Initial Commit

This commit is contained in:
DazedAnon 2024-07-21 10:18:58 -05:00
commit bada7f0c06
297 changed files with 1250768 additions and 0 deletions

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.gitignore vendored Normal file
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# Ignore all files
*.*
# File Types
!*.mps
!*.dat
!*.json
!*.txt
!*.project
!*.js
!*.zip
!*.7z
!*.csv
!*.ain
!*.fnl
!*.ks
!*.tjs
!*.yaml
!*.rb
!*.rvdata2
# Other Needed Files
!.gitignore
!README.md
!patch-config.txt
!GameUpdate*
!patch.bat
!Game.dat
# Ignore
previous_patch_sha.txt
kabe3_save.dat
kabe3_system.dat
psbpack.dat
Save*
# Images
!1P_erosute_haikei.png
!1P_erosute_serihu1_019.png
!1P_erosute_serihu2_2039.png
!1P_erosute_serihu3_4059.png
!1P_erosute_serihu4_6079.png
!1P_erosute_serihu5_8099.png
!1P_erosute_serihu6_100.png
!2P_zukan1_kaihou.png
!2P_zukan1_kaihou_serihu1.png
!2P_zukan1_kaihou_serihu2.png
!2P_zukan1_kaihou_serihu3.png
!2P_zukan1_mikaihou.png
!2P_zukan2_kaihou.png
!2P_zukan2_kaihou_serihu1.png
!2P_zukan2_kaihou_serihu2.png
!2P_zukan2_kaihou_serihu3.png
!2P_zukan2_mikaihou.png
!2P_zukan3_kaihou.png
!2P_zukan3_kaihou_serihu1.png
!2P_zukan3_kaihou_serihu2.png
!2P_zukan3_kaihou_serihu3.png
!2P_zukan3_mikaihou.png
!2P_zukan4_kaihou.png
!2P_zukan4_kaihou_serihu1.png
!2P_zukan4_kaihou_serihu2.png
!2P_zukan4_kaihou_serihu3.png
!2P_zukan4_mikaihou.png
!2P_zukan5_kaihou.png
!2P_zukan5_kaihou_serihu1.png
!2P_zukan5_kaihou_serihu2.png
!2P_zukan5_kaihou_serihu3.png
!2P_zukan5_mikaihou.png
!2P_zukan6_kaihou.png
!2P_zukan6_kaihou_serihu1.png
!2P_zukan6_kaihou_serihu2.png
!2P_zukan6_kaihou_serihu3.png
!2P_zukan6_mikaihou.png
!2P_zukan7_kaihou.png
!2P_zukan7_kaihou_serihu1.png
!2P_zukan7_kaihou_serihu2.png
!2P_zukan7_kaihou_serihu3.png
!2P_zukan7_mikaihou.png
!70_ui_左枠.png
!71_ui_右枠.png
!71_ui_右枠_バステ.png
!mapUI_test.png
!71_basute_sitazi.png

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GAMEUPDATE.bat Normal file
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@echo off
setlocal
REM Copy GAMEUPDATE.bat to a new file
copy patch.bat patch2.bat
REM Run the new file
call patch2.bat
REM Delete the new file
del patch2.bat
endlocal
@echo on

