645 lines
26 KiB
Ruby
645 lines
26 KiB
Ruby
#==============================================================================
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# ■ RGSS3 スキルショップ ver 1.00
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#------------------------------------------------------------------------------
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# 配布元:
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# 白の魔 http://izumiwhite.web.fc2.com/
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#
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# 利用規約:
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# RPGツクールVX Aceの正規の登録者のみご利用になれます。
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# 利用報告・著作権表示とかは必要ありません。
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# 改造もご自由にどうぞ。
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# 何か問題が発生しても責任は持ちません。
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#==============================================================================
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#--------------------------------------------------------------------------
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# ★ 初期設定。
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# 販売条件の設定
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#--------------------------------------------------------------------------
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module WD_skillshop_ini
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Skill_list = [] #この行は削除しないこと
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Dislearnable = [] #この行は削除しないこと
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#ウィンドウに表示されるテキスト
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Text_nonmastered = "未修得"
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Text_mastered = "修得済み"
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Text_dislearnable = "修得不可"
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Text_buy = "スキルを購入する"
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Text_cancel = "やめる"
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#ゴールドの代わりに変数を表示する場合の設定
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Gold_variable_use = false #ゴールドの代わりに変数を利用する場合true
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Gold_variable_id = 11 #変数の番号
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Gold_variable_name = "金貨" #変数の名前
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Gold_variable_unit = "枚" #変数の単位
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#スキルタイプをアクターが持っていない場合は、
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#スキルを習得できないようにする場合はtrue
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Stype_flag = false
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#お店のIDを指定する変数の番号
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#例えば、Shop_id_var = 10の場合、変数10番の値に
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#お店のIDを格納する。
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Shop_id_var = 44
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#スキルショップで販売するスキルのリストを
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#お店毎に指定
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#例えば
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#Skill_list[2] = [26,27,28]と記載した場合は、
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#お店のID指定変数が2の場合、販売されるスキルはID26,27,28のスキルとなる。
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Skill_list[0] = [175,179]
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Skill_list[1] = [175,176,179,180,183,187,189]
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Skill_list[2] = [175,176,177,179,180,181,183,184,186,187,188,189,190,191,193]
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Skill_list[3] = [175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194]
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Skill_list[4] = [175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,284,285]
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Skill_list[23] = [175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,284,285,289,290]
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Skill_list[6] = [150,155,157,159]
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Skill_list[7] = [150,151,153,155,156,157,159,160]
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Skill_list[8] = [150,151,153,155,156,157,158,159,160,161,162,165,166,168,169]
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Skill_list[9] = [150,151,152,153,154,155,156,157,158,159,160,161,162,163,165,166,168,169]
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Skill_list[10] = [150,151,152,153,154,155,156,157,158,159,160,161,162,163,165,166,167,168,169,170,286,287]
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Skill_list[24] = [150,151,152,153,154,155,156,157,158,159,160,161,162,163,165,166,167,168,169,170,286,287,291]
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Skill_list[11] = [204,205,206,207,212,213]
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Skill_list[12] = [208,209,210,211]
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Skill_list[13] = [204,205,206,207,212,213,215,216,219,220,221,222,226]
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Skill_list[14] = [208,209,210,211,217,218,223,224,225]
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Skill_list[15] = [204,205,206,207,212,213,215,216,219,220,221,222,226,228,229,230,231,232,235,236,239,240,241]
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Skill_list[16] = [208,209,210,211,217,218,223,224,225,233,234,237,238]
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Skill_list[17] = [204,205,215,241,248,219,213,216,226,247,251,236,244,243,245,239,240,249,235]
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Skill_list[20] = [204,205,215,241,248,266,267,219,213,216,226,247,251,236,244,243,245,239,240,249,235]
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Skill_list[25] = [204,205,215,241,248,266,267,271,213,216,226,247,251,236,244,243,245,239,240,249,235]
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Skill_list[18] = [206,207,212,220,221,222,228,229,230,250,231,232,246]
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Skill_list[21] = [206,207,212,220,221,222,228,229,230,250,231,232,246,265]
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Skill_list[26] = [206,207,212,220,221,222,228,229,230,250,231,232,246,265,272,273,274,275]
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Skill_list[22] = [256,257,258,259,260,261,262,263,264]
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Skill_list[30] = [387]
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Skill_list[31] = [172]
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Skill_list[32] = [172,173]
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Skill_list[33] = [172,173,174]
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#以下、各アクターが修得できないスキルを指定
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#Dislearnable[1] = [8,9] #1番のアクターは2番,3番のスキルを修得不可
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#Dislearnable[3] = [39,40,41] #3番のアクターは39番,40番,41番のスキルを修得不可
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end
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#==============================================================================
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# ■ Scene_SkillShop
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#------------------------------------------------------------------------------
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# スキルショップ画面の処理を行うクラスです。
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#==============================================================================
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class Scene_SkillShop < Scene_MenuBase
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#--------------------------------------------------------------------------
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# ● 準備
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#--------------------------------------------------------------------------
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def initialize
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shop_id = $game_variables[WD_skillshop_ini::Shop_id_var]
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@goods = WD_skillshop_ini::Skill_list[shop_id]
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end
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#--------------------------------------------------------------------------
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# ● 開始処理
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#--------------------------------------------------------------------------
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def start
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super
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create_help_window
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create_gold_window
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create_command_window
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create_dummy_window
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create_status_window
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create_buy_window
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end
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#--------------------------------------------------------------------------
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# ● ゴールドウィンドウの作成
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#--------------------------------------------------------------------------
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def create_gold_window
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@gold_window = Window_SkillShopGold.new
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@gold_window.viewport = @viewport
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@gold_window.x = Graphics.width - @gold_window.width
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@gold_window.y = @help_window.height
