617 lines
35 KiB
YAML
617 lines
35 KiB
YAML
!ruby/object:RPG::Map
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'display_name': ''
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'tileset_id': !!int '7'
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'width': !!int '21'
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'height': !!int '20'
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'scroll_type': !!int '0'
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'specify_battleback': !!bool 'false'
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'battleback1_name': ''
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'battleback2_name': ''
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'autoplay_bgm': !!bool 'false'
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'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}
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'autoplay_bgs': !!bool 'false'
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'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}
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'disable_dashing': !!bool 'false'
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'encounter_list': []
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'encounter_step': !!int '30'
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'parallax_name': ''
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'parallax_loop_x': !!bool 'false'
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'parallax_loop_y': !!bool 'false'
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'parallax_sx': !!int '0'
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'parallax_sy': !!int '0'
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'parallax_show': !!bool 'false'
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'note': ''
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'data': !ruby/object:Table
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'dim': !!int '3'
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'x': !!int '21'
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'y': !!int '20'
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'z': !!int '4'
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'data':
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 1193 1192 1196 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 1193 1196 17be 119b 119e 17be 1199 1198 119c 17be 119b 119e 17be 1193 1196 0000 0000 0000'
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- '0000 0000 0000 1191 19d3 1917 19d2 19d2 1917 19d6 0000 19d3 1917 19d2 19d2 1917 19d6 1194 0000 0000 0000'
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- '0000 0000 0000 1191 19d9 1915 19d8 19d8 1915 19dc 0000 19d9 1915 19d8 19d8 1915 19dc 1194 0000 0000 0000'
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- '119a 119a 119a 1199 0caa 191d 0ca2 0ca4 191d 0ca2 0c94 0ca4 191d 0ca2 0ca4 191d 0caa 119c 119a 119a 119a'
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- '19d2 19d2 19d2 19d6 0c93 0ca1 0c9d 0c9e 0ca1 0c9d 0c9c 0c9e 0ca1 0c9d 0c9e 0ca1 0c9b 19d3 19d2 19d2 19d2'
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- '19d8 19d8 19d8 19dc 0cac 0e82 0e74 0e75 0e81 0e81 0e81 0e81 0e81 0e76 0e74 0e84 0cac 19d9 19d8 19d8 19d8'
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- '0e81 0e81 0e81 0e81 0e81 0e69 0e60 0e78 0ca2 0c94 0c94 0c94 0ca4 0e70 0e60 0e66 0e81 0e81 0e81 0e81 0e81'
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- '1192 1192 1192 1196 0caa 0e70 0e60 0e78 0ca8 0c9c 0c9c 0c9c 0ca6 0e70 0e60 0e78 0caa 1193 1192 1192 1192'
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- '19d2 19d2 19d6 1194 0ca0 0e88 0e7c 0e7e 0e81 0e81 0e81 0e81 0e81 0e7d 0e7c 0e86 0ca0 1191 19d3 19d2 19d2'
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- '19d8 19d8 19dc 1194 0c91 0c94 0c94 0c95 0ca1 0ca1 0ca1 0ca1 0ca1 0c96 0c94 0c94 0c9a 1191 19d9 19d8 19d8'
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- '0000 0000 0000 1194 0ca8 0c9c 0c9c 0ca6 119b 119a 119a 119a 119e 0ca8 0c9c 0c9c 0ca6 1191 0000 0000 0000'
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- '0000 0000 0000 119c 119a 119a 119a 119e 19d3 19d2 19d2 19d2 19d6 119b 119a 119a 119a 1199 0000 0000 0000'
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- '0000 0000 0000 19d3 19d2 19d2 19d2 19d6 19d9 19d8 19d8 19d8 19dc 19d3 19d2 19d2 19d2 19d6 0000 0000 0000'
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- '0000 0000 0000 19d9 19d8 19d8 19d8 19dc 0000 0000 0000 0000 0000 19d9 19d8 19d8 19d8 19dc 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 006c 0000 006c 006c 0000 006e 0000 006e 0000 006c 006c 0000 006c 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 002f 0000 0000 002f 0000 0000 0000 002f 0000 0000 002f 0000 0000 0000 0000 0000'
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- '0063 0064 0065 0000 0000 0037 0000 0000 0037 0000 0000 0000 0037 0000 0000 0037 0000 0000 0063 0064 0065'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0248 0249 0000 0248 0249 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0248 0249 0000 0000 0000 0000 0000 0000 0000 0248 0249 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0063 0064 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0063 0064 0065 0000 0000 0000 0000 0000 0000 0000 0063 0064 0065 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0005 0000 0005 0000 0000 0005 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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'events':
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!!int '1': !ruby/object:RPG::Event
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'id': !!int '1'
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'name': 'EV001'
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'x': !!int '10'
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'y': !!int '4'
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'pages':
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'false'
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'switch2_valid': !!bool 'false'
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'variable_valid': !!bool 'false'
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'self_switch_valid': !!bool 'false'
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'item_valid': !!bool 'false'
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'actor_valid': !!bool 'false'
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'switch1_id': !!int '1'
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'switch2_id': !!int '1'
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'variable_id': !!int '1'
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'variable_value': !!int '0'
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'self_switch_ch': 'A'
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'item_id': !!int '1'
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'actor_id': !!int '1'
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'graphic': !ruby/object:RPG::Event::Page::Graphic
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'tile_id': !!int '0'
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'character_name': '!doors2'
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'character_index': !!int '3'
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'direction': !!int '2'
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'pattern': !!int '0'
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'move_type': !!int '0'
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'move_speed': !!int '3'
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'move_frequency': !!int '3'
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'move_route': !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'true'
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'skippable': !!bool 'false'
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'wait': !!bool 'false'
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'list':
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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'walk_anime': !!bool 'false'
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'step_anime': !!bool 'false'
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'direction_fix': !!bool 'false'
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'through': !!bool 'false'
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'priority_type': !!int '1'
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'trigger': !!int '1'
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'list':
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open1', 'pitch': !!int '100', 'volume': !!int '80'}]}
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- !ruby/object:RPG::EventCommand
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'i': !!int '0'
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'c': !!int '205'
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'p':
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- !!int '0'
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- !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'false'
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'skippable': !!bool 'false'
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'wait': !!bool 'true'
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'list':
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- &1 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
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- &2 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']}
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- &3 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
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- &4 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '3']}
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- &5 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
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- &6 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]}
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- !ruby/object:RPG::EventCommand
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'i': !!int '0'
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'c': !!int '205'
