133 lines
No EOL
4.2 KiB
JavaScript
133 lines
No EOL
4.2 KiB
JavaScript
/*:
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-------------------------------------------------------------------------
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@title Pre-Title Events
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@author Hime @ HimeWorks (http://himeworks.com
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@date Feb 23, 2016
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@filename HIME_PreTitleEvents.js
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@url http://himeworks.com/2015/11/pre-title-events/
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If you enjoy my work, consider supporting me on Patreon!
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https://www.patreon.com/himeworks
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If you have any questions or concerns, you can contact me at any of
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the following sites:
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Main Website: http://himeworks.com
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Facebook: https://www.facebook.com/himeworkscom/
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Twitter: https://twitter.com/HimeWorks
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Youtube: https://www.youtube.com/c/HimeWorks
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Tumblr: http://himeworks.tumblr.com/
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-------------------------------------------------------------------------
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@plugindesc Build your own sequence of events that should occur before
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the title screen begins
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@help
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-------------------------------------------------------------------------
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== Description ==
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RPG Maker MV gives you a nice title screen, but it doesn't give you much
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control over what should happen before the game goes to the title
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screen.
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For example, you might want to show some splash screens, or perhaps
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an introductory video.
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With this plugin, you can easily put together what should happen before
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the title screen using events that you are already familiar with.
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Because it is an event, you can do basically anything you want!
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== Terms of Use ==
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- Free for use in non-commercial projects with credits
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- Contact me for commercial use
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== Change Log ==
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Feb 23, 2016 - pre-title map can be used as the title screen.
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Nov 14, 2015 - switched to a new pre-title map subclass
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Nov 5, 2015 - initial release
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== Usage ==
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-- Use as Splash Screen --
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Start by creating a new map where you will be creating your pre-title
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event.
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Next, go to the plugin manager, double-click on my plugin entry, and
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then set the "Pre-Title Map ID" value to the ID of your map.
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Note that the pre-title event doesn't automatically go to the title
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screen when your event is finished. This is to provide you with full
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control over how the event will behave.
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If you would like to go to the title screen afterwards, you can make
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the following script call:
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SceneManager.goto(Scene_Title)
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-- Use as Title Screen --
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This plugin provides the option to replace your title screen with the
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map you have selected for your pre-title events.
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This allows you to event your title screen yourself.
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In the plugin parameters, set the "Use As Title" option to true if you
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would like to have the game treat the pre-title map as the title screen.
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This means that if the player decides to quit the game and return to the
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menu, they will go back to the pre-title screen.
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Otherwise, the pre-title screen will simply be a splash screen that will
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be displayed once.
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-------------------------------------------------------------------------
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@param Pre-Title Map ID
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@desc Which map to show for pre-title processing
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@default 1
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@param Use As Title
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@desc Replaces the title screen with this map. Set this to true if you
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want this to be used as your title screen by default.
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@default false
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-------------------------------------------------------------------------
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*/
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var Imported = Imported || {};
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var TH = TH || {};
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Imported.PreTitleEvents = 1;
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TH.PreTitleEvents = TH.PreTitleEvents || {};
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(function ($) {
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$.Parameters = PluginManager.parameters('HIME_PreTitleEvents');
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$.MapID = Math.floor($.Parameters['Pre-Title Map ID']) || 1;
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$.UseAsTitle = $.Parameters['Use As Title'].trim().toUpperCase() === "TRUE";
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$.ShownOnce = false;
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function Scene_PretitleMap() {
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this.initialize.apply(this, arguments);
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}
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Scene_PretitleMap.prototype = Object.create(Scene_Map.prototype);
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Scene_PretitleMap.prototype.constructor = Scene_PretitleMap;
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Scene_PretitleMap.prototype.initialize = function () {
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Scene_Map.prototype.initialize.call(this);
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DataManager.setupNewGame();
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$gamePlayer.reserveTransfer($.MapID, 0, 0);
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}
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var TH_SceneManager_goto = SceneManager.goto;
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SceneManager.goto = function (sceneClass) {
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if (sceneClass === Scene_Title && ($.UseAsTitle || !$.ShownOnce)) {
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this._nextScene = new Scene_PretitleMap();
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$.ShownOnce = true;
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}
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else {
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TH_SceneManager_goto.call(this, sceneClass);
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}
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};
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})(TH.PreTitleEvents); |