip(@slot_id, item) + @status_window.set_temp_actor(temp_actor) + end + end +end diff --git a/Scripts/Window_EquipSlot.rb b/Scripts/Window_EquipSlot.rb new file mode 100644 index 0000000..c884cdb --- /dev/null +++ b/Scripts/Window_EquipSlot.rb @@ -0,0 +1,110 @@ +#============================================================================== +# ■ Window_EquipSlot +#------------------------------------------------------------------------------ +#  装備画面で、アクターが現在装備しているアイテムを表示するウィンドウです。 +#============================================================================== + +class Window_EquipSlot < Window_Selectable + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :status_window # ステータスウィンドウ + attr_reader :item_window # アイテムウィンドウ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, width) + super(x, y, width, window_height) + @actor = nil + refresh + end + #-------------------------------------------------------------------------- + # ● ウィンドウ高さの取得 + #-------------------------------------------------------------------------- + def window_height + fitting_height(visible_line_number) + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + return 5 + end + #-------------------------------------------------------------------------- + # ● アクターの設定 + #-------------------------------------------------------------------------- + def actor=(actor) + return if @actor == actor + @actor = actor + refresh + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + @item_window.slot_id = index if @item_window + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + @actor ? @actor.equip_slots.size : 0 + end + #-------------------------------------------------------------------------- + # ● アイテムの取得 + #-------------------------------------------------------------------------- + def item + @actor ? @actor.equips[index] : nil + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + return unless @actor + rect = item_rect_for_text(index) + change_color(system_color, enable?(index)) + draw_text(rect.x, rect.y, 92, line_height, slot_name(index)) + draw_item_name(@actor.equips[index], rect.x + 92, rect.y, enable?(index)) + end + #-------------------------------------------------------------------------- + # ● 装備スロットの名前を取得 + #-------------------------------------------------------------------------- + def slot_name(index) + @actor ? Vocab::etype(@actor.equip_slots[index]) : "" + end + #-------------------------------------------------------------------------- + # ● 装備スロットを許可状態で表示するかどうか + #-------------------------------------------------------------------------- + def enable?(index) + @actor ? @actor.equip_change_ok?(index) : false + end + #-------------------------------------------------------------------------- + # ● 選択項目の有効状態を取得 + #-------------------------------------------------------------------------- + def current_item_enabled? + enable?(index) + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの設定 + #-------------------------------------------------------------------------- + def status_window=(status_window) + @status_window = status_window + call_update_help + end + #-------------------------------------------------------------------------- + # ● アイテムウィンドウの設定 + #-------------------------------------------------------------------------- + def item_window=(item_window) + @item_window = item_window + update + end + #-------------------------------------------------------------------------- + # ● ヘルプテキスト更新 + #-------------------------------------------------------------------------- + def update_help + super + @help_window.set_item(item) if @help_window + @status_window.set_temp_actor(nil) if @status_window + end +end diff --git a/Scripts/Window_EquipStatus.rb b/Scripts/Window_EquipStatus.rb new file mode 100644 index 0000000..6fdd8ef --- /dev/null +++ b/Scripts/Window_EquipStatus.rb @@ -0,0 +1,97 @@ +#============================================================================== +# ■ Window_EquipStatus +#------------------------------------------------------------------------------ +#  装備画面で、アクターの能力値変化を表示するウィンドウです。 +#============================================================================== + +class Window_EquipStatus < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y) + super(x, y, window_width, window_height) + @actor = nil + @temp_actor = nil + refresh + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 208 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ高さの取得 + #-------------------------------------------------------------------------- + def window_height + fitting_height(visible_line_number) + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + return 7 + end + #-------------------------------------------------------------------------- + # ● アクターの設定 + #-------------------------------------------------------------------------- + def actor=(actor) + return if @actor == actor + @actor = actor + refresh + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_actor_name(@actor, 4, 0) if @actor + 6.times {|i| draw_item(0, line_height * (1 + i), 2 + i) } + end + #-------------------------------------------------------------------------- + # ● 装備変更後の一時アクター設定 + #-------------------------------------------------------------------------- + def set_temp_actor(temp_actor) + return if @temp_actor == temp_actor + @temp_actor = temp_actor + refresh + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(x, y, param_id) + draw_param_name(x + 4, y, param_id) + draw_current_param(x + 94, y, param_id) if @actor + draw_right_arrow(x + 126, y) + draw_new_param(x + 150, y, param_id) if @temp_actor + end + #-------------------------------------------------------------------------- + # ● 能力値の名前を描画 + #-------------------------------------------------------------------------- + def draw_param_name(x, y, param_id) + change_color(system_color) + draw_text(x, y, 80, line_height, Vocab::param(param_id)) + end + #-------------------------------------------------------------------------- + # ● 現在の能力値を描画 + #-------------------------------------------------------------------------- + def draw_current_param(x, y, param_id) + change_color(normal_color) + draw_text(x, y, 32, line_height, @actor.param(param_id), 2) + end + #-------------------------------------------------------------------------- + # ● 右向き矢印を描画 + #-------------------------------------------------------------------------- + def draw_right_arrow(x, y) + change_color(system_color) + draw_text(x, y, 22, line_height, "→", 1) + end + #-------------------------------------------------------------------------- + # ● 装備変更後の能力値を描画 + #-------------------------------------------------------------------------- + def draw_new_param(x, y, param_id) + new_value = @temp_actor.param(param_id) + change_color(param_change_color(new_value - @actor.param(param_id))) + draw_text(x, y, 32, line_height, new_value, 2) + end +end diff --git a/Scripts/Window_GameEnd.rb b/Scripts/Window_GameEnd.rb new file mode 100644 index 0000000..85c5aeb --- /dev/null +++ b/Scripts/Window_GameEnd.rb @@ -0,0 +1,38 @@ +#============================================================================== +# ■ Window_GameEnd +#------------------------------------------------------------------------------ +#  ゲーム終了画面で、タイトルへ/シャットダウンを選択するウィンドウです。 +#============================================================================== + +class Window_GameEnd < Window_Command + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0) + update_placement + self.openness = 0 + open + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 160 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ位置の更新 + #-------------------------------------------------------------------------- + def update_placement + self.x = (Graphics.width - width) / 2 + self.y = (Graphics.height - height) / 2 + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + add_command(Vocab::to_title, :to_title) + add_command(Vocab::shutdown, :shutdown) + add_command(Vocab::cancel, :cancel) + end +end diff --git a/Scripts/Window_Gold.rb b/Scripts/Window_Gold.rb new file mode 100644 index 0000000..1f10396 --- /dev/null +++ b/Scripts/Window_Gold.rb @@ -0,0 +1,47 @@ +#============================================================================== +# ■ Window_Gold +#------------------------------------------------------------------------------ +#  所持金を表示するウィンドウです。 +#============================================================================== + +class Window_Gold < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0, window_width, fitting_height(1)) + refresh + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 160 + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_currency_value(value, currency_unit, 4, 0, contents.width - 8) + end + #-------------------------------------------------------------------------- + # ● 所持金の取得 + #-------------------------------------------------------------------------- + def value + $game_party.gold + end + #-------------------------------------------------------------------------- + # ● 通貨単位の取得 + #-------------------------------------------------------------------------- + def currency_unit + Vocab::currency_unit + end + #-------------------------------------------------------------------------- + # ● ウィンドウを開く + #-------------------------------------------------------------------------- + def open + refresh + super + end +end diff --git a/Scripts/Window_Help.rb b/Scripts/Window_Help.rb new file mode 100644 index 0000000..4389ad9 --- /dev/null +++ b/Scripts/Window_Help.rb @@ -0,0 +1,43 @@ +#============================================================================== +# ■ Window_Help +#------------------------------------------------------------------------------ +#  スキルやアイテムの説明、アクターのステータスなどを表示するウィンドウです。 +#============================================================================== + +class Window_Help < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(line_number = 2) + super(0, 0, Graphics.width, fitting_height(line_number)) + end + #-------------------------------------------------------------------------- + # ● テキスト設定 + #-------------------------------------------------------------------------- + def set_text(text) + if text != @text + @text = text + refresh + end + end + #-------------------------------------------------------------------------- + # ● クリア + #-------------------------------------------------------------------------- + def clear + set_text("") + end + #-------------------------------------------------------------------------- + # ● アイテム設定 + # item : スキル、アイテム等 + #-------------------------------------------------------------------------- + def set_item(item) + set_text(item ? item.description : "") + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_text_ex(4, 0, @text) + end +end diff --git a/Scripts/Window_HorzCommand.rb b/Scripts/Window_HorzCommand.rb new file mode 100644 index 0000000..85ef40b --- /dev/null +++ b/Scripts/Window_HorzCommand.rb @@ -0,0 +1,106 @@ +#============================================================================== +# ■ Window_HorzCommand +#------------------------------------------------------------------------------ +#  横選択形式のコマンドウィンドウです。 +#============================================================================== + +class Window_HorzCommand < Window_Command + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + return 1 + end + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + return 4 + end + #-------------------------------------------------------------------------- + # ● 横に項目が並ぶときの空白の幅を取得 + #-------------------------------------------------------------------------- + def spacing + return 8 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ内容の幅を計算 + #-------------------------------------------------------------------------- + def contents_width + (item_width + spacing) * item_max - spacing + end + #-------------------------------------------------------------------------- + # ● ウィンドウ内容の高さを計算 + #-------------------------------------------------------------------------- + def contents_height + item_height + end + #-------------------------------------------------------------------------- + # ● 先頭の桁の取得 + #-------------------------------------------------------------------------- + def top_col + ox / (item_width + spacing) + end + #-------------------------------------------------------------------------- + # ● 先頭の桁の設定 + #-------------------------------------------------------------------------- + def top_col=(col) + col = 0 if col < 0 + col = col_max - 1 if col > col_max - 1 + self.ox = col * (item_width + spacing) + end + #-------------------------------------------------------------------------- + # ● 末尾の桁の取得 + #-------------------------------------------------------------------------- + def bottom_col + top_col + col_max - 1 + end + #-------------------------------------------------------------------------- + # ● 末尾の桁の設定 + #-------------------------------------------------------------------------- + def bottom_col=(col) + self.top_col = col - (col_max - 1) + end + #-------------------------------------------------------------------------- + # ● カーソル位置が画面内になるようにスクロール + #-------------------------------------------------------------------------- + def ensure_cursor_visible + self.top_col = index if index < top_col + self.bottom_col = index if index > bottom_col + end + #-------------------------------------------------------------------------- + # ● 項目を描画する矩形の取得 + #-------------------------------------------------------------------------- + def item_rect(index) + rect = super + rect.x = index * (item_width + spacing) + rect.y = 0 + rect + end + #-------------------------------------------------------------------------- + # ● アライメントの取得 + #-------------------------------------------------------------------------- + def alignment + return 1 + end + #-------------------------------------------------------------------------- + # ● カーソルを下に移動 + #-------------------------------------------------------------------------- + def cursor_down(wrap = false) + end + #-------------------------------------------------------------------------- + # ● カーソルを上に移動 + #-------------------------------------------------------------------------- + def cursor_up(wrap = false) + end + #-------------------------------------------------------------------------- + # ● カーソルを 1 ページ後ろに移動 + #-------------------------------------------------------------------------- + def cursor_pagedown + end + #-------------------------------------------------------------------------- + # ● カーソルを 1 ページ前に移動 + #-------------------------------------------------------------------------- + def cursor_pageup + end +end diff --git a/Scripts/Window_ItemCategory.rb b/Scripts/Window_ItemCategory.rb new file mode 100644 index 0000000..b1f4a8a --- /dev/null +++ b/Scripts/Window_ItemCategory.rb @@ -0,0 +1,54 @@ +#============================================================================== +# ■ Window_ItemCategory +#------------------------------------------------------------------------------ +#  アイテム画面またはショップ画面で、通常アイテムや装備品の分類を選択するウィ +# ンドウです。 +#============================================================================== + +class Window_ItemCategory < Window_HorzCommand + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :item_window + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0) + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + Graphics.width + end + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + return 4 + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + @item_window.category = current_symbol if @item_window + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + add_command(Vocab::item, :item) + add_command(Vocab::weapon, :weapon) + add_command(Vocab::armor, :armor) + add_command(Vocab::key_item, :key_item) + end + #-------------------------------------------------------------------------- + # ● アイテムウィンドウの設定 + #-------------------------------------------------------------------------- + def item_window=(item_window) + @item_window = item_window + update + end +end diff --git a/Scripts/Window_ItemList.rb b/Scripts/Window_ItemList.rb new file mode 100644 index 0000000..202e7c6 --- /dev/null +++ b/Scripts/Window_ItemList.rb @@ -0,0 +1,117 @@ +#============================================================================== +# ■ Window_ItemList +#------------------------------------------------------------------------------ +#  アイテム画面で、所持アイテムの一覧を表示するウィンドウです。 +#============================================================================== + +class Window_ItemList < Window_Selectable + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, width, height) + super + @category = :none + @data = [] + end + #-------------------------------------------------------------------------- + # ● カテゴリの設定 + #-------------------------------------------------------------------------- + def category=(category) + return if @category == category + @category = category + refresh + self.oy = 0 + end + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + return 2 + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + @data ? @data.size : 1 + end + #-------------------------------------------------------------------------- + # ● アイテムの取得 + #-------------------------------------------------------------------------- + def item + @data && index >= 0 ? @data[index] : nil + end + #-------------------------------------------------------------------------- + # ● 選択項目の有効状態を取得 + #-------------------------------------------------------------------------- + def current_item_enabled? + enable?(@data[index]) + end + #-------------------------------------------------------------------------- + # ● アイテムをリストに含めるかどうか + #-------------------------------------------------------------------------- + def include?(item) + case @category + when :item + item.is_a?(RPG::Item) && !item.key_item? + when :weapon + item.is_a?(RPG::Weapon) + when :armor + item.is_a?(RPG::Armor) + when :key_item + item.is_a?(RPG::Item) && item.key_item? + else + false + end + end + #-------------------------------------------------------------------------- + # ● アイテムを許可状態で表示するかどうか + #-------------------------------------------------------------------------- + def enable?(item) + $game_party.usable?(item) + end + #-------------------------------------------------------------------------- + # ● アイテムリストの作成 + #-------------------------------------------------------------------------- + def make_item_list + @data = $game_party.all_items.select {|item| include?(item) } + @data.push(nil) if include?(nil) + end + #-------------------------------------------------------------------------- + # ● 前回の選択位置を復帰 + #-------------------------------------------------------------------------- + def select_last + select(@data.index($game_party.last_item.object) || 0) + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + item = @data[index] + if item + rect = item_rect(index) + rect.width -= 4 + draw_item_name(item, rect.x, rect.y, enable?(item)) + draw_item_number(rect, item) + end + end + #-------------------------------------------------------------------------- + # ● アイテムの個数を描画 + #-------------------------------------------------------------------------- + def draw_item_number(rect, item) + draw_text(rect, sprintf(":%2d", $game_party.item_number(item)), 2) + end + #-------------------------------------------------------------------------- + # ● ヘルプテキスト更新 + #-------------------------------------------------------------------------- + def update_help + @help_window.set_item(item) + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + make_item_list + create_contents + draw_all_items + end +end diff --git a/Scripts/Window_KeyItem.rb b/Scripts/Window_KeyItem.rb new file mode 100644 index 0000000..bbc00bc --- /dev/null +++ b/Scripts/Window_KeyItem.rb @@ -0,0 +1,55 @@ +#============================================================================== +# ■ Window_KeyItem +#------------------------------------------------------------------------------ +#  イベントコマンド[アイテム選択の処理]に使用するウィンドウです。 +#============================================================================== + +class Window_KeyItem < Window_ItemList + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(message_window) + @message_window = message_window + super(0, 0, Graphics.width, fitting_height(4)) + self.openness = 0 + deactivate + set_handler(:ok, method(:on_ok)) + set_handler(:cancel, method(:on_cancel)) + end + #-------------------------------------------------------------------------- + # ● 入力処理の開始 + #-------------------------------------------------------------------------- + def start + self.category = :key_item + update_placement + refresh + select(0) + open + activate + end + #-------------------------------------------------------------------------- + # ● ウィンドウ位置の更新 + #-------------------------------------------------------------------------- + def update_placement + if @message_window.y >= Graphics.height / 2 + self.y = 0 + else + self.y = Graphics.height - height + end + end + #-------------------------------------------------------------------------- + # ● 決定時の処理 + #-------------------------------------------------------------------------- + def on_ok + result = item ? item.id : 0 + $game_variables[$game_message.item_choice_variable_id] = result + close + end + #-------------------------------------------------------------------------- + # ● キャンセル時の処理 + #-------------------------------------------------------------------------- + def on_cancel + $game_variables[$game_message.item_choice_variable_id] = 0 + close + end +end diff --git a/Scripts/Window_MapName.rb b/Scripts/Window_MapName.rb new file mode 100644 index 0000000..6f4a718 --- /dev/null +++ b/Scripts/Window_MapName.rb @@ -0,0 +1,96 @@ +#============================================================================== +# ■ Window_MapName +#------------------------------------------------------------------------------ +#  マップ名を表示するウィンドウです。 +#============================================================================== + +class Window_MapName < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0, window_width, fitting_height(1)) + self.opacity = 0 + self.contents_opacity = 0 + @show_count = 0 + refresh + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 240 + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + if @show_count > 0 && $game_map.name_display + update_fadein + @show_count -= 1 + else + update_fadeout + end + end + #-------------------------------------------------------------------------- + # ● フェードインの更新 + #-------------------------------------------------------------------------- + def update_fadein + self.contents_opacity += 16 + end + #-------------------------------------------------------------------------- + # ● フェードアウトの更新 + #-------------------------------------------------------------------------- + def update_fadeout + self.contents_opacity -= 16 + end + #-------------------------------------------------------------------------- + # ● ウィンドウを開く + #-------------------------------------------------------------------------- + def open + refresh + @show_count = 150 + self.contents_opacity = 0 + self + end + #-------------------------------------------------------------------------- + # ● ウィンドウを閉じる + #-------------------------------------------------------------------------- + def close + @show_count = 0 + self + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + unless $game_map.display_name.empty? + draw_background(contents.rect) + draw_text(contents.rect, $game_map.display_name, 1) + end + end + #-------------------------------------------------------------------------- + # ● 背景の描画 + #-------------------------------------------------------------------------- + def draw_background(rect) + temp_rect = rect.clone + temp_rect.width /= 2 + contents.gradient_fill_rect(temp_rect, back_color2, back_color1) + temp_rect.x = temp_rect.width + contents.gradient_fill_rect(temp_rect, back_color1, back_color2) + end + #-------------------------------------------------------------------------- + # ● 背景色 1 の取得 + #-------------------------------------------------------------------------- + def back_color1 + Color.new(0, 0, 0, 192) + end + #-------------------------------------------------------------------------- + # ● 背景色 2 の取得 + #-------------------------------------------------------------------------- + def back_color2 + Color.new(0, 0, 0, 0) + end +end diff --git a/Scripts/Window_MenuActor.rb b/Scripts/Window_MenuActor.rb new file mode 100644 index 0000000..2e40ad9 --- /dev/null +++ b/Scripts/Window_MenuActor.rb @@ -0,0 +1,42 @@ +#============================================================================== +# ■ Window_MenuActor +#------------------------------------------------------------------------------ +#  アイテムやスキルの使用対象となるアクターを選択するウィンドウです。 +#============================================================================== + +class Window_MenuActor < Window_MenuStatus + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0) + self.visible = false + end + #-------------------------------------------------------------------------- + # ● 決定ボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_ok + $game_party.target_actor = $game_party.members[index] unless @cursor_all + call_ok_handler + end + #-------------------------------------------------------------------------- + # ● 前回の選択位置を復帰 + #-------------------------------------------------------------------------- + def select_last + select($game_party.target_actor.index || 0) + end + #-------------------------------------------------------------------------- + # ● アイテムのためのカーソル位置設定 + #-------------------------------------------------------------------------- + def select_for_item(item) + @cursor_fix = item.for_user? + @cursor_all = item.for_all? + if @cursor_fix + select($game_party.menu_actor.index) + elsif @cursor_all + select(0) + else + select_last + end + end +end diff --git a/Scripts/Window_MenuCommand.rb b/Scripts/Window_MenuCommand.rb new file mode 100644 index 0000000..f0d1470 --- /dev/null +++ b/Scripts/Window_MenuCommand.rb @@ -0,0 +1,106 @@ +#============================================================================== +# ■ Window_MenuCommand +#------------------------------------------------------------------------------ +#  メニュー画面で表示するコマンドウィンドウです。 +#============================================================================== + +class Window_MenuCommand < Window_Command + #-------------------------------------------------------------------------- + # ● コマンド選択位置の初期化(クラスメソッド) + #-------------------------------------------------------------------------- + def self.init_command_position + @@last_command_symbol = nil + end + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0) + select_last + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 160 + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + item_max + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + add_main_commands + add_formation_command + add_original_commands + add_save_command + add_game_end_command + end + #-------------------------------------------------------------------------- + # ● 主要コマンドをリストに追加 + #-------------------------------------------------------------------------- + def add_main_commands + add_command(Vocab::item, :item, main_commands_enabled) + add_command(Vocab::skill, :skill, main_commands_enabled) + add_command(Vocab::equip, :equip, main_commands_enabled) + add_command(Vocab::status, :status, main_commands_enabled) + end + #-------------------------------------------------------------------------- + # ● 並び替えをコマンドリストに追加 + #-------------------------------------------------------------------------- + def add_formation_command + add_command(Vocab::formation, :formation, formation_enabled) + end + #-------------------------------------------------------------------------- + # ● 独自コマンドの追加用 + #-------------------------------------------------------------------------- + def add_original_commands + end + #-------------------------------------------------------------------------- + # ● セーブをコマンドリストに追加 + #-------------------------------------------------------------------------- + def add_save_command + add_command(Vocab::save, :save, save_enabled) + end + #-------------------------------------------------------------------------- + # ● ゲーム終了をコマンドリストに追加 + #-------------------------------------------------------------------------- + def add_game_end_command + add_command(Vocab::game_end, :game_end) + end + #-------------------------------------------------------------------------- + # ● 主要コマンドの有効状態を取得 + #-------------------------------------------------------------------------- + def main_commands_enabled + $game_party.exists + end + #-------------------------------------------------------------------------- + # ● 並び替えの有効状態を取得 + #-------------------------------------------------------------------------- + def formation_enabled + $game_party.members.size >= 2 && !$game_system.formation_disabled + end + #-------------------------------------------------------------------------- + # ● セーブの有効状態を取得 + #-------------------------------------------------------------------------- + def save_enabled + !$game_system.save_disabled + end + #-------------------------------------------------------------------------- + # ● 決定ボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_ok + @@last_command_symbol = current_symbol + super + end + #-------------------------------------------------------------------------- + # ● 前回の選択位置を復帰 + #-------------------------------------------------------------------------- + def select_last + select_symbol(@@last_command_symbol) + end +end diff --git a/Scripts/Window_MenuStatus.rb b/Scripts/Window_MenuStatus.rb new file mode 100644 index 0000000..0b42beb --- /dev/null +++ b/Scripts/Window_MenuStatus.rb @@ -0,0 +1,85 @@ +#============================================================================== +# ■ Window_MenuStatus +#------------------------------------------------------------------------------ +#  メニュー画面でパーティメンバーのステータスを表示するウィンドウです。 +#============================================================================== + +class Window_MenuStatus < Window_Selectable + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :pending_index # 保留位置(並び替え用) + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y) + super(x, y, window_width, window_height) + @pending_index = -1 + refresh + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + Graphics.width - 160 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ高さの取得 + #-------------------------------------------------------------------------- + def window_height + Graphics.height + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + $game_party.members.size + end + #-------------------------------------------------------------------------- + # ● 項目の高さを取得 + #-------------------------------------------------------------------------- + def item_height + (height - standard_padding * 2) / 4 + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + actor = $game_party.members[index] + enabled = $game_party.battle_members.include?(actor) + rect = item_rect(index) + draw_item_background(index) + draw_actor_face(actor, rect.x + 1, rect.y + 1, enabled) + draw_actor_simple_status(actor, rect.x + 108, rect.y + line_height / 2) + end + #-------------------------------------------------------------------------- + # ● 項目の背景を描画 + #-------------------------------------------------------------------------- + def draw_item_background(index) + if index == @pending_index + contents.fill_rect(item_rect(index), pending_color) + end + end + #-------------------------------------------------------------------------- + # ● 決定ボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_ok + super + $game_party.menu_actor = $game_party.members[index] + end + #-------------------------------------------------------------------------- + # ● 前回の選択位置を復帰 + #-------------------------------------------------------------------------- + def select_last + select($game_party.menu_actor.index || 0) + end + #-------------------------------------------------------------------------- + # ● 保留位置(並び替え用)の設定 + #-------------------------------------------------------------------------- + def pending_index=(index) + last_pending_index = @pending_index + @pending_index = index + redraw_item(@pending_index) + redraw_item(last_pending_index) + end +end diff --git a/Scripts/Window_Message.rb b/Scripts/Window_Message.rb new file mode 100644 index 0000000..b6133f6 --- /dev/null +++ b/Scripts/Window_Message.rb @@ -0,0 +1,396 @@ +#============================================================================== +# ■ Window_Message +#------------------------------------------------------------------------------ +#  文章表示に使うメッセージウィンドウです。 +#============================================================================== + +class Window_Message < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0, window_width, window_height) + self.z = 200 + self.openness = 0 + create_all_windows + create_back_bitmap + create_back_sprite + clear_instance_variables + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + Graphics.width + end + #-------------------------------------------------------------------------- + # ● ウィンドウ高さの取得 + #-------------------------------------------------------------------------- + def window_height + fitting_height(visible_line_number) + end + #-------------------------------------------------------------------------- + # ● インスタンス変数のクリア + #-------------------------------------------------------------------------- + def clear_instance_variables + @fiber = nil # ファイバー + @background = 0 # 背景タイプ + @position = 2 # 表示位置 + clear_flags + end + #-------------------------------------------------------------------------- + # ● フラグのクリア + #-------------------------------------------------------------------------- + def clear_flags + @show_fast = false # 早送りフラグ + @line_show_fast = false # 行単位早送りフラグ + @pause_skip = false # 入力待ち省略フラグ + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + return 4 + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + super + dispose_all_windows + dispose_back_bitmap + dispose_back_sprite + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + update_all_windows + update_back_sprite + update_fiber + end + #-------------------------------------------------------------------------- + # ● ファイバーの更新 + #-------------------------------------------------------------------------- + def update_fiber + if @fiber + @fiber.resume + elsif $game_message.busy? && !$game_message.scroll_mode + @fiber = Fiber.new { fiber_main } + @fiber.resume + else + $game_message.visible = false + end + end + #-------------------------------------------------------------------------- + # ● 全ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_all_windows + @gold_window = Window_Gold.new + @gold_window.x = Graphics.width - @gold_window.width + @gold_window.y = 0 + @gold_window.openness = 0 + @choice_window = Window_ChoiceList.new(self) + @number_window = Window_NumberInput.new(self) + @item_window = Window_KeyItem.new(self) + end + #-------------------------------------------------------------------------- + # ● 背景ビットマップの作成 + #-------------------------------------------------------------------------- + def create_back_bitmap + @back_bitmap = Bitmap.new(width, height) + rect1 = Rect.new(0, 0, width, 12) + rect2 = Rect.new(0, 12, width, height - 24) + rect3 = Rect.new(0, height - 12, width, 12) + @back_bitmap.gradient_fill_rect(rect1, back_color2, back_color1, true) + @back_bitmap.fill_rect(rect2, back_color1) + @back_bitmap.gradient_fill_rect(rect3, back_color1, back_color2, true) + end + #-------------------------------------------------------------------------- + # ● 背景色 1 の取得 + #-------------------------------------------------------------------------- + def back_color1 + Color.new(0, 0, 0, 160) + end + #-------------------------------------------------------------------------- + # ● 背景色 2 の取得 + #-------------------------------------------------------------------------- + def back_color2 + Color.new(0, 0, 0, 0) + end + #-------------------------------------------------------------------------- + # ● 背景スプライトの作成 + #-------------------------------------------------------------------------- + def create_back_sprite + @back_sprite = Sprite.new + @back_sprite.bitmap = @back_bitmap + @back_sprite.visible = false + @back_sprite.z = z - 1 + end + #-------------------------------------------------------------------------- + # ● 全ウィンドウの解放 + #-------------------------------------------------------------------------- + def dispose_all_windows + @gold_window.dispose + @choice_window.dispose + @number_window.dispose + @item_window.dispose + end + #-------------------------------------------------------------------------- + # ● 背景ビットマップの解放 + #-------------------------------------------------------------------------- + def dispose_back_bitmap + @back_bitmap.dispose + end + #-------------------------------------------------------------------------- + # ● 背景スプライトの解放 + #-------------------------------------------------------------------------- + def dispose_back_sprite + @back_sprite.dispose + end + #-------------------------------------------------------------------------- + # ● 全ウィンドウの更新 + #-------------------------------------------------------------------------- + def update_all_windows + @gold_window.update + @choice_window.update + @number_window.update + @item_window.update + end + #-------------------------------------------------------------------------- + # ● 背景スプライトの更新 + #-------------------------------------------------------------------------- + def update_back_sprite + @back_sprite.visible = (@background == 1) + @back_sprite.y = y + @back_sprite.opacity = openness + @back_sprite.update + end + #-------------------------------------------------------------------------- + # ● ファイバーのメイン処理 + #-------------------------------------------------------------------------- + def fiber_main + $game_message.visible = true + update_background + update_placement + loop do + process_all_text if $game_message.has_text? + process_input + $game_message.clear + @gold_window.close + Fiber.yield + break unless text_continue? + end + close_and_wait + $game_message.visible = false + @fiber = nil + end + #-------------------------------------------------------------------------- + # ● ウィンドウ背景の更新 + #-------------------------------------------------------------------------- + def update_background + @background = $game_message.background + self.opacity = @background == 0 ? 255 : 0 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ位置の更新 + #-------------------------------------------------------------------------- + def update_placement + @position = $game_message.position + self.y = @position * (Graphics.height - height) / 2 + @gold_window.y = y > 0 ? 0 : Graphics.height - @gold_window.height + end + #-------------------------------------------------------------------------- + # ● 全テキストの処理 + #-------------------------------------------------------------------------- + def process_all_text + open_and_wait + text = convert_escape_characters($game_message.all_text) + pos = {} + new_page(text, pos) + process_character(text.slice!(0, 1), text, pos) until text.empty? + end + #-------------------------------------------------------------------------- + # ● 入力処理 + #-------------------------------------------------------------------------- + def process_input + if $game_message.choice? + input_choice + elsif $game_message.num_input? + input_number + elsif $game_message.item_choice? + input_item + else + input_pause unless @pause_skip + end + end + #-------------------------------------------------------------------------- + # ● ウィンドウを開き、完全に開くまで待つ + #-------------------------------------------------------------------------- + def open_and_wait + open + Fiber.yield until open? + end + #-------------------------------------------------------------------------- + # ● ウィンドウを閉じ、完全に閉じるまで待つ + #-------------------------------------------------------------------------- + def close_and_wait + close + Fiber.yield until all_close? + end + #-------------------------------------------------------------------------- + # ● 全ウィンドウが完全に閉じているか判定 + #-------------------------------------------------------------------------- + def all_close? + close? && @choice_window.close? && + @number_window.close? && @item_window.close? + end + #-------------------------------------------------------------------------- + # ● 文章を続けて表示するか判定 + #-------------------------------------------------------------------------- + def text_continue? + $game_message.has_text? && !settings_changed? + end + #-------------------------------------------------------------------------- + # ● 背景と位置の変更判定 + #-------------------------------------------------------------------------- + def settings_changed? + @background != $game_message.background || + @position != $game_message.position + end + #-------------------------------------------------------------------------- + # ● ウェイト + #-------------------------------------------------------------------------- + def wait(duration) + duration.times { Fiber.yield } + end + #-------------------------------------------------------------------------- + # ● 早送りフラグの更新 + #-------------------------------------------------------------------------- + def update_show_fast + @show_fast = true if Input.trigger?(:C) + end + #-------------------------------------------------------------------------- + # ● 一文字出力後のウェイト + #-------------------------------------------------------------------------- + def wait_for_one_character + update_show_fast + Fiber.yield unless @show_fast || @line_show_fast + end + #-------------------------------------------------------------------------- + # ● 改ページ処理 + #-------------------------------------------------------------------------- + def new_page(text, pos) + contents.clear + draw_face($game_message.face_name, $game_message.face_index, 0, 0) + reset_font_settings + pos[:x] = new_line_x + pos[:y] = 0 + pos[:new_x] = new_line_x + pos[:height] = calc_line_height(text) + clear_flags + end + #-------------------------------------------------------------------------- + # ● 改行位置の取得 + #-------------------------------------------------------------------------- + def new_line_x + $game_message.face_name.empty? ? 0 : 112 + end + #-------------------------------------------------------------------------- + # ● 通常文字の処理 + #-------------------------------------------------------------------------- + def process_normal_character(c, pos) + super + wait_for_one_character + end + #-------------------------------------------------------------------------- + # ● 改行文字の処理 + #-------------------------------------------------------------------------- + def process_new_line(text, pos) + @line_show_fast = false + super + if need_new_page?(text, pos) + input_pause + new_page(text, pos) + end + end + #-------------------------------------------------------------------------- + # ● 改ページが必要か判定 + #-------------------------------------------------------------------------- + def need_new_page?(text, pos) + pos[:y] + pos[:height] > contents.height && !text.empty? + end + #-------------------------------------------------------------------------- + # ● 改ページ文字の処理 + #-------------------------------------------------------------------------- + def process_new_page(text, pos) + text.slice!(/^\n/) + input_pause + new_page(text, pos) + end + #-------------------------------------------------------------------------- + # ● 制御文字によるアイコン描画の処理 + #-------------------------------------------------------------------------- + def process_draw_icon(icon_index, pos) + super + wait_for_one_character + end + #-------------------------------------------------------------------------- + # ● 制御文字の処理 + # code : 制御文字の本体部分(「\C[1]」なら「C」) + # text : 描画処理中の文字列バッファ(必要なら破壊的に変更) + # pos : 描画位置 {:x, :y, :new_x, :height} + #-------------------------------------------------------------------------- + def process_escape_character(code, text, pos) + case code.upcase + when '$' + @gold_window.open + when '.' + wait(15) + when '|' + wait(60) + when '!' + input_pause + when '>' + @line_show_fast = true + when '<' + @line_show_fast = false + when '^' + @pause_skip = true + else + super + end + end + #-------------------------------------------------------------------------- + # ● 入力待ち処理 + #-------------------------------------------------------------------------- + def input_pause + self.pause = true + wait(10) + Fiber.yield until Input.trigger?(:B) || Input.trigger?(:C) + Input.update + self.pause = false + end + #-------------------------------------------------------------------------- + # ● 選択肢の入力処理 + #-------------------------------------------------------------------------- + def input_choice + @choice_window.start + Fiber.yield while @choice_window.active + end + #-------------------------------------------------------------------------- + # ● 数値の入力処理 + #-------------------------------------------------------------------------- + def input_number + @number_window.start + Fiber.yield while @number_window.active + end + #-------------------------------------------------------------------------- + # ● アイテムの選択処理 + #-------------------------------------------------------------------------- + def input_item + @item_window.start + Fiber.yield while @item_window.active + end +end diff --git a/Scripts/Window_NameEdit.rb b/Scripts/Window_NameEdit.rb new file mode 100644 index 0000000..8036539 --- /dev/null +++ b/Scripts/Window_NameEdit.rb @@ -0,0 +1,129 @@ +#============================================================================== +# ■ Window_NameEdit +#------------------------------------------------------------------------------ +#  名前入力画面で、名前を編集するウィンドウです。 +#============================================================================== + +class Window_NameEdit < Window_Base + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :name # 名前 + attr_reader :index # カーソル位置 + attr_reader :max_char # 最大文字数 + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(actor, max_char) + x = (Graphics.width - 360) / 2 + y = (Graphics.height - (fitting_height(4) + fitting_height(9) + 8)) / 2 + super(x, y, 360, fitting_height(4)) + @actor = actor + @max_char = max_char + @default_name = @name = actor.name[0, @max_char] + @index = @name.size + deactivate + refresh + end + #-------------------------------------------------------------------------- + # ● デフォルトの名前に戻す + #-------------------------------------------------------------------------- + def restore_default + @name = @default_name + @index = @name.size + refresh + return !@name.empty? + end + #-------------------------------------------------------------------------- + # ● 文字の追加 + # ch : 追加する文字 + #-------------------------------------------------------------------------- + def add(ch) + return false if @index >= @max_char + @name += ch + @index += 1 + refresh + return true + end + #-------------------------------------------------------------------------- + # ● 一文字戻す + #-------------------------------------------------------------------------- + def back + return false if @index == 0 + @index -= 1 + @name = @name[0, @index] + refresh + return true + end + #-------------------------------------------------------------------------- + # ● 顔グラフィックの幅を取得 + #-------------------------------------------------------------------------- + def face_width + return 96 + end + #-------------------------------------------------------------------------- + # ● 文字の幅を取得 + #-------------------------------------------------------------------------- + def char_width + text_size($game_system.japanese? ? "あ" : "A").width + end + #-------------------------------------------------------------------------- + # ● 名前を描画する左端の座標を取得 + #-------------------------------------------------------------------------- + def left + name_center = (contents_width + face_width) / 2 + name_width = (@max_char + 1) * char_width + return [name_center - name_width / 2, contents_width - name_width].min + end + #-------------------------------------------------------------------------- + # ● 項目を描画する矩形の取得 + #-------------------------------------------------------------------------- + def item_rect(index) + Rect.new(left + index * char_width, 36, char_width, line_height) + end + #-------------------------------------------------------------------------- + # ● 下線の矩形を取得 + #-------------------------------------------------------------------------- + def underline_rect(index) + rect = item_rect(index) + rect.x += 1 + rect.y += rect.height - 4 + rect.width -= 2 + rect.height = 2 + rect + end + #-------------------------------------------------------------------------- + # ● 下線の色を取得 + #-------------------------------------------------------------------------- + def underline_color + color = normal_color + color.alpha = 48 + color + end + #-------------------------------------------------------------------------- + # ● 下線を描画 + #-------------------------------------------------------------------------- + def draw_underline(index) + contents.fill_rect(underline_rect(index), underline_color) + end + #-------------------------------------------------------------------------- + # ● 文字を描画 + #-------------------------------------------------------------------------- + def draw_char(index) + rect = item_rect(index) + rect.x -= 1 + rect.width += 4 + change_color(normal_color) + draw_text(rect, @name[index] || "") + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_actor_face(@actor, 0, 0) + @max_char.times {|i| draw_underline(i) } + @name.size.times {|i| draw_char(i) } + cursor_rect.set(item_rect(@index)) + end +end diff --git a/Scripts/Window_NameInput.rb b/Scripts/Window_NameInput.rb new file mode 100644 index 0000000..aaab03e --- /dev/null +++ b/Scripts/Window_NameInput.rb @@ -0,0 +1,253 @@ +#============================================================================== +# ■ Window_NameInput +#------------------------------------------------------------------------------ +#  名前入力画面で、文字を選択するウィンドウです。 +#============================================================================== + +class Window_NameInput < Window_Selectable + #-------------------------------------------------------------------------- + # ● 文字表(西洋) + #-------------------------------------------------------------------------- + LATIN1 = [ 'A','B','C','D','E', 'a','b','c','d','e', + 'F','G','H','I','J', 'f','g','h','i','j', + 'K','L','M','N','O', 'k','l','m','n','o', + 'P','Q','R','S','T', 'p','q','r','s','t', + 'U','V','W','X','Y', 'u','v','w','x','y', + 'Z','[',']','^','_', 'z','{','}','|','~', + '0','1','2','3','4', '!','#','$','%','&', + '5','6','7','8','9', '(',')','*','+','-', + '/','=','@','<','>', ':',';',' ','Page','OK'] + LATIN2 = [ 'Á','É','Í','Ó','Ú', 'á','é','í','ó','ú', + 'À','È','Ì','Ò','Ù', 'à','è','ì','ò','ù', + 'Â','Ê','Î','Ô','Û', 'â','ê','î','ô','û', + 'Ä','Ë','Ï','Ö','Ü', 'ä','ë','ï','ö','ü', + 'Ā','Ē','Ī','Ō','Ū', 'ā','ē','ī','ō','ū', + 'Ã','Å','Æ','Ç','Ð', 'ã','å','æ','ç','ð', + 'Ñ','Õ','Ø','Š','Ŵ', 'ñ','õ','ø','š','ŵ', + 'Ý','Ŷ','Ÿ','Ž','Þ', 'ý','ÿ','ŷ','ž','þ', + 'IJ','Œ','ij','œ','ß', '«','»',' ','Page','OK'] + #-------------------------------------------------------------------------- + # ● 文字表(日本語) + #-------------------------------------------------------------------------- + JAPAN1 = [ 'あ','い','う','え','お', 'が','ぎ','ぐ','げ','ご', + 'か','き','く','け','こ', 'ざ','じ','ず','ぜ','ぞ', + 'さ','し','す','せ','そ', 'だ','ぢ','づ','で','ど', + 'た','ち','つ','て','と', 'ば','び','ぶ','べ','ぼ', + 'な','に','ぬ','ね','の', 'ぱ','ぴ','ぷ','ぺ','ぽ', + 'は','ひ','ふ','へ','ほ', 'ぁ','ぃ','ぅ','ぇ','ぉ', + 'ま','み','む','め','も', 'っ','ゃ','ゅ','ょ','ゎ', + 'や','ゆ','よ','わ','ん', 'ー','~','・','=','☆', + 'ら','り','る','れ','ろ', 'ゔ','を',' ','カナ','決定'] + JAPAN2 = [ 'ア','イ','ウ','エ','オ', 'ガ','ギ','グ','ゲ','ゴ', + 'カ','キ','ク','ケ','コ', 'ザ','ジ','ズ','ゼ','ゾ', + 'サ','シ','ス','セ','ソ', 'ダ','ヂ','ヅ','デ','ド', + 'タ','チ','ツ','テ','ト', 'バ','ビ','ブ','ベ','ボ', + 'ナ','ニ','ヌ','ネ','ノ', 'パ','ピ','プ','ペ','ポ', + 'ハ','ヒ','フ','ヘ','ホ', 'ァ','ィ','ゥ','ェ','ォ', + 'マ','ミ','ム','メ','モ', 'ッ','ャ','ュ','ョ','ヮ', + 'ヤ','ユ','ヨ','ワ','ン', 'ー','~','・','=','☆', + 'ラ','リ','ル','レ','ロ', 'ヴ','ヲ',' ','英数','決定'] + JAPAN3 = [ 'A','B','C','D','E', 'a','b','c','d','e', + 'F','G','H','I','J', 'f','g','h','i','j', + 'K','L','M','N','O', 'k','l','m','n','o', + 'P','Q','R','S','T', 'p','q','r','s','t', + 'U','V','W','X','Y', 'u','v','w','x','y', + 'Z','[',']','^','_', 'z','{','}','|','~', + '0','1','2','3','4', '!','#','$','%','&', + '5','6','7','8','9', '(',')','*','+','-', + '/','=','@','<','>', ':',';',' ','かな','決定'] + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(edit_window) + super(edit_window.x, edit_window.y + edit_window.height + 8, + edit_window.width, fitting_height(9)) + @edit_window = edit_window + @page = 0 + @index = 0 + refresh + update_cursor + activate + end + #-------------------------------------------------------------------------- + # ● 文字表の取得 + #-------------------------------------------------------------------------- + def table + return [JAPAN1, JAPAN2, JAPAN3] if $game_system.japanese? + return [LATIN1, LATIN2] + end + #-------------------------------------------------------------------------- + # ● 文字の取得 + #-------------------------------------------------------------------------- + def character + @index < 88 ? table[@page][@index] : "" + end + #-------------------------------------------------------------------------- + # ● カーソル位置 ページ切り替え判定(かな/カナ) + #-------------------------------------------------------------------------- + def is_page_change? + @index == 88 + end + #-------------------------------------------------------------------------- + # ● カーソル位置 決定判定 + #-------------------------------------------------------------------------- + def is_ok? + @index == 89 + end + #-------------------------------------------------------------------------- + # ● 項目を描画する矩形の取得 + #-------------------------------------------------------------------------- + def item_rect(index) + rect = Rect.new + rect.x = index % 10 * 32 + index % 10 / 5 * 16 + rect.y = index / 10 * line_height + rect.width = 32 + rect.height = line_height + rect + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + change_color(normal_color) + 90.times {|i| draw_text(item_rect(i), table[@page][i], 1) } + end + #-------------------------------------------------------------------------- + # ● カーソルの更新 + #-------------------------------------------------------------------------- + def update_cursor + cursor_rect.set(item_rect(@index)) + end + #-------------------------------------------------------------------------- + # ● カーソルの移動可能判定 + #-------------------------------------------------------------------------- + def cursor_movable? + active + end + #-------------------------------------------------------------------------- + # ● カーソルを下に移動 + # wrap : ラップアラウンド許可 + #-------------------------------------------------------------------------- + def cursor_down(wrap) + if @index < 80 or wrap + @index = (index + 10) % 90 + end + end + #-------------------------------------------------------------------------- + # ● カーソルを上に移動 + # wrap : ラップアラウンド許可 + #-------------------------------------------------------------------------- + def cursor_up(wrap) + if @index >= 10 or wrap + @index = (index + 80) % 90 + end + end + #-------------------------------------------------------------------------- + # ● カーソルを右に移動 + # wrap : ラップアラウンド許可 + #-------------------------------------------------------------------------- + def cursor_right(wrap) + if @index % 10 < 9 + @index += 1 + elsif wrap + @index -= 9 + end + end + #-------------------------------------------------------------------------- + # ● カーソルを左に移動 + # wrap : ラップアラウンド許可 + #-------------------------------------------------------------------------- + def cursor_left(wrap) + if @index % 10 > 0 + @index -= 1 + elsif wrap + @index += 9 + end + end + #-------------------------------------------------------------------------- + # ● 次のページへ移動 + #-------------------------------------------------------------------------- + def cursor_pagedown + @page = (@page + 1) % table.size + refresh + end + #-------------------------------------------------------------------------- + # ● 前のページへ移動 + #-------------------------------------------------------------------------- + def cursor_pageup + @page = (@page + table.size - 1) % table.size + refresh + end + #-------------------------------------------------------------------------- + # ● カーソルの移動処理 + #-------------------------------------------------------------------------- + def process_cursor_move + last_page = @page + super + update_cursor + Sound.play_cursor if @page != last_page + end + #-------------------------------------------------------------------------- + # ● 決定やキャンセルなどのハンドリング処理 + #-------------------------------------------------------------------------- + def process_handling + return unless open? && active + process_jump if Input.trigger?(:A) + process_back if Input.repeat?(:B) + process_ok if Input.trigger?(:C) + end + #-------------------------------------------------------------------------- + # ● 決定にジャンプ + #-------------------------------------------------------------------------- + def process_jump + if @index != 89 + @index = 89 + Sound.play_cursor + end + end + #-------------------------------------------------------------------------- + # ● 一文字戻す + #-------------------------------------------------------------------------- + def process_back + Sound.play_cancel if @edit_window.back + end + #-------------------------------------------------------------------------- + # ● 決定ボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_ok + if !character.empty? + on_name_add + elsif is_page_change? + Sound.play_ok + cursor_pagedown + elsif is_ok? + on_name_ok + end + end + #-------------------------------------------------------------------------- + # ● 名前に文字を追加 + #-------------------------------------------------------------------------- + def on_name_add + if @edit_window.add(character) + Sound.play_ok + else + Sound.play_buzzer + end + end + #-------------------------------------------------------------------------- + # ● 名前の決定 + #-------------------------------------------------------------------------- + def on_name_ok + if @edit_window.name.empty? + if @edit_window.restore_default + Sound.play_ok + else + Sound.play_buzzer + end + else + Sound.play_ok + call_ok_handler + end + end +end diff --git a/Scripts/Window_NumberInput.rb b/Scripts/Window_NumberInput.rb new file mode 100644 index 0000000..c2e394b --- /dev/null +++ b/Scripts/Window_NumberInput.rb @@ -0,0 +1,148 @@ +#============================================================================== +# ■ Window_NumberInput +#------------------------------------------------------------------------------ +#  イベントコマンド[数値入力の処理]に使用するウィンドウです。 +#============================================================================== + +class Window_NumberInput < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(message_window) + @message_window = message_window + super(0, 0, 0, 0) + @number = 0 + @digits_max = 1 + @index = 0 + self.openness = 0 + deactivate + end + #-------------------------------------------------------------------------- + # ● 入力処理の開始 + #-------------------------------------------------------------------------- + def start + @digits_max = $game_message.num_input_digits_max + @number = $game_variables[$game_message.num_input_variable_id] + @number = [[@number, 0].max, 10 ** @digits_max - 1].min + @index = 0 + update_placement + create_contents + refresh + open + activate + end + #-------------------------------------------------------------------------- + # ● ウィンドウ位置の更新 + #-------------------------------------------------------------------------- + def update_placement + self.width = @digits_max * 20 + padding * 2 + self.height = fitting_height(1) + self.x = (Graphics.width - width) / 2 + if @message_window.y >= Graphics.height / 2 + self.y = @message_window.y - height - 8 + else + self.y = @message_window.y + @message_window.height + 8 + end + end + #-------------------------------------------------------------------------- + # ● カーソルを右に移動 + # wrap : ラップアラウンド許可 + #-------------------------------------------------------------------------- + def cursor_right(wrap) + if @index < @digits_max - 1 || wrap + @index = (@index + 1) % @digits_max + end + end + #-------------------------------------------------------------------------- + # ● カーソルを左に移動 + # wrap : ラップアラウンド許可 + #-------------------------------------------------------------------------- + def cursor_left(wrap) + if @index > 0 || wrap + @index = (@index + @digits_max - 1) % @digits_max + end + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + process_cursor_move + process_digit_change + process_handling + update_cursor + end + #-------------------------------------------------------------------------- + # ● カーソルの移動処理 + #-------------------------------------------------------------------------- + def process_cursor_move + return unless active + last_index = @index + cursor_right(Input.trigger?(:RIGHT)) if Input.repeat?(:RIGHT) + cursor_left (Input.trigger?(:LEFT)) if Input.repeat?(:LEFT) + Sound.play_cursor if @index != last_index + end + #-------------------------------------------------------------------------- + # ● 数字の変更処理 + #-------------------------------------------------------------------------- + def process_digit_change + return unless active + if Input.repeat?(:UP) || Input.repeat?(:DOWN) + Sound.play_cursor + place = 10 ** (@digits_max - 1 - @index) + n = @number / place % 10 + @number -= n * place + n = (n + 1) % 10 if Input.repeat?(:UP) + n = (n + 9) % 10 if Input.repeat?(:DOWN) + @number += n * place + refresh + end + end + #-------------------------------------------------------------------------- + # ● 決定とキャンセルのハンドリング処理 + #-------------------------------------------------------------------------- + def process_handling + return unless active + return process_ok if Input.trigger?(:C) + return process_cancel if Input.trigger?(:B) + end + #-------------------------------------------------------------------------- + # ● 決定ボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_ok + Sound.play_ok + $game_variables[$game_message.num_input_variable_id] = @number + deactivate + close + end + #-------------------------------------------------------------------------- + # ● キャンセルボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_cancel + end + #-------------------------------------------------------------------------- + # ● 項目を描画する矩形の取得 + #-------------------------------------------------------------------------- + def item_rect(index) + Rect.new(index * 20, 0, 20, line_height) + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + change_color(normal_color) + s = sprintf("%0*d", @digits_max, @number) + @digits_max.times do |i| + rect = item_rect(i) + rect.x += 1 + draw_text(rect, s[i,1], 1) + end + end + #-------------------------------------------------------------------------- + # ● カーソルの更新 + #-------------------------------------------------------------------------- + def update_cursor + cursor_rect.set(item_rect(@index)) + end +end diff --git a/Scripts/Window_PartyCommand.rb b/Scripts/Window_PartyCommand.rb new file mode 100644 index 0000000..65ccc89 --- /dev/null +++ b/Scripts/Window_PartyCommand.rb @@ -0,0 +1,46 @@ +#============================================================================== +# ■ Window_PartyCommand +#------------------------------------------------------------------------------ +#  バトル画面で、戦うか逃げるかを選択するウィンドウです。 +#============================================================================== + +class Window_PartyCommand < Window_Command + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0) + self.openness = 0 + deactivate + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 128 + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + return 4 + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + add_command(Vocab::fight, :fight) + add_command(Vocab::escape, :escape, BattleManager.can_escape?) + end + #-------------------------------------------------------------------------- + # ● セットアップ + #-------------------------------------------------------------------------- + def setup + clear_command_list + make_command_list + refresh + select(0) + activate + open + end +end diff --git a/Scripts/Window_SaveFile.rb b/Scripts/Window_SaveFile.rb new file mode 100644 index 0000000..cbc15f4 --- /dev/null +++ b/Scripts/Window_SaveFile.rb @@ -0,0 +1,69 @@ +#============================================================================== +# ■ Window_SaveFile +#------------------------------------------------------------------------------ +#  セーブ画面およびロード画面で表示する、セーブファイルのウィンドウです。 +#============================================================================== + +class Window_SaveFile < Window_Base + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :selected # 選択状態 + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + # index : セーブファイルのインデックス + #-------------------------------------------------------------------------- + def initialize(height, index) + super(0, index * height, Graphics.width, height) + @file_index = index + refresh + @selected = false + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + change_color(normal_color) + name = Vocab::File + " #{@file_index + 1}" + draw_text(4, 0, 200, line_height, name) + @name_width = text_size(name).width + draw_party_characters(152, 58) + draw_playtime(0, contents.height - line_height, contents.width - 4, 2) + end + #-------------------------------------------------------------------------- + # ● パーティキャラの描画 + #-------------------------------------------------------------------------- + def draw_party_characters(x, y) + header = DataManager.load_header(@file_index) + return unless header + header[:characters].each_with_index do |data, i| + draw_character(data[0], data[1], x + i * 48, y) + end + end + #-------------------------------------------------------------------------- + # ● プレイ時間の描画 + #-------------------------------------------------------------------------- + def draw_playtime(x, y, width, align) + header = DataManager.load_header(@file_index) + return unless header + draw_text(x, y, width, line_height, header[:playtime_s], 2) + end + #-------------------------------------------------------------------------- + # ● 選択状態の設定 + #-------------------------------------------------------------------------- + def selected=(selected) + @selected = selected + update_cursor + end + #-------------------------------------------------------------------------- + # ● カーソルの更新 + #-------------------------------------------------------------------------- + def update_cursor + if @selected + cursor_rect.set(0, 0, @name_width + 8, line_height) + else + cursor_rect.empty + end + end +end diff --git a/Scripts/Window_ScrollText.rb b/Scripts/Window_ScrollText.rb new file mode 100644 index 0000000..04201e5 --- /dev/null +++ b/Scripts/Window_ScrollText.rb @@ -0,0 +1,90 @@ +#============================================================================== +# ■ Window_ScrollText +#------------------------------------------------------------------------------ +#  文章のスクロール表示に使うウィンドウです。枠は表示しませんが、便宜上ウィン +# ドウとして扱います。 +#============================================================================== + +class Window_ScrollText < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0, Graphics.width, Graphics.height) + self.opacity = 0 + self.arrows_visible = false + hide + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + if $game_message.scroll_mode + update_message if @text + start_message if !@text && $game_message.has_text? + end + end + #-------------------------------------------------------------------------- + # ● メッセージの開始 + #-------------------------------------------------------------------------- + def start_message + @text = $game_message.all_text + refresh + show + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + reset_font_settings + update_all_text_height + create_contents + draw_text_ex(4, 0, @text) + self.oy = @scroll_pos = -height + end + #-------------------------------------------------------------------------- + # ● 全テキストの描画に必要な高さを更新 + #-------------------------------------------------------------------------- + def update_all_text_height + @all_text_height = 1 + convert_escape_characters(@text).each_line do |line| + @all_text_height += calc_line_height(line, false) + end + reset_font_settings + end + #-------------------------------------------------------------------------- + # ● ウィンドウ内容の高さを計算 + #-------------------------------------------------------------------------- + def contents_height + @all_text_height ? @all_text_height : super + end + #-------------------------------------------------------------------------- + # ● メッセージの更新 + #-------------------------------------------------------------------------- + def update_message + @scroll_pos += scroll_speed + self.oy = @scroll_pos + terminate_message if @scroll_pos >= contents.height + end + #-------------------------------------------------------------------------- + # ● スクロール速度の取得 + #-------------------------------------------------------------------------- + def scroll_speed + $game_message.scroll_speed * (show_fast? ? 1.0 : 0.5) + end + #-------------------------------------------------------------------------- + # ● 早送り判定 + #-------------------------------------------------------------------------- + def show_fast? + !$game_message.scroll_no_fast && (Input.press?(:A) || Input.press?(:C)) + end + #-------------------------------------------------------------------------- + # ● メッセージの終了 + #-------------------------------------------------------------------------- + def terminate_message + @text = nil + $game_message.clear + hide + end +end diff --git a/Scripts/Window_Selectable.rb b/Scripts/Window_Selectable.rb new file mode 100644 index 0000000..a7a4558 --- /dev/null +++ b/Scripts/Window_Selectable.rb @@ -0,0 +1,442 @@ +#============================================================================== +# ■ Window_Selectable +#------------------------------------------------------------------------------ +#  カーソルの移動やスクロールの機能を持つウィンドウクラスです。 +#============================================================================== + +class Window_Selectable < Window_Base + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :index # カーソル位置 + attr_reader :help_window # ヘルプウィンドウ + attr_accessor :cursor_fix # カーソル固定フラグ + attr_accessor :cursor_all # カーソル全選択フラグ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #------------------------------------------------------------------------- + def initialize(x, y, width, height) + super + @index = -1 + @handler = {} + @cursor_fix = false + @cursor_all = false + update_padding + deactivate + end + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + return 1 + end + #-------------------------------------------------------------------------- + # ● 横に項目が並ぶときの空白の幅を取得 + #-------------------------------------------------------------------------- + def spacing + return 32 + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + return 0 + end + #-------------------------------------------------------------------------- + # ● 項目の幅を取得 + #-------------------------------------------------------------------------- + def item_width + (width - standard_padding * 2 + spacing) / col_max - spacing + end + #-------------------------------------------------------------------------- + # ● 項目の高さを取得 + #-------------------------------------------------------------------------- + def item_height + line_height + end + #-------------------------------------------------------------------------- + # ● 行数の取得 + #-------------------------------------------------------------------------- + def row_max + [(item_max + col_max - 1) / col_max, 1].max + end + #-------------------------------------------------------------------------- + # ● ウィンドウ内容の高さを計算 + #-------------------------------------------------------------------------- + def contents_height + [super - super % item_height, row_max * item_height].max + end + #-------------------------------------------------------------------------- + # ● パディングの更新 + #-------------------------------------------------------------------------- + def update_padding + super + update_padding_bottom + end + #-------------------------------------------------------------------------- + # ● 下端パディングの更新 + #-------------------------------------------------------------------------- + def update_padding_bottom + surplus = (height - standard_padding * 2) % item_height + self.padding_bottom = padding + surplus + end + #-------------------------------------------------------------------------- + # ● 高さの設定 + #-------------------------------------------------------------------------- + def height=(height) + super + update_padding + end + #-------------------------------------------------------------------------- + # ● アクティブ状態の変更 + #-------------------------------------------------------------------------- + def active=(active) + super + update_cursor + call_update_help + end + #-------------------------------------------------------------------------- + # ● カーソル位置の設定 + #-------------------------------------------------------------------------- + def index=(index) + @index = index + update_cursor + call_update_help + end + #-------------------------------------------------------------------------- + # ● 項目の選択 + #-------------------------------------------------------------------------- + def select(index) + self.index = index if index + end + #-------------------------------------------------------------------------- + # ● 項目の選択解除 + #-------------------------------------------------------------------------- + def unselect + self.index = -1 + end + #-------------------------------------------------------------------------- + # ● 現在の行の取得 + #-------------------------------------------------------------------------- + def row + index / col_max + end + #-------------------------------------------------------------------------- + # ● 先頭の行の取得 + #-------------------------------------------------------------------------- + def top_row + oy / item_height + end + #-------------------------------------------------------------------------- + # ● 先頭の行の設定 + #-------------------------------------------------------------------------- + def top_row=(row) + row = 0 if row < 0 + row = row_max - 1 if row > row_max - 1 + self.oy = row * item_height + end + #-------------------------------------------------------------------------- + # ● 1 ページに表示できる行数の取得 + #-------------------------------------------------------------------------- + def page_row_max + (height - padding - padding_bottom) / item_height + end + #-------------------------------------------------------------------------- + # ● 1 ページに表示できる項目数の取得 + #-------------------------------------------------------------------------- + def page_item_max + page_row_max * col_max + end + #-------------------------------------------------------------------------- + # ● 横選択判定 + #-------------------------------------------------------------------------- + def horizontal? + page_row_max == 1 + end + #-------------------------------------------------------------------------- + # ● 末尾の行の取得 + #-------------------------------------------------------------------------- + def bottom_row + top_row + page_row_max - 1 + end + #-------------------------------------------------------------------------- + # ● 末尾の行の設定 + #-------------------------------------------------------------------------- + def bottom_row=(row) + self.top_row = row - (page_row_max - 1) + end + #-------------------------------------------------------------------------- + # ● 項目を描画する矩形の取得 + #-------------------------------------------------------------------------- + def item_rect(index) + rect = Rect.new + rect.width = item_width + rect.height = item_height + rect.x = index % col_max * (item_width + spacing) + rect.y = index / col_max * item_height + rect + end + #-------------------------------------------------------------------------- + # ● 項目を描画する矩形の取得(テキスト用) + #-------------------------------------------------------------------------- + def item_rect_for_text(index) + rect = item_rect(index) + rect.x += 4 + rect.width -= 8 + rect + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウの設定 + #-------------------------------------------------------------------------- + def help_window=(help_window) + @help_window = help_window + call_update_help + end + #-------------------------------------------------------------------------- + # ● 動作に対応するハンドラの設定 + # method : ハンドラとして設定するメソッド (Method オブジェクト) + #-------------------------------------------------------------------------- + def set_handler(symbol, method) + @handler[symbol] = method + end + #-------------------------------------------------------------------------- + # ● ハンドラの存在確認 + #-------------------------------------------------------------------------- + def handle?(symbol) + @handler.include?(symbol) + end + #-------------------------------------------------------------------------- + # ● ハンドラの呼び出し + #-------------------------------------------------------------------------- + def call_handler(symbol) + @handler[symbol].call if handle?(symbol) + end + #-------------------------------------------------------------------------- + # ● カーソルの移動可能判定 + #-------------------------------------------------------------------------- + def cursor_movable? + active && open? && !@cursor_fix && !@cursor_all && item_max > 0 + end + #-------------------------------------------------------------------------- + # ● カーソルを下に移動 + #-------------------------------------------------------------------------- + def cursor_down(wrap = false) + if index < item_max - col_max || (wrap && col_max == 1) + select((index + col_max) % item_max) + end + end + #-------------------------------------------------------------------------- + # ● カーソルを上に移動 + #-------------------------------------------------------------------------- + def cursor_up(wrap = false) + if index >= col_max || (wrap && col_max == 1) + select((index - col_max + item_max) % item_max) + end + end + #-------------------------------------------------------------------------- + # ● カーソルを右に移動 + #-------------------------------------------------------------------------- + def cursor_right(wrap = false) + if col_max >= 2 && (index < item_max - 1 || (wrap && horizontal?)) + select((index + 1) % item_max) + end + end + #-------------------------------------------------------------------------- + # ● カーソルを左に移動 + #-------------------------------------------------------------------------- + def cursor_left(wrap = false) + if col_max >= 2 && (index > 0 || (wrap && horizontal?)) + select((index - 1 + item_max) % item_max) + end + end + #-------------------------------------------------------------------------- + # ● カーソルを 1 ページ後ろに移動 + #-------------------------------------------------------------------------- + def cursor_pagedown + if top_row + page_row_max < row_max + self.top_row += page_row_max + select([@index + page_item_max, item_max - 1].min) + end + end + #-------------------------------------------------------------------------- + # ● カーソルを 1 ページ前に移動 + #-------------------------------------------------------------------------- + def cursor_pageup + if top_row > 0 + self.top_row -= page_row_max + select([@index - page_item_max, 0].max) + end + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + process_cursor_move + process_handling + end + #-------------------------------------------------------------------------- + # ● カーソルの移動処理 + #-------------------------------------------------------------------------- + def process_cursor_move + return unless cursor_movable? + last_index = @index + cursor_down (Input.trigger?(:DOWN)) if Input.repeat?(:DOWN) + cursor_up (Input.trigger?(:UP)) if Input.repeat?(:UP) + cursor_right(Input.trigger?(:RIGHT)) if Input.repeat?(:RIGHT) + cursor_left (Input.trigger?(:LEFT)) if Input.repeat?(:LEFT) + cursor_pagedown if !handle?(:pagedown) && Input.trigger?(:R) + cursor_pageup if !handle?(:pageup) && Input.trigger?(:L) + Sound.play_cursor if @index != last_index + end + #-------------------------------------------------------------------------- + # ● 決定やキャンセルなどのハンドリング処理 + #-------------------------------------------------------------------------- + def process_handling + return unless open? && active + return process_ok if ok_enabled? && Input.trigger?(:C) + return process_cancel if cancel_enabled? && Input.trigger?(:B) + return process_pagedown if handle?(:pagedown) && Input.trigger?(:R) + return process_pageup if handle?(:pageup) && Input.trigger?(:L) + end + #-------------------------------------------------------------------------- + # ● 決定処理の有効状態を取得 + #-------------------------------------------------------------------------- + def ok_enabled? + handle?(:ok) + end + #-------------------------------------------------------------------------- + # ● キャンセル処理の有効状態を取得 + #-------------------------------------------------------------------------- + def cancel_enabled? + handle?(:cancel) + end + #-------------------------------------------------------------------------- + # ● 決定ボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_ok + if current_item_enabled? + Sound.play_ok + Input.update + deactivate + call_ok_handler + else + Sound.play_buzzer + end + end + #-------------------------------------------------------------------------- + # ● 決定ハンドラの呼び出し + #-------------------------------------------------------------------------- + def call_ok_handler + call_handler(:ok) + end + #-------------------------------------------------------------------------- + # ● キャンセルボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_cancel + Sound.play_cancel + Input.update + deactivate + call_cancel_handler + end + #-------------------------------------------------------------------------- + # ● キャンセルハンドラの呼び出し + #-------------------------------------------------------------------------- + def call_cancel_handler + call_handler(:cancel) + end + #-------------------------------------------------------------------------- + # ● L ボタン(PageUp)が押されたときの処理 + #-------------------------------------------------------------------------- + def process_pageup + Sound.play_cursor + Input.update + deactivate + call_handler(:pageup) + end + #-------------------------------------------------------------------------- + # ● R ボタン(PageDown)が押されたときの処理 + #-------------------------------------------------------------------------- + def process_pagedown + Sound.play_cursor + Input.update + deactivate + call_handler(:pagedown) + end + #-------------------------------------------------------------------------- + # ● カーソルの更新 + #-------------------------------------------------------------------------- + def update_cursor + if @cursor_all + cursor_rect.set(0, 0, contents.width, row_max * item_height) + self.top_row = 0 + elsif @index < 0 + cursor_rect.empty + else + ensure_cursor_visible + cursor_rect.set(item_rect(@index)) + end + end + #-------------------------------------------------------------------------- + # ● カーソル位置が画面内になるようにスクロール + #-------------------------------------------------------------------------- + def ensure_cursor_visible + self.top_row = row if row < top_row + self.bottom_row = row if row > bottom_row + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウ更新メソッドの呼び出し + #-------------------------------------------------------------------------- + def call_update_help + update_help if active && @help_window + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウの更新 + #-------------------------------------------------------------------------- + def update_help + @help_window.clear + end + #-------------------------------------------------------------------------- + # ● 選択項目の有効状態を取得 + #-------------------------------------------------------------------------- + def current_item_enabled? + return true + end + #-------------------------------------------------------------------------- + # ● 全項目の描画 + #-------------------------------------------------------------------------- + def draw_all_items + item_max.times {|i| draw_item(i) } + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + end + #-------------------------------------------------------------------------- + # ● 項目の消去 + #-------------------------------------------------------------------------- + def clear_item(index) + contents.clear_rect(item_rect(index)) + end + #-------------------------------------------------------------------------- + # ● 項目の再描画 + #-------------------------------------------------------------------------- + def redraw_item(index) + clear_item(index) if index >= 0 + draw_item(index) if index >= 0 + end + #-------------------------------------------------------------------------- + # ● 選択項目の再描画 + #-------------------------------------------------------------------------- + def redraw_current_item + redraw_item(@index) + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_all_items + end +end diff --git a/Scripts/Window_ShopBuy.rb b/Scripts/Window_ShopBuy.rb new file mode 100644 index 0000000..2416844 --- /dev/null +++ b/Scripts/Window_ShopBuy.rb @@ -0,0 +1,115 @@ +#============================================================================== +# ■ Window_ShopBuy +#------------------------------------------------------------------------------ +#  ショップ画面で、購入できる商品の一覧を表示するウィンドウです。 +#============================================================================== + +class Window_ShopBuy < Window_Selectable + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :status_window # ステータスウィンドウ + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, height, shop_goods) + super(x, y, window_width, height) + @shop_goods = shop_goods + @money = 0 + refresh + select(0) + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 304 + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + @data ? @data.size : 1 + end + #-------------------------------------------------------------------------- + # ● アイテムの取得 + #-------------------------------------------------------------------------- + def item + @data[index] + end + #-------------------------------------------------------------------------- + # ● 所持金の設定 + #-------------------------------------------------------------------------- + def money=(money) + @money = money + refresh + end + #-------------------------------------------------------------------------- + # ● 選択項目の有効状態を取得 + #-------------------------------------------------------------------------- + def current_item_enabled? + enable?(@data[index]) + end + #-------------------------------------------------------------------------- + # ● 商品の値段を取得 + #-------------------------------------------------------------------------- + def price(item) + @price[item] + end + #-------------------------------------------------------------------------- + # ● アイテムを許可状態で表示するかどうか + #-------------------------------------------------------------------------- + def enable?(item) + item && price(item) <= @money && !$game_party.item_max?(item) + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + make_item_list + create_contents + draw_all_items + end + #-------------------------------------------------------------------------- + # ● アイテムリストの作成 + #-------------------------------------------------------------------------- + def make_item_list + @data = [] + @price = {} + @shop_goods.each do |goods| + case goods[0] + when 0; item = $data_items[goods[1]] + when 1; item = $data_weapons[goods[1]] + when 2; item = $data_armors[goods[1]] + end + if item + @data.push(item) + @price[item] = goods[2] == 0 ? item.price : goods[3] + end + end + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + item = @data[index] + rect = item_rect(index) + draw_item_name(item, rect.x, rect.y, enable?(item)) + rect.width -= 4 + draw_text(rect, price(item), 2) + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの設定 + #-------------------------------------------------------------------------- + def status_window=(status_window) + @status_window = status_window + call_update_help + end + #-------------------------------------------------------------------------- + # ● ヘルプテキスト更新 + #-------------------------------------------------------------------------- + def update_help + @help_window.set_item(item) if @help_window + @status_window.item = item if @status_window + end +end diff --git a/Scripts/Window_ShopCommand.rb b/Scripts/Window_ShopCommand.rb new file mode 100644 index 0000000..b37934b --- /dev/null +++ b/Scripts/Window_ShopCommand.rb @@ -0,0 +1,36 @@ +#============================================================================== +# ■ Window_ShopCommand +#------------------------------------------------------------------------------ +#  ショップ画面で、購入/売却を選択するウィンドウです。 +#============================================================================== + +class Window_ShopCommand < Window_HorzCommand + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(window_width, purchase_only) + @window_width = window_width + @purchase_only = purchase_only + super(0, 0) + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + @window_width + end + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + return 3 + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + add_command(Vocab::ShopBuy, :buy) + add_command(Vocab::ShopSell, :sell, !@purchase_only) + add_command(Vocab::ShopCancel, :cancel) + end +end diff --git a/Scripts/Window_ShopNumber.rb b/Scripts/Window_ShopNumber.rb new file mode 100644 index 0000000..7c1200d --- /dev/null +++ b/Scripts/Window_ShopNumber.rb @@ -0,0 +1,136 @@ +#============================================================================== +# ■ Window_ShopNumber +#------------------------------------------------------------------------------ +#  ショップ画面で、購入または売却するアイテムの個数を入力するウィンドウです。 +#============================================================================== + +class Window_ShopNumber < Window_Selectable + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :number # 入力された個数 + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, height) + super(x, y, window_width, height) + @item = nil + @max = 1 + @price = 0 + @number = 1 + @currency_unit = Vocab::currency_unit + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 304 + end + #-------------------------------------------------------------------------- + # ● アイテム、最大個数、価格、通貨単位の設定 + #-------------------------------------------------------------------------- + def set(item, max, price, currency_unit = nil) + @item = item + @max = max + @price = price + @currency_unit = currency_unit if currency_unit + @number = 1 + refresh + end + #-------------------------------------------------------------------------- + # ● 通貨単位の設定 + #-------------------------------------------------------------------------- + def currency_unit=(currency_unit) + @currency_unit = currency_unit + refresh + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_item_name(@item, 0, item_y) + draw_number + draw_total_price + end + #-------------------------------------------------------------------------- + # ● 個数の描画 + #-------------------------------------------------------------------------- + def draw_number + change_color(normal_color) + draw_text(cursor_x - 28, item_y, 22, line_height, "×") + draw_text(cursor_x, item_y, cursor_width - 4, line_height, @number, 2) + end + #-------------------------------------------------------------------------- + # ● 総額の描画 + #-------------------------------------------------------------------------- + def draw_total_price + width = contents_width - 8 + draw_currency_value(@price * @number, @currency_unit, 4, price_y, width) + end + #-------------------------------------------------------------------------- + # ● アイテム名表示行の Y 座標 + #-------------------------------------------------------------------------- + def item_y + contents_height / 2 - line_height * 3 / 2 + end + #-------------------------------------------------------------------------- + # ● 値段表示行の Y 座標 + #-------------------------------------------------------------------------- + def price_y + contents_height / 2 + line_height / 2 + end + #-------------------------------------------------------------------------- + # ● カーソルの幅を取得 + #-------------------------------------------------------------------------- + def cursor_width + figures * 10 + 12 + end + #-------------------------------------------------------------------------- + # ● カーソルの X 座標を取得 + #-------------------------------------------------------------------------- + def cursor_x + contents_width - cursor_width - 4 + end + #-------------------------------------------------------------------------- + # ● 個数表示の最大桁数を取得 + #-------------------------------------------------------------------------- + def figures + return 2 + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + if active + last_number = @number + update_number + if @number != last_number + Sound.play_cursor + refresh + end + end + end + #-------------------------------------------------------------------------- + # ● 個数の更新 + #-------------------------------------------------------------------------- + def update_number + change_number(1) if Input.repeat?(:RIGHT) + change_number(-1) if Input.repeat?(:LEFT) + change_number(10) if Input.repeat?(:UP) + change_number(-10) if Input.repeat?(:DOWN) + end + #-------------------------------------------------------------------------- + # ● 個数の変更 + #-------------------------------------------------------------------------- + def change_number(amount) + @number = [[@number + amount, @max].min, 1].max + end + #-------------------------------------------------------------------------- + # ● カーソルの更新 + #-------------------------------------------------------------------------- + def update_cursor + cursor_rect.set(cursor_x, item_y, cursor_width, line_height) + end +end diff --git a/Scripts/Window_ShopSell.rb b/Scripts/Window_ShopSell.rb new file mode 100644 index 0000000..289aa5b --- /dev/null +++ b/Scripts/Window_ShopSell.rb @@ -0,0 +1,26 @@ +#============================================================================== +# ■ Window_ShopSell +#------------------------------------------------------------------------------ +#  ショップ画面で、売却のために所持アイテムの一覧を表示するウィンドウです。 +#============================================================================== + +class Window_ShopSell < Window_ItemList + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, width, height) + super(x, y, width, height) + end + #-------------------------------------------------------------------------- + # ● 選択項目の有効状態を取得 + #-------------------------------------------------------------------------- + def current_item_enabled? + enable?(@data[index]) + end + #-------------------------------------------------------------------------- + # ● アイテムを許可状態で表示するかどうか + #-------------------------------------------------------------------------- + def enable?(item) + item && item.price > 0 + end +end diff --git a/Scripts/Window_ShopStatus.rb b/Scripts/Window_ShopStatus.rb new file mode 100644 index 0000000..0e52cbd --- /dev/null +++ b/Scripts/Window_ShopStatus.rb @@ -0,0 +1,122 @@ +#============================================================================== +# ■ Window_ShopStatus +#------------------------------------------------------------------------------ +#  ショップ画面で、アイテムの所持数やアクターの装備を表示するウィンドウです。 +#============================================================================== + +class Window_ShopStatus < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, width, height) + super(x, y, width, height) + @item = nil + @page_index = 0 + refresh + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_possession(4, 0) + draw_equip_info(4, line_height * 2) if @item.is_a?(RPG::EquipItem) + end + #-------------------------------------------------------------------------- + # ● アイテムの設定 + #-------------------------------------------------------------------------- + def item=(item) + @item = item + refresh + end + #-------------------------------------------------------------------------- + # ● 所持数の描画 + #-------------------------------------------------------------------------- + def draw_possession(x, y) + rect = Rect.new(x, y, contents.width - 4 - x, line_height) + change_color(system_color) + draw_text(rect, Vocab::Possession) + change_color(normal_color) + draw_text(rect, $game_party.item_number(@item), 2) + end + #-------------------------------------------------------------------------- + # ● 装備情報の描画 + #-------------------------------------------------------------------------- + def draw_equip_info(x, y) + status_members.each_with_index do |actor, i| + draw_actor_equip_info(x, y + line_height * (i * 2.4), actor) + end + end + #-------------------------------------------------------------------------- + # ● 装備情報を描画するアクターの配列 + #-------------------------------------------------------------------------- + def status_members + $game_party.members[@page_index * page_size, page_size] + end + #-------------------------------------------------------------------------- + # ● 一度に表示できるアクターの人数 + #-------------------------------------------------------------------------- + def page_size + return 4 + end + #-------------------------------------------------------------------------- + # ● 最大ページ数の取得 + #-------------------------------------------------------------------------- + def page_max + ($game_party.members.size + page_size - 1) / page_size + end + #-------------------------------------------------------------------------- + # ● アクターの装備情報を描画 + #-------------------------------------------------------------------------- + def draw_actor_equip_info(x, y, actor) + enabled = actor.equippable?(@item) + change_color(normal_color, enabled) + draw_text(x, y, 112, line_height, actor.name) + item1 = current_equipped_item(actor, @item.etype_id) + draw_actor_param_change(x, y, actor, item1) if enabled + draw_item_name(item1, x, y + line_height, enabled) + end + #-------------------------------------------------------------------------- + # ● アクターの能力値変化を描画 + #-------------------------------------------------------------------------- + def draw_actor_param_change(x, y, actor, item1) + rect = Rect.new(x, y, contents.width - 4 - x, line_height) + change = @item.params[param_id] - (item1 ? item1.params[param_id] : 0) + change_color(param_change_color(change)) + draw_text(rect, sprintf("%+d", change), 2) + end + #-------------------------------------------------------------------------- + # ● 選択中のアイテムに対応する能力値 ID の取得 + # デフォルトでは武器なら攻撃力、防具なら防御力とする。 + #-------------------------------------------------------------------------- + def param_id + @item.is_a?(RPG::Weapon) ? 2 : 3 + end + #-------------------------------------------------------------------------- + # ● 現在の装備品を取得 + # 二刀流など、同じ種類の装備が複数ある場合は弱い方を返す。 + #-------------------------------------------------------------------------- + def current_equipped_item(actor, etype_id) + list = [] + actor.equip_slots.each_with_index do |slot_etype_id, i| + list.push(actor.equips[i]) if slot_etype_id == etype_id + end + list.min_by {|item| item ? item.params[param_id] : 0 } + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + update_page + end + #-------------------------------------------------------------------------- + # ● ページの更新 + #-------------------------------------------------------------------------- + def update_page + if visible && Input.trigger?(:A) && page_max > 1 + @page_index = (@page_index + 1) % page_max + refresh + end + end +end diff --git a/Scripts/Window_SkillCommand.rb b/Scripts/Window_SkillCommand.rb new file mode 100644 index 0000000..986fa18 --- /dev/null +++ b/Scripts/Window_SkillCommand.rb @@ -0,0 +1,75 @@ +#============================================================================== +# ■ Window_SkillCommand +#------------------------------------------------------------------------------ +#  スキル画面で、コマンド(特技や魔法など)を選択するウィンドウです。 +#============================================================================== + +class Window_SkillCommand < Window_Command + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_reader :skill_window + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y) + super(x, y) + @actor = nil + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 160 + end + #-------------------------------------------------------------------------- + # ● アクターの設定 + #-------------------------------------------------------------------------- + def actor=(actor) + return if @actor == actor + @actor = actor + refresh + select_last + end + #-------------------------------------------------------------------------- + # ● 表示行数の取得 + #-------------------------------------------------------------------------- + def visible_line_number + return 4 + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + return unless @actor + @actor.added_skill_types.sort.each do |stype_id| + name = $data_system.skill_types[stype_id] + add_command(name, :skill, true, stype_id) + end + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + @skill_window.stype_id = current_ext if @skill_window + end + #-------------------------------------------------------------------------- + # ● スキルウィンドウの設定 + #-------------------------------------------------------------------------- + def skill_window=(skill_window) + @skill_window = skill_window + update + end + #-------------------------------------------------------------------------- + # ● 前回の選択位置を復帰 + #-------------------------------------------------------------------------- + def select_last + skill = @actor.last_skill.object + if skill + select_ext(skill.stype_id) + else + select(0) + end + end +end diff --git a/Scripts/Window_SkillList.rb b/Scripts/Window_SkillList.rb new file mode 100644 index 0000000..4891e0a --- /dev/null +++ b/Scripts/Window_SkillList.rb @@ -0,0 +1,121 @@ +#============================================================================== +# ■ Window_SkillList +#------------------------------------------------------------------------------ +#  スキル画面で、使用できるスキルの一覧を表示するウィンドウです。 +#============================================================================== + +class Window_SkillList < Window_Selectable + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, width, height) + super + @actor = nil + @stype_id = 0 + @data = [] + end + #-------------------------------------------------------------------------- + # ● アクターの設定 + #-------------------------------------------------------------------------- + def actor=(actor) + return if @actor == actor + @actor = actor + refresh + self.oy = 0 + end + #-------------------------------------------------------------------------- + # ● スキルタイプ ID の設定 + #-------------------------------------------------------------------------- + def stype_id=(stype_id) + return if @stype_id == stype_id + @stype_id = stype_id + refresh + self.oy = 0 + end + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + return 2 + end + #-------------------------------------------------------------------------- + # ● 項目数の取得 + #-------------------------------------------------------------------------- + def item_max + @data ? @data.size : 1 + end + #-------------------------------------------------------------------------- + # ● スキルの取得 + #-------------------------------------------------------------------------- + def item + @data && index >= 0 ? @data[index] : nil + end + #-------------------------------------------------------------------------- + # ● 選択項目の有効状態を取得 + #-------------------------------------------------------------------------- + def current_item_enabled? + enable?(@data[index]) + end + #-------------------------------------------------------------------------- + # ● スキルをリストに含めるかどうか + #-------------------------------------------------------------------------- + def include?(item) + item && item.stype_id == @stype_id + end + #-------------------------------------------------------------------------- + # ● スキルを許可状態で表示するかどうか + #-------------------------------------------------------------------------- + def enable?(item) + @actor && @actor.usable?(item) + end + #-------------------------------------------------------------------------- + # ● スキルリストの作成 + #-------------------------------------------------------------------------- + def make_item_list + @data = @actor ? @actor.skills.select {|skill| include?(skill) } : [] + end + #-------------------------------------------------------------------------- + # ● 前回の選択位置を復帰 + #-------------------------------------------------------------------------- + def select_last + select(@data.index(@actor.last_skill.object) || 0) + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + skill = @data[index] + if skill + rect = item_rect(index) + rect.width -= 4 + draw_item_name(skill, rect.x, rect.y, enable?(skill)) + draw_skill_cost(rect, skill) + end + end + #-------------------------------------------------------------------------- + # ● スキルの使用コストを描画 + #-------------------------------------------------------------------------- + def draw_skill_cost(rect, skill) + if @actor.skill_tp_cost(skill) > 0 + change_color(tp_cost_color, enable?(skill)) + draw_text(rect, @actor.skill_tp_cost(skill), 2) + elsif @actor.skill_mp_cost(skill) > 0 + change_color(mp_cost_color, enable?(skill)) + draw_text(rect, @actor.skill_mp_cost(skill), 2) + end + end + #-------------------------------------------------------------------------- + # ● ヘルプテキスト更新 + #-------------------------------------------------------------------------- + def update_help + @help_window.set_item(item) + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + make_item_list + create_contents + draw_all_items + end +end diff --git a/Scripts/Window_SkillStatus.rb b/Scripts/Window_SkillStatus.rb new file mode 100644 index 0000000..a382644 --- /dev/null +++ b/Scripts/Window_SkillStatus.rb @@ -0,0 +1,38 @@ +#============================================================================== +# ■ Window_SkillStatus +#------------------------------------------------------------------------------ +#  スキル画面で、スキル使用者のステータスを表示するウィンドウです。 +#============================================================================== + +class Window_SkillStatus < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y) + super(x, y, window_width, fitting_height(4)) + @actor = nil + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + Graphics.width - 160 + end + #-------------------------------------------------------------------------- + # ● アクターの設定 + #-------------------------------------------------------------------------- + def actor=(actor) + return if @actor == actor + @actor = actor + refresh + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + return unless @actor + draw_actor_face(@actor, 0, 0) + draw_actor_simple_status(@actor, 108, line_height / 2) + end +end diff --git a/Scripts/Window_Status.rb b/Scripts/Window_Status.rb new file mode 100644 index 0000000..ca4cab2 --- /dev/null +++ b/Scripts/Window_Status.rb @@ -0,0 +1,125 @@ +#============================================================================== +# ■ Window_Status +#------------------------------------------------------------------------------ +#  ステータス画面で表示する、フル仕様のステータスウィンドウです。 +#============================================================================== + +class Window_Status < Window_Selectable + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(actor) + super(0, 0, Graphics.width, Graphics.height) + @actor = actor + refresh + activate + end + #-------------------------------------------------------------------------- + # ● アクターの設定 + #-------------------------------------------------------------------------- + def actor=(actor) + return if @actor == actor + @actor = actor + refresh + end + #-------------------------------------------------------------------------- + # ● リフレッシュ + #-------------------------------------------------------------------------- + def refresh + contents.clear + draw_block1 (line_height * 0) + draw_horz_line(line_height * 1) + draw_block2 (line_height * 2) + draw_horz_line(line_height * 6) + draw_block3 (line_height * 7) + draw_horz_line(line_height * 13) + draw_block4 (line_height * 14) + end + #-------------------------------------------------------------------------- + # ● ブロック 1 の描画 + #-------------------------------------------------------------------------- + def draw_block1(y) + draw_actor_name(@actor, 4, y) + draw_actor_class(@actor, 128, y) + draw_actor_nickname(@actor, 288, y) + end + #-------------------------------------------------------------------------- + # ● ブロック 2 の描画 + #-------------------------------------------------------------------------- + def draw_block2(y) + draw_actor_face(@actor, 8, y) + draw_basic_info(136, y) + draw_exp_info(304, y) + end + #-------------------------------------------------------------------------- + # ● ブロック 3 の描画 + #-------------------------------------------------------------------------- + def draw_block3(y) + draw_parameters(32, y) + draw_equipments(288, y) + end + #-------------------------------------------------------------------------- + # ● ブロック 4 の描画 + #-------------------------------------------------------------------------- + def draw_block4(y) + draw_description(4, y) + end + #-------------------------------------------------------------------------- + # ● 水平線の描画 + #-------------------------------------------------------------------------- + def draw_horz_line(y) + line_y = y + line_height / 2 - 1 + contents.fill_rect(0, line_y, contents_width, 2, line_color) + end + #-------------------------------------------------------------------------- + # ● 水平線の色を取得 + #-------------------------------------------------------------------------- + def line_color + color = normal_color + color.alpha = 48 + color + end + #-------------------------------------------------------------------------- + # ● 基本情報の描画 + #-------------------------------------------------------------------------- + def draw_basic_info(x, y) + draw_actor_level(@actor, x, y + line_height * 0) + draw_actor_icons(@actor, x, y + line_height * 1) + draw_actor_hp(@actor, x, y + line_height * 2) + draw_actor_mp(@actor, x, y + line_height * 3) + end + #-------------------------------------------------------------------------- + # ● 能力値の描画 + #-------------------------------------------------------------------------- + def draw_parameters(x, y) + 6.times {|i| draw_actor_param(@actor, x, y + line_height * i, i + 2) } + end + #-------------------------------------------------------------------------- + # ● 経験値情報の描画 + #-------------------------------------------------------------------------- + def draw_exp_info(x, y) + s1 = @actor.max_level? ? "-------" : @actor.exp + s2 = @actor.max_level? ? "-------" : @actor.next_level_exp - @actor.exp + s_next = sprintf(Vocab::ExpNext, Vocab::level) + change_color(system_color) + draw_text(x, y + line_height * 0, 180, line_height, Vocab::ExpTotal) + draw_text(x, y + line_height * 2, 180, line_height, s_next) + change_color(normal_color) + draw_text(x, y + line_height * 1, 180, line_height, s1, 2) + draw_text(x, y + line_height * 3, 180, line_height, s2, 2) + end + #-------------------------------------------------------------------------- + # ● 装備品の描画 + #-------------------------------------------------------------------------- + def draw_equipments(x, y) + @actor.equips.each_with_index do |item, i| + draw_item_name(item, x, y + line_height * i) + end + end + #-------------------------------------------------------------------------- + # ● 説明の描画 + #-------------------------------------------------------------------------- + def draw_description(x, y) + draw_text_ex(x, y, @actor.description) + end +end diff --git a/Scripts/Window_TitleCommand.rb b/Scripts/Window_TitleCommand.rb new file mode 100644 index 0000000..ea0df8b --- /dev/null +++ b/Scripts/Window_TitleCommand.rb @@ -0,0 +1,45 @@ +#============================================================================== +# ■ Window_TitleCommand +#------------------------------------------------------------------------------ +#  タイトル画面で、ニューゲーム/コンティニューを選択するウィンドウです。 +#============================================================================== + +class Window_TitleCommand < Window_Command + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0) + update_placement + select_symbol(:continue) if continue_enabled + self.openness = 0 + open + end + #-------------------------------------------------------------------------- + # ● ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 160 + end + #-------------------------------------------------------------------------- + # ● ウィンドウ位置の更新 + #-------------------------------------------------------------------------- + def update_placement + self.x = (Graphics.width - width) / 2 + self.y = (Graphics.height * 1.6 - height) / 2 + end + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + add_command(Vocab::new_game, :new_game) + add_command(Vocab::continue, :continue, continue_enabled) + add_command(Vocab::shutdown, :shutdown) + end + #-------------------------------------------------------------------------- + # ● コンティニューの有効状態を取得 + #-------------------------------------------------------------------------- + def continue_enabled + DataManager.save_file_exists? + end +end diff --git a/Scripts/_.1.rb b/Scripts/_.1.rb new file mode 100644 index 0000000..ba1fc6a --- /dev/null +++ b/Scripts/_.1.rb @@ -0,0 +1,88 @@ +#============================================================================== +# ■ RGSS3 メッセージスキップ機能 Ver1.02 by 星潟 +#------------------------------------------------------------------------------ +# メッセージウィンドウに表示された文章を一気に読み飛ばします。 +# テストモード限定化機能と、特定のスイッチがONの時だけ +# メッセージスキップを有効にする機能も併せて持っています。 +#------------------------------------------------------------------------------ +# Ver1.01 入力待ち無視(\^)が無効になる不具合を修正しました。 +# Ver1.02 強制ウェイトの変更機能・テロップ高速化機能を追加。 +#============================================================================== +module M_SKIP + + #メッセージスキップの効果をテストモードに限定するか? + #trueでテストモード限定、falseで常時 + + T_LIMT = false + + #テロップも高速化するか? + + SCROLL = true + + #テロップを高速化する場合の速度を指定。 + + SCROLS = 25 + + #メッセージスキップ有効化スイッチIDの設定。 + #0にするとスイッチによる判定は消滅。(常時) + #1以上にすると、そのスイッチがONの時のみメッセージスキップ有効。 + + SWITID = 0 + + #メッセージの強制ウェイトを設定。(デフォルトでは10。1以上を推奨) + + WAIT = 0 + + #メッセージスキップに使用するキーの設定。 + #文字送りキーとしても機能します。 + #nilにするとメッセージスキップ機能全てを無効化。 + + KEY = :CTRL + + #-------------------------------------------------------------------------- + # スキップ封印判定 + #-------------------------------------------------------------------------- + def self.seal + (T_LIMT ? ($TEST or $BTEST) : true) && + (SWITID == 0 ? true : $game_switches[SWITID]) && + KEY && Input.press?(M_SKIP::KEY) + end + +end +class Window_Message < Window_Base + #-------------------------------------------------------------------------- + # フレーム更新 + #-------------------------------------------------------------------------- + alias update_mb update + def update + if M_SKIP.seal + @pause_skip = true + @show_fast = true + end + update_mb + end + #-------------------------------------------------------------------------- + # 入力待ち処理 + #-------------------------------------------------------------------------- + def input_pause + return if M_SKIP.seal + self.pause = true + wait(M_SKIP::WAIT) + Fiber.yield until Input.trigger?(:B) || Input.trigger?(:C) || M_SKIP.seal + Input.update + self.pause = false + end +end +class Window_ScrollText < Window_Base + #-------------------------------------------------------------------------- + # スクロール速度の取得 + #-------------------------------------------------------------------------- + alias scroll_speed_skip scroll_speed + def scroll_speed + if !$game_message.scroll_no_fast && M_SKIP::SCROLL && M_SKIP.seal + M_SKIP::SCROLS + else + scroll_speed_skip + end + end +end \ No newline at end of file diff --git a/Scripts/_.10.rb b/Scripts/_.10.rb new file mode 100644 index 0000000..72aced2 --- /dev/null +++ b/Scripts/_.10.rb @@ -0,0 +1,127 @@ +=begin + RGSS3 + +   ★ ゲーム内共有変数 ★ + + 設定箇所で指定したスイッチと変数をゲーム全体で共有します。 + + ● 仕様 ●========================================================== + スクリプト導入後にセーブするとゲームフォルダ内に新しく + "PublicData" + というrvdata2ファイルが自動的に作成されます。 + -------------------------------------------------------------------- + 共有データセーブのタイミングは、通常のセーブ時 + 共有データロードのタイミングは、通常のロード時&ゲーム立ち上げ時です。 + ==================================================================== + + ● イベントについて ●============================================== + イベントコマンドのスクリプトに、 + write_public_data + と記述すると、任意のタイミングで共有データのセーブを行うことができます。 + エンディング時などにどうぞ。 + ==================================================================== + + ver1.00 + + Last Update : 2011/12/17 + 12/17 : RGSS2からの移植 + + ろかん   http://kaisou-ryouiki.sakura.ne.jp/ +=end + + + +module PUBLIC_DATA +#---------------------------------------------------------------------------- +# ● 設定箇所ここから +#---------------------------------------------------------------------------- + # 共有するスイッチ番号 (例 : SWITCH = [3, 7, 12]) + SWITCH = [27] + # 共有する変数番号 (例 : VARIABLE = [1, 6]) + VARIABLE = [48,111] + # 通常のセーブと同時に共有データのセーブも行うかどうか(true/ false) + S_AUTOSAVE = true +#---------------------------------------------------------------------------- +# ● 設定箇所ここまで +#---------------------------------------------------------------------------- +end + +$rsi ||= {} +$rsi["ゲーム内共有変数"] = true + +$public = [{}, {}] +#============================================================================== +# ■ PUBLIC_DATA +#------------------------------------------------------------------------------ +#  共有データの書き込み、読み込みを実行するモジュール +#============================================================================== +module PUBLIC_DATA + # 共有データファイル名 + FILE_NAME = "PublicData.rvdata2" + #-------------------------------------------------------------------------- + # ● 共有データの書き込み + #-------------------------------------------------------------------------- + def self.write_public_data + SWITCH.each{|i| $public[0][i] = $game_switches[i]} + VARIABLE.each{|i| $public[1][i] = $game_variables[i]} + save_data($public, FILE_NAME) + end + #-------------------------------------------------------------------------- + # ● 共有データの読み込み + #-------------------------------------------------------------------------- + def self.read_public_data + if File.exist?(FILE_NAME) + $public = load_data(FILE_NAME) + $public[0].each_pair{|key, value| + $game_switches[key] = value if SWITCH.include?(key) + } + $public[1].each_pair{|key, value| + $game_variables[key] = value if VARIABLE.include?(key) + } + end + end +end + +class << DataManager + #-------------------------------------------------------------------------- + # ● 各種ゲームオブジェクトの作成 + #-------------------------------------------------------------------------- + alias public_data_create_game_objects create_game_objects + def create_game_objects + public_data_create_game_objects + PUBLIC_DATA.read_public_data + end + #-------------------------------------------------------------------------- + # ● セーブの実行 + #-------------------------------------------------------------------------- + alias public_data_save_game save_game + def save_game(index) + if public_data_save_game(index) + PUBLIC_DATA.write_public_data + true + else + false + end + end + #-------------------------------------------------------------------------- + # ● ロードの実行 + #-------------------------------------------------------------------------- + alias public_data_load_game load_game + def load_game(index) + if public_data_load_game(index) + PUBLIC_DATA.read_public_data + true + else + false + end + end +end + +class Game_Interpreter + #-------------------------------------------------------------------------- + # ● 共有データの保存 + #-------------------------------------------------------------------------- + def write_public_data + PUBLIC_DATA.write_public_data + end +end \ No newline at end of file diff --git a/Scripts/_.11.rb b/Scripts/_.11.rb new file mode 100644 index 0000000..ed521c3 --- /dev/null +++ b/Scripts/_.11.rb @@ -0,0 +1,257 @@ +#****************************************************************************** +# +# * スタートマップ +# +# -------------------------------------------------------------------------- +# バージョン : 1.0.2 +# 対 応 : RPGツクールVX Ace : RGSS3 +# 制 作 者 : CACAO +# 配 布 元 : http://cacaosoft.webcrow.jp/ +# -------------------------------------------------------------------------- +# == 概 要 == +# +# : タイトル画面の代わりに指定されたマップを表示します。 +# +# -------------------------------------------------------------------------- +# == 注意事項 == +# +# ※ 初期位置は、空パーティで (0,0) 座標となります。 +# ※ イベントコマンド「タイトル画面へ戻す」は、スタートマップへ戻ります。 +# ※ メニュー画面のタイトルへ戻る処理は、スタートマップへ戻ります。 +# ※ ゲームオーバー時のタイトルへ戻る処理は、スタートマップへ戻ります。 +# ※ プリセットに無いものは、従来のタイトル画面へ遷移します。 +# +# -------------------------------------------------------------------------- +# == 使用方法 == +# +# ★ スタートマップでの初期位置 +# イベント名を 初期位置 として、イベントを配置してください。 +# +# ★ タイトル画面の処理 +# イベントコマンド「スクリプト」で実行してください。 +# GameManager.new_game ニューゲーム +# GameManager.continue コンティニュー +# GameManager.shutdown シャットダウン +# +# ★ 従来のタイトル画面の表示 +# イベントコマンド「スクリプト」で実行してください。 +# SceneManager.goto(Scene_Title) フェード処理 有 +# GameManager.title フェード処理 無 +# +# ★ スターマップの表示 +# イベントコマンド「スクリプト」で実行してください。 +# GameManager.startmap +# +# ★ 判定 +# イベントコマンド「条件分岐」のスクリプトで実行してください。 +# GameManager.first? 一度目か +# GameManager.continue? セーブファイルがあるか +# +# +#****************************************************************************** + + +#============================================================================== +# ◆ 設定項目 +#============================================================================== +module CAO +module StartMap + + #-------------------------------------------------------------------------- + # ◇ 開始マップ + #-------------------------------------------------------------------------- + START_MAP_ID = 201 + #-------------------------------------------------------------------------- + # ◇ 2度目はスタートマップをスキップ + #-------------------------------------------------------------------------- + RESET_SKIP = false + #-------------------------------------------------------------------------- + # ◇ メニュー禁止 + #-------------------------------------------------------------------------- + MENU_DISABLED = true + +end # module StartMap +end # module CAO + + +#/////////////////////////////////////////////////////////////////////////////# +# # +# 下記のスクリプトを変更する必要はありません。 # +# # +#/////////////////////////////////////////////////////////////////////////////# + + +class Game_Party < Game_Unit + #-------------------------------------------------------------------------- + # ● 初期パーティのセットアップ + #-------------------------------------------------------------------------- + def setup_startmap_members + @actors = [] + end +end + +module DataManager + #-------------------------------------------------------------------------- + # ● 定数 + #-------------------------------------------------------------------------- + PAT_START_MAP = /^初期(?:位|配)置$/ + #-------------------------------------------------------------------------- + # ● ニューゲームのセットアップ + #-------------------------------------------------------------------------- + def self.setup_startmap + RPG::BGM.stop + RPG::BGS.stop + RPG::ME.stop + GameManager.executed = true if GameManager.executed == false + GameManager.executed = false if GameManager.executed == nil + create_game_objects + $game_party.setup_startmap_members + $game_map.setup(CAO::StartMap::START_MAP_ID) + $game_map.autoplay + $game_player.moveto(0, 0) + $game_player.refresh + $game_map.events.each_value do |ev| + event = ev.instance_variable_get(:@event) + next unless event.name[PAT_START_MAP] + ev.erase + $game_player.moveto(event.x, event.y) + set_start_map_player(event.pages[1]) # 2ページ目 + break + end + $game_system.menu_disabled = CAO::StartMap::MENU_DISABLED + Graphics.frame_count = 0 + end + #-------------------------------------------------------------------------- + # ● プレイヤーグラフィックの設定 + #-------------------------------------------------------------------------- + def self.set_start_map_player(page) + return if page == nil + $game_player.instance_variable_set( # タイルID + :@tile_id, page.graphic.tile_id) + $game_player.instance_variable_set( # ファイル名 + :@character_name, page.graphic.character_name) + $game_player.instance_variable_set( # インデックス + :@character_index, page.graphic.character_index) + $game_player.instance_variable_set( # 歩行アニメ + :@walk_anime, page.walk_anime) + $game_player.instance_variable_set( # 足踏みアニメ + :@step_anime, page.step_anime) + $game_player.instance_variable_set( # 向き固定 + :@direction_fix, page.direction_fix) + $game_player.instance_variable_set( # すり抜け + :@through, page.through) + end +end + +module SceneManager + #-------------------------------------------------------------------------- + # ○ 実行 + #-------------------------------------------------------------------------- + def self.run + DataManager.init + Audio.setup_midi if use_midi? + if $BTEST || CAO::StartMap::RESET_SKIP && !GameManager.first? + @scene = first_scene_class.new + else + DataManager.setup_startmap + @scene = Scene_Map.new + end + @scene.main while @scene + end +end + +module GameManager; end +class << GameManager + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :executed + #-------------------------------------------------------------------------- + # ● ニューゲーム + #-------------------------------------------------------------------------- + def new_game + DataManager.setup_new_game + SceneManager.scene.fadeout_all + $game_map.autoplay + SceneManager.goto(Scene_Map) + end + #-------------------------------------------------------------------------- + # ● コンティニュー + #-------------------------------------------------------------------------- + def continue + SceneManager.call(Scene_Load) + end + #-------------------------------------------------------------------------- + # ● シャットダウン + #-------------------------------------------------------------------------- + def shutdown + SceneManager.scene.fadeout_all + SceneManager.exit + end + #-------------------------------------------------------------------------- + # ● スタートマップ + #-------------------------------------------------------------------------- + def startmap + DataManager.setup_startmap + SceneManager.goto(Scene_Map) + end + #-------------------------------------------------------------------------- + # ● タイトル + #-------------------------------------------------------------------------- + def title + # Scene_Map#pre_title_scene の処理を消してからタイトルへ移動 + SceneManager.scene.instance_eval('def pre_title_scene; end') + SceneManager.goto(Scene_Title) + end + #-------------------------------------------------------------------------- + # ● + #-------------------------------------------------------------------------- + def first? + return !@executed + end + #-------------------------------------------------------------------------- + # ● + #-------------------------------------------------------------------------- + def continue? + return DataManager.save_file_exists? + end +end + +class Game_Interpreter + #-------------------------------------------------------------------------- + # ○ タイトル画面に戻す + #-------------------------------------------------------------------------- + alias _cao_startmap_command_354 command_354 + def command_354 + return _cao_startmap_command_354 if CAO::StartMap::RESET_SKIP + screen.start_fadeout(60) + wait(60) + GameManager.startmap + Fiber.yield + end +end + +class Scene_End < Scene_MenuBase + #-------------------------------------------------------------------------- + # ○ コマンド[タイトルへ] + #-------------------------------------------------------------------------- + alias _cao_startmap_command_to_title command_to_title + def command_to_title + return _cao_startmap_command_to_title if CAO::StartMap::RESET_SKIP + close_command_window + fadeout_all + GameManager.startmap + end +end + +class Scene_Gameover < Scene_Base + #-------------------------------------------------------------------------- + # ○ タイトル画面へ遷移 + #-------------------------------------------------------------------------- + alias _cao_startmap_goto_title goto_title + def goto_title + return _cao_startmap_goto_title if CAO::StartMap::RESET_SKIP + fadeout_all + GameManager.startmap + end +end diff --git a/Scripts/_.12.rb b/Scripts/_.12.rb new file mode 100644 index 0000000..96e139d --- /dev/null +++ b/Scripts/_.12.rb @@ -0,0 +1,24 @@ +=begin + + +●スクリプト素材ユーザーの方へ + + *インターネット上の素材配布サイト等で入手したスクリプトを使用する際は、 +  この位置に新しいセクションを作成し、そこに貼り付けてください。 +  (左のリストボックスのポップアップメニューから「挿入」を選択します) + + *その他、素材製作者から特別な指示がある場合は、それに従ってください。 + + *原則として『RPGツクールVX』および『RPGツクールXP』用のスクリプトとは + 互換性がありませんので、『RPGツクールVX Ace』向けの素材であることを + 確認してご使用ください。 + + +●スクリプト素材製作者の方へ + + *不特定多数のユーザーに向けて配布するスクリプトを開発される場合は、 +  なるべく再定義やエイリアスなどを使用し、この位置に貼り付けるだけで +  動作するように調整されることをお勧めします。 + + +=end diff --git a/Scripts/_.2.rb b/Scripts/_.2.rb new file mode 100644 index 0000000..440652b --- /dev/null +++ b/Scripts/_.2.rb @@ -0,0 +1,598 @@ +#============================================================================== +# ■ RGSS3 メッセージ関連追加システム Ver1.02 by 星潟 +#------------------------------------------------------------------------------ +# 変数に依存した自動ページ送り、メッセージウィンドウの消去機能、 +# メッセージ履歴システムをそれぞれ追加します。 +# それぞれ、個別に機能のON/OFFを比較的自由に行う事が出来ます。 +# +# なお、当方のメッセージスキップと併用される際は +# このスクリプトをメッセージスキップよりも下に配置して下さい。 +#============================================================================== +# 以下、デフォルト設定における操作方法の追加内容。 +# (全てメッセージを表示し終えた状態でのみ有効) +#------------------------------------------------------------------------------ +# ALTキー: +# 自動ページ送りのON/OFF切り替え。(初期状態はOFF) +# 自動ページ送りをOFFからONに切り替えた際のページでは +# 右下に半透明で自動モードを示すスプライトが表示される。 +# 一度決定キー等で次のページに行くとスプライトが通常の表示となり +# ここから自動モードに入った事を示す。 +# (半透明の状態ではまだ自動ではなく、次のページから自動送りが適用される事を示す) +#------------------------------------------------------------------------------ +# CTRLキー: +# 自動ページ送り中は決定キー等でのページ送りが無効化されるが +# CTRLキーを押す事でページ送りがされる。(メッセージスキップ用) +#------------------------------------------------------------------------------ +# Aボタン(デフォルトではSHIFTキー): +# メッセージウィンドウを一時的に消去する。 +#------------------------------------------------------------------------------ +# Xボタン(デフォルトではAキー): +# メッセージ履歴画面を起動/終了する。 +# メッセージ履歴画面では左/上キーで1ページ戻り、右/下キーで1ページ進む。 +#============================================================================== +module MessageEnhance + + #空のハッシュを用意。(変更不要) + + SV = {} + + #自動ページ送りシステムそのものを有効化するかを指定。 + + OK1 = true + + #自動ページ送りシステムを戦闘中も有効にするかを指定。 + + OB1 = false + + #メッセージウィンドウの消去システムそのものを有効化するかを指定。 + + OK2 = true + + #メッセージウィンドウの消去システムを戦闘中も有効にするかを指定。 + + OB2 = true + + #メッセージ履歴システムそのものを有効化するかを指定。 + + OK3 = false + + #メッセージ履歴への追加を戦闘中も有効にするかを指定。 + + OB3 = false + + #メッセージ履歴の表示を戦闘中も有効にするかを指定。 + + OB4 = false + + #自動ページ送りON/OFF切り替え用ボタンシンボルを取得。 + + K1 = [:ALT] + + #自動ページ送り中の手動文字送り用ボタンシンボルを取得。 + #(メッセージスキップ用) + + K2 = [:C] + + #自動ページ送り用変数IDを取得。 + + V = 99 + + #自動ページ送り用変数に格納されている値別の文字送り待機時間を指定。 + #設定されていない値の場合、自動ページ送りは行われない。(機能の無効化) + #例.SV[1] = 120 + #自動ページ送り用変数に格納されている値が1の時 + #文字送りは120ウェイト待機する。 + + SV[1] = 120 + SV[2] = 180 + SV[3] = 240 + SV[4] = 300 + SV[5] = 360 + + #自動ページ送りスプライト上に表示する文字列を設定。 + + AT = "Auto Mode" + + #自動ページ送りのグラデーションカラー1を指定。(端側) + + C1 = [0,0,0,0] + + #自動ページ送りのグラデーションカラー1を指定。(中央側) + + C2 = [0,0,0,200] + + #自動ページ送りの幅と高さとフォントサイズを指定。 + + WH = [120,18,18] + + #テキスト自動用スプライトのキャッシュ用のパスを設定。(変更不要) + + P1 = "TextAuto" + + #メッセージウィンドウの消去用ボタンシンボルを指定。 + + K3 = [:A] + + #メッセージウィンドウの消去機能無効化用スイッチIDを指定。 + + S1 = 123 + + #メッセージ履歴表示用のボタンシンボルを指定。 + + K4 = [:X] + + #メッセージ履歴保存の無効化用スイッチIDを指定。 + + S2 = 123 + + #メッセージ履歴保存の表示禁止用スイッチIDを指定。 + + S3 = 124 + + #メッセージ履歴保存行数を指定。 + #(メッセージページ毎に自動的に空の行が挿入される為 + # 実質的な行数は少なくなる点を注意) + + M = 44 + + #メッセージ履歴の背景色を指定。 + + C = [0,0,0,200] + + #メッセージ履歴の背景スプライトのキャッシュ用のパスを設定。(変更不要) + + P2 = "TextHistory" + + OBA = [OB1,OB2,OB3,OB4] + + #-------------------------------------------------------------------------- + # バトル状態か否かでの判定 + #-------------------------------------------------------------------------- + def self.battle(type) + return true unless $game_party.in_battle + OBA[type] + end + #-------------------------------------------------------------------------- + # 文字送りウェイトの時間を取得 + #-------------------------------------------------------------------------- + def self.wait + return -1 unless $game_party.message_auto_mode + wait_value + end + #-------------------------------------------------------------------------- + # 文字送りウェイトの時間を取得 + #-------------------------------------------------------------------------- + def self.wait_value + return 0 unless battle(0) + s = SV[$game_variables[V]] + s ? s : 0 + end + #-------------------------------------------------------------------------- + # メッセージウィンドウの不可視化&停止状態の切り替え + #-------------------------------------------------------------------------- + def self.invisible + K3.any? {|k| Input.trigger?(k)} && !$game_switches[S1] && battle(1) + end + #-------------------------------------------------------------------------- + # 履歴への追加が可能かを判定 + #-------------------------------------------------------------------------- + def self.addable? + !$game_switches[S2] && battle(2) + end + #-------------------------------------------------------------------------- + # 履歴への追加 + #-------------------------------------------------------------------------- + def self.add(text) + return unless addable? + $game_party.text_history_add(convert_text(text)) + end + #-------------------------------------------------------------------------- + # 履歴関連の一連の更新 + #-------------------------------------------------------------------------- + def self.update + return unless (history_key? && history_able?) + @back_sprite = Sprite.new + @back_sprite.bitmap = Cache.text_history + @text_history = Window_Text_History.new + a = [@back_sprite,@text_history] + a.each {|o| o.z = 10000000} + Input.update + ws_update while !history_key? + a.each {|o| o.dispose} + end + #-------------------------------------------------------------------------- + # 履歴の閲覧が可能かを判定 + #-------------------------------------------------------------------------- + def self.history_able? + !$game_switches[S3] && battle(3) + end + #-------------------------------------------------------------------------- + # 履歴の開始/終了に関するキーが押されたか? + #-------------------------------------------------------------------------- + def self.history_key? + MessageEnhance::K4.any? {|k| Input.trigger?(k)} + end + #-------------------------------------------------------------------------- + # 履歴ウィンドウと背景スプライトの更新 + #-------------------------------------------------------------------------- + def self.ws_update + @back_sprite.update + @text_history.update + end + #-------------------------------------------------------------------------- + # テキストの変換 + #-------------------------------------------------------------------------- + def self.convert_text(text) + w = Window_Base.new(0,0,32,32) + r = w.convert_escape_characters(text) + w.dispose + r + end +end +if MessageEnhance::OK2 +class Window_Message < Window_Base + #-------------------------------------------------------------------------- + # オブジェクト初期化 + #-------------------------------------------------------------------------- + alias initialize_invisible initialize + def initialize + initialize_invisible + @invisible_mode = false + end + #-------------------------------------------------------------------------- + # フレーム更新 + #-------------------------------------------------------------------------- + alias update_invisible update + def update + if open? && MessageEnhance.invisible + @invisible_mode = @invisible_mode ? false : true + elsif !@invisible_mode + update_invisible + end + self.visible = @invisible_mode ? false : true + @back_sprite.visible = @invisible_mode ? false : true if @background == 1 + end +end +end +if MessageEnhance::OK1 +module Cache + #-------------------------------------------------------------------------- + # 自動ページ送り用スプライトの為のビットマップを取得 + #-------------------------------------------------------------------------- + def self.text_auto + path = MessageEnhance::P1 + @cache[path] = create_text_auto_bitmap unless include?(path) + @cache[path] + end + #-------------------------------------------------------------------------- + # 自動ページ送り用スプライトの為のビットマップを作成 + #-------------------------------------------------------------------------- + def self.create_text_auto_bitmap + wh = MessageEnhance::WH + b = Bitmap.new(wh[0],wh[1]) + r = b.rect + w1 = r.width / 3 + c = MessageEnhance::C1 + co1 = Color.new(c[0],c[1],c[2],c[3]) + c = MessageEnhance::C2 + co2 = Color.new(c[0],c[1],c[2],c[3]) + r.width = w1 + b.gradient_fill_rect(r,co1,co2) + r.x += w1 + b.fill_rect(r,co2) + r.x += w1 + b.gradient_fill_rect(r,co2,co1) + b.font.size = wh[2] + b.draw_text(0,0,b.width,b.height,MessageEnhance::AT,1) + b + end +end +class Window_Message < Window_Base + attr_accessor :extra_pause_count + #-------------------------------------------------------------------------- + # オブジェクト初期化 + #-------------------------------------------------------------------------- + alias initialize_auto_mode initialize + def initialize + @extra_pause_count = -1 + initialize_auto_mode + @auto_mode_sprite = Sprite_MessageAutoMode.new(self) + end + #-------------------------------------------------------------------------- + # フレーム更新 + #-------------------------------------------------------------------------- + alias update_auto_mode update + def update + update_auto_mode + message_auto_mode_switching + @auto_mode_sprite.update + end + #-------------------------------------------------------------------------- + # 自動ページ送り用スプライトの為のビットマップを作成 + #-------------------------------------------------------------------------- + alias dispose_auto_mode_sprite dispose + def dispose + @auto_mode_sprite.dispose + dispose_auto_mode_sprite + end + #-------------------------------------------------------------------------- + # 入力待ち処理 + #-------------------------------------------------------------------------- + def input_pause + begin + return if M_SKIP.seal + rescue + end + self.pause = true + wait(extra_pause_wait_count) + @extra_pause_count = MessageEnhance.wait + loop do + if $game_party.message_auto_mode + extra_pause_flag ? break : extra_pause(@extra_pause_count) + else + @extra_pause_count = -1 + extra_pause_key ? break : Fiber.yield + end + end + self.pause = false + @extra_pause_count = 0 + end + #-------------------------------------------------------------------------- + # 入力判定 + #-------------------------------------------------------------------------- + def extra_pause_key + f1 = Input.trigger?(:B) || Input.trigger?(:C) + begin + M_SKIP.seal + f1 or M_SKIP.seal + rescue + f1 + end + end + #-------------------------------------------------------------------------- + # ウェイト取得 + #-------------------------------------------------------------------------- + def extra_pause_wait_count + begin + M_SKIP::WAIT + rescue + 10 + end + end + #-------------------------------------------------------------------------- + # 自動ページ送り用ポーズ + #-------------------------------------------------------------------------- + def extra_pause(s) + @extra_pause_count -= 1 + wait(1) + Fiber.yield + end + #-------------------------------------------------------------------------- + # 自動ページ送りの切り替え + #-------------------------------------------------------------------------- + def message_auto_mode_switching + if message_auto_mode_switching_flag + $game_party.message_auto_mode_switching + @extra_pause_count = MessageEnhance.wait_value + end + end + #-------------------------------------------------------------------------- + # 自動ページ送りの切り替えフラグ + #-------------------------------------------------------------------------- + def message_auto_mode_switching_flag + visible && pause && + MessageEnhance::K1.any? {|k| Input.trigger?(k)} && + MessageEnhance.wait_value != 0 + end + #-------------------------------------------------------------------------- + # 自動ページ送り用ポーズの終了フラグ + #-------------------------------------------------------------------------- + def extra_pause_flag + MessageEnhance::K2.any? {|k| Input.press?(k)} or @extra_pause_count <= 0 + end + #-------------------------------------------------------------------------- + # 自動ページ送りスプライト可視状態判定 + #-------------------------------------------------------------------------- + def message_auto_sprite_visible + $game_party.message_auto_mode && visible && open? && MessageEnhance.wait != 0 + end +end +class Sprite_MessageAutoMode < Sprite + #-------------------------------------------------------------------------- + # 初期化 + #-------------------------------------------------------------------------- + def initialize(w) + super(w.viewport) + @message_window = w + self.bitmap = Cache.text_auto + wh = MessageEnhance::WH + @bitmap_width = wh[0] + @bitmap_height = wh[1] + update + end + #-------------------------------------------------------------------------- + # 更新 + #-------------------------------------------------------------------------- + def update + super + self.x = @message_window.x + @message_window.width - @bitmap_width + self.y = @message_window.y + @message_window.height - @bitmap_height + self.z = @message_window.z += 1 + self.visible = @message_window.message_auto_sprite_visible + end +end +class Game_Party < Game_Unit + attr_accessor :message_auto_mode + #-------------------------------------------------------------------------- + # 自動送りを切り替え + #-------------------------------------------------------------------------- + def message_auto_mode_switching + @message_auto_mode = !@message_auto_mode + end +end +end +if MessageEnhance::OK3 +module Cache + #-------------------------------------------------------------------------- + # 履歴用スプライトの為のビットマップを取得 + #-------------------------------------------------------------------------- + def self.text_history + path = MessageEnhance::P2 + @cache[path] = create_text_history_bitmap unless include?(path) + @cache[path] + end + #-------------------------------------------------------------------------- + # 履歴用スプライトの為のビットマップを作成 + #-------------------------------------------------------------------------- + def self.create_text_history_bitmap + b = Bitmap.new(Graphics.width,Graphics.height) + c = MessageEnhance::C + b.fill_rect(b.rect,Color.new(c[0],c[1],c[2],c[3])) + b + end +end +class Game_Message + #-------------------------------------------------------------------------- + # クリア + #-------------------------------------------------------------------------- + alias clear_text_history clear + def clear + MessageEnhance.add("") if @texts && !@texts.empty? + clear_text_history + end + #-------------------------------------------------------------------------- + # テキストの追加 + #-------------------------------------------------------------------------- + alias add_text_history add + def add(text) + add_text_history(text) + MessageEnhance.add(text) + end +end +class Game_Party < Game_Unit + #-------------------------------------------------------------------------- + # テキスト履歴の追加 + #-------------------------------------------------------------------------- + def text_history_add(text) + text_history.push(text) + s = text_history.size - MessageEnhance::M + s.times {text_history.shift} if s > 0 + loop {text_history[0] && text_history[0].empty? ? text_history.shift : break} + end + #-------------------------------------------------------------------------- + # テキスト履歴 + #-------------------------------------------------------------------------- + def text_history + @text_history ||= [] + end +end +class Window_Text_History < Window_Base + #-------------------------------------------------------------------------- + # 初期化 + #-------------------------------------------------------------------------- + def initialize + super(0,-12,Graphics.width,Graphics.height + 24) + self.opacity = 0 + self.contents_opacity = 255 + @line_max ||= contents.height / line_height - 1 + @last_page_number = $game_party.text_history.size / @line_max + @last_page_number += 1 if $game_party.text_history.size % @line_max > 0 + @last_page_number = 1 if @last_page_number == 0 + @page_number = @last_page_number.to_i + refresh + end + #-------------------------------------------------------------------------- + # 更新 + #-------------------------------------------------------------------------- + def update + super + Input.update + Graphics.update + if Input.trigger?(:L) or Input.trigger?(:LEFT) or Input.trigger?(:UP) + prev_page + elsif Input.trigger?(:R) or Input.trigger?(:RIGHT) or Input.trigger?(:DOWN) + next_page + end + end + #-------------------------------------------------------------------------- + # 前のページへ + #-------------------------------------------------------------------------- + def prev_page + return unless @page_number > 1 + Sound.play_cursor + @page_number -= 1 + refresh + end + #-------------------------------------------------------------------------- + # 次のページへ + #-------------------------------------------------------------------------- + def next_page + l = @last_page_number + return @page_number = l if @page_number >= l + Sound.play_cursor + @page_number += 1 + refresh + end + #-------------------------------------------------------------------------- + # リフレッシュ + #-------------------------------------------------------------------------- + def refresh + create_contents + draw_text(0,0,contents_width,line_height,@page_number.to_s + "/" + @last_page_number.to_s,2) + a = $game_party.text_history + s1 = a.size + if s1 <= @line_max + a2 = a + else + a2 = a[(@page_number - 1) * @line_max,@page_number * @line_max - 1] + end + draw_text_ex(0,0,(a2.inject("") {|r,t| r += "\n" + t})) + end + #-------------------------------------------------------------------------- + # 制御文字の処理 + #-------------------------------------------------------------------------- + def process_escape_character(code, text, pos) + c = code.upcase + case c + when '$' + when '.' + when '|' + when '!' + when '>' + when '<' + when '^' + else;super + end + end + #-------------------------------------------------------------------------- + # フォントを大きくする(履歴を見易くする為無効化) + #-------------------------------------------------------------------------- + def make_font_bigger + end + #-------------------------------------------------------------------------- + # フォントを小さくする(履歴を見易くする為無効化) + #-------------------------------------------------------------------------- + def make_font_smaller + end +end +class Spriteset_Map + #-------------------------------------------------------------------------- + # フレーム更新 + #-------------------------------------------------------------------------- + alias update_text_history update + def update + MessageEnhance.update + update_text_history + end +end +class Spriteset_Battle + #-------------------------------------------------------------------------- + # フレーム更新 + #-------------------------------------------------------------------------- + alias update_text_history update + def update + MessageEnhance.update + update_text_history + end +end +end \ No newline at end of file diff --git a/Scripts/_.3.rb b/Scripts/_.3.rb new file mode 100644 index 0000000..312e1fa --- /dev/null +++ b/Scripts/_.3.rb @@ -0,0 +1,275 @@ +#****************************************************************************** +# +# * メッセージ履歴画面 * +# +# for RGSS3 +# +# Ver 1.02 2014.05.11 +# +# ◆使い方 +# 1.▼素材セクション以下の適当な場所に導入してください。 +# +# 2.ゲーム中にコンフィグ項目で設定したボタンを押すことで、 +# メッセージ履歴画面を呼び出します。 +# +# 3.コンフィグ項目で設定したスイッチをオンにすることで、 +# メッセージ履歴の保存を一時停止することができます。 +# +# 4.操作方法 +# ・十字キーの上下で1行ずつスクロール +# ・十字キーの左右で5行ずつスクロール +# ・LRボタンで15行ずつスクロール +# ・Bボタンで元の画面に復帰します。 +# +# 提供者:睡工房 http://hime.be/ +# +#****************************************************************************** + +#============================================================================== +# コンフィグ項目 +#============================================================================== +module SUI +module LOG + # 履歴保存のオンオフスイッチ + # ゲームスイッチの番号を入力してください。 + SW_ONOFF = 160 + + # 履歴保存の最大行数 + # この行数を超えた履歴は削除されます。 + MAX_ROW = 50 + + # 選択肢を保存するか? + SAVE_CHOICE = false + + # 履歴表示モードへの移行ボタン + # :L のシンボル形式で指定して下さい。 + BTN_MODE = Input::L +end +end +#============================================================================== +# 設定完了 +#============================================================================== + + + +class Window_Message < Window_Base + #-------------------------------------------------------------------------- + # ● 全テキストの処理 + #-------------------------------------------------------------------------- + alias sui_process_all_text process_all_text + def process_all_text + log = convert_escape_characters($game_message.all_text) + SUI::LOG.push(log) + sui_process_all_text + end +end + + +class Window_ChoiceList < Window_Command + #-------------------------------------------------------------------------- + # ● コマンドリストの作成 + #-------------------------------------------------------------------------- + alias sui_make_command_list make_command_list + def make_command_list + sui_make_command_list + return unless SUI::LOG::SAVE_CHOICE + log = "" + $game_message.choices.each do |choice| + next if choice.empty? + log += "  " + choice + "\n" + end + return if log.empty? + SUI::LOG.push(log) + end +end + + +module SUI::LOG + LOG = [] + #-------------------------------------------------------------------------- + # ● 履歴の追加 + #-------------------------------------------------------------------------- + def self.push(text) + return if $game_switches[SW_ONOFF] # Ver1.02 + LOG.push(text) + LOG.shift if LOG.size > MAX_ROW + end +end + +#============================================================================== +# ■ Window_MessageLog +#------------------------------------------------------------------------------ +#  メッセージ履歴を表示するウィンドウです。 +#============================================================================== + +class Window_MessageLog < Window_Base + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + super(0, 0, Graphics.width, Graphics.height) + self.z = 250 + self.opacity = 0 + self.active = false + self.openness = 0 + self.padding *= 2 + @index = 0 + create_background + open + refresh + end + #-------------------------------------------------------------------------- + # ● 解放 + #-------------------------------------------------------------------------- + def dispose + super + @back.bitmap.dispose + @back.dispose + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + super + return if @opening || @closing + dispose if close? + if !self.disposed? && self.open? + if Input::trigger?(:B) + Sound.play_cancel + close + elsif Input::repeat?(:UP) + self.index = @index - 1 + elsif Input::repeat?(:DOWN) + self.index = @index + 1 + elsif Input::repeat?(:LEFT) + self.index = @index - 5 + elsif Input::repeat?(:RIGHT) + self.index = @index + 5 + elsif Input::repeat?(:L) + self.index = @index - 15 + elsif Input::repeat?(:R) + self.index = @index + 15 + end + end + end + #-------------------------------------------------------------------------- + # ● 1 ページに表示できる行数の取得 + #-------------------------------------------------------------------------- + def page_row_max + contents_height / line_height + end + #-------------------------------------------------------------------------- + # ● 表示領域移動 + #-------------------------------------------------------------------------- + def index=(row) + @index = [[row, @row_max - page_row_max + 1].min, 0].max + self.oy = @index * line_height + end + #-------------------------------------------------------------------------- + # ● 背景の作成 + #-------------------------------------------------------------------------- + def create_background + @back = Sprite.new + @back.x = 0 + @back.y = 0 + @back.z = self.z - 1 + @back.bitmap = Bitmap.new(Graphics.width, Graphics.height) + @back.bitmap.fill_rect(@back.bitmap.rect, Color.new(10, 10, 10, 200)) + end + #-------------------------------------------------------------------------- + # ● ログの追加 + #-------------------------------------------------------------------------- + def push(text) + return if $game_switches[SUI::LOG::SW_ONOFF] # Ver1.02 + SUI::LOG::LOG.push(text) + SUI::LOG::LOG.shift if SUI::LOG::LOG.size > SUI::LOG::MAX_ROW + end + #-------------------------------------------------------------------------- + # ● ウィンドウ内容の作成 + #-------------------------------------------------------------------------- + def create_contents2(size) + self.contents.dispose + self.contents = Bitmap.new(width - padding * 2, [height - padding * 2, size * line_height].max) + end + #-------------------------------------------------------------------------- + # ● 特殊文字の変換 + #-------------------------------------------------------------------------- + def convert_special_characters(text) +#~ text.gsub!(/\e.\[.+\]/) { "" } # Ver1.02 + text.gsub!(/\e.\[[^\]]+\]/) { "" } # Ver1.02 + text.gsub!(/\e./) { "" } + text + end + #-------------------------------------------------------------------------- + # ● ログの描画 + #-------------------------------------------------------------------------- + def refresh + y = 0 + texts = [] + for i in 0...SUI::LOG::LOG.size + texts.push("") if i > 0 + texts.concat(SUI::LOG::LOG[i].split("\n")) + end + create_contents2(texts.size) + for i in 0...texts.size + text = convert_special_characters(texts[i]) + self.contents.draw_text(0, y, self.width - padding * 2, line_height, text) + y += line_height + end + @row_max = texts.size + self.index = texts.size + end +end + + +class Scene_Map < Scene_Base + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + alias sui_update update + def update + if @window_log + update_message_log + elsif Input.trigger?(SUI::LOG::BTN_MODE) + @window_log = Window_MessageLog.new + update_message_log + else + sui_update + end + end + #-------------------------------------------------------------------------- + # ● ウィンドウ履歴更新 + #-------------------------------------------------------------------------- + def update_message_log + Graphics.update + Input.update + @window_log.update + @window_log = nil if @window_log.disposed? + end +end + +class Scene_Battle < Scene_Base + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + alias sui_update update + def update + if @window_log + update_message_log + elsif Input.trigger?(SUI::LOG::BTN_MODE) + @window_log = Window_MessageLog.new + update_message_log + else + sui_update + end + end + #-------------------------------------------------------------------------- + # ● ウィンドウ履歴更新 + #-------------------------------------------------------------------------- + def update_message_log + Graphics.update + Input.update + @window_log.update + @window_log = nil if @window_log.disposed? + end +end \ No newline at end of file diff --git a/Scripts/_.4.rb b/Scripts/_.4.rb new file mode 100644 index 0000000..ddc304d --- /dev/null +++ b/Scripts/_.4.rb @@ -0,0 +1,60 @@ +#****************************************************************************** +# +# * メッセージ自動置換 * +# +# for RGSS3 +# +# Ver 1.00 2014.11.04 +# +# 提供者:睡工房 http://hime.be/ +# +#****************************************************************************** + +=begin + 機能 + 制御タグを使えるテキスト(メッセージやスクロール、ヘルプ等)に対し、 + 事前に登録したワードを別のワードに自動的に置き換えます。 + + 使い方 +  コンフィグ項目に対し、検索ワードと置換ワードを登録してください。 +  表示するテキスト中に検索ワードを発見した場合、置換ワードに自動的に +  置き換えられます。 + + 使用例 +  ・アクター名の色づけタグの省略 +  ・アクターの名前を変えてしまった…すべてのイベントの修正が面倒だ! +  ・アイテム名も変えてしまった…宝箱のメッセージが… +  ・変数やスイッチの番号を覚えにくい。変数名を付けたい。 +  ・他にもアイデアしだいで便利な機能です。 +=end + +#============================================================================== +# コンフィグ項目 +#============================================================================== +module SUI +module REPLACE + WORDS = { + # '検索ワード' => '置換ワード' + 'バウザー' => 'ザウバー', +'ノエル' => 'クロエ', + + } +end +end +#============================================================================== +# 設定完了 +#============================================================================== + + +class Window_Base < Window + include SUI::REPLACE + #-------------------------------------------------------------------------- + # ● 制御文字の事前変換 + #-------------------------------------------------------------------------- + alias sui_replace_convert_escape_characters convert_escape_characters + def convert_escape_characters(text) + result = text.to_s.clone + WORDS.each {|key, value| result.gsub!(key) { value } } + sui_replace_convert_escape_characters(result) + end +end \ No newline at end of file diff --git a/Scripts/_.5.rb b/Scripts/_.5.rb new file mode 100644 index 0000000..26ca8f1 --- /dev/null +++ b/Scripts/_.5.rb @@ -0,0 +1,170 @@ + +#-------------------------------------------------------------------------- +#戦闘高速化 ver0.30 +#-------------------------------------------------------------------------- +=begin + + ボタン押しっぱなしで戦闘速度が飛躍的に上昇します。 + コマンドもボタン押しっぱなしで選択可能です。 + また、元々の通常状態でもちょっとテンポを上げています。 + + BATTLE_SPEED_SIDに設定したスイッチIDをtrueにする事で、 + 高速戦闘中はエフェクトをカット出来るようになります。 + + BATTLE_SPEED_VIDに設定した値は、ゲーム変数XXX番として認識します。 + コマンドで変数に値を入れる事によって、戦闘速度が変更されます。 + 値が大きい程、早くなります。 + + BATTLE_SPEED_DEFAULT_VALUEに設定した値は速度のデフォルト値です。 + 下記は例になります。なお、小数点には対応していません。 + + 戦闘速度1:遅め(オリジナルの戦闘システムに近い速度) +     2:普通(推奨値) +     3:速め +     6:高速 +     10:最速、11以上の値を入れると、10になるように制限をかけています。 +      ※ 11以上はバトルログが消え、20以上はエラーを返します。 +      ※ 速度0は未対応です。1に制限をかける事も考えましたが、 +        変数指定を間違っていた際にバグチェックしづらくなるため、 +        わざとエラーするようにしています。 + +=end + +#-------------------------------------------------------------------------- +# ● 設定項目 +#-------------------------------------------------------------------------- + +module SSS_BTLSPD + BATTLE_SPEED_SID = 119 #エフェクト(アニメ)を飛ばすスイッチ + BATTLE_SPEED_VID = 32 #戦闘速度変更用のゲーム変数 + BATTLE_SPEED_DEFAULT_VALUE = 3 #速度変更値(整数10まで) +end + + +class Scene_Map + #-------------------------------------------------------------------------- + # ● 戦闘前トランジション実行 @速度変更 + #-------------------------------------------------------------------------- + alias SSS001_perform_battle_transition perform_battle_transition + def perform_battle_transition + if $game_variables[SSS_BTLSPD::BATTLE_SPEED_VID] == 0 + $game_variables[SSS_BTLSPD::BATTLE_SPEED_VID] = SSS_BTLSPD::BATTLE_SPEED_DEFAULT_VALUE + end + if $game_variables[SSS_BTLSPD::BATTLE_SPEED_VID] >= 11 + $game_variables[SSS_BTLSPD::BATTLE_SPEED_VID] = 10 + end + Graphics.transition(25 / $game_variables[SSS_BTLSPD::BATTLE_SPEED_VID], "Graphics/System/BattleStart", 100) + Graphics.freeze + end +end + +class Scene_Battle + + #-------------------------------------------------------------------------- + # ● 終了前処理 + #-------------------------------------------------------------------------- + alias SSS001_pre_terminate pre_terminate + def pre_terminate + super + Graphics.fadeout(30 / $game_variables[SSS_BTLSPD::BATTLE_SPEED_VID]) if SceneManager.scene_is?(Scene_Map) + Graphics.fadeout(30 / $game_variables[SSS_BTLSPD::BATTLE_SPEED_VID]) if SceneManager.scene_is?(Scene_Title) + end + + #-------------------------------------------------------------------------- + # ● ウェイト + #-------------------------------------------------------------------------- + alias SSS001_wait wait + def wait(duration) + duration.times {|i| update_for_wait if i < duration / (2 * $game_variables[SSS_BTLSPD::BATTLE_SPEED_VID]) || !show_fast? } + end + + #-------------------------------------------------------------------------- + # ● アニメーションの表示 + # targets : 対象者の配列 + # animation_id : アニメーション ID(-1: 通常攻撃と同じ) + #-------------------------------------------------------------------------- + alias SSS001_show_animation show_animation + def show_animation(targets, animation_id) + #もしアニメカット用のスイッチがtrueで、 + #fast状態にしているなら、エフェクトを飛ばす + #両方満たしていないなら、エフェクトを飛ばさない + if $game_switches[SSS_BTLSPD::BATTLE_SPEED_SID] == true + if !show_fast? + if animation_id < 0 + show_attack_animation(targets) + else + show_normal_animation(targets, animation_id) + end + @log_window.wait + wait_for_animation + end + else + if animation_id < 0 + show_attack_animation(targets) + else + show_normal_animation(targets, animation_id) + end + @log_window.wait + wait_for_animation + end + end +end + +class Window_Selectable + #-------------------------------------------------------------------------- + # ● 決定やキャンセルなどのハンドリング処理 + #-------------------------------------------------------------------------- + alias SSS001_process_handling process_handling + def process_handling + #戦闘中はInput.trigger?をrepeat?に書き換えて、テンポを上げてます + if $game_party.in_battle + return unless open? && active + return process_ok if ok_enabled? && Input.repeat?(:C) + return process_cancel if cancel_enabled? && Input.repeat?(:B) + return process_pagedown if handle?(:pagedown) && Input.trigger?(:R) + return process_pageup if handle?(:pageup) && Input.trigger?(:L) + else + return unless open? && active + return process_ok if ok_enabled? && Input.trigger?(:C) + return process_cancel if cancel_enabled? && Input.trigger?(:B) + return process_pagedown if handle?(:pagedown) && Input.trigger?(:R) + return process_pageup if handle?(:pageup) && Input.trigger?(:L) + end + end +end + +class Sprite_Battler + #-------------------------------------------------------------------------- + # ● エフェクトの開始 + #-------------------------------------------------------------------------- + alias SSS001_start_effect start_effect + def start_effect(effect_type) + @effect_type = effect_type + case @effect_type + when :appear + @effect_duration = 16 + @battler_visible = true + when :disappear + @effect_duration = 32 + @battler_visible = false + when :whiten + @effect_duration = 16 + @battler_visible = true + when :blink + @effect_duration = 20 + @battler_visible = true + #敵撃破時エフェクト(default=48) + #Sprite_Battler 150行以降を変数を織りまぜて書き換えた方が良いかも + when :collapse + @effect_duration = 38 / ($game_variables[SSS_BTLSPD::BATTLE_SPEED_VID]) + @battler_visible = false + when :boss_collapse + @effect_duration = bitmap.height + @battler_visible = false + when :instant_collapse + @effect_duration = 16 + @battler_visible = false + end + revert_to_normal + end +end \ No newline at end of file diff --git a/Scripts/_.6.rb b/Scripts/_.6.rb new file mode 100644 index 0000000..d2fc30d --- /dev/null +++ b/Scripts/_.6.rb @@ -0,0 +1,184 @@ +#============================================================================== +# ■ RGSS3 メニューコマンド+ ver 1.01 本体プログラム +#------------------------------------------------------------------------------ +#  配布元: +# 白の魔 http://izumiwhite.web.fc2.com/ +# +#  利用規約: +# RPGツクールVX Aceの正規の登録者のみご利用になれます。 +# 利用報告・著作権表示とかは必要ありません。 +# 改造もご自由にどうぞ。 +# 何か問題が発生しても責任は持ちません。 +#============================================================================== + + +#-------------------------------------------------------------------------- +# ★ 初期設定。 +# コマンドの順番、コマンド無効化スイッチ等の指定 +#-------------------------------------------------------------------------- +module WD_menuplus_ini + + #メニューコマンドの追加 + # 1 : アイテム + # 2 : スキル + # 3 : 装備 + # 4 : ステータス + # 5 : 並び替え + # 6 : セーブ + # 7 : ゲーム終了 + # 11 : アイテム図鑑(白の魔) + # 12 : 魔物図鑑(白の魔) + # 13 : アクター預かり所(白の魔) + # 14 : アイテム合成(白の魔) + # 15 : スキルポイント振り分けシステム(白の魔) + Command_list = [1,2,3,4,5,6,7] + + #コマンド無効化スイッチ番号。(0で無効化無し) + #メニューコマンドの順番と同じ順番でスイッチ番号を指定。 + #指定したスイッチがONの時、メニュー画面のコマンドがグレーになり、 + #選択できなくなります。 + Command_no_sw1 = [0,0,0,0,0,0,0] + + #コマンド削除スイッチ番号。(0で削除無し) + #メニューコマンドの順番と同じ順番でスイッチ番号を指定。 + #指定したスイッチがONの時、メニュー画面のコマンドが表示されなくなり、 + #選択できなくなります。 + Command_no_sw2 = [0,0,24,0,24,0,0] + +end +module Vocab + + # メニュー画面に表示されるコマンド名 + ItemDic = "アイテム図鑑" #アイテム図鑑(白の魔) + MonsDic = "魔物図鑑" #魔物図鑑(白の魔) + MembChan = "編成" #アクター預かり所(白の魔) + ItemSyn = "アイテム合成" #アイテム合成(白の魔) + SpDev = "SP 振り分け" #スキルポイント振り分けシステム(白の魔) + +end + + + +class Scene_Menu < Scene_MenuBase + #-------------------------------------------------------------------------- + # ● コマンドウィンドウの作成 + #-------------------------------------------------------------------------- + alias wd_orig_create_command_window007 create_command_window + def create_command_window + wd_orig_create_command_window007 + @command_window.set_handler(:item_dic, method(:command_itemdictionary)) + @command_window.set_handler(:mons_dic, method(:command_monsterdictionary)) + @command_window.set_handler(:memb_chan, method(:command_memberchange)) + @command_window.set_handler(:item_syn, method(:command_itemynthesis)) + @command_window.set_handler(:sp_dev, method(:command_personal)) + end + #-------------------------------------------------------------------------- + # ● 個人コマンド[決定] + #-------------------------------------------------------------------------- + def on_personal_ok + case @command_window.current_symbol + when :skill + SceneManager.call(Scene_Skill) + when :equip + SceneManager.call(Scene_Equip) + when :status + SceneManager.call(Scene_Status) + when :sp_dev #スキルポイント振り分けシステム + command_spdevide + end + end + #-------------------------------------------------------------------------- + # ● コマンド[アイテム図鑑] + #-------------------------------------------------------------------------- + def command_itemdictionary + SceneManager.call(Scene_ItemDictionary) + end + #-------------------------------------------------------------------------- + # ● コマンド[魔物図鑑] + #-------------------------------------------------------------------------- + def command_monsterdictionary + SceneManager.call(Scene_MonsterDictionary) + end + #-------------------------------------------------------------------------- + # ● コマンド[アクター預かり所] + #-------------------------------------------------------------------------- + def command_memberchange + SceneManager.call(Scene_MemberChange) + end + #-------------------------------------------------------------------------- + # ● コマンド[アイテム合成] + #-------------------------------------------------------------------------- + def command_itemynthesis + SceneManager.call(Scene_ItemSynthesis) + end + #-------------------------------------------------------------------------- + # ● コマンド[スキルポイント振り分けシステム] + #-------------------------------------------------------------------------- + def command_spdevide + SceneManager.call(Scene_SkillDevide) + end +end + + +class Window_MenuCommand < Window_Command + #-------------------------------------------------------------------------- + # ● コマンドリストの作成(再定義) + #-------------------------------------------------------------------------- + def make_command_list + WD_menuplus_ini::Command_list.each_with_index do |command_id, i| + if WD_menuplus_ini::Command_no_sw2[i] != nil + if WD_menuplus_ini::Command_no_sw2[i] > 0 + if $game_switches[WD_menuplus_ini::Command_no_sw2[i]] + next + end + end + end + enabled = true + if WD_menuplus_ini::Command_no_sw1[i] != nil + if WD_menuplus_ini::Command_no_sw1[i] > 0 + if $game_switches[WD_menuplus_ini::Command_no_sw1[i]] + enabled = false + end + end + end + add_each_command(command_id, enabled) + end + end + #-------------------------------------------------------------------------- + # ● 各コマンドの作成 + #-------------------------------------------------------------------------- + def add_each_command(command_id, enabled) + case command_id + when 1 + enabled = main_commands_enabled && enabled + add_command(Vocab::item, :item, enabled) + when 2 + enabled = main_commands_enabled && enabled + add_command(Vocab::skill, :skill, enabled) + when 3 + enabled = main_commands_enabled && enabled + add_command(Vocab::equip, :equip, enabled) + when 4 + enabled = main_commands_enabled && enabled + add_command(Vocab::status, :status, enabled) + when 5 + enabled = formation_enabled && enabled + add_command(Vocab::formation, :formation, enabled) + when 6 + enabled = save_enabled && enabled + add_command(Vocab::save, :save, enabled) + when 7 + add_command(Vocab::game_end, :game_end, enabled) + when 11 + add_command(Vocab::ItemDic, :item_dic, enabled) + when 12 + add_command(Vocab::MonsDic, :mons_dic, enabled) + when 13 + add_command(Vocab::MembChan, :memb_chan, enabled) + when 14 + add_command(Vocab::ItemSyn, :item_syn, enabled) + when 15 + add_command(Vocab::SpDev, :sp_dev, enabled) + end + end +end diff --git a/Scripts/_.7.rb b/Scripts/_.7.rb new file mode 100644 index 0000000..29deaa8 --- /dev/null +++ b/Scripts/_.7.rb @@ -0,0 +1,566 @@ +#****************************************************************************** +# +# * ショップアイテム分類 +# +# -------------------------------------------------------------------------- +# バージョン : 1.0.2 +# 対 応 : RPGツクールVX Ace : RGSS3 +# 制 作 者 : CACAO +# 配 布 元 : http://cacaosoft.webcrow.jp/ +# -------------------------------------------------------------------------- +# == 概 要 == +# +# : ショップ画面で商品を分類して表示します。 +# +# -------------------------------------------------------------------------- +# == 使用方法 == +# +# ★ 購入時のカテゴリを変更する +# $game_system.shop_buy_category の配列を変更してください。 +# +# ★ 売却時のカテゴリを変更する +# $game_system.shop_sell_category の配列を変更してください。 +# +# ※ 設定する配列は、「初期カテゴリの設定」と同じ設定方法です。 +# +# +#****************************************************************************** + + +#============================================================================== +# ◆ 設定項目 +#============================================================================== +module CAO +module CategorizeShop + + #-------------------------------------------------------------------------- + # ◇ 初期カテゴリの設定 + COMMANDS = [:item, :weapon, :etype1, :etype2, :etype3, :etype4] + #-------------------------------------------------------------------------- + + #-------------------------------------------------------------------------- + # ◇ 売却価格の値引率 (1 = 100%) + #-------------------------------------------------------------------------- + CUT_RATE = 0.5 + + #-------------------------------------------------------------------------- + # ◇ アイコン画像の設定 + #-------------------------------------------------------------------------- + IMAGE_ICONS = {} + #-------------------------------------------------------------------------- + # ◇ カーソルの可視状態 + #-------------------------------------------------------------------------- + VISIBLE_CURSOR = true + + #-------------------------------------------------------------------------- + # ◇ 背景画像 + #-------------------------------------------------------------------------- + # 背景画像は、544x416 で "Graphics/System" フォルダに保存してください。 + # "" .. ファイル名を文字列で記述してください。 + # nil .. 画像を使用しない。 + #-------------------------------------------------------------------------- + # 前景画像(最前面に表示されます。) + FILE_FOREGROUND_NAME = nil + # 背景画像(デフォルトのマップ画像と入れ替えます。) + FILE_BACKGROUND_NAME = nil + # ウィンドウ背景画像(デフォルトのマップ画像の上に表示されます。) + FILE_BACKIMAGE_NAME = nil + #-------------------------------------------------------------------------- + # ◇ ウィンドウの可視状態 + #-------------------------------------------------------------------------- + VISIBLE_BACKWINDOW = true + + #-------------------------------------------------------------------------- + # ◇ カテゴリ名の設定 + #-------------------------------------------------------------------------- + VOCAB_COMMANDS = {} + VOCAB_COMMANDS[:item] = "道具" + VOCAB_COMMANDS[:weapon] = "武器" + VOCAB_COMMANDS[:armor] = "防具" + VOCAB_COMMANDS[:key_item] = "宝物" + + VOCAB_COMMANDS[:etype0] = "武器" + VOCAB_COMMANDS[:etype1] = "盾" + VOCAB_COMMANDS[:etype2] = "頭" + VOCAB_COMMANDS[:etype3] = "身体" + VOCAB_COMMANDS[:etype4] = "装飾" + +end # module CategorizeShop +end # module CAO + + +#/////////////////////////////////////////////////////////////////////////////# +# # +# 下記のスクリプトを変更する必要はありません。 # +# # +#/////////////////////////////////////////////////////////////////////////////# + + +class Game_System + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :shop_buy_category # 購入時のカテゴリ + attr_accessor :shop_sell_category # 売却時のカテゴリ + #-------------------------------------------------------------------------- + # ○ オブジェクト初期化 + #-------------------------------------------------------------------------- + alias _cao_shopcategorize_initialize initialize + def initialize + _cao_shopcategorize_initialize + @shop_buy_category = [] + @shop_sell_category = [] + end +end + +module ShopItemList + #-------------------------------------------------------------------------- + # ● 正規表現 + #-------------------------------------------------------------------------- + REGEXP_ETYPE = /etype(\d+)/ + REGEXP_WTYPE = /(?:wtype|weapon)(\d+)/ + REGEXP_ATYPE = /(?:atype|armor)(\d+)/ + #-------------------------------------------------------------------------- + # ● 選択項目の有効状態を取得 + #-------------------------------------------------------------------------- + def current_item_enabled? + enable?(@data[index]) + end + #-------------------------------------------------------------------------- + # ● カテゴリの設定 + #-------------------------------------------------------------------------- + def category=(category) + return if @category == category + @category = category + refresh + self.oy = 0 + self.index = 0 + if @status_window + @status_window.item = self.item + @status_window.refresh + end + end + #-------------------------------------------------------------------------- + # ● アイテムをリストに含めるかどうか + #-------------------------------------------------------------------------- + def include?(item) + case @category + when String + return item && item.note.include?("<#{@category}>") + when :item + return item.is_a?(RPG::Item) && !item.key_item? + when :weapon + return item.is_a?(RPG::Weapon) + when :armor + return item.is_a?(RPG::Armor) + when :key_item + return item.is_a?(RPG::Item) && item.key_item? + else + case @category.to_s + when REGEXP_ETYPE + return item.is_a?(RPG::EquipItem) && item.etype_id == $1.to_i + when REGEXP_WTYPE + return item.is_a?(RPG::Weapon) && item.wtype_id == $1.to_i + when REGEXP_ATYPE + return item.is_a?(RPG::Armor) && item.atype_id == $1.to_i + end + end + return false + end + #-------------------------------------------------------------------------- + # ● ステータスウィンドウの設定 + #-------------------------------------------------------------------------- + def status_window=(status_window) + @status_window = status_window + call_update_help + end + #-------------------------------------------------------------------------- + # ● ヘルプテキスト更新 + #-------------------------------------------------------------------------- + def update_help + @help_window.set_item(item) if @help_window + @status_window.item = item if @status_window + end +end + +class Window_ShopBuy + include ShopItemList + #-------------------------------------------------------------------------- + # ○ オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize(x, y, height, shop_goods) + super(x, y, window_width, height) + @shop_goods = shop_goods + @money = 0 + end + #-------------------------------------------------------------------------- + # ○ アイテムリストの作成 + #-------------------------------------------------------------------------- + def make_item_list + @data = [] + @price = {} + @shop_goods.each do |goods| + case goods[0] + when 0; item = $data_items[goods[1]] + when 1; item = $data_weapons[goods[1]] + when 2; item = $data_armors[goods[1]] + end + if item && include?(item) + @data.push(item) + @price[item] = goods[2] == 0 ? item.price : goods[3] + end + end + end +end + +class Window_ShopSell + include ShopItemList + #-------------------------------------------------------------------------- + # ● 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + return 1 + end + #-------------------------------------------------------------------------- + # ● 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + item = @data[index] + rect = item_rect(index) + draw_item_name(item, rect.x, rect.y, enable?(item)) + rect.width -= 4 + draw_text(rect, price(item), 2) + end + #-------------------------------------------------------------------------- + # ● 商品の値段を取得 + #-------------------------------------------------------------------------- + def price(item) + return Integer(item.price * CAO::CategorizeShop::CUT_RATE) + end +end + +#~ class Window +#~ alias _init_window initialize +#~ end + +class Window_ShopItemCategory < Window_ItemCategory + include CAO::CategorizeShop + #-------------------------------------------------------------------------- + # ● オブジェクト初期化 + #-------------------------------------------------------------------------- + def initialize + clear_command_list + _init_window(0, 0, window_width, window_height) + self.windowskin = Cache.system("Window") + update_padding + @opening = @closing = false + @handler = {} + @index = -1 + deactivate + end + #-------------------------------------------------------------------------- + # ● Window オブジェクト初期化 + #-------------------------------------------------------------------------- + def _init_window(x, y, width, height) + Window.instance_method(:initialize).bind(self).call(x, y, width, height) + end + private :_init_window + #-------------------------------------------------------------------------- + # ○ ウィンドウ幅の取得 + #-------------------------------------------------------------------------- + def window_width + return 304 + end + #-------------------------------------------------------------------------- + # ○ 横に項目が並ぶときの空白の幅を取得 + #-------------------------------------------------------------------------- + def spacing + return 4 + end + #-------------------------------------------------------------------------- + # ● + #-------------------------------------------------------------------------- + def commands + case @item_window + when Window_ShopBuy + result = $game_system.shop_buy_category + when Window_ShopSell + result = $game_system.shop_sell_category + else + raise "must not happen" + end + return result.empty? ? COMMANDS : result + end + #-------------------------------------------------------------------------- + # ○ 桁数の取得 + #-------------------------------------------------------------------------- + def col_max + return commands.size + end + #-------------------------------------------------------------------------- + # ○ フレーム更新 + #-------------------------------------------------------------------------- + def update + last_index = @index + super + @item_window.category = current_symbol if @item_window + refresh if @index != last_index + end + #-------------------------------------------------------------------------- + # ○ コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + self.commands.each {|item| add_command(VOCAB_COMMANDS[item], item) } + end + #-------------------------------------------------------------------------- + # ○ カーソルの更新 + #-------------------------------------------------------------------------- + def update_cursor + if @index < 0 || !VISIBLE_CURSOR + self.cursor_rect.empty + else + ensure_cursor_visible + cursor_rect.set(item_rect(@index)) + end + end + + #-------------------------------------------------------------------------- + # ○ アイコンの描画 + # enabled : 有効フラグ。false のとき半透明で描画 + #-------------------------------------------------------------------------- + def draw_icon(params, x, y, enabled = true) + if params.kind_of?(Array) + bitmap = Cache.system(params[0]) + icon_index = params[1] + else + bitmap = Cache.system("Iconset") + icon_index = params + end + rect = Rect.new(icon_index % 16 * 24, icon_index / 16 * 24, 24, 24) + self.contents.blt(x, y, bitmap, rect, enabled ? 255 : translucent_alpha) + end + #-------------------------------------------------------------------------- + # ○ 項目の描画 + #-------------------------------------------------------------------------- + def draw_item(index) + rect = item_rect_for_text(index) + icon_info = IMAGE_ICONS[@list[index][:symbol]] + if icon_info + rect.x += (rect.width - 24) / 2 + rect.y += (rect.height - 24) / 2 + if icon_info.kind_of?(String) + icon_index = icon_info[(self.index == index) ? 2 : 1] || icon_info[1] + draw_icon([icon_info[0], icon_index], rect.x, rect.y) + else + icon_index = icon_info[(self.index == index) ? 1 : 0] || icon_info[0] + draw_icon(icon_index, rect.x, rect.y) + end + else + change_color(normal_color, command_enabled?(index)) + draw_text(rect, command_name(index), alignment) + end + end + #-------------------------------------------------------------------------- + # ○ 決定処理の有効状態を取得 + #-------------------------------------------------------------------------- + def ok_enabled? + return false + end +end + +class Scene_Shop + include CAO::CategorizeShop + #-------------------------------------------------------------------------- + # ○ 開始処理 + #-------------------------------------------------------------------------- + def start + super + create_help_window + create_gold_window + create_command_window + create_dummy_window + create_category_window + create_number_window + create_status_window + create_buy_window + create_sell_window + hide_all_backwindows unless VISIBLE_BACKWINDOW + end + #-------------------------------------------------------------------------- + # ○ 背景の作成 + #-------------------------------------------------------------------------- + def create_background + if FILE_BACKGROUND_NAME + @background_sprite = Sprite.new + @background_sprite.bitmap = Cache.system(FILE_BACKGROUND_NAME) + else + super + end + if FILE_BACKIMAGE_NAME + @backimage_sprite = Sprite.new + @backimage_sprite.bitmap = Cache.system(FILE_BACKIMAGE_NAME) + end + if FILE_FOREGROUND_NAME + @foreground_sprite = Sprite.new + @foreground_sprite.z = 500 + @foreground_sprite.bitmap = Cache.system(FILE_FOREGROUND_NAME) + end + end + #-------------------------------------------------------------------------- + # ○ 背景の解放 + #-------------------------------------------------------------------------- + def dispose_background + super + @backimage_sprite.dispose if @backimage_sprite + @foreground_sprite.dispose if @foreground_sprite + end + #-------------------------------------------------------------------------- + # ● 全ウィンドウを非表示 + #-------------------------------------------------------------------------- + def hide_all_backwindows + instance_variables.each do |varname| + ivar = instance_variable_get(varname) + ivar.opacity = 0 if ivar.is_a?(Window) + end + end + #-------------------------------------------------------------------------- + # ○ カテゴリウィンドウの作成 + #-------------------------------------------------------------------------- + def create_category_window + @category_window = Window_ShopItemCategory.new + @category_window.viewport = @viewport + @category_window.help_window = @help_window + @category_window.y = @dummy_window.y + @category_window.hide.deactivate + end + #-------------------------------------------------------------------------- + # ○ 個数入力ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_number_window + wy = @dummy_window.y + @category_window.height + wh = @dummy_window.height - @category_window.height + @number_window = Window_ShopNumber.new(0, wy, wh) + @number_window.viewport = @viewport + @number_window.hide + @number_window.set_handler(:ok, method(:on_number_ok)) + @number_window.set_handler(:cancel, method(:on_number_cancel)) + end + #-------------------------------------------------------------------------- + # ○ 購入ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_buy_window + wy = @number_window.y + wh = @number_window.height + @buy_window = Window_ShopBuy.new(0, wy, wh, @goods) + @buy_window.viewport = @viewport + @buy_window.help_window = @help_window + @buy_window.status_window = @status_window + @buy_window.hide + @buy_window.set_handler(:ok, method(:on_buy_ok)) + @buy_window.set_handler(:cancel, method(:on_buy_cancel)) + end + #-------------------------------------------------------------------------- + # ○ 売却ウィンドウの作成 + #-------------------------------------------------------------------------- + def create_sell_window + wy = @number_window.y + wh = @number_window.height + @sell_window = Window_ShopSell.new(0, wy, @number_window.width, wh) + @sell_window.viewport = @viewport + @sell_window.help_window = @help_window + @sell_window.status_window = @status_window + @sell_window.hide + @sell_window.set_handler(:ok, method(:on_sell_ok)) + @sell_window.set_handler(:cancel, method(:on_sell_cancel)) + end + #-------------------------------------------------------------------------- + # ○ 購入ウィンドウのアクティブ化 + #-------------------------------------------------------------------------- + def activate_buy_window + @category_window.refresh + @category_window.show.activate + @buy_window.money = money + @buy_window.show.activate + @status_window.show + end + #-------------------------------------------------------------------------- + # ○ 売却ウィンドウのアクティブ化 + #-------------------------------------------------------------------------- + def activate_sell_window + @category_window.refresh + @category_window.show.activate + @sell_window.show.refresh + @sell_window.show.activate + @status_window.show + end + #-------------------------------------------------------------------------- + # ○ コマンド[購入する] + #-------------------------------------------------------------------------- + def command_buy + @category_window.item_window = @buy_window + @dummy_window.hide + @category_window.select(0) + @buy_window.select(0) + activate_buy_window + end + #-------------------------------------------------------------------------- + # ○ コマンド[売却する] + #-------------------------------------------------------------------------- + def command_sell + @category_window.item_window = @sell_window + @dummy_window.hide + @category_window.select(0) + @sell_window.select(0) + activate_sell_window + end + #-------------------------------------------------------------------------- + # ○ 購入[決定] + #-------------------------------------------------------------------------- + def on_buy_ok + @item = @buy_window.item + @category_window.deactivate + @buy_window.hide + @number_window.set(@item, max_buy, buying_price, currency_unit) + @number_window.show.activate + end + #-------------------------------------------------------------------------- + # ○ 購入[キャンセル] + #-------------------------------------------------------------------------- + def on_buy_cancel + @command_window.activate + @dummy_window.show + @category_window.hide.deactivate + @buy_window.hide + @status_window.hide + @status_window.item = nil + @help_window.clear + end + #-------------------------------------------------------------------------- + # ○ 売却[決定] + #-------------------------------------------------------------------------- + def on_sell_ok + @item = @sell_window.item + @category_window.deactivate + @sell_window.hide + @number_window.set(@item, max_sell, selling_price, currency_unit) + @number_window.show.activate + end + #-------------------------------------------------------------------------- + # ○ 売却[キャンセル] + #-------------------------------------------------------------------------- + def on_sell_cancel + @command_window.activate + @dummy_window.show + @category_window.hide.deactivate + @sell_window.hide + @status_window.hide + @status_window.item = nil + @help_window.clear + end + #-------------------------------------------------------------------------- + # ○ 売値の取得 + #-------------------------------------------------------------------------- + def selling_price + @sell_window.price(@item) + end +end diff --git a/Scripts/_.8.rb b/Scripts/_.8.rb new file mode 100644 index 0000000..b80c857 --- /dev/null +++ b/Scripts/_.8.rb @@ -0,0 +1,445 @@ +#============================================================================== +# ■ RGSS3 音量調節機能 Ver1.05 by 星潟 +#------------------------------------------------------------------------------ +# ゲーム内でBGM・BGS・ME・SEの音量を +# プレイヤーの手で変更する事が出来るようになります。 +# +# プレイ中、F5キーを押す事で音量調節用画面を呼び出せます。 +# 呼び出しに使用するキーは変更する事が出来ます。 +# +# Ver1.01 BGS・SEの音量処理が不適切だった不具合を修正しました。 +# +# Ver1.02 bitmapの解放し忘れを修正しました。 +# +# Ver1.02X 新たに音量データを格納したVolumeファイルを生成するようになります。 +# タイトル画面を含むゲーム中のあらゆる場面で呼び出せるようになると共に +# 全てのセーブデータの音量調節を一元管理するようになりました。 +# +# Ver1.03 データ一元管理版と統合し、いくつかの処理を見直しました。 +# +# Ver1.04 ご指摘があったので一部処理を改修。 +# 特に競合が発生していない方は更新の必要はありません。 +# +# Ver1.05 ゲージ画像をファイル指定して表示する機能を追加しました。 +# 専用規格ですのでご注意ください。 +#============================================================================== +module Sound_Control + + #音量調節タイプを設定して下さい。 + #0の場合、全セーブデータ共通。 + #1の場合、セーブデータ個別。 + + TYPE = 0 + + #全セーブデータ共通とする場合の音量保存用ファイル名を指定します。 + + NAME = "Volume.rvdata2" + + # + + #空の配列を作成。 + + SNAME = [] + + #BGMの表示名称を指定します。 + + SNAME[0] = "BGM" + + #BGSの表示名称を指定します。 + + SNAME[1] = "BGS" + + #MEの表示名称を指定します。 + + SNAME[2] = "ME" + + #SEの表示名称を指定します。 + + SNAME[3] = "SE" + + #空の配列を作成。 + + DEF_VOL = [] + + #各初期音量を指定します。 + #音量調節タイプがセーブデータ個別の場合 + #タイトル画面とテスト戦闘の音量は毎回初期化されます。 + + #BGMの初期音量を指定。 + + DEF_VOL[0] = 100 + + #BGSの初期音量を指定。 + + DEF_VOL[1] = 100 + + #MEの初期音量を指定。 + + DEF_VOL[2] = 100 + + #SEの初期音量を指定。 + + DEF_VOL[3] = 100 + + #音量調節画面呼び出し用キーを指定して下さい。 + #なお、本来は変更する必要はありません。 + + KEY = :F5 + + #カーソルの飾り文字を指定します。 + #デフォルトでは全角二文字もしくは半角四文字までが推奨文字数です。 + #なお、変更する必要はありません。 + #不要な場合はそれぞれ""に変えて下さい + + #前 + + CURSOR_1 = "★☆" + + #後 + + CURSOR_2 = "☆★" + + #説明文の内容を設定します。 + #デフォルトでは音量調節画面の使用方法が記載されています。 + + #見出しとして表示するテキスト。(大きく表示されます) + + TITLE = "- 音量調節 -" + + #左下・右下に表示するテキストを数値に応じて更に下の方に移動させます。 + #解像度を640×480に拡張している場合は、この値を32に設定すると + #ちょうどいいかもしれません。 + + Y_PLUS = 0 + + #左下に表示するテキスト用配列を用意します。 + + LTEXT = [] + + #左下に表示するテキストを指定順に記述します。 + + LTEXT[0] = "♪上キー      :上の項目へ" + LTEXT[1] = "♪下キー      :下の項目へ" + LTEXT[2] = "♪右キー      :音量+1" + LTEXT[3] = "♪左キー      :音量-1" + LTEXT[4] = "♪SHIFT+右キー:音量+5" + LTEXT[5] = "♪SHIFT+左キー:音量-5" + LTEXT[6] = "♪CTRL     :初期化" + + #右下に表示するテキスト用配列を用意します。 + + RTEXT = [] + + #左下に表示するテキストを指定順に記述します。 + + RTEXT[0] = "♪決定キー     :操作終了" + RTEXT[1] = "♪キャンセルキー  :操作終了" + RTEXT[2] = "♪F5       :操作終了" + RTEXT[3] = "♪F6       :最小化" + RTEXT[4] = "♪F7       :最大化" + RTEXT[5] = "♪F8       :全て最小化" + RTEXT[6] = "♪F9       :全て最大化" + + #音量調整のゲージを画像ファイルから呼び出すようにします。 + #VCG0~VCG3はBGM~SEの現在の音量を示すゲージ(明るい部分)です。 + #VCG4~VCG7はBGM~SEの現在の音量を示すゲージ(暗い部分)です。 + #VCG8~VCG11はBGM~SEのゲージのフレーム部分です。 + + VCG = false + +end +class Scene_Base + #-------------------------------------------------------------------------- + # 更新 + #-------------------------------------------------------------------------- + alias update_sound_control update + def update + update_sound_control + sound_control_execute if Input.trigger?(Sound_Control::KEY) + end + #-------------------------------------------------------------------------- + # 音量調節画面の背景を作成 + #-------------------------------------------------------------------------- + def create_sound_control_back_sprite(color) + @back_sprite = Sprite.new + @back_sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height) + @back_sprite.x = (Graphics.width - @back_sprite.width) / 2 + @back_sprite.y = (Graphics.height - @back_sprite.height) / 2 + @back_sprite.z = 10000 + @back_sprite.bitmap.fill_rect(@back_sprite.bitmap.rect, color) + end + #-------------------------------------------------------------------------- + # 音量調節カーソルを作成 + #-------------------------------------------------------------------------- + def create_sound_control_cursor(h) + @big_cursor = Sprite.new + @big_cursor.bitmap = Bitmap.new(350, 24) + color = Color.new(255, 255, 255, 50) + @big_cursor.bitmap.fill_rect(@big_cursor.bitmap.rect, color) + @big_cursor.bitmap.draw_text(@big_cursor.bitmap.rect, + Sound_Control::CURSOR_1, 0) + @big_cursor.bitmap.draw_text(@big_cursor.bitmap.rect, + Sound_Control::CURSOR_2, 2) + @big_cursor.x = (@back_sprite.width - @big_cursor.width) / 2 + @big_cursor.y = @back_sprite.y + h * 3 + @big_cursor.z = @back_sprite.z + 1 + end + #-------------------------------------------------------------------------- + # 音量調節用テキストを作成 + #-------------------------------------------------------------------------- + def create_sound_control_text(h) + @back_sprite.bitmap.font.size = 32 + @back_sprite.bitmap.draw_text(0, 24, + @back_sprite.width, @back_sprite.bitmap.font.size, Sound_Control::TITLE, 1) + @back_sprite.bitmap.font.size = 20 + Sound_Control::LTEXT.each_with_index {|text, i| + @back_sprite.bitmap.draw_text(12, h * (i + 10) + Sound_Control::Y_PLUS, + @back_sprite.width, 24, text, 0) + } + Sound_Control::RTEXT.each_with_index {|text, i| + @back_sprite.bitmap.draw_text(@back_sprite.bitmap.width / 2 + 12, + h * (i + 10) + Sound_Control::Y_PLUS, @back_sprite.width, 24, text, 0) + } + @back_sprite.bitmap.font.size = 24 + 4.times {|i| @back_sprite.bitmap.draw_text( + @big_cursor.x + 48, h * (i * 2 + 3), 40, 24, Sound_Control::SNAME[i], 2)} + end + #-------------------------------------------------------------------------- + # 音量調節ゲージを作成 + #-------------------------------------------------------------------------- + def create_sound_control_gauge(h) + @gauge_sprite = [] + unless Sound_Control::VCG + color = [] + color.push(Color.new(128, 0, 0)) + color.push(Color.new(255, 128, 128)) + color.push(Color.new(0, 0, 128)) + color.push(Color.new(128, 128, 255)) + color.push(Color.new(128, 128, 0)) + color.push(Color.new(255, 255, 128)) + color.push(Color.new(0, 128, 0)) + color.push(Color.new(128, 255, 128)) + color.push(Color.new(32, 0, 0)) + color.push(Color.new(0, 0, 32)) + color.push(Color.new(32, 32, 0)) + color.push(Color.new(0, 32, 0)) + color.push(Color.new(64, 0, 0)) + color.push(Color.new(0, 0, 64)) + color.push(Color.new(64, 64, 0)) + color.push(Color.new(0, 64, 0)) + color.push(Color.new(128, 64, 64)) + color.push(Color.new(64, 64, 128)) + color.push(Color.new(128, 128, 64)) + color.push(Color.new(64, 128, 64)) + end + 4.times {|i| + @gauge_sprite.push(Sprite.new) + if Sound_Control::VCG + @gauge_sprite[i].bitmap = Cache.system("VCG" + i.to_s) + else + @gauge_sprite[i].bitmap = Bitmap.new(120, 12) + @gauge_sprite[i].bitmap.gradient_fill_rect( + @gauge_sprite[i].bitmap.rect, color[i * 2], color[i * 2 + 1]) + end + @gauge_sprite[i].x = (@back_sprite.x + @back_sprite.width - @gauge_sprite[i].bitmap.width) / 2 + @gauge_sprite[i].y = @back_sprite.y + h * (i * 2 + 3) + 6 + @gauge_sprite[i].z = @back_sprite.z + 2 + } + 4.times {|i| + @gauge_sprite.push(Sprite.new) + if Sound_Control::VCG + @gauge_sprite[i + 4].bitmap = Cache.system("VCG" + (i + 4).to_s) + else + @gauge_sprite[i + 4].bitmap = Bitmap.new(120, 12) + @gauge_sprite[i + 4].bitmap.fill_rect(@gauge_sprite[i + 4].bitmap.rect, color[i + 8]) + end + @gauge_sprite[i + 4].x = @gauge_sprite[i].x + @gauge_sprite[i].width - (@gauge_sprite[i].width * (100 - $game_system.m_v[i]) / 100.0).truncate + @gauge_sprite[i + 4].y = @back_sprite.y + h * (i * 2 + 3) + 6 + @gauge_sprite[i + 4].z = @back_sprite.z + 3 + @gauge_sprite[i + 4].zoom_x = (100 - $game_system.m_v[i]) / 100.0 + } + 4.times {|i| + @gauge_sprite.push(Sprite.new) + if Sound_Control::VCG + @gauge_sprite[i + 8].bitmap = Cache.system("VCG" + (i + 8).to_s) + else + @gauge_sprite[i + 8].bitmap = Bitmap.new(124, 16) + @gauge_sprite[i + 8].bitmap.gradient_fill_rect( + @gauge_sprite[i + 8].bitmap.rect, color[i + 12], color[i + 16]) + end + @gauge_sprite[i + 8].x = @gauge_sprite[i].x - 2 + @gauge_sprite[i + 8].y = @back_sprite.y + h * (i * 2 + 3) + 4 + @gauge_sprite[i + 8].z = @back_sprite.z + 1 + } + end + #-------------------------------------------------------------------------- + # 音量調節ゲージの更新 + #-------------------------------------------------------------------------- + def sound_control_gauge_text_update(number, h, color) + @back_sprite.bitmap.clear_rect( + @big_cursor.x + @big_cursor.width - 116, h * (number * 2 + 3), 64, 24) + @back_sprite.bitmap.fill_rect( + @big_cursor.x + @big_cursor.width - 116, h * (number * 2 + 3), 64, 24, color) + @back_sprite.bitmap.draw_text( + @big_cursor.x + @big_cursor.width - 116, h * (number * 2 + 3), 64, 24, $game_system.m_v[number], 2) + @gauge_sprite[number + 4].x = @gauge_sprite[number].x + @gauge_sprite[number].width - (@gauge_sprite[number].width * (100 - $game_system.m_v[number]) / 100.0).truncate + @gauge_sprite[number + 4].zoom_x = (100 - $game_system.m_v[number]) / 100.0 + case number + when 0;RPG::BGM::last.play + when 1;RPG::BGS::last.play + end + end + #-------------------------------------------------------------------------- + # 音量調節の実行 + #-------------------------------------------------------------------------- + def sound_control_execute + Sound.play_ok + color = Color.new(0, 0, 10, 200) + create_sound_control_back_sprite(color) + h = 24 + create_sound_control_cursor(h) + create_sound_control_text(h) + create_sound_control_gauge(h) + 4.times {|i| @back_sprite.bitmap.draw_text(@big_cursor.x + @big_cursor.width - 116, h * (i * 2 + 3), 64, 24, $game_system.m_v[i], 2)} + data_index = 0 + loop do + Graphics.update + Input.update + Graphics.frame_count -= 1 + if Input.trigger?(Input::UP) + Sound.play_cursor + data_index -= 1 + data_index = 3 if data_index < 0 + @big_cursor.y = @back_sprite.y + h * (data_index * 2 + 3) + elsif Input.trigger?(Input::DOWN) + Sound.play_cursor + data_index += 1 + data_index = 0 if data_index > 3 + @big_cursor.y = @back_sprite.y + h * (data_index * 2 + 3) + elsif Input.trigger?(Input::LEFT) or Input.repeat?(Input::LEFT) + predata = $game_system.m_v[data_index] + data = 1 * (Input.press?(Input::A) ? 5 : 1) + $game_system.m_v[data_index] = [[$game_system.m_v[data_index] - data, 100].min, 0].max + sound_control_gauge_text_update(data_index, h, color) + Sound.play_cursor if predata != $game_system.m_v[data_index] + elsif Input.trigger?(Input::RIGHT) or Input.repeat?(Input::RIGHT) + predata = $game_system.m_v[data_index] + data = 1 * (Input.press?(Input::A) ? 5 : 1) + $game_system.m_v[data_index] = [[$game_system.m_v[data_index] + data, 100].min, 0].max + sound_control_gauge_text_update(data_index, h, color) + Sound.play_cursor if predata != $game_system.m_v[data_index] + elsif Input.trigger?(:CTRL) + predata = $game_system.m_v + $game_system.m_v = Sound_Control::DEF_VOL.clone + 4.times {|i| sound_control_gauge_text_update(i, h, color)} + Sound.play_cursor if predata != $game_system.m_v + elsif Input.trigger?(Input::F6) + predata = $game_system.m_v[data_index] + $game_system.m_v[data_index] = 0 + sound_control_gauge_text_update(data_index, h, color) + Sound.play_cursor if predata != $game_system.m_v[data_index] + elsif Input.trigger?(Input::F7) + predata = $game_system.m_v[data_index] + $game_system.m_v[data_index] = 100 + sound_control_gauge_text_update(data_index, h, color) + Sound.play_cursor if predata != $game_system.m_v[data_index] + elsif Input.trigger?(Input::F8) + predata = $game_system.m_v + 4.times {|i| + $game_system.m_v[i] = 0 + sound_control_gauge_text_update(i, h, color) + } + Sound.play_cursor if predata != $game_system.m_v + elsif Input.trigger?(Input::F9) + predata = $game_system.m_v + 4.times {|i| + $game_system.m_v[i] = 100 + sound_control_gauge_text_update(i, h, color) + } + Sound.play_cursor if predata != $game_system.m_v + elsif Input.trigger?(Input::F5) or Input.trigger?(Input::B) or Input.trigger?(Input::C) + $game_system.vd_save + break + end + @big_cursor.update + @back_sprite.update + 12.times {|i| @gauge_sprite[i].update} + end + Sound.play_cancel + @back_sprite.bitmap.dispose;@back_sprite.dispose;@back_sprite = nil + @big_cursor.bitmap.dispose;@big_cursor.dispose;@big_cursor = nil + 12.times {|i| @gauge_sprite[i].bitmap.dispose;@gauge_sprite[i].dispose;@gauge_sprite[i] = nil} + end +end +class << DataManager + #-------------------------------------------------------------------------- + # セーブデータの展開 + #-------------------------------------------------------------------------- + alias extract_save_contents_first_volume extract_save_contents + def extract_save_contents(contents) + extract_save_contents_first_volume(contents) + $game_system.m_v = $game_system.m_v_make if Sound_Control::TYPE == 0 + end +end +class Game_System + attr_accessor :m_v + #-------------------------------------------------------------------------- + # 音量データの作成 + #-------------------------------------------------------------------------- + def m_v_make + case Sound_Control::TYPE + when 0;Dir.glob(Sound_Control::NAME).empty? ? vd_save : vd_load + when 1;@m_v = Sound_Control::DEF_VOL.clone + end + end + #-------------------------------------------------------------------------- + # 音量データのセーブ + #-------------------------------------------------------------------------- + def vd_save + @m_v ||= Sound_Control::DEF_VOL.clone + save_data(@m_v,Sound_Control::NAME) if Sound_Control::TYPE == 0 + end + #-------------------------------------------------------------------------- + # 音量データのロード + #-------------------------------------------------------------------------- + def vd_load + @m_v = load_data(Sound_Control::NAME) + end +end +class RPG::AudioFile + def sound_control(s) + @volume = (@true_volume ||= @volume) * s.to_f / 100 + end +end +class RPG::BGM < RPG::AudioFile + alias play_sc play unless $! + def play(pos = 0) + $game_system.m_v_make unless $game_system.m_v + sound_control($game_system.m_v[0]) + play_sc(pos) + end +end +class RPG::BGS < RPG::AudioFile + alias play_sc play unless $! + def play(pos = 0) + $game_system.m_v_make unless $game_system.m_v + sound_control($game_system.m_v[1]) + play_sc(pos) + end +end +class RPG::ME < RPG::AudioFile + alias play_sc play unless $! + def play + $game_system.m_v_make unless $game_system.m_v + sound_control($game_system.m_v[2]) + play_sc + end +end +class RPG::SE < RPG::AudioFile + alias play_sc play unless $! + def play + $game_system.m_v_make unless $game_system.m_v + sound_control($game_system.m_v[3]) + play_sc + end +end \ No newline at end of file diff --git a/Scripts/_.9.rb b/Scripts/_.9.rb new file mode 100644 index 0000000..4065ce5 --- /dev/null +++ b/Scripts/_.9.rb @@ -0,0 +1,114 @@ +#============================================================================== +# ■ RGSS3 誤選択防止処理 Ver1.01 by 星潟 +#------------------------------------------------------------------------------ +# イベントで選択肢を選ぶ際に +# 選択肢ウィンドウインデックスを-1にし +# そのままでは選択できない状態にします。 +# 上下の方向キーを押す事で、はじめて選択可能となります。 +# これにより、決定キー連打による誤選択を防止することが出来ます。 +#------------------------------------------------------------------------------ +# Ver1.01 非選択状態で上キーを押した際に、下から二番目になる問題を修正。 +#============================================================================== +module OUT_CURSOR + + #誤選択防止用のスイッチIDを指定します。 + #ここで指定したIDのスイッチがONの時、誤選択防止処理が有効になります。 + #0にした場合は常時防止処理が行われ、TYPE2の設定が無意味になります。 + + S_ID = 100 + + #誤選択防止の非選択状態で決定キーを押した際どうするかを指定します。 + #(true:何もしない/false:ブザーを鳴らす) + + TYPE1 = true + + #誤選択防止用のスイッチが誤選択防止処理後どうするかを決定します。 + #(true:何もしない/false:falseに戻す) + + TYPE2 = true + +end +class Window_ChoiceList < Window_Command + #-------------------------------------------------------------------------- + # 入力処理の開始 + #-------------------------------------------------------------------------- + alias start_out_cursor start + def start + + #誤選択防止処理のフラグを取得。 + + flag = out_cursor_flag + + #フラグに応じて処理内容を決定。 + + @out_cursor = flag + + #本来の処理を実行。 + + start_out_cursor + + #処理内容を初期化。 + + @out_cursor = false + + end + #-------------------------------------------------------------------------- + # 誤選択防止フラグ + #-------------------------------------------------------------------------- + def out_cursor_flag + + #指定スイッチIDが0の場合はtrueを返す。 + + return true if OUT_CURSOR::S_ID == 0 + + #指定スイッチがONの時、設定に応じて該当スイッチをtrueにしつつ + #trueを返す。 + + if $game_switches[OUT_CURSOR::S_ID] + $game_switches[OUT_CURSOR::S_ID] = false unless OUT_CURSOR::TYPE2 + return true + end + + #falseを返す。 + + false + end + #-------------------------------------------------------------------------- + # 項目の選択 + #-------------------------------------------------------------------------- + alias select_out_cursor select unless $! + def select(index) + + #処理内容を分岐。 + + @out_cursor ? select_out_cursor(-1) : select_out_cursor(index) + end + #-------------------------------------------------------------------------- + # カーソルを上に移動 + #-------------------------------------------------------------------------- + alias cursor_up_out_cursor cursor_up unless $! + def cursor_up(wrap = false) + + #非選択状態の場合は一旦0にしておく。 + + @index = 0 if @index == -1 + + #本来の処理を実行。 + + cursor_up_out_cursor(wrap) + end + #-------------------------------------------------------------------------- + # 決定ボタンが押されたときの処理 + #-------------------------------------------------------------------------- + alias process_ok_out_cursor process_ok unless $! + def process_ok + + #インデックスが-1の場合、設定内容次第では何もしない。 + + return if self.index == -1 && OUT_CURSOR::TYPE1 + + #本来の処理を実行。 + + process_ok_out_cursor + end +end \ No newline at end of file diff --git a/Scripts/_.rb b/Scripts/_.rb new file mode 100644 index 0000000..90ca761 --- /dev/null +++ b/Scripts/_.rb @@ -0,0 +1,420 @@ +#============================================================================== +# ■ RGSS3 レギュラー変数ウィンドウVer1.06 by 星潟 +#------------------------------------------------------------------------------ +# 特定変数をマップ及び戦闘中に表示し続けるウィンドウを作成します。 +# ウィンドウのフォントサイズ、幅、高さはもちろん +# スイッチによるウィンドウの表示可否や、各変数項目の表示可否も設定できます。 +#------------------------------------------------------------------------------ +# Ver1.01 各部への説明を追加。 +# 項目内に:afterwordを追加。 +# 項目ハッシュ内の:icon_id、:name、:afterwordが +# 省略されていても機能するように仕様を変更。 +# Ver1.02 戦闘時に情報ビューポートに表示される物より下に表示されるように変更。 +# Ver1.03 戦闘時に使わない場合の処理を修正。 +# Ver1.04 表示する変数の種類そのものを指定変数に応じて変更できるように拡張。 +# ビューポート関連の指定ミスを修正。 +# Ver1.05 軽量化対策の処理が誤作動して処理の更新を妨げていた致命的不具合を修正。 +# Ver1.06 一度切り替えたデータを繰り返し切り替えられない不具合を修正。 +#============================================================================== +module W_REGULAR + + #マップ上でレギュラー変数ウィンドウを表示するか否かを設定します。 + #true => 使用する/false => 使用しない + + M_USE = true + + #マップでのウィンドウ表示許可スイッチを設定します。 + + M_SID = 99 + + #マップでのウィンドウのX座標を指定します。 + + M_W_X = 0 + + #マップでのウィンドウのY座標を指定します。 + + M_W_Y = 0 + + #戦闘でレギュラー変数ウィンドウを表示するか否かを設定します。 + #true => 使用する/false => 使用しない + + B_USE = false + + #戦闘でのウィンドウ表示許可スイッチを設定します。 + + B_SID = 100 + + #戦闘でのウィンドウのX座標を指定します。 + + B_W_X = 400 + + #戦闘でのウィンドウのY座標を指定します。 + + B_W_Y = 200 + + #ウィンドウ内に記述される文字のフォントサイズを指定します。 + + FSIZE = 24 + + #ウィンドウの幅を設定します。 + + WIDTH = 150 + + #ウィンドウの高さを設定します。 + + HEIGHT = 48 + + #ウィンドウ内に描写する変数の種類を指定する変数IDを設定します。 + + VID = 100 + + #ウィンドウ内の項目を設定します。 + #各項目の最後は必ず「,」(鍵括弧は除く)で区切って下さい。 + #配列内のハッシュを追加/削除/設定する事で + #ウィンドウ内の項目の編集が可能です。 + + #それぞれの項目は + #{:icon_id => 1(項目のアイコンID。0を指定するか省略すると + # アイコンを描写せず、そのまま項目名を描写する) + # :name => "項目の名前"(必ず""で囲む。""を指定するか省略すると描写しない), + # :afterword => 1(後付けで表示する変数の値の単位。 + # ""を指定するか省略すると描写しない), + # :variable_id => 1(表示する変数のID), + # :switch_id => 1(表示許可を示すスイッチID), + # :x => 0(ウィンドウ内のx座標), + # :y => 0(ウィンドウ内のy座標), + # :width => 65(ウィンドウ内での表示幅), + # :name_c => 16(項目の名前を描写する際の文字色) + #} + #これで1セットとなっています。 + #データ更新の際は、x座標とy座標、そして表示幅とフォントサイズを元に + #その領域を消去する仕様になっており、処理は比較的軽めに抑えてありますが + #複数項目で領域をかぶせた場合、片方の更新の際に + #もう片方の表示の一部が消えてしまう可能性がありますので + #表示領域を被せないように微調整してやって下さい。 + + ITEM = {} + + #VIDの変数IDに格納されている値が0の時 + + ITEM[0] = [ + {:icon_id => 0,:name => "残り",:afterword => "週間",:variable_id => 14,:switch_id => 99,:x => 0,:y => 0,:width => 115,:name_c => 16}, + + ] +end +class Scene_Base + #-------------------------------------------------------------------------- + # レギュラーウィンドウを設定 + #-------------------------------------------------------------------------- + def create_regular_window + @regular_window = Window_Regular.new + end +end +class Window_Regular < Window_Base + #-------------------------------------------------------------------------- + # 初期化 + #-------------------------------------------------------------------------- + def initialize + + #設定データからウィンドウを生成。 + + super(x, y, width, height) + + #設定データからフォントサイズを指定。 + + self.contents.font.size = W_REGULAR::FSIZE + + #Z座標を指定。 + + self.z = 10000 + + #全ての項目を記述。 + + draw_all_item + + #可視フラグから可視状態を変更。 + + self.visible = visible_flag + end + #-------------------------------------------------------------------------- + # ウィンドウのX座標を指定 + #-------------------------------------------------------------------------- + def x + + #マップか戦闘中かでX座標を変更。 + #どちらでもない場合はとりあえず0を返す。 + + return W_REGULAR::M_W_X if SceneManager.scene_is?(Scene_Map) + return W_REGULAR::B_W_X if SceneManager.scene_is?(Scene_Battle) + 0 + end + #-------------------------------------------------------------------------- + # ウィンドウのY座標を指定 + #-------------------------------------------------------------------------- + def y + + #マップか戦闘中かでY座標を変更。 + #どちらでもない場合はとりあえず0を返す。 + + return W_REGULAR::M_W_Y if SceneManager.scene_is?(Scene_Map) + return W_REGULAR::B_W_Y if SceneManager.scene_is?(Scene_Battle) + 0 + end + #-------------------------------------------------------------------------- + # 可視フラグを取得 + #-------------------------------------------------------------------------- + def visible_flag + + #マップか戦闘中かで可視フラグ判定用スイッチを変更。 + #どちらでもない場合はとりあえずfalseを返す。 + + return $game_switches[W_REGULAR::M_SID] if SceneManager.scene_is?(Scene_Map) + return $game_switches[W_REGULAR::B_SID] if SceneManager.scene_is?(Scene_Battle) + false + end + #-------------------------------------------------------------------------- + # ウィンドウの幅を指定 + #-------------------------------------------------------------------------- + def width + + #設定データから幅を取得。 + + W_REGULAR::WIDTH + end + #-------------------------------------------------------------------------- + # ウィンドウの高さを指定 + #-------------------------------------------------------------------------- + def height + + #設定データから高さを取得。 + + W_REGULAR::HEIGHT + end + #-------------------------------------------------------------------------- + # 全ての項目を描写 + #-------------------------------------------------------------------------- + def draw_all_item + + @last_type = $game_variables[W_REGULAR::VID] + + #全項目のデータ取得用配列を生成。 + + @item_variables = [] + + #項目別のデータを取得し、個別リフレッシュを実行。 + + items.each_with_index {|item, i_data| + rect = Rect.new(item[:x], item[:y], item[:width], W_REGULAR::FSIZE) + s_id = item[:switch_id] + v_id = item[:variable_id] + @item_variables.push([$game_switches[s_id], $game_variables[v_id],[rect]]) + part_refresh(i_data, true)} + end + def items + + #変数タイプ別の配列を取得。 + #取得出来ない場合や正常な配列ではない場合は空の配列にする。 + + a = W_REGULAR::ITEM[@last_type] + a && a.is_a?(Array) ? a : [] + end + #-------------------------------------------------------------------------- + # 更新 + #-------------------------------------------------------------------------- + def update + + #スーパークラスの処理を実行。 + + super + + #現在の可視状態が可視フラグと異なる時 + #全項目を再描写した上で処理を中断する。 + + #可視フラグを取得。 + + vf = visible_flag + + #変数タイプを取得。 + + vd = $game_variables[W_REGULAR::VID] + + #現在の可視状態と可視フラグ、現在の変数タイプと指定された変数タイプの + #どちらかが異なる場合は全体再描写。 + #そうでない場合は個別リフレッシュを行う。 + + if !(self.visible == vf && @last_vid == vd) + self.visible = vf + @last_vid = vd + draw_all_item + else + @item_variables.each_index {|i_data| part_refresh(i_data)} + end + end + #-------------------------------------------------------------------------- + # 各項目のリフレッシュ + #-------------------------------------------------------------------------- + def part_refresh(i_data, first = false) + + #各項目のデータを取得。 + + a = items[i_data] + b = @item_variables[i_data] + + #スイッチID、変数IDを取得 + + s_id = a[:switch_id] + v_id = a[:variable_id] + + #初回描写ではなく、表示フラグに変更がなく、変数の変更もない場合は + #リフレッシュを行わない。 + + s = $game_switches[s_id] + v = $game_variables[v_id] + + return if !first && s == b[0] && v == b[1] + + #項目描写範囲の矩形を取得。 + + rect = b[2][0] + + #項目データを最新のデータに変更する。 + + @item_variables[i_data] = [s, v,[rect]] + + #項目描写範囲内の既存の描写を消去する。 + + self.contents.clear_rect(rect) + + #表示フラグがOFFの場合、処理を中断する。 + + return if !s + + #アイコンID設定がされており、なおかつIDが0でない場合は + #アイコンを描写する。 + + if a[:icon_id] != nil && a[:icon_id] != 0 + draw_icon(a[:icon_id], rect.x, rect.y) + + #矩形を複製する。 + + rect2 = rect.clone + + #項目名が設定されており、なおかつ設定内容が空でない場合は項目名を描写する。 + + if a[:name] != nil && a[:name] != "" + + #複製した矩形のx座標をアイコン分ずらす。 + + rect2.x += 24 + + #変更を行った矩形情報を用いて + #指定色で項目名を描写する。 + + self.contents.font.color = text_color(a[:name_c]) + draw_text(rect2, a[:name], 0) + + end + else + + #項目名が設定されており、なおかつ設定内容が空でない場合は項目名を描写する。 + + if a[:name] != nil && a[:name] != "" + + #指定色で項目名を描写する。 + + self.contents.font.color = text_color(a[:name_c]) + draw_text(rect, a[:name], 0) + + end + end + + #文字描写色を元に戻す。 + + self.contents.font.color = normal_color + + #描写する変数の値を文字列として取得。 + + text = v.to_s + + #単位が設定されており、なおかつ空でない場合は + #変数の文字列の後に単位の文字列を加える。 + + text += a[:afterword] if a[:afterword] != nil && a[:afterword] != "" + + #矩形情報を元に文字列を描写する。 + + draw_text(rect, text, 2) + end +end +class Scene_Map < Scene_Base + #-------------------------------------------------------------------------- + # 全ウィンドウの作成 + #-------------------------------------------------------------------------- + alias create_all_windows_rw create_all_windows + def create_all_windows + + #本来の処理を実行する。 + + create_all_windows_rw + + #レギュラー変数ウィンドウをマップで使用する設定の場合は作成する。 + + create_regular_window if W_REGULAR::M_USE + end +end +class Scene_Battle < Scene_Base + #-------------------------------------------------------------------------- + # 全ウィンドウの作成 + #-------------------------------------------------------------------------- + alias create_all_windows_rw create_all_windows + def create_all_windows + + #本来の処理を実行する。 + + create_all_windows_rw + + #レギュラーウィンドウを戦闘で使用する設定の場合は作成する。 + + if W_REGULAR::B_USE + + #レギュラーウィンドウ用ビューポートを作成。 + + create_regular_viewport + + #ウィンドウを作成。 + + create_regular_window + + #ウィンドウにビューポートを設定。 + + @regular_window.viewport = @regular_window_viewport + end + end + #-------------------------------------------------------------------------- + # レギュラーウィンドウ用ビューポート作成 + #-------------------------------------------------------------------------- + def create_regular_viewport + + #ビューポートを作成。 + + @regular_window_viewport = Viewport.new + + #ビューポートの座標は情報ビューポートより1低い座標にする。 + + @regular_window_viewport.z = @info_viewport.z - 1 + end + #-------------------------------------------------------------------------- + # スプライトセットの解放 + #-------------------------------------------------------------------------- + alias dispose_spriteset_rw dispose_spriteset + def dispose_spriteset + + #本来の処理を実行。 + + dispose_spriteset_rw + + #レギュラーウィンドウ用ビューポートを解放。 + + @regular_window_viewport.dispose if W_REGULAR::B_USE + end +end \ No newline at end of file diff --git a/Scripts/_ver_3_2.rb b/Scripts/_ver_3_2.rb new file mode 100644 index 0000000..da9be41 --- /dev/null +++ b/Scripts/_ver_3_2.rb @@ -0,0 +1,383 @@ +=begin + + ▼ 選択肢拡張 ver. 3.2 + + RPGツクールVXAce用スクリプト + + 制作 : 木星ペンギン + URL : http://woodpenguin.blog.fc2.com/ + +------------------------------------------------------------------------------ + 概要 + + □ 選択肢を連続して設定した場合、つなげて一つの選択肢にする機能の追加。 + □ 条件を設定することで、その項目を表示しない機能の追加。 + □ 選択肢のカーソル初期位置を指定する機能と + 現在のカーソル位置を変数に入れる機能の追加。 + + □ 選択肢ウィンドウの位置を一時的に変更する機能の追加。 + □ 条件を設定することで、その項目を半透明にして選択不可にする機能の追加。 + □ 選択肢毎にヘルプメッセージを表示できる機能の追加。 + +------------------------------------------------------------------------------ + 使い方 + + □ 選択肢の表示を続けて配置すると、一つの選択肢にまとめられます。 + ・「キャンセルの場合」の処理は、無効以外を設定したものが適用され、 + 複数ある場合は後の選択肢のものが適用されます。 + + □ 選択肢の文章中に if(条件) と入れ、その条件が偽になると項目が表示されなくなります。 + ・条件は eval によって評価されます。(詳細は【組み込み関数】を参照) + ・s でスイッチ、v で変数を参照できます。 + ・「キャンセルの場合」の項目が表示されない場合、無効と同じ処理をします。 + + □ 注釈に以下の文字列を入れることで、指定された変数の値が + カーソルの初期位置になります。 + +   カーソル記憶(n) + + n : カーソル初期位置の入った変数番号 + + ・選択肢のカーソルの位置が変更されるたびに、 + この変数に選択肢の番号が入れられるようになります。 + + □ 注釈に以下の文字列を入れることで、選択肢ウィンドウの表示位置を +  一時的に変更することが出来ます。 + +   選択肢位置(x, y[, row]) + + x : ウィンドウを表示する X 座標。 + y : ウィンドウを表示する Y 座標。 + row : 選択肢を表示する最大行数。 + 指定しない場合は、通常の最大行数を無視して + すべての選択肢が表示されます。 + + □ 注釈に以下の文字列を入れることで、選択肢ウィンドウの背景が非表示になります。 + +   背景OFF + + □ 選択肢の文章中に en(条件) と入れ、その条件が偽になると項目が半透明で表示されます。 + ・条件は eval によって評価されます。(詳細は【組み込み関数】を参照) + ・s でスイッチ、v で変数を参照できます。 + ・「キャンセルの場合」の項目が半透明の場合、ブザーが鳴ります。 + + □ 各項目の下に、注釈で以下の文字列を入れると、続きの注釈を + 項目のヘルプメッセージとしてカーソルを合わせたときに標示することができます。 + +   選択肢ヘルプ + + □ 詳細は下記のサイトを参照してください。 + + http://woodpenguin.web.fc2.com/rgss3/choice_ex.html + +=end +module WdTk +module ChoiceEX +#////////////////////////////////////////////////////////////////////////////// +# +# 設定項目 +# +#////////////////////////////////////////////////////////////////////////////// + #-------------------------------------------------------------------------- + # ● 選択肢の最大行数 + # 選択肢を表示するウィンドウの行数の最大数です。 + # 選択肢がこの数より小さければ、選択肢の数に合わせます。 + #-------------------------------------------------------------------------- + RowMax = 4 + + #-------------------------------------------------------------------------- + # ● 選択肢ヘルプを読み取る文字列 + #-------------------------------------------------------------------------- + Help = "選択肢ヘルプ" + +end + +#////////////////////////////////////////////////////////////////////////////// +# +# 以降、変更する必要なし +# +#////////////////////////////////////////////////////////////////////////////// + + @material ||= [] + @material << :ChoiceEX + def self.include?(sym) + @material.include?(sym) + end + +end + +#============================================================================== +# ■ Game_Message +#============================================================================== +class Game_Message + #-------------------------------------------------------------------------- + # ● 公開インスタンス変数 + #-------------------------------------------------------------------------- + attr_accessor :choice_x # 選択肢ウィンドウの表示 X 座標 + attr_accessor :choice_y # 選択肢ウィンドウの表示 Y 座標 + attr_accessor :choice_row_max # 選択肢ウィンドウの表示行数 + attr_accessor :choice_help # 選択肢のヘルプ + attr_accessor :choice_var_id # 選択肢のカーソル位置を入れる変数ID + attr_accessor :choice_background # 選択肢ウィンドウ背景の表示状態 + #-------------------------------------------------------------------------- + # ○ クリア + #-------------------------------------------------------------------------- + alias _wdtk_choice_clear clear + def clear + _wdtk_choice_clear + @choice_x = @choice_y = nil + @choice_row_max = WdTk::ChoiceEX::RowMax + @choice_help = {} + @choice_var_id = 0 + @choice_background = 0 + end +end + +#============================================================================== +# ■ Game_Interpreter +#============================================================================== +class Game_Interpreter + #-------------------------------------------------------------------------- + # ☆ 選択肢のセットアップ + #-------------------------------------------------------------------------- + def setup_choices(params) + add_choices(params, @index) + $game_message.choice_proc = Proc.new {|n| @branch[@indent] = n } + end + #-------------------------------------------------------------------------- + # ● 選択肢の追加 + #-------------------------------------------------------------------------- + def add_choices(params, i, d = 0) + params[0].each_with_index {|s, n| $game_message.choices[n + d] = s } + $game_message.choice_cancel_type = params[1] + d if params[1] > 0 + indent = @list[i].indent + loop do + i += 1 + if @list[i].indent == indent + case @list[i].code + when 402 # [**] の場合 + get_help_texts(@list[i].parameters[0] + d, i + 1) + when 404 # 分岐終了 + break + end + end + end + i += 1 + add_choices(@list[i].parameters, i, d + 5) if @list[i].code == 102 + end + #-------------------------------------------------------------------------- + # ● ヘルプ用テキストの取得 + #-------------------------------------------------------------------------- + def get_help_texts(b, i) + if @list[i].code == 108 && @list[i].parameters[0] == WdTk::ChoiceEX::Help + $game_message.choice_help[b] = [] + while @list[i + 1].code == 408 + i += 1 + $game_message.choice_help[b] << @list[i].parameters[0] + end + end + end + #-------------------------------------------------------------------------- + # ◯ 注釈 + #-------------------------------------------------------------------------- + alias _wdtk_choice_command_108 command_108 + def command_108 + _wdtk_choice_command_108 + @comments.each do |comment| + case comment + when /選択肢位置\((\d+),\s*(\d+),?\s*(\d*)\)/ + $game_message.choice_x = $1.to_i + $game_message.choice_y = $2.to_i + $game_message.choice_row_max = ($3.empty? ? 99 : $3.to_i) + when /カーソル記憶\((\d+)\)/ + $game_message.choice_var_id = $1.to_i + when /背景(ON|OFF)/ + $game_message.choice_background = ($1 == "ON" ? 0 : 1) + end + end + end + #-------------------------------------------------------------------------- + # ☆ 分岐終了の場合 + #-------------------------------------------------------------------------- + def command_404 + if next_event_code == 102 + @branch[@indent] -= 5 if @branch.include?(@indent) + @index += 1 + command_skip + end + end +end + +#============================================================================== +# ■ Window_ChoiceList +#============================================================================== +class Window_ChoiceList + #-------------------------------------------------------------------------- + # ☆ 入力処理の開始 + #-------------------------------------------------------------------------- + def start + return unless close? + clear_command_list + make_command_list + if @list.empty? + $game_message.choice_proc.call(-1) + return + end + update_placement + refresh + select(0) + if $game_message.choice_var_id > 0 + select_ext($game_variables[$game_message.choice_var_id]) + end + open + activate + end + #-------------------------------------------------------------------------- + # ☆ ウィンドウ位置の更新 + #-------------------------------------------------------------------------- + def update_placement + self.width = [max_choice_width + 12, 96].max + padding * 2 + self.width = [width, Graphics.width].min + n = [@list.size, $game_message.choice_row_max].min + self.height = fitting_height(n) + self.x = Graphics.width - width + if @message_window.y >= Graphics.height / 2 + self.y = @message_window.y - height + else + self.y = @message_window.y + @message_window.height + end + self.x = $game_message.choice_x if $game_message.choice_x + self.y = $game_message.choice_y if $game_message.choice_y + end + #-------------------------------------------------------------------------- + # ☆ 選択肢の最大幅を取得 + #-------------------------------------------------------------------------- + def max_choice_width + @list.collect {|com| text_size(com[:name]).width }.max || 0 + end + #-------------------------------------------------------------------------- + # ☆ コマンドリストの作成 + #-------------------------------------------------------------------------- + def make_command_list + $game_message.choices.each_with_index do |choice, i| + next unless choice + str = choice.dup + next if str.slice!(/\s*if\(([^\)]+)\)/i) && !choice_eval($1) + enable = !str.slice!(/\s*en\(([^\)]+)\)/i) || choice_eval($1) + add_command(str, :choice, enable, i) + end + end + #-------------------------------------------------------------------------- + # ○ 項目の描画 + #-------------------------------------------------------------------------- + alias _wdtk_choice_draw_item draw_item + def draw_item(index) + @choice_enabled = command_enabled?(index) + _wdtk_choice_draw_item(index) + end + #-------------------------------------------------------------------------- + # ● テキスト描画色の変更 + #-------------------------------------------------------------------------- + def change_color(color, enabled = true) + super(color, enabled && @choice_enabled) + end + #-------------------------------------------------------------------------- + # ☆ 決定ハンドラの呼び出し + #-------------------------------------------------------------------------- + def call_ok_handler + $game_message.choice_proc.call(current_ext) + close + end + #-------------------------------------------------------------------------- + # ● キャンセルボタンが押されたときの処理 + #-------------------------------------------------------------------------- + def process_cancel + return super if $game_message.choice_cancel_type % 5 == 0 + index = @list.index {|c| c[:ext] == $game_message.choice_cancel_type - 1 } + return unless index + return super if command_enabled?(index) + Sound.play_buzzer + end + #-------------------------------------------------------------------------- + # ● ウィンドウを閉じる + #-------------------------------------------------------------------------- + def close + @message_window.on_show_fast unless $game_message.choice_help.empty? + super + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウ更新メソッドの呼び出し + #-------------------------------------------------------------------------- + def call_update_help + update_help if active && !$game_message.choice_help.empty? + end + #-------------------------------------------------------------------------- + # ● ヘルプウィンドウの更新 + #-------------------------------------------------------------------------- + def update_help + @message_window.force_clear + if $game_message.choice_help.include?(current_ext) + $game_message.texts.replace($game_message.choice_help[current_ext]) + else + $game_message.texts.clear + end + end + #-------------------------------------------------------------------------- + # ● 分岐用 + #-------------------------------------------------------------------------- + def choice_eval(formula) + s, v = $game_switches, $game_variables + begin + Kernel.eval(formula) + rescue + msgbox "以下の条件判定でエラーが出ました。\n\n", formula + true + end + end + #-------------------------------------------------------------------------- + # ● フレーム更新 + #-------------------------------------------------------------------------- + def update + last_index = @index + super + if last_index != @index && $game_message.choice_var_id > 0 + $game_variables[$game_message.choice_var_id] = current_ext + end + end +end + +#============================================================================== +# ■ Window_Message +#============================================================================== +class Window_Message + #-------------------------------------------------------------------------- + # ○ ウィンドウ背景の更新 + #-------------------------------------------------------------------------- + alias _wdtk_choice_update_background update_background + def update_background + _wdtk_choice_update_background + @choice_window.opacity = $game_message.choice_background == 0 ? 255 : 0 + end + #-------------------------------------------------------------------------- + # ● 文章の標示を強制クリア + #-------------------------------------------------------------------------- + def force_clear + @gold_window.close + @fiber = nil + close + if WdTk.include?(:MesEff) + @character_sprites.each do |sprite, params| + next if params.empty? + sprite.bitmap.clear + sprite.visible = false + params.clear + end + end + end + #-------------------------------------------------------------------------- + # ● 文章を最後まで表示する + #-------------------------------------------------------------------------- + def on_show_fast + @show_fast = true + end +end diff --git a/YAML/Actors.yaml b/YAML/Actors.yaml new file mode 100644 index 0000000..daeca60 --- /dev/null +++ b/YAML/Actors.yaml @@ -0,0 +1,213 @@ +--- +- +- !ruby/object:RPG::Actor + name: ウィル + face_index: 0 + character_index: 0 + initial_level: 1 + face_name: '' + class_id: 1 + character_name: '' + id: 1 + features: [] + note: '' + equips: + - 0 + - 0 + - 0 + - 1 + - 0 + nickname: '' + description: '' + max_level: 99 +- !ruby/object:RPG::Actor + name: マリー + face_index: 0 + character_index: 0 + initial_level: 1 + face_name: '' + class_id: 4 + character_name: ヒロイン + id: 2 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 23 + data_id: 0 + value: 0.5 + note: '' + equips: + - 49 + - 0 + - 0 + - 1 + - 0 + nickname: '' + description: '' + max_level: 99 + icon_index: 0 +- !ruby/object:RPG::Actor + name: ジョニー + face_index: 2 + character_index: 0 + initial_level: 2 + face_name: '' + class_id: 1 + character_name: 相棒 + id: 3 + features: [] + note: '' + equips: + - 7 + - 0 + - 0 + - 1 + - 0 + nickname: '' + description: "\r\n" + max_level: 99 +- !ruby/object:RPG::Actor + name: クロエ + face_index: 4 + character_index: 0 + initial_level: 14 + face_name: '' + class_id: 5 + character_name: ノエル + id: 4 + features: [] + note: '' + equips: + - 22 + - 0 + - 0 + - 3 + - 0 + nickname: '' + description: '' + max_level: 99 +- !ruby/object:RPG::Actor + name: '' + face_index: 0 + character_index: 0 + initial_level: 1 + face_name: '' + class_id: 1 + character_name: '' + id: 5 + features: [] + note: '' + equips: + - 0 + - 0 + - 0 + - 0 + - 0 + nickname: '' + description: '' + max_level: 99 + icon_index: 0 +- !ruby/object:RPG::Actor + name: '' + face_index: 0 + character_index: 0 + initial_level: 1 + face_name: '' + class_id: 1 + character_name: '' + id: 6 + features: [] + note: '' + equips: + - 0 + - 0 + - 0 + - 0 + - 0 + nickname: '' + description: '' + max_level: 99 + icon_index: 0 +- !ruby/object:RPG::Actor + name: '' + face_index: 0 + character_index: 0 + initial_level: 1 + face_name: '' + class_id: 1 + character_name: '' + id: 7 + features: [] + note: '' + equips: + - 0 + - 0 + - 0 + - 0 + - 0 + nickname: '' + description: '' + max_level: 99 + icon_index: 0 +- !ruby/object:RPG::Actor + name: '' + face_index: 0 + character_index: 0 + initial_level: 1 + face_name: '' + class_id: 1 + character_name: '' + id: 8 + features: [] + note: '' + equips: + - 0 + - 0 + - 0 + - 0 + - 0 + nickname: '' + description: '' + max_level: 99 + icon_index: 0 +- !ruby/object:RPG::Actor + name: '' + face_index: 0 + character_index: 0 + initial_level: 1 + face_name: '' + class_id: 1 + character_name: '' + id: 9 + features: [] + note: '' + equips: + - 0 + - 0 + - 0 + - 0 + - 0 + nickname: '' + description: '' + max_level: 99 + icon_index: 0 +- !ruby/object:RPG::Actor + name: '' + face_index: 6 + character_index: 6 + initial_level: 1 + face_name: '' + class_id: 10 + character_name: '' + id: 10 + features: [] + note: '' + equips: + - 49 + - 0 + - 0 + - 1 + - 0 + nickname: '' + description: '' + max_level: 99 + icon_index: 0 diff --git a/YAML/Animations.yaml b/YAML/Animations.yaml new file mode 100644 index 0000000..60b9ad3 --- /dev/null +++ b/YAML/Animations.yaml @@ -0,0 +1,35397 @@ +--- +- +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 格闘/物理 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0018 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0018 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0000 + - 0000 ffd8 + - 0018 ffe8 + - 0064 0064 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0001 + - 0000 ffd8 + - 0018 ffe8 + - 006e 0064 + - 0000 0000 + - 0000 0000 + - 00b4 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0002 + - 0000 ffd8 + - 0018 ffe8 + - 0073 0064 + - 0000 0000 + - 0000 0000 + - 0064 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0000 + - ffd8 0020 + - ffe8 0008 + - 006e 0064 + - 0000 0000 + - 0000 0000 + - 00b4 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0001 + - ffd8 0020 + - ffe8 0008 + - 0073 0064 + - 0000 0000 + - 0000 0000 + - 0064 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0020 0008 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0020 0008 006e 0000 0000 00b4 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0020 0008 0073 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 10 + animation1_name: Attack1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE {name: Blow3, pitch: 100, volume: 95} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 221.0} + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE {name: Blow1, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 221.0} + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE {name: Blow3, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 221.0} + frame: 5 + flash_scope: 1 + id: 1 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 格闘/炎 + animation2_name: Attack2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 fff8 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 fff8 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0064 + - 0000 0000 + - fff8 fff8 + - 0064 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0065 + - 0000 0000 + - fff8 fff8 + - 006e 0096 + - 0000 0000 + - 0000 0000 + - 00b4 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0066 + - 0000 0000 + - fff8 fff8 + - 0073 0096 + - 0000 0000 + - 0000 0000 + - 0064 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0067 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0068 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0069 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006a 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006b 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 10 + animation1_name: Attack1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Fire1, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Blow3, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 119.0, b: 102.0, a: 221.0} + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 136.0, b: 51.0, a: 153.0} + frame: 2 + flash_scope: 2 + id: 2 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 格闘/冷気 + animation2_name: Attack3 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 fff8 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 fff8 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0065 0066 + - 0000 0000 0000 + - fff8 fff8 fff8 + - 0064 0050 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0064 0067 + - 0000 0000 0000 + - fff8 fff8 fff8 + - 006e 008c 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0002 0064 0068 0069 006c + - 0000 0000 0000 0000 0000 + - fff8 fff8 fff8 0000 fff8 + - 0073 0082 00a0 0096 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 0064 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0065 0068 006c 006a + - 0000 0000 0000 0000 + - fff8 fff8 fff8 0000 + - 0082 00aa 00aa 006e + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0064 0068 006d 006a + - 0000 0000 0000 0000 + - fff8 fff8 fff8 0000 + - 0078 00af 008c 0078 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00b4 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0065 0068 006d 006b + - 0000 0000 0000 0000 + - fff8 fff8 fff8 0000 + - 0082 00b4 0096 0078 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0064 00c8 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0064 006d 006a + - 0000 0000 0000 + - fff8 fff8 0000 + - 0078 00a0 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0064 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0065 006b + - 0000 0000 + - fff8 0000 + - 0082 0078 + - 0000 0000 + - 0000 0000 + - 00b4 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0065 0000 fff8 0082 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 11 + animation1_name: Attack1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Ice4, pitch: 75, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Blow3, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 119.0, g: 187.0, b: 255.0, a: 221.0} + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 187.0, g: 221.0, b: 221.0, a: 153.0} + frame: 2 + flash_scope: 2 + id: 3 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 格闘/雷 + animation2_name: Attack4 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 fff8 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 fff8 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0064 + - 0000 0000 + - fff8 fff8 + - 0064 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0065 + - 0000 0000 + - fff8 fff8 + - 006e 0096 + - 0000 0000 + - 0000 0000 + - 00b4 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0066 + - 0000 0000 + - fff8 fff8 + - 0073 0096 + - 0000 0000 + - 0000 0000 + - 0064 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0067 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0068 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0069 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006a 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 006a + - 0000 0000 + - fff8 fff8 + - 0096 009b + - 0000 0014 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + animation1_hue: 0 + frame_max: 10 + animation1_name: Attack1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Thunder8, pitch: 80, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Blow3, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 102.0, a: 221.0} + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 119.0, a: 153.0} + frame: 2 + flash_scope: 2 + id: 4 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 格闘/必殺技1 + animation2_name: Attack5 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: 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255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 119.0} + frame: 0 + flash_scope: 1 + condition: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow1, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 2 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow3, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 119.0} + frame: 3 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow1, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 5 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Blow5, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 204.0} + frame: 7 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow1, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 9 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow3, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 119.0} + frame: 12 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow3, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 14 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Blow5, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 170.0} + frame: 17 + flash_scope: 2 + id: 5 +- !ruby/object:RPG::Animation + animation2_hue: 140 + position: 1 + name: 格闘/必殺技2 + animation2_name: Spear2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0067 + - 0000 0000 + - 0000 0000 + - 0050 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0068 0067 + - 0000 0000 ffd8 + - 0000 0000 ffd0 + - 0050 0078 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0001 0068 0000 0067 + - 0000 ffd8 ffd8 0048 + - 0000 ffd0 ffd0 0030 + - 0050 0078 0050 0082 + - 0000 0000 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0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0002 0002 0002 0001 0068 0000 0067 0067 + - 0000 ffc8 ffb8 0050 0000 0000 ffd8 0020 + - 0000 0038 fff0 0010 0000 0000 ffb8 0040 + - 0064 005a 0050 0050 0078 0050 0082 0082 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0002 0002 0002 0001 0068 0000 0068 0000 + - ffc8 ffb8 0050 0000 ffd8 ffd8 0020 0020 + - 0038 fff0 0010 0000 ffb8 ffb8 0040 0040 + - 0064 005a 0050 0050 0078 0050 0078 0050 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0002 0002 0002 0001 0001 + - ffb8 0050 0000 ffd8 0020 + - fff0 0010 0000 ffb8 0040 + - 0064 005a 0050 0050 0050 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0002 0002 0002 0002 + - 0050 0000 ffd8 0020 + - 0010 0000 ffb8 0040 + - 0064 005a 0050 0050 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0002 0002 + - 0000 ffd8 0020 + - 0000 ffb8 0040 + - 0064 005a 005a + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0002 + - ffd8 0020 + - ffb8 0040 + - 0064 0064 + - 0000 0000 + - 0000 0000 + - 0096 0096 + - 0001 0001 + cell_max: 2 + animation1_hue: 0 + frame_max: 29 + animation1_name: Attack1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: Blow1, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 204.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow1, pitch: 90, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 119.0} + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow1, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 1 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow1, pitch: 120, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 2 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow3, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 119.0} + frame: 3 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow1, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 4 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow1, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 5 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Blow5, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 204.0} + frame: 7 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow1, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 9 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow3, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 119.0} + frame: 12 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow3, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 14 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Blow5, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 170.0} + frame: 15 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow3, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 17 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow1, pitch: 110, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 19 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow1, pitch: 110, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 21 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Blow5, pitch: 95, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 170.0} + frame: 23 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow1, pitch: 110, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 25 + flash_scope: 1 + id: 6 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 斬撃/物理 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0010 ffd0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0010 ffd0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 6 + animation1_name: Sword1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash1, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 0 + flash_scope: 1 + id: 7 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 斬撃/炎 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0010 ffd0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0006 + - 0010 0010 + - ffd0 ffd0 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0007 + - 0000 0000 + - ffe0 ffe0 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0008 + - 0000 0000 + - ffe0 ffe0 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0009 + - 0000 0000 + - ffe0 ffe0 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 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se: !ruby/object:RPG::SE {name: Fire1, pitch: 120, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 136.0, b: 51.0, a: 153.0} + frame: 1 + flash_scope: 2 + id: 8 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 斬撃/冷気 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0010 ffd0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0006 + - 0010 0010 + - ffd0 ffd0 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0007 + - 0000 0000 + - ffe0 ffe0 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0008 + - 0000 0000 + - ffe0 ffe0 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0009 + - 0000 0000 + - ffe0 ffe0 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 000a + - 0000 0000 + - ffe0 ffe0 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 ffe0 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 ffe0 0082 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 8 + animation1_name: Sword3 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash1, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Ice4, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 187.0, g: 221.0, b: 221.0, a: 153.0} + frame: 1 + flash_scope: 2 + id: 9 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 斬撃/雷 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0010 ffd0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0006 + - 0010 0010 + - ffd0 ffd0 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0007 + - 0000 0000 + - ffe0 ffe0 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0008 + - 0000 0000 + - ffe0 ffe0 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0009 + - 0000 0000 + - ffe0 ffe0 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 000a + - 0000 0000 + - ffe0 ffe0 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 ffe0 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 ffe0 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 ffe0 0082 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 9 + animation1_name: Sword4 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash1, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Thunder8, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 119.0, a: 153.0} + frame: 1 + flash_scope: 2 + id: 10 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 斬撃/必殺技1 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame 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!ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000f + - 0000 0000 0000 + - fff8 fff8 fff8 + - 00a0 00a0 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00dc 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000f + - 0000 0000 0000 + - fff8 fff8 fff8 + - 00a0 00a0 00b4 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000f + - 0000 0000 0000 + - fff8 fff8 fff8 + - 00a0 00a0 00be + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00dc 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000f 000e + - 0000 0000 0000 + - fff8 fff8 fff8 + - 00a0 00c3 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00c8 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000f + - 0000 0000 0000 + - fff8 fff8 fff8 + - 00a0 00a0 00c6 + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 00dc 0096 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000f 000e + - 0000 0000 0000 + - fff8 fff8 fff8 + - 00a0 00c8 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 0032 0064 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 fff8 00a0 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 fff8 00a0 0000 0000 0064 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 fff8 00a0 0000 0000 0032 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 25 + animation1_name: Sword6 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Sword3, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 102.0, b: 0.0, a: 221.0} + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: Slash2, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 170.0, a: 170.0} + frame: 1 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 170.0, a: 204.0} + frame: 7 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash3, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 170.0, a: 170.0} + frame: 7 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Ice7, pitch: 90, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 13 + flash_scope: 0 + id: 11 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 斬撃/必殺技2 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 0000 00c8 0000 0000 00ff 0001 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cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0002 + - 0000 0000 + - 0000 0000 + - 00c8 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0002 + - 0000 0000 + - 0000 0000 + - 00c8 00eb + - 0000 0000 + - 0000 0000 + - 00ff 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table 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!ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0014 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0015 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0016 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0017 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 21 + animation1_name: Sword5 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: Sword3, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash1, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 85.0, b: 68.0, a: 170.0} + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash8, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 85.0, b: 68.0, a: 170.0} + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash8, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 85.0, b: 68.0, a: 170.0} + frame: 10 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 170.0, b: 170.0, a: 170.0} + frame: 14 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Slash3, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 85.0, b: 68.0, a: 204.0} + frame: 14 + flash_scope: 1 + id: 12 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 刺突/物理 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0005 + - 0000 0000 + - 0000 0000 + - 00c8 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 0000 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 0000 00aa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0008 + - 0000 0000 + - 0000 0000 + - 00c8 00b4 + - 0000 0163 + - 0000 0000 + - 00ff 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 0000 00b9 0162 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 8 + animation1_name: Spear1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Thunder1, pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash10, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 204.0} + frame: 3 + flash_scope: 1 + id: 13 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 刺突/炎 + animation2_name: Attack2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0000 + - 0000 0000 + - fff8 fff8 + - 0064 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 fff8 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 fff8 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 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255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash10, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 119.0, b: 102.0, a: 221.0} + frame: 3 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Fire1, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 136.0, b: 51.0, a: 153.0} + frame: 4 + flash_scope: 2 + id: 14 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 刺突/冷気 + animation2_name: Attack3 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 fff8 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 fff8 00c8 0000 0000 00ff 0001 + cell_max: 1 + - 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0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0002 0064 0068 006c 0069 0008 + - 0000 0000 0000 0000 0000 0000 + - fff8 fff8 fff8 fff8 0000 fff8 + - 0073 0082 00a0 0096 0096 00b4 + - 0000 0000 0000 0000 0000 0163 + - 0000 0000 0000 0000 0000 0000 + - 0064 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0065 0068 006c 006a 0008 + - 0000 0000 0000 0000 0000 + - fff8 fff8 fff8 0000 fff8 + - 0082 00aa 00aa 006e 00b9 + - 0000 0000 0000 0000 0162 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 0096 + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0064 0068 006d 006a + - 0000 0000 0000 0000 + - fff8 fff8 fff8 0000 + - 0078 00af 008c 0078 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00b4 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0065 0068 006d 006b + - 0000 0000 0000 0000 + - fff8 fff8 fff8 0000 + - 0082 00b4 0096 0078 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0064 00c8 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0064 006d 006a + - 0000 0000 0000 + - fff8 fff8 0000 + - 0078 00a0 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0064 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0065 006b + - 0000 0000 + - fff8 0000 + - 0082 0078 + - 0000 0000 + - 0000 0000 + - 00b4 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0065 0000 fff8 0082 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 13 + animation1_name: Spear1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Thunder1, pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash10, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 136.0, g: 221.0, b: 221.0, a: 221.0} + frame: 3 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Ice4, pitch: 75, volume: 100} + flash_color: !ruby/object:Color {r: 0.0, g: 255.0, b: 255.0, a: 153.0} + frame: 4 + flash_scope: 2 + id: 15 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 刺突/雷 + animation2_name: Attack4 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 fff8 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 fff8 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0003 + - 0000 0000 + - fff8 fff8 + - 0064 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0004 + - 0000 0000 + - fff8 fff8 + - 0078 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0064 + - 0000 0000 + - fff8 fff8 + - 00a0 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0065 + - 0000 0000 + - fff8 fff8 + - 00aa 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0066 + - 0000 0000 + - fff8 fff8 + - 00b4 0096 + - 0163 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0067 + - 0000 0000 + - fff8 fff8 + - 00b9 0096 + - 0162 0000 + - 0000 0000 + - 0096 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0068 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0069 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006a 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 006a + - 0000 0000 + - fff8 fff8 + - 0096 009b + - 0000 0014 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + animation1_hue: 0 + frame_max: 12 + animation1_name: Spear1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Thunder1, pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash10, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 102.0, a: 221.0} + frame: 3 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Thunder8, pitch: 80, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 85.0, a: 153.0} + frame: 4 + flash_scope: 2 + id: 16 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 刺突/必殺技1 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 00e6 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0005 + - 0000 0000 + - 0000 0000 + - 00c8 0064 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0007 + - ffd8 0000 + - ffd0 0000 + - 00c8 0096 + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0003 + - 0000 ffd8 + - 0000 ffd0 + - 00a0 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0009 0004 0005 + - 0000 ffd8 ffd8 + - 0000 ffd0 ffd0 + - 00aa 00c8 0064 + - 0000 0000 0000 + - 0000 0000 0001 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000a 0006 0001 + - 0000 ffd8 0028 + - 0000 ffd0 0030 + - 00aa 0096 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0003 + - ffd8 0028 + - ffd0 0030 + - 0096 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0009 0008 0004 0005 + - 0000 ffd8 0028 0028 + - 0000 ffd0 0030 0030 + - 00aa 00a0 00c8 0064 + - 0000 0000 0000 0000 + - 0000 0000 0000 0001 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0006 + - ffd8 0028 + - ffd0 0030 + - 00aa 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0007 + - ffd8 0028 + - ffd0 0030 + - 00aa 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0028 0030 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0028 0030 00aa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0028 0030 00aa 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 17 + animation1_name: Spear2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: Thunder1, pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 238.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash10, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 4 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 170.0} + frame: 8 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash10, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 8 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash10, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 11 + flash_scope: 1 + id: 17 +- !ruby/object:RPG::Animation + animation2_hue: 210 + position: 1 + name: 刺突/必殺技2 + animation2_name: Spear2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 ffe0 0030 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 ffe0 0030 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0004 0002 0005 + - ffe0 0038 ffe0 + - 0030 ffe0 0030 + - 00aa 00c8 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0003 + - ffe0 0038 + - 0030 ffe0 + - 0078 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0004 0005 + - ffe0 0038 0038 + - 0030 ffe0 ffe0 + - 0078 00aa 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 006d 0008 0006 0002 + - ffe0 ffe0 0038 ffd0 + - 0030 0030 ffe0 ffd0 + - 0082 0078 0078 00c8 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006e 0007 0003 + - ffe0 0038 ffd0 + - 0030 ffe0 ffd0 + - 0082 0078 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 006d 0008 0004 0005 + - 0038 0038 ffd0 ffd0 + - ffe0 ffe0 ffd0 ffd0 + - 0082 0078 00aa 0064 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006e 0006 0002 + - 0038 ffd0 0028 + - ffe0 ffd0 0028 + - 0082 0078 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0003 + - ffd0 0028 + - ffd0 0028 + - 0078 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 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- 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006e 006a 0066 + - 0028 ffd0 0030 + - 0028 0018 0000 + - 0082 0078 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 006b 0067 + - ffd0 0030 + - 0018 0000 + - 0078 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006c 0068 0069 + - ffd0 0030 0030 + - 0018 0000 0000 + - 0082 00aa 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 006d 006a + - ffd0 0030 + - 0018 0000 + - 0082 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 006e 006b + - ffd0 0030 + - 0018 0000 + - 0082 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 006c + - 0038 0030 + - 0000 0000 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006d 0030 0000 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006e 0030 0000 0082 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 160 + frame_max: 22 + animation1_name: Spear1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: Wind8, pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 187.0, g: 221.0, b: 255.0, a: 238.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash10, pitch: 120, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 221.0} + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash10, pitch: 120, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 221.0} + frame: 4 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 187.0, g: 221.0, b: 255.0, a: 187.0} + frame: 6 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash10, pitch: 120, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 221.0} + frame: 7 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 187.0, g: 221.0, b: 255.0, a: 170.0} + frame: 9 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash10, pitch: 120, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 221.0} + frame: 10 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash10, pitch: 120, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 221.0} + frame: 13 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash10, pitch: 120, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 221.0} + frame: 16 + flash_scope: 1 + id: 18 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 打撃/物理 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0020 ffe8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0018 fff0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0018 fff0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0018 fff0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0018 fff0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0018 fff0 0078 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 6 + animation1_name: Blow1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash4, pitch: 90, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 1 + flash_scope: 1 + id: 19 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 打撃/炎 + animation2_name: Attack2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0020 ffe8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0018 fff0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 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0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0069 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006a 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006b 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 340 + frame_max: 10 + animation1_name: Blow1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Fire1, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash4, pitch: 90, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 119.0, b: 102.0, a: 221.0} + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 136.0, b: 51.0, a: 153.0} + frame: 2 + flash_scope: 2 + id: 20 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 打撃/冷気 + animation2_name: Attack3 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0020 ffe8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0018 fff0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0066 0002 0065 + - 0000 0018 0000 + - fff8 fff0 fff8 + - 0082 0078 0050 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0067 0064 0003 + - 0000 0000 0018 + - fff8 fff8 fff0 + - 00a0 008c 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0004 0064 0068 006c 0069 + - 0018 0000 0000 0000 0000 + - fff0 fff8 fff8 fff8 fff8 + - 0078 0082 00a0 0096 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0065 0068 006c 006a 0005 + - 0000 0000 0000 0000 0018 + - fff8 fff8 fff8 0000 fff0 + - 0082 00aa 00aa 006e 0078 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0064 0068 006d 006a + - 0000 0000 0000 0000 + - fff8 fff8 fff8 0000 + - 0078 00af 008c 0078 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00b4 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0065 0068 006d 006b + - 0000 0000 0000 0000 + - fff8 fff8 fff8 0000 + - 0082 00b4 0096 0078 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0064 00c8 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0064 006d 006a + - 0000 0000 0000 + - fff8 fff8 0000 + - 0078 00a0 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0064 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0065 006b + - 0000 0000 + - fff8 0000 + - 0082 0078 + - 0000 0000 + - 0000 0000 + - 00b4 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0065 0000 fff8 0082 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 130 + frame_max: 11 + animation1_name: Blow1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Ice4, pitch: 75, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 1 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash4, pitch: 90, volume: 100} + flash_color: !ruby/object:Color {r: 119.0, g: 187.0, b: 255.0, a: 221.0} + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 187.0, g: 221.0, b: 221.0, a: 153.0} + frame: 2 + flash_scope: 2 + id: 21 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 打撃/雷 + animation2_name: Attack4 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0020 ffe8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0018 fff0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0064 0002 + - 0000 0018 + - fff8 fff0 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0065 0003 + - 0000 0018 + - fff8 fff0 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0066 0004 + - 0000 0018 + - fff8 fff0 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0067 0005 + - 0000 0018 + - fff8 fff0 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0068 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0069 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006a 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 006a + - 0000 0000 + - fff8 fff8 + - 0096 009b + - 0000 0014 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + animation1_hue: 10 + frame_max: 10 + animation1_name: Blow1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Thunder8, pitch: 80, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 1 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash4, pitch: 90, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 102.0, a: 221.0} + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 119.0, a: 153.0} + frame: 2 + flash_scope: 2 + id: 22 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 打撃/必殺技1 + animation2_name: Blow2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0020 ffe8 0078 0014 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 007c + - 0018 0000 + - fff0 0000 + - 0078 0064 + - 0014 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 007d + - 0018 0000 + - fff0 0000 + - 0078 0064 + - 0014 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 007e + - 0018 0000 + - fff0 0000 + - 0078 0064 + - 0014 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 007f + - 0018 0000 + - fff0 0000 + - 0078 0064 + - 0014 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0005 0000 0080 + - 0018 ffc8 0000 + - fff0 ffe0 0000 + - 0078 0082 0064 + - 0014 0000 0000 + - 0000 0001 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 007c + - ffd0 0000 + - ffe8 0000 + - 0082 0064 + - 0000 0000 + - 0001 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 007d + - ffd0 0000 + - ffe8 0000 + - 0082 0064 + - 0000 0000 + - 0001 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 007e + - ffd0 0000 + - ffe8 0000 + - 0082 0064 + - 0000 0000 + - 0001 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 007f + - ffd0 0000 + - ffe8 0000 + - 0082 0064 + - 0000 0000 + - 0001 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0005 0000 0080 + - ffd0 0038 0000 + - ffe8 fff8 0000 + - 0082 0096 0064 + - 0000 014a 0000 + - 0001 0000 0001 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 007c + - 0038 0000 + - fff8 0000 + - 0096 0078 + - 014a 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 007d + - 0038 0000 + - fff8 0000 + - 0096 0078 + - 014a 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 007e + - 0038 0000 + - fff8 0000 + - 0096 0078 + - 014a 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 007f + - 0038 0000 + - fff8 0000 + - 0096 0078 + - 014a 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0080 + - 0038 0000 + - fff8 0000 + - 0096 0078 + - 014a 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 18 + animation1_name: Blow1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 204.0, a: 187.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash4, pitch: 90, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash5, pitch: 90, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 6 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash4, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 11 + flash_scope: 1 + id: 23 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 打撃/必殺技2 + animation2_name: Blow2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0076 ffe0 0008 0082 0000 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0077 007c + - ffe0 0000 + - 0008 0008 + - 0082 0064 + - 0000 0000 + - 0001 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0078 007d + - ffe0 0000 + - 0008 0008 + - 0082 0064 + - 0000 0000 + - 0001 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + 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!ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0068 007e + - 0000 0000 + - ffe8 0000 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0069 007f + - 0000 0000 + - ffe8 0000 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0080 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 20 + animation1_name: Blow1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 204.0, a: 187.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash7, pitch: 110, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 170.0, b: 119.0, a: 204.0} + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash4, pitch: 90, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 204.0} + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash5, pitch: 90, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 170.0, b: 119.0, a: 204.0} + frame: 8 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash7, pitch: 110, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 12 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 204.0, a: 153.0} + frame: 15 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: Slash9, pitch: 110, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 187.0, a: 221.0} + frame: 15 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: '', pitch: 110, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 187.0, a: 221.0} + frame: 17 + flash_scope: 1 + id: 24 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 息/炎 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 ffc0 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ffc0 012c 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0008 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0005 + - 0000 0000 + - ffc8 ffc0 + - 015e 015e + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 ffc0 0190 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 ffc0 0190 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 ffc0 0190 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 ffc0 014a 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 ffc0 012c 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 20 + animation1_name: Special2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Breath, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 1 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 102.0, b: 0.0, a: 204.0} + frame: 5 + flash_scope: 2 + id: 25 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 息/冷気 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffc0 00c8 0000 0000 00ff 0001 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dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 ffc0 012c 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 150 + frame_max: 20 + animation1_name: Special2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Breath, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 1 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 0.0, g: 221.0, b: 238.0, a: 204.0} + frame: 5 + flash_scope: 2 + id: 26 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 息/雷 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 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Special4 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE {name: Ice5, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 221.0, g: 221.0, b: 255.0, a: 136.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 170.0} + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 170.0, b: 255.0, a: 170.0} + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE {name: Ice5, pitch: 70, volume: 90} + flash_color: !ruby/object:Color {r: 187.0, g: 255.0, b: 153.0, a: 136.0} + frame: 8 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 204.0, b: 238.0, a: 136.0} + frame: 9 + flash_scope: 2 + id: 32 +- !ruby/object:RPG::Animation + animation2_hue: 40 + position: 3 + name: 閃光 + animation2_name: Heal2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0068 0008 + - 0000 0000 + - 0000 0000 + - 0064 0064 + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0069 0008 006f + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 0190 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0032 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006a 0070 0009 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 00c8 0190 + - 0000 0000 0000 + - 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!ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0071 0075 + - 0000 0000 + - 0000 0000 + - 01f4 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 006f 0075 + - 0000 0000 + - 0000 0000 + - 0190 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006f 0000 0000 012c 0000 0000 0064 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 15 + animation1_name: Attack6 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 187.0, a: 119.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: Saint7, pitch: 140, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 170.0, a: 136.0} + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 4 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 221.0} + frame: 5 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 9 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 6 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 9 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 170.0, a: 136.0} + frame: 6 + flash_scope: 1 + id: 33 +- !ruby/object:RPG::Animation + animation2_hue: 40 + position: 3 + name: 咆哮 + animation2_name: Heal2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0074 + - 0000 0000 + - 0000 0000 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0006 0075 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 0064 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0007 0075 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0258 00d2 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0006 0075 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 0064 00dc + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0007 0075 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0258 00e6 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0006 0075 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 0064 00f0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0007 0075 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0258 00fa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0006 0075 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 0064 0104 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0007 0075 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0258 010e + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0075 + - 0000 0000 + - 0000 0000 + - 012c 0118 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0075 + - 0000 0000 + - 0000 0000 + - 0258 0118 + - 0000 0000 + - 0000 0000 + - 0096 0064 + - 0001 0001 + cell_max: 2 + animation1_hue: 0 + frame_max: 12 + animation1_name: Attack6 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 238.0, g: 255.0, b: 238.0, a: 136.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: Monster1, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 170.0, g: 255.0, b: 255.0, a: 153.0} + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 170.0, g: 255.0, b: 255.0, a: 136.0} + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 170.0, g: 255.0, b: 255.0, a: 136.0} + frame: 4 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 170.0, g: 255.0, b: 255.0, a: 136.0} + frame: 6 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 170.0, g: 255.0, b: 255.0, a: 136.0} + frame: 8 + flash_scope: 1 + id: 34 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 足払い + animation2_name: Blow2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffc0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffc0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 007c + - 0000 0000 + - ffc0 ffe0 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 007d + - 0000 0000 + - ffc0 ffe0 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 007e + - 0000 0000 + - ffc0 ffe0 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 007f + - 0000 0000 + - ffc0 ffe0 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0080 0000 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 7 + animation1_name: Blow3 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Wind7, pitch: 50, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 136.0, b: 102.0, a: 255.0} + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: Blow4, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 119.0} + frame: 2 + flash_scope: 2 + id: 35 +- !ruby/object:RPG::Animation + animation2_hue: 200 + position: 1 + name: 体当たり + animation2_name: Heal5 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 0000 00c8 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0007 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + - 0000 0000 + - 0064 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0009 0006 0000 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 0082 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 00c8 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 0001 0070 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 0096 0032 + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0002 0001 0070 0009 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0096 0096 0078 00c8 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0096 0096 0032 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0004 0070 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0082 0078 + - 0000 0000 0000 + - 0000 0001 0000 + - 00ff 00c8 0064 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0004 + - 0000 0000 + - 0000 0000 + - 00a0 00a0 + - 0000 0000 + - 0000 0001 + - 0096 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0005 + - 0000 0000 + - 0000 0000 + - 00a5 00a0 + - 0000 0000 + - 0000 0001 + - 0064 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 10 + animation1_name: Attack6 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Thunder2, pitch: 80, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Thunder8, pitch: 110, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 2 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Blow5, pitch: 50, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 119.0, b: 102.0, a: 221.0} + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 238.0, b: 170.0, a: 136.0} + frame: 3 + flash_scope: 2 + id: 36 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 回復1 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ff88 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ff70 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0004 + - 0000 0000 + - ff70 ffb0 + - 00c8 0064 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0002 0004 + - 0000 0000 0000 + - ffe8 ff70 ff70 + - 012c 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0005 0000 + - 0000 0000 0000 + - ff70 ff70 ffe8 + - 00c8 00c8 00e6 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00b4 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0006 0000 + - 0000 0000 0000 + - ff70 ff70 ffe8 + - 00c3 00c8 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0003 000b 0005 0000 + - 0000 0000 0000 0000 + - ff70 ff88 ff70 ffe8 + - 00c8 0096 00c8 008c + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0003 000c 0006 0000 + - 0000 0000 0000 0000 + - ff70 ff88 ff70 ffe8 + - 00c3 0096 00c8 0082 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00c8 00ff 00ff 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0003 000d 0005 0000 + - 0000 0000 0000 0000 + - ff70 ff88 ff70 ffe8 + - 00c8 0096 00c8 0078 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 0096 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000e 0003 0005 0012 + - 0000 0000 0000 0008 + - ff88 ff70 ff70 ff90 + - 0096 00c3 00c8 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00c8 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000f 0011 0004 0013 + - 0000 0008 0000 0008 + - ff88 ff90 ff70 ff90 + - 0096 0096 00c8 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0010 0004 0014 + - 0000 0000 0008 + - ff88 ff70 ff90 + - 0096 00c8 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0011 0015 + - 0000 0008 + - ff88 ff90 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0011 0016 + - 0000 0000 0008 + - ff68 ff88 ff90 + - 00c8 0096 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0064 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0017 + - 0000 0008 + - ff68 ff90 + - 00c8 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0018 + - 0000 0008 + - ff68 ff90 + - 00c8 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0019 + - 0000 0008 + - ff68 ff90 + - 00c8 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 001a 0008 ff90 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 001b 0008 ff90 0096 0000 0000 00b4 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 001c 0008 ff90 0096 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 20 + animation1_name: Heal1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE {name: Saint2, pitch: 150, volume: 90} + flash_color: !ruby/object:Color {r: 221.0, g: 238.0, b: 255.0, a: 204.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE {name: Heal3, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 170.0, g: 204.0, b: 255.0, a: 221.0} + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE {name: '', pitch: 150, volume: 80} + flash_color: !ruby/object:Color {r: 221.0, g: 238.0, b: 255.0, a: 204.0} + frame: 7 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 238.0, g: 255.0, b: 255.0, a: 204.0} + frame: 7 + flash_scope: 2 + id: 37 +- !ruby/object:RPG::Animation + animation2_hue: 80 + position: 1 + name: 回復2 + animation2_name: Heal6 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 0000 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000b 0000 + - 0000 0000 + - 0000 0000 + - 00b4 0032 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000c 0001 0008 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 003c 00d2 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + 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pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 187.0, g: 238.0, b: 255.0, a: 153.0} + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 187.0, g: 238.0, b: 255.0, a: 136.0} + frame: 4 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 15 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 187.0, g: 238.0, b: 255.0, a: 136.0} + frame: 9 + flash_scope: 1 + id: 39 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 治療1 + animation2_name: Heal6 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 ffa0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0001 + - 0000 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00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0014 + - 0000 0000 + - ffb8 0000 + - 0064 00b4 + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0015 + - 0000 0000 + - ffb8 0000 + - 0064 00b4 + - 0000 0000 + - 0000 0000 + - 0096 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0015 000a + - 0000 0000 + - 0000 ffb8 + - 00b4 0064 + - 0000 0000 + - 0000 0000 + - 0096 0064 + - 0001 0000 + cell_max: 2 + animation1_hue: 0 + frame_max: 21 + animation1_name: Death1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Darkness5, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 153.0, g: 0.0, b: 68.0, a: 238.0} + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Thunder1, pitch: 125, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 0.0, b: 136.0, a: 255.0} + frame: 6 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 102.0, b: 119.0, a: 204.0} + frame: 6 + flash_scope: 2 + id: 56 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 炎/単体1 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffb0 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffc0 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffa8 008c 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffa8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffa8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 ffa8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ffb0 008c 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ffb0 008c 0000 0000 0096 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 8 + animation1_name: Fire1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Fire4, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 102.0, b: 34.0, a: 221.0} + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 102.0, b: 34.0, a: 204.0} + frame: 2 + flash_scope: 1 + id: 57 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 炎/単体2 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0001 + - 0000 0000 + - 0010 ffc0 + - 0096 0064 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 ff70 0096 0000 0000 00ff 0001 + 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cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0050 fff8 0078 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 14 + animation1_name: Fire1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Fire7, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 68.0, a: 153.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 102.0, b: 0.0, a: 187.0} + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 153.0, b: 0.0, a: 204.0} + frame: 3 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 68.0, a: 153.0} + frame: 5 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 119.0, b: 0.0, a: 187.0} + frame: 6 + flash_scope: 1 + id: 59 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 炎/全体2 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 ffc0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0001 0001 + - 0000 ffa8 0058 + - ffb8 0000 0000 + - 00a0 0082 0082 + - 0000 0000 0000 + - 0000 0000 0000 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cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0009 0007 0009 0008 0007 + - 0070 ff38 ff90 0000 00c8 + - ffb8 ffc0 ffb8 ff98 ffc0 + - 00a0 0096 00a0 00c8 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0009 0008 0007 0007 0008 + - 0000 ff30 ff90 0070 00d0 + - ff98 ffc0 ffb8 ffb8 ffc0 + - 00c8 0096 00a0 00a0 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0007 0009 0008 0008 0009 + - 0000 ff30 ff90 0070 00d0 + - ff98 ffc0 ffb8 ffb8 ffc0 + - 00c8 0096 00a0 00a0 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00c8 00c8 00c8 00c8 00c8 + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0008 0007 0009 0009 0007 + - 0000 ff30 ff90 0070 00d0 + - ff98 ffc0 ffb8 ffb8 ffc0 + - 00c8 0096 00a0 00a0 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 0064 0064 0064 0064 0064 + - 0001 0001 0001 0001 0001 + cell_max: 5 + animation1_hue: 0 + frame_max: 16 + animation1_name: Fire1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE {name: Fire8, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 153.0, b: 0.0, a: 187.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 153.0, b: 0.0, a: 221.0} + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 136.0, b: 0.0, a: 170.0} + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 102.0, b: 0.0, a: 170.0} + frame: 9 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 153.0, b: 0.0, a: 170.0} + frame: 12 + flash_scope: 1 + id: 60 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 冷気/単体1 + animation2_name: Attack3 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0005 + - 0000 fff8 + - ffa8 ffb8 + - 0082 0050 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - 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!ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 0003 0069 + - fff8 0000 0000 + - ffa8 ffa0 ffa0 + - 006e 0096 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00e6 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 0004 006a + - fff8 0000 0000 + - ffa8 ffa0 ffa0 + - 006e 0096 006e + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00e6 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 0004 006b + - fff8 0000 0000 + - ffa8 ffa0 ffa0 + - 006e 0098 0073 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00c8 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 0004 006a + - fff8 0000 0000 + - ffa8 ffa0 ffa0 + - 006e 009a 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00b4 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 0004 006b + - fff8 0000 0000 + - ffa8 ffa0 ffa0 + - 006e 009a 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00c8 + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0008 + - 0000 fff8 + - ffa0 ffa8 + - 009a 006e + - 0000 0000 + - 0000 0000 + - 0064 00b4 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0008 + - 0000 fff8 + - ffa0 ffa8 + - 009a 006e + - 0000 0000 + - 0000 0000 + - 0046 0064 + - 0001 0000 + cell_max: 2 + animation1_hue: 60 + frame_max: 12 + animation1_name: Ice1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Ice4, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 187.0, g: 238.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Thunder1, pitch: 150, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 187.0, g: 238.0, b: 255.0, a: 187.0} + frame: 3 + flash_scope: 1 + id: 61 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 冷気/単体2 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 0000 00aa 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000b 0004 + - 0000 0000 + - 0000 0000 + - 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!ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Ice8, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 204.0, g: 238.0, b: 255.0, a: 119.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 153.0, g: 221.0, b: 255.0, a: 153.0} + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 136.0, g: 221.0, b: 255.0, a: 119.0} + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Thunder3, pitch: 115, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 9 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Ice4, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 153.0, g: 221.0, b: 255.0, a: 204.0} + frame: 9 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 187.0} + frame: 11 + flash_scope: 2 + id: 62 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 冷気/全体1 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0001 0002 + - ff80 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 0064 0064 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0002 0003 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0096 0096 + 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0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0003 0000 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0000 0001 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0001 0002 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0002 0003 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0003 0000 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0000 0001 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0001 0002 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00ff 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0002 0003 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00aa 00c8 00aa + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0003 0000 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 0078 0064 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0000 0001 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 0032 0050 0032 + - 0001 0001 0001 + cell_max: 3 + animation1_hue: 0 + frame_max: 16 + animation1_name: Ice3 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 15 + se: !ruby/object:RPG::SE {name: Wind8, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 136.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 221.0, g: 255.0, b: 255.0, a: 102.0} + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 221.0, g: 255.0, b: 255.0, a: 102.0} + frame: 7 + flash_scope: 1 + condition: 0 + id: 63 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 冷気/全体2 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 fff8 ffe8 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0006 0000 0008 + - fff8 fff8 fff8 + - ffd8 ffe0 ffd8 + - 0082 0096 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0000 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0007 0005 0001 0009 + - fff8 ff20 fff8 fff8 + - ffd0 ffe8 ffd8 ffd0 + - 0082 0064 0096 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0000 0001 0001 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0007 0006 0002 000a 0000 0008 + - fff8 ff20 fff8 fff8 ff20 ff20 + - ffd0 ffd8 ffd0 ffd0 ffd8 ffd8 + - 0082 0082 0096 0096 0096 0082 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0001 0000 0001 0000 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0007 0007 0003 000b 0009 0001 + - fff8 ff20 fff8 fff8 ff20 ff20 + - ffd0 ffd0 ffd0 ffd0 ffd0 ffd0 + - 0082 0082 0096 0096 0096 0096 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0001 0000 0000 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0005 0007 0007 0004 000c 000a 0002 ffff + - 00e0 fff8 ff20 fff8 fff8 ff20 ff20 0000 + - ffe8 ffd0 ffd0 ffd0 ffd0 ffd0 ffd0 ffc0 + - 0064 0082 0082 0096 0096 0096 0096 0014 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00b4 0096 00ff 00ff 0000 + - 0001 0000 0000 0001 0000 0000 0001 0000 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0006 0007 0007 0008 0000 000b 0003 + - 00e0 fff8 ff20 00e0 00e0 ff20 ff20 + - ffd8 ffd0 ffd0 ffd8 ffd0 ffd0 ffd0 + - 0082 0082 0082 0082 0096 0096 0096 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0001 0000 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0007 0007 0007 0009 000c 0004 0001 + - 00e0 fff8 ff20 00e0 ff20 ff20 00e0 + - ffd0 ffd0 ffd0 ffd0 ffd0 ffd0 ffd0 + - 0082 0082 0082 0096 0096 0096 0096 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00b4 00ff 00ff 0096 00b4 00ff + - 0000 0000 0000 0000 0000 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0007 0007 0007 000a 0002 + - fff8 ff20 00e0 00e0 00e0 + - ffd0 ffd0 ffd0 ffd0 ffd0 + - 0082 0082 0082 0096 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 0064 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0007 0007 000b 0003 + - ff20 00e0 00e0 00e0 + - ffd0 ffd0 ffd0 ffd0 + - 0082 0082 0096 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0000 0000 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0007 0007 000c 0004 + - ff20 00e0 00e0 00e0 + - ffd0 ffd0 ffd0 ffd0 + - 0082 0082 0096 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00b4 00ff 0096 00b4 + - 0000 0000 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0007 + - ff20 00e0 + - ffd0 ffd0 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 0064 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 00e0 ffd0 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 00e0 ffd0 0082 0000 0000 00b4 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 00e0 ffd0 0082 0000 0000 0064 0000 + cell_max: 1 + animation1_hue: 0 + frame_max: 15 + animation1_name: Ice4 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Thunder9, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 16 + se: !ruby/object:RPG::SE {name: Ice6, pitch: 145, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 153.0} + frame: 1 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 1 + flash_scope: 1 + condition: 0 + id: 64 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 雷/単体1 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0010 ff78 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0010 ff70 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0004 + - 0010 0010 + - ffa8 ff70 + - 00a0 00a0 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0005 + - 0010 0010 + - ffa8 ff70 + - 00a0 00a0 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0004 + - 0010 0010 + - ffa0 ff70 + - 00a0 00a0 + - 0000 0000 + - 0000 0000 + - 00ff 00b4 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0010 ff70 00a0 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 7 + animation1_name: Thunder1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: Thunder5, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 170.0, a: 221.0} + frame: 1 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 4 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 0.0, a: 221.0} + frame: 2 + flash_scope: 1 + id: 65 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 雷/単体2 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0001 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 005a + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0002 + - 0000 0000 + - 0000 0000 + - 00c8 0064 + - 0000 002d + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0003 + - 0000 0000 + - 0000 0000 + - 0096 0082 + - 005a 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 0000 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 0000 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 0000 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 0000 00a0 0000 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 00aa 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 0000 00b4 0000 0000 0064 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 00be 0000 0000 003c 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 15 + animation1_name: Thunder2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Thunder10, pitch: 85, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 187.0, a: 153.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Thunder8, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 51.0, a: 170.0} + frame: 3 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 51.0, a: 187.0} + frame: 7 + flash_scope: 1 + id: 66 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 雷/全体1 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - fff0 fff0 + - ffb8 ffb8 + - 00fa 00fa + - 00b4 00b4 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 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0008 0009 0000 0000 0006 + - 0008 0010 ff58 00c0 00c0 ff60 + - ffc8 ffc8 ffc8 ffc0 ffc0 ffc8 + - 00b4 00b4 00b4 00fa 00fa 00b4 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 0096 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0009 ffff 0003 000a 0007 + - 0008 0000 00b8 ff58 ff60 + - ffc8 0030 ffc8 ffc8 ffc8 + - 00b4 0096 00b4 00b4 00b4 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 0096 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000a 0009 000b 0008 0006 + - 0008 00b0 ff58 ff60 00b8 + - ffc8 ffc8 ffc8 ffc8 ffc8 + - 00b4 00b4 00b4 00b4 00b4 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 0096 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000b 0009 000a 0007 + - 0008 ff58 00b0 00b8 + - ffc8 ffc8 ffc8 ffc8 + - 00b4 00b4 00b4 00b4 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0009 000a 000b 0008 + - 0008 ff58 00b8 00c0 + - ffc8 ffc8 ffc8 ffc8 + - 00b4 00b4 00b4 00b4 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0064 00ff 00ff 0096 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000b 0009 + - ff58 00b8 + - ffc8 ffc8 + - 00b4 00b4 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 000a + - ff58 00b8 + 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!ruby/object:Color {r: 255.0, g: 255.0, b: 136.0, a: 255.0} + frame: 2 + flash_scope: 1 + condition: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 4 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 136.0, a: 255.0} + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: '', pitch: 120, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 170.0, a: 221.0} + frame: 5 + flash_scope: 2 + id: 67 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 雷/全体2 + animation2_name: Thunder1 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffa8 00d2 0000 0000 00ff 0001 + cell_max: 1 + - 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!ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 170.0} + frame: 9 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 120, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 170.0, a: 170.0} + frame: 9 + flash_scope: 2 + id: 68 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 水/単体 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 003c 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 0050 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 0064 0000 0000 00ff 0001 + 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!ruby/object:Color {r: 187.0, g: 255.0, b: 255.0, a: 255.0} + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 187.0, g: 255.0, b: 255.0, a: 255.0} + frame: 6 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 187.0, g: 255.0, b: 255.0, a: 255.0} + frame: 9 + flash_scope: 1 + id: 70 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 大地/単体 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0008 0040 00fa 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffa0 00c8 0000 0000 00ff 0000 + cell_max: 1 + - 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00c8 00c8 0096 0082 0082 0096 0050 0096 0064 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + cell_max: 10 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 16 + y: 8 + z: 1 + data: + - 0001 0001 0001 0001 0001 0001 0006 0006 0006 0006 0004 0004 0007 0007 0007 0007 + - 00a8 ff68 ff68 00a8 0000 0000 fff8 ff28 ff28 fff8 00c8 00c8 0070 ff58 fef0 0110 + - ffa0 ffa0 ffa0 ffa0 ffa0 ffa0 ffd0 ffe0 ffe0 ffd0 ffe0 ffe0 ffd0 ffc8 ffb0 0000 + - 00c8 00c8 00c8 00c8 00c8 00c8 0096 0082 0082 0096 0082 0082 0096 0050 0096 0064 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 0064 0064 00ff 0064 0096 00ff 0096 00ff + - 0000 0000 0001 0001 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0000 0000 0000 + - 00ff 00ff 00c8 00c8 00ff 00c8 0064 00ff 00ff 00ff 0096 + - 0000 0000 0001 0001 0000 0001 0000 0000 0000 0000 0000 + cell_max: 11 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0001 0001 0001 0006 0006 0007 + - ff68 00a8 0000 ff28 00c8 ff58 + - ffa0 ffa0 ffa0 ffe0 ffe0 ffb0 + - 00c8 00c8 00c8 0082 0082 0050 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00b4 00ff 0096 + - 0000 0000 0000 0000 0000 0000 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0001 0001 0001 0001 0001 0001 0006 0006 + - ff68 00a8 00a8 ff68 0000 0000 ff28 00c8 + - ffa0 ffa0 ffa0 ffa0 ffa0 ffa0 ffe0 ffe0 + - 00c8 00c8 00c8 00c8 00c8 00c8 0082 0082 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 0096 0096 00ff 0096 0064 00ff + - 0000 0000 0001 0001 0000 0001 0000 0000 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0001 0001 0001 0006 + - 00a8 ff68 0000 00c8 + - ffa0 ffa0 ffa0 ffe0 + - 00c8 00c8 00c8 0082 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00b4 + - 0000 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0006 0001 0001 0001 + - 00c8 00a8 ff68 0000 + - ffe0 ffa0 ffa0 ffa0 + - 0082 00c8 00c8 00c8 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0064 0096 0096 0096 + - 0000 0000 0000 0000 + cell_max: 4 + animation1_hue: 0 + frame_max: 16 + animation1_name: Earth2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Earth4, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 221.0, g: 102.0, b: 0.0, a: 170.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE {name: Earth1, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 204.0, b: 68.0, a: 119.0} + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Earth5, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 204.0, g: 136.0, b: 34.0, a: 221.0} + frame: 3 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 170.0, b: 51.0, a: 102.0} + frame: 3 + flash_scope: 1 + condition: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 40} + flash_color: !ruby/object:Color {r: 255.0, g: 170.0, b: 34.0, a: 119.0} + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 170.0, b: 136.0, a: 119.0} + frame: 7 + flash_scope: 1 + condition: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 170.0, b: 136.0, a: 85.0} + frame: 10 + flash_scope: 1 + condition: 1 + id: 72 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 風/単体 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0001 + - fff8 0000 + - 0000 0000 + - 00e6 00fa + - 0000 0000 + - 0000 0000 + - 00ff 0082 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0008 + - fff8 0000 + - 0000 0008 + - 00c8 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0009 + - fff8 0000 + - 0000 0008 + - 00fa 00fa + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 000a + - fff8 0000 + - 0000 0008 + - 00fa 0104 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 000b + - fff8 0000 + - 0000 0008 + - 00fa 0104 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - 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187.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 204.0, g: 221.0, b: 119.0, a: 204.0} + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 204.0, g: 221.0, b: 102.0, a: 170.0} + frame: 3 + flash_scope: 2 + id: 73 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 風/全体 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 ff48 ffd0 00c8 0000 0000 0064 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0006 + - ff60 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 0096 0032 + - 0000 0000 + 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0004 0009 + - ffc8 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0005 + - ffe0 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0006 + - ffe0 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0007 + - fff8 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0008 + - 0018 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0009 + - 0038 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0005 + - 0060 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0006 + - 0088 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0007 + - 00b0 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0078 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0008 + - 00e0 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 0096 0064 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0009 + - 0110 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 0064 0046 + - 0000 0000 + cell_max: 2 + animation1_hue: 0 + frame_max: 25 + animation1_name: Wind2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 15 + se: !ruby/object:RPG::SE {name: Wind5, pitch: 80, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 221.0, b: 187.0, a: 153.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Wind8, pitch: 70, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 187.0, a: 153.0} + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 187.0, a: 153.0} + frame: 3 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 204.0, a: 153.0} + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 187.0, a: 153.0} + frame: 10 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 187.0, a: 153.0} + frame: 15 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 187.0, a: 153.0} + frame: 17 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 187.0, a: 153.0} + frame: 20 + flash_scope: 1 + id: 74 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 神聖/単体 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0000 0000 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00fa 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0032 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0000 0000 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 0104 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 0096 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0000 + - 0000 0000 + - 0000 0000 + - 00c8 010e + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0000 + - 0000 0000 + - 0000 0000 + - 00c8 0113 + - 0000 0000 + - 0000 0000 + - 00ff 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0000 + - 0000 0000 + - 0000 0000 + - 00c8 0118 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0000 + - 0000 0000 + - 0000 0000 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 0000 00c8 0000 0000 0096 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 15 + animation1_name: Light1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Ice7, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 85.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Saint7, pitch: 115, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 170.0} + frame: 6 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 170.0, a: 187.0} + frame: 6 + flash_scope: 1 + id: 75 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 神聖/全体 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0012 0000 0017 + - 0000 0000 0000 + - ffa8 0038 0038 + - 010e 012c 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0064 0096 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0012 0013 0017 0000 + - 0000 0000 0000 0000 + - ffb0 ffb8 0038 0038 + - 010e 0104 0082 0104 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0096 00b4 0096 + - 0001 0001 0001 0001 + cell_max: 4 + - 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0000 0000 + - ffb8 0038 0038 + - 010e 00c8 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00ff 0064 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0013 0001 0018 + - 0000 0000 0000 + - ffb8 ffc8 0038 + - 010e 00c8 00b4 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0013 0012 000d ffff 0002 + - 0000 0000 0000 0000 0000 + - ffb8 ffb8 ffd0 0048 ffc8 + - 010e 010e 00c8 0014 00c8 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 0000 00ff + - 0001 0001 0001 0000 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0012 0003 000e 0018 0001 0001 0018 + - 0000 0000 0000 ff58 00b0 ff50 00a8 + - ffb8 ffd0 ffc8 0040 ffd0 ffd0 0040 + - 00fa 00c8 00c8 00b4 00c8 00c8 00b4 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0001 0000 0000 + - 00c8 00ff 00ff 00c8 00ff 00ff 00c8 + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0004 000f 0014 0005 0002 000d 000d 0002 + - 0000 0000 0000 0000 ff50 ff50 00b0 00a8 + - ffd8 ffe0 0040 ffd0 ffd0 ffd0 ffd8 ffd8 + - 00c8 00c8 00c8 00c8 00c8 00c8 00c8 00c8 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0001 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0016 0010 000f 0008 0003 000e 000e 0003 + - 0000 0000 0000 0000 ff50 ff50 00b0 00b0 + - 0040 ffe8 fff0 ffa8 ffd0 ffd0 ffd8 ffd8 + - 00c8 00c8 0096 00c8 00c8 00c8 00c8 00c8 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0001 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 13 + y: 8 + z: 1 + data: + - 0006 0011 0016 0009 0012 0004 0008 000f 000f 0008 0004 0014 0014 + - 0000 0000 0000 0000 0000 ff50 ff50 ff50 00b0 00b0 00b0 ff50 00b0 + - ffd8 ffe8 0040 ffa8 ffe8 ffd0 ff98 fff0 fff0 ff98 ffd0 0038 0038 + - 00c8 00c8 00dc 00c8 00c8 00c8 00c8 0096 0096 00c8 00c8 00c8 00c8 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00a0 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 13 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 10 + y: 8 + z: 1 + data: + - 0007 000a 0012 0009 0012 0009 0016 0016 0004 0004 + - 0000 0000 ff50 ff50 00b0 00b0 ff50 00b0 ff80 0080 + - ffd8 ffa8 ffd8 ff98 ffe0 ff98 0038 0038 0008 0008 + - 00c8 00c8 00c8 00c8 00c8 00c8 00c8 00c8 0064 0064 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 10 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 11 + y: 8 + z: 1 + data: + - 000b 000a 000a 0016 0016 0012 0005 000d 0012 000d 0005 + - 0000 ff50 00b0 ff50 00b0 ff80 ff80 ff80 0080 0080 0080 + - ffa8 ff98 ff98 0038 0038 ffd8 0008 0008 ffd8 0008 0008 + - 00c8 00c8 00c8 00dc 00dc 00c8 0064 0064 00c8 0064 0064 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00a0 00a0 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 11 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 12 + y: 8 + z: 1 + data: + - 000c 000b 000b 0006 0012 0006 0012 000d 0004 0012 0004 000d + - 0000 ff50 00b0 ff80 ff80 0080 0080 00e0 ff20 00e0 00e0 ff20 + - ffa8 ff98 ff98 0008 ff78 0008 ff78 0008 0008 ff78 0008 0008 + - 00c8 00c8 00c8 0064 00c8 0064 00c8 0064 0064 00c8 0064 0064 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 0096 00ff 0096 00ff 00ff 0096 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 12 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 9 + y: 8 + z: 1 + data: + - 000c 000c 000c 0007 0007 0012 0012 0005 0005 + - 0000 ff50 00b0 ff80 0080 00e0 ff20 ff20 00e0 + - ffa8 ff98 ff98 0008 0008 ffd8 ffd8 0008 0008 + - 00d2 00c8 00c8 0064 0064 00c8 00c8 0064 0064 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 9 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 000c 000c 0006 0012 0006 0012 + - ff50 00b0 ff20 ff20 00e0 00e0 + - ff98 ff98 0008 ff78 0008 ff78 + - 00d2 00d2 0064 00c8 0064 00c8 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 0096 0096 00ff 0096 00ff 0096 + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0007 + - ff20 00e0 + - 0008 0008 + - 0064 0064 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + animation1_hue: 0 + frame_max: 18 + animation1_name: Light2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Saint7, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Explosion5, pitch: 150, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 8 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Saint4, pitch: 120, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 204.0, a: 204.0} + frame: 8 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 187.0, a: 153.0} + frame: 9 + flash_scope: 2 + condition: 0 + id: 76 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 暗黒/単体 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 0064 0000 0000 00c8 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0002 0004 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0001 + - 00ff 0096 00ff + - 0000 0000 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0005 0002 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 00c8 00d2 + - 0000 0000 0000 + - 0000 0001 0000 + - 00ff 00ff 0064 + - 0000 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0006 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0007 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0008 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 0096 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 0096 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 0096 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0004 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 005a + - 0000 0001 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0005 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 005a + - 0000 0001 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0006 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 005a + - 0000 0001 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0007 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 005a + - 0000 0001 + - 00c8 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0008 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 005a + - 0000 0001 + - 0096 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 0096 0000 0000 0064 0000 + cell_max: 1 + animation1_hue: 0 + frame_max: 16 + animation1_name: Darkness1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Darkness3, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 15 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 102.0, b: 221.0, a: 153.0} + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 238.0, g: 102.0, b: 221.0, a: 170.0} + frame: 2 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 102.0, b: 221.0, a: 153.0} + frame: 10 + flash_scope: 2 + id: 77 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 暗黒/全体 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0009 + - 0000 0000 + - 0000 0000 + - 00c8 00c8 + - 0000 0000 + - 0000 0000 + - 00b4 00b4 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 000a + - 0000 0000 + - 0000 0000 + - 00e6 00e6 + - 0000 0000 + - 0000 0000 + - 00c8 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0007 000b ffff 000d + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0104 0104 0014 0064 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00e6 00e6 0000 00ff + - 0001 0001 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0008 000c ffff 000e + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0118 0118 0014 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 0000 00ff + - 0001 0001 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0005 0009 ffff 000f + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 012c 012c 0014 00c8 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 0000 00ff + - 0001 0001 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0006 000a ffff 0010 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 012c 012c 0014 00dc + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 0000 00ff + - 0001 0001 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 000b 0010 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 00f0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 000c 0010 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 0104 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0005 0009 000d + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 0118 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0006 000a 0000 000e + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 012c 012c 00fa 0122 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0007 000b 0001 000f + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 012c 012c 00fa 012c + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0008 000c 0002 0010 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 012c 012c 00fa 0136 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - 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00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0008 000c 0001 0012 0016 0016 + - 0000 0000 0000 0000 ff38 00c8 + - 0000 0000 0000 0000 ffb8 0030 + - 012c 012c 00fa 0190 0064 0064 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0005 0009 0002 0013 0017 0017 + - 0000 0000 0000 0000 ff38 00c8 + - 0000 0000 0000 0000 ffb8 0030 + - 012c 012c 00fa 0190 0064 0064 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0006 000a 0003 0014 0018 0018 0015 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0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0006 000a 0001 0014 0018 0016 + - 0000 0000 0000 0000 ffa8 00d0 + - 0000 0000 0000 0000 ff68 fff8 + - 012c 012c 00fa 0190 0064 0050 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0007 000b 0002 0011 0019 0017 + - 0000 0000 0000 0000 ffa8 00d0 + - 0000 0000 0000 0000 ff68 fff8 + - 012c 012c 00fa 0190 0064 0050 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0008 000c 0003 0012 0018 + - 0000 0000 0000 0000 00d0 + - 0000 0000 0000 0000 fff8 + - 012c 012c 00fa 0190 0050 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0005 0009 0004 0013 0019 + - 0000 0000 0000 0000 00d0 + - 0000 0000 0000 0000 fff8 + - 012c 012c 00fa 0190 0050 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0006 000a 0000 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 00fa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 000b 0001 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 00fa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 000c 0002 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 00fa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0005 0009 0003 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 00fa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0006 000a 0004 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 00fa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 000b 0004 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 00b4 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00c8 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 000c 0004 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + animation1_hue: 0 + frame_max: 36 + animation1_name: Darkness2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE {name: Teleport, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 0.0, g: 0.0, b: 0.0, a: 255.0} + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 136.0, b: 255.0, a: 170.0} + frame: 9 + flash_scope: 2 + condition: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 119.0, b: 238.0, a: 204.0} + frame: 14 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 136.0, b: 255.0, a: 170.0} + frame: 14 + flash_scope: 2 + condition: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 119.0, b: 238.0, a: 170.0} + frame: 17 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 119.0, b: 238.0, a: 170.0} + frame: 20 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 119.0, b: 238.0, a: 170.0} + frame: 23 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 119.0, b: 238.0, a: 170.0} + frame: 26 + flash_scope: 1 + id: 78 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 無属性/単体 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 0096 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 0096 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 00e6 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 00e6 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 0000 00e6 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 0000 00e6 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 0000 00eb 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 0000 00f0 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 0000 00f0 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 0000 00f0 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 0000 00f0 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 0000 00f5 0000 0000 00c8 0000 + cell_max: 1 + animation1_hue: 0 + frame_max: 12 + animation1_name: Fire2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Explosion2, pitch: 105, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 119.0, a: 170.