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#!/bin/bash
function check_dependency() {
if ! command -v "$1" &> /dev/null; then
echo "Error: '$1' is not installed. Please install it."
exit 1
fi
}
# Check for jq and unzip
check_dependency jq
check_dependency unzip
CONFIG_FILE="patch-config.txt"
# Check if CONFIG_FILE exists
if [ ! -f "$CONFIG_FILE" ]; then
echo "Config file '$CONFIG_FILE' not found! Assuming no patching needed."
exit 0
fi
# Convert line endings to Unix format
sed -i 's/\r$//' "$CONFIG_FILE"
# Read configuration from file
source "$CONFIG_FILE"
# Get the latest hash
echo "Getting latest commit SHA hash"
latest_patch_sha=$(curl -s "https://gitgud.io/api/v4/projects/$username%2F$repo/repository/branches/$branch" | jq -r '.commit.id')
function download_extract() {
# Download zip file
echo "Downloading latest patch..."
curl -sL "https://gitgud.io/$username/$repo/-/archive/$branch/$repo-$branch.zip" -o repo.zip
# Extract contents, overwriting conflicts
echo "Extracting..."
unzip -qo repo.zip
echo "Applying patch..."
if [ -d "$repo-$branch/"www ]; then
cp -r "$repo-$branch/"* .
jq --arg repo "$repo" 'if (.name | test("^[[:space:]]*$")) then .name = $repo else . end' package.json > package.json
else
cp -r "$repo-$branch/"* ./www
fi
echo "Cleaning up..."
rm repo.zip
rm -rf "$repo-$branch"
rm latest_patch_sha.txt
# Store latest SHA for next check
echo "$latest_patch_sha" > previous_patch_sha.txt
}
# Check if previous_patch_sha.txt exists
if [ ! -f previous_patch_sha.txt ]; then
echo "Previous SHA hash not found!"
echo "Assuming first time patching..."
download_extract
else
# Read the stored SHA from previous check
previous_patch_sha=$(<previous_patch_sha.txt)
# Compare trimmed SHAs
if [ "$latest_patch_sha" != "$previous_patch_sha" ]; then
echo "Update found! Patching..."
download_extract
else
echo "Patch is up to date."
fi
fi
exit 0

BIN
icudtl.dat Normal file

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package.json Normal file
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{
"name": "",
"main": "www/index.html",
"js-flags": "--expose-gc",
"window": {
"title": "",
"toolbar": false,
"width": 816,
"height": 624,
"icon": "www/icon/icon.png"
}
}

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patch.bat Normal file
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@echo off
setlocal EnableExtensions EnableDelayedExpansion
echo Checking for pwsh...
set _my_shell=pwsh
REM Check if pwsh.exe exists
where /q !_my_shell!
if !errorlevel! neq 0 (
echo pwsh not found. Falling back to powershell...
REM If pwsh is not found, set to powershell
set _my_shell=powershell
REM Check if powershell.exe exists
echo Checking for powershell...
where /q !_my_shell!
if !errorlevel! neq 0 (
echo.Error: Powershell not found!
pause
exit /B 1
) else (
echo powershell found.
)
) else (
echo pwsh found.
)
echo Using !_my_shell! for script execution.
REM Check if patch-config.txt exists
if not exist patch-config.txt (
echo "Config file (patch-config.txt) not found! Assuming no patching needed."
pause
exit /b
)
REM Read configuration from file
for /f "tokens=1,2 delims==" %%a in (patch-config.txt) do (
if "%%a"=="username" set "username=%%b"
if "%%a"=="repo" set "repo=%%b"
if "%%a"=="branch" set "branch=%%b"
)
REM Get the latest hash
echo "Getting latest commit SHA hash"
!_my_shell! -Command "(Invoke-RestMethod -Uri 'https://gitgud.io/api/v4/projects/%username%%%2F%repo%/repository/branches/%branch%').commit.id" > latest_patch_sha.txt
REM Read the latest SHA from the file
set /p latest_patch_sha=<latest_patch_sha.txt
REM Check if previous_patch_sha.txt exists
if not exist previous_patch_sha.txt (
echo "Previous SHA hash not found!"
echo "Assuming first time patching..."
goto download_extract
)
REM Read the stored SHA from previous check
set /p previous_patch_sha=<previous_patch_sha.txt
REM Trim whitespace from SHA strings
set "previous_patch_sha=%previous_patch_sha: =%"
set "latest_patch_sha=%latest_patch_sha: =%"
REM Compare trimmed SHAs
if "%latest_patch_sha%" neq "%previous_patch_sha%" (
echo "Update found! Patching..."
goto download_extract
) else (
echo "Patch is up to date."
)
REM Delete latest_patch_sha.txt
del latest_patch_sha.txt
endlocal
pause
exit /b
:download_extract
REM Download zip file
echo "Downloading latest patch..."
!_my_shell! -Command "Invoke-WebRequest -Uri 'https://gitgud.io/%username%/%repo%/-/archive/%branch%/%repo%-%branch%.zip' -OutFile 'repo.zip'"
if !errorlevel! neq 0 (
pause
exit /b
)
REM Extract contents, overwriting conflicts
echo "Extracting..."
!_my_shell! -Command "Expand-Archive -Path '.\repo.zip' -DestinationPath '.' -Force"
echo "Applying patch..."
xcopy /s /e /y "%repo%-%branch%\*" "."
REM Clean up
echo "Cleaning up..."
del repo.zip
rmdir /s /q "%repo%-%branch%"
del latest_patch_sha.txt
REM Store latest SHA for next check
echo %latest_patch_sha% > previous_patch_sha.txt
endlocal
pause
exit /b

