252 lines
10 KiB
JavaScript
252 lines
10 KiB
JavaScript
//=============================================================================
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// AltWindowFramejs
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//=============================================================================
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/*:
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* @plugindesc Alternative Windowflame.
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* @author KADOKAWA
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*
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* @help This plugin does not provide plugin commands.
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* @requiredAssets img/system/Window_Talk
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* @requiredAssets img/system/Window_Battle
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* @requiredAssets img/system/Window_Status
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* @requiredAssets img/system/Window_Other
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*/
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/*:ja
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* @plugindesc ウィンドウのフレームを変更します。
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* @author KADOKAWA
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*
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* @help このプラグインには、プラグインコマンドはありません。
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* @requiredAssets img/system/Window_Talk
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* @requiredAssets img/system/Window_Battle
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* @requiredAssets img/system/Window_Status
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* @requiredAssets img/system/Window_Other
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*/
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(function () {
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Window_Base.prototype.loadWindowskin = function () {
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this.windowskin = ImageManager.loadSystem('Window_Talk');
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this.windowskin = ImageManager.loadSystem('Window_Battle');
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this.windowskin = ImageManager.loadSystem('Window_Status');
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this.windowskin = ImageManager.loadSystem('Window_Other');
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this.windowskin = ImageManager.loadSystem('Window');
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};
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var _Scene_Title_Create = Scene_Title.prototype.create;
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Scene_Title.prototype.create = function () {
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_Scene_Title_Create.call(this);
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this._commandWindow._windowskin = ImageManager.loadSystem('Window_Other');
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this._commandWindow._refreshAllParts();
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};
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var _Scene_Menu_Create = Scene_Menu.prototype.create;
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Scene_Menu.prototype.create = function () {
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_Scene_Menu_Create.call(this);
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var _image = ImageManager.loadSystem('Window_Status');
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this._statusWindow._windowskin = _image;
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this._commandWindow._windowskin = _image;
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this._goldWindow._windowskin = _image;
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this._statusWindow._refreshAllParts();
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this._commandWindow._refreshAllParts();
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this._goldWindow._refreshAllParts();
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};
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var _Scene_Item_Create = Scene_Item.prototype.create;
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Scene_Item.prototype.create = function () {
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_Scene_Item_Create.call(this);
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var _image = ImageManager.loadSystem('Window_Status');
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this._categoryWindow._windowskin = _image;
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this._itemWindow._windowskin = _image;
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this._helpWindow._windowskin = _image;
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this._actorWindow._windowskin = _image;
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this._categoryWindow._refreshAllParts();
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this._itemWindow._refreshAllParts();
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this._helpWindow._refreshAllParts();
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this._actorWindow._refreshAllParts();
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}
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var _Scene_Skill_Create = Scene_Skill.prototype.create;
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Scene_Skill.prototype.create = function () {
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_Scene_Skill_Create.call(this);
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var _image = ImageManager.loadSystem('Window_Status');
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this._helpWindow._windowskin = _image;
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this._skillTypeWindow._windowskin = _image;
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this._statusWindow._windowskin = _image;
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this._itemWindow._windowskin = _image;
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this._actorWindow._windowskin = _image;
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this._helpWindow._refreshAllParts();
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this._skillTypeWindow._refreshAllParts();
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this._statusWindow._refreshAllParts();
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this._itemWindow._refreshAllParts();
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this._actorWindow._refreshAllParts();
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};
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var _Scene_Equip_Create = Scene_Equip.prototype.create;
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Scene_Equip.prototype.create = function () {
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_Scene_Equip_Create.call(this);
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var _image = ImageManager.loadSystem('Window_Status');
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this._helpWindow._windowskin = _image;
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this._statusWindow._windowskin = _image;
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this._commandWindow._windowskin = _image;
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this._slotWindow._windowskin = _image;
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this._itemWindow._windowskin = _image;
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this._helpWindow._refreshAllParts();
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this._statusWindow._refreshAllParts();
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this._commandWindow._refreshAllParts();
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this._slotWindow._refreshAllParts();
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this._itemWindow._refreshAllParts();
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};
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var _Scene_Status_Create = Scene_Status.prototype.create;
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Scene_Status.prototype.create = function () {
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_Scene_Status_Create.call(this);
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this._statusWindow._windowskin = ImageManager.loadSystem('Window_Status');
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this._statusWindow._refreshAllParts();
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};
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var _Scene_Options_Create = Scene_Options.prototype.create;
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Scene_Options.prototype.create = function () {
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_Scene_Options_Create.call(this);
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this._optionsWindow._windowskin = ImageManager.loadSystem('Window_Status');
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this._optionsWindow._refreshAllParts();
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};
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var _Scene_File_Create = Scene_File.prototype.create;
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Scene_File.prototype.create = function () {
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_Scene_File_Create.call(this);
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var _image = ImageManager.loadSystem('Window_Status');
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this._helpWindow._windowskin = _image;
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this._listWindow._windowskin = _image;
