TL Lots of UI
This commit is contained in:
parent
f33cbd1418
commit
1aa896e91f
14 changed files with 360 additions and 365 deletions
Binary file not shown.
Binary file not shown.
BIN
PublicData.rvdata2
Normal file
BIN
PublicData.rvdata2
Normal file
Binary file not shown.
|
|
@ -40,7 +40,7 @@ module EasyMenuExp
|
|||
|
||||
#Typeが2の場合のみ表示される見出しを指定。
|
||||
|
||||
Title = "次の段まで "
|
||||
Title = "Next Lv "
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# 描写幅の取得
|
||||
|
|
|
|||
108
Scripts/_.18.rb
108
Scripts/_.18.rb
|
|
@ -106,7 +106,7 @@ module SceneEquipNextType
|
|||
|
||||
#ステート無効の際の表示内容を指定。
|
||||
|
||||
StateResistWord = "無効"
|
||||
StateResistWord = "Resist"
|
||||
|
||||
#装備スロット欄の桁数を指定。
|
||||
|
||||
|
|
@ -126,15 +126,15 @@ module SceneEquipNextType
|
|||
|
||||
#装備タイプ指定用キーワードを指定。
|
||||
|
||||
ETypeWord1 = "装備タイプ"
|
||||
ETypeWord1 = "Equip Type"
|
||||
|
||||
#装備固定用キーワードを指定。
|
||||
|
||||
ETypeWord2 = "装備タイプ固定"
|
||||
ETypeWord2 = "Fixed Equip Type"
|
||||
|
||||
#装備封印用キーワードを指定。
|
||||
|
||||
ETypeWord3 = "装備タイプ封印"
|
||||
ETypeWord3 = "Seal Equip Type"
|
||||
|
||||
#コマンドウィンドウを削除するかを指定。
|
||||
#戦闘中装備変更等のスクリプトと併用する場合はfalse推奨。
|
||||
|
|
@ -245,47 +245,47 @@ module SceneEquipNextType
|
|||
#優劣反転フラグは低いほど優秀と判定される項目の為の物。
|
||||
#0で通常の判定、1で優劣反転での判定、2で常に通常色(優劣判定なし)。
|
||||
|
||||
XParam[0] = ["命中率",100,0,0]
|
||||
XParam[1] = ["回避率",100,0,0]
|
||||
XParam[2] = ["会心率",100,0,0]
|
||||
XParam[3] = ["会心回避",100,0,0]
|
||||
XParam[4] = ["魔法回避",100,0,0]
|
||||
XParam[5] = ["魔法反射",100,0,0]
|
||||
XParam[6] = ["反撃率",100,0,0]
|
||||
XParam[7] = ["体力再生率",100,0,0]
|
||||
XParam[8] = ["MP再生",100,0,0]
|
||||
XParam[9] = ["絶・上昇量",100,0,0]
|
||||
XParam[0] = ["Hit Rt",100,0,0]
|
||||
XParam[1] = ["Eva Rt",100,0,0]
|
||||
XParam[2] = ["Crit Rt",100,0,0]
|
||||
XParam[3] = ["Crit Eva",100,0,0]
|
||||
XParam[4] = ["Magic Eva",100,0,0]
|
||||
XParam[5] = ["Magic Refl",100,0,0]
|
||||
XParam[6] = ["Counter Rt",100,0,0]
|
||||
XParam[7] = ["HP Regen Rt",100,0,0]
|
||||
XParam[8] = ["MP Regen",100,0,0]
|
||||
XParam[9] = ["Zetsu Gain",100,0,0]
|
||||
|
||||
#特殊能力値の名称、乗算値、加算値、優劣反転フラグを指定。
|
||||
# Specify the name, multiplier, additive value, and reversal flag for special abilities.
|
||||
|
||||
SParam[0] = ["狙われ率",100,-100,2]
|
||||
SParam[1] = ["防御効果",100,-100,0]
|
||||
SParam[2] = ["回復効果",100,-100,0]
|
||||
SParam[3] = ["薬の知識",100,-100,0]
|
||||
SParam[4] = ["MP節約",-100,100,0]
|
||||
SParam[5] = ["TPC",100,-100,0]
|
||||
SParam[6] = ["物理軽減",-100,100,0]
|
||||
SParam[7] = ["妖術軽減",-100,100,0]
|
||||
SParam[8] = ["床D軽減",-100,100,0]
|
||||
SParam[9] = ["経験効率",100,-100,0]
|
||||
SParam[0] = ["Target Rt",100,-100,2]
|
||||
SParam[1] = ["Defense Effect",100,-100,0]
|
||||
SParam[2] = ["Recovery Effect",100,-100,0]
|
||||
SParam[3] = ["Med Knowledge",100,-100,0]
|
||||
SParam[4] = ["MP Conserve",-100,100,0]
|
||||
SParam[5] = ["TPC",100,-100,0]
|
||||
SParam[6] = ["Phys Red",-100,100,0]
|
||||
SParam[7] = ["Sorcery Red",-100,100,0]
|
||||
SParam[8] = ["Floor D Red",-100,100,0]
|
||||
SParam[9] = ["Experience X",100,-100,0]
|
||||
|
||||
#弱体有効度の名称、乗算値、加算値、優劣反転フラグを指定。
|
||||
# Specify the name, multiplier, additive value, and reversal flag for debuff effectiveness.
|
||||
|
||||
Debuff[0] = ["HP低下",-100,100,0]
|
||||
Debuff[1] = ["MP低下",-100,100,0]
|
||||
Debuff[2] = ["攻撃低下",-100,100,0]
|
||||
Debuff[3] = ["防御低下",-100,100,0]
|
||||
Debuff[4] = ["魔法低下",-100,100,0]
|
||||
Debuff[5] = ["魔防低下",-100,100,0]
|
||||
Debuff[6] = ["敏捷低下",-100,100,0]
|
||||
Debuff[7] = ["運低下",-100,100,0]
|
||||
Debuff[0] = ["HP Down",-100,100,0]
|
||||
Debuff[1] = ["MP Down",-100,100,0]
|
||||
Debuff[2] = ["Attack Down",-100,100,0]
|
||||
Debuff[3] = ["Defense Down",-100,100,0]
|
||||
Debuff[4] = ["Magic Down",-100,100,0]
|
||||
Debuff[5] = ["M. Defense Down",-100,100,0]
|
||||
Debuff[6] = ["Agility Down",-100,100,0]
|
||||
Debuff[7] = ["Luck Down",-100,100,0]
|
||||
|
||||
#属性有効度の名称、乗算値、加算値、優劣反転フラグを指定。
|
||||
# Specify the name, multiplier, additive value, and reversal flag for element effectiveness.
|
||||
|
||||
Element[1] = ["物理軽減率",-100,100,0]
|
||||
Element[2] = ["妖術軽減率",-100,100,0]
|
||||
Element[3] = ["耐性仮",-100,100,0]
|
||||
Element[4] = ["耐性仮",-100,100,0]
|
||||
Element[1] = ["Physical Red Rt",-100,100,0]
|
||||
Element[2] = ["Sorcery Red Rt",-100,100,0]
|
||||
Element[3] = ["Temporary Res",-100,100,0]
|
||||
Element[4] = ["Temporary Res",-100,100,0]
|
||||
Element[5] = ["",-100,100,0]
|
||||
Element[6] = ["",-100,100,0]
|
||||
Element[7] = ["",-100,100,0]
|
||||
|
|
@ -293,16 +293,16 @@ module SceneEquipNextType
|
|||
Element[9] = ["",-100,100,0]
|
||||
Element[10] = ["",-100,100,0]