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 102.0, a: 170.0} + frame: 1 + flash_scope: 1 + id: 79 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 無属性/全体 + animation2_name: Fire2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 012c 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 012c 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + 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!ruby/object:RPG::SE {name: Battle3, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 187.0, g: 221.0, b: 255.0, a: 255.0} + frame: 16 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 6 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 23 + flash_scope: 2 + id: 87 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 斬撃/必殺技4 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffc0 00fa 014a 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 000c + - 0000 0000 + - ffc0 ffc0 + - 00fa 0064 + - 014a 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 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0104 0000 0000 0096 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 001b 0000 ffc0 0104 0000 0000 0064 0000 + cell_max: 1 + animation1_hue: 0 + frame_max: 34 + animation1_name: Sword9 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 187.0, g: 187.0, b: 255.0, a: 187.0} + frame: 1 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: Slash2, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 238.0, g: 170.0, b: 255.0, a: 170.0} + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 187.0, g: 187.0, b: 255.0, a: 187.0} + frame: 8 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: Slash2, pitch: 120, volume: 100} + flash_color: !ruby/object:Color {r: 238.0, g: 170.0, b: 255.0, a: 170.0} + frame: 8 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: Slash2, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 238.0, g: 170.0, b: 255.0, a: 170.0} + frame: 15 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 187.0, g: 187.0, b: 255.0, a: 187.0} + frame: 15 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Wind8, pitch: 150, volume: 70} + flash_color: !ruby/object:Color {r: 187.0, g: 187.0, b: 255.0, a: 187.0} + frame: 22 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Slash9, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 238.0, g: 170.0, b: 255.0, a: 170.0} + frame: 22 + flash_scope: 1 + id: 88 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 斬撃/必殺技5 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 ff80 ffe8 00e6 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 ff80 ffe8 00e6 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 ff80 ffe8 00e6 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 ff80 ffe8 00e6 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + 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0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000f 0080 ff90 00e6 0000 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0010 0080 ff90 00e6 0000 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0011 0080 ff90 00e6 0000 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0012 0080 ff90 00e6 0000 0001 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 29 + animation1_name: Sword10 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Thunder3, pitch: 90, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: Slash1, pitch: 110, volume: 100} + flash_color: !ruby/object:Color {r: 187.0, g: 238.0, b: 255.0, a: 170.0} + frame: 1 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 170.0, g: 238.0, b: 255.0, a: 221.0} + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 170.0, g: 238.0, b: 255.0, a: 221.0} + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: Slash1, pitch: 110, volume: 100} + flash_color: !ruby/object:Color {r: 187.0, g: 238.0, b: 255.0, a: 170.0} + frame: 5 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Thunder3, pitch: 90, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 10 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 170.0, g: 238.0, b: 255.0, a: 221.0} + frame: 11 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: Slash2, pitch: 110, volume: 100} + flash_color: !ruby/object:Color {r: 187.0, g: 238.0, b: 255.0, a: 170.0} + frame: 11 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 170.0, g: 238.0, b: 255.0, a: 221.0} + frame: 15 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: Slash3, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 187.0, g: 238.0, b: 255.0, a: 170.0} + frame: 15 + flash_scope: 2 + id: 89 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 刺突/必殺技3 + animation2_name: Spear3 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 ffb0 ff98 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0003 + - 0000 ffb0 + - ffc8 ff98 + - 00be 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - ffff 0004 0005 + - 0000 ffb0 ffb0 + - ffc8 ff98 ff98 + - 00be 0064 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0064 0006 + - 0048 0000 ffa8 + - ffa0 ff98 ff98 + - 00c8 0078 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0065 0007 + - 0050 0000 ffa8 + - ffa0 ff98 ff98 + - 0096 0078 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0066 0008 0005 0004 + - 0000 ffa8 0050 0050 + - ff98 ff98 ff98 ff98 + - 0078 0082 0064 0064 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0066 0009 0006 0002 0064 + - 0000 ffa8 0050 0000 0028 + - ff98 ff98 ff98 0020 ffd8 + - 0078 0082 0078 00c8 0078 + - 0000 0000 0000 0000 003c + - 0000 0000 0000 0000 0001 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0066 000a 0007 0003 0065 + - 0000 ffa8 0050 0000 0028 + - ff98 ff98 ff98 0020 ffd8 + - 0078 0082 0078 0096 0078 + - 0000 0000 0000 0000 003c + - 0000 0000 0000 0000 0001 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0066 0008 0004 0005 0066 + - 0000 0050 0000 0000 0028 + - ff98 ff98 0020 0020 ffd8 + - 0078 0082 0064 0064 0078 + - 0000 0000 0000 0000 003c + - 0000 0000 0000 0000 0001 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0066 0002 0009 0006 0066 0065 + - 0000 0000 0050 0000 0028 ffd8 + - ff98 ff70 ff98 0020 ffd8 ffe0 + - 0078 00c8 0082 0078 0078 0078 + - 0000 0000 0000 0000 003c 0078 + - 0000 0000 0000 0000 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0003 000a 0007 0066 0066 0066 + - 0000 0050 0000 0000 0028 ffd8 + - ff70 ff98 0020 ff98 ffd8 ffe0 + - 0096 0082 0078 0078 0078 0078 + - 0000 0000 0000 0000 003c 0078 + - 0000 0000 0000 0000 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0066 0005 0004 0008 0066 0066 + - 0000 0000 0000 0000 0028 ffd8 + - ff98 ff70 ff70 0020 ffd8 ffe0 + - 0078 0064 0064 0082 0078 0078 + - 0000 0000 0000 0000 003c 0078 + - 0000 0000 0000 0000 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0006 0002 0009 0066 0066 0066 0064 + - 0000 0050 0000 0000 0028 ffd8 0028 + - ff70 fff8 0020 ff98 ffd8 ffe0 ffb8 + - 0078 00c8 0082 0078 0078 0078 0078 + - 0000 0000 0000 0000 003c 0078 0078 + - 0000 0000 0000 0000 0001 0000 0001 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0007 0003 000a 0066 0066 0066 0065 0067 + - 0000 0050 0000 0000 0028 ffd8 0028 0000 + - ff70 fff8 0020 ff98 ffd8 ffe0 ffb8 ffc8 + - 0078 0096 0082 0078 0078 0078 0078 006e + - 0000 0000 0000 0000 003c 0078 0078 0000 + - 0000 0000 0000 0000 0001 0000 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 0032 + - 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0066 0008 0004 0005 0066 0066 0066 0068 + - 0000 0000 0050 0050 0028 ffd8 0028 0000 + - ff98 ff70 fff8 fff8 ffd8 ffe0 ffb8 ffc8 + - 0078 0082 0064 0064 0078 0078 0078 0096 + - 0000 0000 0000 0000 003c 0078 0078 0000 + - 0000 0000 0000 0000 0001 0000 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 0096 + - 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 9 + y: 8 + z: 1 + data: + - 0066 0009 0006 0002 0066 0066 0066 0064 0069 + - 0000 0000 0050 ffb0 0028 ffd8 0028 0000 0000 + - ff98 ff70 fff8 fff0 ffd8 ffe0 ffb8 fff4 ffc8 + - 0078 0082 0078 00c8 0078 0078 0078 0078 00aa + - 0000 0000 0000 0000 003c 0078 0078 0000 0000 + - 0000 0000 0000 0000 0001 0000 0001 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00c8 + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 9 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 9 + y: 8 + z: 1 + data: + - 000a 0007 0003 0066 0066 0066 0066 0065 006a + - 0000 0050 ffb0 0000 0028 ffd8 0028 0000 0000 + - ff70 fff8 fff8 ff98 ffd8 ffe0 ffb8 fff4 ffc8 + - 0082 0078 0096 0078 0078 0078 0078 0078 00b4 + - 0000 0000 0000 0000 003c 0078 0078 0000 0000 + - 0000 0000 0000 0000 0001 0000 0001 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 9 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 9 + y: 8 + z: 1 + data: + - 0008 0066 0004 0005 0066 0066 0066 0066 006b + - 0050 0000 ffb0 ffb0 0028 ffd8 0028 0000 0000 + - fff8 ff98 fff8 fff8 ffd8 ffe0 ffb8 fff4 ffc8 + - 0082 0078 0064 0064 0078 0078 0078 0078 00be + - 0000 0000 0000 0000 003c 0078 0078 0000 0000 + - 0000 0000 0000 0000 0001 0000 0001 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 9 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 9 + y: 8 + z: 1 + data: + - 0009 0006 0066 0066 0066 0066 0066 0064 006c + - 0050 ffb0 0000 0028 ffd8 0028 0000 ffd8 0000 + - fff8 fff8 ff98 ffd8 ffe0 ffb8 fff4 ffb0 ffc8 + - 0082 0078 0078 0078 0078 0078 0078 0078 00be + - 0000 0000 0000 003c 0078 0078 0000 003c 0000 + - 0000 0000 0000 0001 0000 0001 0001 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 9 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 9 + y: 8 + z: 1 + data: + - 000a 0007 0066 0066 0066 0066 0066 0065 006d + - 0050 ffb0 0000 0028 ffd8 0028 0000 ffd8 0000 + - fff8 fff8 ff98 ffd8 ffe0 ffb8 fff4 ffb0 ffc8 + - 0082 0078 0078 0078 0078 0078 0078 0078 00be + - 0000 0000 0000 003c 0078 0078 0000 003c 0000 + - 0000 0000 0000 0001 0000 0001 0001 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 9 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0008 0066 0066 0066 0066 0066 0066 006e + - ffb0 0000 0028 ffd8 0028 0000 ffd8 0000 + - fff8 ff98 ffd8 ffe0 ffb8 fff4 ffb0 ffc8 + - 0082 0078 0078 0078 0078 0078 0078 00be + - 0000 0000 003c 0078 0078 0000 003c 0000 + - 0000 0000 0001 0000 0001 0001 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0009 0066 0066 0066 0066 0066 0066 006f + - ffb0 0000 0028 ffd8 0028 0000 ffd8 0000 + - fff8 ff98 ffd8 ffe0 ffb8 fff4 ffb0 ffc8 + - 0082 0078 0078 0078 0078 0078 0078 00be + - 0000 0000 003c 0078 0078 0000 003c 0000 + - 0000 0000 0001 0000 0001 0001 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 000a 0066 0066 0066 0066 0066 0066 0070 + - ffb0 0000 0028 ffd8 0028 0000 ffd8 0000 + - fff8 ff98 ffd8 ffe0 ffb8 fff4 ffb0 ffc8 + - 0082 0078 0078 0078 0078 0078 0078 00be + - 0000 0000 003c 0078 0078 0000 003c 0000 + - 0000 0000 0001 0000 0001 0001 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0066 0066 0066 0066 0066 0066 0075 0071 + - 0000 0028 ffd8 0028 0000 ffd8 0000 0000 + - ff98 ffd8 ffe0 ffb8 fff4 ffb0 ffc8 ffc8 + - 0078 0078 0078 0078 0078 0078 00be 00be + - 0000 003c 0078 0078 0000 003c 0000 0000 + - 0000 0001 0000 0001 0001 0000 0000 0000 + - 0096 0096 0096 0096 0096 0096 00c8 00ff + - 0001 0001 0001 0001 0001 0001 0000 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0066 0066 0066 0066 0066 0066 0075 0072 + - 0000 0028 ffd8 0028 0000 ffd8 0000 0000 + - ff98 ffd8 ffe0 ffb8 fff4 ffb0 ffc8 ffc8 + - 0078 0078 0078 0078 0078 0078 00d2 00be + - 0000 003c 0078 0078 0000 003c 0000 0000 + - 0000 0001 0000 0001 0001 0000 0000 0000 + - 0032 0032 0032 0032 0032 0032 00c8 00ff + - 0001 0001 0001 0001 0001 0001 0000 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 0074 + - 0000 0000 + - ffc8 ffc8 + - 00e6 00be + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0073 0075 + - 0000 0000 + - ffc8 ffc8 + - 00be 00f0 + - 0000 0000 + - 0000 0000 + - 00ff 00c8 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0072 0075 + - 0000 0000 + - ffc8 ffc8 + - 00be 00f5 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0071 0075 + - 0000 0000 + - ffc8 ffc8 + - 00be 00f8 + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0071 0075 + - 0000 0000 + - ffc8 ffc8 + - 00be 00fa + - 0000 0000 + - 0000 0000 + - 00c8 0032 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0071 0000 ffc8 00be 0000 0000 0064 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0071 0000 ffc8 00be 0000 0000 0032 0001 + cell_max: 1 + animation1_hue: 340 + frame_max: 32 + animation1_name: Spear2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash10, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 221.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE {name: Wind2, pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 238.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 120, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 221.0} + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash10, pitch: 120, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 221.0} + frame: 3 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 120, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 221.0} + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash10, pitch: 120, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 221.0} + frame: 6 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 120, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 221.0} + frame: 8 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash10, pitch: 120, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 221.0} + frame: 9 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 120, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 221.0} + frame: 11 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash10, pitch: 120, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 221.0} + frame: 12 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 120, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 221.0} + frame: 14 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Down2, pitch: 120, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 221.0} + frame: 15 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Slash10, pitch: 120, volume: 100} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 221.0} + frame: 15 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 120, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 221.0} + frame: 17 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Flash2, pitch: 85, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 22 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 187.0, a: 136.0} + frame: 25 + flash_scope: 2 + id: 90 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 銃撃/単発 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0003 + - 0000 0000 + - 0000 0000 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0004 + - 0000 0000 + - 0000 0000 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0005 + - 0000 0000 + - 0000 0000 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000b 0006 + - 0000 0000 + - 0000 0000 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000c 0007 + - 0000 0000 + - 0000 0000 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 0000 0096 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 0000 0096 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000f 0000 0000 0096 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0010 0000 0000 0096 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0010 0000 0000 0096 0000 0000 0096 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0010 0000 0000 0096 0000 0000 0064 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0010 0000 0000 0096 0000 0000 0032 0000 + cell_max: 1 + animation1_hue: 0 + frame_max: 15 + animation1_name: Gun1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Gun1, pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 187.0} + frame: 2 + flash_scope: 1 + id: 91 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 銃撃/連発 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0010 0030 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0010 0030 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0000 + - 0010 ffe8 + - 0030 0008 + - 0078 0078 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0008 0003 + - ffe8 0010 0010 + - 0008 0030 0030 + - 0078 0078 0078 + - 0000 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0010 0010 0010 0010 0010 + - 0010 ffe8 0018 ffe0 0010 + - 0030 0008 fff0 ffd8 ffc0 + - 0078 0078 0078 0078 0078 + - 0000 0000 0000 0000 0000 + - 0000 0001 0001 0000 0001 + - 0064 0064 0064 0064 0064 + - 0000 0000 0000 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0010 0010 0010 0010 0010 + - 0010 ffe8 0018 ffe0 0010 + - 0030 0008 fff0 ffd8 ffc0 + - 0078 0078 0078 0078 0078 + - 0000 0000 0000 0000 0000 + - 0000 0001 0001 0000 0001 + - 0032 0032 0032 0032 0032 + - 0000 0000 0000 0000 0000 + cell_max: 5 + animation1_hue: 0 + frame_max: 23 + animation1_name: Gun1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Gun2, pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 136.0} + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 136.0} + frame: 4 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 136.0} + frame: 6 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 136.0} + frame: 8 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 136.0} + frame: 10 + flash_scope: 1 + id: 92 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 銃撃/必殺技 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - 00a0 ff60 + - ff90 fff0 + - 005a 005a + - 0000 0000 + - 0000 0000 + - 007d 007d + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - ff60 00a0 + - fff0 ff90 + - 005a 005a + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - ff60 00a0 + - fff0 ff90 + - 005a 005a + - 0000 0000 + - 0000 0000 + - 007d 007d + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - ff60 00a0 + - fff0 ff90 + - 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!ruby/object:Color {r: 255.0, g: 238.0, b: 153.0, a: 102.0} + frame: 15 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Ice7, pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 22 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 187.0} + frame: 23 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Battle3, pitch: 100, volume: 85} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 26 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 187.0, a: 238.0} + frame: 32 + flash_scope: 1 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0017 0016 + - 0000 0000 + - ffd8 ffd8 + - 0078 0078 + - 0000 0000 + - 0000 0000 + - 0096 0096 + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0017 0016 + - 0000 0000 + - ffd8 ffd8 + - 0078 0078 + - 0000 0000 + - 0000 0000 + - 0064 0064 + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0017 0016 + - 0000 0000 + - ffd8 ffd8 + - 0078 0078 + - 0000 0000 + - 0000 0000 + - 0032 0032 + - 0000 0001 + cell_max: 2 + animation1_hue: 0 + frame_max: 28 + animation1_name: Special11 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 20 + se: !ruby/object:RPG::SE {name: Barrier, pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 204.0, g: 238.0, b: 255.0, a: 204.0} + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 110, volume: 80} + flash_color: !ruby/object:Color {r: 238.0, g: 255.0, b: 255.0, a: 136.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Ice6, pitch: 130, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 9 + flash_scope: 0 + id: 94 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 強化4 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0000 + - 0000 0000 + - ff90 ff90 + - 00a0 00a0 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 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0078 0076 + - ff78 00a8 0000 ff58 0088 + - 0008 0008 0008 ff78 ff68 + - 00e1 00e1 00e1 00b4 00aa + - 0000 0000 0000 0000 005a + - 0001 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0073 006d 0067 0077 + - ff78 00a8 0000 0088 + - 0008 0008 0008 ff68 + - 00e1 00e1 00e1 00aa + - 0000 0000 0000 005a + - 0001 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006e 0068 0078 + - 00a8 0000 0088 + - 0008 0008 ff68 + - 00e1 00e1 00aa + - 0000 0000 005a + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0069 0000 0008 00e1 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 230 + frame_max: 44 + animation1_name: Special15 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Wind2, pitch: 70, volume: 65} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Magic1, pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 34.0, b: 0.0, a: 136.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 70} + flash_color: !ruby/object:Color {r: 221.0, g: 102.0, b: 255.0, a: 153.0} + frame: 9 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Monster2, pitch: 100, volume: 75} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 10 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Thunder9, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 221.0, b: 255.0, a: 221.0} + frame: 21 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 221.0, b: 255.0, a: 221.0} + frame: 22 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 221.0, b: 255.0, a: 221.0} + frame: 27 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 221.0, b: 255.0, a: 221.0} + frame: 29 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 221.0, b: 255.0, a: 221.0} + frame: 29 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 221.0, b: 255.0, a: 221.0} + frame: 33 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 221.0, b: 255.0, a: 221.0} + frame: 34 + flash_scope: 1 + id: 100 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 水/全体2 + animation2_name: Water3 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 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0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000b 0019 0064 + - 0000 0000 0000 + - ffd0 ffc8 ffc0 + - 00dc 012c 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 0032 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000c 0014 0016 001a 0064 + - 0000 0000 0000 0000 0000 + - ffd0 ffc8 ffc8 ffc8 ffc0 + - 00dc 00c8 00fa 012c 00a0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00c8 00ff 00ff 0064 + - 0001 0001 0001 0001 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 001a 0064 + - 0000 0000 0000 + - ffd0 ffc8 ffc0 + - 00dc 0136 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00c8 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table 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0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0010 001a 0064 + - 0000 0000 0000 + - ffd0 ffc8 ffc0 + - 00dc 014f 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0046 008c + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0010 001a 0064 + - 0000 0000 0000 + - ffd0 ffc8 ffc0 + - 00dc 014f 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 0028 0082 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0010 0064 + - 0000 0000 + - ffd0 ffc0 + - 00dc 00a0 + - 0000 0000 + - 0000 0000 + - 0032 0078 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0064 + - 0000 0000 + - ffd0 ffc0 + - 00dc 00a0 + - 0000 0000 + - 0000 0000 + - 0078 0064 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0064 0000 ffc0 00a0 0000 0000 0050 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0064 0065 + - 0000 0000 + - ffc0 0040 + - 00a0 011d + - 0000 0000 + - 0000 0000 + - 003c 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0064 0066 + - 0000 0000 + - ffc0 0040 + - 00a0 011d + - 0000 0000 + - 0000 0000 + - 0028 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0064 0067 + - 0000 0000 + - ffc0 0040 + - 00a0 011d + - 0000 0000 + - 0000 0000 + - 0014 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + 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!ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0074 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0075 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0076 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006d 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006f 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0071 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0073 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0075 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006d 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006f 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0071 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0073 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0074 0000 0040 011d 0000 0000 00c8 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0075 0000 0040 011d 0000 0000 0096 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0076 0000 0040 011d 0000 0000 0050 0000 + cell_max: 1 + animation1_hue: 180 + frame_max: 53 + animation1_name: Special15 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Wind2, pitch: 70, volume: 65} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Magic1, pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 34.0, b: 0.0, a: 136.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Darkness8, pitch: 100, volume: 75} + flash_color: !ruby/object:Color {r: 68.0, g: 170.0, b: 255.0, a: 153.0} + frame: 9 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Water1, pitch: 50, volume: 90} + flash_color: !ruby/object:Color {r: 170.0, g: 204.0, b: 255.0, a: 204.0} + frame: 23 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Water2, pitch: 65, volume: 90} + flash_color: !ruby/object:Color {r: 170.0, g: 204.0, b: 255.0, a: 204.0} + frame: 24 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 65, volume: 90} + flash_color: !ruby/object:Color {r: 170.0, g: 204.0, b: 255.0, a: 204.0} + frame: 29 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 65, volume: 90} + flash_color: !ruby/object:Color {r: 170.0, g: 204.0, b: 255.0, a: 204.0} + frame: 34 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 65, volume: 90} + flash_color: !ruby/object:Color {r: 170.0, g: 204.0, b: 255.0, a: 204.0} + frame: 39 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: '', pitch: 65, volume: 90} + flash_color: !ruby/object:Color {r: 170.0, g: 204.0, b: 255.0, a: 204.0} + frame: 44 + flash_scope: 1 + id: 101 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 大地/全体2 + animation2_name: Earth3 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 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+ cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 007b + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 007a + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 0079 + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 0078 + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 0096 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 0077 + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 0064 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 0076 + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 0032 00ff + - 0001 0001 + cell_max: 2 + animation1_hue: 360 + frame_max: 50 + animation1_name: Special16 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Wind2, pitch: 70, volume: 65} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Magic1, pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 34.0, b: 0.0, a: 136.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE {name: Saint6, pitch: 110, volume: 75} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 187.0, a: 153.0} + frame: 9 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Saint7, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 187.0, g: 221.0, b: 170.0, a: 187.0} + frame: 19 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 204.0, a: 187.0} + frame: 22 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Ice6, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 204.0, a: 187.0} + frame: 27 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 204.0, a: 187.0} + frame: 30 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 204.0, a: 187.0} + frame: 33 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 204.0, a: 187.0} + frame: 36 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 204.0, a: 187.0} + frame: 39 + flash_scope: 1 + id: 104 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 暗黒/全体2 + animation2_name: Darkness3 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffd0 00dc 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffd0 00dc 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffd0 00dc 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffd0 00dc 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0011 + - 0000 0000 + - ffd0 ffd0 + - 00dc 0104 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0012 + - 0000 0000 + - ffd0 ffd0 + - 00dc 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0013 + - 0000 0000 + - ffd0 ffd0 + - 00dc 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0014 0007 + - 0000 0000 + - ffd0 ffd0 + - 00e6 00dc + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0016 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0017 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - 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0000 0000 0000 fff0 + - ffd0 ffc8 0030 ffc8 + - 00dc 0136 015e 00d2 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00c8 0032 0096 + - 0000 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000e 001a 007d 0064 + - 0000 0000 0000 fff0 + - ffd0 ffc8 0030 ffc8 + - 00dc 0140 015e 00d2 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00b4 0064 0096 + - 0000 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000f 001a 007d 0064 + - 0000 0000 0000 fff0 + - ffd0 ffc8 0030 ffc8 + - 00dc 0145 015e 00d2 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0096 0096 0096 + - 0000 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0010 001a 007d 0064 + - 0000 0000 0000 fff0 + - ffd0 ffc8 0030 ffc8 + - 00dc 014a 015e 00d2 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0078 00b4 0096 + - 0000 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 001a 0010 007d 0064 + - 0000 0000 0000 fff0 + - ffc8 ffd0 0030 ffc8 + - 014f 00dc 015e 00d2 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0064 00c8 00b4 0096 + - 0000 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0010 001a 007d 0064 + - 0000 0000 0000 fff0 + - ffd0 ffc8 0030 ffc8 + - 00dc 014f 015e 00d2 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0096 0046 00b4 008c + - 0000 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0010 001a 007d 0064 0065 + - 0000 0000 0000 fff0 0000 + - ffd0 ffc8 0030 ffc8 ffa8 + - 00dc 014f 015e 00d2 0064 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 0064 0028 00b4 0082 00ff + - 0000 0000 0000 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0010 007d 0064 0065 + - 0000 0000 fff0 0000 + - ffd0 0030 ffc8 ff98 + - 00dc 015e 00d2 008c + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0032 00b4 0078 00ff + - 0000 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007d 0064 0065 + - 0000 fff0 0000 + - 0030 ffc8 ff90 + - 015e 00d2 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 0064 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007d 0064 0065 + - 0000 fff0 0000 + - 0030 ffc8 ff92 + - 015e 00d2 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 0050 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007d 0064 0065 + - 0000 fff0 0000 + - 0030 ffc8 ff95 + - 015e 00d2 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 003c 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007d 0064 0065 + - 0000 fff0 0000 + - 0030 ffc8 ff98 + - 015e 00d2 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 0028 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007d 0064 0066 + - 0000 fff0 0000 + - 0030 ffc8 ffa0 + - 015e 00d2 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 0014 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0067 0000 ffa8 00fa 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0068 0000 ffb0 012c 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0069 0000 ffb8 0140 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006a 0000 ffc0 014a 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006b 0000 ffc0 0154 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006c 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006d 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006f 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0070 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0071 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0072 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0073 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0074 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0075 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0076 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0077 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0078 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0079 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 007a 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 007b 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 007c 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006e 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006f 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0070 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0071 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0072 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0073 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0074 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0075 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0076 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0077 0000 ffc0 015e 0000 0000 00ff 0000 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!ruby/object:RPG::SE {name: Wind2, pitch: 70, volume: 65} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Magic1, pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 34.0, b: 0.0, a: 136.0} + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE {name: Magic6, pitch: 90, volume: 75} + flash_color: !ruby/object:Color {r: 153.0, g: 51.0, b: 102.0, a: 153.0} + frame: 9 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Darkness8, pitch: 100, volume: 90} + flash_color: !ruby/object:Color {r: 187.0, g: 221.0, b: 170.0, a: 187.0} + frame: 25 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE {name: '', pitch: 70, volume: 90} + flash_color: 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frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Battle3, pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 23 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 221.0, a: 187.0} + frame: 24 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Explosion3, pitch: 90, volume: 90} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 34 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 130, volume: 95} + flash_color: !ruby/object:Color {r: 255.0, g: 221.0, b: 102.0, a: 204.0} + frame: 36 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Fire9, pitch: 130, volume: 95} + flash_color: !ruby/object:Color {r: 255.0, g: 187.0, b: 102.0, a: 204.0} + frame: 37 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Fire9, pitch: 130, volume: 95} + flash_color: !ruby/object:Color {r: 255.0, g: 102.0, b: 68.0, a: 221.0} + frame: 40 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 130, volume: 95} + flash_color: !ruby/object:Color {r: 255.0, g: 221.0, b: 102.0, a: 204.0} + frame: 41 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Fire9, pitch: 130, volume: 95} + flash_color: !ruby/object:Color {r: 255.0, g: 204.0, b: 0.0, a: 221.0} + frame: 46 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 130, volume: 95} + flash_color: !ruby/object:Color {r: 255.0, g: 204.0, b: 102.0, a: 170.0} + frame: 50 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Fire9, pitch: 130, volume: 95} + flash_color: !ruby/object:Color {r: 255.0, g: 153.0, b: 51.0, a: 238.0} + frame: 50 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: Fire9, pitch: 130, volume: 95} + flash_color: !ruby/object:Color {r: 255.0, g: 221.0, b: 51.0, a: 204.0} + frame: 52 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 130, volume: 95} + flash_color: !ruby/object:Color {r: 255.0, g: 170.0, b: 85.0, a: 153.0} + frame: 54 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE {name: Fire9, pitch: 130, volume: 95} + flash_color: !ruby/object:Color {r: 255.0, g: 153.0, b: 119.0, a: 221.0} + frame: 55 + flash_scope: 1 + id: 106 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 汎用/光の柱1 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffa8 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffa8 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffa8 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0018 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 0032 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0019 + - 0000 0000 + - 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flash_duration: 5 + se: !ruby/object:RPG::SE {name: Saint7, pitch: 110, volume: 80} + flash_color: !ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0} + frame: 7 + flash_scope: 0 + id: 107 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 汎用/光の柱2 + animation2_name: '' + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffa8 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffa8 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffa8 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0018 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 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0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000b 0008 + - ffc8 0020 0000 + - fff8 ffa8 0000 + - 0082 0082 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000c 0009 + - 0020 0000 + - ffa8 0000 + - 0082 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 000a + - 0020 0000 + - ffa8 0000 + - 0082 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 22 + animation1_name: State1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 15 + se: !ruby/object:RPG::SE {name: Water2, pitch: 100, volume: 100} + flash_color: !ruby/object:Color {r: 68.0, g: 153.0, b: 255.0, a: 153.0} + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 102.0, g: 153.0, b: 255.0, a: 204.0} + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 102.0, g: 170.0, b: 255.0, a: 187.0} + frame: 3 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE {name: '', pitch: 100, volume: 80} + flash_color: !ruby/object:Color {r: 102.0, g: 153.0, b: 255.0, a: 187.0} + frame: 5 + flash_scope: 1 + id: 111 diff --git a/YAML/Armors.yaml b/YAML/Armors.yaml new file mode 100644 index 0000000..dad7f21 --- /dev/null +++ b/YAML/Armors.yaml @@ -0,0 +1,1406 @@ +--- +- +- !ruby/object:RPG::Armor + description: '' + name: 普段着 + icon_index: 168 + price: 100 + note: '' + id: 1 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 1 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 1 +- !ruby/object:RPG::Armor + description: '' + name: 皮の服 + icon_index: 168 + price: 300 + note: '' + id: 2 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 5 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 1 +- !ruby/object:RPG::Armor + description: '' + name: 冒険者の服 + icon_index: 168 + price: 800 + note: '' + id: 3 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 5 + - 0 + - 10 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 1 +- !ruby/object:RPG::Armor + description: 硬い繊維を幾重にも重ね合わせて作られた服。 + name: 強化服 + icon_index: 168 + price: 2200 + note: '' + id: 4 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 15 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 1 +- !ruby/object:RPG::Armor + description: 全身を覆うように守る服。 + name: 防護服 + icon_index: 168 + price: 8000 + note: '' + id: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 20 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 1 +- !ruby/object:RPG::Armor + description: 皮製のショボい鎧。 + name: 皮の鎧 + icon_index: 169 + price: 100 + note: '' + id: 6 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 5 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 3 +- !ruby/object:RPG::Armor + description: 青銅で作られた鎧。 + name: 青銅の鎧 + icon_index: 169 + price: 1200 + note: '' + id: 7 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 12 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 3 +- !ruby/object:RPG::Armor + description: 鉄製の胸当て。 + name: 鉄の胸当て + icon_index: 169 + price: 2700 + note: '' + id: 8 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 18 + - 0 + - 0 + - -2 + - 0 + etype_id: 3 + atype_id: 3 +- !ruby/object:RPG::Armor + description: 魔法で防御効果を付与した胸当て。 + name: 魔法の胸当て + icon_index: 169 + price: 7000 + note: '' + id: 9 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 24 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 3 +- !ruby/object:RPG::Armor + description: "保温力の高い鍋。\r\n頭にかぶることもできる。" + name: ステンレス製の鍋 + icon_index: 163 + price: 400 + note: '' + id: 10 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 5 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 3 +- !ruby/object:RPG::Armor + description: 鉄製の帽子。 + name: 鉄の帽子 + icon_index: 163 + price: 900 + note: '' + id: 11 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 4 + - 0 + - 9 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 3 +- !ruby/object:RPG::Armor + description: 騎士が平時に身につける装備。 + name: 騎士の鎧 + icon_index: 170 + price: 2000 + note: '' + id: 12 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -1.0 + params: + - 0 + - 5 + - 0 + - 16 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 4 +- !ruby/object:RPG::Armor + description: 戦場で生き残るための鎧。 + name: フルアーマー + icon_index: 170 + price: 2500 + note: '' + id: 13 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: -0.01 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -2.0 + params: + - 0 + - 8 + - 0 + - 19 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 4 +- !ruby/object:RPG::Armor + description: 鋼鉄を鍛えた重装鎧。 + name: アーマディオ + icon_index: 170 + price: 4000 + note: '' + id: 14 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: -0.02 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -3.0 + params: + - 0 + - 10 + - 0 + - 24 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 4 +- !ruby/object:RPG::Armor + description: 騎士が身につける装飾された兜。 + name: ナイトヘルム + icon_index: 164 + price: 2200 + note: '' + id: 15 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: -0.01 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -3.0 + params: + - 0 + - 5 + - 0 + - 12 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 4 +- !ruby/object:RPG::Armor + description: 黄金で作られた兜。 + name: ゴールドヘルム + icon_index: 164 + price: 4300 + note: '' + id: 16 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 8 + - 0 + - 19 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 4 +- !ruby/object:RPG::Armor + description: "どこからどう見てもブランド物のスーツだが\r\n桁違いの防御力を誇る。" + name: ジョージアルマジロのスーツ + icon_index: 168 + price: 2000 + note: '' + id: 17 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.2 + - !ruby/object:RPG::BaseItem::Feature + code: 53 + data_id: 3 + value: 0.0 + params: + - 0 + - 5 + - 0 + - 60 + - 0 + - 49 + - 0 + - 0 + etype_id: 3 + atype_id: 1 +- !ruby/object:RPG::Armor + description: 額を守る布。 + name: 鉢巻 + icon_index: 162 + price: 100 + note: '' + id: 18 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 1 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 1 +- !ruby/object:RPG::Armor + description: 綿で作られた帽子。 + name: コットンの帽子 + icon_index: 162 + price: 500 + note: '' + id: 19 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 3 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 1 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 20 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 21 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: "どこからどう見てもブランド物のマントだが\r\n桁違いの防御力を誇る。" + name: ジョージアルマジロのマント + icon_index: 445 + price: 2000 + note: '' + id: 22 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.2 + - !ruby/object:RPG::BaseItem::Feature + code: 53 + data_id: 3 + value: 0.0 + params: + - 0 + - 50 + - 0 + - 50 + - 0 + - 40 + - 0 + - 0 + etype_id: 3 + atype_id: 1 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 23 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 24 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 25 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 26 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: 木製の帽子。 + name: 木の帽子 + icon_index: 163 + price: 200 + note: '' + id: 27 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 6 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 3 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 28 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 29 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 30 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 31 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 32 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 33 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 34 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 35 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 36 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 37 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 38 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 39 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 40 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: "使い込まれた鍋の蓋。\r\n" + name: 鍋の蓋 + icon_index: 160 + price: 100 + note: '' + id: 41 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.02 + params: + - 0 + - 0 + - 0 + - 1 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 5 +- !ruby/object:RPG::Armor + description: 鉄製の盾。 + name: 鉄の盾 + icon_index: 160 + price: 300 + note: '' + id: 42 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.04 + params: + - 0 + - 1 + - 0 + - 3 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 5 +- !ruby/object:RPG::Armor + description: 鋼鉄製の盾。 + name: 鋼鉄の盾 + icon_index: 160 + price: 650 + note: '' + id: 43 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.06 + params: + - 0 + - 2 + - 3 + - 6 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 5 +- !ruby/object:RPG::Armor + description: 小型で取り回しの良い盾。 + name: スパルタンシールド + icon_index: 160 + price: 1000 + note: '' + id: 44 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.06 + params: + - 0 + - 3 + - 0 + - 8 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 5 +- !ruby/object:RPG::Armor + description: 魔法のかけられた小型盾。 + name: フォースバックラー + icon_index: 160 + price: 2100 + note: '' + id: 45 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.08 + params: + - 0 + - 4 + - 0 + - 10 + - 0 + - 3 + - 0 + - 0 + etype_id: 1 + atype_id: 5 +- !ruby/object:RPG::Armor + description: 騎士が戦場で用いる盾。 + name: 騎士の盾 + icon_index: 161 + price: 3400 + note: '' + id: 46 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.0 + params: + - 0 + - 2 + - 0 + - 12 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 6 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 47 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 48 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 49 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 50 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 51 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 52 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 53 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 54 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 55 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 56 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 57 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 58 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 59 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: '' + name: '' + icon_index: 0 + price: 0 + note: '' + id: 60 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 diff --git a/YAML/Classes.yaml b/YAML/Classes.yaml new file mode 100644 index 0000000..3cd54ad --- /dev/null +++ b/YAML/Classes.yaml @@ -0,0 +1,1648 @@ +--- +- +- !ruby/object:RPG::Class + name: 村人 + learnings: + - !ruby/object:RPG::Class::Learning + level: 2 + skill_id: 80 + note: '' + id: 1 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 1.0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 1.0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 1.0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.04 + - !ruby/object:RPG::BaseItem::Feature + code: 41 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 3 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 5 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 51 + data_id: 3 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 51 + data_id: 4 + value: 0.0 + note: '' + params: !ruby/object:Table + dim: 2 + x: 8 + y: 100 + z: 1 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0064 0064 0064 0001 0001 0001 0014 0014 + - 0064 0064 0066 0001 0001 0001 0016 0016 + - 0064 0064 0067 0001 0001 0001 0018 0018 + - 0064 0064 0068 0001 0001 0001 001a 001a + - 0064 0064 0069 0001 0001 0001 001c 001c + - 0064 0064 006a 0001 0001 0001 001e 001e + - 0064 0064 006b 0001 0001 0001 0020 0020 + - 0064 0064 006c 0001 0001 0001 0021 0021 + - 0064 0064 006d 0001 0001 0001 0023 0023 + - 0064 0064 006e 0001 0001 0001 0025 0025 + - 0064 0064 006f 0001 0001 0001 0027 0027 + - 0064 0064 0070 0001 0001 0001 0029 0029 + - 0064 0064 0071 0001 0001 0001 002b 002b + - 0064 0064 0072 0001 0001 0001 002c 002c + - 0064 0064 0073 0001 0001 0001 002e 002e + - 0064 0064 0074 0001 0001 0001 0030 0030 + - 0064 0064 0075 0001 0001 0001 0032 0032 + - 0064 0064 0076 0001 0001 0001 0034 0034 + - 0064 0064 0077 0001 0001 0001 0036 0036 + - 0064 0064 0078 0001 0001 0001 0037 0037 + - 0064 0064 0079 0001 0001 0001 0039 0039 + - 0064 0064 007a 0001 0001 0001 003b 003b + - 0064 0064 007b 0001 0001 0001 003d 003d + - 0064 0064 007c 0001 0001 0001 003f 003f + - 0064 0064 007d 0001 0001 0001 0041 0041 + - 0064 0064 007e 0001 0001 0001 0042 0042 + - 0064 0064 007f 0001 0001 0001 0044 0044 + - 0064 0064 0080 0001 0001 0001 0046 0046 + - 0064 0064 0081 0001 0001 0001 0048 0048 + - 0064 0064 0082 0001 0001 0001 004a 004a + - 0064 0064 0083 0001 0001 0001 004c 004c + - 0064 0064 0084 0001 0001 0001 004d 004d + - 0064 0064 0085 0001 0001 0001 004f 004f + - 0064 0064 0086 0001 0001 0001 0051 0051 + - 0064 0064 0087 0001 0001 0001 0053 0053 + - 0064 0064 0088 0001 0001 0001 0055 0055 + - 0064 0064 0089 0001 0001 0001 0057 0057 + - 0064 0064 008a 0001 0001 0001 0058 0058 + - 0064 0064 008b 0001 0001 0001 005a 005a + - 0064 0064 008c 0001 0001 0001 005c 005c + - 0064 0064 008d 0001 0001 0001 005e 005e + - 0064 0064 008e 0001 0001 0001 0060 0060 + - 0064 0064 008f 0001 0001 0001 0062 0062 + - 0064 0064 0090 0001 0001 0001 0063 0063 + - 0064 0064 0091 0001 0001 0001 0065 0065 + - 0064 0064 0092 0001 0001 0001 0067 0067 + - 0064 0064 0093 0001 0001 0001 0069 0069 + - 0064 0064 0094 0001 0001 0001 006b 006b + - 0064 0064 0095 0001 0001 0001 006d 006d + - 0064 0064 0096 0001 0001 0001 006e 006e + - 0064 0064 0098 0001 0001 0001 0070 0070 + - 0064 0064 0099 0001 0001 0001 0072 0072 + - 0064 0064 009a 0001 0001 0001 0074 0074 + - 0064 0064 009b 0001 0001 0001 0076 0076 + - 0064 0064 009c 0001 0001 0001 0078 0078 + - 0064 0064 009d 0001 0001 0001 007a 007a + - 0064 0064 009e 0001 0001 0001 007b 007b + - 0064 0064 009f 0001 0001 0001 007d 007d + - 0064 0064 00a0 0001 0001 0001 007f 007f + - 0064 0064 00a1 0001 0001 0001 0081 0081 + - 0064 0064 00a2 0001 0001 0001 0083 0083 + - 0064 0064 00a3 0001 0001 0001 0085 0085 + - 0064 0064 00a4 0001 0001 0001 0086 0086 + - 0064 0064 00a5 0001 0001 0001 0088 0088 + - 0064 0064 00a6 0001 0001 0001 008a 008a + - 0064 0064 00a7 0001 0001 0001 008c 008c + - 0064 0064 00a8 0001 0001 0001 008e 008e + - 0064 0064 00a9 0001 0001 0001 0090 0090 + - 0064 0064 00aa 0001 0001 0001 0091 0091 + - 0064 0064 00ab 0001 0001 0001 0093 0093 + - 0064 0064 00ac 0001 0001 0001 0095 0095 + - 0064 0064 00ad 0001 0001 0001 0097 0097 + - 0064 0064 00ae 0001 0001 0001 0099 0099 + - 0064 0064 00af 0001 0001 0001 009b 009b + - 0064 0064 00b0 0001 0001 0001 009c 009c + - 0064 0064 00b1 0001 0001 0001 009e 009e + - 0064 0064 00b2 0001 0001 0001 00a0 00a0 + - 0064 0064 00b3 0001 0001 0001 00a2 00a2 + - 0064 0064 00b4 0001 0001 0001 00a4 00a4 + - 0064 0064 00b5 0001 0001 0001 00a6 00a6 + - 0064 0064 00b6 0001 0001 0001 00a7 00a7 + - 0064 0064 00b7 0001 0001 0001 00a9 00a9 + - 0064 0064 00b8 0001 0001 0001 00ab 00ab + - 0064 0064 00b9 0001 0001 0001 00ad 00ad + - 0064 0064 00ba 0001 0001 0001 00af 00af + - 0064 0064 00bb 0001 0001 0001 00b1 00b1 + - 0064 0064 00bc 0001 0001 0001 00b2 00b2 + - 0064 0064 00bd 0001 0001 0001 00b4 00b4 + - 0064 0064 00be 0001 0001 0001 00b6 00b6 + - 0064 0064 00bf 0001 0001 0001 00b8 00b8 + - 0064 0064 00c0 0001 0001 0001 00ba 00ba + - 0064 0064 00c1 0001 0001 0001 00bc 00bc + - 0064 0064 00c2 0001 0001 0001 00bd 00bd + - 0064 0064 00c3 0001 0001 0001 00bf 00bf + - 0064 0064 00c4 0001 0001 0001 00c1 00c1 + - 0064 0064 00c5 0001 0001 0001 00c3 00c3 + - 0064 0064 00c6 0001 0001 0001 00c5 00c5 + - 0064 0064 00c7 0001 0001 0001 00c7 00c7 + - 0064 0064 00c8 0001 0001 0001 00c8 00c8 + exp_params: + - 30 + - 20 + - 30 + - 30 + icon_index: 0 + description: '' +- !ruby/object:RPG::Class + name: アタッカー + learnings: + - !ruby/object:RPG::Class::Learning + level: 3 + skill_id: 81 + note: '' + - !ruby/object:RPG::Class::Learning + level: 4 + skill_id: 84 + note: '' + - !ruby/object:RPG::Class::Learning + level: 8 + skill_id: 130 + note: '' + id: 2 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 1.0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 1.0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 1.0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.04 + - !ruby/object:RPG::BaseItem::Feature + code: 41 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 51 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 3 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 5 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 51 + data_id: 3 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 51 + data_id: 4 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 23 + data_id: 0 + value: 0.75 + note: '' + params: !ruby/object:Table + dim: 2 + x: 8 + y: 100 + z: 1 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0064 0064 0078 0001 0001 0001 0014 0014 + - 006a 0067 007a 0003 0001 0002 0016 0016 + - 0070 0069 007c 0004 0001 0003 0018 0018 + - 0076 006b 007e 0005 0001 0004 001a 001a + - 007c 006d 0080 0006 0001 0005 001c 001c + - 0082 006f 0082 0007 0001 0005 001e 001e + - 0088 0071 0084 0008 0001 0006 0020 0020 + - 008e 0073 0085 0009 0001 0007 0021 0021 + - 0094 0075 0087 000a 0001 0008 0023 0023 + - 009a 0077 0089 000b 0001 0009 0025 0025 + - 00a0 0079 008b 000c 0001 0009 0027 0027 + - 00a6 007b 008d 000d 0001 000a 0029 0029 + - 00ac 007d 008f 000e 0001 000b 002b 002b + - 00b1 007f 0090 000f 0001 000c 002c 002c + - 00b7 0081 0092 0010 0001 000c 002e 002e + - 00bd 0083 0094 0011 0001 000d 0030 0030 + - 00c3 0085 0096 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00ff 00ff + - 1356 03de 0080 0080 0080 0080 0101 0101 + - 1388 03e8 0082 0082 0082 0082 0104 0104 + - 13ba 03f2 0083 0083 0083 0083 0106 0106 + - 13ec 03fc 0084 0084 0084 0084 0109 0109 + - 141e 0406 0085 0085 0085 0085 010b 010b + - 1450 0410 0087 0087 0087 0087 010e 010e + - 1482 041a 0088 0088 0088 0088 0110 0110 + - 14b4 0424 0089 0089 0089 0089 0113 0113 + - 14e6 042e 008a 008a 008a 008a 0115 0115 + exp_params: + - 30 + - 20 + - 30 + - 30 + icon_index: 0 + description: '' diff --git a/YAML/CommonEvents.yaml b/YAML/CommonEvents.yaml new file mode 100644 index 0000000..80a6fb0 --- /dev/null +++ b/YAML/CommonEvents.yaml @@ -0,0 +1,1821 @@ +--- +- +- !ruby/object:RPG::CommonEvent + trigger: 2 + name: HPAP表示 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [2, 2, 0, 3, 3, 1, 3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [3, 3, 0, 3, 3, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 1 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 修行敗北 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Gameover1, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 21, 11, 10, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 313, p: [0, 0, 1, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 314, p: [0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 2 +- !ruby/object:RPG::CommonEvent + trigger: 2 + name: タイムアウト + switch_id: 5 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [3, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 249, p: [!ruby/object:RPG::ME {name: Gameover1, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 223, p: [!ruby/object:Tone {r: 85.0, g: 68.0, b: 68.0, a: 170.0}, 120, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 353, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 3 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 戦闘前説明 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [0, 8, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [2, 2, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [スキルを使ったり 攻撃をするごとにAPを消費します]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [防御することで回復することができます]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [戦闘が長引くと 残り時間がどんどん減っていきます]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [バランスを考えて戦いましょう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [2, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [8, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 4 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 宿屋に戻る + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 314, p: [0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 41, 10, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [14, 14, 2, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 5 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 宿屋に戻る3章 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 314, p: [0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 69, 10, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 6 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ノエルとセックス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '033', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [露出した下半身を見せつけると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの視線はペニスの一点に注がれ 感嘆の声をあげた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膨張率も 硬さも……すんすん……ニオイのキツさも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今までとは全く違う♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私がジョニーに抱かれたときのことを思い出して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなになっているのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごいな……人体の神秘だ……ふふふ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感心しながら勃起したペニスに頬ずりするノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スリスリと擦りつけた後には カウパーが付着していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま手を使わずにペニスを口まで持っていき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌で竿の根元から舐めあげる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん………っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごく興奮しているな んっ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [味も濃い気がするぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 7 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: フェラ1 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しゃぶってほしいのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [かまわないぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが口を大きく開けて ペニスを咥えようと試みる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [が 寸前でとどまって首をかしげる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん もっと大きく口を開けないと入らないな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんまり見るな 行儀の良いことじゃないからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして今度は限界まで大きく口を開いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを咥えこんでいった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 033a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭が 竿が 温かい汁気に包まれていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [半分ほど飲み込んだところで 動きが止まる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口の中の空気とともに ペニスを吸いながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゆっくり頭を後ろに下げていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……う……ず……ずずずずっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先端が吸われ 引っ張られる感覚とともに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゆっくりとペニスが抜かれていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭だけ口に含んだ状態になると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌で器用に舐め回し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [またゆっくりとペニスを飲み込む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 033b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [れろれろっ♡ んむ……むっ……ちゅぼぼっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーっ♡ ふーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [荒い鼻息がペニスにかかり ぬくもりを感じる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その後も 同じように繰り返し出し入れが行われるが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌の動きや 吸い付き加減など 毎回変化に富み]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まったく飽きることなく楽しめた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スローテンポだが 口内の感触をじっくりと味わうことが出来る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [極上のフェラだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 033c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん♡ じゅるるるるっ♡ ん~~♡ もごもご……♡ んぼっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇をすぼめて 出口を小さくした上で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思い切り吸いながらペニスを抜かせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇でエラが扱かれる快感とともに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぽんっという音がして唾液まみれとなったペニスが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [久しぶりに空気にさらされた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー♡ はー♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顎が疲れるな……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぐ……んっ……ぷはぁ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口の中がチンポの味とニオイで充満してしまった♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが まだ足りない♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ちゅ~っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスにキスの雨を振らせ ペロペロと舐めていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全体を唾液でコーティングするように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひとつの舐め残しさえなくすべく ペニスを傾け操作して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あらゆる場所に舌を這わせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ お返しだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の口をチンポ味にしたのだから 君のチンポは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の唾液の味に変えてやったぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ジョニーにもしたの?, 聞かない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ジョニーにもしたの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [たくさん舐めて しゃぶって 射精させたぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなに太く硬くはなかったがな♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん? 喜んでいるのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが 長さは向こうのほうが上だな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [すごいぞ 喉の奥の粘膜を亀頭でこそがれるほどだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それに 硬さがそれほどでもないということは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [柔軟に曲げられるということだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは自分の喉の中程を指差す]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [男性で言えば喉仏のある辺りだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [根元まで咥えると このあたりまで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [チンポが侵入してくるんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [突っ張ったエラが喉の内側をカリカリ引っ掻いてな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [最初は吐き気がして大変だった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも 何度も飲まされるうちに それが快感になってきて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [喉で感じられるようになったよ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……君のチンポではここまで届かないから]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私を喉でイカせるのは ジョニーだけの特権だな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 聞かない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '034', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが大きく体勢を変える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻をこちらの顔に向けて体の上に覆いかぶさってきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして再び大口を開けてペニスを咥える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今度は浅い位置での速さ重視のフェラだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ♡ んっ♡ ちゅばっ♡ ちゅっ♡ んんっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭付近を高速で舐め回しながら 手で竿を擦る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [美しいはずの細くしなやかな指先が ひどく卑猥に見えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [れろれろれろ♡ ん~~~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ はあ……ふふふ なぶりがいのあるチンポだ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ……う……ん……じゅるるるる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [再度 奥まで飲み込む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先端が喉に当たる感触がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふううっ♡ ふーーっ♡ んぶっ♡ うっ……んぐっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭が喉をつき ノエルがえずく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし それによって大量の唾液が分泌され]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ネットリとペニスに絡みついてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに喉の締りによってペニスが扱かれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これまでより さらに強い快感が湧き上がってきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの腕が腰にまわされ ぎゅっと抱きしめられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま激しく頭を前後に振ってディープスロートが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [行われる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……おごっ お……んっ んぼっ おっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [幾度となく喉奥をつくペニス]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強烈な喉の締りと 大量の唾液を撹拌する感触]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぼっ ぼっ おごっ♡ おおっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何度めかの喉の収縮に亀頭が巻き込まれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは激しい嘔吐感に耐え ペニスを締め上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰が引けそうな快感が迸り たまらず精液が吐き出された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 034a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ……! ん……ごっ……ごっ……おっ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごほっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むせ返り いくらか吹き出しながらも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出された精液を嚥下していくノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その顔は涙と鼻水 吐いた精液でドロドロになっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズルルッと 精液と唾液で溢れた口内を通って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスが引き抜かれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ボタボタッと白濁液がこぼれ落ちた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲホゲホとノエルが激しく咳をするたび]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液が細かく飛び散った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも口に手のひらを当て 口内に残った分を飲み干す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……げほっ げほっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぐ………んっ……ふう……ふう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チンポで突かれた上に このゼリーのような精液は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さすがにキツイぞ……んぐっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [喉がイガイガする……んっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……つばを飲み込んだくらいでは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうにもならないな……んぐっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明日の朝は 何を食べても精液の味しかしないな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 8 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 愛撫1 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '036', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの膝裏から足を持ち上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体を折りたたむように曲げさせると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸にくっつきそうなほどに押し上げた膝を左右に開かせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性器どころか尻の穴まで丸見えとなる屈辱的な体勢だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょうどオシメを取り替えるときのようにも見える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [局部がクパッっと開かれて 内部のピンク色が見える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヌラヌラと揺らめくように光を反射して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛液が分泌されていることを示した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヒクヒクと肉ひだが震え とろりとしたたる蜜が尻穴まで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [流れていく様は 得も言われぬいやらしさを醸し出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その淫らな光景にしばらく目を奪われていると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルから非難の声が上がった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……見ているだけで楽しいのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんな格好をさせられて ただ見られているだけというのは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さすがに恥ずかしいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 036b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [抗議を受けて まずは性器の周辺に指を這わせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぷくっと膨らんだ大陰唇に沿うように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピースの形に指を広げ 押し当てる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして左右の大陰唇を同時に擦りつけた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ♡ あ……ぁ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 036c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指を回すようにさすって クニュクニュと刺激したり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピースを閉じたり開いたりして 大陰唇を開閉させる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっつき 離れる度に 愛液が糸を引いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性器の外までじゅわっと愛液が滴ると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それをすくい取ってクリトリスに塗りつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 036a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ♡ あっ♡ そこっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クリトリスは彼女の弱点のひとつだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ややこぶりなそれは 普段は包皮につつまれ隠されている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [軽く摘んで引っ張ったり ピンと弾いたりしていると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [徐々にクリトリスが大きく膨らみ 包皮の先端が剥けてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああぁ……♡ う うまくなったな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶妙な力加減だ……気持ちいい……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっとりして称賛するノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クリトリスの根元を支え 包皮を指で挟んで剥いていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぴゅっと愛液がほとばしった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは全身にじっとりと汗をかき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性器は快楽を欲するようにパクパクと口を開けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズル剥けとなったクリトリスを少し強めに愛撫する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [詰めでカリカリと引っ掻いたり 摘んでこねくり回すと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また大量の淫水が排出された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い……い……っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひいっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [歯をカチカチと鳴らして快感に耐えるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体に力が入り こわばっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふと見ると その力み具合によって肛門が盛り上がったり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また沈み込んだりと動いている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 036e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その過程で肛門に流れ込んだ愛液と空気が混ざりあい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鼻ちょうちんのように膨らんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 036d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クリトリスをひとしきり攻め終えると 膣に指を挿入する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挿れた途端 膣肉が指を噛みちぎらん勢いでキュッと締まった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ 指♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザラザラコリコリした肉の粒が指にまとわりつく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの膣内には このような粒が多数存在し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [侵入者を迎え撃ってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 036f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無数の肉の粒に絡め取られると 少し動くだけで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザラッとした感触に強大な快感を覚える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [抜き差ししようものなら 肉のブラシでペニス全体を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [擦られるようなものだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いま 指に吸い付いてくる感触は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その快感を思い出させるには十分だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [理性が保てなくなりそうなほど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [股間が張り詰めていたが なんとか愛撫に集中する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 036g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指を2本から3本に増やし 膣内で広げ 届く場所すべてを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [かき回す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ いいっ♡ 色んな場所に当たって……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あちこち触られるのは好きだぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [触れられない部分があると 寂しくなる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも そろそろ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言わんとすることを察し Gスポットを擦る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うんっ♡ そうだ そこを もっと♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ♡ もう少し右……あっ そこだ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこが弱いんだ あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [新たに教えてもらった場所を頭に刻み込みながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指の腹で撫でるように刺激する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は……あ……んああっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの身体がブルっと震えて硬直した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やや遅れて潮が噴出される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [失禁と見紛うほどの長い排泄だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [良かったぞ……♡ またひとつ弱点を知られてしまったな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 9 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 正常位 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '037', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……もう……挿れてくれ♡']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君のチンポが欲しいんだ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [内腿を愛液でトロトロにしたノエルが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自ら性器を広げて懇願した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その後ろに立ち]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスの位置を微調整する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 037a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いきり立つペニスの先端を膣口にあてがい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上下に擦りつけ 愛液を掬うようにして塗りつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭が光を反射して輝くほど愛液まみれになると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヌプっと膣内に侵入させていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [入り口を越える際に 肉をかき分ける抵抗があったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [中に入れてしまうと あとは引きずり込まれるように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥まで飲み込まれていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 038, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あーっ♡ 来た♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下腹部から伝わってくる甘い痺れを じんわりと噛み締めつつ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは意識して膣を動かし ペニスを歓待する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キュキュキュッと膣肉がペニスにまとわりつき蠕動した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感に打ち震えるノエルよりだったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鍛えているだけあって足腰は頑丈だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むしろこちらのほうが耐えきれずに 前のめりになって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女の背中にもたれかかってしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっとお互いの顔が近づき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どちらともなく唇を重ね合わせ 激しく舌を吸いあった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 038b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ んちゅっ んふぅっ 好き 好きぃ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しくも甘えん坊な愛情表現を受けながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣内をこれでもかとかきまわす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザラザラの肉の粒がエラに引っかかり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [熱のこもった柔肉に圧迫マッサージを受けると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰が砕けそうな快感がもたらされた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グポグポという音が聞こえてきそうなほど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣がポンプのように激しく収縮し 四方八方から]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを揉みほぐされる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは今まで味わったことのない はじめての動きだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感と驚きが顔に出て 嬉しいようなひきつるような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとも微妙な表情になる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 038c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん? 何を驚いているんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これは前にも……んっ してやっただろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はじめてだ, 他の人なのでは……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はじめてだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [んっ んっ♡ そんなはずは……っく♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, 038d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [下腹部に力を込めていきりながら 記憶を引っ張り出す]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はじめは怪訝な顔をしていたのが しばらくすると]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ と 小さな声をあげた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, 038e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [すまん……ジョニーにしてやったんだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [薄々感づいてはいたが こうして面と向かって言われると]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ゾクリと背筋が震えた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, 038c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ♡ 中でグッと反応したぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふふ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 他の人なのでは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, 038d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [んっ ふっ ふっ……♡ 何を言ってる? そんなわけが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [腹が凹んだり膨らんだりして いきみ具合が見て取れる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは話しながらも膣の動きを緩めず]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [むしろ加速させながら 記憶の齟齬を正そうとする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, 038c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [確か これをしてやった日は その前に口と胸で1回ずつ――]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やがて ハッキリと思い出したらしいが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [見る見る表情が引きつっていった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, 038e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [すまない……君ではなかった……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [思い出した あの日はジョニーが物凄く興奮していて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [2発ヌイてやっても ちっともひるまなかったんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いつもよりチンポが硬くなっていて 3回目だから持続力も]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [すごくて……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [何度もイカされて……悔しくなって ついこの技を]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [使ったんだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あのときは 私も連続でイカされてたから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [意識が朦朧としていたんだ 記憶違いだったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体がカッと熱くなる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーがこの技を受けてどんなに気持ちよかったか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫も知らない妻の性技を味わったことに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [優越感を抱いたに違いない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう思うと ビリビリ痺れるペニスの快感を押してでも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣内をぐちゃぐちゃにかき回したくなった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)20回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 038a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 038f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぐっ♡ あっ♡ は 激しすぎるっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頭が真っ白になりそうな快楽の渦を振りほどき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激情に任せたピストンを繰り出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [技術もなにもない 届く範囲すべてにペニスを打ち付け]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [擦り付けるだけの行為だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 039b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ♡ ああっ! いいっ 気持ちいいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [突く場所を変える度にノエルの反応も変化した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無意識のうちに いい反応が帰ってくる場所を重点的に攻める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おおっ 奥 奥にっ♡ 届いてる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [子宮口の近辺を攻めると ノエルの声色が変わり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [余裕がなくなっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [経験豊富なノエルは ボルチオでも十分に快感を得られた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どころか お気に入りの場所のひとつだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ~~っ いいっ♡ もっと♡ もっとしてくれっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [連続ピストンを続けているうちに 肉体的な限界が来て]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペースが落ち着いてくると いろいろと考える余裕が出てきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつだったかノエルに言われたことを思い出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここは気持ち良い場所だが マリーとするときは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あまり感じないかもしれないと忠告されたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ボルチオは開発するのに経験を要すると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その面倒もなく 開発済みの熟れた身体を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最初から楽しめるというのは 普通なら幸運と]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [捉えるかもしれないが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それだけ彼女の身体を仕上げた男たちがいるという事実に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しく興奮もした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その時の興奮が蘇る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうあがいても 過去には戻れない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルのセックスの経験は消えることはない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [普段は気にもとめない些細なことだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だがセックスの最中は別だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あえて意識することで より興奮できた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パンパンと腰を打ち付け 膣奥を抉る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しく飛び散る液体が顔にまで届いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いぐっ♡ くっ♡ ひぐうっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはだらしなく口を開き 嬉しそうに声を上げて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感を享受している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな状況でも 膣を締めるのを忘れていない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [意識してやっていると言うより 勝手に動いているのだと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [教えてもらった その経験の深さに興奮する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [厚い肉の感触に包まれ 細かいヒダヒダに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゾリゾリとエラを削られ 肉体の快感も高まっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [再び余裕がなくなり 必死で腰を動かす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無意識の意識に浮かぶのは ジョニーや見知らぬ過去の男たち]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それら全員を蹴散らして 自分がノエルを喘がせている事実]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いま この極上の女は自分のペニスだけを求めている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮と快感の限界がやってきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下半身から射精の合図が脳に送られる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 合図が脳に届く前に身体が動き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精のために最も奥までペニスをねじ込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 039c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尿道を精液がギュルルッと駆け上がり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勢いよく噴射された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身じろぎひとつ出来ず固まったまま 射精の快感に浸る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 039, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……♡ カラカラの子宮に君の精液が溜まっていく♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと もっと注いでくれ♡ もっと飲みたい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最後の一滴まであますことなく出し切り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ようやく一息つくことが出来た]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふ……いっぱい出たな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの技を食らって あれだけ動けるなんて凄いぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは すぐに固まってしまって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま射精してしまったんだからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 039a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君の方が上だな ふふふ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本心かお世辞なのか ともかく悪い気はしなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにより最高に気持ちいい射精が出来たおかげで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心が晴れ晴れとし とても幸せな気分になれたのだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 10 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ノエルと会話 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [31, 35, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [8, 19]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [31, 31, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [8, 20]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [32, 32, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [8, 21]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [33, 33, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [8, 22]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [34, 34, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [8, 23]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [35, 35, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [1, 15, 0, 5, 4]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんだ? 暇つぶしの相手なら他を当たってくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 15, 0, 10, 4]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ん 暇なら少し話すか?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 15, 0, 15, 4]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [君はよく私のところに来るな……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [いや 別に構わないぞ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [君と話すのは 私も結構楽しいからな]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: ['遅いぞ\N[1]']} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [今日は来ないかと思ってしまったじゃないか]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[世間話をする, プレゼントを渡す], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 世間話をする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 15, 0, 5, 4]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [当たり障りの無い話をした]} + - !ruby/object:RPG::EventCommand {i: 2, c: 250, p: [!ruby/object:RPG::SE {name: Sound1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ちょっとだけ好感度が上がった]} + - !ruby/object:RPG::EventCommand {i: 2, c: 122, p: [15, 15, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 15, 0, 10, 4]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [楽しい会話が出来た]} + - !ruby/object:RPG::EventCommand {i: 3, c: 250, p: [!ruby/object:RPG::SE {name: Sound1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [ちょっとだけ好感度が上がった]} + - !ruby/object:RPG::EventCommand {i: 3, c: 122, p: [15, 15, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [時間が経つのも忘れ話に熱中した]} + - !ruby/object:RPG::EventCommand {i: 3, c: 250, p: [!ruby/object:RPG::SE {name: Sound1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [ちょっとだけ好感度が上がった]} + - !ruby/object:RPG::EventCommand {i: 3, c: 122, p: [15, 15, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, プレゼントを渡す]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうやって好感度を上げますか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[愛の言葉を贈る, '花束を贈るif(s[31]) ', '香水を贈るif(s[32]) ', 'イヤリングを贈るif(s[33]) '], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 愛の言葉を贈る]} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 15, 0, 5, 4]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [……………君は熱でもあるのか?]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 250, p: [!ruby/object:RPG::SE {name: Down3, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [視線が冷たい]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [不真面目だと思われてしまったようだ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 111, p: [1, 15, 0, 10, 4]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [大人をからかうんじゃない]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [まったく……]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 250, p: [!ruby/object:RPG::SE {name: Sound1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [そこそこ喜んでくれたようだ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [好感度が上がった]} + - !ruby/object:RPG::EventCommand {i: 4, c: 122, p: [15, 15, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 111, p: [1, 15, 0, 15, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 5, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [………誰にでもこんな事を言っているんじゃないだろうな?]} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [まったく……]} + - !ruby/object:RPG::EventCommand {i: 5, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 5, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 250, p: [!ruby/object:RPG::SE {name: Sound1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [まんざらでもないようだ]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [好感度が上がった]} + - !ruby/object:RPG::EventCommand {i: 5, c: 122, p: [15, 15, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 5, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 5, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [熱い視線が向けられている]} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [ような気がする]} + - !ruby/object:RPG::EventCommand {i: 5, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 5, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 250, p: [!ruby/object:RPG::SE {name: Sound1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [好感度が上がった]} + - !ruby/object:RPG::EventCommand {i: 5, c: 122, p: [15, 15, 1, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, '花束を贈るif(s[31]) ']} + - !ruby/object:RPG::EventCommand {i: 2, c: 126, p: [19, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 15, 0, 5, 4]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [これを私に? 似合うとも思えんが……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 250, p: [!ruby/object:RPG::SE {name: Sound1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [微妙な反応だ……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [ちょっとだけ好感度が上がった]} + - !ruby/object:RPG::EventCommand {i: 3, c: 122, p: [15, 15, 1, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 111, p: [1, 15, 0, 10, 4]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [きれいな花だな]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [……私にだって 花を愛でる心くらいあるぞ?]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 250, p: [!ruby/object:RPG::SE {name: Sound1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [そこそこ喜んでくれたようだ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [好感度が上がった]} + - !ruby/object:RPG::EventCommand {i: 4, c: 122, p: [15, 15, 1, 0, 3]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [私にこんなのが似合うと?]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [……そうか……]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [こういうのは もっと可愛い女に渡したほうがいいぞ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ふふふ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 250, p: [!ruby/object:RPG::SE {name: Sound1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [とても喜んでくれているようだ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [好感度が上がった]} + - !ruby/object:RPG::EventCommand {i: 4, c: 122, p: [15, 15, 1, 0, 4]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [2, '香水を贈るif(s[32]) ']} + - !ruby/object:RPG::EventCommand {i: 2, c: 126, p: [20, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 15, 0, 5, 4]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [香水? う うむ ありがとう……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [(これで体臭を消せということか?]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [臭っているのだろうか……くんくん)]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 250, p: [!ruby/object:RPG::SE {name: Down3, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [どうやら あまり喜ばれなかったらしい]} + - !ruby/object:RPG::EventCommand {i: 3, c: 122, p: [15, 15, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 111, p: [1, 15, 0, 10, 4]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [柑橘系の香りだな]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [嫌いじゃないぞ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 250, p: [!ruby/object:RPG::SE {name: Sound1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [そこそこ喜んでくれたようだ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ちょっとだけ好感度が上がった]} + - !ruby/object:RPG::EventCommand {i: 4, c: 122, p: [15, 15, 1, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [こういうのが君の好みなのか ふむ……]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [……いや 深い意味はないぞ?]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 250, p: [!ruby/object:RPG::SE {name: Sound1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [そこそこ喜んでくれたようだ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ちょっとだけ好感度が上がった]} + - !ruby/object:RPG::EventCommand {i: 4, c: 122, p: [15, 15, 1, 0, 3]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [3, 'イヤリングを贈るif(s[33]) ']} + - !ruby/object:RPG::EventCommand {i: 2, c: 126, p: [21, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 15, 0, 5, 4]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [すまない]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [私はもう防御効果のあるイヤリングを装備しているんだ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [せっかくもらっても これはつけられない]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [いつか戦士を引退したときにでもつけさせてもらうよ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [一応 受け取ってもらえたが]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [特に好感度は変化しなかったようだ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 111, p: [1, 15, 0, 10, 4]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ん……キレイなイヤリングだな]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [私に似合うだろうか?]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ノエルはイヤリングを身に着けた]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [やはり少し気恥ずかしいな……]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [オシャレが必要になったら着けさせてもらうよ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 250, p: [!ruby/object:RPG::SE {name: Sound1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [そこそこ喜んでくれたようだ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ちょっとだけ好感度が上がった]} + - !ruby/object:RPG::EventCommand {i: 4, c: 122, p: [15, 15, 1, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [わ 私にか]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ううむ……可愛すぎる気もするが……]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [いや 文句などない が……着飾るのは慣れていなくてな]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [そうだ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [君の前でだけ着ければ恥ずかしくないじゃないか]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [うん そうしよう!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [どうだ似合うか?]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 250, p: [!ruby/object:RPG::SE {name: Sound1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [なかなか喜んでくれたらしい]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [好感度が上がった]} + - !ruby/object:RPG::EventCommand {i: 4, c: 122, p: [15, 15, 1, 0, 4]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [['髪飾りを贈るif(s[34]) ', '保存食を贈るif(s[35]) '], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, '髪飾りを贈るif(s[34]) ']} + - !ruby/object:RPG::EventCommand {i: 2, c: 126, p: [22, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 15, 0, 5, 4]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [いかにも女の子っぽい髪飾りだな……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [私には似合わないぞ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [だが 気持ちは嬉しい]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [ありがとう]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [一応 受け取ってもらえたが]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [特に好感度は変化しなかったようだ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 111, p: [1, 15, 0, 10, 4]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [髪をまとめるのに使えそうだな]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [鬱陶しくなってきたから ちょうどいい]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 250, p: [!ruby/object:RPG::SE {name: Sound1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [そこそこ喜んでくれたようだ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ちょっとだけ好感度が上がった]} + - !ruby/object:RPG::EventCommand {i: 4, c: 122, p: [15, 15, 1, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [あまり女の子扱いするのは止めてほしいものだな]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [まったく 年上をからかいおって……]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ノエルは顔を赤くしながらぶつくさ文句を言った]} + - !ruby/object:RPG::EventCommand {i: 4, c: 250, p: [!ruby/object:RPG::SE {name: Sound1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [とても喜んでくれているようだ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [好感度が上がった]} + - !ruby/object:RPG::EventCommand {i: 4, c: 122, p: [15, 15, 1, 0, 4]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, '保存食を贈るif(s[35]) ']} + - !ruby/object:RPG::EventCommand {i: 2, c: 126, p: [23, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 15, 0, 5, 4]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [おっ これはなかなか美味いやつだぞ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [長い旅の途中でよくお世話になるんだ!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 250, p: [!ruby/object:RPG::SE {name: Sound1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [とても喜んでくれているようだ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [好感度が上がった]} + - !ruby/object:RPG::EventCommand {i: 3, c: 122, p: [15, 15, 1, 0, 3]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 111, p: [1, 15, 0, 10, 4]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [これがあれば間違いない]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [旅の必需品だ!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 250, p: [!ruby/object:RPG::SE {name: Sound1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [とても喜んでくれているようだ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [好感度が上がった]} + - !ruby/object:RPG::EventCommand {i: 4, c: 122, p: [15, 15, 1, 0, 4]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ああ……ありがとう]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [しかしこれは……早く旅に出ろと言うことなのか?]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 250, p: [!ruby/object:RPG::SE {name: Down3, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [どうやら喜ばれなかったらしい]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 11 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: CG消し + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 12 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: CG消し1以外 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 13 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: スワッピング選択 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [0, 23, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちぇっ じゃあおまえが決めていいぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [誰と誰が どうするんだ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [誰と]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[自分と, ジョニーと], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 自分と]} + - !ruby/object:RPG::EventCommand {i: 2, c: 122, p: [30, 30, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, ジョニーと]} + - !ruby/object:RPG::EventCommand {i: 2, c: 122, p: [30, 30, 1, 0, 10]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [誰が]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[マリーが, ノエルが], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, マリーが]} + - !ruby/object:RPG::EventCommand {i: 2, c: 122, p: [30, 30, 1, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, ノエルが]} + - !ruby/object:RPG::EventCommand {i: 2, c: 122, p: [30, 30, 1, 0, 3]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なにする?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[キス, フェラ, セックス], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, キス]} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 30, 0, 3, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 108, p: [主人公とマリー]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 30, 0, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 108, p: [主人公とノエル]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 30, 0, 12, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 108, p: [ジョニーとマリー]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 30, 0, 13, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 108, p: [ジョニーとノエル]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, フェラ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 30, 0, 3, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 108, p: [主人公とマリー]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 30, 0, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 108, p: [主人公とノエル]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 30, 0, 12, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 108, p: [ジョニーとマリー]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 30, 0, 13, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 108, p: [ジョニーとノエル]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [2, セックス]} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 30, 0, 3, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 108, p: [主人公とマリー]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 30, 0, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 108, p: [主人公とノエル]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 30, 0, 12, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 108, p: [ジョニーとマリー]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 30, 0, 13, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 108, p: [ジョニーとノエル]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へっへっへ じゃあ俺が決めるぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだな~……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [31, 31, 0, 2, 1, 4]} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 31, 0, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 122, p: [30, 30, 0, 0, 3]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['\N[1]とマリーが……']} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 31, 0, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 122, p: [30, 30, 0, 0, 4]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: ['\N[1]と師匠が……']} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 111, p: [1, 31, 0, 3, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 122, p: [30, 30, 0, 0, 12]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [俺とマリーが……]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 122, p: [30, 30, 0, 0, 13]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [俺と師匠が……]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [3キス 5フェラ 7セックス]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [31, 31, 0, 2, 1, 3]} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 31, 0, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 122, p: [30, 30, 1, 0, 3]} + - !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [キス]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [1, 31, 0, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 122, p: [30, 30, 1, 0, 5]} + - !ruby/object:RPG::EventCommand {i: 3, c: 108, p: [フェラ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 122, p: [30, 30, 1, 0, 7]} + - !ruby/object:RPG::EventCommand {i: 3, c: 108, p: [セックス]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 30, 0, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [主人公とマリーがキス]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 30, 0, 7, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [主人公とノエルがキス]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 30, 0, 15, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [ジョニーとマリーがキス]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 30, 0, 16, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [ジョニーとノエルがキス]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 30, 0, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [主人公とマリーがフェラ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 30, 0, 9, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [主人公とノエルがフェラ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 30, 0, 17, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [ジョニーとマリーがフェラ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 30, 0, 18, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [ジョニーとノエルがフェラ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 30, 0, 10, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [主人公とマリーがセックス]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 30, 0, 11, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [主人公とノエルがセックス]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 30, 0, 19, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [ジョニーとマリーがセックス]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 30, 0, 20, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [ジョニーとノエルがセックス]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 14 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ノエルとセックスパイズリ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが服を脱いでいる姿をじーっと見る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [正確には 揺れるオッパイをじーっと見ている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ん? どうした\N[1]']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸が気になるのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは服を畳んで置き 鏡で前髪をチェックしてから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベッドにやってくると 何の気なしに呟いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挟んでやろうか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[お願いします!!, ひゃっほおおおお!!], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, お願いします!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [久しぶりに敬語だな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [尊敬するってことか 胸に]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ひゃっほおおおお!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こらこら 落ち着け]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [たしなめられてしまった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ……別に胸でするくらい よくあるが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言えば君にはしてなかったか…… あっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言ってから 過去の性体験を吐露したことに気付いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気恥ずかしくなってしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[詳しく聞かせてほしい, 誰にしたの?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 詳しく聞かせてほしい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……どうして目が輝いているんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [詳しくと言っても 別にな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君の知らない場所で 知らないやつにした話なんて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [聞いても楽しくもないだろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ ザウバーの話はしないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あいつは別枠だ いくら君が喜ぶとしても嫌だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうやらザウバーにはしたことがあるらしい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが 当然 嫌がるようなことを聞くことはしない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 誰にしたの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君の知らない相手ばかりだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなのでも寝取られ趣味というのは興奮するのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[知らないと興奮は半減だ, 昔の男に嫉妬なんかしない], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 知らないと興奮は半減だ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [なら聞いても仕方ないだろうに]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, 昔の男に嫉妬なんかしない]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [そのへんの感覚は普通というか 大らかなんだな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ ザウバーの話はしないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あいつは別枠だ いくら君が喜ぶとしても嫌だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうやらザウバーにはしたことがあるらしい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが 当然 嫌がるようなことを聞くことはしない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ そんなどうでもいい話は置いておこう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ いっぱい気持ちよくしてあげるぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &37 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ダランと垂れたペニスが胸の間に挟まれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [左右の胸が交互に擦り合わされると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭を中心に甘い快感がじんわりと広がって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ムクムクと大きくなっていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [反り返る力がすごいな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思い切り抑えないと 胸から飛び出してしまいそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギュッと押さえつけながら胸を動かすノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &38 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ふぅ………んん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 何か気がかりなことでもあるのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不意に首を傾げて 奉仕がおざなりになってしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[どうしたの?, 胸が止まってるよ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, どうしたの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うむ……この反り返る感じ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 胸が止まってるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [手じゃないのか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや……なにか思い出しそうで……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &39 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ そうか……あいつだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸のつかえが取れたのか スッキリした顔で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奉仕を続けるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しばらくの間 無言のパイズリが続いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なあ さっきの話だが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君が知っている相手に私が胸で奉仕したとしたら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君は興奮するのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [コクリと頷く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは少しだけ考え込んで やがて意を決するように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口を開いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実はな ひとりだけ君の知っている相手に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こうして挟んでやったことがある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[誰?, いつ?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 誰?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &40 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [名前は知らないかもしれないが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君たちをテストした時のことを覚えてるか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あのとき テストに協力してもらったオークがいただろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……あいつだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いつ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君たちの師匠を引き受けて最初に 森と洞窟を抜けて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私のところまでたどり着くというテストをしただろう?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あの時……というか あのテストのすぐ後だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [テストに協力してくれたオークを相手にな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 183, 10, 6, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [オークパイズリへ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ……あの時点では あれしか方法がなかったんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[自分たちがもっと強ければ……, 本当に運のいいやつだ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 自分たちがもっと強ければ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだな 君たちがもう少しだけ強ければ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あんなテストをせずに すぐに技の修行にはいったかもな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 本当に運のいいやつだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あの時期だからこそ やつに白羽の矢が立った]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そう考えると 少しでも時期がずれていれば]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私のパイズリはなかったろうな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悔しさに体が震える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻になる女性が 自分の無力さが原因で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オークのペニスなどに奉仕していたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &42 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ すごい効果だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきよりもガチガチになっているぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とてつもなく興奮してもいたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこに重量感たっぷりの暖かな乳房に挟まれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しっとりと吸い付く肌の感触がまとわりつく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつ発射してもおかしくないほどだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &43 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ やつのを思い出す熱さだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あれはもっとグロテスクだったが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たくみに体重を移動して胸の重みを押し付けてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭が埋まるほど柔らかいのに 摩擦もしっかりとあり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上下にずられるとカリが肉を引っ掛けて弾き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [痺れが走った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &44 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう♡ ふふっ 気持ちいいか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつでも出していいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君のザーメンなら 全部飲み干してやるからな……ん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇が亀頭に吸い付き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鈴口をチロチロと舐められて射精を促される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んちゅっ んふふっ 出せ ぴゅーって精子だして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゅっ ちゅばっ れろれろ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [竿を包み込む乳圧と 亀頭を攻める舌の快感に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [我慢の限界が訪れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &45 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目を閉じてジッと構え 吐き出される精子を浴びるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見る見る髪や顔が白く汚されていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……♡ 終わったか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たくさん出たな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔にかかった精子を手で拭い 口元に持っていくと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くちゅくちゅと撹拌してから飲み込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くはぁっ♡ すまないな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全部飲むと言ったが こうも巻き散らかされては難しそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あのオークよりは全然量は少ないんだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ♡ そう落ち込むな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君が勝っているところだってあるぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは催淫効果だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やつの精子より 君のほうがかけられるだけで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何倍も興奮するんだ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言ってノエルは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液をすくい取って舐めながら微笑んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 15 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 回想部屋へ戻る + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 251, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [43, 43, 0, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &46 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*46]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [1, 47, 44, 45, 8, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [1, 46, 0, 4, 0]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &47 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*47]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [1, 46, 0, 2, 0]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &48 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*48]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [1, 46, 0, 6, 0]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &49 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*49]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [1, 46, 0, 8, 0]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &50 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*50]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 16 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 現在位置セット + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [44, 44, 0, 3, 5, -1, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [45, 45, 0, 3, 5, -1, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [46, 46, 0, 3, 5, -1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [47, 47, 0, 3, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 17 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: '' + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 18 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: '' + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 19 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: '' + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + id: 20 diff --git a/YAML/Enemies.yaml b/YAML/Enemies.yaml new file mode 100644 index 0000000..3f6a13f --- /dev/null +++ b/YAML/Enemies.yaml @@ -0,0 +1,2126 @@ +--- +- +- !ruby/object:RPG::Enemy + name: スライム + gold: 8 + battler_hue: 0 + exp: 7 + hit: 95 + battler_name: Slime + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 4 + skill_id: 128 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 1 + eva: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 100 + params: + - 100 + - 0 + - 12 + - 10 + - 8 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 1 + data_id: 5 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: こうもり + gold: 19 + battler_hue: 0 + exp: 10 + hit: 95 + battler_name: Bat + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 2 + eva: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 100 + params: + - 110 + - 0 + - 17 + - 11 + - 9 + - 9 + - 12 + - 12 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 1 + data_id: 10 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハッチ + gold: 16 + battler_hue: 0 + exp: 9 + hit: 95 + battler_name: Hornet + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 3 + skill_id: 127 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 3 + eva: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 100 + params: + - 130 + - 0 + - 16 + - 7 + - 12 + - 12 + - 16 + - 16 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 1 + data_id: 4 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: スパイダーマッ + gold: 25 + battler_hue: 0 + exp: 15 + hit: 95 + battler_name: Spider + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 3 + skill_id: 129 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 4 + eva: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 100 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 2.0 + params: + - 110 + - 0 + - 18 + - 14 + - 14 + - 14 + - 18 + - 18 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: 根津君 + gold: 40 + battler_hue: 0 + exp: 19 + hit: 95 + battler_name: Rat + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 3 + skill_id: 21 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 5 + eva: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 100 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 1.5 + params: + - 126 + - 0 + - 38 + - 18 + - 16 + - 16 + - 25 + - 22 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - 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18 + - 18 + - 24 + - 24 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: 大蛇 + gold: 70 + battler_hue: 0 + exp: 34 + hit: 95 + battler_name: Snake + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 4 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 7 + eva: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 100 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 4 + value: 2.0 + params: + - 400 + - 0 + - 28 + - 20 + - 20 + - 20 + - 28 + - 28 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: 大サソリ + gold: 90 + battler_hue: 0 + exp: 43 + hit: 95 + battler_name: Scorpion + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 8 + eva: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 100 + - !ruby/object:RPG::BaseItem::Feature + code: 32 + data_id: 2 + value: 0.25 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 4 + value: 1.5 + params: + - 450 + - 0 + - 36 + - 30 + - 25 + - 25 + - 30 + - 30 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: 大クラゲ + gold: 105 + battler_hue: 0 + exp: 53 + hit: 95 + battler_name: Jellyfish + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 9 + eva: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 100 + - !ruby/object:RPG::BaseItem::Feature + code: 32 + data_id: 3 + value: 0.25 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 5 + value: 2.0 + params: + - 500 + - 0 + - 32 + - 15 + - 25 + - 25 + - 32 + - 32 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: お花さん + gold: 46 + battler_hue: 0 + exp: 23 + hit: 95 + battler_name: Plant + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 3 + skill_id: 17 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 10 + eva: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 100 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 1.5 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 6 + value: 0.5 + params: + - 170 + - 0 + - 47 + - 27 + - 30 + - 44 + - 27 + - 36 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ゴースト + gold: 150 + battler_hue: 0 + exp: 75 + hit: 95 + battler_name: Ghost + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 51 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 11 + eva: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 10 + value: 100 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 1 + value: 0.75 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 2 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 9 + value: 2.0 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 10 + value: 0 + params: + - 700 + - 80 + - 48 + - 20 + - 40 + - 40 + - 38 + - 38 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: スケルトン + gold: 88 + battler_hue: 0 + exp: 88 + hit: 95 + battler_name: Skeleton + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 12 + eva: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 100 + - !ruby/object:RPG::BaseItem::Feature + code: 32 + data_id: 3 + value: 0.25 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 2 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 1.5 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 9 + value: 2.0 + params: + - 300 + - 0 + - 65 + - 31 + - 35 + - 39 + - 40 + - 40 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: 兵士 + gold: 50 + battler_hue: 0 + exp: 15 + hit: 95 + battler_name: Soldier + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 13 + eva: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 100 + params: + - 650 + - 0 + - 60 + - 10 + - 8 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 1 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: 山賊兄 + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: Bandit + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 14 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 14 + data_id: 1 + value: 0.0 + params: + - 100 + - 2 + - 80 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: '' +- !ruby/object:RPG::Enemy + name: 山賊弟 + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: Bandit + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 15 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 14 + data_id: 1 + value: 0.0 + params: + - 100 + - 0 + - 75 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: '' +- !ruby/object:RPG::Enemy + name: オーク + gold: 200 + battler_hue: 0 + exp: 100 + battler_name: Orc + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 3 + skill_id: 7 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 4 + skill_id: 84 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 16 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 800 + - 55 + - 51 + - 16 + - 10 + - 10 + - 16 + - 17 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: '' +- !ruby/object:RPG::Enemy + name: クロエ + gold: 0 + battler_hue: 0 + exp: 300 + battler_name: イラスト3 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 7 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 3 + skill_id: 2 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 4 + skill_id: 4 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 17 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 1200 + - 0 + - 70 + - 60 + - 10 + - 10 + - 45 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: '' +- !ruby/object:RPG::Enemy + name: 山賊ボス + gold: 500 + battler_hue: 0 + exp: 350 + battler_name: Rogue + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 4 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 2 + rating: 4 + skill_id: 134 + condition_param2: 0.4 + condition_param1: 0 + note: '' + id: 18 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 1.2 + params: + - 3500 + - 22 + - 53 + - 46 + - 10 + - 44 + - 38 + - 55 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: '' +- !ruby/object:RPG::Enemy + name: モンスター女 + gold: 300 + battler_hue: 30 + exp: 380 + battler_name: Succubus + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 51 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 19 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 4 + value: 1.0 + params: + - 3800 + - 26 + - 72 + - 51 + - 46 + - 21 + - 32 + - 1 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: '' +- !ruby/object:RPG::Enemy + name: 温泉まん獣 + gold: 1000 + battler_hue: 160 + exp: 400 + hit: 95 + battler_name: Slime + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 4 + skill_id: 128 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 3 + skill_id: 4 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 3 + skill_id: 135 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 20 + eva: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 100 + params: + - 4400 + - 50 + - 90 + - 79 + - 56 + - 55 + - 39 + - 55 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 5 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: 道場破り + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: Captain + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 21 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: '' +- !ruby/object:RPG::Enemy + name: 優秀な盗賊 + gold: 100 + battler_hue: 0 + exp: 65 + battler_name: Bandit + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 22 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + params: + - 600 + - 0 + - 83 + - 70 + - 10 + - 1 + - 35 + - 47 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: '' +- !ruby/object:RPG::Enemy + name: ザウバー + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: Evilking + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 3 + skill_id: 139 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 84 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 4 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 81 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 23 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 1.0 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 14 + data_id: 1 + value: 0.0 + params: + - 12000 + - 120 + - 110 + - 80 + - 10 + - 50 + - 44 + - 120 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: '' +- !ruby/object:RPG::Enemy + name: キメラ + gold: 1800 + battler_hue: 0 + exp: 800 + battler_name: Chimera + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 2 + skill_id: 22 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 4 + skill_id: 3 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 59 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 24 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + params: + - 3500 + - 50 + - 70 + - 55 + - 10 + - 3 + - 43 + - 88 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: '' +- !ruby/object:RPG::Enemy + name: ザウバー + gold: 1000 + battler_hue: 0 + exp: 1000 + battler_name: Evilking + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 3 + skill_id: 84 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 2 + rating: 5 + skill_id: 137 + condition_param2: 0.1 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 2 + rating: 3 + skill_id: 138 + condition_param2: 0.3 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 3 + skill_id: 139 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 4 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 4 + skill_id: 81 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 141 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 25 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 1.0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 1.0 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 16000 + - 120 + - 140 + - 100 + - 100 + - 50 + - 44 + - 120 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: '' +- !ruby/object:RPG::Enemy + name: エリートスライム + gold: 50 + battler_hue: 250 + exp: 45 + hit: 95 + battler_name: Slime + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 4 + skill_id: 128 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 3 + skill_id: 55 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 26 + eva: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 100 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 1.3 + params: + - 500 + - 10 + - 46 + - 15 + - 25 + - 8 + - 21 + - 23 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 1 + data_id: 5 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: スライム改 + gold: 21 + battler_hue: 90 + exp: 14 + hit: 95 + battler_name: Slime + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 4 + skill_id: 128 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 27 + eva: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 100 + params: + - 135 + - 0 + - 27 + - 12 + - 8 + - 8 + - 46 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 1 + data_id: 5 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: うだつの上がらない盗賊 + gold: 30 + battler_hue: 0 + exp: 30 + battler_name: Bandit + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 28 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + params: + - 170 + - 0 + - 50 + - 24 + - 10 + - 15 + - 35 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: '' +- !ruby/object:RPG::Enemy + name: ガーゴイル + gold: 130 + battler_hue: 0 + exp: 150 + battler_name: Gargoyle + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 4 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 3 + skill_id: 67 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 29 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 330 + - 35 + - 64 + - 41 + - 30 + - 14 + - 66 + - 79 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: '' +- !ruby/object:RPG::Enemy + name: 毒毒ちゃん + gold: 96 + battler_hue: 160 + exp: 44 + hit: 95 + battler_name: Plant + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 3 + skill_id: 17 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 4 + skill_id: 140 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 30 + eva: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 100 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 1.5 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 6 + value: 0.5 + params: + - 280 + - 10 + - 63 + - 23 + - 41 + - 32 + - 36 + - 36 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ゴーガイル + gold: 230 + battler_hue: 150 + exp: 200 + battler_name: Gargoyle + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 4 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 3 + skill_id: 67 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 68 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 31 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 380 + - 60 + - 130 + - 41 + - 110 + - 14 + - 66 + - 79 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: '' +- !ruby/object:RPG::Enemy + name: スケルトン360 + gold: 165 + battler_hue: 100 + exp: 140 + hit: 95 + battler_name: Skeleton + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 5 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 32 + eva: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 100 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 1.5 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 9 + value: 2.0 + params: + - 360 + - 0 + - 140 + - 45 + - 35 + - 60 + - 40 + - 40 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: スライムプレジデント + gold: 220 + battler_hue: 30 + exp: 180 + hit: 95 + battler_name: Slime + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 4 + skill_id: 128 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 3 + skill_id: 55 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 33 + eva: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 100 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 1.3 + params: + - 500 + - 10 + - 134 + - 23 + - 70 + - 8 + - 21 + - 23 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 1 + data_id: 5 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: '' + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: '' + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 34 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: '' +- !ruby/object:RPG::Enemy + name: '' + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: '' + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: '' + id: 35 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: '' diff --git a/YAML/Items.yaml b/YAML/Items.yaml new file mode 100644 index 0000000..09cf64f --- /dev/null +++ b/YAML/Items.yaml @@ -0,0 +1,867 @@ +--- +- +- !ruby/object:RPG::Item + description: HPを50ポイント回復する。 + name: きずぐすり + consumable: true + occasion: 0 + icon_index: 192 + price: 50 + scope: 7 + animation_id: 37 + note: '' + speed: 0 + id: 1 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 11 + data_id: 0 + value1: 0.0 + value2: 50.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: HPを100ポイント回復する。 + name: 特上きずぐすり + consumable: true + occasion: 0 + icon_index: 192 + price: 200 + scope: 7 + animation_id: 37 + note: '' + speed: 0 + id: 2 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 11 + data_id: 1 + value1: 0.0 + value2: 100.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "マリーが好きな花。\r\n使用すると最大APが20増加する。" + name: 花 + consumable: true + occasion: 0 + icon_index: 205 + price: 1000 + scope: 11 + animation_id: 37 + note: '' + speed: 0 + id: 3 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 42 + data_id: 1 + value1: 20.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 12 + data_id: 0 + value1: 0.0 + value2: 20.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "ホーネットの持つ針。\r\n解毒剤の材料として珍重される。" + name: 毒針 + consumable: false + occasion: 3 + icon_index: 326 + price: 60 + scope: 7 + animation_id: 0 + note: '' + speed: 0 + id: 4 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "スライムの体液。\r\n潤滑油などの材料に用いられる。" + name: スライムエキス + consumable: false + occasion: 3 + icon_index: 209 + price: 40 + scope: 7 + animation_id: 0 + note: '' + speed: 0 + id: 5 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: 毒状態を治療する。 + name: 毒消し + consumable: true + occasion: 0 + icon_index: 194 + price: 30 + scope: 7 + animation_id: 40 + note: '' + speed: 0 + id: 6 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 2 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: 状態異常を治療する。 + name: 万能薬 + consumable: true + occasion: 0 + icon_index: 194 + price: 90 + scope: 7 + animation_id: 41 + note: '' + speed: 0 + id: 7 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 2 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 3 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 4 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 5 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 6 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 7 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "キラキラと光る鉱石。\r\n高値で買い取ってもらえる。" + name: 鉱石 + consumable: false + occasion: 3 + icon_index: 342 + price: 400 + scope: 7 + animation_id: 0 + note: '' + speed: 0 + id: 8 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "5ターンの間\r\n攻撃力を上げる。" + name: 力のルーン + consumable: true + occasion: 2 + icon_index: 228 + price: 800 + scope: 11 + animation_id: 0 + note: '' + speed: 0 + id: 9 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 2 + value1: 5.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 2 + value1: 5.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "コウモリの羽。\r\n呪術の触媒や薬の材料に使われる。" + name: コウモリの羽 + consumable: false + occasion: 3 + icon_index: 327 + price: 80 + scope: 7 + animation_id: 0 + note: '' + speed: 0 + id: 10 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "辛口で大人の味わい。\r\n体が火照って攻撃力アップ。" + name: お酒 + consumable: true + occasion: 1 + icon_index: 220 + price: 150 + scope: 7 + animation_id: 43 + note: '' + speed: 0 + id: 11 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 2 + value1: 10.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 2 + value1: 10.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: 戦闘不能を回復する。 + name: きつけぐすり + consumable: true + occasion: 0 + icon_index: 192 + price: 80 + scope: 9 + animation_id: 42 + note: '' + speed: 0 + id: 12 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 1 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 11 + data_id: 1 + value1: 0.3 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "山賊のアジトで見つけた剣。\r\nノエルに届けよう。" + name: 剣 + consumable: false + occasion: 3 + icon_index: 147 + price: 0 + scope: 7 + animation_id: 0 + note: '' + speed: 0 + id: 13 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "ジョニー秘蔵のエロ本。\r\n内容は妹モノ。" + name: エロ本 + consumable: false + occasion: 3 + icon_index: 230 + price: 0 + scope: 7 + animation_id: 0 + note: '' + speed: 0 + id: 14 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: 仲間にあげると好感度が上がる。 + name: プレゼント + consumable: false + occasion: 3 + icon_index: 259 + price: 0 + scope: 7 + animation_id: 0 + note: '' + speed: 0 + id: 15 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "世界一希少な宝石。\r\n" + name: ミラクルストーン + consumable: true + occasion: 3 + icon_index: 191 + price: 0 + scope: 7 + animation_id: 0 + note: '' + speed: 0 + id: 16 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: 最高の武具の材料となる石。 + name: ジョージアルマジロ鉱石 + consumable: true + occasion: 3 + icon_index: 300 + price: 0 + scope: 7 + animation_id: 0 + note: '' + speed: 0 + id: 17 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: 敵を毒状態にする。 + name: 強力毒薬 + consumable: true + occasion: 3 + icon_index: 218 + price: 0 + scope: 2 + animation_id: 50 + note: '' + speed: 0 + id: 18 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 26 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "見るものの心を癒やす。\r\nプレゼントにどうぞ。" + name: 花束 + consumable: true + occasion: 3 + icon_index: 261 + price: 300 + scope: 7 + animation_id: 0 + note: '' + speed: 0 + id: 19 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "柑橘系の香り。\r\nプレゼントにどうぞ。" + name: 香水 + consumable: true + occasion: 3 + icon_index: 261 + price: 300 + scope: 7 + animation_id: 0 + note: '' + speed: 0 + id: 20 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "キレイなイヤリング。\r\nプレゼントにどうぞ。" + name: イヤリング + consumable: true + occasion: 3 + icon_index: 261 + price: 300 + scope: 7 + animation_id: 0 + note: '' + speed: 0 + id: 21 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "キレイな髪飾り。\r\nプレゼントにどうぞ。" + name: 髪飾り + consumable: true + occasion: 3 + icon_index: 261 + price: 300 + scope: 7 + animation_id: 0 + note: '' + speed: 0 + id: 22 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "HPを200ポイント回復する。\r\n旅の必需品。" + name: 保存食 + consumable: true + occasion: 0 + icon_index: 261 + price: 300 + scope: 7 + animation_id: 0 + note: '' + speed: 0 + id: 23 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 11 + data_id: 1 + value1: 0.0 + value2: 200.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: '' + name: ぬいぐるみ + consumable: true + occasion: 0 + icon_index: 0 + price: 300 + scope: 7 + animation_id: 0 + note: '' + speed: 0 + id: 24 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: '' + name: ハンカチ + consumable: true + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: '' + speed: 0 + id: 25 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: '' + name: 砥石 + consumable: true + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: '' + speed: 0 + id: 26 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: MPを50ポイント回復する。 + name: 栄養剤 + consumable: true + occasion: 0 + icon_index: 193 + price: 250 + scope: 7 + animation_id: 37 + note: '' + speed: 0 + id: 27 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 12 + data_id: 0 + value1: 0.0 + value2: 50.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: 全員のHPとMPを全回復する。 + name: 女神の雫 + consumable: true + occasion: 0 + icon_index: 197 + price: 1000 + scope: 8 + animation_id: 39 + note: '' + speed: 0 + id: 28 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 12 + data_id: 0 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 11 + data_id: 0 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: 4ターンの間、味方全体のHPが徐々に回復する。 + name: 精霊の雫 + consumable: true + occasion: 1 + icon_index: 215 + price: 500 + scope: 8 + animation_id: 38 + note: '' + speed: 0 + id: 29 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 28 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: '' + name: '' + consumable: true + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: '' + speed: 0 + id: 30 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 diff --git a/YAML/Map001.yaml b/YAML/Map001.yaml new file mode 100644 index 0000000..2487cc4 --- /dev/null +++ b/YAML/Map001.yaml @@ -0,0 +1,136 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [100, 100, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [24, 24, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [32, 32, 0, 0, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [99, 99, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [119, 119, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 187, 10, 9, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 236, p: [! ':snow', 6, 0, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 34.0, g: -34.0, b: -68.0, a: 170.0}, 1, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map002.yaml b/YAML/Map002.yaml new file mode 100644 index 0000000..d6d1fc0 --- /dev/null +++ b/YAML/Map002.yaml @@ -0,0 +1,561 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 3 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 6, 19, 11, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: true + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 2 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\name[マリー]どこへ行くの? そっちは村の外よ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [モンスターがいて危ないわ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 12 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 8, 12, 15, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 6 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 6 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [8, 7, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村人】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しっかりおし!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お おのれ悪魔どもめ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村人】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このままじゃ せっかく収穫しても]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [またあいつらに奪われるのがオチだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村人】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……いったいどうすれば……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 3, 14, 18, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 8 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 4 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 7 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People5 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 12 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 3, 14, 20, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 22 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 5, 6, 12, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: やられ + x: 7 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage4 + character_index: 5 + direction: 6 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 80, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 25 + z: 4 + data: + - 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0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map003.yaml b/YAML/Map003.yaml new file mode 100644 index 0000000..7f2e377 --- /dev/null +++ b/YAML/Map003.yaml @@ -0,0 +1,518 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 14 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 2, 34, 14, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 14 + y: 20 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [30]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやら 山賊たちは去ったようです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [4, 5, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちっきしょー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今度来たら俺がぶっ飛ばしてやる!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきやればよかったじゃない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ それは いろいろと準備がいるんだよ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['怖いなら素直に言えばいいのに ねえ\N[1]?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[山賊なんて怖くない, おしっこチビっちゃった, オッパイを揉む], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 山賊なんて怖くない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だ だろ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺らの手にかかれば 山賊ごときワンパンだし!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [男って見栄っ張りね……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, おしっこチビっちゃった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えっ!? うそでしょ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やめてよ 今日の洗濯当番 私なんだから!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [え? 冗談?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……なんで今そういう冗談を言うかなあ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, オッパイを揉む]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &6 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [むにゅっ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [きゃーーーーっ!!!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [何すんのよ! エッチ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 212, p: [3, 1, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたたちは こんなときでも相変わらずですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さあ もうすぐお祈りの時間ですよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [準備をしましょう]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついさっき山賊に襲われたってのに!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様こそ相変わらずすぎるよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村人はみな不安がっています]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラーム神に祈りを捧げることで 心の平穏を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [取り戻してもらいましょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 10, 14, 13, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: 主人公 + x: 14 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 主人公 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: 相棒 + x: 13 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: ヒロイン + x: 15 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 80, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map004.yaml b/YAML/Map004.yaml new file mode 100644 index 0000000..b3ecda9 --- /dev/null +++ b/YAML/Map004.yaml @@ -0,0 +1,385 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 10 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村人】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぎゃー! 山賊だー! 山賊が出たぞー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Damage1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Damage3, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村人】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひーっ! かんべんしてけろー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [2, 0, 10, 8, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [4, 0, 10, 8, 4]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 40, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &3 !ruby/object:RPG::MoveCommand {code: 40, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &5 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 2, 7, 9, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: 3 + x: 15 + y: 28 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: 1 + x: 17 + y: 28 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 80, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 30 + z: 4 + data: + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map005.yaml b/YAML/Map005.yaml new file mode 100644 index 0000000..efd6512 --- /dev/null +++ b/YAML/Map005.yaml @@ -0,0 +1,418 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 8 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 612 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鍋の蓋がある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [持っていこうか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 128, p: [41, 0, 0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [鍋の蓋を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 6 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 13, 22, 16, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People5 + character_index: 5 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【おばさん】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へこたれちゃいないよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [必ずラーム神さまが 助けてくださるからね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【おばさん】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのためには ラーム教の教えは絶対に守らないと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1] あんたもちゃんと守ってるかい?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[もちろん守っている, 守らないことも……, よくわからない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, もちろん守っている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【おばさん】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それでいいんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [神様への裏切り者が一人でもいると 大変なことになるからね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【おばさん】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この村では ラーム教を守ることが大事なのさ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 守らないことも……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【おばさん】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっはっは おもしろい冗談だねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [神父さまに育てられたアンタが そんなわけないだろうに!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, よくわからない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【おばさん】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぼんやりした子だねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ マリーがついてるから心配はしてないよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【おばさん】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あの子や神父さまの言うことを聞いてれば]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [間違いはないからね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【おばさん】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それと ジョニーの言うことは うのみにするんじゃ無いよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あの子は お調子者だからね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 6 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 30 + z: 4 + data: + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1794 17ac 17ac 17ac 17ac 17ac 17ac 179c 17ac 17ac 17ac 1798 1790 1790 1790 1790 + - 1790 1790 1790 1790 17a8 19d2 19d2 19d2 19d2 19d2 19d2 17b0 19d2 19d2 19d2 17a0 1790 1790 1790 1790 + - 1790 1790 1790 1790 17a8 19d8 19d8 19d8 19d8 19d8 19d8 17bc 19d8 19d8 19d8 17a0 1790 1790 1790 1790 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map006.yaml b/YAML/Map006.yaml new file mode 100644 index 0000000..a352713 --- /dev/null +++ b/YAML/Map006.yaml @@ -0,0 +1,2041 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 20 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 2, 4, 9, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 19 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [2, 2, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぴょんぴょん村 すぐそこ→]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [2, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 17 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 2 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 243, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: 透明感・ピアノとオーボエ【雪の降る日に】, volume: 80, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 34.0, g: -34.0, b: -68.0, a: 170.0}, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [5, 5, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\name[マリー]このお花畑 覚えてる?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\ACTOR[1]昔 よくここで遊んだね']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\name[マリー]それだけ?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\ACTOR[1]それだけって?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\name[マリー]…………']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\ACTOR[1]そ そんなに悲しそうな顔をするなよ 覚えてるよ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [10年前に ここで マリーにプロポーズしたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\name[マリー]よかった 忘れちゃったと思った']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\ACTOR[1]忘れるもんか']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一生の思い出だよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [4, 4, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [5, 4, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 244, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 0.0, g: 0.0, b: 0.0, a: 0.0}, 1, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [5, 5, 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [2, 2, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 317, p: [0, 1, 1, 0, 0, 10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 312, p: [0, 0, 0, 0, 10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーとの想い出に浸ることで 活力が湧いてきた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最大APが10増加しました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [2, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 5 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 17 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 9 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 1, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &3 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &4 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 1, true, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &6 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &7 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 14: !ruby/object:RPG::Event + id: 14 + name: EV014 + x: 18 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 3, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &10 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 15: !ruby/object:RPG::Event + id: 15 + name: EV015 + x: 8 + y: 24 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 3 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\name[兵士]ふん バカなやつめ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこで反省してろ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &11 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [3, 3, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 16 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 1, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &19 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 14 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 1, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &20 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &21 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &22 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 18 + y: 24 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 3, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &23 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &25 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 19 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 3, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &26 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &27 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &28 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 12 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 1, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &30 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &31 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 17: !ruby/object:RPG::Event + id: 17 + name: EV017 + x: 8 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 7, 24, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 16: !ruby/object:RPG::Event + id: 16 + name: EV016 + x: 6 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &32 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &35 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 127, p: [2, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ロングアクスを手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 18: !ruby/object:RPG::Event + id: 18 + name: EV018 + x: 7 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 7, 10, 27, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 19: !ruby/object:RPG::Event + id: 19 + name: EV019 + x: 0 + y: 25 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [3, 1800, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 223, p: [!ruby/object:Tone {r: 68.0, g: -34.0, b: -34.0, a: 0.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [7, 7, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 7 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 20: !ruby/object:RPG::Event + id: 20 + name: EV020 + x: 22 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\ACTOR[1]この森にはモンスターがいる……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奴らを倒しせば カネになる素材が手に入るはずだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 21: !ruby/object:RPG::Event + id: 21 + name: EV021 + x: 17 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 1, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\ACTOR[1]モンスターを倒せば カネになる素材が手に入る']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悪く思うな 装備を買うにはカネがいるんだ!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &37 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 15, false, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 30 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map007.yaml b/YAML/Map007.yaml new file mode 100644 index 0000000..041812a --- /dev/null +++ b/YAML/Map007.yaml @@ -0,0 +1,1879 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 40 +events: + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 7 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Flame' + character_index: 6 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Coin, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鉱石を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [8, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 24 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 16, 4, 4, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 10 + y: 25 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 19 + y: 25 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 5 + y: 25 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 14: !ruby/object:RPG::Event + id: 14 + name: EV014 + x: 24 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 15: !ruby/object:RPG::Event + id: 15 + name: EV015 + x: 16 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 16: !ruby/object:RPG::Event + id: 16 + name: EV016 + x: 16 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 17: !ruby/object:RPG::Event + id: 17 + name: EV017 + x: 10 + y: 28 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今更引き返せない]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 13, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 27: !ruby/object:RPG::Event + id: 27 + name: EV027 + x: 10 + y: 26 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふたりは夜道をたいまつで照らしながら歩き続け]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとか山賊のアジトまでたどり着いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勢い込んで来たはいいが 道中 時間とともに冷静になっていき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここへ着く頃には ジョニーの顔は真っ青になっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[きっと大丈夫, 怖いなら帰ろう, このヘタレめ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, きっと大丈夫]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お……おお……わかってるって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんな夜中に起きてるわけねえし……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 怖いなら帰ろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [い い い…… いまさら帰れるかよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こ こ こ…… ここで逃げたら男がすたるぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, このヘタレめ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うるせえ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちょっと寒いだけだし!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここに来て ビビっちまうなんて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんでこんなこと考えたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺のバカ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……我慢できなかったんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村が略奪されてるのを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [黙って隠れてるしか出来ねえなんて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様……村長……村のみんな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [教会の前に捨てられてた どこの誰ともしれねえガキを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここまで育ててくれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつまでも 守られてるだけじゃカッコ悪いだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勢いまかせでやれば なんとかなると思ったんだけどな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[いや 立派だ, このヘタレめ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, いや 立派だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]…………']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ありがとうよ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, このヘタレめ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もーっ!? なんでここで追い打ちをかけるの!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺に恨みでもあんのー!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ったく おまえはよー]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へっ……でも なんか緊張が解けた気がするよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……拾われた順番は俺 おまえ マリーで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一応は俺が兄貴って扱いだったけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえには いつも助けられてたぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……約束してくれ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もし俺に万が一のことがあったら……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村を……マリーを頼む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[約束する, 約束はできない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 約束する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……これで心配事は消えた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あとは やるだけだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 約束はできない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [弱音も吐かせてくれねえとは厳しい弟だぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さあ……俺達の一世一代の戦いだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [行くぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [3, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [1, 1, 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 7 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 2, true, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &6 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &7 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &8 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 21 + y: 32 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [1, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きずぐすりを手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 18: !ruby/object:RPG::Event + id: 18 + name: EV018 + x: 20 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 125, p: [0, 0, 1000]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [1000\G 手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 16 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 2, true, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &20 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &21 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 23 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 2, true, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &22 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &23 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &24 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 22 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 2, true, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &25 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &26 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &27 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 4 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 2, true, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &28 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &29 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &30 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 19: !ruby/object:RPG::Event + id: 19 + name: EV019 + x: 16 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 2, true, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &31 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &32 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &33 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 15 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Flame' + character_index: 6 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Coin, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鉱石を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [8, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 14 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Flame' + character_index: 6 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Coin, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鉱石を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [8, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 幻覚状態・夢の中な感じ, volume: 70, pitch: 100} +tileset_id: 11 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 40 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 17e3 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e5 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 17e0 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 17e0 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 17e0 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 17e0 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map008.yaml b/YAML/Map008.yaml new file mode 100644 index 0000000..00311e3 --- /dev/null +++ b/YAML/Map008.yaml @@ -0,0 +1,423 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 12 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~ うちの酒も根こそぎ持って行かれたよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきジョニーが来て 古くなった鍋の蓋を持ってったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなもの なんに使うんだろうね?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[武器になりそうなものをください, 防具になりそうなものをください, お酒ください], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 武器になりそうなものをください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんだい? またジョニーとちゃんばらごっこかい?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだな~ 何かあったかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ これなんてどうかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [木の棒]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも これも本気で叩いたら痛いからね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [気をつけるんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [木の棒を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 127, p: [5, 0, 0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 319, p: [1, 0, 5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [1, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 防具になりそうなものをください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ またジョニーと ちゃんばらごっこでもするんだね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [村には大した娯楽もないから 同年代の友だちがいるのは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [幸せだったねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さて……なにかあったかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ごそごそ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おっ これなんてどうかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [使わなくなった鍋!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 128, p: [10, 0, 0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 319, p: [1, 2, 10]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ステンレス製の鍋を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちょっと穴が開いてるけど まあ問題ないだろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あんまりやりすぎて怪我しちゃいけないよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [2, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, お酒ください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おいおい まだ早い……いや?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そういえば もうお酒を飲めるんだっけ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや~時間が経つのは早いね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よし おとなになった記念に いっぱい奢ろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]は ぐびぐびと酒を飲んだ!']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おっ いい飲みっぷりだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それじゃ ボトルごと持っていきな な~に お祝いだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お酒を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 126, p: [11, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [3, 3, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そろそろ 教会に帰らないと 夕飯の時間じゃない?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 12 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 13, 12, 20, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 13 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 4 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【おじさん】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [古傷がなけりゃ あんな奴らに負けねえのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっそ~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 25 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map009.yaml b/YAML/Map009.yaml new file mode 100644 index 0000000..3d9c205 --- /dev/null +++ b/YAML/Map009.yaml @@ -0,0 +1,308 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 9 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 9 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この部屋を自由に使ってください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ ありがとう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 8, true]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あのっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人を助けてくれて……本当にありがとうございました!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなのでも 私にとっては大事な兄弟みたいなもので……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もし……ノエルさんが来てくれなかったらって思うと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仲がいいんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ 普段は喧嘩ばっかりなんだけどね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ おやすみなさい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 29, parameters: [5]} + - &6 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 19, 12, 17, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map010.yaml b/YAML/Map010.yaml new file mode 100644 index 0000000..401950f --- /dev/null +++ b/YAML/Map010.yaml @@ -0,0 +1,662 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 14 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 2, 34, 14, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 14 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村人たちが熱心に祈りを捧げている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [過疎の進む貧しい村で 彼らは他にすがるものを持たない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [山賊に狙われる恐怖を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神に祈ることで 和らげることしかできなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この村において ラーム神の存在は絶対であり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは 幼い頃に拾われ教会で育てられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ジョニー \N[1] マリーの3人にとっても']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごく当たり前のことであった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [4, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~……この後の片付けがなきゃなあ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こら おしゃべりしない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へ~い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 11, 14, 11, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: 主人公 + x: 12 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 主人公 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: 相棒 + x: 11 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: ヒロイン + x: 10 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 16 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 6 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 17 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 7 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 16 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 17 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 5 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 12 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People6 + character_index: 7 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 11 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People7 + character_index: 3 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map011.yaml b/YAML/Map011.yaml new file mode 100644 index 0000000..5cdb94e --- /dev/null +++ b/YAML/Map011.yaml @@ -0,0 +1,484 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 14 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 2, 34, 14, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: 主人公 + x: 14 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 主人公 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: 相棒 + x: 16 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふ~ 終わった終わった]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 2, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラーム神さまは どうして山賊をなんとかしてくれないんだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [5, 1, false]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [赤ん坊の頃に捨てられた私たちが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こうして大きくなれたのは ラーム神さまのおかげよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その偉大なラーム神さまを疑うなんて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [疑ってるわけじゃないって!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きっと私達に試練を課されているんだわ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当に危なくなったら助けてくださるわ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それまでは自分たちで頑張るか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょいと山賊にやられた家の手伝いでも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [してくるか!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &12 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['あ! \N[1]! お前も来いよ!']} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 12, 14, 12, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: ヒロイン + x: 12 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 80, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map012.yaml b/YAML/Map012.yaml new file mode 100644 index 0000000..6e9ea35 --- /dev/null +++ b/YAML/Map012.yaml @@ -0,0 +1,435 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 5: !ruby/object:RPG::Event + id: 5 + name: ヒロイン + x: 12 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私はもう少しかかりそうだわ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの所へ行ったら?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 14 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 13, 12, 9, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 14 + y: 20 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 14 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お疲れ様でしたね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そろそろ食事にしましょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, まだ用事が……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 223, p: [!ruby/object:Tone {r: -68.0, g: -68.0, b: 0.0, a: 68.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 15, 6, 9, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, まだ用事が……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おや そうですか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [暗くなる前に帰ってくるんですよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 13 + y: 20 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Crystal' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 80, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map013.yaml b/YAML/Map013.yaml new file mode 100644 index 0000000..f790302 --- /dev/null +++ b/YAML/Map013.yaml @@ -0,0 +1,963 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 12 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 8, 12, 15, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 12 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 12, 14, 20, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 3 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People7 + character_index: 3 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【おじさん】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['やあ\N[1] 何をしてるんだって?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [山賊がまた来ないか見張っておるんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 19 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 6 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [国が騎士団さえ派遣してくれれば 山賊なんぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イチコロなんじゃがのう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 6 + direction: 6 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おお 倉庫の片付けをやってくれたんじゃな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これは小遣いじゃよ 大事に使いなさい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 125, p: [0, 0, 100]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お小遣い100Gもらった!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 6 + direction: 6 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無駄遣いするんじゃないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 17 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【おばあさん】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [山賊は恐ろしい奴らだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [間違っても抵抗しようなんて思っちゃいけないよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 22 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 5, 6, 12, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 20 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーなら 倉庫に手伝いに行っていますよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: おじさん + x: 22 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People7 + character_index: 6 + direction: 6 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【おじさん】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あいつら 備蓄していた食料を みんなが生きていける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギリギリの量だけ残して奪っていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【おじさん】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [生かさず殺さず 搾取し続けるつもりなんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くそったれめ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 25 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 14, 9, 11, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 7 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 240 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 2 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 248 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 2 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 7 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な~んかジョニーの態度が変なんだけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あれは隠し事をしてるときの感じだわ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃわかるわよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [赤ん坊の頃から一緒に育ってるんだから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 6 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 82 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 14: !ruby/object:RPG::Event + id: 14 + name: EV014 + x: 17 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【船乗り】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [寄港先で知り合った子と結婚したんだけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの時は驚いたぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【船乗り】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その土地じゃあ 初夜権がないんだって言われたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[初夜権……聞いたことあるような, 信じられないね], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 初夜権……聞いたことあるような]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【船乗り】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おいおい それでもラーム教徒かよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【船乗り】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [初夜の花嫁を 神の代行者たる聖職者が抱くことで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それまでの姦通の罪を許したり 祝福を与える儀式だよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 信じられないね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【船乗り】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だろ? 聖職者が初夜権を行使してくれるから]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [祝福を受けることが出来るのに……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【船乗り】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これからの結婚生活が少し不安だよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【船乗り】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえは結婚したら ちゃんと神父様に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嫁さんを抱いてもらうんだぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 80, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 1730 1730 1730 1730 1734 1756 1103 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1106 1758 174c 174c 174c 1756 0b10 0b00 0b00 0b00 0b00 0b00 + - 1730 1730 1730 1734 1756 1886 1109 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 110c 1883 1882 1882 1882 1886 0b10 0b00 0b00 0b00 0b00 0b00 + - 1730 1730 1730 1748 188a 188c 1283 1282 1282 1286 0b2b 0b21 0b21 0b21 0b2d 1283 1282 1282 1286 1889 1888 1888 1888 188c 0b28 0b1c 0b1c 0b08 0b00 0b00 + - 1730 1730 1734 1756 0b22 0b24 1281 1280 1280 1284 158a 158a 158a 158a 158a 1281 1280 1280 1284 0b22 0b24 11c3 11c2 11c2 11c2 11c2 11c6 0b10 0b00 0b00 + - 174c 174c 1756 1886 0b10 0b18 1289 1288 1288 128c 1283 1282 1282 1282 1286 1289 1288 1288 128c 0b10 0b18 11c9 11c8 11c8 11c8 11c8 11cc 0b10 0b00 0b00 + - 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0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map014.yaml b/YAML/Map014.yaml new file mode 100644 index 0000000..31e5f0f --- /dev/null +++ b/YAML/Map014.yaml @@ -0,0 +1,540 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 9 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっさと掃除しちゃおうぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~よっこいしょっと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 14, 10, 7, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['なあ\N[1]……']} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たち このままでいいのかな?]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [みんな自分の生活だけでも大変なのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [協会に寄付して それで俺たち大きくなれたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その恩に報いることをしたいよな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [例えば……山賊を……俺達で……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[自分たちの力でなんとかしよう, 耐えていれば 山賊もそのうち飽きる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 自分たちの力でなんとかしよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お……おお……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だよな! そうだよな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お前なら そう言ってくれると思ってたぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 耐えていれば 山賊もそのうち飽きる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ 飽きねえだろ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あいつらも遊びでやってんじゃねえんだから]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [このまま収穫期になっても またむしり取られるぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなんじゃ刈り入れの仕事にも身が入らねえよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だからさ いっそのこと こっちから反撃に出たらどうよ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[皆殺しにしてやろう, やだ怖い], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 皆殺しにしてやろう]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [えっ!?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [いや そこまでは……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [おまえ たまに真顔で怖いことを言うよな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [でも……やる気を出してくれたみたいで嬉しいぜ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, やだ怖い]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [こ 怖いって言うなよ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [俺も怖いんだよ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [決意が揺らいじゃうだろ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [でもよ 俺たち今まで何もせずに隠れてただけだ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [もうガキじゃないんだから 村のためにできることを]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [やりたいじゃねえか!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [どうしても嫌だって言うなら……しょうがない]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [俺一人ででもやるよ……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [……ちらっ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 102, p: [[一緒にやろう, …………], 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [0, 一緒にやろう]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [し 信じてたぜ! 兄弟!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [1, …………]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [な……なに……?]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [その無言のアピールは何なの? どういう意味なの?]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [あ! いや! わかってる!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [一緒に戦ってくれるんだろ!?]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [みなまで言うな! 俺にはわかってる!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうと決まったら さっそく準備しようぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まずは武器がいるな……それからたいまつと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え? なんでたいまつって?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [馬鹿だな 夜襲をかけるんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ! ……それからだな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーには黙ってろよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あいつ 絶対に首を突っ込んでくるからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あいつが怪我したら神父さまが悲しむからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[わかった, 悲しむのはジョニーだろ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, わかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーは かよわい女の子だからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [戦うのは 俺達だけでいいんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 悲しむのはジョニーだろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はっ!? ば 馬鹿言うなって!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お 俺はただ 足手まといがいると邪魔だなって……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とにかく……やるなら早い方がいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [山賊たちも 仕事の後で油断してるだろうしな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今夜決行だ! 準備を整えておけよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 13, 25, 7, 2, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [1, 1, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 9 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 13, 25, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 7 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [23, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [保存食を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1764 177c 177c 177c 177c 177c 177c 177c 1768 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1778 19d2 19d2 19d2 19d2 19d2 19d2 19d2 1770 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1778 19d8 19d8 19d8 19d8 19d8 19d8 19d8 1770 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1778 0b22 0b14 0b14 0b14 0b14 0b14 0b24 1770 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1778 0b10 0b00 0b00 0b00 0b00 0b00 0b18 1770 1760 1760 1760 1760 1760 1760 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map015.yaml b/YAML/Map015.yaml new file mode 100644 index 0000000..c642260 --- /dev/null +++ b/YAML/Map015.yaml @@ -0,0 +1,280 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 4 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [来たな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーと神父さまには 見つからなかっただろうな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は武器防具と あとは教会の常備薬とたいまつを用意したぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見ろよこれ 最新式の竹槍だぜ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [で お前は? なに持ってきたんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [['木の棒を…… if(s[1])', '鍋を…… if(s[2])', '酒を…… if(s[3])', 愛と勇気を……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, '木の棒を…… if(s[1])']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へーっ なかなか硬くて使えそうじゃん!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺の竹槍にはかなわないけどな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, '鍋を…… if(s[2])']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これ穴あいてるぞ? 大丈夫なの!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや やられる前にやりゃいいんだな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その攻めの姿勢は嫌いじゃないぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, '酒を…… if(s[3])']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [酒!? なんで酒?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ! そうか! 祝杯をあげるためだな?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [心憎い演出じゃねえか!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [3, 愛と勇気を……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お おお……なんかよくわからんが 心強いぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [え……? それだけ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今から山賊のアジトに乗り込むんだけど……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [0, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あ なんだ ちゃんと武器もあるんじゃん!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ヒヤヒヤさせんなよ~!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 111, p: [0, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [あ なんだ ちゃんと防具もあるんじゃん!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [ヒヤヒヤさせんなよ~!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 111, p: [0, 3, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [酒? 酒持ってきたの?]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [山賊のアジトで飲むの?]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: […………長い付き合いだけど]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [たまにお前のことがわからなくなるな]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [でもそうやって余裕かましてくれると]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [行けそうな気がしてきたぜ!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ま……マジか~……愛と勇気で勝てたら苦労しないぜ~]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [いや その自信……なにか作戦があるんだな?]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [オーケーオーケー いま言わなくていいって]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [楽しみにしてるからな!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さ~て! じゃあ行くぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [山賊たちが眠ってるスキに夜襲をかける!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奴らは手も足も出せずに パーフェクト勝ちってわけよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いざ! 山賊のアジトへしゅっぱーつ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [12, 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [1, 0, 0, 5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 7, 10, 27, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 80, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 25 + z: 4 + data: + - 1730 1730 1730 1730 1734 1756 1103 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1106 1758 174c 174c 174c 1756 0b10 + - 1730 1730 1730 1734 1756 1886 1109 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 110c 1883 1882 1882 1882 1886 0b10 + - 1730 1730 1730 1748 188a 188c 1283 1282 1282 1286 0b2b 0b21 0b21 0b21 0b2d 1283 1282 1282 1286 1889 1888 1888 1888 188c 0b10 + - 1730 1730 1734 1756 0b22 0b24 1281 1280 1280 1284 158a 158a 158a 158a 158a 1281 1280 1280 1284 0b22 0b14 0b14 0b14 0b14 0b01 + - 174c 174c 1756 1886 0b10 0b18 1289 1288 1288 128c 1283 1282 1282 1282 1286 1289 1288 1288 128c 0b10 0b00 0b00 0b00 0b00 0b00 + - 1882 1882 1886 188c 0b10 0b02 0b14 0b14 0b14 0b24 1281 1280 1280 1280 1284 0b22 0b14 0b14 0b14 0b05 0b1c 0b08 0b00 0b00 0b00 + - 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0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map016.yaml b/YAML/Map016.yaml new file mode 100644 index 0000000..652767f --- /dev/null +++ b/YAML/Map016.yaml @@ -0,0 +1,2129 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 35 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 4 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 2, true, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &3 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 16, true, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &5 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &6 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 13 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 16, true, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &8 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &9 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 24 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 16, true, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &10 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &12 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 6 + y: 25 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 16, true, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &14 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &15 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 16 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 2, true, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &16 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &17 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &18 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 14 + y: 24 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 4, true, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &20 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &21 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 14 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &22 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &25 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [12, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きつけぐすりを手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 11 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 2, true, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &28 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &29 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 24 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 13: !ruby/object:RPG::Event + id: 13 + name: 上 + x: 24 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 14: !ruby/object:RPG::Event + id: 14 + name: 下 + x: 24 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 15: !ruby/object:RPG::Event + id: 15 + name: ジョニー + x: 1 + y: 33 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 16: !ruby/object:RPG::Event + id: 16 + name: EV016 + x: 24 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [15, 0, 24, 17, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 15 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &30 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &31 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいおい嘘だろ……なんで起きてんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [2, 3, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [13, 3, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [14, 3, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: 謎解き・不安・疑心暗鬼・ミステリー, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊兄】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [飲め飲め! 酒はまだあるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊弟】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うひひひ なくなっても また奪いに行けばいいもんね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [相手が起きてるなんて想定外だぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[戦おう, 寝るまで待とう, 宴会に混ぜてもらおう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 戦おう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえ勇気あんな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも そうだな……眠っちゃいないけど酔ってるしな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あの状態なら不意打ちは効くかもしれねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こうなったら覚悟を決めるか……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 寝るまで待とう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺の緊張感が保たないって!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こ こうなったら行っちまうか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [相手は酔っ払いだしな……まともに動けないはず……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 宴会に混ぜてもらおう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [無理に決まってるだろ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [飲むのは奴らを倒してからだ! 勝利の美酒をな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [13, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊兄】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん~~?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊弟】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうしたの? 兄ちゃん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [8, 3, 4]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 13 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &33 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &35 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, -2]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊兄】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだてめえらはーーッ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [15, 6, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひえええ! 不意を打つ前にバレた!?]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 14 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &36 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &37 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &39 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &40 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊弟】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こいつら 村の奴らだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仕返しに来たんだな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊兄】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たちに楯突くとは舐めやがって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[謝るなら今のうちだぞ, 見逃してください, お酒ください], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 謝るなら今のうちだぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [15, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なにーっ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【山賊兄】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くっくっく……いい度胸だ 褒めてやる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【山賊兄】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが……てめえらは 謝っても許してやらんがな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 見逃してください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【山賊弟】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いまさら遅いんだよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [不意打ちに来るなんて卑怯な奴らめ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [不意打ちは俺のアイデアなんです!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こいつだけは 勘弁してやってください!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【山賊兄】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [共犯者は皆殺しだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [村の奴らも含めてな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ま 待ってくれ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [みんなは このことを知らないんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本当に俺が首謀者なんだって!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【山賊兄】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だからなんだ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【山賊兄】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [せっかくいい気分で飲んでいたのを邪魔しやがって……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [貴様ら全員ぶっ殺してやる!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, お酒ください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【山賊兄】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はあ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【山賊兄】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はっはっは! 面白いやつだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この状況で冗談が飛ばせるとはな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &42 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [え えへへ そうでしょ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だからここはひとつ お友達にしてもらって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [みんなで飲みませんか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【山賊兄】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなに酒がほしいなら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [てめえらの墓に 樽でぶっかけてやるよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 132, p: [!ruby/object:RPG::BGM {name: 切迫感・危機【暗剣殺】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 17, false, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 132, p: [!ruby/object:RPG::BGM {name: 【BGM】陵辱系Hシーン【ベースが主役1】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 17, 26, 19, 4, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 132, p: [!ruby/object:RPG::BGM {name: 【BGM】陵辱系Hシーン【ベースが主役1】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 17, 26, 19, 4, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 132, p: [!ruby/object:RPG::BGM {name: 【BGM】陵辱系Hシーン【ベースが主役1】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 17: !ruby/object:RPG::Event + id: 17 + name: EV017 + x: 24 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!_clutter' + character_index: 3 + direction: 4 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 18: !ruby/object:RPG::Event + id: 18 + name: EV018 + x: 4 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 7, 24, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 13 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Flame' + character_index: 6 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Coin, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鉱石を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [8, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 23 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Flame' + character_index: 6 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Coin, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鉱石を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [8, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 11 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 35 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1704 171c 171c 171c 1708 1704 171c 171c 171c 171c 171c 171c 171c 171c 171c 1708 1704 171c 171c 171c 171c 171c 171c 171c 171c 171c 1708 1700 + - 1700 1700 1718 1942 1942 1942 1710 1718 1942 1942 1942 1942 1942 1942 1942 1942 1942 1710 1718 1942 1942 1942 1942 1942 1942 1942 1942 1942 1710 1700 + - 1700 1700 1718 1948 1948 1948 1710 1718 1948 1948 1948 1948 1948 1948 1948 1948 1948 1710 1718 1948 1948 1948 1948 1948 1948 1948 1948 1948 1710 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0147 014e 0000 014e 0000 0000 0135 0136 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0156 0000 0156 0000 013c 013d 013e 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map017.yaml b/YAML/Map017.yaml new file mode 100644 index 0000000..713cc68 --- /dev/null +++ b/YAML/Map017.yaml @@ -0,0 +1,693 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 35 +events: + 13: !ruby/object:RPG::Event + id: 13 + name: 上 + x: 25 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 314, p: [0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 212, p: [-1, 1, true]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 35, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Damage2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 225, p: [5, 5, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [15, 7, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ごめんな……\N[1]……俺が……こんなこと止めてりゃ……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[気にするな, そうだ おまえのせいだ, …………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 気にするな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ありがとよ…………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ラーム神様……いま あなたのもとへ向かいます]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうか 村のみんなだけは助けてあげてください……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, そうだ おまえのせいだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お おまえってやつは……こんなときまで……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも そのとおりだもんな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ラーム神様……いま あなたのもとへ向かいます]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうか 村のみんなだけは助けてあげてください……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, …………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [何も言わなくていいさ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お前の気持ちは わかってるぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ラーム神様……いま あなたのもとへ向かいます]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうか 村のみんなだけは助けてあげてください……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊兄】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お別れはすんだか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊兄】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前たちの死体を突きつけられた村人どもが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どんなツラを見せてくれるか楽しみだぜ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 13 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &5 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 14 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &6 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊兄】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [死ね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Slash1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 120, false]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 41, parameters: [Damage3, 0]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [1, 0, 25, 19, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [15, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [15, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [14, 1, true]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 14 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊弟】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [に 兄ちゃん!?]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &10 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 14 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &12 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊弟】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえ誰――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 212, p: [14, 7, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊弟】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だ……?]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 14 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 41, parameters: [Damage3, 0]} + - &14 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Damage2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [15, 6, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え……なに? 何がおきたの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [山賊たちが膝から崩れ落ちた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 14 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [1, 0, 26, 19, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: ややアダルトな日常風, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【女】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [危ないところだったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [怪我は……怪我だらけだな 歩けるか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【女】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私はノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旅の戦士だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 4, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 212, p: [-1, 65, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体中に電流が走った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ような気がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[結婚してください, 付き合ってください], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 結婚してください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [は?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルと名乗った女戦士は きょとんとして]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こちらの額に手を当ててきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ひんやりと冷たくて柔らかい感触が伝わる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [心臓のドキドキが限界を超えそうだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [熱はないようだが……頭でも打ったか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まったく相手にしてもらえなかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 付き合ってください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [は?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いきなり何いってんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [失礼だろ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [命が助かって舞い上がっているんだろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [興奮しすぎると まともな判断ができなくなる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう少ししたら落ち着くだろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ところで このあたりに村があると聞いて探していたら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この洞窟に迷い込んでしまってな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ それ 多分俺たちの村のことっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうか ちょうどよかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村まで案内してくれないか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 0.0, g: 0.0, b: 0.0, a: 0.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 18, 11, 12, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 14: !ruby/object:RPG::Event + id: 14 + name: 下 + x: 25 + y: 20 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 15: !ruby/object:RPG::Event + id: 15 + name: ジョニー + x: 27 + y: 20 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 17: !ruby/object:RPG::Event + id: 17 + name: EV017 + x: 24 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!_clutter' + character_index: 3 + direction: 4 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 0 + y: 31 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 6 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 11 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 35 + z: 4 + data: + - 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0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map018.yaml b/YAML/Map018.yaml new file mode 100644 index 0000000..572b670 --- /dev/null +++ b/YAML/Map018.yaml @@ -0,0 +1,965 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 12 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~ うちの酒も根こそぎ持って行かれたよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきジョニーが来て 古くなった鍋の蓋を持ってったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなもの なんに使うんだろうね?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[武器になりそうなものをください, 防具になりそうなものをください, お酒ください], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 武器になりそうなものをください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんだい? またジョニーとちゃんばらごっこかい?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだな~ 何かあったかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ これなんてどうかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [木の棒]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも これも本気で叩いたら痛いからね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [気をつけるんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [木の棒を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 127, p: [43, 0, 0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [1, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 防具になりそうなものをください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ またジョニーと ちゃんばらごっこでもするんだね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [村には大した娯楽もないから 同年代の友だちがいるのは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [幸せだったねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さて……なにかあったかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ごそごそ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おっ これなんてどうかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [使わなくなった鍋!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 128, p: [10, 0, 0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ステンレス製の鍋を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちょっと穴が開いてるけど まあ問題ないだろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あんまりやりすぎて怪我しちゃいけないよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [2, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, お酒ください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おいおい まだ早い……いや?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そういえば もうお酒を飲めるんだっけ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや~時間が経つのは早いね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よし おとなになった記念に いっぱい奢ろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\M[1]は ぐびぐびと酒を飲んだ!']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おっ いい飲みっぷりだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それじゃ ボトルごと持っていきな な~に お祝いだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お酒を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 126, p: [11, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [3, 3, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そろそろ 教会に帰らないと 夕飯の時間じゃない?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 13 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 4 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【おじさん】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [古傷がなけりゃ あんな奴らに負けねえのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっそ~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 15 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 7 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 15 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People7 + character_index: 3 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 12 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People7 + character_index: 6 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 13 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 4 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 11 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 6 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさんは ひとりで旅をしながら 騎士の手の届かぬ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小さな村々を救っていらっしゃるのですか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お若いのに ご立派なお方ですな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの山賊共を退治してくれたのですから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出来る限りのお礼はいたしますぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それになにより……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このふたりを……村の宝を救っていただいたのですからな]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &6 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村長さん……俺達のこと そんなに大事に思って……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[これで めでたしめでたし, 反省する, 酒を飲む], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, これで めでたしめでたし]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [馬鹿者!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルさんが来なければ どうなっていたことか!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 反省する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うむ 黙って山賊退治に行くなど もってのほかじゃ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 酒を飲む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こりゃ! なにを他人事のようにしておるか!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [9, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村のためとはいえ……みなさんに心配をかけたことは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [決して褒められはしません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと上手くやれると思ったのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全然だめでした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[悔しい, …………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 悔しい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……ああ……悔しいよな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それに 情けないよ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……凹む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, …………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [己の不甲斐なさを悔いているのですね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その悔しさをバネにすればよいのです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラーム神さまは いつもあなたたちを見守っています]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ところで 宿をとりたいんですが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ この村には宿屋はありませんでな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う~む どうしたものか]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それなら どうぞ教会にお越しください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [長旅でお疲れのところを 気が利かずに申し訳ない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そろそろ お開きといたしましょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 9, 9, 12, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: ノエル + x: 9 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: 神父 + x: 9 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: ジョニー + x: 11 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: マリー + x: 9 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 明るい・元気な感じの日常2, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 25 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1753 1751 1751 1751 1751 1751 1751 1751 1751 1751 1755 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1750 1942 1942 1942 1942 1942 1942 1942 1942 1942 1750 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1750 1948 1948 1948 1948 1948 1948 1948 1948 1948 1750 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1750 0bb2 0bb4 0b2a 0604 0604 0604 0604 0604 0604 1750 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1750 0ba0 0ba8 0b20 0604 0604 0604 0604 0604 0604 1750 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 1759 1751 1751 1751 175d 0bbc 175b 1751 1751 1751 1757 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c7a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c70 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c79 0c71 0c71 0c71 0c71 0c71 0c7d 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c7a 0000 0000 0000 0c7a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c70 0000 0000 0000 0c70 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c7c 0000 0000 0000 0c7c 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 011b 0113 0114 0000 0134 0135 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 015a 015b 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 0000 0000 0000 0000 0128 0162 0163 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0209 023c 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 0100 0100 0100 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 0208 0100 0000 0100 020d 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 020f 0100 0000 0100 0209 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 020c 0100 0000 0100 020b 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map019.yaml b/YAML/Map019.yaml new file mode 100644 index 0000000..a24cebb --- /dev/null +++ b/YAML/Map019.yaml @@ -0,0 +1,585 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 13 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いやあ 今日は本当に死ぬかと思ったな~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱ鉄の剣くらいは持ってくべきだったな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [竹じゃプロ相手は無理だべ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それにしても……すごかったな ノエルさん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[すごく強かった, すごいナイスバディだ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, すごく強かった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あれが本物の戦士ってやつなんだろうな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マジかっけーよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それに剣だけじゃなくて なんか佇まいがイケてるよな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [大人の女の落ち着きっていうか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, すごいナイスバディだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺が言ってんのは剣の腕前のことだよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………ま まあ……たしかに]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [色っぽいつーか……大人の女って感じだけど……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………おっぱい 結構……デカそうだったよな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しばらく村にとどまるらしいし……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もし お近づきになれたら………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[あんな人と結婚したい, 交換日記がしたい, …………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, あんな人と結婚したい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [い いきなり飛ぶなー!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [で でも 可能性はゼロじゃないよな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [姉さん女房か……悪くないな……うへへ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そして結婚するってことは 当然……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぐほっ!? やべー! 想像したら鼻血が!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 交換日記がしたい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だよな! いけるかもな! 憧れの交換日記!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……彼女の文字を眺めつつ うっとりしながら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ベッドに入りたいぜ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [きっとキレイな字を書くんだろうな~]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, …………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おいおい なにを黙ってんだよ このムッツリヤロー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あんなキレイな人がこの村に来るなんて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [100年に1回の奇跡だぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うへへへ……明日から楽しみだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………ん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうした? なにか気になることでもあるのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[やっぱり悔しい, 死ぬかもしれなかった, なんでもない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, やっぱり悔しい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………‥]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [悔しいよな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今回は良かったけど もしまた同じことが起きたら……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………ちくしょう…………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうして俺たちは こんなに弱いんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もっと……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もっと力があれば……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 死ぬかもしれなかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [んぐっ…………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえすげえなあ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺なんて忘れるために 無理やりはしゃいでいたのに]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺たち……運が良かっただけだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [自分が情けねえよ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [強くなりたい……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, なんでもない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふー……言わなくてもわかるんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえのことはな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今夜は悔しくて眠れないよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも……これが今の俺達の実力なんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それは受け入れるしかないよ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[強くなろう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 強くなろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [え………?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['……\N[1]……おまえ……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[強くなるんだ, ………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 強くなるんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………そうだ……な……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [時間をかけて 傷を癒やすんだって考えてた……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも そうじゃねえ! 強くなればいいんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お前の言葉で目がさめたぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [強くなるために 明日があるんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうと決まったら 気持ちを切り替えていくぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なる早で強くなろう!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふっ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ははははは!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わかったよ……そんな目をするなよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [悔しい悔しいって言うだけで……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [逃げようとしてた……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [悔しい気持ちを吹っ飛ばせるくらい 強くなろう!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [強くなれば こんなモヤモヤした気持ちは消えてなくなる!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだろ? 兄弟!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でもよ 強くなるにはどうしたらいいのかな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いい装備を買うにしても 小遣いが貯まるまで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何ヶ月かかるかわかんねーし……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ノエルさんに頼もう, 地道にコツコツ鍛えよう, …………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ノエルさんに頼もう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルさんに?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうか その手があったか!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 地道にコツコツ鍛えよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺 腹筋20回したらお腹が痛くなるんだけど……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [待てよ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルさんがいるじゃねーか!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [彼女に教えてもらえばいいんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, …………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ おまえ人に発破かけといて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [具体的なことは なんにも考えてなかったな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いつも頭脳労働は俺なんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [インテリはつらいぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも そうだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [闇雲に鍛えても無駄が多いと思うんだよな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちゃんとした師匠がほしいところだけど]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんな人 この村には……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん……?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや! いた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルさんに頼もうぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これもラーム神さまの お導きってやつだな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに……手取り足取り教えてもらって……むふふ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もしかしたら うれしいハプニングがあっちゃったりして!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いやー! だいたーん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [3, 0, 19, 17, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &16 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['うん? どこ見てんだよ\N[1]']} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 3, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なーなー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一緒にラッキースケベの妄想で楽しもうぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……死にかけたってのに ずいぶんと馬鹿な話で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [盛り上がってるんだね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 1, true]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &23 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え!? マリー!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いや これは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーのエッチ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 212, p: [0, 1, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐほっ!!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Damage2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 20, 4, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 0 + y: 24 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 25 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map020.yaml b/YAML/Map020.yaml new file mode 100644 index 0000000..8372d78 --- /dev/null +++ b/YAML/Map020.yaml @@ -0,0 +1,398 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 5 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [翌日]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おねがいしますっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君たちの師匠に……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大事なもんくらい 自分で守れる力がほしいんです!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ほら \N[1]! おまえからもお願いしろ!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[お願いします, 教わってやらんこともない, むしろ教えてあげよう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, お願いします]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうやら 本気のようだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本気も本気! 超本気っす!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 教わってやらんこともない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おいいいいい!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [朝から寝言言ってんじゃないよ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いいから頭下げてお願いしろ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くだらんジョークはいらんのだ! くの! くの!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふっ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [死にかけた翌日だと言うのに]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なかなかおもしろい子だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, むしろ教えてあげよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なにを!? 何を教えてあげられるの!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なぜ得意ヅラしているの!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おいおいおい! 頼むぜ兄弟!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [照れ隠しはいらねえんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……まあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこまでできるかはそっち次第だが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この村にいる間は 少し稽古をつけてやろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当っすか!? やったー! ばんざーい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただし……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [甘くはないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もしかしたら 昨日死んでいたほうが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マシだったと思うかもしれない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごくっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['の 望むところっす! なあ\N[1]!?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[どんと来い, お手柔らかに, オッパイを揉む], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, どんと来い]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おー! 頼もしいじゃねえか!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺たち二人なら どんな特訓だって乗り越えられるぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, お手柔らかに]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [甘えた考えでいると 大怪我するぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [人に教えるのは初めてだから こっちも手加減の仕方なんて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [知らないしな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, オッパイを揉む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [にゅっと伸ばした手は しかしノエルに払われてしまった!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [………なんだ? この手は]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [い いや! あの! こいつ病気なんです!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [オッパイ揉みたい病って言って 日光を浴びると]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [オッパイが揉みたくなっちゃうんです!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いくらむっちりおいしそうなパイオツが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [目の前にあるからって いきなり手を出すやつがいるか!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺だって さっきから揉みたい衝動にかられているのを]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [必死に堪えて 紳士的に理知的に振る舞っているんだぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さっきから君の視線を痛いほど胸に感じているんだが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [見るだけは堪忍してください!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [視姦でもしないと理性が持ちません!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [師匠の話……断ろうか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ! うそです! 冗談ですよ~!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [真に受けないでくださいっす! えへへ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当に真面目にやってくれよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でないと……死ぬぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お……オッケーっす……ごくり……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが師匠になってくれた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 21, 11, 9, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 5 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 80, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 25 + z: 4 + data: + - 1730 1730 1730 1730 1734 1756 1103 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1106 1758 174c 174c 174c 1756 0b10 + - 1730 1730 1730 1734 1756 1886 1109 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 110c 1883 1882 1882 1882 1886 0b10 + - 1730 1730 1730 1748 188a 188c 1283 1282 1282 1286 0b2b 0b21 0b21 0b21 0b2d 1283 1282 1282 1286 1889 1888 1888 1888 188c 0b10 + - 1730 1730 1734 1756 0b22 0b24 1281 1280 1280 1284 158a 158a 158a 158a 158a 1281 1280 1280 1284 0b22 0b14 0b14 0b14 0b14 0b01 + - 174c 174c 1756 1886 0b10 0b18 1289 1288 1288 128c 1283 1282 1282 1282 1286 1289 1288 1288 128c 0b10 0b00 0b00 0b00 0b00 0b00 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map021.yaml b/YAML/Map021.yaml new file mode 100644 index 0000000..8cf040c --- /dev/null +++ b/YAML/Map021.yaml @@ -0,0 +1,456 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ノエルと特訓する, ショップに行く, やめる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ノエルと特訓する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 24, 19, 11, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ショップに行く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 184, 12, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, やめる]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 13, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 8 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ノエルの部屋へ行く, 風呂に入る, やめる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ノエルの部屋へ行く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 27, 11, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 風呂に入る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 28, 10, 10, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, やめる]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 13, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 8 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ノエルと特訓する, ショップに行く, やめる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ノエルと特訓する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 30, 13, 6, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ショップに行く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 184, 12, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, やめる]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 13, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 11 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 4 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや~ よかったな~ 師匠を引き受けてくれて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱり強さを追い求めるのは 男のロマンだしな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どっちがより強くなれるか競争だな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 10 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Crystal' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0132 0130 0183 0000 0009 018a 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 013a 0138 018b 0000 0011 01e8 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0142 0140 0000 0000 0019 01f0 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0148 0000 0000 0000 0000 01f8 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0150 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0158 0000 0000 0000 0000 0100 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0160 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0285 0000 0000 0000 0000 0100 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 028d 0000 0000 0000 0000 0000 01ed 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01f5 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map022.yaml b/YAML/Map022.yaml new file mode 100644 index 0000000..26bd92b --- /dev/null +++ b/YAML/Map022.yaml @@ -0,0 +1,178 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 10 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………って マリーかよ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 2, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 8, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………え?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは みるみるうちに顔を真っ赤にしてうつむいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして顔を上げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [羅刹がいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 29, 9, 8, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 6 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a34 1a4c 1a4c 1a4c 1a4c 1a4c 1a4c 1a4c 1a38 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a48 1be2 1be2 1be2 1be2 1be2 1be2 1be2 1a40 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a48 1be8 1be8 1be8 1be8 1be8 1be8 1be8 1a40 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a48 0669 0669 0669 0669 0669 0669 0669 1a40 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a48 0669 0669 0669 0669 0669 0669 0669 1a40 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a48 0669 0669 0669 0669 0669 0669 0669 1a40 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a48 0669 0669 0669 0669 0669 0669 0669 1a40 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a32 1a44 1a44 1a44 1a44 1a44 1a44 1a44 1a31 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 010a 010b 0000 0000 0000 0000 0104 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0112 0113 011e 0000 0000 010c 010d 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 011a 011b 0000 0000 0000 0114 0115 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0127 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 012f 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map023.yaml b/YAML/Map023.yaml new file mode 100644 index 0000000..dafe4e0 --- /dev/null +++ b/YAML/Map023.yaml @@ -0,0 +1,297 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 5: !ruby/object:RPG::Event + id: 5 + name: ヒロイン + x: 14 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おや ラーム神さまへお祈りに来たのですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思えば あなたがここに来て 長い年月がたちましたね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今日まで健康に過ごせたのも ラーム神さまのおかげ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さあ 私とともに 感謝のお祈りをいたしましょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[神父様にも感謝している, お祈りをする, 通りがかっただけです], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 神父様にも感謝している]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふ ありがとうございます]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [けれど 私に恩を感じることなどないのですよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [独り身の私が あなたたちのおかげで親になれた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それはそれは充実した日々を送ることが出来たのです]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [感謝しているのは 私の方です……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [出会ってくれてありがとう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [神父様は慈愛に満ちた表情で微笑んでいる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今までよりも神父様と仲良くなれた気がする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, お祈りをする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [9, 9, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いつものように手を合わせてお祈りをした]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さて これで今日も1日良い日がおくれますね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [また明日 お祈りしましょう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 通りがかっただけです]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうですか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しかし 日課のお祈りは欠かしてはいけませんよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あとで必ず するように]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 21, 11, 10, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今日もラーム神さまへのお祈りをいたしましょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [祈りは必ず届きます]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたがこまったとき ラーム神さまがお力添えを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [してくれるでしょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラーム神さまに祈りを捧げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [9, 9, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 21, 11, 10, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 80, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1718 1882 1882 1882 1882 1912 1882 1912 1882 1882 1882 1882 1710 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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1700 1700 1700 1700 1700 1700 1700 1700 1718 0e10 0e00 0e00 0e18 0ea0 0e90 0ea8 0e10 0e00 0e00 0e18 1710 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1718 0e10 0e00 0e00 0e18 0ea0 0e90 0ea8 0e10 0e00 0e00 0e18 1710 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1718 0e10 0e00 0e00 0e18 0ea0 0e90 0ea8 0e10 0e00 0e00 0e18 1710 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1718 0e10 0e00 0e00 0e18 0ea0 0e90 0ea8 0e10 0e00 0e00 0e18 1710 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1718 0e10 0e00 0e00 0e18 0ea0 0e90 0ea8 0e10 0e00 0e00 0e18 1710 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1718 0e10 0e00 0e00 0e18 0ea0 0e90 0ea8 0e10 0e00 0e00 0e18 1710 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1718 0e28 0e1c 0e1c 0e26 0eb8 0eac 0eb6 0e28 0e1c 0e1c 0e26 1710 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1702 1714 1714 1714 1714 1724 0e2e 1722 1714 1714 1714 1714 1701 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1702 1714 1701 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0056 0000 03b4 0000 03b0 03b3 03b2 0000 03b4 0000 0057 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 005e 0000 03bc 0000 03b8 03bb 03ba 0000 03bc 0000 005f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0066 0000 0000 0000 0000 0000 0000 0000 0000 0000 0067 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 03d5 03d6 03d7 0000 0000 0000 03d5 03d6 03d7 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0056 0000 0000 0000 0000 0000 0000 0000 0000 0000 0057 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 005e 03cd 03ce 03cf 0000 0000 0000 03cd 03ce 03cf 005f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0066 03d5 03d6 03d7 0000 0000 0000 03d5 03d6 03d7 0067 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0320 0321 0000 0000 0000 0000 0000 0000 0000 0000 0000 0322 0323 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0328 0329 0000 0000 0000 0000 0000 0000 0000 0000 0000 032a 032b 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map024.yaml b/YAML/Map024.yaml new file mode 100644 index 0000000..82c2b35 --- /dev/null +++ b/YAML/Map024.yaml @@ -0,0 +1,1176 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 20 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [部屋に戻りますか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 314, p: [0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 21, 11, 13, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 13, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 19 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぴょんぴょん村 すぐそこ→]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 18 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 3, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &3 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &4 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 12 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 1, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &6 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &7 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 17: !ruby/object:RPG::Event + id: 17 + name: EV017 + x: 8 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 25, 4, 5, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 18: !ruby/object:RPG::Event + id: 18 + name: EV018 + x: 7 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 25, 10, 27, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 5 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: ややアダルトな日常風, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [8, 8, 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん よくここまでたどり着いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひ ひどいっすよ師匠!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなモンスターを用意してるなんて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 乗り越えたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よくやったぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やべえ 超嬉しい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [美人に褒められるとテンション上がるわ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……随分と余裕があるみたいだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [技の修行は 明日からにしようと思ったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今からやるか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いやっ! 結構っす! もうヘトヘトで動けないっす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まったく……やる気があるんだかないんだか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [修行の第1段階をクリアした!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それぞれレベルが1上がった!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 316, p: [0, 0, 0, 0, 1, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 314, p: [0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 21, 11, 10, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 17 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 314, p: [0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [来たな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっす! お願いしまっす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [では これから修行を始めよう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何をすればいいんですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まずはこの森を抜けて 奥にいる私のところまで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たどり着くこと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも この森にはモンスターが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここにいる程度のモンスターも倒せないようなら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [修行以前に 根本的な体力や筋力が足りていない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さすがに そんな相手に技を教えても無駄だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……辛辣なお言葉っす……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [事実だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここで最低限の基礎体力は身につけてもらわないと困る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それとも やっぱりやめるか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[がんばります ノエルさん, がんばります 師匠], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, がんばります ノエルさん]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その意気だ 君たちは やる気はあるようだが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [少し必死さが足りない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まずは心構えから この森で鍛えなおしたほうがいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, がんばります 師匠]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [師匠……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんか……実際に言われると むず痒いな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [弟子を持った実感が湧いてきた気がする……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは少しだけ嬉しそうだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [8, 8, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 8 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: ジョニー + x: 18 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 8 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: ジョニー2 + x: 6 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 8 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 11 + y: 20 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 1, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &12 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &13 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &14 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 6 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 3, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &17 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 選択画面風・イージリスニング的なBGM2, volume: 70, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 30 + z: 4 + data: + - 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0000 0000 0000 0000 0639 0639 0639 0639 0639 0639 063a 0b20 0630 0631 0631 0651 0631 0631 0630 0631 064a 0000 0000 0000 0000 + - 0000 0000 0000 0000 0b22 0b14 0b14 0b14 0b15 0b21 0b21 0b27 0638 0639 0658 0639 0639 0639 0639 0639 0639 0000 0000 0000 0000 + - 0000 0000 0000 0000 0b10 0b00 0b00 0b00 0b18 1722 1714 1714 1724 0b22 0b14 0b14 0b14 0b14 0b15 0b21 0b2d 0000 0000 0000 0000 + - 0000 0000 0000 0000 0b10 0b00 0b00 0b00 0b18 1712 171c 171c 1726 0b10 0b00 0b00 0b00 0b00 0b18 0cdb 0cdd 0000 0000 0000 0000 + - 0000 0000 0000 0000 0b10 0b00 0b00 0b00 0b18 1720 1882 1882 1886 0b10 0b00 0b00 0b00 0b00 0b02 0b14 0b24 0000 0000 0000 0000 + - 0000 0000 0000 0000 0b10 0b00 0b00 0b00 0b18 1720 1888 1888 188c 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0000 0000 0000 0000 + - 0000 0000 0000 0000 0b10 0b00 0b00 0b00 0b18 1729 1721 1725 0b2b 0b09 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0000 0000 0000 0000 + - 0000 0000 0000 0000 0b10 0b00 0b00 0b00 0b18 1883 1882 1729 172d 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map025.yaml b/YAML/Map025.yaml new file mode 100644 index 0000000..5fa4667 --- /dev/null +++ b/YAML/Map025.yaml @@ -0,0 +1,1468 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 40 +events: + 17: !ruby/object:RPG::Event + id: 17 + name: EV017 + x: 10 + y: 28 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 24, 7, 9, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 25: !ruby/object:RPG::Event + id: 25 + name: EV025 + x: 17 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 2, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &3 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 4 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 24, 8, 5, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 4 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 2 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [5, 5, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [3, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [げっ!? お……オーク!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ~ん? ああ……やっと来たか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [待ちくたびれたぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ど どういうことだよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たちを待ってたのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [げっへっへ あのノエルとかいう姐さんに頼まれてな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前らがちゃんと鍛えてきたか 確かめろってな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [死なない程度に ぶちのめしていいって言われてるから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自信がないなら引き返してもいいんだぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ……そ そんな……ここまで来て……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オークはスライムとはワケが違う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大人のいっぱしの戦士でも苦戦する相手だぜ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ぶち転がそう, 一旦退却しよう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ぶち転がそう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へっ!? マジか!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [げっへっへっへ! 自信あるってのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺も舐められたもんだな! ああ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ひーっ!? だ 大丈夫なのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえオークの強さ知ってるのか!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[知らない], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 知らない]} + - !ruby/object:RPG::EventCommand {i: 2, c: 213, p: [3, 6, false]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [知らないのに なんで自信満々なんだよ!?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ぐへへへ! 面白いガキだ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [まあ ここで逃げたら修行とやらは終わらねえしな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 213, p: [3, 1, false]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [うっ……そうか……そうだよな……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [怖いからって逃げてちゃ 強くなれないか……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['\N[1]……おまえも そういうことが言いたいんだな?']} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [わかったぜ 俺も男だ 覚悟を決めた!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [おっ? ふたりとも やる気になったか?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [やってやらー! 本気になった俺達は強いぜー!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [……あ でも 一応確認しとくけど]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [マジで 殺しちゃだめって言われてるのよね?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [うっかりとか止めてよ? ほんと殺さないでよ?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [げへへへ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ちゃんと後払いで 報酬をもらう約束だから 心配するな!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [大怪我する心配は したほうがいいけどな!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 301, p: [0, 18, false, true]} + - !ruby/object:RPG::EventCommand {i: 2, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [いててて……マジかよ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [この俺がこんなガキに……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [ちっ だが……負けたもんは仕方ねえか]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [姐さんからの依頼はこなしたし あとは報酬をもらって]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [クニに帰るか……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [じゃあな 坊主たち]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [もう会うこともないだろうが せいぜい強くなりな]} + - !ruby/object:RPG::EventCommand {i: 3, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 121, p: [5, 5, 1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 117, p: [2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 121, p: [5, 5, 1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 一旦退却しよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お おお……ちょっと相手が悪いぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もっと雑魚相手に経験値を稼いでから出直そう!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんだ? 来ないのか……つまらん]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [5, 5, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 2 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[戦う, やめておく], 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 戦う]} + - !ruby/object:RPG::EventCommand {i: 1, c: 301, p: [0, 18, false, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [いててて……マジかよ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [この俺がこんなガキに……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ちっ だが……負けたもんは仕方ねえか]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [姐さんからの依頼はこなしたし あとは報酬をもらって]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [クニに帰るか……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [じゃあな 坊主たち]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [もう会うこともないだろうが せいぜい強くなりな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 117, p: [2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 121, p: [5, 5, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, やめておく]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &10 !ruby/object:RPG::MoveCommand {code: 13, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ジョニー + x: 6 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 5 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 10 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 23 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 2, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &12 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &13 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 5 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 2, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &15 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &16 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 12 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 2, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &19 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 23 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &20 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &23 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [28, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女神の雫を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 23 + y: 24 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &25 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &28 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [2, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [特上きずぐすりを手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 11 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 40 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 17e3 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e5 0000 0000 0000 0000 0000 0000 17e3 17e1 17e1 17e1 17e5 0000 0000 0000 0000 + - 0000 0000 17e0 0629 0629 0629 0629 0629 0629 0629 0629 0629 0629 0629 17e0 0000 0000 0000 0000 0000 0000 17e0 0629 0629 0629 17e0 0000 0000 0000 0000 + - 0000 0000 17e0 0629 0629 0629 0629 0629 0629 0629 0629 0629 0629 0629 17e0 0000 0000 0000 0000 0000 0000 17e0 0629 0629 0629 17e0 0000 0000 0000 0000 + - 0000 0000 17e0 0b2e 0b5b 0b51 0b51 0b51 0b51 0b5d 0b2e 0e8b 0e8d 0b2a 17e0 0000 0000 0000 0000 0000 0000 17e0 0b22 0b14 0b24 17e0 0000 0000 0000 0000 + - 0000 0000 17e9 17ed 0b2e 17eb 17e1 17e1 17e1 17e1 17e5 0b22 0b14 0b1a 17d3 17e1 17e1 17e1 17e1 17e1 17e1 17e7 0b10 0b00 0b18 17e0 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 17e0 0b10 0b00 0b18 17e0 0629 0629 0629 0629 0629 0629 0629 0b10 0b00 0b18 17e0 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 17e0 0b10 0b00 0b18 17e0 0629 0629 0629 0629 0629 0629 0629 0b10 0b00 0b18 17e0 0000 0000 0000 0000 + - 0000 0000 17e3 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e7 0b10 0b00 0b18 17e0 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b01 0b00 0b18 17e0 0000 0000 0000 0000 + - 0000 0000 17e0 0621 0621 0621 0621 0621 0621 0621 0621 0b12 0b1c 0b19 17e0 0b10 0b00 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 17e0 0000 0000 0000 0000 + - 0000 0000 17e0 0629 0629 0629 0629 0629 0629 0629 0629 0b20 0b5e 0b20 17e0 0b10 0b00 0b04 0b26 17eb 17e1 17e1 17e1 17e1 17e1 17db 0000 0000 0000 0000 + - 0000 0000 17e0 0b22 0b14 0b14 0b14 0b14 0b14 0b24 0b5a 0b29 0b16 0b1a 17e0 0b10 0b04 0b26 0b5a 0629 0629 0629 0629 0629 0629 17e0 0000 0000 0000 0000 + - 0000 0000 17e0 0b10 0b00 0b04 0b1c 0b1c 0b1c 0b26 0b59 0b5d 0b28 0b26 17e0 0b10 0b18 0b53 0b57 0629 0629 0629 0629 0629 0629 17e0 0000 0000 0000 0000 + - 0000 0000 17e0 0b10 0b00 0b18 17eb 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e7 0b10 0b18 0b50 0b22 0b14 0b14 0b14 0b14 0b15 0b2d 17e0 0000 0000 0000 0000 + - 0000 0000 17e0 0b10 0b00 0b18 0629 0629 0629 0629 0629 0629 0629 0629 0629 0b12 0b26 0b5c 0b12 0b1c 0b08 0b00 0b00 0b18 0b5a 17e0 0000 0000 0000 0000 + - 0000 0000 17e0 0b10 0b00 0b18 0629 0629 0629 0629 0629 0629 0629 0629 0629 0b20 0b5e 0b22 0b1a 17ea 0b10 0b04 0b1c 0b19 0b50 17e0 0000 0000 0000 0000 + - 0000 0000 17e0 0b10 0b00 0b02 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b03 0b14 0b01 0b18 17e0 0b12 0b26 0b5a 0b20 0b5c 17e0 0000 0000 0000 0000 + - 0000 0000 17e0 0b28 0b1c 0b1c 0b1c 0b08 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 17e0 0b20 0b5b 0b4b 0b11 0b24 17e0 0000 0000 0000 0000 + - 0000 0000 17d3 17e1 17e1 17e1 17ed 0b10 0b00 0b18 17eb 17e1 17e1 17e1 17d7 17e1 17e1 17e1 17e1 17e7 0b11 0b24 0b50 0b10 0b18 17e0 0000 0000 0000 0000 + - 0000 0000 17e0 0629 0629 0629 0629 0b10 0b00 0b18 0629 0629 0629 0629 17e0 0629 0629 0629 0629 0629 0b12 0b26 0b50 0b10 0b18 17e0 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map026.yaml b/YAML/Map026.yaml new file mode 100644 index 0000000..817999f --- /dev/null +++ b/YAML/Map026.yaml @@ -0,0 +1,696 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 12 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 8, 12, 15, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 12 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 3, 14, 20, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 22 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 5, 6, 12, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 25 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 14, 9, 11, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 7 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 240 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 2 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 248 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 2 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 7 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう はやく来週になって洗濯当番が変わらないかしら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手がかじかんで しょうがないわ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[手を握る, 代わってあげる, ふーん, オッパイを揉む], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 手を握る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えっ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さすさす……マリーの手を握り 擦ってあげた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ……えへへ ありがと 温かいわ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [手を離した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もうちょっと…… だめ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [再び手を取り温めてあげた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えへへ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーと少し仲良くなれた気がする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 代わってあげる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いいわよ これが仕事なんだから]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [働かざるもの食うべからずよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ひとりひとり できることをしなきゃ 神父様に]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [申し訳ないでしょ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['それに ここで手伝ってもらったら \N[1]の当番のときに']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [手伝わされそうだしね!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うふふ 来週は寒波が来るらしいわよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [がんばってね~]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, ふーん]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くっ……他人事だと思って~]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だいたいね いつも不思議なんだけど]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [洗濯物の数がおかしくない?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [下着の枚数が 多い気がするのよね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [1日に2枚も履かないでしょ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[夢精のメカニズムを説明する, きれい好きだから よく履き替える, 汚れたパンツを洗わせるのが楽しい], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 夢精のメカニズムを説明する]} + - !ruby/object:RPG::EventCommand {i: 2, c: 213, p: [0, 8, false]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 2, c: 213, p: [0, 5, false]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [もーーーーー!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [信じらんなーーい!!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [馬鹿! アホ! エッチ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [もうやだ~……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [たまにヌルっとしたのが手につくと思ったら……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [今度から手袋をして洗わなきゃ……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['\N[1]の馬鹿! アホ! エッチ!']} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [マリーは顔を真赤にして罵声を浴びせてきた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ちょっとゾクッとした]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, きれい好きだから よく履き替える]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ふーん]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [清潔にするのはいいことだけど……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [やっぱり この時期は洗濯物を減らしてほしいわ~]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [2, 汚れたパンツを洗わせるのが楽しい]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['\N[1]……ちょっと後ろを向いて?']} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &6 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [言われるまま 後ろを向いた]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [60]} + - &10 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Water1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 2, c: 213, p: [-1, 1, false]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [背中に冷たい水が流し込まれた!]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &12 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &13 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - &14 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [なに考えてるのよ! 変態! 最低!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [怒られてしまった……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [3, オッパイを揉む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [むにゅっ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [きゃーーーーーああああああ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [馬鹿ーー! エッチ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 212, p: [-1, 1, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いきなりワケわかんないことするなー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ボッコボコに殴られた……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 21, 11, 10, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 6 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 82 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 80, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 1730 1730 1730 1730 1734 1756 1103 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1106 1758 174c 174c 174c 1756 0b10 0b00 0b00 0b00 0b00 0b00 + - 1730 1730 1730 1734 1756 1886 1109 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 110c 1883 1882 1882 1882 1886 0b10 0b00 0b00 0b00 0b00 0b00 + - 1730 1730 1730 1748 188a 188c 1283 1282 1282 1286 0b2b 0b21 0b21 0b21 0b2d 1283 1282 1282 1286 1889 1888 1888 1888 188c 0b28 0b1c 0b1c 0b08 0b00 0b00 + - 1730 1730 1734 1756 0b22 0b24 1281 1280 1280 1284 158a 158a 158a 158a 158a 1281 1280 1280 1284 0b22 0b24 11c3 11c2 11c2 11c2 11c2 11c6 0b10 0b00 0b00 + - 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0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map027.yaml b/YAML/Map027.yaml new file mode 100644 index 0000000..7271aba --- /dev/null +++ b/YAML/Map027.yaml @@ -0,0 +1,383 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ノックをする, ドアを開ける], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ノックをする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノックをしようとしたその時 部屋の中から声が聞こえてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ドアを開ける]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ドアノブに手をかけたその時 部屋の中から声が聞こえてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ド素人だって言うから油断しちまったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結構やるじゃねえか あの坊主ども]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ご苦労だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの子達 思ったよりも真面目にやっているようだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺だって言われたとおり真面目にやったぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [殺さないように 手加減しながら戦うのは しんどいんだからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは感謝している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いきなり俺の縄張りに 姐さんがやってきて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぶちのめされたときは マジで死ぬかと思ったが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弟子の修行のために協力してくれなんて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにかの冗談かと疑っちまったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このあたりで ちょうどいいレベルの相手が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君しかいなかったからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おかげで修行も上手くいった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃ まあ……いいんだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [報酬のこと 忘れてねえよなあ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……もちろん ちゃんと支払うから 心配するな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うーん わかんねえなあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お役御免で 今度こそ殺されると思ったが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ なぜここへ来た?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まっ 姐さんに殺されるなら本望かと思ってな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マジでいいんだな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこまでする相手なのか? あいつらが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………無責任は嫌だからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふうん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それで 報酬はいるのか? いらないのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [げへへへ! いらないわけねえだろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……なら 脱げ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 8, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [衣擦れの音が聞こえてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[この場に留まる, 部屋に帰って寝る], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, この場に留まる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おお……きい……な……これは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの感心したような声が聞こえてくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [胸だけだぞ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わかってるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それよりはやくしてくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [オークの声は 何かを急かすように]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [落ち着きがなく うわずっていた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やがて 二人の話し声は聞こえなくなり]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ときおり 吐息のような音が漏れ出るのみとなった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [んっ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はあ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しばらくすると クチュっという]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [粘性の強い 水音のようなものが 混ざりだした]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんな……んっ……ふう……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [オークってのは 我慢汁も多いんだよ げへへ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [水音は次第に大きくなり グチャグチャという音のテンポも]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [早くなっていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [い……いいぜ……すげえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [姐さん 結構やるじゃねえか 経験豊富なんだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この年になると……いろいろある]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふう……おい……まだか……?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ……ああ……そろそろ……カリを頼む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [玉も揉んでくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [全部だろう……かまわないが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [余裕のないオークの声が響き]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [グチュグチュ グチュグチュと 水音が絶え間なく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [階段を駆け上がっていくように はやく 力強くなっていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そして]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [大きな声のあと 一瞬 音も空気も 時間さえ止まったように]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [静まり返った]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しばらく置いて 再び はあはあと荒い吐息が聞こえてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [姐さん そっち系の店でやっていけるぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなにすげえのはじめてだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [出すなら出すと……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [髪にまで……まったく……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わりいわりい! 余裕なくってよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちょっと待ってくれ いま拭いてやるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや この量だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [拭くより洗い流すほうが早い]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうか げへへ 満足したぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やっぱり女の顔を白化粧してやるのは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [オークの最高の歓びだからな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………ワザとやっただろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おっと おっかねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [げへへ じゃあ また縁があったら会おうぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや もう君の手はいらないだろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あの子達は これからどんどん強くなる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君では相手にならないくらいにな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なら俺は運が良かったってわけだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あいつらが弱いうちに姐さんに会えてな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [名残惜しいが これでさよならだな 達者でな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [-1, 1, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [扉に向かってくる足音が聞こえる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [急いで部屋に戻ろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [8, 8, 0, 0, 3]} + - !ruby/object:RPG::EventCommand {i: 1, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 21, 11, 10, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 部屋に帰って寝る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なにか これ以上はここにいてはいけない気がした]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今日のところは 早く寝て 修行の疲れを癒そう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [8, 8, 0, 0, 3]} + - !ruby/object:RPG::EventCommand {i: 1, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 21, 11, 10, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1764 177c 177c 177c 177c 177c 177c 177c 177c 1768 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1778 1882 1882 1882 1882 1882 1882 1882 1882 1770 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1778 1888 1888 1888 1888 1888 1888 1888 1888 1770 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1764 1786 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1770 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1778 0b2b 0b09 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1770 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1762 1784 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 1770 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1762 1774 1774 1774 1774 1774 1774 1774 1774 1761 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map028.yaml b/YAML/Map028.yaml new file mode 100644 index 0000000..40d9608 --- /dev/null +++ b/YAML/Map028.yaml @@ -0,0 +1,382 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 10 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 28, 10, 6, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 10 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['おっ \N[1]も来たか……へへへ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おぬしも好きよのう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[なんのこと?, お代官様にはかないません, 早く覗こうぜ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, なんのこと?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おいおい とぼけんなよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いま うちにはノエルさんが泊まってるんだぜ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あのムチムチかつ大人の色気を備えたボディ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その生まれたままの姿を見たいと思うのは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [男として当然だろ? なあ兄弟!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うへへへへへ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも バレたらスゲー怒られそうだし]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [一人で行くのは躊躇してたんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お前が一緒なら心強いぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [見つかっても怒られるのは半分こずつだからな!]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さあ 行くぞ兄弟]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あの先に……エルドラドが……ある!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, お代官様にはかないません]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うしししし! いいねいいね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノリがいいじゃな~い わかってるじゃな~い!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺たちも健全な男だからな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この状況を逃すほど ふにゃちんヤローじゃないってわけだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ごくっ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さて と……わかってると思うが あの扉の先に師匠が……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルさんがいる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [先に言っておくが もし見つかった場合……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺はお前を見捨てるぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが お前も俺を助けようなんて思うな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [見捨てて逃げるんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……これで どちらか一人は生き残れる……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [厳しいようだが……現実は残酷なんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [全滅することだけは 避けなきゃいけないんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……わかったな?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺達は男なんだ……このミッション……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [絶対に成功させるぞ……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 早く覗こうぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なにおまえ すげー気合じゃねえか!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もうちょっと落ち着けよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しかし 考えることは一緒だな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえも覗きに来たんだな……師匠の裸をよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ あんな美人とひとつ屋根の下のシチュエーションで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [覗くなって方が無理だよな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よ~し じゃあ一緒に覗くか!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うへへへへ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &12 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……はー……ごくり……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーはわずかにドアを開き 中の様子をうかがった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 22, 10, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: やや間抜け・ちょっと可愛い・日常風1, volume: 70, pitch: 100} +tileset_id: 6 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a34 1a4c 1a4c 1a4c 1a4c 1a4c 1a4c 1a4c 1a38 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a48 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1a40 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a48 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1a40 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a48 0638 0638 0638 0638 0638 0638 0638 1a40 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a48 0638 0638 0638 0638 0638 0638 0638 1a40 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a48 0638 0638 0638 0638 0638 0638 0638 1a40 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a48 0638 0638 0638 0638 0638 0638 0638 1a40 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a48 0638 0638 0638 0638 0638 0638 0638 1a40 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a32 1a44 1a44 1a54 0638 1a52 1a44 1a44 1a31 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a32 1a44 1a31 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 1a30 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 014e 0000 0000 0120 0121 0122 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0117 0000 0000 0000 0128 0129 012a 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 011f 0197 0000 0000 0130 0131 0132 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01c6 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0102 0000 0000 0000 0000 0000 01ce 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map029.yaml b/YAML/Map029.yaml new file mode 100644 index 0000000..53e8118 --- /dev/null +++ b/YAML/Map029.yaml @@ -0,0 +1,206 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 9 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な な な なにしてんのよ馬鹿ーーー!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Blow8, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Damage3, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Blow5, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま 待て! 違う! うひょおおお!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [死ねーーー! このエッチ! アホーーー!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Explosion2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぎゃーーーーーーーっ!!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 251, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [8, 8, 0, 0, 3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 21, 11, 10, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 8 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その後 他の山賊たちは降参し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奪われた食料なども 取り戻した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村人たちは大いに喜び 3人を英雄と讃えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ささやかだが 精一杯の宴が催され]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心からの安堵の笑みを浮かべながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [英雄を囲み 酒を飲んでは 歌を歌った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こうして 村に平和が戻った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 36, 6, 12, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map030.yaml b/YAML/Map030.yaml new file mode 100644 index 0000000..62bc17c --- /dev/null +++ b/YAML/Map030.yaml @@ -0,0 +1,2126 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 127, p: [19, 0, 0, 2, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まず 技を教える前に決めることがある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え? なんですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [戦い方のスタイルだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それがハッキリしないと 中途半端になってしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……なるほど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱり 完全無欠の走攻守揃ったオールマイティな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無理だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなバッサリと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君たちはふたりで協力して戦うことができる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [攻撃と防御 どちらかを選んで スペシャリストになれば]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強力なコンビになれるだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [攻撃か防御か~……どっちにしようかな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['おい \N[1] おまえはどっちがいい?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[攻撃, 防御], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 攻撃]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんだなんだ 出たがりか~?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [迷わず目立つポジションを選びやがって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや……だが防御役も いぶし銀で渋いかな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [通好みなところがカッコイイかもしれねえ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よし それでいこう!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえが攻撃役で 俺が防御役だ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]が攻めで ジョニーが受けだな']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [6, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [35, 35, 0, 3, 3, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [35, 35, 2, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [36, 36, 0, 3, 3, 3, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [36, 36, 2, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 321, p: [1, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 321, p: [3, 3]} + - !ruby/object:RPG::EventCommand {i: 1, c: 316, p: [0, 1, 0, 1, 35, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 316, p: [0, 3, 0, 1, 36, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 36, 0, 4, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 318, p: [0, 3, 0, 90]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 36, 0, 7, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 318, p: [0, 3, 0, 87]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 318, p: [0, 3, 0, 91]} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 35, 0, 3, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 318, p: [0, 1, 0, 81]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 35, 0, 4, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 318, p: [0, 1, 0, 84]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 35, 0, 8, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 318, p: [0, 1, 0, 130]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 防御]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ほほう 意外だな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [アタッカーのほうがかっこよくね?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえ もしかして マゾっ気があるんじゃ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや みなまで言うな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お前の性癖がどうであろうと 俺たちの絆は永遠だぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よしわかった! 俺が攻撃で おまえが防御! 決定!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]が受けで ジョニーが攻めだな']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [35, 35, 0, 3, 3, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [35, 35, 2, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [36, 36, 0, 3, 3, 3, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [36, 36, 2, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 321, p: [1, 3]} + - !ruby/object:RPG::EventCommand {i: 1, c: 321, p: [3, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 316, p: [0, 1, 0, 1, 35, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 316, p: [0, 3, 0, 1, 36, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 318, p: [0, 1, 0, 91]} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 35, 0, 4, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 318, p: [0, 1, 0, 90]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 35, 0, 7, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 318, p: [0, 1, 0, 87]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 318, p: [0, 3, 0, 91]} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 36, 0, 3, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 318, p: [0, 3, 0, 81]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 36, 0, 4, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 318, p: [0, 3, 0, 84]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 36, 0, 8, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 318, p: [0, 3, 0, 130]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [2, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[腐女子ですか?, そんな怖いことは言えない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 腐女子ですか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ばっ! おま……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺も思ったけど あえて口に出さなかったことを!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [二人揃って……どうも真面目に修行する気が無いようだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [落ち着いてください師匠!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺たち腐女子に偏見なんて持ってないっすから!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['あ でも 俺と\N[1]とで掛け算は勘弁してくださ――']} + - !ruby/object:RPG::EventCommand {i: 1, c: 212, p: [-1, 19, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 212, p: [2, 19, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [げふっ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [思いっきり殴られた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [脳天に突き抜ける痛さだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, そんな怖いことは言えない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もしかして 師匠って腐女子なんすか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [腐ってる方の]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だがジョニーは あっさりと言ってしまった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [??]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルはジョニーの手を取り 人差指と中指をピースの形に]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [開かせた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ え? なんすか? うわっ 柔らかいお手て……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そして その開いた指の間に 自分の右手の指を2本 挟ませた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さらに開かせた指の先端を 左手で持ち……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ギュッ! とした]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あいでえええええええええええええええええッ!!!??]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今度馬鹿なことを言ったら この程度じゃすまないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぐおおおおお 指が 指がああああああッ!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [修業によってレベルが上った!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 319, p: [1, 0, 19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 319, p: [3, 0, 19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 316, p: [0, 0, 0, 0, 1, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 314, p: [0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 21, 11, 10, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [8, 8, 0, 0, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 8 + variable_value: 4 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今日の修行は兵法についてだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [力や技だけでは どうにもならない時が必ずある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなときは 知恵を使って切り抜ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [例えば 人質を取られたりしたとき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [相手が弱くても 手が出せない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなときは あえて丸腰になって 敵の警戒を緩める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしたらやられちゃうじゃないっすか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひとりは囮となって敵を油断させ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もうひとりが伏兵となってスキを突くんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なるほど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[だまし討ちは卑怯だ, なんか格好悪い……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, だまし討ちは卑怯だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんな考えじゃ 何も守れないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ スマートじゃないやり方だけど]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [四の五の言ってられない場合もあるだろうしなあ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, なんか格好悪い……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [大事なものが奪われようとしているときに]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [格好を気にする余裕なんてないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [のどが渇いて死にそうなときに 差し出された水に]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ゴミが浮いているからと捨てることができるか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [格好のいい英雄に憧れる気持ちはわかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも 現実はそうはうまく行かない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [己の力量を見極め 足りないものは 他で補うしか無い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たとえそれがどんなに格好悪く 無様で 情けなくともだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最後まで生き残り 目的を達成したものこそが強者といえる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つまらないプライドは捨てなさい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その後も日が暮れるまでノエルの講義を受けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 21, 11, 10, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [8, 8, 0, 0, 5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 8 + variable_value: 5 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君たちも なかなか上達してきたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ!? 本当っすか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じ~~ん……師匠に褒められるとうれしいっす……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが まだまだ少し腕が立つ程度だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[そんなことはないです, 試してみましょう, もう師匠より強い], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, そんなことはないです]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お おお……! ちょっと控えめだけどハッキリ言ったな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなに何日も修行したんだから]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そこらへんの戦士とは いい勝負できるはず!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 試してみましょう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ほう……?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [試すって 師匠と戦うのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さすがにそれは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, もう師匠より強い]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あほーーーー!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いくらなんでも調子に乗りすぎだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お前のフォローすんの俺なんだぞ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………いいだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこまで言うなら 模擬戦をしよう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [も 模擬戦……? 師匠と!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの……俺もっすか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君達はコンビで戦うスタイルなのだから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [評価も二人に対してのものだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うぐっ……一蓮托生ってやつっすか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ……手加減はしよう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも無理っすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今更怖気づいても無駄だぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前言撤回しますから勘弁してください!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分の力を過信することほど危険なことはない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師として 教育してあげなければな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おい……師匠 本気だぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ど どうする……なんとか逃げる方法を考えてくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[謝ろう, 大丈夫 勝てる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 謝ろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いま謝っても無理だったじゃん!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 大丈夫 勝てる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [じゃあおまえひとりでやれよ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺はまだ死にたくないんだよ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大げさな……そんなに嫌か]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なら……これならどうだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もし 私から1本取れれば ご褒美をやろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ! ご褒美!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [別になんでも良いが まあ 私にできることならな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんでも!!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いきなり凄いやる気だな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうせ負けないから なんでもいいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーっ! ふーっ! ふーっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 212, p: [2, 57, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うおおおおおおおお!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [滾ってきたああああああああああ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やる! やります! 俺はやるぜええええ!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &16 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]! 頼む! ご褒美の内容は俺に決めさせてくれ!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺 本気で戦うから! 俺のこと盾にしていいから!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [掃除当番も代わるし!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[決めさせてあげる, 決めさせてあげる, 決めさせてあげる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 決めさせてあげる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 決めさせてあげる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 決めさせてあげる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ありがとおおおおおおおおおおおおおお]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おおおおっしゃあああああああああああッ!!!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &18 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たとえ この身体が粉々に砕かれようとも俺は負けない!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや……そこまでする気はないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 19, false, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 314, p: [0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 314, p: [0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くっ………!!! くっっそおおおおおおおお!!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう一度 もう一度チャンスをください!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今度は必ず!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ……いいが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [修行の趣旨が変わってるような……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [次こそは絶対に勝ーーーつ!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [戦いによって経験値を得た!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 315, p: [0, 0, 0, 0, 100, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 21, 11, 10, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 8 + variable_value: 5 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今度こそ 今度こそおおおおおお!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 19, false, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [次だ次いいぃぃぃいぃ!!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [次は勝ーーーーつ!!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [戦いによって経験値を得た!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 315, p: [0, 0, 0, 0, 100, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 314, p: [0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 21, 11, 10, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 8 + variable_value: 5 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [2, 6, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [か……勝った……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うおおおお! 勝ったぞーーー!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やったーー! ばんざーーーい!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まさか私が1本取られるとはな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し手加減しすぎたか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さすがに両目をつむって 利き手と両足を使わずに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肘から先だけで戦うのは やり過ぎだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………いや それであの強さって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [十分身の程を思い知ったっす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結果オーライのようだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ それでっ あのっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や 約束の……お願いを聞いてもらえるってのは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなこと言ったか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠おおおおおおおお!!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [冗談だ 約束は守る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……勘弁して下さいよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私にできることだけだぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [正直 金もないし……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いえ カネなんか興味ないっす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [2, 4, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は……俺は…………う……うへへへ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠のスリーサイズを教えてください!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 8, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………は?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はーっ はーっ はーっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言った……言ってやったぞ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[………………………, がっかりだ, ちっ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ………………………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぐっ! な なんだよその目は!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やめろ! 俺をそんな目で見るな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, がっかりだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぐふっ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お おまえ……そんな一刀両断にすることないだろ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, ちっ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [舌打ちした!? ねえ今 舌打ちしなかった!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わ 笑わば笑え!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺だって……俺だってなあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当はもっとエッチなお願いがしたかったんだ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最低オッパイ揉むくらいは言いたかったんだ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(言ってるぞ……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……だめだった! ビビっちまった!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の……ここが 限界だったんだ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これでも勇気を振り絞ったんだぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [面と向かってスリーサイズを聞くなんて芸当]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえにできるか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[すまなかった, お前は男だ, ちっ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, すまなかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ……ああ……取り乱してすまなかった……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなヘタレなお願いですまん……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, お前は男だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]…………!']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お前なら……きっと理解してくれると思ったぜ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺たち これからも一緒に 一歩ずつ男の階段を]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [上がっていこうな……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, ちっ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [舌打ちした! 舌打ちしたよ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [スリーサイズくらい大したことないってか!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [女って母性本能あるから 正直にヘタレアピールしたほうが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [好感度上がるぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうでもないが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [背伸びしたがるお年頃だからって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんな時まで見栄をはらなくてもいいんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [素直に師匠のスリーサイズを聞いて 妄想して楽しもうぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っつーわけで お願いしまーす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スリーサイズを教えて下さい!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 6, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……私の弟子は阿呆なのかな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠! 心の声が漏れてますよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [聞こえるように言ったのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~~………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……ごくっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな真剣な目で……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………まあ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [別にいいか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &25 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &26 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひゃっほおおおおおおおおう!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 5, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うるさい! はしゃぐな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まったく……では言うぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ! 待って!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出来れば 耳元で囁くようにお願いします]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう 好きにしろ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドキドキ……わくわく……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………私のスリーサイズは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上から……ごにょごにょ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う うひっ ひいっ!? おおっ!! おほおお!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………………だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &30 !ruby/object:RPG::MoveCommand {code: 35, parameters: []} + - &31 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &32 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [2, 4, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あ……あへぇ……み 耳が蕩けそうっす……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['まったく……\N[1]も聞きたいのか?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[聞きたい, 聞きたい, 聞きたい], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 聞きたい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 聞きたい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 聞きたい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ 正直でよろしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &33 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &35 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [す すげえぞ! すげえぞ! ぶったまげるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[黙っててくれ, 無言で殴る], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 黙っててくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わ わりい! うへへへ……あとで存分に語り合おうぜ!]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &36 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 無言で殴る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 212, p: [2, 19, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &37 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いてえっ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [な 殴ることないだろ~]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも マジですげえから覚悟しとけよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あとで語り合おうぜ!]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &38 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くだらん安請け合いをするんじゃなかったな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 243, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [では 言うぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 8, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バストが……91……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[(デカイ!!), (すげえ!!)], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, (デカイ!!)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, (すげえ!!)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ウエストが……63……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[(生々しい!!), (エロい!!)], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, (生々しい!!)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, (エロい!!)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヒップが…………89………だ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[(デカ尻最高!!), (鼻血が出そうだ!!)], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, (デカ尻最高!!)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, (鼻血が出そうだ!!)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &39 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &40 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand {i: 0, c: 244, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なっ!? なっ!? すげーだろ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[イッツ ア ミラクル, 黙って頷く], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, イッツ ア ミラクル]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だろ!? ミラクルだろ!!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やべえ~~! すげえ~~! すごすぎるぜ師匠~~!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……さすがに恥ずかしいから]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そういう話は 本人のいないところでやってくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うへへっ! 師匠が照れてる!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その顔が最高のご褒美っす!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 黙って頷く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &42 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぐふふふっ なんだよ~ ちゃんと感想を言えよ~]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺ばっかり恥ずかしいだろ~]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お前も言えよ~ うへへへ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……恥ずかしいのは こっちなんだがな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うぷぷぷ……すんませんっす!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [続きは帰ってからやります!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &43 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その後 教会に帰り 話に花を咲かせたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人に教えられた数字は それぞれ別のものだということが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [判明し どちらが本当の数字かを巡って 血で血を洗う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [争いにまで発展した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女の怖さと したたかさを思い知った1日だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 314, p: [0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 32, 10, 5, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [8, 8, 0, 0, 6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 8 + variable_value: 6 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [修行中にマリーがさらわれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠 いなくなっちゃうんですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと色々教えてほしいのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今の君達なら 以前の山賊程度ならどうにかなる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自信を持っていい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &44 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……前に一度だけ一本を取って以来]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠には全然かなわないし……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは当たり前]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それにな…… ちょっとツテを頼って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [騎士を 村に回してもらうことになった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ! 本当っすか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [期限付きだがな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その後は 君達が村を守れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[なんとかやってみる, 正直言って不安……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, なんとかやってみる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そ そうだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そのために修行したんだからな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 正直言って不安……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よ……よせよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえが不安になると 俺が安心して不安になれないだろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &45 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [は~ ちくしょう仕方ねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [二人揃ってビビってちゃ駄目だしな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わかったっす! やれるだけやってみます!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]! 大船に乗った気で俺について来い!']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふ その意気だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &46 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*46]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも それは別として]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠と別れるのは 寂しいっすよ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[寂しい……, どこへなりと消え失せろ, …………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 寂しい……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &47 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だよな お前も寂しいよな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うん 改めて 俺の寂しさもブーストされたわ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [落ち込むわ~……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, どこへなりと消え失せろ]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &48 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &49 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &50 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*48]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*49]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*50]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [照れ隠しにしても やり過ぎだぞ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [加減を知らんのかお前は!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, …………]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &51 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*51]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &52 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そういう反応やめろよ しんみりしちゃうだろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺 雰囲気に弱いんだから ますます悲しくなっちゃうよ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &53 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*53]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………短い間だったが 慕ってくれてありがとう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [初めての弟子が 君達でよかったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [し 師匠……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは これまでの日々を思い返し 涙腺を決壊させた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な 泣くな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だって……だって~~~うおおお~~ん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [シャンとしろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さあ最終試験だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最終って~~~うわあああ~~ん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今日の模擬戦は 今までより手加減しない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君達の力 技 知恵……すべてを見せてくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その代わり 褒美も手加減なし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんでも聞いてやろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &55 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは泣き止んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当……っすか……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今度こそ 本当のスリーサイズを教えてくれるっすか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………まあ そこまで知りたいなら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 212, p: [2, 57, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よっしゃー! よっしゃこーーい! ばっちこーーい!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺達の集大成 見せてやろうぜ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [3, 0, 19, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [た 大変じゃ~~!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &56 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*56]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &57 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*57]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &58 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &59 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &60 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &61 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &62 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*58]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*59]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*60]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*61]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*62]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [3, 6, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえたちは無事じゃったか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &63 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうしたんですか村長さん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなに息を切らせて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [む……村が……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村が山賊に襲われて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが連れ去られてしもうたんじゃ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: 【BGM】険悪な雰囲気アウトボード, volume: 75, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [2, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 1, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[山賊は退治したはず, 村は大丈夫?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 山賊は退治したはず]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [べ 別の奴らじゃ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &64 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ひとり とんでもなく強いやつがおって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だ 誰もかなわんかった……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *64} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [みんながやられるのを見かねて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーが飛び出してしもうたのじゃ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [すまん……わしらが不甲斐ないばかりに……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 村は大丈夫?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [怪我人が大勢出たが 幸い死人はおらん]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しかし 手当しようにも 薬も包帯も持って行かれた……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [以前の山賊は 生かさず殺さずじゃったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今度の連中は もっとたちが悪い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女をひとり差し出せば 1週間分の食料をわけてやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [などと言って マリーの代わりに食料を残していきおった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………マリー……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &65 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*65]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &66 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*66]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &67 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠! お願いです! マリーを助けてください!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *67} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺に出来ることならなんでもします!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このとおりです! 師匠!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *67} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは地面に額を擦りつけて懇願した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[自分からもお願いする, 自分たちで助ける], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 自分からもお願いする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &68 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本当にそれでいいのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ここで私に頼ってしまっていいのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *68} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………っ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんな時のために 修行をしてきたのだろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺達よりも師匠のほうが確実だし……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これまで教わったことを思い出せ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [敵は人質を取っている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私が行っても 手出しはできない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *68} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そ……そんな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [-1, 8, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [2, 8, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 自分たちで助ける]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &69 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]!?']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ばか! マリーの命がかかってるんだぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *69} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ここは 師匠にまかせたほうが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['いや……私も\N[1]に賛成だ']} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [相手は人質を取ってる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [強さよりも作戦が大事になるだろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *69} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そ それは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それに ここで何もせずに 私に任せてしまったら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [次からはどうする?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *69} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーが大事なのはわかる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私の力も役立ててくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが 考えるのは君達自身がすべきだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっそく状況を確認して 策を練ろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村長さん 敵の詳細を教えてください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &70 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*70]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &71 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*71]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はい……敵は5人おりました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのうちボスと思われる男が 滅法強く 他の4人は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶対服従のようで 統制も取れておりました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奴らは村の食料や酒などを根こそぎ奪って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [北西の洞窟……以前の山賊たちが使っていた場所に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [引き上げていきました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くそっ どうすれば…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[師匠を使おう, 正面から行けばいい], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 師匠を使おう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私を……?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんでもかんでも師匠に頼るなって言われたばかりだろ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 正面から行けばいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &72 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おいおい! 話を聞いてたのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [敵に見つかったらだめなんだよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *72} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そりゃ 師匠なら5人の敵くらいわけないぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも マリーを盾にされたら 手も足も出ないだろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *72} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だから 見つからないように 洞窟の奥まで入り込む方法を……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &73 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………いや……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *73} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その手があったか! 師匠! 力を貸してください!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [必ず俺達の作戦で マリーを取り戻してみせます!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……何か思いついたみたいだな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [使えるものは なんでも使えと教えたのは私だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いまこの状況では 私もひとつの駒として使え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが とんだ最終試験になってしまったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも 君達なら出来る……信じているぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 34, 9, 25, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 13 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: 村長 + x: 19 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 6 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: ややアダルトな日常風, volume: 70, pitch: 100} +tileset_id: 14 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map031.yaml b/YAML/Map031.yaml new file mode 100644 index 0000000..00c19fe --- /dev/null +++ b/YAML/Map031.yaml @@ -0,0 +1,349 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [部屋に戻りますか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 21, 11, 10, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 13, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 13 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 4 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あまり部屋のものを触ってはいけませんよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本棚や引き出しは 特にね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 9 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [引き出しを開けてみた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バイブやローターなど 大人のおもちゃが敷き詰めてある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様が使うのだろうか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [怖いので見なかったことにした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 8 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本棚の本を見てみた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [『女をイかせる100の方法』]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [『処女でも感じるフィンガーテクニック』]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [『はじめての彼女でも安心!セックス講座』]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [様々なセックスのHowto本が並んでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たくさんの付箋が貼ってあり 実用しているらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 25 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map032.yaml b/YAML/Map032.yaml new file mode 100644 index 0000000..89d5916 --- /dev/null +++ b/YAML/Map032.yaml @@ -0,0 +1,743 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 513 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 9 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルと出会ってから 一ヶ月が経とうとする頃――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーっ 食った食った!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よーし! 今日もやるぞ!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]も 皿洗いが終わったら ダッシュで来いよ!']} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [3, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [毎日毎日……飽きないのかしら?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[強くなるのは楽しい, 実は もうやめたい, 水道の水が止まらなくなったんだけど], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 強くなるのは楽しい]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふうん……それはよかったわね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [楽しいことが見つかってさ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なによ ふたりだけ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 実は もうやめたい]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &16 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [じゃあ止めればいいじゃない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [心にもないこと言って]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]の考えてることなんか お見通しなんだからね']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &18 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 水道の水が止まらなくなったんだけど]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &20 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [3, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えっ!? また壊れたの!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &21 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 35, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あああああ~~!? 元栓 元栓とめなきゃ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [3, 6, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はあ……もう散々よ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [水道は壊れるし 二人は全然私にかまってくれないし……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ち ちがっ 今のはそういう意味じゃ……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &32 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &33 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人との時間を奪ってしまって申し訳ない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう少しの間だから 許して欲しい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いやっ あのっ 別にそんなこと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あと少しと言われると もう村をお発ちに?]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &35 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい 長らくお世話になりました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [騎士の目にも止まらず 苦しむ人達のために]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [戦うことが 私の生きる意味……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また 新たな地へ向かいたいと思います]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [立派なお考えです お体だけには 十分にお気をつけて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたに ラーム神のご加護がありますように……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 30, 13, 6, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 11 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: 神父 + x: 10 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: ノエル + x: 10 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 11 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 2 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 10 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 1 + direction: 6 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 + - 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 1700 + - 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 1700 + - 1700 1700 1700 1718 0b22 0b14 0b14 0b15 0b21 0b21 0b21 0b21 0b21 0b21 0b25 1710 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map033.yaml b/YAML/Map033.yaml new file mode 100644 index 0000000..a700b6b --- /dev/null +++ b/YAML/Map033.yaml @@ -0,0 +1,1957 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 35 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 4 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 34, 24, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 4 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだ てめえらは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ! そのっ! 食料を頂きに来たんですけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちじゃない……ですかね?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [貯蔵庫は入り口のすぐ近くだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とっとと失せろ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ったく……ただでさえ 交代の見張りが来なくて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イライラしてんのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの野郎 もしかして また居眠りしてんじゃねえだろうな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 34, 24, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [追い返されてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [10, 10, 0, 0, 3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 10 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちじゃねえっつってんだろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [方向音痴か!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 34, 24, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [追い返されてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 10 + variable_value: 5 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage3 + character_index: 0 + direction: 4 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐ~……ぐ~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 8 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 296 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 8 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 288 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 8 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Flame' + character_index: 6 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [薬を見つけた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これは戦いに使えるな……もらってくか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [1, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 24 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この先はボスの部屋だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっさと食料を持って村へ帰れ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 34, 21, 29, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [追い返されてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 10 + variable_value: 6 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この先はボスの部屋だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっさと食料を持って村へ帰れ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ~あ いいなあボスは……あんないい女を自由に抱けて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いかん……想像したらムラムラしてきた……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [8, 14]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よかったらこれ 使います?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーはエロ本を差し出した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へ へえ……なかなかいい趣味じゃねえか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でしょ? どうぞプレゼントしますよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [う……うう……だが 見張りが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうせ 俺たちに逆らうやつなんかいるわけねえか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よし! もらっておくぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえらも さっさと帰れよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この先はボスの部屋だから 勝手に入ったら殺されるぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [10, 10, 0, 0, 7]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 34, 21, 29, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [追い返されてしまった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くそーっ あいつが邪魔だな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なにか気を引けるものでも探すしかないか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 10 + variable_value: 7 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 7 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Flame' + character_index: 6 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エロ本を見つけた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ!? これは俺の秘蔵のエロ本!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あいつら こんなものまで奪ってきたのか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [14, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 15 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 3 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [剣を見つけた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あった! よし あとはこいつを師匠に届けるんだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [10, 10, 0, 0, 6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 10 + variable_value: 6 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: ノエル + x: 25 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: マリー + x: 23 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: ボス + x: 24 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 10 + variable_value: 8 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage3 + character_index: 0 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 24 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 124, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [15, 0, 24, 18, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 15 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [2, 3, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: 【BGM】陵辱系Hシーン【ベースが主役2】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [11, 4, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへへ あんなショボい村に こんないい女がいたとは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おら 酒がねえぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと注げ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……どうぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……うう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぐ んぐ……んぐ……ぷはーっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [美人の注いだ酒はウマイ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わっはっはは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [0, 7, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くっくっく……お前も飲め 酔っ払ったツラが見たい!