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end
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#--------------------------------------------------------------------------
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# ● コマンドウィンドウの作成
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#--------------------------------------------------------------------------
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def create_command_window
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@command_window = Window_SkillShopCommand.new(@gold_window.x)
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@command_window.viewport = @viewport
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@command_window.y = @help_window.height
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@command_window.set_handler(:buy, method(:command_buy))
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@command_window.set_handler(:cancel, method(:return_scene))
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end
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#--------------------------------------------------------------------------
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# ● ダミーウィンドウの作成
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#--------------------------------------------------------------------------
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def create_dummy_window
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wy = @command_window.y + @command_window.height
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wh = Graphics.height - wy
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@dummy_window = Window_Base.new(0, wy, Graphics.width, wh)
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@dummy_window.viewport = @viewport
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end
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#--------------------------------------------------------------------------
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# ● ステータスウィンドウの作成
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#--------------------------------------------------------------------------
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def create_status_window
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wx = 304
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wy = @dummy_window.y
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ww = Graphics.width - wx
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wh = @dummy_window.height
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@status_window = Window_SkillShopStatus.new(wx, wy, ww, wh)
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@status_window.viewport = @viewport
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@status_window.hide
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@status_window.set_handler(:ok, method(:on_status_ok))
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@status_window.set_handler(:cancel, method(:on_status_cancel))
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end
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#--------------------------------------------------------------------------
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# ● 購入ウィンドウの作成
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#--------------------------------------------------------------------------
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def create_buy_window
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wy = @dummy_window.y
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wh = @dummy_window.height
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@buy_window = Window_SkillShopBuy.new(0, wy, wh, @goods)
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@buy_window.viewport = @viewport
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@buy_window.help_window = @help_window
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@buy_window.status_window = @status_window
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@buy_window.hide
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@buy_window.set_handler(:ok, method(:on_buy_ok))
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@buy_window.set_handler(:cancel, method(:on_buy_cancel))
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end
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#--------------------------------------------------------------------------
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# ● 購入ウィンドウのアクティブ化
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#--------------------------------------------------------------------------
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def activate_buy_window
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@buy_window.money = money
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@buy_window.show.activate
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@status_window.show
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end
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#--------------------------------------------------------------------------
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# ● コマンド[購入する]
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#--------------------------------------------------------------------------
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def command_buy
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@dummy_window.hide
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activate_buy_window
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end
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#--------------------------------------------------------------------------
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# ● 購入[決定]
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#--------------------------------------------------------------------------
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def on_buy_ok
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@item = @buy_window.item
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@buy_window.deactivate
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@status_window.select(0)
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@status_window.activate
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end
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#--------------------------------------------------------------------------
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# ● 購入[キャンセル]
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#--------------------------------------------------------------------------
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def on_buy_cancel
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@command_window.activate
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@dummy_window.show
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@buy_window.hide
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@status_window.hide
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@status_window.item = nil
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@help_window.clear
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end
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#--------------------------------------------------------------------------
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# ● 対象アクター選択[決定]
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#--------------------------------------------------------------------------
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def on_status_ok
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do_buy
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@status_window.refresh
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@gold_window.refresh
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@buy_window.money = money
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@buy_window.refresh
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if @buy_window.enable?(@buy_window.item)
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@status_window.activate
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else
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on_status_cancel
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end
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end
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#--------------------------------------------------------------------------
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# ● 対象アクター選択[キャンセル]
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#--------------------------------------------------------------------------
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def on_status_cancel
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@status_window.deactivate
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@status_window.select(-1)
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@buy_window.activate
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end
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#--------------------------------------------------------------------------
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# ● 購入・修得の実行
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#--------------------------------------------------------------------------
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def do_buy
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actor = @status_window.status_members[@status_window.index]
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item = @buy_window.item
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price = @buy_window.price(item)
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actor.learn_skill(item.id)
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if WD_skillshop_ini::Gold_variable_use == false
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$game_party.lose_gold(price)
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else
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$game_variables[WD_skillshop_ini::Gold_variable_id] -= price