|
||||
|
||||
#ステート有効度の名称、乗算値、加算値、優劣反転フラグを指定。
|
||||
# Specify the name, multiplier, additive value, and reversal flag for state effectiveness.
|
||||
|
||||
State[1] = ["反応速度",-100,100,0]
|
||||
State[2] = ["粘液耐性",-100,100,0]
|
||||
State[3] = ["催眠耐性",-100,100,0]
|
||||
State[4] = ["按摩耐性",-100,100,0]
|
||||
State[5] = ["反応速度",-100,100,0]
|
||||
State[6] = ["粘液耐性",-100,100,0]
|
||||
State[7] = ["催眠耐性",-100,100,0]
|
||||
State[8] = ["按摩耐性",-100,100,0]
|
||||
State[1] = ["Reaction Spd",-100,100,0]
|
||||
State[2] = ["Slime Res",-100,100,0]
|
||||
State[3] = ["Hypnosis Res",-100,100,0]
|
||||
State[4] = ["Massage Res",-100,100,0]
|
||||
State[5] = ["Reaction Spd",-100,100,0]
|
||||
State[6] = ["Slime Res",-100,100,0]
|
||||
State[7] = ["Hypnosis Res",-100,100,0]
|
||||
State[8] = ["Massage Res",-100,100,0]
|
||||
|
||||
end
|
||||
class RPG::System::Terms
|
||||
|
|
@ -726,15 +726,15 @@ class Window_EquipStatus < Window_Base
|
|||
a = SceneEquipNextType::SParam[i]
|
||||
when 300..307
|
||||
i = c - 300
|
||||
d = @actor.debuff_rate(i)
|
||||
d = @actor.debuff_Rt(i)
|
||||
a = SceneEquipNextType::Debuff[i]
|
||||
when 10001..19999
|
||||
i = c - 10000
|
||||
d = @actor.element_rate(i)
|
||||
d = @actor.element_Rt(i)
|
||||
a = SceneEquipNextType::Element[i]
|
||||
when 20001..29999
|
||||
i = c - 20000
|
||||
d = @actor.state_resist?(i) ? SceneEquipNextType::StateResist : @actor.state_rate(i)
|
||||
d = @actor.state_resist?(i) ? SceneEquipNextType::StateResist : @actor.state_Rt(i)
|
||||
a = SceneEquipNextType::State[i]
|
||||
else;return
|
||||
end
|
||||
|
|
@ -779,15 +779,15 @@ class Window_EquipStatusTemp < Window_EquipStatus
|
|||
a = SceneEquipNextType::SParam[i]
|
||||
when 300..307
|
||||
i = c - 300
|
||||
d = @temp_actor.debuff_rate(i)
|
||||
d = @temp_actor.debuff_Rt(i)
|
||||
a = SceneEquipNextType::Debuff[i]
|
||||
when 10001..19999
|
||||
i = c - 10000
|
||||
d = @temp_actor.element_rate(i)
|
||||
d = @temp_actor.element_Rt(i)
|
||||
a = SceneEquipNextType::Element[i]
|
||||
when 20001..29999
|
||||
i = c - 20000
|
||||
d = @temp_actor.state_resist?(i) ? SceneEquipNextType::StateResist : @temp_actor.state_rate(i)
|
||||
d = @temp_actor.state_resist?(i) ? SceneEquipNextType::StateResist : @temp_actor.state_Rt(i)
|
||||
a = SceneEquipNextType::State[i]
|
||||
else;return
|
||||
end
|
||||
|
|
|
|||
|
|
@ -38,9 +38,9 @@ module OMC
|
|||
#条件スイッチ番号は、指定スイッチがonならコマンドが有効に(0で常時有効)
|
||||
#起動モードはtrueでマップ起動、falseでメニュー起動
|
||||
|
||||
C[10] = [10, "状態 ", 7, true]
|
||||
C[10] = [10, "Status ", 7, true]
|
||||
# C[11] = [11, "着替え", 83, false]
|
||||
C[12] = [12, "ゲーム終了", 0, true]
|
||||
C[12] = [12, "Exit Game", 0, true]
|
||||
|
||||
|
||||
#メニューへの反映には「簡単コマンドカスタム」スクリプトで設定します
|
||||
|
|
|
|||
|
|
@ -41,11 +41,11 @@ class Window_MenuCommand < Window_Command
|
|||
def add_load_command
|
||||
@list.each_with_index{|data, index|
|
||||
if data[:symbol] == :save
|
||||
add_command_with_index("読込", :load, index.next, DataManager.save_file_exists?)
|
||||
add_command_with_index("Load", :load, index.next, DataManager.save_file_exists?)
|
||||
return
|
||||
end
|
||||
}
|
||||
add_command("読込", :load, DataManager.save_file_exists?)
|
||||
add_command("Load", :load, DataManager.save_file_exists?)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -76,7 +76,7 @@ module YEA
|
|||
# change the "Game End" vocab, and disable or enable autodash, instant
|
||||
# messages, or animations by default.
|
||||
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||||
COMMAND_NAME = "設定" # Command name used to replace Game End.
|
||||
COMMAND_NAME = "Settings" # Command name used to replace Game End.
|
||||
DEFAULT_AUTODASH = true # Enable automatic dashing by default?
|
||||
DEFAULT_INSTANTMSG = false # Enable instant message text by default?
|
||||
DEFAULT_ANIMATIONS = true # Enable battle animations by default?
|
||||
|
|
@ -146,28 +146,28 @@ module YEA
|
|||
# Help Window Description
|
||||
# ], # Do not remove this.
|
||||
# -------------------------------------------------------------------------
|
||||
:switch_1 => [ 10, "シーンスキップ ", "OFF", "ON",
|
||||
"一度見たHシーンを自動的にスキップします\n"+"特殊なイベントシーンをスキップします"
|
||||
:switch_1 => [ 10, "Scene Skip ", "OFF", "ON",
|
||||
"Automatically skips H scenes you've already seen\n"+"Skips special event scenes"
|
||||
],
|
||||
# -------------------------------------------------------------------------
|
||||
:switch_2 => [ 11, "着替えコマンド簡略化 ", "OFF", "ON",
|
||||
"ONにすると着替えコマンド実行時、CGを表示しません"
|
||||
:switch_2 => [ 11, "Simplify Change Clothes Command ", "OFF", "ON",
|
||||
"When ON, CG will not be displayed when executing the change clothes command"
|
||||
],
|
||||
# -------------------------------------------------------------------------
|
||||
:switch_3 => [ 300, "淫紋の表示 ", "OFF", "ON",
|
||||
"付与された場合、あやめの身体に模様の有無を設定します"
|
||||
:switch_3 => [ 300, "Display Lewd Crest ", "OFF", "ON",
|
||||
"If applied, set whether or not Ayame's body has the pattern"
|
||||
],
|
||||
# -------------------------------------------------------------------------
|
||||
:switch_4 => [ 12, "あやめの陰毛表示 ", "OFF", "ON",
|
||||
"あやめの陰毛の有無を設定します"
|
||||
:switch_4 => [ 12, "Display Ayame's Pubic Hair ", "OFF", "ON",
|
||||
"Set whether or not Ayame has pubic hair"
|
||||
],
|
||||
# -------------------------------------------------------------------------
|
||||
:switch_5 => [ 13, "女性NPCの陰毛表示 ", "OFF", "ON",
|
||||
"あやめ以外の女性キャラクターの陰毛の有無を設定します"
|
||||
:switch_5 => [ 13, "Display Female NPCs' Pubic Hair ", "OFF", "ON",
|
||||
"Set whether or not female characters other than Ayame have pubic hair"
|
||||
],
|
||||
# -------------------------------------------------------------------------
|
||||
:switch_6 => [ 483, "バックログを表示しない ", "OFF", "ON",
|
||||
"ONにするとctrlキーを押した時にバックログが表示されません"
|
||||
:switch_6 => [ 483, "Do Not Display Backlog ", "OFF", "ON",
|
||||
"When ON, the backlog will not be displayed when you press the CTRL key"
|
||||
],
|
||||
# -------------------------------------------------------------------------
|
||||
} # Do not remove this.
|
||||
|
|
@ -185,9 +185,9 @@ module YEA
|
|||
# Help Window Description
|
||||
# ], # Do not remove this.
|
||||
# -------------------------------------------------------------------------
|
||||
:variable_1 => [ 120, "難易度" , 17, 18, 0, 6,
|
||||
'\c[17]'+"0"+'\c[0]'+" …… 強さ補正なし \n"+
|
||||
'\c[17]'+"1~6"+'\c[0]'+" …… x1.1 x1.2 x1.5 x2.0 x2.5 x3.0 経験値・銭:補正値x2"
|
||||
:variable_1 => [ 120, "Difficulty" , 17, 18, 0, 6,
|
||||
'\c[17]'+"0"+'\c[0]'+" …… No strength correction \n"+
|
||||
'\c[17]'+"1~6"+'\c[0]'+" …… x1.1 x1.2 x1.5 x2.0 x2.5 x3.0 Experience & Money: Correction Value x2"
|
||||
],
|
||||
# -------------------------------------------------------------------------
|
||||
:variable_2 => [ 2, "Custom Variable 2", 10, 2, -10, 10,
|
||||
|
|
@ -197,13 +197,13 @@ module YEA
|
|||
# -------------------------------------------------------------------------
|
||||
} # Do not remove this.