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……わかりました]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふう……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おい! おまえもだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お お お酒なんて飲めない……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なに~? 俺の酒が飲めねえってのか!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは ボスの手を取り 自らの胸に押し付けた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そして扇情的な瞳で ボスをじっと見つめて言葉を紡いだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんな小娘より 私と遊ぶほうが楽しいぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ……む……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, '001', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ボスの手がノエルの豊満な胸を揉みしだく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは嫌がる素振りも見せず さらにその手を]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [下半身へと誘導していく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [体を這いずる手をはねのけもせず 身を任せるノエル]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [男も気を良くして ますます夢中になっていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ごくっ……へへへ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [下着をズラして乳首を露出させ 指でつまみ上げる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [重量感たっぷりの乳房が ゆっくり持ち上げられた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こりこりと乳首をこすりつつ 余った手が下腹部へと伸びる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そのまま秘所へ到達するかと思った手は]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [スッと後ろにまわされ お尻に添えるように導かれた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが ボスも気分を害した様子はなく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [乱暴に力強く ノエルの尻を揉みしだいた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [気の強そうな見た目のくせに素直だな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それが余計にそそるぜ……へへへへ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [んっ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [大胆かつ強引な行為と裏腹に その指先から繰り出される]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [愛撫からは 幾多の経験を重ねてきた 男の熟練が感じ取れた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はぁー………ぁ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの顔に朱がさす]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ボスの指が胸を 尻を変形させ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [指先で乳首を刺激されるたび ほぅと熱っぽい声が漏れる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ うっ……やめ……やめて……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルがここへ連れてこられた時]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーは自分を助けるためだと直感した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [話を合わせ できるだけボスの言うとおりにすれば]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [彼女なら なんとかしてくれると信じていた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが そのマリーの目にさえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いまのノエルの状態は ボスを油断させるためではなく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本気で快感を引き出されているように映った]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルほどの女性でさえ 身体を這いずる男の手に]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いいように弄ばれている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [助けに来てくれた大人の女性が あられもない姿を晒している]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [目の前が真っ暗になった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ うっ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 001a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの声が一際大きくなった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [乳首はぷっくりと膨らんで その上をテラテラと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [光を反射しながら 汗の粒が滑り落ちていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [気づけば肩で呼吸をして 太ももをモジモジと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [擦り合わせていた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうだ? 俺様のテクは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はあ……はあ……あ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [蕩けきった目は 歓びを湛え]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [眉尻は下がり 口角は上がった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その顔は 男なら誰でも勃起してしまうような]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [色欲をそそる淫靡なものだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [聞くまでもねえか……すげえ顔しやがって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さては 相当の好きモノだな? へへへ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 001b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そのツラ カラダ……男がほっとかねえはずだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今まで 色々やってきたんだろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ……いろいろと……あったが……な]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 001c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これだけ上手い男は 久しぶりだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぐっへっへへ! そりゃ光栄だな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが まだ余裕があるな 気に入らねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [誰が主人なのか教えてやる!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [服を脱いでベッドに上がれ!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はー……はー……わかった……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[もうちょっと見ている, 乗り込む], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, もうちょっと見ている]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [くっくっく……お前も飲め 酔っ払ったツラが見たい!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [……わかりました]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ん………]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ふう……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [おい! おまえもだ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [お お お酒なんて飲めない……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [なに~? 俺の酒が飲めねえってのか!?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ノエルは ボスの手を取り 自らの胸に押し付けた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [そして扇情的な瞳で ボスをじっと見つめて言葉を紡いだ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [そんな小娘より 私と遊ぶほうが楽しいぞ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [うっ……む……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, '001', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ボスの手がノエルの豊満な胸を揉みしだく]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ノエルは嫌がる素振りも見せず さらにその手を]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [下半身へと誘導していく]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, 001a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [体を這いずる手をはねのけもせず 身を任せるノエル]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [男も気を良くして ますます夢中になっていく]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ごくっ……へへへ……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, 001b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [下着をズラして乳首を露出させ 指でつまみ上げる]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [重量感たっぷりの乳房が ゆっくり持ち上げられた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [こりこりと乳首をこすりつつ 余った手が下腹部へと伸びる]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [そのまま秘所へ到達するかと思った手は]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [スッと後ろにまわされ お尻に添えるように導かれた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, 001c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [だが ボスも気分を害した様子はなく]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [乱暴に力強く ノエルの尻を揉みしだいた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [気の強そうな見た目のくせに素直だな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [それが余計にそそるぜ……へへへへ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [んっ……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [大胆かつ強引な行為と裏腹に その指先から繰り出される]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [愛撫からは 幾多の経験を重ねてきた 男の熟練が感じ取れた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [はぁー………ぁ……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ノエルの顔に朱がさす]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ボスの指が胸を 尻を変形させ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [指先で乳首を刺激されるたび ほぅと熱っぽい声が漏れる]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [うっ うっ……やめ……やめて……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ノエルがここへ連れてこられた時]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [マリーは自分を助けるためだと直感した]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [話を合わせ できるだけボスの言うとおりにすれば]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [彼女なら なんとかしてくれると信じていた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [だが そのマリーの目にさえ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [いまのノエルの状態は ボスを油断させるためではなく]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [本気で快感を引き出されているように映った]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ノエルほどの女性でさえ 身体を這いずる男の手に]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [いいように弄ばれている]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [助けに来てくれた大人の女性が あられもない姿を晒している]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [目の前が真っ暗になった]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あっ うっ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ノエルの声が一際大きくなった]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [乳首はぷっくりと膨らんで その上をテラテラと]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [光を反射しながら 汗の粒が滑り落ちていく]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [気づけば肩で呼吸をして 太ももをモジモジと]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [擦り合わせていた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [どうだ? 俺様のテクは]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [はあ……はあ……あ……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [蕩けきった目は 歓びを湛え]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [眉尻は下がり 口角は上がった]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [その顔は 男なら誰でも勃起してしまうような]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [色欲をそそる淫靡なものだった]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [聞くまでもねえか……すげえ顔しやがって]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [さては 相当の好きモノだな? へへへ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [そのツラ カラダ……男がほっとかねえはずだ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [今まで 色々やってきたんだろ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [まあ……いろいろと……あったが……な]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [これだけ上手い男は 久しぶりだ……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ぐっへっへへ! そりゃ光栄だな!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [だが まだ余裕があるな 気に入らねえ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [誰が主人なのか教えてやる!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [服を脱いでベッドに上がれ!!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [はー……はー……わかった……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, 乗り込む]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がはははは! 今夜は寝かさねえぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さあ ベッドへ……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [15, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [11, 8, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえら……誰だ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ええっと……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 15 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ これ 剣です]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: ややアダルトな日常風, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……上手くいったようだな]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &20 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]! ジョニー!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [助けに来てくれたのね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [て て てめえら……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [4, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 243, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 132, p: [!ruby/object:RPG::BGM {name: 切迫感・危機【暗剣殺】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 20, false, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 132, p: [!ruby/object:RPG::BGM {name: 【BGM】陵辱系Hシーン【ベースが主役1】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 244, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [11, 7, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [く……くそっ なんてこった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くだらねえ……最期だぜ……ぐふっ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &25 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [10, 10, 0, 0, 8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Damage2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うおおおおおおおお!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やったーー! 勝ったぞーー!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [16, 0, 24, 14, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 16 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふ~ いいオナニーだった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [16, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [って え!? あれ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [げげげっ!!? ボスがやられちまった!?]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &31 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &32 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &33 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 15 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &34 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[お前たちの負けだ, ぶちのめす, エロ本を返せ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, お前たちの負けだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うげええええ!? う うそだ~~!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あのボスが負けるなんて……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ひええええ!? お助け~~~!!]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 16 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &36 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &37 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &39 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &40 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &41 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &42 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &43 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*41]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*42]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*43]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ぶちのめす]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ま 待ってくれ! 降参だ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, エロ本を返せ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [は はいっ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [返しますから命だけはお助けを!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……おまえ……俺のために……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……今度お前にも貸してやるからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 314, p: [0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [8, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 29, 10, 9, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 24 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 14: !ruby/object:RPG::Event + id: 14 + name: EV014 + x: 2 + y: 29 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [3, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くそっ ヤバイぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [時間を食いすぎてる……間に合ってくれよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 124, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [7, 7, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 7 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 15: !ruby/object:RPG::Event + id: 15 + name: ジョニー + x: 0 + y: 34 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 16: !ruby/object:RPG::Event + id: 16 + name: 山賊 + x: 1 + y: 34 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 11 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 35 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map034.yaml b/YAML/Map034.yaml new file mode 100644 index 0000000..453bcb0 --- /dev/null +++ b/YAML/Map034.yaml @@ -0,0 +1,1517 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 40 +events: + 17: !ruby/object:RPG::Event + id: 17 + name: EV017 + x: 10 + y: 28 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今更引き返せない]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 13, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 24 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 33, 4, 4, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 10 + y: 25 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 10 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ジョニー + x: 11 + y: 25 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 30 + switch2_id: 1 + variable_id: 10 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: 1 + x: 10 + y: 24 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほほう……女を差し出しに来たってか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふ~ん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんな美人がいたとは へへへへ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うへへへ ど どうっすか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きっとボスにも気に入っていただけるかと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 34.0, g: -34.0, b: -68.0, a: 170.0}, 1, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 35, 13, 6, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 10 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんだけ上玉なら ボスもご機嫌ってもんよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ……あの それで 食料の方は……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっちの貯蔵庫にあるから持っていけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はい! ありがとうございます!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女 お前はこっちだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [せいぜいボスにかわいがってもらえよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ボスが飽きたら 次は俺が……むふふふ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &5 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &9 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [10, 10, 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よし 潜入成功だ! 急ごう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無駄話をしてる時間はないぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [武器を探して ボスの部屋へ行くぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [30, 30, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 34, 10, 25, 8, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 124, p: [0, 300]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 10 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 21 + y: 31 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Flame' + character_index: 6 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [食料を見つけた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今探してるのは武器だぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これは あとで取り戻そう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 15 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Flame' + character_index: 6 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [薬を見つけた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっ あいつらこんなものまで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [使えるかもしれないから持っていくか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [1, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 4 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Flame' + character_index: 6 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [酒を見つけた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おい! その酒は俺のだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [持っていくなら 貯蔵庫にあるモノにしろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 34, 20, 30, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちっ……追い返されちまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あそこには武器はなさそうだったし スルーしようぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 4 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分たちが助かるために 女を差し出しに来たんだってな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まったく 山賊もびっくりのクズどもだぜ ひゃひゃひゃ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 20 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &16 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 125, p: [0, 0, 100]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [100\G 手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: 寝てる + x: 5 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage3 + character_index: 0 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐおおおお……ぐごごご……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [熟睡してやがるな……なにか武器を持ってないかな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [探してみたが 何も見つからなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 10 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage3 + character_index: 0 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐおおおお……ぐごごご……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見張りってこいつかな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [10, 10, 0, 0, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 10 + variable_value: 4 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐご……やべっ!? 寝過ごした!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また怒られちまうよ~!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &22 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &23 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 2]} + - &26 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [10, 10, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐ~~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ダメだダメだ……全然寝足りない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも交代に行かないと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【山賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ~眠い……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &30 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &31 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &32 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &35 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [10, 10, 0, 0, 5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 10 + variable_value: 5 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 1 + y: 20 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [10, 10, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 10 + variable_value: 4 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 0 + y: 26 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [3, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くそっ ヤバイぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [時間を食いすぎてる……間に合ってくれよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [7, 7, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 124, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 7 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM 滓, volume: 70, pitch: 100} +tileset_id: 11 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 40 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 17e3 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e5 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 17e0 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 17e0 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 17e0 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 17e0 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 17e0 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 17e0 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map035.yaml b/YAML/Map035.yaml new file mode 100644 index 0000000..0d8cd5a --- /dev/null +++ b/YAML/Map035.yaml @@ -0,0 +1,287 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 8 + variable_value: 6 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [作戦はこうっす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まず 師匠を山賊に差し出しに行きます]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人質として潜入する作戦か……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが武器を持ち込むことが出来ないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは 俺達の仕事っす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠と引き換えの食料を運ぶふりをして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たちも洞窟に入り込みます]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうすれば 警戒されずに動けるっす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして武器を探して ボスの部屋に突入するっす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………なるほど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [行き当たりばったりになりそうだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だ……だめっすか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかった それで行こう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 0.0, g: 0.0, b: 0.0, a: 0.0}, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 34, 9, 25, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [10, 10, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 13 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: 村長 + x: 14 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 6 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: ややアダルトな日常風, volume: 70, pitch: 100} +tileset_id: 14 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0b18 0e28 0e08 0e00 0e00 0e00 0e18 0610 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c + - 0b02 0b24 0e28 0e08 0e00 0e00 0e18 0618 0619 0630 0619 0630 0619 0619 0630 0619 0619 0630 0619 0619 + - 0b00 0b02 0b24 0e28 0e08 0e04 0e26 0620 0639 0621 0621 0675 0621 0621 0673 0674 0621 0638 0621 0621 + - 0b04 0b1c 0b1e 0b2d 0e28 0e26 0b5a 0628 0629 0629 0629 0629 0629 063a 0629 0629 0629 0629 0629 0629 + - 0b18 0e5e 0bbb 0bb5 0b2b 0b2d 0b59 0b5d 0b2b 0b2d 0b5b 0b5d 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 + - 0b06 0b2d 0e5e 0bb9 0bb1 0bbd 0b22 0b24 0b5b 0b5d 0b2b 0b21 0b1d 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 + - 0b18 0e8a 0b2b 0b25 0e53 0e5d 0b10 0b02 0b14 0b24 0b5b 0b51 0b47 0b5d 0b28 0b1c 0b1c 0b1c 0b1c 0b08 + - 0b18 0e89 0e8d 0b2c 0e5c 0b2b 0b09 0b04 0b1c 0b1e 0b21 0b2d 0b5c 0b2e 0d0e 0cab 0ca1 0ca1 0cad 0b10 + - 0b02 0b14 0b24 0e8e 0b2a 0caa 0b28 0b19 0cab 0ca1 0ca1 0cad 0d0b 0d0d 0b22 0b14 0b14 0b14 0b15 0b1d + - 0b00 0b00 0b02 0b15 0b27 0ca0 0b5a 0b2c 0b5b 0b55 0b23 0b21 0b16 0b14 0b01 0b00 0b04 0b1c 0b26 0b8b + - 0b1c 0b1c 0b1c 0b26 0cab 0ca7 0b59 0b55 0b2e 0b5c 0b20 0b5e 0b10 0b00 0b04 0b1c 0b26 0b82 0b84 0b22 + - 0ca1 0ca1 0ca1 0cad 0b2e 0b5a 0b2e 0b59 0b5d 0b22 0b1a 0b8a 0b28 0b1c 0b19 0b8b 0b76 0b65 0b86 0b10 + - 0b14 0b24 0b8b 0b81 0b8d 0b59 0b5d 0b23 0b21 0b09 0b18 0b89 0b8d 0e5a 0b29 0b25 0b88 0b86 0b22 0b01 + - 0b00 0b02 0b15 0b21 0b25 0676 0677 0b2c 0b5a 0b10 0b02 0b14 0b24 0e5c 0b8e 0b11 0b14 0b14 0b01 0b00 + - 0b00 0b04 0b26 0b5e 0b20 067e 067f 0b53 0b57 0b10 0b04 0b1c 0b19 0b8e 0b22 0b01 0b00 0b00 0b00 0b00 + - 0b00 0b18 0b5e 0b22 0b03 0b24 0b5b 0b57 0b22 0b01 0b18 0b5e 0b11 0b14 0b01 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b02 0b14 0b05 0b1c 0b0a 0b14 0b14 0b01 0b00 0b02 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b18 0b5e 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b02 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0c4a 0000 0000 0000 0000 0000 0000 0000 0000 0c4b 0c45 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c49 0c4d 0000 0000 0000 0000 0000 0000 0000 + - 0000 0c31 0c44 0000 0c4e 0000 0000 0000 0000 0000 0000 0000 0000 0c4b 0c41 0c41 0c4d 0000 0000 0000 + - 0000 0c30 0c38 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0118 0119 011a 0000 0000 0000 0000 0000 0004 0128 0129 012a + - 0000 0000 0000 0000 0000 0000 0000 0025 0120 0121 0122 0000 0000 0000 0000 0000 0000 0130 0131 0132 + - 0000 0000 0000 0000 0000 0000 0000 002d 0128 0129 012a 0000 0000 0000 0000 0004 0025 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0130 0131 0132 0010 0000 0026 0027 0000 002d 0026 0027 0000 + - 0000 0025 0000 0000 0000 0000 0000 0000 0000 0025 0000 0000 0009 002e 002f 000d 000e 002e 002f 0000 + - 0000 002d 0000 0026 0027 0000 0000 0000 0000 002d 0000 0000 0000 0000 0000 0026 0027 0000 0025 0026 + - 0000 0000 0000 002e 002f 0000 0000 000d 000e 0000 0000 0000 0000 0025 0000 002e 002f 0000 002d 002e + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0026 0027 0000 0000 002d 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0025 0000 0000 002e 002f 0000 0000 0000 0000 0000 0000 0026 0027 0000 + - 0026 0027 0000 0000 0000 0000 002d 0000 0000 0000 0000 0000 0026 0027 0000 0000 0000 002e 002f 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map036.yaml b/YAML/Map036.yaml new file mode 100644 index 0000000..afaba07 --- /dev/null +++ b/YAML/Map036.yaml @@ -0,0 +1,1178 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 6 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [2, 7, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふい~……ちょいと騒ぎすぎたっすね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ムリもない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それだけのことを成し遂げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへ……なんか 今回のことで自信がついたかも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[最終試験は?, …………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 最終試験は?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, …………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なにか言いたげだな?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わかってる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [最終試験のことだろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ! そういえば そうでした!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺たち 合格できたんですか!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん 合格だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よくがんばった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や……やったーーー!!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &2 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いえーーい! やったな兄弟!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーとハイタッチをした]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &6 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ……じゃあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手加減なしのご褒美も……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [約束だからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヤバイ……鼻血出た……ティッシュ取って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これが 最後の最後……もう会うことはないだろうから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今の自分達に何が必要なのか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この先 戦士として村を守っていくために]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私から何を受け取ればいいのか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よく考えて決めなさい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[旅に連れて行って, セックスさせてください], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 旅に連れて行って]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へっ……へへへ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ははは……くっくっく……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[壊れた?, 気持ち悪い], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 壊れた?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [壊れとらんわ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, 気持ち悪い]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [やかましい! これが笑わずにいられるかってんだ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [師匠! 俺も同じ願いです!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうか俺たちを 師匠の旅にお供させてください!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それは……しかし……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [村はどうする?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [期間限定で騎士が来てくれるんでしょう?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [じゃあ その期間だけでも!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺たちに一番必要なのは 師匠なんです!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もっともっと 教わりたいことがあるんです!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……君もそうなの?']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[頷く, ほんのジョークのつもりだった], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 頷く]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [こいつは冗談でこんなことを言うやつじゃないっすよ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, ほんのジョークのつもりだった]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [はしごを外そうとするなよ!?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [照れ隠しにしても悪質だぞ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………はあ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こういうことを 想定していなかったわけじゃない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えっ! じゃあ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……これまでより厳しいことが待っているぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[覚悟の上, どんと来い, …………], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 覚悟の上]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, どんと来い]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [2, …………]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [連れて行ってやろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うおおおーー! やったーー!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: Open2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 203, p: [3, 0, 9, 14, 0]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &18 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私も行くわ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリー!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [何言ってんだ! 遊びに行くんじゃないんだぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [足手まといになるだけだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [大丈夫よ! 神父さまに回復魔法を教わったもの]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [きっと役に立てるわ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルさん お願いします!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私も連れて行って!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや……さすがに……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [嘘つき]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [0, 6, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えっ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [「あともう少しの我慢」って言ったくせに……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [全然もう少しじゃないし……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そ それは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [嘘つき]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うぐっ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [足手まといにはなりません]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [きっと役に立ちますから……お願い!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [う……うう………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[いいんじゃない?, 連れて行ってあげよう, …………], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, いいんじゃない?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [軽っ! おまえちゃんと脳みそ使って喋ってるか!?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, 連れて行ってあげよう]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [俺だって マリーの望みなら叶えてやりたいけどさあ……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [2, …………]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['ほら! \N[1]だって いいって言ってる!']} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [いや……何も言ってないだろ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [お前もなんか言えよ 都合よく利用されてるぞ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はあ……こうなったら 二人も三人も同じか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やったー! ありがとう!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [え!? 俺らマリーと同じ扱いっすか!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私から見ればな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [がーん……もっと成長したと思ってたのに……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[出発が楽しみだ, ……………], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 出発が楽しみだ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [能天気なやっちゃな……ある意味大物かもしれんな おまえ……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, ……………]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [守る相手がいたほうが 力の入りようも違うだろう]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [わかったっす]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [しゃあねえ 俺たちが守ってやるよ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [なによ偉そうに!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セックスさせてください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お……おまえ……なんちゅーことを……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [殺されるぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [別にかまわんぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &25 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &26 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いいんすか!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それがほんとうに必要だと思うなら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [師匠として餞別をやる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ま マジで!? じゃあ俺もそれにしようかな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ いかん……鼻血が……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本当にいいのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[いい, 頷く], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, いい]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, 頷く]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうか……なら……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【???】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だめーーーーーーー!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [-1, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [2, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 203, p: [3, 0, 9, 14, 0]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &28 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &31 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &32 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &33 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &34 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリー!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぜーーったい駄目ーー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[やっぱり止める, 黙れ小娘], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, やっぱり止める]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [そうよ! 止めなさい!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [こんなお願いでするなんて駄目よ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [男として情けないと思わないの!?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [うっ……そ そうだよな……うん……わかってた……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [へへ……へ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, 黙れ小娘]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [誰が小娘よ! 1歳しか違わないでしょ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [このスケベ!!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [とにかく そんなエッチなお願い]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ぜったいに許さないから!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [もし そんなことしたら 明日から]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [オカズは全部パイナップル入りの酢豚よ!!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [お おまえ鬼か!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 102, p: [[諦める, うなだれる, 絶望する], 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [0, 諦める]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [まあ……そう気を落とすなよ……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [マリーにゃかなわねえよ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [1, うなだれる]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [あからさまに不満げにしても駄目なものは駄目!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [2, 絶望する]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [あ 死んでる……気持ちはわかるが……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &37 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ってことは……他の願いを考えないとな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うーん……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだ……! これだ!]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &38 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &39 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [師匠! 俺たちを師匠の旅に連れて行ってください!]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &40 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えっ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まだまだ学ぶことはたくさんあります]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もっと強くなりたいんです!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……なるほど……そう来たか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [たしかに まだ全てを教えたとはいえない……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [じゃあ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ただし 期限付きだぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [オッケーっすよ! ありがとうございます!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [………あのー]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &41 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*41]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &42 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*42]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &43 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*43]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうしたマリー?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それ……私も連れてってくれませんか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [な なに!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私 これでも回復魔法が使えます!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [きっと役に立ちますから!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……まあ今さら一人増えても同じか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やった!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [え~……こんなの足手まといっすよ~]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なによ! ジョニーなんか回復してやんないんだから!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へん! 俺は強いから怪我なんかしないんだよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[旅立ちが楽しみだ, おやつは300円まで, ニヤニヤ], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 旅立ちが楽しみだ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [まったく こんなに賑やかなのは初めてだ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &44 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [おい! マリーのせいで師匠が呆れてるぞ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ジョニーのせいでしょ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [不安だ……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, おやつは300円まで]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [遠足じゃないぞ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [こんなので大丈夫か……不安……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [2, ニヤニヤ]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &45 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*45]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &47 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [なっ 何笑ってんだ気色わりいな!]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &46 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*46]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ふふっ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &48 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*48]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あ! 師匠まで! なんすか!? 何がおかしいんですか!?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ジョニーの顔がおかしいんじゃない?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &49 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*49]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [それを言うなら お前の靴下の柄のほうがオカシイだろ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [なんで熊がシャケを捕食してる絵なんだよ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [熊キチくんを馬鹿にすると埋めるわよ!?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [二人の言い争いは 小一時間続いた……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [旅立ちシーンへ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 40, 5, 7, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 7 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 19 + y: 24 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 穏やか・優しい・綺麗【見上げれば雪】, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b2a 0d02 0cf4 0d04 0b22 0b24 1710 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b20 0cf0 0ce0 0cf8 0b10 0b18 1710 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0105 0106 0107 0000 0150 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 010d 010e 010f 0000 0158 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0100 0000 0000 0000 0000 0160 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0100 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map037.yaml b/YAML/Map037.yaml new file mode 100644 index 0000000..8941dfd --- /dev/null +++ b/YAML/Map037.yaml @@ -0,0 +1,82 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: {} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map038.yaml b/YAML/Map038.yaml new file mode 100644 index 0000000..8941dfd --- /dev/null +++ b/YAML/Map038.yaml @@ -0,0 +1,82 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: {} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map039.yaml b/YAML/Map039.yaml new file mode 100644 index 0000000..78e665a --- /dev/null +++ b/YAML/Map039.yaml @@ -0,0 +1,1753 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: 左 + x: 8 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここペンペンシティは 南部では一番大きな街だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &16 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 13 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &23 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &24 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &25 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &26 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &27 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &28 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わ~! おっきい塀ね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [教会の屋根より高いわ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女たちは元気だな……俺はもうクタクタだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[楽しそうで何より, はやく休みたい], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 楽しそうで何より]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……まあ そうだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーが喜んでるなら 連れてきた甲斐があったよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &30 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [べ 別に深い意味はないぞ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [文句言われても困るしな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, はやく休みたい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まったくだぜ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [柔らかいベッドで泥のように眠りたいよ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 13 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &31 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &32 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &35 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &37 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &39 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &40 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &41 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*41]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &42 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*42]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &43 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*43]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなことでは 立派な戦士にはなれんぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠は いつもこんな旅をしているんですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &44 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &45 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &46 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &47 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &48 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &49 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &50 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &51 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*44]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*45]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*46]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*47]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*48]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*49]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*50]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*51]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &52 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*52]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [戦士のパスポートか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この街を訪れた目的は?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [初心者が多いから ここを拠点に活動したい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この街は安全だし 仕事も多いからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーん……じろじろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [念のために身体検査をさせてもらおうかな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [三下役人と遊んでる暇はない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [みんな疲れているんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いい宿に泊まりたいだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ワンランク上のパスを発行してやるぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おい……なんか 変な雰囲気じゃないか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[成り行きを見守る, 役人を止める], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 成り行きを見守る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだな……それなら悪くない取引だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &53 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*53]} + - !ruby/object:RPG::EventCommand {i: 1, c: 241, p: [!ruby/object:RPG::BGM {name: 【BGM】陵辱系Hシーン【ベースが主役2】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002c, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [むにゅ ぐにゅ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [返事を聞くなり 門番の兵士は]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの胸に手を伸ばして乱暴に揉みしだいた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは抵抗せず]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [されるがまま 直立不動で胸を揉まれ続けている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [5, 5, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お おい! なにしてんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いきなりのことに面食らい固まっていたジョニーが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [声を荒げて詰め寄ろうとするも 当のノエルがそれを制する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニー 大人しくしていろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &55 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [で でも……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, '002', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ただの身体検査だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [騒ぐと街に入れなくなるぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [門番の手によって ノエルの乳房が押しつぶされ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [変形し ブルンと弾ける]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [手のひらで上下に擦られると ユサユサと音が]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [聞こえてきそうな勢いで 大きく揺れた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &56 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それでもノエルは微動だにせず 門番の気が済むのを待った]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんだこの重み……ズッシリしてやがる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [手のひらを押し返してくる弾力もすげぇ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [門番が感心したように呟く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [無抵抗かつ無反応なのがつまらなかったが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ただ揉んでいるだけでも 時間を忘れさせてくれそうな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [最高のオモチャを手に入れた気分だった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [服の上からまさぐっていた門番の手が]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [インナーをずりあげて 乳房を露出させる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へへへ 邪魔なもんは取っちまおうぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, 002l, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &57 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [真っ先に乳首を探し当て 強くつまんでねじりあげる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [何度も何度も乳首をつねられ ノエルの口から]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [小さく苦痛を感じさせる声が漏れた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おっと 痛かったか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [つまみがいのあるデケえ乳首だったもんで ついな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002k, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今度は指の腹を使って擦り始めた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ヒリヒリと痛む乳首が 上下左右に転がされ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [またキュッと摘んで引っ張られる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [慣れてるって感じだな~]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いつも後ろの兄ちゃん達にいじめられてるのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [下卑た笑いを浮かべながらノエルの顔を覗き込む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [真一文字に結ばれていた口は 徐々に形を歪ませていき]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [鼻息も音が聞こえるほど大きくなっていた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002i, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [………っ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの吐息がどんどん荒くなっていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [往来で辱めを受けているという羞恥心と]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [被虐感を煽られ 性的な興奮が高まっていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(……こんなことで……馬鹿馬鹿しい……)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [頭ではそう思っていても 身体が感じることを]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [止めるすべはない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [最悪の気分ながらも 乳首はしっかり反応し]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [大きく勃起していた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [4, 6, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ……う……あう……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その様子を 目を丸くしてマリーが見ていた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [見てはいけないと思いつつも 顔を覆った両手の隙間から]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [チラチラと見てしまう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そして もう一人の兵士が そんなマリーに忍び寄っていく]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &58 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*58]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [2, 4, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &60 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へっへっへ……お嬢さんは俺が検査してあげるよ]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &59 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*59]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [え えっ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [声を上げるより早く 兵士の手がマリーの身体に触れた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [4, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [きゃーーーっ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [身体をくねらせてもがくマリー]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが体格に勝る兵士は力づくで彼女を抱きしめ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [上から下から あらゆる場所をまさぐっていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いやー! やだーー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[止める, 見てる], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 止める]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, 見てる]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [5, 5, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [てめえこの野郎!! ぶっ殺すぞ!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうするか考える間もなく ジョニーが飛び出した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002i, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &61 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニー……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [制止するノエルの声が響く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その声には 先ほどと違って艶っぽい響きが感じられた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが 完全に頭に血が上ったジョニーは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その声も聞こえていないように 兵士に殴りかからんとする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [勢いだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002j, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニー!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &62 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今度はハッキリと怒気をはらんだ声が轟いた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その場にいた全員が一瞬たじろぎ ノエルに向き直る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002h, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは マリーを抱きかかえていた兵士に向けて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [努めて穏やかに だがどこか挑発的な眼差しで話しかける]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その子は勘弁してやってくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もし 言うことを聞いてくれたら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私がとっておきのサービスをしてやる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……ふたりまとめてな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ゾクッとするような色気たっぷりの口ぶりだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [兵士はノエルの成熟された身体を舐め回すように見た後]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どちらが得かを 猛スピードで計算した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &63 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よし……いいぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえがまとめて相手してくれるんならな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ここは人目につく あそこの物陰で……な]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &64 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &65 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &66 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*64]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*65]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*66]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &67 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*67]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &68 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &69 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*68]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*69]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &70 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &71 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &72 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*70]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*71]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*72]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &73 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &74 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &75 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &76 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*73]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*74]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*75]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*76]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &77 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &78 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &79 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &80 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &81 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*77]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*78]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*79]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*80]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*81]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &82 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*82]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &83 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*83]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &84 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリー! 大丈夫か!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *84} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もうお嫁に行けない~~~!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *84} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だ 大丈夫だって! ほんの数秒だけだろ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [落ちた食い物だって3秒以内に拾えばセーフだし!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うええええーーーーーん!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私はビスケットじゃないよ~!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[マリーを慰める, 師匠が心配だ], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, マリーを慰める]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ぐすっ……ひっく……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['じゃあ……もしものときは \N[1]が貰ってくれる?']} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 102, p: [[ちゃんと嫁の貰い手はある, ノーサンキュー], 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [0, ちゃんと嫁の貰い手はある]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &85 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [どうしてそんなに自信満々なのよ……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *85} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [でも……慰めてくれてありがと]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *85} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [……俺が言っても泣き止まなかったくせに……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *85} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [ジョニーは慰め方が下手なのよ!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *85} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [なんだと! 人がせっかく……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [1, ノーサンキュー]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &86 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [うわあああーーーん! ユアウエルカーーム!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *86} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: ['\N[1]おまえ……この状況でよくそんなこと言えたな']} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [どうすんだよこれ……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 404, p: []} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &87 !ruby/object:RPG::MoveCommand {code: 40, parameters: []} + - &88 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &89 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &90 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*87]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*88]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*89]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*90]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &91 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*91]} + - !ruby/object:RPG::EventCommand {i: 2, c: 241, p: [!ruby/object:RPG::BGM {name: ややアダルトな日常風, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [やれやれ……それだけ元気があれば平気そうだな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &92 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あっ! 師匠!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *92} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あ あの……門番は……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ん?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [そこの物陰で 気持ちよさそうに眠ってるぞ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *92} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [気持ちよさそうに…………]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &93 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*93]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *92} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [(おい 一体何があったと思う?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [怖くて聞けねえんだけど……)]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *92} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [(も もしかしなくても エッチなことをしてたのかな?)]} + - !ruby/object:RPG::EventCommand {i: 2, c: 102, p: [[疲れて眠るくらいのこと, そんなはずない], 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [0, 疲れて眠るくらいのこと]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &94 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [(だ……だよな……相当激しい運動をしたんだよな)]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *94} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [(それなのにケロッとして……大人の女ってすげえな……!)]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [1, そんなはずない]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [(気持ちはわかるけどよ……俺だって師匠が]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [あんな奴らに弄ばれるなんてムカつくぜ)]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [(でも これも大人の処世術ってやつだよ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [俺らには まだ理解するのは難しいな)]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, 師匠が心配だ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あ……ああ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [様子を見てこいよ]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &95 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &96 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &97 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*95]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*96]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*97]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &98 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [え……エッチっぽいシーンが来たら教えてくれ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *98} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [音を立てないように慎重に顔を出し 物陰の様子を]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [伺ってみた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 213, p: [10, 8, true]} + - !ruby/object:RPG::EventCommand {i: 2, c: 241, p: [!ruby/object:RPG::BGM {name: ややアダルトな日常風, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 2, c: 250, p: [!ruby/object:RPG::SE {name: Blow1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 2, c: 225, p: [7, 5, 60, true]} + - !ruby/object:RPG::EventCommand {i: 2, c: 250, p: [!ruby/object:RPG::SE {name: Blow5, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 2, c: 225, p: [7, 5, 60, true]} + - !ruby/object:RPG::EventCommand {i: 2, c: 250, p: [!ruby/object:RPG::SE {name: Damage3, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 2, c: 225, p: [7, 5, 60, true]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [口に石を詰め込まれた兵士たちがボッコボコにされていた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [事務的に痛みを与えるノエルの姿に戦慄する]} + - !ruby/object:RPG::EventCommand {i: 2, c: 213, p: [10, 6, true]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &99 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &100 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &101 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &102 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*99]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*100]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*101]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*102]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &103 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*103]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ど どうだった? エロかった?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 102, p: [[地獄が広がっていた, とても口に出せない], 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [0, 地獄が広がっていた]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [地獄!? なにそれ? 絶頂地獄みたいな!?]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [ジョニーは激しく興奮している]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [真実を知らせてやらないほうが 彼のためだろう]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [1, とても口に出せない]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &104 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [お おい なんだよ 言えないほど凄いのか?]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *104} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [や……ヤベえ……想像したら鼻血が……うっ!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [馬鹿ーー! エッチ! 何考えてるのよ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &105 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*105]} + - !ruby/object:RPG::EventCommand {i: 2, c: 212, p: [5, 1, true]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &106 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [はぐおぉっ!!?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *106} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [な……なんで俺だけ……]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &107 !ruby/object:RPG::MoveCommand {code: 40, parameters: []} + - &108 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &109 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &110 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*107]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*108]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*109]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*110]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [やれやれ……それだけ元気があれば平気そうだな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [戻ってきたノエルは普段と変わらない様子で]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [呆れたように呟いた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 役人を止める]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &111 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [な なんだ! 大人の話をしているんだぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [引っ込んでろ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *111} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やっぱり返事はノーだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [真面目に仕事をしないと 上司に言いつけるぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *111} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ……わかったよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [14, 14, 0, 0, 40]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 41, 10, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: 右 + x: 10 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ノエル + x: 9 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: マリー + x: 10 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: ジョニー + x: 10 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 7 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 8 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People6 + character_index: 7 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 17 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People5 + character_index: 2 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 9 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!$_fountain' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: 主人公 + x: 9 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 主人公 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: '1' + x: 9 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Actor5 + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: '3' + x: 9 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Animal + character_index: 1 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 13: !ruby/object:RPG::Event + id: 13 + name: '2' + x: 9 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 2 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 明るい・元気な感じの日常2, volume: 70, pitch: 100} +tileset_id: 7 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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039c 039c 039c 039c 039c 039d 0399 039a 03e5 03e6 03e7 0399 039a 039b 039c 039c 039c 039c 039c 039c + - 03a4 03a4 03a4 03a4 03a4 03a5 03a1 03a2 03ed 03ee 03ef 03a1 03a2 03a3 03a4 03a4 03a4 03a4 03a4 03a4 + - 03ac 03ac 03ac 03ac 03ac 03ad 03a9 03aa 03f5 03f6 03f7 03a9 03aa 03ab 03ac 03ac 03ac 03ac 03ac 03ac + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map040.yaml b/YAML/Map040.yaml new file mode 100644 index 0000000..4cdf406 --- /dev/null +++ b/YAML/Map040.yaml @@ -0,0 +1,219 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 5 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [2, 0, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 33, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [60]} + - &3 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: -68.0, g: -68.0, b: 0.0, a: 68.0}, 1, true]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 0.0, g: 0.0, b: 0.0, a: 0.0}, 1, true]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: -68.0, g: -68.0, b: 0.0, a: 68.0}, 1, true]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 0.0, g: 0.0, b: 0.0, a: 0.0}, 1, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 34, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 39, 9, 0, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】明るい感じの日常1, volume: 70, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0824 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0818 0b28 0b08 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0802 0824 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0800 0818 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b1c + - 0800 0818 0b28 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b26 0822 + - 0800 0802 0814 0824 0b28 0b08 0b00 0b00 0b00 0b00 0b00 0b04 0b1c 0b1c 0b26 0822 0801 + - 0800 0800 0800 0802 0824 0b28 0b1c 0b1c 0b08 0b00 0b04 0b26 0822 0814 0814 0801 0800 + - 0800 0800 0800 0800 0802 0814 0814 0824 0b10 0b00 0b18 0822 0801 0800 0800 0800 0800 + - 0c38 0c7c 0c40 0c60 0c68 0c48 0c3c 0c46 0000 0000 0bd0 0bd8 0de0 0dd0 0dd0 0dd0 0dd0 + - 0c3e 0c36 0c3a 0c78 0c76 0000 0000 0dcb 0db6 0dc4 0be8 0bd9 0df8 0dd8 0dd0 0dd0 0dd0 + - 0000 0c48 0c46 0000 0000 0000 0000 0000 0dc8 0dc6 0000 0be9 0bed 0df8 0dec 0dec 0dd8 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c4b 0c36 0c35 0c4d 0df8 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0b5a 0000 0000 0000 0c48 0c46 0b53 0b51 + - 0000 0000 0000 0000 0c7b 0c7d 0000 0000 0b53 0b57 0000 0000 0000 0000 0b53 0b57 0df2 + - 0000 0000 0000 0c7e 0be2 0be4 0c7e 0000 0b50 0000 0000 0000 0000 0b53 0b57 0000 0de0 + - 0000 0000 0000 0beb 0bdd 0bd9 0b5b 0b51 0b4f 0b51 0b51 0b51 0b51 0b57 0000 0000 0df8 + - 0000 0000 0000 0c7b 0c75 0be9 0bed 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0c79 0c7d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0c42 0c34 0c34 0c34 0c44 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0c48 0c3c 0c3c 0c28 0c22 0c44 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0c30 0c20 0c38 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0059 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0060 0061 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 007e + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0011 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 00c7 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map041.yaml b/YAML/Map041.yaml new file mode 100644 index 0000000..9f49714 --- /dev/null +++ b/YAML/Map041.yaml @@ -0,0 +1,541 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 10 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [33, 33, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旅をしていれば あんなのはよくあることだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いちいち腹を立てていたらキリがない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [適当にあしらってやればいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[解決したのは師匠, 気をつけます, いや我慢できない 皆殺しだ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 解決したのは師匠]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺が騒いだところで 事態は悪化するだけだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 気をつけます]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちぇっ ひとりだけいい子ちゃんになりやがって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも 今頃 また野宿の準備をしてたと思うと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [暴れなくてよかったぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, いや我慢できない 皆殺しだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だよな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺達の溢れるパッションは 理屈じゃ抑えきれねーよな!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もし暴れてたら 今頃 野宿の準備で苦労してたがな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノーッ!? もう野宿は勘弁っす!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに 今回の旅は期限付きだから 無駄にする時間は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ないはずだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠の知り合いの騎士さんが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村を守ってくれる間だけですもんね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これからどうするんですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目的は君たちを鍛えることだからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [酒場で簡単なクエストを受けて モンスター相手に実戦で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強くなってもらおうと思う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: [選択肢]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[酒場に行く, セーブする], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 酒場に行く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 42, 14, 10, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: [選択肢]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 15 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [99, 99, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: [選択肢]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[酒場に行く, ショップに行く, 'ジョニーと話す if(s[16]) ', 'ノエルと話すif(v[38] < 1)'], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 酒場に行く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [99, 99, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 42, 14, 10, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ショップに行く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [99, 99, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 43, 6, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 'ジョニーと話す if(s[16]) ']} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 17, 0, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 121, p: [99, 99, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 60, 7, 7, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 121, p: [16, 16, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 121, p: [99, 99, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 45, 10, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 121, p: [16, 16, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [3, 'ノエルと話すif(v[38] < 1)']} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [99, 99, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 47, 10, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[セーブする], 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, セーブする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: [選択肢]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 37 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 15 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 約束の期日が過ぎた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 182, 8, 9, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 115, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: マリー + x: 11 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ジョニー + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 3 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [1, 14, 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [37, 37, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 37 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 透明感・ピアノとオーボエ【雪の降る日に】, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0000 0000 010d 010e 010f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01ee 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01f6 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map042.yaml b/YAML/Map042.yaml new file mode 100644 index 0000000..98d6ca2 --- /dev/null +++ b/YAML/Map042.yaml @@ -0,0 +1,635 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 6 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People5 + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People7 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 7 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People6 + character_index: 6 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 7 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 2 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 13 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People7 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よう ノエルじゃないか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [またこっちに戻ってきたのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにか簡単な仕事はないか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [簡単?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう この子達でもできそうな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつから子守までやるようになったんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえさんレベルじゃなきゃできない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とっておきのクエストがあったのになあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[簡単なので, とっておきをくれ, 出されたものをいただきます], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 簡単なので]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [頼りなさそうなやつだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, とっておきをくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [駆け出しは まわりの忠告を聞いてればいいんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 出されたものをいただきます]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ初心者はそれでいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [経験者のアドバイスを聞かないやつは 早死にするからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえさんたちに ちょうどいいレベルの仕事は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなところかな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[スライム退治], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, スライム退治]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スライムが大量発生して困ってるらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [行って退治してくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まずはお手並み拝見と行こうか がんばれよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 44, 15, 26, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People7 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえさんに出来そうな仕事は こんなところだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [['宝石鉱山if(s[12]) ', 'スライム退治if(v[11] <= 9)', 街の周辺で特訓する, '温泉まんじゅう退治if(s[14]) '], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, '宝石鉱山if(s[12]) ']} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 48, 2, 23, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 'スライム退治if(v[11] <= 9)']} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 44, 15, 26, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 街の周辺で特訓する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 49, 11, 3, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [レベルでマップ変更]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [3, '温泉まんじゅう退治if(s[14]) ']} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [0, 13, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 50, 8, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 51, 9, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [['盗賊団退治if(v[37] >= 5)', 戻る], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, '盗賊団退治if(v[37] >= 5)']} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 62, 14, 10, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 戻る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 13 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 12 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 15 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 明るい・元気な感じの日常2, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1794 17ac 17ac 17ac 17ac 17ac 17ac 17ac 17ac 17ac 17ac 17ac 1798 1790 1790 1790 + - 1790 1790 1790 1790 17a8 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 17a0 1790 1790 1790 + - 1790 1790 1790 1790 17a8 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 17a0 1790 1790 1790 + - 1790 1790 1790 1790 17a8 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 17a0 1790 1790 1790 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map043.yaml b/YAML/Map043.yaml new file mode 100644 index 0000000..60df62b --- /dev/null +++ b/YAML/Map043.yaml @@ -0,0 +1,280 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 6 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いらっしゃい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[武器を鍛える, 道具を買う, プレゼントを買う, 帰る], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 武器を鍛える]} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 33, 0, 4, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [これ以上強くは出来ないよ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 119, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['\V[33]000Gで武器の性能をアップさせるよ\$']} + - !ruby/object:RPG::EventCommand {i: 2, c: 102, p: [[やる, やらない], 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [0, やる]} + - !ruby/object:RPG::EventCommand {i: 3, c: 111, p: [1, 33, 0, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 111, p: [7, 1000, 0]} + - !ruby/object:RPG::EventCommand {i: 5, c: 125, p: [1, 0, 1000]} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [まいどあり]} + - !ruby/object:RPG::EventCommand {i: 5, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 250, p: [!ruby/object:RPG::SE {name: Item2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 5, c: 127, p: [20, 0, 0, 2, false]} + - !ruby/object:RPG::EventCommand {i: 5, c: 127, p: [50, 0, 0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 5, c: 319, p: [1, 0, 20]} + - !ruby/object:RPG::EventCommand {i: 5, c: 319, p: [3, 0, 20]} + - !ruby/object:RPG::EventCommand {i: 5, c: 319, p: [2, 0, 50]} + - !ruby/object:RPG::EventCommand {i: 5, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 122, p: [33, 33, 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 119, p: [1]} + - !ruby/object:RPG::EventCommand {i: 5, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [お金が足りないよ]} + - !ruby/object:RPG::EventCommand {i: 5, c: 119, p: [1]} + - !ruby/object:RPG::EventCommand {i: 5, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 111, p: [1, 33, 0, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 111, p: [7, 2000, 0]} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [まいどあり]} + - !ruby/object:RPG::EventCommand {i: 5, c: 125, p: [1, 0, 2000]} + - !ruby/object:RPG::EventCommand {i: 5, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 250, p: [!ruby/object:RPG::SE {name: Item2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 5, c: 127, p: [21, 0, 0, 2, false]} + - !ruby/object:RPG::EventCommand {i: 5, c: 127, p: [51, 0, 0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 5, c: 319, p: [1, 0, 21]} + - !ruby/object:RPG::EventCommand {i: 5, c: 319, p: [3, 0, 21]} + - !ruby/object:RPG::EventCommand {i: 5, c: 319, p: [2, 0, 51]} + - !ruby/object:RPG::EventCommand {i: 5, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 122, p: [33, 33, 0, 0, 3]} + - !ruby/object:RPG::EventCommand {i: 5, c: 119, p: [1]} + - !ruby/object:RPG::EventCommand {i: 5, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [お金が足りないよ]} + - !ruby/object:RPG::EventCommand {i: 5, c: 119, p: [1]} + - !ruby/object:RPG::EventCommand {i: 5, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 111, p: [1, 33, 0, 3, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 111, p: [7, 3000, 0]} + - !ruby/object:RPG::EventCommand {i: 5, c: 125, p: [1, 0, 3000]} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [まいどあり]} + - !ruby/object:RPG::EventCommand {i: 5, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 250, p: [!ruby/object:RPG::SE {name: Item2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 5, c: 127, p: [22, 0, 0, 2, false]} + - !ruby/object:RPG::EventCommand {i: 5, c: 127, p: [52, 0, 0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 5, c: 319, p: [1, 0, 22]} + - !ruby/object:RPG::EventCommand {i: 5, c: 319, p: [3, 0, 22]} + - !ruby/object:RPG::EventCommand {i: 5, c: 319, p: [2, 0, 52]} + - !ruby/object:RPG::EventCommand {i: 5, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 122, p: [33, 33, 0, 0, 4]} + - !ruby/object:RPG::EventCommand {i: 5, c: 119, p: [1]} + - !ruby/object:RPG::EventCommand {i: 5, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [お金が足りないよ]} + - !ruby/object:RPG::EventCommand {i: 5, c: 119, p: [1]} + - !ruby/object:RPG::EventCommand {i: 5, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [1, やらない]} + - !ruby/object:RPG::EventCommand {i: 3, c: 119, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 道具を買う]} + - !ruby/object:RPG::EventCommand {i: 1, c: 355, p: ['$game_system.shop_buy_category = [:item]']} + - !ruby/object:RPG::EventCommand {i: 1, c: 655, p: ['$game_system.shop_sell_category = [:item] ']} + - !ruby/object:RPG::EventCommand {i: 1, c: 302, p: [0, 1, 0, 0, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 605, p: [0, 2, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 605, p: [0, 11, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 605, p: [0, 12, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, プレゼントを買う]} + - !ruby/object:RPG::EventCommand {i: 1, c: 355, p: ['$game_system.shop_buy_category = [:item]']} + - !ruby/object:RPG::EventCommand {i: 1, c: 655, p: ['$game_system.shop_sell_category = [:item] ']} + - !ruby/object:RPG::EventCommand {i: 1, c: 302, p: [0, 19, 0, 0, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 605, p: [0, 20, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 605, p: [0, 21, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 605, p: [0, 22, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 605, p: [0, 23, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [3, 帰る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1794 17ac 17ac 17ac 17ac 17ac 17ac 17ac 17ac 17ac 1798 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 17a8 1942 1942 1942 1942 1942 1942 1942 1942 1942 17a0 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 17a8 1948 1948 1948 1948 1948 1948 1948 1948 1948 17a0 1790 1790 1790 1790 1790 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map044.yaml b/YAML/Map044.yaml new file mode 100644 index 0000000..3fe0a8e --- /dev/null +++ b/YAML/Map044.yaml @@ -0,0 +1,1839 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 35 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 13 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 6 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 21, false, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: Chime2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [クエスト達成]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [報酬500Gを手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 125, p: [0, 0, 500]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [37, 37, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [16, 16, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [11, 11, 0, 0, 10]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 11 + variable_value: 10 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 15 + y: 27 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クエストを中断しますか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 13, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 12 + y: 28 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [依頼は この洞窟の奥にいるスライムの親玉を倒すこと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弱いモンスターと言っても油断は禁物だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [了解っす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]! マリー! 初クエスト がんばろうぜ!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [11, 11, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 11 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 15 + y: 25 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 11 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 16 + y: 26 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 11 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: マリー + x: 14 + y: 26 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 11 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 2 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 125, p: [0, 0, 200]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [200\G 手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 3 + y: 24 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 31, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &8 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &9 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 15 + y: 20 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 13 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 26 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 31, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &10 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &12 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 8 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 30, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &14 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &15 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 24 + y: 25 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 30, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &16 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &17 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &18 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 14: !ruby/object:RPG::Event + id: 14 + name: EV014 + x: 19 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 30, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &20 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &21 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 15: !ruby/object:RPG::Event + id: 15 + name: EV015 + x: 22 + y: 25 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &22 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &25 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [2, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [特上きずぐすりを手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 16: !ruby/object:RPG::Event + id: 16 + name: EV016 + x: 3 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &30 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &31 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [27, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [栄養剤を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 選択画面風・イージリスニング的なBGM3, volume: 70, pitch: 100} +tileset_id: 16 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 35 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map045.yaml b/YAML/Map045.yaml new file mode 100644 index 0000000..bd3908a --- /dev/null +++ b/YAML/Map045.yaml @@ -0,0 +1,760 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 10 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実はな お前に大事な話があるんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実はな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実は 俺は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺はずっとマリーが好きだったんだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[知ってた, 興味ない, で?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 知ってた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えっ!? うそ!? なんで? なんでバレたの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 興味ない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お おい 結構勇気を出して言ったのに]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [冷たすぎやしないかい……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, で?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [他人事か! もっと驚けよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでだな……おまえとマリーが今以上に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仲良くなるのは都合が悪いってことなんだよ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頼む……一生のお願いだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺とマリーがうまくいくように 応援してくれ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この通り!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのかわり おまえと師匠がくっつくように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺も協力するから!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[いいよ, なぜ師匠?, 仕方ないなあ……, 断る(ゲームオーバー)], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, いいよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ほ 本当か!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やっぱり持つべきものは兄弟だぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえが味方になってくれれば100人力だ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, なぜ師匠?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へへへ 隠すなよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺だって正直に言ったんだから お前も素直になれって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [師匠の大人の色気にまいっちんぐなんだろ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [見てりゃわかるさ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 仕方ないなあ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [や……やる気なさげだな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [頼むよ! 俺たち もういい年だぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [女の子と付き合いたいじゃない!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そして むふふな夜を過ごしたいじゃない!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [3, 断る(ゲームオーバー)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [な……なんで?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もしかして おまえも……マリーを……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ううっ……そんな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うわーーん! いやだいやだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーは俺んだー!]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 29, parameters: [5]} + - &8 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 46, 8, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 115, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺はマリーと……おまえは師匠と……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お互いにカップル成立を目指そうぜ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 4, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんで ダブルデートとかしちゃおうぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むっひょーー! 憧れるぜーー!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がんばろうな! 兄弟!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーとの絆が深まった!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [12, 12, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [16, 16, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 12 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっそくだが 作戦会議を始めようか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[なんの作戦?, ムフフを目指そう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, なんの作戦?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おいおいムッツリ公爵よ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わざとらしいフリはいらないんだぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺はマリーと おまえは師匠と]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ダブルカップル成立のための 作戦会議に決まってるだろ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ムフフを目指そう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ムフフ……そう 合言葉はムフフだよ 同志よ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [せっかくの男女4人パーティーなんだからな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この機会を逃す手はないぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[強くなるために来たんじゃ……, はやくイチャイチャしたい], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 強くなるために来たんじゃ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わ わかってるって!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それも大事だけど こっちもな? な?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, はやくイチャイチャしたい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おう でも色恋だけに気を取られるなよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [強くなるために 師匠に無理言ってついてきたんだから]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お前の場合 師匠狙いだから]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [不まじめな態度ばかり取ってると嫌われるかもだぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでだな……修行になりつつ 好感度を稼げそうな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仕事を見つけたんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんでも 宝石の原石を掘ってる鉱山で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [モンスターが発生して困ってるらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [モンスター退治で経験値を稼ぎつつ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [宝石もゲットして 女性陣にあげれば……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まさに一石二鳥! すげえ作戦だろ! わははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クエスト「宝石鉱山」を受けられるようになりました!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [12, 12, 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [12, 12, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 12 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [14, 14, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['おお \N[1]!聞いてくれよ!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっとマリーとの距離が近づいたぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昨日の夜なんだけどさ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: -68.0, g: -68.0, b: 0.0, a: 68.0}, 1, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 54, 8, 8, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 17 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ってなわけでさ 受け取ってくれたわけよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや~ あれは惚れたろうよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好感度うなぎ登り間違いなしだぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[よくやった, 物で釣ってるだけでは……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, よくやった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ありがとうよ へへへ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やっぱり好かれるにはマメにプレゼントを]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [贈るのは大事だよな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 物で釣ってるだけでは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [馬鹿 そんな綺麗事を言ってるようじゃ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いつまでたっても 彼女なんかできないぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [喜んで受け取ってくれたってことは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [良いことだってワケよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これも恋愛テクニックのひとつだぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [気持ちを伝えるには プレゼントは有効なんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[宝石なんか貰ったっけ?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 宝石なんか貰ったっけ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ 本当は報酬は現金だったんだけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺だけ宝石にしてもらったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのかわり 報酬分の金額で店で買えるものより]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グレードの高い石を貰えたんだぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ 報酬全部 プレゼント代になっちまったわけだけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悔いはないぜ! マリーが喜んでくれたんだからな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……おっと あんまり浮かれてちゃ駄目だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まだまだ 先は長い 気を引き締めよう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでな また面白いクエストを見つけたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんでも 依頼主は温泉旅館の女将らしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [温泉にモンスターが現れたらしくて 退治してくれってさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もしかしたら お礼に温泉に入らせてくれるかもしれないぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[混浴?, 疲れを癒やすにはちょうどいい], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 混浴?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あるかもよ!? むふふふ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 疲れを癒やすにはちょうどいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なに 爺さんみたいなこと言ってんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [温泉つったら混浴だろー!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もしかしたら もしかしちゃうよー!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クエスト「温泉まんじゅう退治」を受けられるように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なりました!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [14, 14, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [12, 12, 0, 0, 3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 12 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最近 ちょっとマリーといい感じなんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この間もさ…… クエストの途中でおまえたちと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はぐれたときなんだけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 58, 26, 16, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 17 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ってことがあってさ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これって もう時間の問題じゃね? ってところなわけよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あのマリーの顔は 相当俺に対して好意を持ってる感じだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふ……ふふふふ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は……決心したぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [近いうちに かならずマリーに告白する!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[がんばれ, きっとうまくいく], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, がんばれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おう! まあすでに結果は見えてるけどな! ぐふふふ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, きっとうまくいく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだよな! おまえもそう思うよな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [絶対脈アリだもん! うまくいかないほうがオカシイぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悪いな! お前より先に彼女ができちまって!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これからは先輩としてアドバイスしてやるから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえもがんばれよ! みんなでしあわせになろうぜ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーとの絆が深まった気がする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [16, 16, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 17 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [都合のいい思い込みなんて きっぱり捨てて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また一からマリーの好感度を稼ぐぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえもこんなところで俺と話してないで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと師匠と仲良くなる努力をしろよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは燃えているようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [16, 16, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 1912 1912 1912 1912 1912 1912 1912 1912 1912 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 1918 1918 1918 1918 1918 1918 1918 1918 1918 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b52 0b44 0b44 0b45 0b51 0b51 0b51 0b51 0b5d 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b48 0e82 0e74 0e74 0e74 0e84 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b48 0e70 0e60 0e60 0e60 0e78 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b48 0e70 0e60 0e60 0e60 0e78 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b48 0e88 0e7c 0e7c 0e7c 0e86 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b32 0b44 0b44 0b44 0b44 0b54 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b58 0b4c 0b4c 0b3c 0b4c 0b4c 0b4c 0b4c 0b56 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1702 1714 1714 1724 0b5c 1722 1714 1714 1714 1714 1701 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1702 1714 1701 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c7b 0c7d 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0182 0000 000c 0000 0183 0189 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0014 0000 018b 0000 015c 0171 0172 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 01e8 01e8 001c 0000 0000 0000 0164 0179 017a 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 01f0 01f0 0000 0000 0000 0101 0101 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 01f8 01f8 0000 0000 0000 0000 0224 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0105 0106 0107 0000 0000 0102 0102 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 010d 010e 010f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01ee 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01f6 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map046.yaml b/YAML/Map046.yaml new file mode 100644 index 0000000..632af19 --- /dev/null +++ b/YAML/Map046.yaml @@ -0,0 +1,138 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 8 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その後 ジョニーは帰ってこなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ムードメーカーを失ったパーティーは 次第に結束を失っていき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それ以上 誰とも絆が深まることもなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [約束の期限が来てしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [教会に帰り しばらくして マリーは外の村へ嫁いでいき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様も 病気で亡くなってしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ひとり残された\N[1]は 寂しい余生を過ごしたという……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 353, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map047.yaml b/YAML/Map047.yaml new file mode 100644 index 0000000..bfc5455 --- /dev/null +++ b/YAML/Map047.yaml @@ -0,0 +1,511 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 10 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 15 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分の身の丈にあったクエストを選ぶことが大事だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強くなるには まず己の力量を知ることからだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それと 出会った人とは ちゃんと挨拶すること]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [印象を良くしておけば 困ったときに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その人が助けてくれるかもしれない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あと 好き嫌いをしないこと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何でも食べられないと いざというときに困るぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[子供に注意してるみたい……, わかりました], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 子供に注意してるみたい……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうか……?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [一体どこから教えれば良いのか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私もよくわからないんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それに 君は なんだか頼りないからな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [弟がいたら こんな感じなのかもな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, わかりました]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [素直でよろしい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私の教えられることは 全部教えるつもりだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちゃんと覚えて吸収してくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はじめての弟子だからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [失敗はしたくない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し過保護かもしれないが 我慢してくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルとの絆が深まった気がする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [15, 15, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 15 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 15 + variable_value: 10 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1] 今日 時間はあるか?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し 付き合ってほしいんだが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[大丈夫, 待って 心の準備が……, 忙しいです], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 大丈夫]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうか よかった ならついてきてくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 待って 心の準備が……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……何を言ってる?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どう見ても暇そうだな ちょっと来い]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 忙しいです]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうか? ならいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[本当は暇です, 暇で暇で仕方ない, なんでも付き合います], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 本当は暇です]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [なんで嘘をつく……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [まあいい じゃあ ついて来い]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, 暇で暇で仕方ない]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [人をからかうのは いい趣味とは言えないぞ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [まったく……じゃあ ついてきてくれ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [2, なんでも付き合います]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [嘘をつく理由がないだろうに……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ウケ狙いだけで生きるのは止めろ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [まあ 付き合ってくれるなら ついてきてくれ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 57, 10, 10, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 15 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 15 + variable_value: 18 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1] また訓練の相手をしてくれ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 57, 10, 10, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [C, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 15 + variable_value: 0 + self_switch_ch: C + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 1912 1912 1912 1912 1912 1912 1912 1912 1912 1710 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map048.yaml b/YAML/Map048.yaml new file mode 100644 index 0000000..7c55c88 --- /dev/null +++ b/YAML/Map048.yaml @@ -0,0 +1,1900 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 3: !ruby/object:RPG::Event + id: 3 + name: サキュバス + x: 22 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 3 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 13 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 3 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: 楽しい・明るい・コミカル・間抜け【にんじんが食べたい!】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【モンスター女】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おほほほ! これこそ世界一希少な宝石]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ミラクルストーンの原石ね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【モンスター女】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……うっとりするような輝き……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頭がくらくらしちゃうわ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【モンスター女】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [邪魔な人間どもを追い出すために 雑魚モンスターを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [放ったかいがあったわ うふふ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [5, 5, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やいこら! あのモンスターたちはお前の仕業か!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【モンスター女】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な~に? あんたたち]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[モンスターを退治しに来た, 宝石をよこせ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, モンスターを退治しに来た]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【モンスター女】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふん 人間の戦士なんかに私が負けるもんですか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [返り討ちにしてやるわ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 宝石をよこせ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【モンスター女】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これは私のよ! 私が見つけたんだもの!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [誰にも渡さない!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【モンスター女】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [邪魔するなら殺してやる!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 22, false, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【モンスター女】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うう……くやしい……せっかく見つけたのに……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【モンスター女】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちくしょう……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【モンスター】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちくしょー! ばーかばーか! 豆腐の角に頭ぶつけて死ね!]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &6 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, -3]} + - &7 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [騒がしいやつ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [37, 37, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [12, 12, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [16, 16, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: Chime2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [クエスト達成]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [報酬500Gを手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 125, p: [0, 0, 500]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [13, 13, 0, 0, 10]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [13, 13, 0, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 13 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 3 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【モンスター女】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [せっかく ゆっくりと宝石を愛でていたのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また邪魔をしにきたの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【モンスター女】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふん! 何度でも返り討ちにしてやるわ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 22, false, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【モンスター女】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うう……くやしい……せっかく見つけたのに……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【モンスター女】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちくしょう……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【モンスター】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちくしょー! ばーかばーか! 豆腐の角に頭ぶつけて死ね!]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &10 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &11 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, -3]} + - &12 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [騒がしいやつ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [12, 12, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [37, 37, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: Chime2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [クエスト達成]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [報酬500Gを手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 125, p: [0, 0, 500]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [16, 16, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [13, 13, 0, 0, 10]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [13, 13, 0, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 13 + variable_value: 10 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: マリー + x: 19 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 48, 20, 3, 6, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [13, 13, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 13 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 13 + variable_value: 10 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: ジョニー + x: 19 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 48, 20, 3, 6, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [13, 13, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 13 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 13 + variable_value: 10 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: ノエル + x: 20 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 13 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 13 + variable_value: 10 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 24 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other1' + character_index: 6 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 13 + variable_value: 10 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 6 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 1 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クエストを中断しますか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 13, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 7 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 5, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &15 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &16 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 9 + y: 27 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &20 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 125, p: [0, 0, 1500]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [1500\G 手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 2 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &22 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &25 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 125, p: [0, 0, 500]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [500\G 手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 21 + y: 26 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 5, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &28 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &29 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 22 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 5, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &30 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &31 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &32 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 8 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 5, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &33 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &34 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &35 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 13 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 5, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &36 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &37 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &38 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 選択画面風・イージリスニング的なBGM3, volume: 70, pitch: 100} +tileset_id: 16 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 1700 1704 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 1726 1882 1882 1882 1882 1882 1710 1700 1700 + - 1700 1718 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1886 1888 1888 1888 1888 1888 1710 1700 1700 + - 1700 1718 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 188c 0b22 0b14 0b14 0b14 0b24 1710 1700 1700 + - 1700 1718 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b01 0b00 0b00 0b00 0b18 1710 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map049.yaml b/YAML/Map049.yaml new file mode 100644 index 0000000..b4bf382 --- /dev/null +++ b/YAML/Map049.yaml @@ -0,0 +1,1327 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 0 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[帰る, まだいる], 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 帰る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, まだいる]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 13, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 16 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 10, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &3 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &4 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 6 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 5, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &6 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &7 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 11 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 30, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &10 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 12 + y: 20 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 10, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &12 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &13 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 24 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 10, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &15 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &16 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 14 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 30, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &19 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 18 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 30, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &20 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &21 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &22 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 14 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 5, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &23 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &25 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 7 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 5, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &26 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &27 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &28 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 選択画面風・イージリスニング的なBGM2, volume: 70, pitch: 100} +tileset_id: 19 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 060b 060b 060b 060b 060b 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 060b 060b 060b 060b 060b 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b02 0b24 060b 060b 060b 0b22 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 060b 060b 060b 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map050.yaml b/YAML/Map050.yaml new file mode 100644 index 0000000..d830ea8 --- /dev/null +++ b/YAML/Map050.yaml @@ -0,0 +1,577 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 9 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 8 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: 女将 + x: 8 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 5 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 8 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 6 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【温泉まんじゅう】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふしゃー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【女将】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [き 気をつけてください!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [近づくと噛みますよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[温泉まんじゅう?, 美味しそうには見えない, 早くやっつけよう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 温泉まんじゅう?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [かなり大きな温泉まん獣だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [みんな 気をつけろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 美味しそうには見えない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [何を言ってるんだ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [温泉まん獣を食べようなんて 変な冗談だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [油断すると 痛い目にあうぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [気を引き締めろ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 早くやっつけよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだな 奴をこのままにしておけば]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [被害は拡大するばかり……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いくぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 23, false, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: Chime2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [クエスト達成]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [報酬500Gを手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 125, p: [0, 0, 500]} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [16, 16, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [13, 13, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 13 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 6 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【温泉まんじゅう】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふしゃー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 23, false, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: Chime2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [クエスト達成]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [報酬500Gを手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 125, p: [0, 0, 500]} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [16, 16, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [13, 13, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [37, 37, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手強い相手だった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &2 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &3 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &4 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【女将】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ありがとうございます!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これで 営業を再開することができます!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【女将】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうぞ うちに泊まっていってください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精一杯 おもてなしをさせていただきます!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わー! 本当ですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やったー! 温泉温泉♪]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &8 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おーっ! 思わぬ約得じゃん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ありがとうございます]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お言葉に甘えさせてもらいます]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 52, 6, 9, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 選択画面風・イージリスニング的なBGM4, volume: 70, pitch: 100} +tileset_id: 22 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0b18 1b10 137a 137a 137a 137a 137a 137a 137a 137a 137a 137a 137a 137a 137a 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 09a2 0994 0994 0994 0994 0994 09a4 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0990 0980 0980 0980 0980 0980 0998 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0990 0980 0980 0980 0980 0980 0998 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0990 0980 0980 0980 0980 0980 0998 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 09a8 099c 099c 099c 099c 099c 09a6 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map051.yaml b/YAML/Map051.yaml new file mode 100644 index 0000000..641ff4b --- /dev/null +++ b/YAML/Map051.yaml @@ -0,0 +1,309 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 9 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 5 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【女将】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ よく来てくださいました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [温泉まんじゅうを 退治してほしいということでしたが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【女将】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はい うちは 60年続く 老舗の温泉旅館なのですが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自慢の温泉に 温泉まんじゅうが住み着いてしまって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それはお困りでしょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私たちにお任せください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【女将】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お お願いします]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [温泉まんじゅうは この先の家族風呂におりますので……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 50, 8, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 8 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 9 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 10 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 楽しい・明るい・コミカル・間抜け【にんじんが食べたい!】, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0192 0118 0000 0000 00a0 0000 0000 0000 0189 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 00a8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0148 012c 0000 0000 0000 0000 0000 0000 0148 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0150 0000 0000 0000 0000 0000 0000 0000 0150 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0158 0000 0000 0000 0000 0000 0000 0000 0158 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0160 0000 0000 0000 0000 0000 0000 0000 0160 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0148 0000 0000 0000 0000 0000 0000 0000 0148 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0150 0000 0000 0000 0000 0000 0000 0000 0150 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0158 0000 0000 0000 0000 0000 0000 0000 0158 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map052.yaml b/YAML/Map052.yaml new file mode 100644 index 0000000..1202edf --- /dev/null +++ b/YAML/Map052.yaml @@ -0,0 +1,537 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ジョニー + x: 6 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへ 露天風呂なんて久しぶりだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [家族風呂ってことは 混浴ってことだぜ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だめだ……興奮が止まらん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ! 一応言っておくけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえはマリーの裸を見ちゃ駄目だぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのかわり 俺も師匠の方は見ないようにする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [紳士協定だ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当ならカップルで入りたかったけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今はまだ そこまでの関係じゃないからな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むふっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うひょーっ! むひょーっ!!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[落ち着け, うひょー!], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 落ち着け]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ばっかおめー! 落ち 落ちつけるかこんなの!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あの扉の先に 裸のマリーと師匠がいるんだぜ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [や……やべえ 想像したら鼻血が……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ! 俺のジュニアが成長期に……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [鎮まれー……鎮まれー……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ええい面倒だ! タオルで隠せば大丈V! いっくぜー!]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーは 股間にテントを張ったまま 温泉に向かっていった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, うひょー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ひょーっ!]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &15 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &16 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &17 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &18 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &19 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &20 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &21 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &22 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &23 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &24 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &25 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 53, 7, 4, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 16 + variable_value: 10 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今回は……残念だったが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目標ができたよな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次は 恋人同士になってから来てやるぜ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 裸で混浴するんだ…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……ううっ……ぐすっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[誓おう, ダブル混浴したい], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 誓おう]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &26 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーの肩に手を置き 強く頷いた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーは口をへの字にして食いしばり]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [目尻に溜めた涙をこぼすまいと耐えている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが 今日の出来事は あまりに悲しすぎた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [男には泣いていい時が4つある]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [生まれてきた時 母親を喪った時 財布を落とした時]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そして]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [混浴なのに 女性陣が水着を着ていた時だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーのダムが決壊した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うぐっ ひぐっ あ ああ……がんばろうぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぜったい……ぜったいまた来ような!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うううううっ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ダブル混浴したい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ダブル!? おまえ……師匠だけじゃなくて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーの裸まで見る気満々かよ……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが そうなると 俺も師匠の裸を見るんだぜ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それでもいいってのか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんて器のデカイ奴だ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [互いの彼女の裸をシェアしようなんて……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [たしかに師匠の裸は見たいが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが そうするとマリーも見られる……うううっ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [い……いや……おまえなら……いいか……?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [み 見るだけだぞ! 変なことするなよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーと まだ付き合ってもいない彼女(予定)の]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [裸を見せる見せないの話で盛り上がった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こうして はじめての4人での温泉は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほろ苦い思い出となって 胸に刻まれたのであった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: 主人公 + x: 6 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 主人公裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 楽しい・明るい・コミカル・間抜け【にんじんが食べたい!】, volume: 60, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0192 0118 0000 0000 00a0 0000 0000 0000 0189 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 00a8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0148 012c 0000 0000 0000 0000 0000 0000 0148 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0150 0000 0000 0000 0000 0000 0000 0000 0150 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0158 0000 0000 0000 0000 0000 0000 0000 0158 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0160 0000 0000 0000 0000 0000 0000 0000 0160 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map053.yaml b/YAML/Map053.yaml new file mode 100644 index 0000000..69911af --- /dev/null +++ b/YAML/Map053.yaml @@ -0,0 +1,319 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 7 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: マリー + x: 8 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ジョニー + x: 8 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [3, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんで水着なんですかーーーー!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー水着叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [当たり前でしょ! エッチ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……本気で……本気で期待したのに……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……立派なテントを張っていたな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あれは引く……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うううっ……今年はじめて泣くかも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [14, 14, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [16, 16, 0, 0, 10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 52, 6, 10, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: 主人公 + x: 7 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 主人公裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 22 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0b18 1b10 137a 137a 137a 137a 137a 137a 137a 137a 137a 137a 137a 137a 137a 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 09a2 0994 0994 0994 0994 0994 09a4 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0990 0980 0980 0980 0980 0980 0998 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0990 0980 0980 0980 0980 0980 0998 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0990 0980 0980 0980 0980 0980 0998 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 09a8 099c 099c 099c 099c 099c 09a6 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b26 1b1c 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 1b1c 0b2c 0000 0000 0000 + - 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c6 0000 0000 0000 + - 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c4 0000 0000 0000 + - 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11cc 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map054.yaml b/YAML/Map054.yaml new file mode 100644 index 0000000..ed09bc5 --- /dev/null +++ b/YAML/Map054.yaml @@ -0,0 +1,318 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 8 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なあに? こんなところに呼び出して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ああ……えっとさ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ これ やるよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [2, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え? わあ! これ……宝石? どうしたの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この間のクエストの報酬で貰ったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [で でも 俺 宝石に興味ないし……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから マリーが持ってたほうがいいと思ってよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにか企んでない?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 6, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な! なにも……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あはは! うそうそ! ありがとう! とってもうれしい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の好きな色……キレイ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よ 喜んでくれたなら良かったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ じゃあな!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ! ジョニー?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [行っちゃった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも変ね……報酬はおカネで貰ったはずなのに……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うーん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ いいか とっても素敵な石だものね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ありがと ジョニー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [17, 17, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 0.0, g: 0.0, b: 0.0, a: 0.0}, 1, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 45, 10, 9, 8, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: マリー + x: 7 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】明るい感じの日常1, volume: 70, pitch: 100} +tileset_id: 7 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b + - 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b + - 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b + - 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b + - 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b + - 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b + - 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b + - 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map055.yaml b/YAML/Map055.yaml new file mode 100644 index 0000000..3cd9361 --- /dev/null +++ b/YAML/Map055.yaml @@ -0,0 +1,984 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: 道場破り + x: 9 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 6 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【門下生】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああっ よく来てくださいました!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにかお困りだとか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【門下生】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうなんです 困ってるんです!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【門下生】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うちは50年続く 由緒正しい剣術道場なのですが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実は 先日道場破りが来まして……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……あそこにいる者か?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【道場破り】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がーっはっはっは! また助っ人を呼んだのか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無駄なことよ! 諦めて看板をよこさんかい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【門下生】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [我が道場の門下生は 全てあいつにやられてしまって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは仕方ないのでは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【門下生】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先生と師範代が留守の間に 看板を取られるなんて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先生が帰ってきたら 殺されてしまいます!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【門下生】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [元々ぼくらは 女の子にモテるために剣術をはじめただけで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [真面目に練習する気もないんです!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【門下生】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうかお願いです! あいつを追っ払ってください!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして ぼくらが自力で看板を守ったということに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [してください!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【門下生】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先生にも褒められるし 評判が広まって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女の子にもモテる! 一石二鳥です!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すげー…… 清々しいまでにクソッタレな要求っすよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【道場破り】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そらそらどうした! 怖気づいたか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいだろう 受けてたとう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え? こんな奴を助けるんですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この道場のことはどうでもいいが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの相手は かなりの強敵だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君たちが どれだけ力をつけたかを知るには]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょうどいいレベルのな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なるほど……久しぶりの試験ってわけっすね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そういうことだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ またご褒美が!? むふふ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにデレデレしてるのよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ご褒美ってなに!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['あ! いや! なんでも! なあ!? \N[1]!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ジョニーは関係ない, お願いを聞いてもらえる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ジョニーは関係ない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……本当に?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ほ 本当だよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なら 今回は褒美を上げるのは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]だけでいいんだな?']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うぐっ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [う……お……オッケーっす……!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['よくわかんないけど……\N[1]も']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルさんに変なことをさせちゃ駄目よ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, お願いを聞いてもらえる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんかヤラシイわ……なんかヤラシイわ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [や やらしくねーって! そのお願いで こうして]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [師匠についてきてるんだぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [な なんだよ その疑いの眼差しは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わ わかったよ! 今回はご褒美なし!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺は何もお願いしません! これで どうだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ほう それは助かる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うーん……じゃあ いいかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ていうか なんで俺だけに言うんだよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]にも 言えよ!']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]は ジョニーとは違うもん']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんな必要ないよねー]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[ねー, 凄いお願いをするかも], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, ねー]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あ! きたねえ! 裏切り者ー!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, 凄いお願いをするかも]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あはは! 冗談が好きなんだから!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [いや……こいつのは冗談とは限らんぞ……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ふむ? どんなお願いをするつもりだ?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [背筋に冷たいものを感じる……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ブンブンと首を横に振った]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【道場破り】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ええい! いつまでくっちゃべっておる!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [面倒だ! 全員まとめてかかってくるがいい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 24, false, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [18, 18, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 18 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 6 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【道場破り】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また来たのか! 何回やっても無駄だ! がはは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 24, false, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage2 + character_index: 3 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Damage2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 7, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【道場破り】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐうっ……み……見事だ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【道場破り】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [数々の道場を打ち破りし俺様が……負けるとはな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼らの剣は実戦の剣]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実戦をこなす度に 技術の差を補うだけの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [経験を積んできた……その差だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【道場破り】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うむ……俺もまだまだ……未熟……ぐふっ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &10 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【門下生】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やったやったー! やっつけたぞー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえなんにもしてないだろ……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &12 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【門下生】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うちの道場内で倒されたということが大事なんです!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よーし! 街中に言いふらしてくるぞー!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &18 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &19 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &20 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [行っちゃった……なんだか道場破りのほうがかわいそう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [正々堂々と戦ったのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここの師範は私の知り合いだから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あとで 本当のことを話すさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あいつが喜んでられるのも 今だけってことっすね……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それにしても よく勝った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当は まだ少し早い相手だと思っていたんだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[楽勝, 危なかった], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 楽勝]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [調子に乗るな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [げんこつをお見舞いされてしまった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 危なかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それがわかっているならいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [互いの力の差を見極める力が身についてきたようだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勝ったってことは ご褒美……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんでもないっす……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふ じゃあ今回の褒美は みんなで楽しめるものにしようか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え!? み みんなで!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私もですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ 期待してくれていいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[楽しみです, 自分で決めさせて欲しい, 師匠って意外と大胆……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 楽しみです]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふふ 何をするかはもう決めてある]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [久しぶりだから腕がなる!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 自分で決めさせて欲しい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [大丈夫 後悔はさせないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まかせてくれ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは 溢れこぼれんばかりのやる気を見せている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 師匠って意外と大胆……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [何を考えてるか知らないが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [間違いなく それじゃないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [15, 15, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [18, 18, 0, 0, 10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: マリー + x: 9 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ノエル + x: 8 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 10 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: 門下生 + x: 9 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 18 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 14 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage2 + character_index: 3 + direction: 8 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 13 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage2 + character_index: 3 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 12 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage2 + character_index: 3 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 10 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0bd0 0bc0 0bd8 0d68 0d5c 0d5c 0d5c 0d5c 0d5c 0d66 0bd0 0bc0 0bd8 0000 0000 0000 0000 + - 0000 0000 0000 0bd0 0bc0 0bc2 0bd4 0bd4 0bd4 0bd4 0bd4 0bd4 0bd4 0bc1 0bc0 0bd8 0000 0000 0000 0000 + - 0000 0000 0000 0be8 0bdc 0bdc 0bdc 0bdc 0bdc 0bcc 0bdc 0bdc 0bdc 0bdc 0bdc 0be6 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bec 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 012f 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0137 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 013f 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map056.yaml b/YAML/Map056.yaml new file mode 100644 index 0000000..98d106d --- /dev/null +++ b/YAML/Map056.yaml @@ -0,0 +1,640 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 3 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 15, parameters: [60]} + - !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 15, parameters: [60]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ご褒美って 手料理のことだったんすね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これでも一人旅を続けてきたから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [料理には自信があるんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう少しで出来るから 待っててくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいなあ……料理する後ろ姿……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこはかとない色気が漂って……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぎゅーっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [2, 1, false]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &4 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - &5 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いてええ!? なにすんだマリー!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &6 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [べっつに~?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [19, 19, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 19 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 11 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 12 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 11 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 19 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うめえ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当……美味しいわ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ だから自信あるって言っただろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは得意満面になっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[良い嫁さんになる, 師匠の作った味噌汁が飲みたい], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 良い嫁さんになる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えっ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふふ そう言ってくれるのは嬉しいが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [相手がいないとな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[ここにいる, じっと見つめる], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, ここにいる]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ん? やめておいたほうがいいぞ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [こんな武骨な女は]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [軽くかわされてしまった]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, じっと見つめる]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['\N[1]……………']} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ご飯粒がついてるぞ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ほら ちゃんと野菜も食べろ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [軽くあしらわれてしまった]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 師匠の作った味噌汁が飲みたい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あるだろ そこに]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [味噌汁の椀を指差し ノエルが言った]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちょっと言い回しが古すぎたようだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [し 師匠!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠の好きなタイプって どんなですか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……どうした 急に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いや こんな風に手料理を振る舞ってくれるまで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [親しくなったんだから 恋バナとかもしたいなーって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーが目配せしてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやら助け舟を出してくれたらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ありがとうのサインを送る, 何言ってんの急に], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ありがとうのサインを送る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーは「いいってことよ」と言わんばかりに]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [不自然にまばたきを繰り返した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 何言ってんの急に]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お おまえなー!? 俺だって無理のある展開だと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [思いつつやってんだぞー!? コノヤロー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーに怒られた……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ……そうだな……タイプ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [優しい人……か?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えー 優しいだけの男なんて つまんない!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱり甲斐性がないと駄目ですよー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにおまえ恋愛詳しいみたいな態度とってんの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [年齢イコール彼氏イナイ歴のくせに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なによー! ジョニーだって同じでしょー!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あとは そうだな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ご飯を美味しそうに食べる人……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え……それって もしかして俺……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーのは 美味しそうじゃなくて意地汚いっていうの!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだとー! 人の貝柱2個も3個も取ったくせに!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [焼きそばの具がスカスカじゃねーか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くれるって言うからもらったんじゃない!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……本当に 君たちは仲がいいな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ……そんなこと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あの でも 意外っていうか ノエルさんの好みって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと求めるハードルが高いと思ってた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ ちょっと乙女チックだよな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが……そんなものだぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私が 相手に求めることなんて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはしみじみ呟いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [高嶺の花だと思っていたノエルのことが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しだけ身近に感じられた気がする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [15, 15, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 11 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 19 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 12 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 19 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 2 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: 道場破りの後のノエルとの会話 +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map057.yaml b/YAML/Map057.yaml new file mode 100644 index 0000000..d26db6c --- /dev/null +++ b/YAML/Map057.yaml @@ -0,0 +1,531 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 9 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Sword2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 35, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まだまだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Sword1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 35, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 6, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[参りました, もう無理, 殺さないで], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 参りました]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふう……まあ こんなところか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, もう無理]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もうへばったのか? 情けないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 殺さないで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こら 人聞きの悪い事を言うな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しょうがない この辺にしておくか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [付き合ってくれて助かった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最近は剣の訓練をサボりがちだったからな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[自分たちの世話をしてるせい?, 訓練しなくても もう十分強い], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 自分たちの世話をしてるせい?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ……それもあるが……気にするな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君たちを連れて行くと決めたのは 私自身だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 訓練しなくても もう十分強い]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [世の中 上には上がいる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [下からも 常に新しい世代が育ってくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [手を抜けば すぐに追い越され 取り残されるさ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最近は 君も少しは強くなったおかげで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こうして訓練の相手をしてもらえる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この短期間に ここまで腕を上げるとは思わなかったぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [素質があるのかもしれないな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[師匠のおかげ, すぐに追い抜いちゃうよ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 師匠のおかげ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふっ 謙遜するとは可愛いじゃないか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが もう少し自信を持て]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, すぐに追い抜いちゃうよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [言うじゃないか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが……ただのうぬぼれでもないかもな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君には才能がある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いずれ 背中を預けて戦う日が来るかもしれない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今はまだ 危なっかしくて 目がはなせないけれどな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルに少し信頼されたような気がする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [特訓によって経験値が上がった!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 315, p: [0, 1, 0, 0, 100, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [15, 15, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……今日はこのくらいにしておくか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 8, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうした? なにか聞きたいことでもあるって顔だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[どうして連れてきてくれたのか, 足手まといなのがツライ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, どうして連れてきてくれたのか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うん? なんだいまさら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……私が不自由していると思っているのか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 足手まといなのがツライ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふん わかっていてついてきたんじゃないのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今頃遠慮するということは 戦士の旅の厳しさが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わかってきたということか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たしかに……未熟者を連れていては 行動も制限される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひとりなら もっと難しいクエストを受けて稼ぐことも出来た]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……腕もなまってしまうしな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [デメリットだらけではある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だったら断ればよかっただろうって?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [責任を取りたかったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[責任?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 責任?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう………助けた責任だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今から10年ほど昔のことだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の住んでいた村が モンスターに襲われた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [知り合いも家族も みんな殺されて あとは私だけ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのときだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旅の戦士が偶然通りがかり 私は助かった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 8, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちっとも嬉しくなんてなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぐに家族の後を追おうとしたよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが その戦士に止められてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は最初 戦士がつまらない自己満足にひたるために]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私を止めたのだと思った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも戦士の口から出た言葉は意外なものだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その戦士は 責任だと言った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [相手を助けたまま あとのことは知らないと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [突き放すのは ただの自己満足で無責任だと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてこうも言った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前が生き抜くための力を与えてやると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それが お前を助けた俺の責任だとな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[いい師匠だったんですね, カッコイイ人だ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, いい師匠だったんですね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや……ヤツの本性は決して……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふっ そんなことは 今はどうでもいいか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, カッコイイ人だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ……この話だけ聞けば そう思うかもしれないな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが実際は……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………正直 師のことは あまり思い出したくないんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが あのときの言葉だけは 私の心に強く突き刺さっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言葉自体には 罪はないからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前たちが山賊に殺されそうになっているのを見た時……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [10年前の自分が重なって見えたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………まあ そういうことさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [助けたからには 責任を持つ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえたちが強くなりたいと言うなら 鍛えてやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの過去を知り 少しだけ距離が近づいた気がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの好感度が上がった!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [特訓によって経験値が上がった!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 315, p: [0, 1, 0, 0, 100, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [38, 38, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [37, 37, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [15, 15, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: ややアダルトな日常風, volume: 70, pitch: 100} +tileset_id: 14 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0b18 0b72 0b86 0b28 0b19 0628 0620 0618 0619 0630 0630 0630 0630 0630 0619 0630 0619 0619 0630 0619 + - 0b18 0b8c 0b2e 0b8a 0b2c 0b8a 0628 0620 0621 063a 0621 0621 0621 0621 0638 0621 0621 0621 0639 0621 + - 0b06 0b2d 0b83 0b7f 0b81 0b7f 0b8d 0628 0629 0629 0629 0629 0629 0629 0629 0629 0629 0629 0629 0629 + - 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0000 0000 0120 0121 0122 0000 0000 0026 0027 0000 0000 002e 002f 000a 0000 0000 000c 0000 0000 0000 + - 0000 0000 0128 0129 012a 0000 0000 002e 002f 0000 0000 0000 0000 0003 0000 0000 0000 0000 0003 0000 + - 0000 0000 0130 0131 0132 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0003 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0003 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0003 0000 0000 0000 0000 0000 0000 0000 0000 0002 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0118 0119 011a + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0002 0000 0000 0120 0121 0122 + - 0000 0000 0000 0000 0000 0000 0026 0027 0000 0000 0000 0000 0000 0000 0000 0000 0000 0128 0129 012a + - 0000 0000 0002 0000 0000 0000 002e 002f 0000 0000 0000 0000 0118 0119 011a 0000 0000 0130 0131 0132 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0120 0121 0122 0000 0000 0000 0000 0002 + - 0000 0000 0000 0000 0000 0002 0000 0000 0000 0000 0000 0000 0128 0129 012a 0000 0000 0002 0000 0000 + - 0000 0000 0000 0000 0000 0003 0000 0002 0000 0000 0000 0000 0130 0131 0132 0002 0000 0000 0000 0000 + - 0000 0003 0000 0000 0000 0000 0000 0000 0000 0000 0026 0027 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0026 0027 0000 0000 0003 0000 002e 002f 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 002e 002f 0000 0000 0000 0000 0000 0000 0000 0003 0000 0000 0000 0000 0000 0003 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map058.yaml b/YAML/Map058.yaml new file mode 100644 index 0000000..15385b4 --- /dev/null +++ b/YAML/Map058.yaml @@ -0,0 +1,624 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 6: !ruby/object:RPG::Event + id: 6 + name: ジョニー + x: 24 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: マリー + x: 24 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 2 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &4 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 125, p: [0, 0, 200]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [200\G 手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: スライム + x: 26 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリー危ない! 下がってろ!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &6 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 212, p: [2, 7, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: 【BGM】明るい感じの日常1, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [怪我はないか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う うん 大丈夫]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごいね ジョニー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [知らない間に こんなに強くなってたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま まあな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男は強くないと いざってときに大事なものを守れないからな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大事なものって?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それを守るために強くなったの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ああ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだよ……そのために しんどい特訓もがんばったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふうん……そう……なんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [6, 6, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(い……言っちまうか? ここで告白するか?)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の……大事なものは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え……ジョニー……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な なによ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにか言ってくれないと 黙ってちゃわからないわ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(これは……待ってる……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは 俺が気持ちを言葉にするのを待っている!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(よ……よし……言うぞ! 好きだって言うんだ!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [6, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [8, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニー! マリー! そこにいるのか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &12 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ! し 師匠! 大丈夫です! 無事です!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [み 見つかってよかったわね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さあ 行きましょ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お……おう……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &14 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &17 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [17, 17, 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 45, 10, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 選択画面風・イージリスニング的なBGM5, volume: 70, pitch: 100} +tileset_id: 16 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 1708 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map060.yaml b/YAML/Map060.yaml new file mode 100644 index 0000000..bef6717 --- /dev/null +++ b/YAML/Map060.yaml @@ -0,0 +1,457 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 6 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 17 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: 穏やか・優しい・綺麗【見上げれば雪】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは朝から元気がなさそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]か…… 悪いが……今はひとりにしてくれ……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[病気?, なにかあったの?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 病気?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [病気……そうだな……そうかもしれねえ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しかも……不治の病だ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, なにかあったの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なにか…………あった……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……あった……あったよ……あったとも……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うう……思い出させないでくれ…………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 7, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[しっかりしろ, 詳しく話して], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, しっかりしろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………う……うう……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [無茶言うなよ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺の……俺の心の傷がどれほどのものか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [知りもしないくせに……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 詳しく話して]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………運命は残酷だよ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうして おまえはそんなに優しいんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だから……よけいにつらい…………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかったよ……おまえにも無関係ってわけじゃないしな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [話してる途中で 首を吊りそうになったら 止めてくれよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分でも 何をしでかすか わからん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この間さ……いよいよマリーに告白しようとして……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [呼び出したんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[あっ, ……………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, あっ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [一瞬で悟ったようだな……まあ 大体想像通りだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………口には出さないけど 顔に出てるぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうさ……俺は……振られちまったんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなに自信満々だったのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶対イケルと思ったのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺……俺……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう どんな顔してマリーに接すれば良いのか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[そんなに落ち込むな, 女は他にもいる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, そんなに落ち込むな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [無理だよ……もう何もする気が起きない……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 女は他にもいる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺にはマリーしかいないんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本気で好きだったのに……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ずっと……小さいときからずっと……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかも……話はこれだけじゃないんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただ振られただけじゃすまなかったんだ…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 61, 8, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 17 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………お笑いだろ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の恋は……当たる前に砕けちまったってわけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たち3人 ずっと一緒だったのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺はお兄ちゃんで……おまえは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ごめん, 自分は師匠が好き], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ごめん]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえが俺に謝ることはないさ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなことしてほしいわけじゃない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺のことなんて どうでもいいんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 自分は師匠が好き]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだ……それが問題なんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だから悲しいんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえは師匠のことが好きで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あいつの気持ちには こたえられない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それが かわいそうで……悲しいんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何も出来ない自分が情けないんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前を応援するって言ったのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心の何処かで マリーのために師匠を諦めて欲しい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなことさえ 考えちまってる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分が……頭にくるんだ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[諦められない, 自分を責めるな], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 諦められない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わかってる……俺だって ついこの間まで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [恋に浮かれていたんだからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [人を好きになるのが どんなに幸せか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わかってるつもりだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [諦めろなんて言えない……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [失恋の辛さも知っちまった今……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーの気持ちを考えたら……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 自分を責めるな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なにも……何も出来ないんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺にはなにも……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーを慰めることも……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえの恋の成就を 心から願ってやることさえ……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺は最低だ……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[マリーに気持ちを伝えろ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, マリーに気持ちを伝えろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなことして なんになるんだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あいつが好きなのは 俺じゃないんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえなんだよ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから苦しいのに……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[マリーを振り向かせるんだ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, マリーを振り向かせるんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [振り向かせる……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう……か……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: 穏やか・優しい・綺麗【見上げれば雪】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの気持ちを……俺に向ければ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえよりも 俺のことを好きにさせれば……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーも 俺も……失恋しなくてすむ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだ……今はお前のことが好きでも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これから俺のことを好きにさせればいい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うおおおおおおお!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な なんだかやる気が出てきたぜ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ありがとうよ\N[1]!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだ 告白もしないで諦められるか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やるだけやってやる!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は絶対にマリーと幸せになるんだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーから厚い信頼を感じる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーとの絆が深まった!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [17, 17, 0, 0, 3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [37, 37, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 1912 1912 1912 1912 1912 1912 1912 1912 1912 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 1918 1918 1918 1918 1918 1918 1918 1918 1918 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b52 0b44 0b44 0b45 0b51 0b51 0b51 0b51 0b5d 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b48 0e82 0e74 0e74 0e74 0e84 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b48 0e70 0e60 0e60 0e60 0e78 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b48 0e70 0e60 0e60 0e60 0e78 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b48 0e88 0e7c 0e7c 0e7c 0e86 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b32 0b44 0b44 0b44 0b44 0b54 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b58 0b4c 0b4c 0b3c 0b4c 0b4c 0b4c 0b4c 0b56 1710 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0182 0000 000c 0000 0183 0189 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0014 0000 018b 0000 015c 0171 0172 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 01e8 01e8 001c 0000 0000 0000 0164 0179 017a 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 01f0 01f0 0000 0000 0000 0101 0101 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 01f8 01f8 0000 0000 0000 0000 0224 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0105 0106 0107 0000 0000 0102 0102 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 010d 010e 010f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01ee 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01f6 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map061.yaml b/YAML/Map061.yaml new file mode 100644 index 0000000..9a2e640 --- /dev/null +++ b/YAML/Map061.yaml @@ -0,0 +1,411 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 8 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よ よう! 急に呼び出して悪いな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううん……いいの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょうど私も話したいことがあって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え? なんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううん そっちの用事からどうぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(もしかして マリーも俺に愛の告白をするつもりで……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(よく見たら 顔が赤いぞ……これは間違いない!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え 遠慮するなよ そっちから言えって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え……で でもー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(恥ずかしがる姿がかわいいぜ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも やっぱ男から言わないとな)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ははは 照れ屋さんめ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ 俺から――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あのねっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好きな人がいるの!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お おい 大胆だな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな一気に言われるとは思わなかったぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ? もしかして……気付いてたの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺を誰だと思ってるんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーのことくらいお見通しだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ……そうなんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱりジョニーは 私たちのお兄ちゃんなんだね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ だがそれも今日までさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これからは恋人として……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼に どうやって気持ちを伝えたら良いか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ずっと相談しようと思ってたの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あはは 彼なんて ちょっと恥ずかしいけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(あれ? なんか変だぞ……目の前にいる相手を指して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼なんて言うか?)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーなら きっと相談に乗ってくれると思ってたわ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(おいおい…………)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(これは……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(もしかしなくても……………)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ねえ なにかいい方法はないかな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一緒に考えてよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えーっと……マリー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好きなやつがいるって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは 俺じゃなくて?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なに冗談言ってるのよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [真面目な相談なのよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: 【BGM】険悪な雰囲気アウトボード, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(俺の…………)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(勘違いか…………!!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(うそだろ……待ってくれよ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あれ? なんか力が抜けてきたぞ?)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(け……景色がグニャグニャ歪んで……あ あれれ?)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうしたの? 顔色が悪いわよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な………なんでもない……ははは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんでもないよ……えーと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好きなって……村にそんな奴……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まさか この街に来てから……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニー? なんか本当に様子が変よ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなわけないでしょ 気付いてたんじゃないの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まさか…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……………なのか…………?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ………本当に気付いてなかったの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっと…………………うん……そうだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ……そんな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな………こと…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 60, 7, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: マリー + x: 7 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】明るい感じの日常1, volume: 70, pitch: 100} +tileset_id: 7 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b + - 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b + - 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b + - 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b + - 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b + - 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map062.yaml b/YAML/Map062.yaml new file mode 100644 index 0000000..6b8973c --- /dev/null +++ b/YAML/Map062.yaml @@ -0,0 +1,663 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 6 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People5 + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People7 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 13 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People7 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [0, 36, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やる気になったのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[やる, やらない], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, やる]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [みんな いいんだな?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 102, p: [[うなずく], 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [0, うなずく]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [もちろんっす!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['わ 私も……\N[1]がいいなら……']} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [(なーに 心配すんなって……平気さ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [これからこれから もうへこたれないぜ)]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [……わかった]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [このクエスト 引き受けよう]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 63, 6, 28, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, やらない]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [おいおい 冷やかしなら帰ってくれよ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あー……そのクエストなあ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なにか問題でもあるのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや……多分おまえさんなら大丈夫とは思うんだが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [連れの奴らも レベルアップしてるようだしな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [厄介なのか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今まで 経験十分な戦士が何人か挑んだが駄目だった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうする? やめておくか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おそらく 一度手を付けたら 解決するまで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [帰っては来れないぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふむ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[やりたい, やめよう], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, やりたい]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [……危険だぞ?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [そろそろ 俺たちもギリギリの戦いを経験するときじゃ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ないっすか!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [なんだ やけにやる気になってるな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [(へへっ ここでうまくやれば 師匠にアピールできるもんな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['男を見せろよ \N[1]!)']} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [みんな いいんだな?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [もちろんっす!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['わ 私も……\N[1]がいいなら……']} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [(なーに 心配すんなって……平気さ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [これからこれから もうへこたれないぜ)]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [……わかった]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [このクエスト 引き受けよう]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 63, 6, 28, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, やめよう]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [そうだな 何もかかっていない戦いで]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [賭けをする必要はない]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 2, c: 121, p: [36, 36, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 13 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 12 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 15 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 7 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People6 + character_index: 6 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 7 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 2 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 謎解き・不安・疑心暗鬼・ミステリー, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1794 17ac 17ac 17ac 17ac 17ac 17ac 17ac 17ac 17ac 17ac 17ac 1798 1790 1790 1790 + - 1790 1790 1790 1790 17a8 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 17a0 1790 1790 1790 + - 1790 1790 1790 1790 17a8 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 17a0 1790 1790 1790 + - 1790 1790 1790 1790 17a8 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 17a0 1790 1790 1790 + - 1790 1790 1790 1790 17a8 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 17a0 1790 1790 1790 + - 1790 1790 1790 1790 17a8 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 17a0 1790 1790 1790 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c7a 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0c7b 0c71 0c7d 0000 0000 0c70 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c79 0c71 0c71 0c71 0c7d 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 024b 024c 024d 0000 0008 0000 024a 011b 0113 0134 0135 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0253 0254 0255 0000 0010 0000 0252 0121 0122 015a 015b 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0100 0100 0100 0018 0100 0000 0129 012a 0162 0163 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0209 020b 0000 0000 0100 023f 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0100 0100 0100 0000 0000 0000 020c 0000 0000 020d 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map063.yaml b/YAML/Map063.yaml new file mode 100644 index 0000000..23aaa0c --- /dev/null +++ b/YAML/Map063.yaml @@ -0,0 +1,2169 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 40 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 4 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 65, 9, 11, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: やられ役 + x: 6 + y: 28 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage3 + character_index: 0 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Damage1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 225, p: [5, 5, 60, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐえっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [3, 0, 6, 28, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [4, 0, 6, 28, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [5, 0, 6, 28, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &16 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここからが本番だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気を抜くな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [了解っす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [が がんばる!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[活躍を見てて, 気を引き締めていこう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 活躍を見てて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふっ その意気だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [行くぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 気を引き締めていこう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだ 敵の力がわからないうちは 慎重にいけ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [20, 20, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ノエル + x: 26 + y: 39 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 25 + y: 39 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: マリー + x: 24 + y: 39 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 18 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [命知らずの馬鹿が 俺たちを退治しに来たってか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [てめえらはボスのところまでも行けないぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここで死んじまうからな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 25, false, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……うそだろ……今までの奴らとは桁が違う……ぐふっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [20, 20, 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへ! やっぱ俺たち強くなってるっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………いや……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こいつらは 大して強くない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ということは やはりボスとやらが かなり強いはずだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [約束しろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もし劣勢になったら 私を置いて逃げると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え ええっ!? な 何いってんすか師匠!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[わかった, そんなことできない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, わかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それでいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [物分りが良くて助かる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, そんなことできない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [馬鹿者]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私は 自己犠牲で言ってるんじゃない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前たちを守りながら戦える相手ならいいが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうでなければ 一人のほうが戦いやすい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……俺たち 足手まといっすか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全員が助かるために大事なことだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &24 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [20, 20, 0, 0, 3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 19 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 18 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 17 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 4 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 64, 9, 9, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 4 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 6 + y: 29 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このクエストは中断できません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 4 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 4 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へ……へへっ よくここまで来たな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 今のうちに降参したほうが身のためだぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うちのボスは強いんだぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うちのボスはカッコイイんだぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うちのボスは頭もいいんだぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ど どうだ! 恐れをなしたか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だったら武器を捨てろ! 暴力反対!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 26, false, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……うう……痛い……ちくしょう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前らなんかボスにやられちまえ ばーか!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &26 !ruby/object:RPG::MoveCommand {code: 29, parameters: [5]} + - &27 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &31 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &32 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &35 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &37 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [盗賊は半べそをかきながら逃げていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 19 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Crystal' + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[回復する, セーブする], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 回復する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: Heal3, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 314, p: [0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 14: !ruby/object:RPG::Event + id: 14 + name: EV014 + x: 16 + y: 24 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 32, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &38 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &39 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &40 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 17: !ruby/object:RPG::Event + id: 17 + name: EV017 + x: 25 + y: 26 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &41 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &42 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &43 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &44 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &45 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*41]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*42]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*43]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*44]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*45]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [27, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [栄養剤を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 18: !ruby/object:RPG::Event + id: 18 + name: EV018 + x: 4 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &46 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &47 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &48 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &49 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &50 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*46]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*47]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*48]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*49]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*50]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [28, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女神の雫を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 15: !ruby/object:RPG::Event + id: 15 + name: EV015 + x: 26 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 32, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &51 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &52 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &53 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*51]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*52]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*53]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 16: !ruby/object:RPG::Event + id: 16 + name: EV016 + x: 9 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 32, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &54 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &55 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &56 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*54]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*55]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*56]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 選択画面風・イージリスニング的なBGM5, volume: 70, pitch: 100} +tileset_id: 11 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 40 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1704 171c 171c 171c 171c 171c 170c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 + - 1700 1718 1882 1882 1882 1882 1882 1720 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 + - 1700 1718 1888 1888 0600 1888 1888 1720 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map064.yaml b/YAML/Map064.yaml new file mode 100644 index 0000000..e848ace --- /dev/null +++ b/YAML/Map064.yaml @@ -0,0 +1,599 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 9 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 63, 4, 4, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ボス + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Blow2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Blow2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Blow2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [3, 0, 9, 12, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ボス! 大変だ! なんかすげえ強いのがきやがった!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………んあ?]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなもん おまえらで追っ払え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [超強い女がいて 俺達じゃ歯が立たねえ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほう……女?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今までの戦士とはレベルが違うぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あいつはボスじゃないと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いい女か?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [早くしないと仲間が……え?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そそるような女かって聞いてんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え……あ……ま……まあ……はい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言われてみれば……すげえいい女でしたね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とくに ムチムチの身体が美味しそうで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [って 違う! 仲間がやられてんですよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頼んますよ! ボスが戦ってください!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいじゃねえか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [せいぜい手下を相手に疲れてもらおうぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうすりゃ苦労せずに勝てるってもんだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それじゃみんな捨て駒みたいじゃないっすか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うぐっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺はお前らの世話をしてやるなんて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言った覚えはないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前らが勝手に 俺の強さに惚れ込んで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついてきてるだけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勘違いして 俺を使おうなんて思うなよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……ううっ……わ わかりました……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は疲れるのは嫌いなんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [使えるものは何でも使う それが賢いやり方よ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかったら お前も戦ってこい!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はいっ!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふん……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Equip1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Equip2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [20, 20, 0, 0, 4]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &16 !ruby/object:RPG::MoveCommand {code: 41, parameters: [Evil, 7]} + - &17 !ruby/object:RPG::MoveCommand {code: 15, parameters: [30]} + - &18 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [超強い いい女か……へっ 楽しみじゃねえか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 63, 4, 10, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: 盗賊 + x: 18 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 10 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 894 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 4 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 10 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 886 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 4 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 謎解き・不安・疑心暗鬼・ミステリー, volume: 70, pitch: 100} +tileset_id: 11 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1942 1942 1942 1942 1942 1942 1942 1942 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1948 1948 1948 1948 1948 1948 1948 1948 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0d32 0d24 0d34 0602 0602 0602 0602 060a 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0d20 0d10 0d28 0602 0603 0602 0602 060a 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0d38 0d2c 0d36 0603 0602 0602 0602 0602 1710 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0360 0361 0141 0142 0143 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0146 0000 0000 0000 0149 014a 014b 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 014e 0000 0000 0000 0151 0152 0153 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0156 0000 0000 0000 0118 0118 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0119 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map065.yaml b/YAML/Map065.yaml new file mode 100644 index 0000000..cc5bde8 --- /dev/null +++ b/YAML/Map065.yaml @@ -0,0 +1,1355 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 9 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 63, 4, 4, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ボス + x: 9 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 7 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいおい ノックぐらいしろよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [行儀のなってねえ連中だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほう おまえが超強いって噂のいい女か]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [確かにウマそうな身体してやがる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [3, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なっ……! き きさまは……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んんっ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……腕利きの戦士が失敗するわけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前……ノエルか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっはっは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まさか またお前に会えるなんてな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[知り合い?, 無礼なおっさんだ, 無視して戦う], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 知り合い?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………ああ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなところで会うとはな……最悪だ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [みんな 奴には手を出すな……奴は……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 無礼なおっさんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やめろ 奴を挑発するな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あいつ そんなにヤバイ相手なんすか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 無視して戦う]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが ノエルの鋭い眼光によって制止されてしまった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [奴には手を出すな……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [知り合いなんすか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ど……どういうご関係で……]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奴は 私の師だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師……って……師匠の師匠!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうして そんな人が盗賊の首領なんて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [事情など 聞かなくてもわかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうせ好き勝手に暴れていただけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がははは! さすが俺のことをよく知ってるな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [田舎の盗賊団の頭とは かつての我が師も落ちたものだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいおい 昔みたいに名前で呼んでくれよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [親しみを込めて バウザー様ってよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前を師と呼ぶのは 自分への戒めのためだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [決してお前のようにはならないとな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弱き人々を食い物としか思わない お前に対して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [親しみなどない!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【バウザー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんでそんなに他人のために]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [生きようとするんだか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【バウザー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが そんなお前だからこそ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのうち会えるかもとは思っていたぜ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【バウザー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前が俺のもとを飛び出して3年……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [忘れた日はなかったぞ ノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [黙れ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私はもう お前の道具ではない!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【バウザー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言うなって お前と俺が組めば最強だぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また仲良くやろうぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お断りだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【バウザー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強情なやつだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鍛えてやった恩も忘れちまったのか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前の汚い仕事を手伝わせるためにな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誰が恩など感じるものか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前は言ったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分には私を助けた責任があると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【バウザー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おうよ 命を助けるってのは そいつの人生を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [助けるってことだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【バウザー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから俺は 滅多に人助けなんてしねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [他人の人生なんか背負い込みたくねえからな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [背負うどころか 利用しておいて何を……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【バウザー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がははは! そりゃ見解の相違ってやつだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [生きるってのは 綺麗事だけじゃねえんだぜ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [3年も戦士やってりゃ わかってんだろ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だとしても 私はお前を許さない!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [けっ なら気が済むまで相手してやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [3年ぶりだ 少しは強くなったんだろうなあ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前たちは下がっていろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奴は強い 足手まといだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[加勢する, 引き下がる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 加勢する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [がっはっはっは! いい度胸だ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [元から逃がすつもりもねえけどな!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 引き下がる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おいおい! 都合のいいこと言ってんじゃねえぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺の前に立つ奴は 全員敵だ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 132, p: [!ruby/object:RPG::BGM {name: 切迫感・危機【暗剣殺】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 27, false, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [4, 6, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [な……なんだこいつ……化物か……!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんだ ノエルが連れてるくらいだから もう少し]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [歯ごたえのある奴らだと思ったのによ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあいいか 疲れるのはごめんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [楽に終わってラッキーだったぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くっ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さて……と]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [茶番はこのくらいにしといて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ここからが本題だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエル 俺のもとに帰ってこい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふざ……けるな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [弱者は強者の言うことを聞かなきゃいけないんだぞ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺に習っただろ?]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &10 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えっ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でなきゃ後悔するぞ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんな風に――]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 29, parameters: [5]} + - &14 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Blow2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &16 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 29, parameters: [5]} + - &18 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 35, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &22 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 1, c: 212, p: [4, 7, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぐわーーーーっ!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [3, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [5, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [-1, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【バウザー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おっと なんだおまえ 気合入ってるな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [バウザー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &24 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【バウザー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おう やっと名前で呼んでくれたな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【バウザー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さあ どうする?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ここで皆殺しショータイムといくか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わかった……好きにしろ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【バウザー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わっはっは! そうそう! はじめから言うこと聞いてりゃ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [連れが怪我することもなかったのにな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニー しっかりして! すぐに回復するから!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 212, p: [4, 37, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いでで……し 死ぬかと思った……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [馬鹿! 無茶しすぎよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……これ以上 他のものには手を出すな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [二度と俺の前に現れなければな]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [みんな 聞いたな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……私はここに残る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &28 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [で……でも……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……こいつには勝てない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [言うことを聞いてくれ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はじめての弟子を……こんなことで失いたくはない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[聞けない], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 聞けない]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &31 !ruby/object:RPG::MoveCommand {code: 35, parameters: []} + - &32 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &34 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &35 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 2, c: 213, p: [3, 1, false]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['\N[1]!?']} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [はあ? なんだてめえは]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [やめろ! 無理だ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ふん もう少し遊んでほしいのか?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [いいぜ……死ぬなよ?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 313, p: [0, 1, 1, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 311, p: [0, 1, 0, 0, 100, false]} + - !ruby/object:RPG::EventCommand {i: 2, c: 129, p: [2, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 129, p: [3, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 129, p: [4, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 301, p: [0, 27, false, true]} + - !ruby/object:RPG::EventCommand {i: 2, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [がっはっは! ちょっと撫でただけだぞ! 弱すぎるわ!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 102, p: [[立ち上がる], 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 402, p: [0, 立ち上がる]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [や やめて……死んじゃう……!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &37 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: ['もうよせ! \N[1]!']} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [私のことならいい! もういいんだ!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 102, p: [[よくない, ……………], 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 402, p: [0, よくない]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [な……何を言ってる!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 402, p: [1, ……………]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [約束しはずだ 私を置いて逃げろと!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [敗北は恥ずべきことではない!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [こんなところで つまらない意地を張って死ぬな!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [教えただろう! 己の力量を見極めろと!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [強い戦士になりたいんだろう!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 102, p: [[戦士なんて関係ない, 絶対に引かない], 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 402, p: [0, 戦士なんて関係ない]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [な なに……?]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [じゃあなぜ立ち上がるんだ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 402, p: [1, 絶対に引かない]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [どうして……そこまで……]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 213, p: [-1, 8, false]} + - !ruby/object:RPG::EventCommand {i: 3, c: 102, p: [[師匠が好きだから], 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 402, p: [0, 師匠が好きだから]} + - !ruby/object:RPG::EventCommand {i: 4, c: 213, p: [5, 1, false]} + - !ruby/object:RPG::EventCommand {i: 4, c: 213, p: [3, 1, false]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [なっ…………]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: &38 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: ['\N[1]…………']} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [師匠 もう止めても無駄っす]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: ['……………\N[1]……………']} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [くっくっく……………]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [がっはっはっはっは!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [気に入ったぞ! お前!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [男はそうじゃねえとな!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [惚れた女のために死ぬ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [いいじゃねえか!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ザウバー! やめてくれ!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [うるせえ! 女は引っ込んでろ!!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 250, p: [!ruby/object:RPG::SE {name: Open2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 4, c: 203, p: [6, 0, 9, 12, 0]} + - !ruby/object:RPG::EventCommand + i: 4 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &39 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand + i: 4 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &40 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [あ! ボス! 無事でしたか!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [今すぐ応援を――]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [や……やべっ……]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【バウザー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [うるせえ! 手え出すんじゃねえ!!!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ひ ひいいっっ!!?]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【バウザー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [男と男のタイマンだ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [手を出したやつは殺す!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [は はひいぃっ!?]} + - !ruby/object:RPG::EventCommand + i: 4 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &42 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &43 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*42]} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*43]} + - !ruby/object:RPG::EventCommand {i: 4, c: 250, p: [!ruby/object:RPG::SE {name: Close1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 4 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &44 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*44]} + - !ruby/object:RPG::EventCommand + i: 4 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &45 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*45]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: &46 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【バウザー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [これで邪魔は入らねえ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【バウザー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [お前のような馬鹿は好きだぜ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [だが……]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【バウザー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [そんな馬鹿の惚れた女を力ずくで奪うのは]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [も~っと好きだがな……!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【バウザー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [がっはっはっは!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 301, p: [0, 27, false, true]} + - !ruby/object:RPG::EventCommand {i: 4, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: ['\N[1]! おい! しっかりしろ!']} + - !ruby/object:RPG::EventCommand {i: 4, c: 102, p: [[立ち上がる], 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 402, p: [0, 立ち上がる]} + - !ruby/object:RPG::EventCommand {i: 5, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: &47 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ま~だ生きてんのか なかなかのしぶとさだな]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [やめ……て……くれ……!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [もう……もういい……もういいから……立たないでくれ……]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [おいノエル お前のそういう態度が悪いんじゃないか?]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [まるで悲劇のヒロインのセリフじゃねえか]} + - !ruby/object:RPG::EventCommand + i: 4 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &48 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &49 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &50 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &51 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &52 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &53 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*48]} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*49]} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*50]} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*51]} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*52]} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*53]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [あ~どっこいしょ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [お前がスパッと振ってやれば]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [こいつも諦めがつくってもんだぜ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 102, p: [[絶対に勝つ, まだ戦える], 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 402, p: [0, 絶対に勝つ]} + - !ruby/object:RPG::EventCommand {i: 5, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [もう……いいんだ……]} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [私なんかのために……立ち上がらなくていい……]} + - !ruby/object:RPG::EventCommand {i: 5, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 402, p: [1, まだ戦える]} + - !ruby/object:RPG::EventCommand {i: 5, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [やめろ……もう無理だ……それに……]} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [君の気持ちには応えられない……]} + - !ruby/object:RPG::EventCommand {i: 5, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 3 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &55 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &56 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 505, p: [*55]} + - !ruby/object:RPG::EventCommand {i: 3, c: 505, p: [*56]} + - !ruby/object:RPG::EventCommand + i: 3 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &57 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 505, p: [*57]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &58 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [なんだ? 俺に何をして欲しい?]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [ザウバー……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [私を……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [私をおまえのもとに置いて……くれ……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [そいつは 俺のものになるってことか?]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [……………そう……だ……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [なら それ相応の態度を示せ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [私は……おまえの……ものに……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [なり……ます……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &59 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【サウバー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [また 昔のように 俺の言うことを聞くんだな?]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [……はい……なんでも…………命令して……くれ……っ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [くっくっく……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [し 師匠……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &60 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: ['みんな……\n[1]……これでわかっただろう']} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [私は彼の物になった]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [ここで お別れだ……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [がっはっはっは!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [そういうことだ! さっさと失せろ!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [がははは! いい気分だ!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 213, p: [-1, 7, false]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [唐突に 全身から力が抜け 目の前が真っ暗になった]} + - !ruby/object:RPG::EventCommand {i: 3, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 129, p: [3, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 129, p: [2, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 314, p: [0, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 250, p: [!ruby/object:RPG::SE {name: Damage2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 3, c: 132, p: [!ruby/object:RPG::BGM {name: 【BGM】陵辱系Hシーン【ベースが主役1】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 3, c: 201, p: [0, 66, 8, 6, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ノエル + x: 9 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 10 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: マリー + x: 8 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: 山賊 + x: 19 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 謎解き・不安・疑心暗鬼・ミステリー, volume: 70, pitch: 100} +tileset_id: 11 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map066.yaml b/YAML/Map066.yaml new file mode 100644 index 0000000..eae66cd --- /dev/null +++ b/YAML/Map066.yaml @@ -0,0 +1,172 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 8 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]! \N[1]しっかりしろ! おい!!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリー! 回復だ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 2, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目を開いているはずなのに 何も見えない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなの回復魔法だけじゃ……医者に連れて行かないと!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]! お願い死なないで!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっと おまえはこっちだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [久しぶりに楽しませてもらうぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 2, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビリっと 布が引き裂かれるような音が聞こえる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 2, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛しい女性の叫び声も――泣いているのだろうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [剣はともかく 身体の方はよく育ったなあ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]を…… \N[1]を助けるのが先だ!!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えーい うるせえなあ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [部下に病院まで運ばせてやるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おーい! 誰かいねえか! お客さんがお帰りだぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 2, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [色んな声が聞こえてくる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 2, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが やがてそれらは ただの雑音にかわっていき……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最後には 何も聞こえなくなった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 68, 6, 7, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map067.yaml b/YAML/Map067.yaml new file mode 100644 index 0000000..3de9bfd --- /dev/null +++ b/YAML/Map067.yaml @@ -0,0 +1,170 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 77, 4, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 23 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 79, 9, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map068.yaml b/YAML/Map068.yaml new file mode 100644 index 0000000..141ea3a --- /dev/null +++ b/YAML/Map068.yaml @@ -0,0 +1,370 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 3: !ruby/object:RPG::Event + id: 3 + name: ジョニー + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]! 目が覚めたか!?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[誰?, ここはどこ?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 誰?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お おい 記憶がどうかしちまったのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [って 口元がにやけてるぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [冗談を言う元気はあるみたいだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はあ……よかった……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ここはどこ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ここか? 見ての通り……って まだ身体が動かせないか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [街にある病院だよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それにしても……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふう……よかったぜ……気がついて……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [酷い大怪我だったのよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何時間も手術して……なんとか一命をとりとめたの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーに感謝しろよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここに運び込まれるまで ずっと回復魔法を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [かけ続けてくれたんだからな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーこそ……声がかれても 励まし続けてたじゃない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あれがあったからこそよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや 俺なんかより マリーのほうが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううん 私よりジョニーの方が……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[なんの話?, なんか雰囲気が変わった], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, なんの話?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ! い いや ともかく 助かってよかった!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, なんか雰囲気が変わった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えっ? そ そんなことないわよ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本当に! 全然いつもどおり!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それより 本当に良かった……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう目を覚まさないかと思っちゃったわ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[師匠は?, 盗賊は?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 師匠は?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [すまねえ…………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お前が倒れた後……あのザウバーって奴に引っ張られていって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺たちも気が動転して……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [とにかく お前を助けなきゃって……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それだけでいっぱいいっぱいで…………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [師匠は多分……まだ……あそこに……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 盗賊は?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……聞いてどうするつもりだ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [師匠でさえ勝てない相手に どうしようって……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[取り戻しに行く, 今度は負けない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 取り戻しに行く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ばっ……! 馬鹿言うな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [半殺しにされて つい今 目が覚めたやつの言うことか!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 今度は負けない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [無理に決まってるだろ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そのザマを見ろよ! 生きてるのが不思議なくらいなんだぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに師匠の気持ちを考えろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たちを助けるために あそこに残ったんだぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[作戦を考える, ……………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 作戦を考える]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [作戦って……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [待ってジョニー]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……もしかして なにか考えがあるの?']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃ……師匠を助け出せれば]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わざわざ正面から戦う必要はないけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなうまい手があるのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[それを考えよう, 諦めなければ道は開ける], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, それを考えよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今からかよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 諦めなければ道は開ける]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それって結局 今は何も策がないってことだろ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ……無謀な突撃をする気はないんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこは安心したぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今の俺達じゃ あいつには勝てない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悔しいけど もっと強くなって さらに作戦も必要だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえが諦めないなら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺も手伝うぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [必ず 師匠を連れ戻そう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 69, 10, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: マリー + x: 7 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 悲しみ・暗い・【葬送】, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 1972 1972 1972 1972 1972 1972 1972 1710 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 1978 1978 1978 1978 1978 1978 1978 1710 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0e52 0e44 0e44 0e44 0e44 0e44 0e54 1710 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0e40 0e30 0e30 0e30 0e30 0e30 0e48 1710 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0e40 0e30 0e30 0e30 0e30 0e30 0e48 1710 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0e40 0e30 0e30 0e30 0e30 0e30 0e48 1710 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0dfe 0000 0000 0000 0000 0000 0dfe 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0023 024a 0248 0249 0023 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 015c 002b 0252 0250 0251 002b 015c 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0164 01e8 0000 0000 0000 01e8 0164 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 016e 01f0 0000 0000 0000 01f0 0224 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0104 01f8 0000 0000 0000 01f8 0104 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0106 0106 0106 0106 0106 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 010e 010e 010e 010e 010e 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 01e8 0000 0000 0000 01e8 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 016c 01f0 0000 0000 0000 01f0 0213 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0104 01f8 0000 0000 0000 01f8 0104 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map069.yaml b/YAML/Map069.yaml new file mode 100644 index 0000000..e20c2b6 --- /dev/null +++ b/YAML/Map069.yaml @@ -0,0 +1,384 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 3: !ruby/object:RPG::Event + id: 3 + name: ジョニー + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 11 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 15 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [39, 39, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [40, 40, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [数日後]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ようやく退院だな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いろんな情報を集めて作戦を練るんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とりあえず 酒場にでも行ってみるか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 15 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: [選択肢]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[酒場に行く, ショップに行く, セーブする], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 酒場に行く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 70, 13, 10, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ショップに行く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 71, 6, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, セーブする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: [選択肢]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 23 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最強の武具と……強力な毒薬……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これを上手く使えば 師匠を助けられるかもしれないな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[かならず勝つ, まだ不安がある], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, かならず勝つ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おう! 二度も負けてたまるか!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やってやろうぜ!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, まだ不安がある]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [心配性だな……行けると思うんだけどなあ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ 不安ならもう少しレベルアップしてから行くか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [20, 20, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 20 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 15 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: [選択肢]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[酒場に行く, ショップに行く, 師匠奪還作戦, セーブする], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 酒場に行く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 70, 13, 10, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ショップに行く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 71, 6, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 師匠奪還作戦]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おう! 行くぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルさんを助け出しましょう!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 80, 4, 5, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [3, セーブする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: [選択肢]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 透明感・ピアノとオーボエ【雪の降る日に】, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01ee 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01f6 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map070.yaml b/YAML/Map070.yaml new file mode 100644 index 0000000..c7d559a --- /dev/null +++ b/YAML/Map070.yaml @@ -0,0 +1,562 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 7 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 7 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People5 + character_index: 6 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 6 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People7 + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 13 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People7 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえさんに出来そうな仕事は こんなところだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[街の周辺でレベル上げ, 街の周辺でレベル上げ・難, '伝説の剣を求めてif(s[39]) ', '毒草の森if(s[40]) '], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 街の周辺でレベル上げ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 185, 11, 3, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 街の周辺でレベル上げ・難]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 186, 11, 3, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, '伝説の剣を求めてif(s[39]) ']} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [0, 18, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [おっ! なんすかコレ!?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [伝説の剣って 琴線に触れるフレーズっすよ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あー……それか……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [いや 本当に伝説に出てくるような剣ってわけじゃ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ないんだが まあ 多少は誇張ありってところだ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [なんすかそれ……がっかりっす]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [どういう依頼なんすか?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [腕利きの鍛冶屋からの依頼でな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [奴はここから東にある山の麓に住んでるんだが……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あの山は 良質な武具の材料となる 鉱石が採掘できることで]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [有名なんだ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ところが 山にモンスターが巣を作っちまって]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [採掘が出来なくなって困ってるらしい]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ふ~ん……本物の伝説の剣ならともかく]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ただの鍛冶屋の手伝いなら パスかなあ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [そうか? 奴の武具作りの腕前は本物だぞ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [それこそ 奴の作った武具は 100年後には本物の伝説に]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [なっていると言われてるくらいだ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [気に入った相手にしか作らないことでも有名で]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [超一流の戦士でさえ 奴の武具は喉から手が出るほど欲しがる]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [お前さんたちの師匠 ノエルもその一人だ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [断られちまったらしいけどな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [えっ!? 師匠も欲しがってたの!?]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ここで恩を売れば 俺たちに武具を作ってくれるかも……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [いい武具は 強くなるには必須だぜ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [引き受けようぜ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [やってくれるか]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [まあ こんなチャンスはそうそうない がんばれよ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 73, 10, 12, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 72, 28, 26, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [3, '毒草の森if(s[40]) ']} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [0, 41, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 76, 9, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ど 毒草って……えげつねえ響きっすね]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [そういう毒とか薬の専門家がいてな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [材料となる毒草を採取してほしいらしい]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [うちは そういうのは専門外なんだけどな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [力でどうこうなる問題でもないし……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [じゃ なんで紹介してくるんすか……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ポーカーの負け分を これでチャラにしてくれるって……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [うわっ 駄目な大人だ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [しかし……毒か……]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [もしかしたら 正面から戦うより]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [こういう手段で行ったほうが いいかもしれないな!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [依頼をこなせば お礼になんか強力な毒薬をもらえるかも]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [しれないぞ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 102, p: [[手段は選ばない, 良心がとがめる], 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [0, 手段は選ばない]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [おう! 敵は俺達より格上だ!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [正々堂々なんて言ってられないぜ!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [1, 良心がとがめる]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [何いってんだ! 師匠を助け出すためだぞ!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [師匠の教えを忘れたのか?]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [使えるもんは何でも使えって言ってたろ!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 404, p: []} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [マスター! このクエスト受けるぜ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マスター】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [おー! 本当か!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [助かった……これで今月乗り切れるよ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 76, 9, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[戻る], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 戻る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: マリー + x: 12 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: ジョニー + x: 14 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 明るい・元気な感じの日常2, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1794 17ac 17ac 17ac 17ac 17ac 17ac 17ac 17ac 17ac 17ac 17ac 1798 1790 1790 1790 + - 1790 1790 1790 1790 17a8 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 17a0 1790 1790 1790 + - 1790 1790 1790 1790 17a8 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 17a0 1790 1790 1790 + - 1790 1790 1790 1790 17a8 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 17a0 1790 1790 1790 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map071.yaml b/YAML/Map071.yaml new file mode 100644 index 0000000..107f276 --- /dev/null +++ b/YAML/Map071.yaml @@ -0,0 +1,329 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 6 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いらっしゃい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[武器を鍛える, 道具を買う, 帰る], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 武器を鍛える]} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 33, 0, 4, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [これ以上強くは出来ないよ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 119, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['\V[33]000Gで武器の性能をアップさせるよ\$']} + - !ruby/object:RPG::EventCommand {i: 2, c: 102, p: [[やる, やらない], 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [0, やる]} + - !ruby/object:RPG::EventCommand {i: 3, c: 111, p: [1, 33, 0, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 111, p: [7, 1000, 0]} + - !ruby/object:RPG::EventCommand {i: 5, c: 125, p: [1, 0, 1000]} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [まいどあり]} + - !ruby/object:RPG::EventCommand {i: 5, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 250, p: [!ruby/object:RPG::SE {name: Item2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 5, c: 127, p: [20, 0, 0, 2, false]} + - !ruby/object:RPG::EventCommand {i: 5, c: 127, p: [50, 0, 0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 5, c: 319, p: [1, 0, 20]} + - !ruby/object:RPG::EventCommand {i: 5, c: 319, p: [3, 0, 20]} + - !ruby/object:RPG::EventCommand {i: 5, c: 319, p: [2, 0, 50]} + - !ruby/object:RPG::EventCommand {i: 5, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 122, p: [33, 33, 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 119, p: [1]} + - !ruby/object:RPG::EventCommand {i: 5, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [お金が足りないよ]} + - !ruby/object:RPG::EventCommand {i: 5, c: 119, p: [1]} + - !ruby/object:RPG::EventCommand {i: 5, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 111, p: [1, 33, 0, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 111, p: [7, 2000, 0]} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [まいどあり]} + - !ruby/object:RPG::EventCommand {i: 5, c: 125, p: [1, 0, 2000]} + - !ruby/object:RPG::EventCommand {i: 5, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 250, p: [!ruby/object:RPG::SE {name: Item2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 5, c: 127, p: [21, 0, 0, 2, false]} + - !ruby/object:RPG::EventCommand {i: 5, c: 127, p: [51, 0, 0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 5, c: 319, p: [1, 0, 21]} + - !ruby/object:RPG::EventCommand {i: 5, c: 319, p: [3, 0, 21]} + - !ruby/object:RPG::EventCommand {i: 5, c: 319, p: [2, 0, 51]} + - !ruby/object:RPG::EventCommand {i: 5, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 122, p: [33, 33, 0, 0, 3]} + - !ruby/object:RPG::EventCommand {i: 5, c: 119, p: [1]} + - !ruby/object:RPG::EventCommand {i: 5, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [お金が足りないよ]} + - !ruby/object:RPG::EventCommand {i: 5, c: 119, p: [1]} + - !ruby/object:RPG::EventCommand {i: 5, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 111, p: [1, 33, 0, 3, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 111, p: [7, 3000, 0]} + - !ruby/object:RPG::EventCommand {i: 5, c: 125, p: [1, 0, 3000]} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [まいどあり]} + - !ruby/object:RPG::EventCommand {i: 5, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 250, p: [!ruby/object:RPG::SE {name: Item2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 5, c: 127, p: [22, 0, 0, 2, false]} + - !ruby/object:RPG::EventCommand {i: 5, c: 127, p: [52, 0, 0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 5, c: 319, p: [1, 0, 22]} + - !ruby/object:RPG::EventCommand {i: 5, c: 319, p: [3, 0, 22]} + - !ruby/object:RPG::EventCommand {i: 5, c: 319, p: [2, 0, 52]} + - !ruby/object:RPG::EventCommand {i: 5, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 122, p: [33, 33, 0, 0, 4]} + - !ruby/object:RPG::EventCommand {i: 5, c: 119, p: [1]} + - !ruby/object:RPG::EventCommand {i: 5, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 5, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 5, c: 401, p: [お金が足りないよ]} + - !ruby/object:RPG::EventCommand {i: 5, c: 119, p: [1]} + - !ruby/object:RPG::EventCommand {i: 5, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [1, やらない]} + - !ruby/object:RPG::EventCommand {i: 3, c: 119, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 道具を買う]} + - !ruby/object:RPG::EventCommand {i: 1, c: 355, p: ['$game_system.shop_buy_category = [:item]']} + - !ruby/object:RPG::EventCommand {i: 1, c: 655, p: ['$game_system.shop_sell_category = [:item] ']} + - !ruby/object:RPG::EventCommand {i: 1, c: 302, p: [0, 1, 0, 0, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 605, p: [0, 2, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 605, p: [0, 11, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 605, p: [0, 12, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 605, p: [0, 27, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 605, p: [0, 29, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 帰る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: true + actor_valid: false + switch1_id: 38 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 17 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いらっしゃい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[道具を買う, 帰る], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 道具を買う]} + - !ruby/object:RPG::EventCommand {i: 1, c: 355, p: ['$game_system.shop_buy_category = [:item]']} + - !ruby/object:RPG::EventCommand {i: 1, c: 655, p: ['$game_system.shop_sell_category = [:item] ']} + - !ruby/object:RPG::EventCommand {i: 1, c: 302, p: [0, 1, 0, 0, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 605, p: [0, 2, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 605, p: [0, 11, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 605, p: [0, 12, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 605, p: [0, 27, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 605, p: [0, 29, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 帰る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 1790 + - 1790 1790 1790 1790 1794 17ac 17ac 17ac 17ac 17ac 17ac 17ac 17ac 17ac 1798 1790 1790 1790 1790 1790 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map072.yaml b/YAML/Map072.yaml new file mode 100644 index 0000000..0828649 --- /dev/null +++ b/YAML/Map072.yaml @@ -0,0 +1,2101 @@ +--- !ruby/object:RPG::Map +parallax_name: BlueSky +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 23 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 512 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 23 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 520 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 23 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 528 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 23 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 536 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 23 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 544 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 24 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 537 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 25 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 538 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 25 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 546 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 25 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 530 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 25 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 522 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 25 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 514 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 24 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 521 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 24 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 529 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 14: !ruby/object:RPG::Event + id: 14 + name: EV014 + x: 25 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 530 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 15: !ruby/object:RPG::Event + id: 15 + name: EV015 + x: 24 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 529 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 16: !ruby/object:RPG::Event + id: 16 + name: EV016 + x: 23 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 528 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 17: !ruby/object:RPG::Event + id: 17 + name: EV017 + x: 13 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: $BigMonster1 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 132, p: [!ruby/object:RPG::BGM {name: 切迫感・危機【暗剣殺】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 28, false, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 132, p: [!ruby/object:RPG::BGM {name: 【BGM】陵辱系Hシーン【ベースが主役1】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 132, p: [!ruby/object:RPG::BGM {name: 【BGM】陵辱系Hシーン【ベースが主役1】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョージアルマジロ鉱石を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [17, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 73, 11, 8, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 18: !ruby/object:RPG::Event + id: 18 + name: EV018 + x: 13 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Flame' + character_index: 7 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 19: !ruby/object:RPG::Event + id: 19 + name: EV019 + x: 29 + y: 26 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クエストを中断しますか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 13, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 20: !ruby/object:RPG::Event + id: 20 + name: EV020 + x: 29 + y: 27 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クエストを中断しますか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 13, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 25: !ruby/object:RPG::Event + id: 25 + name: EV025 + x: 10 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 33, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &5 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &6 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 22: !ruby/object:RPG::Event + id: 22 + name: EV022 + x: 24 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [28, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女神の雫を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 24: !ruby/object:RPG::Event + id: 24 + name: EV024 + x: 10 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &12 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &15 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [27, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [栄養剤を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 21: !ruby/object:RPG::Event + id: 21 + name: EV021 + x: 16 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 33, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &19 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 23: !ruby/object:RPG::Event + id: 23 + name: EV023 + x: 24 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 33, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &20 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &21 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &22 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 26: !ruby/object:RPG::Event + id: 26 + name: EV026 + x: 7 + y: 25 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 33, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &23 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &25 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 27: !ruby/object:RPG::Event + id: 27 + name: EV027 + x: 24 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 33, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &26 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &27 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &28 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 選択画面風・イージリスニング的なBGM3, volume: 70, pitch: 100} +tileset_id: 19 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0b22 0b14 0b14 0b14 0b24 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0b10 0b00 0b00 0b00 0b18 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: true +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map073.yaml b/YAML/Map073.yaml new file mode 100644 index 0000000..4643ce6 --- /dev/null +++ b/YAML/Map073.yaml @@ -0,0 +1,895 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 12 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 4 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【戦士】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなの相手にしてたら 命がいくつあっても足りねえよ!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &1 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちっ 根性なしが]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん? なんだおまえら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [3, 0, 10, 9, 6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [2, 0, 10, 7, 6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 73, 10, 8, 6, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえら まだ駆け出しなんだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やめとけやめとけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきの連中も 一応は名前の通った戦士だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それがあのザマだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[武具を作ってくれ, なにをすればいい?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 武具を作ってくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺だって作れるもんなら作りてえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう3ヶ月も かまどに火を入れてねえんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが材料がねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, なにをすればいい?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [何を……ねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [簡単に言えば 材料をもってこいってことだが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この山の頂上でだけ採れる石がある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [名前はジョージアルマジロ鉱石]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とてつもなく加工が難しいが 最高の硬度を誇る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の武具には絶対不可欠な石だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが……採掘場のすぐそばにモンスターが現れて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [石が採れなくなった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ありゃー無理だぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [並の……いや かなりの腕の戦士でも歯が立たん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから 諦めろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[諦めない, ひとまず帰る], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 諦めない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちっ 死んでも知らんぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 72, 28, 26, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ひとまず帰る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それがいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [モンスターも そのうち他へ行くかもしれん]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それを待つさ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [18, 18, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: true + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 17 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 4 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お……おお! これは紛れもない ジョージアルマジロ鉱石!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これで鍛冶ができるぞ! わははは!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &20 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 74, 8, 5, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 21 + variable_value: 1 + self_switch_ch: A + item_id: 17 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 4 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……ふう……出来た……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今までの鬱憤を全部叩き込んだぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これぞ 俺の最高傑作だ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほら 持ってけ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いいんすか? 最高傑作ってそんな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たち 一流の戦士でもないのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [構わん! だいたい俺は強い戦士は嫌いなんだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あいつらは俺の武具がなくたって強い!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ 俺が作ってやる意味がないじゃねえか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえらみたいな とりあえず強い装備を買って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お手軽に強くなりたいってヤツのほうが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の存在をありがたく思うだろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ……そうっすね……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[これで100人力です, 師匠が作って貰えないわけだ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, これで100人力です]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わははは! そうだろそうだろ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺の武具が主役なんだ! 中身なんかオマケよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 師匠が作って貰えないわけだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルって言ったか 覚えてるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [かなり高レベルの戦士だったな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あのレベルになればな 武具なんかなんでもいいんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そこにあるもので 対応できちまう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【鍛冶屋】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だから超一流の戦士は嫌いなんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺の武具が主役になれないからな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こういう人だったのか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも これで戦力アップだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['やったな\N[1]!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 127, p: [53, 0, 0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 128, p: [22, 0, 0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 127, p: [9, 0, 0, 2, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 128, p: [17, 0, 0, 2, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 319, p: [3, 0, 9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 319, p: [3, 3, 17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 319, p: [2, 0, 53]} + - !ruby/object:RPG::EventCommand {i: 0, c: 319, p: [2, 3, 22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 319, p: [1, 3, 17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 319, p: [1, 0, 9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [39, 39, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [38, 38, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 67, 7, 6, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: マリー + x: 10 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 18 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ジョニー + x: 10 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 18 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: '1' + x: 11 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Actor4 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 18 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: '2' + x: 10 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Actor5 + character_index: 2 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 18 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 11 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: true + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 17 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: true + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 17 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map074.yaml b/YAML/Map074.yaml new file mode 100644 index 0000000..e93c51d --- /dev/null +++ b/YAML/Map074.yaml @@ -0,0 +1,139 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 8 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Sword1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Sword1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Sword1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Sword4, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [21, 21, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 73, 11, 8, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map075.yaml b/YAML/Map075.yaml new file mode 100644 index 0000000..db82b4f --- /dev/null +++ b/YAML/Map075.yaml @@ -0,0 +1,1412 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 0 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クエストを中断しますか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 13, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 19 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Flame' + character_index: 7 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [22, 22, 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 22 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [毒草を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 76, 9, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 14 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 4 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 34, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &3 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &4 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 3 + y: 25 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &8 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [28, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女神の雫を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 26 + y: 27 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &10 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &13 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [28, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女神の雫を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Chest' + character_index: 0 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 4 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 34, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &17 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 9 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 4 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 34, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &18 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &19 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &20 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 26 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 4 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 34, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &22 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &23 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 23 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 4 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 34, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &24 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &25 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &26 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 12 + y: 26 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 4 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 34, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &28 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &29 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - 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1718 0c90 0c98 0b8a 0c90 0c98 1720 1882 1886 1888 188c 0ca0 0b8b 0b8d 0ca9 0ca1 0c8d 0ca6 1723 1721 1727 1882 1886 0ca0 1883 1886 1888 1888 1888 1710 + - 1718 0c90 0c98 0b8c 0c90 0c98 1720 1888 188c 0ca2 0c94 0c83 0c94 0ca4 0b8b 0b8d 0cac 1723 1727 1882 1886 1888 188c 0ca0 1889 188c 0ca2 0c94 0ca4 1710 + - 1718 0c90 0c82 0c94 0c81 0c98 1720 0ca2 0c94 0c81 0c80 0c80 0c80 0c82 0c95 0cad 1722 171a 1886 1888 188c 0ca2 0c94 0c83 0c94 0c94 0c81 0c80 0c98 1710 + - 1718 0ca8 0c9c 0c9c 0c9c 0ca6 1720 0ca8 0c9c 0c9c 0c9c 0c9c 0c9c 0c9c 0ca6 1722 1701 1718 188c 0cab 0ca1 0c9d 0c9c 0c9c 0c9c 0c9c 0c9c 0c9c 0ca6 1710 + - 1702 1714 1714 1714 1714 1714 1703 1714 1714 1714 1714 1714 1714 1714 1714 1701 1700 1702 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1701 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map076.yaml b/YAML/Map076.yaml new file mode 100644 index 0000000..b56a653 --- /dev/null +++ b/YAML/Map076.yaml @@ -0,0 +1,616 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 9 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [0, 41, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今度こそお願いね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [3人は毒状態になった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 313, p: [0, 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 75, 1, 6, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [41, 41, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ずいぶんとお若い人たちが来なすったねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やる気だけは 誰にも負けないっすよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあまあ 若いっていいわねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私たちは何をすればいいんですか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この奥の森でね 薬の材料になる毒草を育ててるんだけど]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [足腰が弱ってしまって 採集に行くのが億劫なんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [代わりに毒草を採ってくればいいのね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうそう 簡単でしょう?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はい まかせてください!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [じゃ お願いね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ それから……]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 15, parameters: [5]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [22, 22, 0, 0, 1]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &6 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これを飲んでちょうだい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [渡された液体を飲み干した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [シュワーッと爽やかなのどごしが駆け巡る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [美味しい!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぷはーっ ウマイ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなに美味しいジュース 飲んだことないわ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ほっほっほ そうかい?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ それ毒なんだけどね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [-1, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [2, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [3, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぶーーっ!!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ど 毒!? な なんで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [奥の森はね 毒草ばっかり育てたせいで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [完全に毒の森になっちゃってるんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [普通の人間が足を踏み入れたら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [3秒で中毒死しちゃうんだよねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だから あらかじめ他の毒をカラダに入れて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [耐性をつけてからでないと 入れないんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも これも毒なんですよね!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ほっとくと死ぬくらいの効果はあるから]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [帰りはうちで解毒剤を飲んで行きなさい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [げ 解毒剤があるのか……安心したけど]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いい気分はしないな……はやく帰ってこようぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [採ってきて欲しい毒草は 赤くて大きな花をつけてるから]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [見ればわかると思うよ それじゃあ気をつけてね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [3人は毒状態になった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 313, p: [0, 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 75, 1, 6, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 22 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ これよこれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この赤黒くて肉厚の花弁がよく効くのよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうもありがとう お礼は なにを差し上げましょうかしら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [水虫の特効薬なんかどうかしら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[強力な毒が欲しい, 精力増強の薬がほしい], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 強力な毒が欲しい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あらまあ 毒?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [う~ん 専門家として 一般の人にそう簡単に]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あげるのは ちょっとね~]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やっぱり そう簡単にはいかないか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でもまあいいわ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あげちゃう!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いいんすか!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だって せっかく解毒剤の材料を採ってきてくれたんですもの]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [毒に侵される人がいないと 解毒剤の使いみちがないものねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この婆さん……思ったより怖い人だぞ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 精力増強の薬がほしい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや! そうじゃねえだろ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺も欲しいけど!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [きゃー! ジョニーのエッチ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなもの使うつもりなの!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [若いっていいわねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そ そうじゃなくて!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺たち 強力な毒薬が欲しいんです!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あら 毒?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [毒なら腐るほどあるから どれでも好きなのを]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [持っていってちょうだい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなにあっさり……いいんですか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [危険物なのに……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この子達は危険物なんかじゃないわ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……え?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私にとっては かわいい子どもたちなのよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それを 世間の奴らは 危険だのなんだの……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まるで毒を悪いものみたいに!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【薬師】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [許せないわ! 毒も薬も同じじゃないの!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [差別よ! 訴えてやる!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [薬師のスイッチが入ってしまったようだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強力毒薬を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [40, 40, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 313, p: [0, 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 67, 7, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 10 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 8 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 11 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 558 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 22 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 70, pitch: 100} +tileset_id: 20 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 1760 + - 1760 1760 1760 1760 1764 177c 177c 177c 177c 177c 177c 177c 177c 177c 177c 1768 1760 1760 1760 1760 + - 1760 1760 1760 1760 1778 19d2 19d2 19d2 19d2 19d2 19d2 19d2 19d2 19d2 19d2 1770 1760 1760 1760 1760 + - 1760 1760 1760 1760 1778 19d8 19d8 19d8 19d8 19d8 19d8 19d8 19d8 19d8 19d8 1770 1760 1760 1760 1760 + - 1760 1760 1760 1760 1778 0cd2 0cc4 0cc4 0cc4 0cc4 0cc4 0cc4 0cc4 0cc4 0cd4 1770 1760 1760 1760 1760 + - 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0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map077.yaml b/YAML/Map077.yaml new file mode 100644 index 0000000..aaa2807 --- /dev/null +++ b/YAML/Map077.yaml @@ -0,0 +1,1619 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 40 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ドア + x: 4 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ノエル + x: 26 + y: 39 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 25 + y: 39 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: マリー + x: 24 + y: 39 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 5 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [7, 3, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仕事の後の酒は格別だな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でもちょっとペースが早すぎるか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう酒が切れそうだぞ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だったらまた盗ってくりゃいいだけだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たちに敵うやつなんていねえからな!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんせ俺たちには 最強のボスがついてるんだからな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [10, 3, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いーっひっひっひ! ボスがいる限り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たちを止められるやつなんていねえ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [11, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……そのボスだけどよう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [飲まねえのかな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [帰ってくるなり 部屋にこもっちゃったからなあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ボスが飲まないなら かわりに俺が……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [8, 6, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [馬鹿 殺されるぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゃんとボスの分は取っとけ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………ちぇっ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &6 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも 酒よりもいいのかなあ………あの女……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ありゃいい女だぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [戦ってるときに見たけど 服の上からでも極上の身体だって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかるほどだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [6, 4, false]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……俺も見た]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [で すぐぶっ倒された……滅茶苦茶強かったよな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強かった……間違いなく超がつく一流の戦士だよ ありゃ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな女でも ヤる時は普通の女と変わらない声をだすんだな]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &10 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへ……何いってんだ 声だってそこらの女より]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よっぽど色っぽいぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいなあ……ボス……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺もボスくらい強かったらなあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しょうがねえよ……それにボスが飽きたらこっちに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [回してくれるかもしれねえだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [11, 3, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そうだな 今までもそうだったしな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [早く飽きねえかな! 我慢できねえよ!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 78, 9, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 23 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……やめっ……あっ……あうっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だ……めっ……も……もう……っく……ううっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [6, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [7, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [8, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [9, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [10, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [11, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [12, 0, 4, 3, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [13, 0, 4, 3, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &22 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &23 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &24 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おう! 食い物もってこい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人分だ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [8, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ ボス!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &25 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おら どけ!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &28 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &29 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はいいっ!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &30 !ruby/object:RPG::MoveCommand {code: 29, parameters: [6]} + - &31 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &32 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &35 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &37 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &39 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &40 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &41 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &42 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &43 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*41]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*42]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*43]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &44 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいどうした 早く来い!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………あ……あれって……ごくり……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [盗賊たちが一様につばを飲み込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その視線の先に 裸にシーツを羽織っただけの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの姿があったからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [露出度だけなら それほどでもないが シーツ1枚だけという]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [異様さは それ以上に興奮を誘った]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 13 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &45 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &46 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &47 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &48 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*45]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*46]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*47]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*48]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &49 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*49]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &50 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*50]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [10, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '006', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うへっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &51 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [異様なのは それだけではなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの身体から発せられるフェロモンのような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [得も言われぬ色気に 盗賊たちは圧倒された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上気した顔 潤んだ瞳 肩がかすかに上下しており]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口は真一文字に結んでいるものの 鼻息が荒くなっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &52 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [首筋からは赤いアザが覗き見え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに乱れた髪には 所々固まった白い物体が付着している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのひとつひとつが 薄い扉の向こうで今まで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何が行われていたのかを 如実に物語っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &53 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっへっへ みんな見てるぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっとサービスしすぎたか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルがザウバーをにらみつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが全く意にも介さず ジョッキを手に取り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルに押し付けてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ飲め飲め! がははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [盗賊たちは皆 ザウバーに遠慮することも忘れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [食い入るようにノエルに見入っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [刺すような視線が体中を射抜いていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは確かな質量と熱を持って ノエルの身体を焼いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(冗談じゃ……ない……こんなことで……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心とは裏腹に 体の芯から熱いものがこみ上げてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [羞恥心と屈辱とが混ざりあい ドクドクと脈打ち]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しずつ確実に興奮が高まっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の酒が飲めねえってか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーがニヤニヤ笑いながらジョッキを押し付けてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは 口を閉じたまま 焦りの表情を浮かべた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な~にムッツリ黙ってんだ~?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もしかして~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口を開けられない理由でもあるのか? ああん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(貴様が……!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射殺すような目で睨み返したその時]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの指が ノエルの口へと伸びた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 口の中に指を突っ込むと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無遠慮にぐいっと開かせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '005', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お ぶっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うえっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一部始終を見ていた盗賊たちから奇妙な声が上がった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [開かれたノエルの口から 大量の白いドロドロの液体……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液が流れ落ちてきたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっはっはっは! あーそうだった!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっき出したザーメン! 飲まずに口にふくめって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言ってたっけな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [く……ぐふっ げほっ! き 貴様……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっはっはっは! いやー失敬! みんなに見られちゃったな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ハッとして口元を手で覆い隠すノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが すでにその場にいた全員が 口元に精液を垂らす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女の姿を目に焼き付けていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ……うううぅ………!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 13 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &55 !ruby/object:RPG::MoveCommand {code: 29, parameters: [5]} + - &56 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &57 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &58 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &59 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*55]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*56]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*57]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*58]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*59]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &60 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*60]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &61 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*61]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~……あ~おもしれえ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &62 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &63 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &64 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &65 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &66 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*62]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*63]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*64]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*65]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*66]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ! 後で部屋まで食い物をもってこい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マジで腹減ってんだ わかったな!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &67 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &68 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - &69 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Close1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*67]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*68]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*69]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &70 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*70]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &71 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ! やめっ まっ ああっ! あっ! あんっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *71} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあっ! う……うっ! あううぅっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [9, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &72 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すげ~………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *72} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たちのボス……やっぱすげえよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんないい女をオモチャ扱いって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それにやっぱあの女……超抱きてえ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………マジで早く飽きてくれないかな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: 3 + x: 5 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: 1 + x: 2 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: 2 + x: 3 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: 4 + x: 6 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: 5 + x: 5 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: 6 + x: 3 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: ザウバー + x: 20 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 13: !ruby/object:RPG::Event + id: 13 + name: ノエル2 + x: 21 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 謎解き・不安・疑心暗鬼・ミステリー, volume: 70, pitch: 100} +tileset_id: 11 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 40 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map078.yaml b/YAML/Map078.yaml new file mode 100644 index 0000000..f8297ac --- /dev/null +++ b/YAML/Map078.yaml @@ -0,0 +1,432 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ボス + x: 11 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [据えたニオイと タバコの煙が充満した 薄暗い部屋の中]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [裸のノエルが ベッドの上でくしゃくしゃになったシーツを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足に絡ませながら まどろんでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………ぅ……ふぅ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [椅子に腰掛け タバコを加えていたザウバーが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルに向かって声を掛ける]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [起きたか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さすがのお前も 一晩ぶっ通しはキツかったようだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [泥のように眠ってたぞ! わっはっは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが ぼんやりした頭で記憶を引き出す作業を始める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昨夜ザウバーたちは 近くの村を襲撃し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [多くの戦利品を持ち帰った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たちまち宴会が始まったが ザウバーはそれに参加せず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [戦闘で昂ぶった気持ちを ノエルの身体にぶつけてきたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの激しい行為は明け方まで絶え間なく続き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鍛えているはずのノエルの体力も ついに底をついたのだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(最低だな……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(思いやりの欠片もない……ただの道具……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [陰鬱な気持ちに沈むノエルをよそに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーはごきげんな様子で続ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [来な]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これ以上ない簡潔な命令]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いちいち言葉を飾るのも面倒なのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは椅子にふんぞり返り タバコをふかす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '004', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルがザウバーの前に立つ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一糸まとわぬ姿で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何も言われずとも 腕を頭の後ろで組むと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足を肩幅に開き 胸を突き出し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見せつけるようなポーズを取る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 顔だけはそらして視線は地面に向けられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女が出来る 唯一の抵抗だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは満足気に目を細めて ノエルの身体をつま先から]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頭まで舐め回すように凝視した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まったく よく育ったもんだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [剣はともかく こっちは十分に一人前だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この俺が 見ただけで生唾飲み込んじまういい女だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くく……くっくっく……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの身体が小刻みに震えている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は……は……信じられるか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺がよ……震えてるんだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うれしくてうれしくて……正気じゃいられねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この俺でさえ ビビっちまうよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのくらい いい女だぜ実際]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [3年前 おまえが去った後の喪失感は大きかったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それもいいスパイスになってるのかもなあ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [逃したはずの獲物が さらに数倍もウマくなって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [返ってきたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [筆舌に尽くしがたいってやつだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この喜びは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がーっはっはっは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし さすがに腹が減ったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昨日から何も食ってねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なら 向こうで食べてくればいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その間 私は寝かせてもらう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お! やっと口を開いたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだよ ツレナイことを言うなって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前も何も食ってねえだろ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一緒に食おうぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちっ また だんまりか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腹が鳴っても知らねえぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ そうか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺様の良質なタンパク質を 腹いっぱい飲ませてやったから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お腹いっぱいってか! わははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [5発は飲ませたからなあ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [栄養は取れてるわけか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &10 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこまでも下品で気に障る態度だとノエルは思った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バカ正直に付き合うつもりもなくなり ベッドへ戻ろうとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが その手を掴まれてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこへ行く? 俺はお前と飯が食いたいと言ったんだぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の命令は絶対だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかってるな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………くっ………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好きに……しろ…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くくく…………はははは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はっはっはっはっは! がーっはっははは!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの高笑いが響いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [23, 23, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 77, 4, 5, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 謎解き・不安・疑心暗鬼・ミステリー, volume: 70, pitch: 100} +tileset_id: 11 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1942 1942 1942 1942 1942 1942 1942 1942 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1948 1948 1948 1948 1948 1948 1948 1948 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0d32 0d24 0d34 0602 0602 0602 0602 060a 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0d20 0d10 0d28 0602 0603 0602 0602 060a 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0d38 0d2c 0d36 0603 0602 0602 0602 0602 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 060a 060a 060a 0602 0602 0602 0602 0602 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0602 0602 0602 0602 060a 060a 0602 060b 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1702 1714 1714 1724 060a 1722 1714 1714 1714 1701 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1702 1714 1701 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0360 0361 0141 0142 0143 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0146 0000 0000 0000 0149 014a 014b 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 014e 0000 0000 0000 0151 0152 0153 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0156 0000 0000 0000 0118 0118 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0119 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map079.yaml b/YAML/Map079.yaml new file mode 100644 index 0000000..33a8a3f --- /dev/null +++ b/YAML/Map079.yaml @@ -0,0 +1,534 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ボス + x: 11 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ はあ はーっ はあっ はー はーっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [静かな部屋の中に ノエルの荒い吐息が鳴り響いていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶倫と呼ぶにふさわしいザウバーの攻めは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しばしば このようにノエルを限界まで追い込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっはっは! 鍛え方が足りねえんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Knock, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Knock, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ボス! 飯を持ってきました!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おう 入れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [3, 0, 9, 12, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [23, 23, 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ど……どうぞ……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [盗賊がチラッとベッドの方を見る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うつ伏せになったノエルが 激しく息を切らしながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脱力している姿が映る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あまりにエロティックな光景に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの前だと言うのに 盗賊は金縛りにあったかのように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身動きできなくなった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあっ……はあっ ん……んく ふう ふーっ ふーっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは せめて盗賊の前でまで無様な姿は晒すまいと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [必死で息を整えようとした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし ザウバーによって限界を超えて活動させられた身体は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [細胞は まだまだ足りないとばかりに酸素を求め]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつまでも呼吸が落ち着くことはなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [色気を含んだ荒い吐息に みるみる盗賊の股間が膨らんでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 5, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [てめえ……なんだそりゃあ……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の女に色目を使ってやがるのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ! ひっ!? す すみませっ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &10 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あわわ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [殺される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [盗賊が覚悟を決めた瞬間 ザウバーは大きく口を広げて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ニカッと笑った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっはっはっは! まあしょうがねえ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これだけいい女が素っ裸で喘いでりゃな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見ろ見ろ! 好きなだけ見ていけ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は は はいっ!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そら サービスしてやろうぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ うっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [息も絶え絶えなままのノエルに ザウバーがのしかかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに その後ろからは盗賊の視線が降り注いでくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見世物にされている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは自分がどうしようもなく惨めになり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悔し涙を流した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: 手下 + x: 1 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 23 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage3 + character_index: 0 + direction: 4 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 23 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 謎解き・不安・疑心暗鬼・ミステリー, volume: 70, pitch: 100} +tileset_id: 11 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1942 1942 1942 1942 1942 1942 1942 1942 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1948 1948 1948 1948 1948 1948 1948 1948 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0d32 0d24 0d34 0602 0602 0602 0602 060a 1710 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map080.yaml b/YAML/Map080.yaml new file mode 100644 index 0000000..9898c3b --- /dev/null +++ b/YAML/Map080.yaml @@ -0,0 +1,754 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 40 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ドア + x: 4 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ノエル + x: 26 + y: 39 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 25 + y: 39 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: マリー + x: 24 + y: 39 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 5 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage3 + character_index: 0 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 2 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage3 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 6 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage3 + character_index: 0 + direction: 4 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……うう……こいつら 前より強くなってやがる……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &4 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &6 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 81, 9, 10, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 3 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 5 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map081.yaml b/YAML/Map081.yaml new file mode 100644 index 0000000..ceaabed --- /dev/null +++ b/YAML/Map081.yaml @@ -0,0 +1,959 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ボス + x: 9 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 7 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [せっかく見逃してやったのに馬鹿な奴らだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠! 無事っすか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [助けに来ました!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [駄目だ! 私のことはいいから逃げろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[よくない, 今度は勝てる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, よくない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]…………']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [がははは! そういやてめえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルに惚れてんだっけなあ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [恋は盲目ってやつか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [罪な女だぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [頼む……私はどうなってもいい……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だから……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その手はもう使えねえよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もうすでに お前は俺のものだからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [後悔しながら切り刻まれろ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [がはははは!!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 今度は勝てる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おいおい 本気でいってんのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちょっと前に半殺しにされたばっかだろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [多少はいい装備を手に入れたみたいだが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [中身が成長してなきゃ意味はないぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だめだ…………逃げてくれ……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [一度で懲りない奴は 生き残ると必ずまた来るからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ここでキッチリ始末してやるぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 132, p: [!ruby/object:RPG::BGM {name: 切迫感・危機【暗剣殺】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 29, false, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 132, p: [!ruby/object:RPG::BGM {name: 【BGM】陵辱系Hシーン【ベースが主役1】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 35, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 7, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な……なんら……こえ……ろ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぎゃーっはっはっは! どうだ! 恐れ入ったか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分の力を過信するから そーなるんだぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……の……や……りょ……おっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Damage2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage3 + character_index: 1 + direction: 8 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 7, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐうぅ……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさん! 大丈夫ですか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 35, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &16 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [信じられない……この男を倒すなんて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[師匠の教えのおかげ, 楽勝], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 師匠の教えのおかげ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふっ……ふふふ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くっ……くくく……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうか……なるほど……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だ 大丈夫っすか? 師匠]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……大丈夫……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(ザウバー お前を倒したのは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お前自身が 私に叩き込んだ教えだ)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 楽勝]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや! ここに来るまでとか かなり苦労しただろ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なにドヤ顔決めてんだよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺とマリーの頑張りを労え! この!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………ありがとう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [助けるつもりが 助けられてしまったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [固いことは 言いっこなしっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はやく こんなところ出ましょう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [5]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &25 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &31 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &32 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &33 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &35 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &37 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: BGM 形あるものと形ないもの, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………本当にありがとう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &39 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は……完全に諦めていた……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これが運命だと受け入れていた……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君は私の未来を切り開いてくれた……王子様のようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &38 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今まで 可愛い弟子としか思っていなかったはずなのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男は……ほんの短い間に こうも変わるものなんだな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感謝している……心から……尊敬するよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]…………']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルがじっとこちらを見つめている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頬が赤く染まり 瞳も潤んでいる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[師匠を助けた責任は取る, それは恋です, オッパイを揉む], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 師匠を助けた責任は取る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &40 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [責任……私を助けた……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それは……私の人生を……背負うということか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………つまり……その……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは真っ赤になった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そ そんな話はまだ早い!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……ずっと閉じ込められていたせいで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [少し 気持ちが弱っているようだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はやく街に向かおう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [正気に戻らなくてはな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &41 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*41]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &42 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*42]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['…………\N[1]']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &43 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*43]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &45 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちゅっ]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &44 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*44]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [振り向きざま 唇に柔らかいものが触れた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &46 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………うむ 少し スッキリした]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うむ うむ……うむ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &47 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &48 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &49 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*47]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*48]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*49]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こっちが何かを言う前に というか 言葉を遮るように]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [独り言で誤魔化しながら ノエルは耳まで真っ赤にして]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [行ってしまった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, それは恋です]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &50 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [恋…………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [恋!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [な な なにを言ってる!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私が 恋!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はははは ありえないぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なにせ私は 武骨で年上でカネもなくて年上で]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [若さがなくて年上だからな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは年齢を気にしているらしい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君のような若者とは不釣り合いだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そのくらいの分別はつくぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だ だから……私が君に恋をするなど……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなことは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっては……いけないんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[抱きしめる], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 抱きしめる]} + - !ruby/object:RPG::EventCommand {i: 2, c: 213, p: [1, 1, false]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &51 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [な な……なにを……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [やめろ……やめておけ 私なんか……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [やめろと言ってるのに……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [師匠の言うことが……聞けないのか……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [この……馬鹿……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, オッパイを揉む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &52 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [むにゅっ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [揉めてしまった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 118, p: [揉む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[もっと揉む, 謝る], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, もっと揉む]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [むにゅむにゅっ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [んっ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 119, p: [揉む]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, 謝る]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &53 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ふう……もう いいのか?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [とんでもないことを言い出した]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [こんなことでいいなら……いくらでも好きにしていいぞ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [助けてくれたお礼だ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 213, p: [-1, 8, false]} + - !ruby/object:RPG::EventCommand {i: 2, c: 102, p: [[お礼じゃ嫌だ], 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [0, お礼じゃ嫌だ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [……!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [馬鹿者……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [こんなこと……ただの礼でさせるか……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 102, p: [[どういう意味?, …………], 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 402, p: [0, どういう意味?]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [駄目だ 教えてやらん]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ノエルは真っ赤になってしまった]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 402, p: [1, …………]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: &55 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [な……なにか言え……]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [私はもう 言ったも同然だぞ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: &56 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [……………ズルいぞ 黙ってばかりで……]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ああ……もう……駄目だ……]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [溢れてくるものが……止められない……]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [こんな気持ちは……生まれて初めてだ……]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 314, p: [0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 82, 9, 9, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 8 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 10 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 11 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0119 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map082.yaml b/YAML/Map082.yaml new file mode 100644 index 0000000..a4b9743 --- /dev/null +++ b/YAML/Map082.yaml @@ -0,0 +1,146 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その後 ボスを失った盗賊団は 騎士団に滅ぼされた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし ザウバーの姿は ついに発見されなかったという]} + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[祝賀会, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 祝賀会]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: ['ついにノエルを取り戻した\N[1]']} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [みんなと喜びを分かち合う]} + - !ruby/object:RPG::EventCommand {i: 1, c: 314, p: [0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 84, 5, 6, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map083.yaml b/YAML/Map083.yaml new file mode 100644 index 0000000..38a312d --- /dev/null +++ b/YAML/Map083.yaml @@ -0,0 +1,548 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ノエル + x: 11 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ 今夜は俺が女子部屋で寝るんで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠はこっちでごゆっくり!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うふふふ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &2 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [2, 6, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こういうことが 楽しくて仕方ないって感じだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [若いということか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &10 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[抱きしめる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 抱きしめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 241, p: [!ruby/object:RPG::BGM {name: BGM ふたり, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [な なんだ いきなりびっくりするだろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは目をそらしてうつむいている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [抵抗する気配はないが 体がこわばっているようだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………慣れていないだけだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [すぐにおさまる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [気遣うように言うと こちらの胸に頭を乗せて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [体を預けてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あのときの君は本当に……白馬に乗った王子様のようだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……こんな 柄にも無いことを私が言うとはな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まともな恋など したことがなかったからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私は ひどく うろたえていただろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ようやく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この気持ちに 素直に向き合えるようになってきたよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さりとて 今更ジョニーたちのように]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [盛り上がれる歳でもない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [つまらん女だぞ 私は]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [彼女の言葉に耳を傾けつつ抱きしめ続ける]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが不意に立ち上がった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何かを決意したような 何かを吹っ切ったような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでいて どこか寂しげな……そんな目をしている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よし 私も腹を決めたぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &20 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君の気持ちに応えようじゃないか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠として 女を教えてやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[師匠として?, それじゃ嫌だ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 師匠として?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだ その程度のことだと思えばいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君は若い やり直すチャンスがたくさんある]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [失敗を恐れることはない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [女選びだってそうだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [失敗したと思ったら やり直せばいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが その練習を他の子にさせるのは気の毒だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私でやればいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いつでも別れを受け入れる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [一度経験すれば 次からはもっといい恋愛ができる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, それじゃ嫌だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君には経験が不足している]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だから私なんかに引っかかる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もっと同世代の 君にふさわしい子と出会う日が来る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私のことは その子とのための練習台と思え]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いい子が見つかったら 遠慮なく言ってくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私はすぐに 君の前から姿を消そう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &23 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さあ 来い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[行かない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 行かない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [-1, 5, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &26 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &31 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &32 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - &34 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Close1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 86, 7, 9, 8, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ジョニー + x: 8 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 9 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map084.yaml b/YAML/Map084.yaml new file mode 100644 index 0000000..1c53d0c --- /dev/null +++ b/YAML/Map084.yaml @@ -0,0 +1,723 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 3 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 6 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People3 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 5 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 6 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 5 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 6 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [2, 2, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [盗賊団もいなくなって これでめでたしめでたしっすね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ…… すべて君たちのおかげだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今日は 大いに楽しんでくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [高級レストランで 打ち上げなんて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セレブになった気分だわ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[酒を飲む, ノエルを見つめる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 酒を飲む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [グイッと行った!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['おっ やるな\N[1]!']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺も負けないぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちょっと! その前にやることがあるでしょ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ……そうだった!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや~ へっへへ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うん? どうした?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ノエルを見つめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………っ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [な なんだ 何を見てる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなところで……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おや?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あら?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ほ ほら 二人が変に思ってるだろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いえいえ! お気になさらず!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うふふ そういうことだったのね~]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だったら こっちも言いやすいわ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん? どういうことだ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ……実は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぼくたち!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わたしたち!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [付き合って!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ます!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[いつの間に, 振られたはずでは……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, いつの間に]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ……その……話せば長くなるんだけどよ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いつって言われたら まあ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえが入院してた時?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 振られたはずでは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……振られたっていうか 告白もしてなかったけどな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも いろいろあったんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえが病院に担ぎ込まれたあとでさ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 85, 6, 7, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 24 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [2, 2, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [で どさくさに紛れて告白して 後はもう押せ押せよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして口説き続けた結果 ついにオーケーを貰ったのさ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わっはははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [押し負けました♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだったのか……その……おめでとう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[おめでとう, 人が死にかけてる間に……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, おめでとう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うん……ありがとう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーって馬鹿だけど 私のこと大事にしてくれるから……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だから……多分 幸せになれると思う]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [多分じゃねーよ! 絶対だよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 人が死にかけてる間に……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [す すまん……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも 別にオレがやることもなかったし……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お百度参りとか行ってたじゃない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [早く良くなりますようにって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でもあれも 半分くらいは マリーと付き合えますようにって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [祈ってたしな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [駄目でしょっ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['だが! おかげで\N[1]も元気になったし']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーとも付き合えたし ラーム神さまのおかげだな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [調子いいんだから もう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっと そういうことだから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そっちも 俺たちに遠慮せずに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いちゃついていいっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [付き合ってんでしょ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そういう関係では……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ そうだったんだ……意外]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['おい\N[1]! 告白してあんなにカッコよく助け出して']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まだ付き合ってないって どういうことだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[なんとなく空気が……, 今夜決める], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, なんとなく空気が……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]って思ったより のんびり屋さんなのよね~']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こういうのは勢いが大事なんだよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ガッと行け! ガッと!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺たちがお膳立てしてやるからな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [絶対に成功させろよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本人の前で言われてもな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 今夜決める]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なっ!!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お……お~!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それでこそ男だ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [健闘を祈るぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふふ こっちもちゃんと気を利かせてやるからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [上手くやれよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 83, 10, 7, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 明るい・元気な感じの日常2, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map085.yaml b/YAML/Map085.yaml new file mode 100644 index 0000000..7ce7dc4 --- /dev/null +++ b/YAML/Map085.yaml @@ -0,0 +1,276 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 3: !ruby/object:RPG::Event + id: 3 + name: ジョニー + x: 7 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 10, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [2, 3, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とりあえず 命に別状はないってさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう……よかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まったく無茶するやつだぜ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人のこと言えないでしょ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの怪我もひどかったんだから!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃ……あの場合 ああするしかないだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それで死んでたらどうするのよ! 馬鹿!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなことで助かっても嬉しくない!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は嬉しいぜ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好きな子を守れるなら……死んだって本望だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニー……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前の気持ちは知ってる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]のことが好きだって……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも それでもいいんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前のためなら……俺は……何度でも盾になってやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……悪い こんなときに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……本当だよ……こんな時だよ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ノエルさんが捕まって……\N[1]が大怪我して……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]は……ノエルさんのことが好きで……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私……振られちゃって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [タイミング……悪すぎるよ……馬鹿……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [24, 24, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 84, 5, 6, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: マリー + x: 8 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM Symbol, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 1972 1972 1972 1972 1972 1972 1972 1710 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 1978 1978 1978 1978 1978 1978 1978 1710 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0e52 0e44 0e44 0e44 0e44 0e44 0e54 1710 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0e40 0e30 0e30 0e30 0e30 0e30 0e48 1710 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0e40 0e30 0e30 0e30 0e30 0e30 0e48 1710 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0e40 0e30 0e30 0e30 0e30 0e30 0e48 1710 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map086.yaml b/YAML/Map086.yaml new file mode 100644 index 0000000..ca6f511 --- /dev/null +++ b/YAML/Map086.yaml @@ -0,0 +1,398 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ジョニー + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そうか……そんなことが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男として見られてない……ってことなのかな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ツライな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[悲しい, 本気なのに……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 悲しい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]…………']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くそっ 師匠のこと 少し見損なったぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんな仕打ちをするくらいなら いっそ振ってやれよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 本気なのに……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わかってるぜ お前の気持ち 俺は誰よりもわかってる!