brattrain/www/data/System.json
2023-11-01 11:16:49 -05:00

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{
"airship": {
"bgm": {
"name": "Ship3",
"pan": 0,
"pitch": 100,
"volume": 90
},
"characterIndex": 3,
"characterName": "Vehicle",
"startMapId": 0,
"startX": 0,
"startY": 0
},
"armorTypes": [
"",
"General Armor",
"Magic Armor",
"Light Armor",
"Heavy Armor",
"Small Shield",
"Large Shield"
],
"attackMotions": [
{
"type": 0,
"weaponImageId": 0
},
{
"type": 1,
"weaponImageId": 1
},
{
"type": 1,
"weaponImageId": 2
},
{
"type": 1,
"weaponImageId": 3
},
{
"type": 1,
"weaponImageId": 4
},
{
"type": 1,
"weaponImageId": 5
},
{
"type": 1,
"weaponImageId": 6
},
{
"type": 2,
"weaponImageId": 7
},
{
"type": 2,
"weaponImageId": 8
},
{
"type": 2,
"weaponImageId": 9
},
{
"type": 0,
"weaponImageId": 10
},
{
"type": 0,
"weaponImageId": 11
},
{
"type": 0,
"weaponImageId": 12
}
],
"battleBgm": {
"name": "チェリーのおでかけ",
"pan": 0,
"pitch": 100,
"volume": 90
},
"battleback1Name": "Factory",
"battleback2Name": "",
"battlerHue": 0,
"battlerName": "Dragon",
"boat": {
"bgm": {
"name": "Ship1",
"pan": 0,
"pitch": 100,
"volume": 90
},
"characterIndex": 0,
"characterName": "Vehicle",
"startMapId": 0,
"startX": 0,
"startY": 0
},
"currencyUnit": "DP",
"defeatMe": {
"name": "Defeat1",
"pan": 0,
"pitch": 100,
"volume": 90
},
"editMapId": 1,
"elements": [
"",
"物理",
"炎",
"氷",
"雷",
"水",
"土",
"風",
"光",
"闇"
],
"equipTypes": [
"",
"Weapon",
"Shield",
"Head",
"Body",
"Accessories"
],
"gameTitle": "Mesugaki♡TRAIN",
"gameoverMe": {
"name": "Gameover2",
"pan": 0,
"pitch": 100,
"volume": 90
},
"locale": "en_US",
"magicSkills": [
1
],
"menuCommands": [
true,
true,
true,
true,
false,
true
],
"optDisplayTp": true,
"optDrawTitle": false,
"optExtraExp": false,
"optFloorDeath": false,
"optFollowers": false,
"optSideView": false,
"optSlipDeath": false,
"optTransparent": true,
"partyMembers": [
3
],
"ship": {
"bgm": {
"name": "Ship2",
"pan": 0,
"pitch": 100,
"volume": 90
},
"characterIndex": 1,
"characterName": "Vehicle",
"startMapId": 0,
"startX": 0,
"startY": 0
},
"skillTypes": [
"",
"Magic",
"Special Move",
"Skill"
],
"sounds": [
{
"name": "フィンガークラップ02",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Decision2",
"pan": 0,
"pitch": 120,
"volume": 90
},
{
"name": "Cancel1",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Bell3",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Equip2",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Starlight",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "電車・警笛",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Battle3",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Run",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Attack3",
"pan": 0,
"pitch": 110,
"volume": 90
},
{
"name": "Damage4",
"pan": 0,
"pitch": 130,
"volume": 90
},
{
"name": "Collapse3",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Collapse2",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Collapse3",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Damage3",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Collapse2",
"pan": 0,
"pitch": 90,
"volume": 90
},
{