|
||||
|
||||
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||||
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||||
# - Vocab Settings -
|
||||
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||||
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||||
# This hash adjusts the vocab used for both the commands and the help
|
||||
# description that appears above the command window. Note that for the
|
||||
# command help descriptions, you may use text codes. Use \n to linebreak.
|
||||
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||||
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||||
COMMAND_VOCAB ={
|
||||
# -------------------------------------------------------------------------
|
||||
# :command => [Command Name, Option1, Option2
|
||||
|
|
@ -230,18 +230,18 @@ module YEA
|
|||
], # Do not remove this.
|
||||
# -------------------------------------------------------------------------
|
||||
:volume_bgm => ["BGM", 23, 24, # Options 1 & 2 are Gauge Colours.
|
||||
"Shiftキーを押しながらで10%ずつ調整できます\n" +
|
||||
"BGM BGS SE は各セーブデータごとに記憶されます"
|
||||
"While holding the Shift key, you can adjust in 10% increments\n" +
|
||||
"BGM, BGS, and SE are remembered for each save data"
|
||||
], # Do not remove this.
|
||||
# -------------------------------------------------------------------------
|
||||
:volume_bgs => ["BGS", 23, 24, # Options 1 & 2 are Gauge Colours.
|
||||
"Shiftキーを押しながらで10%ずつ調整できます\n" +
|
||||
"BGM BGS SE は各セーブデータごとに記憶されます"
|
||||
"While holding the Shift key, you can adjust in 10% increments\n" +
|
||||
"BGM, BGS, and SE are remembered for each save data"
|
||||
], # Do not remove this.
|
||||
# -------------------------------------------------------------------------
|
||||
:volume_sfx => ["SE", 23, 24, # Options 1 & 2 are Gauge Colours.
|
||||
"Shiftキーを押しながらで10%ずつ調整できます\n" +
|
||||
"BGM BGS SE は各セーブデータごとに記憶されます"
|
||||
"While holding the Shift key, you can adjust in 10% increments\n" +
|
||||
"BGM, BGS, and SE are remembered for each save data"
|
||||
], # Do not remove this.
|
||||
# -------------------------------------------------------------------------
|
||||
:autodash => ["Auto-Dash", "Walk", "Dash",
|
||||
|
|
@ -256,16 +256,16 @@ module YEA
|
|||
"Hide animations during battle to speed up battles?"
|
||||
], # Do not remove this.
|
||||
# -------------------------------------------------------------------------
|
||||
:to_title => ["タイトルへ戻る", "None", "None",
|
||||
"セーブを行っていない場合は注意してください"
|
||||
:to_title => ["Return to Title", "None", "None",
|
||||
"If you haven't saved, please be careful"
|
||||
], # Do not remove this.
|
||||
# -------------------------------------------------------------------------
|
||||
:shutdown => ["ゲーム終了", "None", "None",
|
||||
"セーブを行っていない場合は注意してください"
|
||||
:shutdown => ["Exit Game", "None", "None",
|
||||
"If you haven't saved, please be careful"
|
||||
], # Do not remove this.
|
||||
# -------------------------------------------------------------------------
|
||||
:resume_game => ["ゲーム画面に戻る", "None", "None",
|
||||
"設定画面を終了し、ゲーム画面に戻ります"
|
||||
:resume_game => ["Return to Game Screen", "None", "None",
|
||||
"Exit the settings screen and return to the game screen"
|
||||
], # Do not remove this.
|
||||
# -------------------------------------------------------------------------
|
||||
} # Do not remove this.
|
||||
|
|
|
|||
|
|
@ -155,7 +155,7 @@ class Window_Message < Window_Base
|
|||
#
|
||||
# 基本行数
|
||||
#
|
||||
MAX_LINE = 3
|
||||
MAX_LINE = 5
|
||||
#
|
||||
# \p[] - キャラポップの高さ
|
||||
#
|
||||
|
|
|
|||
377
Scripts/_.60.rb
377
Scripts/_.60.rb
|
|
@ -29,298 +29,295 @@
|
|||
# 設定箇所
|
||||
#===========================================
|
||||
module STORYEVENT
|
||||
# メニューに表示される項目名
|
||||
STORYEVENT_MENU_TEXT = "覚書き"
|
||||
# Name displayed in the menu
|
||||
STORYEVENT_MENU_TEXT = "Notes"
|
||||
|
||||
# 項目が表示されるメニューインデックス(一番上が0)
|
||||
# Menu index the item appears at (top is 0)
|
||||
STORYEVENT_MENU_INDEX = 5
|
||||
|
||||
# 項目が有効になるスイッチ番号
|
||||
# Switch number that enables the item
|
||||
STORYEVENT_ENABLE_SID = 2
|
||||
|
||||
#------------------------------------------------------------------------------
|
||||
# あらすじに表示する見出し
|
||||
STORYEVENT_CAPTION = "本編"
|
||||
# Heading displayed in the summary
|
||||
STORYEVENT_CAPTION = "Main Story"
|
||||
|
||||
# あらすじを管理する変数番号
|
||||
# Variable number managing the summary
|
||||
STORYEVENT_VID = 200
|
||||
|
||||
# あらすじの設定
|
||||
#【形式】
|
||||
# Summary settings
|
||||
# [Format]
|
||||
# ① => [②, ③],
|
||||
# ① STORYEVENT_VIDに格納されている値(数値)
|
||||
# ② 進行中ストーリーの名前(文字列)
|
||||
# ③ 進行中ストーリーの詳細(文字列)
|
||||
# ① Value stored in STORYEVENT_VID (numeric)
|
||||
# ② Name of the ongoing story (string)
|
||||
# ③ Details of the ongoing story (string)
|
||||
STORYEVENT_CONTENTS = {
|
||||
|
||||
0 => ["", " "],
|
||||
60 => ["【町の散策】",
|
||||
"町の様子をみてまわろう"],
|
||||
61 => ["【町の散策】",
|
||||
"町の様子をみてまわろう"],
|
||||
65 => ["【三日月大橋】",
|
||||
"橋の下には夜陰陣屋へと続く抜け道があるらしい"],
|
||||
67 => ["【三下の舟】",
|
||||
"向こう岸へ渡るための舟を見つけた
|
||||
持ち主の情報を三日月大橋付近で探ってみよう"],
|
||||
68 => ["【魚売り】",
|
||||
"舟の持ち主は昼の小間物通りで
|
||||
商売をしているらしい"],
|
||||
69 => ["【三下の桟橋】",
|
||||
"魚売りの男と日暮れに落ち合うことになった
|
||||
桟橋で待っていようか"],
|
||||
74 => ["【町の地下道】",
|
||||
"探索をしよう"],
|
||||
80 => ["【妊鬼と乳鬼】",
|
||||
"二人に霊力をわけてあげよう"],
|
||||
83 => ["【妊鬼と乳鬼】",
|
||||
"地下道で出会った二人を連れ帰ることになった"],
|
||||
86 => ["【魚売りの頼み事】",
|
||||
"三日月大橋の下で再び待ち合わせすることになった"],
|
||||
87 => ["【脱獄の手伝い】",
|
||||
"舟を使わせてもらった代償として
|
||||
脱獄の手伝いをすることになった"],
|
||||
94 => ["【地下牢の扉】",
|
||||
"鍵穴のない扉を開ける方法を探そう"],
|
||||
101 => ["【退散】",
|
||||
"元に戻った妊鬼と乳鬼を連れ、地下道から脱出しよう"],
|
||||
104 => ["【お使いと捜索】",
|
||||
"ゆらの家に届け物を頼まれた。
|