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本気じゃなきゃ 一度殺されかけた相手に]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう一度立ち向かったり出来ねえよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちくしょう その結果がこれなんて ひでえよ……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当に……ノエルさんの本心なのかしら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レストランで……ノエルさん 嬉しそうに見えたわ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……戸惑ってるようにも見えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どういうことだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当は受け入れたいんだと思う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも それが出来ない理由があるんだわ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [理由……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1] 心当たりあるか?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[慣れてないと言ってた, 年齢を気にしていた], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 慣れてないと言ってた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [慣れてない……恋愛に?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うそだろ 師匠ほどのいい女が?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも……だったらわかるかも]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [臆病になってるんだわ ノエルさん]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本気で恋をするのが怖いのよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんな乙女なことを考えるタイプかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 年齢を気にしていた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうか それだわ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [歳上なのがコンプレックスになって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [自信が持てないのよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だから うまくいかない未来を想像して 身構えちゃう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [練習台なんていうのは 自分に対する言い訳よ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [彼女 失恋を恐れてるのよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ま……マジか……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんでそんなことわかるんだお前]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['材料は\N[1]のセリフふたつだけだぞ 恋愛博士か……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [女の子は 誰だって恋愛マスターよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おお……真顔で……そんでどうすりゃいいんだマスター]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]の方から告ってんのに 自信がないなんて']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [言われてもさ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不安をかき消すくらいの安心を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あげられれば いいんだけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[結婚指輪だ, 婚姻届だ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 結婚指輪だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ゆ 指輪!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [素敵! プロポーズね!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 婚姻届だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [は はあ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それだわ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [話がぶっ飛んでないか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [付き合うかどうかってのが 結婚にまで行っちまって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それだけ本気ってことなんでしょ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [け……結婚するのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あとで もっといい子が見つかるかも……って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それじゃ師匠の言ってるのと同じか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[師匠と結婚する], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 師匠と結婚する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛だわ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうか……そこまで好きだったんだな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [プロポーズするしかないわ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それも 本気の覚悟が伝わるような!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [覚悟……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [給料3ヶ月分の指輪よ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [給料3ヶ月分の指輪を渡されて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [伝わらない気持ちはないわ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ 明日にでも指輪を買いに行くか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]! 今度こそ決めろよ!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 87, 6, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 6 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 010d 010e 010f 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 01ed 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 01f5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map087.yaml b/YAML/Map087.yaml new file mode 100644 index 0000000..e099fd5 --- /dev/null +++ b/YAML/Map087.yaml @@ -0,0 +1,179 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ノエル + x: 6 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(私は最低だな……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(自分の弱さで 彼を傷つけてしまった……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(ザウバーの元から逃げ出して3年足らず……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [戦士として生きるだけで精一杯だった)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(女を武器にしたことはあっても……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女として生きたことなどない)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [経験が足りないのは 私の方だ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 188, 7, 7, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0182 0000 0022 0000 0183 0189 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 002a 0000 018b 0000 015c 0171 0172 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 01e8 01e8 0000 0000 0000 0000 0164 0179 017a 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 01f0 01f0 0000 0000 0000 0101 0101 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 01f8 01f8 0000 0000 0000 0000 0224 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0105 0106 0107 0000 0000 0102 0102 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 010d 010e 010f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01ee 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01f6 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map088.yaml b/YAML/Map088.yaml new file mode 100644 index 0000000..736c499 --- /dev/null +++ b/YAML/Map088.yaml @@ -0,0 +1,930 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 24 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other1' + character_index: 6 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 25 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 23 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 25 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あん? おまえらは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバー!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[なぜここにいる, 斬りかかる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, なぜここにいる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そりゃこっちのセリフだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 斬りかかる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: Sword1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しかし 攻撃は受け止められてしまった!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いきなりご挨拶だな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な なにしてんだよ こんな場所で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえらのせいで駒がなくなったから こうして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自力で稼いでるんだろうが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえもモンスター退治のクエストを受けたのか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふん とっくに片付いたがな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………ん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはどうした?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [か 関係ないだろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうビビるんじゃねえよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前らみたいな 執念深くて手段を選ばない奴らとは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [深く関わるつもりはねえよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さてと……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ! ミラクルストーン!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [25, 25, 0, 0, 3]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こいつを売れば しばらくは楽ができる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おらどけ もうこんな場所に用事はねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[その石をくれ, 斬りかかる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, その石をくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はあ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 斬りかかる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: Sword1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しかし 攻撃は受け止められてしまった!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おい……なんなんだこいつは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [頭がオカシイのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……気持ちはわかるが さすがに今のは']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [人としてどうかと思うぞ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実は事情があって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お おい! こんなやつに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だって時間がないもの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こうなったら なんでも利用しなきゃ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは ザウバーに事情を説明した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……結婚指輪ねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく たしかに あいつはビビってんだろうな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女ひとり 戦士として生きるのは 並大抵の苦労じゃねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [恋愛にかまける時間なんてなかったろうよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ やっぱり恋愛経験がほとんどないんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほとんどどころか お前らの話がマジなら初恋と言って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいだろうな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく……あのノエルがねえ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなに大人の色気に溢れるお姉さまが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [初恋もまだだったなんて 世の中おかしいな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃあ色気はあるだろうよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この俺が女にしてやって 色々と仕込んでやったからな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[睨む, 斬りつける], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 睨む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [がっはっはっは! そう睨むな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 斬りつける]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: Sword1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しかし 攻撃は受け止められてしまった!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふう 危なっかしいやつだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [狂犬か何かか お前は]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前も男なら 惚れた女の過去なんか気にするな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それとも 一度でも他人の精子を流し込まれた身体は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [抱く気がしないか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[そんなことはない, むしろ興奮する], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, そんなことはない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [女もカネも天下のまわりものだぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [気にしてたらきりがねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, むしろ興奮する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]!? 何言っちゃってんの!?']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [がははは! おもしれえやつだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [男はそのくらいの度量がなきゃ駄目よ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全部ひっくるめてかかえられねえなら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そいつに女を抱く資格はねえぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ご高説はありがたいんだけれど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私たち そういう理由で その石がほしいんです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いきなり結婚を迫るのはいい手だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あいつは結構押しに弱いからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [逃げ道をなくしてやれば 勝手にこっちに飛び込んでくるぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいだろう くれてやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ!? マジで!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ありがとう, 何を企んでいる?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ありがとう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふっ あいつは俺にとっちゃ娘みたいなもんでもある]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [持参金代わりに持っていけ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 何を企んでいる?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あいつがお前に惚れてるなら そんな女に執着しても]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しょうがねえ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [と 言いたいところだが……あいつとは複雑な関係だからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺にとっちゃ10年近く世話をした 娘のような存在でもある]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [娘のために何か持たせてやるのは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [親父の甲斐性じゃねえか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………あんた……意外といいやつなんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルによろしく言っといてくれや]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [幸せな家庭を築けってな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ミラクルストーンを手渡された!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &15 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [25, 25, 0, 0, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 25 + variable_value: 4 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よ よし あっけなかったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これで石は手に入った!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あとは指輪にして渡すだけね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1] がんばって!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 189, 8, 6, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 2 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 25 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 3 + y: 24 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この鉱山 前にクエストで来たことがあるけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['今度は \N[1]の結婚指輪用の石を探すために来るとはな']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここで採れるミラクルストーンは 女の子の永遠の憧れよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指輪にして渡せば 効果は絶大だわ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へ~……そうなのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [またモンスターに居座られたらしくって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そいつを退治すれば ミラクルストーンを採掘しても]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいって許可をもらったわ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [呪われてんのかな ここ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 88, 22, 3, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [25, 25, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 25 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 1 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このクエストは中断できません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 21 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 25 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 21 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 25 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 選択画面風・イージリスニング的なBGM3, volume: 70, pitch: 100} +tileset_id: 16 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 1700 1704 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 1726 1882 1882 1882 1882 1882 1710 1700 1700 + - 1700 1718 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1886 1888 1888 1888 1888 1888 1710 1700 1700 + - 1700 1718 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 188c 0b22 0b14 0b14 0b14 0b24 1710 1700 1700 + - 1700 1718 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b01 0b00 0b00 0b00 0b18 1710 1700 1700 + - 1700 1718 0b28 0b1c 0b1c 0b08 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 1710 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map089.yaml b/YAML/Map089.yaml new file mode 100644 index 0000000..d67f10d --- /dev/null +++ b/YAML/Map089.yaml @@ -0,0 +1,1018 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ノエル + x: 10 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [8, 3, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['今日1日 \N[1]の姿を見なかったな']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それどころか 他の二人も部屋にいなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひょっとして 私に愛想を尽かして村に帰ってしまったか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無理もない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……いまさら師匠と呼ぶ気にもなるまい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また 以前のような一人旅に戻るだけのことだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……………']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………今さらこんな気持ちを知ったって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 1, false]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]!?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村に帰ったんじゃないのか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ちょっとクエストに, そんなわけない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ちょっとクエストに]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [な えっ!? クエスト……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そ そうだったのか……なんだ……そうか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, そんなわけない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……そうか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……先日は少し いろんなことがあったが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギクシャクしても仕方ない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私も気にしないから 君も気にせず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今までどおり 師匠と弟子として……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[指輪を渡す], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 指輪を渡す]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん? これは 魔力を高める装備か?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ならマリーに渡したほうが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[結婚を申し込む], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 結婚を申し込む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 8, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[結婚を申し込む], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 結婚を申し込む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………冗談は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[抱きしめる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 抱きしめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: BGM ふたり, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わ……私は……戦いしか出来ない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[それでもいい], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, それでもいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [歳も上だ……若くない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[関係ない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 関係ない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お試しで付き合うのとはワケが違うんだぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[一生添い遂げよう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 一生添い遂げよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [後で嫌になっても知らないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私は……私は……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [多分……すごく面倒くさい女だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君に捨てられたら……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[そんな心配はするな], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, そんな心配はするな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[二度と離さない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 二度と離さない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……………!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが力の限り抱きしめ返してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [震える身体を落ち着かせ 顔を上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきまで不安に陰っていた表情は 陽がさしたように明るく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほころんでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [両目にいっぱいの嬉し涙をたたえて――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [0, 0, 6, 7, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 89, 6, 8, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[見つめる, …………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 見つめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]…………']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, …………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルもジッと見つめ返してきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[見つめる, …………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 見つめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]…………']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, …………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルもジッと見つめ返してきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[見つめる, …………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 見つめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]…………']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, …………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルもジッと見つめ返してきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['……………なあ \N[1]……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [間違っていたらすまないのだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もしかして君 この先どう進んでいいか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わからないんじゃないのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[バレたか, すみません童貞です], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, バレたか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうして自信満々なんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, すみません童貞です]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや……謝ることはない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [このまま夜明けを迎えなくてよかった……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それじゃあ ……私が教えたほうがいいのだろうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[お願いします, 恥ずかしい……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, お願いします]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わ わかった……任せろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 恥ずかしい……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あんな告白をしてきた男が 今更何を恥ずかしがるんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [変なやつだな君は]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [恋愛経験は負けるが 性行為についてなら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君よりは詳しい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [素直に私の指導を受けなさい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ノエルは\N[1]の手を取り 自らの胸に導いた']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心臓の音が聞こえるか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドキドキしているだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[手のひらから伝わってくる, 揉む], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 手のひらから伝わってくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……こんなこと はじめてだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 揉む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ ん]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こら がっつくな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まずはムード作りが大事なんだぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [落ち着きなさい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [怒られてしまった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが言葉とは裏腹に ノエルは顔を真っ赤にして]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ニヤニヤしている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(嬉しい……嬉しい……私を求めてくれることが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなに嬉しいなんて知らなかった……)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の手も……君の胸に……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゆっくり……互いの体温とリズムを合わせていこう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目を閉じ 耳を澄まし感覚を研ぎ澄ませる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの体温が 鼓動が伝わってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]…………']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好きだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[押し倒す], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 押し倒す]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの身体がベッドに押し付けられて微かにバウンドした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その上に覆いかぶさり 胸を弄りながら唇を近づける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '007', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ んっ んむっ ん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [驚きに目を見開いたノエルだったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぐに落ち着きを取り戻し 口づけを受け入れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの口内に舌が入れられ せわしなく動き回る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルも追いかけるように舌を伸ばして舐めあった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口の中で舌と舌が濃密に絡み合う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その荒々しくも柔らかい感触にうっとりしていると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]の手が服を脱がすのに手間取り 焦っている様子が']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはキスを続けながら さりげなく身体を起こし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [服を脱がせやすいように体勢を変えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上着が脱がされる 下着は構造がわからないだろうから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自ら外して 引き抜くだけでいいようにしてやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブラが剥ぎ取られ ついにショーツ1枚の姿になった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]の手がかかる 腰を浮かせた']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スルスルと なんの抵抗もなく ショーツがくるくると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [捻れながら脱がされていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膝下までズリ下ろされたところで 膝を折り曲げて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [引き抜きやすいように持ち上げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてついに ノエルは生まれたままの姿にされてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 008, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キスを中断して 身体を離す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [火が出そうなくらいに顔が熱い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男に肌を晒したことは 何度かあったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここまで恥ずかしいと思ったことはなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これが恋か]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好きな男に見られることの恥ずかしさと嬉しさがこみ上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私ばかり ズルいぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['マジマジと見つめる\N[1]に 恨みがましい視線をぶつけた']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[オッパイ大きい……, お尻最高……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, オッパイ大きい……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そ……そうか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [戦いには邪魔なんだが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君に気に入ってもらえたなら……これでいい……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふふ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, お尻最高……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お お尻……って そんなところを褒められたのは初めてだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [男は胸が好きなんじゃないのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君が好きなら……まあ いいか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それより 君も脱ぎなさい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほら バンザイして!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [母親にされるように 腕を上げさせられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上着が引っこ抜かれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらにズボンのチャックにまで ノエルの手が及んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[自分で脱ぐ, 脱がせてもらう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 自分で脱ぐ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふ 本当に出来るのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [緊張しているようだぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [震える手で なんとかチャックを下ろしボタンを外す]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは少しだけ意地悪そうな笑みを浮かべて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こちらを見ている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [彼女の視線を浴びながら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えいっと 一気にズボンをおろした]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 脱がせてもらう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [カチャカチャと音を立てて 慣れた手付きで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [チャックが下ろされる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そしてボタンを外すと ノエルはズボンの縁を掴んで広げ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [スルッと脱がしていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [足を上げて はい 次は逆だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズボンが抜き取られ その下からは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [立派なテントを張った下着が現れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さすがに照れがあるのか ノエルが少しだけうつむく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[自分で脱ぐ, 脱がしてもらう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 自分で脱ぐ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが パンツをズリ下げようとしたところで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [勃起したものが引っかかってしまう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [焦りが手元を狂わせ ただ下着を脱ぐだけのことが出来ない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [このままではマズイ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [焦りが頂点に達した時 力任せに思い切り]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [パンツをズリおろした!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [上を向いていたモノにパンツが引っかかり]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [思いっきりお辞儀するように根元から折り曲げられた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]は100のダメージを受けた!']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だ……大丈夫か?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['なんとかやせ我慢をした\N[1]は ついに裸をノエルに晒した']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 脱がしてもらう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……わかった……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの顔は真っ赤になっていたが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その表情はどこか嬉しそうだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['まるで\N[1]に尽くすことが喜びだと言わんばかりに']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [かしずいて 下着に手をかける]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ゆっくりとパンツが下ろされていく途中で]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [勃起したものが引っかかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルはいっそう目を輝かせ 慎重にパンツを伸ばし]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それを避けながら脱がせていった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [足元からパンツが引き抜かれると]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['ノエルの眼前に 一糸まとわぬ\N[1]の姿がさらされた']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふたたび見つめあう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルがベッドに横になる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]も誘われるように覆いかぶさった']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 008d, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきとは違い 落ち着きを取り戻していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当は……いろいろと準備が必要な場合が多い……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ノエルが足を開いて \N[1]の手を秘所に置かせる']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヌルっとした感触とともに 指に粘液がまとわりついた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私はもう……その準備は出来てしまっている……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……来てくれ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[挿れる, 場所がわからない……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 挿れる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [覚悟を決め ゆっくりと腰を進ませていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: 濡れた膣を触る1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [亀頭が秘所に触れた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [驚き 一瞬腰が引けてしまう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [互いの粘液が混じり合って長い糸を引いた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう一度トライする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くちゅっと音がして 再び性器同士が触れ合う]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そこからさらに腰を前に出す]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [柔らかい割れ目を掻き分けながら ペニスが飲み込まれていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [グニュグニュと弾力のある肉がまとわりついてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [腰を進める度に キュッと締め付け ザラザラとこすられ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ペニスに信じられない快感が走り もだえそうになる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['快感に悶ているのは \N[1]だけではなかった']} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [っく……う……ん……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ……あ……は……ぁあ……♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [入り口の浅いところをこすられただけで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは感極まって声を漏らした]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: 濡れた膣を触る2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [も……少し……だから……あっ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [指導を行おうとしても 下半身から広がる快感と]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [多幸感に頭が追いつかない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(うそだ……こんなことって……こんな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなに 涙が止まらないほどの嬉しさが……!)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(これが恋……好きな……愛する人とするセックス……)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 場所がわからない……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん……そうか……ちょっと……待て]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは更に足を広げて 自分の股間がよく見えるように]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [腰を突き出した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そして指で性器を広げ 穴の場所を教えてやる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]の目は その淫靡な光景に釘付けになった']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ここ……が……女の……穴だ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ここに……君の……を……挿れて……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの声も上ずっている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [性器を広げる指は みるみる愛液に濡らされた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [恥ずかしさが 興奮を高めていた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それで……こすったら……いいから……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [簡単だろう? ふう……大丈夫 心配いらない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さあ……来てくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [穴を広げたまま待ち構えるノエル]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]はペニスを手で固定し 一歩前に進む']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そして 広げられた場所に 狙いを定め]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ゆっくりと挿入していった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ヌルっと ドロドロのひだの中にペニスが飲み込まれる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それは一斉にペニスにまとわりつき 吸い付き]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [締め付けてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['あまりの快感に驚いた\N[1]は']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [跳ねるように腰を前に突き出した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, 008h, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん! あっ…………はぁあぁっ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [空気が押し出されるように ノエルが声を漏らした]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ペニスは根元まで入り込み 二人は最奥で結ばれた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(あ……ああ……感じる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私の中に……大きいのが……彼のものがある……)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(こんなに……こんなに幸せなことって……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなに嬉しいことが この世にあるなんて……)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(愛する人と結ばれることが……こんなに……!)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [感極まり 涙をこぼすノエル]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [性的快感よりも 精神的な幸福感に満たされ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この世に生を受けたことを神に感謝した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 008g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……ううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[もう出る, あっ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, もう出る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [んっ……あっ……?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, あっ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [え?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 008i, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 008e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドビュッ………と]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの膣内で 射精が行われた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドクドクと大量の精液が子宮めがけて流し込まれていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]は 快感のあまり体を震わせ ジッと動けずにいた']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体内を精液が泳ぐ感覚に ノエルもビリっとしびれるような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [甘い快感を覚えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [1分ほど固まったまま時間が過ぎ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]がバツが悪そうにノエルに向き直った']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ごめんなさい, 気持ちよかった], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ごめんなさい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, 008f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [何を謝ることがある]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君は初めてだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私と初めて模擬戦をした時を思い出せ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君は私に手も足も出せなかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君が初心者で 私が経験豊富だったからだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それと同じだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [何も恥ずべきことじゃない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それに……私は幸せだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなに幸せを感じたことはない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君のおかげだ……ありがとう……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 気持ちよかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, 008f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うん ちゃんと最後までできたな よくやったぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは微笑んで頭をなでてくれた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私は怖かった……恋愛なんてはじめてで 逃げ出してしまった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも 向き合ってよかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そのおかげで こんなに嬉しい気持ちになれたのだからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君と結ばれることが出来た]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君の精子が私のお腹の中にある]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それだけで こんなに幸せだ……ありがとう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]がペニスを引き抜くと ドロドロの精液と愛液が']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [混じり合って垂れ落ちた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルがすばやくティッシュを取り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを優しく拭いてくれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ノエルを拭いてあげる, 眠くなってきた……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ノエルを拭いてあげる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &37 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うん ありがとう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも私はこのままで構わない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君とつながった証を体に染み込ませたいんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは誇らしいような 慈しむような表情で]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [自らの下腹部をさすっている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [幸せそうな彼女の顔を見ていると]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [緊張の糸が切れたのと 肉体労働をしたせいか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [睡魔が押し寄せてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 眠くなってきた……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [猛烈な睡魔が襲いかかってきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [緊張の糸が切れたからだろうか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &38 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し疲れたか……無理もない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私だってこんなに緊張したのは久しぶりだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今夜はもう寝よう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……そんな顔をするな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私だって……もっと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと話がしたいし……抱きしめたいし……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君を見ていたい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [焦らなくてもいい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だって私たちは これからずっと一緒……だろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &39 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふつつかな女だが……ずっと君のそばに置いてくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……愛してる']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言ってノエルは 出会ってから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見たものの中でも別格の 最高の笑顔を見せてくれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 90, 8, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 透明感・ピアノとオーボエ【雪の降る日に】, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 1912 1912 1912 1912 1912 1912 1912 1912 1912 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 1918 1918 1918 1918 1918 1918 1918 1918 1918 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b52 0b44 0b44 0b45 0b51 0b51 0b51 0b51 0b5d 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b48 0e82 0e74 0e74 0e74 0e84 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b48 0e70 0e60 0e60 0e60 0e78 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b48 0e70 0e60 0e60 0e60 0e78 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b48 0e88 0e7c 0e7c 0e7c 0e86 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b32 0b44 0b44 0b44 0b44 0b54 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b58 0b4c 0b4c 0b3c 0b4c 0b4c 0b4c 0b4c 0b56 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1702 1714 1714 1724 0b5c 1722 1714 1714 1714 1714 1701 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1702 1714 1701 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c7b 0c7d 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0182 0000 0022 0000 0183 0189 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 002a 0000 018b 0000 015c 0171 0172 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 01e8 01e8 0000 0000 0000 0000 0164 0179 017a 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 01f0 01f0 0000 0000 0000 0101 0101 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 01f8 01f8 0000 0000 0000 0000 0224 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0105 0106 0107 0000 0000 0102 0102 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 010d 010e 010f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01ee 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01f6 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map090.yaml b/YAML/Map090.yaml new file mode 100644 index 0000000..49d9589 --- /dev/null +++ b/YAML/Map090.yaml @@ -0,0 +1,142 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: [選択肢]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[結婚式, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 結婚式]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: ['ノエルと結ばれた\N[1]は 生まれ育った教会で']} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [結婚式を挙げる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 91, 13, 12, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: [選択肢]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map091.yaml b/YAML/Map091.yaml new file mode 100644 index 0000000..1cd946d --- /dev/null +++ b/YAML/Map091.yaml @@ -0,0 +1,821 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 5: !ruby/object:RPG::Event + id: 5 + name: 神父 + x: 14 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [100, 100, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [――それでは 誓いの口づけを]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &1 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &2 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 4, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [1, 4, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [2, 4, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [3, 4, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Applause1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村人】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おめでとー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村人】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おめでとう! 幸せにね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村人】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [みんな素敵だよ! おめでとう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たち……本当に夫婦になったんだな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラーム神さまの前で 神父様やみんなにお祝いされて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだか夢見たい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……ありがとう……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私なんかを 貰ってくれて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[キスをする, 涙を拭いてあげる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, キスをする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [1, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [んっ……ん………♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [1, 4, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: Applause1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【村人】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いいぞー! もっとやれー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [見せつけやがってー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あー! ちくしょう! 俺たちも もう1回!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふふ いいわよ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [3, 4, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [2, 4, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 涙を拭いてあげる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【村人】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['いいぞ\N[1]! よっ! 男前だねえ!']} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふっ……今日のこの日に 涙は似合わないな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うむ もうごちゃごちゃ言うのは無しだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [一緒に 幸せになろう!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: Applause1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【村人】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [奥さんもいい女だねえ! 泣かせんじゃないよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 92, 8, 6, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 12 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: マリー + x: 15 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ジョニー + x: 16 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 12 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 6 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 11 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 7 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: 2 + x: 16 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 5 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: 1 + x: 17 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People5 + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 16 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People7 + character_index: 7 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 17 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People7 + character_index: 2 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: 3 + x: 12 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People6 + character_index: 7 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 11 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM 形あるものと形ないもの, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map092.yaml b/YAML/Map092.yaml new file mode 100644 index 0000000..4249c28 --- /dev/null +++ b/YAML/Map092.yaml @@ -0,0 +1,142 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[初夜, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 初夜]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [結婚初夜]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ラーム教のしきたりに従い 妻を送り出そう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 93, 23, 11, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map093.yaml b/YAML/Map093.yaml new file mode 100644 index 0000000..2b37d30 --- /dev/null +++ b/YAML/Map093.yaml @@ -0,0 +1,1590 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: マリー + x: 22 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや~……やっと解放してくれたな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[もう飲めない……, ご祝儀たくさん], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, もう飲めない……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お前もか……俺も……うぷっ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [明日は二日酔いかもな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ご祝儀たくさん]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [無駄遣いしちゃ駄目よ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんに使えばいいかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうね……赤ちゃんのミルク代とか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんてやだー! まだはやいわよー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 212, p: [2, 19, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぐはっ!?]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも本当 みんなに祝福されるって うれしいね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村での結婚式は 15年ぶりだと言っていたからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [みな 自分のことのように喜んでくれたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いい村でしょ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ 私のようなよそ者にも優しくしてくれて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし 君たちと一緒に結婚式をあげることになるとは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思わなかったぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへ なんか二人を見てたら 結婚もいいかなって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうせなら 一緒にしたほうが思い出に残ると思って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [驚いたでしょ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[プロポーズの言葉は?, 別に驚かない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, プロポーズの言葉は?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えっ それはだな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [内緒だ! 恥ずかしいからな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 別に驚かない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ 早いか遅いかの違いしかないしな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [最初から結婚するつもりで付き合ってたし]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ ねえ そろそろ時間が……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっ そうだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん? なにか予定でもあるのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いやいやいや……師匠 何いってんすか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう夜なんですよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん? ああ……夜だな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今日……俺たちは何をしました?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにって……結婚式だろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうっす! 結婚式をした日の夜っす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つまり……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[初夜だ, 怪談大会だ, 告白大会だ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 初夜だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [う…………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そ……そう………だな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [顔が真っ赤だよ かーわいい!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 怪談大会だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうそう 夜に集まったときの定番だよな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [蝋燭の火が消えるまでに……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [って違う! 初夜だ! 新婚初夜!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しょ……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ……そ そう……か……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 告白大会だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [男女が夜中にする話って言ったらそれだよなー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そして両思いが発覚して二人は付き合うことに――]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [って違う! もう結婚してんだろ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [告白しなくても村の全員が知ってるよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうじゃねえだろ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [結婚式の夜っつったら初夜だろ! 初夜!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [初夜………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん……そ……そうだったな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへ ってなわけで そろそろお開きにしましょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……うむ……そう するか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだか気恥ずかしいな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これでは これからすると言ってるようなものというか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やーん ノエルさんのエッチ~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あははは! まあ事実っすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夜はこれからですから!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(そうか……初夜か……特別な夜だ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人も自分たちの部屋でするんだな……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(な なんだ この恥ずかしさは……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さてと はやく準備しないと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさんも 一緒に行きましょ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ ああ……わかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………ん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこへ行くんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこって……初夜だよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &18 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]…………?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[また明日ね, 早く行かないと待ってるよ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, また明日ね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……どういうことなんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まるで今夜は別々みたいな言い方だぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 早く行かないと待ってるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [待ってるって 誰がだ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [というか そっちこそ待ってくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [少し話が見えない なにか変だぞ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え? なにかおかしい?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [初夜というのは 夫婦が最初に迎える夜のことだろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あーっ! そういうことか!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &20 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーにプロポーズする前にさ 街で結婚情報誌を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [読み漁ったんだけどさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラーム教以外の結婚って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [初夜の儀式がないんだって!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え? そうなの? へ~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [儀式?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにか するべきことがあるのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ならば 私もこの村へ嫁いできた身だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その儀式に参加させてもらおう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どんな儀式なんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神様の代行者……つまり神父様が 花嫁を抱くんすよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &23 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[神父様とセックスをするだけ, 神父様の精液を受ける儀式], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 神父様とセックスをするだけ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [セッ…………クス!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私が 神父様と? な なぜだ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 神父様の精液を受ける儀式]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どういうことだ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なぜ夫でもない男の精を受けなければならない!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &24 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えーっとね……かいつまんで説明すると……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まず すべての女は 神様の妻なの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも 神様はおひとりだけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すべての女と結婚することは出来ないでしょ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ということは 大勢の女が処女のまま]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一生を終えなきゃいけなくなっちゃう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それを哀れに思った神様が 人間の男との]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結婚を許してくださったの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでなぜ 神父様と……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本来 神様の持ち主であるものをお返しするためだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [返すって……処女をか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言われても 私はもう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もし結婚前に処女を失っていた場合……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [姦通の罪を犯してしまった場合も]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神様の精を受けることで その罪が許されるんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここで言う神様は その代行者である神父様のこと!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ……と…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それで……いいのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにが?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [??]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(この村では ごく普通のことなのか……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &28 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……君も その……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これが当然のことだと……思っているんだな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ごくごく普通のこと, 何かおかしいのかな?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ごくごく普通のこと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そ そうか…………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 何かおかしいのかな?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [い いや ちょっと驚いただけだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [初耳だったからな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも 初夜権がないなんて 都会は乱れてるんだな~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやって姦通の罪を許してもらうのかしら?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ! つい話が長くなっちゃった!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さ! 行きましょノエルさん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ああ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(夫に恥をかかせるわけにはいかんな……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかった……じゃあ…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……行ってくる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[行ってらっしゃい, 神父様によろしく], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 行ってらっしゃい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(夫に対して 今から他人に抱かれてくると]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [宣言するとは……)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(すごくイケないことをしているような…………)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 神父様によろしく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(今から妻を抱く他人に対して……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でもこの態度……これがここでは普通なんだな)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ 行ってきま~す!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &29 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &31 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &32 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &34 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &35 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &37 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &39 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺も部屋に戻って寝ようかな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &40 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[どうした?, ここに泊まるか?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, どうした?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや……なんでもない……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うーん……?]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &42 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &43 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &44 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &45 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &46 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &47 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &48 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &49 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &50 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - &51 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - &52 !ruby/object:RPG::MoveCommand {code: 15, parameters: [60]} + - &53 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Close1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*42]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*43]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*44]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*45]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*46]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*47]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*48]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*49]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*50]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*51]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*52]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*53]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーはしきりに首を傾げながら部屋に戻っていった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ここに泊まるか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんでお前とふたりで朝を迎えなきゃいけないんだよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なーんか胸焼けみたいな……ううむ 飲みすぎたせいかな?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ま 一晩眠れば治るだろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [じゃーな! おやすみ!]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &55 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &56 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &57 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &58 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &59 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &60 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &61 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &62 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &63 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - &64 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - &65 !ruby/object:RPG::MoveCommand {code: 15, parameters: [60]} + - &66 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Close1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*55]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*56]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*57]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*58]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*59]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*60]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*61]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*62]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*63]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*64]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*65]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*66]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そろそろ寝よう]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &67 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &68 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &69 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &70 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &71 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &72 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &73 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*67]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*68]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*69]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*70]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*71]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*72]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*73]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 8, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【かすかな声】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………… ………… ………・・・]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &74 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [声が聞こえてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *74} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやら 隣の部屋の話し声のようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [向こう側は 神父様の部屋だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[聞き耳を立てる, さっさと寝る], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 聞き耳を立てる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【かすかな声】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [………… …………………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [非常に聞き取りにくく 何を言っているのかわからない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[もう寝る, もう少し粘る], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, もう寝る]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &75 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &76 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &77 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &78 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &79 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &80 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &81 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &82 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &83 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &84 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*75]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*76]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*77]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*78]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*79]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*80]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*81]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*82]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*83]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*84]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &85 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ベッドに潜り込み 目を閉じた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *85} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [たくさん酒を飲まされたせいか]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あっという間に意識がなくなり 深い眠りに落ちていった……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, もう少し粘る]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [よろしくお願いします]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [至らぬことがあれば ご教示ください]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &86 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [小さい声だが ノエルの声が聞こえた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *86} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [どうやら 挨拶をしているところらしい]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【かすかな声】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [………… …………・]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [しかし 再び声が聞き取れなくなってしまった]} + - !ruby/object:RPG::EventCommand {i: 2, c: 118, p: [選択肢]} + - !ruby/object:RPG::EventCommand {i: 2, c: 102, p: [[粘る, 寝る], 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [0, 粘る]} + - !ruby/object:RPG::EventCommand {i: 3, c: 122, p: [26, 26, 1, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 111, p: [1, 26, 0, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ふたりとも 衣服を脱いで ベッドへどうぞ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [これから服を脱ぐところらしい]} + - !ruby/object:RPG::EventCommand {i: 4, c: 119, p: [選択肢]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 111, p: [1, 26, 0, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [どうぞ ベッドへ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [神父様の声はかろうじて聞こえるようだ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [決して大声ではないが 低く穏やかで よく通る声だ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 119, p: [選択肢]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 111, p: [1, 26, 0, 3, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: &87 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [では 説明も終わったところで 本格的に始めましょう]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *87} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [まずは 私のペニスに奉仕をお願いします]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: &88 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: […………………]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *88} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ふたたび 何も聞こえなくなった]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [誰も言葉を発していないらしい]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [唐突に睡魔が襲ってきた]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [宴会で酒を飲まされたせいかもしれない]} + - !ruby/object:RPG::EventCommand + i: 4 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &89 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &90 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &91 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &92 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &93 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &94 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &95 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &96 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &97 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &98 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*89]} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*90]} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*91]} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*92]} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*93]} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*94]} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*95]} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*96]} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*97]} + - !ruby/object:RPG::EventCommand {i: 4, c: 505, p: [*98]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ベッドに潜り込み 目を閉じた]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [静かな部屋に 神父様の声が聞こえてくる]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [ふう……ふう……さあ 飲み干してください]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [愛する夫の精液です]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: &99 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [もはや まぶたを開けることさえ出来ないほどの眠気だ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *99} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [そのまま意識は夜の闇の中へ落ちていってしまった]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [1, 寝る]} + - !ruby/object:RPG::EventCommand + i: 3 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &100 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &101 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &102 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &103 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &104 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &105 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &106 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &107 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &108 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &109 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 505, p: [*100]} + - !ruby/object:RPG::EventCommand {i: 3, c: 505, p: [*101]} + - !ruby/object:RPG::EventCommand {i: 3, c: 505, p: [*102]} + - !ruby/object:RPG::EventCommand {i: 3, c: 505, p: [*103]} + - !ruby/object:RPG::EventCommand {i: 3, c: 505, p: [*104]} + - !ruby/object:RPG::EventCommand {i: 3, c: 505, p: [*105]} + - !ruby/object:RPG::EventCommand {i: 3, c: 505, p: [*106]} + - !ruby/object:RPG::EventCommand {i: 3, c: 505, p: [*107]} + - !ruby/object:RPG::EventCommand {i: 3, c: 505, p: [*108]} + - !ruby/object:RPG::EventCommand {i: 3, c: 505, p: [*109]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &110 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [ベッドに潜り込み 目を閉じた]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *110} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [たくさん酒を飲まされたせいか]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [あっという間に意識がなくなり 深い眠りに落ちていった……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: ['']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, さっさと寝る]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &111 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &112 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &113 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &114 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &115 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &116 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &117 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &118 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &119 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &120 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*111]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*112]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*113]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*114]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*115]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*116]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*117]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*118]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*119]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*120]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &121 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ベッドに潜り込み 目を閉じた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *121} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [たくさん酒を飲まされたせいか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっという間に意識がなくなり 深い眠りに落ちていった……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 190, 7, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 23 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ノエル + x: 22 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &122 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &123 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &124 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &125 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &126 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &127 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*122]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*123]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*124]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*125]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*126]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*127]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &128 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*128]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &129 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &130 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &131 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &132 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &133 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &134 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*129]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*130]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*131]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*132]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*133]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*134]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &135 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*135]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &136 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &137 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &138 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &139 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &140 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &141 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*136]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*137]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*138]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*139]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*140]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*141]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &142 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*142]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM Symbol, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1718 0b10 0b00 0b02 0b14 0b14 0b14 0b24 1710 1700 1700 1700 1718 0b10 0b00 0b02 0b14 0b14 0b14 0b24 1710 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map094.yaml b/YAML/Map094.yaml new file mode 100644 index 0000000..1944a62 --- /dev/null +++ b/YAML/Map094.yaml @@ -0,0 +1,2106 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: マリー + x: 10 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ノエル + x: 10 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: 神父 + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様 今夜はよろしくおねがいします]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい しっかりとお務めを果たさせていただきます]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさん 緊張されているようですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ いや……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(落ち着け ただの儀式だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不貞を働くわけではない……むしろその逆)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(ザウバーや……他の男との過去を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [清算してくれるんだ……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラーム教の神父は 初夜権の行使には慣れています]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [決して 不快な思いはさせませんから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [では はじめましょうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふたりとも 衣服を脱いで ベッドへどうぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はーい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &23 !ruby/object:RPG::MoveCommand {code: 41, parameters: [ヒロイン裸, 0]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &24 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは ためらいがちに上着に手をかけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [服を脱いでいった]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 41, parameters: [ノエル裸, 0]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうぞ ベッドへ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父が促す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その態度は普段と変わらず柔和で いやらしい下心なども]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いっさい感じられなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(まあ……そうでなければ こんなに信頼されていないか)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &31 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &32 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(この歳になると もう女の裸程度では]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何も感じなかったりするのだろうか?)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父を見ると 目を閉じ 精神を集中するように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにかの文言を唱えている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その姿からは神聖な雰囲気がにじみ出ていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父の佇まいに ノエルの心に燻っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [抵抗感が薄れていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 神聖な儀式に参加するのだという自覚が芽生え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [居住まいを正した]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &35 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &37 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまたせしました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &39 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これより ラーム神の名において 初夜権を行使いたします]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [花嫁は 明日の日の出まで この部屋を出ることなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眠ることなく 神の代行者たる 私に奉仕しなければいけません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えーっ 眠っちゃ駄目なの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうですね 出来れば]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神の精を受ければ受けるほど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [厚い加護を受けられるのです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ですから 一晩中 精をねだるのが 花嫁の作法とされています]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とはいえ まあ……眠たくなってしまったら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仕方がないでしょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー よかった~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ところで 二人は性行為の経験は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……何度……か……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もうジョニーとしちゃった……えへへ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫としたことでも 姦通の罪になるのですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [初夜の儀式を終えるまでは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたは神の妻ですから……後の夫といえどそうなります]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &40 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [姦通をした者は 特に神への奉仕を行わなければ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いけません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奉仕?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まず 女性は膣を使わずに 神父を2回射精させなければ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いけません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 出された精を飲み干したあとで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自ら秘所を開いて 神に挿入を請う必要があります]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな 卑猥なことを……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [真剣に神を愛することを証明しなければいけません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこまでしないと信用出来ないなんて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神様ってヤキモチ焼きなんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ そうですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とても愛情の深いお方ですから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [浮気してごめんなさい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛してるのは神様だけよ ってエッチすればいいんですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よーし はやく始めましょう 神父様!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの頭に とある不安がよぎる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(2回射精させると言っても……ふたりだから4回?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様に それだけの能力があるのだろうか……?)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まずは 私のペニスに奉仕をお願いします]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父が服を脱ぎ その一物を見せた時]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの不安は 驚きとともに彼方へ消えてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(な……なんて……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それはノエルが今まで見てきた中でも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひと目でわかるほど 群を抜いて大きいペニスだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ダランと股間に垂れ下がっている姿は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [赤黒く光る巨大ナマコのようにも見えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのグロテスクなモノに ノエルもマリーも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目が離せなくなってしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様 すっごい大きい……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [初夜権を行使するために鍛えていますからね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まだまだ 若いものには負けませんよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや……これ ジョニーとは比べ物になんない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが苦笑いを浮かべる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルも夫のものを思い浮かべ 同じことを思った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(これは……ふたりまとめて相手をするのも頷ける……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [日々の鍛錬のたまものか)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感心するのはかまいませんが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は まだ勃起もしていませんよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ハッとして ノエルとマリーが顔を見合わせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸挑発, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ……しよっか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人は互いに遠慮しながらも ゆっくりと神父に にじり寄り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [徐々にペニスに近づいていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 009, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後ろから見ると 神父の股間に跪いているような格好で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人が密着する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 互いの頬がくっつくと同時に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスの目の前に到達した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 009a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルとマリー ふたりの裸の花嫁の鼻腔を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ムワッとした神父のペニスのニオイがくすぐる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すんすん……はぁ……ここのニオイは一緒なんだね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すー……はー……すー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこかトロンとした目でマリーがつぶやく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つぶやきながら 何度も鼻を鳴らしてニオイを吸い込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こういうの うう~ なんか つい嗅いじゃうんだよね……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルも その気持ちは わかるような気がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスのニオイには 身体を痺れさせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [疼かせる効果があると 彼女は知っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すんすん……ん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(これは儀式なんだ 必要なことだけすればいい)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [冷静に言い聞かせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし それを見透かしたかのように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父が声をかけた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさん 今夜のあなたは神の妻です]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻として 愛する夫にするように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私に奉仕していただかなければいけません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これは心の問題だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [適当に誤魔化し やり過ごしたとして その後の村での生活で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その後ろめたさは常についてまわるだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今夜一晩だけ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身も心も神父に捧げれば あとは夫と何ら後ろめたさを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感じることなく過ごしていける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(…………今夜だけか……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(……腹をくくるか)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここに来て ようやく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [完全にノエルは覚悟を決めた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &42 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかりました……今から私は あなたの妻となります……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [真剣な表情で神父を見つめると 愛を誓いながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇をペニスに向ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたが私のものに戻った時 私はあなたを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人の子に預けましょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誓いのキスを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [促され……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは ペニスの先端に口づけた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &43 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして ついばむようなキスの雨を降らせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 009b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ ちゅっ ちゅばっ ちゅっちゅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わ わ……あ……なんかニオイがきつくなってきた……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性臭が一気に広がっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [正面からそれを吸い込んだマリーは 頭がクラっとして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一瞬地面がグラついた気がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリー あなたも私の妻になるのですよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ はいっ わかりました!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルと違って とくに大きな決心などもなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごくごく当たり前のことと言うように マリーが頷いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして ノエルが吸い付いているペニスの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [空いている場所を探し 舌を這わせていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [れろ……ぇろ……れ~ろっ……どうれふか? 旦那様♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌を大きく伸ばして ベタッと竿に貼り付けるようにして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔を上下に動かし 舐めあげる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [狭い空間内で ノエルとマリーは懸命にペニスに奉仕を続けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &44 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが口をすぼめて亀頭を咥え 舌でチロチロと舐める下で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが玉袋を手で優しく揉みながら 竿に吸い付き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [甘噛する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [花嫁のタッグによる奉仕で ペニスは首長竜が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頭をもたげるようにして グイグイと天井に向けて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そそり立っていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [完全に勃起した時 その長さはノエルたちの顔に等しく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [太さは二の腕と見紛うばかりだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はーっ……はーっ……すごい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う うん……これ 本当にオチンチンなの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [またも驚きが隠せない二人 ペニスにまぶされた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分たちの唾液が光を反射して 淫靡に輝くさまを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [惚けた顔でただ眺めている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これなら ふたりでしやすいよね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言って ペニスの片側に寄るマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはその意図を察し 反対側に回る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [太いペニスを挟んで 二人の顔が向き合った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスの影に隠れて 互いの顔が半分ほどしか見えない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごいな……これは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [またふたりでペロペロしちゃお♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [両サイドから同時に舌を這わせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アイスキャンデーを舐めるように ペニスを舐める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふむ……これは刺激的な光景ですが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しもどかしいですね……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分の股間に花嫁二人が熱心に舌を這わせる姿は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脳天に響くエロスを醸し出していたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いかんせん 物理的な刺激は ほとんどなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この太さとなると……咥え込むのも難しい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舐めるくらいしか……ん……ちろちろ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだ ノエルさん オッパイを使ったら?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸か……これだけ大きいと挟みがいがありそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 009c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが豊満な胸を突き出し ペニスを挟み込む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弾き返されそうな硬さを胸に感じながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強引に押し返して こすりつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うわ~! どっちもすごい迫力!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ私はこっちで……はむっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸からはみ出た亀頭をマリーの口が咥える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人がかりのパイズリフェラは はじめて神父のペニスに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジンジンとした痺れを感じさせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う むっ いいですよ それはいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう少し続けてください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [リクエストに応え 神父の反応を見ながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しずつ力加減などを変えながら 刺激を与え続ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸を力いっぱい押さえつけながらのパイズリは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [かなりの腕力を要し 戦士として鍛えたノエルですら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [息を切らせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &45 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ はあ はあっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [玉の汗を浮かべながら ペニスをこすり続けるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一方で 負担の少ないマリーは 手も積極的に使いだした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん♡ ん♡ ちゅばっ ちゅっ れろれろ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭を吸いながら 空いた手で玉を揉み さらに乳首を弄る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &46 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う う……うっ もうすぐ出そうですよ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父の声を聞き 二人がスパートに入った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それまで以上に速度を上げ 動きを激しくする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあっ はあっ っく ふうっ うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん♡ ちゅばっ♡ ちゅぼっ♡ はぷっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ うう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &47 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドバっと 音がしそうな勢いで大量の精液が噴き出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん♡ んん~~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んくっ んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [放たれた精液は ほとんどが亀頭を咥えていたマリーの口内に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [向かったが 一部受け止めきれなかった分が ノエルの胸を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [白く汚した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……ふう……さあ 飲み干してください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛する夫の精液です]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 009d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ふう……♡ ごくっ……ふう……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頬を大きく膨らませたマリーが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しずつ口の中に溜まった精液を飲み下していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぷはーっ! はー……はー♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっごいいっぱい……けほっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [喉に絡んで……んっ んんっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてノエルも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぺろ……ぺちゃ……ん……こくっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸を持ち上げると 口元を近づけ こびりついた精液を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舐め取っていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わー……ノエルさん エッチだー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなことをしたのは 初めてだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうですか? 精液を飲んだ感想は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい……ネバネバして苦くて……まだ お腹の中で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [形を保ったまま漂っているみたいです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体が……熱くて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと 飲みたいです……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &48 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その答えに 神父が満足気に微笑む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいでしょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あと1回 飲んでもらわなくてはなりませんからね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様のオチンチン まだまだ元気だし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [連続で出来そう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろんです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さあ 次はどのように私を喜ばせてくれるのですか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父が足を広げてペニスを見せつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &49 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさん もう1回胸で……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや……もう腕が上がらない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え~っ じゃあどうしたら……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふむ……なら こういうのはどうだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルがマリーに耳打ちすると マリーは嬉しいような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [困ったような 複雑な表情で騒ぎ出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えー! ノエルさん大胆! そんなのしたことないよ~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]にも いつもそんなことしてるの?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや~ん エッチすぎるよ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いや……彼にはしたことはないぞ こんなこと!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それにマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今の私たちは神父様の妻なんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]やジョニーの話を出すと 旦那様が嫉妬してしまうぞ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが目配せすると 神父も苦笑して頭をかいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神を嫉妬させるとは罪深い人です]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほらマリー 怒られてしまったぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はぁい ごめんなさい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふたりとも 本気で沈んでいるわけではない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むしろ怪しい笑みを浮かべながら 神父に近づく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふむ……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様……お顔を……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [べーってしてください べーって♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 010a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父の差し出した舌を ふたりが舐める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ♡ れろれろ♡ あ あは♡ はぶっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん♡ ちゅっちゅっちゅっ♡ あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひとしきり舌を絡ませ合うと 次はノエルが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父の舌を吸って 濃厚なディープキスに移った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唾液を交換して飲み干し 歯や歯茎 舌など]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口内中を激しく愛撫する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次は私の番だよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぷはっ と ノエルから解放されると すかさずマリーが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇を……いや 口全体で覆いかぶせるようにして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父の顔の下半分を舐め回した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んふふ~♡ ぺろぺろ~♡ れろれろれろ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん んんっ!? んぶっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しいキスだな だが私もキスなら負けんぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [再び選手交代 ノエルと神父の濃厚なキスが繰り広げられる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '010', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてふたりはキスをしながら 手でペニスをしごいていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの提案したキス手コキ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるで本当の夫にするかのように 愛情のこもった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キスは 神父の興奮を煽り 手コキの快感を倍増させた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &50 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様 キスもお上手なんですね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [では 次はこちらにキスを……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが体勢を変え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父の顔に自らの股間を持っていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして ペニスにむしゃぶりついた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーもそれに倣う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '011', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [シックスナインの形になった3人は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それぞれの性器を貪るように舐めあった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ じゅるるるっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーっ♡ あっ♡ そこっ♡ いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああっ 神父さまっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私のも舐めてください♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふうう…… こんなにも美しくも淫らな蕾が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふたつも並べられて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父の舌が 指が ノエルとマリーの秘所を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いやらしく的確に攻め立てる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人がかりなのに……すごいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっ♡ あっあっ♡ イカされちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私もまた出そうですよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう少し頑張ってください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん♡ んふっ ふぐっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はーっ はーっ♡ れろっ じゅるっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ! 来た……出るっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &51 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [2度めの射精は ふたりの顔にシャワーのように降り注いだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 011b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や や~ん ベタベタ~! 量が多すぎるよ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……ん……ちゅっ……んくっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 011c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 011d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手のひらで 顔にかかった精液をかき集めて 口に運ぶ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [直接かけられただけあって 1回目よりも大量だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(んぐっ……飲みにくい……ほとんど固形物だ……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 011a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [濃厚すぎて喉を通らない精液を 唾液でなんとか押し流し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腹に収める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはやそれだけで一作業と言えるものだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はーっ……はーっ……はーっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全部飲めたようですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい……神父様の精液……すべて飲み干しました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よろしい ふたりとも どうやら私に奉仕する気持ちに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [偽りはないようですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [では……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父が 2回の射精を経て なお萎むことのないペニスを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [突き出して宣告する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたがたは 神の妻の身でありながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神の許しなく 処女を失った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神は嘆き悲しんでいます]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [反省し 許しを得なければいけません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 神の愛を このペニスを挿入してくださいと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [懇願するのです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &52 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふたりが地に伏し 深々と頭を下げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '012', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 後悔と反省の言葉を紡ぎ出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [申し訳ございません……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は あなたの妻でありながら 他の男と寝ました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは いつ どこで 誰と行ったのです?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はじめては……5年前 私の師であり 育ての親である]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーという男が 相手でした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは 私を押さえつけ 無理やり犯しました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その男の精を流し込まれたのですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい……何度も……犯され 中に出されました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それから2年間……毎日のように抱かれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの男の好みに合うように しつけられました……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それ以外には ないのですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いえ……ザウバーの元を離れて以降も……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仕事のため……お金のために この身を男たちに晒しました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほとんどは 口や 手で射精させたり……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体を触らせる程度のことでしたが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [中には セックスを要求され……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仕方なく応じたこともありました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なぜ応じたのです?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーに犯され続けた身体には 交渉の道具にする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [程度の価値しか無いと 考えたからです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたの身体は神のもの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [決してあなたが安く見積もっていいものではありません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたには 唯一無二の尊い価値があるのです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [申し訳……ありません……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし まだありますね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたが私を裏切り 身体を重ねたことが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………はい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['私は……\N[1]ともセックスをしました']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは何故です]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼を……愛して……いたからです……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どれだけの頻度で行いましたか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [初めて結ばれてから……ほとんど毎日する日が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [2ヶ月ほど続きました……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [2ヶ月間 毎日ですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい……2ヶ月の間 毎日セックスしました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クエストを受けた日は 夜 帰ってから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何も予定のない日は 朝 起きてから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [翌日の朝まで ずっとセックスしました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんという……神に申し訳ないと思わなかったのですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思い……ます……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたを差し置いて 他の男とセックスをしたことを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心から反省しています]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたが今 愛しているのは誰です?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーでもなく 他の男でもなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]でもなく……?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は…………い……っ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [過去にセックスをした男たちのことなど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今はもう なんとも思ってはいません!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなただけです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私が愛するのは セックスしたいと思うのは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の膣内に挿れてほしいのは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様のものだけです!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうかお願いします……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私のおマンコに……神父様のおチンポをお恵みください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精してください!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様の精液を 注ぎ込んでほしいのです!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [額が擦り切れそうなほど 地面に擦りつけて懇願する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私のペニス以外には 価値がないと言い切るのですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたに比べれば 他のものなど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうか 誓いのキスをお受けください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 012a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &53 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは 神父の足の指に口づけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [1本1本丁寧にしゃぶっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指の隙間も 愛おしそうに舌でねぶり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最後にもう一度 真心を込めたキスをした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うむ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたが 再び私を心から愛するという誓い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たしかに聞き届けました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &55 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああっ……! ありがとうございます……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ええ よくぞここまで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ご立派です]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父は それまでのサディスティックなやり取りからは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [想像もできないような 優しい笑顔を浮かべて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルを労うと 次にマリーに向き直った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [では マリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたも私以外とセックスをしましたね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい……ごめんなさい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーとしました……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鬼気迫る勢いだったノエルと違い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは いたずらを咎められた犬のように頭を垂れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふむ ジョニーと初めてしたのは?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えーと……たしか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [付き合うことになって 2週間めくらい……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [デートをしてたら だんだんとラブホテルとかがある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [道に入っていって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それで あっ これってエッチする気だなって思って……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [引き返そうとは思わなかったのですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私も興味があったから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのままついていきました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それで部屋についたら いきなり押し倒されて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま……オチンチンを挿れられました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [避妊はしなかったのですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい……そのときは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ でも 2回目からは ちゃんとコンドームをつけて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックスしましたよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに ジョニーってお口が好きみたいで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最後はお口で出すことも多かったし……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも神への裏切りです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごめんなさい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後悔していますか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーのオチンチンを 先に挿れられて ごめんなさい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は神父様のものなのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから 今までのエッチをなかったことにするくらい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様のオチンチンで 上書きしてください!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたの膣を 私のペニスの形に変えられたいというのですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい! 神父様のおっきいオチンチンを挿れられたら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きっと 神父様専用のおマンコになっちゃいます!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私専用になっていいのですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だって私 神父さまの妻だもん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛する旦那様の専用おマンコなのは 当たり前です!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お願いします! ジョニーのことなんか忘れます!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう一度 私を神父様のものにしてください!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーも ノエルと同じく深々と頭を下げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ややノリが明るかったが だからこそ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [裏表のない素直な気持ちが見て取れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うむ……いいでしょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたが過ちを犯したのは ジョニー一人だけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何かの気の迷いだったのでしょうね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [では 今を持って あなたも再び私のものとして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [扱ってあげましょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ ありがとうございます!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [では……神として 夫として]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたたちに精を注いであげましょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さあ 広げなさい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '013', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指で秘所を広げ 神父に見せつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこは すでに しとどに濡れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを欲してパクパクと開いていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父がノエルの元へ歩み寄る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして彼女の秘所にペニスを押し付け]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先走り汁と愛液を混じり合わせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああっ♡ お願いします!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おチンポを 精液を……ください……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私への愛を絶えず囁き続けなさい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グッとペニスを押し込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [メリメリッと肉を掻き分け 腟内が蹂躙されていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 013a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 013c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ! あ……あーーーーっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶叫が響いた かつてない太さ 長さ 硬さのペニスが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [柔肉を巻き込みながら 膣内で暴れまわっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [痛みはほとんどない 興奮によって快感だけが湧き上がる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは神父の腰に足を絡ませ 抱きつきながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [押し寄せる快感に耐えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あっ あーっ! くうううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛してます♡ 愛しています♡ 神父様♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして神父に言われたとおりに愛の言葉を投げかける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分の腕ほどもあるペニスを挿入され かき回され]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただただ 膨大な快感だけを享受する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '014', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいいっ おおっ おおおおっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 014a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの口が神父のキスで塞がれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [力強く抱き合いながら 懸命に腰を振った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ んっ♡ はーっ♡ はーっ♡ 素敵です♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好き♡ 好きぃ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下腹部が ポコッとペニスの形に膨らんでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 013g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな状態でも ノエルは腰を振り快楽にもだえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父への愛の言葉を紡いだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーとやらは これほどの快感を与えてくれましたか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブンブンと首を振るノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['では\N[1]は どうですか?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今度は ノエルからの情熱的なキスで答える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じっくり ネットリと唇を吸い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや お互いの口内で舌が触れない場所はなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はーっ はーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様を愛しています♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私はあなたのものです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この唇も おマンコも 心も すべて神父様に捧げます]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [貪るようなキス]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇 首筋 鎖骨と 届く範囲全てに吸い付いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その間も腰を振り続け ペニスを扱きたてる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーに仕込まれた技も駆使して 膣内を収縮させ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [搾り取ろうとした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたのおチンポだけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好き♡ 愛してる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛の言葉は神父の興奮も これ以上無いほど煽った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [加えて 鍛えられた肉体による積極的な性奉仕]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスにかかる刺激も尋常ではなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ くうっ なんと激しい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)20回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パンパンと激しく肉がぶつかりあう音が響く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは腰を振りながら時折小さく強く痙攣した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イキながら動いているのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イク瞬間に膣内のペニスにかかる圧力が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父の限界を早めていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様♡ 出してください♡ 精液を私の中に♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いっぱい注ぎ込んでください♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うううっ で 出る! くあああっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 014c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 013h, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &56 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの膣内で 神父のペニスが膨らみ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [爆発するように 大量のザーメンが吐き出された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [子宮は一瞬にしてザーメンで満たされ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [逆流した分がブリュブリュと音を立てて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣外へ排出されていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー♡ はー……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごい……子宮……満タン……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ こんなに注ぎ込まれたことなど……ない……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [し 信じられない……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &57 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふー……ふー……うっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブルっと体を震わせ 最後の一滴まで出し尽くす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これで 神の精があなたの中に注ぎ込まれました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたはもう 神の妻であり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今までの過ちは すべて許されたのです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……ありがとうございます 神父様]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 014b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは清々しい気持ちで 神父に感謝の口づけをした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [――数時間後]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '015', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &58 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [' あっ…………あっ………♡']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眠っている……というより 気絶しているマリーを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父のペニスが貫いている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [初夜のうちは部屋を出ず 神父と過ごさなければいけない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その決まりを守り 3人は適度の休憩を入れながら交わり続けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &59 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし体力の劣るマリーは ついに力尽き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [意識を失ってしまったのだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーにペニスを突き立てながら ノエルに尻穴を舐めさせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや ノエルの舌が触れていない場所は どこにもなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 015a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何度めかの射精 すでにマリーの子宮に ザーメンを流し込む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スペースはなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [注いだ端から溢れてこぼれ落ちた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &60 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……そろそろ夜明けですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大仕事を終えた達成感をにじませながら 神父が呟く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [15年のブランクは やはりありましたね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなに疲れるとは……うっ ノエルさん そんなに奥まで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '016', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぷはっ……はー♡ はー♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも信じがたいものです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私だけでも6度も射精されたのですから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは 当たり前のことのように スムーズにペニスを咥え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌で付着したザーメンを舐め取っていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すでに何度も何度も繰り返した行為だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [始めてみた時は驚いた巨大なペニスも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっかり当たり前のものとして見ていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを上から下まで 360度舐め回すと それだけで両頬に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [溜めきれないくらいのザーメンがすくい取れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 016a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くちゅくちゅと撹拌し 神父の前で口を開けて見せる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして目尻を妖艶に傾けると 音を立てて飲み干した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 016b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぐっ♡ ぶはっ♡ はーっ はーっ げぷっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思わずゲップが漏れるが これも何度も繰り返したので]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう恥ずかしさも薄れてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 016c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &61 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい♡ きれいになりました♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言いながら 手でペニスをしごく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本気の手コキだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精するたび こうやって刺激して絶え間なく勃起させ続けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すなわち まだセックスを続けようという意思表示でもある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [41, 41, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし神父は 窓の外を見て 首を振った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父さま?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: BGM Symbol, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさん どうやら 初夜はもうおしまいのようですよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルも 窓の外を見る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [光が差し込んでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しずつ しかし確実に 朝日が登ってきていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &62 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夜が明けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたたちは 立派に神の妻の務めを果たしました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すー……すー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [娘を見つめる父親のように目を細めながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの髪を撫でつつ 神父が続ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神の代行者として あなた達二人に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫と性交することを 許します]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おめでとう……お幸せに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &63 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よくがんばりましたね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラーム教徒ではないあなたには 辛かったでしょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いえ……神父様が良くしてくださったおかげです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &64 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………昨夜のことは 人と神との出来事です]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *64} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたが何を言い 何をしたとしても]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神が許した時点で それは正しいことです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *64} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ですから 何も引きずる必要はありません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [堂々と胸を張って 夫を愛するのです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['…………\N[1]を よろしくおねがいします']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………はい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夢から覚めたような気分だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つい先程まで 激しく求めあい 交わった相手が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今はひとりの父親にしか見えない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(儀式……だからか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなに乱れてしまったのに 嫌な気持ちがまったくない)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['これで 村の一員として \N[1]と生きていける']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これからの生活への期待が 心に溢れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 95, 22, 6, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 10 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 41 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 9 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 10 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 41 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 17 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 10 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 41 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 25 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b02 0b14 0b14 0b14 0b24 1710 1700 1700 1718 0b10 0b00 0b02 0b14 0b14 0b14 0b24 1710 1700 1700 1700 1718 0b10 0b00 0b02 0b14 0b14 0b14 0b24 1710 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map095.yaml b/YAML/Map095.yaml new file mode 100644 index 0000000..14b096c --- /dev/null +++ b/YAML/Map095.yaml @@ -0,0 +1,966 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: マリー + x: 34 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 34 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ノエル + x: 18 + y: 24 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 10, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 8, true]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [泥のように眠ったおかげか 体調もすこぶるいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絵に描いたような快適な目覚めだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [3, 0, 20, 14, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [2, 6, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &5 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが胸に飛び込んでくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぎゅっと抱きしめ合う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[おはよう, キスをする], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, おはよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ おはよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よく眠れたようだな 寝癖がついているぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの手が愛おしそうに 髪を撫でてくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, キスをする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [んっ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん……んっ……♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは一転して脱力し 身を預けてくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [結婚式以来の唇を思う存分に吸った]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ああ……\N[1]…………♡']} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつもより甘えてじゃれついてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [髪や頬に触れてやると 猫のように目を細めて喉を鳴らす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しばらくたっても ノエルは離れようとはしなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それどころか 潤んだ瞳でこちらを見つめ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔を紅潮させている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……お願いだ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何も言わず 私を愛してくれ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[頷く, オッパイを揉む], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 頷く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああっ♡ 嬉しい……♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, オッパイを揉む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [むにゅっ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [んっ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もっと もっと強く揉んで 無茶苦茶にしてくれ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [したいこと 全部 私の身体にぶつけて欲しい♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [待ちきれないと 自ら服を脱ごうとするノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが その瞬間 不意をつく出来事が起きた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 243, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [3, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あっ あああん♡]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &18 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 244, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今の……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[隣から聞こえてきた, マリーの声だ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 隣から聞こえてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……向こうから聞こえてきたな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっちは ジョニーとマリーの部屋……か?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, マリーの声だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ ああ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっちから聞こえてきたな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [二人の部屋か]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &21 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &25 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あっ あはぁん♡ いっ いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [3, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この声は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ヤッてるね, 気持ちよさそうだ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ヤッてるね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……完全にヤッているな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 気持ちよさそうだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [確かに……すごく気持ちいいセックスをしている声だ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱり……マリーも私と同じか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一刻も早く愛する男に抱かれたいと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それにしても早いな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [部屋に戻って即始めたのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは二人の部屋の方を見ながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあはあと熱い息を吐きだしている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [焦燥に駆られたように 指の爪を噛み]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足をモジモジさせていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[こっちも始めよう, 抱きしめる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, こっちも始めよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えっ! あっ……う……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [情熱的に求めてきた さっきまでの威勢はどこへやら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは明らかに困惑し 反応に窮していた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 抱きしめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ♡ う……うぅ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ほんのわずかだが ささやかな拒絶の反応が帰ってきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今この場で抱きしめられることに抵抗があるようだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ! 君が嫌なんじゃないぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今のは……その……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あうっ♡ あん♡ あっ あはっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [沈黙する二人の間に マリーの嬌声が響く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その……マリーの声が聞こえるということは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今 抱かれたら……私の声も 向こうに届いてしまう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは……少し嫌だ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(1秒でも早く 抱いて欲しい……ううう……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [羞恥心と性欲 恋心が複雑にせめぎ合い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうすればいいのかわからない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[向こうも集中してるから聞こえない, 大丈夫大丈夫], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 向こうも集中してるから聞こえない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そ……そうか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うむ……そう言われれば そうかもしれないな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [愛する夫とセックスがしたい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はやる気持ちに傾いていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どんな理由でも 気休めでも 背中を押してほしかったのだろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは あっさりと納得した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 大丈夫大丈夫]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [な なんだ? その自信の根拠はどこにあるんだ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [じっとノエルを見つめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ……私も……声を抑えれば大丈夫かも とは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そもそもセックスしたがっていたのだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [少し強く引っ張れば ころっとそちらに傾く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [夫の謎の自信でさえも 口実にして]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの気持ちの流れは セックスにひた走る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &37 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &39 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &40 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &41 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*41]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &42 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*42]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 二人は存分に愛し合った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &43 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昨晩の分も埋め合わせするがごとく 激しく夢中で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強烈に絡み合い 求め合う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 相手に集中してなお 隣の部屋から聞こえる声が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [消えることはなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 191, 8, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &44 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &45 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &46 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &47 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &48 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &49 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*44]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*45]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*46]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*47]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*48]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*49]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &50 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*50]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &51 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &52 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &53 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &54 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &55 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &56 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*51]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*52]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*53]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*54]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*55]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*56]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &57 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*57]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &58 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &59 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &60 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &61 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &62 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &63 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*58]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*59]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*60]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*61]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*62]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*63]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &64 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*64]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map096.yaml b/YAML/Map096.yaml new file mode 100644 index 0000000..f1b1686 --- /dev/null +++ b/YAML/Map096.yaml @@ -0,0 +1,558 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 22 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは部屋を訪ねてきてからというもの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ずっと浮かない顔で そわそわしている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[マリーと喧嘩でもしたか, 悩みがあるなら言ってくれ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, マリーと喧嘩でもしたか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えっ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや……そういうわけじゃないんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺たちはずっとラブラブだよ……幸せすぎるくらいさ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだ……満足してるはずなんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 悩みがあるなら言ってくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ありがとうよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [持つべきものは頼れる兄弟だな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あのさ……変なこと聞くけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのー……なんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺とマリーの……夜のことなんだけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぶっちゃけ 聞こえてる………よな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[丸聞こえ, ごめん, なんのことやら], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 丸聞こえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やっぱり……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ごめん]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [い いや 謝ることじゃないんだ! マジで!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, なんのことやら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おい 俺は真面目に言ってるんだぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [すぐに分かる嘘を付くなよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全然 文句を言うつもりとかじゃないんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんで聞こえてるってわかったかって言ったら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちの方にも お前らの音が……聞こえてきたからで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よ ようするにお互い様ってことだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わはは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[部屋を離そう, 聞かれてたのか……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 部屋を離そう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [え! で でも そこまでしなくてもいいんじゃないか!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [荷物の移動も大変だろ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本当 文句とか言いに来たんじゃないから!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 聞かれてたのか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ……やっぱそういう反応だよな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だよな……それが普通の夫だよな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お……おっと! そろそろ畑に出ようぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いっぱい働いて 嫁さんを楽にしてやらなきゃな!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは 何かを誤魔化すように行ってしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 97, 13, 9, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &18 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &20 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &22 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &24 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &25 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &27 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &29 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &31 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &32 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &34 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &35 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &36 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &37 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &38 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b02 0b14 0b14 0b14 0b24 1710 1700 1700 1718 0b10 0b00 0b02 0b14 0b14 0b14 0b24 1710 1700 1700 1700 1718 0b10 0b00 0b02 0b14 0b14 0b14 0b24 1710 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map097.yaml b/YAML/Map097.yaml new file mode 100644 index 0000000..3dd7d81 --- /dev/null +++ b/YAML/Map097.yaml @@ -0,0 +1,395 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 15 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーっ 今年は豊作だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠と出会えてよかったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でなきゃ この野菜も山賊たちに奪われてたからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言葉とは裏腹に ジョニーの表情はすぐれないようだ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[自分にも言えないことか?, 無理をするな], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 自分にも言えないことか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [!]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえが俺に そんなに怖い顔を見せるのは久しぶりだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだ……な]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……立場が逆なら 俺だって怒るよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [家族にだけは 打ち明けてくれって思うよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 無理をするな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [!]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………へっ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [生意気言うようになりやがって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ありがとうよ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなこと これ以上抱え込むのも辛かったんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [聞いてくれ……俺の悩みを……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: 【BGM】陵辱系Hシーン【ベースが主役2】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結婚式の夜にさ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう 初夜だよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あのとき ひとりで部屋に戻って寝ようとしたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも なかなか寝付けなくて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あることが 頭ん中でグルグル渦巻いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結局 朝までずっと起きてたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その あることってのが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様に抱かれるマリーの姿……だったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今頃マリーはどうしてるんだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どんな風に抱かれているんだろう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様の前で裸になって 体中を触られてるのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様のちんこに指を……舌を這わせてるのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう 挿れられてしまったのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体位は? 俺とどっちが気持ちいいんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………そんなことばかり 頭に浮かぶんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それで……俺は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [滅茶苦茶 興奮したんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一晩中 勃起が収まらなかった!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分でも変だと思う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [酒のせいだと言い聞かせてみた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえたちに マリーの喘ぎ声が聞かれてると思うと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また興奮してくるんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どう考えても変だろ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺はおかしくなっちまったのか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それを悩んでたのさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[自分も同じ, おかしくない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 自分も同じ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おいおい 慰めてくれるのは嬉しいけどさあ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや……気持ちだけ ありがたくもらっておくよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [サンキューな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, おかしくない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうかな……適当言ってないかおまえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おかしくないってことは 他にもこういう考えのやつが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いるってことなのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんな奴 聞いたことがないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも……聞いてくれてありがとよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [少しは気が楽になったよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……話したらスッキリしたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっとは前向きになれそうだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ 今夜もマリーとエッチするから聞いてくれよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのほうが興奮するから!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 192, 10, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: やや間抜け・ちょっと可愛い・日常風1, volume: 70, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b18 0cd2 0cc4 0cc4 0cc4 0cd4 0b10 0b18 0cd2 0cc4 0cc4 0cc4 0cc4 0cd4 0b10 0b18 0cd2 0cc4 0cc4 0cc4 0cc4 0cd4 0b28 0b1c 0b1c 0b1c 0b08 0b00 0b00 + - 0b1c 0b26 0cd8 0ccc 0ccc 0ccc 0cd6 0b28 0b26 0cd8 0ccc 0ccc 0ccc 0ccc 0cd6 0b28 0b26 0cd8 0ccc 0ccc 0ccc 0ccc 0cce 0cd1 0cd1 0cd1 0cdd 0b28 0b1c 0b1c + - 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 08e1 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map098.yaml b/YAML/Map098.yaml new file mode 100644 index 0000000..95f2482 --- /dev/null +++ b/YAML/Map098.yaml @@ -0,0 +1,525 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 22 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]! こいつを見てくれ!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [机には1冊の本が置かれている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮したジョニーがページを開いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エロ本だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[嫁がいるだろ……, 貸してくれるの?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 嫁がいるだろ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ばっ ちがっ……何が悲しくておまえとふたりで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [エロ本の鑑賞会をしなきゃなんねーんだよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 貸してくれるの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [違う!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [見せたいのは そういうことじゃねえよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーはエロ本に書かれている文章を読み上げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「今 大人気の寝取られジャンルを徹底追求!」]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「俺の妻が知らぬ間に上司に中出しされていた」]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「はじめてのスワッピング講座」]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 8, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[意味がわからない, いいから貸してくれ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 意味がわからない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [な なんでわかんないんだよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいから貸してくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえこの女優タイプなの!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうじゃねーっつってんだろ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この間 俺が悩みを打ち明けただろ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分はおかしいんじゃないかって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも見ろよ! これ! 寝取られって!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [特集組まれてるだろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今 こういうの流行ってるらしいぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つまり 俺はおかしいわけじゃなかったんだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あーよかったー! 病気かと思ってマジ焦ったよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただのこじれた性癖だってさ! 安心したぜー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま そういうことだ! おまえにも心配かけたなー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いやー よかったよかった!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーはニコニコしながら去っていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 99, 7, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &12 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &14 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &16 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &18 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &21 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &23 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &25 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &26 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &28 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &30 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &31 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &32 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 013a 0138 018b 0000 0011 01e8 0000 0000 0000 0000 0000 013b 0138 018b 0000 0011 01ea 0000 0000 0000 0000 0000 0000 0138 0138 018b 0000 0011 01ea 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0142 0140 0000 0000 0019 01f0 0000 0000 0000 0000 0000 0143 0140 0000 0000 0019 01f2 0000 0000 0000 0000 0000 0000 0140 0140 0000 0000 0019 01f2 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0148 0000 0000 0000 0000 01f8 0000 0000 0000 0000 0000 0148 0000 0000 0000 0000 01fa 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01fa 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0150 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0150 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0158 0000 0000 0000 0000 0100 0000 0000 0000 0000 0000 0158 0000 0000 0000 0000 0100 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 0100 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0193 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0193 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0193 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map099.yaml b/YAML/Map099.yaml new file mode 100644 index 0000000..fa31237 --- /dev/null +++ b/YAML/Map099.yaml @@ -0,0 +1,187 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その後 ジョニーたちの部屋からは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [毎晩マリーの声が響いてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [翌日になると 必ずジョニーが感想を聞いてくるようになり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [答えてやると 満足そうに喜ぶということが日常となった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ジョニーの決意とその顛末, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ジョニーの決意とその顛末]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: ['再びジョニーの相談を受ける\N[1]']} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ジョニーの出した結論とは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 100, 22, 11, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map100.yaml b/YAML/Map100.yaml new file mode 100644 index 0000000..ffe2f88 --- /dev/null +++ b/YAML/Map100.yaml @@ -0,0 +1,607 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 22 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もうダメだ……俺はこのまま死んでいくんだろうか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [暗い顔で部屋を訪れたジョニーは 開口一番そう言った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[財布落とした?, マリーと喧嘩した?, 誰しも いつかは死ぬ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 財布落とした?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [違う………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………ていうか俺 そんなことで 死にそうになると]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [思われてんの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, マリーと喧嘩した?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや 全然……毎日ラブラブだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だから気が重いんだよ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 誰しも いつかは死ぬ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お……おお……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも そんな身も蓋もないことを言われても]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [個人のお悩み相談には なんの意味もないぞ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……俺がさー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [寝取られの趣味があるって この間 発覚したじゃん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんで 毎晩マリーを抱いて その声をおまえに聞かせてさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺のマリーの声を! って感じで興奮してたんだけどさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんか………あんまり興奮しなくなっちゃった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [慣れちゃったのかなあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勃つよ? 十分に勃つんだけど 今までみたいな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ものすごい激流のような興奮が なくなって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう一度……あれが味わいたいのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうすればいいんだろう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[もっと過激なことをしよう, エロ本読んで我慢しろ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, もっと過激なことをしよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [か 過激って?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [セックスのときの声を聞かせるのも過激じゃないか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もっとって……ど どうすればいいんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, エロ本読んで我慢しろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [無理だ! 俺はマリーが好きなんだよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリー以外じゃ駄目なんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺の寝取られ趣味を満足させる方法……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえも一緒に考えてくれよ! 頼むよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの表情は真剣そのものだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[見せるとか, 寝取らせるとか], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 見せるとか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [み……! 見せる!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [セックスをか!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そ……それは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ううっ……マリーの裸を……感じてるところを……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえに見られる……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うぐっ……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やべえ……ちんこ勃ってきた……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 寝取らせるとか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなこと出来ないから悩んでるんだろ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これはあくまで俺の性癖なんだぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そこまでマリーに迷惑かけられねえよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このままここで話していても]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [埒があきそうにない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[一度夫婦で話し合うべき], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 一度夫婦で話し合うべき]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………それは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………かもな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [夫婦の性生活に関わる話だし……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺だけでなんとかするのも限界がある問題か……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリー……何ていうかな……怒られそうだな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~……気が重い……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[がんばれ, マリーはいい子だ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, がんばれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お おう! とりあえず当たって砕けるつもりで行くぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……本当に砕けたらどうしよう……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, マリーはいい子だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ 知ってるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だからだよ…… は~……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは重い足取りで帰っていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 101, 22, 11, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &20 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &22 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &24 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &26 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &29 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &31 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &32 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &33 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &34 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &35 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &36 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &37 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &38 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &39 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &40 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】険悪な雰囲気アウトボード, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map101.yaml b/YAML/Map101.yaml new file mode 100644 index 0000000..5ae88e8 --- /dev/null +++ b/YAML/Map101.yaml @@ -0,0 +1,995 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 24 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [0, 0, 20, 14, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Close1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &6 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - &7 !ruby/object:RPG::MoveCommand {code: 15, parameters: [5]} + - &8 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &9 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - &10 !ruby/object:RPG::MoveCommand {code: 15, parameters: [5]} + - &11 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &12 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - &13 !ruby/object:RPG::MoveCommand {code: 15, parameters: [5]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うおおおおおおおお!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[落ち着け, 一緒に叫ぶ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 落ち着け]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これが落ち着いていられるか!!]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &16 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - &17 !ruby/object:RPG::MoveCommand {code: 15, parameters: [5]} + - &18 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &19 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - &20 !ruby/object:RPG::MoveCommand {code: 15, parameters: [5]} + - &21 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &22 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - &23 !ruby/object:RPG::MoveCommand {code: 15, parameters: [5]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 一緒に叫ぶ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うおおおおおおおおおおおお!!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーは更に興奮した]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &25 !ruby/object:RPG::MoveCommand {code: 15, parameters: [10]} + - &26 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &27 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - &28 !ruby/object:RPG::MoveCommand {code: 15, parameters: [5]} + - &29 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &30 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - &31 !ruby/object:RPG::MoveCommand {code: 15, parameters: [5]} + - &32 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &33 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - &34 !ruby/object:RPG::MoveCommand {code: 15, parameters: [5]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &35 !ruby/object:RPG::MoveCommand {code: 15, parameters: [20]} + - &36 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &37 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - &38 !ruby/object:RPG::MoveCommand {code: 15, parameters: [5]} + - &39 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &40 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - &41 !ruby/object:RPG::MoveCommand {code: 15, parameters: [5]} + - &42 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &43 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - &44 !ruby/object:RPG::MoveCommand {code: 15, parameters: [5]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*41]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*42]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*43]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*44]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &45 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*45]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [2, 0, 22, 9, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &46 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すまん……少々取り乱してしまったようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが それくらい凄いことが起きたんだよ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['聞いてくれ\N[1]!!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんと!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーに性癖をカミングアウトしたんだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[それで どうなった?, 本当にするとは……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, それで どうなった?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へっへっへっへ! 見りゃ分かんだろ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 本当にするとは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &47 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えっ? おまえ この間のアドバイスは冗談だったのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ええい この際それでもいいや! 結果オーライだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんと マリーも結構乗り気なんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひゃっほー!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[乗り気って?, おめでとう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 乗り気って?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &48 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [人に見られながらするとか 想像したら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ドキドキしていいかもって!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へへへへ……おまえ知ってたか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーって実はかなりスケベなんだぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おっと! 妻がスケベだって他の男に知られてしまった!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くう~! 興奮するぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーは はしゃいでいる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, おめでとう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &49 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ありがとよ! 俺たち似た者同士の夫婦だったわけだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーのやつ 俺の性癖を エッチで楽しそうだって!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [持つべきものはエロい妻だぜ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そして! 頼りになる兄弟だ!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]!! 頼む!!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たちのプレイに協力してくれ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[協力って?, まかせろ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 協力って?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [寝取られプレイは 俺とマリーだけじゃ出来ないだろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もうひとり男が要るんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, まかせろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おお! さすが! 二つ返事とは頼もしいぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &50 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [安心してくれ あくまでプレイだからな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当にマリーを寝とれなんて言わないから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなことされたら泣いちゃうから!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実はな 師匠のほうにもマリーが頼んでるんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[どうして?, 助かる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, どうして?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや……プレイだってことを知らずに誤解されたら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お前ら夫婦の危機だろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だから 二人揃って許可をもらわないと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こっちも安心して楽しめないんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 助かる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ! 任せろって! そのへんは心配いらねーよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [師匠がプレイをマジだって誤解したら困るもんな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さーて マリーのやつ 上手くやってくれてるかな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [6, 11, 6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [3, 6, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &51 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……ジョニーにも困ったものだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうかなー?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……まんざらでもなさそうだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だって 誰かに見られながらエッチとか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [考えただけでドキドキしちゃうでしょ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んふふふ♡ 女同士で遠慮することなんかないよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女だって性欲はあるし エッチなことに興味津々だし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに……女なら誰だってプチ虐められたい願望あるよね!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは あまりに一般論から逸脱していないか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっとドキドキはするが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でしょでしょ!? なんか楽しそうでしょ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [相手が君たちならな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうでなければ気味が悪いだけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私だってそうだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ノエルさんと\N[1]だからワクワクするんだよ!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だってだって ひとつ屋根の下で生活してた相手が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [普段は絶対に見せない姿を 見せたり見られたり……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エッチだよね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おかしいな……私は別に そこまでそういうのが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好きなタイプではなかったのだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結婚して……セックスが純粋に気持ちいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [楽しいと思うようになったからかな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさん 今まで嫌なセックスしてきたんだよね……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……嫌というか 必要だからと割り切っていたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体を使えば いろいろとメリットがあったのは事実だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも そんなの全然楽しくないよね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エッチって もっと楽しいものだと思う!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ そうだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君たちには 楽しいセックスだけを知っていてほしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさんもだよ! もっとワクワクドキドキするような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちいい楽しいセックスを これからいっぱいして!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うむ……ありがとう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ 一緒に楽しもう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……ん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶対ドキドキするよ~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うわ~! 楽しみ~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………断れる感じではなさそうだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['やれやれ……\N[1]が なんて言うやら……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [4, 11, 6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [1, 0, 23, 11, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [3, 0, 23, 9, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[賛成する, 賛成する, 賛成する, 賛成する], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 賛成する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 賛成する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 賛成する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [3, 賛成する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [3, 6, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &53 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ……そうか……鼻息が荒いぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &52 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫がそう言うなら……妻としては異論はない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに……確かに ちょっと楽しそうだしな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[エッチだなあ, ありがとう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, エッチだなあ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [知ってるくせに]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ありがとう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君たちが お互いを大事に思っていることは知っている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私もその輪に入れてもらえるのは嬉しいことだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [信じてたぜ兄弟! いーーやっほーーーう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ これで4人みんな賛成だね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ああ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ど……どうする? どうしよう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま まずはベッドをどっちかの部屋に運んで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うーん それもいいけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [新婚旅行 行かない?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 193, 10, 5, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &55 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &56 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &57 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &58 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &59 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &60 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*55]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*56]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*57]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*58]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*59]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*60]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &61 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*61]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &62 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &63 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &64 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &65 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &66 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &67 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*62]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*63]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*64]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*65]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*66]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*67]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &68 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*68]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &69 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &70 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &71 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &72 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &73 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &74 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*69]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*70]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*71]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*72]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*73]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*74]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &75 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*75]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: マリー + x: 35 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ノエル + x: 35 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map102.yaml b/YAML/Map102.yaml new file mode 100644 index 0000000..51dfc25 --- /dev/null +++ b/YAML/Map102.yaml @@ -0,0 +1,294 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 10 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People5 + character_index: 5 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【女将】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあまあ! その節は大変お世話になりました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【女将】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精一杯おもてなしさせていただきますので]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうぞ ごゆっくりくつろいでくださいませ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 103, 8, 9, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 10 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 10 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 9 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: c_shrine, volume: 80, pitch: 100} +tileset_id: 21 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map103.yaml b/YAML/Map103.yaml new file mode 100644 index 0000000..f9ece5d --- /dev/null +++ b/YAML/Map103.yaml @@ -0,0 +1,621 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 9 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!J_door2' + character_index: 6 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 103, 9, 16, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 10 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!J_door2' + character_index: 7 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 103, 10, 16, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 11 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 27 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なるほど これが新婚旅行か]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また来たいなって思ってたんだー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへ 仕事じゃなくて旅行で来ると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱり落ち着くな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それもあるけどー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旅先の開放感で 大胆になれそうじゃない?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だ 大胆……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そういうことか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [というわけで~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさん 温泉にいきましょ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &16 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &24 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &31 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &32 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &33 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &34 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [待ってるから あとで来てね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [27, 27, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うへへへ……マリーがエッチでよかった……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……あんまり興奮しすぎると 風呂で倒れるかもしれん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [落ち着け……落ち着くんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 104, 6, 10, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: ノエル + x: 8 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 27 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 21 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae3 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae5 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0656 0656 0655 0656 0655 0656 0655 0656 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 0655 0656 0647 0647 0655 0656 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0647 0647 064f 064f 0647 0647 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 064f 064f 0647 0647 064f 064f 0647 1ae0 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map104.yaml b/YAML/Map104.yaml new file mode 100644 index 0000000..9e68782 --- /dev/null +++ b/YAML/Map104.yaml @@ -0,0 +1,237 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ジョニー + x: 6 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['なあ……\N[1]……覚えてるか?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仕事でここに来た時……今度は絶対に裸で混浴してやるって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誓ったことを……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まさか 本当に叶うなんて……人生 捨てたもんじゃねえよな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ でも心配すんなよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠は水着をつけてもらってるから!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の趣味につきあわせて お前に嫌な気持ちはさせないから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも おまえはマリーの裸を好きなだけ見てくれ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頼んだぞ! うへへへへへ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは だらしのない顔で笑っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[……………, (妻の裸を見せたい)], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [複雑な思いが胸中に広がっていく……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この気持ちが何なのか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [既に気付いているはずだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, (妻の裸を見せたい)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ズクンと下半身がうずいた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [気持ちが強くなっていく……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 105, 8, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: 主人公 + x: 6 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 主人公裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 + - 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 + - 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 17f0 + - 17f0 17f0 17f0 17f0 17f4 180c 180c 180c 180c 180c 180c 180c 180c 180c 17f8 17f0 17f0 17f0 17f0 17f0 + - 17f0 17f0 17f0 17f0 1808 18e2 18e2 18e2 18e2 18e2 18e2 18e2 18e2 18e2 1800 17f0 17f0 17f0 17f0 17f0 + - 17f0 17f0 17f0 17f0 1808 18e8 18e8 18e8 18e8 18e8 18e8 18e8 18e8 18e8 1800 17f0 17f0 17f0 17f0 17f0 + - 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0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map105.yaml b/YAML/Map105.yaml new file mode 100644 index 0000000..f6d2c67 --- /dev/null +++ b/YAML/Map105.yaml @@ -0,0 +1,1092 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 7 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: マリー + x: 8 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ジョニー + x: 7 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遅いよ~! 早く来て♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お お おう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['え 遠慮するなよ\N[1]……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと近くで見ていいんだぞ……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [1, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私にも遠慮はいらないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだか 楽しくなってきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ああ……見られちゃってる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['真正面から 私の裸……\N[1]に……♡']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……う……うう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……こんなにクるとは思わなかったぜ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これだけでご飯3杯いけちまうよ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは歓喜に声を震わせている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ねえ \N[1]']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [背中を流してあげるわ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &7 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸挑発, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後ろに回っちゃって残念?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大丈夫 鏡を見て♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前の鏡にマリーの姿が映っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [直に見られるのは ちょっと恥ずかしいけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これなら平気……っていうか こっちのほうがエッチっぽい?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニー そんなところで立ってると 風邪を引くぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニー すごい見てるね……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが背中を流してくれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーもだけど 男の人の背中って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見てるとなんかエッチな気分になっちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの手が前に回った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸の上を石鹸まみれの手が滑る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手は体を洗いながら 少しずつ位置を下げ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お腹の当たりに到達した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うふふ♡ 大丈夫 後ろからは見えてないよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスはとっくに勃起していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう少しで手が触れそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこでマリーの動きが止まった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ざーんねん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [耳元で小声で囁かれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その声はどこか楽しげだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['あ~あ \N[1]ったら惜しかったね']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['私 \N[1]のことが好きだったんだよ?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私のことを選んでたら この身体を好きにできてたのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エッチし放題だったんだよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ねえ……後悔してる?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[してる, してない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, してる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本当? 怪しいな~]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも……ご褒美あげる♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーの指がペニスに触れ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ツンツンと弾かれる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はい ご褒美終わり♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, してない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そう言うと思った♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本当にノエルさんのことが好きなんだね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも ちょっと悔しいから罰を与えよう!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーの指がペニスに触れた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そしてツンツンと弾かれる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あはは もっと平然としてないと怪しまれるよ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えいえい♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふっ はい これで許してあげる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お湯で石鹸が流される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい おしまい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [温泉に入りましょ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &32 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &35 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &37 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &39 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &40 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーっ……ふーっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごい興奮してるね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ ああ……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &42 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*42]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]はどう? いやじゃない?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[自分だけ見て申し訳ない, ……………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 自分だけ見て申し訳ない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &43 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いやっ それは気にするなって言っただろ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [違うよジョニー]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [え?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだよね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &44 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……?']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やっぱり こんなの無理だったか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [悪い 俺のせいで……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [違うよジョニー]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだよね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &45 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どういうことなんだよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]はね~ ジョニーだけ奥さんの裸を見られるのが']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うらやましいんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………はあ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当はジョニーと同じことをしたいんでしょ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['……そうなのか? \N[1]']} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[頷く, したい, 羨ましい], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 頷く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, したい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 羨ましい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &46 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ えっ……えーーー!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な……なんだ? え? そうなのか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリー なんでそんなことわかったんだ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん? 勘だよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勘!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っていうか そうだったらいいなーっていう願望?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [カマかけてみました!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お……おまえ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ でも本当にそうだったんだ~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……ふう……カマかけだったとはな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私には 絶対にそういう性癖だと言っておいて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &47 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*47]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へ!? 師匠に言ってたって なんで?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だって心の準備をしていてもらわないと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [間に合わないから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['もし \N[1]がジョニーと同じ性癖だったら……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だったら……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この旅行で……スワッピングしましょって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言ってたの♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はいいいいいいいいいいいい!!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッ……て おま……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[本気?, 生唾を飲み込む], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 本気?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &48 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーに言われて 一応考えては見た]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本当に君がそういう性癖で 君から頼まれれば……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ…… することになるだろうな とは覚悟してきたよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &49 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なーーーー!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['もちろん \N[1]の口からハッキリ言われなければ']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [何もしないがな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 生唾を飲み込む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &50 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やれやれ……どうやら本当にジョニーと同じ性癖らしいな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君たちはよく似ているからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [不思議ではないか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でしょ? 私の勘が大当たり!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [カマかけだったとは聞いていないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えへへ ごめんなさい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも 心の準備をしてきてよかったでしょ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ な……まだわからんが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へ……?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]自身からハッキリ頼まれない限り']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私は何もしないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['どうなんだ? \N[1]']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私に……してほしいのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, イエス, ウィ], 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, イエス]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, ウィ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &51 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………そうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~~……そうか~~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [し 師匠……無理は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううん 違う違う♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スイッチ入れてるだけだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な……なんの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸挑発, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エッチになるやつ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え~……師匠ってそういう人じゃないだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君は私を誤解しているな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女だって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが後ろ手に水着の紐を解く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はらりと ブラが湯の上に落ちた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エッチなことは 好きなんだぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてパンツをおろし 生まれたままの姿を晒した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う お お おおおおおおおおッ!!!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうどう? 興奮する?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [~~~~~~~!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは口をパクパクさせて何度も首を縦に振った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や や や やべえ! さっきまでもすごかったけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっとすげえ! うへ うへへへへ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分の奥さんを見られるのもいいけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [交換に人の奥さんの裸を見るってシチュエーション……いい!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふっ 飢えた狼のような目をしているぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]………これでいいのか?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[口をパクパクさせる, 首を上下に振りまくる, ガッツポーズをする], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 口をパクパクさせる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [落ち着け……声になっていないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 首を上下に振りまくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなにか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが これはたしかに……妙な楽しさがあるな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, ガッツポーズをする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['うおおおおお!! \N[1]!']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [夢が……夢が叶ったな! 4人で裸混浴の夢が!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &52 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん~~~! 来てよかった~~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱり旅のテンションは大事だよ~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勢いに負けた感はあるが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ こうなったら楽しむまでだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や……やべ~……これからどうなっちまうんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺……この旅行中に死ぬかもしれねえ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &53 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [にしても……師匠 思ったとおりイイ身体してるっす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ そう……か]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの顔が赤い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さすがに恥ずかしそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]も もっとマリーを見てくれていいぞ!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[マリーも魅力的だ, さっきから見てる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, マリーも魅力的だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えへへ ありがと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もっと近くで見ていいよ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, さっきから見てる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私の裸が隣りにあると言うのに 目が離せないみたいだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやらジョニーのほうが よっぽど私の身体を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気に入ってくれてるようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは 魅惑的なプロポーションを見せつけるように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーに近づいていった]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &55 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*55]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &56 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてジョニーの腕を取り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弾力と柔らかさに富んだ胸を押し付けるように抱きついた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふおおおおおおおお!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま……マジっすか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[歯ぎしりする, 心臓が破裂しそうだ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 歯ぎしりする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わ~ 怖い顔!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも 本当は嬉しいんでしょ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[嬉しい, にやける], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 嬉しい]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [やっぱり♡]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, にやける]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あ~ やらしい笑い方だ~♡]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 心臓が破裂しそうだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['って……\N[1]……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなこと言いながら 顔 笑ってるよ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸ニヤケ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &57 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ………ふふふ……なるほど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たしかに……これはちょっと楽しいな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私にこんな嗜好があるとは思わなかったぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ああ~……なんか怖いけどすげえ色っぽい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マジでどうなっちゃうんだ~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 194, 8, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: 主人公 + x: 8 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 主人公裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 22 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0b18 1b10 137a 137a 137a 137a 137a 137a 137a 137a 137a 137a 137a 137a 137a 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 09a2 0994 0994 0994 0994 0994 09a4 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0990 0980 0980 0980 0980 0980 0998 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0990 0980 0980 0980 0980 0980 0998 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0990 0980 0980 0980 0980 0980 0998 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 09a8 099c 099c 099c 099c 099c 09a6 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b26 1b1c 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 1b1c 0b2c 0000 0000 0000 + - 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c6 0000 0000 0000 + - 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c4 0000 0000 0000 + - 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11cc 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map106.yaml b/YAML/Map106.yaml new file mode 100644 index 0000000..3abbd66 --- /dev/null +++ b/YAML/Map106.yaml @@ -0,0 +1,1123 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 9 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!J_door2' + character_index: 6 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 103, 9, 16, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 10 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!J_door2' + character_index: 7 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 103, 10, 16, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 9 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 8 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ 私たちのエッチ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゃんと見ててね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ 見させてもらうぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はーっ……はーっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーのオチンチン いつもよりおっきくなってない?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ 頭がクラクラしてきた……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下半身に血が行き過ぎてるのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [倒れるなよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぜ 善処するっす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ いつもどおり始めようか♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お おう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ベットに倒れこむ1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '017', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが布団の上に仰向けになり 足を持ち上げると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛液でトロトロになった秘所が露わになった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーが上に覆いかぶさり 手マンが開始されると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぐにグチュグチュと水音が鳴り響く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 手マン(優しい・7秒), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 017b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ いつも こうやって前戯するんだよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごい音だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前戯の必要はないんじゃないか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んふふ♡ 全然いらないくらいに濡れてる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも一応 いつもどおりに……ひっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 017d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの指が ニチャニチャと音を立てて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マンコの周囲を擦り上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [溢れる愛液を指ですくい取り ぷっくり控えな唇に塗りたくり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マッサージするように 大胆かつ丁寧に性器周辺を揉みほぐす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やがてマリーの顔から余裕がなくなっていき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眉尻は下がり 瞳は潤んで 短く連続で息を吐き出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 017c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はっ はっ はっ あっ♡ いっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっという間にマリーの身体も頭も]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックス仕様に仕上げられてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 手マン(優しい・7秒), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [異常な状況に興奮していたとは言え ジョニーの愛撫が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [巧みであると判断するのに十分な証左だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 017e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……見ているだけで濡れてしまうな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなふうに触られたらと思うと……ゾクゾクする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの指使いを 欲情した目で見つめながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが独り言のように呟いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ややあって 思い直したように言葉を付け加える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん 君の指でされたら……という意味だぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それとも……ジョニーにされたほうが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君は嬉しいのかな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[嬉しい, いっそ今からジョニーにしてもらって], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 嬉しい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [変態だな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふふ でもいいんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私も興奮している]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君を愛しているのにな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これは 愛とは別の感情だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だからいいんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いっそ今からジョニーにしてもらって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっはっは そこまでか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [業の深い趣味だな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君が望むなら……いや……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [正直に言おう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私も……本当はうずいて仕方がない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この状況にヤラれてしまったようだ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それに 君はガッカリするかもしれないが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私はセックス自体は 大したこととも思わない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君に会うまでにも いろんな相手と何度もしてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もちろん 私の初恋は君だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [つまり 好きでもない男とセックスという作業をすることには]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [慣れているんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だから……こんなに興奮していて……君の許しがあれば……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [拒否する理由など無い……本当にしてしまうぞ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [後で泣いても知らないからな……♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とは言え……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは 絡み合う二人から一瞬たりとも目を離さずに続ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今まさにジョニーのペニスが挿入されるところだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [必死の形相のジョニーが 歯を食いしばりながら腰を突き出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音3(勢いよく一気に入れる), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 017a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あああ~~~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きっ……たあぁ~~♡ いいい~~ん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふん! ふんっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま一心不乱に腰を突き上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペース配分など微塵も頭にないような飛ばしっぷりだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……今のジョニーには 私を抱く余裕など無いだろうな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮しすぎて我を失っているぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やや呆れ気味に言うノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこで初めて二人から視線を外し 夫を見つめる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうだ? ここは見せてもらうだけではなく……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見せ合いながらするというのは?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むせ返るような色気を全身から漂わせてしなだれかかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パンツの中に手を入れペニスを弄りながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自身の服を脱ぎ捨てた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [拒否権はなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すさまじい力で押し倒され ノエルがのしかかってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーっ♡ ふーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [荒々しい呼吸 瞳には色欲の火が灯り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しく勃起した乳首 股間で糸を引く愛液]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックス1秒前の発情した雌の姿だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前戯などいらない♡ いく……ぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [雄々しく反り立つペニスめがけて 一気に腰を下ろした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 018, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ♡ ふっ……ああああっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドロドロの柔肉が ぎゅぽぎゅぽと 淫らな音を立てて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液を吸い上げるポンプのように うねりながら肉棒に吸い付く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 018a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 225, p: [7, 7, 60, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くうっ♡ うう~~っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [固い♡ 固くて……いいぃぃっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [喜びに身体を打ち震わせながら 下品なスクワットが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [繰り返される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こちらも乱暴なほどのハイペースで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肉欲を貪ることしか頭にないような動きだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [横からマリーの笑い声が聞こえてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [正常位で抱かれている彼女と]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['騎乗位で跨がられている\N[1]は 目線の高さが同じだった']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頭を横に向けると マリーと目が合った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 019, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんか……あん♡ この二人が一番ハマってるみたいだね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーったら もう中で1回出してるのよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なのに全然とまんないんだもん♡ あはっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [股間に目を向けると たしかに先程までとは違った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [より汁気の多い音とともに ドロドロの粘液が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [布団にシミを作っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私もエッチな自覚はあったんだけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人には負けちゃうわ♡ こんなに我を忘れるくらい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮するなんて♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目を細めてしみじみと話すマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その姿だけを見れば とても現在進行系で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックスの最中には見えない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが よく観察してみると 話しながらも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体は大きく前後に揺らされ たまに言葉をつまらせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [我慢できなくなった嬌声をあげている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [確かに彼女は隣でセックスをしているのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [幼馴染で 一度は自分に好意を寄せていた相手が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう思うと さらに興奮した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ ふふふっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ジョニー \N[1]のチンポが また大きくなったぞ♡']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ ふうっ ふうっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃ……デカくもなるっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルとジョニー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人の目線も同じ位置にあった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは一度射精したことで 少し理性を取り戻したようで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いまだに性衝動に突き動かされて 腰を振りながらも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣のノエルと会話するくらいの余裕はあるようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最高……っすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こうやって布団並べて お互い一緒にセックスなんて……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 018a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……気持ちいいセックスは何度もあったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鼻の奥にツーンと来るほど興奮するセックスなど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]と初めて結ばれた時以来だな']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは腰を振りながら ノエルはがに股でペニスに跨がり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膝を上下に屈伸させながら会話する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのノエルの姿に ジョニーはしばらく目を奪われていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [美しく強い師である彼女の 普段の様子からは想像もできない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [痴態に見惚れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 一箇所だけ 普段の彼女を見るのと同じ目で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見ている箇所があった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきから 胸に視線を感じるぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん? これが見たいのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 019a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが大きな胸を手で持ち ジョニーの方へ体をひねる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [零れ落ちそうな巨乳を差し出されたジョニーは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [燃料をくべられた機関車のように ピストンを激しくした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くうううっ! その巨乳! デカくて柔らかそうで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [プルンプルンで……! ちんこに響きまくるっす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [知っていたよ いつも見られていたってな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ 君たちに限らず 男は大抵 この胸を見てきたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ それを知りながら あんな胸を強調するような服を!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ いろいろ便利なんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男は色仕掛けに弱いからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うおおおお! 師匠 エロすぎるっす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮によって得られたエネルギーを マリーの中のペニスに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [集中させる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ すごい♡ こんなに強いのはじめてだよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふむ……健全だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[どういう意味?, こっちに来ると思った], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, どういう意味?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふふ……♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや 私がふしだらなだけだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こうして挑発すれば こっちに矛先が向けられるかも]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [などと考えてしまった♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この状況は興奮するための演出にすぎず]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その興奮は 愛する妻に向ける……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーの愛の深さがわかるな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, こっちに来ると思った]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ そうなると思って挑発したんだ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もっと無茶苦茶に乱れたら どれほど興奮するのか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [興味が湧いてしまってな……軽蔑するか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぴくっとノエルの体が跳ねて 結合部に目を落とす]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん……チンポが先に答えてくれたな♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふふ 君もなかなかの助平だ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '020', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [トントンと小気味よくリズムを刻んで腰が上下している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ うっ♡ くう~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーへの挑発は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君のチンポにも凄い効果的なようだな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まったく……妻が他の男に色目を使って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [元気になるチンポは こうしてやるぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グッと体重をかけてペニスを根本まで飲み込む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして最奥までめり込ませたところで バネのように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [反動を使って腰を浮かせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それをものすごい速さで繰り返し行う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足腰を鍛えているノエルにしかできない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [高速騎乗位ピストンが繰り広げられる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お おおっ すっげ……! 気持ちよさそう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こらこらジョニー?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今はこっちに集中しなさいっての!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [カニバサミの格好でジョニーを引き寄せるマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結合部がより密着し グリグリと腰を回してこすりつけると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強い快感が得られた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……あ……あ~……気持ちいい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [魂が抜けるような快感に だらしなく開かれた口から]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よだれが流れ落ちた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肉と肉がぶつかる音]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [汁が飛び散り 乱れた呼吸が支配する時間]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それも終わりが訪れようとしていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あ……あああ~~~っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イク♡ わたし イッちゃ……ああ~~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['見て♡ 私がイクとこ見て♡ \N[1]~~♡']} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 30, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 020a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [トロトロのアクメ顔を見せたまま]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの身体がビクッと震え 絶頂したことを報せる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同時にジョニーが何度めかの射精を行い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じっくりと時間をかけて 膣内に精液を染み込ませると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [力尽きたように倒れ込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……くそう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['最後に\N[1]の名前を呼ぶのは反則だろ……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うふふ♡ 駄目だった?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [駄目じゃないけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちんこが勃ったのに 体力がもう無いんだよ……くそう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このヘ~ンタイ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 018a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーのイキ顔をじっくり見てたな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チンポがバキバキに固くなったぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰を振りながらノエルが嬉しそうにからかってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結合部からは すでに大量の射精の証が溢れ出ていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ♡ んっ♡ 私の方はまだイケそうだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君はもう辛そうだな……くっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 018, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ この一発で終わりにするか……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ♡ ふんっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 225, p: [7, 7, 60, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが両膝に手をおいて大きく尻を上げ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラストスパートを掛けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)20回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビタンビタンと尻で股間と太ももを叩くように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しいピストンが繰り返され 当たった部分が赤くなっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスの方は 手で思い切り握られているような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強力な締め付けにもかかわらず 溶けて埋まってしまいそうな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [柔らかい膣肉の感触が絶えず襲いかかってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ♡ ふぐっ♡ くううぅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さあ イケ! イッていいんだぞ♡ あうううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わあっ! 出た ノエルさんの必殺技♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え? 知ってるのか? なんで?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だって神父様にもしてたもん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[出る!], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 出る!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの言葉を聞いた途端 背筋に電流が走り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [意識する間もなく 堤防が決壊するように精が放たれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ♡ ううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごい勢いだ♡ 精子が子宮を乱暴にノックしてるぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きく肩で息をしながら 脱力したノエルが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [幸せそうな表情で甘えるように胸に覆いかぶさってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸ニヤケ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様にしているところを想像してイッたのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[不意打ちだ, もう少し我慢できたのに……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 不意打ちだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸ニヤケ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなに興奮したのか♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私もちょっと思い出して 締めてしまったけれどな♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふう……君の精子が染み渡っていく……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [心地いい疲れだ……んん……♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, もう少し我慢できたのに……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸ニヤケ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが時間の問題だったろう?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……神父様はアレを決めてからも何十分も固いまま]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私を貫いたんだぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まだまだ修行が足りないな ふふふ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっ またチンポが膨らんできた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精力だけは一人前だな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 体力がついてきていないな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今夜のところは これでおしまいにしよう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さんせーい もうクタクタだよ~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふわあ……そうっすね……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺も もう寝落ちしそう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[パートナーを入れ替えて寝よう, おやすみ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, パートナーを入れ替えて寝よう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [え……ええ~? ここでそんな発想が出てくるの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['やっぱ\N[1]が一番エッチかも……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私は構わないが……寝るだけだぞ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [明日に疲れを残すのは駄目だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マジっすか……! ね 寝られるかな……俺……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, おやすみ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリー 私がそっちで寝るというのはどうだろう?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [逆に君は こっちの布団で眠るんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えっ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うわ~! お布団スワップ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルさん エッチすぎ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも……ドキドキするから賛成!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お……俺……眠れないかも……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]は……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [聞くまでもないって感じ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ビンビンになってる♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふ あくまで眠るだけだぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう君たちは体力の限界なんだからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &34 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &35 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &37 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '021', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &39 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う う うおおっ!真っ裸の師匠が間近に! うおおおお!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんかいろいろグチョグチョでエロおおおおっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [触るくらいなら構わないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなふうにな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひいいっ!? し し 師匠の手が 俺の ち ちん……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['えへへ~ よろしくね\N[1]']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだか 昔を思い出すね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [3人で一緒の布団で眠ったっけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['あのときから \N[1]のことが好きだったんだよ……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しでも近づきたくて 体を寄せたんだ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後ろからジョニーがお尻触ってきた時は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぶん殴ってやろうと思ったけどね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気付いてたの!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほらほら もう寝なさい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また明日だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~い おやすみなさ~い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うう……俺の黒歴史が……おやすみなさい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[おやすみなさい], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, おやすみなさい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &40 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ おやすみ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目を閉じる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よほど疲れていたのか すぐに意識は暗闇へと落ちていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 0.0, g: 0.0, b: 0.0, a: 0.0}, 1, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 107, 10, 8, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: ノエル + x: 10 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM ふたり, volume: 70, pitch: 100} +tileset_id: 21 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae3 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae5 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0656 0656 0655 0656 0655 0656 0655 0656 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 0655 0656 0647 0647 0655 0656 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0647 0647 064f 064f 0647 0647 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 064f 064f 0647 0647 064f 064f 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0655 0656 064f 064f 0655 0656 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0655 0656 0655 0656 0655 0656 0655 0656 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 0655 0656 0647 0647 0655 0656 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0647 0647 064f 064f 0647 0647 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 064f 064f 0647 0647 064f 064f 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0655 0656 064f 064f 0655 0656 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae9 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae7 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1c43 1c42 1c42 1c42 1c42 1c42 1c42 1c42 1c42 1c46 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1c49 1c48 1c48 1c48 1c48 1c48 1c48 1c48 1c48 1c4c 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0dfb 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map107.yaml b/YAML/Map107.yaml new file mode 100644 index 0000000..1d2cfd9 --- /dev/null +++ b/YAML/Map107.yaml @@ -0,0 +1,497 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 9 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!J_door2' + character_index: 6 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 103, 9, 16, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 10 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!J_door2' + character_index: 7 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 103, 10, 16, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 8 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゅんちゅん……ちちち……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小鳥の鳴き声が聞こえる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [窓から差し込む陽の光がまぶしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやら もう朝のようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昨夜に頑張りすぎたせいか 身体が重い気がする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とくに下半身から甘い痺れを伴うようなダルさが湧き上がり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [布団から出ようという気になれない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………・・・]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[布団の中を覗く], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 布団の中を覗く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぺらっと布団をめくって 中を確かめてみる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 021b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足の間に潜り込み ペニスを頬張るマリーと目が合った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [急いで布団をもとに戻す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちろちろと舌先で亀頭を舐められている感触とともに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [声が聞こえてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あはは おはよー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんまり気持ちよさそうに寝てるから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [起こすつもりじゃなかったんだけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……♡ ちゅっ♡ ちゅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……♡ すごい朝立ちしてるのを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [押し付けてくるんだもん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちもムラムラしちゃった♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パクっと 咥え込まれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして喉奥まで使ったディープスロートで絞られていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [かなり気持ちいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[隣に気づかれてしまう……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 隣に気づかれてしまう……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [恐る恐る隣を見てみる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 021a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すると ジョニーが半身を起こし こちらを見ていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[なんとか誤魔化す, 二度寝する], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, なんとか誤魔化す]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お……おう おはよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 二度寝する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーのフェラが気持ちよすぎて不可能だった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [思わず身悶えしてしまう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えーと……い……いい天気だな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは不自然なほど こちらの異変に気付いていないように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [振る舞っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うふふ♡ ぺろぺろ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 021d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーのフェラは止む気配がない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それどころか 徐々にその動きには熱がこもってきていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ 朝飯はなにかなー?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旅館の飯って好きなんだよなー俺]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーが なにかから話題をそらしたいかのように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不自然に世間話を始める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーのフェラで夢見心地の頭を働かせると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いろんなものがはっきりと見えてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの布団が やはり不自然に膨らんでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱり 朝はガッツリ食わないと……うっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ち……力が出ないから……な……おふっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔を真赤にし ビクビクと震え 言葉をつまらせている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ノエルは?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ノエルは?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [え……え? い いるよ 隣に……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーの布団がもぞもぞと動く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [明らかに彼の下半身の部分が]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [3, 021c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こっち側だから おまえからは見えないかもな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [は……はは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [んっ♡ んっ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [フェラが激しくなるほどに もぞもぞと布団が揺れ動く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しかし 同じようにジョニーの布団も動いていた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さらに かすかな声も聞こえてくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [んっ……♡ んん……♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [小さいが たしかにノエルの声だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ひっ!? ちょっ! 玉は駄目……っ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [い いや なんでもな……な……うっ……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ひた隠そうと ジョニーが取り繕おうとするが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんな彼をあざ笑うかのごとく その股間の布団の動きは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [激しくなっていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [状況を楽しんでいるのか 布団の中の二人は]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どんどんと勢いに乗って ペニスにむしゃぶりついた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ずっ じゅるるっ んふっ♡ ちゅぼぼぼっ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あはっ♡ はむっ♡ ちゅううっ ぷはっ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [姿が見えないだけで お互い布団の中で何をされているかは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [火を見るより明らかだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へ………へへへ……ほんと いい朝だな……うっ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [二人同時にビクッと震えた後 しばし硬直した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [股間から朝イチの特濃ミルクを 喉を鳴らして飲み干す声が]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [聞こえてくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [出すものを出してスッキリした二人だったが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [気恥ずかしさも手伝って 種明かしはしなかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その後は暫くの間 お掃除フェラをさせながら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まったりと世間話などしながら過ごした]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 195, 9, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 透明感・ピアノとオーボエ【雪の降る日に】, volume: 70, pitch: 100} +tileset_id: 21 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae3 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae5 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0656 0656 0655 0656 0655 0656 0655 0656 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 0655 0656 0647 0647 0655 0656 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0647 0647 064f 064f 0647 0647 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 064f 064f 0647 0647 064f 064f 0647 1ae0 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map108.yaml b/YAML/Map108.yaml new file mode 100644 index 0000000..5e347ed --- /dev/null +++ b/YAML/Map108.yaml @@ -0,0 +1,595 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 9 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!J_door2' + character_index: 6 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 103, 9, 16, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 10 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!J_door2' + character_index: 7 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 103, 10, 16, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 8 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ねえ 食べたら 外にでかけない?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それぞれ ふたりっきりで別行動で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お おう いいな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [と言っても 山と川くらいしかない場所だが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どっちにするか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はいはーい 私は山がいいで~す!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['なら 私たちは川遊びでもするか \N[1]']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[泳ごう, 山がいい], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 泳ごう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よし 競争するか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 山がいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なら やっぱり一緒に行くか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん? 違うよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パートナーを入れ替えていくんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ええっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['だから 私と\N[1]で山に行って']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーとノエルさんで川に行くの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どう? こんな感じ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[いい!, ちょっと不安……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, いい!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でしょ~? どういうふうにしたら喜ぶか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちゃんと考えてるんだから!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ちょっと不安……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でもそれが好き……なんでしょ? ふふふ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんつーことを考えやがるんだ 俺の嫁は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう俺たちより楽しんでないか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん ジョニーが嫌だって言うなら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今すぐやめるけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃドキドキして楽しい気持ちもあるけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それはみんなも楽しんでくれてるからだもん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誰か一人でも嫌だと言うなら おしまいにしよう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっ……へへへ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嫌なわけないっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['なあ \N[1]!!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[本気の浮気さえなければ, 理解のある嫁でよかった], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 本気の浮気さえなければ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなものはレクリエーションだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [心配するな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お おお~……さすが大人の女は違うっすね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 理解のある嫁でよかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [セックスはただの手段だと思っているからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ みんなオッケーだね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うふふ 楽しみ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………おまえ どこまでするつもりなんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこまでって 何が?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な なにって……決まってるだろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['え~? 私はただ\N[1]とふたりで山登りをするのが']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [楽しみだな~って言っただけだよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……うう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['おい\N[1]! 駄目だからな! わかってんな!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [別行動中に何かあっても モヤモヤするだろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんつーか……素直に興奮できないっつーか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱ 自分が見てる前のほうがいいんだよ 俺は!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかってるよな!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こういうモヤモヤは あんまり好きじゃないんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [企画としては面白いと思うけど やりすぎないでくれよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺のハートは意外と脆いんだぞ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[それが癖になる, 何もなくても同じ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, それが癖になる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お おまえ……! すでに俺よりも高みへ……!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 何もなくても同じ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ま……まあ……何があったかなんてわかんないんだから]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あってもなくてもモヤモヤはするんだが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [一応 言質は取っておきたいんだよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんか保証が欲しいんだよ! 頼むぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [って言いつつ やっぱ止めようとはならないんだよね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ……嫌よ嫌よも好きのうちって言ってな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この複雑な心情は そう簡単に理解できまい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 109, 10, 13, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: ノエル + x: 11 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 明るい・元気な感じの日常2, volume: 70, pitch: 100} +tileset_id: 21 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae3 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae5 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0656 0656 0655 0656 0655 0656 0655 0656 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 0655 0656 0647 0647 0655 0656 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0647 0647 064f 064f 0647 0647 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 064f 064f 0647 0647 064f 064f 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0655 0656 0656 0656 0655 0656 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0655 0656 0655 0656 0656 0656 0655 0656 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 0655 0656 0647 0647 0655 0656 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0647 0647 064f 064f 0647 0647 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 064f 064f 0647 0647 064f 064f 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0655 0656 064f 064f 0655 0656 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae9 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae7 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1c43 1c42 1c42 1c42 1c42 1c42 1c42 1c42 1c42 1c46 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1c49 1c48 1c48 1c48 1c48 1c48 1c48 1c48 1c48 1c4c 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0dfb 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df2 0df4 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df8 0df6 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0126 0000 0000 01a4 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 012e 0000 0000 01ac 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0184 0184 0184 0184 0138 0139 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 018c 018c 018c 018c 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 015d 0171 0171 015d 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 015d 0171 0171 015d 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map109.yaml b/YAML/Map109.yaml new file mode 100644 index 0000000..e56f2a0 --- /dev/null +++ b/YAML/Map109.yaml @@ -0,0 +1,358 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ノエル + x: 10 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 9 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ しゅっぱ~つ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夕方には戻るようにな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うううう……すでにソワソワする……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1] わかってるとは思うが これは想像力で']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [楽しむゲームのようなものだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実際に何かをする必要は まったくないぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [では 行くか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はいっす!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &5 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &10 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私たちも行こっか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 110, 8, 11, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 9 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 21 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1466 0b28 0b1c 0b26 15eb 15ea 15ea 15ea 15ea 137a 137a 15ea 15ea 15ea 15ea 15ee 0b10 0b00 0b18 1463 + - 1464 0942 0934 0944 0b22 0b14 0b14 0b14 0b24 0ca2 0ca4 0b22 0b14 0b14 0b14 0b14 0b01 0b00 0b18 1461 + - 1464 0930 0920 0938 0b12 0b1c 0b1c 0b1c 0b26 0ca8 0ca6 0b28 0b1c 0b1c 0b1c 0b08 0b00 0b00 0b18 1461 + - 1464 0930 0920 0938 0b20 1463 1462 1462 1462 1462 1462 1462 1462 1462 1466 0b10 0b00 0b00 0b18 1461 + - 1464 0948 093c 0946 0b2c 1461 1460 1460 1460 1460 1460 1460 1460 1460 1464 0b28 0b1c 0b1c 0b26 1461 + - 1464 1462 1462 1462 1462 1461 1460 1460 1460 1460 1460 1460 1460 1460 1464 1462 1462 1462 1462 1461 + - 1464 1460 1460 1460 1460 1461 1460 1460 1460 1460 1460 1460 1460 1460 1464 1460 1460 1460 1460 1461 + - 146c 1468 1468 1468 1468 1461 1460 1460 1460 1460 1460 1460 1460 1460 1464 1468 1468 1468 1468 1469 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map110.yaml b/YAML/Map110.yaml new file mode 100644 index 0000000..bcd8b73 --- /dev/null +++ b/YAML/Map110.yaml @@ -0,0 +1,613 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 8 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わー キレイなお花だね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは山歩きを満喫しているようだ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごめんね 本当はノエルさんと来たかったでしょ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[マリーと一緒で楽しい, ノエルと離れてドキドキしてる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, マリーと一緒で楽しい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本当? ならよかった!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ノエルと離れてドキドキしてる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えへへ 楽しんでくれてるならいいんだけど]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ヘンタイさんだね~♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これが一番 ジョニーがドキドキして楽しんでくれるかなって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーね 私に性癖の話を打ち明ける時]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごく苦しそうだったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私を傷つけるかもって考えてたんだと思う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも 嘘を付きたくないからって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全部 正直に話してくれたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最初は意味わかんなかったけどね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の裸を他人に見せたいとか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私と誰かがエッチしてるのを見たいとか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[断ろうと思わなかった?, ひどい話だ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 断ろうと思わなかった?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そりゃ思ったよー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんでそんなことしなきゃいけないのって!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ひどい話だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['同じことを奥さんにさせてる\N[1]が言っても']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [説得力がないんですけどー?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーとは昔から似た者同士だったけど]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [性癖まで似るなんてね……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['でもまあ……\N[1]が相手だったから……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー それなら別にいいかなって思ったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [他の人だと絶対無理だけどね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]と \N[1]が選んだ奥さんなら']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私にとっては家族だもん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['まあ感覚的にはジョニーが第1亭主で \N[1]が第2亭主']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさんが第2夫人みたいな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ そんな感じだからさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これからもよろしくね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それと…… 改めて 引き受けてくれてありがとね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーも喜んでるわ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[自分のためでもある, お礼は口だけ?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 自分のためでもある]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あー そーだったね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [持ちつ持たれつだね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服挑発, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [このまま なんにもしないで帰るのもありだけど……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やっぱ そういうのって態度でバレると思わない?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちょっとだけ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なにか あったほうが……そういう空気が出るんじゃないかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーが近づいてくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [膝を折り 股間に顔を寄せ 腕を伸ばしてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その細い指がズボンのチャックを引く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, お礼は口だけ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服挑発, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えー……なに そのいやらしい言い方は]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [他のお礼……してほしいの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うーん……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やっぱ駄目♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そう言うと マリーが眼前でしゃがみ込み]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ズボンのチャックに手をかけてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服挑発, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん? なに?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [駄目って言ったのにって?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [口以外のお礼は駄目って言ったんだよ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だから……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今から お口でお礼するから ね♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '022', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: BGM ふたり, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジジジ……とチャックが下ろされ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隙間かに手が入り込んでくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さすがに お日様の下で丸出しはマズイよね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脱がさないでするね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もぞもぞとパンツの中で指が動き回る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして竿を掴むと 優しくさすりながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [外へと導き出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスがチャックの隙間から表に出される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [風があたって その部分だけがひんやりとした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [早くしないと 誰か来ちゃうかもね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どことなく興奮を抑えきれない様子で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーがすばやく手コキする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見る見るペニスが勃起していき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [八分ほど大きくなったところで 一気に咥え込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 022b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はむっ んっ んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゅるるっ♡ ぺろ ぺちょっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いきなり奥まで咥えたかと思うと 舌を使って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全体をペロペロと舐め回しながら吸い付く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [持てる技を全て駆使した強力なフェラだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [朝にされたフェラよりも雑ではあったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [早くイカせるために特化した動きは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [単純な快感をグイグイと引き出していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゅばっ ちゅばっ♡ んふっ♡ んぼっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー はー♡ イッて♡ はやくイッて♡ ちゅぼぼぼっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しゃぶっているうちに 自分も興奮してきたのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの瞳が徐々にトロンとしてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [早く強く動いていただけだったのが 熱のこもった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ネットリしたフェラに変化していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも周囲を気にしてか いまいち集中しきれず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チラチラと横目で確認しながらしゃぶり続けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んふっ♡ ぼっ♡ おっ♡ んもっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唾液と先走りを舐め取り混ぜ合わせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごくごくと飲み下しながら 激しく頭を上下させる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [兄弟同然の親友の妻の痴態に ペニスも硬度を増して応える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それがまた マリーを興奮させた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 022a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(か 固い……それに また大きくなってる♡)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(はやくイッてほしいのに こんなにされたら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちが参っちゃうよう♡)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌を押し返してくる肉棒の感触が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [独特の鼻奥にツンと来るニオイが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドンドンとマリーの意識をフェラに集中させていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エラを必死に舐め回し 隙間なくピッタリ咥えると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを根本から引っ張るように吸いながら頭を上げ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇で絞り上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [玉を揉み 根元を手で押さえながら 何度も何度も繰り返し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [熱心に吸いまくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [吸った後は ベロベロと舌を高速で動かしつつ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やはり唇をすぼめて飲み込んでいった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 022b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゅるるるっ♡ ふーっ♡ ふーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [れろれろれろ♡ ちゅぼぼぼっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [熱のこもったフェラに 野外である緊張感が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮を加速させ いつもよりも早く限界が訪れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 022c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ! んーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……んぐ……んぐっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっとり鼻で大きく息をしながら出された精液を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胃に流し込むマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その目はペニスだけを見つめ もはや周囲のことなど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気にする素振りもなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……うーん ちょっとハメを外しちゃったね あはは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなに熱中するつもりじゃなかったのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誰もこなくてよかった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ここまでしなくても, ジョニーのため?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ここまでしなくても]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うーん……そうかなあ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも やっぱりしたほうがいいと思うんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私からすることに意味があるっていうか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ジョニーのため?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うん……えへへ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もしかして残念? 自分のためじゃないのかって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニー なんだかずっと遠慮してるんだもの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分が言い出しっぺのくせにね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……だからかな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちは もう普通にやる気なのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当は無理してるんじゃないかって 心の中で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思ってくれてるんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから いいんだよって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーのしたいこと 出来るんだよって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうわかってもらいたいと思ったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさんにも相談して 朝からフェラなんか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しちゃったりしてね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………もしかして やりすぎた?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[そんなことはない, ちょっと置いていかれた], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, そんなことはない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よかったー いきなりだったから]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [変に思われないか心配だったんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ちょっと置いていかれた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['うっ……なによう……\N[1]だって']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [言い出しっぺの側のくせに~!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とにかく するって決めたんだから すればいいの!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]も ちょっと遠慮してるでしょ!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう! こんなときまでリードしなきゃいけないなんて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男でしょ! しっかりしなさい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私もノエルさんも 二人の望みならいいかって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結構軽く引き受けてるんだから そっちもそのくらいの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちでいいんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私たちは4人でひとつの家族でいいじゃない ねっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あと神父様がお父さんね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[あくまで二組の家族, でないと, 興奮の, 度合いが違う], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, あくまで二組の家族]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, でないと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 興奮の]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [3, 度合いが違う]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ……そこはこだわりがあるんだ……ま まあ うん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['わかったよ うちと \N[1]の家族のプレイね あはは……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その妙なこだわりはいまだによくわかんない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさんは そういうトコも わかってるみたいだけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱり経験値の差なのかなー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーとしかしたことないからなあ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[神父様ともした, これからわかる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 神父様ともした]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あのとき すぐに失神しちゃったから……あはは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, これからわかる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服挑発, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうなんだ……教え込まれちゃうんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うわあ……覚悟しとかないと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ そろそろ帰らないと 暗くなっちゃうね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [晩御飯は何かなー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほら 行きましょ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 111, 9, 15, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: c_shrine, volume: 70, pitch: 100} +tileset_id: 14 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0e00 0e00 0e00 0e04 0e26 0b80 0b2c 0ca8 0ca6 0b10 0b00 0b18 0b88 0b68 0b78 0e10 0e00 0e00 0e18 0b70 + - 0e00 0e00 0e04 0e26 0b82 0b63 0b75 0b8d 0b22 0b01 0b00 0b06 0b2d 0b88 0b79 0e10 0e00 0e00 0e18 0b70 + - 0e00 0e00 0e18 0b2e 0b88 0b68 0b78 0b22 0b01 0b00 0b00 0b18 0b5b 0b55 0b80 0e28 0e08 0e00 0e18 0b70 + - 0e00 0e00 0e18 0b8a 0b2a 0b72 0b86 0b12 0b1c 0b0c 0b1c 0b1e 0b25 0b50 0b80 0b2a 0e10 0e00 0e18 0b70 + - 0e1c 0e08 0e18 0b80 0b2c 0b80 0b2b 0b27 0caa 0b20 0ca2 0ca4 0b20 0b50 0b80 0b2c 0e10 0e00 0e18 0b70 + - 0b84 0e10 0e18 0b89 0b76 0b7a 0b5a 0cab 0c9b 0b20 0c90 0c98 0b20 0b5c 0b8c 0e22 0e01 0e04 0e26 0b70 + - 0b86 0e28 0e19 0b2e 0b70 0b78 0b50 0b2a 0ca0 0b2c 0c90 0c98 0b2c 0b8a 0b2a 0e10 0e00 0e18 0b2a 0b70 + - 0e24 0b8a 0e29 0e25 0b70 0b78 0b50 0b20 0c91 0c95 0c9d 0c99 0b83 0b87 0b20 0e10 0e04 0e26 0b20 0b70 + - 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0b62 0b84 0e28 0e19 0b2c 0b72 0b7c 0b79 0c92 0c9c 0c99 0b2a 0b80 0e23 0e27 0b2c 0b72 0b86 0b20 0b82 + - 0b60 0b62 0b84 0e11 0e24 0b80 0b2a 0b80 0ca0 0b2a 0ca0 0b20 0b80 0e20 0b2a 0b82 0b7a 0b22 0b1a 0b70 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0118 0119 011a 0000 0005 0000 0000 0000 0026 0027 0000 0005 000a 0000 0025 0000 0000 0000 0000 + - 0025 0120 0121 0122 0025 000a 0000 0000 0000 002e 002f 0000 0006 0000 0025 002d 0118 0119 011a 0000 + - 002d 0128 0129 012a 002d 0005 0005 0000 0000 0000 0016 0026 0027 0025 002d 0000 0120 0121 0122 0000 + - 0000 0130 0131 0132 0026 0027 0005 0000 0000 0000 0000 002e 002f 002d 0000 0000 0128 0129 012a 0000 + - 0026 0027 0000 0000 002e 002f 0000 0000 0000 0000 0000 0000 0025 0000 000a 0025 0130 0131 0132 0000 + - 002e 002f 0000 000f 0000 0118 0119 011a 0000 0000 0000 0000 002d 0026 0027 002d 0000 0000 0000 0000 + - 0000 0000 0000 0000 000a 0120 0121 0122 0000 0000 0000 0000 0000 002e 002f 0000 0000 0000 0026 0027 + - 0118 0119 011a 0026 0027 0128 0129 012a 0000 0000 0000 0026 0027 0000 000f 0000 0000 0000 002e 002f + - 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0000 0000 0128 0129 012a 0005 0118 0119 011a 0000 0000 0026 0027 002e 002f 0000 0000 0118 0119 011a + - 0000 0000 0130 0131 0132 0025 0120 0121 0122 0000 0000 002e 002f 0025 0025 0026 0027 0120 0121 0122 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map111.yaml b/YAML/Map111.yaml new file mode 100644 index 0000000..b27753f --- /dev/null +++ b/YAML/Map111.yaml @@ -0,0 +1,704 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ノエル + x: 10 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 21 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 10 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっ 同時に戻ってくるなんて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [タイミングばっちりだな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そっちはどうだった? 楽しめたか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[楽しかった, 気持ちよかった], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 楽しかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へ……へ~……楽しかったねえ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [山で何をしたんだ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん~? ハイキング?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お花を見つけたり……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そ それだけ……か?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あはは それ出かける前に言ったじゃない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [何があってもなくても 真実はわからないって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぐっ………!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うううう~……この胃がキリキリする感じ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [来た……って感じだぜ……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [興奮しているな……難儀な性癖だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 気持ちよかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [きっ……! き!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……ほう?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [山登りして おいしい空気を吸って]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いい汗をかいたな~ってことだよね!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ほ 本当かよ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ 何があってもなくても 口ではなんとでも言える]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [最初からわかっていたことだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そ そうっすけど……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ~~! 気になる! 事実を 事実を知りたい!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [教えてあげてるってば]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [嘘だ~! 顔が笑ってる! なんかあったんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でもその説明をされたって 本当かどうか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [確かめることもできないんだ~~!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぐあ~! 思ったよりクる! 股間に来てしまう~!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[そっちは楽しかった?, そっちは何かあった?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, そっちは楽しかった?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん? ああ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだな……ふふふ 楽しかったぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なあ ジョニー♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へ? えっ あ ああ! 楽しかったっすね!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……なんか怪しい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [な なにがだよ! 何も怪しくないぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [川で魚をとったりして きゃっきゃうふふだったんだから!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, そっちは何かあった?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [な! なにも……なかったぞ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ほ 本当だぞ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふふ ジョニーがそう言うなら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そういうことにしておこうか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [い いや! 師匠!? マジで何もなかったでしょ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私たちは皆 結婚もしている成熟した大人で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男と女がふたりきりで半日一緒に過ごした……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただそれだけのことだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [健全な男女なら何があってもおかしくはないが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [理性ある大人なら 何もなくてもおかしくはない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ 全員が同意済みである以上]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [理性で押さえつける必要もないのだがな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あとは 各人の想像に任せようじゃないか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さあ そろそろ夕飯の時間だぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &6 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [4, 8, true]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な……なあ……実際のところどうだったんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺も教えるから おまえもマジなところを教えてくれ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[フェラしてもらった, なにもなかった], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, フェラしてもらった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぐああああああ! やっぱりか!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やってんじゃねーか! ぐおおおおおおお!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はー……はー……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ すぐバレるってわかってるから]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あえて嘘をついたんだろうが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いいなこれ……すぐバレる嘘って……興奮するぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うへへへ……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, なにもなかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そ……そうか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんかあったんだな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふふ……俺の想像力に任せるってことか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くっ……知らないからこそ 妄想がはかどっちまう……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やべえ……このドキドキは半端じゃねえぜ……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……そうそう こっちのことだけどな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ……その…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………あったよ……普通に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だ だって 明らかにそういう目的での外出じゃん!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃあるだろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふたりで……川で遊んでたんだけどさ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ずぶ濡れになっちゃって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乾かすために 服を脱いだんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 112, 6, 9, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 21 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………ってことがあってさ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠 おまえのために そこまでしてくれたんだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[素直に喜ぶ, 身悶える], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 素直に喜ぶ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえもいい根性してるよな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もうとっくに俺を越えてるぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 身悶える]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わはは こっちだって苦しんだんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえも苦しむがいい!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも 苦しいだけじゃない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [最高に興奮する……だろ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: -68.0, g: -68.0, b: 0.0, a: 68.0}, 1, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 196, 7, 9, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 9 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 21 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ジョニー + x: 9 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 21 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: c_shrine, volume: 70, pitch: 100} +tileset_id: 21 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1466 0b28 0b1c 0b26 15eb 15ea 15ea 15ea 15ea 137a 137a 15ea 15ea 15ea 15ea 15ee 0b10 0b00 0b18 1463 + - 1464 0942 0934 0944 0b22 0b14 0b14 0b14 0b24 0ca2 0ca4 0b22 0b14 0b14 0b14 0b14 0b01 0b00 0b18 1461 + - 1464 0930 0920 0938 0b12 0b1c 0b1c 0b1c 0b26 0ca8 0ca6 0b28 0b1c 0b1c 0b1c 0b08 0b00 0b00 0b18 1461 + - 1464 0930 0920 0938 0b20 1463 1462 1462 1462 1462 1462 1462 1462 1462 1466 0b10 0b00 0b00 0b18 1461 + - 1464 0948 093c 0946 0b2c 1461 1460 1460 1460 1460 1460 1460 1460 1460 1464 0b28 0b1c 0b1c 0b26 1461 + - 1464 1462 1462 1462 1462 1461 1460 1460 1460 1460 1460 1460 1460 1460 1464 1462 1462 1462 1462 1461 + - 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0000 0000 0000 0064 0064 0064 0064 0000 0000 0013 0013 0000 0000 0064 0064 0064 0064 0368 0369 0000 + - 0380 0381 0382 006c 006c 006c 006c 0000 0000 0013 0013 0000 0000 006c 006c 006c 006c 0370 0371 0380 + - 0388 0389 038a 0064 0064 0064 0064 0000 0000 0013 0013 0000 0000 0064 0064 0064 0064 0378 0379 0388 + - 0390 0391 0392 006c 006c 006c 006c 0000 0000 0000 0000 0000 0000 006c 006c 006c 006c 0000 0000 0390 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map112.yaml b/YAML/Map112.yaml new file mode 100644 index 0000000..0f409a1 --- /dev/null +++ b/YAML/Map112.yaml @@ -0,0 +1,658 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 5 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと はしゃぎすぎたっすね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パンツまでグシャグシャだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここで乾かせばいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [天気がいいからすぐに乾くだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [って いきなり脱がないでくださいよ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目のやり場に困っちゃいますよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん? 一人で旅をしていると 川で裸になって水浴びくらい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [当たり前だったからな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [川に入ってしまえば 見えなくなる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君も来い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はあ……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [水の流れのおかげで ハッキリとは見えないだろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや うっすら見えるっすよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱ 向こうむいてるっす]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ 意外と律儀なやつだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は紳士っすからね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~……天気のいい昼間っから 真っ裸で川で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足を伸ばすなんて すごい贅沢だな~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだな……こんなにのんびりした時間は久しぶりだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [川のせせらぎと暖かな日差しに包まれて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゆっくりと時間が過ぎていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自然に囲まれ癒やされる一時]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これ以上無いほどリラックスしている今だからこそ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは 疑問に思っていたことを ノエルに問うた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['俺や\N[1]の性癖を 嫌だとは思わないんですか?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだな……ハッキリ言うと 特に不快ではない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま マジっすか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['そもそも 君も\N[1]もそういう性癖だということは']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックス=愛だなんて思ってはいないわけだろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫を一番愛している前提で 他の男と絡んで欲しい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無茶苦茶な話だが それが成立すると考えているわけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そういう共通認識があれば]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [信頼感のもとで 背徳を味わうことが出来る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そうっすよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠 なんか めっちゃわかってくれてる感じっすね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [話を聞いて咀嚼するうちに 何がしたいかわかったからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は ことさら夫と他人の絡みを見たいわけじゃないが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [背徳感による興奮は 正直想像するとゾクッとしてしまうな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さじ加減が難しい遊びだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だからいいのだろうが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私も 参加してみたいと思ってしまったんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['君と絡んだ後の \N[1]とのセックスは格別だろうからな']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な なるほど……気持ちいいエッチのために]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [付き合ってくれてるってことっすか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女にだって性欲はあるんだぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに……相手が君とマリーだからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昔から家族同然に育ってきたのだから 3人の絆は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の想像以上だろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['それだけ\N[1]が……夫が信頼している相手となら']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は何だって出来る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な……何でもですか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうした? 猫背になって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや……今の師匠が すげえ色っぽくて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [反応したか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [す すんませんっす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(あれ? 静かになった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [機嫌悪くしちゃったかな……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [謝ろ――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うひゃああっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの背筋がピーンと伸ばされた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '023', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [背中に柔らかいものがムニュッと押し付けられている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [耳元で甘い声が囁いてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふむ……このままでは服が乾いてもここから出られないな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [背後から ノエルが抱きついていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スルスルとジョニーの胸板を ノエルの手が這う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仕方ない 私のせいだと言うなら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [責任をとって鎮めてやらないとな……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手は胸から下腹部へと降りていき ペニスに到達した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぎゅっと 力を込めて握られる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 023a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おほっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [情けない声が漏れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [カチカチになったペニスが両手で擦られ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに背中には大きく柔らかい胸が押し付けられている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっ……これは天国か!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [暖かくて広い背中だな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっついていると おかしな気分になってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いやっ すでにおかしなことをしてるっすよ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだ……な♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの上体が揺れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐにぃっと胸が潰れて擦られる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おひいいっ!? こ これはあぁっ!??]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [背中にクニュっと突起でつつかれるような感触がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ これは……師匠の乳首……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……あの師匠のオッパイを押し付けられてるだけじゃなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首まで……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [背中とペニス 2箇所から快感と幸せを送り込まれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの興奮は一気に高まった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 手コキ(高速), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 023c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……ん……んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パンッパンだな 朝 ヌイてやったはずだぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ こんな状況なら精子なんか一瞬で製造されちゃうっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分のパートナー以外とする背徳感か……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これも悪くはないな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [みなの信頼のもとでしているのだから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [罪悪感も必要ないはずなのに やはりどこかイケナイコトを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しているような気分になる……それがいいんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを扱く手がヌルヌルと滑る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全体に塗り拡げられた先走りが潤滑油となって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [摩擦をほとんどなくすほどだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あ あ~っ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヌルヌルと滑って ちょい もどかしいっす……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ 掴みどころがなくなってしまったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが文句を言われてもな 君のカウパーのせいなんだぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [竿を擦る動きから 亀頭と玉袋を揉みほぐす動きに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [シフトさせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 023b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指で輪っかを作り エラをコシコシと擦りながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鈴口をぴたぴたつつくと 透明の液体がつーっと糸を引いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごい粘度だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指を限界までそらしても 糸が切れないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先走りでこれとは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君の精子はずいぶんと濃いんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ はあ……し 師匠 エロすぎるっす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['こ こんなことまでされたら \N[1]に悪いっすよ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの口が ジョニーの耳元に近づく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [素直に楽しみなさい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [甘い 甘い 深い泥に誘い込むような響き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [みんな 承知の上でしているんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [耳たぶに 歯が当たる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 023c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 023e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 手コキ(中速), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はむ……遠慮はいらないよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [噛まれた部分を舌が舐め回してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クチュクチュという音が 直接脳に鳴っているような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [錯覚に 平衡感覚が失われそうになる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……うっ で 出るかも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……まだ我慢……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [呼ばれて反射的に振り向くと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思ってもみない事態が待っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 023f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んむっ!? ん?! んっぐ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん………んっ……んん……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの唇が ジョニーの戸惑いの声を遮った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [長い長い時間をかけて 貪るような情熱的なキスがかわされる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ディープキスをされながら ペニスを扱かれ 胸を押し付けられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや我慢の限界だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 023d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大量の精液が勢いよく飛び出すと ノエルの手を汚し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [川に流されていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……こんな……反則っすよ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '023', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ……気持ちよかったか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [き……キスまでしてくれるなんて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ キスは流石に少し覚悟が必要だったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あまりしたことがないからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま マジっすか……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['この話を\N[1]が聞いたら……興奮するだろうな']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃもう……ギンギンっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なら ヤッたかいがあるというものだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼に抱かれるのが楽しみだよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あっけらかんとしてるっすね……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ん? もっと\N[1]への罪悪感で悩むほうがいいか?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが そういうことであれば このプレイには]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [協力できないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['私が苦しむ姿など \N[1]は見たくないだろうからな']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これは みんなが楽しむためのプレイだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの声が 心の何処かで いまだに遠慮していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの心に刺さった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのハッとした表情を見て ノエルは微笑むのだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [21, 21, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 111, 9, 15, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 5 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 穏やか・優しい・綺麗【見上げれば雪】, volume: 70, pitch: 100} +tileset_id: 14 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0621 0621 0621 0621 0621 0621 0621 09b1 09b0 09b0 09b0 09b0 09b2 0621 0621 0621 0621 0621 0621 0621 + - 0629 0629 0629 0629 0629 0629 0629 09b1 09b0 09b0 09b0 09b0 09b2 0629 0629 0629 0629 0629 0629 0629 + - 0b75 0b8d 0b22 0b14 0b14 0b24 0609 0810 0800 0800 0800 0800 0818 103a 0b22 0b14 0b14 0b24 0b82 0b74 + - 0b86 0b2b 0b09 0b00 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b18 0b88 0b68 + - 0b24 0ebe 0b10 0b00 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b02 0b24 0b88 + - 0b18 0e5a 0b28 0b08 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b00 0b02 0b14 + - 0b18 0e50 0ebe 0b10 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b00 0b00 0b00 + - 0b18 0e5c 0b22 0b01 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b04 0b1c 0b1c + - 0b02 0b14 0b05 0b1c 0b08 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b18 0b82 0b74 + - 0b00 0b00 0b18 0b8e 0b10 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b18 0b70 0b60 + - 0b00 0b00 0b02 0b14 0b01 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b18 0b70 0b60 + - 0b00 0b00 0b00 0b00 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b18 0b70 0b60 + - 0b00 0b00 0b00 0b00 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b18 0b88 0b7c + - 0b1c 0b08 0b00 0b00 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b02 0b15 0b21 + - 0b84 0b10 0b00 0b00 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b00 0b18 0b8b + - 0b86 0b10 0b00 0b00 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b00 0b02 0b14 + - 0b21 0b09 0b00 0b00 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b00 0b04 0b1c + - 0b84 0b28 0b08 0b00 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b04 0b26 0b82 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map113.yaml b/YAML/Map113.yaml new file mode 100644 index 0000000..423084c --- /dev/null +++ b/YAML/Map113.yaml @@ -0,0 +1,1448 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 9 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!J_door2' + character_index: 6 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 103, 9, 16, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 10 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!J_door2' + character_index: 7 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 103, 10, 16, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 10 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 10 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [静寂に静まり返った夜――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [屏風を挟んで二組の布団が敷かれている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その上では パートナーを入れ替えた二組の男女が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [向かい合っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このまま 本当に先に進んでいいのだろうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[進む, やめる(ゲームオーバー)], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 進む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, やめる(ゲームオーバー)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やっぱり これはやりすぎだよな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [中止しよう みんなごめん]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私はどちらでもいいぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['するのもやめるのも \N[1]のためだからな']} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うん]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私達には まだ早かったね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 223, p: [!ruby/object:Tone {r: 0.0, g: 0.0, b: 0.0, a: 0.0}, 1, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 114, 7, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 115, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いきなり全部見せるのは まだ ね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いや もう十分……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気配がわかるだけで 心臓が飛び出そうになってる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちも なにか出そうなほどパンパンになっているな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ し 師匠! ちょっと待っ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [2, 3, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [始まっちゃったみたいだね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[隣が気になる, マリーに集中する], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 隣が気になる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ばふっと 空気が押し出される音がする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おそらく ジョニーがノエルを押し倒した……もしくは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その逆だろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [すぐそこで妻が他の男とセックスしようとしている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [胸が締め付けられ 身体がブルブルと震える]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [隣の音を 気配を一瞬たりとも見逃すまいと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [全神経を集中した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, マリーに集中する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……私がしてあげるね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーの手がペニスに伸びる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [優しいタッチで竿を擦り上げられると]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ピリッとしたもどかしい快感が生じた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [弱い快感に加え 隣から伝わってくる音や振動が]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [心を激しく翻弄してくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どちらかに集中し切ることもできず]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ただ腹の底から湧き上がる 得体のしれぬ焦りと苛立ちに]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [身悶えしそうになる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの喘ぎ声だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ハッキリと喜びの感情を露わにした声が響く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ♡ ……いいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう ここまで来たら 遠慮なんかしないっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君の好きなようにしてみろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [モゾモゾと動く音が絶え間なく聞こえてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鼓動が早くなり 全身の血液が逆流したかのように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目の奥がカーっと熱くなってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今すぐ屏風をどけて 確かめたい気持ちを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無理やり押さえ込み マリーに触れられているペニスに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [集中しようとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなにビクビクしてるオチンチン はじめて見た]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……すごい顔してるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんか泣きそうになってるし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [1回出しちゃったほうがいいかな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[出させて, 我慢する], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 出させて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その方がいいかもね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [心臓麻痺とかになりそうな感じだし……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [興奮しすぎるのも考えものだね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 我慢する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えーっ 大丈夫?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……ここで耐えると もっと気持ちよくなれるの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう とんでもない性癖を持っちゃったね……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふと マリーがあらぬ方向に目をやって呟いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その視線を追って振り返ってみる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '024', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこには 壁に映し出された 隣の二人の影が映っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルのものと思われる影に 恐らくジョニーの影が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [重なっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの腕の部分が ノエルの股間に伸ばされ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小刻みに動いている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やや興奮気味にマリーが声を抑えながら話しかけてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これ ほとんど丸見えだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの影が大きく仰け反った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同時に――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 024a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……ああぁ~~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとも悩ましい声が上がる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの影は ピクピクと引きつるように震え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感を味わう様子を 赤裸々に映し出している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごい……気持ちよさそう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 024b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣に聞こえないように 身体を密着させて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [耳元でささやくように話すマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [影とは言え 生々しい動きに魅入られたせいか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その目は欲情し 何かを訴えかけてくるようだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オチンチン……もう限界なんじゃない?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ねえ……しよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣を気にする気持ちよりも 性欲の我慢の限界が上回った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮に我を忘れ マリーを押し倒す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ベットに倒れこむ1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きゃっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '025', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに気付いたジョニーが 声を上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あちら側の空気が変わったことが感じられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが今は それよりも目の前の身体に没頭していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの胸を 尻を 全身を弄る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首に吸い付き 甘噛し 舌で転がすと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [控えめな声をあげた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ う うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や ヤバイこれ…… 思ってたよりずっとドキドキする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [覚悟してたのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……こんなに あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [で でも……すごくゾクゾクして……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギュッと抱きついてくるマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首を舐めながら 秘所に指を這わせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [太ももを強引に押しのけて足を開かせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手のひらで股間全体をマッサージする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あん♡ 手のひらの膨らんだトコ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこでおマンコを押して揉んで♡ 擦り合わせて♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [希望通りにしてやると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぐにグチュグチュと水音が鳴り出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あっ♡ ああん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの声も 段々と大きくなっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あちらのほうが盛り上がっているみたいだぞ ジョニー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ……うううう……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つとめて冷静に話すノエルの声と対照的な]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [様々な感情が入り混じったジョニーのうめき声]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その声には 悔しさや苦しみに隠れて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [確かに喜びも含まれていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あん♡ いいっ♡ いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはやマリーは少しも声を抑えず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むしろ隣に聞かせるように嬌声をあげている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [硬かった表情は緩み 興が乗ってきたようだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらにマリーは いたずらっぽく隣に向けて声を掛ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ね ねえ ジョニー♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [壁の方 見てみ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は? 壁……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 025a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んがっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほう……これは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気付いてなかったんだ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そっちも 余裕なかったんだね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなにハッキリと映っていたんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ♡ こ 興奮するでしょ? あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たしかに こんなのを見せられたら……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [し 師匠……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これで興奮するなという方が無理だぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [火がついた……ジョニー 君が鎮めてくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [空気が揺れる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 026a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あっ♡ お お おんっ♡ ああっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [形を変え 動きを変え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [淫らな影絵芝居が繰り広げられていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 026b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ♡ ぐっ んぐっ♡ おっ♡ ほっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セリフは女たちの喘ぎだけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 026c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体を震わせ 仰け反り 脱力し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身も心も蕩けていく物語が紡がれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 026d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [物語も終盤]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 026e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女たちは何度も絶頂を繰り返し すでに体力は底をついた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [6, 026f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しく力強い反応を返していた序盤の姿はなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [横たわる女の影は わずかに胸を上下させるだけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弱々しい声を漏らしながら 快楽の奔流に身を任せ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たゆたうようになっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [7, '026', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [7, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぜー……ぜー………ぜー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー…………はー……………はー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [焦点の合わない目で天井を見上げるふたり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前戯でここまでしろとは……言ってないんだがな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここまで出来るとも……思わなかったが……はあ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [異常な状況とはいえ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなにイカされたのは初めてだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠が積極的に協力してくれたから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感じるところを全部教えてくれたり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん……誰にも言うなよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とくに あそこだけは絶対に駄目だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]にも内緒だからな']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一発で潮を噴いてイキまくったトコっすね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [了解っす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['……あんなこと言ってるよ \N[1]?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも こっちもたくさんイカされたもんね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう 全身ダルくて 立ち上がれないくらい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くふっ……ふふふ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっとりした声で 嬉しそうに思い出し笑いをするマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [布団には 水たまりのような大きなシミが出来ている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ……ずいぶんと楽しそうだな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [楽しかったし 気持ちよかったー♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うふふふ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの笑い声を最後に 誰も言葉を発することはなくなった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いよいよ そのときが来たということを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全員が理解していたからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['なあ……\N[1]……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [影を見ながら……同時にやらねえか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わーい ヘンタイっぽい~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ こういうのは公平にしなきゃ駄目なんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先を越されたら 嫌なんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君のセーフのラインがよくわからないな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあいい 二人で決めてくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私たちは それに従うとも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ じゃあ……同時にするってことで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ! そうだ! コンドーム!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ~ えらい よく気付いた~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あぶねえ……これ大事 中出し駄目 絶対!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の持ち物に入っているはずだぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えーっと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゴソゴソとノエルの荷物をあさるジョニー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お おおっ これは……! 師匠のパンツ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スベスベだ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠! き 記念にこれ貰ってもいいっすか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……好きにしろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やったー! 師匠のパンツゲットー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ コンドームも発見!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]! ほらよっ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [屏風越しに ポイッとコンドームが投げて寄越される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [慣れない手付きで装着すると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いよいよ 準備は整った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ……じゃあ……行くりょ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [両足を抱え 秘所を広げるノエルを前にし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーがろれつの回らない号令を出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こら~ 情けないぞ~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同じく 指で秘所を広げたマリーが苦笑する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今までのと これからすることは次元が違うんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仕方ないだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あと一歩踏み込むということは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今までの日常 関係が大きく変わることを意味する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[進もう, ちょっとタンマ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 進もう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……君のためなら 私はなんでもする……なんて']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [殊勝なことは言わない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私も興奮しているんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうやらこのプレイにハマったらしいな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルさんと同じ~]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなにドキドキするなんて 想像以上だよ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [最初は俺の勝手な願望だったのに……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [このめぐり合わせは 神様のおかげとしか思えねえよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よし……いくぞ……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ちょっとタンマ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちょっ! おい!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今なら止められるぞ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも おちんちんは そう言ってないみたいだけど……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [すっごく興奮してるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……深く考えるな']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やりたければやる 嫌なら止める……それでいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私は何があっても君の妻だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ 私も同じだよジョニー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……ありがとうな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんな俺たちの性癖を理解してくれて……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや~ やってみたらすっごいドキドキするし]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう私もハマっちゃった♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私もだ この4人だから成立する関係なのだろうな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だから……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1] 君の意思を何より大事にする']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おう ここで止めても 不満なんかねーぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[やる, やめる(ゲームオーバー)], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, やる]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [だよね~♡ おちんちんビンビンだもんね~♡]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, やめる(ゲームオーバー)]} + - !ruby/object:RPG::EventCommand {i: 2, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [よし! やめよう! 寝るぞ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 114, 8, 6, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 115, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの秘所にペニスの先端をあてがう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [影を見ると 二組とも同じ格好をしていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーっ……じゃ……じゃあ……行くぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グッと腰を前に突き出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゆっくりと亀頭がめり込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……あ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [入って……くる……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの甲高い声を聞いた瞬間]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一気にペニスの残りの部分を挿入した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ! あうううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 028, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあはあと 4人の荒々しい息が吐き出される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [壁の影を見る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 028a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこにはジョニーと股間を密着させる妻の姿が映っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーも影を見る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['マリーと\N[1]の股間が 密着していた']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 027a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……ううっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの心に 言いようのない不安 後悔 悲しみが噴出する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして それらを拭い去るように 必死のピストンが始まった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '027', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ! くっ ううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いきなり だな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあっ はあっ はあっ ううううっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体重を支える腕がプルプルと震えていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しい焦燥感が一目でわかるほど全身を駆け巡っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うんっ あっ♡ ジョニー?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの顔に水滴が落ちた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの涙だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ボロボロと大粒の涙をこぼしながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも その口元は喜びに歪んでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ んんんっ! そこっ もっとして♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの声が響いている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛する妻の中に 他の男が入り込んでいる隣で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは涙を流しながら腰を振っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その興奮たるや 絶望感 そして喜びはいかほどのものか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それを 隣で夫も味わっているのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これほどまでに激情に揺さぶられる快感を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫に味わわせる事ができたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後悔はない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むしろ さらにプレイに積極的になっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いい反りっぷりだ 私の気持ちいいところを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゴリゴリ擦ってくれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう そこだ そこが私の弱点だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと突いてくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [淫らな言葉を放ちながら ジョニーの動きにあわせて腰をふる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]としているときのように セックスを楽しみ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感を貪っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 028, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごいね♡ 本気セックスしちゃってるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1] 私も本気でイカせて♡']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乱れる妻の姿を 影を通して見せつけられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こちらも興奮は限界を超えていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを出し入れするごとに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悔しさや怒りが快感に変換されていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [四肢の感覚が薄れ 自分の体ではないような錯覚に襲われる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体の中心だけが異常に熱く 意識はペニスだけに集中した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何度も出し入れをしているうちに ノエルとの違いに気づく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの膣が全体で包み込んでくるような柔軟さと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しい吸い付きをしてくるのに比べて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの膣内は やや硬くほぐれていない印象を受ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが その硬い肉をペニスで抉るように掻き分けていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感は 初めて味わうものだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まだ熟れていない膣を開発する喜びが じわじわと湧き上がる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの形になっている途中なのだろうが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこに自分のペニスを覚えさせ 拡張していく作業は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとも言えない背徳感を煽った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脳内にあるのは ジョニーに突かれる妻の影と声]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてペニスで感じ取った情報だけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あまりの興奮に 視覚も思考も上手く働かないでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはやマリーの姿形さえ 目には入っていなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただペニスをこすりつけると 気持ちよくなるモノが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこにある……人というより ペニスを擦る穴]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その程度の認識だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな中でも ふと正気になる一瞬がある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その瞬間に ジョニーもノエルを同じように扱っていると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思うと また身体が熱くなり勝手に動き出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あーっ♡ 奥 届いてる♡ だめー♡ そこだめ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいっ♡ 気持ちいいよーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '027', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)20回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くふっ うっ♡ うまいぞジョニー♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君のチンポは気持ちいいところばかり突くな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶叫のような喘ぎ声がこだまする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その声が燃料となって男たちを突き動かした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [暴走した機関車のように激しく乱暴に うちから湧き上がる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [欲望を叩きつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前戯で完全に仕上がっていた身体には]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや抗うすべはなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスによる蹂躙を受け入れ なすがままにされる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女たちもまた 子宮でしかものを考えられなくなっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣内をかき回す肉棒が誰のものかなど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思いを巡らせる余裕は消え去っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 誰のモノかは考えなくとも いつもと違うモノで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつもと違う感触 快感を味わわされているという事実は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [暴走した思考の中で 絶えず認識され続けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮する 感じる 気持ちいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつもと違うところが擦られる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こちらもあわせて動かなければ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこに 誰 は関係ない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスに従順に 快感を貪った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 029, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あーーっ♡ あーーーだめ♡ あーーイクーーッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '030', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うッッ………!!! くっっ……!! ふぐうううぅううっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大声でいやいやしながら絶頂するマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [拳を握りしめ 歯を食いしばって耐え忍ぶノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人の股間から 同時に潮が噴き出された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも男たちは止まらない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま連続でイカされる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [涙と涎を垂れ流し もはや全身に力も入らず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスで突かれる度に 壊れた人形のようにカクカクと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [四肢をブラブラさせているような状態だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーに至っては 快楽の電流が頭をショートさせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [白目をむいて失神していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 029, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや誰も冷静な者はいなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [影だけが 淡々と この狂宴を映し続けていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &37 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは 普段みんなを見守る大人の顔を完全になくし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスの動きに全神経を集中させている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [失神から回復したマリーは 起きてすぐに再びイッて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大量の愛液を漏らした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &38 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひーっ いーっ♡ いくうぅ~♡ またイッちゃう~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '030', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くううっ♡ おっ おっ♡ ほおおおっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [も もうダメだ♡ こんなに気持ちいいセックス♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ば 馬鹿になってしまう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ うっ ううううっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精感がこみ上げてきて このセックスが終わってしまうと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本能で感じ取った瞬間 少しだけ落ち着きが戻ってきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]! 俺 もう無理っぽい!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だ 出すぞ! そっちはどうだ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[まだ余裕, もう出そう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, まだ余裕]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なっ なにいぃ!? くっそーー! 負けるか!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, もう出そう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へ へへっ 耐久力は互角か……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やるじゃねえか……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 029, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &39 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ど どうでもいいから も もう出してよ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無理ぃ♡ もうこっちが無理だから~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '030', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わ 私もだ いい加減 出してくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなセックス 身体に覚えさせられたら たまらん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へ へへっ お願いされちゃしょうがないっすね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔をひきつらせてジョニーが言う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや堤防は決壊する寸前だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よ……し! せっかくだから 出すのも同時といこうぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [行くぞ 行くぞ 行くぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの言葉に従って最後の追い込みにかかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの足を持ち上げ 開ききった股間の奥の奥まで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピストンを叩き込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '031', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あっ♡ あっ♡ 来る 来る 来るっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの煽りに合わせるように マリーの腟内が収縮した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギュウギュウとペニスが締め付けられ マグマのごとく精液が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上り詰めていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 031a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下半身から崩れ落ちそうになるくらいの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とんでもない快感とともに 精液を吐き出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [コンドームの先端がぷくっと膨らんで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おびただしい量の精液が風船をふくらませるように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [充填されていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あまりの快感に全身をピンと伸ばし ペニスを押し付け]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精が終わるまで微動だにできなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……っぐ……い……くっ……うううううッ!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &40 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ふ……うう~………あ゛~~~………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やや遅れて 隣からも行為の終了を示す声が聞こえてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして明らかに空気が変わるのを感じた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: BGM ふたり, volume: 80, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [切羽詰まるような張り詰めた雰囲気が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一気に気だるげで怠惰な空気に変わっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 032d, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……はあ…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……中で膨らんでいるのがわかるぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いっぱい出したな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [す……すんません……力が入んなくて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ いいさ しばらくそのままでいろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後始末してやる……んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちも……いっぱいだよ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちよかった?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[最高, よく覚えてない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 最高]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えへへ……私も♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, よく覚えてない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなに余裕なかったんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [必死だったもんね♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………やっちゃったなあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しみじみと呟くジョニー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その声には達成感が含まれていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やべーくらい気持ちよかった……それに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんか 今まで我慢してたのが 全部解放されたみたいで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなスッキリした気持ち……はじめてかも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うわ~ 幸せそうな声~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……もう明日死んでもいい……うへへへ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &42 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふっ 私も気持ちよかったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [想像以上……信じられないほどだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心臓……何回も止まるかと思っちゃった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃ 絶対ドキドキするってわかってたけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここまでなんて ヤる前にわかるわけないよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……みんながいい気持ちになれたんなら大成功だね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが布団に投げ出されたコンドームを拾い上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [改めて出された精液の量を見て驚いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &43 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うわっ すごい こんなに出したの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [めっちゃ出てる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '032', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ほらほら見て \N[1]ったらこんなに出したんだよ~']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは はしゃぎながら 屏風の端から手を出して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液で膨らんだコンドームを隣側へ渡した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 032a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 032d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むっ……これは 私とするときより多いぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [コンドームをつまんで観察しながら ノエルが眉をひそめた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーはどうだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 032b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [モソモソと動く気配をさせてしばらくすると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [屏風の向こうから コンドームをつまんだノエルの手が現れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 032c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 032d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それを待ってましたと受け取るマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しげしげと見つめると こちらも不機嫌な顔になった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [めっちゃくちゃ多いんですけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ジョニーの精液の量は \N[1]よりもさらに多く']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [コンドームが風船のように膨らんでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ こんなに出ていたとは思わなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &44 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺も こんな出したの初めてっす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [新記録作っちゃった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [複雑だな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いや! これで今度マリーとする時は もっと出るから!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['なっ! \N[1] おまえもそうだろ!?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[そのとおり, 楽しみにしてて], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, そのとおり]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &45 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふうん だったらいいけど]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルさんとしか興奮しないなんて駄目だからね!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちゃんと私も愛してよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わ わかってるって! 任しとけ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 楽しみにしてて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &46 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふうん……♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それは期待できそうだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今夜のセックスよりも 気持ちよくしてくれよ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 0.0, g: 0.0, b: 0.0, a: 0.0}, 1, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [22, 22, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 114, 8, 6, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: ノエル + x: 9 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM Symbol, volume: 70, pitch: 100} +tileset_id: 21 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0000 0000 1ae0 0647 0655 0656 0647 0647 0655 0656 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0647 0647 064f 064f 0647 0647 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 064f 064f 0647 0647 064f 064f 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0655 0656 064f 064f 0655 0656 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae9 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae7 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1c43 1c42 1c42 1c42 1c42 1c42 1c42 1c42 1c42 1c46 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1c49 1c48 1c48 1c48 1c48 1c48 1c48 1c48 1c48 1c4c 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map114.yaml b/YAML/Map114.yaml new file mode 100644 index 0000000..686e019 --- /dev/null +++ b/YAML/Map114.yaml @@ -0,0 +1,182 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 8 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その後]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旅行から帰った4人は 以前までと変わらぬ生活に戻った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性癖は満たされなかったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫婦の そして家族の絆が変わることはなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村でも有名なおしどり夫婦として]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二組とも末永く幸せに暮らしたという]} + - !ruby/object:RPG::EventCommand {i: 0, c: 354, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 22 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こうして はじめてのスワッピングセックスを伴う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [新婚旅行は 無事に終了した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 117, 22, 9, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map115.yaml b/YAML/Map115.yaml new file mode 100644 index 0000000..8941dfd --- /dev/null +++ b/YAML/Map115.yaml @@ -0,0 +1,82 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: {} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map116.yaml b/YAML/Map116.yaml new file mode 100644 index 0000000..7db5b20 --- /dev/null +++ b/YAML/Map116.yaml @@ -0,0 +1,375 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 12 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 8, 12, 15, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 11 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 6 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['おお \N[1]よ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと話があるのじゃが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえたちは 街で戦士としてクエストを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [請け負っていたそうじゃな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もしよければ この村でも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仕事を受けてはくれんか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん報酬は払うし 畑のほうも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [任せてくれてよいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[わかりました, え~……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, わかりました]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おおっ やってくれるか!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それでは よろしく頼むぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, え~……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ……やる気のなさそうな顔じゃな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [頼む おまえたちしかおらんのじゃ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [引き受けてくれ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [引き受けてくれないと 毎晩おまえの部屋の裏で五寸釘を]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [木に打ち付けるぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[引き受けます, よせ!], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 引き受けます]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [おお やってくれるか! ほっほっほ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [きっとそう言ってくれると信じておったぞ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, よせ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ならば引き受けるが良い!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [目が据わっている]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [どうしようもないようだ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ふふふ 諦めたか]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [無駄なあがきをしおって]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [それじゃ 頼んだぞ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 12 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 3, 14, 20, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 22 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 5, 6, 12, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 80, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 25 + z: 4 + data: + - 1730 1730 1730 1730 1734 1756 1103 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1106 1758 174c 174c 174c 1756 0b10 + - 1730 1730 1730 1734 1756 1886 1109 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 110c 1883 1882 1882 1882 1886 0b10 + - 1730 1730 1730 1748 188a 188c 1283 1282 1282 1286 0b2b 0b21 0b21 0b21 0b2d 1283 1282 1282 1286 1889 1888 1888 1888 188c 0b10 + - 1730 1730 1734 1756 0b22 0b24 1281 1280 1280 1284 158a 158a 158a 158a 158a 1281 1280 1280 1284 0b22 0b14 0b14 0b14 0b14 0b01 + - 174c 174c 1756 1886 0b10 0b18 1289 1288 1288 128c 1283 1282 1282 1282 1286 1289 1288 1288 128c 0b10 0b00 0b00 0b00 0b00 0b00 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map117.yaml b/YAML/Map117.yaml new file mode 100644 index 0000000..1a3f5dd --- /dev/null +++ b/YAML/Map117.yaml @@ -0,0 +1,859 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 22 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しばらくたったある日――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついに買っちゃったな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [避妊薬……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うへへ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うえー 美味しくない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 6, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう飲んでる!? やる気ありすぎだろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だって前もって飲んでおかなきゃいけないんでしょ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだけど効き目に時間制限があるんだから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと計画的に……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ 今夜はしないの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[する, しない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, する]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おふっ!? おまえもやる気満々か!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあそのために買ったんだけど!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふむ なら私も今飲んでおくか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん……確かに不味いな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おお……薬が減っていく……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それだけなのに なんでこんなにエロいんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, しない]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &6 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しないの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [毎日スワッピングするわけでもあるまい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [夫婦水入らずで愛し合うことも大切だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うへへへ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なによ 変な笑い方して]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんな風に スワッピングについて話し合える日が来るなんて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと前までは考えられなかったぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっかり慣れてしまったな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あはは 私なんてエッチなこと考えるとき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['普通に\N[1]のセックス思い出したりするよ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私もジョニーのを思い浮かべてしまうことがある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……昨日のセックスはすごかったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラストコンドームセックスってことで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [張り切ったっすからね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君のは長いから 子宮の奥まで届いて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうか……あの位置から射精されてしまうのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと 覚悟しておいたほうがいいな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['私も \N[1]ので広げられるときの感触 すごいもん']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゴムがないと もっとゴリゴリされるのかな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &10 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &11 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うおおおおお! 待ちきれねー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも絶対全員がやるって言わないとダメだかんな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [別に嫌なんて言わないよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私もそのつもりだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そういうことばかり考えるのもよくないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゃんと日々の仕事はしっかりやるんだぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろんっすよ! ありがとうふたりとも!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]! あとはお前が どうするか決めてくれ!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [44, 44, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[畑仕事をする, ノエルとセックスする, 'スワッピングするif(s[25]) ', セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 畑仕事をする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 34, 0, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 121, 13, 9, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 34, 0, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 121, 23, 9, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 34, 0, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 121, 14, 14, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ノエルとセックスする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 119, 22, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 'スワッピングするif(s[25]) ']} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 34, 0, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 123, 21, 9, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 34, 0, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 181, 34, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [3, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &16 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &18 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &20 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &23 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &25 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &28 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &30 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &31 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &32 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &34 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 23 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 44 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 23 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 44 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map119.yaml b/YAML/Map119.yaml new file mode 100644 index 0000000..3870684 --- /dev/null +++ b/YAML/Map119.yaml @@ -0,0 +1,908 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 22 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 117, 22, 11, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが服を脱いでいる姿をじーっと見る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [正確には 揺れるオッパイをじーっと見ている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ん? どうした\N[1]']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸が気になるのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは服を畳んで置き 鏡で前髪をチェックしてから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベッドにやってくると 何の気なしに呟いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挟んでやろうか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[お願いします!!, ひゃっほおおおお!!], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, お願いします!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [久しぶりに敬語だな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [尊敬するってことか 胸に]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ひゃっほおおおお!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こらこら 落ち着け]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [たしなめられてしまった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸ですることは よくあったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言えば君にはしてなかったか…… あっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言ってから 過去の性体験を吐露したことに気付いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気恥ずかしくなってしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[詳しく聞かせてほしい, 誰にしたの?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 詳しく聞かせてほしい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……どうして目が輝いているんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [詳しくと言っても 別にな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君の知らない場所で 知らないやつにした話なんて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [聞いても楽しくもないだろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ ザウバーの話はしないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あいつのことは思い出したくない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうやらザウバーにはしたことがあるらしい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが 当然 嫌がるようなことを聞くことはしない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 誰にしたの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君の知らない相手ばかりだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなのでも寝取られ趣味というのは興奮するのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[知らないと興奮は半減だ, 昔の男に嫉妬なんかしない], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 知らないと興奮は半減だ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [なら聞いても仕方ないだろうに]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, 昔の男に嫉妬なんかしない]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [そのへんの感覚は普通というか 大らかなんだな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ ザウバーの話はしないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あいつは別枠だ いくら君が喜ぶとしても嫌だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうやらザウバーにはしたことがあるらしい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが 当然 嫌がるようなことを聞くことはしない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ そんなどうでもいい話は置いておこう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ いっぱい気持ちよくしてあげるぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ダランと垂れたペニスが胸の間に挟まれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 091, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [左右の胸が交互に擦り合わされると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭を中心に甘い快感がじんわりと広がって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ムクムクと大きくなっていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [反り返る力がすごいな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思い切り抑えないと 胸から飛び出してしまいそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギュッと押さえつけながら胸を動かすノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 091b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ふぅ………んん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 何か気がかりなことでもあるのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不意に首を傾げて 奉仕がおざなりになってしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[どうしたの?, 胸が止まってるよ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, どうしたの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うむ……この反り返る感じ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 胸が止まってるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [手じゃないのか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや……なにか思い出しそうで……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 091a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ そうか……あいつだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸のつかえが取れたのか スッキリした顔で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奉仕を続けるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しばらくの間 無言のパイズリが続いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 091c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なあ さっきの話だが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君が知っている相手に私が胸で奉仕したとしたら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君は興奮するのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [コクリと頷く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは少しだけ考え込んで やがて意を決するように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口を開いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実はな ひとりだけ君の知っている相手に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こうして挟んでやったことがある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[誰?, いつ?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 誰?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 091, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [名前は知らないかもしれないが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君たちをテストした時のことを覚えてるか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あのとき テストに協力してもらったオークがいただろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……あいつだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いつ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 091, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君たちの師匠を引き受けて最初に 森と洞窟を抜けて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私のところまでたどり着くというテストをしただろう?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あの時……というか あのテストのすぐ後だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [テストに協力してくれたオークを相手にな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 183, 10, 6, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [オークパイズリへ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 28 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 091b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの時点では あれしか方法がなかったんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[自分たちがもっと強ければ……, 本当に運のいいやつだ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 自分たちがもっと強ければ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 091c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだな 君たちがもう少しだけ強ければ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あんなテストをせずに すぐに技の修行にはいったかもな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 本当に運のいいやつだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 091c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あの時期だからこそ やつに白羽の矢が立った]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そう考えると 少しでも時期がずれていれば]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私のパイズリはなかったろうな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悔しさに体が震える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻になる女性が 自分の無力さが原因で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オークのペニスなどに奉仕していたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 091, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ すごい効果だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきよりもガチガチになっているぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とてつもなく興奮してもいたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [重量感たっぷりの暖かな乳房に挟まれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しっとりと吸い付く肌の感触がまとわりつく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつ発射してもおかしくない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ やつのを思い出す熱さだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あれはもっとグロテスクだったが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たくみに体重を移動して胸の重みを押し付けてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭が埋まるほど柔らかいのに 摩擦もしっかりとあり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上下にずられるとカリが肉を引っ掛けて弾き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [痺れが走った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちいいか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつでも出していいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君のザーメンなら 全部飲み干してやるからな……ん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 092, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇が亀頭に吸い付き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鈴口をチロチロと舐められて射精を促される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んちゅっ 出せ ぴゅーって精子をたくさん出してくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゅっ ちゅばっ れろれろ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビクビク震えてきたぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [タマタマも張ってるな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう出そうなんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 092a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強く吸い付きながら ベロベロと小刻みに鈴口を舐めまわされる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ んっ 出せ 精子を飲ませてくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほら 気持ちいいか? じゅぶぶぶっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の口で気持ちよく射精してくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はぶっ むちゅっ ちゅばっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [熱い眼差しでこちらをじっと見つめながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌の動きが目まぐるしく変化していき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭にかかる快感とストレスも上昇していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてついに竿を包み込む乳圧と 亀頭を攻める舌の快感に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [我慢の限界が訪れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 092b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目を閉じてジッと構え 吐き出される精子を浴びるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見る見る髪や顔が白く汚されていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 092b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……♡ 終わったか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たくさん出たな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 092, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔にかかった精子を手で拭い 口元に持っていくと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くちゅくちゅと撹拌してから飲み込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全部飲むと言ったが こうも巻き散らかされては難しそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あのオークよりは全然量は少ないんだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言ってノエルは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液をすくい取って舐めながら微笑んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [29, 29, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 117, 22, 11, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 29 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [42, 42, 0, 2, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [1, 42, 0, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ♡ いっ いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [イク♡ イクウウウッ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, 008i, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 42, 0, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, 018a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [おっ おおっ♡ いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [君のが私の奥を小突いてっ イクっ♡]} + - !ruby/object:RPG::EventCommand {i: 2, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]} + - !ruby/object:RPG::EventCommand {i: 2, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [2, 013e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, 039b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['あああああっ! 