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readme.txt Normal file
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-------------------------------
   【レナリスサーガ】
   ver1.02 2020/01/23
Copyright (C) CHERIS SOFT 2019
-------------------------------
―――――――――――――――――――――――――――――
【ご挨拶】
この度は【レナリスサーガ】をご購入して頂き
まことにありがとうございます。
当ゲームの制作者代表の、金澤カナタと申します。
以下お手数ですが、お読み頂ければ幸いです。
―――――――――――――――――――――――――――――
【注意事項】
こちらの作品は成人向けゲームです。
18歳未満の方はプレイできません。
当ゲームのほうを、制作者の許可なく配布や公開
またはアップロードすることを禁止とさせて頂きます。
【免責事項】
当ゲームを使用することによって発生した
いかなる損害について、責任のほうを負いません。
ご使用されているパソコンの性能やOSの環境によっては
ゲームが正常に動作しない場合があります。
外部から入手したセーブデータを
当ゲームにご使用しないようにお願いたします。
環境設定でボイス項目がありますが
音の設定は効果音でお願いします。申し訳ありません。
上記のほう、まことに恐れ入りますが
ご了承頂けますよう、お願いいたします。
―――――――――――――――――――――――――――――
【操作方法】
・左クリックで決定。右クリックで基本戻る。
・マウスホイールの上で過去ログを読めます。
・キーボードの「Ctrl」の長押しで、文章の早送りが可能です。
―――――――――――――――――――――――――――――
▼攻略ヒント
街中でも突然のバッドエンドがあるので
できるだけこまめに、別々にセーブをお願いします
薬草 回復エキス 妖精の粉 等
回復系のアイテムはできるだけ持つこと
3章の古井戸で手に入る再起の指輪は
必ず装備すること 装備しないとハードモードに
ボス戦の前には、できればテントを使ってセーブすること
(ピンク色のボスアイコンは敗北エンド有り)
回復系の武器
ミラクルソード 青紅剣などを装備すると
戦闘でHPが自動回復するので戦いが楽に
士気は1ターンに1上昇
戦闘のCPはクリティカルポイント
MAXでクリティカル攻撃をします
敵に勝てない場合はCP100の時に
ハッスルエナジーを使ってからの
閃光の連撃がオススメです
戦闘でのターンが99を越すと
自動的にゲームオーバー
ラスボスを倒したときの称号で
EDが変化します
右クリックで基本キャンセル
CTRLで文章をスキップできます
ミニゲームはマウスのホイール上下で
スキップすることができます
詳しい攻略は
ホームページの「サポートページ」から
攻略ページへリンクしてありますので
そちらをご覧ください。
▼チェリスソフト HP▼
http://cheris-soft.sakura.ne.jp/
―――――――――――――――――――――――――――――
【スタッフ】
▼企画・シナリオ・プログラム▼
金澤カナタ
▼イラスト▼
羽浦明寿
▼サブテキスト▼
衛市景
https://twitter.com/cabore_HK
▼テストプレイ▼
もやしさん 衛市さん 鈴原マキナさん(Altered)
【素材提供】
▼ボイス▼
西田光 様
https://towelkethatowel.wixsite.com/akiramura-kanri2
▼セーブロードスクリプト▼
花鳥風月 様
http://autumoon.s35.xrea.com/
▼フォント設定スクリプト▼
NS栗 様
http://www.geocities.jp/higuchuu3/
▼背景▼
みにくる 様
https://minikle.onlinestores.jp/
誰そ彼亭 様
http://may.force.mepage.jp/
ぐったりにゃんこ 様
http://guttari8.sakura.ne.jp/
叢~むらくも~ 様
http://www.dlsite.com/home/circle/profile/=/maker_id/RG21335.html