"name": "Recovery",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Miss",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Evasion1",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Evasion2",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Reflection",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "レジ_open",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Item1",
"pan": 0,
"pitch": 100,
"volume": 90
},
{
"name": "Item2",
"pan": 0,
"pitch": 100,
"volume": 90
}
],
"startMapId": 1,
"startX": 8,
"startY": 6,
"switches": [
"",
"不正防止3以外のレベルは上げちゃダメ",
"OPムービースキップ用",
"カウントダウン開始",
"所持金不正監視",
"所持金不正検知",
"アイテム不正取得監視",
"アイテム不正検知",
"移動禁止スイッチ",
"常時不正検知システム",
"タイマー非表示",
"カウントアップ",
"狂人モード検知",
"狂化回数警告システム",
"狂化薬使用",
"狂化中",
"狂化値表示",
"残狂化回数表示可能領域",
"ショップ初体験済み",
"レアモブ出現",
"体験版用スイッチ",
"チュートリアル戦闘開始",
"チュートリアル戦闘用1",
"チュートリアル戦闘終了",
"アリアstg_charaA削除",
"アリア_中ボス撃破",
"アリア_シャドウ出現",
"アリアシャドウ出現後",
"アリアシャドウ撃破後",
"狂化モード説明完了",
"メニュー開閉スイッチ",
"メニュー動的オブジェクト",
"メニューオープン音",
"自律移動禁止",
"目標表示",
"アリア部屋解放",
"AS隠し部屋示唆イベント",
"AS隠し部屋示唆イベント後",
"敵体力回復",
"射精ゲージ解禁",
"アリア中ボス後戦闘時",
"op_電車移動開始",
"モブおじA削除",
"ルナの視線通過",
"調査フラグ①",
"調査フラグ②",
"調査フラグ③",
"調査フラグ④",
"調査フラグ回収済",
"調査フラグ監視開始",
"もう少し探そう言った",
"不良生徒退出",
"ありえん程よわよわモード",
"デバッグスイッチ",
"狂化回数オーバー検知",
"トゥルーエンド!",
"霊圧!",
"霊圧解除!",
"パピー!!!!",
"誰得コンテンツ解放",
"デバッグ用最強モード",
"~スキルスイッチ~",
"10",
"11:横腹をくすぐる",
"12:",
"13:",
"14:パワープレイ",
"15:高速ボディチェック",
"16:",
"17:",
"18:抱きしめる",
"19:猛烈なハグ",
"20:",
"21:",
"22:",
"23:",
"24:",
"25:刑事の心得",
"26:",
"27:",
"28:",
"中間地点に戻す",
"30:おしりスパンキング",
"31:Gスポット攻め",
"32:種付けプレス",
"33:局所攻めピストン",
"大部屋解放",
"1-2解放",
"電車を動かす",
"図書室解放",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"~キースイッチ~",
"ココステージ_キーA",
"ココステージ_キーB",
"ココパニック",
"ドア全開イベント",
"ココ部屋入場ドア",
"ドローン1機撃破",
"ドローン撃破",
"ドローンA体力消耗",
"ドローンB体力消耗",
"C-3物理キーON",
"ロックスイッチA",
"ロックスイッチB",
"①②スイッチドア解放",
"パスワードロックA解除",
"パスワードロックB解除",
"ココ部屋ロック解除",
"C-3ロック解除",
"クイズ回答済み",
"ココ部屋オープン",
"BOSS部屋バリケードopen",
"BOSS部屋バリケードopen",
"マザードローン撃破",
"中ボスエリア接触",
"中ボス撃破",
"中ボス出現",
"狂化薬ON",
"狂化薬OFF",
"冒頭ドローンs撃破",
"ココステージで初撃破",
"ミミック初遭遇!",
"キーAを持って通過",
"キーAドローン出現",
"PASS-A初回",
"PASS-B初回",
"PASS-Bヒント表示",
"スイッチAヒント表示",
"スイッチBヒント表示",
"α-1開通通知",
"フロアマップanim",
"電車が止まる",
"BOSSドローン撃破",
"PASSA入手後",
"毒ガス演出",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
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"",
"",
"",
"",
"A-C1戦闘終了",
"A-C2戦闘終了",
"",
"",
"",
"",
"",
"",
"冒頭エロイベント閲覧済み",
"アリアエロシーン1閲覧済み",
"アリアエロシーン2閲覧済み",
"アリアエロシーン3閲覧済み",
"ES演出フェラ",
"ES演出フェラfps15",
"ES演出射精",
"ES演出パンパン",
"ES演出ごしごしぐりぐり",
"ES演出ごしごししゅッしゅッ",
"",
"",
"ココエロシーン1閲覧済み",
"ココエロシーン2閲覧済み",
"ココエロシーン3閲覧済み",
"",
"",
"",
"",
"",
"",
"",
"ミヤコエロシーン1閲覧済み",
"ミヤコエロシーン2閲覧済み",
"ミヤコエロシーン3閲覧済み",
"",
"",
"",
"",
"",
"",
"",
"~イベント用スイッチ~",
"移動速度低下1/2",
"",
"",
"3人組エロシーン閲覧済み",
"3人組エロシーン閲覧済み",
"3人組エロシーン閲覧済み",
"",
"",
"",
"",
"",
"ルナエロシーン1閲覧済み",
"ルナエロシーン2閲覧済み",
"ルナエロシーン3閲覧済み",
"ルナエロシーン4閲覧済み",
"",
"",
"",
"",
"",
"",
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"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"~美彌子ステージ~",
"下",
"左",
"右",
"上",
"鬼に追われている",
"鬼が居る",
"鬼が部屋に侵入",
"画面点滅",
"初回起動ダイアログOFF",
"ミヤコステージの鍵を揃えた",
"エンカウント一時停止",
"めっちゃ早いモード",
"強制イベントOFF",
"背後に立つミヤコ",
"ミヤコダウン",
"ドア開通(OFFにしない)",
"初回起動ダイアログOFF",
"不規則ムーブ",
"断片を入手した状態",
"~美彌子~",
"クローゼット出口解放",
"ミヤコ冒頭イベント終了",
"後ろのミヤコ",
