69 lines
2 KiB
JavaScript
69 lines
2 KiB
JavaScript
//=============================================================================
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// - BattleParallelEvent
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// BattleParallelEvent.js
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//=============================================================================
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//=============================================================================
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/*:
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* @plugindesc 戦闘中でも「並列処理」のコモンイベントを実行する為のプラグインです。
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* @author 名無し蛙
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*
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*
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* Version 1.0:
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* 2016/06/29 - リリース
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*/
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//=============================================================================
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(function () {
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//
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var _Game_Switches_onChange = Game_Switches.prototype.onChange;
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Game_Switches.prototype.onChange = function () {
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_Game_Switches_onChange.call(this);
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if ($gameParty.inBattle()) {
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$gameTroop.refreshCommonEvents();
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}
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};
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//
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var _Game_Troop_setup = Game_Troop.prototype.setup;
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Game_Troop.prototype.setup = function (troopId) {
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_Game_Troop_setup.call(this, troopId);
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this._commonEvents = this.parallelCommonEvents().map(function (
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commonEvent
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) {
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return new Game_CommonEvent(commonEvent.id);
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});
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};
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//
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Game_Troop.prototype.parallelCommonEvents = function () {
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return $dataCommonEvents.filter(function (commonEvent) {
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return commonEvent && commonEvent.trigger === 2;
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});
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};
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//
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Game_Troop.prototype.refreshCommonEvents = function () {
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this._commonEvents.forEach(function (event) {
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event.refresh();
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});
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};
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//
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Game_Troop.prototype.updateCommonEvents = function () {
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this._commonEvents.forEach(function (event) {
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event.update();
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});
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};
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//
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var _Scene_Battle_update = Scene_Battle.prototype.update;
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Scene_Battle.prototype.update = function () {
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$gameTroop.updateCommonEvents();
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_Scene_Battle_update.call(this);
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};
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})();
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//=============================================================================
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// End of File
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//=============================================================================
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