気持ちいい 好き 好きだ\N[1]!']} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [愛してるっ うっ も もうイクウウぅっ♡]} + - !ruby/object:RPG::EventCommand {i: 2, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]} + - !ruby/object:RPG::EventCommand {i: 2, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [2, 039c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルと濃密な夜を過ごした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [29, 29, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 117, 22, 11, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &22 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &24 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &26 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &28 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &31 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &32 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &33 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &35 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM ふたり, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 013a 0138 018b 0000 0012 01e8 0000 0000 0000 0000 0000 013b 0138 018b 0000 0012 01ea 0000 0000 0000 0000 0000 0000 0138 0138 018b 0000 0012 01ea 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0142 0140 0000 0000 001a 01f0 0000 0000 0000 0000 0000 0143 0140 0000 0000 001a 01f2 0000 0000 0000 0000 0000 0000 0140 0140 0000 0000 001a 01f2 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0148 0000 0000 0000 0000 01f8 0000 0000 0000 0000 0000 0148 0000 0000 0000 0000 01fa 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01fa 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0150 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0150 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0158 0000 0000 0000 0000 0100 0000 0000 0000 0000 0000 0158 0000 0000 0000 0000 0100 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 0100 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0193 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0193 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0193 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map120.yaml b/YAML/Map120.yaml new file mode 100644 index 0000000..8941dfd --- /dev/null +++ b/YAML/Map120.yaml @@ -0,0 +1,82 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: {} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map121.yaml b/YAML/Map121.yaml new file mode 100644 index 0000000..7fb0eca --- /dev/null +++ b/YAML/Map121.yaml @@ -0,0 +1,963 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 15 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……ふう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーと二人で畑仕事に勤しむ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [厳しい日差しの下での作業は 辛く苦しいものだったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛する妻のためだと思えば 身体に活力が湧いてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが ジョニーは少し違うようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……はあ……ひい……くそっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [作業中に何度も 思い出したように悪態をつく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 苛立っているように見えて 仕事ぶりは丁寧で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精力的に働いている]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[何かあったのか?, 無視する], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 何かあったのか?]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [え? なにが?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっけらかんとするジョニーに 機嫌が悪そうだったことを]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [教える]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あー……いや 違うぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [機嫌が悪かったわけじゃない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そろそろ昼飯の時間だな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [食いながら話すよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 無視する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あーくそっ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [地団駄を踏んで怒りの声を上げる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しかし 次の瞬間には 疲れを感じさせない働きぶりを見せる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [黙々と作業を続けるジョニー]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなことが何度かあって 昼休憩を迎えることになった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [0, 0, 24, 9, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 121, 23, 9, 2, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーのマンコが ちょっとほぐれてきてるんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [積まれた木材の上に腰掛け 弁当を頬張りながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーが切り出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あいつ 経験値が上がってるんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [突っ込んだ時 微妙に硬い感じがあったのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それが柔らかくなってきてるんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [箸でこちらを指しながら 熱っぽく語る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔が赤く見えるのは 日差しのせいではないようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは処女だったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺がはじめての相手で 俺とだけセックスして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺が少しずつ あいつの膣内を開拓してたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明らかに 熟れてきてる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほぐれる速度が上がってる!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なぜだ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえにも抱かれてるからだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[興奮してる?, ごめん], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 興奮してる?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ヤバイくらいにな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [仕事中も思い出すとむかっ腹が立つんだけど]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その後でめっちゃ興奮して力がみなぎってくるんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おかげで作業が捗ってしょうがないぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ごめん]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや……俺のほうが礼を言いたいくらいだぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺の嫁さんのマンコを おまえに開発されてると思うと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [悔しさと怒りが湧き上がってきて つい口に出ちまうんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも 同時に滅茶苦茶興奮して それがパワーになるんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しんどい作業も それで乗り切れるってもんだぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえはそういうのはないのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[考えたことなかった, 次から意識してみる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 考えたことなかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふーん 仕事にプライベートを持ち込まないタイプか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でもいいぜこれ やってみろよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ 最初のうちは ちんこがイライラしてキツイけど]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [慣れると仕事で発散できるぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おすすめと同時に 細かいアドバイスを貰った]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 次から意識してみる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それがいいって! 作業効率アップ間違いなしだぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [寝取られってすげーなー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [エッチが気持ちよくなるわ 仕事は捗るわ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう 人類全部が寝取られに目覚めればいいのにな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーの笑顔が眩しかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 117, 22, 9, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [25, 25, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一生懸命働いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 117, 22, 9, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [25, 25, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 34 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 24 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 34 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最近よう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーがこしらえた野菜の肉巻きを咀嚼しながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーが力なく呟く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーとエッチしてると 気付いたことがあってさ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [硬かったマリーのマンコが 柔らかくなってきたって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言ったろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それがさ 最近はもう なんだろう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [新鮮……なんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [箸が置かれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔の前で両手を組み 前方をみつめながら続ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の形に作り上げてたマンコなんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [突っ込めば いつも慣れ親しんだ感触を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [味わえていたはずなのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [新鮮な感じというか そういういつものって感じが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なくなってきてるんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なあ わかるか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [新鮮ってのは 違和感ってことでもあるんだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺のものなのに 俺のじゃないような……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[こっちは逆に慣れてきた, なんでだろうな], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, こっちは逆に慣れてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それだよ!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえの形に作り変えられてるんだよ!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺の嫁のマンコが! おまえのちんこの形に!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, なんでだろうな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんで……だと?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [アホか! おまえのちんこが マリーの膣内をほじくり回すから]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [形が変わっちまったんだろうが!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっそ~~……なんで夫なのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嫁にちんこ突っ込んで疎外感を味わわせられなきゃいかんのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピングの回を重ねるごとに マリーの腟内が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [別人のものみたいになっていくんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや 多分だけど物理的にはそんなに変わってないと思うぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのかわり 反応というか 動きが違うんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……明らかにおまえが好きな動きを取り入れてる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [というか 無意識にするようになってるんだと思う……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは まだセックスをはじめて数ヶ月だからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [経験したことは何でも吸収しちまう時期なんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [焦るぜえ……ある日突然 全く教えてないマンコの締め方の]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レパートリーが増えてるんだからな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くそっ……無垢な女にエロテクを教え込むのは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男のロマン……そして夫の特権なのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今のマリーは 俺だけじゃなくおまえからも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックスのやり方を学んでる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いわば 俺とおまえの共同作品なわけだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の嫁なのに!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[なんかごめん, 興奮する?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, なんかごめん]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや! 謝るな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うへへへ……謝るなよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [むしろ燃えてくるぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺とお前 どっちがマリーのエロさをより引き出せるか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺の知らないエロ技を出されると 超興奮するしな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんで 負けらんねえ! って気持ちになるんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [他人に作り変えられていく妻を見せつけられる興奮……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これもまた 夫の特権なんだな……フッ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーは野菜の肉巻きから肉だけ剥ぎ取って]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [口に入れ こちらの弁当箱に野菜を突っ込みながら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [遠い目をして独りごちた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 興奮する?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [すげえする! 燃える!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえならわかるよな? この感覚!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [夫婦でコツコツ積み上げてきたセックスのルールみたいな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ものが 他の男の影響でちょびっとだけ変化しちまう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [感覚が なんともいえない興奮を煽るぜえ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あんまりガラッと変えられると嫌だからな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それは趣がない! ていうか普通に泣いちゃう!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [違和感くらいでいいんだよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ほんの少しで!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こういうのはさ まだ経験の少ないマリーだからこそだよな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [師匠は俺たちより経験豊富だから]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [教えて育てるなんて出来ないだろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんか悪いな! 俺だけ嫁を他の男のちんこで変えられる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [楽しみを味わっちゃって!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーはバツが悪そうに頭をかいた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [普通に考えれば 彼がされていることは こっちこそ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [謝るべきことなのだが なんだか無性に悔しい気がした]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 117, 22, 9, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [25, 25, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [休憩時間に しょうもない話で盛り上がった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 117, 22, 9, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [25, 25, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 34 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 15 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 34 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと 頻度を減らしたほうがいいんじゃないかなあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [畑に入る前 ジョニーが真剣な面持ちで切り出してきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[どういうこと?, 仕事の?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, どういうこと?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……なんていうか……急ぎすぎてる気がするんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺達の関係っていうか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 仕事の?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうそう 毎日仕事なんて働きすぎだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [2日に1回は休みにしてさーって違うわ!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーに突っ込まれた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピングの頻度をさ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと減らしたほうが 今後のためじゃないかと思って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今はたしかにすげえ興奮するし いいことだらけなんだけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思い返してみろよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たちは ほんの数ヶ月前まで 師匠のスリーサイズを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [聞いただけで鼻血を出してた童貞なんだぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[それはジョニーだけだ, 刺激に慣れてきてる?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, それはジョニーだけだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [か かっこつけんなよ! 俺には正直になってくれよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺だけ置いていかれてるみたいで焦るんだよ!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お 俺たち兄弟だろ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [同じようなペースでおとなになっていこうぜ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [抜け駆けはなしだ……怖いから!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーは あからさまにうろたえた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マラソン大会とかで一緒にゴールしようぜって言うやつに]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [限って裏切ったりするが 俺は死んでもそんなことはしないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だからおまえも裏切るなよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[知らない間に マリーと付き合ってた……], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 知らない間に マリーと付き合ってた……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それに関してはマジですまねえ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あのチャンスを逃すわけには行かなかったんだああああ!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーは土下座した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 刺激に慣れてきてる?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……そういうことなんだろうな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今じゃスリーサイズどころか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [師匠のマンコのサイズまで知ってるからな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人間ってのは罪な生き物だぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どんな刺激にもいずれは慣れちまうんだから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今はいいけど 進みすぎると スワッピングだけじゃ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [満足できなくなるかもしれないだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうなったらどうなるか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[工夫すればいい, ちょっと怖い], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 工夫すればいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ 上に行かず 横に幅を広げるってのも手だが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ちょっと怖い]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もちろん二人が嫌がることは絶対にしないぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも 俺たちがセックスに不満を持ち出したら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [気を使わせるかもしれねえ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とりあえず しばらく控えて禁欲生活に入ったらどうかな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [我慢ってのは 一番安上がりで確実なスパイスだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [みんなさえ良ければ しばらくスワッピングを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [控えたいんだけど……どうだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[嫁に相談してみる, 我慢しよう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 嫁に相談してみる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ 頼んだぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [師匠のことだから おまえの選択を尊重するだろうけど]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 我慢しよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わりいな 俺の思いつきで振り回して]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも 結果的には 悪くない選択だと思うんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後日 4人での話し合いの結果]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピングはしばらく中止することが決定された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 126, 8, 6, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [7章へ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 80, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b18 0cd2 0cc4 0cc4 0cc4 0cd4 0b10 0b18 0cd2 0cc4 0cc4 0cc4 0cc4 0cd4 0b10 0b18 0cd2 0cc4 0cc4 0cc4 0cc4 0cd4 0b28 0b1c 0b1c 0b1c 0b08 0b00 0b00 + - 0b1c 0b26 0cd8 0ccc 0ccc 0ccc 0cd6 0b28 0b26 0cd8 0ccc 0ccc 0ccc 0ccc 0cd6 0b28 0b26 0cd8 0ccc 0ccc 0ccc 0ccc 0cce 0cd1 0cd1 0cd1 0cdd 0b28 0b1c 0b1c + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map122.yaml b/YAML/Map122.yaml new file mode 100644 index 0000000..8941dfd --- /dev/null +++ b/YAML/Map122.yaml @@ -0,0 +1,82 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: {} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map123.yaml b/YAML/Map123.yaml new file mode 100644 index 0000000..a58ba39 --- /dev/null +++ b/YAML/Map123.yaml @@ -0,0 +1,522 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 20 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピングを申し入れようとしていると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの方から部屋へやってきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ 今夜 どうっすか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言いながらジョニーは遠慮することもなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それどころか 彼女に近づきおもむろに乳房を揉みしだいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['俺としたあとで\N[1]としたら']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと楽しめるっすよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのとおりだが……んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは拒絶するでもなく されるがままになっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [陰惨さはまったくなく むしろふたりとも予定調和の中で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [楽しそうな雰囲気すら醸し出している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]もいいだろ?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [元々そのつもりだったことを伝えると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは小躍りしてノエルに抱きつき 下半身をまさぐった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ こらっ やめ……んっ♡ ここでは駄目だ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君は……旅行前は遠慮気味だったくせに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっかりそういうものがなくなったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遠慮する必要がないってわかったっすからね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['じゃあ\N[1]! 師匠は借りてくぜ!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぐにマリーも来るからな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やれやれ……じゃあ行ってくるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1] マリーにあまり無茶するなよ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはジョニーに連れられて隣の部屋へ向かった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 124, 22, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 20 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0193 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0193 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0193 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map124.yaml b/YAML/Map124.yaml new file mode 100644 index 0000000..07728b7 --- /dev/null +++ b/YAML/Map124.yaml @@ -0,0 +1,573 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 22 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピング本番中 ベッドの上で裸のマリーと抱き合い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体を触り合っていると 壁越しに隣から声が聞こえてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……あ~~っ♡ あっ♡ ひぃっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう始まってるんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それにしても ノエルさん 大きい声だね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[マリーもあんな感じだ, ……………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, マリーもあんな感じだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えっ そうなの? いつもこんなに聞こえてるんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちょっと声を抑えようかな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ さっきより硬くなってる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わかりやすいな~]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ あふっ くうぅ~っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遠慮も躊躇もないノエルの声]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーを受け入れ 快感を楽しんでいる様が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ありありと想像された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その肢体をジョニーが思うさま弄んでいる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう考えるだけで動悸が激しくなり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眼の前の景色が歪み 吐き気をもよおしてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 身体の内から身震いを我慢出来ないほどの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮も噴出する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゾクゾクっと背徳的な感動が満ち溢れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと味わわせてくれと誰ともなく願う気持ちが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [止められない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んふふ♡ カッチカチだね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舐めてあげる ノエルさんの声を聞きながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好きなときにイッていいよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの舌がペニスを舐め回す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジンジンと甘い痺れに身を任せつつも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣から聞こえてくる声に耳を傾けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 125, 32, 19, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 34 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 34 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map125.yaml b/YAML/Map125.yaml new file mode 100644 index 0000000..e3f9c40 --- /dev/null +++ b/YAML/Map125.yaml @@ -0,0 +1,752 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ノエル + x: 34 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [朝ごはんできてるのに まだ寝てるのかしら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピングの翌日 いつまでも起きてこないふたりを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [呼ぶため マリーと二人でジョニーの部屋を訪れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドアには鍵がかけられていたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの持つ合鍵であっけなく開けられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 125, 32, 12, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [3, 0, 33, 12, 8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [8, 3, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 040a, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ちゅば……んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふわぁ……あ……あれ……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠がちんこをしゃぶってる……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは たった今 目を覚ましたらしく寝ぼけているようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてノエルは 朝立ちしているペニス相手にフェラに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勤しんでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '040', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ふう ようやく起きたか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クチュクチュと唾液をペニスに塗りつけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスへの愛撫を続けながら話す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [って なんでちんこイジってるんすか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつまでも起きないし チンポは大きくなっているし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとなくだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……あっ それいいっす……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このままヌイてやってもいいが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それとも するか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん セックスのことである]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [当たり前のように 事もなげに提案する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うーん それもいいっすけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんか 触られてるだけでも まったり気持ちいいし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このままイチャイチャしてましょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの手がノエルの胸をまさぐる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは微笑み 触りやすいように胸を突き出してやった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのままベッドの上で寝転がって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [互いの身体を触り合う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精や絶頂には至らない軽い愛撫を楽しむ姿は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるで恋人同士のようであった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてマリーが切れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こらーーーーッ!!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &6 !ruby/object:RPG::MoveCommand {code: 14, parameters: [-1, 1]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひえええっ!!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま ま マリー!? なんでここに!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここは私の部屋よ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はやく起きなさい! ご飯冷めちゃうでしょ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひーーっ! す すんません!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [42, 42, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 125, 33, 6, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは ドタバタと着替えると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーに引っ張られていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あとに残されたノエルが クックっと笑いをこらえながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こちらの顔を覗き込んでくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸ニヤケ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうだ? さっきのは楽しめたか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[最高, 気付いてたの?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 最高]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なによりだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今夜は期待しているぞ? ふふふ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは頬に軽く口づけると 股間をそっと撫でて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [部屋を出ていった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 気付いてたの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ドアの前から気配を察知していたよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [とっさに思いついてチンポをしゃぶってみたんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [楽しんでくれたのなら嬉しいが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの視線が股間に向いた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そこは痛々しいほどに膨れ上がり 大きなテントを張っていた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [上手くいったようだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その興奮 今夜にでも私にぶつけてくれよ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは上機嫌で自分たちの部屋に戻っていった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [25, 25, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [34, 34, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 117, 22, 11, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &11 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &13 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &16 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &18 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &20 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &22 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &23 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &25 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &27 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ジョニー + x: 34 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 42 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 31 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 42 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map126.yaml b/YAML/Map126.yaml new file mode 100644 index 0000000..5129541 --- /dev/null +++ b/YAML/Map126.yaml @@ -0,0 +1,142 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[事件の始まり, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 事件の始まり]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ずっと続くと信じていた平穏の日々]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [しかし……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 127, 7, 8, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map127.yaml b/YAML/Map127.yaml new file mode 100644 index 0000000..e7acb9c --- /dev/null +++ b/YAML/Map127.yaml @@ -0,0 +1,396 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 5 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 6 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなある日……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【軍人】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君はこの村の人間だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村長に会いたい 呼んできてくれ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[わかりました, あなたは?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, わかりました]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【軍人】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うむ それと 村人を一箇所に集めて欲しい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [重要な報せがあるのだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【軍人】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [では 頼んだぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, あなたは?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【軍人】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [我々は王国騎士団第37部隊だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [国王陛下の命を受けてやってきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【軍人】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [早く村長を呼んできてくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それと 村人を一箇所に集めるように]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【軍人】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [大事な話があるのだ 急いでくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 128, 11, 11, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 4 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 4 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 4 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 3 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 80, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 25 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map128.yaml b/YAML/Map128.yaml new file mode 100644 index 0000000..27cf6c7 --- /dev/null +++ b/YAML/Map128.yaml @@ -0,0 +1,1102 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 12 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~ うちの酒も根こそぎ持って行かれたよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきジョニーが来て 古くなった鍋の蓋を持ってったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなもの なんに使うんだろうね?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[武器になりそうなものをください, 防具になりそうなものをください, お酒ください], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 武器になりそうなものをください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんだい? またジョニーとちゃんばらごっこかい?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだな~ 何かあったかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ これなんてどうかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [木の棒]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも これも本気で叩いたら痛いからね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [気をつけるんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [木の棒を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 127, p: [43, 0, 0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [1, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 防具になりそうなものをください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ またジョニーと ちゃんばらごっこでもするんだね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [村には大した娯楽もないから 同年代の友だちがいるのは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [幸せだったねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さて……なにかあったかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ごそごそ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おっ これなんてどうかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [使わなくなった鍋!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 128, p: [10, 0, 0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ステンレス製の鍋を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちょっと穴が開いてるけど まあ問題ないだろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あんまりやりすぎて怪我しちゃいけないよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [2, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, お酒ください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おいおい まだ早い……いや?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そういえば もうお酒を飲めるんだっけ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや~時間が経つのは早いね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よし おとなになった記念に いっぱい奢ろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\M[1]は ぐびぐびと酒を飲んだ!']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おっ いい飲みっぷりだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それじゃ ボトルごと持っていきな な~に お祝いだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お酒を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 126, p: [11, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [3, 3, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そろそろ 教会に帰らないと 夕飯の時間じゃない?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 12 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 13, 12, 20, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 13 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 12 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 6 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [14, 6, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つ つまり……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [戦争が起きるかもしれないというのですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【隊長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あくまで可能性に過ぎない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まず間違いなく外交ルートを用いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [穏便に済まされるはずだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【軍人】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 陛下は万に一つの可能性を憂慮され]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [我らをこの村へ派遣なされた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここは国境に近い村 万が一が起これば]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひとたまりもありません……ありがたや……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【隊長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [我々がいる限り 村の安全は保証しよう]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【隊長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [店主 この店を我らの基地として使いたい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [食事と寝床の提供を頼む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え ええっ それじゃ営業できませんよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【隊長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [迷惑賃だ これで足りるか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わっ! こ こんなに!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかりました ご用意させていただきます!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【隊長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [皆も不安だろうが すぐに状況は良くなるはずだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しの間だけ 辛抱してもらいたい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 129, 10, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 11 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 13 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 13 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 11 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 9 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 9 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 15 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People6 + character_index: 7 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 15 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People6 + character_index: 2 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 15 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 7 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 14: !ruby/object:RPG::Event + id: 14 + name: 村長 + x: 13 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 6 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 15: !ruby/object:RPG::Event + id: 15 + name: EV015 + x: 11 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 5 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 16: !ruby/object:RPG::Event + id: 16 + name: EV016 + x: 9 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People7 + character_index: 3 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 17: !ruby/object:RPG::Event + id: 17 + name: EV017 + x: 14 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】険悪な雰囲気アウトボード, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 25 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1753 1751 1751 1751 1751 1751 1751 1751 1751 1751 1755 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1750 1942 1942 1942 1942 1942 1942 1942 1942 1942 1750 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map129.yaml b/YAML/Map129.yaml new file mode 100644 index 0000000..a08b1bd --- /dev/null +++ b/YAML/Map129.yaml @@ -0,0 +1,783 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 12 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~ うちの酒も根こそぎ持って行かれたよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきジョニーが来て 古くなった鍋の蓋を持ってったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなもの なんに使うんだろうね?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[武器になりそうなものをください, 防具になりそうなものをください, お酒ください], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 武器になりそうなものをください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんだい? またジョニーとちゃんばらごっこかい?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだな~ 何かあったかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ これなんてどうかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [木の棒]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも これも本気で叩いたら痛いからね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [気をつけるんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [木の棒を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 127, p: [43, 0, 0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [1, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 防具になりそうなものをください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ またジョニーと ちゃんばらごっこでもするんだね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [村には大した娯楽もないから 同年代の友だちがいるのは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [幸せだったねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さて……なにかあったかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ごそごそ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おっ これなんてどうかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [使わなくなった鍋!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 128, p: [10, 0, 0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ステンレス製の鍋を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちょっと穴が開いてるけど まあ問題ないだろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あんまりやりすぎて怪我しちゃいけないよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [2, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, お酒ください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おいおい まだ早い……いや?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そういえば もうお酒を飲めるんだっけ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや~時間が経つのは早いね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よし おとなになった記念に いっぱい奢ろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\M[1]は ぐびぐびと酒を飲んだ!']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おっ いい飲みっぷりだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それじゃ ボトルごと持っていきな な~に お祝いだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お酒を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 126, p: [11, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [3, 3, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そろそろ 教会に帰らないと 夕飯の時間じゃない?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 12 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 13, 12, 20, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 12 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 6 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 13 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 9 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何故貴様がここにいる ザウバー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私を追ってきたのか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自意識過剰なやつだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [事情が事情だからな おおっぴらに大軍を動かせん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから俺のような戦士が傭兵として雇われたのさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当だろうな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく まさかおまえが嫁いだ村とは思わなかったがな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうだ新婚生活は楽しいか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバー 一つだけ言っておくぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もし私たちに手を出せば 今度は毒で麻痺させるだけでは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [済まさんからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は疲れるのは嫌いなんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな割の合わんことはしねえよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 131, 12, 9, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 17: !ruby/object:RPG::Event + id: 17 + name: ザウバー + x: 9 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 11 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 2 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 12 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 13 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 2 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 25 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1753 1751 1751 1751 1751 1751 1751 1751 1751 1751 1755 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1750 1942 1942 1942 1942 1942 1942 1942 1942 1942 1750 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1750 1948 1948 1948 1948 1948 1948 1948 1948 1948 1750 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1750 0bb2 0bb4 0b2a 0604 0604 0604 0604 0604 0604 1750 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1750 0ba0 0ba8 0b20 0604 0604 0604 0604 0604 0604 1750 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1750 0ba0 0ba8 0b29 0b21 0b21 0b21 0b21 0b21 0b2d 1750 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1750 0ba0 0b92 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0bb4 1750 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1750 0ba0 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0ba8 1750 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1750 0ba0 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0ba8 1750 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1750 0ba0 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0ba8 1750 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1750 0ba0 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0ba8 1750 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map130.yaml b/YAML/Map130.yaml new file mode 100644 index 0000000..4ebb2e0 --- /dev/null +++ b/YAML/Map130.yaml @@ -0,0 +1,632 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ノエル + x: 22 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 20 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]! 師匠! 大変だ! やべえよ!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [0, 0, 20, 14, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &22 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &28 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[財布を落とした?, マリーが実家に帰った?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 財布を落とした?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうそう 俺の全財産が入って――じゃない!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, マリーが実家に帰った?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ ああ……実はそうなんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これ以上 俺の特殊な性癖に耐えられないって――]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [って違う! 実家ここだし!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [敵が攻めてきたんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [2, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どういうことだ 交渉に失敗したのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [3, 0, 20, 14, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &30 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &31 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &32 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやら一部の敵部隊が暴走したようですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さきほど 騎士団の方々が出動されました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [念のために 今日は外には出ないようにしてください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラーム神様に祈りましょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 132, 11, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: 神父 + x: 15 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM 滓, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map131.yaml b/YAML/Map131.yaml new file mode 100644 index 0000000..a6859eb --- /dev/null +++ b/YAML/Map131.yaml @@ -0,0 +1,325 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 13 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 12 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ど どうでした?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただの偶然らしいが……一応釘は刺しておいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [びっくりしたー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また会うなんて思っても見なかったね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[近づかないほうがいい, ケリをつけよう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 近づかないほうがいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だな……あんな奴と戦ったら 命がいくつあっても足りないぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ケリをつけよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マジかよ! 無理だって! もうあのときの毒はないんだぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーの言うとおりだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あいつには手を出すな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それより師匠 俺たちも戦わなくていいんすか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村を守るために 師匠に教わった技を今こそ――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [軍隊の強さは 山賊やモンスターとは次元が違う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [統率された集団には どんな勇者も敵わない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悔しいだろうが 私たちの手に負える規模の話ではない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……せっかくレベルアップしたのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 最悪の場合は戦わざるを得ないかもしれん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勝つためではなく 逃げるためにな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その心構えはしておけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わ わかりました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 167, 9, 6, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 80, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 25 + z: 4 + data: + - 1730 1730 1730 1730 1734 1756 1103 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1106 1758 174c 174c 174c 1756 0b10 + - 1730 1730 1730 1734 1756 1886 1109 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 110c 1883 1882 1882 1882 1886 0b10 + - 1730 1730 1730 1748 188a 188c 1283 1282 1282 1286 0b2b 0b21 0b21 0b21 0b2d 1283 1282 1282 1286 1889 1888 1888 1888 188c 0b10 + - 1730 1730 1734 1756 0b22 0b24 1281 1280 1280 1284 158a 158a 158a 158a 158a 1281 1280 1280 1284 0b22 0b14 0b14 0b14 0b14 0b01 + - 174c 174c 1756 1886 0b10 0b18 1289 1288 1288 128c 1283 1282 1282 1282 1286 1289 1288 1288 128c 0b10 0b00 0b00 0b00 0b00 0b00 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map132.yaml b/YAML/Map132.yaml new file mode 100644 index 0000000..8b0b442 --- /dev/null +++ b/YAML/Map132.yaml @@ -0,0 +1,339 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 513 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 9 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村人】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [騎士たちが戻ってきたぞー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [3, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [5, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [4, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 133, 13, 13, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 10 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: 神父 + x: 10 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: ノエル + x: 11 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map133.yaml b/YAML/Map133.yaml new file mode 100644 index 0000000..27cd3e8 --- /dev/null +++ b/YAML/Map133.yaml @@ -0,0 +1,870 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 12 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~ うちの酒も根こそぎ持って行かれたよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきジョニーが来て 古くなった鍋の蓋を持ってったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなもの なんに使うんだろうね?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[武器になりそうなものをください, 防具になりそうなものをください, お酒ください], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 武器になりそうなものをください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんだい? またジョニーとちゃんばらごっこかい?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだな~ 何かあったかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ これなんてどうかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [木の棒]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも これも本気で叩いたら痛いからね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [気をつけるんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [木の棒を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 127, p: [43, 0, 0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [1, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 防具になりそうなものをください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ またジョニーと ちゃんばらごっこでもするんだね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [村には大した娯楽もないから 同年代の友だちがいるのは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [幸せだったねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さて……なにかあったかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ごそごそ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おっ これなんてどうかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [使わなくなった鍋!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 128, p: [10, 0, 0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ステンレス製の鍋を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちょっと穴が開いてるけど まあ問題ないだろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あんまりやりすぎて怪我しちゃいけないよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [2, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, お酒ください]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おいおい まだ早い……いや?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そういえば もうお酒を飲めるんだっけ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや~時間が経つのは早いね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よし おとなになった記念に いっぱい奢ろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\M[1]は ぐびぐびと酒を飲んだ!']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おっ いい飲みっぷりだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それじゃ ボトルごと持っていきな な~に お祝いだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お酒を手に入れた!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 126, p: [11, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [3, 3, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そろそろ 教会に帰らないと 夕飯の時間じゃない?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 12 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 13, 12, 20, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 14 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage2 + character_index: 3 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 13 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: ジョニー + x: 13 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 9 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 15: !ruby/object:RPG::Event + id: 15 + name: EV015 + x: 15 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 5 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 17: !ruby/object:RPG::Event + id: 17 + name: EV017 + x: 12 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひでえ……まるで野戦病院だぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [敵は?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとか足止めはできたそうじゃ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし その代償は見ての通り……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奴らは明日にもやってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このままでは 村は……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[戦おう, 逃げよう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 戦おう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [師匠! 俺たちでなんとかしましょう!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [駄目だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [みすみす死ぬつもりか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [戦わなくたって 殺されちゃいますよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [師匠!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 逃げよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [悔しいけど そうするしかないか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この人達はどうなるの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [安静にしなきゃいけないのに!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [みんな村を守るために戦ってくれたのに]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まさか見捨てていくつもり?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そりゃ……そんなことしたくないけど……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [時間が……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明日の朝までに 作戦を考える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [決してパニックには陥るな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 134, 5, 10, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 18: !ruby/object:RPG::Event + id: 18 + name: EV018 + x: 16 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage2 + character_index: 3 + direction: 8 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 14 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage2 + character_index: 3 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 10 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 6 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 悲しみ・暗い・【葬送】, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 25 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1753 1751 1751 1751 1751 1751 1751 1751 1751 1751 1755 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1750 1942 1942 1942 1942 1942 1942 1942 1942 1942 1750 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 1750 1948 1948 1948 1948 1948 1948 1948 1948 1948 1750 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 011b 0113 0114 0000 0134 0135 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 015a 015b 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 0000 0000 0000 0000 0128 0162 0163 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0209 023c 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 0100 0100 0100 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01e9 0000 01e9 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01f1 0000 01f1 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01f9 0000 01f9 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01e9 0000 01e9 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01f1 0000 01f1 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01f9 0000 01f9 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map134.yaml b/YAML/Map134.yaml new file mode 100644 index 0000000..218d464 --- /dev/null +++ b/YAML/Map134.yaml @@ -0,0 +1,474 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 7 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [逃げるつもりか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は歓迎されてないと思ってたんだがな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この状況で村を見捨てるとは 見下げ果てた男だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [貰ったカネの分は働いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから次に行くだけだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村には戦える者が私たちしかいないんだぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえの連れ合いたちがいるじゃねえか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼らには撤退戦など教えていない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえが抜けたら 村人は逃げることさえ出来ないんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [騎士団との契約は 一人殺すごとに3000ゴールド]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奴らは3万ゴールド出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから今日の戦いで10人殺してやった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひとり……3000……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [払うなら残ってやってもいいぜ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人助けは嫌いなんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [助けるってことは責任を持つってことだからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [10年前 おまえを助けたときはロハだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おかげで苦労したぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人一人育てるのには 大金がかかるからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よく言う……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ていのいい奴隷を手に入れたようなもののくせに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっはっは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [育てるまでは責任だが 育て方は俺の勝手だ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあその責任も おまえが俺のもとから逃げ出して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [独り立ちしたことでなくなったがな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあな あばよ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま 待て!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺が助けるのは 俺の庇護下にあると認めた相手だけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それ以外はカネを払え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [カネは……一生かけても払う……だから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……は~あ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえは甘えるってことを知らねえなあ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ 俺の育て方が悪かったんだろうな]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こういうときはな 素直に親に甘えりゃいいんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パパ 助けてってな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だっ……誰がパパだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……再び貴様の庇護下に入れと言うのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー なにも今更人生預けろなんて言わねえよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [めんどくせーからな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一時的にでいいだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [敵は俺が殺してやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのかわり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひとり殺すごとに1日]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえを俺のモノに戻す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昔のようにな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [敵は明日にはここに着くぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [条件を飲もう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旦那がいるわりに うじうじ悩まねえんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫に悪いわ~ん とか考えねえのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [考える時間があれば そうする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くくく……命がかかってるのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [即断即決ができない馬鹿っているよなあ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なぜ悩む? そりゃ弱いからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強けりゃ そもそも悩むような状況にはならん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのくせカッコつけたがる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [賢そうに振る舞おうとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体裁を気にしようとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悩むことでその落とし所を見つけようとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [反吐が出る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺が一番キライな人種だぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここで俺の機嫌を損ねたら 村は全滅だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前の行動が一番正しい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の教育の賜物だな ぐははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [時間さえあれば ギリギリまで貴様を軽蔑して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [他の道を探しただろうよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さあて それじゃあ さっさと行くか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今から出れば 日が昇るまでには終わるだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [待て 私も行く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [信用してねえのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一人でも多く 自分で敵を倒す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [貴様との契約は歩合だからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足手まといになるんじゃねえぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 135, 10, 10, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ザウバー + x: 4 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 80, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 25 + z: 4 + data: + - 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0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map135.yaml b/YAML/Map135.yaml new file mode 100644 index 0000000..3d51a02 --- /dev/null +++ b/YAML/Map135.yaml @@ -0,0 +1,852 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 3: !ruby/object:RPG::Event + id: 3 + name: ノエル + x: 23 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ザウバー + x: 22 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: マリー + x: 9 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 10 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: 神父 + x: 10 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見つかりましたか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いや どこにもいないっす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさん……まさかひとりで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[外に探しに行く, ……………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 外に探しに行く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いけません 危険すぎます!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]………']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [し 心配いらないって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [師匠の強さは知ってるだろ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [きっと無事に帰って………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺も一緒に行くぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーまで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様……すみません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の弟が本気で惚れた人なんです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [行くなとは言えません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だったら 私も行く!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリー! おまえは駄目だ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや! ひとりだけ……生き残ったって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなの………嫌だよ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫婦でしょ……死ぬ時は一緒だよ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すまねえ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]! 行こうぜ!']} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [6, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村人】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ! か 帰ってきた!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: 穏やか・優しい・綺麗【見上げれば雪】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &6 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [1, 0, 0, 9, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [3, 0, 0, 9, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &10 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &11 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &16 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[抱きしめる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 抱きしめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠! 無事だったんすね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [け 怪我は!? どこもなんともない!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ ずいぶんと心配をかけたようだな……すまなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [敵は全て片付けた もう大丈夫だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【村長】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんと!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……これぞラーム神様のお導きです……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神なんかじゃねえ! 俺のおかげよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたが村のために戦ってくれたの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おうよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見直したか? お嬢ちゃん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん! ありがとう! ザウバーさん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ああ 悪いやつだと思ってたけど俺も見直したぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [恩に着るよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ありがとう, 仕事が終わったなら帰れ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ありがとう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [がっはっはっは! もっと褒めていいんだぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 仕事が終わったなら帰れ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [相変わらず いい性格してるじゃねえか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くくく……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……だがな おまえら喜んでばかりでいいのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え? どういう意味だよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しくらいレベルがアップしたからって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いい気になってた結果がこれだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ! それは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その通り……だよね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今回はたまたま俺がいたから良かったものを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次はどうする? 備えがいるんじゃないか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [備えって?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [特別に 俺が戦いを教えてやる!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ!? あ あんたが!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ありがたい, 何を企んでる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ありがたい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ほう 素直じゃねえか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ俺の強さを知ってりゃ当然だな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 何を企んでる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あん? なんのことだ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これも親心ってやつよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [娘の婿を鍛えてやるくらい いいかと思ったまでだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [指輪のときも宝石を譲ってくれたし……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [実はいい人なのかも]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぐわっはっはっは! 今頃気づいたか!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ということで しばらくはこの村に留まって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [稽古をつけてやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の指導は厳しいぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぶちのめされて気絶する覚悟があるなら ついてこい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1] このおっさん 性格はともかく実力だけは本物だ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これはめったにないチャンスだぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[がんばろう, 越えてやる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, がんばろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ! 今度こそ 村を守れるようになろうぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 越えてやる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [出来るもんならやってみな! がーっはっはっは!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おう! 神父さんよ そういうわけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の部屋を用意してくれよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかりました 村の恩人のためです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出来る限りもてなしをさせていただきましょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[もっと強く抱く, どうしたの?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, もっと強く抱く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うん……大丈夫だ……なんでもない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['愛してる……\N[1]……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, どうしたの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや……なんでもない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [激しい戦いで すこし疲れただけだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう少し こうしていてくれ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君の胸が……一番暖かくて 落ち着くんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 168, 10, 6, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: 1 + x: 7 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 4 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: 村長 + x: 8 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 6 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 80, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 25 + z: 4 + data: + - 1730 1730 1730 1730 1734 1756 1103 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1106 1758 174c 174c 174c 1756 0b10 + - 1730 1730 1730 1734 1756 1886 1109 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 110c 1883 1882 1882 1882 1886 0b10 + - 1730 1730 1730 1748 188a 188c 1283 1282 1282 1286 0b2b 0b21 0b21 0b21 0b2d 1283 1282 1282 1286 1889 1888 1888 1888 188c 0b10 + - 1730 1730 1734 1756 0b22 0b24 1281 1280 1280 1284 158a 158a 158a 158a 158a 1281 1280 1280 1284 0b22 0b14 0b14 0b14 0b14 0b01 + - 174c 174c 1756 1886 0b10 0b18 1289 1288 1288 128c 1283 1282 1282 1282 1286 1289 1288 1288 128c 0b10 0b00 0b00 0b00 0b00 0b00 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map136.yaml b/YAML/Map136.yaml new file mode 100644 index 0000000..b15560e --- /dev/null +++ b/YAML/Map136.yaml @@ -0,0 +1,256 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 6 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さて……とりあえず試しに模擬戦でもするか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え!? 技を教えてくれるんじゃないのか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺とやりあって無事に立っていられるようになりゃ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなもんは嫌でも身につく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [面倒くせえのは嫌いなんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいからかかってこい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[正面から行く, 様子を見る], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 正面から行く]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [バカ正直に突っ込むやつがあるか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [実力差を考えろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 212, p: [-1, 19, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: Damage2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 様子を見る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [来ねえなら こっちから行くぞ?]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 1, c: 212, p: [-1, 19, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: Damage2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 137, 22, 6, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 13 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 選択画面風・イージリスニング的なBGM2, volume: 70, pitch: 100} +tileset_id: 14 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0b18 0e28 0e08 0e00 0e00 0e00 0e18 0610 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c + - 0b02 0b24 0e28 0e08 0e00 0e00 0e18 0618 0619 0630 0619 0630 0619 0619 0630 0619 0619 0630 0619 0619 + - 0b00 0b02 0b24 0e28 0e08 0e04 0e26 0620 0639 0621 0621 0675 0621 0621 0673 0674 0621 0638 0621 0621 + - 0b04 0b1c 0b1e 0b2d 0e28 0e26 0b5a 0628 0629 0629 0629 0629 0629 063a 0629 0629 0629 0629 0629 0629 + - 0b18 0e5e 0bbb 0bb5 0b2b 0b2d 0b59 0b5d 0b2b 0b2d 0b5b 0b5d 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 + - 0b06 0b2d 0e5e 0bb9 0bb1 0bbd 0b22 0b24 0b5b 0b5d 0b2b 0b21 0b1d 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map137.yaml b/YAML/Map137.yaml new file mode 100644 index 0000000..01772ff --- /dev/null +++ b/YAML/Map137.yaml @@ -0,0 +1,435 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 21 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['おはよう\N[1]']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よほどこっぴどくやられたのか ぐっすり寝ていたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやら 気絶して朝まで眠っていたらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 138, 8, 6, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &4 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &6 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &11 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &13 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &16 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &18 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &20 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &22 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map138.yaml b/YAML/Map138.yaml new file mode 100644 index 0000000..3aaa40f --- /dev/null +++ b/YAML/Map138.yaml @@ -0,0 +1,136 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その後も 訓練に出かけては打ちのめされ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [朝まで気を失う日々が続いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも少しずつ経験値を貯め]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの動きにも 慣れてきた頃……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 139, 13, 6, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map139.yaml b/YAML/Map139.yaml new file mode 100644 index 0000000..742a0af --- /dev/null +++ b/YAML/Map139.yaml @@ -0,0 +1,293 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 6 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [毎日毎日 よく体が持つもんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちが辛くなってきたぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うそつけよ! いつもボコボコにするくせに!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いやマジで 最近歳のせいか腰が痛くてよう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぎゃはは! そりゃ俺たち関係ないだろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんま無理すんなよおっさん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うるせえよジョニー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [てめえ笑ったから 今日はいつもの倍ぶちのめす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な なんだそれ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気分でやられちゃたまんねーよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[自分は笑ってないよ, 手加減無用!], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 自分は笑ってないよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ! ずるいぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おっさん! こういうずるいのどう思うよ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いんじゃね?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [適当!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 手加減無用!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえ 本当にめげないやつだなあ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふっ どんなもんよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [てめえが威張んなよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さてと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1] ジョニー 構えろ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [-1, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [2, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だいぶ様になってきたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実戦の構えが身についてやがる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オッサンが褒めるなんて珍しいな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの教え方が良かったんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [基礎さえ出来てりゃ 応用を教えるのも楽だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [楽させてくれる奴は 褒めるくらいしてやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきと言ってることが違うじゃねーか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人一人を一人前に仕上げるのが どんだけ面倒だと思ってる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに比べりゃって話だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [行くぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今日は2発は耐えてみろよ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Sword2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 140, 6, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 13 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 選択画面風・イージリスニング的なBGM2, volume: 70, pitch: 100} +tileset_id: 14 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0b18 0e28 0e08 0e00 0e00 0e00 0e18 0610 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c + - 0b02 0b24 0e28 0e08 0e00 0e00 0e18 0618 0619 0630 0619 0630 0619 0619 0630 0619 0619 0630 0619 0619 + - 0b00 0b02 0b24 0e28 0e08 0e04 0e26 0620 0639 0621 0621 0675 0621 0621 0673 0674 0621 0638 0621 0621 + - 0b04 0b1c 0b1e 0b2d 0e28 0e26 0b5a 0628 0629 0629 0629 0629 0629 063a 0629 0629 0629 0629 0629 0629 + - 0b18 0e5e 0bbb 0bb5 0b2b 0b2d 0b59 0b5d 0b2b 0b2d 0b5b 0b5d 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 + - 0b06 0b2d 0e5e 0bb9 0bb1 0bbd 0b22 0b24 0b5b 0b5d 0b2b 0b21 0b1d 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map140.yaml b/YAML/Map140.yaml new file mode 100644 index 0000000..6eddf64 --- /dev/null +++ b/YAML/Map140.yaml @@ -0,0 +1,244 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[契約の代償, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 契約の代償]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ダメージが浅かったのか 夜中に意識を取り戻す]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [部屋の様子がおかしい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全身がヒリヒリと痛む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体を起こそうとするが 指を動かすだけで精一杯だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [完璧に受けたはずの剣が そのまま力で押し込まれ肩を打った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思い出した途端に ズキンと肩に痛みが走る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 他に外傷はないようだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今までに比べれば はるかに軽傷だと言える結果だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: Clock, volume: 80, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [痛みで意識が覚醒していくに連れ 少しずつ周囲の様子が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやら また気絶している間にベッドに運び込まれたらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [空気が肌寒いので 時間は夜だろうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………っ………っ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肌から感じ取れる感触に続いて 聴覚がはっきりしていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………あっ………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [声が聞こえる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………っ……だ…………や……っ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………くっくっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男の声が聞こえる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男と女の声が聞こえてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………っく……! きさま……毎日毎日飽きもせず……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく……約束は守ってもらうぜ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルとザウバーがすぐ近くにいる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [喉が渇く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言いしれない不安感が心臓から体の隅々まで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [広がっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 小さな渇望の塊が 腹の奥に生まれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……んっ……はやく……終われ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえがそうやって急かすから 腰を痛めちまったぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうしてくれんだ このっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ! ううっ し 知るかっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [声のする方へ 頭をわずかに動かし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目を開いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 141, 22, 6, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map141.yaml b/YAML/Map141.yaml new file mode 100644 index 0000000..19cd233 --- /dev/null +++ b/YAML/Map141.yaml @@ -0,0 +1,912 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 22 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [2, 3, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '043', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンして鉄パイプのベットが軋む音(ゆっくり), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ ぐっ ふぐっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと声を出して盛り上げろよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうせ起きやしねえって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これ以上……貴様の言うことを聞くつもりはない……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんな……うっ……場所で……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の部屋から おまえの声が聞こえたら 変に思われるだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……うっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [裸のノエルが テーブルの上に仰向けに寝かされ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その上にザウバーがのしかかっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてノエルの秘所には 禍々しい色をした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グロテスクなペニスが埋め込まれていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンして鉄パイプのベットが軋む音(中くらい), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うるさい……っ さっさと出せ うっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出せ と言った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眼の前の光景を眺めながら 頭を働かせるが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [事情がよく飲み込めない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [憎まれ口をたたきつつも 射精を促していることから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無理やり犯されているようではないようだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの腰が不規則なリズムで前後に動くと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [テーブルの上のノエルの身体も不安定に揺れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンして鉄パイプのベットが軋む音(速い), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ~ やっぱりいい具合だぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小生意気に熟れやがってよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえのためじゃない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['全部\N[1]のための場所だ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [けっ 確かにあちこち違和感があるな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こないだ犯してやった時は まだ俺の形をしてたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旦那と ずいぶんとヤりまくったようだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……ん……んっ……はあ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ……ああ 愛する人とのセックスはいいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [貴様には 一生縁がないことだろうがな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちっ 俺が長年かけて開発した身体を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勝手に作り変えやがって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう一度 俺の形にしてやらねえとな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズパンと激しく腰を打ち付けるザウバー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [衝撃でノエルの尻や胸の肉が波打つ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おらおらおら!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 043e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひっ! いっ う ぐうっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [容赦のない高速ピストンが 次々とノエルに叩き込まれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [苦悶の声を上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [辛そうだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが思い出せ 昔はいつもこうだったろ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ ふぐっ ……うっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [相変わらず 自分が性欲を満たせれば どうでもいいんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いじめてるわけじゃないんだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえのマンコを俺用に戻すには]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チンタラしてる時間がないからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '043', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……そうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [約束は後3日……3日で終わる……っ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう2、3人は殺しておきたかったぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くあ! あああっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣内をペニスが蹂躙する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これ以上は広がらないという方向に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無理やり広げられていく感覚]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この数日で 着実にザウバーのために変化していく膣内]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それはつまり ザウバーとの相性のいい膣であり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルもすでにかなりの快感を得られるようになっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるでザウバーの性奴隷だった昔に戻ったように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうだノエル そろそろ良くなってきたか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [貴様に抱かれるなら ケモノにでも犯される方がマシだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう思えば こんな行為で感じるものか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [必死に耐えるノエルだったが 体の感覚までは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちで抑えることは難しい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……ふーっ……ふーっ……うぅ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あうっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 043e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [苦しみとは違う声が漏れる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ハッとして口をつぐむ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(感じるな……さっさと射精させて追い返すんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [早く出せ! イッてしまえ!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣をキュッと締めてペニスを圧迫してやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]もジョニーも快感に打ち震えた技だ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっ 懐かしいな 俺が仕込んでやった技だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昔のおまえは下手くそだったよなあ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは腰を振り続けながら 平然と笑っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの顔から血の気が引いていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(こいつ どうして我慢していられるんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これじゃこっちが先に……き 気持ちよく……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや~ かなりいいぜ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺が射精するために教えた技だから当然だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 旦那用に技を改造したのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから俺には効き目が薄いんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その通りだった 夫がより感じるようにとやり方を変えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それがこんなところで裏目に出るとは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(くっ……昔のやり方は……こう……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [以前の動きに戻そうと膣に意識を集中するが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一度身体に覚えさせたものは 簡単には戻らない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも必死で試行錯誤し 膣を締める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただこの男を早く射精させるために]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分を射精させるため 必死にペニスをもてなすノエルを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーはニヤニヤしながら見下ろした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くそっ なぜ……出さない……もっとか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこが……いいんだ はあっ あっ 教えてくれ……っ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは もう腰を動かすのを止めていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分が何もしなくても ノエルの方から必死に尻を振り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを飲み込んでは膣を締め付け まさに至れり尽くせりの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [フルコースで射精に導いてくれるからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは一心不乱にペニスを扱いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただ1秒でも早くこの状況を終えるために]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [傍らで 夫が見ているとも知らずに――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先に気がついたのは ザウバーの方だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっく……くくくく……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '043', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにを……笑っている……はやく……射精してくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ち良い場所を教えろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くくくく……ははは……がははは!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや~ いいサービスだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこらの男なら とっくに出してるところだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこで見てるような……な]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 043a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの動きが止まり 反射的に振り向く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫婦の 目が合った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 043b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [――――!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエル全身がゾワッと寒気を伴い総毛立つ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [馬鹿な……いつのまに…………ちがう これは……あっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビクビクビクッと体が震えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このときノエル自身は理解できなかったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それはたしかに快感が体中を駆け巡った証拠だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感の波が激流となって身体の中でうずまきながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指先まで広がって跳ね返り 行きと帰りで衝突する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな風に脳を焼き切らんばかりに暴れ狂う快感に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは一瞬で絶頂に達した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 043c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っ……きゃあーーーーーーーッ!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶叫が鳴り響いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちよすぎてワケがわからなくなって叫んだのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [叫ばなければ押しつぶされてしまいそうな快感だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 043b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 043g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 043h, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その瞬間 ザウバーのピストンが再開された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あああああっ!!? まっ……ああああああああああっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やめっ……やめへええぇえええっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひいいいいっ!! いひいいいっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あーっ! あーっ♡ あーイク! あーイッちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イクーーーッ♡ また 止まらないいいいいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスが奥を突く エラが膣肉を引っ掻く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下腹部がクリトリスに触れる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [事あるごとにノエルは絶頂した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほんの短い間に 数え切れないほどイッた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほとんど半狂乱となり 頭をイヤイヤしながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビュービューっと何回かに分けて潮を噴き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それがおさまると 今度は失禁した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [暴れながら豪快に飛び散った尿は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [床だけでなく ザウバーの身体や壁 はては]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分自身にも降り注いだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでもノエルの絶頂は止まらない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ……う……うううう……んぐうううっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 043d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くはあああっ♡ 無理♡ もう無理だあああ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [助けて! 誰か助けてええええッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [恐怖さえ覚えるイキ地獄に 震える手をザウバーに伸ばす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何でもいいから支えが欲しかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [藁をもつかむ思いで伸ばされた手は しかし空を切った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)20回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がははは! 想像以上だな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだこりゃ 旦那に見られてこんなに興奮するとは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どういうことだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰を持ち上げながらペニスで最奥を抉る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ボルチオをひとしきり擦りつけたあとで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [子宮口に狙いを定めると 浅く腰を引いては押し出し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [連続でつんつく突っついた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこっ……!! だ だめだ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それ以上突かれたら……死ぬ♡ 死んでしまう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おもしれえ! こういうのが好みだったのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え? 奥さんよう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旦那が見てるぜ? 奥さ~ん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐはははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひっ!? ひっ ひっ ひぐっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……うう~死ぬうう♡ チンポで殺されるうううッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [死にゃしねえよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [天国には連れてってやるがな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や やだ やめろ 死ぬ 本当に死ぬ イキ死ぬ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だ だめだ……だめだめだめ……ッ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいおい 子宮がすげー降りてきてるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきまで先っぽが触れるくらいだったのが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今はズッポリ子宮に入っちまってるじゃねえか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こりゃいいぜ 今なら俺のザーメンをおまえの子宮に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [直接 一滴もこぼさずに流し込んでやれるな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あああ~~~やめて~~~! そんなのだめだあああ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お願い お願いだから やめ やっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [泣きわめくノエルの腰をさらに持ち上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エビ反ったノエルは机の上で恐怖に歪んだ表情を晒し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [天井を見上げることしか出来ない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しでも視界をずらせば夫の姿が目に入ってしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それだけは避けたいと 無意識に全身を硬直させる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身をよじって快楽に反応することも出来ず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [地獄のような我慢を強いられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まばたきするのも忘れて行為が終わるのを待ち望んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [涙が溢れ出て止まらない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体と心に深刻な負荷がかかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脳は自身を守るために意識を手放そうとした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その時だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが子宮内部にまで差し込んだペニスから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [溜めに溜めたザーメンを一気に放出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 043e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 043f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああああああああああああッ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [再び大きな絶叫]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [――………ッ………――……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最後は声にならない声を発しながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [糸が切れたように気を失う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結合部から逆流したザーメンが勢いよく爆ぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [流し込まれた量の多さを物語っていた……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: 【BGM】陵辱系Hシーン【ベースが主役2】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おう 意外と早く目が覚めたじゃねえか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もしやと思ったが 防御が上手くなってたようだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[事情を聞く, 睨む], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 事情を聞く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あー そいつを今から話してやるつもりだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でないと後で面倒だからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 睨む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんだ? 俺が無理やり襲ったとでも思ってるのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [全部教えてやる 怒るのはそれからにしな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [まっくらへ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 142, 7, 6, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &21 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &23 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &25 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &26 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &28 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &30 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &31 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &32 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &33 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &35 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &37 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &39 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ザウバー + x: 21 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map142.yaml b/YAML/Map142.yaml new file mode 100644 index 0000000..0d3d3f7 --- /dev/null +++ b/YAML/Map142.yaml @@ -0,0 +1,144 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの口から語られた真相]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村を守るため ノエルと契約を交わしたこと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [敵を倒すごとに1日 ノエルを自由にするという条件]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [1日といっても 彼女にも生活がある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実際に自由にできるのは夜の間だけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['だから訓練と称して\N[1]を気絶させ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その間に抱くという方法をとった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう1週間以上 ノエルはこの部屋で 自分のすぐ側で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーに抱かれ続けたという]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 143, 22, 6, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map143.yaml b/YAML/Map143.yaml new file mode 100644 index 0000000..0d852d3 --- /dev/null +++ b/YAML/Map143.yaml @@ -0,0 +1,1390 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ノエル + x: 22 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ザウバー + x: 21 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この村が無事なのは あいつが体を張って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺が戦ってやったからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえみたいな弱っちいやつが 文句を言えるのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[…………, 殴りかかる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, …………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [腰抜けめ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [自分の嫁を目の前で犯されて おとなしく納得しちまうのか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なりふり構わずノエルを奪い返しに来た時は]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [少しは骨のあるやつだと思ったんだがな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これで心置きなくノエルを好きにできるってもんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 殴りかかる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 212, p: [0, 19, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが受け止められてしまった!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [無理に動いたため 体中に激痛が走る!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くっくっく 理由なんか関係ないってか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが俺は てめえに遠慮する気はねえぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これは俺とあいつの契約だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [契約が残っている分は あいつを抱くからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あいつも納得したうえで協力的だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [邪魔してしきれるもんじゃねえよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [2, 7, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う………ぅ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &25 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……………']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全部教えてやったぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [逆恨みされちゃかなわんからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……すまない……私には……こうするしか……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[自分が弱いのが悪い, 気にしていない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 自分が弱いのが悪い]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸上目, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ありが……とう………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ……ううっ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 気にしていない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸上目, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私を許してくれるのか……?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['う……ぐすっ……\N[1]……愛してる……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺はお前らの仲を引き裂く気はねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただヤりたいだけだ 契約が済んだら消えてやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それで肝心な話なんだが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルを抱く権利は あと3日分残っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [貴様には遠慮という言葉はないのか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旦那からお墨付きが出たのに なんで遠慮する必要がある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ だからよ 明日から3日は訓練は中止して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルを貸してもらうぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ふざけるな, 仕方がない……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ふざけるな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [村の救世主になんてこと言いやがる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえの反対なんぞ知るか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [契約を破るってんなら 俺にも考えがあるぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今ここでおまえには死んで……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ザウバー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['…………\N[1]……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [すまない……あと少しだけ……我慢してくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この男は屑だが……約束をしたのは私だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どんな責めも甘んじて受けよう……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 仕方がない……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……すまない']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私が勝手に約束をしたせいで……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なあに それがなきゃ こいつら全滅してたんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どの面下げて文句言うんだ なあ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これでノエルも気兼ねなく俺に抱かれるってわけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最初からこうしてりゃ良かったな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ……まだ3日も ここで私を抱くつもりか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく 旦那公認になったんだから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこでヤろうとかまわねえだろ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……いや……待てよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいことを思いついたぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいノエル! 明日 朝イチで出かけるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [3日間の小旅行だ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な なに?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこに連れて行く気なんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは後のお楽しみだ! がっはっはっは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こうしちゃいられねえ 準備しねえとな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [2, 0, 21, 6, 6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当に……すまなかった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[愛してるよ, 抱き寄せる, おかげで村が助かった], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 愛してるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸上目, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]………!']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルが感極まって抱きついてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 抱き寄せる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸上目, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……………君の妻になれて 本当に良かった……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, おかげで村が助かった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸上目, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だとしても……君につらい思いを……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの言葉を遮って抱きしめると]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [不安にわなないていた身体が 徐々に落ち着きを取り戻していく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見つめ合い 口づけを交わす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体の調子は まだ良くないが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上体を起こし 抱きしめるくらいは出来るまで回復していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸上目, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はぁ………♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……抱いて欲しい']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君と愛し合いたい……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの手が 下半身に伸びてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下腹部をさすりながら 徐々に局部へと向かいペニスに触れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま 優しくこねるように撫で回し……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………ん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不意に その手が止まった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &37 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだか……その……ネチャネチャするが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが掛け布団をめくって股間を確認する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズボンに大きな黒いシミが出来ていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかも 所々に白いゼリー状の物体が付着している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[さっきのを見て出ちゃった, エロかったよ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, さっきのを見て出ちゃった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 241, p: [!ruby/object:RPG::BGM {name: 楽しい・明るい・コミカル・間抜け【にんじんが食べたい!】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &38 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [で…………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [出ちゃった じゃなーーい!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なぜ妻が他人に犯されているところを見て射精しているんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しかも 手が動かせなかったのに……これ……触れもせず……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どれだけ興奮していたんだ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, エロかったよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 241, p: [!ruby/object:RPG::BGM {name: 楽しい・明るい・コミカル・間抜け【にんじんが食べたい!】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &39 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [な……な……っ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君は私を何だと思っているんだーー!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わ 私は 本気で恐ろしかったんだぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君に嫌われるのではないかと……そ……それを……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ヘンタイにも程がある!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……本当に……君というやつは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [別れを切り出されても文句は言えない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな覚悟で身体を差し出したというのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[別れるわけない, 愛してるよ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 別れるわけない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]…………']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &40 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私はザウバーに抱かれなくてはいけない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [奴が村を救ったのは紛れもない事実だからだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君の性癖は 今この状況では心の救いだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 愛してるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸上目, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私だって! 愛している! 君だけだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなに愛しいのは 君だけなんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だから……君を守った代償を支払うために……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ザウバーに 抱かれてくるよ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなことで 愛が壊れたりはしない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その確信が得られたから……もう 何も怖くはない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[帰りを待ってるよ, どんなプレイしたか教えて], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 帰りを待ってるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ 待っていてくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そして帰ったら……目一杯愛し合おう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, どんなプレイしたか教えて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふっ いいとも 全部教えてやる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ザウバーとのセックスを逐一話しながら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君と溶けるまで愛し合うんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &42 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今夜は やめておこう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきまでは 不安で仕方なかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [抱きしめてもらわなければ 崩れ落ちそうだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも もう大丈夫]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [楽しみは 後にとっておくよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とりあえず……パンツを履き替えようか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液が固まってカピカピになっているぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: 【BGM】陵辱系Hシーン【ベースが主役2】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [3, 0, 20, 14, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &43 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*43]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &44 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &45 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &46 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &47 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*44]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*45]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*46]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*47]} + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [2, 3, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &48 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだ まだなにか用か]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [用も何も 旅行の準備が終わったから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきの続きをヤりに来ただけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な なんだと!? もう今夜の分は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今まで朝になる前に帰ってやってたのは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえが旦那に見つかりたくないからと ゴネたからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [約束は1日俺のモノになることだぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それを 昼間は嫌だの 朝までに帰れだの……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旦那の理解を得られたのなら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう俺が遠慮する必要はねえだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [来い さっきの続きだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [朝までヤるぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なっ! ふざけ――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は筋が通ったことを言っているはずだがな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [働かせるだけ働かせて 約束を破るのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ………ぐっ……ううう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はああぁぁ………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……すまないが……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[気にしないで, また出ちゃう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 気にしないで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……ああ……行ってくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, また出ちゃう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [知るかっ! 君ってやつは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &49 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &50 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &51 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &52 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*49]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*50]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*51]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*52]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギャーギャー文句を言わずに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嫁を送り出すとは 気前のいい旦那だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……おまえの部屋でいいな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや それじゃあつまらん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここでやるぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &53 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [笑えない冗談だぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [文句を言える立場じゃねえだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おら さっさと足開け]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お おい 待て 本当にするつもりか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [当然だ 大の大人が冗談でちんこが出せるか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['し しまえ! 馬鹿! \N[1]!?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[気にしないで, 愛してるよ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 気にしないで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しまった! こいつ変態だった!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 愛してるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [愛してると言えば 何でもまかり通ると思うなよッ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &55 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあまあまあ セックスするだけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [素直に楽しめばいいんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは ノエルの内腿を掴み]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足を強引に開かせると いきりたった剛直をあてがった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま 待て待て待て! こんな流れでされてたまるかーっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音3(勢いよく一気に入れる), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &56 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ずちゅっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '044', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふぐっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &57 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [抵抗も虚しく 一気にペニスを膣奥まで突き挿れられてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [片足を抱え上げられ バランスを崩し とっさに机に肘をついて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [転倒を防ぐ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つま先立ちになり それ以上どうにも動けなくなると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの容赦ないピストンが開始された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううううっ い 挿れるな~~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱさっきのでマン肉も十分にほぐれてるから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いきなり突っ込んでもいい具合だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 044a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くううっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんな奴に頼ってしまった私が馬鹿だったのか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [睨みつけて恨み言をぶつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが身体の方は正反対の反応を返していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの言う通り 絶頂を極めさせられたせいで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣内の準備は万全すぎるほどに完了していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出された精液が時間をかけて膣中に染み渡り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [プリプリかつ シットリと濡れた肉壺と化して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスをくるんで気持ちよくするのに最上の状態になっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに子宮に溜まった精子は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さきほどまでノエルが歩いたり身体を屈めたりするごとに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [タプタプと波打ち 本能的な性欲を刺激していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つまり ノエルの身体は 完全に発情状態だったのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 044b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くうう ああああ♡ くそっ♡ もう♡ なぜこうなるんだ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不満を述べながらも ペニスを欲してしまう身体は止まらない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無意識のうちに ザウバーにあわせて動いてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無駄無駄! こんだけ仕上がってりゃ 頭でどんだけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [考えようが 身体が反応しちまうよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(低速)12回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うるさい! そんなことわかってる!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あああっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルも理解していた もう逆らうことなど出来ないと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから無駄な抵抗はやめて 腰をくねらせ快感を享受している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 2回戦目なので 如何せん精神的な余裕はあった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [存分に気持ちよさを味わいながら 覚めた頭で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今の諦めとも呆れともつかない感情を処理するには]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とりあえず文句を言い続けるしかなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男に対してよく言う 頭と下半身が切り離された という]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言い回しによく似た状態だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだ 気持ちいいのは認めるのか? 旦那の前だぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 044a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなことされたら気持ちいいに決まっているだろうが!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきのセックスで体中の穴という穴が開いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その一つ一つにおまえの精液を染み込まされたんだぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この……くっ 髪にもこびりついている!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなもの ほとんど媚薬だ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これで……身体が疼かないわけがないだろう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くひいいいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 044c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顎を上げ ビクビクと震えて体を反らせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヤケクソに話す自分の言葉に興奮し絶頂した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ そりゃそうだわな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックスするには最高の状態だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['どうだ\N[1] 眼の前で嫁さんが抱かれてる景色は']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ムカつく, 圧倒される], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ムカつく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &58 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [がははは 自分から腰を振ってくるぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺のちんこが欲しくてたまらんようだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ザウバーが勝ち誇る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['だが彼は\N[1]の性癖のことを知らなかった']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今まで何回抱いたと思う? おまえが寝ている隣で]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [毎晩毎晩 犯してやってたんだぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [命をかけてまで手に入れた女だったのにな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [結局は自分の力不足で こうなっちまった!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [力のあるやつは いい女を抱く権利があるんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それが他人の嫁だろうと関係ねえ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この数日 こいつは俺の女だったんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [膣の一番奥までペニスをねじ込み 擦りつけながら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [挑発的な言葉を投げかけてくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [楽しくてしょうがないという風に笑みを浮かべている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ただ その声や表情には どこか憎めない印象があった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [罵倒と言うよりも ただの自慢 それも酷く稚拙な――]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [むしろノリノリの態度に吹き出してしまいそうだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なにより この状況は酷く興奮するものだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ザウバーとの契約は期限付きだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの説明を聞く限り]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今後も つきまとうつもりはなさそうだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーたちとのスワッピングよりもリスクは高いが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その分 刺激もすごい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [油断はできないが ある程度の安心感の中で]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [妻を寝取られる興奮を味わうことが出来る状況に]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [身震いするほど感動した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 圧倒される]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 044d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &59 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['くっ♡ \N[1]に話を振るなっ! あっああっ♡']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いいじゃねえか こいつは生意気だからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺とのオスとしての格の違いを教えてやらんとな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くっくっく 呆然としてるようだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [嫁のこんな浅ましい姿を見せられれば無理もねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もっと見ろよ 俺のモノを咥えこんではなさねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それどころか食いちぎらんばかりの締め付けで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [引っ張られちまう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは顔をそらしながらも その腰の動きは止まらない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [断続的に快感の波に浸され 虜になってしまっていた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 044c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ♡ 気持ちいいっ♡ いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [チンポ♡ もっと突いてくれ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [がーっはっはっは! 落ちたようだな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これが俺の力だ! わかったか!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [勝ち誇るザウバーだったが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [夫の性癖を知っているノエルが 冷静に合理的に判断し]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [性欲を満たそうとしているだけだとは気づけなかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(チンポを褒めたら落ちたとはどういう意味だ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [死ぬほど気持ちいいが イッて満たされれば 残るのは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [死ねという感情だけなんだが……アホなのか)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [などと思いながら イッたりしていただけである]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]が アッサリと自分を抱かせたのは']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こういう割り切りをしやすくするためではないかと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは思った]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [実際 あまりに無茶な展開に 彼女は深く考えることを]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [バカバカしいとさえ思った]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [妻が罪悪感に悩まず 気持ちよくなり]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その姿を自分が見て 興奮すれば Win-Winではないかと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [変態の夫は考えたのではないだろうか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &60 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐふふっ 来たぞ来たぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザーメンがジクジク登ってきやがった……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエル! また出してやるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [子宮を下ろして準備しろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 044d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ♡ ううっ♡ また子宮を満タンにされるのか♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいぞ 出せ♡ 出して私を飛ばしてくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うううううおおおっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &61 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドバっと精液が放たれ勢いよく子宮の壁を叩きつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [溜まっていた精子と 新しく注がれたザーメンが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [濃厚なカクテルのように混じり合った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いっ………‥くっっ♡ ううううううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの身体が硬直する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [持ち上げられた足の先がピーンと伸び 震えながら再び失禁した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勢いよく噴射された尿が 放物線を描きながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パタタっと床に飛び散った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいおい また漏らしやがった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [漏らしぐせがついちまったのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 044c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひ~♡ ひ~♡ う うるしゃい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえが 奥ばっかり突くから だろがっ ひぐっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &62 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく そりゃ悪かったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だがちっとは我慢しろよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でなきゃ 明日になって部屋中からションベンのニオイが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [立ち込めることになっちまうからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーのペニスがグイッとボルチオを擦った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おひいっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま……待て……おまえ まさかまだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ? 当然だろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [朝までヤるぞ ぐはははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や やめっ―― もう身体が…… ひいいいいっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 144, 22, 6, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ザウバー2 + x: 38 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 悲しみ・暗い・【葬送】, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map144.yaml b/YAML/Map144.yaml new file mode 100644 index 0000000..ee58e41 --- /dev/null +++ b/YAML/Map144.yaml @@ -0,0 +1,707 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ノエル + x: 22 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ザウバー + x: 21 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゅん……ちゅん……チチチ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [カーテンの隙間から眩しい朝日が差し込んでくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [2, 3, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '045', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 045a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 045b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 045c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う………んむっ……ちゅ……れろ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あれからノエルは 宣言通り朝まで抱かれ続けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [幾度となく絶頂し 潮と尿 そして入り切らなくなった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザーメンが立派な水たまりを作っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふ~……うっ 出るぞ 最後だ 飲め]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビュッ ビュクッ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでもまだ濃い目の精液が 口内に吐き出され]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは喉を鳴らして飲み込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 045d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぐ……ん……ごくっ……ぷはぁ♡ はあ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……げふっ! ごふっ! おえっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何度も飲まされ 腹はすでにタプタプになっていたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついに精液が胃から逆流し吐き出してしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごほっ おえっ ぐぼっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こらえようと口を閉じるが 嘔吐感は止まらなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [咳とともに 爆発するように精液が弾け飛ぶ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ダラダラと口から流れる精液が胸に垂れると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [外出しでぶっかけられ 固まっていた精液と合流し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [溶けたロウソクのように盛り上がった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液は鼻からも漏れ出て 気付かず息を吸おうとすると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液のニオイと味が鼻の奥でツーンと響いてむせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 045e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ……殺すつもりか……うえっ おええっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザーメン飲んで死んだやつはいねえよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さて お開きにするか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [忘れてねえだろうな へばってる暇はないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今日から3日 俺と楽しい旅行だからな がっはっはっは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &24 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - &31 !ruby/object:RPG::MoveCommand {code: 15, parameters: [30]} + - &32 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Close1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [2, 8, true]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &33 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &35 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &37 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &39 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……私が一晩中犯され続ける姿を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ずいぶんと楽しんでくれたようだな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [音も立てずに静かにベッドまで歩み寄り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全身精液まみれのノエルが言った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [背後には朝日さえ遮るほどの暗黒のオーラが見えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ごめんなさい, 愛してるよ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ごめんなさい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &40 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや いいんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私が奴に抱かれることは 仕方のないことだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しかし君の適応力は高すぎやしないか!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [アッサリと私の痴態を楽しむことに決めたな!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう少し葛藤とかはないのか!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くっ! 何度射精したんだ! 布団がドロドロだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [妻が他人に抱かれているのを見ただけで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よくこんなに出せるな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう……はあ……どこから突っ込んでいいのかわからん……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 愛してるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君の愛を疑ったことなど一度たりともないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [昨夜のような変態の所業は 愛あればこそだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ザウバーとのセックスは避けられないと悟るなり]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私たちのセックスを見て楽しむ方向に舵を切ったな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……そして物凄く興奮していたな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [布団が精液でドロドロだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私は……もう……あのな………ふう……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [駄目だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう 掛ける言葉が見つからない……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 197, 9, 5, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ザウバー2 + x: 38 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b02 0b14 0b14 0b14 0b24 1710 1700 1700 1718 0b10 0b00 0b02 0b14 0b14 0b14 0b24 1710 1700 1700 1700 1718 0b10 0b00 0b02 0b14 0b14 0b14 0b24 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b00 0b00 0b00 0b00 0b18 1710 1700 1700 1718 0b10 0b00 0b00 0b00 0b00 0b00 0b18 1710 1700 1700 1700 1718 0b10 0b00 0b00 0b00 0b00 0b00 0b18 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b00 0b00 0b00 0b00 0b18 1710 1700 1700 1718 0b10 0b00 0b00 0b00 0b00 0b00 0b18 1710 1700 1700 1700 1718 0b10 0b00 0b00 0b00 0b00 0b00 0b18 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b00 0b00 0b00 0b00 0b18 1710 1700 1700 1718 0b10 0b00 0b00 0b00 0b00 0b00 0b18 1710 1700 1700 1700 1718 0b10 0b00 0b00 0b00 0b00 0b00 0b18 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b28 0b1c 0b1c 0b0c 0b1c 0b1c 0b26 1710 1700 1700 1718 0b28 0b1c 0b1c 0b0c 0b1c 0b1c 0b26 1710 1700 1700 1700 1718 0b28 0b1c 0b1c 0b0c 0b1c 0b1c 0b26 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1702 1714 1714 1724 0b2c 1722 1714 1714 1701 1700 1700 1702 1714 1714 1724 0b2c 1722 1714 1714 1701 1700 1700 1700 1702 1714 1714 1724 0b2c 1722 1714 1714 1701 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1702 1714 1701 1700 1700 1700 1700 1700 1700 1700 1700 1702 1714 1701 1700 1700 1700 1700 1700 1700 1700 1700 1700 1702 1714 1701 1700 1700 1700 1700 1700 1700 + - 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 + - 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map145.yaml b/YAML/Map145.yaml new file mode 100644 index 0000000..7867ab8 --- /dev/null +++ b/YAML/Map145.yaml @@ -0,0 +1,473 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 513 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 10 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父さんよ 世話になったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺はそろそろおいとまするぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おや そうですか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっといてくださってよろしいのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたにラーム神のご加護がありますように……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと待てよオッサン!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まだアンタから1本とってねえのに勝ち逃げかよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなこと言われたら 俺は死ぬまでここにいなきゃ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ならねえだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なに~~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [朝からケンカしないの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーさん 村を救ってくれてありがとうございました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっ 礼なら言葉じゃなくて身体で払ってほしかったがな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むきーーっ! 表にでろ! 最後の勝負だ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だからやめなさいって!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちっ……絶対オッサンより強くなってやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠! 今日からまた稽古をつけてくださいよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん………あ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや すまない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実は3日ほど家を空けるつもりなんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['おや \N[1]は知っているのですか?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[昨日聞いた, 初耳です], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 昨日聞いた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ずいぶんと急な話ですね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しかし 夫婦で話が済んでいるなら 私が口を挟むことでは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ありません]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 初耳です]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おいっ!? 適当なことを言うな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……あなたは たまにワケのわからない嘘をつく癖を']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [直しなさい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこに出かけるんすか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [荷物持ちがいるなら ついていくっすよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いや 知人に会いに行くだけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん……それだけだから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほう 出発が重なるのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だったら途中まで一緒に行こうぜ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ………いいだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっはっはっは! 楽しい道中になりそうだな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 146, 5, 9, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 11 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: 神父 + x: 10 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: ノエル + x: 9 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: ザウバー + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map146.yaml b/YAML/Map146.yaml new file mode 100644 index 0000000..118ca2b --- /dev/null +++ b/YAML/Map146.yaml @@ -0,0 +1,418 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 4 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['じゃあ……行ってくる \N[1]']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おみやげ期待してるっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何いってんの馬鹿]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [道中お気をつけて]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &3 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 147, 22, 6, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ザウバー + x: 2 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 5 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 5 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 6 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 80, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 25 + z: 4 + data: + - 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0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map147.yaml b/YAML/Map147.yaml new file mode 100644 index 0000000..08c28bb --- /dev/null +++ b/YAML/Map147.yaml @@ -0,0 +1,461 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 22 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [日が暮れ 眠りの床につく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルたちはどうしているだろうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[想像すると興奮してくる, 想像すると胸が苦しくなる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 想像すると興奮してくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ザウバーに抱かれるノエルの姿が 脳裏に浮かんでは消える]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どんな場所で どんな風にされているのか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もうイカされてしまったのか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それとも 今から始めるところか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [妄想が止まらない……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [勃起したペニスを持て余したまま]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [眠れぬ夜を過ごした…… ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 想像すると胸が苦しくなる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [愛する妻が自分の目が届かないところで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [男と二人きりになっている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [昨夜 ノエルはこの部屋でザウバーに抱かせたことを非難したが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [見えているからこそ安心できる部分がある]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今は興奮よりも不安のほうが大きくなっている気がした]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [気分が悪くなり めまいや吐き気が襲ってくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今 二人がどうなっているか 知りたい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [極度の緊張で全身が震えた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [眠ってしまおうと布団をかぶっても まったくの無駄だった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [結局 朝まで苦しみ続けることになった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 148, 23, 9, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 切ない感じ・ピアノ主体【寂しさを超えて時を待つ】, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map148.yaml b/YAML/Map148.yaml new file mode 100644 index 0000000..5011447 --- /dev/null +++ b/YAML/Map148.yaml @@ -0,0 +1,266 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 24 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あと2日かー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーのこしらえた揚げ出し豆腐をつつきながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーが言う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [3日も離れ離れはツライよな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺だってマリーと3日も会えなかったら凹むぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックスも出来ないしなー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まったく同情するぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ツライ……, 揚げ出しを奪う], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ツライ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あと2日の我慢だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [師匠が戻ってきたら 溜めた分を吐き出してやれって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 揚げ出しを奪う]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あーーっ! なにすんだこらーーっ!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [相当ささくれだってるな……まだ1日しかたってないのに]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなんで大丈夫か]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ていうかだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえより俺のほうがキツかったんだぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーのオッサンにボコボコにされてる間]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全然セックスできなかったんだからな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえはその間もしてたんだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが師匠の声を聞いたって言ってたぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [特に一昨日はすごかったって言ってたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [泣き叫ぶような絶叫を上げてたらしいじゃないか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうか 会えなくなるからヤり溜めしてたんだな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[睨む, シュウマイを奪う], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 睨む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そ そんなに怒るなよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [2日なんてすぐだって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しかし あの師匠が叫ぶほどって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どんなセックスしたんだよ レベル上げやがって……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, シュウマイを奪う]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あーーーーッ! なにしてんだてめーーーーッ!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くそっ 今のこいつは危険だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うかつに近づくと弁当がなくなっちまう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 149, 22, 6, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: やや間抜け・ちょっと可愛い・日常風1, volume: 70, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b00 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map149.yaml b/YAML/Map149.yaml new file mode 100644 index 0000000..c44e014 --- /dev/null +++ b/YAML/Map149.yaml @@ -0,0 +1,475 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 34 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんっ♡ あっ あん♡ いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [壁越しにマリーの声が聞こえてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悶々とする夜が過ぎていく……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 150, 23, 9, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 34 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 切ない感じ・ピアノ主体【寂しさを超えて時を待つ】, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map150.yaml b/YAML/Map150.yaml new file mode 100644 index 0000000..6adaa86 --- /dev/null +++ b/YAML/Map150.yaml @@ -0,0 +1,220 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 24 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠 明日帰ってくるんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これでおまえの機嫌が治ると思うとホッとするぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どんな土産を買ってきてくれるかなあ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえ何か頼んだか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[土産話だけでじゅうぶん, ……………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 土産話だけでじゅうぶん]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんだ 欲のないやつだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺は甘いお菓子がいいなあ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まだ難しい顔してんのか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あと1日なんだから 待つ苦しみより 帰ってくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ワクワクのほうが大きいだろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 151, 22, 6, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: やや間抜け・ちょっと可愛い・日常風1, volume: 70, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b00 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map151.yaml b/YAML/Map151.yaml new file mode 100644 index 0000000..e333799 --- /dev/null +++ b/YAML/Map151.yaml @@ -0,0 +1,477 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 34 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あーーーっ♡ いいよっ♡ 好き♡ 大好き♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [壁越しにマリーの声が聞こえてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悶々とする夜が過ぎていく……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 152, 7, 9, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 34 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 切ない感じ・ピアノ主体【寂しさを超えて時を待つ】, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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1888 1888 1888 1888 1888 1888 1888 1888 1888 0600 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 0600 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 0600 1888 1888 1888 1710 1700 1700 1700 + - 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1710 1700 1700 1700 + - 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 1710 1700 1700 1700 + - 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1701 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map152.yaml b/YAML/Map152.yaml new file mode 100644 index 0000000..6139cc7 --- /dev/null +++ b/YAML/Map152.yaml @@ -0,0 +1,395 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 3: !ruby/object:RPG::Event + id: 3 + name: ノエル + x: 1 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ジョニー + x: 8 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてノエルが帰ってくる日――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おーい もうすぐ晩飯が出来るぞー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まったく ずっとそこで待ってるつもりか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [3, 0, 0, 9, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: BGM Symbol, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……ただいま']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[おかえり, 抱きしめる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, おかえり]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふっ……君の顔を見た途端に旅の疲れが吹っ飛んだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 抱きしめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やっぱり……君の腕の中が一番落ち着くな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠! おかえりなさい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ ただいま]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……そうそう これ 土産だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おおー! なんか高そうなお菓子だ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひゃっほー! 晩飯のあとでみんなで食べましょう!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おーいマリー! 師匠がお土産買ってきてくれたぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [相変わらずだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ でもそうか……3日しか経っていないんだからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと 長かったような気がするよ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ザウバーは?, 詳しい話を聞かせて], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ザウバーは?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん……やつとは現地解散だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [大丈夫 もう 全て終わった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これからは 私たちの邪魔をする者はいない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [存分に愛し合おう♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 詳しい話を聞かせて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……前が膨らんでいるぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [仕方のないやつだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなに期待していたのか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はあ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが今は神父様への挨拶が先だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [楽しみは 夜にとっておくといい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 153, 9, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 80, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 25 + z: 4 + data: + - 1730 1730 1730 1730 1734 1756 1103 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1106 1758 174c 174c 174c 1756 0b10 + - 1730 1730 1730 1734 1756 1886 1109 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 110c 1883 1882 1882 1882 1886 0b10 + - 1730 1730 1730 1748 188a 188c 1283 1282 1282 1286 0b2b 0b21 0b21 0b21 0b2d 1283 1282 1282 1286 1889 1888 1888 1888 188c 0b10 + - 1730 1730 1734 1756 0b22 0b24 1281 1280 1280 1284 158a 158a 158a 158a 158a 1281 1280 1280 1284 0b22 0b14 0b14 0b14 0b14 0b01 + - 174c 174c 1756 1886 0b10 0b18 1289 1288 1288 128c 1283 1282 1282 1282 1286 1289 1288 1288 128c 0b10 0b00 0b00 0b00 0b00 0b00 + - 1882 1882 1886 188c 0b10 0b02 0b14 0b14 0b14 0b24 1281 1280 1280 1280 1284 0b22 0b14 0b14 0b14 0b05 0b1c 0b08 0b00 0b00 0b00 + - 1888 1888 188c 0b22 0b01 0b00 0b00 0b00 0b00 0b18 1281 1280 1280 1280 1284 0b10 0b00 0b00 0b00 0b18 0b5a 0b10 0b00 0b00 0b00 + - 0b14 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b18 1281 1280 1280 1280 1284 0b10 0b00 0b00 0b00 0b18 0b50 0b10 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1289 1288 1288 1288 128c 0b10 0b00 0b00 0b00 0b18 0b5c 0b10 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b02 0b14 0b14 0b14 0b14 0b14 0b01 0b00 0b04 0b1c 0b1e 0b21 0b1d 0b1c 0b1c 0b08 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1103 1102 1102 1102 1102 1106 0b10 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1101 1100 1100 1100 1100 1104 0b10 + - 0b1c 0b1c 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1109 1108 1108 1108 1108 110c 0b10 + - 1744 1744 1754 0b10 0b00 0b00 0b00 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b00 0b00 0b18 12b3 12b2 12b2 12b2 12b2 12b6 0b10 + - 1730 1734 1756 0b10 0b00 0b00 0b00 0b00 0b18 1163 1162 1162 1162 1166 0b10 0b00 0b00 0b18 12b1 12b0 12b0 12b0 12b0 12b4 0b10 + - 1730 1748 1886 0b10 0b00 0b00 0b00 0b00 0b18 1161 1160 1160 1160 1164 0b10 0b00 0b00 0b18 12b9 12b8 12b8 12b8 12b8 12bc 0b10 + - 1730 1748 188c 0b10 0b04 0b1c 0b1c 0b1c 0b26 1169 1168 1168 1168 116c 0b10 0b00 0b00 0b02 0b14 0b14 0b14 0b14 0b14 0b14 0b01 + - 1730 1748 0b2b 0b09 0b18 1163 1162 1162 1166 12e3 12e2 12e2 12e2 12e6 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 1730 1732 1754 0b10 0b18 1169 1168 1168 116c 12e1 12e0 12e0 12e0 12e4 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 1730 1730 1748 0b10 0b18 12e3 12e2 12e2 12e6 12e9 12e8 12e8 12e8 12ec 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 1730 1730 1748 0b10 0b18 12e1 12e0 12e0 12e4 0b2a 0b5b 0b5d 0b22 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 1730 1730 1748 0b10 0b18 12e9 12e8 12e8 12ec 0b11 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 1730 1734 1756 0b10 0b02 0b14 0b15 0b21 0b21 0b1d 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 1730 1748 1886 0b10 0b00 0b00 0b18 0ca2 0c94 0c94 0c94 0c94 0c94 0c94 0ca4 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 1730 1748 188c 0b10 0b00 0b00 0b18 0c90 0c80 0c80 0c80 0c80 0c80 0c80 0c98 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 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0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map153.yaml b/YAML/Map153.yaml new file mode 100644 index 0000000..aebd797 --- /dev/null +++ b/YAML/Map153.yaml @@ -0,0 +1,496 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 513 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 10 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいし~♡ あま~い♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [コーヒーの苦味にちょうどいい甘さだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気に入ってくれてよかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさん 少しお疲れのようですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今日は もう休まれたほうが よろしいのではありませんか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後片付けは俺たちでやっとくよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思ったより疲労が溜まっているのかもしれないな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お言葉に甘えさせてもらうよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1] ノエルさんは疲れてるんだから 無茶しちゃ駄目よ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 198, 5, 4, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 11 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: 神父 + x: 10 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: ノエル + x: 9 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 10 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 1 + direction: 6 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 9 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 1 + direction: 6 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 11 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 1 + direction: 8 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 穏やか・優しい・綺麗【見上げれば雪】, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 + - 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 1700 + - 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 1700 + - 1700 1700 1700 1718 0b22 0b14 0b14 0b15 0b21 0b21 0b21 0b21 0b21 0b21 0b25 1710 1700 1700 1700 1700 + - 1700 1700 1700 1718 0b10 0b00 0b00 0b18 0b82 0b74 0b74 0b74 0b74 0b84 0b20 1710 1700 1700 1700 1700 + - 1700 1700 1700 1718 0b10 0b00 0b00 0b18 0b70 0b60 0b60 0b60 0b60 0b78 0b20 1710 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map154.yaml b/YAML/Map154.yaml new file mode 100644 index 0000000..70f0be2 --- /dev/null +++ b/YAML/Map154.yaml @@ -0,0 +1,596 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 34 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 34 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 22 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……このベッドの感触……部屋の空気……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ずいぶん久しぶりな気がするな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この三日間に何があったか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [聞きたいか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[聞きたい, 聞きたくない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 聞きたい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [即答か……わかっていたが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それじゃあ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ザウバーに連れられていったのは……小さなペンションだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 155, 6, 12, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [回想へ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 聞きたくない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……いいのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それはそれで助かるが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あまり思い出して楽しいことでもないからな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本当に聞かなくていいんだな?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[聞かない, やっぱり教えて], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 聞かない]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [わかった なら詳細は私の胸の中にしまっておこう]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [回想終わりの時点へ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 121, p: [26, 26, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 165, 22, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, やっぱり教えて]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [なんでやせ我慢なんかするんだ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [こっちは話す覚悟は出来てるんだ 遠慮しなくていい]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ザウバーに連れられていったのは……小さなペンションだった]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 155, 6, 12, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [回想へ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM ふたり, volume: 80, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1700 + - 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1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 + - 1888 1888 1888 1888 1888 1888 1888 1888 1888 0600 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 0600 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 0600 1888 1888 1888 1710 1700 1700 1700 + - 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1710 1700 1700 1700 + - 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 1710 1700 1700 1700 + - 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1701 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map155.yaml b/YAML/Map155.yaml new file mode 100644 index 0000000..9b1cb12 --- /dev/null +++ b/YAML/Map155.yaml @@ -0,0 +1,651 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 40 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ザウバー + x: 6 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえには 俺の妻になってもらう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………馬鹿なのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゴミを見る目で見るんじゃねえよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふりだけだ 妻のふりをしろってんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いったいどういうことだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペンションに連れ込んで セックスするだけじゃないのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく もうおまえの身体は十分に味わった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今回は別のターゲットがいるんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ターゲット……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [契約を果たすまでは 俺の命令を聞いてもらうぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺を愛しい夫と思って 芝居をしろ いいな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……よくわからんが 芝居と心得ているなら まあいいだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [変な勘違いはするなよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっはっは! よし! これで貰ったも同然だ!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すみません! 予約をしたザウバーですが!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 35, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 36, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう芝居は始まってんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は真面目で優しい亭主 おまえは俺にベタぼれの若妻だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [真面目で優しい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【???】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~い 少々お待ちください]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [4, 0, 6, 10, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【モニカ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ ザウバーさん お久しぶり!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いやあ どうもモニカさん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [相変わらずお美しい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【モニカ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うふふ そっちこそ相変わらずお世辞が上手ね]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【モニカ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジャック! はやくはやく!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [3, 0, 6, 10, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジャック】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまたせしました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ようこそ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジャックくんも 変わりないようだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悪いね 急なお願いで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジャック】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いえいえ おや そちらの女性は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うむ 家内だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほら 挨拶しないか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……ザウバーの……妻……の……ノエルです……どうも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わっはっは! 恥ずかしがり屋でね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジャック】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はじめまして このペンションのオーナーのジャックです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちは妻のモニカ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【モニカ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よろしく ノエルさん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジャック】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [立ち話もなんですから どうぞ中へ!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &12 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おい まさかあのモニカという女性をねらっているのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人妻だぞ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ? 違う違う 俺の目的は別だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それよりさっきの芝居は何だ もっと真面目にやれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [契約を守らんと 期間を延長するぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかったな!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &22 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 156, 16, 14, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ノエル + x: 7 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ジャック + x: 33 + y: 30 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ジャック + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: モニカ + x: 34 + y: 30 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: モニカ + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: Town5, volume: 70, pitch: 100} +tileset_id: 23 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 40 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1783 1781 1781 1781 1781 1781 1781 1781 1781 1781 1781 1781 1781 1781 1781 1781 1781 1781 1785 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1780 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 1780 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1780 0b2a 1223 1222 1226 0b23 0b21 0b21 0b21 0b21 0b16 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1780 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1780 0b20 1229 1228 122c 0b20 0b52 0b44 0b44 0b54 0b28 0b08 0b00 0b00 0b00 0b00 0b00 0b18 1780 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1780 0b20 12bb 12ba 12be 0b20 0b58 0b38 0b30 0b32 0b54 0b10 0b00 0b00 0b00 0b00 0b00 0b18 1780 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1780 0b20 0b5b 0b51 0b5d 0b11 0b24 0b58 0b4c 0b4c 0b56 0b10 0b00 0b00 0b00 0b00 0b00 0b18 1780 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1780 0b11 0b14 0b14 0b14 0b01 0b02 0b14 0b14 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b18 1780 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1780 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1780 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1780 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1780 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1780 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1780 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1780 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1780 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1780 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1780 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1780 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1780 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1780 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1780 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1780 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b0c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 1780 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1789 1781 1781 1781 1781 1781 1781 178d 0b2c 178b 1781 1781 1781 1781 1781 1781 1781 1781 1787 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map156.yaml b/YAML/Map156.yaml new file mode 100644 index 0000000..6c2192b --- /dev/null +++ b/YAML/Map156.yaml @@ -0,0 +1,894 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 22 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 11 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &13 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &15 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 16 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &23 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &25 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 17 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: レオン + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 18 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ルナ + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 17 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ジャック + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 18 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: モニカ + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 15 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 15 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おう 二人も久しぶりだな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふたりにも紹介するよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の妻 ノエルだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……どうも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わはは! 無骨な女でね 愛想が悪いのは勘弁してくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [職場結婚なんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジャック】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さんも傭兵を?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなにキレイなのに 意外ですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ ああ 結婚しても こういう言葉が抜けなくて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(くっ どうしてこんな言い訳をしなきゃならないんだ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [王都で錬金術師をしています]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ服, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンの妻のルナです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よろしくおねがいしますね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐふふ……奥さんも 変わらずキレイでなによりだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンくん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いやあ ははは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(こっちが狙いか……いや どっちにしろ人妻ではないか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何を考えてるんだこいつは……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさんだって美しい方じゃないですか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつも奥さんの自慢をされているから どんな方かと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これなら 自慢するのもわかります]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わははは! そうかね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでもルナさんには負けるよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ服, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いえ……そんな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの……あなた……は ここにはよく?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん? おう ちょくちょくな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここは飯がうまくて温泉もあって なにより]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サービスが素晴らしいんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジャック】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [褒めても何も出ませんよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【モニカ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今晩のおかずは増えるかもしれないけれど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わっはっは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジャック】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ところで……ザウバーさん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今回は スワッピングをご希望ということでよろしいんですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ ここに通いはじめて暫く経つが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そっちのサービスは初めてだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジャック】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サービスってわけでもないんですけどね……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あくまで趣味で……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ど どういうことなんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あなた?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【モニカ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もしかして 話していないんですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なに心配はいらんよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こいつもみんなと同じ趣味の持ち主だからね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [趣味? 何の話を……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジャック】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっと それじゃあ 私から説明します]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジャック】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実はうちは……というか 私達夫婦は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その……スワッピング つまりパートナーを交換してする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックスが好き……という趣味の持ち主でして……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['(\N[1]やジョニーみたいのが まだ他にもいたのか……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もしかして流行ってるのか?)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジャック】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それで あくまで趣味として 同じ性癖を持つ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [カップルのお客様と そういうことをして楽しんでいたら……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジャック】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同好の士の間で 噂が広まっちゃって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピング環境を提供する みたいな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [裏のサービスを依頼されることが多くなりまして……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は……はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジャック】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それで私達夫婦がお相手したり お客様同士を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [引き合わせたり そういうことをしているんです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【モニカ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最初に言った通り ただの趣味の延長なんで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでお金をもらってるわけじゃないんですけどね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な……なるほど………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジャック】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーさん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さん驚いているようですが……大丈夫ですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がははは! 心配いらんよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これは感動して期待しておるんだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジャック】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーさん くれぐれも言っておきますが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピングは全員の同意がなければ――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ わかっているとも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエル おまえはこういうの好きだろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ああ……まあ……好き……だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(ジョニーとマリーが相手ならな)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [緊張せんでもいいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [初日は顔合わせだけだからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ服, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさん なにか心配事があったら相談してください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はじめては 誰だって不安ですから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わ わかった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 157, 26, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: Town7, volume: 70, pitch: 100} +tileset_id: 24 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d83 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d85 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1648 1648 1d73 1d81 1d81 1d81 1d77 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d85 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d83 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d7b 0cd2 0cc4 0cc4 0cc4 0cc4 0cc4 0cd4 1d80 1642 1642 1642 1d80 1642 1642 1642 1642 1642 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1642 1642 1642 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 1648 1648 1648 1d80 1648 1648 1648 1648 1648 1648 1648 1648 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1648 1648 1648 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0cd2 0cc4 0cd4 1d80 0cd2 0cc4 0cc4 0cc4 0cc4 0cc4 0cc4 0cd4 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd2 0cc4 0cc4 0cc4 0cd4 0d02 0d04 0cda 1d80 0cd8 0ccc 0ccc 0cbc 0ccc 0ccc 0cd6 1d80 0cd8 0cbc 0cd6 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cc8 0d08 0d06 0cd0 1d73 1d81 1d81 1d8d 0cd0 1d8b 1d81 1d81 1d7f 1d8d 0cd0 1d8b 1d7b 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cb2 0cc4 0cc4 0cca 1d80 1642 1642 1646 0cd0 1643 1642 1642 1642 1646 0cd0 1643 1d80 0cd8 0ccc 0ccc 0cbc 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd8 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0cc9 1d80 1648 1648 164c 0cd0 1649 1648 1648 1648 164c 0cd0 1649 1d89 1d81 1d81 1d8d 0cd0 1d8b 1d81 1d81 1d81 1d7b 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d73 1d81 1d81 1d81 1d81 1d81 1d77 1d8d 0cd0 1d8c 0cd2 0cc4 0cc4 0cb3 0cc4 0cc4 0cc4 0cc4 0cc4 0cb3 0cd4 1643 1642 1642 1646 0cd0 1643 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1d80 1646 0cd0 1647 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb4 0ccc 0cb8 0cc8 1649 1648 1648 164c 0cd0 1649 1648 1648 1648 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1d8c 164c 0cd0 164d 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d8a 0cc0 0cb2 0cc4 0cc4 0cc4 0cc4 0cb3 0cc4 0cc4 0cc4 0cd4 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd2 0cc4 0cc4 0cc4 0cd4 1647 0cd2 0cb3 0cc4 0cb1 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0cd8 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cc8 164d 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d73 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d87 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cb6 0cd1 0cb9 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd8 0ccc 0ccc 0ccc 0cd6 1d8a 0cd8 0ccc 0cbc 0ccc 0ccc 0ccc 0cb8 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d89 1d81 1d81 1d81 1d81 1d81 1d7f 1d81 1d8d 0cdc 1d8b 1d81 1d85 0cd8 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d89 1d81 1d81 1d81 1d81 1d81 1d87 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bd4 0bd4 0bd4 0bd4 0bd4 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bc0 0bd8 0000 0be2 0bd4 0be4 0000 0be2 0bd4 0bd4 0bd4 0bd4 0bd4 0bd4 0be4 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be2 0bd4 0bd4 0bd4 0be4 0000 0000 0bea 0000 0be8 0bdc 0bdc 0bcc 0bdc 0bdc 0be6 0000 0be8 0bcc 0be6 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bd8 0000 0000 0be0 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0be0 0000 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bc2 0bd4 0bd4 0bda 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0be0 0000 0000 0be8 0bdc 0bdc 0bcc 0bdc 0bdc 0bdc 0be6 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be8 0bdc 0bdc 0bdc 0bdc 0bdc 0bdc 0bd9 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be0 0000 0be2 0bd4 0bd4 0bc3 0bd4 0bd4 0bd4 0bd4 0bd4 0bc3 0be4 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be0 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc4 0bdc 0bc8 0bd8 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be0 0000 0bd0 0bc0 0bc4 0bdc 0bdc 0bdc 0bdc 0bd9 0000 0bd0 0bc2 0bd4 0bd4 0bd4 0bd4 0bc3 0bd4 0bd4 0bd4 0be4 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be2 0bd4 0bd4 0bd4 0be4 0000 0be2 0bc3 0bd4 0bc1 0bc0 0bd8 0df2 0de4 0de4 0df4 0be0 0000 0be8 0bdc 0bdc 0bdc 0bdc 0bdc 0bdc 0bdc 0bdc 0bdc 0be6 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0bd2 0bdc 0bdc 0bc8 0bd8 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bd8 0df8 0dec 0dec 0df6 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be0 0f7b 0f7d 0bd0 0bc6 0be1 0bc9 0bc0 0bc0 0bc0 0bc0 0bc2 0bd4 0bd4 0bd4 0bd4 0bda 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be9 0be1 0be1 0bdd 0be6 0000 0be8 0bdc 0bcc 0bdc 0bdc 0bdc 0bc8 0bc0 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bec 0000 0000 0000 0be8 0bdc 0bdc 0bdc 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map157.yaml b/YAML/Map157.yaml new file mode 100644 index 0000000..2481034 --- /dev/null +++ b/YAML/Map157.yaml @@ -0,0 +1,920 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 22 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 11 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &13 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &15 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 16 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &23 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &25 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: レオン + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 8 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ルナ + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 15 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ジャック + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 15 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: モニカ + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 27 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 25 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こういうことだったのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっはっは! そういうことだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここまで来るのに かなりの時間がかかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [長かったぜ……実際な]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [忘れもしねえ2年前……温泉がいい宿と聞いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただの客として来たんだが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこで あのルナって女に初めて会ったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見た瞬間に勃起しちまったぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの顔 身体 色気……心底欲情したもんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふん ケダモノめ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [残念ながら そのときは向こうは帰り際で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すれ違うだけだったがな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その後 いろいろ人を使って調べさせたら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここの常連らしいことがわかってな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それで貴様も通うようになったわけか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人妻相手に健気なものだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無理やり襲わなかったのは褒めてやるぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [襲いたかったさ だが 調べるうちに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうもいかねえ事情が出てきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの夫婦 どういうわけか国王と深いつながりがあるらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [詳しいことは調べてもわからなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つーか 雇ったやつが消されちまったから 深追いはやめた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひとつわかったのは 国王があいつらのために]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [王国軍を動かした事実があるってことだ……ぶったまげたぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえ……よくそんな相手にちょっかいを出そうと思ったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いくら俺でも諦めようとしたさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……このペンションの裏の顔を知るまではな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なるほどな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [信じられねえことに あのレオンは妻を他人に抱かせて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮する変態野郎だったのさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まさに光明がさしたってのはあのことだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神の存在を確信したぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうしても抱きたい女がいて そいつには愛する旦那がいて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかも無理やり襲うことも出来ねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [地獄の苦しみの真っ只中で その女を合意の上で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [安全に抱く手段があるとわかったんだからな!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ 問題はまだ残ってた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここは信頼できる相手にしかスワッピング相手を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [紹介してくれねえんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [当たり前だ スワッピングは信頼感がいちばん大事なんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ? なんでそんな訳知り顔なんだよ 偉そうに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そんなの少し考えればわかるだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(いかん ジョニーたちとの関係がバレるところだった……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナたちとスワッピングするには 信頼と妻が必要だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [適当な女でも連れて行こうと思ったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オーナー夫婦は慣れてるだけあって 嘘かどうかわかるんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何人かの客が 嘘を見破られているのを見たからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なら私の嘘も見破られるだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいや おまえとなら大丈夫だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんせ俺たちは普通の関係じゃないんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛憎渦巻く間柄ってやつだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そういう空気ってのは 周りもわかるもんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [騙すために連れてきた赤の他人には見えんはずだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [屁理屈にしか思えないがな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに 事情を知った今]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やはり騙すのは気が引ける……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんでだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大事な妻を 夫を 実は愛し合っていない私たちと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックスさせるなんて ひどい話だ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなもん 知らなきゃなんとも思わねえぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バレなければいいという話では――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そういう話だろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そもそも なんで信頼できる相手としかしない?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [当たり前のことを聞くな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大事な相手を 危険に晒す可能性があるだろう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [信頼を求める理由はトラブルを回避したいからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誓って言うが 俺は面倒は起こさねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お行儀よくして笑顔でお別れするさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [相手の後ろには国王がいる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな女に無茶はしねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は嘘はつくが トラブルは起こさない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [信頼できる相手と結果は同じだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺はいい女を抱けて 向こうも性癖を満たせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あいつらだってセックスしたいから来てるんだぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の良心が痛む!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なら おまえが我慢すれば 全部丸く収まるじゃねえか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今のおまえは俺の所有物なんだぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのくらい 俺が我慢しろと言ったら 我慢しなきゃいけねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [立場なんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………くっ………!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 158, 22, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】陵辱系Hシーン【ベースが主役2】, volume: 70, pitch: 100} +tileset_id: 24 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d83 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d85 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1648 1648 1d73 1d81 1d81 1d81 1d77 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d85 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d83 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d7b 0cd2 0cc4 0cc4 0cc4 0cc4 0cc4 0cd4 1d80 1642 1642 1642 1d80 1642 1642 1642 1642 1642 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1642 1642 1642 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 1648 1648 1648 1d80 1648 1648 1648 1648 1648 1648 1648 1648 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1648 1648 1648 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0cd2 0cc4 0cd4 1d80 0cd2 0cc4 0cc4 0cc4 0cc4 0cc4 0cc4 0cd4 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd2 0cc4 0cc4 0cc4 0cd4 0d02 0d04 0cda 1d80 0cd8 0ccc 0ccc 0cbc 0ccc 0ccc 0cd6 1d80 0cd8 0cbc 0cd6 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cc8 0d08 0d06 0cd0 1d73 1d81 1d81 1d8d 0cd0 1d8b 1d81 1d81 1d7f 1d8d 0cd0 1d8b 1d7b 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cb2 0cc4 0cc4 0cca 1d80 1642 1642 1646 0cd0 1643 1642 1642 1642 1646 0cd0 1643 1d80 0cd8 0ccc 0ccc 0cbc 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd8 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0cc9 1d80 1648 1648 164c 0cd0 1649 1648 1648 1648 164c 0cd0 1649 1d89 1d81 1d81 1d8d 0cd0 1d8b 1d81 1d81 1d81 1d7b 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d73 1d81 1d81 1d81 1d81 1d81 1d77 1d8d 0cd0 1d8c 0cd2 0cc4 0cc4 0cb3 0cc4 0cc4 0cc4 0cc4 0cc4 0cb3 0cd4 1643 1642 1642 1646 0cd0 1643 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1d80 1646 0cd0 1647 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb4 0ccc 0cb8 0cc8 1649 1648 1648 164c 0cd0 1649 1648 1648 1648 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1d8c 164c 0cd0 164d 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d8a 0cc0 0cb2 0cc4 0cc4 0cc4 0cc4 0cb3 0cc4 0cc4 0cc4 0cd4 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd2 0cc4 0cc4 0cc4 0cd4 1647 0cd2 0cb3 0cc4 0cb1 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0cd8 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cc8 164d 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d73 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d87 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cb6 0cd1 0cb9 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd8 0ccc 0ccc 0ccc 0cd6 1d8a 0cd8 0ccc 0cbc 0ccc 0ccc 0ccc 0cb8 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d89 1d81 1d81 1d81 1d81 1d81 1d7f 1d81 1d8d 0cdc 1d8b 1d81 1d85 0cd8 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d89 1d81 1d81 1d81 1d81 1d81 1d87 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map158.yaml b/YAML/Map158.yaml new file mode 100644 index 0000000..3d6e4f7 --- /dev/null +++ b/YAML/Map158.yaml @@ -0,0 +1,668 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 34 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 34 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 22 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの男は 他人の妻を抱くために 私を利用したんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[続きを聞かせて, もう聞きたくない, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 続きを聞かせて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………大丈夫なのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[聞きたい, ………やめておく], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 聞きたい]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [……君の性癖は 私の予想以上に業が深いんだな……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [わかった……話そう]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [だがこれは……こんなに情けない話をするのは……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [私がどこまで堕ちても 最後の最後には君が抱きしめて]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [愛してくれるという 信頼のなせることなんだぞ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [その安心があるから 道化にもなれるんだ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [だから………]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [何を聞いても 引くんじゃないぞ?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [1日目と2日目の日中で……いろいろと話して]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [お互いの理解を深め合う作業をしたよ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [レオンとルナは 本当に仲睦まじい夫婦だった]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [尊敬しあい 深く愛し合っていた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [なにげないやり取りを見るだけで 微笑ましくなるほどだ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [私は君と あんな夫婦になりたいと 心から思ったんだ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [スワッピングについても 私たちよりも先を行っているし]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [本当に理想の夫婦だ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [だから私の罪悪感は大きくなっていった]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [こんな人達を騙すなんて……でも……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [逆に 期待も膨らんでいったんだ……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あの二人から学べば 君との生活の参考に]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [なるんじゃないかと……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [二人がどういう風にスワッピングをするのか……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [知りたいという気持ちが強くなった]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [不思議な感覚だった 騙している苦しさは薄れて]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [本当の友人のように接したいと思った]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [レオンともルナとも色んな話をしたよ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [二人の馴れ初めや セックスの事情まで 新参者の私を]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [気遣って 話してくれた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ザウバーも上手く猫をかぶっていた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [多少荒っぽさが出るときもあったが あくまで紳士的で]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [むしろ頼りがいがあるとさえ思われただろう]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [奴は2年かけて 二人と仲を縮めていたからな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [すでにかなりの信頼を得ていた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [もう私も 最後まで騙し通す覚悟だった]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ふたりのことをもっと知りたいと……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ザウバーの甘言に……負けてしまった]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [2日目の夜………]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [私はレオンと……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ルナは ザウバーと一緒に それぞれベッドにあがった……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [回想へ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 159, 6, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, ………やめておく]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ふっ 聞いても胸がムカつくだけだ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [惨めな気持ちにさえなるだろう]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あんな奴のことはもう忘れよう]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [これから幸せになればいいんだ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [回想終わりの時点へ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 121, p: [26, 26, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 165, 22, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, もう聞きたくない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ その方がいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いくらなんでも こんな話で興奮などできないだろうからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私も すべて忘れることにするよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [回想終わりの時点へ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [26, 26, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 165, 22, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM ふたり, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 + - 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1700 1700 1700 1700 1700 1702 1714 1714 1724 0b2c 1722 1714 1714 1701 1700 1700 1702 1714 1714 1724 0b2c 1722 1714 1714 1701 1700 1700 1700 1702 1714 1714 1724 0b2c 1722 1714 1714 1701 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1702 1714 1701 1700 1700 1700 1700 1700 1700 1700 1700 1702 1714 1701 1700 1700 1700 1700 1700 1700 1700 1700 1700 1702 1714 1701 1700 1700 1700 1700 1700 1700 + - 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 + - 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 + - 1888 1888 1888 1888 1888 1888 1888 1888 1888 0600 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 0600 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 0600 1888 1888 1888 1710 1700 1700 1700 + - 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1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map159.yaml b/YAML/Map159.yaml new file mode 100644 index 0000000..5fbcbf2 --- /dev/null +++ b/YAML/Map159.yaml @@ -0,0 +1,866 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 22 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 11 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &13 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &15 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 16 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &23 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &25 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 4 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: レオン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 6 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ルナ裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 15 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ジャック + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 15 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: モニカ + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 4 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 6 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [2つのベッドが並ぶ部屋]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それぞれのベッドの上に それぞれ一組の男女の姿があった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旦那さんが心配ですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大丈夫 怖くなったら いつでも止められます]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [リラックスしてくださいね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエルタオル普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……あ……ああ……ありがとう レオン]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [向かい合うレオンから気遣いの言葉をかけられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの胸がチクッと痛む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣のベッドに目をやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーとルナが向き合っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今は4人共 裸にタオルを撒いている状態だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは無意識のうちに 他の3人の身体を観察していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まず目の前にいるレオン]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼は錬金術師というだけあって 色白でほっそりした印象だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [話によれば ほとんど家で仕事をしているそうだが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [痩せ過ぎていると言うほどでもなく 日に焼けていないことを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [除けば 理想的な健康体に見えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これはルナが栄養管理をしっかり行った愛妻料理を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [食べさせているおかげだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嫌というほど見慣れたザウバーの身体は 中年とは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思えないほどに逞しく これから始まる宴への期待感からか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エネルギーが張り詰めているようだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーのやる気は簡単に体に反映される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気がのらない時などは しぼんで見えるほどだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん 実際に身体が変化するわけではないが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [内から溢れるオーラが そういう錯覚を起こさせるのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてルナ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [服の上からでもある程度予想できたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女のプロポーションは まさに悩殺的だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まず目につくのが 豊かな胸]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [タオルの下にあっても強烈な存在感をしめすそれは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女性のノエルであっても気を取られてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして凹凸のはっきりした体のライン]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これもタオルを撒いていてもハッキリ見てわかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くびれたウエストに 突き出したヒップ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぴっちりと閉じている両太腿と その付け根に形作られた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [三角形は 思わず覗き込んでしまいたくなるほど美しい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこにいるだけで 強烈なエロチシズムを感じさせる造形だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女の自分でもそう思うのだから ザウバーの興奮は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [想像に難くなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だがザウバーは あえてとまどうような演技をしてみせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いやあ ……実際にこういうことをするのは はじめてでね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [震えてしまうよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [殊勝なことを言いながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの方を向いて良い夫を演じることも忘れない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエル! 俺はおまえがいちばん大事なんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから 無理はするなよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは 心にもないことをと苦々しい気持ちになる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実際 ザウバーの目は 途中で逃げたら承知しないぞと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [睨みつけてきていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが ザウバーと向き合うルナは 優しい性格が災いしてか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼の企みなど気づく様子もなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それどころか ザウバーを励ましてさえみせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナタオル, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [緊張してしまうかもしれませんけれど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥様を思う気持ちは きっと伝わります]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [焦らずに 少しずつ進めてみましょうね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(へっ とっくに発情してるくせに お優しいこった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ 中断しても旦那とヤるからいいんだろうが……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(あの旦那もだが ヤるつもりでベッドに上がって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんでこんなに性欲を抑えられるんだ?)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは心の中で不思議に思った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [裸の男女がベッドで向き合えば あとは突き上げる性衝動に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [任せてセックスするのが 彼の常識だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこを我慢して相手を気遣ったり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よりにもよって中断したりなどはありえない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫婦でヤり直せるのは確かだが それでスワッピングの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気分は満たされるのだろうか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肉が食いたいのに 魚を出されるようなもんじゃないのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [欲求不満にならんのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次々と疑問が浮かんでは消えていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼には パートナーを思いやる気持ちが 何より強いことなど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [想像もできなかったのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナタオル, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーさん……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [声をかけられ ハッとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思わず思索にふけってしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが それが妻を心配する夫の姿に見えたらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは慈しむように目を細めて 微笑みかけてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(なんてそそる顔立ちだ……俺の好みにドンピシャだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この笑顔が 快楽に歪むさまを早く見てみてえ!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眼の前の男が 自分を視姦しているなど つゆほども思わず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは 優しくも強い意志のこもった声で続ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナタオル, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私も 最初は不安でした……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [けれど 夫が私のことを思ってくれたから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最初の一歩を踏み出せたんです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらにルナは顔を近づけ 隣に聞こえないように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小声で囁いてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナタオル, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やはり 旦那様が率先して雰囲気を作ると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥様は安心なされますよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(つまり ビビってる場合じゃねえってことか)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(女に諭される情けない旦那の姿を ノエルに見せないために]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [近寄って小声で言ってくれるとは 気の回る女だ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぐ近くに ルナの顔が 髪が 首が 肩が 鎖骨が見える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに視線を落とすと ノエルに負けず劣らずの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [豊満な胸の谷間を覗きこめた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごくっと喉を鳴らしてつばを飲み込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(へっへっへ……だったらお言葉に甘えさせてもらうぜ……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの手が タオルに包まれたルナの胸に伸びていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 160, 22, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100} +tileset_id: 24 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d83 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d85 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1648 1648 1d73 1d81 1d81 1d81 1d77 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d85 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d83 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d7b 0cd2 0cc4 0cc4 0cc4 0cc4 0cc4 0cd4 1d80 1642 1642 1642 1d80 1642 1642 1642 1642 1642 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1642 1642 1642 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 1648 1648 1648 1d80 1648 1648 1648 1648 1648 1648 1648 1648 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1648 1648 1648 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0cd2 0cc4 0cd4 1d80 0cd2 0cc4 0cc4 0cc4 0cc4 0cc4 0cc4 0cd4 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd2 0cc4 0cc4 0cc4 0cd4 0d02 0d04 0cda 1d80 0cd8 0ccc 0ccc 0cbc 0ccc 0ccc 0cd6 1d80 0cd8 0cbc 0cd6 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 1d89 1d81 1d81 1d81 1d81 1d81 1d7f 1d81 1d8d 0cdc 1d8b 1d81 1d85 0cd8 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d89 1d81 1d81 1d81 1d81 1d81 1d87 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map160.yaml b/YAML/Map160.yaml new file mode 100644 index 0000000..ce5b170 --- /dev/null +++ b/YAML/Map160.yaml @@ -0,0 +1,589 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 34 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 34 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 22 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………とにかく 奴は慎重に振る舞っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは……本当に素晴らしい女性だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなクズを ああまでして気遣って……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……この先 奴はやりたい放題だぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも最後まで 聞くのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[聞きたい……, 無理しないでいいよ, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 聞きたい……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………わかってる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そういうと思ったよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [じゃあ 話すぞ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 161, 6, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [回想へ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 無理しないでいいよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [無理は……していないこともないが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君が聞きたいなら話すぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君の喜ぶ顔が 私にとって一番の喜びなんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[……聞きたいです, もうやめよう], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, ……聞きたいです]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ふっ 素直でよろしい]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [さて……続きだが……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 161, 6, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [回想へ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, もうやめよう]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [そうか……ありがとう]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [これで忌々しい旅は本当に終わりだ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [これまで通りの生活に戻れるな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [回想終わりの時点へ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 121, p: [26, 26, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 165, 22, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM ふたり, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b02 0b14 0b14 0b14 0b24 1710 1700 1700 1718 0b10 0b00 0b02 0b14 0b14 0b14 0b24 1710 1700 1700 1700 1718 0b10 0b00 0b02 0b14 0b14 0b14 0b24 1710 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map161.yaml b/YAML/Map161.yaml new file mode 100644 index 0000000..33e0227 --- /dev/null +++ b/YAML/Map161.yaml @@ -0,0 +1,2519 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 22 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 11 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &13 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &15 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 16 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &23 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &25 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 4 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: レオン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 6 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ルナ裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 15 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ジャック + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 15 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: モニカ + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: のえる + x: 4 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 6 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '046', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はぁ……はぁ……はぁ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの喘ぎ声が部屋にこだましていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それはまるで質量を持っているかのように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [床に落ちては重なって溜まり続け]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [天井に届くまで うず高く積み上がっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [重みに耐えきれなくなった山が崩れ落ちて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その雪崩の上に新しい「声」が降り注ぎ また積まれていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気がつくと部屋の中は すっかり「声」で満たされていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [聞く者の思考を蕩けさせるような「声」が充満した部屋]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは 媚薬をひたしたプールで泳ぐとしたら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんな感じではないかと妄想した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんて乳だ…… 手に吸い付いて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なのにすげえ弾力で押し返してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなデケえのに 形も完璧だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それにこの乳首……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 046b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 046a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [コリコリに硬くなってやがる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感じてるんだな 奥さん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [普段はあんなにお淑やかで 清純そうなのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このエロい身体はどうだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下品な称賛の声が 部屋に充満しているルナの声に混ざって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [より密度を増していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [呼吸をするだけで 媚薬を吸い込んだようになる空気に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーもノエルも興奮を高めていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '047', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……奥さん 大丈夫ですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔を紅潮させたレオンが 気遣いの言葉をかけてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼は妻のことが気になりながらも 経験者として]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気丈に振る舞っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……は……い……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(あのルナという女性……彼女の声を…吐息を感じるだけで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮してしまう……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [切なそうに太腿をすり合わせるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鼓動が高鳴り 淫らな妄想が頭の中を占めてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エッチな気分になっていいんですよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旦那さんも それを望んでいるんですから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンも そわそわと落ち着きない様子だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスはタオルを押し上げ大きく勃起し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やや息が荒くなっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性衝動に突き動かされそうになっている身体を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [必死で律しながら 自らを気遣う男に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは申し訳無さと同時に かすかなときめきを感じた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(……自分もツライだろうに……この人は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつもこんなことをしているのだろうか……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピングは 無責任に快感を求める行為ではないと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [改めて教えられる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ときには辛さをおして 雰囲気を守らなければならない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この閉じた空間においては わずかな綻びが すべてを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [台無しにしてしまうことは 容易に想像できた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが笑ったのは嘲ったからではない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [納得したからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もしこんな形で会わなければ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]とふたりでここを訪れ 彼らと知り合っていれば']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分は 眼の前の誠実な男と 気持ちよく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピングに臨めただろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['(……いや あの奥さんは……\N[1]といえど']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [のめり込んでしまうかもしれないな……そこは心配だ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ありえない過程の話を頭から振り払い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンの太腿に手を乗せる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心配してくれてありがとう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し気後れしていたが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大丈夫 私もとっくに興奮している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫のいる女が 間違っても他の男に向けてはいけないような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [発情した瞳でレオンを見つめる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーはボロを出さずにやれそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [事実を知らなければ 彼らにとっては普段のスワッピングと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [変わらない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの言葉を反芻するように 自分に言い聞かせて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンにしなだれかかっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(せめて めいっぱい気持ちよくしてやらないとな……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さん いいんですね?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……ああ……もう平気だ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバー……夫の望みを叶えてあげてくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーのことなど どうでもよかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こう言うことでレオンの気持ちが切り替えられる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう踏んだから言ったまでだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いくらスワッピングに慣れていようと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はじめての他人の妻を抱くのは 抵抗があるだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心の負担を少しでも軽くしてやりたかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……わかりました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [失礼します]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンの手が ノエルの髪に触れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あくまで優しく ゆっくりと撫でられる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(髪か……紳士だな……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(でも……こういうのも久しぶりだな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここのところ ザウバーとばかりしていたから……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛する夫がするように 頭を撫でてくれるレオン]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心を許した他人に髪を触られるのは どうして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなにも気持ちいいのだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは うっとりしながらレオンの愛撫に身を任せた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [髪を撫でられていると 乳首が疼き もどかしさに身じろぐ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(こっちからも……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが太腿に置いていた手を付け根に向け滑らせていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのままタオルの中に入り込ませると すぐに目的のものが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見つかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……奥さん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……気持ちいいところを……教えてくれ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [柔らかな手付きで玉袋を揉みほぐし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ツーっと竿に指を添わせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [長さも太さも申し分ない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにより硬さに優れたペニスだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(これならかなり……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを突き挿れられたときのことを想像する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下腹部がじゅんと熱くなり トプッと淫らな液体が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [分泌された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [徐々にペースを早めながら レオンのペニスを扱いていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手が上下するたび 腰を覆うタオルがいやらしく盛り上がり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肌とタオルの隙間に溜まっていた空気が飛び出していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……いい……上手です 奥さん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そちらも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遠慮はしなくていい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸に指を差し込んでタオルの端を持ち グッと引っ張ると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ハラリと落ちた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [成熟し発情した豊満な肉体が露わにされる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 047a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンも どうするべきかは心得ていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここで行かなければ 逆に空気が壊れてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うなじ 肩 背中とさすって ついに前の方に手を出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [茶碗を持つような手付きで 乳房を下から掬うと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズッシリとした重量感に 手がカクッと押し戻されてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目測を誤り 手に込める力が足りなかったせいだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一瞬だけ持ち上げられ すぐに手を離された乳房は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [重力に従いプルルンと揺れながら元の位置に垂れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今度はしっかりと力を込め掬い上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズニュッと指が埋まっていき 乳房が淫らに変形した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グニグニと もみくちゃにして感触を楽しんでから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [丁寧な愛部に取り掛かる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [外周から内周へと リズミカルに振動を与えられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの体の芯から快感が湧き上がる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あぁ……いっ……いい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指が乳輪を擦ってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首には触れず その周囲だけを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [執拗に揉んだり押したりの動きが繰り返された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っく……あぁ……だめだ……もっと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと中心を触って欲しい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もどかしさに抗議しかけたところで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指の腹が乳首を撫でた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ ああっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶妙なタイミングで望み通りの愛撫を受けて歓喜する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(う 上手い……今までしてきた男とは質が違う感じだ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーを始めとして 彼女の身体を味わってきた男たちは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [みな自分が気持ちよくなることに夢中だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['(\N[1]とするのとも違うな……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それもそうか 彼はまだ経験が乏しい)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['(レオンこそ \N[1]が目指すべき相手かもしれない']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなセックスを 彼には覚えてもらいたいものだ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちよくしてもらっているお礼にと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先走りでヌルヌルになった手で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出来る限りの技を駆使してペニスを扱く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……ちょっと 待っ……て……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 30, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビュッと タオルの中で性が放たれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……って言おうとしたんですけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すみません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バツが悪そうに謝るレオン]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと興奮しすぎてたみたいです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつもは もう少し我慢できるんですけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [苦笑しながら頭をかく姿は 少しだけ頼りなさを伺わせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出会った頃の夫を思い起こさせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふっ こんな武骨さを隠さない女でも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゃんと興奮させられたようだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや……こんなに魅力的な方が何を言うんですか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誰だってこうなりますよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ストレートに褒められるのは悪い気はしない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [特に下心満載のゲスな賛辞に慣れた身としては]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [純粋な言葉が嬉しい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['(\N[1]に褒められたときも ドキッとしたな']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いかん……胸が高鳴ってしまう……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっかり気分が良くなったノエルは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンの腰に手を回し タオルを取り上げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '050', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 050a, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [2, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [タオルを持ち上げると ペニスから長い糸が引いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [裏返して見ると 大量の精液がこびりついている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(これをオーナー夫妻が洗濯するのか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さすがに少し恥ずかしい気がするな)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベッドの外に腕を伸ばし 摘んでいた指を離すと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [タオルは音もなく床に落ちた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ 大きい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [タオルの上からでもわかってはいたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [改めて見るペニスは 紳士的な態度とは違い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なかなかに凶悪な面構えだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(ザウバーよりは いや……でもあの硬さは……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無意識のうちに 最近のペニスの記憶と比べる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['(太さ・ザウバー>\N[1]>レオン>ジョニー']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [' 長さ・ジョニー>ザウバー>レオン=\N[1]']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [' 硬さ・レオン>ザウバー>\N[1]=ジョニー……くらいか)']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこから さらに 膣に挿れた場合に当たる場所や]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [角度なども計算する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(物凄く気持ちよくされてしまいそうだな……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(こちらも ちゃんとよくしてやらないとな)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 050d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頭をレオンの股間に潜り込ませ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精して萎んでいるペニスに口づけた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドロッとした精液が垂れ落ちてきて鼻にかかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(味の濃さも一番かもしれん……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううっ 奥さん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感にうめき声を上げるレオン]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その反応が楽しい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついばむようなキスを玉袋に浴びせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ ちゅっ ちゅっ ちゅばっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くうっ こんなことされたら またすぐに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [竿にもキスを仕掛ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぼめた唇からチョコンと舌を突き出して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液の掃除もこなしながらだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ ちゅばっ んちゅっ こくっ んぐっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇がエラの部分に差し掛かる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同じようにキスをされると思っていたレオンが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビクッと体を震わせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 050e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふっ れろれろれろ……んっ んれぇっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エラに浴びせられたのは キスではなく舌による愛撫だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くぼみをなぞるように グイグイと力を込めた舌が這いずる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるで膣肉を引っ掛けるような感触に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンは全身をわななかせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……気に入ってくれたようだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そりゃあもう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし……こんなに硬いチンポは……はじめてだ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思い切り舌を押し込まないと 跳ね返されてしまうぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭はどうかな……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 050f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはムチューっとすぼめた唇を突き出して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無邪気にキスをせがむような形にすると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭に重ね合わせ ゆっくり頭を沈めていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスは閉じた唇に扱かれ さらにほんの少しだけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前歯に擦られながら口内に飲み込まれていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [歯が裏筋を引っ掻く感触が心地良かった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふー……ふー……んふふ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全体の半分ほどを飲み込んで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルがさらに口をすぼめて圧迫させる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たっぷりの唾液がペニスにまぶされ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [暖かくグチョグチョの口腔内でじっとりと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [蒸し上げられていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……こんな……口に咥えられただけなのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [驚きと喜びの反応が返ってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはまたも嬉しくなり 気分の良いまま]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [続けようとするが――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がははは! 妻のフェラはどうだ レオンくん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無遠慮な声が いい気分を台無しにしてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はい 気持ちいいです……っ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンの声が震える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [理由は快感だけではなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼の目の前 すぐ隣のベッドの上で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最愛の妻 ルナのありさまを見てしまったからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 048, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ル……ルナ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ふう……あぁ……うぅ~っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは後ろからザウバーに抱きかかえられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼の上に座らされていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん その乳房にはゴツゴツした指が食い込まされ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首もろともこねくり回されている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらにもう片方の腕はルナの股間に潜り込み]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [秘所を攻め立てていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 048a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [2本の指が出たり入ったりしながら 膣をかき回す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣壁に擦り付けるように回転させたり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [折り曲げて天井にあるGスポットをさすられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや~ 奥さん 最高にかわいいね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺のために気を使って 気持ちいいところ全部]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分から教えてくれてさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おかげですっかり自信がついたよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 048b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あ あんっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [秘所から ぴゅぴゅっと液体が飛び散る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは数秒間 断続的に噴き出し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [シーツに大きなシミを作った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが指で大陰唇をグッと広げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [内側のビラビラも引っ張られてパカっと開き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キレイなピンク色の内部が丸見えになった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 048c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~……は~……ん……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すでにルナは快感の虜となっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [恥ずかしい姿を晒されているにも関わらず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [抵抗するどころか 悩ましげな声は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ますます色を深めていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナ……うっ……ううっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの口内で レオンのペニスがビクビクと脈打つ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻の痴態に心底興奮しているようだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [改めてザウバーの非道に申し訳なくなったノエルは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [せめてもの慰めと 濃密な口腔奉仕を開始した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 050g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゅるるるっ♡ んっぼ んぼっ むぷっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あむっ♡ はーっ はーっ んちゅ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううっ い いいです 奥さん……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あなた……気持ちいいんですね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたの感じる顔を見ていたら 私も……あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [またも潮が噴かれる ピピッとキレよく放たれた飛沫は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベッドを越え 床にまで届いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さん 経産婦だって?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [通りでよく広がるわけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ だめです スースーしちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [両手を使って性器を広げられる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [丸出しの内部に ひんやりした空気が入り込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女は出産を経験すると また格別の味になるそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [中が良くなるんだってな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出来れば出産前と両方味わって比べたかったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [十分に熟成された一番美味しいところを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いただけると思えば 悪くはないな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ ううっ! 出る!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 050f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口内で精液が爆ぜる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビシャビシャと叩きつけるような射精に ノエルは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むせ返りそうになりながらも 決して口をはなさなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……んぐっ ごくっ ごくっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ネバネバの精液が喉に絡みつくも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま射精後のペニスを舐めて癒やした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あぁ……出てるんですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたの精液……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ル ルナ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すまんね奥さん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今から君が飲むのは この俺のザーメンなんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後ろから耳元にささやかれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろんルナもわかったうえでの発言だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これも夫を興奮させるためだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '051', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 051a, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [2, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 051c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナはコクリと頷くと 腰を浮かせて四つん這いになる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてザウバーの上から離れると くるりと方向転換し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼の股間に這っていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お……おお……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一目惚れし 一度は諦めかけた女が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分の股ぐらに顔を突っ込んでくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなに刺激的な光景があるだろうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [経験豊富なザウバーでさえ 漏らしてしまわないように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気を引き締める必要があった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは髪をかきあげながら ペロッと舌を出し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーのペニスに這わせていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 051b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……あ……れろ……っ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ……ううっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &37 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おとなしい動きに反して とんでもない快感だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [触覚だけでなく 五感の全てで興奮させてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな女には今までであったことがなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見下ろすと 白くきれいな背中 大きく丸々としたヒップ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてほつれた髪のかかるうなじ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [極めつけには 横にはみ出て揺れる乳房まで見えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [汗と愛液にまみれているはずの身体からは 甘い匂いが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [漂ってきて鼻孔をくすぐる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピチャピチャとペニスを舐めるたび]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [可憐かつ艶のある切なげな息継ぎの音が聞こえる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脳をクラクラさせる甘美な響きだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 052a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……んんっ……はぷっ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……う……うぅ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感動に打ち震えて言葉を失ってしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナにはその姿が 快感を我慢しているように見えたらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔を上げた彼女と目が合った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 049, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうぞ 我慢せずに射精してください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私 飲みますから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &38 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドクンと心臓が飛び出しそうなくらい跳ねた気がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなことを笑顔で言われて我慢できるほど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この男は人間が出来ていない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーはフェラの続きを促し さらに揺れる胸を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [揉みしだいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '052', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [我慢するなと言われたのだ 好きにさせてもらう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸をぐにゃっと押しつぶし 乳首をギュッと捻り上げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んんっ!? んっ♡ んぶっ ふっ じゅるるっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは一瞬驚き身じろいだが すぐに奉仕に集中する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大口を開け 太く長いペニスを咥えこんでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [十分な唾液で湿った口腔が強烈に締め付けられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは 膣とはまたひと味違う肉の感触を楽しんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &39 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぼっ おっ ちゅぶっ ずぞぞぞぞっ♡ ふーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [フェラの激しさとシンクロするように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸を弄る動きも強くなっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &40 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指の隙間から零れ落ちそうなほど強く握られたかと思うと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首をつままれ 限界まで引っ張られる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが指をひねって 乳首をねじれさせると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [痛みの中に痺れるような快感が走った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んーーっ♡ ふぼっ ちゅぼぼぼっ♡ んぼーーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [反射的に涙が溢れたが 激痛というわけでもなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その証拠に すぐに甘い痺れによって 苦悶の表情は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [トロンとした惚け顔に変わる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(国王をバックに付けた女なんか さすがに一生縁がねえと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思ってたが……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(そいつが今 嬉しそうに俺のチンポをしゃぶりながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首をねじられて 嬉し涙まで浮かべてやがる!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(スワッピング様様だぜ~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ありがとよレオン おまえのためにも思い切り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [楽しませてもらうぜ~!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悪巧みと言うよりは 本当に感謝していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにせ誰も(ノエルは除く)損をしないのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [みんなが(ノエルは除く)幸せになれるのだから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピングに対して ありがたいという気持ちにもなる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは別に他者を虐げたいわけではない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [単に自分の望みを叶えるために手段を選ばないだけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [疲れるのは嫌いだという口癖は 心底本心なので]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今回のようなケースは大歓迎だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーっ♡ じゅるるるるっ♡ ずずずずっ♡ んぼっ んぼおおっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一段と吸い付く力が強くなり 唾液も先走り汁も]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まとめて飲み込まれていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隙間なくぴっちりと張り付いた口内の肉が乾いていき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭から根元まで強烈な摩擦力がかかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その状態で激しく頭を前後され 痛いほどの快感が迸った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ……! 出るぞ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 052b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &42 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んんんんーーーッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを根元までねじ込まれた上で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大量の精液が流し込まれていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌はペニスに張り付いていて 喉に直接出されているので]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液の苦い味は感じなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……ああ……ルナ……出されてるのか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '053', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分に向けられた四つん這いの尻 性器も丸見えだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [フェラの最中も 淫らな分泌液がとめどなく溢れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [時には潮を噴き 床に水たまりを作っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口を開けた性器の奥では プリプリの柔肉がヒクつき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらにその上に目をやると 肛門がすぼまったり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぷっくり膨らんだりして シワを伸び縮みさせていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……んぐ……っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っく~~ 効く~っ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぼっ♡ はー……はー……けほっ んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たくさん 出ましたね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口からペニスを引き抜かれたルナは脱力し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの股間を枕にするように横向きに寝た]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [玉袋とペニスが頬にあたる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ 最高だったぜ奥さん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……ふう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, '054', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ちゅぶ……あむ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 054a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンはルナのフェラを見ながら すでに一度射精していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっくりしているように見えて 実は喜んでいるのだと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [察しつつノエルは掃除に励んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &43 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さてレオンくん お互い射精もして準備は万端だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え ええ そうですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男たちがプレイの段階を上げることで合意する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろんノエルに拒否権はない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さん どんな体位がいい?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さんに選ばせてやるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好きな体位で繋がろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そっ……そうですね……じゃあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &44 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナもここまで来て拒否する気はないようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやらザウバーは 本懐を遂げる権利を得たようである]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女は夫の方をチラチラ見ながら 恥ずかしそうに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーに耳打ちした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へえ……! 意外だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そういうのが好きなのかい?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [す 好きというか……ひゃんっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーがルナの内腿の間に手を突っ込み]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻肉を持ち上げるようにしながら 股間に向けて擦る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……うんっ♡ だ……めっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好きなんだろ? 照れることないじゃないか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [す 好き……です♡ んんっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ああ……ルナ……どんな体位をお願いしたんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンのペニスは2度の射精にもかかわらず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パンパンにはち切れそうになっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感で屈服させられる妻を見て興奮したのだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは見てのお楽しみだよレオンくん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そっちはどうするんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうですね……最初なんで 正常位がいいかと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうか うちの妻は騎乗位が得意なんだが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はっ……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [初めて聞く設定だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが今の言い方からして 騎乗位でやれと命令しているのは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明らかだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ああ……そうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は 上になるのが好きなんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [毎晩搾り取られて大変だよ! だがそのデカ乳が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バンバン揺れまくる姿は なかなかだぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ 君の奥さんもすごそうだが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そうなんですか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ騎乗位にしましょうか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [4人がそれぞれ動き出して体勢を変えていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仰向けに寝るレオンの上をノエルが足を広げて跨ぐ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして天をつくように勃起するペニスを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣にあてがった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['(………結婚してから……\N[1]以外のチンポは']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これで3本目か……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['(すまん……\N[1]…………)']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神妙な面持ちで この場にいない夫に詫びる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 少しすると どうにも微妙な表情に変わった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(多分 これ話したら彼は喜ぶよな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう 何が何だかよくわからん……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [フッと苦笑いして息を吐く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーに抱かれることが避けられない運命だったなら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫の性癖が違ったらと思うとゾッとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん夫を愛することが前提の話だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だからこそ 彼を愛していると断言する自信があるからこそ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは気が楽になった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誰と寝ようと 寝取られ趣味の夫は愛してくれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分も愛している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それ以上の問題など無いと 楽観視出来るのだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &45 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手でペニスを持つと 入り口に擦りつけて愛液を塗りたくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや潤滑油は必要ないほど濡れていたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンを視覚的に楽しませるためでもあった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(レオン 私の身体で気持ちよくなってくれ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゆっくりと腰を沈める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グニュッと肉を掻き分け ペニスが埋没していった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '055', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ………くはっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肺が下から押し上げられるようにして息を吐き出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [根元までペニスを咥え込むと 膣内でその形を感じ取る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(やはり……硬いな……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに熱い……ドクドク脈打っているのがわかる……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……おお これは確かに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンが見上げた先では 巨大な2つの丸い山が影を作っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナもかなりの巨乳だが 騎乗位ですることはあまりなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [非常に嬉しい眺めだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 055c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ! あああっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの嬌声が響いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [我慢してもしきれず 思わず漏れてしまったというような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [焦りを含む声に レオンもノエルも反射的に振り向く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっへっへ 根元までズッポリ入ったぜ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気分はどうだい奥さん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣のベッドでは ルナが犬のような格好で後ろから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーのペニスを挿入されていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 055d, 0, 0, 0, 200, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(リクエストはバックだったのか……顔に似合わず……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゆっくり膝を曲げて 硬いペニスの感触に慣らすように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣肉に馴染ませつつノエルが動く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 055b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(さっきよりも硬くなってないか……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これ……マズイ……イイところにゴリゴリくる……♡)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ うっ うううっ! ルナ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻が肉棒に貫かれるさまを見て レオンはすっかり興奮して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やや冷静さを失っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも自分の快楽のために腰を突き上げることはせず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルのペースに任せてくれている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 055a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(さすがに申し訳無さすぎる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっとマズイかもしれないが 好きに動いてもらおう)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遠慮しなくていい 思い切り動いて チンポをこすってくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それとも 私が動いたほうがいいか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……ううっ! す すみません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [我慢できなくて……う 動きます!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズンッと下から大きな衝撃が伝わったかと思うと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [連続してガクガクと全身が揺さぶられるような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピストンを食らわされる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 055c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ! あっ! ああああっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [予想以上の刺激だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを支点にして 身体が派手にガクガク揺さぶられる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体のバランスを支える羽目になった膣に力がこもり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それがペニスを締め付け レオンがさらに暴走する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいいいっ!? あ あ あ あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強烈な締め付けに顔を歪ませながらも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [必死で腰を浮かせるレオン]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頭上では大きなバストがブルンブルンと揺れている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰の動きを変化させると 揺れ方も変わった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [左右に開くように揺れ 反動で戻ってきたところで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぶつかりあい バチンと音がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ あっ あうっ う~~っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンして鉄パイプのベットが軋む音(中くらい), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギシギシとベッドをきしませながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルもレオンにあわせて腰を振った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸もよく見えるように前傾姿勢になりサービスしてやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう少しで先端が顔に触れそうな距離まで近づく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあっ はあっ 頼む す 吸ってくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首を口元に近づけて はしたないお願いをする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今この瞬間だけは レオンを喜ばせることだけを考えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それが唯一の罪滅ぼしになると信じて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 055e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くうっ♡ そ そうっ いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &46 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンは 乳房にむしゃぶりつくとベロベロと舐め回し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首を舌で転がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ ああっ♡ うまい♡ 乳首が気持ちいい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻があれだけ立派な胸を持っていると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸を攻めるのがうまくなるのだろうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首を甘噛されながら ノエルは体重を支える腕に力を込めた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &47 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん腰の動きも止めない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上半身と下半身から 全く別の快感が次々と発生し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脳に送り込まれてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンをまたいでいる両足は 彼の腰を締め付けるように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挟んでガッチリ固定され 思い切り動いても大丈夫なように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大胆なグラインドで膣内のペニスを左右に揺さぶったかと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思うと 全力の腰振りで上下に扱き立てる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]にもまだしてやったことのない動きだ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼がもっと一人前になったら味わわせてやろうと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とっておきに隠しておいたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '055', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぐぐぐっ♡ はっ ひっ ひっ ひいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ど どうだ? チンポ気持ちいいか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は すごく気持ちいいぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ ううっ すごいです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなの初めてですよ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうか♡ 遠慮なく味わってくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [空っぽになるまで 私の膣を楽しんで欲しい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私も……私も気持ちいいからっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(高速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バチバチと肉のぶつかる音が鳴り響く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンもノエルも セックスに集中していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳房から 性器から発生する快感を貪欲に追い求めた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあっ はあっ あっ あっ いいっ イクッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [も もうだめです……! 出ます!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ? あっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 055f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &48 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勢いよくザーメンが放たれ 子宮に溜まっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じんわりとした熱が下腹部に広がり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本能的な多幸感に満たされていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 055c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが イッたのはレオンだけだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [中途半端に昂ぶったままのノエルは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぐに膣内のペニスを優しくマッサージし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [復活させようとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [3回目の射精ともなれば疲れているだろうが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [若いのだから もう一度くらいは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう思っていると 妙なことに気付いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すー……すー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 055b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え……レオ……ン……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンは安らかな寝息を立てて眠っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスも萎んだまま これでは続きはできそうにない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(ね……寝るか? 普通 イッた瞬間に?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どれだけ疲れて……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(いや……まさか……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ある可能性に気づいたところで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣のベッドから声がかけられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おうノエル どうした?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンくん 寝ちまったようだな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが顔を嬉しそうにほころばせていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(こいつの仕業か……!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 055d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……あ……あん……あん……ああん……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [四つん這いになったルナが切なげな声を漏らしている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの動きはひどく緩慢で ペニスも半分ほどしか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挿入されていなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あぁ……ん……♡ ザウバーさん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当に これでいいんですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [き 気持ちよくなれていますか……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの声が質問というより期待のこもったものだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが ザウバーはにべもなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ ゆっくりしたセックスが好きなんでね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう……ですか……うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやら 二人はずっとこの調子で繋がっていたらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは明らかに欲求不満な様子で わずかだが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自ら腰を振って 快感を得ようとしていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とはいえ その控えめな動きは ほんの数センチほど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰をクイクイと持ち上げる程度のもので]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの目は楽しませても 得られる快感は少なかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペシッと ザウバーの手がルナの尻を軽く叩き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのままスリスリと撫で回す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &49 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ くうぅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さん レオンくんが寝ちまって うちの妻が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひとりぼっちになっちまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかも 妻はまだイッてないみたいなんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悪いが 奥さんと一緒にこっちでやっていいかい?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……あぁ……はあ…はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そうですね……すみません 主人も疲れていたみたいで…]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや 彼には感謝してるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻をイカせることはできなかったとしても]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [刺激的なものを見せてもらったからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエル そういうことだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前もこっちに来い!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(こいつ……どこまで好き勝手やるつもりだ……!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &50 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &51 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*50]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*51]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [重い足取りで隣のベッドへ移ろうとするノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふいに足元に冷たい感触が伝わる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの噴いた潮を踏んづけていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先程の光景を思い出し 思考が鈍っていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [股間が疼く 快感を求めて抗議しているようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &52 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よっこいせ と]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ裸, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーがヌポッとペニスを引き抜いてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣を満たすものがなくなり 寂しさを覚える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっと! 奥さんはそのまま!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [振り返ろうとしたところを制止され]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [四つん這いのまま固まってしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すまんね 先に妻をイカセてやりたいんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちを終えたら すぐにまた続きをするから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま待っていてくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ裸, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ……そうですか……わ わかりました……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻を突き出し 性器を開いたまま ルナは言われた通り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [姿勢を維持する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さあノエル 奥さんの横に並んで尻を突き出せ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうすりゃ すぐ奥さんに挿れ直せるだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………悪趣味な……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが何をしたいのか ぼんやりする頭でも気付いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻並べをさせて優越感に浸りたいのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嫌悪感がこみ上げてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [普段なら文句の一つも言ってやるところだが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今はこの男には逆らえない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらにマズイことに さっきペニスを引き抜いてから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ずっとそれに目が奪われてしまっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(どうせ断れないんだ……頭に来るが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明日までの我慢だ……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうして 徐々に考えることを放棄していき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言われるがままに ルナの横に四つん這いとなって並んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '056', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく……いい眺めだぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………はやくしろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいおい イキそこなったおまえを 奥さんを差し置いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イカせてやろうってのに 何だその言い方は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(面倒くさい……はやく挿れろ……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思考が止まると 純粋に快感を欲するようになった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体が疼いて仕方ない 一刻も早くペニスが欲しかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゃんとルナさんにも謝れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてキッチリお願いするんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺が満足するようにな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(ああもう……! 言えばいいんだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言えばチンポを挿れてくれるんだろう……!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナ……すまない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさん 私はそんな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チンポでイカせてもらいたいんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきのセックスが途中で もう あそこが疼いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仕方がないんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君も まだだろうに 申し訳ない……でも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頼む……イキたい……! チンポを譲ってくれ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後ろから 思いっきり突かれて絶頂を味わいたい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……っ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナが生唾を飲み込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの言葉をそのまま想像してしまったせいで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女もまた さっきまでの もどかしさが ぶり返したからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とろりとルナの性器からしずくが流れ落ち 一筋の線を残した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下半身から漂う色気がムワッと広がり 後方に控える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの脳天を直撃する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(くっ……なんつーケツだ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [黙ってても強烈にチンポを誘ってやがる)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(だが まだだ……まだ美味くなる……もっと熟成させるんだ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &53 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさん……私のことは 気にしないでください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫婦で愛し合うことが優先されるのは当然です]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よかったなあ 奥さんの許しが出たぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次は俺にお願いしろ 尻を振りながらな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……くう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あなた……私……私は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう……我慢できないんだ……あなたの……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたのチンポをぶち込んで 思い切り突いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [かき回して イカセまくってくれ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [命令通り尻を振りながら 思いの丈をぶちまける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣で聞いているルナも さらに欲情するような赤裸々な告白だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは にやりと笑いノエルの腰を掴む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(くっくっ 生意気なノエルが ついに自分からおねだりか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今まで何度も犯したが こいつは受け入れはしても]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分からってのはなかったからな!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性器にペニスをくっつけると 抵抗するどころか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [秘肉が自らパクっと口を開けて中に引きずり込もうとしてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは その流れに逆らわずに腰を突き入れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [剛直を膣内にめり込ませていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音3(勢いよく一気に入れる), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '057', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……ああああああああっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)20回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挿れただけでノエルが絶叫して達した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぶしゃっと潮が巻き散らかされ 前のめりに倒れ込み]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肩で体重を支える形になった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほらほら まだ足りねえんだろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに追い打ちがかかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しい律動にさらされ全身が揺さぶられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [怒涛の快楽が押し寄せてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぎいいいっ! ああああっ! ひいいっ! いいいっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [駄目だ! イク♡ またイク♡ イクウウウウウゥ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イッてる! もうやめて♡ ああああイクウウウゥ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごくっ……ノエルさん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あまりの乱れっぷりに 横に並ぶルナも圧倒されてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの身体が揺さぶられるたび 振動が直接伝わってきて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるで自分の子宮も揺らされているような気になった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っくううう♡ チンポ……も もう……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チンポがどうした? もっとほしいか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひいいいっ!? 違う♡ ああああああっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これっ これ駄目♡ これ駄目なのおおお♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昔の 昔のセックス♡ おまえに仕込まれたセックス♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [凄いの思い出すううぅう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [半狂乱のノエルを ザウバーが必死の形相で突く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [意識が飛んでも構わない このあとのメインディッシュを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [より美味しくいただくため ノエルには快感に乱れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [狂ってもらわなければならない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(ああそうだ おまえを調教したセックスだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何年ぶりだ こんなに必死に動くのはよ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(これをやると 女は死ぬほど感じるが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [めちゃくちゃ疲れるから 滅多にヤラねえんだ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(そらそら もっと声を上げろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [となりのルナに気持ちいいですって教えてやれ!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うううううう! あーっ♡ あーっ♡ 死ぬ 死ぬうぅう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イキ殺されるううぅぅ♡ もう許してくれええぇ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あひっ♡ イグウウウウゥゥッ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何度めかの絶頂が訪れる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはもう 何も考えられなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頭が真っ白になり 押し寄せる快楽の波に翻弄されるだけだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あ……うそ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [泣きわめき 激しく体を反らせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [幾度となく絶頂する姿から ルナは目を離せなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナもスワッピングを重ねることで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [背徳的な快感を楽しむことには慣れていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分が乱れるほど夫が喜んでもくれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だからスワッピング相手のペニスでよがることへの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [抵抗は薄いし 本気で気持ちよくされてしまうことも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [度々あった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とはいえ ここまでのセックスを見たのは初めてだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [我が身に置き換えてどうなるか考えるだけで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [複雑な感情が入り交じる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [恐ろしいと思う気持ちと 疼く自分の中の雌の欲望が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [せめぎあっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなにまでイクことができたら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは どれほどの快感なのだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &55 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして おそらくはじめての気持ちが沸き上がってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [試してみたい 挿れて欲しい……と]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あっ ああああああああっ! っぐうううう!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひぎっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはガクッと糸が切れるようにして突っ伏すと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのままシーツに顔を押し付けて動かなくなってしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……飛んじまったか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っく……うっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 30, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが身震いして硬直する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精したのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふ~~……まったく 夫がイクより先に失神しちまうとはな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヌボっとペニスを引き抜くと ダランと塊のような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液のダマをくっつけて 糸を引いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [支えを失ったノエルの下半身は 器用にバランスを保ち]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻を高くあげた格好のままになった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さーってと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [のしっとベッドに振動が伝わり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは ザウバーが自分の後ろに移動したことを悟った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [待たせたな 奥さん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ裸, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い……いえ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この言葉は本心だろうか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当は待っていたのではないか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゾクッとする背徳感が湧き上がり 自問自答する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今までルナはスワッピングで快感を貪っても]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [基本的には受け身のままだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは相手に対しても 夫に対してもだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [相手が望むなら 夫が望むなら――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大胆な行為もしてきたが 必ずきっかけは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分以外の誰かに請われてだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……しかし……ちょっと頑張りすぎたかな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [歳のせいか 最近バテるのが早くてな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ裸, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これじゃあ次はしんどいかもしれん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ裸, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ……そうなのですか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの股間は 先程よりさらに淫靡な雰囲気を醸し出している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [完全に発情し ペニスを欲しているのがひと目でわかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ポタッと 粘り気のある淫水が滴り落ちた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ裸, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………っ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &56 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すまんが 今日のところはこれで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ裸, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あのっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………なんだい? 奥さん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの脳裏に まず浮かんだのが 夫の顔だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [プレイが中途半端に終っては がっかりするだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最後までして その詳細を語ってこそ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼は喜んでくれるはずだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして次に 快感を欲する衝動だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このふたつはスワッピング時には常に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つきまとうものだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ裸, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう一度は……無理でしょうか……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだなあ……もっと興奮できればいいんだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ裸, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な なら……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 058, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナが尻を高くあげ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見せつけるように指で性器を開いてみせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お 奥さん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮……しますか……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うぅ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &57 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クパッと開かれた性器から とめどなく蜜が溢れている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔を近づけてよく見てみると うごめく膣肉の奥の方に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [子宮口らしきものが見えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さん……すまねえが耳でも興奮させてくれねえか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は……い……っ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の……膣内に……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルみたいに下品に頼むぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……っ……あ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わ……私の……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の おマンコに……ザウバーさんの……おチンポを……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い……挿れてください……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへ 次は嗅覚に触覚と味覚だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 手マン(優しい・7秒), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 058a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーはルナの尻肉をグイッと掴むと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔を寄せて性器にむしゃぶりついた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鼻を鳴らして匂いをかぎ 膣内に舌を突っ込み味わった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &58 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あっ あ~~~~っ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌で敏感な箇所を舐め回され 待ち焦がれた快感を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [味わうルナ しかしすぐに動きが止まってお預けされてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さん もっと耳を楽しませてくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと興奮しねえと チンポは突っ込んでやれねえぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [煽ってから再び膣に舌を突き入れる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナはもどかしさに苦悶しながらザウバーを満足させようと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先程のノエルを参考にしつつ 卑猥な言葉を口走っていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お お願いです♡ あなたのおチンポを 挿れて……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つ 突いて かき回してください♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [も もう おマンコ我慢出来ないんです♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーさんのおチンポが欲しくて 疼いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [待ち焦がれているんですぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほ 欲しい♡ 挿れて♡ 挿れてください♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挿れてくださったら 私のオマンコで一生懸命]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おチンポを気持ちよくしますから♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから ふたりでいっしょに おチンポとおマンコで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちよくなって 精液をドピュって注いでください♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [―――!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮のあまり 倒れてしまいそうになった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人生最大の後悔をする寸前で踏みとどまり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すばやく立ち上がり ペニスを掴んで狙いをつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 058b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手が震えているのか それとも目がおかしくなったのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブルブルと震えて思った場所に行かない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここまで本気で抱きたいと思った女は初めてだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人は悲願が叶う時 こんなにも冷静さを 余裕を失うのかと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [痛感する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先端が大陰唇に触れてめくれ上がらせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを性器に当てて固定した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あとは腰を突き出すだけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だがここでも驚異的な精神力で耐える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま 声が上ずらないように細心の注意を払い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [話しかける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さん……あとは どうするか わかってるな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [~~~~~っ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は…………はい……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 059, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナがゆっくり後退してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [四つん這いのまま ペニスとの距離を測りつつ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻の位置を調整する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &59 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(うおおおおお!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(とんでもねえ光景だぜえええ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これだ! これが見たかったんだ!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(この女が 自分の意志で俺のチンポを欲しがる姿!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(最っ高だ!!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &60 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 059a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは ザウバーのペニスをすべて飲み込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &61 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きゅう……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ど どうだ 奥さん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ち……いい……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺のチンポがいいのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は……はい……あなたのおチンポが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [き 気持ちいい……です♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう我慢できなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 059b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの腰を掴み あらん限りの力でペニスを突き入れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あえて踏み入れていなかった奥の奥まで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [届くところ全て 自分のニオイと体液を擦り付けるように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一心不乱にかき回した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あーーーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごいです♡ 大きい♡ 奥まで来てる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガツガツと突かれ 嬌声を上げるルナ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [豊かな胸がブルブルと揺れてぶつかり合うのもかまわず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イヤイヤするように左右に頭を振って叫ぶ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あーっ♡ 気持ちいい いいっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, '060', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バサバサと髪を振り乱し 何かから逃れるように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [這いつくばって前に進もうとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが ザウバーに腰を抱え直され 引きずられて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスと密着する位置に戻されてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いっぐっ♡ はああぁぁ~~♡ く くるぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 060a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &62 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くくくっ イキそうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺もとりあえず出すとするかな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そら もっと尻を振ってマンコを締めなきゃ駄目だぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううう~~っ! は はい♡ 締めます♡ んんん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ だ だめ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あああ~~~~っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブルブルッと震えてルナが絶頂に達する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同時に膣がキュッと締まってザウバーにも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [限界が訪れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 060b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &63 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ……! なんて吸い付きだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [根こそぎ持ってかれちまう……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ベットに倒れこむ1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '061', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ あうっ くっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お腹いっぱいに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっへっへ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは素晴らしい達成感に胸が打ち震えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眼下で乱れている髪もフルフルと痙攣している尻も]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結合部から垂れ落ちる精液も]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのすべてが この女を支配した証だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男として これ以上の満足などなかった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 162, 22, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100} +tileset_id: 24 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d83 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d85 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1648 1648 1d73 1d81 1d81 1d81 1d77 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d85 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d83 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d7b 0cd2 0cc4 0cc4 0cc4 0cc4 0cc4 0cd4 1d80 1642 1642 1642 1d80 1642 1642 1642 1642 1642 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1642 1642 1642 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 1648 1648 1648 1d80 1648 1648 1648 1648 1648 1648 1648 1648 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1648 1648 1648 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0cd2 0cc4 0cd4 1d80 0cd2 0cc4 0cc4 0cc4 0cc4 0cc4 0cc4 0cd4 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd2 0cc4 0cc4 0cc4 0cd4 0d02 0d04 0cda 1d80 0cd8 0ccc 0ccc 0cbc 0ccc 0ccc 0cd6 1d80 0cd8 0cbc 0cd6 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cc8 0d08 0d06 0cd0 1d73 1d81 1d81 1d8d 0cd0 1d8b 1d81 1d81 1d7f 1d8d 0cd0 1d8b 1d7b 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cb2 0cc4 0cc4 0cca 1d80 1642 1642 1646 0cd0 1643 1642 1642 1642 1646 0cd0 1643 1d80 0cd8 0ccc 0ccc 0cbc 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd8 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0cc9 1d80 1648 1648 164c 0cd0 1649 1648 1648 1648 164c 0cd0 1649 1d89 1d81 1d81 1d8d 0cd0 1d8b 1d81 1d81 1d81 1d7b 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d73 1d81 1d81 1d81 1d81 1d81 1d77 1d8d 0cd0 1d8c 0cd2 0cc4 0cc4 0cb3 0cc4 0cc4 0cc4 0cc4 0cc4 0cb3 0cd4 1643 1642 1642 1646 0cd0 1643 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1d80 1646 0cd0 1647 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb4 0ccc 0cb8 0cc8 1649 1648 1648 164c 0cd0 1649 1648 1648 1648 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1d8c 164c 0cd0 164d 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d8a 0cc0 0cb2 0cc4 0cc4 0cc4 0cc4 0cb3 0cc4 0cc4 0cc4 0cd4 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd2 0cc4 0cc4 0cc4 0cd4 1647 0cd2 0cb3 0cc4 0cb1 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0cd8 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cc8 164d 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d73 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d87 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cb6 0cd1 0cb9 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd8 0ccc 0ccc 0ccc 0cd6 1d8a 0cd8 0ccc 0cbc 0ccc 0ccc 0ccc 0cb8 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d89 1d81 1d81 1d81 1d81 1d81 1d7f 1d81 1d8d 0cdc 1d8b 1d81 1d85 0cd8 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d89 1d81 1d81 1d81 1d81 1d81 1d87 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be0 0000 0bd0 0bc0 0bc4 0bdc 0bdc 0bdc 0bdc 0bd9 0000 0bd0 0bc2 0bd4 0bd4 0bd4 0bd4 0bc3 0bd4 0bd4 0bd4 0be4 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be2 0bd4 0bd4 0bd4 0be4 0000 0be2 0bc3 0bd4 0bc1 0bc0 0bd8 0df2 0de4 0de4 0df4 0be0 0000 0be8 0bdc 0bdc 0bdc 0bdc 0bdc 0bdc 0bdc 0bdc 0bdc 0be6 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0bd2 0bdc 0bdc 0bc8 0bd8 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bd8 0df8 0dec 0dec 0df6 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be0 0f7b 0f7d 0bd0 0bc6 0be1 0bc9 0bc0 0bc0 0bc0 0bc0 0bc2 0bd4 0bd4 0bd4 0bd4 0bda 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be9 0be1 0be1 0bdd 0be6 0000 0be8 0bdc 0bcc 0bdc 0bdc 0bdc 0bc8 0bc0 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map162.yaml b/YAML/Map162.yaml new file mode 100644 index 0000000..00bff0b --- /dev/null +++ b/YAML/Map162.yaml @@ -0,0 +1,588 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 34 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 34 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 22 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの話は衝撃的だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸が締め付けられながらも そんな妻の告白に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しく興奮してしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……もうかなり時間が経ってしまったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [寝ないと明日にひびくぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [続きは また明日の夜にしよう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[まだ続きがあるの?, おやすみ, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, まだ続きがあるの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……私もルナも 朝まで攻め続けられたからな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, おやすみ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ おやすみ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふ……君と一緒に寝るのは久しぶりだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [い いかん……嬉しすぎて全く眠れない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1] 今度は逆に君がなにか話でもしてくれ']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[自分の昔話をする, 怖い話をする], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 自分の昔話をする]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ジョニーやマリーとピクニックに出かけた話をした]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ノエルはニコニコと相槌をうちながら 興味深そうに]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [聞き入ってくれた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [話がマリーのクワガタムシをジョニーが逃して勃発した]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [第3次マリー大戦に差し掛かった頃]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ノエルはようやく寝息を立てるのだった]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, 怖い話をする]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [神父様に教えてもらった とっておきの怖い話を披露した]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ノエルは平然と笑い飛ばしたが]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [翌朝 布団には立派なオネショの跡がきざまれており]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [なぜか自分のせいにされて洗濯当番のマリーに怒られた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [翌日の夜――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昨日はどこまで話したか……そうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私もルナもザウバーに犯されてしまったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その後……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 163, 6, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM ふたり, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map163.yaml b/YAML/Map163.yaml new file mode 100644 index 0000000..7b487ce --- /dev/null +++ b/YAML/Map163.yaml @@ -0,0 +1,1961 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 22 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 11 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &13 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &15 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 16 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &23 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &25 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 4 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: レオン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 6 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ルナ裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 15 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ジャック + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 15 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: モニカ + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 4 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 6 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '062', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……あむ……れろれろ……ちゅばっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー……もごもご……ぺろ ちゅっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふ~……極楽極楽]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルとルナは二人並んで跪き 仲良くザウバーのペニスに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奉仕していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人の体は 何度も射精を浴び汗と混じりドロドロになっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん膣からもゴポッと泡立つザーメンがこぼれ落ちている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その量は とてもわずか数時間の間に注がれたものとは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思えないほどだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……あぁ……はむはむ……んむっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [玉袋を重点的に攻めるルナ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [シワの一つ一つをなぞるように舌を這わせ伸ばしていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに袋を持ち上げ 性器と肛門の間の会陰 蟻の門渡りと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [呼ばれる部分もネットリと舐め上げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゅるるるっ んぶっ ちゅううぅっ ぷはぁっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [対してノエルは竿と亀頭を攻めていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [カリ首に少しだけ歯を当てて甘噛しながら唇で挟んで引っ張る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピリッとした刺激が心地いい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶えず舐められているため ペニスは一時も乾くことがなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あれだけ出しまくっておいて このチンポは化物か……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーのタフさは身を持って知っていたノエルだが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人がかりでも全くかなわないとは思わなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [経験も豊富で 男を狂わせる身体の持ち主である美女ふたりを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この男は完全に乗りこなし 絶頂 屈服させ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [跪かせて奉仕させるまでに至った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [並の男なら 今頃とっくに精魂尽きて眠りこけているだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ええ……こんなに逞しいおチンポは久しぶりです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [れろっ ちゅっ ちゅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [久しぶりって……似たような経験があるのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ? ええ……おひとりだけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何度出されても 萎えないお方がいらして……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [答えるルナの表情はぎこちない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [内緒にしたいのか あまり話したくないという感じだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(大人しそうなお嬢さんと思っていたが……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さて 次はどうやって楽しませてもらうかな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もうあらかたの体位はヤり尽くしたしなあ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奉仕する二人を見下ろしながら 思案する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今夜は眠るつもりなどなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この最高の女たちと最高に気持ちいいセックスを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [朝までやり抜かなければ 一生後悔してしまうだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが考えていると ルナが控えめな声で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [提案をしてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 062a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの……私たち いろいろとアイテムを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [持ってきているんですけれど よろしければ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [使ってみますか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほう……準備がいいんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やる気満々で来てたってわけか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナが荷物を入れたケースを抱えて持ってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [中には様々な衣装や大人のおもちゃなどが敷き詰められていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ……これは……全部君たちの……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこで買うんだこんなもの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [既成品ではなく 主人が錬金術で作ったものなんです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これを全部か? 錬金術師ってのはすげえな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい! 主人は凄いんですよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その腕を国王陛下に買っていただいて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [王城付きの専属術士として――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛する夫が褒められたことで ルナのテンションが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ググッと上昇した いかに夫が素晴らしいかを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮気味にまくしたてる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー……わかったわかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかしオモチャもいいが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここは気分を変えるためにも 衣装を着てもらうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはこれ 奥さんはこっちだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パパッと衣装を取り出して 二人に投げつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは渋々 ルナは慣れた手付きでそれを身に着けていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全裸から着衣状態への生着替えだが それはそれで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エロチックで見ていて楽しかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエルメイド, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [服cg]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な なんだ? この服は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが身につけたのは 黒と白のコントラストの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一見すると喫茶店の給餌のような意匠の服装だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 普通と違うのは 露出度が非常に多いということだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほとんど水着のような布面積しかない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わっはっはっは! 似合うぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるでスケベなメイドだな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエルメイド, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんな格好をしたメイドがいるか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くくく……さて 奥さんの方は……おお!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ水着, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱり…… は 恥ずかしいですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮……しますか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの衣装はもっと凄まじかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [首輪のようなものから 細い布がふたつ 乳房を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [押さえつけるように伸びている ふたつの布は下腹部あたりで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [収束し 股間を隠していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエルメイド, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほ ほとんど裸じゃないか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エロくていいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後ろはどうなってんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [催促されてルナが背を向ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すると なんと後ろは紐一本すら無い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっぽんぽんのお尻丸出し状態だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な なんだこりゃ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやって前の布を固定してるんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '063', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっと……それは……んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うお!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは足を開いて手を伸ばすと 股間の布を掴んで引っ張る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すると 愛液を滴らせながら 布と……布に仕組まれていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [張り型が 膣から抜け出てきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 濡れた膣を触る1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 063a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 063b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 063c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こういう仕掛けになっているんです♡ んんっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [説明しながら ふたたび張り型を挿入する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つまり この水着は首にはめた輪と 膣に挿入した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [張り型の2点で固定する方式だったのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [世の中にはスケベなことに頭が回るやつがいるんだな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへ だが盛り上がってきたぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [衣装替えは効果ありだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……そいつはよかったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私たちは いつになったら寝かせてもらえるんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいおい せっかく着替えたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと気分も変えようぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……どうしろと言うんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [衣装の通り メイドになりきってもらおうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺のことを主人と思って奉仕してくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだそのマヌケな遊びは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こういうのは照れちゃ駄目なんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さんもその設定で頼むぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今から俺は エロメイドの主人だ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかりました ザウバーさん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちっちっ メイドが主人をさん付けするか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺のことはザウバー様と呼べ! いいな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はいっ ザウバー様!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あくまでプレイの一環として承服するルナだったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーにとっては むしろこれからが素の性格だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [窮屈な芝居をしなくてよくなった彼は いよいよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本領を発揮していくことになった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &37 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よーし 先に俺様のチンポが欲しいのはどっちだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マンコ開いてご主人様にアピールしろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(くっ……この男は……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不快感をあらわにして軽蔑するノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし ルナは律儀にプレイを続ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [見せつけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '065', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……♡ ザウバー様 どうか私におチンポを挿れてください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [開脚し 股間の張り型を抜き差しオナニーしながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [潤んだ瞳でおねだりする姿は まさに淫売そのもの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっかり淫らなメイドの役に入り込んでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナだけに負担をかける訳にはいかない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルも性器を見せつけるように開いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [屈辱的な宣誓を行った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 065a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 065b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザ……ザウバー様 彼女より 私のマンコに挿れてくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバー様のチンポが欲しくて よだれを垂らす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いやらしいマンコに……どうかぶっ刺してくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わっはっはっは! こりゃあいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よーし 今挿れてやるぞ……ふん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ ああっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音3(勢いよく一気に入れる), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '066', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ノエルに挿入]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーはノエルの膣にペニスを突き立て腰を振った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [幾度となく精を流し込まれた膣内は すっかり慣らされて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [効率よくペニスの快感を感受できる状態になっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あっ ああっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もうこのチンポが馴染んで くっ くううっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺のための動きを覚えて 俺のチンポを射精させるための]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [専用肉壷だ いい使い心地だぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &38 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\n[1]やジョニーのペニスに馴染んでいた膣が']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの形で上書きされてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [元々彼のペニスを収めるための場所だったかのごとく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あつらえたようにピッタリと隙間なくハマった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何度も何度もペニスが膣奥まで突き挿れられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [子宮はとっくにおりてきていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスの先端が子宮口に入り込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 066a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おおおっ! ほぐううぅぅっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は……腹の中がっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パクパク食いついてくるなあ おまえの子宮は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺を喜んで迎え入れてくれるようだぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 066b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ ぐっ♡ くひいぃいいいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エラで引っ掻くなぁ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さて 後が使えてるからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とりあえず子宮に直接ぶち込んで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは思い切り腰を突き出して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを限界まで奥にねじ込み 子宮内部に入り込ませると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遠慮なくザーメンをぶちまけた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 066c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふ~~……メイドが主人のザーメンを頂いたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゃんとお礼を言え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &39 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……くっ……ザーメンを注いで頂き……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ありがとう……ございました……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶頂の余韻もあって 屈辱的なセリフを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当に嬉しそうに言ってしまうが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体中に満ちる多幸感は 自己嫌悪さえ許してくれない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さあ 次だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はい どうぞご賞味ください ザウバー様♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナが足を広げ張り型を抜こうとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが ザウバーがそれを静止した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや せっかくのエロい衣装だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しばらくそのまま着ててくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ はい かしこまりました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ルナ乳愛撫]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '064', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナに覆いかぶさり 胸を愛撫する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し揉んだだけで 面積の少ない布はあっさりズレて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首が出てきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きな胸にそぐわぬ控えめな乳首を口に含み]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [コロコロと舌で転がすと ほんのり甘味が感じられる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ♡ あ……あぁ……おっぱい吸うの お上手ですね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへ さすが経産婦だけあって甘い味がするぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まだ母乳が出るのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は……はい……まだ少し……ひゃん!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言い終わる前にザウバーが乳房にかぶりついた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指でマッサージするように揉みながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チューチューと吸い立てる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 064a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あっ♡ そんなに吸ったら で 出ちゃいます]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあぁ~~~ッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [軽く乳首を噛まれると 甘い痺れが体を駆け巡り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しの緊張の後に脱力してしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [執拗に乳首を吸い続ける男に対して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [母性本能が働いたのか ルナは愛おしげに髪を撫でながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首を攻める快感をこらえた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてついに ザウバーの口内にぴゅっと何かが当たる感触]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それから甘みが広がっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 064b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぷはっ おっ! 出た出た!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ やっ 駄目です 見ないでっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが口を離すと ルナの乳首からぴゅっと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [母乳が飛び散った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに胸を搾るようにマッサージするごとに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビュッビュッ放物線を描いて母乳が噴き出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あぁ……恥ずかしいです……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [母乳プレイとはオツじゃねえか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいルナ! 俺様の身体に母乳をかけてくれ 全身にな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [主人役という体で偉そうに命令をして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゴロンと仰向けに寝転がる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは少しの間 困惑していたが やがて何をすればいいのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悟り 動き出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [母乳かけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '067', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まずは ザウバーの頭の上に身をかがめて 胸を手で持って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [突き出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首の位置を調節し 狙いを定めると 手に力を込めて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギュッと乳腺を刺激した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピューッと母乳が飛び出て ザウバーの頭に降り注ぐ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっはははは! そうそう! 体中に頼むぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下品にエロく見せつけるようにな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はい……んしょっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 067b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガバッと足を開いて がに股になり尻を見せつける格好で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの身体を跨ぐ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キュッと乳房を絞って母乳を噴出させると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピリッと甘い痺れが湧き上がり ザウバーの眼前に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [差し出した股間に刺さっている張り型がピクッと震えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &40 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [位置を変え 顔 胸板 腹部に母乳を降り注がせていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はち切れそうなほどに勃起したペニスには]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [特に念入りにかけるように命令された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つま先まで母乳まみれにして ようやくザウバーは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [満足したようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わっはっは なかなかない経験をさせてもらったぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [母乳風呂ってのもいいかもしれんなあ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お喜びいただけましたら光栄です♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よし 次はおまえがぶっかけた母乳を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえ自身の舌で舐めてキレイにしろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ ええっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何だその反応は 主人に逆らうのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほれ 早くせんか! 頭からだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はいっ うう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こういうことさせる人は久しぶりですよ ザウバー様]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しだけ批難をにじませた声色だが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [裏を返せば似たような経験はあるらしく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本気で嫌がってはいないようだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえの美しさに気後れして したくても言い出せない奴が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [多かったんだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺はそんな腰抜けとは違うぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう……わがままな人]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも 主人はそういう人としたほうが興奮するようです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーん まあおまえが本当に嫌がってないのが前提なんだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうですね……私のことを一番に考えてくれて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから私も何でもしてあげたくなって……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ~ 惚気はいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はやくしろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい……失礼します]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [母乳舐め]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 069, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナがザウバーの髪についた母乳を舐め取っていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もぞもぞ動く感触は伝わるが あまり舐められているという]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実感はわかない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うーむ……気持ちいい気はするが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次だ次!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 069b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [続いて顔にかかった母乳を舐める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [額を舐め 目を閉じさせ瞼の上にも念入りに舌を這わせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頬から耳に舌を滑らせていくと 舌先が耳の穴に入り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クチュクチュと音を出してついばまれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お おおっ! それはいいぞ! もっとやってくれ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい……ん……ちゅ…ちゅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 069c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しばらく続けていると ザウバーがルナの胸を強く揉む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやらこれが「次に行け」の合図らしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちよすぎてしゃべるのも億劫になったようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今度は鼻の周辺を舐められる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ツンツンと舌先が鼻の穴をつっつく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次にルナの舌がザウバーの唇の周囲を舐め回すした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは ルナの舌が近づいた瞬間に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分の舌をグッと突き出し捕まえるようにして絡ませた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 069d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ!? んんっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [驚きに目を見開いたルナだったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぐに目を閉じてザウバー舌をも舐めあげていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやらキスは完全なNGではなく しなくていいなら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あえてしない程度のものらしく その後は唇も重ね合わせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [濃密なキスで唾液を交換しあった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [歯茎や歯の裏まで 口中を一通り舐め回してから唇を離す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よだれが光を反射しながらツーと糸を引いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &42 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナが後退りして 首筋から胸板にとりかかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [範囲が広いので ここは大胆に頭をグラインドさせて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一気にグーッと舐めあげる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 068, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [硬い筋肉に覆われた部分だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これまでと同じように舐めても跳ね返されてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌に込める力を強めた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何十センチもの距離を舌を出しながら頭を動かす姿は淫靡で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [直接的な快感は少なくとも 十分楽しめた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸板をだいたい舐め終わると 次は本丸とも言える乳首だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついばむキスを浴びせ ちゅばちゅばと吸ったかと思うと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指で転がしたり 軽く噛んだりして刺激してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん♡ ちゅっ んぶっ 男の人もここが気持ちいいんですよね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ 女と一緒だ おまえがされて気持ちいいように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やってくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [恥ずかしい注文だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分がどうやったら感じるのかを つまびらかに説明しろと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言うようなものだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでもルナは正直に応える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首を咥え ちゅーっと伸ばすように吸い付き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌先で執拗に舐める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっはっは そういうのがいいのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よし 次におまえの乳首を攻める時は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同じようにしてやるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ ありがとうございます ザウバー様♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &43 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次だが……そうだな 母乳が脇まで垂れちまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脇を舐めろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが腕を上げて 脇を露わにする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [かしこまりました……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 068a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは躊躇せずに脇に顔を埋める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ムワッと汗の据えたニオイが鼻先にかかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [れろ……れろ……ん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脇のくぼみにそってベローっと舌を這わせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [生い茂る脇毛がくすぐったくて むせるよりも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くしゃみの心配をしてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [母乳は皮膚よりもむしろ脇毛によく絡んでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口を大きく開けて 脇毛の束を咥えると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クチュクチュと絡まった母乳を吸い取っていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唾液でひとまとめに固められた脇毛に舌を滑らせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [表面に残る母乳をこそげ取り ゴクリと飲み干した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キレイになりました ザウバー様]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは快感に身を委ね すっかり脱力していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの胸を揉む力も弱く 軽く乳首を撫でるだけだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分の愛撫でここまで蕩けてくれたのがうれしくて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは微笑みながら次に移った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 068b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へそに溜まった母乳を 舌をツッコミほじるように舐める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [贅肉のグニッとした感触と 硬い筋肉との]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [違いを比較すると いろいろ気づくことがあって面白い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &44 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸が揉まれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [早めに切り上げさせたいのだろうか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それとも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いきり立つペニスに息を吹きかける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こちらが我慢できなかったのだろうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何度も何度も精を放ち 自分とノエルの身体の外も中も]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [汚し尽くしたにも関わらず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるで思春期の少年のように元気にそそり立っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 068c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [数え切れないほど挿入され 口で咥え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや目をつぶっても形がわかるようになったペニスに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは親しみさえ覚えていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '070', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [竿を根元から上へ舐めあげていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あくまでフェラチオではなく母乳を舐め取るのがメインだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌の腹と側面を上手く使って母乳をかき集める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [玉袋に垂れていた分も舐め取る 内腿も汚れていたので]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついでにキレイにする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [股間まわりをすべてキレイにしたかと思った時]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まだ母乳が残っている箇所を見つけた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [玉袋からさらに下り会陰を渡って肛門まで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [母乳が垂れているのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバー様 少々失礼いたします]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 070a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは肛門がよく見えるようにザウバーの足を上げさせると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指で肛門のシワを広げるように伸ばして 舌を差し込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おうっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……じゅるるっ んぶっ ちゅっ れろれろ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門をほじくる動きには熱が入っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌が艶かしく動き回り 内側に入り込んで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻の内壁をこそぐようにかき回される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ んっ じゅるるるっ ずぞぞぞぞっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とてつもない快感が走った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーはたまらず叫ぶ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ル ルナ! チンポも扱け!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すかさずルナの手がペニスを擦り上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門を激しく吸いながら 手首のスナップをきかせて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [リズミカルにペニスを扱くと すぐに快感は頂点に達した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 070b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &45 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーのザーメンが中空を舞って飛び散らかされる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼にとっては全く予想外の する予定のなかった射精だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……ケツの攻め方まで知ってんのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とんだど淫乱人妻だな てめえは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんまりしたことないんですよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お尻に興味のある方って 少なくて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し照れながら しかし大したことでもないように言い放つ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(どういう経験をしてきたんだこいつは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんか認識を改めなきゃいけねえ気がしてきたぞ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '071', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだ 1本ずつ丁寧にな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん じゅるっ はむっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足の指を舐め 指の間にも舌を差し込む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [両足10本の指すべてをしゃぶってキレイにして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ようやくプレイが一段落した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [抱きながら乳首を吸わせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバー様 お次はいかがなされますか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは母親のようにザウバーを抱きかかえて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳房を吸わせながら 優しく聞いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだな~……そろそろ挿れるか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえもいい加減 チンポが欲しいだろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この息子は全く可愛げがなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [情欲に歪んだ目で母の疼きを見透かしていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よし 挿れてやる 開け]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナが素直に従い 今度こそ股間の張り型を抜こうとした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが またもザウバーの制止がかかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや……もしかしておまえ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 無遠慮に指を伸ばした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その先には ひくひくと口を開ける肛門があった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぬぶっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [アナル指入れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さして抵抗もなく 指が飲み込まれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [中でクの字に曲げて内側から引っ掻いてやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひあっ♡ ああああああん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは絶頂し 股間の隙間からブシャッと潮が溢れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱりな……おまえ ケツもいけるんだな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……はい……お お尻でもイケます♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバー様 アナルセックスを ご所望ですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何度イカせても ここまで蕩けた顔は見せなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう思うほど 淫らにだらしない目を向けてくるルナ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが生唾を飲み込む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ご所望してんのはてめえだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [欲しけりゃケツに挿れてくださいとお願いしろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あぁ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [羞恥心が勝るのか 言いよどむルナだったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを肛門に擦り付けると 一気に態度が軟化した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んんんっ♡ お お尻で お尻でしたいです♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバー様 どうか私のお尻の穴に おチンポを挿れてください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなに肛門が好きか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おしとやかに見えて変態だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はい 肛門が好きなんです♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門におチンポを挿れられて擦られるセックスが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大好きなんです♡ お お願いです♡ 挿れてっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しょうがねえ雌豚メイドだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [望み通りしてやるよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &46 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを埋め込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [入り口こそ狭くて抵抗感があったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一度中に入り込んでしまうと そこはふわふわとして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強すぎず緩すぎずの 心地よい感触だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [アナルセックス]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音3(勢いよく一気に入れる), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '072', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 072f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ♡ ああーーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は 入ってきました♡ ザウバー様のおチンポが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わ 私の肛門に……♡ お 大きい……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなにいいもんかねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ クソをひり出す気持ちよさと似たようなもんか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 072g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズンズンと突き入れる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明確に終点を感じられる膣と違って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこまでも飲み込まれそうな奥深さだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [太いペニスが出し入れされる度に 肛門が山のように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [めくれ上がってシワが伸びていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その見慣れない光景もザウバーを楽しませた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ うんっ♡ うはぁん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まだそんな秘密兵器を隠していたのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナはそう思わせるほど官能的な声を上げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 072b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあっ あっ あうっ あはあぁっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいっ♡ すごくいい♡ お尻がしびれちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アナルの良さを探るように角度を変え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを擦りつけていると 異物に当たるような感触がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいいぃぃっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それと同時にルナがわなないて頭をいやいやする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう一度 違和感のあった場所を突いてみる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 072d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そこはっ♡ そこ突いちゃ……ああーーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こいつは……そうか 前に挿れてる水着の支えか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 072e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣に挿入している張り型を 肉壁越しに突いていたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [振動が膣に伝わり ふたつの穴を同時にかき回されるような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感がルナを襲っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 072a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……お尻の側からおマンコや子宮を刺激されると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [物凄く感じてしまうんです……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ですから あまりそこを攻めるのは お許しください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐふふふ 何を抜かすか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえは俺を気持ちよく射精させることだけ考えろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おらおら! ケツとマンコと両方でイッちまえ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 072h, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスの角度を深くし 裏側から子宮を押すように突く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嵐のような快感が ルナの下半身で暴れまくった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 072d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きゃあああああああっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嬌声とは違う素っ頓狂な悲鳴が上がった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あまりの快感に 脳がうまく処理できず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [場違いな声をあげさせてしまったようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あーっ♡ あっ♡ だめ だめ だめ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だめーっ♡ きちゃう♡ きちゃいます♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいぞ イッちまえ! ケツの中にたっぷり出してやる!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほら 想像しろ! おまえのケツ穴が ザーメンで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [埋め尽くされるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっああ~~♡ 駄目~♡ 駄目ですううぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなこと言わないで♡ 想像させないでください♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ~~っ イク ク……ックウウウウゥ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &47 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナが体を震わせて深いオーガズムを味わう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが ザウバーは止まらず腰を振り続けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 072a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あっ!? あうっ♡ ま 待ってください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いま イッて……ああっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐははは! 何回でもイケばいい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は出すまで止まらんがな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 072d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そんなっ あっ ああっ♡ いやっ♡ またくるっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガクガクと四肢を放り出して揺さぶられるルナ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [2度3度と上り詰めさせられ もはや抵抗する気力も]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なくなっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 072c, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……あっ……あっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だらしなく半開きとなった口からはよだれが垂れ流され]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目の焦点もあっていない わずかに胸が上下し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [呼吸だけはしているという有様だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな状態でも ザウバーはいまだ腰を動かし続けていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの身体を隅々まで あますことなく全て]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [味わい尽くすため 執念でペニスを擦りつけた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &48 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな彼にも ついに限界が来た]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ……! おお! 出すぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドクドクと流し込まれた精液が直腸を駆け上がっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その刺激によってルナは ほとんど意識がないにもかかわらず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強制的に最後の絶頂を味わわされた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &49 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……へっへへ……すげえ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やったぜ……やりとげた……くっくっく……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [歓喜に体を震わせるザウバー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男の本懐を遂げた彼は まるで童貞を捨てたときのような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [充足感を味わっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '073', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 073b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(低速)12回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ノエル犯しつつルナダンス]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &50 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あぐっ♡ だめっ チンポ深いっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [届いてる ひいいいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐわっはっは! いいぞルナ! もっとクネクネと腰を回せ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はい……♡ こうですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベッドの上でザウバーがノエルを抱いている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [というより ノエルが一方的に膣でペニスをしごいて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちよくさせているという方が正しい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なぜならザウバーは 膣を締め付けるノエルには目もくれず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明後日の方を見ていたからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [視線の先では ルナが艶めかしい振り付けの舞を披露していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次は何をするか考えたザウバーが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [即興で恥ずかしいダンスを作ったのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それを片方に踊らせ もう片方にはペニスの世話と]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [酒の相手を命じていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ あうっ♡ くううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あぁ……恥ずかしい こんな踊り……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸をもみながら がに股で腰を突き出しフリフリと振る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [滑稽にさえ見えるダンスに ザウバーは手を叩いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [喝采を送った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わはは! いいぞ! うっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 073a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 073c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひっ!? ひぐっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前触れもなくノエルの膣内に射精する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドロドロの膣内は既に満パンで 新しい精液が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [入り込む余地はなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よし 交代だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次はノエルが踊れ! ルナ!チンポにまたがって酌をしろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい ザウバー様]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [失礼いたします……んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [対面座位ルナアナルセックス]} + - !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [キスで酒飲ませる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '074', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは当然のように肛門でペニスを飲み込むと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [空いたグラスに酒を注ごうとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [違う違う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口移しで飲ませろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [主の命を受け 酒を口に含む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして顔を近づけ 唇を重ね合わせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 074b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ちゅ……ん………んん……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの舌が口内に侵入してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナはそれをアッサリと迎え入れると 情熱的に舐め回して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [歓待した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [恋人同士のように濃密に口を吸い合う二人を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが睨みつけている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは背を向けているので その視線には気付かない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの頭越しにザウバーが睨みを利かせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(はーっ……こんな……バカなこと……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [半ばヤケになりながら 振り付けを思い浮かべる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして大きく息を吐くと 気持ちを切り替え正面を見据えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 074c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まずは胸を反らすように突き出し上下に振る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [続いてリズムを取りながらステップを踏んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [動き自体は速くないが ゆったり大きいため]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸がブルンと揺れている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの引き締まった身体は ダンスに映えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バランス感覚もよく ダイナミックな動きもピシッと決まる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本職のダンサーかと見紛うほどだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 徐々に動きにエロチシズムが加わっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [股間を突き出したり 胸を手で持ち上げたりする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 074a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肩幅に足を開いて背を向けると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [両手を広げ お尻をぐっと突き出して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻文字を書くように大胆にくねらせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっはっはっは! いいぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おい! ザウバー様大好きって書いてみろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 074d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [従うしかなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言われた通りに尻文字を書く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは大喜びだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ノエル尻文字]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [交代交代に犯される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '075', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ! あううっ♡ イク♡ イクウウッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 075a, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [2, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イキます♡ またイキます♡ ああああイッちゃううう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精するごとに 二人は交互に犯され ダンスを踊った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っく! ふうっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ はあ んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &51 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そういやさっきルナの荷物の中に面白いものを見つけたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ ああん♡ えっ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが取り出したのはディルドー付きの下着]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俗に言うペニバンだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく こりゃいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいルナ! おまえがこれをハメて ノエルを犯せ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんで 俺がおまえを犯してやる!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え ええっ! でも それは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わははは! その状態で二人同時に踊ってみせろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [姿見の前でやろう! 来い!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーによってペニバンを装着されるルナは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの方を心配そうに見ている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……大丈夫]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うちの旦那がアホなのは よく知ってるからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誰がアホだ! ルナ さっさと俺のチンポの上に座れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '076', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの股間に後ろ向きに腰を下ろすルナ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [にゅるんとペニスが無抵抗で肛門に迎え入れられる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [内部は真っ白に染まって泡立っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてルナの股間の張り型に向けて ノエルが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰を下ろす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [背面座位でザウバーにまたがるルナ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ルナのディルドに後ろ向きに腰を下ろすノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 076a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……んんっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こちらも十分に濡れているため 抵抗は殆どなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無機質な物体が子宮を押し上げ味気なさを感じてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よーし 挿れたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ダンスを踊れ! ほれほれ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが下から突き上げるのを合図に 二人が踊りだす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あまりにも屈辱的で バカバカしい行為だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは泣きそうになった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ んんっ♡ ノエルさんの体重がかかって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ おマンコも お尻も 気持ちいいですっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ところがルナはそうでもないようだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [プレイとして割り切って楽しんでいる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(……もしかするとこの人は ここにいる誰よりも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごいのかもしれん……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナのおかげで気が楽になったノエルは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本格的に踊り始めた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [といっても下半身が使えないので 上体の動きだけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眼の前には大きな鏡が壁一面に置かれており]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分の間抜けで下品なダンスも全て見えてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが気持ちを切り替えた今となっては その屈辱感さえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮の良いスパイスとなっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一番下のザウバーはともかく その上のルナが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [淫らに胸を振りながら踊る姿には]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同性ながら見惚れてしまいそうにもなる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &52 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ ふふっ♡ あはっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ うぐっ 深いっ♡ 奥をコツコツ叩いてる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だ だめっ 両方感じちゃいます♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お尻のおチンポが子宮をグリグリして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おマンコに挿れているのも激しく動いちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はーっ はーっ くっ 私も 激しく踊りながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [突かれると 頭がボーッとしてきて……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &53 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが無秩序に繰り出すピストンがルナの尻をえぐり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣に挿入されている張り型をもかきまわす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その快感を原動力に腰をふると それがノエルの膣を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [突き上げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [三位一体のセックスが 淫靡なダンスを形成し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鏡に映る自分たちの姿に さらに興奮していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮が最高潮まで高まったところで フィナーレが訪れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 076b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ ああああーーーっ!!?