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end
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end
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#--------------------------------------------------------------------------
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# ● 所持金の取得
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#--------------------------------------------------------------------------
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def money
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@gold_window.value
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end
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end
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#==============================================================================
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# ■ Window_SkillShopBuy
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#------------------------------------------------------------------------------
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# スキルショップ画面で、購入できるスキルの一覧を表示するウィンドウです。
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#==============================================================================
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class Window_SkillShopBuy < Window_Selectable
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#--------------------------------------------------------------------------
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# ● 公開インスタンス変数
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#--------------------------------------------------------------------------
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attr_reader :status_window # ステータスウィンドウ
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#--------------------------------------------------------------------------
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# ● オブジェクト初期化
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#--------------------------------------------------------------------------
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def initialize(x, y, height, shop_goods)
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super(x, y, window_width, height)
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@shop_goods = shop_goods
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@money = 0
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refresh
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select(0)
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end
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#--------------------------------------------------------------------------
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# ● ウィンドウ幅の取得
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#--------------------------------------------------------------------------
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def window_width
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return 304
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end
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#--------------------------------------------------------------------------
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# ● 項目数の取得
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#--------------------------------------------------------------------------
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def item_max
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@data ? @data.size : 1
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end
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#--------------------------------------------------------------------------
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# ● アイテムの取得
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#--------------------------------------------------------------------------
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def item
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@data[index]
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end
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#--------------------------------------------------------------------------
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# ● 所持金の設定
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#--------------------------------------------------------------------------
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def money=(money)
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@money = money
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refresh
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end
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#--------------------------------------------------------------------------
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# ● 選択項目の有効状態を取得
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#--------------------------------------------------------------------------
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def current_item_enabled?
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enable?(@data[index])
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end
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#--------------------------------------------------------------------------
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# ● 商品の値段を取得
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#--------------------------------------------------------------------------
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def price(item)
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@price[item]
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end
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#--------------------------------------------------------------------------
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# ● アイテムを許可状態で表示するかどうか
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#--------------------------------------------------------------------------
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def enable?(item)
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item && price(item) <= @money
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end
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#--------------------------------------------------------------------------
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# ● リフレッシュ
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#--------------------------------------------------------------------------
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def refresh
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make_item_list
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create_contents
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draw_all_items
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end
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#--------------------------------------------------------------------------
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# ● アイテムリストの作成
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#--------------------------------------------------------------------------
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def make_item_list
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@data = []
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@price = {}
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@shop_goods.each do |goods|
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item = $data_skills[goods]
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if item
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@data.push(item)
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if /<価格:(.+)>/ =~ item.note
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@price[item] = $1.to_i
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else
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@price[item] = 0
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end
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end
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end
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end
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#--------------------------------------------------------------------------
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# ● 項目の描画
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#--------------------------------------------------------------------------
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def draw_item(index)
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item = @data[index]
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rect = item_rect(index)
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draw_item_name(item, rect.x, rect.y, enable?(item))
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rect.width -= 4
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draw_text(rect, price(item), 2)
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end
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#--------------------------------------------------------------------------
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# ● ステータスウィンドウの設定
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#--------------------------------------------------------------------------
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def status_window=(status_window)
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@status_window = status_window
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call_update_help
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end
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#--------------------------------------------------------------------------
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# ● ヘルプテキスト更新
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#--------------------------------------------------------------------------
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def update_help
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@help_window.set_item(item) if @help_window