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this._helpWindow._refreshAllParts();
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this._listWindow._refreshAllParts();
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};
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var _Scene_GameEnd_Create = Scene_GameEnd.prototype.create;
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Scene_GameEnd.prototype.create = function () {
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_Scene_GameEnd_Create.call(this);
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this._commandWindow._windowskin = ImageManager.loadSystem('Window_Status');
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this._commandWindow._refreshAllParts();
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};
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var _Scene_Battle_Create = Scene_Battle.prototype.create;
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Scene_Battle.prototype.create = function () {
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_Scene_Battle_Create.call(this);
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var _image = ImageManager.loadSystem('Window_Battle');
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this._logWindow._windowskin = _image;
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this._statusWindow._windowskin = _image;
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this._partyCommandWindow._windowskin = _image;
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this._actorCommandWindow._windowskin = _image;
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this._helpWindow._windowskin = _image;
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this._skillWindow._windowskin = _image;
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this._itemWindow._windowskin = _image;
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this._actorWindow._windowskin = _image;
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this._enemyWindow._windowskin = _image;
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this._messageWindow._windowskin = _image;
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this._scrollTextWindow._windowskin = _image;
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this._logWindow._refreshAllParts();
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this._statusWindow._refreshAllParts();
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this._partyCommandWindow._refreshAllParts();
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this._actorCommandWindow._refreshAllParts();
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this._helpWindow._refreshAllParts();
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this._skillWindow._refreshAllParts();
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this._itemWindow._refreshAllParts();
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this._actorWindow._refreshAllParts();
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this._enemyWindow._refreshAllParts();
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this._messageWindow._refreshAllParts();
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this._scrollTextWindow._refreshAllParts();
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};
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var _Window_Message_Initialize = Window_Message.prototype.initialize;
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Window_Message.prototype.initialize = function () {
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_Window_Message_Initialize.call(this);
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this.windowskin = ImageManager.loadSystem('Window_Talk');
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this._refreshAllParts();
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};
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Window.prototype._refreshFrame = function () {
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var w = this._width;
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var h = this._height;
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var m = 24;
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var bitmap = new Bitmap(w, h);
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this._windowFrameSprite.bitmap = bitmap;
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this._windowFrameSprite.setFrame(0, 0, w, h);
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if (w > 0 && h > 0 && this._windowskin) {
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var skin = this._windowskin;
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// frame
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var p = 96;
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var q = 96;
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bitmap.blt(skin, p + 0, 0 + 0, m, m, 0, 0, m, m); // left top corner
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bitmap.blt(skin, p + 0, 0 + q - m, m, m, 0, h - m, m, m); // left bottom corner
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bitmap.blt(skin, p + q - m, 0 + 0, m, m, w - m, 0, m, m); // right top corner
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bitmap.blt(skin, p + q - m, 0 + q - m, m, m, w - m, h - m, m, m); // right bottom corner
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var frameHeight = 48;
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var heightCount = Math.floor((h - frameHeight) / frameHeight);
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var remainder = (h - frameHeight) % frameHeight;
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for (var i = 0; i < heightCount; i++) {
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bitmap.blt(skin, p + 0, 0 + m, m, p - m * 2, 0, m + frameHeight * i, m, frameHeight); // left frame
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bitmap.blt(skin, p + q - m, 0 + m, m, p - m * 2, w - m, m + frameHeight * i, m, frameHeight); // right frame
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}
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if (remainder != 0) {
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bitmap.blt(skin, p + 0, 0 + m, m, remainder, 0, m + frameHeight * heightCount, m, remainder); // left frame
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bitmap.blt(skin, p + q - m, 0 + m, m, remainder, w - m, m + frameHeight * heightCount, m, remainder); // right frame
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}
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var frameWidth = 48;
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var widthCount = Math.floor((w - frameWidth) / frameWidth);
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remainder = (w - frameWidth) % frameWidth;
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for (var j = 0; j < widthCount; j++) {
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bitmap.blt(skin, p + m, 0 + 0, p - m * 2, m, m + frameWidth * j, 0, frameWidth, m); // top frame
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bitmap.blt(skin, p + m, 0 + q - m, p - m * 2, m, m + frameWidth * j, h - m, frameWidth, m); // bottom frame
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}
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if (remainder != 0) {
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bitmap.blt(skin, p + m, 0 + 0, remainder, m, m + frameWidth * widthCount, 0, remainder, m); // top frame
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bitmap.blt(skin, p + m, 0 + q - m, remainder, m, m + frameWidth * widthCount, h - m, remainder, m); // bottom frame
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}
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// corner
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var r = 48;
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var s = 48;
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bitmap.blt(skin, 0, 0 + q * 4, r, s, 0, 0, r, s); // left top
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bitmap.blt(skin, r, 0 + q * 4, r, s, w - r, 0, r, s); // right top
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bitmap.blt(skin, r * 2, 0 + q * 4, r, s, 0, h - r, r, s); // left bottom
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bitmap.blt(skin, r * 3, 0 + q * 4, r, s, w - r, h - r, r, s); // right bottom
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}
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};
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Window.prototype._refreshBack = function () {
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var m = this._margin + 6;
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var w = this._width - m * 2;
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var h = this._height - m * 2;
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var bitmap = new Bitmap(w, h);
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this._windowBackSprite.bitmap = bitmap;
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this._windowBackSprite.setFrame(0, 0, w, h);
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this._windowBackSprite.move(m, m);
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if (w > 0 && h > 0 && this._windowskin) {
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var p = 192;
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for (var y = 0; y < h; y += p) {
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for (var x = 0; x < w; x += p) {
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bitmap.blt(this._windowskin, 0, p, p, p, x, y, p, p);
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}
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}
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}
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};
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})();
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