diff --git a/www/data/System.json b/www/data/System.json index f7108db..26a5173 100644 --- a/www/data/System.json +++ b/www/data/System.json @@ -133,7 +133,7 @@ "pitch": 100, "volume": 90 }, - "locale": "ja_JP", + "locale": "en_US", "magicSkills": [ 1 ], @@ -1340,44 +1340,44 @@ "EXP" ], "commands": [ - "Fight♡", + "Fight ♡", "Escape", - "Punishment♡", - "Defense♡", - "Item♡", - "Special Instruction ♡", - "Equipment♡", - "Status♡", - "Sort♡", - "Save♡", - "Bye bye♡", - "Option♡", + "Punishment ♡", + "Defense ♡", + "Item ♡", + "Special Instructions ♡", + "Equipment ♡", + "Status ♡", + "Sort ♡", + "Save ♡", + "Bye Bye ♡", + "Options ♡", "Oshioki Goods ♡", "Equipment ♡", - "Important Items ♡", + "Key Items ♡", "Equipment♡", - "Strong Equipment ♡", - "Remove all♡", - "New Game♡", + "Optimize ♡", + "Clear ♡", + "New Game ♡", "Continue ♡", null, "To Title ♡", - "Stop♡", + "Stop ♡", null, - "Buy♡", - "Sell♡" + "Buy ♡", + "Sell ♡" ], "params": [ "Max HP", - "Maximum Stamina", + "Max Stamina", "Attack", "Patience", - "Technique Power", - "Sexual Skill Endurance", + "Tech Power", + "Endurance", "Agility", "Luck", "Accuracy", - "Evasion Rate" + "Evasion" ], "messages": { "actionFailure": "It didn't work on %1!", @@ -1417,7 +1417,7 @@ "loadMessage": "Which file to load?", "magicEvasion": "%1 canceled the technique!", "magicReflection": "%1 bounced back the technique!", - "meVolume": "Volume", + "meVolume": "ME Volume", "obtainExp": "", "obtainGold": "", "obtainItem": "Acquired %1!", diff --git a/www/js/rpg_windows.js b/www/js/rpg_windows.js index 0de2202..8bd5aff 100644 --- a/www/js/rpg_windows.js +++ b/www/js/rpg_windows.js @@ -47,7 +47,7 @@ Window_Base.prototype.standardFontFace = function () { }; Window_Base.prototype.standardFontSize = function () { - return 28; + return 24; }; Window_Base.prototype.standardPadding = function () { @@ -275,6 +275,22 @@ Window_Base.prototype.drawTextEx = function (text, x, y) { } }; +Window_Base.prototype.drawTextExHelp = function (text, x, y) { + if (text) { + var textState = { index: 0, x: x, y: y, left: x }; + textState.text = this.convertEscapeCharacters(text); + textState.height = this.calcTextHeight(textState, false); + this.resetFontSettings(); + this.contents.fontSize = 18 + while (textState.index < textState.text.length) { + this.processCharacter(textState); + } + return textState.x - x; + } else { + return 0; + } +}; + Window_Base.prototype.convertEscapeCharacters = function (text) { text = text.replace(/\\/g, '\x1b'); text = text.replace(/\x1b\x1b/g, '\\'); @@ -1502,7 +1518,7 @@ Window_Help.prototype.setItem = function (item) { Window_Help.prototype.refresh = function () { this.contents.clear(); - this.drawTextEx(this._text, this.textPadding(), 0); + this.drawTextExHelp(this._text, this.textPadding(), 0); }; //-----------------------------------------------------------------------------