キュキュキュのQのQ 様
http://kyukyukyu.sakura.ne.jp/
智之ソフト 様
http://www.dlsite.com/home/circle/profile/=/maker_id/RG39259.html
慈怨亭 様
http://www.dlsite.com/home/work/=/product_id/RJ182434.html
LI Project 様
https://www.dlsite.com/home/work/=/product_id/RJ121111.html
小人の背景屋 様
http://www.dlsite.com/home/circle/profile/=/maker_id/RG37736.html
サファイアソフト 様
http://www.dlsite.com/home/circle/profile/=/maker_id/RG29505.html
ウエストサイド 様
http://www.dlsite.com/soft/circle/profile/=/maker_id/VG01873.html
BATTLERS SOFTWARE 様
http://www.dlsite.com/home/work/=/product_id/RJ198696.html
sunfish 様
https://www.dlsite.com/maniax/circle/profile/=/maker_id/RG43823.html
Moon☆Wind 様
http://moonwind.pw/
Krachware 様
https://krachware.com/
aiGame 様
https://www.dlsite.com/home/work/=/product_id/RJ222335.html
▼効果音▼
月に憑かれたピエロ 様
http://uyuu.sakura.ne.jp/
TAM Music Factory 様
http://www.tam-music.com/
WEB WAVE LIB 様
http://www.s-t-t.com/wwl/
ザ・マッチメイカァズ 様
http://osabisi.sakura.ne.jp/m2/
ぴぐみょんスタジオ 様
http://www.dlsite.com/maniax/circle/profile/=/maker_id/RG17630.html
▼ゲーム音楽▼
華飯 様
http://kakkin.pro.tok2.com/
月に憑かれたピエロ 様
http://uyuu.sakura.ne.jp/
煉獄庭園 様
http://www.rengoku-teien.com/
Moon☆Wind 様
http://moonwind.pw/
TAM Music Factory 様
http://www.tam-music.com/
有馬紘一 様
http://arima18kouichi.blog.fc2.com/
▼ラストバトル曲▼
コーラス:飴川紫乃 様MJS-st大宮若葉 様MJS-st
作曲:華飯 様Reglest Works
▼NScripter▼
Takahashi's Web 様
http://www.nscripter.com/
素晴らしい素材を
ご提供していただきました上記の皆様方に
この場を借りて厚くお礼を申し上げます。
▼Special thanks▼
Ci-enでご支援頂いた皆様
たくさんのご支援を頂き
本当にありがとうございました!
―――――――――――――――――――――――――――――
【ご連絡について】
ゲーム中にエラー等ありましたら
Ci-enのメッセージからご連絡のほど
お願いいたします。
▼製作
チェリスソフト
https://ci-en.dlsite.com/creator/1451
―――――――――――――――――――――――――――――
【最後に】
このゲームが多くの人にプレイして頂き
そして楽しんでいただければ、製作者冥利につきます。
また次回作でお会いできるように頑張りますので
よろしくお願いいたします。
この度は、ご購入して遊んで頂き
まことにありがとうございました!
-------------------------------
金澤カナタ  2019/12/24
-------------------------------
Copyright (C) CHERIS SOFT 2019
-------------------------------