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@status_window.item = item if @status_window
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@status_window.price = price(item) if @status_window
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end
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end
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#==============================================================================
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# ■ Window_SkillShopStatus
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#------------------------------------------------------------------------------
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# ショップ画面で、アクターを選択するウィンドウです。
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#==============================================================================
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class Window_SkillShopStatus < Window_Selectable
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#--------------------------------------------------------------------------
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# ● オブジェクト初期化
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#--------------------------------------------------------------------------
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def initialize(x, y, width, height)
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@page_index = 0
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super(x, y, width, height)
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@item = nil
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refresh
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end
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#--------------------------------------------------------------------------
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# ● リフレッシュ
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#--------------------------------------------------------------------------
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def refresh
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contents.clear
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draw_skill_info(4, line_height * 1)
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end
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#--------------------------------------------------------------------------
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# ● アイテムの設定
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#--------------------------------------------------------------------------
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def item=(item)
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@item = item
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refresh
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end
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#--------------------------------------------------------------------------
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# ● 価格の設定
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#--------------------------------------------------------------------------
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def price=(price)
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@price = price
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end
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#--------------------------------------------------------------------------
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# ● 項目数の取得
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#--------------------------------------------------------------------------
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def item_max
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return [status_members.size, page_size].min
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end
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#--------------------------------------------------------------------------
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# ● スキル修得情報の描画
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#--------------------------------------------------------------------------
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def draw_skill_info(x, y)
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status_members.each_with_index do |actor, i|
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draw_actor_skill_info(x, y + line_height * (i * 2.4), actor)
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end
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end
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#--------------------------------------------------------------------------
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# ● スキル修得情報を描画するアクターの配列
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#--------------------------------------------------------------------------
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def status_members
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$game_party.members[@page_index * page_size, page_size]
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end
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#--------------------------------------------------------------------------
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# ● 一度に表示できるアクターの人数
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#--------------------------------------------------------------------------
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def page_size
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return 4
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end
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#--------------------------------------------------------------------------
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# ● 最大ページ数の取得
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#--------------------------------------------------------------------------
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def page_max
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($game_party.members.size + page_size - 1) / page_size
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end
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#--------------------------------------------------------------------------
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# ● アクターのスキル修得情報を描画
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#--------------------------------------------------------------------------
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def draw_actor_skill_info(x, y, actor)
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enabled = enable?(actor)
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change_color(normal_color, enabled)
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draw_text(x, y, 112, line_height, actor.name)
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if enabled
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draw_text(x, y + line_height, contents.width - 8, line_height, WD_skillshop_ini::Text_nonmastered, 2)
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elsif learn?(actor)
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draw_text(x, y + line_height, contents.width - 8, line_height, WD_skillshop_ini::Text_mastered, 2)
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elsif learnable?(actor) == false
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draw_text(x, y + line_height, contents.width - 8, line_height, WD_skillshop_ini::Text_dislearnable, 2)
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end
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end
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#--------------------------------------------------------------------------
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# ● フレーム更新
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#--------------------------------------------------------------------------
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def update
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super
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update_page
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end
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#--------------------------------------------------------------------------
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# ● ページの更新
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#--------------------------------------------------------------------------
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def update_page
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if visible && Input.trigger?(:A) && page_max > 1
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@page_index = (@page_index + 1) % page_max
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if index > -1
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select(0)
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end
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refresh
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end
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end
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#--------------------------------------------------------------------------
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# ● 項目を描画する矩形の取得
|
|
#--------------------------------------------------------------------------
|
|
def item_rect(index)
|
|
rect = Rect.new
|
|
rect.width = contents.width - 4
|
|
rect.height = line_height * 2
|
|
rect.x = 0
|
|
rect.y = line_height * 1 + index * line_height * 2.4
|
|
rect
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# ● 決定ボタンが押されたときの処理
|
|
#--------------------------------------------------------------------------
|
|
def process_ok
|
|
if current_item_enabled?
|
|
Sound.play_shop
|
|
Input.update
|
|
deactivate
|
|
call_ok_handler
|
|
else
|
|
Sound.play_buzzer
|
|
end
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# ● 選択項目の有効状態を取得
|
|
#--------------------------------------------------------------------------
|
|
def current_item_enabled?