||||
それと妊鬼・乳鬼の行方も調べよう"],
|
||||
110 => ["【地下蔵】",
|
||||
"妊鬼・乳鬼に会いに行こう"],
|
||||
111 => ["【捜索】",
|
||||
"妊鬼・乳鬼の行方を調べよう"],
|
||||
113 => ["【幽絶】",
|
||||
"妊鬼・乳鬼たちに話を聞こう"],
|
||||
114 => ["【上層へ】",
|
||||
"メニューの 技 から刀気解放《紫》を習得し
|
||||
ゆらぎの地下牢上層を探索しよう"],
|
||||
134 => ["【休息】",
|
||||
"戦いの疲れを癒すため、菖蒲庵へ戻ることに"],
|
||||
138 => ["【香雪泉へ】",
|
||||
"イリスに誘われ、香雪泉へ行くことになった"],
|
||||
144 => ["【種火の回収】",
|
||||
"ゆらぎの夜陰陣屋へ向かい、《ゆらぎの種火》を持ち帰ろう
|
||||
《ゆらぎの種火》はロウソクの形をしているらしい"],
|
||||
149 => ["【乳蝋の勾玉】",
|
||||
"町の色々な場所で霊力の痕跡を探ろう"],
|
||||
150 => ["【乳蝋の勾玉】",
|
||||
"霊力の痕跡を探る中でゆらから奇妙な夢の話を聞いた
|
||||
妊鬼たちに相談した方がいいかも知れない"],
|
||||
151 => ["【乳蝋の勾玉】",
|
||||
"ゆらの乳を狙うスケベな幽鬼を返り討ちにしよう"],
|
||||
152 => ["【乳蝋の勾玉】",
|
||||
"ゆらの乳を狙うスケベな幽鬼を退治した……気がする
|
||||
引き続き霊力の痕跡を探ろう"],
|
||||
153 => ["【乳蝋の勾玉】",
|
||||
"ゆらの乳を狙うスケベな幽鬼を無事退治することが出来た
|
||||
引き続き霊力の痕跡を探ろう"],
|
||||
157 => ["【怪しげな術】",
|
||||
"あやめが目を覚ますと……"],
|
||||
185 => ["【がしゃ髑髏】",
|
||||
"なりそこないの湯を越えるために
|
||||
がしゃどくろを退治しよう"],
|
||||
190 => ["【滝夜叉を追って】",
|
||||
"がしゃどくろを退治した。滝夜叉を探し出そう"],
|
||||
196 => ["【逢魔橋にて】",
|
||||
"二人とともに滝夜叉を退治しよう"],
|
||||
214 => ["【平穏な日々】",
|
||||
"幽鬼を祓い、あやめにも日常が戻ってきた"],
|
||||
60 => ["[Town Stroll]",
|
||||
"Take a look around the town"],
|
||||
61 => ["[Town Stroll]",
|
||||
"Take a look around the town"],
|
||||
65 => ["[Crescent Moon Bridge]",
|
||||
"Apparently there's a hidden passage under the bridge that leads to the Shadowy Fort"],
|
||||
67 => ["[Lowlife's Boat]",
|
||||
"Found a boat to cross to the other shore
|
||||
Let's search near the Crescent Moon Bridge for info about the owner"],
|
||||
68 => ["[Fish Seller]",
|
||||
"Seems the owner of the boat does business in the trinket street during the day"],
|
||||
69 => ["[Lowlife's Pier]",
|
||||
"I agreed to meet the fish seller man at dusk
|
||||
Should I wait at the pier?"],
|
||||
74 => ["[Town Underground Path]",
|
||||
"Let's search and explore"],
|
||||
80 => ["[Pregnant Oni and Milk Oni]",
|
||||
"Let's share some spiritual power with the two of them"],
|
||||
83 => ["[Pregnant Oni and Milk Oni]",
|
||||
"Agreed to bring the two we met in the underground passage home"],
|
||||
86 => ["[Favor for the Fish Seller]",
|
||||
"Decided to meet again under the Crescent Moon Bridge"],
|
||||
87 => ["[Helping With the Jailbreak]",
|
||||
"As payment for using the boat
|
||||
I've agreed to help with the jailbreak"],
|
||||
94 => ["[Dungeon Cell Door]",
|
||||
"Let's find a way to open the door with no keyhole"],
|
||||
101 => ["[Retreat]",
|
||||
"Take Pregnant Oni and Milk Oni who have returned to normal and escape the underground path"],
|
||||
104 => ["[Errand and Search]",
|
||||
"Yura asked me to deliver something to her house.
|
||||
Also, let's look into the whereabouts of Pregnant Oni and Milk Oni"],
|
||||
110 => ["[Underground Storehouse]",
|
||||
"Let's go see Pregnant Oni and Milk Oni"],
|
||||
111 => ["[Search]",
|
||||
"Let's look into the whereabouts of Pregnant Oni and Milk Oni"],
|
||||
113 => ["[Spectral Severance]",
|
||||
"Let's ask Pregnant Oni and Milk Oni about things"],
|
||||
114 => ["[To the Upper Level]",
|
||||
"Learn 'Sword Aura Release [Violet]' from the menu's skills
|
||||
Let's search the upper level of the Shadowy Fort underground prison"],
|
||||
134 => ["[Rest]",
|
||||
"To recover from the fatigue of battle, decide to return to Shobu-an"],
|
||||
138 => ["[To Koshitsusen]",
|
||||
"At Iris's invitation, decide to go to Koshitsusen"],
|
||||
144 => ["[Collecting the Kindling]",
|
||||
"Head to the Shadowy Fort at Yuragi and bring back the 'Yuragi's Kindling'
|
||||
'Yuragi's Kindling' appears to be shaped like a candle"],
|
||||
149 => ["[Milk Wax Magatama]",
|
||||
"Let's search for traces of spiritual power in various town locations"],
|
||||
150 => ["[Milk Wax Magatama]",
|
||||
"Heard from Yura about a strange dream while searching for traces of spiritual power
|
||||
Maybe I should consult Pregnant Oni and Milk Oni"],
|
||||
151 => ["[Milk Wax Magatama]",
|
||||
"Let's turn the tables on the perverted phantom who is after Yura's breasts"],
|
||||
152 => ["[Milk Wax Magatama]",
|
||||
"I think I defeated the perverted phantom who was after Yura's breasts...
|
||||
Let's continue to search for traces of spiritual power"],
|
||||
153 => ["[Milk Wax Magatama]",
|
||||
"Managed to safely defeat the perverted phantom who was after Yura's breasts
|
||||
Let's keep searching for traces of spiritual power"],
|
||||
157 => ["[Suspicious Technique]",
|
||||
"When Ayame wakes up..."],
|
||||
185 => ["[Gasha Skull]",
|
||||
"To get past Not-Yu, let's defeat the Gasha-dokuro"],
|
||||
190 => ["[Chasing Takiyasha]",
|
||||
"Defeated Gasha-dokuro. Let's find Takiyasha"],
|
||||
196 => ["[At the Demon's Bridge]",
|
||||
"Let's defeat Takiyasha together with the two of them"],
|
||||
214 => ["[Peaceful Days]",
|
||||
"After exorcising the phantom, Ayame's ordinary days have returned"],
|
||||
}
|
||||
#------------------------------------------------------------------------------
|
||||
# サブイベントリストに表示する見出し
|
||||
SUBEVENT_CAPTION = "寄り道"
|
||||
# Heading displayed on the side event list
|
||||
SUBEVENT_CAPTION = "Detour"
|
||||
|
||||
# サブイベント達成率部分に表示する項目名
|
||||
# Item name displayed in the sub event clear rate section
|
||||
SUBEVENT_CLEARTEXT = " "
|
||||
|
||||
# サブイベント詳細画面で使用されるウィンドウスキン名
|
||||
# Window skin name used in the sub event details screen
|
||||
SUBEVENT_SKIN = "Window"
|
||||
|
||||
# クリアしたサブイベントに表示する文字列
|
||||
# サブイベント詳細画面に表示されます
|
||||
SUBEVENT_CLEARED_TEXT = "- 達成 -"
|
||||
# String displayed for cleared sub events
|
||||
# Shown on the sub event details screen
|
||||
SUBEVENT_CLEARED_TEXT = "- Cleared -"