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[
null,
{
"id": 1,
"battlerName": "",
"characterIndex": 0,
"characterName": "01rikka",
"classId": 1,
"equips": [
1,
0,
11
],
"faceIndex": 0,
"faceName": "",
"traits": [
{
"code": 51,
"dataId": 1,
"value": 1
},
{
"code": 52,
"dataId": 2,
"value": 1
}
],
"initialLevel": 3,
"maxLevel": 99,
"name": "白根 リッカ",
"nickname": "処女",
"note": "<damageVoice:cv_03battle_001_05,cv_03battle_001_06,cv_03battle_001_07> \n<defeatedVoice:cv_03battle_001_11> \n<victoryVoice:cv_03battle_001_12>\n<skillVoice:cv_03battle_001_01>\n\n<attackSkill:2>\n<guardSkill:3>\n\n<Sideview Battler: 着衣_0001>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 10>\n<Sideview Battler Size: 250, 250>\n<Sideview Battler Weapon: false>\n\n<Sideview Battler Motion>\n Name: walk\n Index: 0\n Loop\n Frames: 4\n Speed: 10\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\n Name: swing\n Index: 1\n Frames: 1\n Speed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\n Name: damage\n Index: 2\n Loop\n Frames: 2\n Speed: 5\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\n Name: dead\n Index: 3\n Loop\n Frames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\n Name: abnormal\n Index: 4\n Loop\n Frames: 4\n Speed: 6\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\n Name: THRUST\n Index: 5\n Loop\n Frames: 4\n Speed: 6\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\n Name: missile\n Index: 6\n Loop\n Frames: 4\n Speed: 6\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\n Name: skill\n Index: 7\n Loop\n Frames: 4\n Speed: 6\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\n Name: SPELL\n Index: 8\n Loop\n Frames: 4\n Speed: 6\n</Sideview Battler Motion>",
"profile": "SIGNALの天才博士"
},
{
"id": 2,
"battlerName": "",
"characterIndex": 0,
"characterName": "02Player",
"classId": 2,
"equips": [
5,
0,
11
],
"faceIndex": 0,
"faceName": "",
"traits": [
{
"code": 52,
"dataId": 3,
"value": 1
}
],
"initialLevel": 1,
"maxLevel": 99,
"name": "赤薙 ミミ",
"nickname": "処女",
"note": "<damageVoice:cv_03battle_002_05,cv_03battle_002_06,cv_03battle_002_07,cv_03battle_002_08,cv_03battle_002_09> \n<defeatedVoice:cv_03battle_002_11> \n<victoryVoice:cv_03battle_002_12>\n<skillVoice:cv_03battle_002_01>\n\n<attackSkill:2>\n<guardSkill:3>\n\n<Sideview Battler: 着衣_0002>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 10>\n<Sideview Battler Size: 250, 250>\n<Sideview Battler Weapon: false>\n<Sideview Battler Motion>\n Name: walk\n Index: 0\n Loop\n Frames: 4\n Speed: 12\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\n Name: swing\n Index: 1\n Frames: 1\n Speed: 30\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\n Name: damage\n Index: 2\n Loop\n Frames: 2\n Speed: 5\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\n Name: dead\n Index: 3\n Loop\n Frames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\n Name: abnormal\n Index: 4\n Loop\n Frames: 4\n Speed: 6\n</Sideview Battler Motion>\n\n\n<Sideview Battler Motion>\n Name: THRUST\n Index: 5\n Loop\n Frames: 4\n Speed: 6\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\n Name: missile\n Index: 6\n Loop\n Frames: 4\n Speed: 6\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\n Name: skill\n Index: 7\n Loop\n Frames: 4\n Speed: 6\n</Sideview Battler Motion>\n\n\n<Sideview Battler Motion>\n Name: SPELL\n Index: 8\n Loop\n Frames: 4\n Speed: 6\n</Sideview Battler Motion>",
"profile": "スポーツ万能少女"
},
{
"id": 3,
"battlerName": "",
"characterIndex": 0,
"characterName": "03Player",
"classId": 3,
"equips": [
10,
0,
11
],
"faceIndex": 0,
"faceName": "",
"traits": [
{
"code": 52,
"dataId": 2,
"value": 1
}
],
"initialLevel": 1,
"maxLevel": 99,
"name": "錫ヶ岳 ヒトミ",
"nickname": "処女",
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117575
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