♡♡♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの射精を受けてルナが達した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [3人の真ん中でバランスが取りづらかった彼女は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [救いを求めてノエルの身体にしがみつく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その動きが ディルドを最奥にまで到達させた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビクンビクンと震えながら奥を突かれ ノエルも達した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っ ああああっ イクッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [プシャッと潮を噴いて鏡を汚した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふと尻に温かいものを感じる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやら後ろでルナが噴いた潮がかかったらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イッた後も ダンスは止まなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [意識して踊っているわけではなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶頂で脳の回路が一部飛んでしまったらしく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ダンスを止めるというスイッチがオンにならないのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルとルナは 絶頂の余韻に浸りながらも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しばらく膝をカクカクさせて 下品なダンスを踊り続けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 164, 8, 12, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100} +tileset_id: 24 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d83 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d85 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1648 1648 1d73 1d81 1d81 1d81 1d77 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d85 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d83 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d7b 0cd2 0cc4 0cc4 0cc4 0cc4 0cc4 0cd4 1d80 1642 1642 1642 1d80 1642 1642 1642 1642 1642 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1642 1642 1642 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 1648 1648 1648 1d80 1648 1648 1648 1648 1648 1648 1648 1648 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1648 1648 1648 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0cd2 0cc4 0cd4 1d80 0cd2 0cc4 0cc4 0cc4 0cc4 0cc4 0cc4 0cd4 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd2 0cc4 0cc4 0cc4 0cd4 0d02 0d04 0cda 1d80 0cd8 0ccc 0ccc 0cbc 0ccc 0ccc 0cd6 1d80 0cd8 0cbc 0cd6 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cc8 0d08 0d06 0cd0 1d73 1d81 1d81 1d8d 0cd0 1d8b 1d81 1d81 1d7f 1d8d 0cd0 1d8b 1d7b 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cb2 0cc4 0cc4 0cca 1d80 1642 1642 1646 0cd0 1643 1642 1642 1642 1646 0cd0 1643 1d80 0cd8 0ccc 0ccc 0cbc 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd8 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0cc9 1d80 1648 1648 164c 0cd0 1649 1648 1648 1648 164c 0cd0 1649 1d89 1d81 1d81 1d8d 0cd0 1d8b 1d81 1d81 1d81 1d7b 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d73 1d81 1d81 1d81 1d81 1d81 1d77 1d8d 0cd0 1d8c 0cd2 0cc4 0cc4 0cb3 0cc4 0cc4 0cc4 0cc4 0cc4 0cb3 0cd4 1643 1642 1642 1646 0cd0 1643 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1d80 1646 0cd0 1647 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb4 0ccc 0cb8 0cc8 1649 1648 1648 164c 0cd0 1649 1648 1648 1648 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1d8c 164c 0cd0 164d 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d8a 0cc0 0cb2 0cc4 0cc4 0cc4 0cc4 0cb3 0cc4 0cc4 0cc4 0cd4 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd2 0cc4 0cc4 0cc4 0cd4 1647 0cd2 0cb3 0cc4 0cb1 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0cd8 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cc8 164d 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d73 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d87 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cb6 0cd1 0cb9 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd8 0ccc 0ccc 0ccc 0cd6 1d8a 0cd8 0ccc 0cbc 0ccc 0ccc 0ccc 0cb8 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d89 1d81 1d81 1d81 1d81 1d81 1d7f 1d81 1d8d 0cdc 1d8b 1d81 1d85 0cd8 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d89 1d81 1d81 1d81 1d81 1d81 1d87 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map164.yaml b/YAML/Map164.yaml new file mode 100644 index 0000000..9b0e3e3 --- /dev/null +++ b/YAML/Map164.yaml @@ -0,0 +1,647 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 40 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ザウバー + x: 9 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昨日はすみませんでした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眠りこけてしまうなんて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いやいや かまわねえさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さんにちゃんと相手してもらったからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私も気にしなくていい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言っていただけると助かります]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それじゃあ 俺たちはこれで失礼するよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さん レオンくんと仲良くな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ服, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジャック】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お気をつけて!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【モニカ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [またのご利用をお待ちしてまーす!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &2 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &6 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(貴様 レオンになにをした?)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(心配いらねえよ 身体には無害の薬だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何度も言うが あの夫婦と面倒を起こす気はねえって)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(もうとっくに面倒なことをしただろうが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くそっ 本当に朝まで無茶苦茶しおって……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(へへへ おまえともこれでお別れだからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [未練が残らねえようにキッチリとヤりきったぜ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(ああ……これでもう会うこともないだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その点だけは喜んでいるぞ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(けっ 可愛げのねえ……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 165, 22, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ノエル + x: 9 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ジャック + x: 33 + y: 30 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ジャック + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: モニカ + x: 34 + y: 30 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: モニカ + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 8 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ルナ + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 8 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: レオン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 6 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ジャック + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 6 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: モニカ + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: Town5, volume: 70, pitch: 100} +tileset_id: 23 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 40 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1783 1781 1781 1781 1781 1781 1781 1781 1781 1781 1781 1781 1781 1781 1781 1781 1781 1781 1785 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1780 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 18ea 1780 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1780 0b2a 1223 1222 1226 0b23 0b21 0b21 0b21 0b21 0b16 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1780 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1780 0b20 1229 1228 122c 0b20 0b52 0b44 0b44 0b54 0b28 0b08 0b00 0b00 0b00 0b00 0b00 0b18 1780 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1780 0b20 12bb 12ba 12be 0b20 0b58 0b38 0b30 0b32 0b54 0b10 0b00 0b00 0b00 0b00 0b00 0b18 1780 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map165.yaml b/YAML/Map165.yaml new file mode 100644 index 0000000..3f2b6ed --- /dev/null +++ b/YAML/Map165.yaml @@ -0,0 +1,794 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 34 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 34 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 22 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [0, 26, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ただ……ひとつだけ言っておくと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この旅行で 私の膣は また奴の形に変えられてしまったぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………これで全部だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは話している間 勃起したペニスを手で]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [擦り続けてくれた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [先走り汁が溢れて 細くしなやかな指を濡らしている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう我慢の限界だった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私もルナも あいつにいいようにされてしまった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [何度イッたかわからない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私の膣は あいつの形に戻されてしまったよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[もう一度自分の形にする, 勃起がとまらない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, もう一度自分の形にする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸上目, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ してくれ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君のチンポで また私の膣内を押し広げて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [揉みほぐして 作り変えてくれ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 勃起がとまらない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふふっ こんな話を出来るのも]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君がそういう性癖だからだ まったく変態様様だな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がばっとノエルを押し倒し すでに爆発寸前のペニスを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [太腿や下腹部に押し付け]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザーメンと見間違うほどに濃い先走り汁を擦り付ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 008, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ ああっ♡ 君のチンポ……欲しい 欲しいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは足をガバっと開き ペニスを手にとって秘所に導いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お漏らしをしたみたいに濡れていた下着をずらすと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [押し込められていた性臭を含む空気が ムワッとペニスを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [包み込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 008g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グチュッと音を立ててペニスを侵入させていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [待ち焦がれていた訪問者に 膣肉たちがこぞって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [吸い付き 締め付け 淫らなアプローチを掛けてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ ああーーっ♡ はあぁ~~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感極まったノエルが弓なりに仰け反って絶頂する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣内でドロっと淫らな液体が分泌され ペニスに降り掛かった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 008f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いいぞ♡ イッても遠慮せず そのまま突いてくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私もルナも ザウバーに一晩中そうやって攻められたんだ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君も同じようにしてくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言われるまでもなく 腰を振り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドロドロにほぐれた膣内でペニスを滑らせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 008g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あううっ♡ い いいぃ♡ うれしい♡ 幸せだっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最愛の夫に抱かれ涙を流して喜ぶノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし 久々のセックスに膣内のペニスが感じ取ったのは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [微妙な違和感だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たしかに気持ちいいが 慣れ親しんだ膣とは別物だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ♡ なるほど……いま 君のチンポを挿れると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こうなってしまうのか……あっ んくっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まったくザウバーの奴め……とんだ置き土産を……うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが一生懸命に膣を締め付ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [筆下ろしをしてもらった頃なら これだけで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膝が震えてしまうような快感を得ていただろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 時間をかけて馴染ませた膣の感触に慣れた今では]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [物足りなさを覚えてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 008e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと待ってくれ……んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君のチンポへの合わせ方を思い出すから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [せめて 動きだけでも合わせれば……ん? こうか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わずかに違う気がする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと弱点をぴったり突いてくる攻めだったはずだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 008d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ♡ 覚えているとおりにしているつもりなんだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んんん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 008e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ すまん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今のはザウバーの好きなやつだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 008h, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言って同じように膣を締めてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭を包み込む快感がもたらされるが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [以前なら ここに粒粒の肉がちょうど引っかかってきて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに気持ちよかったはずだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こういうのは1センチずれるだけで大違いだからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [修正するまで結構かかるかもしれないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しれっと言い放つノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その口元は 意地悪そうに釣り上がっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[わざとだよね……, 怒ってる?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, わざとだよね……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さて なんのことかな?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [とぼけながら腰をふる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [間違いなく気持ちいい だがもどかしい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふふ 妻に恥ずかしい話をさせた罰だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しばらくザウバー用の動きでいじめてやるぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そら あいつにもこうしてやったんだ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 怒ってる?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いくら無様に犯された話をさせられたとは言え]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [愛する夫に怒るなんて とんでもない♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの目は笑っていなかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ここ数日ザウバーに奉仕させられた動きで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君のペニスを擦ってやろうと思ってな♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そういうのも好きそうだろう?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほら 奴はここが好きらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひだがコリコリするのがいいんだと言っていたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギュ~っと収縮する膣]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肉ひだの感触はあるが 一番いいところに当たらない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここを擦るのも気持ちいいと言っていたぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君の感じる場所と反対だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そっち側に意識を集めて扱くのは苦労したんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言いながら実践する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちいい部分がわずかに緩んでしまい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [逆方向に圧力がかかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気が狂いそうになって ノエルの動きに追従して突く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [するとそれは 今までのペースや角度と全く違う動きになった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ 君の今の動き……ザウバーの突き方にそっくりだぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あうっ♡ これ これだ きたきた♡ いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「いつもの」セックスだ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明らかにザウバーのそれを指してノエルが歓喜する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと もっと強く左側の奥♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうじゃない それじゃ気持ちよくないぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あーっ♡ いい いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不慣れな体勢で必死に突く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膝が痺れるし 腰も痛い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが ノエルの反応は目に見えて良くなった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 008g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ イクっ♡ うううっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顎をそらして痙攣しながらノエルがイッた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分ではない ザウバーのセックスで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 008f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んん……やはり……しっくりくるな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[こんなのは嫌だ, 興奮するけど身体が痛い], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, こんなのは嫌だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さすがの君も 他人のセックスを再現させられるのは嫌か]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 興奮するけど身体が痛い]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [興奮はするんだな……ふふふ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 008d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと燃えるかと思ったが そうだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そもそも体勢的にもツライか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精神的な興奮を求めすぎて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肉体に負担をかけては本末転倒だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もうやめておこう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ニヤリと笑って 膣を締める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビクッと甘い痺れが走った 感動さえ覚えてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつもの 慣れ親しんだノエルの感触だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たかが数日 他の男に抱かれたくらいで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [忘れたりしないよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ホッと肩をなでおろす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが そんな様子を見てノエルは またも意地悪そうに笑った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 008f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが マンコの形を変えられてしまったのは本当だぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[挿れたまま寝よう, 朝までヤりまくろう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 挿れたまま寝よう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ♡ いい思いつきだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私も 早く君の形に戻したいよ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 朝までヤりまくろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [気持ちはわかるが……ザウバーのせいで体がクタクタなんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今夜は許してくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そのかわり 挿れたまま眠っていいからな♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その夜は ノエルの膣に包まれながら眠りについた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 166, 7, 9, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM ふたり, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map166.yaml b/YAML/Map166.yaml new file mode 100644 index 0000000..9bb96de --- /dev/null +++ b/YAML/Map166.yaml @@ -0,0 +1,141 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[それから……, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, それから……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [時は流れ 結婚記念日を目前に控えた とある日のこと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 169, 22, 9, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map167.yaml b/YAML/Map167.yaml new file mode 100644 index 0000000..0b1094b --- /dev/null +++ b/YAML/Map167.yaml @@ -0,0 +1,142 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 8 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[心配も虚しく……, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 心配も虚しく……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [儚い願いは脆くも崩れ去った]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [村に危険が迫る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 130, 22, 11, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map168.yaml b/YAML/Map168.yaml new file mode 100644 index 0000000..b4adb11 --- /dev/null +++ b/YAML/Map168.yaml @@ -0,0 +1,143 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ザウバーの修行, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ザウバーの修行]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ザウバーとの修行が始まった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [しかし まるで相手にならず気を失うまで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [叩きのめされる毎日……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 136, 13, 6, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map169.yaml b/YAML/Map169.yaml new file mode 100644 index 0000000..256a54c --- /dev/null +++ b/YAML/Map169.yaml @@ -0,0 +1,485 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 22 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なあ そろそろ結婚記念日だろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやってお祝いするか考えてるか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[忘れてた, 考えてない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 忘れてた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 考えてない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だと思ったぜ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなおまえのためにさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいアイデアを持ってきたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これ見ろよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは雑誌を差し出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [宝石のように輝く美しい日の出の写真が掲載されている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるで指輪が光を反射してるみたいだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エタニティリングっていうらしいぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [年に1回 いろんな条件を満たす日にしか現れない現象だってよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でな 今年はそいつがちょうど 俺たちの結婚記念日に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見られるらしいんだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このエタニティリングをふたりにプレゼントするのは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうかな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[素晴らしい, どうやってプレゼントする?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 素晴らしい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だろ! きっといい思い出になるぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [山の上から見るのがいいんだってよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ツアーもいろいろあるみたいだぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さっそく申し込みに行こうぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, どうやってプレゼントする?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [エタニティリングを見るためのツアーがあるんだってさ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [夜中に出発して 山を登って 頂上から見るんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それに申し込もうぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 170, 9, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map170.yaml b/YAML/Map170.yaml new file mode 100644 index 0000000..891d796 --- /dev/null +++ b/YAML/Map170.yaml @@ -0,0 +1,234 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 9 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旅行会社]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【受付】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [申し訳ございません……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エタニティリングの観戦ツアーは すべてご好評のため]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [完売致しております]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えーっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うう……仕方ない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ツアーは諦めて 自力で登るか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【受付】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ お客様 それは法律で禁止されております]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【受付】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エタニティリングを見ることができる ポロロン山は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [環境保護のため 資格を持ったガイドがいなければ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [登ることが出来ないのです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うがっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ど どこかにガイドさん 余ってないですかね?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【受付】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この時期は難しいかと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ……そうですか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 171, 13, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 10 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: やや間抜け・ちょっと可愛い・日常風1, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 + - 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 + - 17c0 17c0 17c0 17c0 17c4 17dc 17dc 17dc 17dc 17dc 17dc 17dc 17dc 17dc 17c8 17c0 17c0 17c0 17c0 17c0 + - 17c0 17c0 17c0 17c0 17d8 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 17d0 17c0 17c0 17c0 17c0 17c0 + - 17c0 17c0 17c0 17c0 17d8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 17e8 17c8 17c0 17c0 17c0 17c0 + - 17c0 17c0 17c0 17c0 17d8 0b82 0b74 0b74 0b74 0b74 0b74 0b74 0b74 0b75 0b8d 17d0 17c0 17c0 17c0 17c0 + - 17c0 17c0 17c0 17c0 17d8 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 17e2 17c1 17c0 17c0 17c0 17c0 + - 17c0 17c0 17c0 17c0 17d8 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 17d0 17c0 17c0 17c0 17c0 17c0 + - 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0000 0000 0000 0000 0000 10ca 0000 0000 0000 0000 0000 0000 0000 10ca 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 10cc 0000 0000 0000 0000 0000 0000 0000 10cc 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map171.yaml b/YAML/Map171.yaml new file mode 100644 index 0000000..8d0d359 --- /dev/null +++ b/YAML/Map171.yaml @@ -0,0 +1,425 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 13 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……せっかく街まで来たのに無駄足だったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これしかないって思ったのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[他の場所から見よう, 駄目となると余計に諦められない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 他の場所から見よう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [無理なんだよ……角度とか高度とか空気の濃さとか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [とにかく ポロロン山の頂上でしか見られない現象なんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 駄目となると余計に諦められない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺もだ……めちゃくちゃ悔しい……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もっと早く知っていれば……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [2, 0, 19, 9, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &6 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え あっ オッサン!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだてめえら シケたツラしやがって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嫁に逃げられでもしたか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[睨みつける, 斬りかかる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 睨みつける]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くっくっく……ノエルは元気にしてるか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺の土産は気に入ってくれたようだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 斬りかかる]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: Sword1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おっと危ねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くっくっく ノエルとは仲良くやってんのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……エタニティリングか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もうそんな時期だったんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オッサンでも知ってるってことは 有名なんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [有名もクソも ツアーはどこも5年先まで埋まってるぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [直前に売りに出されるのは わずかなキャンセル分だけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [5年!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もうダメだ……あわよくば来年また来ようと思ったけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶対無理だ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わはははは! 田舎者の感覚でのんびりしてるからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなに見たいなら 見られないこともないが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は? どうやってだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺はガイドの資格を持ってるからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺と一緒ならポロロン山に登れるぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ! 本当に!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガイドの仕事はカネになると思って取ったんだがな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大勢のツアー客全員の安全に責任を持つなんて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大金もらっても割に合わねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから 最近はガイドの仕事は受けてねえんだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえらなら 自分の身くらい自分で守れるだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま 守れる! 守れるよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くくく……なら連れてってやってもいいぜ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マジかー! やっぱ意外といいやつだなオッサン!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[報酬は?, 怪しい……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 報酬は?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだな……ツアーの仕事なら2000は入るが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [に 2000!? そりゃ無理だよ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [予算はツアー代金の1200ゴールドまでなんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これでも小遣い出し合ったんだぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ガイドの仕事をせずに 同行するだけでいいんだろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だったら そんなしみったれたカネはいらねえよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [後味が悪くなるからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おいおい……オッサン 生まれ変わったのかよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [後光がさして見えるぜ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うるせえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [カネはいらんが 必要なものは全部そっち持ちだぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺の食い物もテントもな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ ああ! もちろん!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんでも言ってくれよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よし 商談成立だな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [がっはっは!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 怪しい……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へっ 俺は筋は通す男なんだがな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [何が怪しいんだ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まさか……ぼったくるつもりじゃないだろうな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [山に入るのに 俺の資格がいるってだけだろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [言っとくが ガイドの仕事なんかする気はないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その程度のことなら カネなんかいらねえよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そのかわり 必要なものは全てそっちで用意しろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺の分の食い物も テントも全てな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そ それだけでいいのか!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [必要経費全部だからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ それでもツアーよりは ちょいと割安だろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ ああ! 願ってもないぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ひゃっほー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 172, 7, 8, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ザウバー + x: 1 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 7 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0080 0081 0082 0083 0084 0085 0086 0087 0000 0000 0000 0000 00c8 00c9 00ca 00cb 00cc 00cd 00ce 00cf + - 0088 0089 008a 008b 008c 008d 008e 008f 0000 0000 0000 0000 00d0 00d1 00d2 00d3 00d4 00d5 00d6 00d7 + - 0090 0091 0092 0093 0094 0095 0096 0097 0000 0000 0000 0000 00d8 00d9 00da 00db 00dc 00dd 00de 00df + - 0098 0099 009a 009b 009c 009d 009e 009f 0000 0000 0000 0000 00e0 00e1 00e2 00e3 00e4 00e5 00e6 00e7 + - 00a0 00a1 00a2 00a3 00a4 00a5 00a6 00a7 0000 0000 0000 0000 00e8 00e9 00ea 00eb 00ec 00ed 00ee 00ef + - 00a8 00a9 00aa 00ab 00ac 00ad 00ae 00af 0000 0000 0000 006f 00f0 00f1 00f2 00f3 00f4 00f5 00f6 00f7 + - 00b0 00b1 00b2 00b3 00b4 00b5 00b6 00b7 0000 0000 0000 0077 00f8 00f9 00fa 00fb 00fc 00fd 00fe 00ff + - 00b8 00b9 00ba 00bb 00bc 00bd 00be 00bf 0000 0000 0000 007f 0000 0000 0000 0000 0000 0000 0000 0000 + - 00c0 00c1 00c2 00c3 00c4 00c5 00c6 00c7 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map172.yaml b/YAML/Map172.yaml new file mode 100644 index 0000000..0ed5f82 --- /dev/null +++ b/YAML/Map172.yaml @@ -0,0 +1,1009 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 8 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よし 通っていいぞ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おおー! すげえ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マジで資格持ってたんだな!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おら さっさと行くぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついてこい!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……エタニティリングをプレゼントになんて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よく考えたものだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当ねー すごくきれいなんでしょ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['楽しみ! ありがとうねジョニー \N[1]']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ……普段世話になってるお返しだよ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &16 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[喜んでくれると嬉しい, 一生の思い出にしよう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 喜んでくれると嬉しい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふ その気持ちが最高の贈り物だよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 一生の思い出にしよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ ありがとう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['愛しているよ \N[1]']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ね ねっ ノエルさん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私達の計画も教えてあげないと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ そうだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [計画?まさか ふたりも俺たちにプレゼントがあるの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっへっへ~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すご~いプレゼントがあるんだよ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へ~ もったいぶらずに教えてくれよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それなんだがな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おそらく これは事前に知らないほうが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君たちは喜ぶんじゃないかと思うんだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ~……たしかにそうだよね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも 先に話しておかないと もしかしたら凹んじゃうかも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [???]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [喜ぶと思うのに 凹むかもしれない?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そもそも その相反する感情こそ肝の性癖だからな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [難しいところだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [せ 性癖? なんかエロいことっすか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヒント欲しい?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや……答えをくれよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから 先に言ったら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [楽しみが半減しちゃうかもしれないんだってば!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ じゃあヒントでいいよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんなんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあいきまーす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヒントその1!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今夜はザウバーさんがいます]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オッサンがいて……俺らが喜びそうなエロいことって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま……まさか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは気づいたようだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1] もう少しヒントがいるか?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[欲しい, いらない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 欲しい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうか……まあ 今のヒントだけでは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [方向性まではわからないだろうな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なら ヒントその2……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [夜這い……だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [な なんすかそのグッとくるワード!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ていうか俺の想像通りっぽい!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うふふふ まだヒントが欲しい?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[欲しい, いらない], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 欲しい]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [じゃあ ヒントその3]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [夜這いするのは 私とノエルさん♡]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [つまり……オッサンのテントに]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [二人が夜這いをかけるってこと……だよな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [まあ……そういうことだ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [もう答えになってしまったな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ちょ なっ……なんじゃそりゃーー!?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [予想は的中したけど なんじゃそりゃーー!?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [お お お兄ちゃんは お前たちを そんないやらしい娘に]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [育てた覚えはありませんよー!?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ガイドに必要なものは全てこちらで用意する……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [そう約束したそうだな?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [その必要なものとして 私達に性欲処理をしろと]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [奴が言ってきたんだ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あ……あんの野郎!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 102, p: [[許さん, 薄々感づいていた], 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [0, 許さん]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [おう! 無茶苦茶だぜ!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [1, 薄々感づいていた]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [はあ!? じゃあ言ってくれよ!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [まんまとオッサンの思い通りじゃんか!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [拒否するなら 今から引き返せばいいだけの話だ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ガイドを利用しなければ 約束も無効だからな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [私達 二人の気持ちだけで幸せいっぱいだよ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [引き返して4人でお祝いするのも素敵だよね]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [そ そう言ってくれるなら……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [でも それでいいのかな?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [な……なんだよ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [私がザウバーさんに抱かれるところ……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ちょっとは想像したんじゃない?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [はっ!? い いや……いくらなんでも]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['\N[1]ならともかく……オッサン相手じゃ……嫌だろ']} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [私達は構わない]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [!!?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ふふっ 君たちが喜ぶなら 一肌脱ごうと話し合ったよ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [つまり あとは二人がどうするかってこと]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ど……どうって……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [……ザウバーに妻を抱かせたいか……抱かせたくないか]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [それだけの話しだ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [うっ………うううぅううっ!?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['ど……どう……\N[1]……?']} + - !ruby/object:RPG::EventCommand {i: 2, c: 102, p: [[抱かせる, 抱かせない(ゲームオーバー)], 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [0, 抱かせる]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: […………!!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [わかった……たっぷりと犯されてくるよ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [興奮しながら待っていてくれ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [ジョニーはどうするの?]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [う……うぐぐぐ……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [くうぅ~~~~っ……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [マリー……た……………頼めるか……?]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [オッケー! 任せて♡]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [う……ぐ……ぐ……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [~~~~~~~~~~]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [ぶはーーーっ!!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [呼吸すんの忘れた!!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [大げさだよ~]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [そ そんなことないだろ!?]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [嫁さんを他人に抱かせるなんて……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [オチンチン膨らんでるよ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [アウッ!? こっ これは……!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 102, p: [[不意打ちでも良かった, 事前に言ってくれてよかった], 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 402, p: [0, 不意打ちでも良かった]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [おまえすげーな!?]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [そんなことされたら 俺は心臓止まったかもしれねーぞ!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: ['\N[1]は ノエルさんを信頼してるんだよ']} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [俺だってマリーを信頼してるよ!]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [それとハートの耐久力は別だって]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 402, p: [1, 事前に言ってくれてよかった]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [何も言わずに他人に抱かれるのは やりすぎだったか]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [信頼しあっているとは言え そこに甘えてはいけないな]} + - !ruby/object:RPG::EventCommand {i: 4, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [こういうのが続くと そのへんもルーズになっていくかも]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [しれないけどね~]} + - !ruby/object:RPG::EventCommand {i: 4, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 4, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [こんなのが続いたら心臓が持たねえよ……]} + - !ruby/object:RPG::EventCommand {i: 4, c: 401, p: [俺のハートは繊細なんだぞ]} + - !ruby/object:RPG::EventCommand {i: 4, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [さて……話もまとまったし]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [そろそろザウバーを追いかけるか]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [あっ はい!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [……にしてもあんにゃろー……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [二人同時になんて 贅沢にも程が有るぞ……くそ~っ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [その悔しいのがいいんでしょ?]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [なんて性癖に理解のある嫁だ……ちょっと複雑だぜ……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 201, p: [0, 174, 8, 3, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 115, p: []} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [1, 抱かせない(ゲームオーバー)]} + - !ruby/object:RPG::EventCommand {i: 3, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, いらない]} + - !ruby/object:RPG::EventCommand {i: 2, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いらない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうか……じゃあ 私達のプレゼント……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは受け取るか? それとも やめておくか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[受け取る, やめておく(ゲームオーバー)], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 受け取る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………本当にいいのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[何があっても後悔はない, やっぱやめる], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 何があっても後悔はない]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['俺も\N[1]に乗るっすよ!']} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [わかった]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [じゃあ 明日……家に帰ってから 全てを話そう]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [きっと喜んでくれるよ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [うふふふ♡]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [お おお……なんとなく予想はつくけど……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ついに俺たち ここまで進んじゃったんだな……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [さて……話もまとまったし]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [そろそろザウバーを追いかけるか]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あっ はい!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [……にしてもあんにゃろー……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [二人同時になんて 贅沢にも程が有るぞ……くそ~っ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [その悔しいのがいいんでしょ?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [なんて性癖に理解のある嫁だ……ちょっと複雑だぜ……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 174, 8, 3, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 115, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, やっぱやめる]} + - !ruby/object:RPG::EventCommand {i: 2, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, やめておく(ゲームオーバー)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうか なら引き返そう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーはどうするの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃ この流れで帰る以外に選択肢はないだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ 帰ろっか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おう ケーキでも買ってな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わ~い!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 236, p: [! ':snow', 4, 0, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: -68.0, g: -68.0, b: 0.0, a: 68.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 199, 10, 9, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ザウバー + x: 8 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 9 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 8 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: ノエル + x: 7 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】明暗の中間的な日常曲を明るくアレンジ, volume: 70, pitch: 100} +tileset_id: 19 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 20 + z: 4 + data: + - 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0668 0669 066a 0b10 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0668 0669 066a 0b10 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0668 0669 066a 0b10 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b52 0b44 0b54 0b10 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b40 0b30 0b48 0b10 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b40 0b30 0b48 0b10 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b40 0b30 0b48 0b10 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b40 0b30 0b48 0b10 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b40 0b30 0b48 0b10 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b40 0b30 0b48 0b10 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b40 0b30 0b48 0b10 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b40 0b30 0b48 0b10 0b00 0b00 0b00 0b00 0b00 0b00 + - 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0bc0 0bc0 0bc4 0be6 0000 0000 0bec 0000 0000 0000 0000 0000 0be0 0000 0000 0be0 0000 + - 0bdc 0bc8 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be9 0be5 0000 0be0 0000 + - 0000 0be8 0be6 0000 0c1e 0000 0000 0000 0000 0000 0000 0c1e 0000 0bec 0000 0be9 0be1 + - 0ee1 0ee1 0ee1 0ee1 0ee1 0ee1 0eed 0000 0000 0000 0eeb 0ee1 0ee1 0ee1 0ee1 0ee1 0ee1 + - 0bd4 0bd4 0be4 0000 0000 0c1e 0000 0000 0000 0000 0000 0000 0000 0be2 0bd4 0bd4 0bd4 + - 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0c1a 0000 0be2 0bc5 0bdc 0bc8 0bc0 + - 0bc4 0bdc 0bca 0be4 0000 0000 0000 0000 0000 0000 0c1c 0000 0bd0 0bd8 0000 0bd0 0bc0 + - 0bd8 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bca 0bd4 0bc1 0bc0 + - 0bc2 0bd4 0bc1 0bc2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0bd2 0bdc 0bc8 0bc0 + - 0bdc 0bc8 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0bea 0000 0be3 0be7 0000 0bd0 0bc0 + - 0000 0bd0 0bc0 0bc4 0bde 0be5 0000 0000 0000 0000 0be0 0000 0be0 0000 0beb 0bc9 0bc0 + - 0000 0bd0 0bc0 0bd8 0000 0be0 0000 0000 0000 0000 0be0 0000 0bd3 0bed 0000 0be8 0bc8 + - 0000 0bd0 0bc0 0bc2 0bd4 0bc3 0be4 0000 0000 0000 0bd1 0bd4 0bda 0000 0bea 0000 0be8 + - 0bd4 0bc5 0bdc 0bdc 0bcc 0bdc 0bd9 0000 0000 0000 0bd0 0bc0 0bc2 0bd4 0bc3 0be4 0000 + - 0bc0 0bd8 0000 0000 0be0 0000 0be0 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bc4 0bde 0bd6 + - 0bc0 0bd8 0000 0000 0bd1 0bd4 0bda 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bd8 0000 0bd0 + - 0021 0021 0021 0021 0021 0021 0021 0000 0000 0000 0021 0021 0021 0021 0021 0021 0021 + - 0021 0021 0021 0021 0021 0021 0021 0000 0000 0000 0021 0021 0021 0021 0021 0021 0021 + - 0029 0029 0029 0325 0029 0029 0029 0000 0000 0000 0029 0029 0029 0029 0029 0029 0326 + - 0000 00a0 00a1 032d 0000 0000 0000 0000 0000 0000 0000 0180 0181 0182 009c 0000 032e + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0188 0189 018a 03d3 0000 0000 + - 0325 0000 00d0 00d1 00d2 00d3 00d4 0000 0000 0000 0000 0190 0191 0192 03db 0326 0327 + - 032d 0000 00d8 00d9 00da 00db 00dc 0000 0000 0000 0000 0000 0000 0000 0000 032e 032f + - 0000 0000 00e0 00e1 00e2 00e3 00e4 0000 0000 0000 0000 0000 0000 0000 00ad 00ae 00af + - 0000 0000 00e8 00e9 00ea 00eb 00ec 0000 0000 0000 0319 0000 0000 0000 00b5 00b6 00b7 + - 0000 0000 00f0 00f1 00f2 00f3 00f4 0000 0000 0000 0000 0000 0000 0000 00bd 00be 00bf + - 0000 0000 00f8 00f9 00fa 00fb 00fc 0000 0000 0000 0000 0000 0000 0000 00c5 00c6 00c7 + - 0000 0000 0313 0000 0000 0000 0000 0000 0000 0000 00ad 00ae 00af 0000 00cd 00ce 00cf + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00b5 00b6 00b7 0000 0000 0000 0000 + - 00d0 00d1 00d2 00d3 00d4 0000 0000 0000 0000 0000 00bd 00be 00bf 0000 0000 0313 0000 + - 00d8 00d9 00da 00db 00dc 0000 0000 0000 0000 0000 00c5 00c6 00c7 0000 0000 0000 0000 + - 00e0 00e1 00e2 00e3 00e4 0000 0000 0000 0000 0000 00cd 00ce 00cf 0000 0000 0000 0000 + - 00e8 00e9 00ea 00eb 00ec 0000 0000 0000 0000 0000 0000 0000 0000 00a8 00a9 00aa 00ab + - 00f0 00f1 00f2 00f3 00f4 0000 0000 0000 0000 0000 0000 0000 0000 00b0 00b1 00b2 00b3 + - 00f8 00f9 00fa 00fb 00fc 0000 0000 0000 0000 0000 0000 0313 0000 00b8 00b9 00ba 00bb + - 0000 0000 0000 0313 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00c1 00c2 00c3 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map173.yaml b/YAML/Map173.yaml new file mode 100644 index 0000000..b2e49fd --- /dev/null +++ b/YAML/Map173.yaml @@ -0,0 +1,206 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 10 + y: 0 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 174, 8, 3, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 9 + y: 0 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 174, 8, 3, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 19 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b42 0b56 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b50 0b2b 0b09 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b59 0b55 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b02 0b24 0b50 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b50 0b28 0b08 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0b41 0b54 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map174.yaml b/YAML/Map174.yaml new file mode 100644 index 0000000..5a61685 --- /dev/null +++ b/YAML/Map174.yaml @@ -0,0 +1,633 @@ +--- !ruby/object:RPG::Map +parallax_name: StarlitSky +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ザウバー + x: 12 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ノエル + x: 9 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きれいな星空だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [星をキレイだなんて思うのは いつ以来だろう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一人で旅をしていたときには 当たり前の景色としか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思わなかったのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君のおかげだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君と出会い……恋を知って……人を愛することを知って……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の世界は鮮やかに色づいたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ありがとう 感謝の言葉もない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君と出会えて 本当に良かった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[抱きしめる, キスをする], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 抱きしめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [幸せなのに……変だな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [泣けてきてしまうよ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, キスをする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん………♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふう……もっと♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あむっ♡ ん……ちゅ……んん♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [キス 上手になったな……お互いに♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [すごく気持ちいいぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんで俺のテントだけ あからさまに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仲間はずれにされてんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だってムードぶち壊されたくないし~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わりいなオッサン!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わざわざ ツアー客のいない穴場を教えてやったのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [恩知らずどもめ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゃんと感謝してるってば!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当だろうな? 口じゃなんとでも言えるぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当本当]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [けっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それより もう仮眠をとったほうがいいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [日の出まで結構あるからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだな そろそろテントに入るか]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &25 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &27 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &30 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &31 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &32 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &35 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &37 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 175, 12, 19, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 12 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 13 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 8 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 主人公 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 13 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Flame' + character_index: 2 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM 形あるものと形ないもの, volume: 70, pitch: 100} +tileset_id: 19 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 30 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: true +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map175.yaml b/YAML/Map175.yaml new file mode 100644 index 0000000..1ad4868 --- /dev/null +++ b/YAML/Map175.yaml @@ -0,0 +1,196 @@ +--- !ruby/object:RPG::Map +parallax_name: StarlitSky +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 13 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Flame' + character_index: 2 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 176, 10, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 19 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 30 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: true +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map176.yaml b/YAML/Map176.yaml new file mode 100644 index 0000000..f8c8707 --- /dev/null +++ b/YAML/Map176.yaml @@ -0,0 +1,278 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 10 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 8, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……君たちのプレゼント……気持ち……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当に嬉しかったぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ……私は世界一の幸せものだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それじゃあ 行ってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明日の朝 みんなで最高の景色を見よう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは行ってしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これから何が起こるのか……想像すると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸をかきむしりたくなる衝動に駆られる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このままでは眠れない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はずだったのだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [2, 7, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不意に強烈な眠気が襲ってきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [意識が朦朧としていく]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま目を閉じた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 180, 10, 11, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 10 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 主人公 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 25 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0b2b 0b16 0b24 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0b8a 0b2e 0b8e 0b12 0b26 0b8b 0b8d 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b2e 0b71 0b84 0b22 0b1a 0b8e 0b22 0b24 0b8a 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b82 0b65 0b86 0b28 0b1e 0b16 0b01 0b18 0b8c 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b72 0b86 0b2e 0b82 0b84 0b12 0b1c 0b1e 0b25 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b80 0b2e 0b82 0b65 0b86 0b20 0b8b 0b85 0b2c 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b89 0b81 0b7d 0b86 0b23 0b1f 0b2d 0b89 0b8d 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0b2c 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c1e 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0c1e 0000 0000 0000 0000 0000 0000 0c1e 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c1e 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0155 0000 0155 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 015d 0000 015d 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map177.yaml b/YAML/Map177.yaml new file mode 100644 index 0000000..0eb0c08 --- /dev/null +++ b/YAML/Map177.yaml @@ -0,0 +1,452 @@ +--- !ruby/object:RPG::Map +parallax_name: StarlitSky +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 13 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Flame' + character_index: 2 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 15 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ ノエルさん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いよいよだね あはは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと緊張してきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私に任せてくれればいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]たちに話したこと……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーには知られないほうがいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あいつには 適当にいい気分で帰ってもらうのが一番だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん オッケー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嫌がる演技とかしたほうがいいね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は演技するまでもなく 奴には憎しみしか無いがな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな人に抱かれちゃうんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['そんな奴に抱かれるから \N[1]は興奮するんだ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だよね~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &2 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &15 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &31 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &32 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &35 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &37 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &39 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &40 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &41 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &42 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &43 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &44 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*41]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*42]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*43]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*44]} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 200, 10, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 12 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 19 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 30 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: true +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map178.yaml b/YAML/Map178.yaml new file mode 100644 index 0000000..ef03b9b --- /dev/null +++ b/YAML/Map178.yaml @@ -0,0 +1,1524 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 10 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おう 待ちくたびれたぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [卑劣なことを思いつくやつだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [必要なものはそっち持ちだと言ったはずだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性欲処理も当然 必要なものの一つだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がははははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うわ~ 最低だよこの人]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人聞きの悪い事を言うな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嫌なら断わりゃよかったんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなに喜んでるジョニーの顔を見て]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [断れるわけ無いでしょ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ははは 旦那思いのいい嫁だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかってると思うけど……このことは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心配すんな ここだけの秘密だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゃんと睡眠薬も飲ませたな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [食事に混ぜた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [用意のいいことだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なら声を出しても大丈夫だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [日の出まではぐっすりだ くっくっく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ はじめるか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脱げ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [横柄な態度で命令するザウバーの前で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふたりはゆっくりと服を脱いでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリー 来い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え……え~……ご指名されちゃったよ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [局部を手で隠しながら 恐る恐る近づいていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっ 人妻のくせに 処女みてーにモジモジしてんじゃねえよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '077', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腕を掴まれ寝床に引きずり込まれてしまうマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [薄い敷物の上は 地面の感触が直に伝わってきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もーっ 乱暴はやめてよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっはっは! 可愛い乳首じゃねえか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なるほど 下はこうなってたのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの抗議を無視し 手をどけさせて性器をつぶさに観察する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なだらかな起伏の まだ青さを感じさせる身体が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [カーっと紅潮していった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ずっとおまえのことは気がかりだったんだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なによう そんな目で見てたの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとかしてジョニーを出し抜いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [抱けねえもんかって考えてたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは マリーの身体をまさぐりながらバンザイさせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脇の下に顔を突っ込むと 長い舌を伸ばして舐め回した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 077a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっ やあん!? そんなところ舐めちゃ駄目!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まだ乳臭えな こういうのは久しぶりだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脇から胸に首を伸ばし 小さな乳輪を口に含むと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首が伸びるほど強く吸った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あああっ! や 痺れちゃうっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふうっ 結構 感度がいいじゃねえか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヤることはやってんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 077b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首を攻めながら 下半身に手を伸ばす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性器を隠している控えめなスジに指を這わせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゆっくりとなぞりあげた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ やっ うそぉ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何が嘘だ? 気持ちよくてびっくりしたか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えー……それは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔を真っ赤にして恥ずかしげに目を伏せる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心配すんな ここだけの話だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [正直になったほうが気持ちよくしてやるぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……うう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [囁きながらも性器をいじることは止めない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの身体からは力が抜けて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーにもたれかかり 彼を見上げる目は蕩けていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あうぅ……気持ちい……なんでこんなにいいの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [首を傾げて素直に吐露する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるで小動物のような可愛らしい仕草だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃ俺が上手いからだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーみたいな若造とは経験が違うんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はぅうぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い……いい……気持ちいい……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [僅かな愛撫で マリーの心と体はトロトロにされてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [経験豊富なノエルでさえ ザウバーには敵わない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの性経験では太刀打ちできるはずがなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゴツゴツとした太い指が性器を擦り上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はっはっと短い吐息を漏らしながら だらしなく口を開ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは ザウバーから与えられる快感に身を委ね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また無意識に求めだしていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [欲情した瞳で見つめつつ 舌を出してよだれを垂らす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指が気持ちいいところに触れると 甲高い嬌声を上げて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [喜びを露わにした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるで主人にじゃれつく子犬のように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーはザウバーの腕の中で弄ばれている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー♡ はっ♡ はあ♡ あうぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく これだから経験の浅い女に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [色々と仕込むのはやめられねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スッカリ俺のペットになっちまってるな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふうぅ♡ ち ちが……あふん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [否定しようとした声も Gスポットを擦られ かき消された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ジョニーや\N[1]より上手く 神父様より荒々しい']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [未知の体験に 身体が追いつかない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんじゃ そろそろほぐれたようだし……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おい 開いておねだりしろ ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 078, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無造作に地面に寝転されると マリーはボーッとしたまま]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足を開いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一本のスジが クパッと開かれ 中のピンク色が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [覗き見えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー♡ はー♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頭が回らないが こういうときにどう言うべきかは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体が覚えている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛する夫と 幼馴染によって教え込まれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お……おちんちん……挿れて?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーのおまんこ……ぐちょぐちょに突いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちよくして……ね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上出来だ! いくぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [喜々としてザウバーがペニスを挿入していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小さな割れ目には あまりに不釣り合いなモノが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肉を掻き分けて グイグイと沈み込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音3(勢いよく一気に入れる), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 079, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっ あ あーーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くくく……はははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっと挿れられたぜ 思った通りキツイな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し腰を引いてみると ペニスに巻き込まれて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピンク色の膣肉が めくりかえった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふにゃああっ!? お お腹全部引っ張られるみたい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [信じられねえ吸い付きだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っていうか サイズが小さすぎて 隙間が1ミリもねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃめくれるわな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これで思いっきり突いたらどうなっちまうんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [試してみるか……な!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズンっとペニスを奥まで突き入れる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [めくれ返っていた膣肉が ぐるっとネジレを戻しながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣内に入っていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひにゃああああっ!? あー♡ あーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちいいよう♡ おマンコがクルクルなってる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おもしれえ感触だな! 狭すぎてちょいキツイが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それも悪くねえ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズンズンと強烈なピストンを叩きつけるたび]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの膣は裏返ったり元に戻ったりしながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強烈な快感をペニスと マリー自身に 与え続けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腹の中から臓物を掻き出されるような感触に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しの恐れはあったものの 泉のごとく溢れ出してくる快感に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぐに恐怖は消えていき 貪るように腰の動きを合わせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(高速)18回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 079b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あーっ♡ こんな こんなの初めて♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごい すごいっ♡ 感じちゃう♡ 落ちちゃううううぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっ そいつはよかったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが時間がねーからな サクサクと行くぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーがペニスを思い切りねじ込むと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭が子宮口を越えて子宮内部にまで入り込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふえっ えっ えっ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キョトンとしているマリーには構わず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは子宮の中で思い切り射精した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 079a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 079c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あああーーー!? 熱っ♡ ううううぅぅぅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小さな体がビクビクっと震えて仰け反った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液が子宮の壁に叩きつけられ 跳ね返って落ちて溜まる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なみなみと注がれた精液が 子宮内からじんわりと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下腹部全体を熱くした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー……あー……おマンコ……馬鹿になっちゃうよう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [惚けてんじゃねえ まだまだ序の口だぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言うとザウバーは枕元から何かを取り出し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーに手渡した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それはフサフサの獣の尻尾に見えたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本物ではなく 作り物らしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [根元の部分に 丸い球体が連なって付いている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 079, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふえ……? これなに?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その丸っこいのをな マンコに挿れるんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 濡れた膣を触る2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 080, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……バイブ? にしては変な形]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んしょ……あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まったく抵抗せず 言われたとおりにするマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひんやりした金属の球体が 火照った膣内に埋め込まれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううう……あんまり気持ちよくない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと太くて大きいのじゃないと嫌ぁ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは後でだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今はそいつで我慢しろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエル おまえの番だぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……くっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはザウバーのことをキッと睨みつけた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが マリーの痴態を見せられたせいで 頬は紅潮し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首も固く尖り 内腿を愛液が濡らしている状態では]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [効果はなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [渋々とザウバーの元へ向かい 腰を下ろす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は寝てるからな おまえが上になれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸をくっつけるように 姿勢を低くしてな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [注文が多いぞ……んっ……くふぅっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [寝転んだザウバーをまたいで ノエルがペニスの位置を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手で調整する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 081, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [狙いをつけてゆっくり腰を下ろしていくと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [十分に濡れている膣が 精液とマリーの愛液にまみれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを難なく飲み込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてペニスをすべて膣内に収めきると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指示通りに身体を倒して ザウバーの胸に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頬ずりするようにピッタリと重なった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 081c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 081f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [重なり騎乗位]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……ふう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よしよし それでいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おい マリー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふえっ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バイブを挿入したまま 物足りなそうに指を咥えて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一部始終を見ていたマリーに声が掛かる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの尻がよく見えるだろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえ ちょっくら舌でほじくってやれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 081a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 081d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはすぐさま飛び跳ねて起き上がろうとするが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一瞬早くザウバーの両腕が背中にまわされ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっちりとホールドされてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 081e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 081b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はっ はなせっ! くっ あんっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思い切り抱きしめられ 身動きできないところを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下からペニスを突き立てられ 甘い快感が走った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに連続で突かれる ジュポジュポと淫らな音が響いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あぁ……気持ちよさそう……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふらふらとノエルの尻に吸い寄せられるように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [近づいていくマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いきんで膨れ上がっている肛門をまじまじと見ている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリー!? ま まて さすがにこれはっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ はなせザウバー! あっ 馬鹿 やめっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさんのお尻……エッチだ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペロペロ舐めてやるんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうすりゃ後でご褒美をヤるぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [マリーの尻舐め]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 081g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~い……ん~~~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 081h, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門にヌルっとした感触が押し当てられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お尻の穴を舐めちゃうなんて……ん……んん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 081i, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっ あ ああっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [背筋に悪寒が走った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただただ不快で気味が悪い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [振りほどきたいが 身体を固定されていてそれも出来ない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに下からのピストンも止まない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣で十分すぎるほどの快感を得ながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アナルを舐められ続けていると 次第に不快感も]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [薄れていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 081j, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だめだ 違う これは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お尻が気持ちいいわけじゃないっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ってことは そんなに俺のチンポがいいか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むぅ……私もノエルさんを気持ちよくするぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは指を肛門に突っ込んで中でひっかくように動かした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [6, 081k, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っく あ あああっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣奥を突かれる刺激とは 明らかに別種の痺れが発生した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの指と舌が 肛門のシワをひとつひとつ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [伸ばしながら 丁寧にねぶっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……んちゅ……んぼっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま肛門の周囲を一周すると 広がっている穴の中に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌をグイッと挿入させた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あひっ いいいっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や やめ やめれっ♡ いいいいっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腕も足も身体も 何一つ動かせないノエルは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただ頭を左右に振って懇願するしかなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乱れた髪が 広がって ザウバーの胸に 肩にかかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門をほじくるマリーの舌は柔らかく熱かった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [内側の肉をこそぐように舐めとられるたび]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや ごまかしようもない快感が湧き上がってしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ こんな お尻なんかで♡ ふぐううっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マンコを突きながらだからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちいいことだと脳に教えてやりゃすぐに良くなる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが勝ち誇ったように言う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [突き上げる腰の動きは 一向に弱まる気配がない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [き 貴様っ こんなこと……こんな……こ……とぉっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精一杯強い意志を保ち 毒づいてやろうとするが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それも膣と肛門の二穴攻めによって もろくも崩れ去る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさんのお尻の穴 ヒクヒクしてる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ツンツンするとピクって反応して可愛い♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バイブで己の膣をぐちゃぐちゃにかき混ぜながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが妖艶な笑みを浮かべる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や やだ やめろ あ ああぁ……お尻なんかで……お尻なんか♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そろそろマリーみたいに素直になれよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あうっ♡ ふぐっ♡ だ 誰が……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そっちこそ さっさと終われ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言ってから しまったと感づく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが心底愉快そうに見上げてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうかそうか 俺のザーメンが欲しくて仕方ねえか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいぞ 子宮いっぱいに注ぎ込んでやるからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今の状況で子宮を精液で満たされなどしたら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [確実にイッてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門の快感どころか 肛門での絶頂さえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [覚えさせられてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブワッと冷や汗が溢れ出た]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは血相を変えて ザウバーの胸に頭突きをする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとかして この縛めから逃れなければ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ! うぐっ! あああっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 無理な姿勢と 快感によって腰砕けになった状態で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [振りほどけるほど ザウバーの力は弱くなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あん 暴れないで ノエルさん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは肛門の中に指を挿れ 内側から開かせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [空気が大量に入り込んでいき スーッと涼しくなった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無駄だ無駄だ おとなしくイッちまえ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここぞとばかりにスパートを掛けるザウバー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [地面に肩と背中を付けているにもかかわらず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腕をまわしていなければ ノエルを振り落としてしまうほどの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勢いで腰を突き上げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あぐっ ひああああああっ!!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [歯を食いしばって耐えようとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 頭の奥から押し寄せてくる快感の波には]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すべての抵抗は 無意味だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イッ…………クウウゥゥッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 081c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの胸に額を押し付け]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [四肢をピンと張り詰めさせて ノエルがイッた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [真っ白の頭の中で 流し込まれる精液の脈動と]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門をなぞる舌の感触だけが ハッキリと感じ取れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あ……ぁ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐははは! イッたな! ケツもいいもんだろ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいマリー ちょっとどけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーはマリーを下がらせると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの尻をつかみ 指を肛門へと滑り込ませた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [肛門指入れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあぁんっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [色っぽい声が漏れる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明らかに性的快感に喜ぶ声だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや言い訳のしようもなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あ……あっ♡ ムズムズする♡ やめ……んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とは言っても まだ感じるようになったってだけか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [広がりきっちゃいねえな……まあいい こっからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひいいいぃっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 081l, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門の中の指を外側に引っ張りながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [穴を伸ばして広げるように出し入れする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はじめはゆっくり 次第に動きを早くしていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……う……ううぅ~~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [覚えたばかりの快感に翻弄されるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひたいに汗を浮かべ 目を閉じて歯をカチカチ鳴らしながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嵐がすぎるのを耐える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やがて指は2本になり穴をかき混ぜる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピースサインを作るように グニッと押し広げられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思わず声が漏れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあぁん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がはははは! 懐かしいな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昔を思い出すぜ 最初の頃はよくそんな声を聞かせてくれたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……あぁ……馬鹿……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはすっかりおとなしく 従順になっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はじめて女の快感を教え込まされたときもそうだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女には 未知の現象に対すると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [途端に弱気になってしまう傾向があった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [テントに入ってきたときの 相手を射殺すような鋭い眼光は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見る影もなくなり 怯える小動物のように震えている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ねえ もうおしまいなの♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう一匹の小動物が ザウバーにまとわりつきながら尋ねる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただし こちらは飼い主にじゃれつくペットのような気軽さだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん まだ続くぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おら 来い チンポの上にまたがれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~い♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バイブを捨ててザウバーに駆け寄ろうとするマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが ザウバーはバイブを指さして言った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっと そのおまえのエロ汁まみれのバイブは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルのケツ穴に刺すんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あぁ……そんな……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えー お尻の穴に……入るのかな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [入る入る そんだけ濡れてりゃな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ケツもほぐしたし ズブっといけ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーがバイブを手にノエルににじり寄る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そんなの入るわけが……マリー?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ♡ お尻から尻尾が生えたら きっとかわいいよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは小悪魔の笑顔だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの顔がひきつる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエル! 俺の言うことを聞いてりゃ間違いねえんだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの叱責が飛び ノエルの身体が硬直する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [混乱し 心細くなり すがるものが欲しくなる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [命令されることに安心を覚えてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [蛇に睨まれた蛙のようにおとなしくなったノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが優しく手を添えると コロンと背を倒し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻を突き出す格好になった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [アナルバイブ挿入]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 082, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それじゃあ……挿れるよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひんやりした感触とともに金属の玉が挿れられていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 濡れた膣を触る3, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぬぽっ ぬぽっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひとつ ふたつ 消えるように肛門に吸い込まれていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うーっ ふーっ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やがてすべての玉を飲み込み]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの尻に見事なしっぽが生えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……うぅぅぅ♡ へ 変な感じだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お尻と……お腹も押されてるような……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [子宮のすぐ裏まで届いてるからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [両方気持ちよくてお得だろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よし マリーは俺のチンポにまたがれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエル おまえはマリーのケツ穴を舐めてやれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え ええっ!? 私もお尻するの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それはちょっと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [駄目だ 俺の命令は絶対だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [早くしろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あうううぅ……こんなの予想してなかったよ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [マリー騎乗位]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 083, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの上に腰を下ろすマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズブズブとペニスを飲み込むと ブチュッと先程の精液が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [押し出される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてペニスの感触を十分に味わってから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [意を決したように クイッと尻を後方へ突き出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あ~ きもちい~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お腹いっぱい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあノエルさん……私のお尻 気持ちよくしてね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [突き出された尻に顔を近づけるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [プリプリのきめ細やかな肌に少し嫉妬してしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [桃のような可愛らしいお尻の真ん中に 少しだけ色付いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぼまりを見つけた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これがマリーのお尻の穴……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなところ じっくりと見るのは初めてだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バイブを挿入している肛門が疼いてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この快感をマリーにも教えてあげたいと思った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [アナル舐め]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 083a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん………ちゅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [穴の外側を舌でなぞっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーにされたことをそのままお返ししてやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ ああっ♡ なんかピリッてくる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっへっへ 見かけによらずエロい小娘だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは殆ど動いていなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今のマリーなら 挿入するだけで 性器の快感とアナルを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [紐付けることが出来ると踏んだからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実際 一度射精を受けた身体は感じやすくなっており]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらにアナルへの嫌悪感も少ないとあって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーはどんどん気分を高めていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あぁぁ♡ お尻 気持ちいいかも♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やだやだ こんなのジョニー以外に教えられちゃうなんて♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんならおまえがジョニーに教えてやれよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きっと泣いて喜ぶぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなわけないでしょ♡ あっ♡ 奥っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぶっ♡ はー……はむっ ちゅ~~っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルもアブノーマルな行為に背徳感を高めていき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [知らず知らずのうちにアナル舐めに熱がこもっていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……あむっ れろれろ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっ やっ やあっ♡ おマンコとお尻が一緒にムズムズする♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと もっと舐めて♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの舌が限界まで尻穴に埋め込まれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すくい取るような動きで内部を舐め回す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヌボヌボと穴の中でうごめく舌の感触に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが感極まって潮を噴いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ いいいいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はぁ はあ♡ イッちゃった……♡ お尻……すごい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほう 思ったより早かったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よし もういいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほえ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが起き上がり マリーを引き離す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口元から尻穴を遠ざけられ 残念そうな声が漏れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは下卑た笑みを浮かべると ノエルの尻のバイブを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [引き抜き 再びはマリーに渡した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次はそれをおまえのケツに突っ込め]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うにゃ~……私も尻尾生やしちゃうの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま 待て! それは私の尻に入っていたんだぞ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいよっ ノエルさんのお尻なら嫌じゃないもん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ んん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [マリーのアナルバイブ挿入]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 080, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは事もなげにバイブを尻穴に挿入していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [途中 また性器から潮がピュッと飛び出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……入ったよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [中で玉が転がって変な感じ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おう それじゃあちょっとオナニーでもして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻を広げとけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いよいよだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえのケツ穴に 俺のチンポを打ち込んでやる!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こうなるかもという予感はあったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実際に強い口調で言われると衝撃が走った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アナルセックスなど 別世界の出来事だと思っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そういう嗜好があることは知っていたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分には一生縁がないと気にもしなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [したいと思ったこともない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['もし\N[1]にねだられても']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それだけは やんわりと断っただろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………わかった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今のノエルにもはや拒む気力はなかった ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ノエルアナル差し出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [マリーオナニー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 084, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは力なくうつ伏せに寝転ぶと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻穴をザウバーに差し出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まさにまな板の上の鯉のような状態である]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣にはマリーが寝転び 尻のバイブを弄ってオナニーしている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 彼女の嬌声も もう耳には入ってこなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [軽く握った拳をみつめる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今から何をされるのか 自分が何をしているのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなものも全て忘れて ただボヤケた景色を見ていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの手が尻に置かれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと早くこっちに興味を持ってりゃ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえのケツ穴をいっぱい堪能できたのになあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスが肛門に添えられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パクっと口を開いて 訪問者を迎え入れようとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門の外周が内側にめくれて巻き込まれながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭の先端がめり込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ存分に味わわせてもらう……ぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音3(勢いよく一気に入れる), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズン!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [―――!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [入り口を越えると あとはほとんど抵抗はなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの極太が 一気に尻穴に飲み込まれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [根元まで収まる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 084a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は……か……あっ……はっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻に埋まっている肉棒は 裏側から子宮を圧迫し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下腹部全体を押し上げているようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肺の空気が気管を上がって口から漏れるような錯覚を覚えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうだ 痛むか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ぐっ……う……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルがブンブンと頭を振る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [相当な痛みがあるのだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目を見開き 唇を噛んで血を流していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [せっかくいろいろ準備してやったのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無駄だったようだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぬ……抜い……っ……くれ……っ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [息も絶え絶えに発したすがるような願いは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [聞き入れられなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは膣を攻めるように尻穴の中をペニスで擦りつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ やってりゃ良くなってくるだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マンコと一緒だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 085, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(低速)12回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ! あがっ! いぎいぃっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと色っぽい声を出せってんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ったく めんどくせえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [苦しむノエルを無視して ズンズンとペニスを突き立てていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣とは違う締め付けがは新鮮で味わい深いものだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに しばらく突き続けていると ようやく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの声が艶っぽいものに変化してきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああっ♡ はあ……うう……んっ♡ はぁ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お 良くなってきたみたいだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [改めてどうだ はじめてのアナルセックスはよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……うるさい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今日ほど殺してやろうと思ったことはないぞ……うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人の尻を好き勝手に弄びおって……あうっ くふっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ こんなのを知ってしまったら……あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [恨めしそうに言うノエルだったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その表情はすっかり快楽に蕩けていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前だけじゃ足りなくなるってか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [せいぜい旦那にねだるんだな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ケツ穴に挿れてくれってよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 086, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う うるさい 黙ってチンポだけ動かしてろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああもう どうしてくれるんだ……尻がこんなに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちいいなんて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ 知っちまったもんはしょうがねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [で? どこがいいんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………裏から……子宮を突かれるのがいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふうん こうか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 087, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひっ!? そ それぇ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よしよし 素直に言えば気持ちよくしてやるぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……うぅ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……わかった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここまでされて意地を張っても仕方ない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そういうこった! 楽しくヤろうぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーがえぐりこむようにペニスを挿入する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの要望通り お腹側にこすりつけて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣や子宮を刺激する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゾクゾクっと身体に電気が走ったように痺れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じわっと甘い快感が広がっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あっ ああっ♡ すごい すごく気持ちいい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感じる……ああっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ケツ穴もいいだろ? どうだ ケツ穴好きか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [す 好き♡ ケツ穴好きぃ♡ 大好きぃ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ケツ穴掘られるの気持ちいい♡ ケツ穴をチンポでえぐられるの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最高に気持ちいい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ダランと舌を放り出し 突き上げてくる衝動に任せ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感を享受するノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスが抜かれる度に隙間から空気が漏れて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブッと音が鳴った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や やあああっ♡ こんな こんらろっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感じすぎるううぅぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [も♡ もうらめぇ♡ ケツ穴でイク♡ ケツ穴イッちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イッひゃゃうううぅぅぅぅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よーし! たっぷり飲ませてやるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [受け取れ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 087a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブブブブッと音を立てて精液が迸った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは前方に突っ伏すと ピクピクと痙攣し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのままの体勢で意識を失った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 087b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーがペニスを引き抜くと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブパッと括約筋に押し出された精液が肛門から飛び散った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これでおまえの初は両方俺のもんだ がっはっは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [高笑いするザウバーを 恨めしげに見上げる影があった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女は既にアナルオナニーで何度も絶頂に達しており]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [完全に発情しきっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [飼い主のペニスが空いたと見るや 尻を突き出し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挿入をねだる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [マリーアナル差し出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音3(勢いよく一気に入れる), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 088, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分から尻穴をペニスに押し付けると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰を下げて そのままペニスを飲み込んでしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ ああ~~♡ きたぁ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいおい 手も使わずに器用なやつだな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかもちっとも痛がってねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなに気持ちいいのに 痛いわけないよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あん お尻の中にオチンチンを感じちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ その方が都合がいいか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おら! めちゃくちゃ突いてやるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが激しい律動を開始すると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは潮を噴きながら喜びに悶えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自らも尻を振って 小さい体に似つかわしくない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [巨大なペニスを扱き立てる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああーっ♡ オチンチン気持ちいい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お尻の穴最高♡ いいよう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっとして♡ お尻で気持ちよくして♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オチンチンでいっぱい擦ってえ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おらおら ケツ穴がめくれ返ってるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マンコもびしょ濡れだ! だらしねえ下半身だな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)20回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいいぃっ♡ 気持ちいいから♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オチンチンが気持ちよすぎるからああぁっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああっ♡ お尻♡ お尻♡ はっ♡ はっ♡ はひっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おひりぃ♡ イク♡ いっちゃう うううぅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [てめえにも出してやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このケツ穴に最初に注がれたのは俺のザーメンだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これからも忘れるんじゃねえぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出してっ♡ だひてええぇっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザーメンお尻にドビュドビュしてえぇぇっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あっ……あおぉッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [直腸内で精液が爆ぜる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頭の中が真っ白になって絶頂する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強すぎる快感が意識を吹き飛ばし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブラックアウトさせると マリーはカクンと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [力なく前方に倒れ込んでしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ノエルとマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [並んで尻からザーメン流す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 089, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奇しくもノエルと同じ格好で並ぶと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま呼吸さえ止まってしまったかのように硬直した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを引き抜くと やはり大きな音とともに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門から精液がまきちらかされた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふー……ふー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仲良く並んで 無様な格好で だらしなく広がった肛門を晒す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人妻たちを見下ろす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっへっへ……体全部楽しませてもらったぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………いや まだ挿れてない穴がったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは二人の前方に回り込むと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [両肩で上手くバランスを取らせつつ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの顔を正面に向けさせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [マリーフェラ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 精液まみれのペニスを口内にねじ込ませていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 089a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん………ちゅ……んふ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは つい先程まで自分の肛門に挿れられていたペニスに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [食いつくと 意識がないにもかかわらず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ネットリした舌使いで舐め回してきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっへっ スケベな女だぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだ 残り汁を吸い取るんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ちゅ~……ずずず……ちゅばっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尿道に残っていた精液が吸い出され]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごくごくと喉を鳴らして飲み干される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ちゅるるる……んふ……はむ……れろれろ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ずずずずっ♡ じゅるるるっ♡ んぼっ んもっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいおい お掃除フェラってレベルじゃねえぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあいい 口にも一発出しとくか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口内の暖かさと舌の感触を存分に楽しんでから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇に玉袋を押し付ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [玉袋をちゅうちゅうと吸わせながら ペニスを顔にこすりつけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [淫水で汚していくと 興奮が高まっていき 射精衝動が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [蘇ってきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よーし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これでお前ら二人の穴 全部にザーメンを注いでやったぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最後は二人同時だ おら!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ノエルとマリーキスさせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [フェラ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 090, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルを抱き寄せる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バランスを失い崩れ落ちる彼女の顔だけを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスに向かせて マリーとキスをさせると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人の唇の間にペニスを差し込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &37 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ちゅ……ちゅば……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あふ……んちゅ……ちゅるっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして白濁液に染まったペニスをキレイにさせると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ようやく満足して眠りについた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: マリー + x: 10 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ノエル + x: 11 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100} +tileset_id: 25 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0b2b 0b16 0b24 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0b8a 0b2e 0b8a 0b10 0b18 0b83 0b8d 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b2e 0b71 0b75 0b87 0b10 0b18 0b8c 0b2a 0b8a 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b82 0b65 0b86 0b2b 0b0d 0b1e 0b21 0b1b 0b8c 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b72 0b86 0b2e 0b8a 0b2c 0b82 0b84 0b29 0b25 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b80 0b2e 0b82 0b67 0b81 0b7d 0b7e 0b85 0b2c 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b89 0b81 0b7d 0b86 0b23 0b21 0b2d 0b89 0b8d 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0b2c 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c1e 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0c1e 0000 0000 0000 0000 0000 0000 0c1e 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c1e 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0155 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 015d 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map179.yaml b/YAML/Map179.yaml new file mode 100644 index 0000000..c6ed5d3 --- /dev/null +++ b/YAML/Map179.yaml @@ -0,0 +1,187 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 10 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 10, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ん………んあ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふわ~……ちっ 女どもは帰ったか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [起き抜けに一発犯してやろうと思ったが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わーっ すごーい! きれーい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん? もう夜明けか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うおー! あれがエタニティリングか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [めっちゃすげー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……神秘的な光景だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君と一緒に見られてよかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……へっ せいぜい夫婦仲良くやってくれや]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [別にお前らの仲を引き裂く気はねえよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さて……二度寝すっか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 180, 10, 11, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 70, pitch: 100} +tileset_id: 25 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0b2b 0b16 0b24 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0b8a 0b2e 0b8a 0b10 0b18 0b83 0b8d 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b2e 0b71 0b75 0b87 0b10 0b18 0b8c 0b2a 0b8a 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b82 0b65 0b86 0b2b 0b0d 0b1e 0b21 0b1b 0b8c 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b72 0b86 0b2e 0b8a 0b2c 0b82 0b84 0b29 0b25 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b80 0b2e 0b82 0b67 0b81 0b7d 0b7e 0b85 0b2c 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b89 0b81 0b7d 0b86 0b23 0b21 0b2d 0b89 0b8d 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0b2c 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0155 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 015d 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map180.yaml b/YAML/Map180.yaml new file mode 100644 index 0000000..7015f79 --- /dev/null +++ b/YAML/Map180.yaml @@ -0,0 +1,448 @@ +--- !ruby/object:RPG::Map +parallax_name: Mountains1 +height: 30 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 9 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当に素晴らしい景色だったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一生思い出に残る 最高のプレゼントだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん そうだね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ……別の意味でも 一生わすれられそうにないけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ……そんなにすげえことされたのか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服挑発, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んふふ♡ すっごいことされたよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[早く帰って聞かせて, ザウバーめ……!], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 早く帰って聞かせて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こら がっつくな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そういうのは夜までお預けだぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ザウバーめ……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふふ 勃起してるぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [何を想像してるんだ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも 私達もここまできちゃったんだね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついに他人まで使って寝取らせるんだもん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……君はノリノリだっただろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だって ザウバーさんなら大丈夫だと思ったんだもん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだかんだで 知り合いになっちゃったし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1] 女ってこえーよな……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[いい嫁だ, 早く帰ろう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, いい嫁だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どういたしまして……と言っておくか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 早く帰ろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちょっとは落ち着け]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しっかし…… オッサンの無茶な要求を逆に利用して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たちへのプレゼントにするなんて 驚いたっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーに条件を言われた時]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふと思いついたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君たちの素晴らしいプレゼントのお返しに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奴に犯されたら喜んでくれるかなとな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マジ チンコ破裂しそうっす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [喜んでくれてよかった♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなことされたかいがあるねノエルさん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あのな…… 私は尻まで差し出すつもりなんて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[尻!?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 尻!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ いや! なんでもないぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いやいや! すげーワードが飛び出たよ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なにがあったんすかあああ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えへへ 今夜楽しみにしててね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [すっごいことさせてあげるから!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はじめては ザウバーさんにあげちゃったけど……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぎゃあああ! なんか聞きたくない情報があああ!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [チンコもげるううううう!!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふふ もう我慢出来ないようだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [じゃあ帰り支度をするか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['うおおおお! 急いで片付けるぞ\N[1]!']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ダッシュで下山してスワッピングだーー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ってスワッピングかい!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やれやれ この二人の性癖は 死んでも治らないな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えへへ でも実は私たちも……でしょ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……もう病みつきだ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [クリア]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 34.0, g: -34.0, b: -68.0, a: 170.0}, 120, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [\>           ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [            おしまい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [0, 27, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: Chime2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 1, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [タイトルに回想部屋が追加されました]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [27, 27, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 355, p: [write_public_data]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 354, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 8 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 7 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】純愛Hシーン, volume: 70, pitch: 100} +tileset_id: 19 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 30 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: true +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map181.yaml b/YAML/Map181.yaml new file mode 100644 index 0000000..5a6f74c --- /dev/null +++ b/YAML/Map181.yaml @@ -0,0 +1,1407 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 35 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの部屋にベッドがふたつ並んでいる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]の部屋から運び込んだものだった']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあはあ……腕がダルい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベッドってなんでこんなに重いんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも これでプレイの幅が広がるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [4人でくんずほぐれつ……ぐへへへへ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [で どういうふうにするんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっかりこの異常な状況にも慣れたもので]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女性陣は その裸体を惜しげもなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫以外の男にさらしてくつろいでいる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この状況なら やることはひとつっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣り合わせの ガチ交換セックス!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸挑発, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とうとう直に見られちゃうんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだ…… 俺の隣でおまえが……ううっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーがマリーに飛びついた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小さな胸に顔をグリグリ埋めて力いっぱい抱きしめる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ~! ちくしょう マリーは 俺の…… 俺のだ~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この柔らかくて 抱きやすいコンパクトボディも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [石鹸のいい匂いも 全部俺のもんだ~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [泣きそうな声でまくしたてながら 頭を振っていやいやする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [風呂上がりの妻の身体は 清潔感に満ちて ほのかに香り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スベスベの手触りは 絹のようになめらかだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん そうだよ 私はジョニーだけのものだからね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['でも……今から\N[1]に抱かれちゃうの']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐおおおおおおっ! 見たくねえけど 見たくねえけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見たい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明日の朝 もう一度抱きしめてね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [多分 今と違うニオイと 抱き心地になってるはずだから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えぐっ うぐっ マリー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [想像する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [他人のペニスに蹂躙された身体を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それを強く抱きしめる自分を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きっと全身から性臭を溢れさせているのだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スベスベの肌は 汗と淫水によってジットリとネバつき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手に張り付いてくるに違いない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思い浮かべるだけで興奮してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ふふふ……\N[1] 君も今の私を確認しなくていいのか?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明日には別物に変わってしまっているんだぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが両腕を広げて懐に迎え入れてくれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きな胸に顔を埋めると いつもの彼女の匂いがした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [柔らかく包容力のある肉体に抱きしめられると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [得も言われぬ安心感が湧き上がる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この身体は 今はまだ君のものだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも…… もうすぐ彼のものになる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちらっとジョニーを見ながら挑発的な言葉を投げてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼にどう変えられてしまうのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [楽しみだろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸に置いた手に力がこもる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この感触を忘れまいと 全身で強く抱きしめた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [暫くの間 4人はそれぞれのパートナー同士で抱きしめあった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '041', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ……恥ずかしいね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もうエッチはしてるけど 隣で一緒には初めてだもんね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ いつもみたいにはじめよっか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [細い両腕が首の後にまわされた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが目を閉じ 唇を重ね合わせてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 041b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣から即座に悲痛な声が上がる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キ キスかよ! 旦那の横でするとは……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……ずいぶんと 長いぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人に見られながらも マリーが離れる気配はない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それどころか小さな舌が口内に侵入してきて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あちこちを舐め回してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん れろ……あむっ……んふ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う っぐうう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニー 私達もするぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 041c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっ? むぐっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルがジョニーの顔を抱えて 奪うように唇を重ねた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一瞬驚いたジョニーだったが すぐにトロンとした目になって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その感触を味わう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 041d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一方 そんな二人を横目に見ていたマリーは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嫉妬に駆られ さらに舌の動きを激しくする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クチュクチュと唾液を送り込んできて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [代わりを要求するように突いてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ふ……♡ んくっ……ごくっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふー……ふー……ん……もご……れろ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 041e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['(だらしない顔をするな\N[1]!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃあ 私はキスは不慣れだが……あんなに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちよさそうにしなくても……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの顔を押さえつけるように固定して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇をギュウギュウと押し付けながらも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの視線は隣りに釘付けだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鋭い目つきで キスに溺れる夫を睨みつけている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [6, 041f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んちゅ……はぷっ えへへ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キスってエッチだよね~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つーっと糸を引く唾液を指に絡め取って舐める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして怪しく微笑むと 今度は首筋に舌を這わせてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつもみたいに 全身舐めてあげるね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [7, 041g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小柄なマリーが 猫のように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [首筋 鎖骨から乳首や手の指をペロペロと舐めてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]の味 もう覚えちゃった']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下腹部まで舌が及ぶと いよいよペニスかというところで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぷいっと方向転換し 内腿を舐められる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう少しで股間に届きそうな距離で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [焦らすようにチロチロと舌が這わされた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あはは オチンチンすごいおっきくなってるね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに先っぽから透明なおつゆがにじみ出てるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['舐めてあげてもいいけど……\N[1]ばっかり']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちいいのはずるいな 私にもして♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [8, 041h, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言うとマリーは背を向けると 両足をガバっと広げ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['前屈の姿勢で \N[1]の眼の前に股間を突き出した']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女の顔は ペニスのすぐ横だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これなら 同時に出来るでしょ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ いただきま~す♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [逆さの体勢のまま パクっとペニスを咥えるマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビリっと快感の刺激が登ってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体の小柄さを活かしたアクロバティックなプレイは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [視覚的にも興奮を煽り 矢も盾もたまらず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眼の前の性器にかぶりついた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んんっ♡ あはっ! 舐めて♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スジのように閉じている大陰唇をグニッと開かせると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビラビラに指を当ててプルプルと揺らす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [控えめな振動が膣や子宮にまで伝わっていき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じわじわと快感を高め トプッと愛液を分泌する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [タレ流れてきた愛液をすくい取ると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビラビラに塗りつけ 大陰唇との間にある溝をなぞって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [刺激した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ♡ んーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを頬張りながら マリーが気持ちよさそうに身をよじる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口元からは唾液がダラダラと流れ落ちていて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [余裕の無さを示している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっそ~ マリーのちっこい身体に無茶しやがって……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [9, 041j, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なら君は 私の大きい胸で好きにすればいいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは大きな胸をギュッと寄せると 唾液を垂らして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まぶしていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして十分に濡れた胸でジョニーのペニスを挟み込むと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勢いよく擦りつけた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっ おおおっ! さ 最高っす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし 君のチンポは本当に長いな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の胸で挟んで こんなに飛び出すのもそうはないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [10, 041l, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸からはみ出したペニスは ノエルの顔まで届いていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先走り汁がにじみ キツめのニオイが鼻腔をくすぐった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すんすん……ぺろっ……んく……ふふふ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鈴口に舌を押し付け ほじくるようにして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先走り汁を舐め取り 飲み込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スイッチが入ったかのように 淫らな気分が増してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [し 師匠……もっと胸で……それと 咥えて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいだろう……私の胸と口……たくさん味わってくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きな胸が いやらしく形を変え もみくちゃにするように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを圧迫していく さらに亀頭に舌がまとわりついてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ ちゅっ はぶっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お おおお! オッパイとお口のダブル攻撃!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たまらないっす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは自らも腰を振って 乳房を掻き分け]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [擦り付ける気持ちよさを堪能している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チュウチュウと吸い付く唇も色っぽく目を楽しませてくれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣では愛する妻が 弟ともいえる幼馴染のペニスを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しゃぶりながら 秘所を攻め立てられている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この異常な状況が さらに彼の興奮を煽った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳房の先端で揺れるピンク色の突起が目につくと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いたずら心がムクムク頭をもたげ 手を伸ばした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [10, 041k, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ!? んちゅっ♡ んぼっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首をキュッとひねりながら引っ張ると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは目に見えてうろたえ 肩と腰を震わせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっ 感じてるみたいっすね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰に来てるじゃないっすか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それじゃあ もっとしてあげますよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首をひねる指に力を込めると 面白いように伸びた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが睨みつけてきたが 体の反応を見る限り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嫌がってはいないようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [調子に乗って何度も繰り返していると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首がだんだんと固く膨らんできた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [左右の乳首同士をぶつけあわせてこね回し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また思い切り引っ張ると 乳房全体が持ち上げられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ば 馬鹿者! 私の乳首はオモチャじゃないぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや~すごい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーのオッパイじゃこうはいかないや]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [10, 041l, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ くひいいぃん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻の魅力的な乳房で遊ばれている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['それが\N[1]の対抗心に火をつけた']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [11, 041i, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んんっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの身体を抱き寄せると 太腿に腕を通し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大股開きにさせるように固定した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性器が完全に開ききって キレイなピンク色の中身が見える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [逆さ吊りのような格好のため 溢れる愛液は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性器上部のクリトリスに向かって垂れていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ハチミツをたっぷりとかけられたパンケーキのように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [デコレートされた肉芽を軽く噛んでやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きゃあああっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あっ ああっ! 駄目え! そこは……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あまりの快感に ドロリと淫らな分泌液が追加された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口元を汚すのも気にかけずに クリトリスを攻める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひっ ひん あひっ♡ あああぁん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギリギリまで開かされ 股関節からは痛みさえ感じる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だがそれ以上にクリトリスの快感が大きかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブンブンと頭を振って耐えようとするマリーに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを押し付けてしゃぶらせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぼっ♡ おっ! ぶじゅっ! んんっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このペニスをイカせれば終わるはず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは鼻息も荒く必死にむしゃぶりつき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舐め回し 射精を促した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスから脳天に快楽がかけ上がってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [長くは持ちそうになかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くそっ うっ やべえ……良すぎる……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ じゅるるっ んぼっ ちゅぼっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣ではジョニーも限界近くまで追い詰められていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首を摘んで引っ張ったまま固まり 激しい射精衝動に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [耐えている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのジョニーをイカせるために 熱心に胸と口で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['奉仕を行うノエルの姿を見て \N[1]の我慢が限界を超えた']} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの口内に精液が放たれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今夜1発めの濃厚かつ大量の粘液が 彼女の喉を侵した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ んぐっ ごくっ げほっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むせながらも 健気に飲み干していくマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その姿に 今度はジョニーが陥落する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ!? っく! あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [飛び散った精液が顔中に降りかかると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目も開けられないほど べったり張り付いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……出た~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出しすぎだ……それになんだこの固さは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肌に張り付いて取れないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん~ こっちもたくさん出たね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [喉が焼けちゃうかと思ったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ クリちゃんやめないでね? もうちょっとでイクから♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん♡ ん♡ イク……くる……ん~~っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肩を震わせてマリーがイッた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弛緩した身体を預けてくるのを抱きとめてやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついでに尻を撫でて感触を楽しんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっべえな~ やっぱ隣でやってると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮が桁違いだよ すぐイッちまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [対抗心を むき出しにするのはいいが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首が伸びてしまうかと思ったぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[今度やってみたい, 吸って舐めて癒やしてあげる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 今度やってみたい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &37 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だ 駄目だ! 本当に伸びてしまう!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へへへ 残念だったな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 吸って舐めて癒やしてあげる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &38 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ そうしてくれ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [悪いな~ 俺がいじめた乳首の後始末させるみたいで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まったく悪いと思っていないな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '041', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ……え~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [みんな身体も温まってきたと思うので……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーが3人を見回して言う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &39 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ もう準備万端だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見ろ こんなにトロトロになっているぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足を上げるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビラビラが大きく膨らんで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぱくっと割れた性器から 大量の蜜が流れ出ている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私もー♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同じように性器を見せつけるマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな姿に それぞれの夫はドンドン興奮していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ……じゃあ……行くぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 041a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [並んで寝かされたノエルとマリーの上に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫ではない男たちが覆いかぶさって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギンギンに屹立したペニスを押し付けている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~♡ どきどきしちゃう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……この光景は新鮮だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]に見られると思うと……んっ♡']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クチュっと亀頭が入り口に添えられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ネチネチと擦りつけ愛液を塗りたくっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなことしなくても もう簡単に入っちゃうよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これが楽しいのだろう よくわからないが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのとおりっす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ 今度こそ行くっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゆっくりペニスを押し込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大した抵抗もなくヌルっと吸い寄せられるように入っていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '042', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二組が同時に挿入を済ませる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [瞳は目の前の相手を映しているが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [意識は完全に隣にいるパートナーの方を向いている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの中でペニスを抜き差しするジョニーがうめいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挿れた途端に膣肉が絡みついてきたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [入り口の優しさが罠だったかのように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [捉えた獲物をシゴイて搾り取ろうとしてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &40 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やべえ 今日の師匠 めっちゃいい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今日の?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつも最高だと言っていたのは嘘なのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣がうごめき 奥から入口へと順繰りに締め付けられていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひっ そういう意味じゃ……うううっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつも気持ちいいけど 今日は特に最高ってことっす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ならよろしい……んっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不機嫌な芝居をやめて口づけを交わす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん隣りにいる夫に見せつけるために]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あんっ あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは寝転んだままペニスを咥え込んで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベッドから跳ねるようにリズミカルに腰を振っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱり大きい……中が広がっちゃうよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと もっとかきまわして♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二組のセックスが同時に進行し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結合部から漏れるグチュグチュという水音と]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [4人の吐息が部屋に充満していった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &42 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [4人共 隣を気にかけながらも 意識と身体を切り離したように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一心不乱に腰を打ち付けあっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その淫らな姿が さらに興奮を高め合わせていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫婦同士で目が合う 照れ隠しのように笑い合いながらも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスと膣を擦り合わせることを止めたりはしない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '035', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 035b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)20回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 035f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ はあ……気持ちいい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君がそこにいるのにおかしな話だが いま 私のアソコは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とても気持ちよくなっている♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おマンコがずっとビリビリ痺れて すぐにイッてしまいそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不思議な気持ちだよ 君が……あっ♡ 君が見ている そこで♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の中に入っているチンポが 君のものじゃないと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ハッキリ認識させられてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それが……興奮する♡ ひいいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だらしなくよがりながらノエルが告白する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰の動きが激しくなり 貪欲に快感を求める姿を晒す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかる♡ 私も 私も気持ちいい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなに感じるなんて思わなかった♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーも腰振りのスピードを早めていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰が折れてしまいそうなほど激しくバウンドして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを貪欲に飲み込もうとしている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &43 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ねえジョニー あっ はぁっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]のオチンチンが どんな感じか知りたい?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小悪魔的な ほほ笑みを浮かべてマリーが挑発する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感と興奮に顔を歪ませたジョニーは無言で頷いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーより硬いの それに太いよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゴリゴリって押される感じ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっごく気持ちいい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [中が広がっちゃいそうだけど そうしたら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーのオチンチンは スカスカになりそうだね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥まで咥えて腰をグラインドさせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小さな体を大きく見せるほどの大胆な動きだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピッタリ吸い付く膣肉が様々な角度から]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを撫でさすってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ……くそっ! くそっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 035g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 035j, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーが奮起してノエルを攻める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眼の前で大きな乳房が弾けそうな勢いで揺れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くふっ♡ ジョニーのチンポもいいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [長くて奥の奥まで届くからな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いま 君の亀頭が擦りつけている場所……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこは今まで 誰も触れたことのない場所だ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君のチンポが 初めて擦った場所だよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これから先も 君の感触しか知らない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君だけの場所だ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっ……おおおっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &44 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実際……こんなところまで届くやつがいるとは うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかも かなり……気持ち良い場所だ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君とセックスしなければ 気付かなかったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これからも 君のチンポで この性感帯をじっくりと育てて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと楽しめるようにしてくれよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰を突き出して媚びるようにねだるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['そんな妻の姿に \N[1]は胸が焼けるような苦々しい思いと']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゾクゾクするような興奮を覚えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 035c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 035d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &45 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下からマリーを突き上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肉と肉が激しくぶつかり合い さらに水音が大きくなる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ ああああっ♡ すごいいぃっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おマンコ広がっちゃう♡ 子宮が押されちゃうよぉ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [負けじとジョニーも奥を攻める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たったいま知らされた ノエルの新たな弱点を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [連続して突く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 035h, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 035i, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 035a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 035d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっ!? ふっ♡ おおおぉっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ これっ も もう気持ちいいっ♡ 育てるどころか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう十分に気持ちよくされてしまってる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人の人妻の歓喜の声が上がった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同時に膣がキツく収縮し 夫のものではないペニスを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [締め付ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尋常ならざる興奮に 男たちの頭は真っ白になっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あるのは 欲望の塊をぶちまけようという本能だけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挑発も軽口も鳴りを潜め 獣のような喘ぎ声だけが響く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おおっ♡ おうっ♡ ほおぅっ♡ ううううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やあああっ♡ あーーっ♡ はひいいいいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [4人の動きが同時に加速していき 頂点に達したところで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一斉に身体を硬直させた 反動でベッドがきしむ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &46 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っく ああああああああっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っくううううううううぅぅぅっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 035e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 035l, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [力いっぱいに相手の身体を掴んで震えながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性を流し込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [受け入れる方も固まったまま動かない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眉尻を上げ目を閉じ 歯を食いしばって震えている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [股間から断続的に噴き出す潮を止めることも――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや 意に介することもできないまま垂れ流し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [シーツを汚した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &47 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーが長い射精を終え ノエルの上に倒れ込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きな胸がクッションになって呼吸の度に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体を押し返してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーにはその感触が心地よかったし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルも若干の息苦しさはあったが 母性本能を刺激され]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま重なり合った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &48 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……はー……一瞬どこかに飛んじゃった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが四肢を放り出して脱力しながら呟く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よく見ると 激しく振り続けた腰はガクガクと震え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いまだに痙攣を続けていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '042', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 042a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 042b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと……もう……無理だよね……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん そうだな……ジョニーもダウンした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとか元気なのはノエル一人だけだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全員が心地よい疲労感に包まれ 終幕を切り出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ でも 最後に入れ替わって寝よ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの提案でパートナーをもとに戻す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 041m, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 041n, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &49 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不思議だな こっちのほうが普通のはずなのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妙な気恥ずかしさがある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほんとだね えへへ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肌が触れそうな距離にノエルがいる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女の言う通り これがいつも通りの形だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 明らかに空気が違った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [事後の気だるげな雰囲気を漂わせているからではない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分とのセックスの後とも違う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [他人とセックスした直後の妻を初めて感じたからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [呼吸の乱れも 汗のかき方も 乱れた髪も]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すべてが自分の時とは別物のように感じる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [潤んだ目さえも 自分を見ていないような気がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これ ヤベえな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いまさっきまで他の男としてた嫁さんが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [終わったよーって こっちのベッドに入ってくるって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮する?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チンコもげそう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あはは じゃあ始める前にも言ったけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この状態の私を 抱きしめて♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ そうだな 思い切り頼む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むしろ先程よりも強く激しく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫たちは 最愛の妻を思い切り抱きしめた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛おしさがこみ上げてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &50 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……めっちゃ好きだ……どんどん好きになる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どういう理屈かはわからないが同感だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛おしさで胸が詰まりそうだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[愛してるよ, キスをする], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 愛してるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……私もだ……♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, キスをする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん………んん……♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [34, 34, 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [25, 25, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 117, 22, 11, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 34 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '042', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 042a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 042b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああん♡ 気持ちいいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニー! 私もうイク! イッちゃうよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちも ズンズン突かれてイカされそうだ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お 奥まで届くううぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [4人でスワッピングセックスを楽しんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 117, 22, 11, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 35 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 34 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map182.yaml b/YAML/Map182.yaml new file mode 100644 index 0000000..65a3d76 --- /dev/null +++ b/YAML/Map182.yaml @@ -0,0 +1,567 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 12 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 8, 12, 15, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 12 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 3, 14, 20, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 22 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 5, 6, 12, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 25 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 14, 9, 11, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 8 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 8 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 6 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [35, 35, 0, 3, 3, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [1, 35, 0, 8, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君たちも強くなった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう十分に村を守ることが出来るだろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [時間をかけた割には あまり強くならなかったな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私の教え方がマズかったのか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [少し心配だが それでも山賊くらいなら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんとかなるだろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また 近くに来た時は寄らせてもらうよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お世話になりました!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バイバイ ノエルさん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[さよなら, 別れたくない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, さよなら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ さようなら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 別れたくない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [残念だが 君のレベルでは 私の旅に連れて行くわけには]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いかないんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それじゃあ 達者でな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 34.0, g: -34.0, b: -68.0, a: 170.0}, 120, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [       こうして ノエルは去っていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [     その後 3人はこれまで通りの生活に戻り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [     たまにやってくる山賊などを撃退しつつ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [       のんびり幸せに暮らしましたとさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [           おしまい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[データを引き継いでやり直す, タイトルに戻る], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, データを引き継いでやり直す]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 223, p: [!ruby/object:Tone {r: 0.0, g: 0.0, b: 0.0, a: 0.0}, 1, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [14, 14, 0, 0, 30]} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [37, 37, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 41, 10, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, タイトルに戻る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 354, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 80, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 1730 1730 1730 1730 1734 1756 1103 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1106 1758 174c 174c 174c 1756 0b10 0b00 0b00 0b00 0b00 0b00 + - 1730 1730 1730 1734 1756 1886 1109 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 110c 1883 1882 1882 1882 1886 0b10 0b00 0b00 0b00 0b00 0b00 + - 1730 1730 1730 1748 188a 188c 1283 1282 1282 1286 0b2b 0b21 0b21 0b21 0b2d 1283 1282 1282 1286 1889 1888 1888 1888 188c 0b28 0b1c 0b1c 0b08 0b00 0b00 + - 1730 1730 1734 1756 0b22 0b24 1281 1280 1280 1284 158a 158a 158a 158a 158a 1281 1280 1280 1284 0b22 0b24 11c3 11c2 11c2 11c2 11c2 11c6 0b10 0b00 0b00 + - 174c 174c 1756 1886 0b10 0b18 1289 1288 1288 128c 1283 1282 1282 1282 1286 1289 1288 1288 128c 0b10 0b18 11c9 11c8 11c8 11c8 11c8 11cc 0b10 0b00 0b00 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map183.yaml b/YAML/Map183.yaml new file mode 100644 index 0000000..a8dea0a --- /dev/null +++ b/YAML/Map183.yaml @@ -0,0 +1,499 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 10 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あれは テストを無事に終えた日の夜のことだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私はやつを自分の部屋に招き入れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ド素人だって言うから油断しちまったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結構やるじゃねえか あの坊主ども]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ご苦労だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの子達 思ったよりも真面目にやっているようだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺だって言われたとおり真面目にやったぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [殺さないように 手加減しながら戦うのは しんどいんだからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは感謝している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いきなり俺の縄張りに 姐さんがやってきて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぶちのめされたときは マジで死ぬかと思ったが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弟子の修行のために協力してくれなんて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにかの冗談かと疑っちまったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このあたりで ちょうどいいレベルの相手が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君しかいなかったからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おかげで修行も上手くいった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あのとき テストにちょうどいい相手を探したんだが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [他に見つからなくてな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとか 君とジョニーでもギリギリ勝てそうな相手として]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やつをスカウトしたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……もちろん ただというわけには行かなかったがな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃ まあ……いいんだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [報酬のこと 忘れてねえよなあ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……もちろん ちゃんと支払うから 心配するな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うーん わかんねえなあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お役御免で 今度こそ殺されると思ったが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ なぜここへ来た?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まっ 姐さんに殺されるなら本望かと思ってな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マジでいいんだな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこまでする相手なのか? あいつらが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………無責任は嫌だからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふうん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [助けたからには責任を持つ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誰が言ったかはともかく それは正しいことだと思う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから 自分にできることをしようと思ったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それで 報酬はいるのか? いらないのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [げへへへ! いらないわけねえだろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……なら 脱げ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もうわかっていると思うが 報酬とはやつを性的に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [満足させることだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とはいえ さすがにセックスさせる気はなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やつも私には敵わないと知っているから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸での奉仕で納得してくれたよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも あれは驚いたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オークの勃起したチンポを見るのは初めてだったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とんでもなく巨大で禍々しかったぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸だけだぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかってるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それよりはやくしてくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '003', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [突き出されるチンポからは むせ返りそうなほどの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強烈な雄のニオイがした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一瞬 頭がくらっとしてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私も胸は大きい方だから パイズリで臆したことなど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なかったんだが……あれは挟むときに少し怖かったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごい固さと太さだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腕を押し返してくるんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに 大きなカーブを描いて反り返っていて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸に納めるのが難しいくらいだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [暴れるチンポを両側から抑え込むのに苦労したぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それから 大量の先走り汁が漏れていたから それを胸に塗って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [滑りを良くしてから扱いてやったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今までしたどんなパイズリとも違った感触だったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [熱い鉄の棒を胸で擦っているような……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸のあちこちが焼けるように痺れたよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも そんなチンポも快感には弱いみたいだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やつはすぐに息を荒げて 情けない声を出し始めた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなチンポで耐久力まであったら 私の胸が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうにかなってしまうからな 安心したぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが すぐに別の問題が出てきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やつの鈴口から次から次へ 透明で粘ついた液体が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ダラダラ溢れ出てきたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんな……んっ……ふう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オークってのは 我慢汁も多いんだよ げへへ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &7 ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [信じられない量だった おそらく君の射精よりも多かった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなのが胸に垂れてきて 指もベトベトにされてしまうんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまけにオークの汁には催淫効果があるらしくてな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チンポを扱いているだけで どんどん身体が熱くなっていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はやく抜いて終わらせないと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう思って 必死に胸を擦り上げたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い……いいぜ……すげえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [姐さん 結構やるじゃねえか 経験豊富なんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この年になると……いろいろある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……おい……まだか……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでもなかなかイこうとしないやつに業を煮やして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先っぽにキスをしてやった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペロペロと舐めながら 汁をすすってやると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やつは腰を浮かせて感じていたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ああ……そろそろ……カリを頼む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [玉も揉んでくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全部だろう……かまわないが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これで最後だ 少しサービスしてやるかと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭を咥えて 唇でカリ首を扱いてやった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん 胸は二の腕で支えて 玉袋も揉んでやった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 003a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やつはすぐに短くうめいて射精した……だが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その量が またすごかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [髪も顔もべったり奴の精液で覆われ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [息もできないほどだったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [姐さん そっち系の店でやっていけるぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなにすげえのはじめてだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 003b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出すなら出すと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [髪にまで……まったく……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わりいわりい! 余裕なくってよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと待ってくれ いま拭いてやるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや…… この量だ……はあ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [拭くより洗い流すほうが早い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうか げへへ 満足したぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱり女の顔を白化粧してやるのは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オークの最高の歓びだからな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………ワザとやっただろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと発情したんじゃないかい?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私に指一本触れたら どうなるかわかっているだろうな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっと おっかねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [げへへ じゃあ また縁があったら会おうぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや…… もう君の手はいらないだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの子達は これからどんどん強くなる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これは事実だったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今の君たちなら やつを苦もなく倒せるだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なら俺は運が良かったってわけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あいつらが弱いうちに姐さんに会えてな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [名残惜しいが これでさよならだな 達者でな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [28, 28, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 119, 22, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 10 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 2 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1718 0b2a 0d02 0cf4 0d04 0b22 0b24 1710 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map184.yaml b/YAML/Map184.yaml new file mode 100644 index 0000000..3fe1257 --- /dev/null +++ b/YAML/Map184.yaml @@ -0,0 +1,277 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 12 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【店主】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにか入り用かい?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 355, p: ['$game_system.shop_buy_category = [:item]']} + - !ruby/object:RPG::EventCommand {i: 0, c: 655, p: ['$game_system.shop_sell_category = [:item] ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 302, p: [0, 1, 0, 0, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 605, p: [0, 12, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 605, p: [0, 11, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 21, 11, 13, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 12 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 21, 11, 13, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 13 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 4 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【おじさん】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [古傷がなけりゃ あんな奴らに負けねえのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっそ~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 25 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map185.yaml b/YAML/Map185.yaml new file mode 100644 index 0000000..7566df5 --- /dev/null +++ b/YAML/Map185.yaml @@ -0,0 +1,2151 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 0 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[帰る, まだいる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 帰る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, まだいる]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 13, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 21 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 3, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &3 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &4 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 9 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 10, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &6 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &7 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 11 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 30, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &10 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 14 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 10, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &12 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &13 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 17 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 10, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &15 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &16 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 14 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 30, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &19 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 17 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 3, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &20 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &21 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &22 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 22 + y: 24 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 3, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &23 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &25 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 11 + y: 20 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 33, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &26 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &27 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &28 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 5 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 33, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &30 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &31 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 13 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 5, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &32 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &33 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &34 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 16 + y: 26 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 5, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &35 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &36 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &37 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 14: !ruby/object:RPG::Event + id: 14 + name: EV014 + x: 22 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 5, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &38 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &39 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &40 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 選択画面風・イージリスニング的なBGM2, volume: 70, pitch: 100} +tileset_id: 19 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 060b 060b 060b 060b 060b 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 060b 060b 060b 060b 060b 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b02 0b24 060b 060b 060b 0b22 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 060b 060b 060b 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map186.yaml b/YAML/Map186.yaml new file mode 100644 index 0000000..7278c56 --- /dev/null +++ b/YAML/Map186.yaml @@ -0,0 +1,2002 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 24 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 36, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &3 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 0 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[帰る, まだいる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 帰る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, まだいる]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 13, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 9 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 1 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 37, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &6 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &7 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 18 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 6 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 38, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 6 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &10 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 16 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 1 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 37, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &12 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &13 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 17 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 1 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 37, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &15 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &16 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 14 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 6 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 38, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 6 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &19 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 10 + y: 20 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 6 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 38, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 6 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &20 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &21 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &22 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 4 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 36, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &23 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &25 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 23 + y: 26 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 36, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &26 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &27 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &28 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 14 + y: 24 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 36, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &30 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &31 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 19 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 1 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 37, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &32 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &33 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &34 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 24 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 6 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 38, true, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 214, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 602, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [B, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 6 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &35 !ruby/object:RPG::MoveCommand {code: 42, parameters: [128]} + - &36 !ruby/object:RPG::MoveCommand {code: 15, parameters: [120]} + - &37 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 選択画面風・イージリスニング的なBGM2, volume: 70, pitch: 100} +tileset_id: 19 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 060b 060b 060b 060b 060b 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 060b 060b 060b 060b 060b 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b02 0b24 060b 060b 060b 0b22 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 060b 060b 060b 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map187.yaml b/YAML/Map187.yaml new file mode 100644 index 0000000..4176128 --- /dev/null +++ b/YAML/Map187.yaml @@ -0,0 +1,484 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 12 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 8, 12, 15, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 22 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 5, 6, 12, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 10 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: B1 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 12 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【赤ん坊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おぎゃあ おぎゃあ おぎゃあ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様! 早く来て! 凍えちゃうよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ なんということでしょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんな雪の日に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【赤ん坊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おぎゃあ おぎゃあ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おお よしよし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様 こいつどうするの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この子がここへ来たのも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラーム神さまの思し召しでしょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえも親に捨てられたんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺とおんなじだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも もう心配いらないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え~と……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ねえ こいつ なんていうの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手紙などは入っていないようですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ神父様が 名前をつけてあげてよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうですね ふむ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 303, p: [1, 6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 322, p: [1, 主人公, 0, '', 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [48, 48, 0, 4, '$game_actors[1].name']} + - !ruby/object:RPG::EventCommand {i: 0, c: 355, p: [write_public_data]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]か……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['今日から\N[1]は あなたの弟です']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よく面倒を見てあげるのですよ ジョニー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はーい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 0.0, g: 0.0, b: 0.0, a: 0.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 236, p: [! ':none', 9, 0, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 4, 9, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ジョニー + x: 10 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 穏やか・優しい・綺麗【見上げれば雪】, volume: 80, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 25 + z: 4 + data: + - 1730 1730 1730 1730 1734 1756 1103 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1106 1758 174c 174c 174c 1756 0b10 + - 1730 1730 1730 1734 1756 1886 1109 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 110c 1883 1882 1882 1882 1886 0b10 + - 1730 1730 1730 1748 188a 188c 1283 1282 1282 1286 0b2b 0b21 0b21 0b21 0b2d 1283 1282 1282 1286 1889 1888 1888 1888 188c 0b10 + - 1730 1730 1734 1756 0b22 0b24 1281 1280 1280 1284 158a 158a 158a 158a 158a 1281 1280 1280 1284 0b22 0b14 0b14 0b14 0b14 0b01 + - 174c 174c 1756 1886 0b10 0b18 1289 1288 1288 128c 1283 1282 1282 1282 1286 1289 1288 1288 128c 0b10 0b00 0b00 0b00 0b00 0b00 + - 1882 1882 1886 188c 0b10 0b02 0b14 0b14 0b14 0b24 1281 1280 1280 1280 1284 0b22 0b14 0b14 0b14 0b05 0b1c 0b08 0b00 0b00 0b00 + - 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0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map188.yaml b/YAML/Map188.yaml new file mode 100644 index 0000000..0c32bca --- /dev/null +++ b/YAML/Map188.yaml @@ -0,0 +1,142 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[宝石を求めて, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 宝石を求めて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: ['ミラクルストーンを探しに行く\N[1]たち']} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [そこで 意外な人物と再開することになる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 88, 3, 23, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map189.yaml b/YAML/Map189.yaml new file mode 100644 index 0000000..edf80ef --- /dev/null +++ b/YAML/Map189.yaml @@ -0,0 +1,139 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[プロポーズ, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, プロポーズ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [一世一代の大勝負]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ついにノエルと結ばれるときが来るか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 89, 8, 13, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map190.yaml b/YAML/Map190.yaml new file mode 100644 index 0000000..15f9a57 --- /dev/null +++ b/YAML/Map190.yaml @@ -0,0 +1,147 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 8 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[翌朝……, 初夜の儀式, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 翌朝……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [儀式を終え ノエルが戻ってきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [愛しい妻との新生活が始まる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 95, 22, 6, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 初夜の儀式]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [神父様の部屋で 儀式に参加するノエルとマリー]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 94, 11, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map191.yaml b/YAML/Map191.yaml new file mode 100644 index 0000000..53f2103 --- /dev/null +++ b/YAML/Map191.yaml @@ -0,0 +1,142 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ジョニーの悩み, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ジョニーの悩み]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [初夜を終えてからというもの ジョニーの様子がおかしい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [相談にのってあげよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 96, 22, 11, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map192.yaml b/YAML/Map192.yaml new file mode 100644 index 0000000..7b4d694 --- /dev/null +++ b/YAML/Map192.yaml @@ -0,0 +1,142 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ジョニーの発見, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ジョニーの発見]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ジョニーが部屋を訪ねてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [嬉しそうに彼が差し出したものとは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 98, 22, 11, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map193.yaml b/YAML/Map193.yaml new file mode 100644 index 0000000..bd31019 --- /dev/null +++ b/YAML/Map193.yaml @@ -0,0 +1,142 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 8 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[新婚旅行, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 新婚旅行]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [温泉旅館へ新婚旅行に訪れた4人]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [めくるめく背徳の宴の予感……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 102, 9, 13, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map194.yaml b/YAML/Map194.yaml new file mode 100644 index 0000000..113391d --- /dev/null +++ b/YAML/Map194.yaml @@ -0,0 +1,142 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 8 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[同じ部屋で4人, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 同じ部屋で4人]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [夜――4人の距離が縮まっていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 223, p: [!ruby/object:Tone {r: -68.0, g: -68.0, b: 0.0, a: 68.0}, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 106, 11, 8, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map195.yaml b/YAML/Map195.yaml new file mode 100644 index 0000000..3b4e101 --- /dev/null +++ b/YAML/Map195.yaml @@ -0,0 +1,142 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 9 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[別行動, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 別行動]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [パートナーを入れ替えて 別行動を取ることに]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [何かが起きそうな予感がする……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 108, 8, 9, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map196.yaml b/YAML/Map196.yaml new file mode 100644 index 0000000..7c0d8af --- /dev/null +++ b/YAML/Map196.yaml @@ -0,0 +1,142 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[スワッピング, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, スワッピング]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [最後の一線を越えるか越えないか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [それは あなた次第]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 113, 9, 9, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map197.yaml b/YAML/Map197.yaml new file mode 100644 index 0000000..4686827 --- /dev/null +++ b/YAML/Map197.yaml @@ -0,0 +1,142 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ノエルとザウバー, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ノエルとザウバー]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ザウバーとの契約を果たすため]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [三日間の旅行に連れ出されるノエル]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 145, 9, 9, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map198.yaml b/YAML/Map198.yaml new file mode 100644 index 0000000..c1ff3a4 --- /dev/null +++ b/YAML/Map198.yaml @@ -0,0 +1,142 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 8 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 118, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ノエルの報告, セーブ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ノエルの報告]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [旅行の間に何があったのか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ノエルの口から直接 聞き出すかどうか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 154, 22, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, セーブ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map199.yaml b/YAML/Map199.yaml new file mode 100644 index 0000000..566c81c --- /dev/null +++ b/YAML/Map199.yaml @@ -0,0 +1,366 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この場所で 俺がおまえを見つけたのも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんな雪の降る夜だったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの時思ったんだ 俺はこいつのために]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いい兄貴になろうって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほんと 仲が良すぎて私の入り込む隙間がなかったくらい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だ だって マリーのことは昔から好きだったから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['恥ずかしくて \N[1]に絡んでごまかしてたんだよ!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ずっと一緒だって思ってたけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こういうふうに落ち着くとはなあ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさんのおかげだよね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだな……3人じゃどうしても一人余っちゃうからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠のおかげで 俺たち こうして一緒にいられるんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………ふたりとも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ずっと みんなを羨ましいと思っていた……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当の家族になれるのか 不安だった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[家族だよ, これからもよろしく], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 家族だよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……嬉しいよ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, これからもよろしく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こちらこそ ずっと ずっと一緒にいよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たちの絆は永遠っすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと他にはない関係かもね~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふっ 君たちとなら この先]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たくさんの楽しいことが待っているんだろうな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 34.0, g: -34.0, b: -68.0, a: 170.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こうして 4人はいつまでも仲睦まじく 幸せに暮らしました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['     ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [            おしまい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 354, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 10 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】純愛Hシーン, volume: 70, pitch: 100} +tileset_id: 12 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 1730 1730 1730 1730 1734 1756 1103 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1102 1106 1758 174c 174c 174c 1756 0b10 0b00 0b00 0b00 0b00 0b00 + - 1730 1730 1730 1734 1756 1886 1109 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 1108 110c 1883 1882 1882 1882 1886 0b10 0b00 0b00 0b00 0b00 0b00 + - 1730 1730 1730 1748 188a 188c 1283 1282 1282 1286 0b2b 0b21 0b21 0b21 0b2d 1283 1282 1282 1286 1889 1888 1888 1888 188c 0b28 0b1c 0b1c 0b08 0b00 0b00 + - 1730 1730 1734 1756 0b22 0b24 1281 1280 1280 1284 158a 158a 158a 158a 158a 1281 1280 1280 1284 0b22 0b24 11c3 11c2 11c2 11c2 11c2 11c6 0b10 0b00 0b00 + - 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0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map200.yaml b/YAML/Map200.yaml new file mode 100644 index 0000000..76e453c --- /dev/null +++ b/YAML/Map200.yaml @@ -0,0 +1,298 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 10 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1] もうすぐ日の出だぞ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [43, 43, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ザウバーは?, 昨夜はどうなったの?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ザウバーは?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まだ寝ているよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よほど疲れたんだろうな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……あれだけやれば当然か]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん? 何をしたか気になるか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふ それはまた後でな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それよりも はやく行こう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 昨夜はどうなったの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ ああ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [色々あったよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まったく……好き放題だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私もマリーも……奴に何度も何度も……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは昨夜の出来事を思い出しているのか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [顔を赤くして ほうと息を吐いた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや……お楽しみは後だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今はそれよりも大事なことがある]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さあ 行こう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 179, 10, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: 主人公 + x: 9 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 主人公 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 10, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 43 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 主人公 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 25 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map201.yaml b/YAML/Map201.yaml new file mode 100644 index 0000000..7347972 --- /dev/null +++ b/YAML/Map201.yaml @@ -0,0 +1,255 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 8 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, たいとる, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [12, 'GameManager.continue?']} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [102, 102, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [109, 109, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [カーソル記憶(109)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [102, 102, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [109, 109, 0, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [カーソル記憶(109)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: ['選択肢位置(230,240)']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はじめから, 'つづきからif(s[102]) ', おわる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はじめから]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [109, 109, 0, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 355, p: [GameManager.new_game]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 'つづきからif(s[102]) ']} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [109, 109, 0, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 355, p: [GameManager.continue]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, おわる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 355, p: [GameManager.shutdown]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 27 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [1, 111, 0, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, たいとる2, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: ['選択肢位置(270,220)']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, たいとる, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: ['選択肢位置(230,240)']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [12, 'GameManager.continue?']} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [102, 102, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [109, 109, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [カーソル記憶(109)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [102, 102, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [109, 109, 0, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [カーソル記憶(109)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はじめから, 'つづきからif(s[102]) ', 回想部屋, 背景切り替え], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はじめから]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [109, 109, 0, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 355, p: [GameManager.new_game]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 'つづきからif(s[102]) ']} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [109, 109, 0, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 355, p: [GameManager.continue]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 回想部屋]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 355, p: ['$game_actors[1].name = $game_variables[48]']} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [99, 99, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 202, 8, 11, 8, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 129, p: [1, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 322, p: [1, 主人公, 0, '', 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [3, 背景切り替え]} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 111, 0, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 122, p: [111, 111, 0, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 355, p: [write_public_data]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, たいとる2, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 122, p: [111, 111, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 355, p: [write_public_data]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, たいとる, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 119, p: ['1']} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[おわる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, おわる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 355, p: [GameManager.shutdown]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: ややアダルトな日常風, volume: 80, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map202.yaml b/YAML/Map202.yaml new file mode 100644 index 0000000..060531f --- /dev/null +++ b/YAML/Map202.yaml @@ -0,0 +1,970 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 15 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 8 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[タイトルに戻る, 戻らない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, タイトルに戻る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 355, p: [write_public_data]} + - !ruby/object:RPG::EventCommand {i: 1, c: 354, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 戻らない]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 13, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 7 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[マリーの救出, 身体検査, はじめて結ばれた夜, 夫婦生活], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, マリーの救出]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [マリーを助けるため山賊のアジトに乗り込んだノエル]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ボスを油断させるために体を差し出して……]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 203, 24, 18, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 身体検査]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [町の入口で衛兵によるセクハラを受けるノエル]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 204, 10, 12, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, はじめて結ばれた夜]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [結婚を申し込み、晴れて結ばれることとなったふたり]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: ['童貞の\N[1]はあっけなくイッてしまう']} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 208, 8, 13, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [3, 夫婦生活]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [夫婦の性生活の模様]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 217, 22, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[オークへのお礼, やめる], 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, オークへのお礼]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [特訓に協力してくれたオークに胸を使って奉仕]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 218, 22, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, やめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 7 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 7 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[混浴, 同じ部屋でセックス, 朝フェラ, 山フェラ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 混浴]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [全裸のマリーと混浴]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [そしてノエルも……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 210, 8, 5, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 同じ部屋でセックス]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [間近でジョニーとマリーのセックスを見ることに]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [盛り上がる二人に ノエルの体も疼いていき……]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 211, 11, 8, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 朝フェラ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [布団の中で マリーがこっそりしゃぶっている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [バレバレだけど]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [そしてジョニーの布団の中ではノエルが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [バレバレだけど]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 212, 11, 8, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [3, 山フェラ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [お礼は口だけ]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &10 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 213, 8, 11, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[やめる], 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, やめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 7 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[囚われのノエル1, 囚われのノエル2, ノエルとザウバーの契約, レオン・ルナ夫妻と], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 囚われのノエル1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [弟子を守るため ザウバーのものになったノエル]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [盗賊の手下たちの前で辱めを受ける]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 205, 5, 6, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 囚われのノエル2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [手下が見ている前で犯されるノエル]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [心はもう折れる寸前だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &12 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 207, 7, 8, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, ノエルとザウバーの契約]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [村を守るために体を差し出したノエル]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: ['\N[1]が寝ている間に夫婦の寝室で……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 225, 7, 7, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [3, レオン・ルナ夫妻と]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ノエルを利用してルナを抱くザウバー]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [非道な寝取られスワッピングの幕が上がる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 230, 7, 8, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[やめる], 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, やめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 11 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 7 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[川遊び, 初スワッピング, 朝チュン, ベッドを移動して], 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 川遊び]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [スワッピングに いまいち踏ん切りがつかないジョニーに]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ノエルが大人の女の余裕を見せる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 214, 8, 8, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 初スワッピング]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [新婚旅行の夜に ついに夫婦交換]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [部屋の壁には 互いの影がハッキリと映って……]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &16 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 215, 9, 9, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 朝チュン]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [なかなか起きてこないジョニーとノエル]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [部屋を訪れると いちゃつくふたりが……]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 221, 22, 9, 4, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [3, ベッドを移動して]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ジョニーたちの部屋にふたつのベッドを並べて夫婦交換]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [歯止めが効かなくなっていく4人]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &18 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 224, 34, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[やめる], 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, やめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 11 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 7 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[初夜の儀式, やめる], 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 初夜の儀式]} + - !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [選択肢ヘルプ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [結婚初夜]} + - !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ノエルとマリー 二人の花嫁が神父の前で乱れ舞う]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 209, 11, 8, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, やめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 7 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Crystal' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 352, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 9 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの日……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーと何があったのかを聞きたいのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[聞きたい, 聞きたくない], 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 聞きたい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうか…… なら 話そう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 234, 15, 16, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 聞きたくない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 8 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっ! 来たな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺のとっておきの話を聞きたいか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[聞きたい, 聞きたくない], 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 聞きたい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よーし……じゃあ聞かせてやる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 220, 14, 13, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 聞きたくない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 80, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 15 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 + - 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1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0dfa 0000 0000 0000 0dfa 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0dfc 0000 0000 0000 0df0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfc 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0133 0130 0183 0000 0009 018a 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 013b 0138 018b 0000 0011 01ea 01ea 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0143 0140 0000 0000 0019 01f2 01f2 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01fa 01fa 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0100 0000 0000 0000 0100 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0100 0000 0000 0000 0100 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01ed 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0185 0000 0000 0000 0000 0000 01f5 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map203.yaml b/YAML/Map203.yaml new file mode 100644 index 0000000..fb4a7cc --- /dev/null +++ b/YAML/Map203.yaml @@ -0,0 +1,648 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 35 +events: + 9: !ruby/object:RPG::Event + id: 9 + name: ノエル + x: 25 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: マリー + x: 23 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: ボス + x: 24 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 10 + variable_value: 8 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage3 + character_index: 0 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 24 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [2, 3, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: 【BGM】陵辱系Hシーン【ベースが主役2】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [11, 4, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへへ あんなショボい村に こんないい女がいたとは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おら 酒がねえぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと注げ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……どうぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……うう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぐ んぐ……んぐ……ぷはーっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [美人の注いだ酒はウマイ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わっはっはは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく……お前も飲め 酔っ払ったツラが見たい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……わかりました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おい! おまえもだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お お お酒なんて飲めない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なに~? 俺の酒が飲めねえってのか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは ボスの手を取り 自らの胸に押し付けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして扇情的な瞳で ボスをじっと見つめて言葉を紡いだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな小娘より 私と遊ぶほうが楽しいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……む……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '001', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ボスの手がノエルの豊満な胸を揉みしだく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは嫌がる素振りも見せず さらにその手を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下半身へと誘導していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体を這いずる手をはねのけもせず 身を任せるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男も気を良くして ますます夢中になっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごくっ……へへへ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下着をズラして乳首を露出させ 指でつまみ上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [重量感たっぷりの乳房が ゆっくり持ち上げられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こりこりと乳首をこすりつつ 余った手が下腹部へと伸びる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま秘所へ到達するかと思った手は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スッと後ろにまわされ お尻に添えるように導かれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが ボスも気分を害した様子はなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乱暴に力強く ノエルの尻を揉みしだいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気の強そうな見た目のくせに素直だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それが余計にそそるぜ……へへへへ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大胆かつ強引な行為と裏腹に その指先から繰り出される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛撫からは 幾多の経験を重ねてきた 男の熟練が感じ取れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はぁー………ぁ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの顔に朱がさす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ボスの指が胸を 尻を変形させ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指先で乳首を刺激されるたび ほぅと熱っぽい声が漏れる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ うっ……やめ……やめて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルがここへ連れてこられた時]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは自分を助けるためだと直感した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [話を合わせ できるだけボスの言うとおりにすれば]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女なら なんとかしてくれると信じていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが そのマリーの目にさえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いまのノエルの状態は ボスを油断させるためではなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本気で快感を引き出されているように映った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルほどの女性でさえ 身体を這いずる男の手に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいように弄ばれている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [助けに来てくれた大人の女性が あられもない姿を晒している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目の前が真っ暗になった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ うっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 001a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの声が一際大きくなった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首はぷっくりと膨らんで その上をテラテラと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [光を反射しながら 汗の粒が滑り落ちていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気づけば肩で呼吸をして 太ももをモジモジと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [擦り合わせていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうだ? 俺様のテクは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……あ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [蕩けきった目は 歓びを湛え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眉尻は下がり 口角は上がった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その顔は 男なら誰でも勃起してしまうような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [色欲をそそる淫靡なものだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [聞くまでもねえか……すげえ顔しやがって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さては 相当の好きモノだな? へへへ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 001b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのツラ カラダ……男がほっとかねえはずだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今まで 色々やってきたんだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ……いろいろと……あったが……な]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 001c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これだけ上手い男は 久しぶりだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっへっへへ! そりゃ光栄だな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが まだ余裕があるな 気に入らねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ボス】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誰が主人なのか教えてやる!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [服を脱いでベッドに上がれ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……わかった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 24 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 15: !ruby/object:RPG::Event + id: 15 + name: ジョニー + x: 25 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 11 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 35 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1704 171c 171c 171c 1708 1704 171c 171c 171c 171c 171c 171c 171c 171c 171c 1708 1704 171c 171c 171c 171c 171c 171c 171c 171c 171c 1708 1700 + - 1700 1700 1718 1942 1942 1942 1710 1718 1942 1942 1942 1942 1942 1942 1942 1942 1942 1710 1718 1942 1942 1942 1942 1942 1942 1942 1942 1942 1710 1700 + - 1700 1700 1718 1948 1948 1948 1710 1718 1948 1948 1948 1948 1948 1948 1948 1948 1948 1710 1718 1948 1948 1948 1948 1948 1948 1948 1948 1948 1710 1700 + - 1700 1700 1718 0b22 0b14 0b24 1710 1718 0b22 0b14 0b15 0b21 0b21 0b16 0b14 0b14 0b24 1728 1726 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1710 1700 + - 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0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map204.yaml b/YAML/Map204.yaml new file mode 100644 index 0000000..a8aa035 --- /dev/null +++ b/YAML/Map204.yaml @@ -0,0 +1,1708 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: 左 + x: 8 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここペンペンシティは 南部では一番大きな街だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &1 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 13 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &8 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &10 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &11 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &12 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わ~! おっきい塀ね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [教会の屋根より高いわ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女たちは元気だな……俺はもうクタクタだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[楽しそうで何より, はやく休みたい], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 楽しそうで何より]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……まあ そうだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーが喜んでるなら 連れてきた甲斐があったよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [べ 別に深い意味はないぞ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [文句言われても困るしな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, はやく休みたい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まったくだぜ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [柔らかいベッドで泥のように眠りたいよ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 13 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &16 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &24 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &25 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &26 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &27 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &28 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなことでは 立派な戦士にはなれんぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠は いつもこんな旅をしているんですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &31 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &32 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &35 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &37 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [戦士のパスポートか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この街を訪れた目的は?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [初心者が多いから ここを拠点に活動したい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この街は安全だし 仕事も多いからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーん……じろじろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [念のために身体検査をさせてもらおうかな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [三下役人と遊んでる暇はない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [みんな疲れているんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いい宿に泊まりたいだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ワンランク上のパスを発行してやるぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おい……なんか 変な雰囲気じゃないか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[成り行きを見守る, 役人を止める], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 成り行きを見守る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだな……それなら悪くない取引だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &38 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 1, c: 241, p: [!ruby/object:RPG::BGM {name: 【BGM】陵辱系Hシーン【ベースが主役2】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002c, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &39 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [むにゅ ぐにゅ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [返事を聞くなり 門番の兵士は]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの胸に手を伸ばして乱暴に揉みしだいた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは抵抗せず]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [されるがまま 直立不動で胸を揉まれ続けている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [5, 5, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お おい! なにしてんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いきなりのことに面食らい固まっていたジョニーが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [声を荒げて詰め寄ろうとするも 当のノエルがそれを制する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニー 大人しくしていろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &40 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [で でも……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, '002', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ただの身体検査だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [騒ぐと街に入れなくなるぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [門番の手によって ノエルの乳房が押しつぶされ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [変形し ブルンと弾ける]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [手のひらで上下に擦られると ユサユサと音が]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [聞こえてきそうな勢いで 大きく揺れた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それでもノエルは微動だにせず 門番の気が済むのを待った]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんだこの重み……ズッシリしてやがる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [手のひらを押し返してくる弾力もすげぇ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [門番が感心したように呟く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [無抵抗かつ無反応なのがつまらなかったが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ただ揉んでいるだけでも 時間を忘れさせてくれそうな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [最高のオモチャを手に入れた気分だった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [服の上からまさぐっていた門番の手が]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [インナーをずりあげて 乳房を露出させる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へへへ 邪魔なもんは取っちまおうぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, 002l, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &42 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [真っ先に乳首を探し当て 強くつまんでねじりあげる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [何度も何度も乳首をつねられ ノエルの口から]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [小さく苦痛を感じさせる声が漏れた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おっと 痛かったか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [つまみがいのあるデケえ乳首だったもんで ついな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002k, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今度は指の腹を使って擦り始めた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ヒリヒリと痛む乳首が 上下左右に転がされ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [またキュッと摘んで引っ張られる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [慣れてるって感じだな~]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いつも後ろの兄ちゃん達にいじめられてるのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [下卑た笑いを浮かべながらノエルの顔を覗き込む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [真一文字に結ばれていた口は 徐々に形を歪ませていき]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [鼻息も音が聞こえるほど大きくなっていた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002i, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [………っ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの吐息がどんどん荒くなっていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [往来で辱めを受けているという羞恥心と]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [被虐感を煽られ 性的な興奮が高まっていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(……こんなことで……馬鹿馬鹿しい……)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [頭ではそう思っていても 身体が感じることを]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [止めるすべはない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [最悪の気分ながらも 乳首はしっかり反応し]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [大きく勃起していた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [4, 6, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ……う……あう……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その様子を 目を丸くしてマリーが見ていた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [見てはいけないと思いつつも 顔を覆った両手の隙間から]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [チラチラと見てしまう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そして もう一人の兵士が そんなマリーに忍び寄っていく]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &43 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*43]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [2, 4, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &45 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へっへっへ……お嬢さんは俺が検査してあげるよ]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &44 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*44]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [え えっ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [声を上げるより早く 兵士の手がマリーの身体に触れた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [4, 1, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [きゃーーーっ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [身体をくねらせてもがくマリー]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが体格に勝る兵士は力づくで彼女を抱きしめ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [上から下から あらゆる場所をまさぐっていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いやー! やだーー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[止める, 見てる], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 止める]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, 見てる]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 213, p: [5, 5, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [てめえこの野郎!! ぶっ殺すぞ!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうするか考える間もなく ジョニーが飛び出した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002i, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &46 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニー……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [制止するノエルの声が響く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その声には 先ほどと違って艶っぽい響きが感じられた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが 完全に頭に血が上ったジョニーは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その声も聞こえていないように 兵士に殴りかからんとする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [勢いだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002j, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニー!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &47 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今度はハッキリと怒気をはらんだ声が轟いた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その場にいた全員が一瞬たじろぎ ノエルに向き直る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 002h, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは マリーを抱きかかえていた兵士に向けて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [努めて穏やかに だがどこか挑発的な眼差しで話しかける]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その子は勘弁してやってくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もし 言うことを聞いてくれたら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私がとっておきのサービスをしてやる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……ふたりまとめてな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ゾクッとするような色気たっぷりの口ぶりだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [兵士はノエルの成熟された身体を舐め回すように見た後]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どちらが得かを 猛スピードで計算した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &48 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よし……いいぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえがまとめて相手してくれるんならな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ここは人目につく あそこの物陰で……な]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &49 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &50 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &51 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*49]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*50]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*51]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &52 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*52]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &53 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &54 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*53]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*54]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &55 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &56 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &57 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*55]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*56]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*57]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &58 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &59 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &60 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &61 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*58]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*59]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*60]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*61]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &62 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &63 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &64 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &65 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &66 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*62]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*63]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*64]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*65]} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*66]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &67 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*67]} + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &68 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*68]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &69 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリー! 大丈夫か!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *69} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もうお嫁に行けない~~~!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *69} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だ 大丈夫だって! ほんの数秒だけだろ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [落ちた食い物だって3秒以内に拾えばセーフだし!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うええええーーーーーん!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私はビスケットじゃないよ~!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[マリーを慰める, 師匠が心配だ], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, マリーを慰める]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ぐすっ……ひっく……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['じゃあ……もしものときは \N[1]が貰ってくれる?']} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 102, p: [[ちゃんと嫁の貰い手はある, ノーサンキュー], 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [0, ちゃんと嫁の貰い手はある]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &70 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [どうしてそんなに自信満々なのよ……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *70} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [でも……慰めてくれてありがと]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *70} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [……俺が言っても泣き止まなかったくせに……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *70} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [ジョニーは慰め方が下手なのよ!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *70} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [なんだと! 人がせっかく……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [1, ノーサンキュー]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &71 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [うわあああーーーん! ユアウエルカーーム!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 3, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *71} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: ['\N[1]おまえ……この状況でよくそんなこと言えたな']} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [どうすんだよこれ……]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 404, p: []} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &72 !ruby/object:RPG::MoveCommand {code: 40, parameters: []} + - &73 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &74 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &75 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*72]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*73]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*74]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*75]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &76 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*76]} + - !ruby/object:RPG::EventCommand {i: 2, c: 241, p: [!ruby/object:RPG::BGM {name: ややアダルトな日常風, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [やれやれ……それだけ元気があれば平気そうだな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &77 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あっ! 師匠!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *77} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あ あの……門番は……]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ん?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [そこの物陰で 気持ちよさそうに眠ってるぞ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *77} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [気持ちよさそうに…………]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &78 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*78]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *77} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [(おい 一体何があったと思う?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [怖くて聞けねえんだけど……)]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *77} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [(も もしかしなくても エッチなことをしてたのかな?)]} + - !ruby/object:RPG::EventCommand {i: 2, c: 102, p: [[疲れて眠るくらいのこと, そんなはずない], 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [0, 疲れて眠るくらいのこと]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &79 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [(だ……だよな……相当激しい運動をしたんだよな)]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *79} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [(それなのにケロッとして……大人の女ってすげえな……!)]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [1, そんなはずない]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [(気持ちはわかるけどよ……俺だって師匠が]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [あんな奴らに弄ばれるなんてムカつくぜ)]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [(でも これも大人の処世術ってやつだよ]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [俺らには まだ理解するのは難しいな)]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, 師匠が心配だ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あ……ああ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [様子を見てこいよ]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &80 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &81 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &82 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*80]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*81]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*82]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &83 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [え……エッチっぽいシーンが来たら教えてくれ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *83} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [音を立てないように慎重に顔を出し 物陰の様子を]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [伺ってみた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 213, p: [10, 8, true]} + - !ruby/object:RPG::EventCommand {i: 2, c: 241, p: [!ruby/object:RPG::BGM {name: ややアダルトな日常風, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 2, c: 250, p: [!ruby/object:RPG::SE {name: Blow1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 2, c: 225, p: [7, 5, 60, true]} + - !ruby/object:RPG::EventCommand {i: 2, c: 250, p: [!ruby/object:RPG::SE {name: Blow5, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 2, c: 225, p: [7, 5, 60, true]} + - !ruby/object:RPG::EventCommand {i: 2, c: 250, p: [!ruby/object:RPG::SE {name: Damage3, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 2, c: 225, p: [7, 5, 60, true]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [口に石を詰め込まれた兵士たちがボッコボコにされていた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [事務的に痛みを与えるノエルの姿に戦慄する]} + - !ruby/object:RPG::EventCommand {i: 2, c: 213, p: [10, 6, true]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &84 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &85 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &86 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &87 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*84]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*85]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*86]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*87]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &88 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*88]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [ど どうだった? エロかった?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 102, p: [[地獄が広がっていた, とても口に出せない], 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [0, 地獄が広がっていた]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [地獄!? なにそれ? 絶頂地獄みたいな!?]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [ジョニーは激しく興奮している]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [真実を知らせてやらないほうが 彼のためだろう]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 402, p: [1, とても口に出せない]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: &89 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [お おい なんだよ 言えないほど凄いのか?]} + - !ruby/object:RPG::EventCommand {i: 3, c: 101, p: *89} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 3, c: 401, p: [や……ヤベえ……想像したら鼻血が……うっ!]} + - !ruby/object:RPG::EventCommand {i: 3, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [馬鹿ーー! エッチ! 何考えてるのよ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &90 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*90]} + - !ruby/object:RPG::EventCommand {i: 2, c: 212, p: [5, 1, true]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: &91 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [はぐおぉっ!!?]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: *91} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [な……なんで俺だけ……]} + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &92 !ruby/object:RPG::MoveCommand {code: 40, parameters: []} + - &93 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &94 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &95 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*92]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*93]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*94]} + - !ruby/object:RPG::EventCommand {i: 2, c: 505, p: [*95]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [やれやれ……それだけ元気があれば平気そうだな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [戻ってきたノエルは普段と変わらない様子で]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [呆れたように呟いた]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 役人を止める]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &96 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [な なんだ! 大人の話をしているんだぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [引っ込んでろ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *96} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やっぱり返事はノーだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [真面目に仕事をしないと 上司に言いつけるぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *96} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【兵士】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ……わかったよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: 右 + x: 10 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ノエル + x: 9 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: マリー + x: 10 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: ジョニー + x: 10 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 7 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 3 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 8 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People6 + character_index: 7 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 17 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People5 + character_index: 2 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 9 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!$_fountain' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: 主人公 + x: 9 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 主人公 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: '1' + x: 9 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Actor5 + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: '3' + x: 9 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Animal + character_index: 1 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 13: !ruby/object:RPG::Event + id: 13 + name: '2' + x: 9 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 2 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 明るい・元気な感じの日常2, volume: 70, pitch: 100} +tileset_id: 7 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map205.yaml b/YAML/Map205.yaml new file mode 100644 index 0000000..087e591 --- /dev/null +++ b/YAML/Map205.yaml @@ -0,0 +1,1621 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 40 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ドア + x: 4 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ノエル + x: 26 + y: 39 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 25 + y: 39 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: マリー + x: 24 + y: 39 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 20 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 5 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [7, 3, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仕事の後の酒は格別だな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でもちょっとペースが早すぎるか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう酒が切れそうだぞ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だったらまた盗ってくりゃいいだけだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たちに敵うやつなんていねえからな!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんせ俺たちには 最強のボスがついてるんだからな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [10, 3, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いーっひっひっひ! ボスがいる限り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たちを止められるやつなんていねえ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [11, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……そのボスだけどよう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [飲まねえのかな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [帰ってくるなり 部屋にこもっちゃったからなあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ボスが飲まないなら かわりに俺が……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [8, 6, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [馬鹿 殺されるぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゃんとボスの分は取っとけ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………ちぇっ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &6 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも 酒よりもいいのかなあ………あの女……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ありゃいい女だぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [戦ってるときに見たけど 服の上からでも極上の身体だって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかるほどだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [6, 4, false]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……俺も見た]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [で すぐぶっ倒された……滅茶苦茶強かったよな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強かった……間違いなく超がつく一流の戦士だよ ありゃ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな女でも ヤる時は普通の女と変わらない声をだすんだな]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &10 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへ……何いってんだ 声だってそこらの女より]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よっぽど色っぽいぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいなあ……ボス……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺もボスくらい強かったらなあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しょうがねえよ……それにボスが飽きたらこっちに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [回してくれるかもしれねえだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [11, 3, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そうだな 今までもそうだったしな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [早く飽きねえかな! 我慢できねえよ!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 206, 9, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 43 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……やめっ……あっ……あうっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だ……めっ……も……もう……っく……ううっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [6, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [7, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [8, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [9, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [10, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [11, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &16 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &18 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &20 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [12, 0, 4, 3, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &22 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [13, 0, 4, 3, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &23 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &24 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &25 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おう! 食い物もってこい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人分だ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [8, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ ボス!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &26 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &28 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おら どけ!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &30 !ruby/object:RPG::MoveCommand {code: 14, parameters: [0, 0]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はいいっ!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &31 !ruby/object:RPG::MoveCommand {code: 29, parameters: [6]} + - &32 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &35 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &37 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &39 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &40 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &41 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*41]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &42 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &43 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &44 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*42]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*43]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*44]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &45 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいどうした 早く来い!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………あ……あれって……ごくり……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [盗賊たちが一様につばを飲み込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その視線の先に 裸にシーツを羽織っただけの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの姿があったからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [露出度だけなら それほどでもないが シーツ1枚だけという]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [異様さは それ以上に興奮を誘った]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 13 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &46 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &47 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &48 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &49 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*46]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*47]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*48]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*49]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &50 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*50]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &51 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*51]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [10, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '006', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うへっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &52 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [異様なのは それだけではなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの身体から発せられるフェロモンのような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [得も言われぬ色気に 盗賊たちは圧倒された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上気した顔 潤んだ瞳 肩がかすかに上下しており]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口は真一文字に結んでいるものの 鼻息が荒くなっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &53 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [首筋からは赤いアザが覗き見え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに乱れた髪には 所々固まった白い物体が付着している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのひとつひとつが 薄い扉の向こうで今まで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何が行われていたのかを 如実に物語っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっへっへ みんな見てるぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっとサービスしすぎたか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &55 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルがザウバーをにらみつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが全く意にも介さず ジョッキを手に取り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルに押し付けてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ飲め飲め! がははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [盗賊たちは皆 ザウバーに遠慮することも忘れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [食い入るようにノエルに見入っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [刺すような視線が体中を射抜いていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは確かな質量と熱を持って ノエルの身体を焼いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(冗談じゃ……ない……こんなことで……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心とは裏腹に 体の芯から熱いものがこみ上げてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [羞恥心と屈辱とが混ざりあい ドクドクと脈打ち]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しずつ確実に興奮が高まっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の酒が飲めねえってか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーがニヤニヤ笑いながらジョッキを押し付けてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは 口を閉じたまま 焦りの表情を浮かべた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な~にムッツリ黙ってんだ~?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もしかして~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口を開けられない理由でもあるのか? ああん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(貴様が……!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射殺すような目で睨み返したその時]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの指が ノエルの口へと伸びた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 口の中に指を突っ込むと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無遠慮にぐいっと開かせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '005', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お ぶっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うえっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一部始終を見ていた盗賊たちから奇妙な声が上がった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [開かれたノエルの口から 大量の白いドロドロの液体……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液が流れ落ちてきたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっはっはっは! あーそうだった!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっき出したザーメン! 飲まずに口にふくめって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言ってたっけな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [く……ぐふっ げほっ! き 貴様……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっはっはっは! いやー失敬! みんなに見られちゃったな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ハッとして口元を手で覆い隠すノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが すでにその場にいた全員が 口元に精液を垂らす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女の姿を目に焼き付けていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ……うううぅ………!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 13 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &56 !ruby/object:RPG::MoveCommand {code: 29, parameters: [5]} + - &57 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &58 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &59 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &60 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*56]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*57]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*58]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*59]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*60]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &61 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*61]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &62 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*62]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~……あ~おもしれえ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &63 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &64 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &65 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &66 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &67 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*63]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*64]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*65]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*66]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*67]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ! 後で部屋まで食い物をもってこい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マジで腹減ってんだ わかったな!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &68 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &69 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - &70 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Close1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*68]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*69]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*70]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &71 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*71]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &72 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ! やめっ まっ ああっ! あっ! あんっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *72} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあっ! う……うっ! あううぅっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [9, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &73 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すげ~………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *73} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たちのボス……やっぱすげえよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんないい女をオモチャ扱いって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それにやっぱあの女……超抱きてえ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………マジで早く飽きてくれないかな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: 3 + x: 5 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: 1 + x: 2 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: 2 + x: 3 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: 4 + x: 6 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: 5 + x: 5 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: 6 + x: 3 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 12: !ruby/object:RPG::Event + id: 12 + name: ザウバー + x: 20 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 13: !ruby/object:RPG::Event + id: 13 + name: ノエル2 + x: 21 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 謎解き・不安・疑心暗鬼・ミステリー, volume: 70, pitch: 100} +tileset_id: 11 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 40 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map206.yaml b/YAML/Map206.yaml new file mode 100644 index 0000000..666b2fb --- /dev/null +++ b/YAML/Map206.yaml @@ -0,0 +1,432 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ボス + x: 11 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [据えたニオイと タバコの煙が充満した 薄暗い部屋の中]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [裸のノエルが ベッドの上でくしゃくしゃになったシーツを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足に絡ませながら まどろんでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………ぅ……ふぅ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [椅子に腰掛け タバコを加えていたザウバーが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルに向かって声を掛ける]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [起きたか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さすがのお前も 一晩ぶっ通しはキツかったようだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [泥のように眠ってたぞ! わっはっは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが ぼんやりした頭で記憶を引き出す作業を始める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昨夜ザウバーたちは 近くの村を襲撃し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [多くの戦利品を持ち帰った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たちまち宴会が始まったが ザウバーはそれに参加せず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [戦闘で昂ぶった気持ちを ノエルの身体にぶつけてきたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの激しい行為は明け方まで絶え間なく続き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鍛えているはずのノエルの体力も ついに底をついたのだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(最低だな……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(思いやりの欠片もない……ただの道具……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [陰鬱な気持ちに沈むノエルをよそに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーはごきげんな様子で続ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [来な]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これ以上ない簡潔な命令]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いちいち言葉を飾るのも面倒なのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは椅子にふんぞり返り タバコをふかす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '004', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルがザウバーの前に立つ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一糸まとわぬ姿で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何も言われずとも 腕を頭の後ろで組むと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足を肩幅に開き 胸を突き出し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見せつけるようなポーズを取る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 顔だけはそらして視線は地面に向けられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女が出来る 唯一の抵抗だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは満足気に目を細めて ノエルの身体をつま先から]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頭まで舐め回すように凝視した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まったく よく育ったもんだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [剣はともかく こっちは十分に一人前だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この俺が 見ただけで生唾飲み込んじまういい女だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くく……くっくっく……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの身体が小刻みに震えている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は……は……信じられるか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺がよ……震えてるんだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うれしくてうれしくて……正気じゃいられねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この俺でさえ ビビっちまうよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのくらい いい女だぜ実際]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [3年前 おまえが去った後の喪失感は大きかったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それもいいスパイスになってるのかもなあ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [逃したはずの獲物が さらに数倍もウマくなって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [返ってきたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [筆舌に尽くしがたいってやつだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この喜びは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がーっはっはっは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし さすがに腹が減ったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昨日から何も食ってねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なら 向こうで食べてくればいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その間 私は寝かせてもらう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お! やっと口を開いたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだよ ツレナイことを言うなって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前も何も食ってねえだろ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一緒に食おうぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちっ また だんまりか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腹が鳴っても知らねえぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ そうか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺様の良質なタンパク質を 腹いっぱい飲ませてやったから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お腹いっぱいってか! わははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [5発は飲ませたからなあ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [栄養は取れてるわけか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &10 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこまでも下品で気に障る態度だとノエルは思った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バカ正直に付き合うつもりもなくなり ベッドへ戻ろうとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが その手を掴まれてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこへ行く? 俺はお前と飯が食いたいと言ったんだぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の命令は絶対だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかってるな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………くっ………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好きに……しろ…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くくく…………はははは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はっはっはっはっは! がーっはっははは!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの高笑いが響いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [43, 43, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 205, 4, 5, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 謎解き・不安・疑心暗鬼・ミステリー, volume: 70, pitch: 100} +tileset_id: 11 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1942 1942 1942 1942 1942 1942 1942 1942 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1948 1948 1948 1948 1948 1948 1948 1948 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0d32 0d24 0d34 0602 0602 0602 0602 060a 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0d20 0d10 0d28 0602 0603 0602 0602 060a 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0d38 0d2c 0d36 0603 0602 0602 0602 0602 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 060a 060a 060a 0602 0602 0602 0602 0602 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0602 0602 0602 0602 060a 060a 0602 060b 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1702 1714 1714 1724 060a 1722 1714 1714 1714 1701 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1702 1714 1701 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map207.yaml b/YAML/Map207.yaml new file mode 100644 index 0000000..072e07b --- /dev/null +++ b/YAML/Map207.yaml @@ -0,0 +1,534 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ボス + x: 11 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ はあ はーっ はあっ はー はーっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [静かな部屋の中に ノエルの荒い吐息が鳴り響いていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶倫と呼ぶにふさわしいザウバーの攻めは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しばしば このようにノエルを限界まで追い込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっはっは! 鍛え方が足りねえんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Knock, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Knock, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ボス! 飯を持ってきました!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おう 入れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [3, 0, 9, 12, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [23, 23, 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ど……どうぞ……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [盗賊がチラッとベッドの方を見る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うつ伏せになったノエルが 激しく息を切らしながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脱力している姿が映る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あまりにエロティックな光景に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの前だと言うのに 盗賊は金縛りにあったかのように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身動きできなくなった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあっ……はあっ ん……んく ふう ふーっ ふーっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは せめて盗賊の前でまで無様な姿は晒すまいと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [必死で息を整えようとした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし ザウバーによって限界を超えて活動させられた身体は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [細胞は まだまだ足りないとばかりに酸素を求め]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつまでも呼吸が落ち着くことはなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [色気を含んだ荒い吐息に みるみる盗賊の股間が膨らんでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 5, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [てめえ……なんだそりゃあ……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の女に色目を使ってやがるのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ! ひっ!? す すみませっ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &10 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あわわ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [殺される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [盗賊が覚悟を決めた瞬間 ザウバーは大きく口を広げて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ニカッと笑った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっはっはっは! まあしょうがねえ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これだけいい女が素っ裸で喘いでりゃな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見ろ見ろ! 好きなだけ見ていけ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【盗賊】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は は はいっ!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そら サービスしてやろうぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ うっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [息も絶え絶えなままのノエルに ザウバーがのしかかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに その後ろからは盗賊の視線が降り注いでくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見世物にされている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは自分がどうしようもなく惨めになり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悔し涙を流した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: 手下 + x: 1 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Evil + character_index: 1 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 23 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage3 + character_index: 0 + direction: 4 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 23 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Other3' + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 謎解き・不安・疑心暗鬼・ミステリー, volume: 70, pitch: 100} +tileset_id: 11 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1942 1942 1942 1942 1942 1942 1942 1942 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1948 1948 1948 1948 1948 1948 1948 1948 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0d32 0d24 0d34 0602 0602 0602 0602 060a 1710 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map208.yaml b/YAML/Map208.yaml new file mode 100644 index 0000000..b70e5ec --- /dev/null +++ b/YAML/Map208.yaml @@ -0,0 +1,1095 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ノエル + x: 10 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['今日1日 \N[1]の姿を見なかったな']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それどころか 他の二人も部屋にいなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひょっとして 私に愛想を尽かして村に帰ってしまったか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無理もない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……いまさら師匠と呼ぶ気にもなるまい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また 以前のような一人旅に戻るだけのことだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……………']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………今さらこんな気持ちを知ったって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 1, false]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]!?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村に帰ったんじゃないのか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ちょっとクエストに, そんなわけない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ちょっとクエストに]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [な えっ!? クエスト……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そ そうだったのか……なんだ……そうか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, そんなわけない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……そうか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……先日は少し いろんなことがあったが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギクシャクしても仕方ない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私も気にしないから 君も気にせず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今までどおり 師匠と弟子として……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[指輪を渡す], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 指輪を渡す]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん? これは 魔力を高める装備か?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ならマリーに渡したほうが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[結婚を申し込む], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 結婚を申し込む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 8, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[結婚を申し込む], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 結婚を申し込む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………冗談は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[抱きしめる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 抱きしめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: BGM ふたり, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わ……私は……戦いしか出来ない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[それでもいい], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, それでもいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [歳も上だ……若くない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[関係ない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 関係ない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お試しで付き合うのとはワケが違うんだぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[一生添い遂げよう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 一生添い遂げよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [後で嫌になっても知らないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私は……私は……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [多分……すごく面倒くさい女だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君に捨てられたら……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[そんな心配はするな], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, そんな心配はするな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[二度と離さない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 二度と離さない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……………!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが力の限り抱きしめ返してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [震える身体を落ち着かせ 顔を上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきまで不安に陰っていた表情は 陽がさしたように明るく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほころんでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [両目にいっぱいの嬉し涙をたたえて――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 208, 6, 8, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [43, 43, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 43 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[見つめる, …………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 見つめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]…………']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, …………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルもジッと見つめ返してきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[見つめる, …………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 見つめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]…………']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, …………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルもジッと見つめ返してきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[見つめる, …………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 見つめる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]…………']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, …………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルもジッと見つめ返してきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['……………なあ \N[1]……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [間違っていたらすまないのだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もしかして君 この先どう進んでいいか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わからないんじゃないのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[バレたか, すみません童貞です], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, バレたか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうして自信満々なんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, すみません童貞です]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや……謝ることはない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [このまま夜明けを迎えなくてよかった……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それじゃあ ……私が教えたほうがいいのだろうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[お願いします, 恥ずかしい……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, お願いします]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わ わかった……任せろ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 恥ずかしい……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あんな告白をしてきた男が 今更何を恥ずかしがるんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [変なやつだな君は]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [恋愛経験は負けるが 性行為についてなら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君よりは詳しい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [素直に私の指導を受けなさい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ノエルは\N[1]の手を取り 自らの胸に導いた']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心臓の音が聞こえるか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドキドキしているだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[手のひらから伝わってくる, 揉む], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 手のひらから伝わってくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……こんなこと はじめてだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 揉む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ ん]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こら がっつくな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まずはムード作りが大事なんだぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [落ち着きなさい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [怒られてしまった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが言葉とは裏腹に ノエルは顔を真っ赤にして]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ニヤニヤしている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(嬉しい……嬉しい……私を求めてくれることが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなに嬉しいなんて知らなかった……)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の手も……君の胸に……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゆっくり……互いの体温とリズムを合わせていこう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目を閉じ 耳を澄まし感覚を研ぎ澄ませる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの体温が 鼓動が伝わってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]…………']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好きだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[押し倒す], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 押し倒す]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの身体がベッドに押し付けられて微かにバウンドした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その上に覆いかぶさり 胸を弄りながら唇を近づける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '007', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ んっ んむっ ん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [驚きに目を見開いたノエルだったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぐに落ち着きを取り戻し 口づけを受け入れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの口内に舌が入れられ せわしなく動き回る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルも追いかけるように舌を伸ばして舐めあった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口の中で舌と舌が濃密に絡み合う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その荒々しくも柔らかい感触にうっとりしていると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]の手が服を脱がすのに手間取り 焦っている様子が']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはキスを続けながら さりげなく身体を起こし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [服を脱がせやすいように体勢を変えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上着が脱がされる 下着は構造がわからないだろうから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自ら外して 引き抜くだけでいいようにしてやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブラが剥ぎ取られ ついにショーツ1枚の姿になった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]の手がかかる 腰を浮かせた']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スルスルと なんの抵抗もなく ショーツがくるくると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [捻れながら脱がされていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膝下までズリ下ろされたところで 膝を折り曲げて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [引き抜きやすいように持ち上げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてついに ノエルは生まれたままの姿にされてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 008, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キスを中断して 身体を離す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [火が出そうなくらいに顔が熱い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男に肌を晒したことは 何度かあったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここまで恥ずかしいと思ったことはなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これが恋か]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好きな男に見られることの恥ずかしさと嬉しさがこみ上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私ばかり ズルいぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['マジマジと見つめる\N[1]に 恨みがましい視線をぶつけた']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[オッパイ大きい……, お尻最高……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, オッパイ大きい……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そ……そうか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [戦いには邪魔なんだが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君に気に入ってもらえたなら……これでいい……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふふ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, お尻最高……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お お尻……って そんなところを褒められたのは初めてだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [男は胸が好きなんじゃないのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君が好きなら……まあ いいか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それより 君も脱ぎなさい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほら バンザイして!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [母親にされるように 腕を上げさせられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上着が引っこ抜かれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらにズボンのチャックにまで ノエルの手が及んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[自分で脱ぐ, 脱がせてもらう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 自分で脱ぐ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふ 本当に出来るのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [緊張しているようだぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [震える手で なんとかチャックを下ろしボタンを外す]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは少しだけ意地悪そうな笑みを浮かべて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こちらを見ている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [彼女の視線を浴びながら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えいっと 一気にズボンをおろした]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 脱がせてもらう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [カチャカチャと音を立てて 慣れた手付きで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [チャックが下ろされる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そしてボタンを外すと ノエルはズボンの縁を掴んで広げ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [スルッと脱がしていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [足を上げて はい 次は逆だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズボンが抜き取られ その下からは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [立派なテントを張った下着が現れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さすがに照れがあるのか ノエルが少しだけうつむく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[自分で脱ぐ, 脱がしてもらう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 自分で脱ぐ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが パンツをズリ下げようとしたところで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [勃起したものが引っかかってしまう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [焦りが手元を狂わせ ただ下着を脱ぐだけのことが出来ない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [このままではマズイ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [焦りが頂点に達した時 力任せに思い切り]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [パンツをズリおろした!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [上を向いていたモノにパンツが引っかかり]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [思いっきりお辞儀するように根元から折り曲げられた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]は100のダメージを受けた!']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だ……大丈夫か?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['なんとかやせ我慢をした\N[1]は ついに裸をノエルに晒した']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 脱がしてもらう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……わかった……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの顔は真っ赤になっていたが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その表情はどこか嬉しそうだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['まるで\N[1]に尽くすことが喜びだと言わんばかりに']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [かしずいて 下着に手をかける]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ゆっくりとパンツが下ろされていく途中で]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [勃起したものが引っかかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルはいっそう目を輝かせ 慎重にパンツを伸ばし]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それを避けながら脱がせていった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [足元からパンツが引き抜かれると]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['ノエルの眼前に 一糸まとわぬ\N[1]の姿がさらされた']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふたたび見つめあう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルがベッドに横になる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]も誘われるように覆いかぶさった']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 008d, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきとは違い 落ち着きを取り戻していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当は……いろいろと準備が必要な場合が多い……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ノエルが足を開いて \N[1]の手を秘所に置かせる']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヌルっとした感触とともに 指に粘液がまとわりついた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私はもう……その準備は出来てしまっている……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……来てくれ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[挿れる, 場所がわからない……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 挿れる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [覚悟を決め ゆっくりと腰を進ませていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: 濡れた膣を触る1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [亀頭が秘所に触れた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [驚き 一瞬腰が引けてしまう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [互いの粘液が混じり合って長い糸を引いた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう一度トライする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くちゅっと音がして 再び性器同士が触れ合う]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そこからさらに腰を前に出す]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [柔らかい割れ目を掻き分けながら ペニスが飲み込まれていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [グニュグニュと弾力のある肉がまとわりついてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [腰を進める度に キュッと締め付け ザラザラとこすられ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ペニスに信じられない快感が走り もだえそうになる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['快感に悶ているのは \N[1]だけではなかった']} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [っく……う……ん……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ……あ……は……ぁあ……♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [入り口の浅いところをこすられただけで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは感極まって声を漏らした]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: 濡れた膣を触る2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [も……少し……だから……あっ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [指導を行おうとしても 下半身から広がる快感と]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [多幸感に頭が追いつかない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(うそだ……こんなことって……こんな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなに 涙が止まらないほどの嬉しさが……!)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(これが恋……好きな……愛する人とするセックス……)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 場所がわからない……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん……そうか……ちょっと……待て]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは更に足を広げて 自分の股間がよく見えるように]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [腰を突き出した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そして指で性器を広げ 穴の場所を教えてやる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]の目は その淫靡な光景に釘付けになった']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ここ……が……女の……穴だ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ここに……君の……を……挿れて……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの声も上ずっている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [性器を広げる指は みるみる愛液に濡らされた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [恥ずかしさが 興奮を高めていた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それで……こすったら……いいから……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [簡単だろう? ふう……大丈夫 心配いらない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さあ……来てくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [穴を広げたまま待ち構えるノエル]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]はペニスを手で固定し 一歩前に進む']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そして 広げられた場所に 狙いを定め]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ゆっくりと挿入していった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ヌルっと ドロドロのひだの中にペニスが飲み込まれる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それは一斉にペニスにまとわりつき 吸い付き]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [締め付けてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['あまりの快感に驚いた\N[1]は']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [跳ねるように腰を前に突き出した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, 008h, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん! あっ…………はぁあぁっ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [空気が押し出されるように ノエルが声を漏らした]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ペニスは根元まで入り込み 二人は最奥で結ばれた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(あ……ああ……感じる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私の中に……大きいのが……彼のものがある……)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(こんなに……こんなに幸せなことって……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなに嬉しいことが この世にあるなんて……)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(愛する人と結ばれることが……こんなに……!)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [感極まり 涙をこぼすノエル]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [性的快感よりも 精神的な幸福感に満たされ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この世に生を受けたことを神に感謝した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 008g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……ううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[もう出る, あっ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, もう出る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [んっ……あっ……?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, あっ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [え?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 008i, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 008e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドビュッ………と]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの膣内で 射精が行われた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドクドクと大量の精液が子宮めがけて流し込まれていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]は 快感のあまり体を震わせ ジッと動けずにいた']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体内を精液が泳ぐ感覚に ノエルもビリっとしびれるような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [甘い快感を覚えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [1分ほど固まったまま時間が過ぎ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]がバツが悪そうにノエルに向き直った']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ごめんなさい, 気持ちよかった], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ごめんなさい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, 008f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [何を謝ることがある]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君は初めてだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私と初めて模擬戦をした時を思い出せ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君は私に手も足も出せなかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君が初心者で 私が経験豊富だったからだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それと同じだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [何も恥ずべきことじゃない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それに……私は幸せだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなに幸せを感じたことはない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君のおかげだ……ありがとう……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 気持ちよかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, 008f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うん ちゃんと最後までできたな よくやったぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは微笑んで頭をなでてくれた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私は怖かった……恋愛なんてはじめてで 逃げ出してしまった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも 向き合ってよかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そのおかげで こんなに嬉しい気持ちになれたのだからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君と結ばれることが出来た]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君の精子が私のお腹の中にある]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それだけで こんなに幸せだ……ありがとう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]がペニスを引き抜くと ドロドロの精液と愛液が']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [混じり合って垂れ落ちた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルがすばやくティッシュを取り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを優しく拭いてくれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ノエルを拭いてあげる, 眠くなってきた……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ノエルを拭いてあげる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &37 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うん ありがとう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも私はこのままで構わない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君とつながった証を体に染み込ませたいんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは誇らしいような 慈しむような表情で]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [自らの下腹部をさすっている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [幸せそうな彼女の顔を見ていると]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [緊張の糸が切れたのと 肉体労働をしたせいか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [睡魔が押し寄せてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 眠くなってきた……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [猛烈な睡魔が襲いかかってきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [緊張の糸が切れたからだろうか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &38 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し疲れたか……無理もない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私だってこんなに緊張したのは久しぶりだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今夜はもう寝よう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……そんな顔をするな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私だって……もっと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと話がしたいし……抱きしめたいし……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君を見ていたい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [焦らなくてもいい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だって私たちは これからずっと一緒……だろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &39 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふつつかな女だが……ずっと君のそばに置いてくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……愛してる']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言ってノエルは 出会ってから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見たものの中でも別格の 最高の笑顔を見せてくれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 6 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 43 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 透明感・ピアノとオーボエ【雪の降る日に】, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 1912 1912 1912 1912 1912 1912 1912 1912 1912 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 1918 1918 1918 1918 1918 1918 1918 1918 1918 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b52 0b44 0b44 0b45 0b51 0b51 0b51 0b51 0b5d 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b48 0e82 0e74 0e74 0e74 0e84 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b48 0e70 0e60 0e60 0e60 0e78 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b48 0e70 0e60 0e60 0e60 0e78 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b48 0e88 0e7c 0e7c 0e7c 0e86 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b40 0b30 0b30 0b32 0b44 0b44 0b44 0b44 0b54 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1718 0b58 0b4c 0b4c 0b3c 0b4c 0b4c 0b4c 0b4c 0b56 1710 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1702 1714 1714 1724 0b5c 1722 1714 1714 1714 1714 1701 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1702 1714 1701 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 01e8 01e8 0000 0000 0000 0000 0164 0179 017a 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 01f0 01f0 0000 0000 0000 0101 0101 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 01f8 01f8 0000 0000 0000 0000 0224 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0105 0106 0107 0000 0000 0102 0102 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 010d 010e 010f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01ee 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01f6 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map209.yaml b/YAML/Map209.yaml new file mode 100644 index 0000000..eb2e81a --- /dev/null +++ b/YAML/Map209.yaml @@ -0,0 +1,2102 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: マリー + x: 10 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ノエル + x: 10 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: 神父 + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様 今夜はよろしくおねがいします]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい しっかりとお務めを果たさせていただきます]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさん 緊張されているようですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ いや……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(落ち着け ただの儀式だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不貞を働くわけではない……むしろその逆)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(ザウバーや……他の男との過去を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [清算してくれるんだ……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラーム教の神父は 初夜権の行使には慣れています]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [決して 不快な思いはさせませんから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [では はじめましょうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふたりとも 衣服を脱いで ベッドへどうぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はーい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &23 !ruby/object:RPG::MoveCommand {code: 41, parameters: [ヒロイン裸, 0]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &24 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは ためらいがちに上着に手をかけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [服を脱いでいった]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 41, parameters: [ノエル裸, 0]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうぞ ベッドへ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父が促す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その態度は普段と変わらず柔和で いやらしい下心なども]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いっさい感じられなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(まあ……そうでなければ こんなに信頼されていないか)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &31 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &32 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(この歳になると もう女の裸程度では]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何も感じなかったりするのだろうか?)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父を見ると 目を閉じ 精神を集中するように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにかの文言を唱えている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その姿からは神聖な雰囲気がにじみ出ていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父の佇まいに ノエルの心に燻っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [抵抗感が薄れていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 神聖な儀式に参加するのだという自覚が芽生え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [居住まいを正した]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &35 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &37 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまたせしました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &39 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これより ラーム神の名において 初夜権を行使いたします]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [花嫁は 明日の日の出まで この部屋を出ることなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眠ることなく 神の代行者たる 私に奉仕しなければいけません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えーっ 眠っちゃ駄目なの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうですね 出来れば]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神の精を受ければ受けるほど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [厚い加護を受けられるのです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ですから 一晩中 精をねだるのが 花嫁の作法とされています]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とはいえ まあ……眠たくなってしまったら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仕方がないでしょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー よかった~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ところで 二人は性行為の経験は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……何度……か……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もうジョニーとしちゃった……えへへ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫としたことでも 姦通の罪になるのですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [初夜の儀式を終えるまでは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたは神の妻ですから……後の夫といえどそうなります]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &40 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [姦通をした者は 特に神への奉仕を行わなければ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いけません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奉仕?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まず 女性は膣を使わずに 神父を2回射精させなければ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いけません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 出された精を飲み干したあとで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自ら秘所を開いて 神に挿入を請う必要があります]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな 卑猥なことを……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [真剣に神を愛することを証明しなければいけません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこまでしないと信用出来ないなんて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神様ってヤキモチ焼きなんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ そうですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とても愛情の深いお方ですから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [浮気してごめんなさい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛してるのは神様だけよ ってエッチすればいいんですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よーし はやく始めましょう 神父様!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの頭に とある不安がよぎる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(2回射精させると言っても……ふたりだから4回?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様に それだけの能力があるのだろうか……?)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まずは 私のペニスに奉仕をお願いします]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父が服を脱ぎ その一物を見せた時]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの不安は 驚きとともに彼方へ消えてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(な……なんて……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それはノエルが今まで見てきた中でも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひと目でわかるほど 群を抜いて大きいペニスだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ダランと股間に垂れ下がっている姿は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [赤黒く光る巨大ナマコのようにも見えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのグロテスクなモノに ノエルもマリーも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目が離せなくなってしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様 すっごい大きい……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [初夜権を行使するために鍛えていますからね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まだまだ 若いものには負けませんよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや……これ ジョニーとは比べ物になんない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが苦笑いを浮かべる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルも夫のものを思い浮かべ 同じことを思った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(これは……ふたりまとめて相手をするのも頷ける……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [日々の鍛錬のたまものか)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感心するのはかまいませんが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は まだ勃起もしていませんよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ハッとして ノエルとマリーが顔を見合わせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸挑発, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ……しよっか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人は互いに遠慮しながらも ゆっくりと神父に にじり寄り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [徐々にペニスに近づいていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 009, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後ろから見ると 神父の股間に跪いているような格好で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人が密着する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 互いの頬がくっつくと同時に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスの目の前に到達した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 009a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルとマリー ふたりの裸の花嫁の鼻腔を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ムワッとした神父のペニスのニオイがくすぐる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すんすん……はぁ……ここのニオイは一緒なんだね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すー……はー……すー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこかトロンとした目でマリーがつぶやく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つぶやきながら 何度も鼻を鳴らしてニオイを吸い込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こういうの うう~ なんか つい嗅いじゃうんだよね……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルも その気持ちは わかるような気がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスのニオイには 身体を痺れさせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [疼かせる効果があると 彼女は知っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すんすん……ん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(これは儀式なんだ 必要なことだけすればいい)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [冷静に言い聞かせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし それを見透かしたかのように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父が声をかけた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさん 今夜のあなたは神の妻です]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻として 愛する夫にするように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私に奉仕していただかなければいけません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これは心の問題だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [適当に誤魔化し やり過ごしたとして その後の村での生活で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その後ろめたさは常についてまわるだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今夜一晩だけ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身も心も神父に捧げれば あとは夫と何ら後ろめたさを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感じることなく過ごしていける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(…………今夜だけか……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(……腹をくくるか)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここに来て ようやく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [完全にノエルは覚悟を決めた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &42 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかりました……今から私は あなたの妻となります……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [真剣な表情で神父を見つめると 愛を誓いながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇をペニスに向ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたが私のものに戻った時 私はあなたを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人の子に預けましょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誓いのキスを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [促され……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは ペニスの先端に口づけた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &43 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして ついばむようなキスの雨を降らせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 009b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ ちゅっ ちゅばっ ちゅっちゅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わ わ……あ……なんかニオイがきつくなってきた……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性臭が一気に広がっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [正面からそれを吸い込んだマリーは 頭がクラっとして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一瞬地面がグラついた気がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリー あなたも私の妻になるのですよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ はいっ わかりました!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルと違って とくに大きな決心などもなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごくごく当たり前のことと言うように マリーが頷いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして ノエルが吸い付いているペニスの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [空いている場所を探し 舌を這わせていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [れろ……ぇろ……れ~ろっ……どうれふか? 旦那様♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌を大きく伸ばして ベタッと竿に貼り付けるようにして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔を上下に動かし 舐めあげる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [狭い空間内で ノエルとマリーは懸命にペニスに奉仕を続けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &44 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが口をすぼめて亀頭を咥え 舌でチロチロと舐める下で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが玉袋を手で優しく揉みながら 竿に吸い付き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [甘噛する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [花嫁のタッグによる奉仕で ペニスは首長竜が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頭をもたげるようにして グイグイと天井に向けて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そそり立っていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [完全に勃起した時 その長さはノエルたちの顔に等しく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [太さは二の腕と見紛うばかりだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はーっ……はーっ……すごい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う うん……これ 本当にオチンチンなの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [またも驚きが隠せない二人 ペニスにまぶされた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分たちの唾液が光を反射して 淫靡に輝くさまを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [惚けた顔でただ眺めている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これなら ふたりでしやすいよね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言って ペニスの片側に寄るマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはその意図を察し 反対側に回る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [太いペニスを挟んで 二人の顔が向き合った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスの影に隠れて 互いの顔が半分ほどしか見えない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごいな……これは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [またふたりでペロペロしちゃお♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [両サイドから同時に舌を這わせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アイスキャンデーを舐めるように ペニスを舐める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふむ……これは刺激的な光景ですが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しもどかしいですね……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分の股間に花嫁二人が熱心に舌を這わせる姿は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脳天に響くエロスを醸し出していたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いかんせん 物理的な刺激は ほとんどなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この太さとなると……咥え込むのも難しい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舐めるくらいしか……ん……ちろちろ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだ ノエルさん オッパイを使ったら?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸か……これだけ大きいと挟みがいがありそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 009c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが豊満な胸を突き出し ペニスを挟み込む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弾き返されそうな硬さを胸に感じながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強引に押し返して こすりつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うわ~! どっちもすごい迫力!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ私はこっちで……はむっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸からはみ出た亀頭をマリーの口が咥える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人がかりのパイズリフェラは はじめて神父のペニスに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジンジンとした痺れを感じさせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う むっ いいですよ それはいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう少し続けてください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [リクエストに応え 神父の反応を見ながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しずつ力加減などを変えながら 刺激を与え続ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸を力いっぱい押さえつけながらのパイズリは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [かなりの腕力を要し 戦士として鍛えたノエルですら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [息を切らせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &45 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ はあ はあっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [玉の汗を浮かべながら ペニスをこすり続けるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一方で 負担の少ないマリーは 手も積極的に使いだした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん♡ ん♡ ちゅばっ ちゅっ れろれろ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭を吸いながら 空いた手で玉を揉み さらに乳首を弄る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &46 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う う……うっ もうすぐ出そうですよ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父の声を聞き 二人がスパートに入った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それまで以上に速度を上げ 動きを激しくする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあっ はあっ っく ふうっ うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん♡ ちゅばっ♡ ちゅぼっ♡ はぷっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ うう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &47 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドバっと 音がしそうな勢いで大量の精液が噴き出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん♡ んん~~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んくっ んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [放たれた精液は ほとんどが亀頭を咥えていたマリーの口内に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [向かったが 一部受け止めきれなかった分が ノエルの胸を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [白く汚した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……ふう……さあ 飲み干してください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛する夫の精液です]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 009d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ふう……♡ ごくっ……ふう……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頬を大きく膨らませたマリーが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しずつ口の中に溜まった精液を飲み下していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぷはーっ! はー……はー♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっごいいっぱい……けほっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [喉に絡んで……んっ んんっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてノエルも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぺろ……ぺちゃ……ん……こくっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸を持ち上げると 口元を近づけ こびりついた精液を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舐め取っていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わー……ノエルさん エッチだー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなことをしたのは 初めてだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうですか? 精液を飲んだ感想は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい……ネバネバして苦くて……まだ お腹の中で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [形を保ったまま漂っているみたいです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体が……熱くて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと 飲みたいです……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &48 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その答えに 神父が満足気に微笑む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいでしょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あと1回 飲んでもらわなくてはなりませんからね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様のオチンチン まだまだ元気だし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [連続で出来そう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろんです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さあ 次はどのように私を喜ばせてくれるのですか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父が足を広げてペニスを見せつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &49 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさん もう1回胸で……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや……もう腕が上がらない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え~っ じゃあどうしたら……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふむ……なら こういうのはどうだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルがマリーに耳打ちすると マリーは嬉しいような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [困ったような 複雑な表情で騒ぎ出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えー! ノエルさん大胆! そんなのしたことないよ~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]にも いつもそんなことしてるの?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや~ん エッチすぎるよ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いや……彼にはしたことはないぞ こんなこと!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それにマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今の私たちは神父様の妻なんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]やジョニーの話を出すと 旦那様が嫉妬してしまうぞ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが目配せすると 神父も苦笑して頭をかいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神を嫉妬させるとは罪深い人です]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほらマリー 怒られてしまったぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はぁい ごめんなさい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふたりとも 本気で沈んでいるわけではない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むしろ怪しい笑みを浮かべながら 神父に近づく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふむ……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様……お顔を……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [べーってしてください べーって♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 010a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父の差し出した舌を ふたりが舐める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ♡ れろれろ♡ あ あは♡ はぶっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん♡ ちゅっちゅっちゅっ♡ あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひとしきり舌を絡ませ合うと 次はノエルが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父の舌を吸って 濃厚なディープキスに移った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唾液を交換して飲み干し 歯や歯茎 舌など]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口内中を激しく愛撫する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次は私の番だよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぷはっ と ノエルから解放されると すかさずマリーが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇を……いや 口全体で覆いかぶせるようにして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父の顔の下半分を舐め回した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んふふ~♡ ぺろぺろ~♡ れろれろれろ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん んんっ!? んぶっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しいキスだな だが私もキスなら負けんぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [再び選手交代 ノエルと神父の濃厚なキスが繰り広げられる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '010', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてふたりはキスをしながら 手でペニスをしごいていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの提案したキス手コキ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるで本当の夫にするかのように 愛情のこもった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キスは 神父の興奮を煽り 手コキの快感を倍増させた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &50 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様 キスもお上手なんですね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [では 次はこちらにキスを……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが体勢を変え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父の顔に自らの股間を持っていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして ペニスにむしゃぶりついた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーもそれに倣う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '011', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [シックスナインの形になった3人は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それぞれの性器を貪るように舐めあった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ じゅるるるっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーっ♡ あっ♡ そこっ♡ いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああっ 神父さまっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私のも舐めてください♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふうう…… こんなにも美しくも淫らな蕾が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふたつも並べられて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父の舌が 指が ノエルとマリーの秘所を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いやらしく的確に攻め立てる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人がかりなのに……すごいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっ♡ あっあっ♡ イカされちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私もまた出そうですよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう少し頑張ってください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん♡ んふっ ふぐっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はーっ はーっ♡ れろっ じゅるっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ! 来た……出るっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &51 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [2度めの射精は ふたりの顔にシャワーのように降り注いだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 011b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や や~ん ベタベタ~! 量が多すぎるよ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……ん……ちゅっ……んくっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 011c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 011d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手のひらで 顔にかかった精液をかき集めて 口に運ぶ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [直接かけられただけあって 1回目よりも大量だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(んぐっ……飲みにくい……ほとんど固形物だ……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 011a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [濃厚すぎて喉を通らない精液を 唾液でなんとか押し流し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腹に収める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはやそれだけで一作業と言えるものだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はーっ……はーっ……はーっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全部飲めたようですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい……神父様の精液……すべて飲み干しました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よろしい ふたりとも どうやら私に奉仕する気持ちに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [偽りはないようですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [では……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父が 2回の射精を経て なお萎むことのないペニスを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [突き出して宣告する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたがたは 神の妻の身でありながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神の許しなく 処女を失った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神は嘆き悲しんでいます]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [反省し 許しを得なければいけません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 神の愛を このペニスを挿入してくださいと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [懇願するのです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &52 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふたりが地に伏し 深々と頭を下げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '012', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 後悔と反省の言葉を紡ぎ出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [申し訳ございません……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は あなたの妻でありながら 他の男と寝ました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは いつ どこで 誰と行ったのです?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はじめては……5年前 私の師であり 育ての親である]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーという男が 相手でした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは 私を押さえつけ 無理やり犯しました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その男の精を流し込まれたのですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい……何度も……犯され 中に出されました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それから2年間……毎日のように抱かれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの男の好みに合うように しつけられました……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それ以外には ないのですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いえ……ザウバーの元を離れて以降も……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仕事のため……お金のために この身を男たちに晒しました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほとんどは 口や 手で射精させたり……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体を触らせる程度のことでしたが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [中には セックスを要求され……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仕方なく応じたこともありました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なぜ応じたのです?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーに犯され続けた身体には 交渉の道具にする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [程度の価値しか無いと 考えたからです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたの身体は神のもの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [決してあなたが安く見積もっていいものではありません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたには 唯一無二の尊い価値があるのです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [申し訳……ありません……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし まだありますね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたが私を裏切り 身体を重ねたことが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………はい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['私は……\N[1]ともセックスをしました']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは何故です]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼を……愛して……いたからです……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どれだけの頻度で行いましたか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [初めて結ばれてから……ほとんど毎日する日が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [2ヶ月ほど続きました……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [2ヶ月間 毎日ですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい……2ヶ月の間 毎日セックスしました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クエストを受けた日は 夜 帰ってから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何も予定のない日は 朝 起きてから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [翌日の朝まで ずっとセックスしました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんという……神に申し訳ないと思わなかったのですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思い……ます……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたを差し置いて 他の男とセックスをしたことを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心から反省しています]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたが今 愛しているのは誰です?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーでもなく 他の男でもなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]でもなく……?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は…………い……っ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [過去にセックスをした男たちのことなど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今はもう なんとも思ってはいません!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなただけです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私が愛するのは セックスしたいと思うのは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の膣内に挿れてほしいのは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様のものだけです!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうかお願いします……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私のおマンコに……神父様のおチンポをお恵みください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精してください!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様の精液を 注ぎ込んでほしいのです!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [額が擦り切れそうなほど 地面に擦りつけて懇願する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私のペニス以外には 価値がないと言い切るのですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたに比べれば 他のものなど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうか 誓いのキスをお受けください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 012a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &53 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは 神父の足の指に口づけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [1本1本丁寧にしゃぶっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指の隙間も 愛おしそうに舌でねぶり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最後にもう一度 真心を込めたキスをした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うむ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたが 再び私を心から愛するという誓い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たしかに聞き届けました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &55 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああっ……! ありがとうございます……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ええ よくぞここまで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ご立派です]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父は それまでのサディスティックなやり取りからは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [想像もできないような 優しい笑顔を浮かべて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルを労うと 次にマリーに向き直った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [では マリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたも私以外とセックスをしましたね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい……ごめんなさい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーとしました……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鬼気迫る勢いだったノエルと違い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは いたずらを咎められた犬のように頭を垂れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふむ ジョニーと初めてしたのは?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えーと……たしか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [付き合うことになって 2週間めくらい……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [デートをしてたら だんだんとラブホテルとかがある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [道に入っていって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それで あっ これってエッチする気だなって思って……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [引き返そうとは思わなかったのですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私も興味があったから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのままついていきました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それで部屋についたら いきなり押し倒されて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま……オチンチンを挿れられました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [避妊はしなかったのですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい……そのときは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ でも 2回目からは ちゃんとコンドームをつけて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックスしましたよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに ジョニーってお口が好きみたいで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最後はお口で出すことも多かったし……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも神への裏切りです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごめんなさい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後悔していますか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーのオチンチンを 先に挿れられて ごめんなさい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は神父様のものなのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから 今までのエッチをなかったことにするくらい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様のオチンチンで 上書きしてください!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたの膣を 私のペニスの形に変えられたいというのですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい! 神父様のおっきいオチンチンを挿れられたら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きっと 神父様専用のおマンコになっちゃいます!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私専用になっていいのですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だって私 神父さまの妻だもん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛する旦那様の専用おマンコなのは 当たり前です!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お願いします! ジョニーのことなんか忘れます!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう一度 私を神父様のものにしてください!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーも ノエルと同じく深々と頭を下げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ややノリが明るかったが だからこそ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [裏表のない素直な気持ちが見て取れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うむ……いいでしょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたが過ちを犯したのは ジョニー一人だけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何かの気の迷いだったのでしょうね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [では 今を持って あなたも再び私のものとして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [扱ってあげましょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ ありがとうございます!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [では……神として 夫として]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたたちに精を注いであげましょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さあ 広げなさい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '013', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指で秘所を広げ 神父に見せつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこは すでに しとどに濡れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを欲してパクパクと開いていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父がノエルの元へ歩み寄る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして彼女の秘所にペニスを押し付け]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先走り汁と愛液を混じり合わせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああっ♡ お願いします!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おチンポを 精液を……ください……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私への愛を絶えず囁き続けなさい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グッとペニスを押し込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [メリメリッと肉を掻き分け 腟内が蹂躙されていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 013a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 013c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ! あ……あーーーーっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶叫が響いた かつてない太さ 長さ 硬さのペニスが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [柔肉を巻き込みながら 膣内で暴れまわっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [痛みはほとんどない 興奮によって快感だけが湧き上がる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは神父の腰に足を絡ませ 抱きつきながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [押し寄せる快感に耐えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あっ あーっ! くうううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛してます♡ 愛しています♡ 神父様♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして神父に言われたとおりに愛の言葉を投げかける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分の腕ほどもあるペニスを挿入され かき回され]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただただ 膨大な快感だけを享受する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '014', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいいっ おおっ おおおおっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 014a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの口が神父のキスで塞がれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [力強く抱き合いながら 懸命に腰を振った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ んっ♡ はーっ♡ はーっ♡ 素敵です♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好き♡ 好きぃ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下腹部が ポコッとペニスの形に膨らんでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 013g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな状態でも ノエルは腰を振り快楽にもだえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父への愛の言葉を紡いだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーとやらは これほどの快感を与えてくれましたか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブンブンと首を振るノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['では\N[1]は どうですか?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今度は ノエルからの情熱的なキスで答える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じっくり ネットリと唇を吸い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや お互いの口内で舌が触れない場所はなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はーっ はーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様を愛しています♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私はあなたのものです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この唇も おマンコも 心も すべて神父様に捧げます]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [貪るようなキス]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇 首筋 鎖骨と 届く範囲全てに吸い付いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その間も腰を振り続け ペニスを扱きたてる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーに仕込まれた技も駆使して 膣内を収縮させ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [搾り取ろうとした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたのおチンポだけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好き♡ 愛してる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛の言葉は神父の興奮も これ以上無いほど煽った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [加えて 鍛えられた肉体による積極的な性奉仕]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスにかかる刺激も尋常ではなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ くうっ なんと激しい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)20回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パンパンと激しく肉がぶつかりあう音が響く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは腰を振りながら時折小さく強く痙攣した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イキながら動いているのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イク瞬間に膣内のペニスにかかる圧力が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父の限界を早めていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様♡ 出してください♡ 精液を私の中に♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いっぱい注ぎ込んでください♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うううっ で 出る! くあああっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 014c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 013h, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &56 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの膣内で 神父のペニスが膨らみ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [爆発するように 大量のザーメンが吐き出された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [子宮は一瞬にしてザーメンで満たされ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [逆流した分がブリュブリュと音を立てて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣外へ排出されていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー♡ はー……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごい……子宮……満タン……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ こんなに注ぎ込まれたことなど……ない……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [し 信じられない……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &57 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふー……ふー……うっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブルっと体を震わせ 最後の一滴まで出し尽くす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これで 神の精があなたの中に注ぎ込まれました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたはもう 神の妻であり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今までの過ちは すべて許されたのです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……ありがとうございます 神父様]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 014b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは清々しい気持ちで 神父に感謝の口づけをした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [――数時間後]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '015', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &58 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [' あっ…………あっ………♡']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眠っている……というより 気絶しているマリーを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父のペニスが貫いている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [初夜のうちは部屋を出ず 神父と過ごさなければいけない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その決まりを守り 3人は適度の休憩を入れながら交わり続けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &59 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし体力の劣るマリーは ついに力尽き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [意識を失ってしまったのだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーにペニスを突き立てながら ノエルに尻穴を舐めさせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや ノエルの舌が触れていない場所は どこにもなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 015a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何度めかの射精 すでにマリーの子宮に ザーメンを流し込む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スペースはなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [注いだ端から溢れてこぼれ落ちた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &60 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……そろそろ夜明けですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大仕事を終えた達成感をにじませながら 神父が呟く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [15年のブランクは やはりありましたね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなに疲れるとは……うっ ノエルさん そんなに奥まで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '016', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぷはっ……はー♡ はー♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも信じがたいものです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私だけでも6度も射精されたのですから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは 当たり前のことのように スムーズにペニスを咥え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌で付着したザーメンを舐め取っていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すでに何度も何度も繰り返した行為だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [始めてみた時は驚いた巨大なペニスも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっかり当たり前のものとして見ていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを上から下まで 360度舐め回すと それだけで両頬に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [溜めきれないくらいのザーメンがすくい取れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 016a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くちゅくちゅと撹拌し 神父の前で口を開けて見せる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして目尻を妖艶に傾けると 音を立てて飲み干した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 016b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぐっ♡ ぶはっ♡ はーっ はーっ げぷっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思わずゲップが漏れるが これも何度も繰り返したので]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう恥ずかしさも薄れてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 016c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &61 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい♡ きれいになりました♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言いながら 手でペニスをしごく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本気の手コキだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精するたび こうやって刺激して絶え間なく勃起させ続けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すなわち まだセックスを続けようという意思表示でもある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [41, 41, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし神父は 窓の外を見て 首を振った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父さま?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: BGM Symbol, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさん どうやら 初夜はもうおしまいのようですよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルも 窓の外を見る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [光が差し込んでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しずつ しかし確実に 朝日が登ってきていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &62 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夜が明けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたたちは 立派に神の妻の務めを果たしました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すー……すー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [娘を見つめる父親のように目を細めながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの髪を撫でつつ 神父が続ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神の代行者として あなた達二人に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫と性交することを 許します]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おめでとう……お幸せに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &63 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よくがんばりましたね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラーム教徒ではないあなたには 辛かったでしょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いえ……神父様が良くしてくださったおかげです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &64 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………昨夜のことは 人と神との出来事です]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *64} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたが何を言い 何をしたとしても]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神が許した時点で それは正しいことです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *64} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ですから 何も引きずる必要はありません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [堂々と胸を張って 夫を愛するのです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【神父】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['…………\N[1]を よろしくおねがいします']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………はい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夢から覚めたような気分だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つい先程まで 激しく求めあい 交わった相手が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今はひとりの父親にしか見えない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(儀式……だからか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなに乱れてしまったのに 嫌な気持ちがまったくない)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['これで 村の一員として \N[1]と生きていける']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これからの生活への期待が 心に溢れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 10 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 41 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 9 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 10 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 41 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 17 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 10 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 41 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 25 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b02 0b14 0b14 0b14 0b24 1710 1700 1700 1718 0b10 0b00 0b02 0b14 0b14 0b14 0b24 1710 1700 1700 1700 1718 0b10 0b00 0b02 0b14 0b14 0b14 0b24 1710 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map210.yaml b/YAML/Map210.yaml new file mode 100644 index 0000000..59fb4aa --- /dev/null +++ b/YAML/Map210.yaml @@ -0,0 +1,1090 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 7 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: マリー + x: 8 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ジョニー + x: 7 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遅いよ~! 