|
||||
|
||||
# クリアしたサブイベントに表示するアイコンID
|
||||
# サブイベントリストに表示されます
|
||||
# Icon ID displayed for cleared side events
|
||||
# Shown on the side event list
|
||||
SUBEVENT_CLEARED_ICON = 125
|
||||
|
||||
# サブイベントスタートと見做す変数値
|
||||
# サブイベントに対応する変数に、ここでの設定値以上の値が格納されている場合、
|
||||
# イベント実行中と判断され、サブイベントリストに表示されるようになります
|
||||
# Value considered as side event started
|
||||
# If the variable linked to the sub event is greater than or equal to this value,
|
||||
# it is judged as an event in progress and appears in the side event list
|
||||
SUBEVENT_STARTED = 1
|
||||
|
||||
# サブイベントクリアと見做す変数値
|
||||
# サブイベントに対応する変数に、ここでの設定値以上の値が格納されている場合、
|
||||
# イベントクリアと判断され、サブイベントリストの表記がクリア時のものになります
|
||||
# Value considered side event cleared
|
||||
# If the variable linked to the side event is greater than or equal to this value,
|
||||
# it is considered event clear and the listing in the side event list will change to the clear version
|
||||
SUBEVENT_CLEARED = 100
|
||||
|
||||
# サブイベントの概要設定
|
||||
#【形式】
|
||||
# Side event overview settings
|
||||
# [Format]
|
||||
# ① => [②, ③, ④],
|
||||
# ① サブイベントに対応する変数番号(数値)
|
||||
# ② 進行中サブイベントの名前。サブイベントリストに表示(文字列)
|
||||
# ③ サブイベント発生中の文章。サブイベント詳細画面に表示(文字列) ※
|
||||
# ④ サブイベントクリア後の文章。サブイベント詳細画面に表示(文字列)
|
||||
# ① Variable number linked to the sub event (numeric)
|
||||
# ② Name of the ongoing side event. Displayed in the side event list (string)
|
||||
# ③ Text while the side event is ongoing. Displayed on the detail screen (string) *
|
||||
# ④ Text after clearing the side event. Displayed on the detail screen (string)
|
||||
#
|
||||
# ※ SUBEVENT_CONTENTSに有効な設定がある場合はそちらが優先されます。
|
||||
# * If a valid setting exists in SUBEVENT_CONTENTS, it takes priority.
|
||||
SUBEVENT_TITLES = {
|
||||
|
||||
181 => ["【例の季節】","",
|
||||
181 => ["[That Season]","",
|
||||
""],
|
||||
182 => ["【イリスと教会】", "",
|
||||
182 => ["[Iris and the Church]", "",
|
||||
""],
|
||||
403 => ["【湯女見習い】", "",
|
||||
403 => ["[Apprentice Bath Attendant]", "",
|
||||
""],
|
||||
404 => ["【教会の改築】", "",
|
||||
404 => ["[Church Renovation]", "",
|
||||
""],
|
||||
405 => ["【疑似結婚】", "",
|
||||
405 => ["[Mock Wedding]", "",
|
||||
""],
|
||||
406 => ["【湯女と助蔵】", "",
|
||||
406 => ["[Bath Attendant and Sukezou]", "",
|
||||
""],
|
||||
407 => ["【甚吉と昼飯】", "",
|
||||
407 => ["[Jinkichi and Lunch]", "",
|
||||
""],
|
||||
408 => ["【夜の給仕】", "",
|
||||
408 => ["[Night Waitressing]", "",
|
||||
""],
|
||||
412 => ["【魚売りの男】", "",
|
||||
412 => ["[Fish Seller Man]", "",
|
||||
""],
|
||||
413 => ["【幽鬼の猫】", "",
|
||||
413 => ["[Phantom Cat]", "",
|
||||
""],
|
||||
421 => ["【町の変態】", "",
|
||||
421 => ["[Town Pervert]", "",
|
||||
""],
|
||||
422 => ["【母乳買いの男】", "",
|
||||
422 => ["[Milk Buying Man]", "",
|
||||
""],
|
||||
424 => ["【後日譚:助蔵】", "",
|
||||
424 => ["[After Story: Sukezou]", "",
|
||||
""],
|
||||
425 => ["【後日譚:留守番】", "",
|
||||
425 => ["[After Story: House Sitting]", "",
|
||||
""],
|
||||
426 => ["【後日譚:脱獄の男】", "",
|
||||
426 => ["[After Story: Escaped Convict]", "",
|
||||
""],
|
||||
427 => ["【後日譚:町の変態】", "",
|
||||
427 => ["[After Story: Town Pervert]", "",
|
||||
""],
|
||||
428 => ["【後日譚:三下の住人】", "",
|
||||
428 => ["[After Story: Lowlife Resident]", "",
|
||||
""],
|
||||
429 => ["【後日譚:夜這い】", "",
|
||||
429 => ["[After Story: Night Visit]", "",
|
||||
""],
|
||||
441 => ["【追加譚:かつての菖蒲庵】", "",
|
||||
441 => ["[Bonus Story: The Old Shobu-an]", "",
|
||||
""],
|
||||
445 => ["【追加譚:つばめ】", "",
|
||||
445 => ["[Bonus Story: Tsubame]", "",
|
||||
""],
|
||||
446 => ["【追加譚:甚吉との秘め事】", "",
|
||||
446 => ["[Bonus Story: Secret with Jinkichi]", "",
|
||||
""],
|
||||
447 => ["【追加譚:イリスと母乳】", "",
|
||||
447 => ["[Bonus Story: Iris and Breast Milk]", "",
|
||||
""],
|
||||
|
||||
}
|
||||
# サブイベントの詳細設定
|
||||
#【形式】
|
||||
# Detailed settings for side events
|
||||
# [Format]
|
||||
# ① => [[②, ③], [②, ③], [②, ③],......],
|
||||
# ① サブイベントに対応する変数番号(数値)
|
||||
# ② ①に格納されている値(数値)
|
||||
# ③ ②の条件を満たす際のサブイベント発生中の文章。サブイベント詳細画面に表示(文字列)
|
||||
# ① Variable number linked to the side event (numeric)
|
||||
# ② Value stored in ① (numeric)
|
||||
# ③ Text for when the event condition is met. Displays in sub event details (string)
|
||||
SUBEVENT_CONTENTS = {
|
||||
|
||||
181 => [
|
||||
[1, "食事処の番次が何かの準備をしているようだ\n\n\n場所:食事処「海郷」"],
|
||||
[3, "イリスとアナゴモドキ漁を手伝うことになった\n準備が出来たら番次に話しかけよう\n\n場所:食事処「海郷」"],
|
||||
[6, "水着に着替えて漁に参加しよう"],
|
||||
[7, "”魚影”を探し、イリスに漁のお手本を見せよう"],
|
||||
[10, "アナゴモドキをたくさん獲ろう\n10匹以上で番次に報告ができます"],
|
||||
[1, "It looks like Banji from the eatery is preparing something\n\n\nLocation: Eatery 'Kaikyo'"],
|
||||
[3, "You're going to help Iris with the Anagomodoki eel fishing\nTalk to Banji when ready\n\nLocation: Eatery 'Kaikyo'"],
|
||||
[6, "Change into your swimsuit and join the fishing"],
|
||||
[7, "Find a 'fish shadow' and show Iris how it's done"],
|
||||
[10, "Catch lots of Anagomodoki\nIf you catch 10 or more, you can report to Banji"],
|
||||
],
|
||||
|
||||
182 => [
|
||||
[1, "イリスは何か頼み事をしたいようだ\n\n\n場所:小さな教会"],
|
||||
[4, "あやめの体の寸法を測り\nドレスを作らせているようだ\n\n※本編を進行することで進展します"],
|
||||
[5, "ドレスが出来ているか様子を見に行こう"],
|
||||
[6, "あやめのドレスが出来上がった。\n早速試着してみよう。"],
|
||||
[8, "ドレスを着て宣材写真を配りに行こう。\n菖蒲庵、小間物通り、食事処の三か所。\nドレスを着ていない場合は進行できません\nイリスに話しかけドレスに着替えましょう"],
|
||||
[11, "イリスに報告しよう"],
|
||||
[1, "Seems like Iris wants to ask for a favor\n\n\nLocation: Small Church"],
|
||||
[4, "She's measuring Ayame to make her a dress\n\n* Advances as main story progresses"],
|
||||
[5, "Go check on the progress of the dress"],
|
||||
[6, "Ayame's dress is finished.\nLet's try it on right away."],
|
||||
[8, "Go hand out promotional photos in the dress.\nShobu-an, the trinket street, and the eatery.\nIf you are not wearing the dress, you cannot proceed.\nTalk to Iris and change into the dress"],
|
||||
[11, "Report to Iris"],
|
||||
],
|
||||
403 => [
|
||||
[2, "【一日目】\n湯女見習いとして手伝いをしてみることに\n\n場所:菖蒲庵(昼)"],
|
||||
[3, "【二日目】\n湯女見習いとして助蔵の身体を洗ってあげよう\n\n場所:菖蒲庵(昼)"],
|
||||
[4, "【三日目】\n助蔵は《股こすり》をしてもらいたいようだ……\n\n場所:菖蒲庵(昼)"],
|
||||
[2, "[Day 1]\nDecided to help out as an apprentice bath attendant\n\nLocation: Shobu-an (Day)"],
|
||||
[3, "[Day 2]\nAs an apprentice bath attendant, let's wash Sukezou's body\n\nLocation: Shobu-an (Day)"],
|
||||
[4, "[Day 3]\nSukezou wants you to do a 'thigh rub' for him...\n\nLocation: Shobu-an (Day)"],
|
||||
],
|
||||
404 => [
|
||||
[1, "イリスは“おままごと”のために部屋を\n改築したいようだ\n\n\n場所:小さな教会"],