|
|
actor = status_members[index]
|
|
enable?(actor)
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# ● アイテムを許可状態で表示するかどうか
|
|
#--------------------------------------------------------------------------
|
|
def enable?(actor)
|
|
enabled = true
|
|
enabled = false if learn?(actor)
|
|
enabled = false if learnable?(actor) == false
|
|
return enabled
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# ● スキルを修得済みかどうか
|
|
#--------------------------------------------------------------------------
|
|
def learn?(actor)
|
|
actor.skill_learn?(@item)
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# ● スキルを修得可能かどうか
|
|
#--------------------------------------------------------------------------
|
|
def learnable?(actor)
|
|
dislearnlist = WD_skillshop_ini::Dislearnable[actor.id]
|
|
if dislearnlist
|
|
if @item
|
|
return false if dislearnlist.include?(@item.id)
|
|
end
|
|
end
|
|
if WD_skillshop_ini::Stype_flag
|
|
return false if have_stype?(actor) == false
|
|
end
|
|
return true
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# ● スキルタイプが存在するかどうか
|
|
#--------------------------------------------------------------------------
|
|
def have_stype?(actor)
|
|
type_flag = false
|
|
if @item
|
|
actor.added_skill_types.sort.each do |stype_id|
|
|
if stype_id == @item.stype_id
|
|
type_flag = true
|
|
end
|
|
end
|
|
end
|
|
return type_flag
|
|
end
|
|
end
|
|
|
|
|
|
#==============================================================================
|
|
# ■ Window_SkillShopCommand
|
|
#------------------------------------------------------------------------------
|
|
# スキルショップ画面で、購入/キャンセルを選択するウィンドウです。
|
|
#==============================================================================
|
|
|
|
class Window_SkillShopCommand < Window_HorzCommand
|
|
#--------------------------------------------------------------------------
|
|
# ● オブジェクト初期化
|
|
#--------------------------------------------------------------------------
|
|
def initialize(window_width)
|
|
@window_width = window_width
|
|
super(0, 0)
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# ● ウィンドウ幅の取得
|
|
#--------------------------------------------------------------------------
|
|
def window_width
|
|
@window_width
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# ● 桁数の取得
|
|
#--------------------------------------------------------------------------
|
|
def col_max
|
|
return 2
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# ● コマンドリストの作成
|
|
#--------------------------------------------------------------------------
|
|
def make_command_list
|
|
add_command(WD_skillshop_ini::Text_buy, :buy)
|
|
add_command(WD_skillshop_ini::Text_cancel, :cancel)
|
|
end
|
|
end
|
|
|
|
|
|
#==============================================================================
|
|
# ■ Window_SkillShopGold
|
|
#------------------------------------------------------------------------------
|
|
# 所持金または変数を表示するウィンドウです。
|
|
#==============================================================================
|
|
|
|
class Window_SkillShopGold < Window_Base
|
|
#--------------------------------------------------------------------------
|
|
# ● オブジェクト初期化
|
|
#--------------------------------------------------------------------------
|
|
def initialize
|
|
super(0, 0, window_width, fitting_height(1))
|
|
refresh
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# ● ウィンドウ幅の取得
|
|
#--------------------------------------------------------------------------
|
|
def window_width
|
|
return 160
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# ● リフレッシュ
|
|
#--------------------------------------------------------------------------
|
|
def refresh
|
|
contents.clear
|
|
cw = 0
|
|
if WD_skillshop_ini::Gold_variable_use
|
|
change_color(system_color)
|
|
cw = text_size(WD_skillshop_ini::Gold_variable_name).width
|
|
draw_text(0, 0, cw, line_height, WD_skillshop_ini::Gold_variable_name, 0)
|
|
end
|
|
draw_currency_value(value, currency_unit, 4+cw, 0, contents.width - 8 -cw)
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# ● 所持金の取得
|
|
#--------------------------------------------------------------------------
|
|
def value
|
|
if WD_skillshop_ini::Gold_variable_use == false
|
|
$game_party.gold
|
|
else
|
|
$game_variables[WD_skillshop_ini::Gold_variable_id]
|
|
end
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# ● 通貨単位の取得
|
|
#--------------------------------------------------------------------------
|
|
def currency_unit
|
|
if WD_skillshop_ini::Gold_variable_use == false
|
|
Vocab::currency_unit
|
|
else
|
|
WD_skillshop_ini::Gold_variable_unit
|
|
end
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# ● ウィンドウを開く
|
|
#--------------------------------------------------------------------------
|
|
def open
|
|
refresh
|
|
super
|
|
end
|
|
end
|