早く来て♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お お おう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['え 遠慮するなよ\N[1]……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと近くで見ていいんだぞ……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [1, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私にも遠慮はいらないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだか 楽しくなってきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ああ……見られちゃってる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['真正面から 私の裸……\N[1]に……♡']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……う……うう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……こんなにクるとは思わなかったぜ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これだけでご飯3杯いけちまうよ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは歓喜に声を震わせている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ねえ \N[1]']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [背中を流してあげるわ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &7 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸挑発, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後ろに回っちゃって残念?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大丈夫 鏡を見て♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前の鏡にマリーの姿が映っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [直に見られるのは ちょっと恥ずかしいけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これなら平気……っていうか こっちのほうがエッチっぽい?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニー そんなところで立ってると 風邪を引くぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニー すごい見てるね……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが背中を流してくれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーもだけど 男の人の背中って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見てるとなんかエッチな気分になっちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの手が前に回った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸の上を石鹸まみれの手が滑る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手は体を洗いながら 少しずつ位置を下げ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お腹の当たりに到達した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うふふ♡ 大丈夫 後ろからは見えてないよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスはとっくに勃起していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう少しで手が触れそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこでマリーの動きが止まった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ざーんねん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [耳元で小声で囁かれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その声はどこか楽しげだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['あ~あ \N[1]ったら惜しかったね']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['私 \N[1]のことが好きだったんだよ?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私のことを選んでたら この身体を好きにできてたのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エッチし放題だったんだよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ねえ……後悔してる?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[してる, してない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, してる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本当? 怪しいな~]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも……ご褒美あげる♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーの指がペニスに触れ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ツンツンと弾かれる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [はい ご褒美終わり♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, してない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そう言うと思った♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本当にノエルさんのことが好きなんだね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも ちょっと悔しいから罰を与えよう!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーの指がペニスに触れた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そしてツンツンと弾かれる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あはは もっと平然としてないと怪しまれるよ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えいえい♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふっ はい これで許してあげる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お湯で石鹸が流される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい おしまい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [温泉に入りましょ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &32 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &35 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &37 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &39 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &40 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーっ……ふーっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごい興奮してるね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ ああ……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &42 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*42]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]はどう? いやじゃない?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[自分だけ見て申し訳ない, ……………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 自分だけ見て申し訳ない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &43 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いやっ それは気にするなって言っただろ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [違うよジョニー]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [え?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだよね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &44 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……?']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やっぱり こんなの無理だったか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [悪い 俺のせいで……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [違うよジョニー]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだよね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &45 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どういうことなんだよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]はね~ ジョニーだけ奥さんの裸を見られるのが']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うらやましいんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………はあ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当はジョニーと同じことをしたいんでしょ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['……そうなのか? \N[1]']} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[頷く, したい, 羨ましい], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 頷く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, したい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 羨ましい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &46 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ えっ……えーーー!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な……なんだ? え? そうなのか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリー なんでそんなことわかったんだ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん? 勘だよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勘!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っていうか そうだったらいいなーっていう願望?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [カマかけてみました!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お……おまえ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ でも本当にそうだったんだ~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……ふう……カマかけだったとはな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私には 絶対にそういう性癖だと言っておいて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &47 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*47]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へ!? 師匠に言ってたって なんで?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だって心の準備をしていてもらわないと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [間に合わないから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['もし \N[1]がジョニーと同じ性癖だったら……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だったら……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この旅行で……スワッピングしましょって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言ってたの♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はいいいいいいいいいいいい!!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッ……て おま……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[本気?, 生唾を飲み込む], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 本気?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &48 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーに言われて 一応考えては見た]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本当に君がそういう性癖で 君から頼まれれば……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ…… することになるだろうな とは覚悟してきたよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &49 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なーーーー!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['もちろん \N[1]の口からハッキリ言われなければ']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [何もしないがな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 生唾を飲み込む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &50 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やれやれ……どうやら本当にジョニーと同じ性癖らしいな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君たちはよく似ているからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [不思議ではないか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でしょ? 私の勘が大当たり!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [カマかけだったとは聞いていないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えへへ ごめんなさい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも 心の準備をしてきてよかったでしょ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあ な……まだわからんが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へ……?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]自身からハッキリ頼まれない限り']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私は何もしないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['どうなんだ? \N[1]']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私に……してほしいのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, イエス, ウィ], 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, イエス]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, ウィ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &51 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………そうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~~……そうか~~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [し 師匠……無理は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううん 違う違う♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スイッチ入れてるだけだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な……なんの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸挑発, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エッチになるやつ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え~……師匠ってそういう人じゃないだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, ノエル水着上, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君は私を誤解しているな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女だって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが後ろ手に水着の紐を解く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はらりと ブラが湯の上に落ちた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル水着下, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エッチなことは 好きなんだぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてパンツをおろし 生まれたままの姿を晒した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う お お おおおおおおおおッ!!!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうどう? 興奮する?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [~~~~~~~!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは口をパクパクさせて何度も首を縦に振った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や や や やべえ! さっきまでもすごかったけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっとすげえ! うへ うへへへへ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分の奥さんを見られるのもいいけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [交換に人の奥さんの裸を見るってシチュエーション……いい!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふっ 飢えた狼のような目をしているぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]………これでいいのか?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[口をパクパクさせる, 首を上下に振りまくる, ガッツポーズをする], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 口をパクパクさせる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [落ち着け……声になっていないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 首を上下に振りまくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなにか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが これはたしかに……妙な楽しさがあるな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, ガッツポーズをする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['うおおおおお!! \N[1]!']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [夢が……夢が叶ったな! 4人で裸混浴の夢が!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &52 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん~~~! 来てよかった~~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱり旅のテンションは大事だよ~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勢いに負けた感はあるが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ こうなったら楽しむまでだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や……やべ~……これからどうなっちまうんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺……この旅行中に死ぬかもしれねえ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &53 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [にしても……師匠 思ったとおりイイ身体してるっす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ そう……か]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの顔が赤い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さすがに恥ずかしそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]も もっとマリーを見てくれていいぞ!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[マリーも魅力的だ, さっきから見てる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, マリーも魅力的だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えへへ ありがと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もっと近くで見ていいよ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, さっきから見てる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私の裸が隣りにあると言うのに 目が離せないみたいだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやらジョニーのほうが よっぽど私の身体を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気に入ってくれてるようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは 魅惑的なプロポーションを見せつけるように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーに近づいていった]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &55 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*55]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &56 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてジョニーの腕を取り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弾力と柔らかさに富んだ胸を押し付けるように抱きついた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふおおおおおおおお!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま……マジっすか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[歯ぎしりする, 心臓が破裂しそうだ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 歯ぎしりする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わ~ 怖い顔!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも 本当は嬉しいんでしょ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[嬉しい, にやける], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 嬉しい]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [やっぱり♡]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, にやける]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [あ~ やらしい笑い方だ~♡]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 心臓が破裂しそうだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['って……\N[1]……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなこと言いながら 顔 笑ってるよ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸ニヤケ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &57 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ………ふふふ……なるほど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たしかに……これはちょっと楽しいな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私にこんな嗜好があるとは思わなかったぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ああ~……なんか怖いけどすげえ色っぽい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マジでどうなっちゃうんだ~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: 主人公 + x: 8 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 主人公裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 22 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0b18 1b10 137a 137a 137a 137a 137a 137a 137a 137a 137a 137a 137a 137a 137a 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 09a2 0994 0994 0994 0994 0994 09a4 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0990 0980 0980 0980 0980 0980 0998 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0990 0980 0980 0980 0980 0980 0998 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0990 0980 0980 0980 0980 0980 0998 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 09a8 099c 099c 099c 099c 099c 09a6 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b18 1b10 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 1b10 0b20 0000 0000 0000 + - 0b26 1b1c 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 0613 1b1c 0b2c 0000 0000 0000 + - 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c2 11c6 0000 0000 0000 + - 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c0 11c4 0000 0000 0000 + - 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11c8 11cc 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map211.yaml b/YAML/Map211.yaml new file mode 100644 index 0000000..4b3f4cb --- /dev/null +++ b/YAML/Map211.yaml @@ -0,0 +1,1117 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 9 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!J_door2' + character_index: 6 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 103, 9, 16, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 10 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!J_door2' + character_index: 7 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 103, 10, 16, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 9 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 8 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ 私たちのエッチ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゃんと見ててね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ 見させてもらうぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はーっ……はーっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーのオチンチン いつもよりおっきくなってない?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ 頭がクラクラしてきた……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下半身に血が行き過ぎてるのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [倒れるなよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぜ 善処するっす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ いつもどおり始めようか♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お おう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ベットに倒れこむ1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '017', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが布団の上に仰向けになり 足を持ち上げると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛液でトロトロになった秘所が露わになった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーが上に覆いかぶさり 手マンが開始されると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぐにグチュグチュと水音が鳴り響く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 手マン(優しい・7秒), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 017b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ いつも こうやって前戯するんだよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごい音だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前戯の必要はないんじゃないか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んふふ♡ 全然いらないくらいに濡れてる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも一応 いつもどおりに……ひっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 017d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの指が ニチャニチャと音を立てて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マンコの周囲を擦り上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [溢れる愛液を指ですくい取り ぷっくり控えな唇に塗りたくり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マッサージするように 大胆かつ丁寧に性器周辺を揉みほぐす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やがてマリーの顔から余裕がなくなっていき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眉尻は下がり 瞳は潤んで 短く連続で息を吐き出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 017c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はっ はっ はっ あっ♡ いっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっという間にマリーの身体も頭も]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックス仕様に仕上げられてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 手マン(優しい・7秒), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [異常な状況に興奮していたとは言え ジョニーの愛撫が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [巧みであると判断するのに十分な証左だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 017e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……見ているだけで濡れてしまうな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなふうに触られたらと思うと……ゾクゾクする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの指使いを 欲情した目で見つめながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが独り言のように呟いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ややあって 思い直したように言葉を付け加える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん 君の指でされたら……という意味だぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それとも……ジョニーにされたほうが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君は嬉しいのかな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[嬉しい, いっそ今からジョニーにしてもらって], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 嬉しい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [変態だな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふふ でもいいんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私も興奮している]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君を愛しているのにな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これは 愛とは別の感情だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だからいいんだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いっそ今からジョニーにしてもらって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっはっは そこまでか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [業の深い趣味だな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君が望むなら……いや……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [正直に言おう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私も……本当はうずいて仕方がない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この状況にヤラれてしまったようだ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それに 君はガッカリするかもしれないが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私はセックス自体は 大したこととも思わない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君に会うまでにも いろんな相手と何度もしてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もちろん 私の初恋は君だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [つまり 好きでもない男とセックスという作業をすることには]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [慣れているんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だから……こんなに興奮していて……君の許しがあれば……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [拒否する理由など無い……本当にしてしまうぞ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [後で泣いても知らないからな……♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とは言え……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは 絡み合う二人から一瞬たりとも目を離さずに続ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今まさにジョニーのペニスが挿入されるところだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [必死の形相のジョニーが 歯を食いしばりながら腰を突き出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音3(勢いよく一気に入れる), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 017a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あああ~~~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きっ……たあぁ~~♡ いいい~~ん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふん! ふんっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま一心不乱に腰を突き上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペース配分など微塵も頭にないような飛ばしっぷりだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……今のジョニーには 私を抱く余裕など無いだろうな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮しすぎて我を失っているぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やや呆れ気味に言うノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこで初めて二人から視線を外し 夫を見つめる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうだ? ここは見せてもらうだけではなく……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見せ合いながらするというのは?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むせ返るような色気を全身から漂わせてしなだれかかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パンツの中に手を入れペニスを弄りながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自身の服を脱ぎ捨てた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [拒否権はなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すさまじい力で押し倒され ノエルがのしかかってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーっ♡ ふーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [荒々しい呼吸 瞳には色欲の火が灯り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しく勃起した乳首 股間で糸を引く愛液]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックス1秒前の発情した雌の姿だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前戯などいらない♡ いく……ぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [雄々しく反り立つペニスめがけて 一気に腰を下ろした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 018, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ♡ ふっ……ああああっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドロドロの柔肉が ぎゅぽぎゅぽと 淫らな音を立てて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液を吸い上げるポンプのように うねりながら肉棒に吸い付く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 018a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 225, p: [7, 7, 60, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くうっ♡ うう~~っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [固い♡ 固くて……いいぃぃっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [喜びに身体を打ち震わせながら 下品なスクワットが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [繰り返される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こちらも乱暴なほどのハイペースで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肉欲を貪ることしか頭にないような動きだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [横からマリーの笑い声が聞こえてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [正常位で抱かれている彼女と]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['騎乗位で跨がられている\N[1]は 目線の高さが同じだった']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頭を横に向けると マリーと目が合った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 019, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんか……あん♡ この二人が一番ハマってるみたいだね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーったら もう中で1回出してるのよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なのに全然とまんないんだもん♡ あはっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [股間に目を向けると たしかに先程までとは違った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [より汁気の多い音とともに ドロドロの粘液が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [布団にシミを作っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私もエッチな自覚はあったんだけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人には負けちゃうわ♡ こんなに我を忘れるくらい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮するなんて♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目を細めてしみじみと話すマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その姿だけを見れば とても現在進行系で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックスの最中には見えない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが よく観察してみると 話しながらも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体は大きく前後に揺らされ たまに言葉をつまらせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [我慢できなくなった嬌声をあげている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [確かに彼女は隣でセックスをしているのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [幼馴染で 一度は自分に好意を寄せていた相手が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう思うと さらに興奮した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ ふふふっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ジョニー \N[1]のチンポが また大きくなったぞ♡']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ ふうっ ふうっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃ……デカくもなるっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルとジョニー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人の目線も同じ位置にあった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは一度射精したことで 少し理性を取り戻したようで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いまだに性衝動に突き動かされて 腰を振りながらも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣のノエルと会話するくらいの余裕はあるようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最高……っすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こうやって布団並べて お互い一緒にセックスなんて……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 018a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……気持ちいいセックスは何度もあったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鼻の奥にツーンと来るほど興奮するセックスなど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]と初めて結ばれた時以来だな']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは腰を振りながら ノエルはがに股でペニスに跨がり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膝を上下に屈伸させながら会話する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのノエルの姿に ジョニーはしばらく目を奪われていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [美しく強い師である彼女の 普段の様子からは想像もできない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [痴態に見惚れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 一箇所だけ 普段の彼女を見るのと同じ目で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見ている箇所があった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきから 胸に視線を感じるぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん? これが見たいのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 019a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが大きな胸を手で持ち ジョニーの方へ体をひねる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [零れ落ちそうな巨乳を差し出されたジョニーは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [燃料をくべられた機関車のように ピストンを激しくした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くうううっ! その巨乳! デカくて柔らかそうで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [プルンプルンで……! ちんこに響きまくるっす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [知っていたよ いつも見られていたってな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ 君たちに限らず 男は大抵 この胸を見てきたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ それを知りながら あんな胸を強調するような服を!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ いろいろ便利なんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男は色仕掛けに弱いからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うおおおお! 師匠 エロすぎるっす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮によって得られたエネルギーを マリーの中のペニスに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [集中させる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ すごい♡ こんなに強いのはじめてだよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふむ……健全だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[どういう意味?, こっちに来ると思った], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, どういう意味?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふふ……♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや 私がふしだらなだけだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こうして挑発すれば こっちに矛先が向けられるかも]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [などと考えてしまった♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この状況は興奮するための演出にすぎず]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その興奮は 愛する妻に向ける……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーの愛の深さがわかるな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, こっちに来ると思った]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ そうなると思って挑発したんだ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もっと無茶苦茶に乱れたら どれほど興奮するのか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [興味が湧いてしまってな……軽蔑するか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぴくっとノエルの体が跳ねて 結合部に目を落とす]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん……チンポが先に答えてくれたな♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふふ 君もなかなかの助平だ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '020', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [トントンと小気味よくリズムを刻んで腰が上下している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ うっ♡ くう~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーへの挑発は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君のチンポにも凄い効果的なようだな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まったく……妻が他の男に色目を使って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [元気になるチンポは こうしてやるぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グッと体重をかけてペニスを根本まで飲み込む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして最奥までめり込ませたところで バネのように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [反動を使って腰を浮かせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それをものすごい速さで繰り返し行う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足腰を鍛えているノエルにしかできない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [高速騎乗位ピストンが繰り広げられる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お おおっ すっげ……! 気持ちよさそう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こらこらジョニー?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今はこっちに集中しなさいっての!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [カニバサミの格好でジョニーを引き寄せるマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結合部がより密着し グリグリと腰を回してこすりつけると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強い快感が得られた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……あ……あ~……気持ちいい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [魂が抜けるような快感に だらしなく開かれた口から]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よだれが流れ落ちた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肉と肉がぶつかる音]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [汁が飛び散り 乱れた呼吸が支配する時間]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それも終わりが訪れようとしていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あ……あああ~~~っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イク♡ わたし イッちゃ……ああ~~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['見て♡ 私がイクとこ見て♡ \N[1]~~♡']} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 30, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 020a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [トロトロのアクメ顔を見せたまま]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの身体がビクッと震え 絶頂したことを報せる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同時にジョニーが何度めかの射精を行い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じっくりと時間をかけて 膣内に精液を染み込ませると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [力尽きたように倒れ込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……くそう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['最後に\N[1]の名前を呼ぶのは反則だろ……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うふふ♡ 駄目だった?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [駄目じゃないけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちんこが勃ったのに 体力がもう無いんだよ……くそう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このヘ~ンタイ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 018a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーのイキ顔をじっくり見てたな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チンポがバキバキに固くなったぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰を振りながらノエルが嬉しそうにからかってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結合部からは すでに大量の射精の証が溢れ出ていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ♡ んっ♡ 私の方はまだイケそうだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君はもう辛そうだな……くっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 018, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ この一発で終わりにするか……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ♡ ふんっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 225, p: [7, 7, 60, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが両膝に手をおいて大きく尻を上げ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラストスパートを掛けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)20回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビタンビタンと尻で股間と太ももを叩くように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しいピストンが繰り返され 当たった部分が赤くなっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスの方は 手で思い切り握られているような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強力な締め付けにもかかわらず 溶けて埋まってしまいそうな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [柔らかい膣肉の感触が絶えず襲いかかってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ♡ ふぐっ♡ くううぅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さあ イケ! イッていいんだぞ♡ あうううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わあっ! 出た ノエルさんの必殺技♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え? 知ってるのか? なんで?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だって神父様にもしてたもん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[出る!], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 出る!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの言葉を聞いた途端 背筋に電流が走り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [意識する間もなく 堤防が決壊するように精が放たれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ♡ ううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごい勢いだ♡ 精子が子宮を乱暴にノックしてるぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きく肩で息をしながら 脱力したノエルが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [幸せそうな表情で甘えるように胸に覆いかぶさってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸ニヤケ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神父様にしているところを想像してイッたのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[不意打ちだ, もう少し我慢できたのに……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 不意打ちだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸ニヤケ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなに興奮したのか♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私もちょっと思い出して 締めてしまったけれどな♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふう……君の精子が染み渡っていく……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [心地いい疲れだ……んん……♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, もう少し我慢できたのに……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸ニヤケ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが時間の問題だったろう?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……神父様はアレを決めてからも何十分も固いまま]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私を貫いたんだぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まだまだ修行が足りないな ふふふ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっ またチンポが膨らんできた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精力だけは一人前だな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 体力がついてきていないな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今夜のところは これでおしまいにしよう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さんせーい もうクタクタだよ~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふわあ……そうっすね……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺も もう寝落ちしそう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[パートナーを入れ替えて寝よう, おやすみ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, パートナーを入れ替えて寝よう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [え……ええ~? ここでそんな発想が出てくるの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['やっぱ\N[1]が一番エッチかも……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私は構わないが……寝るだけだぞ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [明日に疲れを残すのは駄目だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マジっすか……! ね 寝られるかな……俺……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, おやすみ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリー 私がそっちで寝るというのはどうだろう?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [逆に君は こっちの布団で眠るんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えっ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うわ~! お布団スワップ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルさん エッチすぎ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも……ドキドキするから賛成!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お……俺……眠れないかも……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]は……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [聞くまでもないって感じ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ビンビンになってる♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふふ あくまで眠るだけだぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう君たちは体力の限界なんだからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &34 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &35 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &37 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '021', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &39 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う う うおおっ!真っ裸の師匠が間近に! うおおおお!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんかいろいろグチョグチョでエロおおおおっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [触るくらいなら構わないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなふうにな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひいいっ!? し し 師匠の手が 俺の ち ちん……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['えへへ~ よろしくね\N[1]']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだか 昔を思い出すね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [3人で一緒の布団で眠ったっけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['あのときから \N[1]のことが好きだったんだよ……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しでも近づきたくて 体を寄せたんだ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後ろからジョニーがお尻触ってきた時は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぶん殴ってやろうと思ったけどね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気付いてたの!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほらほら もう寝なさい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また明日だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~い おやすみなさ~い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うう……俺の黒歴史が……おやすみなさい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[おやすみなさい], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, おやすみなさい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &40 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ おやすみ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目を閉じる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よほど疲れていたのか すぐに意識は暗闇へと落ちていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: ノエル + x: 10 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM ふたり, volume: 70, pitch: 100} +tileset_id: 21 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae3 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae5 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0656 0656 0655 0656 0655 0656 0655 0656 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 0655 0656 0647 0647 0655 0656 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0647 0647 064f 064f 0647 0647 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 064f 064f 0647 0647 064f 064f 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0655 0656 064f 064f 0655 0656 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0655 0656 0655 0656 0655 0656 0655 0656 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 0655 0656 0647 0647 0655 0656 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0647 0647 064f 064f 0647 0647 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 064f 064f 0647 0647 064f 064f 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0655 0656 064f 064f 0655 0656 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae9 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae7 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1c43 1c42 1c42 1c42 1c42 1c42 1c42 1c42 1c42 1c46 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1c49 1c48 1c48 1c48 1c48 1c48 1c48 1c48 1c48 1c4c 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0dfb 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map212.yaml b/YAML/Map212.yaml new file mode 100644 index 0000000..1a7af0d --- /dev/null +++ b/YAML/Map212.yaml @@ -0,0 +1,493 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 9 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!J_door2' + character_index: 6 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 103, 9, 16, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 10 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!J_door2' + character_index: 7 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 103, 10, 16, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 8 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゅんちゅん……ちちち……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小鳥の鳴き声が聞こえる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [窓から差し込む陽の光がまぶしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやら もう朝のようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昨夜に頑張りすぎたせいか 身体が重い気がする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とくに下半身から甘い痺れを伴うようなダルさが湧き上がり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [布団から出ようという気になれない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………・・・]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[布団の中を覗く], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 布団の中を覗く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ぺらっと布団をめくって 中を確かめてみる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 021b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足の間に潜り込み ペニスを頬張るマリーと目が合った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [急いで布団をもとに戻す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちろちろと舌先で亀頭を舐められている感触とともに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [声が聞こえてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あはは おはよー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんまり気持ちよさそうに寝てるから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [起こすつもりじゃなかったんだけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……♡ ちゅっ♡ ちゅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……♡ すごい朝立ちしてるのを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [押し付けてくるんだもん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちもムラムラしちゃった♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パクっと 咥え込まれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして喉奥まで使ったディープスロートで絞られていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [かなり気持ちいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[隣に気づかれてしまう……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 隣に気づかれてしまう……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [恐る恐る隣を見てみる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 021a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すると ジョニーが半身を起こし こちらを見ていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[なんとか誤魔化す, 二度寝する], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, なんとか誤魔化す]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [お……おう おはよう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 二度寝する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーのフェラが気持ちよすぎて不可能だった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [思わず身悶えしてしまう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えーと……い……いい天気だな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは不自然なほど こちらの異変に気付いていないように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [振る舞っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うふふ♡ ぺろぺろ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 021d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーのフェラは止む気配がない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それどころか 徐々にその動きには熱がこもってきていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ 朝飯はなにかなー?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旅館の飯って好きなんだよなー俺]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーが なにかから話題をそらしたいかのように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不自然に世間話を始める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーのフェラで夢見心地の頭を働かせると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いろんなものがはっきりと見えてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの布団が やはり不自然に膨らんでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱり 朝はガッツリ食わないと……うっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ち……力が出ないから……な……おふっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔を真赤にし ビクビクと震え 言葉をつまらせている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ノエルは?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ノエルは?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [え……え? い いるよ 隣に……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーの布団がもぞもぞと動く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [明らかに彼の下半身の部分が]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [3, 021c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こっち側だから おまえからは見えないかもな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [は……はは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [んっ♡ んっ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [フェラが激しくなるほどに もぞもぞと布団が揺れ動く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しかし 同じようにジョニーの布団も動いていた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [さらに かすかな声も聞こえてくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [んっ……♡ んん……♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [小さいが たしかにノエルの声だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ひっ!? ちょっ! 玉は駄目……っ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [い いや なんでもな……な……うっ……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ひた隠そうと ジョニーが取り繕おうとするが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんな彼をあざ笑うかのごとく その股間の布団の動きは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [激しくなっていく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [状況を楽しんでいるのか 布団の中の二人は]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どんどんと勢いに乗って ペニスにむしゃぶりついた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ずっ じゅるるっ んふっ♡ ちゅぼぼぼっ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あはっ♡ はむっ♡ ちゅううっ ぷはっ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [姿が見えないだけで お互い布団の中で何をされているかは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [火を見るより明らかだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へ………へへへ……ほんと いい朝だな……うっ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [二人同時にビクッと震えた後 しばし硬直した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [股間から朝イチの特濃ミルクを 喉を鳴らして飲み干す声が]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [聞こえてくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [出すものを出してスッキリした二人だったが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [気恥ずかしさも手伝って 種明かしはしなかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その後は暫くの間 お掃除フェラをさせながら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まったりと世間話などしながら過ごした]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 透明感・ピアノとオーボエ【雪の降る日に】, volume: 70, pitch: 100} +tileset_id: 21 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0126 0000 0000 01a4 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 012e 0000 0000 01ac 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0184 0184 0184 0184 0138 0139 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 018c 018c 018c 018c 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0152 0153 0152 0153 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 015a 015b 015a 015b 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map213.yaml b/YAML/Map213.yaml new file mode 100644 index 0000000..27d2c79 --- /dev/null +++ b/YAML/Map213.yaml @@ -0,0 +1,613 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 8 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わー キレイなお花だね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは山歩きを満喫しているようだ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごめんね 本当はノエルさんと来たかったでしょ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[マリーと一緒で楽しい, ノエルと離れてドキドキしてる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, マリーと一緒で楽しい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [本当? ならよかった!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ノエルと離れてドキドキしてる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えへへ 楽しんでくれてるならいいんだけど]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ヘンタイさんだね~♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これが一番 ジョニーがドキドキして楽しんでくれるかなって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーね 私に性癖の話を打ち明ける時]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごく苦しそうだったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私を傷つけるかもって考えてたんだと思う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも 嘘を付きたくないからって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全部 正直に話してくれたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最初は意味わかんなかったけどね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の裸を他人に見せたいとか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私と誰かがエッチしてるのを見たいとか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[断ろうと思わなかった?, ひどい話だ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 断ろうと思わなかった?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そりゃ思ったよー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんでそんなことしなきゃいけないのって!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ひどい話だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['同じことを奥さんにさせてる\N[1]が言っても']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [説得力がないんですけどー?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーとは昔から似た者同士だったけど]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [性癖まで似るなんてね……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['でもまあ……\N[1]が相手だったから……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー それなら別にいいかなって思ったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [他の人だと絶対無理だけどね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]と \N[1]が選んだ奥さんなら']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私にとっては家族だもん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['まあ感覚的にはジョニーが第1亭主で \N[1]が第2亭主']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさんが第2夫人みたいな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ そんな感じだからさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これからもよろしくね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それと…… 改めて 引き受けてくれてありがとね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーも喜んでるわ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[自分のためでもある, お礼は口だけ?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 自分のためでもある]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あー そーだったね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [持ちつ持たれつだね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服挑発, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [このまま なんにもしないで帰るのもありだけど……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やっぱ そういうのって態度でバレると思わない?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちょっとだけ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なにか あったほうが……そういう空気が出るんじゃないかな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーが近づいてくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [膝を折り 股間に顔を寄せ 腕を伸ばしてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その細い指がズボンのチャックを引く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, お礼は口だけ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服挑発, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えー……なに そのいやらしい言い方は]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [他のお礼……してほしいの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うーん……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やっぱ駄目♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そう言うと マリーが眼前でしゃがみ込み]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ズボンのチャックに手をかけてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服挑発, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん? なに?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [駄目って言ったのにって?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [口以外のお礼は駄目って言ったんだよ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だから……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今から お口でお礼するから ね♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '022', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: BGM ふたり, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジジジ……とチャックが下ろされ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隙間かに手が入り込んでくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さすがに お日様の下で丸出しはマズイよね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脱がさないでするね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もぞもぞとパンツの中で指が動き回る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして竿を掴むと 優しくさすりながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [外へと導き出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスがチャックの隙間から表に出される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [風があたって その部分だけがひんやりとした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [早くしないと 誰か来ちゃうかもね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どことなく興奮を抑えきれない様子で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーがすばやく手コキする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見る見るペニスが勃起していき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [八分ほど大きくなったところで 一気に咥え込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 022b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はむっ んっ んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゅるるっ♡ ぺろ ぺちょっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いきなり奥まで咥えたかと思うと 舌を使って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全体をペロペロと舐め回しながら吸い付く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [持てる技を全て駆使した強力なフェラだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [朝にされたフェラよりも雑ではあったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [早くイカせるために特化した動きは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [単純な快感をグイグイと引き出していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゅばっ ちゅばっ♡ んふっ♡ んぼっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー はー♡ イッて♡ はやくイッて♡ ちゅぼぼぼっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しゃぶっているうちに 自分も興奮してきたのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの瞳が徐々にトロンとしてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [早く強く動いていただけだったのが 熱のこもった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ネットリしたフェラに変化していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも周囲を気にしてか いまいち集中しきれず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チラチラと横目で確認しながらしゃぶり続けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んふっ♡ ぼっ♡ おっ♡ んもっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唾液と先走りを舐め取り混ぜ合わせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごくごくと飲み下しながら 激しく頭を上下させる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [兄弟同然の親友の妻の痴態に ペニスも硬度を増して応える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それがまた マリーを興奮させた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 022a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(か 固い……それに また大きくなってる♡)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(はやくイッてほしいのに こんなにされたら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちが参っちゃうよう♡)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌を押し返してくる肉棒の感触が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [独特の鼻奥にツンと来るニオイが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドンドンとマリーの意識をフェラに集中させていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エラを必死に舐め回し 隙間なくピッタリ咥えると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを根本から引っ張るように吸いながら頭を上げ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇で絞り上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [玉を揉み 根元を手で押さえながら 何度も何度も繰り返し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [熱心に吸いまくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [吸った後は ベロベロと舌を高速で動かしつつ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やはり唇をすぼめて飲み込んでいった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 022b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゅるるるっ♡ ふーっ♡ ふーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [れろれろれろ♡ ちゅぼぼぼっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [熱のこもったフェラに 野外である緊張感が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮を加速させ いつもよりも早く限界が訪れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 022c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ! んーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……んぐ……んぐっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっとり鼻で大きく息をしながら出された精液を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胃に流し込むマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その目はペニスだけを見つめ もはや周囲のことなど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気にする素振りもなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……うーん ちょっとハメを外しちゃったね あはは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなに熱中するつもりじゃなかったのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誰もこなくてよかった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ここまでしなくても, ジョニーのため?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ここまでしなくても]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うーん……そうかなあ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも やっぱりしたほうがいいと思うんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私からすることに意味があるっていうか……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ジョニーのため?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うん……えへへ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もしかして残念? 自分のためじゃないのかって]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニー なんだかずっと遠慮してるんだもの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分が言い出しっぺのくせにね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……だからかな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちは もう普通にやる気なのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当は無理してるんじゃないかって 心の中で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思ってくれてるんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから いいんだよって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーのしたいこと 出来るんだよって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうわかってもらいたいと思ったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさんにも相談して 朝からフェラなんか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しちゃったりしてね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………もしかして やりすぎた?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[そんなことはない, ちょっと置いていかれた], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, そんなことはない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よかったー いきなりだったから]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [変に思われないか心配だったんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ちょっと置いていかれた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['うっ……なによう……\N[1]だって']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [言い出しっぺの側のくせに~!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とにかく するって決めたんだから すればいいの!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]も ちょっと遠慮してるでしょ!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう! こんなときまでリードしなきゃいけないなんて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男でしょ! しっかりしなさい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私もノエルさんも 二人の望みならいいかって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結構軽く引き受けてるんだから そっちもそのくらいの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちでいいんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私たちは4人でひとつの家族でいいじゃない ねっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あと神父様がお父さんね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[あくまで二組の家族, でないと, 興奮の, 度合いが違う], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, あくまで二組の家族]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, でないと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, 興奮の]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [3, 度合いが違う]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ……そこはこだわりがあるんだ……ま まあ うん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['わかったよ うちと \N[1]の家族のプレイね あはは……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その妙なこだわりはいまだによくわかんない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさんは そういうトコも わかってるみたいだけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱり経験値の差なのかなー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーとしかしたことないからなあ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[神父様ともした, これからわかる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 神父様ともした]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あのとき すぐに失神しちゃったから……あはは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, これからわかる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー服挑発, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうなんだ……教え込まれちゃうんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うわあ……覚悟しとかないと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ そろそろ帰らないと 暗くなっちゃうね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [晩御飯は何かなー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほら 行きましょ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: c_shrine, volume: 70, pitch: 100} +tileset_id: 14 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 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0e02 0e24 0b88 0b68 0b78 0b22 0b01 0b18 0b5a 0ca0 0b71 0b74 0b65 0b86 0e22 0e05 0e26 0b20 0b70 0b60 + - 0e00 0e18 0b2e 0b70 0b78 0b12 0b1c 0b19 0b5c 0ca0 0b88 0b7c 0b79 0b2a 0e10 0e18 0b22 0b1a 0b70 0b60 + - 0e00 0e02 0e24 0b70 0b78 0b20 0b5a 0b29 0b2d 0c91 0c94 0ca4 0b80 0b2c 0e10 0e18 0b12 0b26 0b70 0b60 + - 0e00 0e00 0e18 0b70 0b78 0b20 0b59 0b5d 0ca2 0c81 0c84 0ca6 0b71 0b84 0e10 0e18 0b2c 0b82 0b61 0b60 + - 0e1c 0e08 0e18 0b88 0b79 0b2c 0b8a 0b2a 0ca8 0c9c 0c99 0b2e 0b70 0b78 0e12 0e26 0b82 0b61 0b60 0b60 + - 0b2d 0e10 0e02 0e24 0b89 0b76 0b7a 0b11 0b15 0b2d 0ca0 0b5a 0b70 0b78 0e20 0b2a 0b70 0b60 0b60 0b60 + - 0b84 0e28 0e08 0e18 0b2a 0b70 0b78 0b28 0b26 0ca2 0c9a 0b50 0b70 0b78 0e20 0b20 0b70 0b64 0b7c 0b7c + - 0b78 0b2e 0e10 0e18 0b20 0b70 0b62 0b84 0ca2 0c81 0c98 0b5c 0b72 0b86 0e20 0b20 0b70 0b78 0b23 0b21 + - 0b62 0b84 0e28 0e19 0b2c 0b72 0b7c 0b79 0c92 0c9c 0c99 0b2a 0b80 0e23 0e27 0b2c 0b72 0b86 0b20 0b82 + - 0b60 0b62 0b84 0e11 0e24 0b80 0b2a 0b80 0ca0 0b2a 0ca0 0b20 0b80 0e20 0b2a 0b82 0b7a 0b22 0b1a 0b70 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map214.yaml b/YAML/Map214.yaml new file mode 100644 index 0000000..f572017 --- /dev/null +++ b/YAML/Map214.yaml @@ -0,0 +1,653 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ノエル + x: 5 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと はしゃぎすぎたっすね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パンツまでグシャグシャだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここで乾かせばいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [天気がいいからすぐに乾くだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [って いきなり脱がないでくださいよ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目のやり場に困っちゃいますよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん? 一人で旅をしていると 川で裸になって水浴びくらい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [当たり前だったからな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [川に入ってしまえば 見えなくなる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君も来い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はあ……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [水の流れのおかげで ハッキリとは見えないだろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや うっすら見えるっすよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱ 向こうむいてるっす]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ 意外と律儀なやつだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は紳士っすからね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~……天気のいい昼間っから 真っ裸で川で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足を伸ばすなんて すごい贅沢だな~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだな……こんなにのんびりした時間は久しぶりだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [川のせせらぎと暖かな日差しに包まれて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゆっくりと時間が過ぎていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自然に囲まれ癒やされる一時]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これ以上無いほどリラックスしている今だからこそ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは 疑問に思っていたことを ノエルに問うた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['俺や\N[1]の性癖を 嫌だとは思わないんですか?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだな……ハッキリ言うと 特に不快ではない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま マジっすか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['そもそも 君も\N[1]もそういう性癖だということは']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックス=愛だなんて思ってはいないわけだろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫を一番愛している前提で 他の男と絡んで欲しい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無茶苦茶な話だが それが成立すると考えているわけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そういう共通認識があれば]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [信頼感のもとで 背徳を味わうことが出来る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そうっすよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠 なんか めっちゃわかってくれてる感じっすね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [話を聞いて咀嚼するうちに 何がしたいかわかったからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は ことさら夫と他人の絡みを見たいわけじゃないが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [背徳感による興奮は 正直想像するとゾクッとしてしまうな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さじ加減が難しい遊びだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だからいいのだろうが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私も 参加してみたいと思ってしまったんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['君と絡んだ後の \N[1]とのセックスは格別だろうからな']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な なるほど……気持ちいいエッチのために]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [付き合ってくれてるってことっすか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女にだって性欲はあるんだぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに……相手が君とマリーだからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昔から家族同然に育ってきたのだから 3人の絆は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の想像以上だろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['それだけ\N[1]が……夫が信頼している相手となら']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は何だって出来る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な……何でもですか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうした? 猫背になって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや……今の師匠が すげえ色っぽくて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [反応したか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [す すんませんっす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(あれ? 静かになった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [機嫌悪くしちゃったかな……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [謝ろ――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うひゃああっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの背筋がピーンと伸ばされた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '023', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [背中に柔らかいものがムニュッと押し付けられている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [耳元で甘い声が囁いてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふむ……このままでは服が乾いてもここから出られないな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [背後から ノエルが抱きついていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スルスルとジョニーの胸板を ノエルの手が這う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仕方ない 私のせいだと言うなら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [責任をとって鎮めてやらないとな……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手は胸から下腹部へと降りていき ペニスに到達した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぎゅっと 力を込めて握られる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 023a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おほっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [情けない声が漏れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [カチカチになったペニスが両手で擦られ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに背中には大きく柔らかい胸が押し付けられている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっ……これは天国か!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [暖かくて広い背中だな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっついていると おかしな気分になってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いやっ すでにおかしなことをしてるっすよ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだ……な♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの上体が揺れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐにぃっと胸が潰れて擦られる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おひいいっ!? こ これはあぁっ!??]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [背中にクニュっと突起でつつかれるような感触がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ これは……師匠の乳首……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……あの師匠のオッパイを押し付けられてるだけじゃなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首まで……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [背中とペニス 2箇所から快感と幸せを送り込まれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの興奮は一気に高まった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 手コキ(高速), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 023c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……ん……んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パンッパンだな 朝 ヌイてやったはずだぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ こんな状況なら精子なんか一瞬で製造されちゃうっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分のパートナー以外とする背徳感か……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これも悪くはないな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [みなの信頼のもとでしているのだから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [罪悪感も必要ないはずなのに やはりどこかイケナイコトを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しているような気分になる……それがいいんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを扱く手がヌルヌルと滑る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全体に塗り拡げられた先走りが潤滑油となって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [摩擦をほとんどなくすほどだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あ あ~っ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヌルヌルと滑って ちょい もどかしいっす……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ 掴みどころがなくなってしまったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが文句を言われてもな 君のカウパーのせいなんだぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [竿を擦る動きから 亀頭と玉袋を揉みほぐす動きに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [シフトさせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 023b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指で輪っかを作り エラをコシコシと擦りながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鈴口をぴたぴたつつくと 透明の液体がつーっと糸を引いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごい粘度だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指を限界までそらしても 糸が切れないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先走りでこれとは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君の精子はずいぶんと濃いんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ はあ……し 師匠 エロすぎるっす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['こ こんなことまでされたら \N[1]に悪いっすよ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの口が ジョニーの耳元に近づく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [素直に楽しみなさい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [甘い 甘い 深い泥に誘い込むような響き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [みんな 承知の上でしているんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [耳たぶに 歯が当たる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 023c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 023e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 手コキ(中速), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はむ……遠慮はいらないよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [噛まれた部分を舌が舐め回してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クチュクチュという音が 直接脳に鳴っているような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [錯覚に 平衡感覚が失われそうになる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……うっ で 出るかも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……まだ我慢……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [呼ばれて反射的に振り向くと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思ってもみない事態が待っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 023f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んむっ!? ん?! んっぐ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん………んっ……んん……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの唇が ジョニーの戸惑いの声を遮った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [長い長い時間をかけて 貪るような情熱的なキスがかわされる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ディープキスをされながら ペニスを扱かれ 胸を押し付けられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや我慢の限界だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 023d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大量の精液が勢いよく飛び出すと ノエルの手を汚し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [川に流されていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……こんな……反則っすよ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '023', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ……気持ちよかったか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [き……キスまでしてくれるなんて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ キスは流石に少し覚悟が必要だったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あまりしたことがないからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま マジっすか……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['この話を\N[1]が聞いたら……興奮するだろうな']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃもう……ギンギンっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なら ヤッたかいがあるというものだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼に抱かれるのが楽しみだよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あっけらかんとしてるっすね……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ん? もっと\N[1]への罪悪感で悩むほうがいいか?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが そういうことであれば このプレイには]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [協力できないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['私が苦しむ姿など \N[1]は見たくないだろうからな']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これは みんなが楽しむためのプレイだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの声が 心の何処かで いまだに遠慮していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの心に刺さった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのハッとした表情を見て ノエルは微笑むのだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 5 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 穏やか・優しい・綺麗【見上げれば雪】, volume: 70, pitch: 100} +tileset_id: 14 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0621 0621 0621 0621 0621 0621 0621 09b1 09b0 09b0 09b0 09b0 09b2 0621 0621 0621 0621 0621 0621 0621 + - 0629 0629 0629 0629 0629 0629 0629 09b1 09b0 09b0 09b0 09b0 09b2 0629 0629 0629 0629 0629 0629 0629 + - 0b75 0b8d 0b22 0b14 0b14 0b24 0609 0810 0800 0800 0800 0800 0818 103a 0b22 0b14 0b14 0b24 0b82 0b74 + - 0b86 0b2b 0b09 0b00 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b18 0b88 0b68 + - 0b24 0ebe 0b10 0b00 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b02 0b24 0b88 + - 0b18 0e5a 0b28 0b08 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b00 0b02 0b14 + - 0b18 0e50 0ebe 0b10 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b00 0b00 0b00 + - 0b18 0e5c 0b22 0b01 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b04 0b1c 0b1c + - 0b02 0b14 0b05 0b1c 0b08 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b18 0b82 0b74 + - 0b00 0b00 0b18 0b8e 0b10 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b18 0b70 0b60 + - 0b00 0b00 0b02 0b14 0b01 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b18 0b70 0b60 + - 0b00 0b00 0b00 0b00 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b18 0b70 0b60 + - 0b00 0b00 0b00 0b00 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b18 0b88 0b7c + - 0b1c 0b08 0b00 0b00 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b02 0b15 0b21 + - 0b84 0b10 0b00 0b00 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b00 0b18 0b8b + - 0b86 0b10 0b00 0b00 0b00 0b18 0609 0810 0800 0800 0800 0800 0818 1030 0b10 0b00 0b00 0b00 0b02 0b14 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map215.yaml b/YAML/Map215.yaml new file mode 100644 index 0000000..ab933dc --- /dev/null +++ b/YAML/Map215.yaml @@ -0,0 +1,1442 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 9 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!J_door2' + character_index: 6 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 103, 9, 16, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 10 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!J_door2' + character_index: 7 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 103, 10, 16, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 10 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: ジョニー + x: 10 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [静寂に静まり返った夜――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [屏風を挟んで二組の布団が敷かれている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その上では パートナーを入れ替えた二組の男女が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [向かい合っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このまま 本当に先に進んでいいのだろうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[進む, やめる(ゲームオーバー)], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 進む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, やめる(ゲームオーバー)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やっぱり これはやりすぎだよな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [中止しよう みんなごめん]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私はどちらでもいいぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['するのもやめるのも \N[1]のためだからな']} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うん]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私達には まだ早かったね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 223, p: [!ruby/object:Tone {r: 0.0, g: 0.0, b: 0.0, a: 0.0}, 1, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 216, 8, 6, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 115, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いきなり全部見せるのは まだ ね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いや もう十分……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気配がわかるだけで 心臓が飛び出そうになってる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちも なにか出そうなほどパンパンになっているな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ し 師匠! ちょっと待っ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [2, 3, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [始まっちゃったみたいだね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[隣が気になる, マリーに集中する], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 隣が気になる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ばふっと 空気が押し出される音がする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おそらく ジョニーがノエルを押し倒した……もしくは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その逆だろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [すぐそこで妻が他の男とセックスしようとしている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [胸が締め付けられ 身体がブルブルと震える]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [隣の音を 気配を一瞬たりとも見逃すまいと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [全神経を集中した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, マリーに集中する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……私がしてあげるね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [マリーの手がペニスに伸びる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [優しいタッチで竿を擦り上げられると]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ピリッとしたもどかしい快感が生じた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [弱い快感に加え 隣から伝わってくる音や振動が]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [心を激しく翻弄してくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どちらかに集中し切ることもできず]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ただ腹の底から湧き上がる 得体のしれぬ焦りと苛立ちに]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [身悶えしそうになる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの喘ぎ声だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ハッキリと喜びの感情を露わにした声が響く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ♡ ……いいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう ここまで来たら 遠慮なんかしないっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君の好きなようにしてみろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [モゾモゾと動く音が絶え間なく聞こえてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鼓動が早くなり 全身の血液が逆流したかのように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目の奥がカーっと熱くなってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今すぐ屏風をどけて 確かめたい気持ちを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無理やり押さえ込み マリーに触れられているペニスに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [集中しようとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなにビクビクしてるオチンチン はじめて見た]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……すごい顔してるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんか泣きそうになってるし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [1回出しちゃったほうがいいかな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[出させて, 我慢する], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 出させて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その方がいいかもね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [心臓麻痺とかになりそうな感じだし……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [興奮しすぎるのも考えものだね]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 我慢する]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えーっ 大丈夫?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……ここで耐えると もっと気持ちよくなれるの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう とんでもない性癖を持っちゃったね……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふと マリーがあらぬ方向に目をやって呟いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その視線を追って振り返ってみる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '024', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこには 壁に映し出された 隣の二人の影が映っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルのものと思われる影に 恐らくジョニーの影が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [重なっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの腕の部分が ノエルの股間に伸ばされ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小刻みに動いている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やや興奮気味にマリーが声を抑えながら話しかけてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これ ほとんど丸見えだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの影が大きく仰け反った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同時に――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 024a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……ああぁ~~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとも悩ましい声が上がる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの影は ピクピクと引きつるように震え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感を味わう様子を 赤裸々に映し出している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごい……気持ちよさそう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 024b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣に聞こえないように 身体を密着させて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [耳元でささやくように話すマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [影とは言え 生々しい動きに魅入られたせいか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その目は欲情し 何かを訴えかけてくるようだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オチンチン……もう限界なんじゃない?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ねえ……しよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣を気にする気持ちよりも 性欲の我慢の限界が上回った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮に我を忘れ マリーを押し倒す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ベットに倒れこむ1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きゃっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '025', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに気付いたジョニーが 声を上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あちら側の空気が変わったことが感じられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが今は それよりも目の前の身体に没頭していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの胸を 尻を 全身を弄る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首に吸い付き 甘噛し 舌で転がすと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [控えめな声をあげた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ う うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や ヤバイこれ…… 思ってたよりずっとドキドキする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [覚悟してたのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……こんなに あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [で でも……すごくゾクゾクして……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギュッと抱きついてくるマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首を舐めながら 秘所に指を這わせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [太ももを強引に押しのけて足を開かせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手のひらで股間全体をマッサージする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あん♡ 手のひらの膨らんだトコ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこでおマンコを押して揉んで♡ 擦り合わせて♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [希望通りにしてやると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぐにグチュグチュと水音が鳴り出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あっ♡ ああん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの声も 段々と大きくなっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あちらのほうが盛り上がっているみたいだぞ ジョニー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ……うううう……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つとめて冷静に話すノエルの声と対照的な]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [様々な感情が入り混じったジョニーのうめき声]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その声には 悔しさや苦しみに隠れて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [確かに喜びも含まれていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あん♡ いいっ♡ いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはやマリーは少しも声を抑えず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むしろ隣に聞かせるように嬌声をあげている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [硬かった表情は緩み 興が乗ってきたようだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらにマリーは いたずらっぽく隣に向けて声を掛ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ね ねえ ジョニー♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [壁の方 見てみ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は? 壁……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 025a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んがっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほう……これは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気付いてなかったんだ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そっちも 余裕なかったんだね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなにハッキリと映っていたんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ♡ こ 興奮するでしょ? あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たしかに こんなのを見せられたら……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [し 師匠……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これで興奮するなという方が無理だぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [火がついた……ジョニー 君が鎮めてくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [空気が揺れる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 026a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あっ♡ お お おんっ♡ ああっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [形を変え 動きを変え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [淫らな影絵芝居が繰り広げられていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 026b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ♡ ぐっ んぐっ♡ おっ♡ ほっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セリフは女たちの喘ぎだけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 026c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体を震わせ 仰け反り 脱力し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身も心も蕩けていく物語が紡がれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 026d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [物語も終盤]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 026e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女たちは何度も絶頂を繰り返し すでに体力は底をついた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [6, 026f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しく力強い反応を返していた序盤の姿はなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [横たわる女の影は わずかに胸を上下させるだけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弱々しい声を漏らしながら 快楽の奔流に身を任せ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たゆたうようになっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [7, '026', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [7, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぜー……ぜー………ぜー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー…………はー……………はー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [焦点の合わない目で天井を見上げるふたり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前戯でここまでしろとは……言ってないんだがな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここまで出来るとも……思わなかったが……はあ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [異常な状況とはいえ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなにイカされたのは初めてだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠が積極的に協力してくれたから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感じるところを全部教えてくれたり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん……誰にも言うなよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とくに あそこだけは絶対に駄目だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]にも内緒だからな']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一発で潮を噴いてイキまくったトコっすね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [了解っす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['……あんなこと言ってるよ \N[1]?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも こっちもたくさんイカされたもんね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう 全身ダルくて 立ち上がれないくらい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くふっ……ふふふ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっとりした声で 嬉しそうに思い出し笑いをするマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [布団には 水たまりのような大きなシミが出来ている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ……ずいぶんと楽しそうだな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [楽しかったし 気持ちよかったー♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うふふふ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの笑い声を最後に 誰も言葉を発することはなくなった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いよいよ そのときが来たということを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全員が理解していたからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['なあ……\N[1]……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [影を見ながら……同時にやらねえか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わーい ヘンタイっぽい~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ こういうのは公平にしなきゃ駄目なんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先を越されたら 嫌なんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君のセーフのラインがよくわからないな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあいい 二人で決めてくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私たちは それに従うとも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ じゃあ……同時にするってことで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ! そうだ! コンドーム!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ~ えらい よく気付いた~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あぶねえ……これ大事 中出し駄目 絶対!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の持ち物に入っているはずだぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えーっと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゴソゴソとノエルの荷物をあさるジョニー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お おおっ これは……! 師匠のパンツ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スベスベだ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠! き 記念にこれ貰ってもいいっすか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……好きにしろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やったー! 師匠のパンツゲットー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ コンドームも発見!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]! ほらよっ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [屏風越しに ポイッとコンドームが投げて寄越される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [慣れない手付きで装着すると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いよいよ 準備は整った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ……じゃあ……行くりょ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [両足を抱え 秘所を広げるノエルを前にし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーがろれつの回らない号令を出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こら~ 情けないぞ~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同じく 指で秘所を広げたマリーが苦笑する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今までのと これからすることは次元が違うんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仕方ないだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あと一歩踏み込むということは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今までの日常 関係が大きく変わることを意味する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[進もう, ちょっとタンマ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 進もう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……君のためなら 私はなんでもする……なんて']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [殊勝なことは言わない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私も興奮しているんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうやらこのプレイにハマったらしいな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルさんと同じ~]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなにドキドキするなんて 想像以上だよ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [最初は俺の勝手な願望だったのに……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [このめぐり合わせは 神様のおかげとしか思えねえよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よし……いくぞ……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ちょっとタンマ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちょっ! おい!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今なら止められるぞ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でも おちんちんは そう言ってないみたいだけど……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [すっごく興奮してるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……深く考えるな']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やりたければやる 嫌なら止める……それでいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私は何があっても君の妻だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ 私も同じだよジョニー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……ありがとうな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんな俺たちの性癖を理解してくれて……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや~ やってみたらすっごいドキドキするし]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう私もハマっちゃった♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私もだ この4人だから成立する関係なのだろうな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だから……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1] 君の意思を何より大事にする']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おう ここで止めても 不満なんかねーぜ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[やる, やめる(ゲームオーバー)], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, やる]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [だよね~♡ おちんちんビンビンだもんね~♡]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, やめる(ゲームオーバー)]} + - !ruby/object:RPG::EventCommand {i: 2, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [よし! やめよう! 寝るぞ!]} + - !ruby/object:RPG::EventCommand {i: 2, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 216, 10, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 115, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの秘所にペニスの先端をあてがう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [影を見ると 二組とも同じ格好をしていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーっ……じゃ……じゃあ……行くぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グッと腰を前に突き出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゆっくりと亀頭がめり込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……あ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [入って……くる……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの甲高い声を聞いた瞬間]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一気にペニスの残りの部分を挿入した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ! あうううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 028, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあはあと 4人の荒々しい息が吐き出される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [壁の影を見る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 028a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこにはジョニーと股間を密着させる妻の姿が映っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーも影を見る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['マリーと\N[1]の股間が 密着していた']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 027a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……ううっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの心に 言いようのない不安 後悔 悲しみが噴出する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして それらを拭い去るように 必死のピストンが始まった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '027', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ! くっ ううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いきなり だな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあっ はあっ はあっ ううううっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体重を支える腕がプルプルと震えていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しい焦燥感が一目でわかるほど全身を駆け巡っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うんっ あっ♡ ジョニー?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの顔に水滴が落ちた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの涙だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ボロボロと大粒の涙をこぼしながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも その口元は喜びに歪んでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ んんんっ! そこっ もっとして♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの声が響いている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛する妻の中に 他の男が入り込んでいる隣で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは涙を流しながら腰を振っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その興奮たるや 絶望感 そして喜びはいかほどのものか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それを 隣で夫も味わっているのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これほどまでに激情に揺さぶられる快感を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫に味わわせる事ができたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後悔はない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むしろ さらにプレイに積極的になっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いい反りっぷりだ 私の気持ちいいところを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゴリゴリ擦ってくれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう そこだ そこが私の弱点だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと突いてくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [淫らな言葉を放ちながら ジョニーの動きにあわせて腰をふる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]としているときのように セックスを楽しみ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感を貪っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 028, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごいね♡ 本気セックスしちゃってるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1] 私も本気でイカせて♡']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乱れる妻の姿を 影を通して見せつけられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こちらも興奮は限界を超えていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを出し入れするごとに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悔しさや怒りが快感に変換されていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [四肢の感覚が薄れ 自分の体ではないような錯覚に襲われる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体の中心だけが異常に熱く 意識はペニスだけに集中した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何度も出し入れをしているうちに ノエルとの違いに気づく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの膣が全体で包み込んでくるような柔軟さと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しい吸い付きをしてくるのに比べて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの膣内は やや硬くほぐれていない印象を受ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが その硬い肉をペニスで抉るように掻き分けていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感は 初めて味わうものだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まだ熟れていない膣を開発する喜びが じわじわと湧き上がる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの形になっている途中なのだろうが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこに自分のペニスを覚えさせ 拡張していく作業は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとも言えない背徳感を煽った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脳内にあるのは ジョニーに突かれる妻の影と声]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてペニスで感じ取った情報だけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あまりの興奮に 視覚も思考も上手く働かないでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはやマリーの姿形さえ 目には入っていなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただペニスをこすりつけると 気持ちよくなるモノが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこにある……人というより ペニスを擦る穴]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その程度の認識だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな中でも ふと正気になる一瞬がある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その瞬間に ジョニーもノエルを同じように扱っていると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思うと また身体が熱くなり勝手に動き出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あーっ♡ 奥 届いてる♡ だめー♡ そこだめ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいっ♡ 気持ちいいよーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '027', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)20回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くふっ うっ♡ うまいぞジョニー♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君のチンポは気持ちいいところばかり突くな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶叫のような喘ぎ声がこだまする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その声が燃料となって男たちを突き動かした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [暴走した機関車のように激しく乱暴に うちから湧き上がる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [欲望を叩きつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前戯で完全に仕上がっていた身体には]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや抗うすべはなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスによる蹂躙を受け入れ なすがままにされる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女たちもまた 子宮でしかものを考えられなくなっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣内をかき回す肉棒が誰のものかなど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思いを巡らせる余裕は消え去っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 誰のモノかは考えなくとも いつもと違うモノで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつもと違う感触 快感を味わわされているという事実は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [暴走した思考の中で 絶えず認識され続けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮する 感じる 気持ちいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつもと違うところが擦られる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こちらもあわせて動かなければ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこに 誰 は関係ない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスに従順に 快感を貪った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 029, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あーーっ♡ あーーーだめ♡ あーーイクーーッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '030', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うッッ………!!! くっっ……!! ふぐうううぅううっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大声でいやいやしながら絶頂するマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [拳を握りしめ 歯を食いしばって耐え忍ぶノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人の股間から 同時に潮が噴き出された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも男たちは止まらない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま連続でイカされる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [涙と涎を垂れ流し もはや全身に力も入らず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスで突かれる度に 壊れた人形のようにカクカクと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [四肢をブラブラさせているような状態だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーに至っては 快楽の電流が頭をショートさせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [白目をむいて失神していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 029, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや誰も冷静な者はいなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [影だけが 淡々と この狂宴を映し続けていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &37 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは 普段みんなを見守る大人の顔を完全になくし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスの動きに全神経を集中させている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [失神から回復したマリーは 起きてすぐに再びイッて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大量の愛液を漏らした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &38 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひーっ いーっ♡ いくうぅ~♡ またイッちゃう~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '030', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くううっ♡ おっ おっ♡ ほおおおっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [も もうダメだ♡ こんなに気持ちいいセックス♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ば 馬鹿になってしまう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ うっ ううううっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精感がこみ上げてきて このセックスが終わってしまうと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本能で感じ取った瞬間 少しだけ落ち着きが戻ってきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]! 俺 もう無理っぽい!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だ 出すぞ! そっちはどうだ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[まだ余裕, もう出そう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, まだ余裕]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なっ なにいぃ!? くっそーー! 負けるか!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, もう出そう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へ へへっ 耐久力は互角か……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [やるじゃねえか……!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 029, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &39 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ど どうでもいいから も もう出してよ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無理ぃ♡ もうこっちが無理だから~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '030', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わ 私もだ いい加減 出してくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなセックス 身体に覚えさせられたら たまらん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へ へへっ お願いされちゃしょうがないっすね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔をひきつらせてジョニーが言う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや堤防は決壊する寸前だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よ……し! せっかくだから 出すのも同時といこうぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [行くぞ 行くぞ 行くぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの言葉に従って最後の追い込みにかかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの足を持ち上げ 開ききった股間の奥の奥まで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピストンを叩き込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '031', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あっ♡ あっ♡ 来る 来る 来るっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの煽りに合わせるように マリーの腟内が収縮した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギュウギュウとペニスが締め付けられ マグマのごとく精液が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上り詰めていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 031a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下半身から崩れ落ちそうになるくらいの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とんでもない快感とともに 精液を吐き出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [コンドームの先端がぷくっと膨らんで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おびただしい量の精液が風船をふくらませるように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [充填されていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あまりの快感に全身をピンと伸ばし ペニスを押し付け]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精が終わるまで微動だにできなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……っぐ……い……くっ……うううううッ!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &40 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ふ……うう~………あ゛~~~………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やや遅れて 隣からも行為の終了を示す声が聞こえてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして明らかに空気が変わるのを感じた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: BGM ふたり, volume: 80, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [切羽詰まるような張り詰めた雰囲気が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一気に気だるげで怠惰な空気に変わっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 032d, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……はあ…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……中で膨らんでいるのがわかるぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いっぱい出したな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [す……すんません……力が入んなくて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ いいさ しばらくそのままでいろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後始末してやる……んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちも……いっぱいだよ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちよかった?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[最高, よく覚えてない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 最高]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えへへ……私も♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, よく覚えてない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなに余裕なかったんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [必死だったもんね♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………やっちゃったなあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しみじみと呟くジョニー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その声には達成感が含まれていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やべーくらい気持ちよかった……それに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんか 今まで我慢してたのが 全部解放されたみたいで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなスッキリした気持ち……はじめてかも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うわ~ 幸せそうな声~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……もう明日死んでもいい……うへへへ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &42 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふっ 私も気持ちよかったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [想像以上……信じられないほどだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心臓……何回も止まるかと思っちゃった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃ 絶対ドキドキするってわかってたけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここまでなんて ヤる前にわかるわけないよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……みんながいい気持ちになれたんなら大成功だね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが布団に投げ出されたコンドームを拾い上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [改めて出された精液の量を見て驚いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &43 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うわっ すごい こんなに出したの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [めっちゃ出てる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '032', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ほらほら見て \N[1]ったらこんなに出したんだよ~']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは はしゃぎながら 屏風の端から手を出して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液で膨らんだコンドームを隣側へ渡した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 032a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 032d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むっ……これは 私とするときより多いぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [コンドームをつまんで観察しながら ノエルが眉をひそめた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーはどうだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 032b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [モソモソと動く気配をさせてしばらくすると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [屏風の向こうから コンドームをつまんだノエルの手が現れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 032c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 032d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それを待ってましたと受け取るマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しげしげと見つめると こちらも不機嫌な顔になった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [めっちゃくちゃ多いんですけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ジョニーの精液の量は \N[1]よりもさらに多く']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [コンドームが風船のように膨らんでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ こんなに出ていたとは思わなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &44 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺も こんな出したの初めてっす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [新記録作っちゃった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [複雑だな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いや! これで今度マリーとする時は もっと出るから!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['なっ! \N[1] おまえもそうだろ!?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[そのとおり, 楽しみにしてて], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, そのとおり]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &45 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふうん だったらいいけど]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルさんとしか興奮しないなんて駄目だからね!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちゃんと私も愛してよ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わ わかってるって! 任しとけ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 楽しみにしてて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &46 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふうん……♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それは期待できそうだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今夜のセックスよりも 気持ちよくしてくれよ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: ノエル + x: 9 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM Symbol, volume: 70, pitch: 100} +tileset_id: 21 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae3 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae5 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0656 0656 0655 0656 0655 0656 0655 0656 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 0655 0656 0647 0647 0655 0656 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0647 0647 064f 064f 0647 0647 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 064f 064f 0647 0647 064f 064f 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0655 0656 064f 064f 0655 0656 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0655 0656 0655 0656 0655 0656 0655 0656 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 0655 0656 0647 0647 0655 0656 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0647 0647 064f 064f 0647 0647 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 0647 064f 064f 0647 0647 064f 064f 0647 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae0 064f 0655 0656 064f 064f 0655 0656 064f 1ae0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1ae9 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae1 1ae7 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1c43 1c42 1c42 1c42 1c42 1c42 1c42 1c42 1c42 1c46 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 1c49 1c48 1c48 1c48 1c48 1c48 1c48 1c48 1c48 1c4c 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0dfb 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 015a 015b 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0184 0184 0184 0184 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 018c 018c 018c 018c 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0152 0153 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 015a 015b 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map216.yaml b/YAML/Map216.yaml new file mode 100644 index 0000000..13bf8fc --- /dev/null +++ b/YAML/Map216.yaml @@ -0,0 +1,137 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 8 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その後]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旅行から帰った4人は 以前までと変わらぬ生活に戻った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性癖は満たされなかったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫婦の そして家族の絆が変わることはなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村でも有名なおしどり夫婦として]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二組とも末永く幸せに暮らしたという]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map217.yaml b/YAML/Map217.yaml new file mode 100644 index 0000000..af1db57 --- /dev/null +++ b/YAML/Map217.yaml @@ -0,0 +1,512 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 22 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[1回目, 汎用], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 1回目]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 汎用]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [43, 43, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 115, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 29 + switch2_id: 1 + variable_id: 43 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [42, 42, 0, 2, 1, 3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [1, 42, 0, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 008g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ♡ いっ いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [イク♡ イクウウウッ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]} + - !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, 008i, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 111, p: [1, 42, 0, 1, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, 018a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [おっ おおっ♡ いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [君のが私の奥を小突いてっ イクっ♡]} + - !ruby/object:RPG::EventCommand {i: 2, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]} + - !ruby/object:RPG::EventCommand {i: 2, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [2, 013e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 411, p: []} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, 039b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['あああああっ! 気持ちいい 好き 好きだ\N[1]!']} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [愛してるっ うっ も もうイクウウぅっ♡]} + - !ruby/object:RPG::EventCommand {i: 2, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]} + - !ruby/object:RPG::EventCommand {i: 2, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [2, 039c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルと濃密な夜を過ごした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM ふたり, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map218.yaml b/YAML/Map218.yaml new file mode 100644 index 0000000..31817ea --- /dev/null +++ b/YAML/Map218.yaml @@ -0,0 +1,775 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 22 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが服を脱いでいる姿をじーっと見る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [正確には 揺れるオッパイをじーっと見ている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ん? どうした\N[1]']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸が気になるのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは服を畳んで置き 鏡で前髪をチェックしてから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベッドにやってくると 何の気なしに呟いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挟んでやろうか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[お願いします!!, ひゃっほおおおお!!], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, お願いします!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [久しぶりに敬語だな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [尊敬するってことか 胸に]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ひゃっほおおおお!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こらこら 落ち着け]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [たしなめられてしまった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸ですることは よくあったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言えば君にはしてなかったか…… あっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言ってから 過去の性体験を吐露したことに気付いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気恥ずかしくなってしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[詳しく聞かせてほしい, 誰にしたの?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 詳しく聞かせてほしい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……どうして目が輝いているんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [詳しくと言っても 別にな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君の知らない場所で 知らないやつにした話なんて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [聞いても楽しくもないだろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ ザウバーの話はしないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あいつのことは思い出したくない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうやらザウバーにはしたことがあるらしい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが 当然 嫌がるようなことを聞くことはしない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 誰にしたの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君の知らない相手ばかりだよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そんなのでも寝取られ趣味というのは興奮するのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[知らないと興奮は半減だ, 昔の男に嫉妬なんかしない], 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, 知らないと興奮は半減だ]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [なら聞いても仕方ないだろうに]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, 昔の男に嫉妬なんかしない]} + - !ruby/object:RPG::EventCommand {i: 2, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [そのへんの感覚は普通というか 大らかなんだな]} + - !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ ザウバーの話はしないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あいつは別枠だ いくら君が喜ぶとしても嫌だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どうやらザウバーにはしたことがあるらしい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが 当然 嫌がるようなことを聞くことはしない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ そんなどうでもいい話は置いておこう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ いっぱい気持ちよくしてあげるぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ダランと垂れたペニスが胸の間に挟まれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 091, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [左右の胸が交互に擦り合わされると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭を中心に甘い快感がじんわりと広がって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ムクムクと大きくなっていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [反り返る力がすごいな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思い切り抑えないと 胸から飛び出してしまいそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギュッと押さえつけながら胸を動かすノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 091b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ふぅ………んん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 何か気がかりなことでもあるのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不意に首を傾げて 奉仕がおざなりになってしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[どうしたの?, 胸が止まってるよ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, どうしたの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うむ……この反り返る感じ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 胸が止まってるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [手じゃないのか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや……なにか思い出しそうで……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 091a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ そうか……あいつだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸のつかえが取れたのか スッキリした顔で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奉仕を続けるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しばらくの間 無言のパイズリが続いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 091c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なあ さっきの話だが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君が知っている相手に私が胸で奉仕したとしたら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君は興奮するのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [コクリと頷く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは少しだけ考え込んで やがて意を決するように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口を開いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実はな ひとりだけ君の知っている相手に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こうして挟んでやったことがある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[誰?, いつ?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 誰?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 091, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [名前は知らないかもしれないが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君たちをテストした時のことを覚えてるか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あのとき テストに協力してもらったオークがいただろう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……あいつだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いつ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 091, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君たちの師匠を引き受けて最初に 森と洞窟を抜けて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私のところまでたどり着くというテストをしただろう?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あの時……というか あのテストのすぐ後だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [テストに協力してくれたオークを相手にな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 219, 10, 6, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [オークパイズリへ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 28 + switch2_id: 1 + variable_id: 43 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 091b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの時点では あれしか方法がなかったんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[自分たちがもっと強ければ……, 本当に運のいいやつだ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 自分たちがもっと強ければ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 091c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そうだな 君たちがもう少しだけ強ければ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あんなテストをせずに すぐに技の修行にはいったかもな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 本当に運のいいやつだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 091c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あの時期だからこそ やつに白羽の矢が立った]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そう考えると 少しでも時期がずれていれば]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私のパイズリはなかったろうな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悔しさに体が震える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻になる女性が 自分の無力さが原因で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オークのペニスなどに奉仕していたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 091, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ すごい効果だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきよりもガチガチになっているぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とてつもなく興奮してもいたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [重量感たっぷりの暖かな乳房に挟まれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しっとりと吸い付く肌の感触がまとわりつく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつ発射してもおかしくない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ やつのを思い出す熱さだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あれはもっとグロテスクだったが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たくみに体重を移動して胸の重みを押し付けてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭が埋まるほど柔らかいのに 摩擦もしっかりとあり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上下にずられるとカリが肉を引っ掛けて弾き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [痺れが走った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちいいか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつでも出していいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君のザーメンなら 全部飲み干してやるからな……ん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 092, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇が亀頭に吸い付き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鈴口をチロチロと舐められて射精を促される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んちゅっ 出せ ぴゅーって精子をたくさん出してくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゅっ ちゅばっ れろれろ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビクビク震えてきたぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [タマタマも張ってるな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう出そうなんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 092a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強く吸い付きながら ベロベロと小刻みに鈴口を舐めまわされる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ んっ 出せ 精子を飲ませてくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほら 気持ちいいか? じゅぶぶぶっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の口で気持ちよく射精してくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はぶっ むちゅっ ちゅばっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [熱い眼差しでこちらをじっと見つめながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌の動きが目まぐるしく変化していき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭にかかる快感とストレスも上昇していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてついに竿を包み込む乳圧と 亀頭を攻める舌の快感に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [我慢の限界が訪れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 092b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目を閉じてジッと構え 吐き出される精子を浴びるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見る見る髪や顔が白く汚されていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 092b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……♡ 終わったか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たくさん出たな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 092, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔にかかった精子を手で拭い 口元に持っていくと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くちゅくちゅと撹拌してから飲み込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全部飲むと言ったが こうも巻き散らかされては難しそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あのオークよりは全然量は少ないんだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言ってノエルは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液をすくい取って舐めながら微笑んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &22 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &24 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &26 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &28 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &31 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &32 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &33 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &35 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM ふたり, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map219.yaml b/YAML/Map219.yaml new file mode 100644 index 0000000..95b5c91 --- /dev/null +++ b/YAML/Map219.yaml @@ -0,0 +1,499 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 10 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あれは テストを無事に終えた日の夜のことだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私はやつを自分の部屋に招き入れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ド素人だって言うから油断しちまったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結構やるじゃねえか あの坊主ども]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ご苦労だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの子達 思ったよりも真面目にやっているようだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺だって言われたとおり真面目にやったぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [殺さないように 手加減しながら戦うのは しんどいんだからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは感謝している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いきなり俺の縄張りに 姐さんがやってきて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぶちのめされたときは マジで死ぬかと思ったが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弟子の修行のために協力してくれなんて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにかの冗談かと疑っちまったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このあたりで ちょうどいいレベルの相手が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君しかいなかったからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おかげで修行も上手くいった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あのとき テストにちょうどいい相手を探したんだが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [他に見つからなくてな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとか 君とジョニーでもギリギリ勝てそうな相手として]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やつをスカウトしたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……もちろん ただというわけには行かなかったがな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃ まあ……いいんだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [報酬のこと 忘れてねえよなあ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……もちろん ちゃんと支払うから 心配するな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うーん わかんねえなあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お役御免で 今度こそ殺されると思ったが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ なぜここへ来た?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まっ 姐さんに殺されるなら本望かと思ってな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マジでいいんだな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこまでする相手なのか? あいつらが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………無責任は嫌だからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふうん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [助けたからには責任を持つ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誰が言ったかはともかく それは正しいことだと思う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから 自分にできることをしようと思ったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それで 報酬はいるのか? いらないのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [げへへへ! いらないわけねえだろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……なら 脱げ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もうわかっていると思うが 報酬とはやつを性的に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [満足させることだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とはいえ さすがにセックスさせる気はなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やつも私には敵わないと知っているから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸での奉仕で納得してくれたよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも あれは驚いたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オークの勃起したチンポを見るのは初めてだったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とんでもなく巨大で禍々しかったぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸だけだぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかってるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それよりはやくしてくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '003', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [突き出されるチンポからは むせ返りそうなほどの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強烈な雄のニオイがした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一瞬 頭がくらっとしてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私も胸は大きい方だから パイズリで臆したことなど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なかったんだが……あれは挟むときに少し怖かったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごい固さと太さだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腕を押し返してくるんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに 大きなカーブを描いて反り返っていて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸に納めるのが難しいくらいだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [暴れるチンポを両側から抑え込むのに苦労したぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それから 大量の先走り汁が漏れていたから それを胸に塗って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [滑りを良くしてから扱いてやったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今までしたどんなパイズリとも違った感触だったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [熱い鉄の棒を胸で擦っているような……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸のあちこちが焼けるように痺れたよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも そんなチンポも快感には弱いみたいだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やつはすぐに息を荒げて 情けない声を出し始めた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなチンポで耐久力まであったら 私の胸が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうにかなってしまうからな 安心したぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが すぐに別の問題が出てきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やつの鈴口から次から次へ 透明で粘ついた液体が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ダラダラ溢れ出てきたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんな……んっ……ふう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オークってのは 我慢汁も多いんだよ げへへ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &7 ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [信じられない量だった おそらく君の射精よりも多かった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなのが胸に垂れてきて 指もベトベトにされてしまうんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまけにオークの汁には催淫効果があるらしくてな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チンポを扱いているだけで どんどん身体が熱くなっていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はやく抜いて終わらせないと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう思って 必死に胸を擦り上げたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い……いいぜ……すげえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [姐さん 結構やるじゃねえか 経験豊富なんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この年になると……いろいろある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……おい……まだか……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでもなかなかイこうとしないやつに業を煮やして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先っぽにキスをしてやった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペロペロと舐めながら 汁をすすってやると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やつは腰を浮かせて感じていたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ああ……そろそろ……カリを頼む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [玉も揉んでくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全部だろう……かまわないが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これで最後だ 少しサービスしてやるかと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭を咥えて 唇でカリ首を扱いてやった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん 胸は二の腕で支えて 玉袋も揉んでやった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 003a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やつはすぐに短くうめいて射精した……だが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その量が またすごかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [髪も顔もべったり奴の精液で覆われ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [息もできないほどだったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [姐さん そっち系の店でやっていけるぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなにすげえのはじめてだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 003b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出すなら出すと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [髪にまで……まったく……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わりいわりい! 余裕なくってよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと待ってくれ いま拭いてやるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや…… この量だ……はあ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [拭くより洗い流すほうが早い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうか げへへ 満足したぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱり女の顔を白化粧してやるのは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オークの最高の歓びだからな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………ワザとやっただろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと発情したんじゃないかい?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私に指一本触れたら どうなるかわかっているだろうな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっと おっかねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [げへへ じゃあ また縁があったら会おうぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや…… もう君の手はいらないだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの子達は これからどんどん強くなる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これは事実だったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今の君たちなら やつを苦もなく倒せるだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なら俺は運が良かったってわけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あいつらが弱いうちに姐さんに会えてな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【オーク】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [名残惜しいが これでさよならだな 達者でな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [43, 43, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 218, 22, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 10 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster1 + character_index: 2 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1718 0b2a 0d02 0cf4 0d04 0b22 0b24 1710 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1718 0b20 0cf0 0ce0 0cf8 0b10 0b18 1710 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1718 0b20 0d08 0cfc 0d06 0b10 0b18 1710 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1718 0b11 0b14 0b14 0b14 0b01 0b18 1710 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1718 0b10 0b00 0b00 0b00 0b00 0b18 1710 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1718 0b10 0b00 0b00 0b00 0b00 0b18 1710 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1718 0b10 0b00 0b00 0b00 0b00 0b18 1710 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1718 0b28 0b1c 0b1c 0b0c 0b1c 0b26 1710 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1702 1714 1714 1724 0b2c 1722 1714 1701 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1702 1714 1701 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map220.yaml b/YAML/Map220.yaml new file mode 100644 index 0000000..25aac32 --- /dev/null +++ b/YAML/Map220.yaml @@ -0,0 +1,529 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 12 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 363 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 7 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [5, 6, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あ あの……本当に……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なあに? 裸になってまで疑ってるの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [疑うっていうか……し しんじられなくて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなに き きれいな人たちが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [緊張しているんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無理もない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当に 俺たちなんかでいいのかな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君たちみたいに自分に自信がない子って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと 母性本能をくすぐられるっていうか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ そうだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ……私達が 男にしてやるぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………!!!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 8, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこは 街にある宿屋の一室に備え付けられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クローゼットの中だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なぜ そんなことになったのか………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 236, 34, 10, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 14 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 16 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: あお + x: 16 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: MOB1 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 14 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: MOB2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 16 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 272 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 + - 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 + - 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 + - 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 + - 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0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map221.yaml b/YAML/Map221.yaml new file mode 100644 index 0000000..002810b --- /dev/null +++ b/YAML/Map221.yaml @@ -0,0 +1,522 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 20 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピングを申し入れようとしていると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの方から部屋へやってきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ 今夜 どうっすか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言いながらジョニーは遠慮することもなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それどころか 彼女に近づきおもむろに乳房を揉みしだいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['俺としたあとで\N[1]としたら']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと楽しめるっすよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのとおりだが……んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは拒絶するでもなく されるがままになっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [陰惨さはまったくなく むしろふたりとも予定調和の中で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [楽しそうな雰囲気すら醸し出している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]もいいだろ?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [元々そのつもりだったことを伝えると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは小躍りしてノエルに抱きつき 下半身をまさぐった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ こらっ やめ……んっ♡ ここでは駄目だ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君は……旅行前は遠慮気味だったくせに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっかりそういうものがなくなったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遠慮する必要がないってわかったっすからね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['じゃあ\N[1]! 師匠は借りてくぜ!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぐにマリーも来るからな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やれやれ……じゃあ行ってくるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1] マリーにあまり無茶するなよ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはジョニーに連れられて隣の部屋へ向かった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 222, 22, 7, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 20 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map222.yaml b/YAML/Map222.yaml new file mode 100644 index 0000000..fa7a6c3 --- /dev/null +++ b/YAML/Map222.yaml @@ -0,0 +1,573 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 22 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピング本番中 ベッドの上で裸のマリーと抱き合い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体を触り合っていると 壁越しに隣から声が聞こえてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……あ~~っ♡ あっ♡ ひぃっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう始まってるんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それにしても ノエルさん 大きい声だね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[マリーもあんな感じだ, ……………], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, マリーもあんな感じだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [えっ そうなの? いつもこんなに聞こえてるんだ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ちょっと声を抑えようかな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, ……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あ さっきより硬くなってる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わかりやすいな~]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ あふっ くうぅ~っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遠慮も躊躇もないノエルの声]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーを受け入れ 快感を楽しんでいる様が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ありありと想像された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その肢体をジョニーが思うさま弄んでいる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう考えるだけで動悸が激しくなり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眼の前の景色が歪み 吐き気をもよおしてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 身体の内から身震いを我慢出来ないほどの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮も噴出する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゾクゾクっと背徳的な感動が満ち溢れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと味わわせてくれと誰ともなく願う気持ちが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [止められない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んふふ♡ カッチカチだね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舐めてあげる ノエルさんの声を聞きながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好きなときにイッていいよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの舌がペニスを舐め回す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジンジンと甘い痺れに身を任せつつも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣から聞こえてくる声に耳を傾けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 223, 32, 19, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 34 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 34 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map223.yaml b/YAML/Map223.yaml new file mode 100644 index 0000000..9627daf --- /dev/null +++ b/YAML/Map223.yaml @@ -0,0 +1,747 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ノエル + x: 34 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [朝ごはんできてるのに まだ寝てるのかしら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピングの翌日 いつまでも起きてこないふたりを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [呼ぶため マリーと二人でジョニーの部屋を訪れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドアには鍵がかけられていたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの持つ合鍵であっけなく開けられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 223, 32, 12, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [3, 0, 33, 12, 8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [8, 3, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 040a, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ちゅば……んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふわぁ……あ……あれ……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠がちんこをしゃぶってる……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは たった今 目を覚ましたらしく寝ぼけているようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてノエルは 朝立ちしているペニス相手にフェラに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勤しんでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '040', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ふう ようやく起きたか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クチュクチュと唾液をペニスに塗りつけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスへの愛撫を続けながら話す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [って なんでちんこイジってるんすか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつまでも起きないし チンポは大きくなっているし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとなくだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……あっ それいいっす……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このままヌイてやってもいいが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それとも するか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん セックスのことである]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [当たり前のように 事もなげに提案する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うーん それもいいっすけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんか 触られてるだけでも まったり気持ちいいし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このままイチャイチャしてましょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの手がノエルの胸をまさぐる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは微笑み 触りやすいように胸を突き出してやった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのままベッドの上で寝転がって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [互いの身体を触り合う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精や絶頂には至らない軽い愛撫を楽しむ姿は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるで恋人同士のようであった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてマリーが切れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こらーーーーッ!!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Jump1, pitch: 100, volume: 80}]} + - &6 !ruby/object:RPG::MoveCommand {code: 14, parameters: [-1, 1]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひえええっ!!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま ま マリー!? なんでここに!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここは私の部屋よ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はやく起きなさい! ご飯冷めちゃうでしょ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひーーっ! す すんません!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [43, 43, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 223, 33, 6, 6, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは ドタバタと着替えると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーに引っ張られていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あとに残されたノエルが クックっと笑いをこらえながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こちらの顔を覗き込んでくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸ニヤケ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうだ? さっきのは楽しめたか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[最高, 気付いてたの?], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 最高]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なによりだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今夜は期待しているぞ? ふふふ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは頬に軽く口づけると 股間をそっと撫でて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [部屋を出ていった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 気付いてたの?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ドアの前から気配を察知していたよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [とっさに思いついてチンポをしゃぶってみたんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [楽しんでくれたのなら嬉しいが……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの視線が股間に向いた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そこは痛々しいほどに膨れ上がり 大きなテントを張っていた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [上手くいったようだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その興奮 今夜にでも私にぶつけてくれよ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは上機嫌で自分たちの部屋に戻っていった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &11 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &13 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &16 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &18 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &20 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &22 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &23 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &25 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &27 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ジョニー + x: 34 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 42 + switch2_id: 1 + variable_id: 43 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 31 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 42 + switch2_id: 1 + variable_id: 43 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map224.yaml b/YAML/Map224.yaml new file mode 100644 index 0000000..4c46b39 --- /dev/null +++ b/YAML/Map224.yaml @@ -0,0 +1,1405 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 35 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[1回目, 2回目以降], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 1回目]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 2回目以降]} + - !ruby/object:RPG::EventCommand {i: 1, c: 122, p: [43, 43, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 115, p: []} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの部屋にベッドがふたつ並んでいる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]の部屋から運び込んだものだった']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあはあ……腕がダルい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベッドってなんでこんなに重いんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも これでプレイの幅が広がるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [4人でくんずほぐれつ……ぐへへへへ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [で どういうふうにするんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっかりこの異常な状況にも慣れたもので]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女性陣は その裸体を惜しげもなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫以外の男にさらしてくつろいでいる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この状況なら やることはひとつっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣り合わせの ガチ交換セックス!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸挑発, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, マリー照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とうとう直に見られちゃうんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだ…… 俺の隣でおまえが……ううっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーがマリーに飛びついた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小さな胸に顔をグリグリ埋めて力いっぱい抱きしめる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ~! ちくしょう マリーは 俺の…… 俺のだ~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この柔らかくて 抱きやすいコンパクトボディも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [石鹸のいい匂いも 全部俺のもんだ~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [泣きそうな声でまくしたてながら 頭を振っていやいやする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [風呂上がりの妻の身体は 清潔感に満ちて ほのかに香り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スベスベの手触りは 絹のようになめらかだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん そうだよ 私はジョニーだけのものだからね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['でも……今から\N[1]に抱かれちゃうの']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐおおおおおおっ! 見たくねえけど 見たくねえけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見たい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明日の朝 もう一度抱きしめてね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [多分 今と違うニオイと 抱き心地になってるはずだから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えぐっ うぐっ マリー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [想像する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [他人のペニスに蹂躙された身体を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それを強く抱きしめる自分を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きっと全身から性臭を溢れさせているのだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スベスベの肌は 汗と淫水によってジットリとネバつき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手に張り付いてくるに違いない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思い浮かべるだけで興奮してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ふふふ……\N[1] 君も今の私を確認しなくていいのか?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明日には別物に変わってしまっているんだぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが両腕を広げて懐に迎え入れてくれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きな胸に顔を埋めると いつもの彼女の匂いがした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [柔らかく包容力のある肉体に抱きしめられると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [得も言われぬ安心感が湧き上がる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この身体は 今はまだ君のものだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも…… もうすぐ彼のものになる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちらっとジョニーを見ながら挑発的な言葉を投げてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼にどう変えられてしまうのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [楽しみだろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸に置いた手に力がこもる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この感触を忘れまいと 全身で強く抱きしめた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [暫くの間 4人はそれぞれのパートナー同士で抱きしめあった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '041', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ……恥ずかしいね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もうエッチはしてるけど 隣で一緒には初めてだもんね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ いつもみたいにはじめよっか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [細い両腕が首の後にまわされた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが目を閉じ 唇を重ね合わせてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 041b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣から即座に悲痛な声が上がる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キ キスかよ! 旦那の横でするとは……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……ずいぶんと 長いぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人に見られながらも マリーが離れる気配はない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それどころか小さな舌が口内に侵入してきて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あちこちを舐め回してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん れろ……あむっ……んふ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う っぐうう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニー 私達もするぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 041c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっ? むぐっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルがジョニーの顔を抱えて 奪うように唇を重ねた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一瞬驚いたジョニーだったが すぐにトロンとした目になって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その感触を味わう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 041d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一方 そんな二人を横目に見ていたマリーは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嫉妬に駆られ さらに舌の動きを激しくする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クチュクチュと唾液を送り込んできて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [代わりを要求するように突いてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ふ……♡ んくっ……ごくっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふー……ふー……ん……もご……れろ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 041e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['(だらしない顔をするな\N[1]!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃあ 私はキスは不慣れだが……あんなに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちよさそうにしなくても……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの顔を押さえつけるように固定して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇をギュウギュウと押し付けながらも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの視線は隣りに釘付けだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鋭い目つきで キスに溺れる夫を睨みつけている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [6, 041f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んちゅ……はぷっ えへへ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キスってエッチだよね~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つーっと糸を引く唾液を指に絡め取って舐める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして怪しく微笑むと 今度は首筋に舌を這わせてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつもみたいに 全身舐めてあげるね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [7, 041g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小柄なマリーが 猫のように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [首筋 鎖骨から乳首や手の指をペロペロと舐めてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]の味 もう覚えちゃった']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下腹部まで舌が及ぶと いよいよペニスかというところで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぷいっと方向転換し 内腿を舐められる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう少しで股間に届きそうな距離で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [焦らすようにチロチロと舌が這わされた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あはは オチンチンすごいおっきくなってるね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに先っぽから透明なおつゆがにじみ出てるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['舐めてあげてもいいけど……\N[1]ばっかり']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちいいのはずるいな 私にもして♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [8, 041h, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言うとマリーは背を向けると 両足をガバっと広げ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['前屈の姿勢で \N[1]の眼の前に股間を突き出した']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女の顔は ペニスのすぐ横だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これなら 同時に出来るでしょ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ いただきま~す♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [逆さの体勢のまま パクっとペニスを咥えるマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビリっと快感の刺激が登ってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体の小柄さを活かしたアクロバティックなプレイは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [視覚的にも興奮を煽り 矢も盾もたまらず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眼の前の性器にかぶりついた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んんっ♡ あはっ! 舐めて♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スジのように閉じている大陰唇をグニッと開かせると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビラビラに指を当ててプルプルと揺らす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [控えめな振動が膣や子宮にまで伝わっていき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じわじわと快感を高め トプッと愛液を分泌する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [タレ流れてきた愛液をすくい取ると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビラビラに塗りつけ 大陰唇との間にある溝をなぞって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [刺激した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ♡ んーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを頬張りながら マリーが気持ちよさそうに身をよじる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口元からは唾液がダラダラと流れ落ちていて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [余裕の無さを示している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっそ~ マリーのちっこい身体に無茶しやがって……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [9, 041j, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なら君は 私の大きい胸で好きにすればいいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは大きな胸をギュッと寄せると 唾液を垂らして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まぶしていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして十分に濡れた胸でジョニーのペニスを挟み込むと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勢いよく擦りつけた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっ おおおっ! さ 最高っす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし 君のチンポは本当に長いな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の胸で挟んで こんなに飛び出すのもそうはないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [10, 041l, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸からはみ出したペニスは ノエルの顔まで届いていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先走り汁がにじみ キツめのニオイが鼻腔をくすぐった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すんすん……ぺろっ……んく……ふふふ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鈴口に舌を押し付け ほじくるようにして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先走り汁を舐め取り 飲み込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スイッチが入ったかのように 淫らな気分が増してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [し 師匠……もっと胸で……それと 咥えて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいだろう……私の胸と口……たくさん味わってくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きな胸が いやらしく形を変え もみくちゃにするように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを圧迫していく さらに亀頭に舌がまとわりついてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ ちゅっ はぶっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お おおお! オッパイとお口のダブル攻撃!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たまらないっす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーは自らも腰を振って 乳房を掻き分け]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [擦り付ける気持ちよさを堪能している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チュウチュウと吸い付く唇も色っぽく目を楽しませてくれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣では愛する妻が 弟ともいえる幼馴染のペニスを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しゃぶりながら 秘所を攻め立てられている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この異常な状況が さらに彼の興奮を煽った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳房の先端で揺れるピンク色の突起が目につくと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いたずら心がムクムク頭をもたげ 手を伸ばした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [10, 041k, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ!? んちゅっ♡ んぼっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首をキュッとひねりながら引っ張ると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは目に見えてうろたえ 肩と腰を震わせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっ 感じてるみたいっすね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰に来てるじゃないっすか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それじゃあ もっとしてあげますよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首をひねる指に力を込めると 面白いように伸びた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが睨みつけてきたが 体の反応を見る限り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嫌がってはいないようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [調子に乗って何度も繰り返していると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首がだんだんと固く膨らんできた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [左右の乳首同士をぶつけあわせてこね回し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また思い切り引っ張ると 乳房全体が持ち上げられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ば 馬鹿者! 私の乳首はオモチャじゃないぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや~すごい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーのオッパイじゃこうはいかないや]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [10, 041l, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ くひいいぃん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻の魅力的な乳房で遊ばれている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['それが\N[1]の対抗心に火をつけた']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [11, 041i, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んんっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの身体を抱き寄せると 太腿に腕を通し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大股開きにさせるように固定した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性器が完全に開ききって キレイなピンク色の中身が見える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [逆さ吊りのような格好のため 溢れる愛液は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性器上部のクリトリスに向かって垂れていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ハチミツをたっぷりとかけられたパンケーキのように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [デコレートされた肉芽を軽く噛んでやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きゃあああっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あっ ああっ! 駄目え! そこは……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あまりの快感に ドロリと淫らな分泌液が追加された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口元を汚すのも気にかけずに クリトリスを攻める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひっ ひん あひっ♡ あああぁん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギリギリまで開かされ 股関節からは痛みさえ感じる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だがそれ以上にクリトリスの快感が大きかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブンブンと頭を振って耐えようとするマリーに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを押し付けてしゃぶらせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぼっ♡ おっ! ぶじゅっ! んんっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このペニスをイカせれば終わるはず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは鼻息も荒く必死にむしゃぶりつき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舐め回し 射精を促した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスから脳天に快楽がかけ上がってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [長くは持ちそうになかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くそっ うっ やべえ……良すぎる……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ じゅるるっ んぼっ ちゅぼっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣ではジョニーも限界近くまで追い詰められていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首を摘んで引っ張ったまま固まり 激しい射精衝動に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [耐えている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのジョニーをイカせるために 熱心に胸と口で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['奉仕を行うノエルの姿を見て \N[1]の我慢が限界を超えた']} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの口内に精液が放たれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今夜1発めの濃厚かつ大量の粘液が 彼女の喉を侵した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ んぐっ ごくっ げほっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むせながらも 健気に飲み干していくマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その姿に 今度はジョニーが陥落する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ!? っく! あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [飛び散った精液が顔中に降りかかると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目も開けられないほど べったり張り付いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……出た~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出しすぎだ……それになんだこの固さは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肌に張り付いて取れないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん~ こっちもたくさん出たね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [喉が焼けちゃうかと思ったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ クリちゃんやめないでね? もうちょっとでイクから♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん♡ ん♡ イク……くる……ん~~っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肩を震わせてマリーがイッた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弛緩した身体を預けてくるのを抱きとめてやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついでに尻を撫でて感触を楽しんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっべえな~ やっぱ隣でやってると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮が桁違いだよ すぐイッちまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [対抗心を むき出しにするのはいいが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首が伸びてしまうかと思ったぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[今度やってみたい, 吸って舐めて癒やしてあげる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 今度やってみたい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &37 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だ 駄目だ! 本当に伸びてしまう!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [へへへ 残念だったな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 吸って舐めて癒やしてあげる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &38 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ そうしてくれ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [悪いな~ 俺がいじめた乳首の後始末させるみたいで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まったく悪いと思っていないな……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '041', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ……え~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [みんな身体も温まってきたと思うので……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーが3人を見回して言う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &39 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ もう準備万端だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見ろ こんなにトロトロになっているぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足を上げるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビラビラが大きく膨らんで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぱくっと割れた性器から 大量の蜜が流れ出ている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私もー♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同じように性器を見せつけるマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな姿に それぞれの夫はドンドン興奮していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ……じゃあ……行くぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 041a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [並んで寝かされたノエルとマリーの上に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫ではない男たちが覆いかぶさって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギンギンに屹立したペニスを押し付けている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~♡ どきどきしちゃう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……この光景は新鮮だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]に見られると思うと……んっ♡']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クチュっと亀頭が入り口に添えられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ネチネチと擦りつけ愛液を塗りたくっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなことしなくても もう簡単に入っちゃうよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これが楽しいのだろう よくわからないが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのとおりっす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ 今度こそ行くっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゆっくりペニスを押し込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大した抵抗もなくヌルっと吸い寄せられるように入っていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '042', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二組が同時に挿入を済ませる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [瞳は目の前の相手を映しているが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [意識は完全に隣にいるパートナーの方を向いている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの中でペニスを抜き差しするジョニーがうめいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挿れた途端に膣肉が絡みついてきたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [入り口の優しさが罠だったかのように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [捉えた獲物をシゴイて搾り取ろうとしてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &40 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やべえ 今日の師匠 めっちゃいい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今日の?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつも最高だと言っていたのは嘘なのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣がうごめき 奥から入口へと順繰りに締め付けられていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひっ そういう意味じゃ……うううっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつも気持ちいいけど 今日は特に最高ってことっす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ならよろしい……んっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不機嫌な芝居をやめて口づけを交わす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん隣りにいる夫に見せつけるために]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あんっ あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは寝転んだままペニスを咥え込んで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベッドから跳ねるようにリズミカルに腰を振っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱり大きい……中が広がっちゃうよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと もっとかきまわして♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二組のセックスが同時に進行し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結合部から漏れるグチュグチュという水音と]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [4人の吐息が部屋に充満していった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &42 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [4人共 隣を気にかけながらも 意識と身体を切り離したように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一心不乱に腰を打ち付けあっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その淫らな姿が さらに興奮を高め合わせていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫婦同士で目が合う 照れ隠しのように笑い合いながらも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスと膣を擦り合わせることを止めたりはしない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '035', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 035b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)20回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 035f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ はあ……気持ちいい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君がそこにいるのにおかしな話だが いま 私のアソコは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とても気持ちよくなっている♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おマンコがずっとビリビリ痺れて すぐにイッてしまいそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不思議な気持ちだよ 君が……あっ♡ 君が見ている そこで♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の中に入っているチンポが 君のものじゃないと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ハッキリ認識させられてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それが……興奮する♡ ひいいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だらしなくよがりながらノエルが告白する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰の動きが激しくなり 貪欲に快感を求める姿を晒す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかる♡ 私も 私も気持ちいい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなに感じるなんて思わなかった♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーも腰振りのスピードを早めていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰が折れてしまいそうなほど激しくバウンドして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを貪欲に飲み込もうとしている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &43 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ねえジョニー あっ はぁっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]のオチンチンが どんな感じか知りたい?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小悪魔的な ほほ笑みを浮かべてマリーが挑発する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感と興奮に顔を歪ませたジョニーは無言で頷いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーより硬いの それに太いよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゴリゴリって押される感じ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっごく気持ちいい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [中が広がっちゃいそうだけど そうしたら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーのオチンチンは スカスカになりそうだね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥まで咥えて腰をグラインドさせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小さな体を大きく見せるほどの大胆な動きだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピッタリ吸い付く膣肉が様々な角度から]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを撫でさすってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ……くそっ! くそっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 035g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 035j, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーが奮起してノエルを攻める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眼の前で大きな乳房が弾けそうな勢いで揺れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くふっ♡ ジョニーのチンポもいいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [長くて奥の奥まで届くからな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いま 君の亀頭が擦りつけている場所……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこは今まで 誰も触れたことのない場所だ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君のチンポが 初めて擦った場所だよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これから先も 君の感触しか知らない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君だけの場所だ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっ……おおおっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &44 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実際……こんなところまで届くやつがいるとは うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかも かなり……気持ち良い場所だ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君とセックスしなければ 気付かなかったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これからも 君のチンポで この性感帯をじっくりと育てて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと楽しめるようにしてくれよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰を突き出して媚びるようにねだるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['そんな妻の姿に \N[1]は胸が焼けるような苦々しい思いと']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゾクゾクするような興奮を覚えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 035c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 035d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &45 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下からマリーを突き上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肉と肉が激しくぶつかり合い さらに水音が大きくなる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ ああああっ♡ すごいいぃっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おマンコ広がっちゃう♡ 子宮が押されちゃうよぉ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [負けじとジョニーも奥を攻める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たったいま知らされた ノエルの新たな弱点を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [連続して突く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 035h, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 035i, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 035a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 035d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっ!? ふっ♡ おおおぉっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ これっ も もう気持ちいいっ♡ 育てるどころか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう十分に気持ちよくされてしまってる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人の人妻の歓喜の声が上がった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同時に膣がキツく収縮し 夫のものではないペニスを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [締め付ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尋常ならざる興奮に 男たちの頭は真っ白になっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あるのは 欲望の塊をぶちまけようという本能だけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挑発も軽口も鳴りを潜め 獣のような喘ぎ声だけが響く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おおっ♡ おうっ♡ ほおぅっ♡ ううううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やあああっ♡ あーーっ♡ はひいいいいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [4人の動きが同時に加速していき 頂点に達したところで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一斉に身体を硬直させた 反動でベッドがきしむ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &46 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っく ああああああああっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っくううううううううぅぅぅっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 035e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 035l, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [力いっぱいに相手の身体を掴んで震えながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性を流し込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [受け入れる方も固まったまま動かない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眉尻を上げ目を閉じ 歯を食いしばって震えている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [股間から断続的に噴き出す潮を止めることも――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや 意に介することもできないまま垂れ流し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [シーツを汚した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &47 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーが長い射精を終え ノエルの上に倒れ込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きな胸がクッションになって呼吸の度に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体を押し返してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーにはその感触が心地よかったし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルも若干の息苦しさはあったが 母性本能を刺激され]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま重なり合った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &48 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……はー……一瞬どこかに飛んじゃった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが四肢を放り出して脱力しながら呟く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よく見ると 激しく振り続けた腰はガクガクと震え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いまだに痙攣を続けていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '042', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 042a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 042b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと……もう……無理だよね……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん そうだな……ジョニーもダウンした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとか元気なのはノエル一人だけだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全員が心地よい疲労感に包まれ 終幕を切り出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ でも 最後に入れ替わって寝よ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの提案でパートナーをもとに戻す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 041m, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 041n, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &49 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不思議だな こっちのほうが普通のはずなのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妙な気恥ずかしさがある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほんとだね えへへ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肌が触れそうな距離にノエルがいる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女の言う通り これがいつも通りの形だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 明らかに空気が違った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [事後の気だるげな雰囲気を漂わせているからではない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分とのセックスの後とも違う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [他人とセックスした直後の妻を初めて感じたからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [呼吸の乱れも 汗のかき方も 乱れた髪も]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すべてが自分の時とは別物のように感じる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [潤んだ目さえも 自分を見ていないような気がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これ ヤベえな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いまさっきまで他の男としてた嫁さんが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [終わったよーって こっちのベッドに入ってくるって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮する?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チンコもげそう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あはは じゃあ始める前にも言ったけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この状態の私を 抱きしめて♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ そうだな 思い切り頼む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むしろ先程よりも強く激しく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫たちは 最愛の妻を思い切り抱きしめた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛おしさがこみ上げてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &50 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……めっちゃ好きだ……どんどん好きになる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どういう理屈かはわからないが同感だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛おしさで胸が詰まりそうだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[愛してるよ, キスをする], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 愛してるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ……私もだ……♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, キスをする]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ん………んん……♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 43 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '042', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 042a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 042b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああん♡ 気持ちいいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニー! 私もうイク! イッちゃうよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちも ズンズン突かれてイカされそうだ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お 奥まで届くううぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [4人でスワッピングセックスを楽しんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 35 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 34 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map225.yaml b/YAML/Map225.yaml new file mode 100644 index 0000000..2052b84 --- /dev/null +++ b/YAML/Map225.yaml @@ -0,0 +1,193 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全身がヒリヒリと痛む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体を起こそうとするが 指を動かすだけで精一杯だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [完璧に受けたはずの剣が そのまま力で押し込まれ肩を打った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思い出した途端に ズキンと肩に痛みが走る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 他に外傷はないようだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今までに比べれば はるかに軽傷だと言える結果だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: Clock, volume: 80, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [痛みで意識が覚醒していくに連れ 少しずつ周囲の様子が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやら また気絶している間にベッドに運び込まれたらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [空気が肌寒いので 時間は夜だろうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………っ………っ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肌から感じ取れる感触に続いて 聴覚がはっきりしていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………あっ………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [声が聞こえる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………っ……だ…………や……っ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………くっくっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男の声が聞こえる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男と女の声が聞こえてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………っく……! きさま……毎日毎日飽きもせず……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく……約束は守ってもらうぜ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルとザウバーがすぐ近くにいる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [喉が渇く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言いしれない不安感が心臓から体の隅々まで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [広がっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 小さな渇望の塊が 腹の奥に生まれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……んっ……はやく……終われ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえがそうやって急かすから 腰を痛めちまったぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうしてくれんだ このっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ! ううっ し 知るかっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [声のする方へ 頭をわずかに動かし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目を開いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 226, 22, 6, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map226.yaml b/YAML/Map226.yaml new file mode 100644 index 0000000..b45c8cc --- /dev/null +++ b/YAML/Map226.yaml @@ -0,0 +1,912 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 22 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [2, 3, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '043', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンして鉄パイプのベットが軋む音(ゆっくり), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ ぐっ ふぐっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと声を出して盛り上げろよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうせ起きやしねえって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これ以上……貴様の言うことを聞くつもりはない……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんな……うっ……場所で……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の部屋から おまえの声が聞こえたら 変に思われるだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……うっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [裸のノエルが テーブルの上に仰向けに寝かされ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その上にザウバーがのしかかっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてノエルの秘所には 禍々しい色をした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グロテスクなペニスが埋め込まれていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンして鉄パイプのベットが軋む音(中くらい), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うるさい……っ さっさと出せ うっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出せ と言った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眼の前の光景を眺めながら 頭を働かせるが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [事情がよく飲み込めない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [憎まれ口をたたきつつも 射精を促していることから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無理やり犯されているようではないようだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの腰が不規則なリズムで前後に動くと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [テーブルの上のノエルの身体も不安定に揺れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンして鉄パイプのベットが軋む音(速い), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ~ やっぱりいい具合だぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小生意気に熟れやがってよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえのためじゃない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['全部\N[1]のための場所だ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [けっ 確かにあちこち違和感があるな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こないだ犯してやった時は まだ俺の形をしてたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旦那と ずいぶんとヤりまくったようだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……ん……んっ……はあ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ……ああ 愛する人とのセックスはいいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [貴様には 一生縁がないことだろうがな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちっ 俺が長年かけて開発した身体を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勝手に作り変えやがって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう一度 俺の形にしてやらねえとな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズパンと激しく腰を打ち付けるザウバー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [衝撃でノエルの尻や胸の肉が波打つ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おらおらおら!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 043e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひっ! いっ う ぐうっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [容赦のない高速ピストンが 次々とノエルに叩き込まれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [苦悶の声を上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [辛そうだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが思い出せ 昔はいつもこうだったろ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ ふぐっ ……うっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [相変わらず 自分が性欲を満たせれば どうでもいいんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いじめてるわけじゃないんだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえのマンコを俺用に戻すには]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チンタラしてる時間がないからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '043', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……そうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [約束は後3日……3日で終わる……っ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう2、3人は殺しておきたかったぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くあ! あああっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣内をペニスが蹂躙する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これ以上は広がらないという方向に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無理やり広げられていく感覚]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この数日で 着実にザウバーのために変化していく膣内]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それはつまり ザウバーとの相性のいい膣であり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルもすでにかなりの快感を得られるようになっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるでザウバーの性奴隷だった昔に戻ったように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうだノエル そろそろ良くなってきたか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [貴様に抱かれるなら ケモノにでも犯される方がマシだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう思えば こんな行為で感じるものか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [必死に耐えるノエルだったが 体の感覚までは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちで抑えることは難しい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……ふーっ……ふーっ……うぅ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あうっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 043e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [苦しみとは違う声が漏れる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ハッとして口をつぐむ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(感じるな……さっさと射精させて追い返すんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [早く出せ! イッてしまえ!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣をキュッと締めてペニスを圧迫してやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]もジョニーも快感に打ち震えた技だ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっ 懐かしいな 俺が仕込んでやった技だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昔のおまえは下手くそだったよなあ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは腰を振り続けながら 平然と笑っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの顔から血の気が引いていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(こいつ どうして我慢していられるんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これじゃこっちが先に……き 気持ちよく……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや~ かなりいいぜ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺が射精するために教えた技だから当然だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 旦那用に技を改造したのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから俺には効き目が薄いんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その通りだった 夫がより感じるようにとやり方を変えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それがこんなところで裏目に出るとは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(くっ……昔のやり方は……こう……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [以前の動きに戻そうと膣に意識を集中するが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一度身体に覚えさせたものは 簡単には戻らない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも必死で試行錯誤し 膣を締める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただこの男を早く射精させるために]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分を射精させるため 必死にペニスをもてなすノエルを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーはニヤニヤしながら見下ろした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くそっ なぜ……出さない……もっとか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこが……いいんだ はあっ あっ 教えてくれ……っ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは もう腰を動かすのを止めていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分が何もしなくても ノエルの方から必死に尻を振り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを飲み込んでは膣を締め付け まさに至れり尽くせりの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [フルコースで射精に導いてくれるからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは一心不乱にペニスを扱いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただ1秒でも早くこの状況を終えるために]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [傍らで 夫が見ているとも知らずに――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先に気がついたのは ザウバーの方だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっく……くくくく……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '043', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにを……笑っている……はやく……射精してくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ち良い場所を教えろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くくくく……ははは……がははは!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや~ いいサービスだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこらの男なら とっくに出してるところだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこで見てるような……な]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 043a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの動きが止まり 反射的に振り向く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫婦の 目が合った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 043b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [――――!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエル全身がゾワッと寒気を伴い総毛立つ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [馬鹿な……いつのまに…………ちがう これは……あっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビクビクビクッと体が震えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このときノエル自身は理解できなかったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それはたしかに快感が体中を駆け巡った証拠だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感の波が激流となって身体の中でうずまきながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指先まで広がって跳ね返り 行きと帰りで衝突する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな風に脳を焼き切らんばかりに暴れ狂う快感に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは一瞬で絶頂に達した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 043c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っ……きゃあーーーーーーーッ!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶叫が鳴り響いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちよすぎてワケがわからなくなって叫んだのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [叫ばなければ押しつぶされてしまいそうな快感だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 043b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 043g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 043h, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その瞬間 ザウバーのピストンが再開された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あああああっ!!? まっ……ああああああああああっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やめっ……やめへええぇえええっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひいいいいっ!! いひいいいっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あーっ! あーっ♡ あーイク! あーイッちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イクーーーッ♡ また 止まらないいいいいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスが奥を突く エラが膣肉を引っ掻く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下腹部がクリトリスに触れる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [事あるごとにノエルは絶頂した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほんの短い間に 数え切れないほどイッた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほとんど半狂乱となり 頭をイヤイヤしながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビュービューっと何回かに分けて潮を噴き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それがおさまると 今度は失禁した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [暴れながら豪快に飛び散った尿は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [床だけでなく ザウバーの身体や壁 はては]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分自身にも降り注いだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでもノエルの絶頂は止まらない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ……う……うううう……んぐうううっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 043d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くはあああっ♡ 無理♡ もう無理だあああ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [助けて! 誰か助けてええええッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [恐怖さえ覚えるイキ地獄に 震える手をザウバーに伸ばす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何でもいいから支えが欲しかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [藁をもつかむ思いで伸ばされた手は しかし空を切った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)20回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がははは! 想像以上だな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだこりゃ 旦那に見られてこんなに興奮するとは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どういうことだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰を持ち上げながらペニスで最奥を抉る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ボルチオをひとしきり擦りつけたあとで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [子宮口に狙いを定めると 浅く腰を引いては押し出し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [連続でつんつく突っついた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこっ……!! だ だめだ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それ以上突かれたら……死ぬ♡ 死んでしまう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おもしれえ! こういうのが好みだったのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え? 奥さんよう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旦那が見てるぜ? 奥さ~ん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐはははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひっ!? ひっ ひっ ひぐっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……うう~死ぬうう♡ チンポで殺されるうううッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [死にゃしねえよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [天国には連れてってやるがな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や やだ やめろ 死ぬ 本当に死ぬ イキ死ぬ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だ だめだ……だめだめだめ……ッ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいおい 子宮がすげー降りてきてるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきまで先っぽが触れるくらいだったのが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今はズッポリ子宮に入っちまってるじゃねえか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こりゃいいぜ 今なら俺のザーメンをおまえの子宮に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [直接 一滴もこぼさずに流し込んでやれるな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あああ~~~やめて~~~! そんなのだめだあああ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お願い お願いだから やめ やっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [泣きわめくノエルの腰をさらに持ち上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エビ反ったノエルは机の上で恐怖に歪んだ表情を晒し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [天井を見上げることしか出来ない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しでも視界をずらせば夫の姿が目に入ってしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それだけは避けたいと 無意識に全身を硬直させる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身をよじって快楽に反応することも出来ず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [地獄のような我慢を強いられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まばたきするのも忘れて行為が終わるのを待ち望んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [涙が溢れ出て止まらない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体と心に深刻な負荷がかかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脳は自身を守るために意識を手放そうとした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その時だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが子宮内部にまで差し込んだペニスから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [溜めに溜めたザーメンを一気に放出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 043e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 043f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああああああああああああッ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [再び大きな絶叫]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [――………ッ………――……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最後は声にならない声を発しながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [糸が切れたように気を失う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結合部から逆流したザーメンが勢いよく爆ぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [流し込まれた量の多さを物語っていた……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: 【BGM】陵辱系Hシーン【ベースが主役2】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おう 意外と早く目が覚めたじゃねえか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もしやと思ったが 防御が上手くなってたようだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[事情を聞く, 睨む], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 事情を聞く]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あー そいつを今から話してやるつもりだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [でないと後で面倒だからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 睨む]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なんだ? 俺が無理やり襲ったとでも思ってるのか?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [全部教えてやる 怒るのはそれからにしな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [まっくらへ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 227, 7, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &21 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &23 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &25 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &26 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &28 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &30 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &31 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &32 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &33 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &35 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &37 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &39 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ザウバー + x: 21 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0132 0130 0183 0112 000a 0111 0000 0000 0000 0000 0000 0133 0130 0183 0000 000a 018a 0000 0000 0000 0000 0000 0000 0130 0130 0183 0189 000a 0000 0113 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 013a 0138 018b 0000 0012 01e8 0000 0000 0000 0000 0000 013b 0138 018b 0000 0012 01ea 0000 0000 0000 0000 0000 0000 0138 0138 018b 0000 0012 01ea 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0142 0140 0000 0000 001a 01f0 0000 0000 0000 0000 0000 0143 0140 0000 0000 001a 01f2 0000 0000 0000 0000 0000 0000 0140 0140 0000 0000 001a 01f2 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0148 0000 0000 0000 0000 01f8 0000 0000 0000 0000 0000 0148 0000 0000 0000 0000 01fa 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01fa 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map227.yaml b/YAML/Map227.yaml new file mode 100644 index 0000000..fbed4cb --- /dev/null +++ b/YAML/Map227.yaml @@ -0,0 +1,144 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの口から語られた真相]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [村を守るため ノエルと契約を交わしたこと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [敵を倒すごとに1日 ノエルを自由にするという条件]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [1日といっても 彼女にも生活がある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実際に自由にできるのは夜の間だけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['だから訓練と称して\N[1]を気絶させ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その間に抱くという方法をとった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう1週間以上 ノエルはこの部屋で 自分のすぐ側で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーに抱かれ続けたという]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 228, 22, 6, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map228.yaml b/YAML/Map228.yaml new file mode 100644 index 0000000..8e07cc3 --- /dev/null +++ b/YAML/Map228.yaml @@ -0,0 +1,1390 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ノエル + x: 22 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ザウバー + x: 21 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この村が無事なのは あいつが体を張って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺が戦ってやったからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえみたいな弱っちいやつが 文句を言えるのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[…………, 殴りかかる], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, …………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [腰抜けめ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [自分の嫁を目の前で犯されて おとなしく納得しちまうのか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なりふり構わずノエルを奪い返しに来た時は]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [少しは骨のあるやつだと思ったんだがな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [まあいい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これで心置きなくノエルを好きにできるってもんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 殴りかかる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 212, p: [0, 19, true]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが受け止められてしまった!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [無理に動いたため 体中に激痛が走る!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くっくっく 理由なんか関係ないってか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だが俺は てめえに遠慮する気はねえぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これは俺とあいつの契約だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [契約が残っている分は あいつを抱くからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あいつも納得したうえで協力的だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [邪魔してしきれるもんじゃねえよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [2, 7, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う………ぅ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &25 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……………']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全部教えてやったぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [逆恨みされちゃかなわんからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……すまない……私には……こうするしか……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[自分が弱いのが悪い, 気にしていない], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 自分が弱いのが悪い]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸上目, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ありが……とう………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ……ううっ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 気にしていない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸上目, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私を許してくれるのか……?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['う……ぐすっ……\N[1]……愛してる……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺はお前らの仲を引き裂く気はねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただヤりたいだけだ 契約が済んだら消えてやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それで肝心な話なんだが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルを抱く権利は あと3日分残っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [貴様には遠慮という言葉はないのか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旦那からお墨付きが出たのに なんで遠慮する必要がある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ だからよ 明日から3日は訓練は中止して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルを貸してもらうぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ふざけるな, 仕方がない……], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ふざけるな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [村の救世主になんてこと言いやがる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [おまえの反対なんぞ知るか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [契約を破るってんなら 俺にも考えがあるぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今ここでおまえには死んで……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ザウバー!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['…………\N[1]……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [すまない……あと少しだけ……我慢してくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この男は屑だが……約束をしたのは私だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どんな責めも甘んじて受けよう……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 仕方がない……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……すまない']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私が勝手に約束をしたせいで……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なあに それがなきゃ こいつら全滅してたんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どの面下げて文句言うんだ なあ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これでノエルも気兼ねなく俺に抱かれるってわけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最初からこうしてりゃ良かったな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ……まだ3日も ここで私を抱くつもりか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく 旦那公認になったんだから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこでヤろうとかまわねえだろ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……いや……待てよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいことを思いついたぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいノエル! 明日 朝イチで出かけるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [3日間の小旅行だ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な なに?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこに連れて行く気なんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは後のお楽しみだ! がっはっはっは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こうしちゃいられねえ 準備しねえとな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [2, 0, 21, 6, 6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [43, 43, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 43 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当に……すまなかった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[愛してるよ, 抱き寄せる, おかげで村が助かった], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 愛してるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸上目, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]………!']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルが感極まって抱きついてきた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 抱き寄せる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸上目, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [あっ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]……………君の妻になれて 本当に良かった……']} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [2, おかげで村が助かった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸上目, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だとしても……君につらい思いを……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの言葉を遮って抱きしめると]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [不安にわなないていた身体が 徐々に落ち着きを取り戻していく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見つめ合い 口づけを交わす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体の調子は まだ良くないが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上体を起こし 抱きしめるくらいは出来るまで回復していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸上目, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はぁ………♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……抱いて欲しい']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君と愛し合いたい……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの手が 下半身に伸びてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下腹部をさすりながら 徐々に局部へと向かいペニスに触れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま 優しくこねるように撫で回し……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………ん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不意に その手が止まった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &37 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだか……その……ネチャネチャするが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが掛け布団をめくって股間を確認する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズボンに大きな黒いシミが出来ていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかも 所々に白いゼリー状の物体が付着している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[さっきのを見て出ちゃった, エロかったよ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, さっきのを見て出ちゃった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 241, p: [!ruby/object:RPG::BGM {name: 楽しい・明るい・コミカル・間抜け【にんじんが食べたい!】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &38 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [で…………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [出ちゃった じゃなーーい!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なぜ妻が他人に犯されているところを見て射精しているんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しかも 手が動かせなかったのに……これ……触れもせず……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どれだけ興奮していたんだ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, エロかったよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 241, p: [!ruby/object:RPG::BGM {name: 楽しい・明るい・コミカル・間抜け【にんじんが食べたい!】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &39 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [な……な……っ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君は私を何だと思っているんだーー!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わ 私は 本気で恐ろしかったんだぞ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君に嫌われるのではないかと……そ……それを……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ヘンタイにも程がある!!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……本当に……君というやつは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [別れを切り出されても文句は言えない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな覚悟で身体を差し出したというのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[別れるわけない, 愛してるよ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 別れるわけない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]…………']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &40 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私はザウバーに抱かれなくてはいけない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [奴が村を救ったのは紛れもない事実だからだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君の性癖は 今この状況では心の救いだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 愛してるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [わ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸上目, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私だって! 愛している! 君だけだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こんなに愛しいのは 君だけなんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [だから……君を守った代償を支払うために……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ザウバーに 抱かれてくるよ……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなことで 愛が壊れたりはしない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その確信が得られたから……もう 何も怖くはない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[帰りを待ってるよ, どんなプレイしたか教えて], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 帰りを待ってるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ああ 待っていてくれ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [そして帰ったら……目一杯愛し合おう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, どんなプレイしたか教えて]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ふっ いいとも 全部教えてやる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ザウバーとのセックスを逐一話しながら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君と溶けるまで愛し合うんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &42 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今夜は やめておこう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきまでは 不安で仕方なかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [抱きしめてもらわなければ 崩れ落ちそうだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも もう大丈夫]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [楽しみは 後にとっておくよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とりあえず……パンツを履き替えようか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液が固まってカピカピになっているぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: 【BGM】陵辱系Hシーン【ベースが主役2】, volume: 70, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [3, 0, 20, 14, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &43 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*43]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &44 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &45 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &46 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &47 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*44]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*45]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*46]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*47]} + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [2, 3, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &48 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだ まだなにか用か]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [用も何も 旅行の準備が終わったから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきの続きをヤりに来ただけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な なんだと!? もう今夜の分は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今まで朝になる前に帰ってやってたのは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえが旦那に見つかりたくないからと ゴネたからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [約束は1日俺のモノになることだぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それを 昼間は嫌だの 朝までに帰れだの……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旦那の理解を得られたのなら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう俺が遠慮する必要はねえだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [来い さっきの続きだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [朝までヤるぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なっ! ふざけ――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は筋が通ったことを言っているはずだがな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [働かせるだけ働かせて 約束を破るのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ………ぐっ……ううう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はああぁぁ………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]……すまないが……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[気にしないで, また出ちゃう], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 気にしないで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……ああ……行ってくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, また出ちゃう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [知るかっ! 君ってやつは……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &49 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &50 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &51 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &52 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*49]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*50]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*51]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*52]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギャーギャー文句を言わずに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嫁を送り出すとは 気前のいい旦那だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……おまえの部屋でいいな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや それじゃあつまらん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここでやるぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &53 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [笑えない冗談だぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [文句を言える立場じゃねえだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おら さっさと足開け]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お おい 待て 本当にするつもりか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [当然だ 大の大人が冗談でちんこが出せるか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['し しまえ! 馬鹿! \N[1]!?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[気にしないで, 愛してるよ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 気にしないで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しまった! こいつ変態だった!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 愛してるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [愛してると言えば 何でもまかり通ると思うなよッ!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &55 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあまあまあ セックスするだけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [素直に楽しめばいいんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは ノエルの内腿を掴み]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足を強引に開かせると いきりたった剛直をあてがった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま 待て待て待て! こんな流れでされてたまるかーっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音3(勢いよく一気に入れる), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &56 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ずちゅっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '044', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふぐっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &57 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [抵抗も虚しく 一気にペニスを膣奥まで突き挿れられてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [片足を抱え上げられ バランスを崩し とっさに机に肘をついて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [転倒を防ぐ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つま先立ちになり それ以上どうにも動けなくなると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの容赦ないピストンが開始された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううううっ い 挿れるな~~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱさっきのでマン肉も十分にほぐれてるから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いきなり突っ込んでもいい具合だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 044a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くううっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんな奴に頼ってしまった私が馬鹿だったのか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [睨みつけて恨み言をぶつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが身体の方は正反対の反応を返していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの言う通り 絶頂を極めさせられたせいで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣内の準備は万全すぎるほどに完了していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出された精液が時間をかけて膣中に染み渡り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [プリプリかつ シットリと濡れた肉壺と化して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスをくるんで気持ちよくするのに最上の状態になっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに子宮に溜まった精子は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さきほどまでノエルが歩いたり身体を屈めたりするごとに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [タプタプと波打ち 本能的な性欲を刺激していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つまり ノエルの身体は 完全に発情状態だったのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 044b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くうう ああああ♡ くそっ♡ もう♡ なぜこうなるんだ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不満を述べながらも ペニスを欲してしまう身体は止まらない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無意識のうちに ザウバーにあわせて動いてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無駄無駄! こんだけ仕上がってりゃ 頭でどんだけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [考えようが 身体が反応しちまうよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(低速)12回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うるさい! そんなことわかってる!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あああっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルも理解していた もう逆らうことなど出来ないと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから無駄な抵抗はやめて 腰をくねらせ快感を享受している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 2回戦目なので 如何せん精神的な余裕はあった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [存分に気持ちよさを味わいながら 覚めた頭で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今の諦めとも呆れともつかない感情を処理するには]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とりあえず文句を言い続けるしかなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男に対してよく言う 頭と下半身が切り離された という]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言い回しによく似た状態だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだ 気持ちいいのは認めるのか? 旦那の前だぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 044a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなことされたら気持ちいいに決まっているだろうが!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきのセックスで体中の穴という穴が開いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その一つ一つにおまえの精液を染み込まされたんだぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この……くっ 髪にもこびりついている!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなもの ほとんど媚薬だ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これで……身体が疼かないわけがないだろう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くひいいいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 044c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顎を上げ ビクビクと震えて体を反らせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヤケクソに話す自分の言葉に興奮し絶頂した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ そりゃそうだわな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックスするには最高の状態だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['どうだ\N[1] 眼の前で嫁さんが抱かれてる景色は']} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ムカつく, 圧倒される], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ムカつく]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &58 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [がははは 自分から腰を振ってくるぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺のちんこが欲しくてたまらんようだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ザウバーが勝ち誇る]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['だが彼は\N[1]の性癖のことを知らなかった']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今まで何回抱いたと思う? おまえが寝ている隣で]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [毎晩毎晩 犯してやってたんだぜ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [命をかけてまで手に入れた女だったのにな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [結局は自分の力不足で こうなっちまった!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [力のあるやつは いい女を抱く権利があるんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それが他人の嫁だろうと関係ねえ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [この数日 こいつは俺の女だったんだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [膣の一番奥までペニスをねじ込み 擦りつけながら]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [挑発的な言葉を投げかけてくる]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [楽しくてしょうがないという風に笑みを浮かべている]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ただ その声や表情には どこか憎めない印象があった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [罵倒と言うよりも ただの自慢 それも酷く稚拙な――]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [むしろノリノリの態度に吹き出してしまいそうだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [なにより この状況は酷く興奮するものだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ザウバーとの契約は期限付きだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルの説明を聞く限り]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [今後も つきまとうつもりはなさそうだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ジョニーたちとのスワッピングよりもリスクは高いが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その分 刺激もすごい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [油断はできないが ある程度の安心感の中で]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [妻を寝取られる興奮を味わうことが出来る状況に]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [身震いするほど感動した]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 圧倒される]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 044d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &59 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['くっ♡ \N[1]に話を振るなっ! あっああっ♡']} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いいじゃねえか こいつは生意気だからな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [俺とのオスとしての格の違いを教えてやらんとな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くっくっく 呆然としてるようだな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [嫁のこんな浅ましい姿を見せられれば無理もねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もっと見ろよ 俺のモノを咥えこんではなさねえ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [それどころか食いちぎらんばかりの締め付けで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [引っ張られちまう]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは顔をそらしながらも その腰の動きは止まらない]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [断続的に快感の波に浸され 虜になってしまっていた]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, 044c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [うっ♡ 気持ちいいっ♡ いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [チンポ♡ もっと突いてくれ♡]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [がーっはっはっは! 落ちたようだな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [これが俺の力だ! わかったか!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [勝ち誇るザウバーだったが]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [夫の性癖を知っているノエルが 冷静に合理的に判断し]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [性欲を満たそうとしているだけだとは気づけなかった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [(チンポを褒めたら落ちたとはどういう意味だ?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [死ぬほど気持ちいいが イッて満たされれば 残るのは]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [死ねという感情だけなんだが……アホなのか)]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [などと思いながら イッたりしていただけである]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\N[1]が アッサリと自分を抱かせたのは']} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [こういう割り切りをしやすくするためではないかと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ノエルは思った]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [実際 あまりに無茶な展開に 彼女は深く考えることを]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [バカバカしいとさえ思った]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [妻が罪悪感に悩まず 気持ちよくなり]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [その姿を自分が見て 興奮すれば Win-Winではないかと]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [変態の夫は考えたのではないだろうか]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &60 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐふふっ 来たぞ来たぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザーメンがジクジク登ってきやがった……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエル! また出してやるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [子宮を下ろして準備しろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 044d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ♡ ううっ♡ また子宮を満タンにされるのか♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいぞ 出せ♡ 出して私を飛ばしてくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うううううおおおっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &61 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドバっと精液が放たれ勢いよく子宮の壁を叩きつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [溜まっていた精子と 新しく注がれたザーメンが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [濃厚なカクテルのように混じり合った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いっ………‥くっっ♡ ううううううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの身体が硬直する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [持ち上げられた足の先がピーンと伸び 震えながら再び失禁した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勢いよく噴射された尿が 放物線を描きながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パタタっと床に飛び散った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいおい また漏らしやがった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [漏らしぐせがついちまったのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 044c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひ~♡ ひ~♡ う うるしゃい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえが 奥ばっかり突くから だろがっ ひぐっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &62 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく そりゃ悪かったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だがちっとは我慢しろよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でなきゃ 明日になって部屋中からションベンのニオイが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [立ち込めることになっちまうからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーのペニスがグイッとボルチオを擦った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おひいっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま……待て……おまえ まさかまだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ? 当然だろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [朝までヤるぞ ぐはははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や やめっ―― もう身体が…… ひいいいいっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 229, 22, 6, 2, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ザウバー2 + x: 38 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 悲しみ・暗い・【葬送】, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map229.yaml b/YAML/Map229.yaml new file mode 100644 index 0000000..428f45d --- /dev/null +++ b/YAML/Map229.yaml @@ -0,0 +1,704 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ノエル + x: 22 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &8 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &10 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: ザウバー + x: 21 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゅん……ちゅん……チチチ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [カーテンの隙間から眩しい朝日が差し込んでくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [2, 3, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '045', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 045a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 045b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 045c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う………んむっ……ちゅ……れろ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あれからノエルは 宣言通り朝まで抱かれ続けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [幾度となく絶頂し 潮と尿 そして入り切らなくなった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザーメンが立派な水たまりを作っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふ~……うっ 出るぞ 最後だ 飲め]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビュッ ビュクッ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでもまだ濃い目の精液が 口内に吐き出され]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは喉を鳴らして飲み込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 045d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぐ……ん……ごくっ……ぷはぁ♡ はあ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……げふっ! ごふっ! おえっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何度も飲まされ 腹はすでにタプタプになっていたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついに精液が胃から逆流し吐き出してしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごほっ おえっ ぐぼっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こらえようと口を閉じるが 嘔吐感は止まらなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [咳とともに 爆発するように精液が弾け飛ぶ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ダラダラと口から流れる精液が胸に垂れると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [外出しでぶっかけられ 固まっていた精液と合流し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [溶けたロウソクのように盛り上がった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液は鼻からも漏れ出て 気付かず息を吸おうとすると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液のニオイと味が鼻の奥でツーンと響いてむせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 045e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ……殺すつもりか……うえっ おええっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザーメン飲んで死んだやつはいねえよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さて お開きにするか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [忘れてねえだろうな へばってる暇はないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今日から3日 俺と楽しい旅行だからな がっはっはっは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &24 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - &31 !ruby/object:RPG::MoveCommand {code: 15, parameters: [30]} + - &32 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Close1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [2, 8, true]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &33 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &35 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &37 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &39 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……私が一晩中犯され続ける姿を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ずいぶんと楽しんでくれたようだな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [音も立てずに静かにベッドまで歩み寄り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全身精液まみれのノエルが言った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [背後には朝日さえ遮るほどの暗黒のオーラが見えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[ごめんなさい, 愛してるよ], 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, ごめんなさい]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &40 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [いや いいんだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私が奴に抱かれることは 仕方のないことだった]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [しかし君の適応力は高すぎやしないか!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [アッサリと私の痴態を楽しむことに決めたな!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう少し葛藤とかはないのか!?]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [くっ! 何度射精したんだ! 布団がドロドロだ!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [妻が他人に抱かれているのを見ただけで]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [よくこんなに出せるな!]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう……はあ……どこから突っ込んでいいのかわからん……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 愛してるよ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [君の愛を疑ったことなど一度たりともないぞ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [昨夜のような変態の所業は 愛あればこそだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ザウバーとのセックスは避けられないと悟るなり]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私たちのセックスを見て楽しむ方向に舵を切ったな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [……そして物凄く興奮していたな]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [布団が精液でドロドロだ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [私は……もう……あのな………ふう……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [駄目だ]} + - !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [もう 掛ける言葉が見つからない……]} + - !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ザウバー2 + x: 38 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 1700 + - 1700 1700 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 1704 171c 171c 171c 171c 171c 171c 171c 1708 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 1718 1882 1882 1882 1882 1882 1882 1882 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 1718 1888 1888 1888 1888 1888 1888 1888 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1700 1718 0b22 0b14 0b24 0d02 0cf4 0cf4 0d04 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1700 1718 0b10 0b00 0b18 0cf0 0ce0 0ce0 0cf8 1710 1700 1700 1700 + - 1700 1700 1700 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1700 1718 0b10 0b00 0b18 0d08 0cfc 0cfc 0d06 1710 1700 1700 1700 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map230.yaml b/YAML/Map230.yaml new file mode 100644 index 0000000..b795973 --- /dev/null +++ b/YAML/Map230.yaml @@ -0,0 +1,863 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 22 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 11 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &13 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &15 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 16 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &23 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &25 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 4 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: レオン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 6 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ルナ裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 15 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ジャック + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 15 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: モニカ + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 4 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 6 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [2つのベッドが並ぶ部屋]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それぞれのベッドの上に それぞれ一組の男女の姿があった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旦那さんが心配ですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大丈夫 怖くなったら いつでも止められます]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [リラックスしてくださいね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエルタオル普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……あ……ああ……ありがとう レオン]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [向かい合うレオンから気遣いの言葉をかけられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの胸がチクッと痛む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣のベッドに目をやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーとルナが向き合っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今は4人共 裸にタオルを撒いている状態だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは無意識のうちに 他の3人の身体を観察していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まず目の前にいるレオン]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼は錬金術師というだけあって 色白でほっそりした印象だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [話によれば ほとんど家で仕事をしているそうだが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [痩せ過ぎていると言うほどでもなく 日に焼けていないことを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [除けば 理想的な健康体に見えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これはルナが栄養管理をしっかり行った愛妻料理を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [食べさせているおかげだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嫌というほど見慣れたザウバーの身体は 中年とは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思えないほどに逞しく これから始まる宴への期待感からか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エネルギーが張り詰めているようだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーのやる気は簡単に体に反映される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気がのらない時などは しぼんで見えるほどだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん 実際に身体が変化するわけではないが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [内から溢れるオーラが そういう錯覚を起こさせるのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてルナ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [服の上からでもある程度予想できたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女のプロポーションは まさに悩殺的だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まず目につくのが 豊かな胸]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [タオルの下にあっても強烈な存在感をしめすそれは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女性のノエルであっても気を取られてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして凹凸のはっきりした体のライン]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これもタオルを撒いていてもハッキリ見てわかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くびれたウエストに 突き出したヒップ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぴっちりと閉じている両太腿と その付け根に形作られた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [三角形は 思わず覗き込んでしまいたくなるほど美しい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこにいるだけで 強烈なエロチシズムを感じさせる造形だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女の自分でもそう思うのだから ザウバーの興奮は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [想像に難くなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だがザウバーは あえてとまどうような演技をしてみせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いやあ ……実際にこういうことをするのは はじめてでね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [震えてしまうよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [殊勝なことを言いながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの方を向いて良い夫を演じることも忘れない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエル! 俺はおまえがいちばん大事なんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから 無理はするなよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは 心にもないことをと苦々しい気持ちになる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実際 ザウバーの目は 途中で逃げたら承知しないぞと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [睨みつけてきていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが ザウバーと向き合うルナは 優しい性格が災いしてか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼の企みなど気づく様子もなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それどころか ザウバーを励ましてさえみせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナタオル, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [緊張してしまうかもしれませんけれど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥様を思う気持ちは きっと伝わります]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [焦らずに 少しずつ進めてみましょうね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(へっ とっくに発情してるくせに お優しいこった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ 中断しても旦那とヤるからいいんだろうが……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(あの旦那もだが ヤるつもりでベッドに上がって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんでこんなに性欲を抑えられるんだ?)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは心の中で不思議に思った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [裸の男女がベッドで向き合えば あとは突き上げる性衝動に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [任せてセックスするのが 彼の常識だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこを我慢して相手を気遣ったり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よりにもよって中断したりなどはありえない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫婦でヤり直せるのは確かだが それでスワッピングの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気分は満たされるのだろうか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肉が食いたいのに 魚を出されるようなもんじゃないのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [欲求不満にならんのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次々と疑問が浮かんでは消えていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼には パートナーを思いやる気持ちが 何より強いことなど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [想像もできなかったのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナタオル, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーさん……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [声をかけられ ハッとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思わず思索にふけってしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが それが妻を心配する夫の姿に見えたらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは慈しむように目を細めて 微笑みかけてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(なんてそそる顔立ちだ……俺の好みにドンピシャだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この笑顔が 快楽に歪むさまを早く見てみてえ!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眼の前の男が 自分を視姦しているなど つゆほども思わず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは 優しくも強い意志のこもった声で続ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナタオル, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私も 最初は不安でした……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [けれど 夫が私のことを思ってくれたから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最初の一歩を踏み出せたんです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらにルナは顔を近づけ 隣に聞こえないように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小声で囁いてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナタオル, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やはり 旦那様が率先して雰囲気を作ると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥様は安心なされますよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(つまり ビビってる場合じゃねえってことか)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(女に諭される情けない旦那の姿を ノエルに見せないために]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [近寄って小声で言ってくれるとは 気の回る女だ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぐ近くに ルナの顔が 髪が 首が 肩が 鎖骨が見える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに視線を落とすと ノエルに負けず劣らずの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [豊満な胸の谷間を覗きこめた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごくっと喉を鳴らしてつばを飲み込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(へっへっへ……だったらお言葉に甘えさせてもらうぜ……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの手が タオルに包まれたルナの胸に伸びていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 231, 6, 8, 8, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100} +tileset_id: 24 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d83 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d85 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1648 1648 1d73 1d81 1d81 1d81 1d77 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d85 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d83 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d7b 0cd2 0cc4 0cc4 0cc4 0cc4 0cc4 0cd4 1d80 1642 1642 1642 1d80 1642 1642 1642 1642 1642 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1642 1642 1642 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 1648 1648 1648 1d80 1648 1648 1648 1648 1648 1648 1648 1648 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1648 1648 1648 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0cd2 0cc4 0cd4 1d80 0cd2 0cc4 0cc4 0cc4 0cc4 0cc4 0cc4 0cd4 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd2 0cc4 0cc4 0cc4 0cd4 0d02 0d04 0cda 1d80 0cd8 0ccc 0ccc 0cbc 0ccc 0ccc 0cd6 1d80 0cd8 0cbc 0cd6 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cc8 0d08 0d06 0cd0 1d73 1d81 1d81 1d8d 0cd0 1d8b 1d81 1d81 1d7f 1d8d 0cd0 1d8b 1d7b 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cb2 0cc4 0cc4 0cca 1d80 1642 1642 1646 0cd0 1643 1642 1642 1642 1646 0cd0 1643 1d80 0cd8 0ccc 0ccc 0cbc 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd8 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0cc9 1d80 1648 1648 164c 0cd0 1649 1648 1648 1648 164c 0cd0 1649 1d89 1d81 1d81 1d8d 0cd0 1d8b 1d81 1d81 1d81 1d7b 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d73 1d81 1d81 1d81 1d81 1d81 1d77 1d8d 0cd0 1d8c 0cd2 0cc4 0cc4 0cb3 0cc4 0cc4 0cc4 0cc4 0cc4 0cb3 0cd4 1643 1642 1642 1646 0cd0 1643 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1d80 1646 0cd0 1647 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb4 0ccc 0cb8 0cc8 1649 1648 1648 164c 0cd0 1649 1648 1648 1648 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1d8c 164c 0cd0 164d 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d8a 0cc0 0cb2 0cc4 0cc4 0cc4 0cc4 0cb3 0cc4 0cc4 0cc4 0cd4 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd2 0cc4 0cc4 0cc4 0cd4 1647 0cd2 0cb3 0cc4 0cb1 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0cd8 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cc8 164d 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d73 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d87 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cb6 0cd1 0cb9 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd8 0ccc 0ccc 0ccc 0cd6 1d8a 0cd8 0ccc 0cbc 0ccc 0ccc 0ccc 0cb8 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d89 1d81 1d81 1d81 1d81 1d81 1d7f 1d81 1d8d 0cdc 1d8b 1d81 1d85 0cd8 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d89 1d81 1d81 1d81 1d81 1d81 1d87 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bc2 0bd4 0bd4 0bda 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0be0 0000 0000 0be8 0bdc 0bdc 0bcc 0bdc 0bdc 0bdc 0be6 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be8 0bdc 0bdc 0bdc 0bdc 0bdc 0bdc 0bd9 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be0 0000 0be2 0bd4 0bd4 0bc3 0bd4 0bd4 0bd4 0bd4 0bd4 0bc3 0be4 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be0 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc4 0bdc 0bc8 0bd8 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be0 0000 0bd0 0bc0 0bc4 0bdc 0bdc 0bdc 0bdc 0bd9 0000 0bd0 0bc2 0bd4 0bd4 0bd4 0bd4 0bc3 0bd4 0bd4 0bd4 0be4 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be2 0bd4 0bd4 0bd4 0be4 0000 0be2 0bc3 0bd4 0bc1 0bc0 0bd8 0df2 0de4 0de4 0df4 0be0 0000 0be8 0bdc 0bdc 0bdc 0bdc 0bdc 0bdc 0bdc 0bdc 0bdc 0be6 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0bd2 0bdc 0bdc 0bc8 0bd8 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bd8 0df8 0dec 0dec 0df6 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be0 0f7b 0f7d 0bd0 0bc6 0be1 0bc9 0bc0 0bc0 0bc0 0bc0 0bc2 0bd4 0bd4 0bd4 0bd4 0bda 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be9 0be1 0be1 0bdd 0be6 0000 0be8 0bdc 0bcc 0bdc 0bdc 0bdc 0bc8 0bc0 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bec 0000 0000 0000 0be8 0bdc 0bdc 0bdc 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map231.yaml b/YAML/Map231.yaml new file mode 100644 index 0000000..7b41b32 --- /dev/null +++ b/YAML/Map231.yaml @@ -0,0 +1,2516 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 22 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 11 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &13 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &15 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 16 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &23 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &25 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 4 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: レオン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 6 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ルナ裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 15 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ジャック + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 15 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: モニカ + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: のえる + x: 4 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 6 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '046', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はぁ……はぁ……はぁ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの喘ぎ声が部屋にこだましていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それはまるで質量を持っているかのように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [床に落ちては重なって溜まり続け]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [天井に届くまで うず高く積み上がっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [重みに耐えきれなくなった山が崩れ落ちて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その雪崩の上に新しい「声」が降り注ぎ また積まれていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気がつくと部屋の中は すっかり「声」で満たされていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [聞く者の思考を蕩けさせるような「声」が充満した部屋]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは 媚薬をひたしたプールで泳ぐとしたら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんな感じではないかと妄想した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんて乳だ…… 手に吸い付いて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なのにすげえ弾力で押し返してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなデケえのに 形も完璧だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それにこの乳首……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 046b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 046a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [コリコリに硬くなってやがる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感じてるんだな 奥さん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [普段はあんなにお淑やかで 清純そうなのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このエロい身体はどうだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下品な称賛の声が 部屋に充満しているルナの声に混ざって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [より密度を増していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [呼吸をするだけで 媚薬を吸い込んだようになる空気に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーもノエルも興奮を高めていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '047', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……奥さん 大丈夫ですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔を紅潮させたレオンが 気遣いの言葉をかけてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼は妻のことが気になりながらも 経験者として]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気丈に振る舞っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……は……い……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(あのルナという女性……彼女の声を…吐息を感じるだけで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮してしまう……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [切なそうに太腿をすり合わせるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鼓動が高鳴り 淫らな妄想が頭の中を占めてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エッチな気分になっていいんですよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旦那さんも それを望んでいるんですから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンも そわそわと落ち着きない様子だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスはタオルを押し上げ大きく勃起し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やや息が荒くなっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性衝動に突き動かされそうになっている身体を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [必死で律しながら 自らを気遣う男に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは申し訳無さと同時に かすかなときめきを感じた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(……自分もツライだろうに……この人は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつもこんなことをしているのだろうか……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピングは 無責任に快感を求める行為ではないと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [改めて教えられる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ときには辛さをおして 雰囲気を守らなければならない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この閉じた空間においては わずかな綻びが すべてを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [台無しにしてしまうことは 容易に想像できた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが笑ったのは嘲ったからではない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [納得したからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もしこんな形で会わなければ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]とふたりでここを訪れ 彼らと知り合っていれば']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分は 眼の前の誠実な男と 気持ちよく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピングに臨めただろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['(……いや あの奥さんは……\N[1]といえど']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [のめり込んでしまうかもしれないな……そこは心配だ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ありえない過程の話を頭から振り払い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンの太腿に手を乗せる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心配してくれてありがとう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し気後れしていたが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大丈夫 私もとっくに興奮している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫のいる女が 間違っても他の男に向けてはいけないような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [発情した瞳でレオンを見つめる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーはボロを出さずにやれそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [事実を知らなければ 彼らにとっては普段のスワッピングと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [変わらない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの言葉を反芻するように 自分に言い聞かせて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンにしなだれかかっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(せめて めいっぱい気持ちよくしてやらないとな……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さん いいんですね?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……ああ……もう平気だ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバー……夫の望みを叶えてあげてくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーのことなど どうでもよかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こう言うことでレオンの気持ちが切り替えられる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう踏んだから言ったまでだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いくらスワッピングに慣れていようと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はじめての他人の妻を抱くのは 抵抗があるだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心の負担を少しでも軽くしてやりたかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……わかりました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [失礼します]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンの手が ノエルの髪に触れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あくまで優しく ゆっくりと撫でられる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(髪か……紳士だな……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(でも……こういうのも久しぶりだな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここのところ ザウバーとばかりしていたから……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛する夫がするように 頭を撫でてくれるレオン]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心を許した他人に髪を触られるのは どうして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなにも気持ちいいのだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは うっとりしながらレオンの愛撫に身を任せた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [髪を撫でられていると 乳首が疼き もどかしさに身じろぐ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(こっちからも……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが太腿に置いていた手を付け根に向け滑らせていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのままタオルの中に入り込ませると すぐに目的のものが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見つかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……奥さん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……気持ちいいところを……教えてくれ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [柔らかな手付きで玉袋を揉みほぐし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ツーっと竿に指を添わせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [長さも太さも申し分ない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにより硬さに優れたペニスだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(これならかなり……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを突き挿れられたときのことを想像する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下腹部がじゅんと熱くなり トプッと淫らな液体が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [分泌された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [徐々にペースを早めながら レオンのペニスを扱いていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手が上下するたび 腰を覆うタオルがいやらしく盛り上がり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肌とタオルの隙間に溜まっていた空気が飛び出していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……いい……上手です 奥さん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そちらも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遠慮はしなくていい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸に指を差し込んでタオルの端を持ち グッと引っ張ると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ハラリと落ちた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [成熟し発情した豊満な肉体が露わにされる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 047a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンも どうするべきかは心得ていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここで行かなければ 逆に空気が壊れてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うなじ 肩 背中とさすって ついに前の方に手を出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [茶碗を持つような手付きで 乳房を下から掬うと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズッシリとした重量感に 手がカクッと押し戻されてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目測を誤り 手に込める力が足りなかったせいだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一瞬だけ持ち上げられ すぐに手を離された乳房は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [重力に従いプルルンと揺れながら元の位置に垂れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今度はしっかりと力を込め掬い上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズニュッと指が埋まっていき 乳房が淫らに変形した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グニグニと もみくちゃにして感触を楽しんでから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [丁寧な愛部に取り掛かる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [外周から内周へと リズミカルに振動を与えられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの体の芯から快感が湧き上がる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あぁ……いっ……いい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指が乳輪を擦ってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首には触れず その周囲だけを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [執拗に揉んだり押したりの動きが繰り返された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っく……あぁ……だめだ……もっと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと中心を触って欲しい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もどかしさに抗議しかけたところで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指の腹が乳首を撫でた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ ああっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶妙なタイミングで望み通りの愛撫を受けて歓喜する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(う 上手い……今までしてきた男とは質が違う感じだ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーを始めとして 彼女の身体を味わってきた男たちは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [みな自分が気持ちよくなることに夢中だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['(\N[1]とするのとも違うな……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それもそうか 彼はまだ経験が乏しい)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['(レオンこそ \N[1]が目指すべき相手かもしれない']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなセックスを 彼には覚えてもらいたいものだ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちよくしてもらっているお礼にと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先走りでヌルヌルになった手で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出来る限りの技を駆使してペニスを扱く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……ちょっと 待っ……て……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 30, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビュッと タオルの中で性が放たれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……って言おうとしたんですけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すみません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バツが悪そうに謝るレオン]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと興奮しすぎてたみたいです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつもは もう少し我慢できるんですけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [苦笑しながら頭をかく姿は 少しだけ頼りなさを伺わせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出会った頃の夫を思い起こさせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふっ こんな武骨さを隠さない女でも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゃんと興奮させられたようだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや……こんなに魅力的な方が何を言うんですか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誰だってこうなりますよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ストレートに褒められるのは悪い気はしない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [特に下心満載のゲスな賛辞に慣れた身としては]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [純粋な言葉が嬉しい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['(\N[1]に褒められたときも ドキッとしたな']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いかん……胸が高鳴ってしまう……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっかり気分が良くなったノエルは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンの腰に手を回し タオルを取り上げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '050', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 050a, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [2, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [タオルを持ち上げると ペニスから長い糸が引いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [裏返して見ると 大量の精液がこびりついている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(これをオーナー夫妻が洗濯するのか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さすがに少し恥ずかしい気がするな)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベッドの外に腕を伸ばし 摘んでいた指を離すと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [タオルは音もなく床に落ちた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ 大きい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [タオルの上からでもわかってはいたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [改めて見るペニスは 紳士的な態度とは違い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なかなかに凶悪な面構えだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(ザウバーよりは いや……でもあの硬さは……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無意識のうちに 最近のペニスの記憶と比べる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['(太さ・ザウバー>\N[1]>レオン>ジョニー']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [' 長さ・ジョニー>ザウバー>レオン=\N[1]']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [' 硬さ・レオン>ザウバー>\N[1]=ジョニー……くらいか)']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこから さらに 膣に挿れた場合に当たる場所や]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [角度なども計算する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(物凄く気持ちよくされてしまいそうだな……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(こちらも ちゃんとよくしてやらないとな)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 050d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頭をレオンの股間に潜り込ませ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精して萎んでいるペニスに口づけた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドロッとした精液が垂れ落ちてきて鼻にかかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(味の濃さも一番かもしれん……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううっ 奥さん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感にうめき声を上げるレオン]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その反応が楽しい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついばむようなキスを玉袋に浴びせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ ちゅっ ちゅっ ちゅばっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くうっ こんなことされたら またすぐに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [竿にもキスを仕掛ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぼめた唇からチョコンと舌を突き出して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液の掃除もこなしながらだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ ちゅばっ んちゅっ こくっ んぐっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇がエラの部分に差し掛かる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同じようにキスをされると思っていたレオンが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビクッと体を震わせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 050e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふっ れろれろれろ……んっ んれぇっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エラに浴びせられたのは キスではなく舌による愛撫だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くぼみをなぞるように グイグイと力を込めた舌が這いずる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるで膣肉を引っ掛けるような感触に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンは全身をわななかせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……気に入ってくれたようだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そりゃあもう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし……こんなに硬いチンポは……はじめてだ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思い切り舌を押し込まないと 跳ね返されてしまうぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭はどうかな……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 050f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはムチューっとすぼめた唇を突き出して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無邪気にキスをせがむような形にすると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭に重ね合わせ ゆっくり頭を沈めていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスは閉じた唇に扱かれ さらにほんの少しだけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前歯に擦られながら口内に飲み込まれていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [歯が裏筋を引っ掻く感触が心地良かった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふー……ふー……んふふ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全体の半分ほどを飲み込んで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルがさらに口をすぼめて圧迫させる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たっぷりの唾液がペニスにまぶされ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [暖かくグチョグチョの口腔内でじっとりと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [蒸し上げられていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……こんな……口に咥えられただけなのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [驚きと喜びの反応が返ってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはまたも嬉しくなり 気分の良いまま]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [続けようとするが――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がははは! 妻のフェラはどうだ レオンくん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無遠慮な声が いい気分を台無しにしてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はい 気持ちいいです……っ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンの声が震える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [理由は快感だけではなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼の目の前 すぐ隣のベッドの上で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最愛の妻 ルナのありさまを見てしまったからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 048, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ル……ルナ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ふう……あぁ……うぅ~っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは後ろからザウバーに抱きかかえられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼の上に座らされていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん その乳房にはゴツゴツした指が食い込まされ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首もろともこねくり回されている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらにもう片方の腕はルナの股間に潜り込み]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [秘所を攻め立てていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 048a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [2本の指が出たり入ったりしながら 膣をかき回す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣壁に擦り付けるように回転させたり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [折り曲げて天井にあるGスポットをさすられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや~ 奥さん 最高にかわいいね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺のために気を使って 気持ちいいところ全部]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分から教えてくれてさ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おかげですっかり自信がついたよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 048b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あ あんっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [秘所から ぴゅぴゅっと液体が飛び散る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは数秒間 断続的に噴き出し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [シーツに大きなシミを作った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが指で大陰唇をグッと広げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [内側のビラビラも引っ張られてパカっと開き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キレイなピンク色の内部が丸見えになった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 048c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~……は~……ん……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すでにルナは快感の虜となっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [恥ずかしい姿を晒されているにも関わらず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [抵抗するどころか 悩ましげな声は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ますます色を深めていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナ……うっ……ううっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの口内で レオンのペニスがビクビクと脈打つ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻の痴態に心底興奮しているようだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [改めてザウバーの非道に申し訳なくなったノエルは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [せめてもの慰めと 濃密な口腔奉仕を開始した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 050g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゅるるるっ♡ んっぼ んぼっ むぷっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あむっ♡ はーっ はーっ んちゅ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううっ い いいです 奥さん……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あなた……気持ちいいんですね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたの感じる顔を見ていたら 私も……あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [またも潮が噴かれる ピピッとキレよく放たれた飛沫は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベッドを越え 床にまで届いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さん 経産婦だって?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [通りでよく広がるわけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ だめです スースーしちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [両手を使って性器を広げられる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [丸出しの内部に ひんやりした空気が入り込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女は出産を経験すると また格別の味になるそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [中が良くなるんだってな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出来れば出産前と両方味わって比べたかったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [十分に熟成された一番美味しいところを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いただけると思えば 悪くはないな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ ううっ! 出る!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 050f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口内で精液が爆ぜる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビシャビシャと叩きつけるような射精に ノエルは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むせ返りそうになりながらも 決して口をはなさなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……んぐっ ごくっ ごくっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ネバネバの精液が喉に絡みつくも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま射精後のペニスを舐めて癒やした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あぁ……出てるんですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたの精液……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ル ルナ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すまんね奥さん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今から君が飲むのは この俺のザーメンなんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後ろから耳元にささやかれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろんルナもわかったうえでの発言だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これも夫を興奮させるためだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '051', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 051a, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [2, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 051c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナはコクリと頷くと 腰を浮かせて四つん這いになる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてザウバーの上から離れると くるりと方向転換し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼の股間に這っていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お……おお……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一目惚れし 一度は諦めかけた女が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分の股ぐらに顔を突っ込んでくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなに刺激的な光景があるだろうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [経験豊富なザウバーでさえ 漏らしてしまわないように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気を引き締める必要があった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは髪をかきあげながら ペロッと舌を出し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーのペニスに這わせていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 051b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……あ……れろ……っ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ……ううっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &37 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おとなしい動きに反して とんでもない快感だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [触覚だけでなく 五感の全てで興奮させてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな女には今までであったことがなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見下ろすと 白くきれいな背中 大きく丸々としたヒップ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてほつれた髪のかかるうなじ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [極めつけには 横にはみ出て揺れる乳房まで見えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [汗と愛液にまみれているはずの身体からは 甘い匂いが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [漂ってきて鼻孔をくすぐる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピチャピチャとペニスを舐めるたび]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [可憐かつ艶のある切なげな息継ぎの音が聞こえる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脳をクラクラさせる甘美な響きだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 052a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……んんっ……はぷっ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……う……うぅ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感動に打ち震えて言葉を失ってしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナにはその姿が 快感を我慢しているように見えたらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔を上げた彼女と目が合った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 049, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうぞ 我慢せずに射精してください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私 飲みますから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &38 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドクンと心臓が飛び出しそうなくらい跳ねた気がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなことを笑顔で言われて我慢できるほど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この男は人間が出来ていない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーはフェラの続きを促し さらに揺れる胸を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [揉みしだいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '052', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [我慢するなと言われたのだ 好きにさせてもらう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸をぐにゃっと押しつぶし 乳首をギュッと捻り上げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んんっ!? んっ♡ んぶっ ふっ じゅるるっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは一瞬驚き身じろいだが すぐに奉仕に集中する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大口を開け 太く長いペニスを咥えこんでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [十分な唾液で湿った口腔が強烈に締め付けられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは 膣とはまたひと味違う肉の感触を楽しんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &39 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぼっ おっ ちゅぶっ ずぞぞぞぞっ♡ ふーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [フェラの激しさとシンクロするように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸を弄る動きも強くなっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &40 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指の隙間から零れ落ちそうなほど強く握られたかと思うと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首をつままれ 限界まで引っ張られる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが指をひねって 乳首をねじれさせると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [痛みの中に痺れるような快感が走った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んーーっ♡ ふぼっ ちゅぼぼぼっ♡ んぼーーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [反射的に涙が溢れたが 激痛というわけでもなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その証拠に すぐに甘い痺れによって 苦悶の表情は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [トロンとした惚け顔に変わる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(国王をバックに付けた女なんか さすがに一生縁がねえと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思ってたが……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(そいつが今 嬉しそうに俺のチンポをしゃぶりながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首をねじられて 嬉し涙まで浮かべてやがる!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(スワッピング様様だぜ~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ありがとよレオン おまえのためにも思い切り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [楽しませてもらうぜ~!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悪巧みと言うよりは 本当に感謝していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにせ誰も(ノエルは除く)損をしないのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [みんなが(ノエルは除く)幸せになれるのだから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピングに対して ありがたいという気持ちにもなる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは別に他者を虐げたいわけではない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [単に自分の望みを叶えるために手段を選ばないだけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [疲れるのは嫌いだという口癖は 心底本心なので]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今回のようなケースは大歓迎だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーっ♡ じゅるるるるっ♡ ずずずずっ♡ んぼっ んぼおおっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一段と吸い付く力が強くなり 唾液も先走り汁も]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まとめて飲み込まれていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隙間なくぴっちりと張り付いた口内の肉が乾いていき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭から根元まで強烈な摩擦力がかかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その状態で激しく頭を前後され 痛いほどの快感が迸った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ……! 出るぞ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 052b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &42 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んんんんーーーッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを根元までねじ込まれた上で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大量の精液が流し込まれていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌はペニスに張り付いていて 喉に直接出されているので]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液の苦い味は感じなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……ああ……ルナ……出されてるのか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '053', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分に向けられた四つん這いの尻 性器も丸見えだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [フェラの最中も 淫らな分泌液がとめどなく溢れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [時には潮を噴き 床に水たまりを作っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口を開けた性器の奥では プリプリの柔肉がヒクつき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらにその上に目をやると 肛門がすぼまったり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぷっくり膨らんだりして シワを伸び縮みさせていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……んぐ……っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っく~~ 効く~っ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぼっ♡ はー……はー……けほっ んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [たくさん 出ましたね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口からペニスを引き抜かれたルナは脱力し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの股間を枕にするように横向きに寝た]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [玉袋とペニスが頬にあたる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ 最高だったぜ奥さん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……ふう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, '054', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ちゅぶ……あむ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 054a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンはルナのフェラを見ながら すでに一度射精していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっくりしているように見えて 実は喜んでいるのだと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [察しつつノエルは掃除に励んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &43 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さてレオンくん お互い射精もして準備は万端だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え ええ そうですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男たちがプレイの段階を上げることで合意する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろんノエルに拒否権はない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さん どんな体位がいい?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さんに選ばせてやるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好きな体位で繋がろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そっ……そうですね……じゃあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &44 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナもここまで来て拒否する気はないようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやらザウバーは 本懐を遂げる権利を得たようである]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女は夫の方をチラチラ見ながら 恥ずかしそうに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーに耳打ちした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へえ……! 意外だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そういうのが好きなのかい?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [す 好きというか……ひゃんっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーがルナの内腿の間に手を突っ込み]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻肉を持ち上げるようにしながら 股間に向けて擦る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……うんっ♡ だ……めっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好きなんだろ? 照れることないじゃないか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [す 好き……です♡ んんっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ああ……ルナ……どんな体位をお願いしたんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンのペニスは2度の射精にもかかわらず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パンパンにはち切れそうになっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感で屈服させられる妻を見て興奮したのだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは見てのお楽しみだよレオンくん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そっちはどうするんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうですね……最初なんで 正常位がいいかと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうか うちの妻は騎乗位が得意なんだが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はっ……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [初めて聞く設定だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが今の言い方からして 騎乗位でやれと命令しているのは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明らかだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ああ……そうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は 上になるのが好きなんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [毎晩搾り取られて大変だよ! だがそのデカ乳が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バンバン揺れまくる姿は なかなかだぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ 君の奥さんもすごそうだが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そうなんですか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ騎乗位にしましょうか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [4人がそれぞれ動き出して体勢を変えていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仰向けに寝るレオンの上をノエルが足を広げて跨ぐ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして天をつくように勃起するペニスを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣にあてがった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['(………結婚してから……\N[1]以外のチンポは']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これで3本目か……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['(すまん……\N[1]…………)']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神妙な面持ちで この場にいない夫に詫びる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 少しすると どうにも微妙な表情に変わった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(多分 これ話したら彼は喜ぶよな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう 何が何だかよくわからん……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [フッと苦笑いして息を吐く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーに抱かれることが避けられない運命だったなら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫の性癖が違ったらと思うとゾッとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん夫を愛することが前提の話だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だからこそ 彼を愛していると断言する自信があるからこそ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは気が楽になった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誰と寝ようと 寝取られ趣味の夫は愛してくれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分も愛している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それ以上の問題など無いと 楽観視出来るのだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &45 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手でペニスを持つと 入り口に擦りつけて愛液を塗りたくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや潤滑油は必要ないほど濡れていたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンを視覚的に楽しませるためでもあった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(レオン 私の身体で気持ちよくなってくれ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゆっくりと腰を沈める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グニュッと肉を掻き分け ペニスが埋没していった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '055', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ………くはっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肺が下から押し上げられるようにして息を吐き出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [根元までペニスを咥え込むと 膣内でその形を感じ取る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(やはり……硬いな……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それに熱い……ドクドク脈打っているのがわかる……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……おお これは確かに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンが見上げた先では 巨大な2つの丸い山が影を作っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナもかなりの巨乳だが 騎乗位ですることはあまりなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [非常に嬉しい眺めだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 055c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ! あああっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの嬌声が響いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [我慢してもしきれず 思わず漏れてしまったというような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [焦りを含む声に レオンもノエルも反射的に振り向く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっへっへ 根元までズッポリ入ったぜ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気分はどうだい奥さん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣のベッドでは ルナが犬のような格好で後ろから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーのペニスを挿入されていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 055d, 0, 0, 0, 200, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(リクエストはバックだったのか……顔に似合わず……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゆっくり膝を曲げて 硬いペニスの感触に慣らすように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣肉に馴染ませつつノエルが動く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 055b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(さっきよりも硬くなってないか……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これ……マズイ……イイところにゴリゴリくる……♡)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ うっ うううっ! ルナ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻が肉棒に貫かれるさまを見て レオンはすっかり興奮して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やや冷静さを失っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも自分の快楽のために腰を突き上げることはせず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルのペースに任せてくれている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 055a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(さすがに申し訳無さすぎる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっとマズイかもしれないが 好きに動いてもらおう)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遠慮しなくていい 思い切り動いて チンポをこすってくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それとも 私が動いたほうがいいか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……ううっ! す すみません]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [我慢できなくて……う 動きます!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズンッと下から大きな衝撃が伝わったかと思うと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [連続してガクガクと全身が揺さぶられるような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピストンを食らわされる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 055c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ! あっ! ああああっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [予想以上の刺激だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを支点にして 身体が派手にガクガク揺さぶられる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身体のバランスを支える羽目になった膣に力がこもり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それがペニスを締め付け レオンがさらに暴走する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいいいっ!? あ あ あ あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強烈な締め付けに顔を歪ませながらも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [必死で腰を浮かせるレオン]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頭上では大きなバストがブルンブルンと揺れている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰の動きを変化させると 揺れ方も変わった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [左右に開くように揺れ 反動で戻ってきたところで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぶつかりあい バチンと音がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ あっ あうっ う~~っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンして鉄パイプのベットが軋む音(中くらい), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギシギシとベッドをきしませながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルもレオンにあわせて腰を振った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸もよく見えるように前傾姿勢になりサービスしてやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう少しで先端が顔に触れそうな距離まで近づく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあっ はあっ 頼む す 吸ってくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首を口元に近づけて はしたないお願いをする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今この瞬間だけは レオンを喜ばせることだけを考えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それが唯一の罪滅ぼしになると信じて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 055e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くうっ♡ そ そうっ いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &46 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンは 乳房にむしゃぶりつくとベロベロと舐め回し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首を舌で転がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ ああっ♡ うまい♡ 乳首が気持ちいい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻があれだけ立派な胸を持っていると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸を攻めるのがうまくなるのだろうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首を甘噛されながら ノエルは体重を支える腕に力を込めた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &47 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん腰の動きも止めない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上半身と下半身から 全く別の快感が次々と発生し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脳に送り込まれてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンをまたいでいる両足は 彼の腰を締め付けるように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挟んでガッチリ固定され 思い切り動いても大丈夫なように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大胆なグラインドで膣内のペニスを左右に揺さぶったかと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思うと 全力の腰振りで上下に扱き立てる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]にもまだしてやったことのない動きだ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼がもっと一人前になったら味わわせてやろうと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とっておきに隠しておいたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '055', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぐぐぐっ♡ はっ ひっ ひっ ひいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ど どうだ? チンポ気持ちいいか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は すごく気持ちいいぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ ううっ すごいです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなの初めてですよ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうか♡ 遠慮なく味わってくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [空っぽになるまで 私の膣を楽しんで欲しい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私も……私も気持ちいいからっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(高速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バチバチと肉のぶつかる音が鳴り響く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンもノエルも セックスに集中していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳房から 性器から発生する快感を貪欲に追い求めた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあっ はあっ あっ あっ いいっ イクッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [も もうだめです……! 出ます!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ? あっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 055f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &48 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勢いよくザーメンが放たれ 子宮に溜まっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じんわりとした熱が下腹部に広がり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本能的な多幸感に満たされていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 055c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが イッたのはレオンだけだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [中途半端に昂ぶったままのノエルは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぐに膣内のペニスを優しくマッサージし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [復活させようとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [3回目の射精ともなれば疲れているだろうが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [若いのだから もう一度くらいは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう思っていると 妙なことに気付いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【レオン】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すー……すー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 055b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え……レオ……ン……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンは安らかな寝息を立てて眠っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスも萎んだまま これでは続きはできそうにない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(ね……寝るか? 普通 イッた瞬間に?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どれだけ疲れて……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(いや……まさか……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ある可能性に気づいたところで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣のベッドから声がかけられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おうノエル どうした?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [レオンくん 寝ちまったようだな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが顔を嬉しそうにほころばせていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(こいつの仕業か……!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 055d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……あ……あん……あん……ああん……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [四つん這いになったルナが切なげな声を漏らしている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの動きはひどく緩慢で ペニスも半分ほどしか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挿入されていなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あぁ……ん……♡ ザウバーさん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当に これでいいんですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [き 気持ちよくなれていますか……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの声が質問というより期待のこもったものだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが ザウバーはにべもなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ ゆっくりしたセックスが好きなんでね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう……ですか……うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやら 二人はずっとこの調子で繋がっていたらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは明らかに欲求不満な様子で わずかだが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自ら腰を振って 快感を得ようとしていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とはいえ その控えめな動きは ほんの数センチほど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰をクイクイと持ち上げる程度のもので]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの目は楽しませても 得られる快感は少なかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペシッと ザウバーの手がルナの尻を軽く叩き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのままスリスリと撫で回す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &49 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ くうぅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さん レオンくんが寝ちまって うちの妻が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひとりぼっちになっちまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかも 妻はまだイッてないみたいなんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悪いが 奥さんと一緒にこっちでやっていいかい?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……あぁ……はあ…はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そうですね……すみません 主人も疲れていたみたいで…]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや 彼には感謝してるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻をイカせることはできなかったとしても]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [刺激的なものを見せてもらったからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエル そういうことだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前もこっちに来い!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(こいつ……どこまで好き勝手やるつもりだ……!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &50 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - &51 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*50]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*51]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [重い足取りで隣のベッドへ移ろうとするノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふいに足元に冷たい感触が伝わる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの噴いた潮を踏んづけていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先程の光景を思い出し 思考が鈍っていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [股間が疼く 快感を求めて抗議しているようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &52 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よっこいせ と]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ裸, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーがヌポッとペニスを引き抜いてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣を満たすものがなくなり 寂しさを覚える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっと! 奥さんはそのまま!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [振り返ろうとしたところを制止され]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [四つん這いのまま固まってしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すまんね 先に妻をイカセてやりたいんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちを終えたら すぐにまた続きをするから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま待っていてくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ裸, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ……そうですか……わ わかりました……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻を突き出し 性器を開いたまま ルナは言われた通り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [姿勢を維持する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さあノエル 奥さんの横に並んで尻を突き出せ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうすりゃ すぐ奥さんに挿れ直せるだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………悪趣味な……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが何をしたいのか ぼんやりする頭でも気付いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻並べをさせて優越感に浸りたいのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嫌悪感がこみ上げてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [普段なら文句の一つも言ってやるところだが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今はこの男には逆らえない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらにマズイことに さっきペニスを引き抜いてから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ずっとそれに目が奪われてしまっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(どうせ断れないんだ……頭に来るが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明日までの我慢だ……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうして 徐々に考えることを放棄していき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言われるがままに ルナの横に四つん這いとなって並んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '056', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく……いい眺めだぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………はやくしろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいおい イキそこなったおまえを 奥さんを差し置いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イカせてやろうってのに 何だその言い方は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(面倒くさい……はやく挿れろ……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思考が止まると 純粋に快感を欲するようになった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体が疼いて仕方ない 一刻も早くペニスが欲しかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゃんとルナさんにも謝れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてキッチリお願いするんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺が満足するようにな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(ああもう……! 言えばいいんだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言えばチンポを挿れてくれるんだろう……!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナ……すまない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさん 私はそんな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チンポでイカせてもらいたいんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきのセックスが途中で もう あそこが疼いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仕方がないんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君も まだだろうに 申し訳ない……でも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頼む……イキたい……! チンポを譲ってくれ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後ろから 思いっきり突かれて絶頂を味わいたい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……っ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナが生唾を飲み込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの言葉をそのまま想像してしまったせいで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女もまた さっきまでの もどかしさが ぶり返したからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とろりとルナの性器からしずくが流れ落ち 一筋の線を残した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下半身から漂う色気がムワッと広がり 後方に控える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの脳天を直撃する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(くっ……なんつーケツだ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [黙ってても強烈にチンポを誘ってやがる)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(だが まだだ……まだ美味くなる……もっと熟成させるんだ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &53 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさん……私のことは 気にしないでください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫婦で愛し合うことが優先されるのは当然です]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よかったなあ 奥さんの許しが出たぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次は俺にお願いしろ 尻を振りながらな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……くう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あなた……私……私は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう……我慢できないんだ……あなたの……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたのチンポをぶち込んで 思い切り突いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [かき回して イカセまくってくれ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [命令通り尻を振りながら 思いの丈をぶちまける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣で聞いているルナも さらに欲情するような赤裸々な告白だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは にやりと笑いノエルの腰を掴む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(くっくっ 生意気なノエルが ついに自分からおねだりか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今まで何度も犯したが こいつは受け入れはしても]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分からってのはなかったからな!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性器にペニスをくっつけると 抵抗するどころか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [秘肉が自らパクっと口を開けて中に引きずり込もうとしてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは その流れに逆らわずに腰を突き入れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [剛直を膣内にめり込ませていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音3(勢いよく一気に入れる), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '057', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……ああああああああっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)20回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挿れただけでノエルが絶叫して達した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぶしゃっと潮が巻き散らかされ 前のめりに倒れ込み]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肩で体重を支える形になった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほらほら まだ足りねえんだろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに追い打ちがかかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しい律動にさらされ全身が揺さぶられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [怒涛の快楽が押し寄せてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぎいいいっ! ああああっ! ひいいっ! いいいっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [駄目だ! イク♡ またイク♡ イクウウウウウゥ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イッてる! もうやめて♡ ああああイクウウウゥ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごくっ……ノエルさん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あまりの乱れっぷりに 横に並ぶルナも圧倒されてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの身体が揺さぶられるたび 振動が直接伝わってきて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるで自分の子宮も揺らされているような気になった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っくううう♡ チンポ……も もう……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チンポがどうした? もっとほしいか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひいいいっ!? 違う♡ ああああああっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これっ これ駄目♡ これ駄目なのおおお♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昔の 昔のセックス♡ おまえに仕込まれたセックス♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [凄いの思い出すううぅう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [半狂乱のノエルを ザウバーが必死の形相で突く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [意識が飛んでも構わない このあとのメインディッシュを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [より美味しくいただくため ノエルには快感に乱れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [狂ってもらわなければならない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(ああそうだ おまえを調教したセックスだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何年ぶりだ こんなに必死に動くのはよ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(これをやると 女は死ぬほど感じるが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [めちゃくちゃ疲れるから 滅多にヤラねえんだ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(そらそら もっと声を上げろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [となりのルナに気持ちいいですって教えてやれ!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うううううう! あーっ♡ あーっ♡ 死ぬ 死ぬうぅう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イキ殺されるううぅぅ♡ もう許してくれええぇ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あひっ♡ イグウウウウゥゥッ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何度めかの絶頂が訪れる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはもう 何も考えられなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頭が真っ白になり 押し寄せる快楽の波に翻弄されるだけだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あ……うそ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [泣きわめき 激しく体を反らせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [幾度となく絶頂する姿から ルナは目を離せなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナもスワッピングを重ねることで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [背徳的な快感を楽しむことには慣れていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分が乱れるほど夫が喜んでもくれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だからスワッピング相手のペニスでよがることへの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [抵抗は薄いし 本気で気持ちよくされてしまうことも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [度々あった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とはいえ ここまでのセックスを見たのは初めてだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [我が身に置き換えてどうなるか考えるだけで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [複雑な感情が入り交じる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [恐ろしいと思う気持ちと 疼く自分の中の雌の欲望が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [せめぎあっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなにまでイクことができたら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは どれほどの快感なのだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &55 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして おそらくはじめての気持ちが沸き上がってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [試してみたい 挿れて欲しい……と]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あっ ああああああああっ! っぐうううう!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひぎっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはガクッと糸が切れるようにして突っ伏すと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのままシーツに顔を押し付けて動かなくなってしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……飛んじまったか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っく……うっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 30, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが身震いして硬直する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精したのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふ~~……まったく 夫がイクより先に失神しちまうとはな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヌボっとペニスを引き抜くと ダランと塊のような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液のダマをくっつけて 糸を引いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [支えを失ったノエルの下半身は 器用にバランスを保ち]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻を高くあげた格好のままになった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さーってと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [のしっとベッドに振動が伝わり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは ザウバーが自分の後ろに移動したことを悟った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [待たせたな 奥さん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ裸, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い……いえ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この言葉は本心だろうか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当は待っていたのではないか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゾクッとする背徳感が湧き上がり 自問自答する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今までルナはスワッピングで快感を貪っても]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [基本的には受け身のままだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは相手に対しても 夫に対してもだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [相手が望むなら 夫が望むなら――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大胆な行為もしてきたが 必ずきっかけは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分以外の誰かに請われてだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……しかし……ちょっと頑張りすぎたかな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [歳のせいか 最近バテるのが早くてな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ裸, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これじゃあ次はしんどいかもしれん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ裸, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ……そうなのですか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの股間は 先程よりさらに淫靡な雰囲気を醸し出している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [完全に発情し ペニスを欲しているのがひと目でわかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ポタッと 粘り気のある淫水が滴り落ちた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ裸, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………っ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &56 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すまんが 今日のところはこれで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ裸, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あのっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………なんだい? 奥さん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの脳裏に まず浮かんだのが 夫の顔だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [プレイが中途半端に終っては がっかりするだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最後までして その詳細を語ってこそ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼は喜んでくれるはずだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして次に 快感を欲する衝動だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このふたつはスワッピング時には常に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つきまとうものだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ裸, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう一度は……無理でしょうか……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだなあ……もっと興奮できればいいんだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ裸, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な なら……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 058, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナが尻を高くあげ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見せつけるように指で性器を開いてみせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お 奥さん?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮……しますか……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うぅ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &57 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クパッと開かれた性器から とめどなく蜜が溢れている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔を近づけてよく見てみると うごめく膣肉の奥の方に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [子宮口らしきものが見えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さん……すまねえが耳でも興奮させてくれねえか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は……い……っ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の……膣内に……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルみたいに下品に頼むぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……っ……あ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わ……私の……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の おマンコに……ザウバーさんの……おチンポを……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い……挿れてください……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへ 次は嗅覚に触覚と味覚だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 手マン(優しい・7秒), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 058a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーはルナの尻肉をグイッと掴むと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔を寄せて性器にむしゃぶりついた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鼻を鳴らして匂いをかぎ 膣内に舌を突っ込み味わった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &58 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あっ あ~~~~っ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌で敏感な箇所を舐め回され 待ち焦がれた快感を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [味わうルナ しかしすぐに動きが止まってお預けされてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さん もっと耳を楽しませてくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと興奮しねえと チンポは突っ込んでやれねえぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [煽ってから再び膣に舌を突き入れる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナはもどかしさに苦悶しながらザウバーを満足させようと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先程のノエルを参考にしつつ 卑猥な言葉を口走っていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お お願いです♡ あなたのおチンポを 挿れて……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つ 突いて かき回してください♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [も もう おマンコ我慢出来ないんです♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーさんのおチンポが欲しくて 疼いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [待ち焦がれているんですぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほ 欲しい♡ 挿れて♡ 挿れてください♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挿れてくださったら 私のオマンコで一生懸命]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おチンポを気持ちよくしますから♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから ふたりでいっしょに おチンポとおマンコで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちよくなって 精液をドピュって注いでください♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [―――!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮のあまり 倒れてしまいそうになった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人生最大の後悔をする寸前で踏みとどまり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すばやく立ち上がり ペニスを掴んで狙いをつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 058b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手が震えているのか それとも目がおかしくなったのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブルブルと震えて思った場所に行かない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここまで本気で抱きたいと思った女は初めてだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人は悲願が叶う時 こんなにも冷静さを 余裕を失うのかと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [痛感する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先端が大陰唇に触れてめくれ上がらせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを性器に当てて固定した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あとは腰を突き出すだけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だがここでも驚異的な精神力で耐える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま 声が上ずらないように細心の注意を払い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [話しかける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さん……あとは どうするか わかってるな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [~~~~~っ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は…………はい……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 059, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナがゆっくり後退してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [四つん這いのまま ペニスとの距離を測りつつ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻の位置を調整する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &59 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(うおおおおお!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(とんでもねえ光景だぜえええ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これだ! これが見たかったんだ!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(この女が 自分の意志で俺のチンポを欲しがる姿!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(最っ高だ!!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &60 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 059a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは ザウバーのペニスをすべて飲み込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &61 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きゅう……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ど どうだ 奥さん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ち……いい……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺のチンポがいいのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は……はい……あなたのおチンポが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [き 気持ちいい……です♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう我慢できなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 059b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの腰を掴み あらん限りの力でペニスを突き入れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あえて踏み入れていなかった奥の奥まで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [届くところ全て 自分のニオイと体液を擦り付けるように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一心不乱にかき回した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あーーーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごいです♡ 大きい♡ 奥まで来てる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガツガツと突かれ 嬌声を上げるルナ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [豊かな胸がブルブルと揺れてぶつかり合うのもかまわず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イヤイヤするように左右に頭を振って叫ぶ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あーっ♡ 気持ちいい いいっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, '060', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バサバサと髪を振り乱し 何かから逃れるように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [這いつくばって前に進もうとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが ザウバーに腰を抱え直され 引きずられて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスと密着する位置に戻されてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いっぐっ♡ はああぁぁ~~♡ く くるぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 060a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &62 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くくくっ イキそうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺もとりあえず出すとするかな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そら もっと尻を振ってマンコを締めなきゃ駄目だぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううう~~っ! は はい♡ 締めます♡ んんん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ だ だめ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あああ~~~~っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブルブルッと震えてルナが絶頂に達する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同時に膣がキュッと締まってザウバーにも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [限界が訪れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 060b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &63 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ……! なんて吸い付きだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [根こそぎ持ってかれちまう……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ベットに倒れこむ1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '061', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ あうっ くっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お腹いっぱいに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっへっへ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは素晴らしい達成感に胸が打ち震えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眼下で乱れている髪もフルフルと痙攣している尻も]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [結合部から垂れ落ちる精液も]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのすべてが この女を支配した証だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男として これ以上の満足などなかった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 232, 6, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100} +tileset_id: 24 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d83 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d85 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1648 1648 1d73 1d81 1d81 1d81 1d77 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d85 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d83 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d7b 0cd2 0cc4 0cc4 0cc4 0cc4 0cc4 0cd4 1d80 1642 1642 1642 1d80 1642 1642 1642 1642 1642 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1642 1642 1642 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 1648 1648 1648 1d80 1648 1648 1648 1648 1648 1648 1648 1648 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1648 1648 1648 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0cd2 0cc4 0cd4 1d80 0cd2 0cc4 0cc4 0cc4 0cc4 0cc4 0cc4 0cd4 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd2 0cc4 0cc4 0cc4 0cd4 0d02 0d04 0cda 1d80 0cd8 0ccc 0ccc 0cbc 0ccc 0ccc 0cd6 1d80 0cd8 0cbc 0cd6 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cc8 0d08 0d06 0cd0 1d73 1d81 1d81 1d8d 0cd0 1d8b 1d81 1d81 1d7f 1d8d 0cd0 1d8b 1d7b 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cb2 0cc4 0cc4 0cca 1d80 1642 1642 1646 0cd0 1643 1642 1642 1642 1646 0cd0 1643 1d80 0cd8 0ccc 0ccc 0cbc 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd8 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0cc9 1d80 1648 1648 164c 0cd0 1649 1648 1648 1648 164c 0cd0 1649 1d89 1d81 1d81 1d8d 0cd0 1d8b 1d81 1d81 1d81 1d7b 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d73 1d81 1d81 1d81 1d81 1d81 1d77 1d8d 0cd0 1d8c 0cd2 0cc4 0cc4 0cb3 0cc4 0cc4 0cc4 0cc4 0cc4 0cb3 0cd4 1643 1642 1642 1646 0cd0 1643 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1d80 1646 0cd0 1647 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb4 0ccc 0cb8 0cc8 1649 1648 1648 164c 0cd0 1649 1648 1648 1648 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1d8c 164c 0cd0 164d 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d8a 0cc0 0cb2 0cc4 0cc4 0cc4 0cc4 0cb3 0cc4 0cc4 0cc4 0cd4 1d80 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map232.yaml b/YAML/Map232.yaml new file mode 100644 index 0000000..a237925 --- /dev/null +++ b/YAML/Map232.yaml @@ -0,0 +1,1958 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 22 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &9 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 11 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &11 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &13 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &15 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &19 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 16 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &23 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &25 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 38, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 4 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: レオン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 6 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ルナ裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 15 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ジャック + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 15 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: モニカ + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 4 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 6 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '062', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……あむ……れろれろ……ちゅばっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー……もごもご……ぺろ ちゅっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふ~……極楽極楽]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルとルナは二人並んで跪き 仲良くザウバーのペニスに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奉仕していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人の体は 何度も射精を浴び汗と混じりドロドロになっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん膣からもゴポッと泡立つザーメンがこぼれ落ちている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その量は とてもわずか数時間の間に注がれたものとは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思えないほどだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……あぁ……はむはむ……んむっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [玉袋を重点的に攻めるルナ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [シワの一つ一つをなぞるように舌を這わせ伸ばしていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに袋を持ち上げ 性器と肛門の間の会陰 蟻の門渡りと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [呼ばれる部分もネットリと舐め上げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゅるるるっ んぶっ ちゅううぅっ ぷはぁっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [対してノエルは竿と亀頭を攻めていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [カリ首に少しだけ歯を当てて甘噛しながら唇で挟んで引っ張る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピリッとした刺激が心地いい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶えず舐められているため ペニスは一時も乾くことがなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あれだけ出しまくっておいて このチンポは化物か……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーのタフさは身を持って知っていたノエルだが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人がかりでも全くかなわないとは思わなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [経験も豊富で 男を狂わせる身体の持ち主である美女ふたりを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この男は完全に乗りこなし 絶頂 屈服させ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [跪かせて奉仕させるまでに至った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [並の男なら 今頃とっくに精魂尽きて眠りこけているだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ええ……こんなに逞しいおチンポは久しぶりです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [れろっ ちゅっ ちゅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [久しぶりって……似たような経験があるのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ? ええ……おひとりだけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何度出されても 萎えないお方がいらして……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [答えるルナの表情はぎこちない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [内緒にしたいのか あまり話したくないという感じだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(大人しそうなお嬢さんと思っていたが……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さて 次はどうやって楽しませてもらうかな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もうあらかたの体位はヤり尽くしたしなあ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奉仕する二人を見下ろしながら 思案する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今夜は眠るつもりなどなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この最高の女たちと最高に気持ちいいセックスを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [朝までやり抜かなければ 一生後悔してしまうだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが考えていると ルナが控えめな声で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [提案をしてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 062a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの……私たち いろいろとアイテムを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [持ってきているんですけれど よろしければ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [使ってみますか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほう……準備がいいんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やる気満々で来てたってわけか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナが荷物を入れたケースを抱えて持ってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [中には様々な衣装や大人のおもちゃなどが敷き詰められていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ……これは……全部君たちの……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこで買うんだこんなもの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [既成品ではなく 主人が錬金術で作ったものなんです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これを全部か? 