|
||||
[2, "イリスは“おままごと”のために部屋を\n改築したいようだ\n\n方法1:寄付をする場合3000銭が必要です\n方法2:本編が進行すると進展します\n(2は時間制限あり)\n\n場所:小さな教会"],
|
||||
[1, "Iris wants to renovate a room for 'playing house'\n\n\nLocation: Small Church"],
|
||||
[2, "Iris wants to renovate a room for 'playing house'\n\nMethod 1: If donating, you need 3000 sen\nMethod 2: Progressing the main story will advance this\n(2 is time-limited)\n\nLocation: Small Church"],
|
||||
],
|
||||
405 => [
|
||||
[1, "イリスは疑似結婚なる催しを始めるようだ\n\n\n場所:小さな教会"],
|
||||
[2, "疑似結婚では教会の一室を貸し出し\n初夜を体験させるという\n\n条件:淫乱度100以上、または非処女\n\n場所:小さな教会"],
|
||||
[1, "Iris is planning to start a mock wedding event\n\n\nLocation: Small Church"],
|
||||
[2, "For the mock wedding, a room in the church is rented out\nfor experiencing the first night\n\nCondition: Lewdness 100 or more, or not a virgin\n\nLocation: Small Church"],
|
||||
],
|
||||
406 => [
|
||||
[1, "どうやら助蔵の腰が悪化したらしい……\nつばめに聞いてみよう\n\n場所:菖蒲庵(昼)"],
|
||||
[2, "つばめが帰るまで留守番をすることになった\n\n場所:菖蒲庵(昼)"],
|
||||
[4, "助蔵の腰が良くなるまで\n二人が面倒をみることに\n\n菖蒲庵の【薬箱】を調べると\n助蔵の家に行くことが出来ます"],
|
||||
[26, "つばめと助蔵の逢瀬を覗き見てしまった\nあやめは自分が看病に行くべきだと思い始める\n\n菖蒲庵の【薬箱】を調べると\n助蔵の家に行くことが出来ます"],
|
||||
[30, "小間物通りの「異風」ならば\n腰痛に効く薬が見つかるかも知れない"],
|
||||
[1, "Looks like Sukezou's back problems have gotten worse...\nLet's ask Tsubame\n\nLocation: Shobu-an (Day)"],
|
||||
[2, "You've been asked to house-sit until Tsubame returns\n\nLocation: Shobu-an (Day)"],
|
||||
[4, "Until Sukezou's back gets better\nThe two will take care of him\n\nIf you check the [medicine box] at Shobu-an\nYou can go to Sukezou's house"],
|
||||
[26, "You accidentally peeped on a tryst between Tsubame and Sukezou\nAyame is starting to think she should go nurse him herself\n\nIf you check the [medicine box] at Shobu-an\nYou can go to Sukezou's house"],
|
||||
[30, "You might find something for back pain at 'Ifu' on the trinket street"],
|
||||
],
|
||||
407 => [
|
||||
[1, "ゆらはあやめに頼みたいことがあるようだ\n\n\n場所:小間物通り「異風」前(昼)"],
|
||||
[3, "甚吉はあやめの母乳を飲んでみたいらしい\n\n条件:淫乱度50以上、母乳体質\n\n場所:小間物通り「異風」前(昼)"],
|
||||
[1, "Looks like Yura wants to ask Ayame for a favor\n\n\nLocation: In front of 'Ifu' on the trinket street (Day)"],
|
||||
[3, "Jinkichi wants to try drinking Ayame's breast milk\n\nCondition: Lewdness 50 or more, lactation body type\n\nLocation: In front of 'Ifu' on the trinket street (Day)"],
|
||||
],
|
||||
408 => [
|
||||
[1, "夜の給仕を募集しているらしい\n\n\n場所:食事処「海郷」(夜)"],
|
||||
[1, "Apparently they are looking for night waitresses\n\n\nLocation: Eatery 'Kaikyo' (Night)"],
|
||||
],
|
||||
412 => [
|
||||
[1, "魚売りの男は再び頼み事をしたいようだ\n\n場所:小間物通り(昼)"],
|
||||
[1, "The fish seller man has another request for you\n\nLocation: Trinket street (Day)"],
|
||||
],
|
||||
413 => [
|
||||
[1, "凪の飼い猫は幽鬼だった\nしかし危害を加える様子はなさそうだ\n猫の頼みを聞いてあげようか\n\n場所:無人の古寺(夜)"],
|
||||
[4, "幽鬼の猫は凪のためにひと肌脱ぐつもりらしい\n念のため二人の様子を見守ろう\n\n場所:無人の古寺(昼)"],
|
||||
[6, "幽鬼の猫アヤは再びあやめに頼み事があるようだ\n\n場所:無人の古寺(昼)"],
|
||||
[7, "幽鬼の猫アヤと取引きすることになった\n\n場所:無人の古寺(昼)"],
|
||||
[1, "Nagi's pet cat was a phantom.\nHowever, it doesn't seem dangerous\nShould you grant the cat's request?\n\nLocation: Abandoned Old Temple (Night)"],
|
||||
[4, "The phantom cat seems to want to do something for Nagi\nLet's watch over the two of them, just in case\n\nLocation: Abandoned Old Temple (Day)"],
|
||||
[6, "Phantom cat Aya has another request for Ayame\n\nLocation: Abandoned Old Temple (Day)"],
|
||||
[7, "You ended up making a deal with phantom cat Aya\n\nLocation: Abandoned Old Temple (Day)"],
|
||||
],
|
||||
421 => [
|
||||
[1, "最近小間物通りに怪しい男が\n出入りしているらしい\n\n場所:小間物通り(昼)"],
|
||||
[2, "男はふんどしを60銭で洗ってくれるらしい\n\n場所:小間物通り(昼)"],
|
||||
[4, "男は若い女のふんどしが好きな変わり者だった\nお駄賃のために売ってしまおうか……\n\n場所:小間物通り(昼)"],
|
||||
[1, "It seems a suspicious man has been hanging around the trinket street lately\n\nLocation: Trinket street (Day)"],
|
||||
[2, "The man will wash a fundoshi for 60 sen\n\nLocation: Trinket street (Day)"],
|
||||
[4, "Turns out the man is a weirdo who likes young girl's fundoshi\nShould I sell it to him for pocket money...?\n\nLocation: Trinket street (Day)"],
|
||||
],
|
||||
422 => [
|
||||
[1, "最近母乳をねだる男が小間物通りを\nうろついているらしい\n\n場所:小間物通り(昼)"],
|
||||
[2, "「異風」でほにゅうびんを買い、乳を搾ろう\n\n場所:小間物通り(昼)"],
|
||||
[4, "男はまだ飲み足りないようだ\n\n場所:小間物通り(昼)"],
|
||||
[1, "Lately, a man has been lurking on the trinket street begging for breast milk\n\nLocation: Trinket street (Day)"],
|
||||
[2, "Buy a baby bottle from 'Ifu' and milk yourself\n\nLocation: Trinket street (Day)"],
|
||||
[4, "Looks like the man still isn't satisfied\n\nLocation: Trinket street (Day)"],
|
||||
],
|
||||
424 => [
|
||||
[20, "助蔵はつばめと……\n\n場所:助蔵の家(昼)"],
|
||||
[30, "助蔵はあやめと……\n\n場所:助蔵の家(昼)"],
|
||||
[40, "あやめとつばめは助蔵と……\n\n場所:助蔵の家(昼)"],
|
||||
[20, "Sukezou and Tsubame are...\n\nLocation: Sukezou's House (Day)"],
|
||||
[30, "Sukezou and Ayame are...\n\nLocation: Sukezou's House (Day)"],
|
||||
[40, "Ayame, Tsubame, and Sukezou are...\n\nLocation: Sukezou's House (Day)"],
|
||||
],
|
||||
425 => [
|
||||
[5, "ゆらはあやめに頼み事があるようだ\n\n場所:ゆらの家(昼)"],
|
||||
[10, "ゆらはあやめに頼み事があるようだ\n\n場所:ゆらの家(昼)"],
|
||||
[5, "Looks like Yura wants to ask Ayame for a favor\n\nLocation: Yura's House (Day)"],
|
||||
[10, "Looks like Yura wants to ask Ayame for a favor\n\nLocation: Yura's House (Day)"],
|
||||
],
|
||||
426 => [
|
||||
[1, "脱獄させた男はどこへ行ったのだろうか……\n\n場所:???"],
|
||||
[1, "I wonder where the man who escaped from prison went...\n\nLocation: ???"],
|
||||
],
|
||||
427 => [
|
||||
[1, "反物泥棒として投獄された男は\nどうなっただろうか……\n\n場所:???"],
|
||||
[1, "What happened to the man imprisoned as a cloth thief?\n\nLocation: ???"],
|
||||
],
|
||||
428 => [
|
||||
[1, "あやめは快楽を求め……\n\n場所:三日月大橋の下(夜)"],
|
||||
[1, "Ayame is seeking pleasure...\n\nLocation: Under the Crescent Moon Bridge (Night)"],
|
||||
],
|
||||
429 => [
|
||||
[1, "あやめはゆらぎの中で交わした嘉兵衛との約束を
|
||||
果たそうと……\n\n場所:夜陰陣屋(夜)"],
|
||||
[1, "Ayame is trying to keep the promise made with Kahee inside Yuragi\n\nLocation: Shadowy Fort (Night)"],
|
||||
],
|
||||
441 => [
|
||||
[1, "つばめはかつての菖蒲庵を再現してみたいらしい
|
||||
\n条件:母乳体質、人間とした回数5以上\n\n場所:夜陰陣屋(昼)"],
|
||||
[1, "Tsubame seems to want to recreate the old Shobu-an\n\nCondition: Lactation body type, 5x or more with a human\n\nLocation: Shadowy Fort (Day)"],
|
||||
],
|
||||
445 => [
|
||||
[1, "つばめのその後……
|
||||
\n通い妻つばめ・新妻つばめ\nをプレイすることができます
|
||||
\n\n場所:夜陰陣屋・二階 つばめの部屋(昼)"],
|
||||
[1, "What happened next with Tsubame...