"BOSSミヤコ",
"不安定",
"ミヤコ覚醒",
"ヒューズON",
"通常部屋の鍵揃い監視",
"通常時の扉誘導",
"ミヤコBOSS部屋オープン",
"BOSS戦以外の敗北スイッチ",
"事後イベント用!",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"Passive_鬼一時停止用",
"鬼追跡カウントが0になった",
"鬼に追われている",
"鬼が居る",
"鬼が部屋に侵入",
"カウント一時停止",
"一時的に戻れない",
"",
"",
"下",
"左",
"右",
"上",
"",
"",
"",
"",
"",
"",
"",
"EHヒューズ入手後",
"2Fエレベーター通電済",
"搬送用キー入手後",
"穴の存在が未発覚",
"穴に角材を掛ける",
"角材入手後",
"EHヒューズの存在未発覚",
"3人組ボス部屋の鍵入手後",
"搬送用キーの存在発覚",
"コマリと遭遇",
"アイ遭遇",
"アイ誘導1",
"コマリ泣き叫ぶ",
"ビル入って初回EV後",
"3人ともビルに入る",
"穴初回済み",
"F EV初回",
"3FにEVで初めて行ったで",
"",
"3人組フロアマップ表示",
"駅がやべぇ!",
"何やあの階段!",
"イチル撃破",
"アイ撃破",
"コマリ撃破",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"ルナシャドウ!",
"おっさん起床!",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
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"",
"",
"",
"",
"",
"",
"",
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"",
"~チュートリアル~",
"モック版",
"ルナ先生召喚",
"",
"",
"",
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"now_アリアフェーズ",
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"now_ココフェーズ",
"",
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"now_ミヤコフェーズ",
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"now_3人組フェーズ",
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"now_ルナフェーズ",
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"開発用スイッチ"
],
"terms": {
"basic": [
"Level",
"Lv",
"Health",
"Health",
"Vigor",
"Vigor",
"Ejaculation Gauge",
"Ejaculation",
"EXP",
"EXP"
],
"commands": [
"Fight ♡",
"Escape",
"Punishment ♡",
"Defense ♡",
"Item ♡",
"Special Instructions ♡",
"Equipment ♡",
"Status ♡",
"Sort ♡",
"Save ♡",
"Bye Bye ♡",
"Options ♡",
"Oshioki Goods ♡",
"Equipment ♡",
"Key Items ♡",
"Equipment♡",
"Optimize ♡",
"Clear ♡",
"New Game ♡",
"Continue ♡",
null,
"To Title ♡",
"Stop ♡",
null,
"Buy ♡",
"Sell ♡"
],
"params": [
"Max HP",
"Max Stamina",
"Attack",
"Patience",
"Tech Power",
"Endurance",
"Agility",
"Luck",
"Accuracy",
"Evasion"
],
"messages": {
"actionFailure": "It didn't work on %1!",
"actorDamage": "%1 took %2 damage!",
"actorDrain": "%1 had %2 stolen by %3!",
"actorGain": "%2 of %1 increased by %3!",
"actorLoss": "%2 of %1 decreased by %3!",
"actorNoDamage": "%1 has not taken any damage!",
"actorNoHit": "Miss! %1 has not taken any damage!",
"actorRecovery": "%2 of %1 has recovered %3!",
"alwaysDash": "Always Dash",
"bgmVolume": "BGM Volume",
"bgsVolume": "BGS Volume",
"buffAdd": "%2 of %1 has increased!",
"buffRemove": "%2 of %1 has returned to normal!",
"commandRemember": "Command Memory",
"counterAttack": "Counterattack of %1!",
"criticalToActor": "Devastating Blow!!",
"criticalToEnemy": "Critical Hit!!",
"debuffAdd": "%2 of %1 has decreased!",
"defeat": "%1 was defeated in battle",
"emerge": "%1 has appeared!",
"enemyDamage": "Dealt %2 damage to %1!",
"enemyDrain": "%1 stole %2 from %3!",
"enemyGain": "%2 of %1 increased by %3!",
"enemyLoss": "%2 of %1 decreased by %3!",
"enemyNoDamage": "Unable to damage %1!",
"enemyNoHit": "Miss! Unable to inflict damage on %1!",
"enemyRecovery": "%2 of %1 has recovered %3!",
"escapeFailure": "However, I couldn't escape!",
"escapeStart": "%1 has escaped!",
"evasion": "%1 evaded the attack!",
"expNext": "Next %1",
"expTotal": "Current %1",