錬金術師ってのはすげえな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい! 主人は凄いんですよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その腕を国王陛下に買っていただいて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [王城付きの専属術士として――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛する夫が褒められたことで ルナのテンションが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ググッと上昇した いかに夫が素晴らしいかを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮気味にまくしたてる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー……わかったわかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかしオモチャもいいが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここは気分を変えるためにも 衣装を着てもらうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはこれ 奥さんはこっちだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パパッと衣装を取り出して 二人に投げつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは渋々 ルナは慣れた手付きでそれを身に着けていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全裸から着衣状態への生着替えだが それはそれで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エロチックで見ていて楽しかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエルメイド, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [服cg]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な なんだ? この服は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが身につけたのは 黒と白のコントラストの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一見すると喫茶店の給餌のような意匠の服装だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 普通と違うのは 露出度が非常に多いということだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほとんど水着のような布面積しかない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わっはっはっは! 似合うぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるでスケベなメイドだな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸睨み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエルメイド, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんな格好をしたメイドがいるか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くくく……さて 奥さんの方は……おお!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ルナ水着, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ルナ赤面, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱり…… は 恥ずかしいですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮……しますか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの衣装はもっと凄まじかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [首輪のようなものから 細い布がふたつ 乳房を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [押さえつけるように伸びている ふたつの布は下腹部あたりで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [収束し 股間を隠していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル裸呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエルメイド, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほ ほとんど裸じゃないか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エロくていいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後ろはどうなってんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [催促されてルナが背を向ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すると なんと後ろは紐一本すら無い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっぽんぽんのお尻丸出し状態だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な なんだこりゃ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやって前の布を固定してるんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '063', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっと……それは……んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うお!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは足を開いて手を伸ばすと 股間の布を掴んで引っ張る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すると 愛液を滴らせながら 布と……布に仕組まれていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [張り型が 膣から抜け出てきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 濡れた膣を触る1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 063a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 063b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 063c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こういう仕掛けになっているんです♡ んんっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [説明しながら ふたたび張り型を挿入する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つまり この水着は首にはめた輪と 膣に挿入した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [張り型の2点で固定する方式だったのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [世の中にはスケベなことに頭が回るやつがいるんだな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへ だが盛り上がってきたぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [衣装替えは効果ありだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……そいつはよかったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私たちは いつになったら寝かせてもらえるんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいおい せっかく着替えたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと気分も変えようぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……どうしろと言うんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [衣装の通り メイドになりきってもらおうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺のことを主人と思って奉仕してくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだそのマヌケな遊びは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こういうのは照れちゃ駄目なんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奥さんもその設定で頼むぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今から俺は エロメイドの主人だ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかりました ザウバーさん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちっちっ メイドが主人をさん付けするか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺のことはザウバー様と呼べ! いいな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はいっ ザウバー様!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あくまでプレイの一環として承服するルナだったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーにとっては むしろこれからが素の性格だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [窮屈な芝居をしなくてよくなった彼は いよいよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本領を発揮していくことになった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &37 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よーし 先に俺様のチンポが欲しいのはどっちだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マンコ開いてご主人様にアピールしろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(くっ……この男は……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不快感をあらわにして軽蔑するノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし ルナは律儀にプレイを続ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [見せつけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '065', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……♡ ザウバー様 どうか私におチンポを挿れてください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [開脚し 股間の張り型を抜き差しオナニーしながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [潤んだ瞳でおねだりする姿は まさに淫売そのもの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっかり淫らなメイドの役に入り込んでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナだけに負担をかける訳にはいかない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルも性器を見せつけるように開いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [屈辱的な宣誓を行った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 065a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 065b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザ……ザウバー様 彼女より 私のマンコに挿れてくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバー様のチンポが欲しくて よだれを垂らす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いやらしいマンコに……どうかぶっ刺してくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わっはっはっは! こりゃあいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よーし 今挿れてやるぞ……ふん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ ああっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音3(勢いよく一気に入れる), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '066', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ノエルに挿入]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーはノエルの膣にペニスを突き立て腰を振った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [幾度となく精を流し込まれた膣内は すっかり慣らされて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [効率よくペニスの快感を感受できる状態になっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あっ ああっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もうこのチンポが馴染んで くっ くううっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺のための動きを覚えて 俺のチンポを射精させるための]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [専用肉壷だ いい使い心地だぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &38 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\n[1]やジョニーのペニスに馴染んでいた膣が']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの形で上書きされてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [元々彼のペニスを収めるための場所だったかのごとく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あつらえたようにピッタリと隙間なくハマった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何度も何度もペニスが膣奥まで突き挿れられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [子宮はとっくにおりてきていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスの先端が子宮口に入り込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 066a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おおおっ! ほぐううぅぅっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は……腹の中がっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パクパク食いついてくるなあ おまえの子宮は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺を喜んで迎え入れてくれるようだぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 066b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ ぐっ♡ くひいぃいいいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エラで引っ掻くなぁ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さて 後が使えてるからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とりあえず子宮に直接ぶち込んで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *37} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは思い切り腰を突き出して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを限界まで奥にねじ込み 子宮内部に入り込ませると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遠慮なくザーメンをぶちまけた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 066c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふ~~……メイドが主人のザーメンを頂いたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゃんとお礼を言え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &39 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……くっ……ザーメンを注いで頂き……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ありがとう……ございました……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶頂の余韻もあって 屈辱的なセリフを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本当に嬉しそうに言ってしまうが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体中に満ちる多幸感は 自己嫌悪さえ許してくれない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さあ 次だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はい どうぞご賞味ください ザウバー様♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナが足を広げ張り型を抜こうとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが ザウバーがそれを静止した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや せっかくのエロい衣装だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しばらくそのまま着ててくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ はい かしこまりました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ルナ乳愛撫]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '064', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナに覆いかぶさり 胸を愛撫する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し揉んだだけで 面積の少ない布はあっさりズレて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首が出てきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きな胸にそぐわぬ控えめな乳首を口に含み]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [コロコロと舌で転がすと ほんのり甘味が感じられる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ♡ あ……あぁ……おっぱい吸うの お上手ですね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへ さすが経産婦だけあって甘い味がするぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まだ母乳が出るのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は……はい……まだ少し……ひゃん!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言い終わる前にザウバーが乳房にかぶりついた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指でマッサージするように揉みながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チューチューと吸い立てる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 064a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あっ♡ そんなに吸ったら で 出ちゃいます]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあぁ~~~ッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [軽く乳首を噛まれると 甘い痺れが体を駆け巡り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しの緊張の後に脱力してしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [執拗に乳首を吸い続ける男に対して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [母性本能が働いたのか ルナは愛おしげに髪を撫でながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首を攻める快感をこらえた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてついに ザウバーの口内にぴゅっと何かが当たる感触]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それから甘みが広がっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 064b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぷはっ おっ! 出た出た!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ やっ 駄目です 見ないでっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが口を離すと ルナの乳首からぴゅっと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [母乳が飛び散った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに胸を搾るようにマッサージするごとに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビュッビュッ放物線を描いて母乳が噴き出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あぁ……恥ずかしいです……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [母乳プレイとはオツじゃねえか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいルナ! 俺様の身体に母乳をかけてくれ 全身にな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [主人役という体で偉そうに命令をして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゴロンと仰向けに寝転がる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは少しの間 困惑していたが やがて何をすればいいのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悟り 動き出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [母乳かけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '067', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まずは ザウバーの頭の上に身をかがめて 胸を手で持って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [突き出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首の位置を調節し 狙いを定めると 手に力を込めて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギュッと乳腺を刺激した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピューッと母乳が飛び出て ザウバーの頭に降り注ぐ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっはははは! そうそう! 体中に頼むぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下品にエロく見せつけるようにな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *39} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はい……んしょっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 067b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガバッと足を開いて がに股になり尻を見せつける格好で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの身体を跨ぐ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キュッと乳房を絞って母乳を噴出させると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピリッと甘い痺れが湧き上がり ザウバーの眼前に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [差し出した股間に刺さっている張り型がピクッと震えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &40 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [位置を変え 顔 胸板 腹部に母乳を降り注がせていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はち切れそうなほどに勃起したペニスには]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [特に念入りにかけるように命令された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つま先まで母乳まみれにして ようやくザウバーは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [満足したようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わっはっは なかなかない経験をさせてもらったぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [母乳風呂ってのもいいかもしれんなあ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お喜びいただけましたら光栄です♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よし 次はおまえがぶっかけた母乳を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえ自身の舌で舐めてキレイにしろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えっ ええっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何だその反応は 主人に逆らうのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほれ 早くせんか! 頭からだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はいっ うう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こういうことさせる人は久しぶりですよ ザウバー様]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しだけ批難をにじませた声色だが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [裏を返せば似たような経験はあるらしく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本気で嫌がってはいないようだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえの美しさに気後れして したくても言い出せない奴が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [多かったんだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺はそんな腰抜けとは違うぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう……わがままな人]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも 主人はそういう人としたほうが興奮するようです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーん まあおまえが本当に嫌がってないのが前提なんだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうですね……私のことを一番に考えてくれて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから私も何でもしてあげたくなって……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ~ 惚気はいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はやくしろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい……失礼します]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [母乳舐め]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 069, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナがザウバーの髪についた母乳を舐め取っていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もぞもぞ動く感触は伝わるが あまり舐められているという]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実感はわかない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うーむ……気持ちいい気はするが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次だ次!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 069b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [続いて顔にかかった母乳を舐める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [額を舐め 目を閉じさせ瞼の上にも念入りに舌を這わせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頬から耳に舌を滑らせていくと 舌先が耳の穴に入り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クチュクチュと音を出してついばまれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お おおっ! それはいいぞ! もっとやってくれ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい……ん……ちゅ…ちゅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 069c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *40} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しばらく続けていると ザウバーがルナの胸を強く揉む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやらこれが「次に行け」の合図らしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちよすぎてしゃべるのも億劫になったようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今度は鼻の周辺を舐められる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ツンツンと舌先が鼻の穴をつっつく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次にルナの舌がザウバーの唇の周囲を舐め回すした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは ルナの舌が近づいた瞬間に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分の舌をグッと突き出し捕まえるようにして絡ませた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 069d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &41 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ!? んんっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [驚きに目を見開いたルナだったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぐに目を閉じてザウバー舌をも舐めあげていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやらキスは完全なNGではなく しなくていいなら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あえてしない程度のものらしく その後は唇も重ね合わせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [濃密なキスで唾液を交換しあった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *41} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [歯茎や歯の裏まで 口中を一通り舐め回してから唇を離す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よだれが光を反射しながらツーと糸を引いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &42 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナが後退りして 首筋から胸板にとりかかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [範囲が広いので ここは大胆に頭をグラインドさせて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一気にグーッと舐めあげる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 068, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [硬い筋肉に覆われた部分だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これまでと同じように舐めても跳ね返されてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌に込める力を強めた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何十センチもの距離を舌を出しながら頭を動かす姿は淫靡で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [直接的な快感は少なくとも 十分楽しめた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸板をだいたい舐め終わると 次は本丸とも言える乳首だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついばむキスを浴びせ ちゅばちゅばと吸ったかと思うと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指で転がしたり 軽く噛んだりして刺激してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん♡ ちゅっ んぶっ 男の人もここが気持ちいいんですよね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ 女と一緒だ おまえがされて気持ちいいように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やってくれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [恥ずかしい注文だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分がどうやったら感じるのかを つまびらかに説明しろと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言うようなものだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでもルナは正直に応える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首を咥え ちゅーっと伸ばすように吸い付き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌先で執拗に舐める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっはっは そういうのがいいのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よし 次におまえの乳首を攻める時は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同じようにしてやるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *42} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ ありがとうございます ザウバー様♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &43 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次だが……そうだな 母乳が脇まで垂れちまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脇を舐めろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが腕を上げて 脇を露わにする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [かしこまりました……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 068a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは躊躇せずに脇に顔を埋める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ムワッと汗の据えたニオイが鼻先にかかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [れろ……れろ……ん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脇のくぼみにそってベローっと舌を這わせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [生い茂る脇毛がくすぐったくて むせるよりも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くしゃみの心配をしてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [母乳は皮膚よりもむしろ脇毛によく絡んでいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口を大きく開けて 脇毛の束を咥えると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クチュクチュと絡まった母乳を吸い取っていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唾液でひとまとめに固められた脇毛に舌を滑らせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [表面に残る母乳をこそげ取り ゴクリと飲み干した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キレイになりました ザウバー様]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは快感に身を委ね すっかり脱力していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの胸を揉む力も弱く 軽く乳首を撫でるだけだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分の愛撫でここまで蕩けてくれたのがうれしくて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは微笑みながら次に移った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 068b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へそに溜まった母乳を 舌をツッコミほじるように舐める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [贅肉のグニッとした感触と 硬い筋肉との]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [違いを比較すると いろいろ気づくことがあって面白い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &44 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸が揉まれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [早めに切り上げさせたいのだろうか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それとも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いきり立つペニスに息を吹きかける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こちらが我慢できなかったのだろうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何度も何度も精を放ち 自分とノエルの身体の外も中も]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [汚し尽くしたにも関わらず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるで思春期の少年のように元気にそそり立っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 068c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [数え切れないほど挿入され 口で咥え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや目をつぶっても形がわかるようになったペニスに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは親しみさえ覚えていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '070', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [竿を根元から上へ舐めあげていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あくまでフェラチオではなく母乳を舐め取るのがメインだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌の腹と側面を上手く使って母乳をかき集める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [玉袋に垂れていた分も舐め取る 内腿も汚れていたので]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついでにキレイにする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [股間まわりをすべてキレイにしたかと思った時]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まだ母乳が残っている箇所を見つけた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [玉袋からさらに下り会陰を渡って肛門まで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [母乳が垂れているのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバー様 少々失礼いたします]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 070a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは肛門がよく見えるようにザウバーの足を上げさせると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指で肛門のシワを広げるように伸ばして 舌を差し込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おうっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……じゅるるっ んぶっ ちゅっ れろれろ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門をほじくる動きには熱が入っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌が艶かしく動き回り 内側に入り込んで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻の内壁をこそぐようにかき回される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ んっ じゅるるるっ ずぞぞぞぞっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とてつもない快感が走った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーはたまらず叫ぶ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ル ルナ! チンポも扱け!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *44} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すかさずルナの手がペニスを擦り上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門を激しく吸いながら 手首のスナップをきかせて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [リズミカルにペニスを扱くと すぐに快感は頂点に達した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 070b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &45 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーのザーメンが中空を舞って飛び散らかされる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼にとっては全く予想外の する予定のなかった射精だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……ケツの攻め方まで知ってんのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とんだど淫乱人妻だな てめえは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんまりしたことないんですよ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お尻に興味のある方って 少なくて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し照れながら しかし大したことでもないように言い放つ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(どういう経験をしてきたんだこいつは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんか認識を改めなきゃいけねえ気がしてきたぞ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '071', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだ 1本ずつ丁寧にな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん じゅるっ はむっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足の指を舐め 指の間にも舌を差し込む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [両足10本の指すべてをしゃぶってキレイにして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ようやくプレイが一段落した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [抱きながら乳首を吸わせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバー様 お次はいかがなされますか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは母親のようにザウバーを抱きかかえて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳房を吸わせながら 優しく聞いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだな~……そろそろ挿れるか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえもいい加減 チンポが欲しいだろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この息子は全く可愛げがなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [情欲に歪んだ目で母の疼きを見透かしていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よし 挿れてやる 開け]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナが素直に従い 今度こそ股間の張り型を抜こうとした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが またもザウバーの制止がかかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや……もしかしておまえ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 無遠慮に指を伸ばした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その先には ひくひくと口を開ける肛門があった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぬぶっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [アナル指入れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さして抵抗もなく 指が飲み込まれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [中でクの字に曲げて内側から引っ掻いてやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひあっ♡ ああああああん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは絶頂し 股間の隙間からブシャッと潮が溢れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱりな……おまえ ケツもいけるんだな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……はい……お お尻でもイケます♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバー様 アナルセックスを ご所望ですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何度イカせても ここまで蕩けた顔は見せなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう思うほど 淫らにだらしない目を向けてくるルナ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが生唾を飲み込む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ご所望してんのはてめえだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [欲しけりゃケツに挿れてくださいとお願いしろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あぁ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [羞恥心が勝るのか 言いよどむルナだったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを肛門に擦り付けると 一気に態度が軟化した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んんんっ♡ お お尻で お尻でしたいです♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバー様 どうか私のお尻の穴に おチンポを挿れてください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなに肛門が好きか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おしとやかに見えて変態だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はい 肛門が好きなんです♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門におチンポを挿れられて擦られるセックスが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大好きなんです♡ お お願いです♡ 挿れてっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しょうがねえ雌豚メイドだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [望み通りしてやるよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &46 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを埋め込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *46} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [入り口こそ狭くて抵抗感があったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一度中に入り込んでしまうと そこはふわふわとして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強すぎず緩すぎずの 心地よい感触だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [アナルセックス]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音3(勢いよく一気に入れる), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '072', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 072f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ♡ ああーーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は 入ってきました♡ ザウバー様のおチンポが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わ 私の肛門に……♡ お 大きい……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなにいいもんかねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ クソをひり出す気持ちよさと似たようなもんか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 072g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズンズンと突き入れる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明確に終点を感じられる膣と違って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこまでも飲み込まれそうな奥深さだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [太いペニスが出し入れされる度に 肛門が山のように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [めくれ上がってシワが伸びていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その見慣れない光景もザウバーを楽しませた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ うんっ♡ うはぁん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まだそんな秘密兵器を隠していたのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナはそう思わせるほど官能的な声を上げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 072b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあっ あっ あうっ あはあぁっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいっ♡ すごくいい♡ お尻がしびれちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アナルの良さを探るように角度を変え]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを擦りつけていると 異物に当たるような感触がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいいぃぃっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それと同時にルナがわなないて頭をいやいやする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう一度 違和感のあった場所を突いてみる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 072d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そこはっ♡ そこ突いちゃ……ああーーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こいつは……そうか 前に挿れてる水着の支えか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 072e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣に挿入している張り型を 肉壁越しに突いていたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [振動が膣に伝わり ふたつの穴を同時にかき回されるような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感がルナを襲っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 072a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……お尻の側からおマンコや子宮を刺激されると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [物凄く感じてしまうんです……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ですから あまりそこを攻めるのは お許しください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐふふふ 何を抜かすか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえは俺を気持ちよく射精させることだけ考えろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おらおら! ケツとマンコと両方でイッちまえ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 072h, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスの角度を深くし 裏側から子宮を押すように突く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嵐のような快感が ルナの下半身で暴れまくった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 072d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きゃあああああああっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嬌声とは違う素っ頓狂な悲鳴が上がった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あまりの快感に 脳がうまく処理できず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [場違いな声をあげさせてしまったようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あーっ♡ あっ♡ だめ だめ だめ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だめーっ♡ きちゃう♡ きちゃいます♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいぞ イッちまえ! ケツの中にたっぷり出してやる!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほら 想像しろ! おまえのケツ穴が ザーメンで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [埋め尽くされるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *45} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっああ~~♡ 駄目~♡ 駄目ですううぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなこと言わないで♡ 想像させないでください♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ~~っ イク ク……ックウウウウゥ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &47 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナが体を震わせて深いオーガズムを味わう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが ザウバーは止まらず腰を振り続けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 072a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あっ!? あうっ♡ ま 待ってください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いま イッて……ああっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐははは! 何回でもイケばいい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は出すまで止まらんがな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 072d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そんなっ あっ ああっ♡ いやっ♡ またくるっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガクガクと四肢を放り出して揺さぶられるルナ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [2度3度と上り詰めさせられ もはや抵抗する気力も]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なくなっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 072c, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……あっ……あっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *47} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だらしなく半開きとなった口からはよだれが垂れ流され]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目の焦点もあっていない わずかに胸が上下し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [呼吸だけはしているという有様だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな状態でも ザウバーはいまだ腰を動かし続けていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの身体を隅々まで あますことなく全て]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [味わい尽くすため 執念でペニスを擦りつけた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &48 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな彼にも ついに限界が来た]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *48} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ……! おお! 出すぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドクドクと流し込まれた精液が直腸を駆け上がっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その刺激によってルナは ほとんど意識がないにもかかわらず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強制的に最後の絶頂を味わわされた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &49 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……へっへへ……すげえ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やったぜ……やりとげた……くっくっく……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [歓喜に体を震わせるザウバー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男の本懐を遂げた彼は まるで童貞を捨てたときのような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [充足感を味わっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '073', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 073b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(低速)12回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ノエル犯しつつルナダンス]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &50 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あぐっ♡ だめっ チンポ深いっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [届いてる ひいいいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐわっはっは! いいぞルナ! もっとクネクネと腰を回せ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はい……♡ こうですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベッドの上でザウバーがノエルを抱いている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [というより ノエルが一方的に膣でペニスをしごいて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちよくさせているという方が正しい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なぜならザウバーは 膣を締め付けるノエルには目もくれず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明後日の方を見ていたからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [視線の先では ルナが艶めかしい振り付けの舞を披露していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次は何をするか考えたザウバーが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [即興で恥ずかしいダンスを作ったのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それを片方に踊らせ もう片方にはペニスの世話と]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [酒の相手を命じていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ あうっ♡ くううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あぁ……恥ずかしい こんな踊り……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸をもみながら がに股で腰を突き出しフリフリと振る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [滑稽にさえ見えるダンスに ザウバーは手を叩いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [喝采を送った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わはは! いいぞ! うっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 073a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 073c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひっ!? ひぐっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前触れもなくノエルの膣内に射精する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドロドロの膣内は既に満パンで 新しい精液が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [入り込む余地はなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よし 交代だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次はノエルが踊れ! ルナ!チンポにまたがって酌をしろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい ザウバー様]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [失礼いたします……んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [対面座位ルナアナルセックス]} + - !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [キスで酒飲ませる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '074', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは当然のように肛門でペニスを飲み込むと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [空いたグラスに酒を注ごうとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [違う違う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口移しで飲ませろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [主の命を受け 酒を口に含む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして顔を近づけ 唇を重ね合わせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 074b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ちゅ……ん………んん……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの舌が口内に侵入してくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナはそれをアッサリと迎え入れると 情熱的に舐め回して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [歓待した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [恋人同士のように濃密に口を吸い合う二人を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルが睨みつけている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナは背を向けているので その視線には気付かない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナの頭越しにザウバーが睨みを利かせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(はーっ……こんな……バカなこと……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [半ばヤケになりながら 振り付けを思い浮かべる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして大きく息を吐くと 気持ちを切り替え正面を見据えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 074c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まずは胸を反らすように突き出し上下に振る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [続いてリズムを取りながらステップを踏んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [動き自体は速くないが ゆったり大きいため]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸がブルンと揺れている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの引き締まった身体は ダンスに映えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バランス感覚もよく ダイナミックな動きもピシッと決まる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本職のダンサーかと見紛うほどだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 徐々に動きにエロチシズムが加わっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [股間を突き出したり 胸を手で持ち上げたりする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 074a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肩幅に足を開いて背を向けると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [両手を広げ お尻をぐっと突き出して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻文字を書くように大胆にくねらせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっはっはっは! いいぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おい! ザウバー様大好きって書いてみろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 074d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [従うしかなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言われた通りに尻文字を書く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは大喜びだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ノエル尻文字]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [交代交代に犯される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '075', 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ! あううっ♡ イク♡ イクウウッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 075a, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [2, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イキます♡ またイキます♡ ああああイッちゃううう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精するごとに 二人は交互に犯され ダンスを踊った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っく! ふうっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ はあ んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &51 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そういやさっきルナの荷物の中に面白いものを見つけたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ ああん♡ えっ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが取り出したのはディルドー付きの下着]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俗に言うペニバンだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく こりゃいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいルナ! おまえがこれをハメて ノエルを犯せ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんで 俺がおまえを犯してやる!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え ええっ! でも それは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わははは! その状態で二人同時に踊ってみせろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [姿見の前でやろう! 来い!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーによってペニバンを装着されるルナは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの方を心配そうに見ている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……大丈夫]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うちの旦那がアホなのは よく知ってるからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誰がアホだ! ルナ さっさと俺のチンポの上に座れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '076', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの股間に後ろ向きに腰を下ろすルナ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [にゅるんとペニスが無抵抗で肛門に迎え入れられる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [内部は真っ白に染まって泡立っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてルナの股間の張り型に向けて ノエルが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰を下ろす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [背面座位でザウバーにまたがるルナ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ルナのディルドに後ろ向きに腰を下ろすノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 076a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……んんっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こちらも十分に濡れているため 抵抗は殆どなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無機質な物体が子宮を押し上げ味気なさを感じてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よーし 挿れたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ダンスを踊れ! ほれほれ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが下から突き上げるのを合図に 二人が踊りだす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あまりにも屈辱的で バカバカしい行為だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは泣きそうになった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ んんっ♡ ノエルさんの体重がかかって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ おマンコも お尻も 気持ちいいですっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ところがルナはそうでもないようだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [プレイとして割り切って楽しんでいる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(……もしかするとこの人は ここにいる誰よりも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごいのかもしれん……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ルナのおかげで気が楽になったノエルは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本格的に踊り始めた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [といっても下半身が使えないので 上体の動きだけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眼の前には大きな鏡が壁一面に置かれており]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分の間抜けで下品なダンスも全て見えてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが気持ちを切り替えた今となっては その屈辱感さえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮の良いスパイスとなっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一番下のザウバーはともかく その上のルナが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [淫らに胸を振りながら踊る姿には]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同性ながら見惚れてしまいそうにもなる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &52 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ ふふっ♡ あはっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ うぐっ 深いっ♡ 奥をコツコツ叩いてる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だ だめっ 両方感じちゃいます♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お尻のおチンポが子宮をグリグリして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おマンコに挿れているのも激しく動いちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はーっ はーっ くっ 私も 激しく踊りながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [突かれると 頭がボーッとしてきて……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &53 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが無秩序に繰り出すピストンがルナの尻をえぐり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣に挿入されている張り型をもかきまわす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その快感を原動力に腰をふると それがノエルの膣を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [突き上げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [三位一体のセックスが 淫靡なダンスを形成し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [鏡に映る自分たちの姿に さらに興奮していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮が最高潮まで高まったところで フィナーレが訪れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 076b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ルナ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ ああああーーーっ!!?♡♡♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの射精を受けてルナが達した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [3人の真ん中でバランスが取りづらかった彼女は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [救いを求めてノエルの身体にしがみつく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その動きが ディルドを最奥にまで到達させた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビクンビクンと震えながら奥を突かれ ノエルも達した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っ ああああっ イクッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [プシャッと潮を噴いて鏡を汚した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふと尻に温かいものを感じる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうやら後ろでルナが噴いた潮がかかったらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イッた後も ダンスは止まなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [意識して踊っているわけではなく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶頂で脳の回路が一部飛んでしまったらしく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ダンスを止めるというスイッチがオンにならないのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルとルナは 絶頂の余韻に浸りながらも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しばらく膝をカクカクさせて 下品なダンスを踊り続けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100} +tileset_id: 24 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d83 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d85 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1648 1648 1d73 1d81 1d81 1d81 1d77 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d85 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d83 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d7b 0cd2 0cc4 0cc4 0cc4 0cc4 0cc4 0cd4 1d80 1642 1642 1642 1d80 1642 1642 1642 1642 1642 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1642 1642 1642 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 1648 1648 1648 1d80 1648 1648 1648 1648 1648 1648 1648 1648 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1648 1648 1648 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0cd2 0cc4 0cd4 1d80 0cd2 0cc4 0cc4 0cc4 0cc4 0cc4 0cc4 0cd4 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd2 0cc4 0cc4 0cc4 0cd4 0d02 0d04 0cda 1d80 0cd8 0ccc 0ccc 0cbc 0ccc 0ccc 0cd6 1d80 0cd8 0cbc 0cd6 1d80 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cc8 0d08 0d06 0cd0 1d73 1d81 1d81 1d8d 0cd0 1d8b 1d81 1d81 1d7f 1d8d 0cd0 1d8b 1d7b 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cb2 0cc4 0cc4 0cca 1d80 1642 1642 1646 0cd0 1643 1642 1642 1642 1646 0cd0 1643 1d80 0cd8 0ccc 0ccc 0cbc 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd8 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0cc9 1d80 1648 1648 164c 0cd0 1649 1648 1648 1648 164c 0cd0 1649 1d89 1d81 1d81 1d8d 0cd0 1d8b 1d81 1d81 1d81 1d7b 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d73 1d81 1d81 1d81 1d81 1d81 1d77 1d8d 0cd0 1d8c 0cd2 0cc4 0cc4 0cb3 0cc4 0cc4 0cc4 0cc4 0cc4 0cb3 0cd4 1643 1642 1642 1646 0cd0 1643 1642 1642 1642 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1642 1642 1642 1642 1642 1d80 1646 0cd0 1647 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb4 0ccc 0cb8 0cc8 1649 1648 1648 164c 0cd0 1649 1648 1648 1648 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 1648 1648 1648 1648 1648 1d8c 164c 0cd0 164d 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d8a 0cc0 0cb2 0cc4 0cc4 0cc4 0cc4 0cb3 0cc4 0cc4 0cc4 0cd4 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd2 0cc4 0cc4 0cc4 0cd4 1647 0cd2 0cb3 0cc4 0cb1 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0cd8 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cc8 164d 0cc0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d73 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d81 1d87 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cc0 0cb0 0cb0 0cb0 0cb6 0cd1 0cb9 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d80 0cd8 0ccc 0ccc 0ccc 0cd6 1d8a 0cd8 0ccc 0cbc 0ccc 0ccc 0ccc 0cb8 0cb0 0cb0 0cb0 0cc8 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 1d89 1d81 1d81 1d81 1d81 1d81 1d7f 1d81 1d8d 0cdc 1d8b 1d81 1d85 0cd8 0ccc 0ccc 0ccc 0cd6 1d80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 1d89 1d81 1d81 1d81 1d81 1d81 1d87 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bd4 0bd4 0bd4 0bd4 0bd4 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bc0 0bd8 0000 0be2 0bd4 0be4 0000 0be2 0bd4 0bd4 0bd4 0bd4 0bd4 0bd4 0be4 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be2 0bd4 0bd4 0bd4 0be4 0000 0000 0bea 0000 0be8 0bdc 0bdc 0bcc 0bdc 0bdc 0be6 0000 0be8 0bcc 0be6 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bd8 0000 0000 0be0 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0be0 0000 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bc2 0bd4 0bd4 0bda 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0be0 0000 0000 0be8 0bdc 0bdc 0bcc 0bdc 0bdc 0bdc 0be6 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be8 0bdc 0bdc 0bdc 0bdc 0bdc 0bdc 0bd9 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be0 0000 0be2 0bd4 0bd4 0bc3 0bd4 0bd4 0bd4 0bd4 0bd4 0bc3 0be4 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be0 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc4 0bdc 0bc8 0bd8 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be0 0000 0bd0 0bc0 0bc4 0bdc 0bdc 0bdc 0bdc 0bd9 0000 0bd0 0bc2 0bd4 0bd4 0bd4 0bd4 0bc3 0bd4 0bd4 0bd4 0be4 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be2 0bd4 0bd4 0bd4 0be4 0000 0be2 0bc3 0bd4 0bc1 0bc0 0bd8 0df2 0de4 0de4 0df4 0be0 0000 0be8 0bdc 0bdc 0bdc 0bdc 0bdc 0bdc 0bdc 0bdc 0bdc 0be6 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0bd2 0bdc 0bdc 0bc8 0bd8 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bd8 0df8 0dec 0dec 0df6 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be0 0f7b 0f7d 0bd0 0bc6 0be1 0bc9 0bc0 0bc0 0bc0 0bc0 0bc2 0bd4 0bd4 0bd4 0bd4 0bda 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be9 0be1 0be1 0bdd 0be6 0000 0be8 0bdc 0bcc 0bdc 0bdc 0bdc 0bc8 0bc0 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bec 0000 0000 0000 0be8 0bdc 0bdc 0bdc 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map233.yaml b/YAML/Map233.yaml new file mode 100644 index 0000000..316152c --- /dev/null +++ b/YAML/Map233.yaml @@ -0,0 +1,1533 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 10 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おう 待ちくたびれたぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [卑劣なことを思いつくやつだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [必要なものはそっち持ちだと言ったはずだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性欲処理も当然 必要なものの一つだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がははははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うわ~ 最低だよこの人]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人聞きの悪い事を言うな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嫌なら断わりゃよかったんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんなに喜んでるジョニーの顔を見て]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [断れるわけ無いでしょ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ははは 旦那思いのいい嫁だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わかってると思うけど……このことは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心配すんな ここだけの秘密だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゃんと睡眠薬も飲ませたな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [食事に混ぜた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [用意のいいことだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なら声を出しても大丈夫だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [日の出まではぐっすりだ くっくっく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ はじめるか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脱げ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [横柄な態度で命令するザウバーの前で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふたりはゆっくりと服を脱いでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリー 来い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え……え~……ご指名されちゃったよ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [局部を手で隠しながら 恐る恐る近づいていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっ 人妻のくせに 処女みてーにモジモジしてんじゃねえよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, '077', 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腕を掴まれ寝床に引きずり込まれてしまうマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [薄い敷物の上は 地面の感触が直に伝わってきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もーっ 乱暴はやめてよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっはっは! 可愛い乳首じゃねえか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なるほど 下はこうなってたのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの抗議を無視し 手をどけさせて性器をつぶさに観察する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なだらかな起伏の まだ青さを感じさせる身体が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [カーっと紅潮していった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ずっとおまえのことは気がかりだったんだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なによう そんな目で見てたの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとかしてジョニーを出し抜いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [抱けねえもんかって考えてたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは マリーの身体をまさぐりながらバンザイさせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脇の下に顔を突っ込むと 長い舌を伸ばして舐め回した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 077a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっ やあん!? そんなところ舐めちゃ駄目!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まだ乳臭えな こういうのは久しぶりだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脇から胸に首を伸ばし 小さな乳輪を口に含むと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首が伸びるほど強く吸った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あああっ! や 痺れちゃうっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふうっ 結構 感度がいいじゃねえか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヤることはやってんだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 077b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首を攻めながら 下半身に手を伸ばす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性器を隠している控えめなスジに指を這わせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゆっくりとなぞりあげた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ やっ うそぉ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何が嘘だ? 気持ちよくてびっくりしたか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えー……それは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔を真っ赤にして恥ずかしげに目を伏せる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心配すんな ここだけの話だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [正直になったほうが気持ちよくしてやるぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……うう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [囁きながらも性器をいじることは止めない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの身体からは力が抜けて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーにもたれかかり 彼を見上げる目は蕩けていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あうぅ……気持ちい……なんでこんなにいいの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [首を傾げて素直に吐露する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるで小動物のような可愛らしい仕草だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃ俺が上手いからだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーみたいな若造とは経験が違うんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はぅうぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い……いい……気持ちいい……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [僅かな愛撫で マリーの心と体はトロトロにされてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [経験豊富なノエルでさえ ザウバーには敵わない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの性経験では太刀打ちできるはずがなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゴツゴツとした太い指が性器を擦り上げる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はっはっと短い吐息を漏らしながら だらしなく口を開ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは ザウバーから与えられる快感に身を委ね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また無意識に求めだしていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [欲情した瞳で見つめつつ 舌を出してよだれを垂らす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指が気持ちいいところに触れると 甲高い嬌声を上げて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [喜びを露わにした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるで主人にじゃれつく子犬のように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーはザウバーの腕の中で弄ばれている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー♡ はっ♡ はあ♡ あうぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく これだから経験の浅い女に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [色々と仕込むのはやめられねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スッカリ俺のペットになっちまってるな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふうぅ♡ ち ちが……あふん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [否定しようとした声も Gスポットを擦られ かき消された]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ジョニーや\N[1]より上手く 神父様より荒々しい']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [未知の体験に 身体が追いつかない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんじゃ そろそろほぐれたようだし……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おい 開いておねだりしろ ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 078, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無造作に地面に寝転されると マリーはボーッとしたまま]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足を開いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一本のスジが クパッと開かれ 中のピンク色が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [覗き見えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー♡ はー♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頭が回らないが こういうときにどう言うべきかは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体が覚えている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛する夫と 幼馴染によって教え込まれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お……おちんちん……挿れて?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーのおまんこ……ぐちょぐちょに突いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちよくして……ね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上出来だ! いくぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [喜々としてザウバーがペニスを挿入していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小さな割れ目には あまりに不釣り合いなモノが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肉を掻き分けて グイグイと沈み込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音3(勢いよく一気に入れる), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 079, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっ あ あーーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くくく……はははは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっと挿れられたぜ 思った通りキツイな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し腰を引いてみると ペニスに巻き込まれて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピンク色の膣肉が めくりかえった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふにゃああっ!? お お腹全部引っ張られるみたい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [信じられねえ吸い付きだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っていうか サイズが小さすぎて 隙間が1ミリもねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃめくれるわな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これで思いっきり突いたらどうなっちまうんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [試してみるか……な!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズンっとペニスを奥まで突き入れる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [めくれ返っていた膣肉が ぐるっとネジレを戻しながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣内に入っていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひにゃああああっ!? あー♡ あーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちいいよう♡ おマンコがクルクルなってる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おもしれえ感触だな! 狭すぎてちょいキツイが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それも悪くねえ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズンズンと強烈なピストンを叩きつけるたび]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの膣は裏返ったり元に戻ったりしながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強烈な快感をペニスと マリー自身に 与え続けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腹の中から臓物を掻き出されるような感触に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しの恐れはあったものの 泉のごとく溢れ出してくる快感に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぐに恐怖は消えていき 貪るように腰の動きを合わせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(高速)18回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 079a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あーっ♡ こんな こんなの初めて♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごい すごいっ♡ 感じちゃう♡ 落ちちゃううううぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっ そいつはよかったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが時間がねーからな サクサクと行くぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーがペニスを思い切りねじ込むと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭が子宮口を越えて子宮内部にまで入り込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふえっ えっ えっ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キョトンとしているマリーには構わず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは子宮の中で思い切り射精した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 079, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 079c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あああーーー!? 熱っ♡ ううううぅぅぅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小さな体がビクビクっと震えて仰け反った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精液が子宮の壁に叩きつけられ 跳ね返って落ちて溜まる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なみなみと注がれた精液が 子宮内からじんわりと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下腹部全体を熱くした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー……あー……おマンコ……馬鹿になっちゃうよう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [惚けてんじゃねえ まだまだ序の口だぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう言うとザウバーは枕元から何かを取り出し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーに手渡した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それはフサフサの獣の尻尾に見えたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本物ではなく 作り物らしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [根元の部分に 丸い球体が連なって付いている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 079, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふえ……? これなに?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その丸っこいのをな マンコに挿れるんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 濡れた膣を触る2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 080, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……バイブ? にしては変な形]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んしょ……あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まったく抵抗せず 言われたとおりにするマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひんやりした金属の球体が 火照った膣内に埋め込まれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううう……あんまり気持ちよくない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと太くて大きいのじゃないと嫌ぁ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは後でだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今はそいつで我慢しろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエル おまえの番だぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……くっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはザウバーのことをキッと睨みつけた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが マリーの痴態を見せられたせいで 頬は紅潮し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳首も固く尖り 内腿を愛液が濡らしている状態では]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [効果はなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [渋々とザウバーの元へ向かい 腰を下ろす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は寝てるからな おまえが上になれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸をくっつけるように 姿勢を低くしてな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [注文が多いぞ……んっ……くふぅっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [寝転んだザウバーをまたいで ノエルがペニスの位置を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手で調整する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 081, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [狙いをつけてゆっくり腰を下ろしていくと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [十分に濡れている膣が 精液とマリーの愛液にまみれた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを難なく飲み込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてペニスをすべて膣内に収めきると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [指示通りに身体を倒して ザウバーの胸に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頬ずりするようにピッタリと重なった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 081c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 081f, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [重なり騎乗位]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……ふう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よしよし それでいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おい マリー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふえっ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バイブを挿入したまま 物足りなそうに指を咥えて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一部始終を見ていたマリーに声が掛かる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの尻がよく見えるだろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえ ちょっくら舌でほじくってやれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 081a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 081d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはすぐさま飛び跳ねて起き上がろうとするが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一瞬早くザウバーの両腕が背中にまわされ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がっちりとホールドされてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 081e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 081b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はっ はなせっ! くっ あんっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思い切り抱きしめられ 身動きできないところを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下からペニスを突き立てられ 甘い快感が走った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに連続で突かれる ジュポジュポと淫らな音が響いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あぁ……気持ちよさそう……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふらふらとノエルの尻に吸い寄せられるように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [近づいていくマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いきんで膨れ上がっている肛門をまじまじと見ている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリー!? ま まて さすがにこれはっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ はなせザウバー! あっ 馬鹿 やめっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさんのお尻……エッチだ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペロペロ舐めてやるんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうすりゃ後でご褒美をヤるぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [マリーの尻舐め]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, 081g, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~い……ん~~~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 081h, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門にヌルっとした感触が押し当てられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お尻の穴を舐めちゃうなんて……ん……んん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 081i, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっ あ ああっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [背筋に悪寒が走った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただただ不快で気味が悪い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [振りほどきたいが 身体を固定されていてそれも出来ない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに下からのピストンも止まない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣で十分すぎるほどの快感を得ながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アナルを舐められ続けていると 次第に不快感も]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [薄れていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [5, 081j, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だめだ 違う これは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お尻が気持ちいいわけじゃないっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ってことは そんなに俺のチンポがいいか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むぅ……私もノエルさんを気持ちよくするぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは指を肛門に突っ込んで中でひっかくように動かした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [6, 081k, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っく あ あああっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣奥を突かれる刺激とは 明らかに別種の痺れが発生した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの指と舌が 肛門のシワをひとつひとつ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [伸ばしながら 丁寧にねぶっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……んちゅ……んぼっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま肛門の周囲を一周すると 広がっている穴の中に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌をグイッと挿入させた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あひっ いいいっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や やめ やめれっ♡ いいいいっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腕も足も身体も 何一つ動かせないノエルは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただ頭を左右に振って懇願するしかなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乱れた髪が 広がって ザウバーの胸に 肩にかかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門をほじくるマリーの舌は柔らかく熱かった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [内側の肉をこそぐように舐めとられるたび]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや ごまかしようもない快感が湧き上がってしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ こんな お尻なんかで♡ ふぐううっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マンコを突きながらだからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちいいことだと脳に教えてやりゃすぐに良くなる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが勝ち誇ったように言う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [突き上げる腰の動きは 一向に弱まる気配がない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [き 貴様っ こんなこと……こんな……こ……とぉっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精一杯強い意志を保ち 毒づいてやろうとするが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それも膣と肛門の二穴攻めによって もろくも崩れ去る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルさんのお尻の穴 ヒクヒクしてる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ツンツンするとピクって反応して可愛い♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バイブで己の膣をぐちゃぐちゃにかき混ぜながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが妖艶な笑みを浮かべる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や やだ やめろ あ ああぁ……お尻なんかで……お尻なんか♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そろそろマリーみたいに素直になれよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっくっく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あうっ♡ ふぐっ♡ だ 誰が……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そっちこそ さっさと終われ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言ってから しまったと感づく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが心底愉快そうに見上げてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうかそうか 俺のザーメンが欲しくて仕方ねえか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいぞ 子宮いっぱいに注ぎ込んでやるからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今の状況で子宮を精液で満たされなどしたら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [確実にイッてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門の快感どころか 肛門での絶頂さえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [覚えさせられてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブワッと冷や汗が溢れ出た]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは血相を変えて ザウバーの胸に頭突きをする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとかして この縛めから逃れなければ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ! うぐっ! あああっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 無理な姿勢と 快感によって腰砕けになった状態で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [振りほどけるほど ザウバーの力は弱くなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あん 暴れないで ノエルさん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは肛門の中に指を挿れ 内側から開かせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [空気が大量に入り込んでいき スーッと涼しくなった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無駄だ無駄だ おとなしくイッちまえ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここぞとばかりにスパートを掛けるザウバー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [地面に肩と背中を付けているにもかかわらず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腕をまわしていなければ ノエルを振り落としてしまうほどの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [勢いで腰を突き上げた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あぐっ ひああああああっ!!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [歯を食いしばって耐えようとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 頭の奥から押し寄せてくる快感の波には]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すべての抵抗は 無意味だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イッ…………クウウゥゥッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 081c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの胸に額を押し付け]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [四肢をピンと張り詰めさせて ノエルがイッた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [真っ白の頭の中で 流し込まれる精液の脈動と]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門をなぞる舌の感触だけが ハッキリと感じ取れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あ……ぁ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐははは! イッたな! ケツもいいもんだろ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいマリー ちょっとどけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーはマリーを下がらせると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの尻をつかみ 指を肛門へと滑り込ませた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [肛門指入れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあぁんっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [色っぽい声が漏れる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明らかに性的快感に喜ぶ声だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはや言い訳のしようもなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あ……あっ♡ ムズムズする♡ やめ……んっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とは言っても まだ感じるようになったってだけか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [広がりきっちゃいねえな……まあいい こっからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひいいいぃっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 081l, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門の中の指を外側に引っ張りながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [穴を伸ばして広げるように出し入れする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はじめはゆっくり 次第に動きを早くしていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……う……ううぅ~~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [覚えたばかりの快感に翻弄されるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひたいに汗を浮かべ 目を閉じて歯をカチカチ鳴らしながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嵐がすぎるのを耐える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やがて指は2本になり穴をかき混ぜる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピースサインを作るように グニッと押し広げられ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思わず声が漏れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあぁん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [がはははは! 懐かしいな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昔を思い出すぜ 最初の頃はよくそんな声を聞かせてくれたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……あぁ……馬鹿……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルはすっかりおとなしく 従順になっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はじめて女の快感を教え込まされたときもそうだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女には 未知の現象に対すると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [途端に弱気になってしまう傾向があった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [テントに入ってきたときの 相手を射殺すような鋭い眼光は]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見る影もなくなり 怯える小動物のように震えている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ねえ もうおしまいなの♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう一匹の小動物が ザウバーにまとわりつきながら尋ねる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただし こちらは飼い主にじゃれつくペットのような気軽さだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん まだ続くぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おら 来い チンポの上にまたがれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~い♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バイブを捨ててザウバーに駆け寄ろうとするマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが ザウバーはバイブを指さして言った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっと そのおまえのエロ汁まみれのバイブは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルのケツ穴に刺すんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……あぁ……そんな……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えー お尻の穴に……入るのかな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [入る入る そんだけ濡れてりゃな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ケツもほぐしたし ズブっといけ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーがバイブを手にノエルににじり寄る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そんなの入るわけが……マリー?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ♡ お尻から尻尾が生えたら きっとかわいいよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは小悪魔の笑顔だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの顔がひきつる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエル! 俺の言うことを聞いてりゃ間違いねえんだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの叱責が飛び ノエルの身体が硬直する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [混乱し 心細くなり すがるものが欲しくなる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [命令されることに安心を覚えてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [蛇に睨まれた蛙のようにおとなしくなったノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが優しく手を添えると コロンと背を倒し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻を突き出す格好になった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [アナルバイブ挿入]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 082, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それじゃあ……挿れるよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひんやりした感触とともに金属の玉が挿れられていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 濡れた膣を触る3, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぬぽっ ぬぽっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひとつ ふたつ 消えるように肛門に吸い込まれていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うーっ ふーっ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やがてすべての玉を飲み込み]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの尻に見事なしっぽが生えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……うぅぅぅ♡ へ 変な感じだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お尻と……お腹も押されてるような……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [子宮のすぐ裏まで届いてるからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [両方気持ちよくてお得だろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よし マリーは俺のチンポにまたがれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエル おまえはマリーのケツ穴を舐めてやれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え ええっ!? 私もお尻するの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それはちょっと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [駄目だ 俺の命令は絶対だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [早くしろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あうううぅ……こんなの予想してなかったよ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [マリー騎乗位]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 083, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの上に腰を下ろすマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズブズブとペニスを飲み込むと ブチュッと先程の精液が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [押し出される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてペニスの感触を十分に味わってから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [意を決したように クイッと尻を後方へ突き出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あ~ きもちい~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お腹いっぱい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあノエルさん……私のお尻 気持ちよくしてね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [突き出された尻に顔を近づけるノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [プリプリのきめ細やかな肌に少し嫉妬してしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [桃のような可愛らしいお尻の真ん中に 少しだけ色付いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぼまりを見つけた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これがマリーのお尻の穴……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなところ じっくりと見るのは初めてだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バイブを挿入している肛門が疼いてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この快感をマリーにも教えてあげたいと思った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [アナル舐め]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 083a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん………ちゅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [穴の外側を舌でなぞっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーにされたことをそのままお返ししてやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ ああっ♡ なんかピリッてくる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっへっへ 見かけによらずエロい小娘だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは殆ど動いていなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今のマリーなら 挿入するだけで 性器の快感とアナルを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [紐付けることが出来ると踏んだからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実際 一度射精を受けた身体は感じやすくなっており]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらにアナルへの嫌悪感も少ないとあって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーはどんどん気分を高めていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あぁぁ♡ お尻 気持ちいいかも♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やだやだ こんなのジョニー以外に教えられちゃうなんて♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんならおまえがジョニーに教えてやれよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きっと泣いて喜ぶぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなわけないでしょ♡ あっ♡ 奥っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んぶっ♡ はー……はむっ ちゅ~~っ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルもアブノーマルな行為に背徳感を高めていき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [知らず知らずのうちにアナル舐めに熱がこもっていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……あむっ れろれろ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっ やっ やあっ♡ おマンコとお尻が一緒にムズムズする♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと もっと舐めて♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの舌が限界まで尻穴に埋め込まれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すくい取るような動きで内部を舐め回す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヌボヌボと穴の中でうごめく舌の感触に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが感極まって潮を噴いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ いいいいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はぁ はあ♡ イッちゃった……♡ お尻……すごい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほう 思ったより早かったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よし もういいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほえ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが起き上がり マリーを引き離す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口元から尻穴を遠ざけられ 残念そうな声が漏れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは下卑た笑みを浮かべると ノエルの尻のバイブを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [引き抜き 再びはマリーに渡した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次はそれをおまえのケツに突っ込め]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うにゃ~……私も尻尾生やしちゃうの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま 待て! それは私の尻に入っていたんだぞ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいよっ ノエルさんのお尻なら嫌じゃないもん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ んん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [マリーのアナルバイブ挿入]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 080, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは事もなげにバイブを尻穴に挿入していく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [途中 また性器から潮がピュッと飛び出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……入ったよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [中で玉が転がって変な感じ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おう それじゃあちょっとオナニーでもして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻を広げとけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いよいよだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえのケツ穴に 俺のチンポを打ち込んでやる!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こうなるかもという予感はあったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実際に強い口調で言われると衝撃が走った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アナルセックスなど 別世界の出来事だと思っていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そういう嗜好があることは知っていたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分には一生縁がないと気にもしなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [したいと思ったこともない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['もし\N[1]にねだられても']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それだけは やんわりと断っただろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………わかった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今のノエルにもはや拒む気力はなかった ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ノエルアナル差し出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [マリーオナニー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 084, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは力なくうつ伏せに寝転ぶと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻穴をザウバーに差し出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まさにまな板の上の鯉のような状態である]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [隣にはマリーが寝転び 尻のバイブを弄ってオナニーしている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 彼女の嬌声も もう耳には入ってこなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [軽く握った拳をみつめる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今から何をされるのか 自分が何をしているのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなものも全て忘れて ただボヤケた景色を見ていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの手が尻に置かれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと早くこっちに興味を持ってりゃ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまえのケツ穴をいっぱい堪能できたのになあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスが肛門に添えられた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パクっと口を開いて 訪問者を迎え入れようとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門の外周が内側にめくれて巻き込まれながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [亀頭の先端がめり込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ存分に味わわせてもらう……ぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音3(勢いよく一気に入れる), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズン!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [―――!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [入り口を越えると あとはほとんど抵抗はなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーの極太が 一気に尻穴に飲み込まれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [根元まで収まる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 084a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は……か……あっ……はっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尻に埋まっている肉棒は 裏側から子宮を圧迫し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [下腹部全体を押し上げているようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肺の空気が気管を上がって口から漏れるような錯覚を覚えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうだ 痛むか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ぐっ……う……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルがブンブンと頭を振る]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [相当な痛みがあるのだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目を見開き 唇を噛んで血を流していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [せっかくいろいろ準備してやったのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無駄だったようだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぬ……抜い……っ……くれ……っ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [息も絶え絶えに発したすがるような願いは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [聞き入れられなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは膣を攻めるように尻穴の中をペニスで擦りつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ やってりゃ良くなってくるだろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マンコと一緒だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 085, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(低速)12回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ! あがっ! いぎいぃっ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと色っぽい声を出せってんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ったく めんどくせえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [苦しむノエルを無視して ズンズンとペニスを突き立てていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣とは違う締め付けがは新鮮で味わい深いものだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに しばらく突き続けていると ようやく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの声が艶っぽいものに変化してきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああっ♡ はあ……うう……んっ♡ はぁ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お 良くなってきたみたいだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [改めてどうだ はじめてのアナルセックスはよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……うるさい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今日ほど殺してやろうと思ったことはないぞ……うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人の尻を好き勝手に弄びおって……あうっ くふっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ こんなのを知ってしまったら……あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [恨めしそうに言うノエルだったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その表情はすっかり快楽に蕩けていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前だけじゃ足りなくなるってか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [せいぜい旦那にねだるんだな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ケツ穴に挿れてくれってよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 086, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う うるさい 黙ってチンポだけ動かしてろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああもう どうしてくれるんだ……尻がこんなに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちいいなんて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ 知っちまったもんはしょうがねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [で? どこがいいんだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………裏から……子宮を突かれるのがいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふうん こうか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 087, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひっ!? そ それぇ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よしよし 素直に言えば気持ちよくしてやるぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……うぅ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……わかった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここまでされて意地を張っても仕方ない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そういうこった! 楽しくヤろうぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーがえぐりこむようにペニスを挿入する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルの要望通り お腹側にこすりつけて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膣や子宮を刺激する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゾクゾクっと身体に電気が走ったように痺れ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じわっと甘い快感が広がっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あっ ああっ♡ すごい すごく気持ちいい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感じる……ああっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ケツ穴もいいだろ? どうだ ケツ穴好きか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [す 好き♡ ケツ穴好きぃ♡ 大好きぃ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ケツ穴掘られるの気持ちいい♡ ケツ穴をチンポでえぐられるの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最高に気持ちいい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ダランと舌を放り出し 突き上げてくる衝動に任せ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感を享受するノエル]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスが抜かれる度に隙間から空気が漏れて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブッと音が鳴った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や やあああっ♡ こんな こんらろっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感じすぎるううぅぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [も♡ もうらめぇ♡ ケツ穴でイク♡ ケツ穴イッちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イッひゃゃうううぅぅぅぅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よーし! たっぷり飲ませてやるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [受け取れ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, 087a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブブブブッと音を立てて精液が迸った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルは前方に突っ伏すと ピクピクと痙攣し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのままの体勢で意識を失った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, 087b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーがペニスを引き抜くと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブパッと括約筋に押し出された精液が肛門から飛び散った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これでおまえの初は両方俺のもんだ がっはっは!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [高笑いするザウバーを 恨めしげに見上げる影があった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女は既にアナルオナニーで何度も絶頂に達しており]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [完全に発情しきっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [飼い主のペニスが空いたと見るや 尻を突き出し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挿入をねだる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [マリーアナル差し出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音3(勢いよく一気に入れる), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 088, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分から尻穴をペニスに押し付けると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰を下げて そのままペニスを飲み込んでしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ ああ~~♡ きたぁ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいおい 手も使わずに器用なやつだな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかもちっとも痛がってねえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなに気持ちいいのに 痛いわけないよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あん お尻の中にオチンチンを感じちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ その方が都合がいいか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おら! めちゃくちゃ突いてやるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーが激しい律動を開始すると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは潮を噴きながら喜びに悶えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自らも尻を振って 小さい体に似つかわしくない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [巨大なペニスを扱き立てる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああーっ♡ オチンチン気持ちいい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お尻の穴最高♡ いいよう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっとして♡ お尻で気持ちよくして♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オチンチンでいっぱい擦ってえ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おらおら ケツ穴がめくれ返ってるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マンコもびしょ濡れだ! だらしねえ下半身だな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)20回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいいぃっ♡ 気持ちいいから♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オチンチンが気持ちよすぎるからああぁっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああっ♡ お尻♡ お尻♡ はっ♡ はっ♡ はひっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おひりぃ♡ イク♡ いっちゃう うううぅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [てめえにも出してやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このケツ穴に最初に注がれたのは俺のザーメンだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これからも忘れるんじゃねえぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出してっ♡ だひてええぇっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザーメンお尻にドビュドビュしてえぇぇっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あっ……あおぉッ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [直腸内で精液が爆ぜる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頭の中が真っ白になって絶頂する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [強すぎる快感が意識を吹き飛ばし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブラックアウトさせると マリーはカクンと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [力なく前方に倒れ込んでしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ノエルとマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [並んで尻からザーメン流す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 089, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [奇しくもノエルと同じ格好で並ぶと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのまま呼吸さえ止まってしまったかのように硬直した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスを引き抜くと やはり大きな音とともに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肛門から精液がまきちらかされた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふー……ふー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [仲良く並んで 無様な格好で だらしなく広がった肛門を晒す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人妻たちを見下ろす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっへっへ……体全部楽しませてもらったぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………いや まだ挿れてない穴がったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーは二人の前方に回り込むと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [両肩で上手くバランスを取らせつつ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの顔を正面に向けさせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [マリーフェラ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &35 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 精液まみれのペニスを口内にねじ込ませていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 089a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん………ちゅ……んふ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは つい先程まで自分の肛門に挿れられていたペニスに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [食いつくと 意識がないにもかかわらず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ネットリした舌使いで舐め回してきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっへっ スケベな女だぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだ 残り汁を吸い取るんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ちゅ~……ずずず……ちゅばっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [尿道に残っていた精液が吸い出され]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごくごくと喉を鳴らして飲み干される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ちゅるるる……んふ……はむ……れろれろ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ずずずずっ♡ じゅるるるっ♡ んぼっ んもっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいおい お掃除フェラってレベルじゃねえぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあいい 口にも一発出しとくか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口内の暖かさと舌の感触を存分に楽しんでから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇に玉袋を押し付ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [玉袋をちゅうちゅうと吸わせながら ペニスを顔にこすりつけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [淫水で汚していくと 興奮が高まっていき 射精衝動が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [蘇ってきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よーし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これでお前ら二人の穴 全部にザーメンを注いでやったぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最後は二人同時だ おら!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ノエルとマリーキスさせ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [フェラ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, 090, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *35} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ノエルを抱き寄せる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バランスを失い崩れ落ちる彼女の顔だけを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ペニスに向かせて マリーとキスをさせると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人の唇の間にペニスを差し込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ちゅ……ちゅば……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うそ~ まだこんなに元気だよ~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あふ……んちゅ……ちゅるっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このっ……性欲だけは一番だな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして白濁液に染まったペニスをキレイにさせると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ようやく満足して眠りについた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: Inn, pitch: 100, volume: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 235, 10, 9, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: マリー + x: 10 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: ノエル + x: 11 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100} +tileset_id: 25 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0b2b 0b16 0b24 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0b8a 0b2e 0b8a 0b10 0b18 0b83 0b8d 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b2e 0b71 0b75 0b87 0b10 0b18 0b8c 0b2a 0b8a 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b82 0b65 0b86 0b2b 0b0d 0b1e 0b21 0b1b 0b8c 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b72 0b86 0b2e 0b8a 0b2c 0b82 0b84 0b29 0b25 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b80 0b2e 0b82 0b67 0b81 0b7d 0b7e 0b85 0b2c 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b89 0b81 0b7d 0b86 0b23 0b21 0b2d 0b89 0b8d 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0b2c 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c1e 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0c1e 0000 0000 0000 0000 0000 0000 0c1e 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c1e 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0155 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 015d 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map234.yaml b/YAML/Map234.yaml new file mode 100644 index 0000000..d340b4f --- /dev/null +++ b/YAML/Map234.yaml @@ -0,0 +1,454 @@ +--- !ruby/object:RPG::Map +parallax_name: StarlitSky +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 13 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Flame' + character_index: 2 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 15 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君に別れを告げて……テントを出ると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょうどマリーも外に出てきたところだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ ノエルさん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いよいよだね あはは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと緊張してきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私に任せてくれればいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]たちに話したこと……']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ザウバーには知られないほうがいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あいつには 適当にいい気分で帰ってもらうのが一番だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん オッケー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嫌がる演技とかしたほうがいいね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は演技するまでもなく 奴には憎しみしか無いがな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな人に抱かれちゃうんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['そんな奴に抱かれるから \N[1]は興奮するんだ']} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だよね~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &2 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &15 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &31 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &32 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &35 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &37 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &39 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &40 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &41 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &42 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &43 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &44 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*41]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*42]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*43]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*44]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 233, 10, 10, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: マリー + x: 12 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 19 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 30 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: true +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map235.yaml b/YAML/Map235.yaml new file mode 100644 index 0000000..1871b03 --- /dev/null +++ b/YAML/Map235.yaml @@ -0,0 +1,184 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 10 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ボス + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 10, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ん………んあ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふわ~……ちっ 女どもは帰ったか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [起き抜けに一発犯してやろうと思ったが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わーっ すごーい! きれーい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん? もう夜明けか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うおー! あれがエタニティリングか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [めっちゃすげー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ノエル】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……神秘的な光景だな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君と一緒に見られてよかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……へっ せいぜい夫婦仲良くやってくれや]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [別にお前らの仲を引き裂く気はねえよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さて……二度寝すっか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 70, pitch: 100} +tileset_id: 25 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0b2b 0b16 0b24 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0b8a 0b2e 0b8a 0b10 0b18 0b83 0b8d 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b2e 0b71 0b75 0b87 0b10 0b18 0b8c 0b2a 0b8a 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b82 0b65 0b86 0b2b 0b0d 0b1e 0b21 0b1b 0b8c 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b72 0b86 0b2e 0b8a 0b2c 0b82 0b84 0b29 0b25 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b80 0b2e 0b82 0b67 0b81 0b7d 0b7e 0b85 0b2c 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0b89 0b81 0b7d 0b86 0b23 0b21 0b2d 0b89 0b8d 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0b2c 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c1e 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0c1e 0000 0000 0000 0000 0000 0000 0c1e 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c1e 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0155 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 015d 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map236.yaml b/YAML/Map236.yaml new file mode 100644 index 0000000..638710c --- /dev/null +++ b/YAML/Map236.yaml @@ -0,0 +1,804 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 25 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: ジョニー + x: 34 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [数日前]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['じゃあ\N[1]の部屋に行ってくるね']} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お おう……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [相変わらずテンパってるな~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少しは慣れないの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [違う! 慣れたくないんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……そーなんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふふ……この送り出すときのドキドキは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一生大事にしたいからな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私のことも一生大事にしてよね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろんだぜ! 愛してるぞマリー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はいはい 行ってきます]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 236, 26, 18, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [1, 0, 27, 19, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [1, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [3, 1, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………えへへ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピングの何が恥ずかしいかと言うと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [廊下でマリーとすれ違うのが一番恥ずかしいな………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私も…… 男たちは絶対わかってないよね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [教えてあげないけど!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うむ……教えたら大喜びするからな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [変態にも程がある……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ えっと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服エロ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……うん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &10 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ そうだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今月はジョニーの番だったよね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ 今度は何をさせるつもりやら……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最近 ジョニーの変態度が上がってる気がするから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気をつけないと!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ……そうか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あれれ? ちょっとドキドキしてる?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そんなことはないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あはは その分だと またジョニーが調子に乗っちゃいそう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……すっかり染められてしまったからな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう 大抵のことでは驚かんぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いやーん クロエさんのエッチ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は 一番のスケベはマリーだと思うけれどな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 236, 34, 11, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [1, 0, 35, 11, 8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [3, 0, 34, 9, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [43, 43, 0, 0, 1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 43 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなこんなで スワッピングにも慣れた頃]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たちは新たな試みを考えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [月に一度 相手に妻を貸し出すプレイ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [1ヶ月交代で月末の週末に 二人の妻を自由にできるのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['妻たちは 俺もしくは\N[1]の命令には絶対服従']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [プレイ内容は無制限のなんでもあり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……と 実に無茶なイベントだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今月は俺が二人を自由にしていい番だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それで 今月は何をするの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この一ヶ月……今日のことを考えに考え抜いて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [暮らしてきた……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうすれば みんなが興奮するか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [超エロい命令を 朝昼晩 常に……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……仕事はちゃんとしろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっふっふ……そして思いついたっすよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今回のお題は……これだ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 237, 14, 11, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 20 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &14 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &16 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &18 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &20 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 32 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &23 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &25 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door1' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &28 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &30 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &31 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &32 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &34 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 93, 20, 17, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 1: !ruby/object:RPG::Event + id: 1 + name: マリー + x: 33 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: クロエ + x: 25 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 22 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 主人公 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 40 +data: !ruby/object:Table + dim: 3 + x: 40 + y: 25 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0132 0130 0183 0112 0009 0111 0000 0000 0000 0000 0000 0133 0130 0183 0000 000a 018a 0000 0000 0000 0000 0000 0000 0130 0130 0183 0189 000a 0000 0113 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 013a 0138 018b 0000 0011 01e8 0000 0000 0000 0000 0000 013b 0138 018b 0000 0012 01ea 0000 0000 0000 0000 0000 0000 0138 0138 018b 0000 0012 01ea 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0142 0140 0000 0000 0019 01f0 0000 0000 0000 0000 0000 0143 0140 0000 0000 001a 01f2 0000 0000 0000 0000 0000 0000 0140 0140 0000 0000 001a 01f2 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0148 0000 0000 0000 0000 01f8 0000 0000 0000 0000 0000 0148 0000 0000 0000 0000 01fa 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01fa 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0150 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0150 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0158 0000 0000 0000 0000 0100 0000 0000 0000 0000 0000 0158 0000 0000 0000 0000 0100 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 0100 0000 0000 0000 0000 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0193 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0193 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0193 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map237.yaml b/YAML/Map237.yaml new file mode 100644 index 0000000..ea97618 --- /dev/null +++ b/YAML/Map237.yaml @@ -0,0 +1,1045 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 40 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: 青 + x: 14 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: MOB10 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: 銀 + x: 14 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: MOB12 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【女の子】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ そーいうのいらないです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大丈夫ですから じゃあ さよなら~]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &1 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &6 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [1, 6, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あのっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………大丈夫ですって何がだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [意味分かんねーよ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なあ もう帰ろうぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなの俺たちには早すぎたんだって]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &13 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [早くなんかないって!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [同い年のカイルは 夏休みに童貞捨てたって自慢してたろ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃ あいつはイケメンだし 頭いいし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [家も金持ちだからな……なにより彼女がいるし……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから俺たちも彼女を作るんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのためには こっちから声をかけてキッカケをだな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んなこと言って 朝から5連敗だぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺もう嫌だよ! 情けなくて泣けてきたし!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な 泣くなよ! 悲しくなるだろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くそっ じゃあもういいよ 帰れよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は一人でも続けるぞ! 絶対に今年中にエッチしてやる!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ じゃあ がんばって]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &15 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへ 帰って昨日買ったエロ漫画読もうっと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今日はオナニーが捗るぞ!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &16 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっ……! 本当に帰るなよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [頼むよ! 俺たち親友だろ! ひとりじゃ無理だよ~!]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &18 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いやだ! 成功率ゼロのナンパよりも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エロ漫画でオナニーするほうがいい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手を離せ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐぐっ だ 誰が離すか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [地獄まで道連れになってもらうぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [2, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [1, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【???】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ねえ 君たち~]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &20 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &21 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………え?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【???】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうそう 君たちのこと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [5, 0, 19, 9, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [6, 0, 19, 10, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &23 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &27 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &29 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &30 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よかったら~ 一緒に遊ばない?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………へっ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [地元に詳しい連れがほしいのだが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………なっ……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &32 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &33 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な なんだこれ なんで声をかけられてるんだ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [道案内がほしいんじゃないのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [地元の人じゃないみたいだし……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ そうか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや! 違うんじゃねえ!? なんか……すっげえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [エロいオーラ醸し出してんだけど!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これって 逆ナンじゃないの!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [逆ナン!? こんな美人たちが!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんで俺たちを!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [わ……わかんないけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これが噂に聞く……ビッチってやつなんじゃ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………それって……つまり………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や………ヤれるって……こと………?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だって見ろよ オッパイがこぼれそうな格好してさ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誘ってるんだよ……絶対……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……ごくっ………・・・]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &35 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &36 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの……彼はこれから家に帰ってオナニーするんで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [僕がひとりでご案内しますよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいいいいいいいいいいいい!!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃないぜ! 親友だろ俺たち!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっさと帰って新作エロ漫画のレビューでもしてろ]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &37 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *36} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お 俺 俺も暇ですから! この辺は超地元なんで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [超詳しいですし!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &38 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あははは そうなんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ ふたりに案内してもらおうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ よろしく頼む]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はいっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちっ……せっかくのチャンスを……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チャンスって?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え いや な なんでもないです!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もしかして ひとりで私達ふたりとも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [相手にするつもりだったの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふーん 見かけによらず 凄いんだ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっ? は はは そんなことは……え 凄いってなにが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そっちの君は ほんとに予定は大丈夫か?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ はい 大丈夫です! こいつの言うことは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気にしないでくださいよ こんな天気のいい日に家で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オナニーなんかしないですよ はははは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうなのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なら そっちの埋め合わせは しなくてもいいのかな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う………埋め合わせって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *38} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ じゃあ行きましょ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &39 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &40 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &41 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &42 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &43 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*41]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*42]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*43]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &44 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &45 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &46 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &47 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &48 !ruby/object:RPG::MoveCommand {code: 39, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*44]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*45]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*46]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*47]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*48]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [1, 8, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [2, 8, false]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &49 !ruby/object:RPG::MoveCommand {code: 16, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*49]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &50 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*50]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &51 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これって………マジで……奇跡?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ど……どう……する……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうもこうも………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い 行くとこまで行くしかないぜ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お おおおお! 来た! これが正念場ってやつだ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いいか! 童貞だとバレたらダサいと思われるからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なるたけ余裕の態度でいけよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [む 無理だって! それになんか 思ったより優しそうっつ~か]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [導いてくれそうな雰囲気あるし!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [な 流れでいこうぜ! 流れで!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………一応言っとくけど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もしお前が失敗しそうになっても 助けねえぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……ああ……わかってる 俺もだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どちらか一人だけでも童貞を捨てられたら……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このミッションは大成功だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………どっち狙う?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……ぶっちゃけ ヤれるならどっちでもいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺も]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ……そこで争いは発生しないな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あとは……運と流れに任せるしかない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やべえ……マジで緊張してきた……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神様……お願いです……童貞を捨てさせてください……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お願いです……神様……マジでお願いします……!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お 俺も祈っとこう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [神様! 今日セックスできたら 一生感謝します!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マジ……マジで………マジで頼みます……マジで!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お~い なにしてんの~?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &52 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*52]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &53 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*53]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ! は はい! すぐにいきまーーす!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 238, 5, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: '1' + x: 15 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: MOB3 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: '2' + x: 15 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: MOB4 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: クロエ + x: 1 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: マリー + x: 2 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】明るい感じの日常1, volume: 70, pitch: 100} +tileset_id: 7 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 40 + z: 4 + data: + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map238.yaml b/YAML/Map238.yaml new file mode 100644 index 0000000..9a69fe8 --- /dev/null +++ b/YAML/Map238.yaml @@ -0,0 +1,573 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 3 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 6 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People3 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 5 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: マリー + x: 6 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: 青 + x: 5 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: MOB10 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: クロエ + x: 5 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服笑顔, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [美味しかったー でもいいの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [案内だけじゃなくて ごちそうになっちゃって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え ええ もちろん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気に入ってもらえてよかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [綺麗なお姉さんたちに喜んでもらえるなら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このくらい なんでもないですよ なあ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [6, 4, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(ヤリたいヤリたいヤリたいヤリたい………!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ~! なんだよあのパイオツ マジ揉みてえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すんげえ柔らかいんだろうなあ ちくしょー!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [8, 4, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(あどけない顔して エロい服着て男誘うとか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本性はすげえドスケベなんだろ? くっそ~ 生意気な]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [小悪魔ちゃんフェイスに がっつりチンポしゃぶらせてえ!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ……へへ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうですか もう一杯]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [8, 1, false]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え? おい これ以上飲んだら……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [6, 5, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [馬鹿野郎! 何いってんだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと飲ませないと! さりげなく!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [不審がられないように酔わせろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうじゃなくってカネが……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [6, 1, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [8, 1, false]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごめんなさい 私達 ちょっとお手洗いに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ! はい! どうぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 239, 5, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: 銀 + x: 6 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: MOB12 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 明るい・元気な感じの日常2, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 20 + z: 4 + data: + - 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 + - 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 + - 17c0 17c0 17c4 17dc 17dc 17dc 17dc 17dc 17dc 17dc 17dc 17dc 17dc 17dc 17dc 17dc 17dc 17c8 17c0 17c0 + - 17c0 17c0 17d8 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 17d0 17c0 17c0 + - 17c0 17c0 17d8 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 17d0 17c0 17c0 + - 17c0 17c0 17d8 1032 1024 1024 1024 1024 1024 1024 1024 1024 1024 1024 1024 1024 1034 17d0 17c0 17c0 + - 17c0 17c0 17d8 1020 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1028 17d0 17c0 17c0 + - 17c0 17c0 17d8 1020 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1028 17d0 17c0 17c0 + - 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map239.yaml b/YAML/Map239.yaml new file mode 100644 index 0000000..6d69c34 --- /dev/null +++ b/YAML/Map239.yaml @@ -0,0 +1,860 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 20 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 3 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 6 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People3 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 5 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: 青 + x: 5 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: MOB10 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: 銀 + x: 6 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: MOB12 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [げっ……マジか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ナンパ用の軍資金……もうないのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [浮かれてこんな高い店に入るからだぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しょうがないだろ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんな超上玉……絶対に逃すわけにはいかないんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃそうだけどさ……見ろよ 残金これだけだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これ どういうことかわかる?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………このまま上手くいっても]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……ホテル代が足りないんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ホッ…………!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ……そうだった! それがあった!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ばか! ばーか!! 間抜け!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どっちがメインだと思ってんだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肝心なところでカネが足りなくてどーすんだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……ぐうう………!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも お前だって……カネあんまり持ってきてなかったよな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バイトしたはずだろ なんでこんなに少ないんだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そ それは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最初から真面目にやる気なかったんだろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どーせ失敗するから 適当に昼飯代だけ持ってきたのか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ち ちが……エロ漫画買ったから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どんだけ買い込んでんだよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本屋からダンボールで持って帰ったのかてめえ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いいだろ! 俺のカネなんだから!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………くそう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [せっかく…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [せっかく ここまで来たのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついに……童貞を捨てられると……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかも……あんな上玉と……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………すげえよな……彼女たち]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっげえ……エロいよな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……ぶっちゃけ 見ながら飯食ってるだけで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出そうになった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見た? あのオッパイ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あれが揉めるなら死んでもいいわ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いやいや 小さい方も なんかすげえ雰囲気エロいし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの小柄な体で 絶対経験豊富のヤリまくりだぜ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………挟みたかったな……あのオッパイで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脱がしたかった……華奢な体に隠されたくっそエロい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本性を暴いてやりたかった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあああぁぁぁ……悔やんでもくやみきれねえ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マジで俺のバカ……最低……死にたい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺だって……エロ漫画なんか買うんじゃなかった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無駄遣いしてなきゃ あと1時間もすれば……ホテルで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やめろ!! 具体的な時間とか言うな!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [余計に悔しさが倍増する!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [す……すまん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今度はさ………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今度……ナンパするときは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目一杯 財布にカネ入れてくるよ………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………ああ まだ若いんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チャンスはあるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……なんか スッキリしたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ナンパは中途半端に終っちまったけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん……俺達の青春はまだ終わっちゃいない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前となら 次もがんばれるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これからもよろしくな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……俺たちの友情は不滅だ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 241, 8, 12, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 43 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: MOB12 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 5 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [5, 0, 17, 5, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &4 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [7, 0, 17, 5, 0]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &5 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &12 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &13 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &17 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &20 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &27 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &28 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &29 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &30 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すまない……ふたりとも飲みすぎたのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し気分が悪くなって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いえ 気にしないでください]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それじゃあ そろそろお開きにしましょう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今日は楽しかったです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ありがとうございました]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これでお別れは……寂しいな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドキッ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いやあ……でも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(ホテル代がないなんて恥ずかしくて言えないよ……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うふふ……♡ 実は 私達今日は泊まりなんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [近くのホテルに部屋をとってるの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [!!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [!!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [足元もおぼつかないし……君たちさえよければ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [部屋まで 連れて行ってくれないか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [6, 4, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [8, 4, false]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &32 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &33 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &34 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &35 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &37 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &39 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &40 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &41 !ruby/object:RPG::MoveCommand {code: 4, parameters: []} + - &42 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*41]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*42]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &43 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *43} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【少年たち】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [喜んでーーーーー!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 240, 8, 13, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: クロエ + x: 25 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: マリー + x: 25 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 明るい・元気な感じの日常2, volume: 70, pitch: 100} +tileset_id: 13 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 20 + z: 4 + data: + - 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 17c0 17c0 17c4 17dc 17dc 17dc 17dc 17dc 17dc 17dc 17dc 17dc 17dc 17dc 17dc 17dc 17dc 17c8 17c0 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 17c0 17c0 17d8 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 17d0 17c0 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 17c0 17c0 17d8 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 17e8 17c8 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 17c0 17c0 17d8 1032 1024 1024 1024 1024 1024 1024 1024 1024 1024 1024 1024 1024 1025 103d 17d0 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 17c0 17c0 17d8 1020 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1028 17e2 17c1 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 17c0 17c0 17d8 1020 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1028 17d0 17c0 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 17c0 17c0 17d8 1020 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1028 17d0 17c0 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 17c0 17c0 17d8 1020 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1028 17d0 17c0 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 17c0 17c0 17d8 1020 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1028 17d0 17c0 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 17c0 17c0 17d8 1020 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1028 17d0 17c0 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 17c0 17c0 17d8 1020 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1028 17d0 17c0 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 17c0 17c0 17d8 1020 1010 1010 1010 1010 1010 1010 1010 1014 102c 102c 102c 102c 1036 17d0 17c0 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 17c0 17c0 17d8 1020 1010 1010 1010 1010 1010 1010 1010 1028 17e2 17d4 17d4 17d4 17d4 17c1 17c0 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 17c0 17c0 17d8 1038 102c 102c 102c 102c 102c 102c 102c 1036 17d0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 17c0 17c0 17c2 17d4 17d4 17d4 17d4 17d4 17d4 17d4 17d4 17d4 17c1 17c0 17c0 17c0 17c0 17c0 17c0 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 10c2 10b4 10c4 0000 0000 0000 10c2 10b4 10c4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 10c8 10bc 10c6 0000 0000 0000 10c8 10bc 10c6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 10c2 10b4 10c4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 10c8 10bc 10c6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 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0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map240.yaml b/YAML/Map240.yaml new file mode 100644 index 0000000..56983b1 --- /dev/null +++ b/YAML/Map240.yaml @@ -0,0 +1,2699 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 12 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 363 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 7 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: 相棒 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とにかくもう 俺はこの案を思いついてからというもの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今日という日が待ち遠しくて仕方がなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分がするよりも 他人がしているのを見るほうがいいとは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [我ながら 変態度がアップしている気がして仕方がない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今回のミソは マリーたちが 自ら男を選んで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ナンパしたということだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の意思を極力排除し 俺の思い通りにならないことを楽しむ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん不安は増す その分 興奮もだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [信じているからこそできるプレイである]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &3 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……はー……やべえ……すげえ緊張する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はやくも心臓が破裂しそうに脈動している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [静かなクローゼットの中に 鼓動の音が広がっていくようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この中は思ったよりは広い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無理な体勢を取らなくても隠れることが可能だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっとした菓子や水も持ち込んでいる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遮音性はほぼなく 部屋の中の音は殆ど聞こえる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それこそ シーツの擦れるような音まで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明るさはやや足りないが まだ昼間なこともあり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [部屋内を見通すには十分な光が届いている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして肝心の視界……扉に開けられた細長いスリット]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこから部屋内を覗くわけだが やはり角度は限定される]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &2 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [幸い 真正面にベッドが置かれているため]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [多少 上下や端っこが見えづらい以外は問題なかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今 俺の目の前で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーと師匠……そしてふたりが連れてきた男たちが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [裸になってベッドに腰掛けている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *2} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あの男たちのことを 俺は何も知らない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこの誰なのか どんな経緯でえらばれたのか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこが想像力を掻き立てる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [好みのタイプなのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どんなふうに決めたのか……興味は尽きない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [相手の男……結構若いな……下手すりゃマリーより年下か?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男っていうかガキって感じだぞ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どちらも学生にしか見えない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [色白で体つきも細く 社会の厳しさとは無縁の場所で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [生きている そんな雰囲気をまとっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *3} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいおいおいおい ちょっと待てよ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その歳で童貞卒業とか 早いだろうが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺がどんだけ苦労したと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体がわなわなと震えてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんな甘ちゃんが こんな幸運に恵まれるなんて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [夫としてと言うより 男として激しく嫉妬した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかも 相手がマリーと師匠って……くっそ~~!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [羨ましすぎる! 贅沢すぎるだろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [歯噛みして拳を強く握りしめていると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキのひとりが意を決したように 大きな声をあげた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o01, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あああああ あの その……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &5 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん なあに?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &4 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じっと相手の目を見るマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その格好は裸だ 裸でガキの前に座っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキの言葉なんかどうでもいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻の姿に 所作に震えるほど複雑な感情が芽生えてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *4} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しい嫉妬 妬み 後悔 苦しみ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして狂おしいほどの興奮……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぼぼぼぼぼ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [僕たち童貞なんです!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &6 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキが告白すると同時に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感情の奔流が一時停止したかのような錯覚を覚えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *6} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(な……なに?)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見ると ガキは顔を真赤にしてブルブルと震えていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もうひとりが 弾かれたように連れの方へ向くと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらにデカイ声で叫んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ばか! 言うなって!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……無理! 耐えられないし!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [緊張が……き 緊張……しすぎて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &7 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まあ そりゃそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [相手が悪すぎる……いや良すぎるんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ビビっちまうのが当然だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むしろ ビビらなかったらぶち殺してやりたいと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思ったに違いない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *7} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は ようやくわずかばかりの優越感を獲得した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだ お前らの相手は お前らなんかには]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もったいない相手なんだぞ と]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うふふ 大丈夫 知ってるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あのっ こ こ これから……その……今日は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぼ ぼく……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ろれつが回っていない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口だけ動いて舌が置いてけぼりになっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうそう そうなるのが童貞の正しい姿だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セ セックスさせてくれるんですか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……はー……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……ん……ごくっ……うぅ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(いや……いくら童貞でも すげーな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [聞き方ってもんがあるだろ……マジで余裕が1ミリもねえ)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分の時を思い出す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さすがに もう少しはスマートに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それでも無様なものだったが やれたはずだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は必死過ぎるガキに 少しだけ哀れみを感じた……が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなものは次の瞬間に吹っ飛んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん セックス させてあげる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [!!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんという優しい そしてわかりやすいマリーの言葉]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックスさせてくれるんですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックスさせてあげるよ って……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [馬鹿でも童貞でも意味が理解できるし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [理解できるってことは すなわち安心できるってことだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [道を作ってもらったようなものだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [過保護すぎる! 贅沢すぎる!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悔しい! 俺のときはそんな優しくなかったのに!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(いや……あんときはマリーもはじめてだったから……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [落ち着け俺……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……くそーっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺も優しく手取り足取りしてほしかった!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あいつだけズルい!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [嫉妬に狂っていると もうひとりの青い髪のガキが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目を見開いて 微動だにせず師匠を見ていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ………あぁ………ッ………あの……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お前もか お前も わかり易い言葉を師匠に発してもらおうと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなすがるような目を向けているのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男として非常に小さいと自覚しながらも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな恨みがましいことを考えずにはいられない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 師匠もまた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無知で余裕のない童貞を落ち着かせるように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ハッキリとわかり易い言葉を紡ぎ出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふっ そんなに心配そうな顔をするな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちゃんと君もセックスをさせてやる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セック…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君のものを 私の中に入れて……動かして……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちよくなって………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *5} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最後の一滴まで 射精……させてやるという意味だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………安心したか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &11 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は…………はいっ……!!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃそうだ 安心もするだろうよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックスすると言われたんだから セックスするんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *11} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [駆け引きもなにもない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分で考える必要がない 至れり尽くせりの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [童貞卒業が待っているんだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マ……マリーさん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きゃっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ベットに倒れこむ1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o01a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [銀髪のガキがこらえきれなくなって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーに飛びついた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いくらひょろいガキと言えど マリーはもっと小柄だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっぽりと腕の中に収められちまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ただ 奴はどこまでしていいかわからないらしく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しきりにマリーの背中を撫でていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ~! すげえ! すげえ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いい匂い 小さい あ~すげえ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はいはい あんまり力を入れないでね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーとガキの目が合った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして ガキはガキなりに考えたのだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こういうとき どういう順番でするのか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの頭をおさえ キスをしようとしやがった!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まてええええ! てめえええ! このやろおおお!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クローゼットの中で 声にならない魂の叫びを轟かせる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キスはだめ……というルール自体はないのだが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとなく そこはかとなく やんわりと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それはどうかなー? みたいな空気が俺たちの中にはあった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それをぶち壊す行為には さすがに体が動きそうになる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ごめんね キスはなしね?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……は……はい……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [す すみません!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーがガキの唇に指を置いて制した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺はホーッと息をついて背中を壁に預けると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [水を一口飲んで 頭を冷やした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [す すんません……よくわかんなくて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大丈夫 私が 教えてあげるから♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手を出して]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o02, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [マリー胸揉まれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーがガキの手を取り 自分の胸に持っていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキの体がこわばる だがそれも束の間]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やがて自らの意思で マリーの控えめな膨らみを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もみほぐしていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ んん……どう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や……やばいです……すべすべで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [柔らかくて……ちょっとコリコリしてるとこもあって……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あのっ ち……乳首……も……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん 触って♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………っ あ……うう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &13 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキは両手で両方の胸を揉みまくっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人差し指と親指で乳首をつまんだり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [手のひらを当ててグリグリ回転させたり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [次第に 遠慮も無くなっていき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いろんな触り方でマリーの胸を攻めた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そう いつしか立派な愛撫となって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーに快感を感じさせつつあったのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……ん……少し上手になってきたね……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーさん……やべえっすよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その目……色っぽすぎる……エロすぎです]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *13} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと気持ちよくしてくれたら……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっとエロい目で見てあげるよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &14 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [りょ……了解です!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキがさらに調子に乗り出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの乳首を引っ張りやがった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかも 捻りを加えながら!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺だって そんなのだいぶ慣れてからだぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [痛そうだし! むしろマリーからやってって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言われるまで やったことなかったんだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *14} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……つまり あのガキは俺が気づかなかったマリーの願望を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はじめての前戯で叶えてやったのか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o02a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &15 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん~~♡ 気持ちいい♡ もっと強くしていいよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え…エッロ……! めっちゃ乳首固くなってますよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん 気持ちよくなると固くなるの♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへ……なんか楽しくなってきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [右と左で やっぱ違うんですね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あああん♡ 左のほうが感じるかな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [開発されてるっていうか……あはっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(俺が右手は下をイジってるほうが多いからか……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [代わりに右乳首は舐めたり吸ったりするけど……)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *15} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの声は とても嬉しそうだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキの愛撫に感じてるんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心底気持ちよさそうに目を細めている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &16 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今日 初めて会ったガキに感じさせられている妻の姿から]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は目が離せなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 俺と同じように二人から目が離せずにいる者が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もうひとりいた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o02b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [す……すげえ………めっちゃオッパイ弄りまくってる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [青い髪のガキは 憧憬の眼差しで 連れの愛撫を見ていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *16} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先程までは隠していた 痛々しいほどに勃起している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [股間の棒を丸出しにするほど]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [意識を持っていかれているようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &17 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠の方へ向こうともしない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おそらく ビビってしまって無意識のうちに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [金縛りのような状態になっているのだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠もしばらくマリーたちを見ていたが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感じているマリーを見るにつれ 段々と頬に赤みがさしていき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついに自分の相手に向き直った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o02c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さて……私達も始めようか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは待ってましたという反応なのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それとも まだ心の準備が出来ていないということか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どちらにせよ ガキは固まってしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o03, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大丈夫……なにも難しいことはない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思うようにすればいいだけだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どうすれば気持ちよくなれそうか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そういうイメージはあるだろう?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それをそのまま 全部……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私に向けて行えば それでいいんだ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ…………あ………っ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *17} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのとき ガキの目が一瞬真っ白になったように見えた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [電灯のスイッチを切り替えたように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パチッという音がしたかはともかく そんな感じで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [再び ガキに黒目が戻った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &18 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その瞬間だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う あ……ああああっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [錯乱したとしか思えない声を上げて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキが師匠を押し倒した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ベットに倒れこむ1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o03a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [クロエ乳吸われる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 放り出された巨乳を掴み 揉みしだき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらには口に含んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o03b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ! んんっ! じゅるるる!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o03c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるで獣のように本能だけで動いている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺もマリーたちも呆気にとられてしまったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠だけは 余裕の表情でガキのチンコを握っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠……もう挿れるつもりだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おっぱいをもみくちゃにされつつも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体を移動させて 腰の位置を合わせていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すでに師匠の秘部は濡れているらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前戯をすっ飛ばしていきなり挿入させるとは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ある意味 童貞を落ち着かせるには一番の手かもしれない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキに腰をグッと押し付けると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっという間にチンコが膣に飲み込まれてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [クロエ挿入]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o04, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ………♡ くふ………っ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふう……入ったぞ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……あ……え……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うへ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキは自分の身に何がおきたのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すぐには理解できなかったようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんか……すげ……気持ちい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [って ええええ!? こ これ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん 入ってる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [根元まで挿入したんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [童貞卒業だな おめでとう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ………あ……あ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ありがとうございます!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *18} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキが感涙にむせび泣きながら礼を言った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠は繋がりながら その頭を撫でてやっている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとうらやましい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &19 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………あ あの……えと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ムズムズするか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は……はい……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私もだ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいぞ 思い切りこすって 気持ちよくなろう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキの腰が すごい角度で跳ね上がった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 全体重を乗せて 勢いよく師匠の膣内へと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チンコを叩きつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おおおおおっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二度三度 ベッドがギシギシと軋むほどの強さで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピストンを繰り出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ああああ! 感激だ! 感動です! 感謝です!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マジありがとうございます! めっちゃうれしいです!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ♡ ふふっ♡ 泣くな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まだ出していないだろ 好きにしていいぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私の体で 思う存分きもちよくなってくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はい! はいい! すんません! ありがとうっす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クロエさん! クロエさん! 最高っす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキは泣きじゃくりながら腰を振り続けた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [感動のあまり 自分が何を言ってるかわかってなさそうだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [落ち着いたかに見えたが 余計ひどくなってる気もする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [く クロエさん! んっ! ん~~!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ 待て……キスは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o05, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [クロエキス]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ んむ……う……ちゅ……んっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [!!??]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [思わず大声を出しそうになってしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキの勢いに押され なんと師匠がキスを許してしまった!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん~~! むちゅうう! じゅるる! べろべろ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ あむっ ちゅううぅっ はぶっ んはぁっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やべえ……ガチの本気キスだ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あのガキ……どさくさに紛れて 師匠の唇を奪うとは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [っていうか師匠! これ どーすんですか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]に言えないっすよ! めっちゃ唇しゃぶられてるし!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺が狼狽しながら師匠を見ると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [向こうも なにか思うところがあったらしく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はじめてクローゼットへ視線を向けてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だがそれは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o05a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……んふ……ちゅ……ちゅ……ちゅばっ……ん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *19} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なんかノリでしてしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そっちは適当に処理してくれ」みたいな意図を感じさせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &20 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [の~~っ どうしよう……黙ってたほうがいいのかなあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも言ったほうが興奮するかも……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *20} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺はこの場にいない兄弟を思い懊悩する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……そんな俺の気苦労も知らず]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠は舌を絡め合いながら どちゃくそに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チンコで攻め立てられていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(高速)18回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o06, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &21 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んっ♡ あはっ いいぞ♡ そうだ 奥まで挿れて……そうだ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んふっ あむっ ちゅうううぅっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はーっ はーっ はぶっ じゅるるっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *21} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バチバチと肉のぶつかりあう音が響く]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキの方はペースもなにもあったもんじゃない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前のめりに死んでやるみたいな無茶な動きを続けていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [絶対に腰を言わすぞ……あれは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脱童貞の勢いはすげえな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &22 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 性欲と勢いは有り余っていても]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やはり快感を我慢する抵抗力は低かった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ブルブルッと 体を大きく震わせると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピタリと動かなくなってしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精したのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o06a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……っく……くっ……!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふ~………♡ ふふ やっと止まったか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……中で出ているぞ すごい勢いだな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [避妊薬を飲んでいるとは言え 師匠に中出しで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無事童貞卒業]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o06b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *22} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まったくもって許せん奴だった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &23 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あの……もうちょっと 挿れてていいですか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちよくて……抜きたくないっていうか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん もちろんかまわないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あと オッパイさわっていいすか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [どこでも好きにしていいと言ったはずだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは射精しても変わらないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は はい!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキが喜々として師匠の胸や尻をまさぐる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろんキスも続けている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇どころか 顔から首から あちこちに舌を這わせたいる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふっ ん……ちゅ……舐めるのが好きなのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ こら そこは……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついには脇の下に顔を突っ込んで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロベロと舐めだした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さすがの師匠も少し照れているようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠を素で照れさせるなんて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['俺どころか \N[1]ですら 難しいのに……!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうやって師匠の体を弄んでいるうちに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [またガキの腰が動き出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう回復したらしい そのまま2回戦が始まった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ~ あ~ マジいいっす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何回でも出せそうです!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *23} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あっ♡ こんなにサイクルの短い連戦は……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [久しぶり……うっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &24 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クロエさん クロエさんにも 気持ちよくなってほしいっす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふっ すっかり落ち着いたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [余裕が出てきたみたいだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *24} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はいっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっそ~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一発出したくらいで余裕振りやがって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そこを越えられてしまったことで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [優越感が薄らいでしまう寂しさのようなものを感じてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先輩として非常に情けない……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &25 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな凹んでいる俺の横っ面を張り倒すような声が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [耳に飛び込んできた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああっ あはあぁぁっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o07a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……イッ……ちゃった……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や……やった……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [マリー上下攻められ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [涙目になりながら 肩で息をするマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [銀髪のガキの指は マリーの秘所に侵入していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [透明の液体がダラダラと溢れて マリーが感じた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快楽の大きさを物語っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い……イカされたのか? 童貞に……?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺がはじめてマリーをイカせたのは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [3回目か4回目くらいのセックスだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *25} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まだチンコをマンコに挿れたこともない若造が……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [悔しいと思うより先に ヤバイと感じた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男としての立場がぐらつくような 自信を失いそうな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな予感がしたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &26 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが 自分をイカせたガキを 見つめている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっき言ったとおり とびきりのエロい目で……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人妻として 俺との数えきれないセックスを行い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['そして\N[1]や師匠との やはり数え切れないほどの']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピング 貸し出しセックスを経験した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのエロさの集大成ともいえる 情欲の火を灯した目だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *26} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんな目で見られて 並の男が平常心でいられるはずがない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まして童貞なら……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &27 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっげえ目してますよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それってわざとですよね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o07, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん……♡ わざと 挑発してるんだよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんな目で見られたら……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [またイカせたくなっちゃいますよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 手コキ(中速), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ 指♡ いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキの指がマリーの膣内でうごめいている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん 中でどう動いているかは見えないが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの腰のくねらせ方が 普段より激しい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それだけ動かないと 快感を逃がせないということだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんてやつだ……童貞のままなのに……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーをイカせたことで 自信を手に入れやがった……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その振る舞いは すでに堂々としたものだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [身悶えるマリーを弄ぶかのように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸や秘所を攻め 淫らな旋律を奏でさせていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 手マン(やや強め・3秒), pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o07a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あーっ♡ またイッちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おまんこ♡ おまんこキュンキュンしちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぴゅっと潮を噴いてマリーが絶頂した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんともあっけなく 経験の差が逆転したかのように簡単に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキは膣から指を抜くと パッパッと振り払った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [飛び散った愛液がシーツやマリーの体に降りかかり]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [テラテラと光を反射した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [は~♡ あ~♡ 気持ちい~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱり……セックスって気持ちい~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [惚けたように繰り返すマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [銀髪のガキはいよいよ調子づいて そのまえに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ギンギンにそそり立ったチンコを差し出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへ……これ……挿れますよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いまから……童貞とおさらばだ……いいですよね?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う うん♡ 挿れて♡ 奥まで挿れて いっぱいこすって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もっと気持ちよくして♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [媚びを売るかのごとく甘えた声でねだるマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は全身から力が抜けていく感覚に襲われ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [崩れ落ち 横になった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 頭だけはもちあげ 一番下段のスリットから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんとかベッドの上の二人を凝視した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっす……そこまで言われたら……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挿れてあげます……よ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グイッとチンコがおし入れられる マリーのマンコが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぱっくり割れてズブズブと侵入していくチンコは]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっという間に見えなくなった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o08, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [マリー挿入]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ……あーっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……♡ んふふ♡ 全部入ったね♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [す すげえ……めっちゃ気持ちいいです……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ これがマンコ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだよ♡ オチンチンを気持ちよくして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精子を出させるための穴♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [使い方はわかるかな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だから……その目……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [挑発すんのやめてくださいって!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無茶苦茶に……してやりたく なるっすよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o08a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あひっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰を思い切り引いて……引くときに 一瞬膝から]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [崩れ落ちそうになったのを持ちこたえたのはスゲエ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 思い切り突き刺す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おそらく1回毎にチンコにかかる快感も]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [相当なもののはずだが 驚異の我慢強さを持っているのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しいピストンを繰り返した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チンコのサイズはそれほどでもないが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そもそも マリーの膣は小さいため]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あんまり関係はない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーのセックスでの特技とも言えるのが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誰のチンコでも十分に感じることができるということなのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だがそれは 俺の趣味にとっては まさに悪魔のような特技だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻が他人とセックスする姿に燃える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん 妻が感じているほど 悔しさと同時に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [性的興奮もうなぎのぼりになる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの特技は そんな俺の性癖のために]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あるといっても過言ではない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肉体的には 誰とでも 俺が心底嫉妬するような]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [快感を得られるのだから]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あーーっ♡ すごっ いいっ いいよっ 気持ちいい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *27} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついさっきまで童貞だったやつでさえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのチンコでマリーをあんなにも泣かせている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その事実に激しく興奮し 股間が疼いてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &28 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すげーっ 俺……挿れてる! チンポを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マンコの中に挿れてるんだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う うん 入ってる 奥まで挿れられちゃってる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *28} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くううっ ゾリゾリ引っかかる感触がヤバイ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなに気持ちいいなんてヤバイっす!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &29 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぎこちない動きだが がむしゃらに叩きつける腰に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーはビクビクと体を震わせていい反応を返した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あれは 男が自信をつける反応だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [実際 最初は予想以上の気持ちよさに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [戸惑っていたガキも 少しずつ余裕の態度を見せるように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なってきている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……すっげえ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最高……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ♡ 奥っ♡ 深いっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーさん おっぱいも触らせて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [腰を突き上げながら 乳首をつまんでこね回しだす]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの表情が一気に蕩けていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あーっ♡ あーっ♡ それ好き♡ 好きぃ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(や やめろマリー! 好きとか言うな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男は勘違いするんだよ! ガキが調子に乗るだろ!)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クローゼットのスリットに食らいつくようにして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻と見知らぬ少年のセックスを目に焼き付ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スワッピングとは違う 新しい快感が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全身に充満していくようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(高速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキが更に加速した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まるで暴走列車のような 無茶苦茶な動きだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おそらく あとは限界まで上り詰めるだけだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [避妊薬を飲んでいるとはいえ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの子宮に あいつの精子が……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ううっ♡ くふっ いい あっ あ~いいっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あっ あっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うわ言のように漏らしながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーも昂ぶっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [セックスを 快楽を楽しんでいる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ……うううっ ああああっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o08b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, o08d, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ピーンと全身を張り詰めさせて動きを止める]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一瞬の硬直の後 思い切り体重を乗せたピストンを1回]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの奥の奥まで 確実に命中させようとする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [雄の本能がさせる動きだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [出した…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精しやがった……マリーの中で……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *29} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の目は自然とマリーの顔を追った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛する妻は 反対側を向いていて表情が確認できない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [胸を大きく上下させて 酸素を取り込もうとしている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキの腕に必死にしがみついて震えている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &30 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっそ~……感じ過ぎだぞマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなに気持ちよかったのかよ……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その時だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーがゆっくりと寝返りをうつように こちらを向いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o08c, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [余韻を噛みしめるような ボーッとした表情]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして やや間を開けてから 思い出したように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして バツが悪そうに微妙な笑顔を見せてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺がここにいることを知っているはずなのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それさえ忘れていたんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, o08e, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリー! ちょいと熱中しすぎてないか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [テレパシーというより怨念とでもいうべきモノを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [飛ばしてみる 夫婦にだけ伝わるコミュニケーションだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(ごめんごめん 楽しみすぎちゃった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とてもいいセックスでした♡)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの「念」が返ってくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まったく悪びれもせず 楽しそうな雰囲気が伝わる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *30} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そりゃ俺がリクエストしたことだけど!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [別に悪いことじゃないし怒る資格もないけど……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うお~~~っ ムズムズする~~~っ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &31 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クローゼットの中でひとり身悶える]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つい頭を振って壁にぶつけてしまう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゴツッと そこそこの音がした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [慌ててバレてないか部屋の様子を確認する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 251, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *31} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もはやリア充と化したガキどもが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [極上の女を侍らせてイチャイチャしてやがる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今の奴らには大砲の音だって聞こえないだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &32 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おのれ……あの歳でセックス経験組かよ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [羨ましすぎる……あ~なかったことにしてえ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いくら呪ってもなかったことにはならない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その相手が自分の愛する妻だという事実も消えはしない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきも少し思ったけど……これ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんか新しい感じだな……スワッピングと違う……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [オッサンに寝取らせるのとも違う……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっべー……知らない相手だからか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また新たな快感の門を開いてしまった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でもこれは あんまりやらないほうがいいかもな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [心臓に負担がでかすぎるぜ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今の俺のレベルじゃ 扱いきれない上級スキルだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [水を口に含んで いつの間にか散らかしていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クローゼットの内部を片付ける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [射精もしたことだし これでお開きだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あとは この溜まったムズムズを ふたりに思い切り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぶつけてやるだけ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むふふふ……今日の俺は一味違うぜ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [明日の朝まで何発でも打ち込んでやる!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [覚悟しろよマリー! 師匠!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ウキウキしながらガキどもが帰るのを待つ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし 待てど暮らせど 帰るどころか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [服を着る気配すらない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スリットから中を覗いてみる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o01, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふー……本当にセックスしたんだなあ……俺たち]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ しかも はじめてなのに中出しだぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体が汗と精液でドロドロだねー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃ じゃあ 風呂に入んない?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えー エッチなことするつもりでしょ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [い いや 洗うだけ 洗うだけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [記念に……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あはは なんの記念?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体を洗いあうのか……いいな~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この部屋って 風呂ありますよね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [4人で入るに狭くないか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ 二人ずつ交代で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たちが洗ってる間に あっちが湯船にって感じで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだね 汗流したいし……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [風呂!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [風呂に入る話になっていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いやいやいやいや]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それはどうよお二人さん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は明らかに動揺していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [というのも 風呂なんかに入られたら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここから何も見えないからだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [密室の中で何が行われるのか 確認ができない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今の調子に乗ったガキどもが 何をしでかすか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [風呂はだめ! 見えないから!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [再び「念」を送った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そしてそれはマリーに届いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はずだった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ 入ろっか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まずシャワー浴びるとして 最初はどっちが洗う?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだな~……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クロエさん 俺の精液も洗っちゃうの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん? 残しておいてほしいか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なら そうするかな……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [43, 43, 0, 0, 3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドタドタと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ワイワイと……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだか楽しそうに 4人して浴室へと消えていってしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *32} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は一人クローゼットに取り残されたまま]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その後姿を見送ることしか出来なかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: Rain, volume: 100, pitch: 100}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &33 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほどなくして 浴室の方からシャワーの音が聞こえてくる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして風呂場特有のこもった感じで キャイキャイと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はしゃぐような声も……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おいいいいいいいい!!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふざけんなこのやろう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなの……こんなの………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちっとも楽しくないだろ!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *33} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [0, 0, 9, 13, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &34 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は意を決してクローゼットから脱出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [風呂を覗くために!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *34} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……見つかったら完全に変質者だな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あのガキどもに そう思われるのだけは我慢できねえぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見つからないように 慎重に行こう……]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &35 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &36 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &37 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &38 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &39 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &40 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &41 !ruby/object:RPG::MoveCommand {code: 1, parameters: []} + - &42 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &43 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &44 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &45 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &46 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &47 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - &48 !ruby/object:RPG::MoveCommand {code: 3, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*41]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*42]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*43]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*44]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*45]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*46]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*47]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*48]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ……この奥か……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くっ……ガラスでシルエットしか見えない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ちょっと開けるか? でも それは危険だな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &49 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [や~ん エッチなことしないって言ったのに~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o09, 0, 0, 0, 0, 100, 100, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストン風呂(中速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [風呂の中シルエット]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにいってんの こうなるってわかってて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [来たんでしょ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ お湯が入っちゃうよ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &50 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ~ そこいいっす もっと裏筋もやって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [太くて固くて……洗いがいのあるチンポだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが これはもう手コキになってるんじゃないか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いやいや そんなことは……うっ! クロエさん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔! 顔チンポの方に!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ こらっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *50} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ~もう せっかく洗ったのに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [また顔がザーメンまみれじゃないか……髪にまで……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なななななにをしてんだおまえらはああああああ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *49} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くそーっ! もう 開けて……開けて見るしか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &51 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかし いざ扉を開けようとすると手が動かない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *51} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の本能が……性癖が……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドア越しに声とシルエットだけで楽しむんだと]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マニアックな提案をしかけてくるのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストン風呂(高速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &52 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だめ……だーめっ あんっ♡ はあ……はあ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [馬鹿ぁ♡ こっちもエッチな気分になっちゃったでしょ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……んむっ……ちゅぼっ ん……ごくっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……もう飲むのは飽きたぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ほら 今度はこっちの口に飲ませてくれ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっしゃ! いくぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まったくエロいよなあ 俺達みたいなのに声をかけてまで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヤリたいってんだから!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [シャワーの音に紛れて]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バシャバシャとお湯が波打つ音]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [肉体のぶつかりあう音]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 4人の洗い吐息が混じり合う音]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [艶かしく揺れるシルエットとともに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の目と耳に飛び込んでくる情報の波]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *52} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [紛れもなく いま この中でセックスしている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の見えない場所で 俺の知らない格好で……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺にはわからないプレイが繰り広げられている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &53 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [喉がからからになる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [膝が震えて 一歩も動けない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [目と耳だけが異常に冴えて 風呂場へと意識を集中している]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すごい興奮だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は泣いていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なぜかはわからない 感動のためか 悔しさか 悲しさか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それとも 喜んでいるのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いつか もっと性癖のレベルが上がれば 今の気持ちを]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言葉に表すことができるのだろうか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ともかく今は この興奮と絶望の嵐が 体内を駆け巡って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大暴れする状態に 身を任せるしかない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは決して 不快なだけのことではないのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o09a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [立ち尽くして どれだけの時間が経過しただろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [数分……数十分……いや……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [部屋の方 窓から差し込んでいる光は 赤く色づいていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう夕方らしい 少なくとも1時間以上はこうしていたのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま……まて……も……もう……だめ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [限界……だ……これ以上……うっ♡ む…・むり……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠の声にいつもの強さを感じられない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弱々しく許しを請う彼女を 最後に見たのはいつだったろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はー……はー……死んじゃう……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [死んじゃうよう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの声も震えている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 艶っぽい 喜びを含んだ声だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何度も何度もまぐわい 絶頂に導かれたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺はそれを誰よりも知っている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのすべてをここで見聞きした]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふたりが限界を訴えても仕方はない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが ガキどもは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー……たしかに ちょっとこの場所も飽きてきたなあ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ そろそろ出るか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なあ 相手交換しねえ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いいねー ほら 立って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベッドで続きやるよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まったく堪えていなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これが若さか 童貞の性欲か]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やべっ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *53} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は急いでその場を離れ クローゼットへ駆け込んだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 251, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [43, 43, 0, 0, 4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 203, p: [0, 0, 7, 13, 6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [マリー挿入]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o10, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &54 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うぇ~い! マリーちゃんのマンコいただきぃ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あんっ♡ いきなりすぎっ あはっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきとは組み合わせを変えて 今度は青い髪のガキが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーに挿入した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最初のテンパリ具合が嘘のように慣れた動作だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーは 風呂でのぼせたからだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チンコを挿れられながら ペットボトルの水を]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [飲もうとしていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o10a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが そのペットボトルをガキが奪い取り]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [自分で全部飲んでしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あーっ! だめだよ 喉かわいてるのに~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん ん!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキが膨らんだ頬を指差す]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [水は飲み込まずに口の中に溜めているらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして ん~とブサイクな唇をマリーに向けて突き出した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [んなっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [水が飲みたければ口移しで飲めということだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お~ それ面白い! 俺も……んぐ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [銀髪のガキも真似して師匠に唇を重ね合わせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠は抵抗もせず 口移しの水をごくごくと飲み干した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [クロエ口移し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o10b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……んくっ……ふう……悪趣味だぞ んぶっ ん……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……はあ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが 非難する言葉とはうって変わり 目はトロンとして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [欲情しているのが丸わかりだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [風呂場で限界まで追い詰められたせいで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [体は完全にできあがっているようだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [銀髪のガキは嬉しそうに 今度は水をチンコにふりかけると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠に馬乗りになって頭を掴み 咥えさせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o11, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふっ……ん……♡ ちゅば……れろっ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [水は冷たいのに……チンポは熱いな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まったく とんでもない精力だ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへ こんなチャンス 二度とないかもしれないし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [後悔しないように やりたいこと 全部させてもらうよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [師匠がフェラチオをしている横で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーの喉の渇きも限界に来たらしい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゆっくりと 自ら唇を寄せていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う……あ……っ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o11a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーのテレパシー 「念」が届いた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o11b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [(ゴメンねジョニー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全部この子達にあげちゃうね♡)]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [マリー口移し]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o12, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん……ちゅ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーが 自分からガキの口を吸った]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [唇を重ね合わせて こぼれ落ちる水を飲んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やがて水はなくなり……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [舌と舌を絡ませあい 唾液を交換し 互いの口内を愛撫し合う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [濃密なキスへとシフトしていった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一度したら もうあとは同じ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなノリで キスを続けるマリー]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [顔が唾液でベトベトになっているのがわかる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あー! ずりー! 俺にはキスさせてくれなかったのに!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o12b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへ 作戦勝ちだよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [このプルプルの舌……ん~むっ! めっちゃ美味いぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o12a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *54} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [も~ だめだったのに……あむっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも……1回しちゃったら……もう……んちゅ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [禁止しても しかたないよね……あむっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くそおおお! やっぱ考えてること当たってた!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さすが夫婦だぜ! ていうか唇の価値 軽すぎねえか!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &55 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さーて んじゃやるか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クロエさん いつまでチンポしゃぶってんの]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マンコ出して広げて そんで自分で挿れてね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *55} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [人使いが荒いな……ふう……うっ……うぅ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [クロエ挿入]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o13, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキに言われたとおり 自らチンコを挿入させていく師匠]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &56 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ガキどもは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや……もはやそんな可愛げはなくなってしまった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あいつらはもう 立派な男だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男たちは マリーと師匠を並べて見比べるように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [チンコを突き立てた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(中速)16回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あうっ♡ これもっ 奥まできてる♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ くっ♡ まずいな……風呂で……ほぐされすぎた……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [も もう何をされても気持ちいい……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へっへっへ すげー狭いな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キツくて気持ちー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *56} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちも トロトロになってるし]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しかも締め付ける力がすげー最高!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これって自分で調節してんでしょ?エッロ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [いろんな体位]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(低速)10回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o14, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &57 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらに 様々な体位を試してみたり……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いーじゃんこれ! 当たる角度が変わって好きかも!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これ 俺のお気に入り!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o16, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [めっちゃ乳揺れてる! すっげー!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [乳とマンコと同時に楽しめる神体位発見!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ♡ あうっ♡ くっつううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いくっ いくっ いくいくいくっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストングチュ音多め(高速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o17, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ひ~っ ひ~っ♡ おまんこ……おまんこ気持ちいい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [気持ちよすぎるよ~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さらには 自尊心を満足させるための言葉を言わせたり……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o15, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ……このチンポは……今まで咥えた中で]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [最高のチンポ……だ……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう このチンポなしでは……満足できない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はあ……いくっ♡ は~……は~……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [君たちのチンポが 一番大好きだぞ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう最高♡ 長くて太くて固くて……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こんなに素敵なおチンポ 見たことないわ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへへ……そうかそうか……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺のチンポが一番か!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *57} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふ~……うっ! っと ま~た出ちゃった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何発目の中出しだっけ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &58 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーと師匠が 股間からザーメンを垂れ流したまま]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [疲れた男たちのチンコに奉仕する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [愛おしそうに 舌を這わせ すぼめた唇で吸い付き]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おそらく尿道に残る精液まで吸い出しているのだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや~……ヤッたな……めちゃくちゃヤりまくったな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *58} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああ……もう悔いはない……明日死んでもいいよ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &59 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [口も胸もあそこも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのすべてを制覇したからこその]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [達成感がにじみ出る言葉だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は圧倒されていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [若い奴らの性欲 そして吸収力と適応力に]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [普通 最初のセックスでここまでヤるか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺なんて1回出しただけで なんか満足しちゃったぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [2回目のセックスからは無茶したが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これが最後のチャンスだと思えば 人間あそこまで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [できるもんなんだな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あとは撤収を待つだけ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [しみじみと今日の出来事に思いを馳せていると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーから 驚きの提案が行われた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もうおしまいでいいの~?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [まだ……使ってない場所があるんじゃない?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [つかって………ない?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [想像の枠外を示す言葉にポカーンとする男たち]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [その横で 途端に早鐘を打ち出す俺の心臓]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま……まさか………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺の嫌な予感を証明するように]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーと師匠……二人は揃って男たちの前に向き直り――]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ベットの上で動く, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o19, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [尻穴広げ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *59} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むにぃっと 自ら尻の穴を広げてみせた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &60 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こっちでシていないのに 満足してていいのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前とは違う気持ちよさがあるんだけどな~♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ま……マジ……で……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……この人ら……やっぱすげえ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [とんでもねえビッチだわ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いぇ~い ビッチで~す♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [久しぶりに優勢に立ったな♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さすがに童貞に尻穴セックスは思いつかないか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ど……どうする……って]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [聞くまでもないか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ……ああ……ここまで来たら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [行けるとこまで行くぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [言うが早いか 二人の男が女たちに襲いかかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [依然 固くそそり立つチンコを尻穴にあてがい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [躊躇なく突っ込んでいく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 挿入する時の音1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [アナルセックス]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o18, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ あっ ああああああっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きっ♡ きたあぁ♡ っはああぁぁん♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ お おおっ!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [こ これがケツの穴……!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すげっ……マンコと違う! こうなってんだ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [へへ これなら彼女持ちのカイルにも自慢できるぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アナルセックスなんて あの真面目な彼女と]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [できるわけねえもんな!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ハイテンションになってガツガツ腰をふる男たち]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーも 師匠も 今日一番の感じっぷりで]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [けたたましい嬌声をあげている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(高速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o18a, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くひいいぃぃぃっ♡ ひっ 久しぶりのお尻♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [きっ きもちいいいい♡ いいいぃぃっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(高速)18回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うっ♡ ぐふっ♡ いいぞ もっと内側をこすってくれ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ ああぁっ 思い出してきた 尻穴の気持ちよさを♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだ……そうなのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふたりは ザウバーのオッサンにアナル処女を捧げ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それ以来 アナルセックスを封印していたのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たちにさえ させてくれなかった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &61 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['もちろん 俺も\N[1]もしたいと言った']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも 許してくれなかったのだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *61} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺たちの触れられない場所がある]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのことが きっと俺たちの性癖には刺さるから……と]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &62 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そのとおりだよ 畜生……!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ あんなやつらに……!!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [本気で泣けてきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 本気で興奮した]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(中速)19回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, o18b, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あおっ♡ おっ♡ おおおぉっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え えぐられるうぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やあぁん♡ お尻が引っ張られるみたい♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おチンポを抜くときに 穴ごともってかれちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ケツ穴って こんなに伸びるのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺のチンポに吸い付いて離れないぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *62} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さっきやってもらったフェラより食いつきがいいな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バキュームすげえっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &63 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [バチバチと肉がぶつかりあって ふたりの尻が赤くなっていく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [前の穴からは潮と愛液が おもらしみたいに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドバドバ流れ落ちている]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くそっ くそっ くそーっ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キスまでなら 俺だっていくらでもできる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だがアナルセックスは……一度もしたことがない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それなのに あいつらは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻たちの尻を犯されるのを ただ見ているしかない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [激しい怒りと無力さを嘆く悲しみ そして興奮……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それらがドロドロに混じり合い 俺の内側から]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [噴き出しそうになる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: ピストンやや乾き(高速)5回, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あーーっ♡ くるっ♡ おっきい! 来ちゃう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いっ ぐううう♡ イクうううぅ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [イクイクイク♡ っくうううぅううっ♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【青髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うおっ!? やべっ! 出る!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *63} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【銀髪の少年】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [くあああっ!? 急にすげえ締め付け……! 出すぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: 射精音・外出し(短い)①, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &64 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男たちが腰を押し付け射精する]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーと師匠は揃って潮を噴きながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [流し込まれる精液を受け入れた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *64} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ズルリと萎びたチンコが尻穴から引き抜かれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ボトボトとザーメンが垂れ落ちる音が聞こえた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *64} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [はーっ……はーっ……はーっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [眼の前が真っ白になった……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *64} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うん……これ……ほんっとうに……癖になっちゃうね……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *64} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [満足気に微笑む二人]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺がここにいるって知っていながら……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見せつけるように……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 251, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [43, 43, 0, 0, 5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリー…… おまえは最高の嫁だ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺のためにここまで……ううっ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *64} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [俺は泣いていた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [泣きながら 俺たちの性癖にここまでこたえてくれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [二人に感動していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ついでに ちんこからも精液を垂れ流していた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *64} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [多分触ってないと思うんだけど自信がない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無意識にオナったかも……でも これだけのものを見れば]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [触らずに出すという芸当も不可能ではないような……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うーん……どっちだ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [触ってないとしたら 結構凄いことだぞ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少なくともパンツは履いてる……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やっぱり自然発射? うーむ 脱いで調べてみるか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [脱いだところで何を調べられるというのか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そんなアホなことを考えているうちに]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [マリーがこちらへやってきた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Knock, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Knock, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [コンコンとクローゼットの扉を叩かれ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして 返事をする間もなく開かれる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open2, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &65 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *65} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &66 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻が見たのは 涙を流しながら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [べったり精液がついたパンツをずり下ろす夫の姿だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー裸不安, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *66} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 213, p: [0, 6, false]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *66} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ジョニー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さ…………最高だったぜ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *66} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それだけ言うのが精一杯だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [無言で扉を閉められる]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [パンツを履き直して外に出たとき]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すでにマリーたちの姿はなかった…………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 242, 18, 21, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 14 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 43 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 16 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル裸 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 43 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 16 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: MOB1 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 43 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 43 + variable_value: 4 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: MOB2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 43 + variable_value: 5 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 14 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: MOB2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 43 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 43 + variable_value: 4 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: MOB1 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 43 + variable_value: 5 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 16 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 272 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 9 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 43 + variable_value: 5 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン裸 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: BGM 甘い香り, volume: 70, pitch: 100} +tileset_id: 26 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 17c0 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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map241.yaml b/YAML/Map241.yaml new file mode 100644 index 0000000..893d77d --- /dev/null +++ b/YAML/Map241.yaml @@ -0,0 +1,499 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 10 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '!Door3' + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: false + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open1, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &1 !ruby/object:RPG::MoveCommand {code: 17, parameters: []} + - &2 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &3 !ruby/object:RPG::MoveCommand {code: 18, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]} + - &5 !ruby/object:RPG::MoveCommand {code: 19, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 37, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - &7 !ruby/object:RPG::MoveCommand {code: 12, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 241, 10, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 8 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &8 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [完璧 童貞だね~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ずーっと胸を見られていたな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [久しぶりの感覚だった]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クロエさんは 童貞としたことってあるの?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ん? あるぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうなんだ さすが~]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [何を言ってる マリーだってあるだろう]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [え?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あっ そうか!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーも童貞だったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あはは……なんだかすごく昔のことみたい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっかり忘れちゃってた]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あのときは こっちも余裕なかったしなあ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ふふっ 今はあるのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もちろん♡ もうセックスのベテランだし!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも そっか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [昔のジョニーってあの子達みたいな感じだったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [別人なのに ああやって浮かれてる姿が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだか懐かしい気がする]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私もだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]とした当初は……そういう初々しさを楽しむ余裕も']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なかったからな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [クロエさんでも?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大好きな人と結ばれたのは はじめてだったんだ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なかなか 普段通りとはいかなかったよ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんか あの子達を見てると……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……ああ 当時は出来なかったことを……試してみたくなるな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [えへへ……私も♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今のジョニーたちは あんなに可愛くないもんね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ あの子達でいいかな?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私は構わない]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よし! 決定!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なんだか いつもとは違う意味でドキドキしちゃう♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [一応忠告しておくが……余裕ばかり見せていると]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [相手の勢いに飲まれるから気をつけたほうがいい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *8} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['ああいう子らは 性欲だけなら 今の\N[1]やジョニーよりも']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [上だからな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [う うん 気をつける]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [すっごいエッチしちゃうかもね……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &9 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それにしても………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *9} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの要求は どんどん変態的になっていくな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あはは このことを考えるのが一番楽しいみたい]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [でも その考えた結果が……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「男を誘って部屋でセックスをすること]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そして自分はそのセックスをクローゼットの中から]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [のぞき見する」……とはな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &10 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さすがに………うん……ちょっと自分の夫の想像力が怖い]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [難儀な性癖だ……まったく]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [誘う相手をこちらで決めさせてくれるのは 優しさなのか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いや~ 多分 自分たちで決めたってところも]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [興奮材料だと思う]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーに限らず……最近 調子に乗ってきているな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [そうだよね]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [妻は夫の性癖を満足させる道具じゃないぞ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [よし やるか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [やろう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *10} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーが本気で凹むくらいのエッチしちゃおう!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [43, 43, 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 239, 5, 8, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 8 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: 【BGM】のんびりした感じアウトボード, volume: 70, pitch: 100} +tileset_id: 24 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 + - 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 + - 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 + - 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 + - 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 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1820 1820 1820 1838 0000 0000 0000 0000 0000 0000 0000 0000 1840 1c42 1c42 1c42 1c42 1c42 1830 1820 1820 1820 1820 1820 1820 1820 1820 + - 1820 1820 1820 1820 1820 1820 1838 0000 0000 0000 0000 0000 0000 0000 0000 1840 1c48 1c48 1c48 1c48 1c48 1830 1820 1820 1820 1820 1820 1820 1820 1820 + - 1820 1820 1820 1820 1820 1820 1838 0000 0000 0000 0000 0000 0000 0000 0000 1840 0000 0000 0000 0000 0000 1830 1820 1820 1820 1820 1820 1820 1820 1820 + - 1820 1820 1820 1820 1820 1820 1838 0000 0000 0000 0000 0000 0000 0000 0000 1840 0000 0000 0000 0000 0000 1830 1820 1820 1820 1820 1820 1820 1820 1820 + - 1820 1820 1820 1820 1820 1820 1822 1834 1834 1834 1834 1834 1834 1834 1834 1823 1834 1834 1834 1834 1834 1821 1820 1820 1820 1820 1820 1820 1820 1820 + - 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 + - 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 + - 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 + - 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 + - 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 + - 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 + - 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 + - 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 1820 + - 1820 1820 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0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/Map242.yaml b/YAML/Map242.yaml new file mode 100644 index 0000000..c2a149b --- /dev/null +++ b/YAML/Map242.yaml @@ -0,0 +1,530 @@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 40 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: 青 + x: 1 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: MOB10 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 2: !ruby/object:RPG::Event + id: 2 + name: 銀 + x: 1 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: MOB12 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 5: !ruby/object:RPG::Event + id: 5 + name: クロエ + x: 18 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ノエル + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服叫び, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もー! あんな情けない格好して!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ジョニーの馬鹿!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あれだけやれば 凹むかと思ったが]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むしろ火に油を注ぐような結果だったな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [全然へこたれてないよね!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服やれやれ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう 彼らにはアウトという概念が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ないのかもしれないぞ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服呆れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うう……この先 どこまでやらされちゃうんだろう……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………ちょっと楽しそうだぞ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [………クロエさんだって]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [うむ……おかしいな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [今日のセックスは……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [良かった…………かなり……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私も……♡]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [これはもしかしたら]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [私達のほうが 彼らの性癖の先を行ってしまう日が]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [来るのかもしれないな……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……………あ]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [じゃあ クロエさん]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [……試してみる?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [むっ?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &2 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &3 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &4 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &5 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &6 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &7 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &8 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &9 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &10 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &11 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &12 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あのふたり……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マリー服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【マリー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう一度 声 かけちゃおっか?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服普通, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *12} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: […………………]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ノエル服微笑み, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ノエル照れ, 0, 0, 0, 0, 100, 100, 255, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【クロエ】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [さて……どうするかな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]} + - !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - &13 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &14 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &15 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &16 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &17 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &18 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &19 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]} + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - &20 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &21 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &22 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &23 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &24 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &25 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - &26 !ruby/object:RPG::MoveCommand {code: 2, parameters: []} + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]} + - !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 122, p: [43, 43, 0, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 243, 8, 7, 0, 0]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + 6: !ruby/object:RPG::Event + id: 6 + name: マリー + x: 18 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: ヒロイン + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: ややアダルトな日常風, volume: 70, pitch: 100} +tileset_id: 7 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 40 + z: 4 + data: + - 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b 060b + - 060b 060b 060b 060b 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@@ +--- !ruby/object:RPG::Map +parallax_name: '' +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 8 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: '' + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand {code: 0, parameters: []} + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['']} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['  おしまい?']} + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [16]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100} +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 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0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100} +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: '' +specify_battleback: false +note: '' +battleback1_name: '' +battleback2_name: '' diff --git a/YAML/MapInfos.yaml b/YAML/MapInfos.yaml new file mode 100644 index 0000000..bef6b0b --- /dev/null +++ b/YAML/MapInfos.yaml @@ -0,0 +1,1702 @@ +--- +1: !ruby/object:RPG::MapInfo + scroll_x: 272 + name: 真っ暗 + expanded: true + order: 18 + scroll_y: 208 + parent_id: 37 +2: !ruby/object:RPG::MapInfo + scroll_x: 400 + name: 村 + expanded: true + order: 19 + scroll_y: 400 + parent_id: 1 +3: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: 教会 + expanded: true + order: 20 + scroll_y: 480 + parent_id: 2 +5: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 家 + expanded: true + order: 37 + scroll_y: 480 + parent_id: 37 +6: !ruby/object:RPG::MapInfo + scroll_x: 400 + name: 森 + expanded: true + order: 33 + scroll_y: 480 + parent_id: 37 +7: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: 洞窟 + expanded: true + order: 34 + scroll_y: 473 + parent_id: 6 +8: !ruby/object:RPG::MapInfo + scroll_x: 400 + name: 酒場 + expanded: true + order: 30 + scroll_y: 400 + parent_id: 37 +9: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 教会部屋 + expanded: true + order: 28 + scroll_y: 400 + parent_id: 37 +4: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: オープニング + expanded: false + order: 27 + scroll_y: 462 + parent_id: 37 +10: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: 教会 + expanded: true + order: 21 + scroll_y: 480 + parent_id: 3 +11: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: 教会 + expanded: true + order: 22 + scroll_y: 480 + parent_id: 10 +12: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: 教会 + expanded: false + order: 23 + scroll_y: 480 + parent_id: 11 +13: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: 村 + expanded: true + order: 24 + scroll_y: 480 + parent_id: 2 +14: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 倉庫 + expanded: false + order: 38 + scroll_y: 320 + parent_id: 5 +15: !ruby/object:RPG::MapInfo + scroll_x: 400 + name: 村 + expanded: true + order: 25 + scroll_y: 400 + parent_id: 13 +16: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: 山賊アジト + expanded: true + order: 35 + scroll_y: 453 + parent_id: 7 +17: !ruby/object:RPG::MapInfo + scroll_x: 425 + name: 山賊アジト + expanded: false + order: 36 + scroll_y: 624 + parent_id: 16 +18: !ruby/object:RPG::MapInfo + scroll_x: 400 + name: 酒場 + expanded: false + order: 31 + scroll_y: 400 + parent_id: 8 +19: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 教会部屋 + expanded: false + order: 29 + scroll_y: 400 + parent_id: 9 +20: !ruby/object:RPG::MapInfo + scroll_x: 400 + name: 村 + expanded: false + order: 26 + scroll_y: 400 + parent_id: 15 +21: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 主人公部屋 + expanded: true + order: 3 + scroll_y: 400 + parent_id: 22 +22: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 風呂 + expanded: true + order: 2 + scroll_y: 320 + parent_id: 37 +23: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: 教会 + expanded: true + order: 4 + scroll_y: 480 + parent_id: 21 +24: !ruby/object:RPG::MapInfo + scroll_x: 400 + name: 森 + expanded: true + order: 5 + scroll_y: 480 + parent_id: 23 +25: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: 洞窟 + expanded: true + order: 6 + scroll_y: 386 + parent_id: 24 +26: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: 村 + expanded: false + order: 10 + scroll_y: 480 + parent_id: 22 +27: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 廊下 + expanded: false + order: 11 + scroll_y: 320 + parent_id: 22 +28: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 脱衣所 + expanded: false + order: 12 + scroll_y: 320 + parent_id: 22 +29: !ruby/object:RPG::MapInfo + scroll_x: 272 + name: 真っ黒 + expanded: true + order: 13 + scroll_y: 208 + parent_id: 22 +30: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 修行場 + expanded: false + order: 7 + scroll_y: 320 + parent_id: 25 +31: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 神父の部屋 + expanded: false + order: 8 + scroll_y: 400 + parent_id: 21 +32: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 食卓 + expanded: false + order: 9 + scroll_y: 320 + parent_id: 21 +33: !ruby/object:RPG::MapInfo + scroll_x: 422 + name: 山賊アジト + expanded: true + order: 14 + scroll_y: 666 + parent_id: 29 +34: !ruby/object:RPG::MapInfo + scroll_x: 422 + name: 洞窟 + expanded: true + order: 15 + scroll_y: 804 + parent_id: 33 +35: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 修行場 + expanded: true + order: 16 + scroll_y: 320 + parent_id: 34 +36: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 教会部屋 + expanded: false + order: 17 + scroll_y: 400 + parent_id: 35 +37: !ruby/object:RPG::MapInfo + scroll_x: 272 + name: 第1章 + expanded: true + order: 1 + scroll_y: 208 + parent_id: 0 +38: !ruby/object:RPG::MapInfo + scroll_x: 272 + name: 第2章 + expanded: true + order: 39 + scroll_y: 208 + parent_id: 0 +39: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 入り口 + expanded: true + order: 40 + scroll_y: 320 + parent_id: 38 +40: !ruby/object:RPG::MapInfo + scroll_x: 272 + name: ワールドマップ + expanded: false + order: 68 + scroll_y: 208 + parent_id: 0 +41: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 宿屋 + expanded: true + order: 41 + scroll_y: 320 + parent_id: 39 +42: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 酒場 + expanded: true + order: 42 + scroll_y: 320 + parent_id: 41 +43: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 武器屋 + expanded: true + order: 46 + scroll_y: 320 + parent_id: 41 +44: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: スライム狩り + expanded: false + order: 47 + scroll_y: 453 + parent_id: 43 +45: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: ジョニー会話イベント + expanded: true + order: 48 + scroll_y: 320 + parent_id: 41 +46: !ruby/object:RPG::MapInfo + scroll_x: 272 + name: 真っ暗 + expanded: false + order: 49 + scroll_y: 208 + parent_id: 45 +47: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: ノエル会話イベント + expanded: true + order: 50 + scroll_y: 320 + parent_id: 45 +48: !ruby/object:RPG::MapInfo + scroll_x: 422 + name: 鉱山 + expanded: false + order: 43 + scroll_y: 386 + parent_id: 42 +49: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: レベル上げ用 + expanded: false + order: 44 + scroll_y: 470 + parent_id: 42 +50: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 温泉 + expanded: true + order: 56 + scroll_y: 320 + parent_id: 38 +51: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 温泉廊下 + expanded: true + order: 57 + scroll_y: 320 + parent_id: 50 +52: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 温泉廊下 + expanded: true + order: 58 + scroll_y: 320 + parent_id: 51 +53: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 温泉 + expanded: false + order: 59 + scroll_y: 320 + parent_id: 52 +54: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: ジョニーとマリー + expanded: true + order: 52 + scroll_y: 320 + parent_id: 45 +55: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 道場 + expanded: false + order: 60 + scroll_y: 320 + parent_id: 38 +56: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 厨房 + expanded: false + order: 61 + scroll_y: 320 + parent_id: 55 +57: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 手合わせイベント + expanded: false + order: 51 + scroll_y: 320 + parent_id: 47 +58: !ruby/object:RPG::MapInfo + scroll_x: 534 + name: ジョニーとマリー2 + expanded: false + order: 53 + scroll_y: 480 + parent_id: 54 +59: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: カジノ + expanded: false + order: 62 + scroll_y: 320 + parent_id: 38 +60: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: ジョニー振られた後 + expanded: false + order: 55 + scroll_y: 320 + parent_id: 45 +61: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 振られ現場 + expanded: false + order: 54 + scroll_y: 320 + parent_id: 54 +62: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 酒場窃盗団クエスト受けた時 + expanded: false + order: 45 + scroll_y: 320 + parent_id: 42 +63: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: 盗賊のアジト + expanded: true + order: 63 + scroll_y: 386 + parent_id: 38 +64: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: ボスの部屋 + expanded: true + order: 64 + scroll_y: 320 + parent_id: 63 +65: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: ボスの部屋 + expanded: true + order: 65 + scroll_y: 320 + parent_id: 64 +66: !ruby/object:RPG::MapInfo + scroll_x: 272 + name: 真っ暗 + expanded: false + order: 66 + scroll_y: 208 + parent_id: 65 +67: !ruby/object:RPG::MapInfo + scroll_x: 272 + name: 3章 + expanded: true + order: 69 + scroll_y: 208 + parent_id: 0 +68: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 病室 + expanded: false + order: 70 + scroll_y: 320 + parent_id: 67 +69: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 宿屋 + expanded: false + order: 71 + scroll_y: 320 + parent_id: 67 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expanded: false + order: 214 + scroll_y: 320 + parent_id: 202 +215: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 初スワッピング0 + expanded: true + order: 215 + scroll_y: 320 + parent_id: 202 +216: !ruby/object:RPG::MapInfo + scroll_x: 272 + name: まっくら + expanded: false + order: 216 + scroll_y: 208 + parent_id: 215 +217: !ruby/object:RPG::MapInfo + scroll_x: 640 + name: 夫婦生活0 + expanded: true + order: 217 + scroll_y: 400 + parent_id: 202 +218: !ruby/object:RPG::MapInfo + scroll_x: 640 + name: オークにパイズリ0 + expanded: true + order: 218 + scroll_y: 400 + parent_id: 217 +219: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: ノエルオークパイズリ + expanded: false + order: 219 + scroll_y: 320 + parent_id: 218 +221: !ruby/object:RPG::MapInfo + scroll_x: 640 + name: 朝チュン0 + expanded: false + order: 220 + scroll_y: 400 + parent_id: 202 +222: !ruby/object:RPG::MapInfo + scroll_x: 640 + name: 部屋本番 + expanded: false + order: 221 + scroll_y: 400 + parent_id: 221 +223: !ruby/object:RPG::MapInfo + scroll_x: 857 + name: 部屋朝チュン + expanded: false + order: 222 + scroll_y: 400 + parent_id: 221 +224: !ruby/object:RPG::MapInfo + scroll_x: 849 + name: ベッドを移動して0 + expanded: false + order: 223 + scroll_y: 400 + parent_id: 202 +225: !ruby/object:RPG::MapInfo + scroll_x: 272 + name: ザウバーとの契約0 + expanded: false + order: 224 + scroll_y: 208 + parent_id: 202 +226: !ruby/object:RPG::MapInfo + scroll_x: 640 + name: 部屋ザウバーとノエル + expanded: true + order: 225 + scroll_y: 400 + parent_id: 225 +227: !ruby/object:RPG::MapInfo + scroll_x: 272 + name: 真っ暗 + expanded: true + order: 226 + scroll_y: 208 + parent_id: 226 +228: !ruby/object:RPG::MapInfo + scroll_x: 640 + name: 部屋ザウバーとノエル + expanded: true + order: 227 + scroll_y: 400 + parent_id: 227 +229: !ruby/object:RPG::MapInfo + scroll_x: 640 + name: 部屋ザウバーとノエル + expanded: false + order: 228 + scroll_y: 400 + parent_id: 228 +230: !ruby/object:RPG::MapInfo + scroll_x: 640 + name: ルナたちと0 + expanded: true + order: 229 + scroll_y: 400 + parent_id: 202 +231: !ruby/object:RPG::MapInfo + scroll_x: 431 + name: 部屋 + expanded: true + order: 230 + scroll_y: 400 + parent_id: 230 +232: !ruby/object:RPG::MapInfo + scroll_x: 431 + name: 部屋 + expanded: false + order: 231 + scroll_y: 400 + parent_id: 231 +233: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: ガイドのお礼に + expanded: true + order: 232 + scroll_y: 320 + parent_id: 202 +234: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 山頂上0 + expanded: false + order: 233 + scroll_y: 480 + parent_id: 233 +235: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: ザウバーテントの中 + expanded: false + order: 234 + scroll_y: 320 + parent_id: 233 +220: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: 宿屋 + expanded: true + order: 235 + scroll_y: 480 + parent_id: 202 +236: !ruby/object:RPG::MapInfo + scroll_x: 822 + name: 部屋 + expanded: true + order: 236 + scroll_y: 400 + parent_id: 220 +237: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 町中 + expanded: true + order: 237 + scroll_y: 496 + parent_id: 236 +238: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 食堂 + expanded: true + order: 238 + scroll_y: 320 + parent_id: 237 +239: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: 食堂 + expanded: true + order: 239 + scroll_y: 320 + parent_id: 238 +240: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: 宿屋 + expanded: false + order: 240 + scroll_y: 480 + parent_id: 239 +241: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: 'TOIRE ' + expanded: true + order: 241 + scroll_y: 480 + parent_id: 239 +242: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: 町中 + expanded: true + order: 242 + scroll_y: 820 + parent_id: 241 +243: !ruby/object:RPG::MapInfo + scroll_x: 272 + name: fin + expanded: false + order: 243 + scroll_y: 208 + parent_id: 242 diff --git a/YAML/Scripts.yaml b/YAML/Scripts.yaml new file mode 100644 index 0000000..fbf4946 --- /dev/null +++ b/YAML/Scripts.yaml @@ -0,0 +1,421 @@ +--- +- - 1 + - '' + - +- - 2 + - ▼ モジュール + - +- - 3 + - Vocab + - Vocab.rb +- - 4 + - Sound + - Sound.rb +- - 5 + - Cache + - Cache.rb +- - 6 + - DataManager + - DataManager.rb +- - 7 + - SceneManager + - SceneManager.rb +- - 8 + - BattleManager + - BattleManager.rb +- - 9 + - '' + - +- - 10 + - ▼ ゲームオブジェクト + - +- - 11 + - Game_Temp + - Game_Temp.rb +- - 12 + - Game_System + - Game_System.rb +- - 13 + - Game_Timer + - Game_Timer.rb +- - 14 + - Game_Message + - Game_Message.rb +- - 15 + - Game_Switches + - Game_Switches.rb +- - 16 + - Game_Variables + - Game_Variables.rb +- - 17 + - Game_SelfSwitches + - Game_SelfSwitches.rb +- - 18 + - Game_Screen + - Game_Screen.rb +- - 19 + - Game_Picture + - Game_Picture.rb +- - 20 + - Game_Pictures + - Game_Pictures.rb +- - 21 + - Game_BaseItem + - Game_BaseItem.rb +- - 22 + - Game_Action + - Game_Action.rb +- - 23 + - Game_ActionResult + - Game_ActionResult.rb +- - 24 + - Game_BattlerBase + - Game_BattlerBase.rb +- - 25 + - Game_Battler + - Game_Battler.rb +- - 26 + - Game_Actor + - Game_Actor.rb +- - 27 + - Game_Enemy + - Game_Enemy.rb +- - 28 + - Game_Actors + - Game_Actors.rb +- - 29 + - Game_Unit + - Game_Unit.rb +- - 30 + - Game_Party + - Game_Party.rb +- - 31 + - Game_Troop + - Game_Troop.rb +- - 32 + - Game_Map + - Game_Map.rb +- - 33 + - Game_CommonEvent + - Game_CommonEvent.rb +- - 34 + - Game_CharacterBase + - Game_CharacterBase.rb +- - 35 + - Game_Character + - Game_Character.rb +- - 36 + - Game_Player + - Game_Player.rb +- - 37 + - Game_Follower + - Game_Follower.rb +- - 38 + - Game_Followers + - Game_Followers.rb +- - 39 + - Game_Vehicle + - Game_Vehicle.rb +- - 40 + - Game_Event + - Game_Event.rb +- - 41 + - Game_Interpreter + - Game_Interpreter.rb +- - 42 + - '' + - +- - 43 + - ▼ スプライト + - +- - 44 + - Sprite_Base + - Sprite_Base.rb +- - 45 + - Sprite_Character + - Sprite_Character.rb +- - 46 + - Sprite_Battler + - Sprite_Battler.rb +- - 47 + - Sprite_Picture + - Sprite_Picture.rb +- - 48 + - Sprite_Timer + - Sprite_Timer.rb +- - 49 + - Spriteset_Weather + - Spriteset_Weather.rb +- - 50 + - Spriteset_Map + - Spriteset_Map.rb +- - 51 + - Spriteset_Battle + - Spriteset_Battle.rb +- - 52 + - '' + - +- - 53 + - ▼ ウィンドウ + - +- - 54 + - Window_Base + - Window_Base.rb +- - 55 + - Window_Selectable + - Window_Selectable.rb +- - 56 + - Window_Command + - Window_Command.rb +- - 57 + - Window_HorzCommand + - Window_HorzCommand.rb +- - 58 + - Window_Help + - Window_Help.rb +- - 59 + - Window_Gold + - Window_Gold.rb +- - 60 + - Window_MenuCommand + - Window_MenuCommand.rb +- - 61 + - Window_MenuStatus + - Window_MenuStatus.rb +- - 62 + - Window_MenuActor + - Window_MenuActor.rb +- - 63 + - Window_ItemCategory + - Window_ItemCategory.rb +- - 64 + - Window_ItemList + - Window_ItemList.rb +- - 65 + - Window_SkillCommand + - Window_SkillCommand.rb +- - 66 + - Window_SkillStatus + - Window_SkillStatus.rb +- - 67 + - Window_SkillList + - Window_SkillList.rb +- - 68 + - Window_EquipStatus + - Window_EquipStatus.rb +- - 69 + - Window_EquipCommand + - Window_EquipCommand.rb +- - 70 + - Window_EquipSlot + - Window_EquipSlot.rb +- - 71 + - Window_EquipItem + - Window_EquipItem.rb +- - 72 + - Window_Status + - Window_Status.rb +- - 73 + - Window_SaveFile + - Window_SaveFile.rb +- - 74 + - Window_ShopCommand + - Window_ShopCommand.rb +- - 75 + - Window_ShopBuy + - Window_ShopBuy.rb +- - 76 + - Window_ShopSell + - Window_ShopSell.rb +- - 77 + - Window_ShopNumber + - Window_ShopNumber.rb +- - 78 + - Window_ShopStatus + - Window_ShopStatus.rb +- - 79 + - Window_NameEdit + - Window_NameEdit.rb +- - 80 + - Window_NameInput + - Window_NameInput.rb +- - 81 + - Window_ChoiceList + - Window_ChoiceList.rb +- - 82 + - Window_NumberInput + - Window_NumberInput.rb +- - 83 + - Window_KeyItem + - Window_KeyItem.rb +- - 84 + - Window_Message + - Window_Message.rb +- - 85 + - Window_ScrollText + - Window_ScrollText.rb +- - 86 + - Window_MapName + - Window_MapName.rb +- - 87 + - Window_BattleLog + - Window_BattleLog.rb +- - 88 + - Window_PartyCommand + - Window_PartyCommand.rb +- - 89 + - Window_ActorCommand + - Window_ActorCommand.rb +- - 90 + - Window_BattleStatus + - Window_BattleStatus.rb +- - 91 + - Window_BattleActor + - Window_BattleActor.rb +- - 92 + - Window_BattleEnemy + - Window_BattleEnemy.rb +- - 93 + - Window_BattleSkill + - Window_BattleSkill.rb +- - 94 + - Window_BattleItem + - Window_BattleItem.rb +- - 95 + - Window_TitleCommand + - Window_TitleCommand.rb +- - 96 + - Window_GameEnd + - Window_GameEnd.rb +- - 97 + - Window_DebugLeft + - Window_DebugLeft.rb +- - 98 + - Window_DebugRight + - Window_DebugRight.rb +- - 99 + - '' + - +- - 100 + - ▼ シーン + - +- - 101 + - Scene_Base + - Scene_Base.rb +- - 102 + - Scene_Title + - Scene_Title.rb +- - 103 + - Scene_Map + - Scene_Map.rb +- - 104 + - Scene_MenuBase + - Scene_MenuBase.rb +- - 105 + - Scene_Menu + - Scene_Menu.rb +- - 106 + - Scene_ItemBase + - Scene_ItemBase.rb +- - 107 + - Scene_Item + - Scene_Item.rb +- - 108 + - Scene_Skill + - Scene_Skill.rb +- - 109 + - Scene_Equip + - Scene_Equip.rb +- - 110 + - Scene_Status + - Scene_Status.rb +- - 111 + - Scene_File + - Scene_File.rb +- - 112 + - Scene_Save + - Scene_Save.rb +- - 113 + - Scene_Load + - Scene_Load.rb +- - 114 + - Scene_End + - Scene_End.rb +- - 115 + - Scene_Shop + - Scene_Shop.rb +- - 116 + - Scene_Name + - Scene_Name.rb +- - 117 + - Scene_Debug + - Scene_Debug.rb +- - 118 + - Scene_Battle + - Scene_Battle.rb +- - 119 + - Scene_Gameover + - Scene_Gameover.rb +- - 120 + - '' + - +- - 121 + - ▼ 素材 + - +- - 122 + - VXAce_SP1 + - VXAce_SP1.rb +- - 123 + - レギュラー変数ウィンドウ + - _.rb +- - 124 + - メッセージスキップ + - _.1.rb +- - 125 + - メッセージ関連 + - _.2.rb +- - 126 + - メッセージ履歴画面 + - _.3.rb +- - 127 + - 選択肢拡張 ver. 3.2 + - _ver_3_2.rb +- - 128 + - メッセージ自動置換 + - _.4.rb +- - 129 + - 戦闘速度高速化 + - _.5.rb +- - 130 + - メニューコマンド+ + - _.6.rb +- - 131 + - ショップアイテム分類 + - _.7.rb +- - 132 + - 音量調節機能 + - _.8.rb +- - 133 + - 誤選択防止処理 + - _.9.rb +- - 134 + - ゲーム内共有変数 + - _.10.rb +- - 135 + - スタートマップ + - _.11.rb +- - 136 + - ( ここに追加 ) + - _.12.rb +- - 137 + - '' + - +- - 138 + - ▼ メイン + - +- - 139 + - Main + - Main.rb +- - 140 + - '' + - diff --git a/YAML/Skills.yaml b/YAML/Skills.yaml new file mode 100644 index 0000000..5925808 --- /dev/null +++ b/YAML/Skills.yaml @@ -0,0 +1,4716 @@ +--- +- +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体にダメージを与える。 + name: 攻撃 + occasion: 1 + icon_index: 116 + message1: の攻撃! + scope: 1 + animation_id: -1 + note: スキル1番は[攻撃]コマンドを選択したときに使用されます。 + mp_cost: 0 + speed: 0 + id: 1 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 0 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: 'a.atk - b.def ' + variance: 0 + critical: false + success_rate: 100 + hit_type: 1 + stype_id: 0 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 5 +- !ruby/object:RPG::Skill + message2: '' + description: "身を守ることに専念し、受けるダメージを抑える。\r\n" + name: 防御 + occasion: 1 + icon_index: 116 + message1: は身を守っている。 + scope: 11 + animation_id: 0 + note: スキル2番は[防御]コマンドを選択したときに使用されます。 + mp_cost: 0 + speed: 2000 + id: 2 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 9 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 0 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 4 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に対して2回攻撃を行う。 + name: 連続攻撃 + occasion: 1 + icon_index: 116 + message1: の攻撃! + scope: 1 + animation_id: -1 + note: '' + mp_cost: 0 + speed: 0 + id: 3 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 0 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: a.atk - b.def + variance: 20 + critical: true + success_rate: 100 + hit_type: 1 + stype_id: 0 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 2 + tp_gain: 3 +- !ruby/object:RPG::Skill + message2: '' + description: 敵2体にダメージを与える。 + name: 2回攻撃 + occasion: 1 + icon_index: 116 + message1: の攻撃! + scope: 4 + animation_id: -1 + note: '' + mp_cost: 0 + speed: 0 + id: 4 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 0 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: 'a.atk - b.def ' + variance: 20 + critical: true + success_rate: 100 + hit_type: 1 + stype_id: 0 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 3 +- !ruby/object:RPG::Skill + message2: '' + description: 敵3体にダメージを与える。 + name: 3回攻撃 + occasion: 1 + icon_index: 116 + message1: の攻撃! + scope: 5 + animation_id: -1 + note: '' + mp_cost: 0 + speed: 0 + id: 5 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 0 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: 'a.atk - b.def ' + variance: 20 + critical: true + success_rate: 100 + hit_type: 1 + stype_id: 0 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 2 +- !ruby/object:RPG::Skill + message2: '' + description: 敵キャラの行動用。使用者が戦闘から離脱する。 + name: 逃げる + occasion: 1 + icon_index: 116 + message1: は逃げてしまった。 + scope: 11 + animation_id: 0 + note: '' + mp_cost: 0 + speed: 0 + id: 6 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 41 + data_id: 0 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 0 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 何もしない。 + name: 様子を見る + occasion: 1 + icon_index: 116 + message1: は様子を見ている。 + scope: 0 + animation_id: 0 + note: '' + mp_cost: 0 + speed: 0 + id: 7 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 0 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 4 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体に炎属性のダメージを与える。 + name: 炎の息 + occasion: 1 + icon_index: 96 + message1: は炎の息を吐いた! + scope: 2 + animation_id: 25 + note: '' + mp_cost: 0 + speed: 0 + id: 8 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 3 + formula: a.atk + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体に冷気属性のダメージを与える。 + name: 吹雪の息 + occasion: 1 + icon_index: 97 + message1: は吹雪の息を吐いた! + scope: 2 + animation_id: 26 + note: '' + mp_cost: 0 + speed: 0 + id: 9 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 4 + formula: a.atk + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体に雷属性のダメージを与える。 + name: 電撃 + occasion: 1 + icon_index: 98 + message1: は電撃を放った! + scope: 2 + animation_id: 27 + note: '' + mp_cost: 0 + speed: 0 + id: 10 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 5 + formula: a.atk + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体を毒状態にする。 + name: 猛毒の霧 + occasion: 1 + icon_index: 2 + message1: は猛毒の霧を放った! + scope: 2 + animation_id: 31 + note: '' + mp_cost: 0 + speed: 0 + id: 11 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 2 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体を暗闇状態にする。 + name: 眩しい光 + occasion: 1 + icon_index: 3 + message1: は眩しい光を放った! + scope: 2 + animation_id: 51 + note: '' + mp_cost: 0 + speed: 0 + id: 12 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 3 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体を沈黙状態にする。 + name: 妖しい霧 + occasion: 1 + icon_index: 4 + message1: は妖しい霧を放った! + scope: 2 + animation_id: 31 + note: '' + mp_cost: 0 + speed: 0 + id: 13 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 4 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体を混乱状態にする。 + name: 超音波 + occasion: 1 + icon_index: 5 + message1: は超音波を放った! + scope: 2 + animation_id: 30 + note: '' + mp_cost: 0 + speed: 0 + id: 14 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 5 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体を混乱状態にする。 + name: 誘惑の歌 + occasion: 1 + icon_index: 5 + message1: は誘惑の歌を歌った! + scope: 2 + animation_id: 32 + note: '' + mp_cost: 0 + speed: 0 + id: 15 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 5 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体を睡眠状態にする。 + name: 甘い息 + occasion: 1 + icon_index: 6 + message1: は甘い息を吐いた! + scope: 2 + animation_id: 54 + note: '' + mp_cost: 0 + speed: 0 + id: 16 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 6 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体を睡眠状態にする。 + name: 眠りの花粉 + occasion: 1 + icon_index: 6 + message1: は眠りの花粉を放った! + scope: 2 + animation_id: 29 + note: '' + mp_cost: 0 + speed: 0 + id: 17 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 6 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体を麻痺状態にする。 + name: 痺れる息 + occasion: 1 + icon_index: 7 + message1: は痺れる息を吐いた! + scope: 2 + animation_id: 28 + note: '' + mp_cost: 0 + speed: 0 + id: 18 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 7 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体を麻痺状態にする。 + name: 麻痺にらみ + occasion: 1 + icon_index: 7 + message1: は鋭い目でにらみつけた! + scope: 1 + animation_id: 55 + note: '' + mp_cost: 0 + speed: 0 + id: 19 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 7 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体のバランスを崩させる。 + name: 足払い + occasion: 1 + icon_index: 8 + message1: は足払いを仕掛けた! + scope: 1 + animation_id: 35 + note: '' + mp_cost: 0 + speed: 0 + id: 20 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 1 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体にダメージを与え、バランスを崩させる。 + name: 体当たり + occasion: 1 + icon_index: 8 + message1: は体当たりをした! + scope: 1 + animation_id: 36 + note: '' + mp_cost: 0 + speed: 0 + id: 21 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 1 + formula: a.atk * 3 - b.def * 2 + variance: 20 + critical: false + success_rate: 80 + hit_type: 1 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体のバランスを崩させる。 + name: 雄たけび + occasion: 1 + icon_index: 8 + message1: は雄たけびを上げた! + scope: 2 + animation_id: 34 + note: '' + mp_cost: 10 + speed: 0 + id: 22 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 32 + data_id: 3 + value1: 2.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体のHPを吸収する。 + name: 吸血 + occasion: 1 + icon_index: 120 + message1: の吸血攻撃! + scope: 1 + animation_id: 49 + note: '' + mp_cost: 0 + speed: 0 + id: 23 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 5 + element_id: 2 + formula: a.atk * 2 - b.def + variance: 20 + critical: false + success_rate: 100 + hit_type: 1 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 使用者のHPを回復する。 + name: 瞑想 + occasion: 1 + icon_index: 112 + message1: は瞑想を始めた。 + scope: 11 + animation_id: 39 + note: '' + mp_cost: 0 + speed: 0 + id: 24 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 3 + element_id: 0 + formula: b.mhp / 4 + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: '' + name: '--------------------' + occasion: 0 + icon_index: 0 + message1: '' + scope: 1 + animation_id: 0 + note: '' + mp_cost: 0 + speed: 0 + id: 25 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 味方単体のHPを回復する。 + name: ヒール + occasion: 0 + icon_index: 112 + message1: はヒールを唱えた! + scope: 7 + animation_id: 37 + note: '' + mp_cost: 10 + speed: 0 + id: 26 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 3 + element_id: 0 + formula: a.mat + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 味方単体のHPを回復する。 + name: ヒールⅡ + occasion: 0 + icon_index: 112 + message1: はヒールⅡを唱えた! + scope: 7 + animation_id: 37 + note: '' + mp_cost: 8 + speed: 0 + id: 27 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 3 + element_id: 0 + formula: 1000 + a.mat * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 味方単体のHPを回復する。 + name: ヒールⅢ + occasion: 0 + icon_index: 112 + message1: はヒールⅢを唱えた! + scope: 7 + animation_id: 37 + note: '' + mp_cost: 16 + speed: 0 + id: 28 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 3 + element_id: 0 + formula: 4000 + a.mat * 4 + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 味方全体のHPを回復する。 + name: ヒーリングレイン + occasion: 0 + icon_index: 112 + message1: はヒーリングレインを唱えた! + scope: 8 + animation_id: 37 + note: '' + mp_cost: 22 + speed: 0 + id: 29 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 3 + element_id: 0 + formula: 250 + a.mat + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 味方全体のHPを回復する。 + name: リカバーⅡ + occasion: 0 + icon_index: 112 + message1: はリカバーⅡを唱えた! + scope: 8 + animation_id: 37 + note: '' + mp_cost: 24 + speed: 0 + id: 30 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 3 + element_id: 0 + formula: 1000 + a.mat * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 毒状態および麻痺状態を治療する。 + name: キュア + occasion: 0 + icon_index: 112 + message1: はキュアを唱えた! + scope: 7 + animation_id: 40 + note: '' + mp_cost: 3 + speed: 0 + id: 31 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 2 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 7 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 戦闘不能以外の状態異常を治療する。 + name: キュアⅡ + occasion: 0 + icon_index: 112 + message1: はキュアⅡを唱えた! + scope: 7 + animation_id: 41 + note: '' + mp_cost: 8 + speed: 0 + id: 32 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 2 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 3 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 4 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 5 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 6 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 7 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 戦闘不能から復活させる。 + name: レイズ + occasion: 0 + icon_index: 112 + message1: はレイズを唱えた! + scope: 9 + animation_id: 42 + note: '' + mp_cost: 25 + speed: 0 + id: 33 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 1 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 11 + data_id: 1 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 3 + element_id: 0 + formula: b.mhp / 10 + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 戦闘不能から復活させ、HPを大きく回復する。 + name: レイズⅡ + occasion: 0 + icon_index: 112 + message1: はレイズⅡを唱えた! + scope: 9 + animation_id: 42 + note: '' + mp_cost: 35 + speed: 0 + id: 34 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 1 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 3 + element_id: 0 + formula: b.mhp / 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体を毒状態にする。 + name: ポイズン + occasion: 1 + icon_index: 2 + message1: はポイズンを唱えた! + scope: 2 + animation_id: 50 + note: '' + mp_cost: 2 + speed: 0 + id: 35 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 2 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体を暗闇状態にする。 + name: ブラインド + occasion: 1 + icon_index: 3 + message1: はブラインドを唱えた! + scope: 2 + animation_id: 51 + note: '' + mp_cost: 3 + speed: 0 + id: 36 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 3 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体を沈黙状態にする。 + name: サイレンス + occasion: 1 + icon_index: 4 + message1: はサイレンスを唱えた! + scope: 2 + animation_id: 52 + note: '' + mp_cost: 8 + speed: 0 + id: 37 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 4 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体を混乱状態にする。 + name: コンフューズ + occasion: 1 + icon_index: 5 + message1: はコンフューズを唱えた! + scope: 2 + animation_id: 53 + note: '' + mp_cost: 5 + speed: 0 + id: 38 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 5 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体を睡眠状態にする。 + name: スリープ + occasion: 1 + icon_index: 6 + message1: はスリープを唱えた! + scope: 2 + animation_id: 54 + note: '' + mp_cost: 6 + speed: 0 + id: 39 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 6 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体を麻痺状態にする。 + name: パラライズ + occasion: 1 + icon_index: 7 + message1: はパラライズを唱えた! + scope: 1 + animation_id: 55 + note: '' + mp_cost: 7 + speed: 0 + id: 40 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 7 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 味方単体の攻撃力を上げる。 + name: ウェポンブレス + occasion: 1 + icon_index: 34 + message1: はウェポンブレスを唱えた! + scope: 7 + animation_id: 43 + note: '' + mp_cost: 9 + speed: 0 + id: 41 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 2 + value1: 5.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 味方単体の防御力を上げる。 + name: アーマーブレス + occasion: 1 + icon_index: 35 + message1: はアーマーブレスを唱えた! + scope: 7 + animation_id: 43 + note: '' + mp_cost: 8 + speed: 0 + id: 42 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 3 + value1: 5.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 味方単体の魔法防御を上げる。 + name: ディバインブレス + occasion: 1 + icon_index: 37 + message1: はディバインブレスを唱えた! + scope: 7 + animation_id: 43 + note: '' + mp_cost: 7 + speed: 0 + id: 43 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 5 + value1: 5.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 味方単体の敏捷性を上げる。 + name: クイックムーブ + occasion: 1 + icon_index: 38 + message1: はクイックムーブを唱えた! + scope: 7 + animation_id: 43 + note: '' + mp_cost: 6 + speed: 0 + id: 44 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 6 + value1: 5.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体の攻撃力を下げる。 + name: ウェポンカース + occasion: 1 + icon_index: 50 + message1: はウェポンカースを唱えた! + scope: 2 + animation_id: 45 + note: '' + mp_cost: 9 + speed: 0 + id: 45 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 32 + data_id: 2 + value1: 5.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体の防御力を下げる。 + name: アーマーカース + occasion: 1 + icon_index: 51 + message1: はアーマーカースを唱えた! + scope: 2 + animation_id: 45 + note: '' + mp_cost: 8 + speed: 0 + id: 46 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 32 + data_id: 3 + value1: 5.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体の魔法防御を下げる。 + name: ディバインカース + occasion: 1 + icon_index: 53 + message1: はディバインカースを唱えた! + scope: 2 + animation_id: 45 + note: '' + mp_cost: 7 + speed: 0 + id: 47 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 32 + data_id: 5 + value1: 5.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体の敏捷性を下げる。 + name: スロームーブ + occasion: 1 + icon_index: 54 + message1: はスロームーブを唱えた! + scope: 2 + animation_id: 45 + note: '' + mp_cost: 6 + speed: 0 + id: 48 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 32 + data_id: 6 + value1: 5.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体のHPを吸収する。 + name: ライフドレイン + occasion: 1 + icon_index: 120 + message1: はライフドレインを唱えた! + scope: 1 + animation_id: 49 + note: '' + mp_cost: 10 + speed: 0 + id: 49 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 5 + element_id: 2 + formula: 200 + a.mat * 4 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体のMPを吸収する。 + name: マナドレイン + occasion: 1 + icon_index: 120 + message1: はマナドレインを唱えた! + scope: 1 + animation_id: 49 + note: '' + mp_cost: 10 + speed: 0 + id: 50 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 6 + element_id: 2 + formula: 20 + a.mat - b.mdf * 0.5 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に炎属性のダメージを与える。 + name: ファイア + occasion: 1 + icon_index: 96 + message1: はファイアを唱えた! + scope: 1 + animation_id: 57 + note: '' + mp_cost: 4 + speed: 0 + id: 51 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 3 + formula: 150 + a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に炎属性のダメージを与える。 + name: ファイアⅡ + occasion: 1 + icon_index: 96 + message1: はファイアⅡを唱えた! + scope: 1 + animation_id: 58 + note: '' + mp_cost: 12 + speed: -5 + id: 52 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 3 + formula: 400 + a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体に炎属性のダメージを与える。 + name: フレイム + occasion: 1 + icon_index: 96 + message1: はフレイムを唱えた! + scope: 2 + animation_id: 59 + note: '' + mp_cost: 8 + speed: -10 + id: 53 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 3 + formula: 150 + a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体に炎属性のダメージを与える。 + name: フレイムⅡ + occasion: 1 + icon_index: 96 + message1: はフレイムⅡを唱えた! + scope: 2 + animation_id: 60 + note: '' + mp_cost: 24 + speed: -20 + id: 54 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 3 + formula: 400 + a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に氷属性のダメージを与える。 + name: アイシクルエッジ + occasion: 1 + icon_index: 97 + message1: はアイシクルエッジを唱えた! + scope: 1 + animation_id: 61 + note: '' + mp_cost: 4 + speed: 0 + id: 55 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 4 + formula: 10 + a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に氷属性のダメージを与える。 + name: アイスⅡ + occasion: 1 + icon_index: 97 + message1: はアイスⅡを唱えた! + scope: 1 + animation_id: 62 + note: '' + mp_cost: 12 + speed: -5 + id: 56 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 4 + formula: 400 + a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体に氷属性のダメージを与える。 + name: ブリザード + occasion: 1 + icon_index: 97 + message1: はブリザードを唱えた! + scope: 2 + animation_id: 63 + note: '' + mp_cost: 8 + speed: -10 + id: 57 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 4 + formula: 150 + a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体に氷属性のダメージを与える。 + name: ブリザードⅡ + occasion: 1 + icon_index: 97 + message1: はブリザードⅡを唱えた! + scope: 2 + animation_id: 64 + note: '' + mp_cost: 24 + speed: -20 + id: 58 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 4 + formula: 400 + a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に雷属性のダメージを与える。 + name: サンダー + occasion: 1 + icon_index: 98 + message1: はサンダーを唱えた! + scope: 1 + animation_id: 65 + note: '' + mp_cost: 5 + speed: 0 + id: 59 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 5 + formula: 50 + a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に雷属性のダメージを与える。 + name: サンダーⅡ + occasion: 1 + icon_index: 98 + message1: はサンダーⅡを唱えた! + scope: 1 + animation_id: 66 + note: '' + mp_cost: 15 + speed: -5 + id: 60 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 5 + formula: 500 + a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体に雷属性のダメージを与える。 + name: スパーク + occasion: 1 + icon_index: 98 + message1: はスパークを唱えた! + scope: 2 + animation_id: 67 + note: '' + mp_cost: 10 + speed: -10 + id: 61 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 5 + formula: 200 + a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体に雷属性のダメージを与える。 + name: スパークⅡ + occasion: 1 + icon_index: 98 + message1: はスパークⅡを唱えた! + scope: 2 + animation_id: 68 + note: '' + mp_cost: 30 + speed: -20 + id: 62 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 5 + formula: 500 + a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に水属性のダメージを与える。 + name: ウォーター + occasion: 1 + icon_index: 99 + message1: はウォーターを唱えた! + scope: 1 + animation_id: 69 + note: '' + mp_cost: 6 + speed: -5 + id: 63 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 6 + formula: 300 + a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体に水属性のダメージを与える。 + name: ウェーブ + occasion: 1 + icon_index: 99 + message1: はウェーブを唱えた! + scope: 2 + animation_id: 70 + note: '' + mp_cost: 18 + speed: -15 + id: 64 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 6 + formula: 300 + a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に大地属性のダメージを与える。 + name: ストーン + occasion: 1 + icon_index: 100 + message1: はストーンを唱えた! + scope: 1 + animation_id: 71 + note: '' + mp_cost: 6 + speed: -5 + id: 65 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 7 + formula: 300 + a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体に大地属性のダメージを与える。 + name: クェイク + occasion: 1 + icon_index: 100 + message1: はクェイクを唱えた! + scope: 2 + animation_id: 72 + note: '' + mp_cost: 18 + speed: -15 + id: 66 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 7 + formula: 300 + a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に風属性のダメージを与える。 + name: ウィンド + occasion: 1 + icon_index: 101 + message1: はウィンドを唱えた! + scope: 1 + animation_id: 73 + note: '' + mp_cost: 6 + speed: -5 + id: 67 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体に風属性のダメージを与える。 + name: ソニックブーム + occasion: 1 + icon_index: 101 + message1: はソニックブームを放った! + scope: 2 + animation_id: 74 + note: '' + mp_cost: 18 + speed: -15 + id: 68 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.mat - b.mdf + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に神聖属性のダメージを与える。 + name: セイント + occasion: 1 + icon_index: 102 + message1: はセイントを唱えた! + scope: 1 + animation_id: 75 + note: '' + mp_cost: 10 + speed: -10 + id: 69 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 9 + formula: 400 + a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体に神聖属性のダメージを与える。 + name: ホーリーロンリーライト + occasion: 1 + icon_index: 102 + message1: はホーリーロンリーライトを唱えた! + scope: 2 + animation_id: 76 + note: '' + mp_cost: 30 + speed: -30 + id: 70 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 9 + formula: 30 + a.mat * 2 - b.mdf + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に暗黒属性のダメージを与える。 + name: シェイド + occasion: 1 + icon_index: 103 + message1: はシェイドを唱えた! + scope: 1 + animation_id: 77 + note: '' + mp_cost: 10 + speed: -10 + id: 71 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 10 + formula: 400 + a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体に暗黒属性のダメージを与える。 + name: ダークネス + occasion: 1 + icon_index: 103 + message1: はダークネスを唱えた! + scope: 2 + animation_id: 78 + note: '' + mp_cost: 40 + speed: -30 + id: 72 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 10 + formula: 400 + a.mat * 2 - b.mdf * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に防御無視のダメージを与える。 + name: バースト + occasion: 1 + icon_index: 119 + message1: はバーストを唱えた! + scope: 1 + animation_id: 79 + note: '' + mp_cost: 15 + speed: -20 + id: 73 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 0 + formula: 300 + a.mat * 2 + variance: 40 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体に防御無視のダメージを与える。 + name: ニュークリア + occasion: 1 + icon_index: 119 + message1: はニュークリアを唱えた! + scope: 2 + animation_id: 80 + note: '' + mp_cost: 60 + speed: -40 + id: 74 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 0 + formula: 300 + a.mat * 2 + variance: 40 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: '' + name: '--------------------' + occasion: 0 + icon_index: 0 + message1: '' + scope: 1 + animation_id: 0 + note: '' + mp_cost: 0 + speed: 0 + id: 75 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 5ターンの間、使用者に炎属性を付与する。 + name: ファイアウェポン + occasion: 1 + icon_index: 96 + message1: はファイアウェポンを唱えた! + scope: 11 + animation_id: 43 + note: '' + mp_cost: 25 + speed: 0 + id: 76 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 21 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 5ターンの間、使用者に氷属性を付与する。 + name: アイスウェポン + occasion: 1 + icon_index: 97 + message1: はアイスウェポンを唱えた! + scope: 11 + animation_id: 43 + note: '' + mp_cost: 25 + speed: 0 + id: 77 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 22 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 5ターンの間、使用者に雷属性を付与する。 + name: サンダーウェポン + occasion: 1 + icon_index: 98 + message1: はサンダーウェポンを唱えた! + scope: 11 + animation_id: 43 + note: '' + mp_cost: 25 + speed: 0 + id: 78 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 23 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: '' + name: '--------------------' + occasion: 0 + icon_index: 0 + message1: '' + scope: 1 + animation_id: 0 + note: '' + mp_cost: 0 + speed: 0 + id: 79 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に対して強力な攻撃を行う。 + name: 全力攻撃 + occasion: 1 + icon_index: 143 + message1: は全力攻撃を放った! + scope: 1 + animation_id: -1 + note: '' + mp_cost: 15 + speed: 0 + id: 80 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 0 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: 50 + a.atk - b.def + variance: 10 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に対して強力な攻撃を行う。 + name: クラッシュ + occasion: 1 + icon_index: 143 + message1: はクラッシュを放った! + scope: 1 + animation_id: -1 + note: '' + mp_cost: 20 + speed: 0 + id: 81 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 0 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: 130 + a.atk - b.def + variance: 10 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 5ターンの間、自分の攻撃力を上げる。 + name: 狂戦士の咆哮 + occasion: 1 + icon_index: 34 + message1: は狂戦士の咆哮を使った! + scope: 8 + animation_id: 34 + note: '' + mp_cost: 0 + speed: 0 + id: 82 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 2 + value1: 5.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 25 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 斧技。敵3体に対して強力な攻撃を行う。 + name: バーサーカーダンス + occasion: 1 + icon_index: 128 + message1: はバーサーカーダンスを放った! + scope: 5 + animation_id: -1 + note: '' + mp_cost: 0 + speed: 0 + id: 83 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: a.atk * 5 - b.def * 2 + variance: 30 + critical: false + success_rate: 100 + hit_type: 1 + stype_id: 1 + tp_cost: 50 + required_wtype_id1: 1 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体に対して攻撃を行う。 + name: ぶんまわし + occasion: 1 + icon_index: 143 + message1: はぶんまわしを放った! + scope: 2 + animation_id: 12 + note: '' + mp_cost: 35 + speed: 0 + id: 84 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: 30 + a.atk - b.def + variance: 3 + critical: false + success_rate: 100 + hit_type: 1 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: "敵単体に対して攻撃を行ない、バランスを崩させる。\r\nダメージは使用者の攻撃力と防御力に依存する。" + name: タックル + occasion: 1 + icon_index: 116 + message1: はタックルを放った! + scope: 1 + animation_id: 36 + note: '' + mp_cost: 0 + speed: 0 + id: 85 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 0.3 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 1 + formula: a.atk * 4 + a.def * 2 - b.def * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 1 + stype_id: 1 + tp_cost: 10 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 使用者の状態異常をすべて治す。 + name: チャクラ + occasion: 1 + icon_index: 112 + message1: はチャクラを使った! + scope: 11 + animation_id: 38 + note: '' + mp_cost: 0 + speed: 0 + id: 86 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 2 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 3 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 4 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 5 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 6 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 7 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 10 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: "3ターンの間、防御力を犠牲にして\r\n一定確率で反撃を行う。" + name: カウンター + occasion: 1 + icon_index: 11 + message1: はカウンターの構えをとった! + scope: 11 + animation_id: 43 + note: '' + mp_cost: 38 + speed: 0 + id: 87 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 18 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 32 + data_id: 3 + value1: 3.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 32 + data_id: 3 + value1: 3.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: "敵全体に対して、防御力無視の強力な攻撃を行う。\r\n通常よりも素早く行動できる。" + name: 無影脚 + occasion: 1 + icon_index: 116 + message1: は無影脚を放った! + scope: 2 + animation_id: 5 + note: '' + mp_cost: 0 + speed: 100 + id: 88 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 0 + formula: a.atk * 5 + variance: 20 + critical: false + success_rate: 100 + hit_type: 1 + stype_id: 1 + tp_cost: 50 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 爪技。敵単体に対して、防御力無視の強力な2回攻撃を行う。 + name: 破龍爪円舞 + occasion: 1 + icon_index: 129 + message1: は破龍爪円舞を放った! + scope: 1 + animation_id: 86 + note: '' + mp_cost: 0 + speed: 0 + id: 89 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: a.atk * 12 + variance: 20 + critical: false + success_rate: 100 + hit_type: 1 + stype_id: 1 + tp_cost: 100 + required_wtype_id1: 2 + required_wtype_id2: 0 + repeats: 2 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: "防御力がアップし、\r\nHPの少ない味方を自動的にかばう。" + name: かばう + occasion: 1 + icon_index: 116 + message1: は仲間をかばっている。 + scope: 11 + animation_id: 0 + note: '' + mp_cost: 5 + speed: 2000 + id: 90 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 11 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 3 + value1: 5.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 3 + value1: 5.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 5ターンの間、使用者の狙われやすさを上げる。 + name: 挑発 + occasion: 1 + icon_index: 9 + message1: は敵の注意を引きつけた! + scope: 11 + animation_id: 34 + note: '' + mp_cost: 15 + speed: 1000 + id: 91 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 12 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: "3ターンの間、使用者への物理ダメージを\r\n大幅に減少させる。" + name: 光の盾 + occasion: 1 + icon_index: 113 + message1: は光の盾を使った! + scope: 11 + animation_id: 43 + note: '' + mp_cost: 30 + speed: 0 + id: 92 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 17 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 5ターンの間、味方全体の防御力を大幅に上げる。 + name: リッターシルト + occasion: 1 + icon_index: 43 + message1: はリッターシルトを使った! + scope: 8 + animation_id: 33 + note: '' + mp_cost: 0 + speed: 0 + id: 93 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 3 + value1: 5.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 3 + value1: 5.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 50 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 槍技。敵3体に対して強力な2回攻撃を行う。 + name: ゼクスシュツルム + occasion: 1 + icon_index: 130 + message1: はゼクスシュツルムを放った! + scope: 5 + animation_id: 90 + note: '' + mp_cost: 0 + speed: 1000 + id: 94 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: a.atk * 5 - b.def * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 1 + stype_id: 1 + tp_cost: 100 + required_wtype_id1: 3 + required_wtype_id2: 0 + repeats: 2 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: "剣技。敵単体に対して強力な攻撃を行ない、沈黙させる。\r\nダメージは使用者の攻撃力と魔法力に依存する。" + name: オーラブレード + occasion: 1 + icon_index: 131 + message1: はオーラブレードを放った! + scope: 1 + animation_id: -1 + note: '' + mp_cost: 0 + speed: 0 + id: 95 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 4 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: a.atk * 4 + a.mat * 3 - b.def - b.mdf + variance: 20 + critical: false + success_rate: 100 + hit_type: 1 + stype_id: 1 + tp_cost: 10 + required_wtype_id1: 4 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体の強化魔法を解除する。 + name: ディスペル + occasion: 1 + icon_index: 114 + message1: はディスペルを使った! + scope: 1 + animation_id: 46 + note: '' + mp_cost: 0 + speed: 0 + id: 96 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 33 + data_id: 2 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 33 + data_id: 3 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 33 + data_id: 4 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 33 + data_id: 5 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 33 + data_id: 6 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 33 + data_id: 7 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 10 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 3ターンの間、使用者の魔法防御を大幅に上げる。 + name: 魔法バリア + occasion: 1 + icon_index: 45 + message1: は魔法バリアを使った! + scope: 11 + animation_id: 44 + note: '' + mp_cost: 0 + speed: 0 + id: 97 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 5 + value1: 3.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 5 + value1: 3.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 25 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 5ターンの間、使用者に炎・氷・雷の属性を付与する。 + name: リインフォーサー + occasion: 1 + icon_index: 113 + message1: はリインフォーサーを使った! + scope: 11 + animation_id: 44 + note: '' + mp_cost: 0 + speed: 0 + id: 98 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 21 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 22 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 23 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 50 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: "剣技。敵全体に対して強力な神聖属性の攻撃を行う。\r\nダメージは使用者の攻撃力と魔法力に依存する。" + name: レディアントブレード + occasion: 1 + icon_index: 131 + message1: はレディアントブレードを放った! + scope: 2 + animation_id: 87 + note: '' + mp_cost: 0 + speed: 1000 + id: 99 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 9 + formula: a.atk * 5 + a.mat * 5 - b.def - b.mdf + variance: 20 + critical: false + success_rate: 100 + hit_type: 1 + stype_id: 1 + tp_cost: 100 + required_wtype_id1: 4 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に防御力無視の攻撃を行なう。 + name: 鎧通し + occasion: 1 + icon_index: 116 + message1: は鎧通しを放った! + scope: 1 + animation_id: -1 + note: '' + mp_cost: 0 + speed: 0 + id: 100 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: a.atk * 4 + variance: 20 + critical: false + success_rate: 100 + hit_type: 1 + stype_id: 1 + tp_cost: 10 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 4ターンの間、MPが少しずつ回復する。 + name: 精神集中 + occasion: 1 + icon_index: 112 + message1: は精神を集中させた! + scope: 11 + animation_id: 0 + note: '' + mp_cost: 30 + speed: 0 + id: 101 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 15 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 5ターンの間、使用者の攻撃力と防御力を少し上げる。 + name: 八相 + occasion: 1 + icon_index: 113 + message1: は八相を使った! + scope: 11 + animation_id: 43 + note: '' + mp_cost: 0 + speed: 0 + id: 102 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 2 + value1: 5.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 3 + value1: 5.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 25 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 刀技。敵全体に対して2回攻撃を行う。 + name: ツバメ返し + occasion: 1 + icon_index: 132 + message1: はツバメ返しを放った! + scope: 2 + animation_id: -1 + note: '' + mp_cost: 0 + speed: 0 + id: 103 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: a.atk * 3 - b.def * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 1 + stype_id: 1 + tp_cost: 50 + required_wtype_id1: 5 + required_wtype_id2: 0 + repeats: 2 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 刀技。敵全体に対して4回攻撃を行う。 + name: 桜花夢幻刃 + occasion: 1 + icon_index: 132 + message1: は桜花夢幻刃を放った! + scope: 2 + animation_id: 88 + note: '' + mp_cost: 0 + speed: 0 + id: 104 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: a.atk * 4 - b.def * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 1 + stype_id: 1 + tp_cost: 100 + required_wtype_id1: 5 + required_wtype_id2: 0 + repeats: 4 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に必中攻撃を行い、攻撃力を少し下げる。 + name: ウェポンブレイク + occasion: 1 + icon_index: 116 + message1: はウェポンブレイクを放った! + scope: 1 + animation_id: -1 + note: '' + mp_cost: 0 + speed: 0 + id: 105 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 32 + data_id: 2 + value1: 3.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: a.atk * 4 - b.def * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 10 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に必中攻撃を行い、防御力を少し下げる。 + name: アーマーブレイク + occasion: 1 + icon_index: 116 + message1: はアーマーブレイクを放った! + scope: 1 + animation_id: -1 + note: '' + mp_cost: 0 + speed: 0 + id: 106 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 32 + data_id: 3 + value1: 3.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: a.atk * 4 - b.def * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 10 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 5ターンの間、使用者の敏捷性を大幅に上げる。 + name: 絶影 + occasion: 1 + icon_index: 46 + message1: は絶影を使った! + scope: 11 + animation_id: 31 + note: '' + mp_cost: 0 + speed: 0 + id: 107 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 6 + value1: 5.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 6 + value1: 5.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 25 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: "弓技。敵3体に対して強力な攻撃を行う。\r\nダメージは使用者の攻撃力と敏捷性に依存する。" + name: トリプルショット + occasion: 1 + icon_index: 133 + message1: はトリプルショットを放った! + scope: 5 + animation_id: -1 + note: '' + mp_cost: 0 + speed: 0 + id: 108 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: a.atk * 4 + a.agi * 2 - b.def * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 1 + stype_id: 1 + tp_cost: 50 + required_wtype_id1: 6 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: "弓技。敵全体に対して3回攻撃を行う。\r\nダメージは使用者の攻撃力と敏捷性に依存する。" + name: サウザンドアロー + occasion: 1 + icon_index: 133 + message1: はサウザンドアローを放った! + scope: 2 + animation_id: -1 + note: '' + mp_cost: 0 + speed: 0 + id: 109 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: a.atk * 3 + a.agi * 2 - b.def * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 1 + stype_id: 1 + tp_cost: 100 + required_wtype_id1: 6 + required_wtype_id2: 0 + repeats: 3 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 5ターンの間、使用者の狙われやすさを下げる。 + name: 隠れる + occasion: 1 + icon_index: 12 + message1: は気配を消した! + scope: 11 + animation_id: 0 + note: '' + mp_cost: 0 + speed: 0 + id: 110 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 13 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 10 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体を暗闇状態にする。 + name: 閃光玉 + occasion: 1 + icon_index: 3 + message1: は閃光玉を使った! + scope: 2 + animation_id: 33 + note: '' + mp_cost: 0 + speed: 0 + id: 111 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 3 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 10 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 8ターンの間、使用者の運を大幅に上げる。 + name: 盗賊の悪運 + occasion: 1 + icon_index: 47 + message1: は盗賊の悪運を使った! + scope: 11 + animation_id: 43 + note: '' + mp_cost: 0 + speed: 0 + id: 112 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 7 + value1: 8.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 7 + value1: 8.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 25 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: "短剣技。敵単体に対して強力な2回攻撃を行う。\r\nダメージは使用者の攻撃力と運に依存する。" + name: アサシンエッジ + occasion: 1 + icon_index: 134 + message1: はアサシンエッジを放った! + scope: 1 + animation_id: -1 + note: '' + mp_cost: 0 + speed: 0 + id: 113 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: a.atk * 3 + a.luk * 4 - b.def * 2 + variance: 20 + critical: false + success_rate: 100 + hit_type: 1 + stype_id: 1 + tp_cost: 50 + required_wtype_id1: 7 + required_wtype_id2: 0 + repeats: 2 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: "短剣技。敵4体に対して強力な攻撃を行う。\r\nダメージは使用者の攻撃力と運に依存する。" + name: ヴァリアントエッジ + occasion: 1 + icon_index: 134 + message1: はヴァリアントエッジを放った! + scope: 6 + animation_id: 89 + note: '' + mp_cost: 0 + speed: 0 + id: 114 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: a.atk * 2 + a.luk * 4 - b.def * 2 + variance: 50 + critical: false + success_rate: 100 + hit_type: 1 + stype_id: 1 + tp_cost: 100 + required_wtype_id1: 7 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 3ターンの間、味方全体の防御力を少し上げる。 + name: 聖霊の祝福 + occasion: 1 + icon_index: 35 + message1: は聖霊の祝福を使った! + scope: 8 + animation_id: 44 + note: '' + mp_cost: 0 + speed: 0 + id: 115 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 3 + value1: 3.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 10 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 4ターンの間、味方全体をHP自動回復状態にする。 + name: 妖精の息吹 + occasion: 1 + icon_index: 10 + message1: は妖精の息吹を使った! + scope: 8 + animation_id: 42 + note: '' + mp_cost: 0 + speed: 0 + id: 116 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 14 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 25 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体に対して、魔法力依存の神聖属性攻撃を行う。 + name: 神罰 + occasion: 1 + icon_index: 102 + message1: は神罰を放った! + scope: 2 + animation_id: 76 + note: '' + mp_cost: 0 + speed: 0 + id: 117 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 9 + formula: a.mat * 5 - b.mdf + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 50 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 7ターンの間、味方全体の防御力と魔法防御を大幅に上げる。 + name: 女神の加護 + occasion: 1 + icon_index: 113 + message1: は女神の加護を使った! + scope: 8 + animation_id: 44 + note: '' + mp_cost: 0 + speed: 0 + id: 118 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 3 + value1: 7.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 3 + value1: 7.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 5 + value1: 7.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 5 + value1: 7.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 100 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 1ターンの間、敵の魔法攻撃を跳ね返す。 + name: 魔法反射 + occasion: 1 + icon_index: 15 + message1: は敵の魔法攻撃に備えている。 + scope: 11 + animation_id: 0 + note: '' + mp_cost: 0 + speed: 2000 + id: 119 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 20 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 10 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 5ターンの間、使用者の魔法力を大幅に上げる。 + name: スペルエンハンス + occasion: 1 + icon_index: 44 + message1: はスペルエンハンスを使った! + scope: 11 + animation_id: 43 + note: '' + mp_cost: 0 + speed: 0 + id: 120 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 4 + value1: 5.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 4 + value1: 5.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 25 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体を睡眠状態にし、魔法防御を大幅に下げる。 + name: ナイトメア + occasion: 1 + icon_index: 6 + message1: はナイトメアを放った! + scope: 2 + animation_id: 56 + note: '' + mp_cost: 0 + speed: 0 + id: 121 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 6 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 32 + data_id: 5 + value1: 5.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 32 + data_id: 5 + value1: 5.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 50 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 使用者のMPを最大値の50%回復する。 + name: 魔力の奔流 + occasion: 1 + icon_index: 14 + message1: は魔力の奔流を使った! + scope: 11 + animation_id: 38 + note: '' + mp_cost: 0 + speed: 0 + id: 122 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 4 + element_id: 0 + formula: b.mmp * 0.5 + variance: 0 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 100 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 4ターンの間、使用者をMP自動回復状態にする。 + name: 魔脈のオーラ + occasion: 1 + icon_index: 10 + message1: は魔脈のオーラを使った! + scope: 11 + animation_id: 38 + note: '' + mp_cost: 0 + speed: 0 + id: 123 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 15 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 10 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 3ターンの間、使用者への魔法攻撃を打ち消す。 + name: 絶対魔法防御 + occasion: 1 + icon_index: 13 + message1: は絶対魔法防御を使った! + scope: 11 + animation_id: 43 + note: '' + mp_cost: 0 + speed: 0 + id: 124 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 19 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 25 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 5ターンの間、味方全体の状態異常を防止する。 + name: マナの光輝 + occasion: 1 + icon_index: 113 + message1: はマナの光輝を使った! + scope: 8 + animation_id: 44 + note: '' + mp_cost: 0 + speed: 0 + id: 125 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 24 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 50 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 5ターンの間、使用者の消費MPを大幅に減らす。 + name: 魔道の秘儀 + occasion: 1 + icon_index: 14 + message1: は魔道の秘儀を使った! + scope: 11 + animation_id: 43 + note: '' + mp_cost: 0 + speed: 0 + id: 126 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 25 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 100 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: '' + name: 毒針 + occasion: 1 + icon_index: 2 + message1: は毒針を使った! + scope: 1 + animation_id: -1 + note: '' + mp_cost: 0 + speed: 0 + id: 127 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 2 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体にダメージを与える。 + name: 強酸 + occasion: 1 + icon_index: 116 + message1: は強酸を放った! + scope: 1 + animation_id: 111 + note: '' + mp_cost: 0 + speed: 0 + id: 128 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 0 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 32 + data_id: 3 + value1: 5.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 32 + data_id: 3 + value1: 5.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 6 + formula: 'a.atk - b.def ' + variance: 0 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 0 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 5 +- !ruby/object:RPG::Skill + message2: '' + description: '' + name: 蜘蛛の糸 + occasion: 0 + icon_index: 0 + message1: は蜘蛛の糸を放った! + scope: 1 + animation_id: 0 + note: '' + mp_cost: 0 + speed: 0 + id: 129 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 0.7 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に対して強力な攻撃を行う。 + name: ハイクラッシュ + occasion: 1 + icon_index: 143 + message1: はハイクラッシュを放った! + scope: 1 + animation_id: -1 + note: '' + mp_cost: 40 + speed: 0 + id: 130 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 0 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: 300 + a.atk - b.def + variance: 10 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: '' + name: スライムを呼ぶ + occasion: 0 + icon_index: 0 + message1: は仲間を呼んだ! + scope: 1 + animation_id: 0 + note: '' + mp_cost: 0 + speed: 0 + id: 131 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に4回攻撃。 + name: 乱れ打ち + occasion: 1 + icon_index: 116 + message1: は乱れ打ちを放った! + scope: 1 + animation_id: -1 + note: '' + mp_cost: 50 + speed: 0 + id: 132 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 0 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: 'a.atk - b.def ' + variance: 20 + critical: true + success_rate: 100 + hit_type: 1 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 4 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体に対して炎属性の強力な攻撃を行う。 + name: 火炎斬り + occasion: 1 + icon_index: 143 + message1: は火炎斬りを放った! + scope: 1 + animation_id: -1 + note: '' + mp_cost: 26 + speed: 0 + id: 133 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 0 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 3 + formula: 100 + a.atk - b.def + variance: 10 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体にダメージを与える。 + name: 猛攻撃 + occasion: 1 + icon_index: 116 + message1: は猛攻撃を放った! + scope: 2 + animation_id: -1 + note: スキル1番は[攻撃]コマンドを選択したときに使用されます。 + mp_cost: 0 + speed: 0 + id: 134 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 0 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: -1 + formula: 'a.atk - b.def ' + variance: 0 + critical: false + success_rate: 100 + hit_type: 1 + stype_id: 0 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 5 +- !ruby/object:RPG::Skill + message2: '' + description: 敵単体にダメージを与える。 + name: お湯 + occasion: 1 + icon_index: 116 + message1: はお湯をぶっかけてきた! + scope: 2 + animation_id: 70 + note: スキル1番は[攻撃]コマンドを選択したときに使用されます。 + mp_cost: 15 + speed: 0 + id: 135 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 0 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 6 + formula: 'a.atk - b.def ' + variance: 0 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 0 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 5 +- !ruby/object:RPG::Skill + message2: '' + description: "3ターンの間、味方全体の前に\r\n物理ダメージを減少させる壁を出現させる。" + name: ガードウォール + occasion: 1 + icon_index: 112 + message1: はガードウォールを唱えた! + scope: 8 + animation_id: 44 + note: '' + mp_cost: 40 + speed: 0 + id: 136 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 27 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: '' + name: 死にものぐるい + occasion: 0 + icon_index: 0 + message1: は死にものぐるいで襲いかかってきた! + scope: 2 + animation_id: 24 + note: '' + mp_cost: 0 + speed: 0 + id: 137 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 0 + formula: '100' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: '' + name: 気合 + occasion: 0 + icon_index: 0 + message1: は気合で体力を回復した! + scope: 11 + animation_id: 37 + note: '' + mp_cost: 0 + speed: 0 + id: 138 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 11 + data_id: 1 + value1: 0.0 + value2: 1000.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: 味方の強化効果が打ち消されていく! + description: '' + name: 閃光 + occasion: 0 + icon_index: 0 + message1: は閃光を放った! + scope: 2 + animation_id: 33 + note: '' + mp_cost: 30 + speed: 0 + id: 139 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 28 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 27 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 33 + data_id: 3 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 33 + data_id: 2 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 14 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 17 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 18 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: '0' + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体を睡眠状態にする。 + name: 胞子 + occasion: 1 + icon_index: 6 + message1: は胞子を放った! + scope: 2 + animation_id: 29 + note: '' + mp_cost: 0 + speed: 0 + id: 140 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 6 + value1: 0.5 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 0 + formula: a.mat - b.mdf + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: '' + description: 敵全体に炎属性のダメージを与える。 + name: ファイアストーム + occasion: 1 + icon_index: 96 + message1: はファイアストームを唱えた! + scope: 1 + animation_id: 59 + note: '' + mp_cost: 9 + speed: 0 + id: 141 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 3 + formula: a.mat - b.mdf + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 diff --git a/YAML/States.yaml b/YAML/States.yaml new file mode 100644 index 0000000..ab48422 --- /dev/null +++ b/YAML/States.yaml @@ -0,0 +1,770 @@ +--- +- +- !ruby/object:RPG::State + message2: を倒した! + name: 戦闘不能 + priority: 100 + icon_index: 17 + message1: は倒れた! + message4: は立ち上がった! + restriction: 4 + release_by_damage: false + message3: '' + note: ステート1番はHPが0になったときに自動的に付加されます。 + id: 1 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 23 + data_id: 9 + value: 0.0 + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false +- !ruby/object:RPG::State + message2: は毒に冒された! + name: 毒 + priority: 65 + icon_index: 18 + message1: は毒に冒された! + message4: の毒が消えた! + restriction: 0 + release_by_damage: false + message3: '' + note: '' + id: 2 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 7 + value: -0.1 + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false +- !ruby/object:RPG::State + message2: を暗闇に閉ざした! + name: 暗闇 + priority: 70 + icon_index: 19 + message1: は暗闇に閉ざされた! + message4: の暗闇が消えた! + restriction: 0 + release_by_damage: false + message3: '' + note: '' + id: 3 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: -0.6 + auto_removal_timing: 1 + min_turns: 3 + max_turns: 5 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false +- !ruby/object:RPG::State + message2: の魔法を封じ込めた! + name: 沈黙 + priority: 75 + icon_index: 20 + message1: は魔法を封じ込まれた! + message4: の魔法封じが解けた! + restriction: 0 + release_by_damage: false + message3: '' + note: '' + id: 4 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 42 + data_id: 2 + value: 0.0 + auto_removal_timing: 1 + min_turns: 3 + max_turns: 5 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false +- !ruby/object:RPG::State + message2: を混乱させた! + name: 混乱 + priority: 80 + icon_index: 21 + message1: は混乱してしまった! + message4: は我に返った! + restriction: 2 + release_by_damage: false + message3: '' + note: '' + id: 5 + features: [] + auto_removal_timing: 1 + min_turns: 2 + max_turns: 4 + chance_by_damage: 50 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: true + remove_by_restriction: false +- !ruby/object:RPG::State + message2: を眠らせた! + name: 睡眠 + priority: 85 + icon_index: 22 + message1: は眠ってしまった! + message4: は目を覚ました! + restriction: 4 + release_by_damage: true + message3: は眠っている…… + note: '' + id: 6 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: -1.0 + auto_removal_timing: 1 + min_turns: 3 + max_turns: 5 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: true + remove_by_restriction: false +- !ruby/object:RPG::State + message2: を麻痺させた! + name: 麻痺 + priority: 90 + icon_index: 23 + message1: はしびれて動けなくなった! + message4: の麻痺が解けた! + restriction: 4 + release_by_damage: false + message3: は体がしびれて動けない! + note: '' + id: 7 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: -1.0 + auto_removal_timing: 1 + min_turns: 4 + max_turns: 6 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false +- !ruby/object:RPG::State + message2: はバランスを崩した! + name: スタン + priority: 60 + icon_index: 24 + message1: はバランスを崩した! + message4: は体勢を立て直した! + restriction: 4 + release_by_damage: false + message3: はバランスを崩している…… + note: '' + id: 8 + features: [] + auto_removal_timing: 2 + min_turns: 1 + max_turns: 2 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false +- !ruby/object:RPG::State + message2: '' + name: 防御 + priority: 0 + icon_index: 0 + message1: '' + message4: '' + restriction: 0 + message3: '' + note: '' + id: 9 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 62 + data_id: 1 + value: 0.0 + auto_removal_timing: 2 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: true + description: '' +- !ruby/object:RPG::State + message2: '' + name: 不死身 + priority: 0 + icon_index: 0 + message1: '' + message4: '' + restriction: 0 + message3: '' + note: '' + id: 10 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 14 + data_id: 1 + value: 0.0 + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: '' +- !ruby/object:RPG::State + message2: '' + name: かばう + priority: 0 + icon_index: 0 + message1: '' + message4: '' + restriction: 0 + message3: '' + note: '' + id: 11 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 62 + data_id: 2 + value: 0.0 + auto_removal_timing: 2 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: true + description: '' +- !ruby/object:RPG::State + message2: '' + name: 挑発 + priority: 50 + icon_index: 25 + message1: '' + message4: '' + restriction: 0 + message3: '' + note: '' + id: 12 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 23 + data_id: 0 + value: 10.0 + auto_removal_timing: 2 + min_turns: 5 + max_turns: 5 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: '' +- !ruby/object:RPG::State + message2: '' + name: 隠れる + priority: 50 + icon_index: 28 + message1: '' + message4: '' + restriction: 0 + message3: '' + note: '' + id: 13 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 23 + data_id: 0 + value: 0.1 + auto_removal_timing: 2 + min_turns: 5 + max_turns: 5 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: true + description: '' +- !ruby/object:RPG::State + message2: '' + name: HP再生 + priority: 50 + icon_index: 26 + message1: '' + message4: '' + restriction: 0 + message3: '' + note: '' + id: 14 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 7 + value: 0.1 + auto_removal_timing: 2 + min_turns: 4 + max_turns: 4 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: '' +- !ruby/object:RPG::State + message2: '' + name: MP再生 + priority: 50 + icon_index: 26 + message1: '' + message4: '' + restriction: 0 + message3: '' + note: '' + id: 15 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 8 + value: 0.05 + auto_removal_timing: 2 + min_turns: 4 + max_turns: 4 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: '' +- !ruby/object:RPG::State + message2: '' + name: TP再生 + priority: 50 + icon_index: 26 + message1: '' + message4: '' + restriction: 0 + message3: '' + note: '' + id: 16 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 9 + value: 0.1 + auto_removal_timing: 2 + min_turns: 4 + max_turns: 4 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: '' +- !ruby/object:RPG::State + message2: '' + name: 光の盾 + priority: 50 + icon_index: 29 + message1: '' + message4: '' + restriction: 0 + message3: '' + note: '' + id: 17 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 23 + data_id: 6 + value: 0.1 + auto_removal_timing: 2 + min_turns: 3 + max_turns: 3 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: true + description: '' +- !ruby/object:RPG::State + message2: '' + name: 反撃 + priority: 50 + icon_index: 27 + message1: '' + message4: '' + restriction: 0 + message3: '' + note: '' + id: 18 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 6 + value: 0.8 + auto_removal_timing: 2 + min_turns: 3 + max_turns: 3 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: true + description: '' +- !ruby/object:RPG::State + message2: '' + name: 魔法回避 + priority: 50 + icon_index: 29 + message1: '' + message4: '' + restriction: 0 + message3: '' + note: '' + id: 19 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 4 + value: 1.0 + auto_removal_timing: 2 + min_turns: 3 + max_turns: 3 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: '' +- !ruby/object:RPG::State + message2: '' + name: 魔法反射 + priority: 50 + icon_index: 31 + message1: '' + message4: '' + restriction: 0 + message3: '' + note: '' + id: 20 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 5 + value: 1.0 + auto_removal_timing: 2 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: '' +- !ruby/object:RPG::State + message2: は炎の力を身にまとった。 + name: 炎の力 + priority: 50 + icon_index: 104 + message1: は炎の力を身にまとった。 + message4: '' + restriction: 0 + message3: '' + note: '' + id: 21 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 3 + value: 1.0 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 0.5 + - !ruby/object:RPG::BaseItem::Feature + code: 21 + data_id: 2 + value: 1.1 + auto_removal_timing: 2 + min_turns: 5 + max_turns: 5 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: '' +- !ruby/object:RPG::State + message2: は氷の力を身にまとった。 + name: 氷の力 + priority: 50 + icon_index: 105 + message1: は氷の力を身にまとった。 + message4: '' + restriction: 0 + message3: '' + note: '' + id: 22 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 4 + value: 1.0 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 4 + value: 0.5 + - !ruby/object:RPG::BaseItem::Feature + code: 21 + data_id: 2 + value: 1.1 + auto_removal_timing: 2 + min_turns: 5 + max_turns: 5 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: '' +- !ruby/object:RPG::State + message2: は雷の力を身にまとった。 + name: 雷の力 + priority: 50 + icon_index: 106 + message1: は雷の力を身にまとった。 + message4: '' + restriction: 0 + message3: '' + note: '' + id: 23 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 5 + value: 1.0 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 5 + value: 0.5 + - !ruby/object:RPG::BaseItem::Feature + code: 21 + data_id: 2 + value: 1.1 + auto_removal_timing: 2 + min_turns: 5 + max_turns: 5 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: '' +- !ruby/object:RPG::State + message2: '' + name: 異常防止 + priority: 50 + icon_index: 29 + message1: '' + message4: '' + restriction: 0 + message3: '' + note: '' + id: 24 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 2 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 3 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 4 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 5 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 6 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 7 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 8 + value: 0.0 + auto_removal_timing: 2 + min_turns: 5 + max_turns: 5 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: '' +- !ruby/object:RPG::State + message2: '' + name: 消費MP減 + priority: 50 + icon_index: 30 + message1: '' + message4: '' + restriction: 0 + message3: '' + note: '' + id: 25 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 23 + data_id: 4 + value: 0.25 + auto_removal_timing: 2 + min_turns: 5 + max_turns: 5 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: '' +- !ruby/object:RPG::State + message2: は毒に冒された! + name: 猛毒 + priority: 65 + icon_index: 18 + message1: は毒に冒された! + message4: の毒が消えた! + restriction: 0 + release_by_damage: false + message3: は猛毒に冒されている! + note: '' + id: 26 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 7 + value: -0.2 + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false +- !ruby/object:RPG::State + message2: '' + name: ガード + priority: 50 + icon_index: 112 + message1: '' + message4: '' + restriction: 0 + message3: '' + note: '' + id: 27 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 1 + value: 0.6 + auto_removal_timing: 2 + min_turns: 3 + max_turns: 3 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false + description: '' +- !ruby/object:RPG::State + message2: '' + name: HP再生強 + priority: 50 + icon_index: 26 + message1: '' + message4: '' + restriction: 0 + message3: '' + note: '' + id: 28 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 7 + value: 0.25 + auto_removal_timing: 2 + min_turns: 4 + max_turns: 4 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: '' diff --git a/YAML/System.yaml b/YAML/System.yaml new file mode 100644 index 0000000..2c35016 --- /dev/null +++ b/YAML/System.yaml @@ -0,0 +1,416 @@ +--- !ruby/object:RPG::System +elements: +- '' +- 物理 +- 吸収 +- 炎 +- 氷 +- 雷 +- 水 +- 大地 +- 風 +- 神聖 +- 暗黒 +start_y: 6 +airship: !ruby/object:RPG::System::Vehicle + start_y: 0 + bgm: !ruby/object:RPG::BGM {name: Airship, volume: 100, pitch: 100} + start_x: 0 + character_index: 3 + character_name: Vehicle + start_map_id: 0 +test_battlers: +- !ruby/object:RPG::System::TestBattler + actor_id: 1 + level: 1 + equips: + - 1 + - 46 + - 0 + - 1 + - 0 +_: 7829367 +edit_map_id: 187 +battle_end_me: !ruby/object:RPG::ME + name: Victory1 + pitch: 100 + volume: 100 +party_members: +- 1 +start_x: 7 +ship: !ruby/object:RPG::System::Vehicle + start_y: 0 + bgm: !ruby/object:RPG::BGM {name: Ship, volume: 100, pitch: 100} + start_x: 0 + character_index: 1 + character_name: Vehicle + start_map_id: 0 +battler_hue: 0 +sounds: +- !ruby/object:RPG::SE {name: 【システムSE】カーソル移動音05, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: 【システムSE】ボタン音05, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: 【システムSE】ボタン音04, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: Buzzer1, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: Equip1, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: 【システムSE】カーソル移動音03, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: 【システムSE】カーソル移動音04, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: 【システムSE】ボタン音03, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: Run, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: Attack3, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: Damage4, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: Collapse1, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: Collapse3, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: Collapse4, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: Damage5, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: Collapse2, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: Recovery, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: Miss, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: Evasion1, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: Evasion2, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: Reflection, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: Shop, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: Item3, pitch: 100, volume: 80} +- !ruby/object:RPG::SE {name: Item3, pitch: 100, volume: 80} +variables: +- +- OP +- 現在AP +- 現在HP +- 変数ウインドウ用 +- 花畑 +- 噴水 +- 現在所持金 +- 修行 +- 祈り回数 +- 潜入 +- スライム退治 +- ジョニー会話数 +- 宝石鉱山 +- 残り日数 +- ノエル好感度 +- 温泉 +- ジョニーとマリー +- 道場破り +- 手料理 +- 盗賊 +- 聖剣1 +- 毒草 +- ザウバー +- 4章 +- みらくる +- 粘る回数 +- 旅行 +- ノエル会話パターン +- じゃんけん勝敗 +- 組み合わせ +- ランダム +- 戦闘速度 +- 武具開発費 +- スワップ回数 +- 主人公レベル +- ジョニーレベル +- 2章進行度 +- ノエル終了 +- カーソル位置 +- '' +- 日の出 +- ランダム +- 回想用 +- 現在X +- 現在Y +- 現在向き +- 現在マップ +- 主人公の名前 +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- 自動ページ変数 +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- 選択肢続きから +- '' +- クリア後タイトル +battle_bgm: !ruby/object:RPG::BGM {name: 【BGM】陵辱系Hシーン【ベースが主役1】, volume: 70, pitch: 100} +version_id: 10796098 +start_map_id: 1 +battler_name: Skeleton +magic_number: 77696160 +switches: +- +- 木の棒 +- 鍋 +- 酒 +- ジョニーと話す +- オーク +- 主人公攻撃役 +- 時間切れ +- マリー救出 +- ノエルと話す +- マリーと話す +- ジョニーと話す +- 宝石鉱山 +- 温泉敗北 +- 温泉まんじゅう +- 道場破り +- 次クエスト解放 +- 道場ご褒美 +- 聖剣 +- 毒草 +- 奪還 +- 川 +- 旅館終わり +- 主人公勝ち +- 装備メニュー消し +- スワップ許可 +- 話さない +- クリア済み +- パイズリ +- ノエル汎用 +- 消す +- 花束オン +- 香水オン +- イヤリングオン +- 髪飾りオン +- 保存食オン +- 盗賊拒否 +- 期限切れ +- 武具ゲット +- 武具発生 +- 毒発生 +- 毒挑戦済み +- 着替え +- 日の出 +- 消し +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- 変数ウインドウ表示 +- 誤選択防止 +- '' +- セーブ判定 +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- '' +- 戦闘スキップ +- '' +gameover_me: !ruby/object:RPG::ME + name: Gameover1 + pitch: 100 + volume: 100 +game_title: 愛する人が他の男にヤラれたり親友夫婦とスワッピングしたり嫁を他の男に抱かせるお話 +title_bgm: !ruby/object:RPG::BGM {name: ややアダルトな日常風, volume: 80, pitch: 100} +terms: !ruby/object:RPG::System::Terms + params: + - 最大HP + - 最大MP + - 攻撃力 + - 防御力 + - 魔法力 + - 魔法防御 + - 敏捷性 + - 運 + etypes: + - 武器 + - 盾 + - 頭 + - 身体 + - 装飾品 + commands: + - 戦う + - 逃げる + - 攻撃 + - 防御 + - アイテム + - スキル + - 装備 + - ステータス + - 並び替え + - セーブ + - ゲーム終了 + - '' + - 武器 + - 防具 + - 大事なもの + - 装備変更 + - 最強装備 + - 全て外す + - ニューゲーム + - コンティニュー + - シャットダウン + - タイトルへ + - やめる + - '' + basic: + - レベル + - Lv + - HP + - HP + - MP + - MP + - AP + - AP +test_troop_id: 1 +boat: !ruby/object:RPG::System::Vehicle + start_y: 0 + bgm: !ruby/object:RPG::BGM {name: Ship, volume: 100, pitch: 100} + start_x: 0 + character_index: 0 + character_name: Vehicle + start_map_id: 0 +skill_types: +- '' +- 特技 +- 魔法 +weapon_types: +- '' +- 斧 +- 爪 +- 槍 +- 剣 +- 刀 +- 弓 +- 短剣 +- 槌 +- 杖 +- 銃 +armor_types: +- '' +- 一般防具 +- 魔法防具 +- 軽装防具 +- 重装防具 +- 小型盾 +- 大型盾 +currency_unit: G +window_tone: !ruby/object:Tone {r: -34.0, g: 0.0, b: 68.0, a: 0.0} +japanese: true +opt_draw_title: false +opt_use_midi: false +opt_transparent: true +opt_followers: false +opt_slip_death: false +opt_extra_exp: false +opt_display_tp: false +battleback1_name: Grassland +battleback2_name: Grassland +title1_name: たいとる +title2_name: '' +opt_floor_death: false diff --git a/YAML/Tilesets.yaml b/YAML/Tilesets.yaml new file mode 100644 index 0000000..668cdd3 --- /dev/null +++ b/YAML/Tilesets.yaml @@ -0,0 +1,574 @@ +--- +- +- !ruby/object:RPG::Tileset + id: 1 + name: フィールド + mode: 0 + tileset_names: + - World_A1 + - World_A2 + - '' + - '' + - '' + - World_B + - '' + - '' + - '' + flags: !ruby/object:Table + dim: 1 + x: 8192 + y: 1 + z: 1 + data: + 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!ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 196 + enemy_id: 1 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 348 + enemy_id: 1 + name: スライム*2 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 1 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 207 + enemy_id: 2 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 337 + enemy_id: 2 + name: こうもり*2 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 2 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 3 + name: ホーネット + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 3 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 160 + enemy_id: 4 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 384 + enemy_id: 4 + name: 大グモ*2 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 4 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 154 + enemy_id: 5 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 5 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 390 + enemy_id: 5 + name: 根津君*3 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 5 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 110 + enemy_id: 6 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 6 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 434 + enemy_id: 6 + name: ウィスプ*3 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 6 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 170 + enemy_id: 7 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 374 + enemy_id: 7 + name: 大蛇*2 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 7 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 105 + enemy_id: 8 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 8 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 439 + enemy_id: 8 + name: 大サソリ*3 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 8 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 183 + enemy_id: 9 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 361 + enemy_id: 9 + name: 大クラゲ*2 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 9 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 171 + enemy_id: 10 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 373 + enemy_id: 10 + name: お花さん*2 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 10 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 146 + enemy_id: 11 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 11 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 398 + enemy_id: 11 + name: ゴースト*3 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 11 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 181 + enemy_id: 12 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 363 + enemy_id: 12 + name: スケルトン*2 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 12 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 136 + enemy_id: 13 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 13 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 408 + enemy_id: 13 + name: オーク*3 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 13 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 13 + name: 兵士 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 14 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 1 + name: スライム + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [4]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 15 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 4 + name: 大グモ + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 16 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 218 + enemy_id: 14 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 326 + enemy_id: 15 + name: 山賊兄, 山賊弟 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 17 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 16 + name: オーク + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 18 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 17 + name: クロエ + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 19 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 18 + name: 山賊ボス + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 20 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 76 + enemy_id: 26 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 132 + enemy_id: 26 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 188 + enemy_id: 26 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 244 + enemy_id: 26 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 300 + enemy_id: 26 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 356 + enemy_id: 26 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 412 + enemy_id: 26 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 468 + enemy_id: 26 + name: エリートスライム*8 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 21 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 19 + name: モンスター女 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 22 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 20 + name: 温泉まん獣 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 23 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 21 + name: 道場破り + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 24 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 110 + enemy_id: 22 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 218 + enemy_id: 22 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 326 + enemy_id: 22 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 434 + enemy_id: 22 + name: 優秀な盗賊*4 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 25 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 22 + name: 優秀な盗賊 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 26 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 23 + name: ザウバー + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 27 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 24 + name: キメラ + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 28 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 25 + name: ザウバー2 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\N[1]は強力毒薬を投げつけた!']} + - !ruby/object:RPG::EventCommand {i: 0, c: 337, p: [0, 50]} + - !ruby/object:RPG::EventCommand {i: 0, c: 333, p: [0, 0, 26]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &1 ['', 0, 0, 2]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ああっ? なんだこりゃ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ぐっ…… 毒か!?]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [て てめえら……やるじゃねえか]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なりふり構わず マジで俺を倒すつもりだな]} + - !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *1} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【ザウバー】]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [半端な甘ちゃんかと油断したぜ……]} + - !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [だが この程度で 俺をやれると思うなよ!]} + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 29 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 196 + enemy_id: 27 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 348 + enemy_id: 27 + name: スライム改*2 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 30 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 120 + enemy_id: 27 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 1 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 424 + enemy_id: 1 + name: スライム改, スライム*2 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 31 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 164 + enemy_id: 28 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 28 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 380 + enemy_id: 28 + name: うだつの上がらない盗賊*3 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 32 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 156 + enemy_id: 29 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 388 + enemy_id: 29 + name: ガーゴイル*2 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 33 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 171 + enemy_id: 30 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 373 + enemy_id: 30 + name: 毒毒ちゃん*2 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 34 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 120 + enemy_id: 26 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 26 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 424 + enemy_id: 26 + name: エリートスライム*3 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 35 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 116 + enemy_id: 31 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 31 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 428 + enemy_id: 31 + name: ゴーガイル*3 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 36 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 91 + enemy_id: 32 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 32 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 453 + enemy_id: 32 + name: スケルトン360*3 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 37 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 196 + enemy_id: 33 + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 348 + enemy_id: 33 + name: スライムプレジデント*2 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []} + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 38 diff --git a/YAML/Weapons.yaml b/YAML/Weapons.yaml new file mode 100644 index 0000000..d2af3c4 --- /dev/null +++ b/YAML/Weapons.yaml @@ -0,0 +1,1694 @@ +--- +- +- !ruby/object:RPG::Weapon + description: '' + name: 弱い斧 + icon_index: 144 + price: 100 + animation_id: 7 + note: '' + id: 1 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 12 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 1 +- !ruby/object:RPG::Weapon + description: '' + name: 普通の斧 + icon_index: 144 + price: 1000 + animation_id: 7 + note: '' + id: 2 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 30 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 1 +- !ruby/object:RPG::Weapon + description: '' + name: ちょっと強い斧 + icon_index: 144 + price: 3000 + animation_id: 7 + note: '' + id: 3 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 50 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 1 +- !ruby/object:RPG::Weapon + description: '' + name: かなり強い斧 + icon_index: 144 + price: 6000 + animation_id: 7 + note: '' + id: 4 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 100 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 1 +- !ruby/object:RPG::Weapon + description: '' + name: 木の棒 + icon_index: 151 + price: 0 + animation_id: 0 + note: '' + id: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0 + params: + - 0 + - 0 + - 5 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 4 +- !ruby/object:RPG::Weapon + description: '' + name: '' + icon_index: 0 + price: 0 + animation_id: 0 + note: '' + id: 6 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 0 +- !ruby/object:RPG::Weapon + description: '' + name: 竹槍 + icon_index: 146 + price: 200 + animation_id: 13 + note: '' + id: 7 + features: 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