|
||||
\nPlay as Tsubame the live-in wife or newlywed Tsubame
|
||||
\n\nLocation: Shadowy Fort, 2nd floor, Tsubame's room (Day)"],
|
||||
],
|
||||
446 => [
|
||||
[1, "甚吉とのその後……
|
||||
\n\n場所:無人の古寺(昼)"],
|
||||
[1, "What happened next with Jinkichi...
|
||||
\n\nLocation: Abandoned Old Temple (Day)"],
|
||||
],
|
||||
447 => [
|
||||
[1, "イリスはあやめの母乳を飲んでみたいらしい
|
||||
\n条件:淫乱度50以上、母乳体質\n\n場所:香雪泉(夜)"],
|
||||
[1, "Apparently, Iris wants to try drinking Ayame's breast milk
|
||||
\nCondition: Lewdness 50 or more, lactation body type
|
||||
\n\nLocation: Koshitsusen (Night)"],
|
||||
],
|
||||
|
||||
}end
|
||||
|
|
|
|||
136
Scripts/_.79.rb
136
Scripts/_.79.rb
|
|
@ -31,108 +31,106 @@
|
|||
|
||||
module TOMO
|
||||
module SkillTree
|
||||
Skill = {} # 弄るな!
|
||||
|
||||
# スキル名の表示
|
||||
Skill = {} # Don't mess with this!
|
||||
|
||||
# Display skill name
|
||||
Name = true
|
||||
# スキル名表示時の横幅
|
||||
# Width when displaying skill name
|
||||
Width = 144
|
||||
# 習得済みスキル用アイコンID
|
||||
# Icon ID for acquired skills
|
||||
LearnedIcon = 1263
|
||||
|
||||
# 各種用語
|
||||
SPText = "修練値"
|
||||
CostText = "必要修練値:"
|
||||
PremiseText = "前提:"
|
||||
|
||||
|
||||
DefaultPoint = 1 # デフォルトの消費スキルポイント
|
||||
Point = "1 + level" # スキルポイントの計算式
|
||||
|
||||
|
||||
# ツリーデータの設定
|
||||
# Skill[武器タイプID] = {
|
||||
# :tree => [[1行目],[2行目],…],
|
||||
# スキルID => {"派生" => [派生先のスキルID],
|
||||
# "前提" => [習得前提スキルID],
|
||||
# "SP" => 習得に必要なポイント,
|
||||
# "反転" => [線を逆にしたい派生先スキルID],}
|
||||
|
||||
# Various terms
|
||||
SPText = "Training Pts"
|
||||
CostText = "Required Training Pts:"
|
||||
PremiseText = "Prerequisite:"
|
||||
|
||||
DefaultPoint = 1 # Default skill point cost
|
||||
Point = "1 + level" # Skill point calculation formula
|
||||
|
||||
# Skill Tree Data Settings
|
||||
# Skill[Weapon Type ID] = {
|
||||
# :tree => [[Row 1],[Row 2],…],
|
||||
# Skill ID => {"Branch" => [Skill IDs for next branch],
|
||||
# "Prerequisite" => [Skill IDs required to learn prior],
|
||||
# "SP" => Points needed to acquire,
|
||||
# "Reverse" => [Skill IDs that should have a reverse line],}
|
||||
# }
|
||||
#
|
||||
# :tree内で0を指定した場合は、そこを飛ばして表示します
|
||||
# "派生"を省略した場合は、線が引かれません
|
||||
# "前提"を省略した場合は、ポイント消費だけで習得可能です
|
||||
# "SP"を省略した場合は、DefaultPointを参照します
|
||||
# "反転"を省略した場合は、線は通常通りです("派生"に無いIDは無効)
|
||||
# If you specify 0 in :tree, it is skipped for display
|
||||
# If "Branch" is omitted, no line is drawn
|
||||
# If "Prerequisite" is omitted, can be learned by only spending points
|
||||
# If "SP" is omitted, refers to DefaultPoint
|
||||
# If "Reverse" is omitted, the lines are normal (IDs not in "Branch" are invalid)
|
||||
Skill[2] = {
|
||||
# ツリー
|
||||
# Tree
|
||||
:tree => [[0,46],
|
||||
[9,0,19],
|
||||
[0,41],
|
||||
[44,0,49]],
|
||||
46 => {"派生" => [9,19]},
|
||||
9 => {"前提" => [46], "SP" => 1},
|
||||
19 => {"前提" => [46], "SP" => 2},
|
||||
41 => {"派生" => [44,49], "SP" => 3},
|
||||
44 => {"前提" => [41], "SP" => 1},
|
||||
49 => {"前提" => [41], "SP" => 1},
|
||||
46 => {"Branch" => [9,19]},
|
||||
9 => {"Prerequisite" => [46], "SP" => 1},
|
||||
19 => {"Prerequisite" => [46], "SP" => 2},
|
||||
41 => {"Branch" => [44,49], "SP" => 3},
|
||||
44 => {"Prerequisite" => [41], "SP" => 1},
|
||||
49 => {"Prerequisite" => [41], "SP" => 1},
|
||||
|
||||
}
|
||||
Skill[3] = {
|
||||
# ツリー
|
||||
# Tree
|
||||
:tree => [[0,47],
|
||||
[32,0,33],
|
||||
[0,42],
|
||||
[45,0,50]],
|
||||
47 => {"派生" => [32,33], "SP" => 0},
|
||||
32 => {"前提" => [47], "SP" => 1},
|
||||
33 => {"前提" => [47], "SP" => 1},
|
||||
42 => {"派生" => [45,50], "SP" => 3},
|
||||
45 => {"前提" => [42], "SP" => 1},
|
||||
50 => {"前提" => [42], "SP" => 1},
|
||||
47 => {"Branch" => [32,33], "SP" => 0},
|
||||
32 => {"Prerequisite" => [47], "SP" => 1},
|
||||
33 => {"Prerequisite" => [47], "SP" => 1},
|
||||
42 => {"Branch" => [45,50], "SP" => 3},
|
||||
45 => {"Prerequisite" => [42], "SP" => 1},
|
||||
50 => {"Prerequisite" => [42], "SP" => 1},
|
||||
|
||||
}
|
||||
Skill[4] = {
|
||||
# ツリー
|
||||
# Tree
|
||||
:tree => [[0,48],
|
||||
[34,0,35],
|
||||
[0,43],
|
||||
[52,0,53]],
|
||||
48 => {"派生" => [34,35]},
|
||||
34 => {"前提" => [48], "SP" => 2},
|
||||
35 => {"前提" => [48], "SP" => 2},
|
||||
43 => {"派生" => [52,53], "SP" => 3},
|
||||
52 => {"前提" => [43], "SP" => 2},
|
||||
53 => {"前提" => [43], "SP" => 2},
|
||||
48 => {"Branch" => [34,35]},
|
||||
34 => {"Prerequisite" => [48], "SP" => 2},
|
||||
35 => {"Prerequisite" => [48], "SP" => 2},
|
||||
43 => {"Branch" => [52,53], "SP" => 3},
|
||||
52 => {"Prerequisite" => [43], "SP" => 2},
|
||||
53 => {"Prerequisite" => [43], "SP" => 2},
|
||||
|
||||
}
|
||||
Skill[5] = {
|
||||
# ツリー
|
||||
# Tree
|
||||
:tree => [[0,58],
|
||||
[239,0,242],
|
||||
[240,0,243],
|
||||
[241,0,244]],
|
||||
58 => {"派生" => [239, 242], "SP" => 3},
|
||||
239 => {"前提" => [58], "派生" => [240], "SP" => 3},
|
||||
242 => {"前提" => [58], "派生" => [243], "SP" => 3},
|
||||
240 => {"前提" => [239], "派生" => [241], "SP" => 3},
|
||||