"file": "File",
"levelUp": "%1 has increased to %2 %3!",
"loadMessage": "Which file to load?",
"magicEvasion": "%1 canceled the technique!",
"magicReflection": "%1 bounced back the technique!",
"meVolume": "ME Volume",
"obtainExp": "",
"obtainGold": "",
"obtainItem": "Acquired %1!",
"obtainSkill": "Learned %1!",
"partyName": "%1s",
"possession": "Number of items owned",
"preemptive": "%1 took the first move!",
"saveMessage": "Which file do you want to save to?",
"seVolume": "SE Volume",
"substitute": "%1 protected %2!",
"surprise": "%1 was caught off guard!",
"useItem": "%1 used %2!",
"victory": "%1 wins!"
}
},
"testBattlers": [
{
"actorId": 3,
"equips": [
11,
38,
65,
2,
104
],
"level": 1
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{
"actorId": 0,
"equips": [
2,
1,
2,
3,
0
],
"level": 1
},
{
"actorId": 0,
"equips": [
1,
1,
2,
3,
0
],
"level": 1
},
{
"actorId": 0,
"equips": [
4,
0,
2,
3,
4
],
"level": 1
}
],
"testTroopId": 39,
"title1Name": "test1",
"title2Name": "",
"titleBgm": {
"name": "かわいいおもちゃ工場のテーマ",
"pan": 0,
"pitch": 100,
"volume": 90
},
"variables": [
"",
"Obtaining Bonus Items",
"Count Save",
"Madness Value",
"Madness Counter",
"Demon Tracking Count",
"Demon Appearance Rate",
"Madness",
"Rare Mob Spawn Rate",
"Damage Floor Damage Amount",
"Test",
"Protagonist's EP (Energy)",
"Additional Reward Variable",
"Reward Content Judgment Variable",
"Progress of Objective W: X Coordinate",
"Progress of Objective W: Y Coordinate",
"Progress of Objective",
"OP Image Progress",
"Window Skin ID",
"Map Skin ID",
"Menu Skin ID",
"Remaining NPC Count",
"Activation probability of demerits during skill performance",
"Detective's Maximum Stamina",
"Recovery value of the detective at that time",
"The lever is broken!",
"3-person group relief measures count",
"",
"",
"",
"Aria Shadow Variable Appears",
"AS Mob Flavor Text",
"",
"",
"",
"Coco Password Lock A",
"Coco Password Lock B",
"Count Increase/Decrease Random Number",
"Count Increment Value",
"Quiz Correct Answers",
"",
"~Miyako PLE Stage~",
"Probability of Demon Appearance",
"Hidden but found rate",
"Hidden Time Discovery Rate (Fixed Value)",
"Appearance rate during movement (fixed value)",
"Mesugaki Ondo!",
"",
"",
"",
"Stock ID",
"",
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"",
"",
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"",
"Number of times Fuse was examined",
"Floor Map Page Number",
"NPC appears 1 person or 2 people",
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"Choices",
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"Phase Stage ID",
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"~Ci-en Code~",
"①",
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"~Reward Details~",
"DP",
"Item",
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""
],
"versionId": 17346720,
"victoryMe": {
"name": "Victory1",
"pan": 0,
"pitch": 100,
"volume": 90
},
"weaponTypes": [
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"短剣",
"剣",
"フレイル",
"斧",
"ムチ",
"杖",
"弓",
"クロスボウ",
"銃",
"爪",
"グローブ",
"槍"
],
"windowTone": [
0,
0,
0,
0
],
"hasEncryptedImages": true,
"hasEncryptedAudio": true,
"encryptionKey": "143062526db2cb661db9d3b090af22aa"
}