243 => {"前提" => [242], "派生" => [244], "SP" => 3},
|
||||
241 => {"前提" => [240], "SP" => 3},
|
||||
244 => {"前提" => [243], "SP" => 3},
|
||||
58 => {"Branch" => [239, 242], "SP" => 3},
|
||||
239 => {"Prerequisite" => [58], "Branch" => [240], "SP" => 3},
|
||||
242 => {"Prerequisite" => [58], "Branch" => [243], "SP" => 3},
|
||||
240 => {"Prerequisite" => [239], "Branch" => [241], "SP" => 3},
|
||||
243 => {"Prerequisite" => [242], "Branch" => [244], "SP" => 3},
|
||||
241 => {"Prerequisite" => [240], "SP" => 3},
|
||||
244 => {"Prerequisite" => [243], "SP" => 3},
|
||||
}
|
||||
Skill[6] = {
|
||||
# ツリー
|
||||
# Tree
|
||||
:tree => [[0,57],
|
||||
[245,0,248],
|
||||
[246,0,249],
|
||||
[247,0,250]],
|
||||
57 => {"派生" => [245, 248], "SP" => 3},
|
||||
245 => {"前提" => [57], "派生" => [246], "SP" => 3},
|
||||
248 => {"前提" => [57], "派生" => [249], "SP" => 3},
|
||||
246 => {"前提" => [245], "派生" => [247], "SP" => 3},
|
||||
249 => {"前提" => [248], "派生" => [250], "SP" => 3},
|
||||
247 => {"前提" => [246], "SP" => 3},
|
||||
250 => {"前提" => [249], "SP" => 3},
|
||||
57 => {"Branch" => [245, 248], "SP" => 3},
|
||||
245 => {"Prerequisite" => [57], "Branch" => [246], "SP" => 3},
|
||||
248 => {"Prerequisite" => [57], "Branch" => [249], "SP" => 3},
|
||||
246 => {"Prerequisite" => [245], "Branch" => [247], "SP" => 3},
|
||||
249 => {"Prerequisite" => [248], "Branch" => [250], "SP" => 3},
|
||||
247 => {"Prerequisite" => [246], "SP" => 3},
|
||||
250 => {"Prerequisite" => [249], "SP" => 3},
|
||||
}
|
||||
end
|
||||
end
|
||||
|
|
@ -557,7 +555,7 @@ class Window_SkillTreeCost < Window_Base
|
|||
change_color(system_color)
|
||||
rect = Rect.new(0, 0, contents_width, line_height)
|
||||
if @actor && @actor.skill_learn?($data_skills[@skill_data[0]])
|
||||
draw_text(rect, "取得済み")
|
||||
draw_text(rect, "Acquired")
|
||||
else
|
||||
draw_text(rect, TOMO::SkillTree::CostText)
|
||||
width = text_size(TOMO::SkillTree::CostText).width
|
||||
|
|
@ -666,7 +664,7 @@ class Window_SkillTreeChoice < Window_Selectable
|
|||
if @actor && @skill_id && @cost
|
||||
draw_item_name($data_skills[@skill_id], 0, 0)
|
||||
rect = Rect.new(0, 0, contents_width, line_height)
|
||||
draw_text(rect, "を習得しますか?", 2)
|
||||
draw_text(rect, "Learn?", 2)
|
||||
rect.y += line_height
|
||||
|
||||
change_color(system_color)
|
||||
|
|
@ -681,8 +679,8 @@ class Window_SkillTreeChoice < Window_Selectable
|
|||
draw_text(rect, @actor.skill_point, 2)
|
||||
|
||||
draw_horz_line(line_height * 2)
|
||||
draw_text(item_rect_for_text(0), "はい", 1)
|
||||
draw_text(item_rect_for_text(1), "いいえ", 1)
|
||||
draw_text(item_rect_for_text(0), "Yes", 1)
|
||||
draw_text(item_rect_for_text(1), "No", 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ class Window_MenuCommand
|
|||
alias tomo_skill_tree_add_original_commands add_original_commands
|
||||
def add_original_commands
|
||||
tomo_skill_tree_add_original_commands
|
||||
add_command("技習得", :skill_tree, main_commands_enabled)
|
||||
add_command("Training", :skill_tree, main_commands_enabled)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ module HZM_VXA
|
|||
# '項目の名前' => [コモンイベントの番号],
|
||||
# ● 特定のスイッチがONの時だけ使えるようにする場合
|
||||
# '項目の名前' => [コモンイベントの番号, スイッチの番号],
|
||||
'着替え' => [11, 83], # コモンイベント1番呼出
|
||||
'Clothes' => [11, 83], # コモンイベント1番呼出
|
||||
# 'コモン呼出2' => [2, 1], # コモンイベント2番呼出(スイッチ1がON時のみ)
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1190,14 +1190,14 @@
|
|||
'title_bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '90', 'pitch': !!int '100'}
|
||||
'terms': !ruby/object:RPG::System::Terms
|
||||
'params':
|
||||
- 'Max Value / Stamina'
|
||||
- 'Max Value / Spiritual Power'
|
||||
- 'Max Stamina'
|
||||
- 'Max Spirit'
|
||||
- 'Attack'
|
||||
- 'Defense'
|
||||
- 'Massage Resistance'
|
||||
- 'Hypnosis Resistance'
|
||||
- 'Massage Res'
|
||||
- 'Hypnosis Res'
|
||||
- 'Reaction Speed'
|
||||
- 'Slime Resistance'
|
||||
- 'Slime Res'
|
||||
'etypes':
|
||||
- 'Weapon:'
|
||||
- 'Amulet:'
|
||||
|
|
@ -1220,7 +1220,7 @@
|
|||
- 'Weapon'
|
||||
- 'Armor'
|
||||
- 'Key Items'
|
||||
- 'Change Equipment'
|
||||
- 'Equipment'
|
||||
- 'Optimize'
|
||||
- 'Remove All'
|
||||
- 'Start'
|
||||
|
|
@ -1230,13 +1230,13 @@
|
|||
- 'Quit'
|
||||
- ''
|
||||
'basic':
|
||||
- 'Section'
|
||||
- 'Section'
|
||||
- 'Stamina'
|
||||
- 'Sct'
|
||||
- 'Sct'
|
||||
- 'Sta'
|
||||
- 'Body'
|
||||
- 'Spiritual Power'
|
||||
- 'Spirit'
|
||||
- 'Spectral Severance'
|
||||
- 'Spi'
|
||||
- 'Spi'
|
||||
- 'SpeSev'
|
||||
- 'Zetsu'
|
||||
'test_troop_id': !!int '38'
|
||||
'boat': !ruby/object:RPG::System::Vehicle
|
||||
|
|
@ -1284,7 +1284,7 @@
|
|||
- ''
|
||||
- ''
|
||||
- ''
|
||||
'currency_unit': '銭'
|
||||
'currency_unit': 'Money'
|
||||
'window_tone': !ruby/object:Tone {'r': !!float '-200.0', 'g': !!float '-200.0', 'b': !!float '-200.0', 'a': !!float '0.0'}
|
||||
'japanese': !!bool 'true'
|
||||
'opt_draw_title': !!bool 'false'
|
||||
|
|
|
|||
Loading…
Reference in a new issue