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'p':
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- !!int '-1'
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- !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'false'
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'skippable': !!bool 'true'
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'wait': !!bool 'true'
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'list':
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- &7 !ruby/object:RPG::MoveCommand {'code': !!int '12', 'parameters': []}
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '123', !!int '10', !!int '4', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
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!!int '2': !ruby/object:RPG::Event
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'id': !!int '2'
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'name': 'EV002'
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'x': !!int '10'
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'y': !!int '5'
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'pages':
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'false'
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'switch2_valid': !!bool 'false'
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'variable_valid': !!bool 'false'
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'self_switch_valid': !!bool 'false'
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'item_valid': !!bool 'false'
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'actor_valid': !!bool 'false'
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'switch1_id': !!int '1'
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'switch2_id': !!int '1'
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'variable_id': !!int '1'
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'variable_value': !!int '0'
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'self_switch_ch': 'A'
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'item_id': !!int '1'
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'actor_id': !!int '1'
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'graphic': !ruby/object:RPG::Event::Page::Graphic
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'tile_id': !!int '0'
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'character_name': 'c01'
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'character_index': !!int '0'
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'direction': !!int '2'
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'pattern': !!int '1'
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'move_type': !!int '0'
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'move_speed': !!int '3'
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'move_frequency': !!int '3'
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'move_route': !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'true'
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'skippable': !!bool 'false'
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'wait': !!bool 'false'
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'list':
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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'walk_anime': !!bool 'true'
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'step_anime': !!bool 'false'
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'direction_fix': !!bool 'false'
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'through': !!bool 'false'
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'priority_type': !!int '1'
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'trigger': !!int '0'
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'list':
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
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!!int '3': !ruby/object:RPG::Event
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'id': !!int '3'
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'name': 'EV003'
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'x': !!int '20'
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'y': !!int '8'
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'pages':
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'false'
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'switch2_valid': !!bool 'false'
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'variable_valid': !!bool 'false'
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'self_switch_valid': !!bool 'false'
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'item_valid': !!bool 'false'
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'actor_valid': !!bool 'false'
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'switch1_id': !!int '1'
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'switch2_id': !!int '1'
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'variable_id': !!int '1'
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'variable_value': !!int '0'
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'self_switch_ch': 'A'
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'item_id': !!int '1'
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'actor_id': !!int '1'
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'graphic': !ruby/object:RPG::Event::Page::Graphic
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'tile_id': !!int '0'
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'character_name': 'c01'
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'character_index': !!int '0'
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'direction': !!int '4'
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'pattern': !!int '1'
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'move_type': !!int '0'
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'move_speed': !!int '3'
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'move_frequency': !!int '3'
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'move_route': !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'true'
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'skippable': !!bool 'false'
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'wait': !!bool 'false'
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'list':
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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'walk_anime': !!bool 'true'
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'step_anime': !!bool 'false'
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'direction_fix': !!bool 'false'
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'through': !!bool 'false'
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'priority_type': !!int '1'
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'trigger': !!int '0'
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'list':
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
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!!int '4': !ruby/object:RPG::Event
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'id': !!int '4'
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'name': 'EV004'
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'x': !!int '3'
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'y': !!int '1'
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'pages':
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'false'
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'switch2_valid': !!bool 'false'
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'variable_valid': !!bool 'false'
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'self_switch_valid': !!bool 'false'
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'item_valid': !!bool 'false'
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'actor_valid': !!bool 'false'
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'switch1_id': !!int '1'
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'switch2_id': !!int '1'
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'variable_id': !!int '1'
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'variable_value': !!int '0'
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'self_switch_ch': 'A'
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'item_id': !!int '1'
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'actor_id': !!int '1'
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'graphic': !ruby/object:RPG::Event::Page::Graphic
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'tile_id': !!int '0'
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'character_name': ''
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'character_index': !!int '0'
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'direction': !!int '2'
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'pattern': !!int '0'
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'move_type': !!int '0'
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'move_speed': !!int '3'
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'move_frequency': !!int '3'
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'move_route': !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'true'
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'skippable': !!bool 'false'
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'wait': !!bool 'false'
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'list':
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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'walk_anime': !!bool 'true'
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'step_anime': !!bool 'false'
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'direction_fix': !!bool 'false'
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'through': !!bool 'false'
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'priority_type': !!int '0'
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'trigger': !!int '3'
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'list':
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
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- !ruby/object:RPG::EventCommand
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'i': !!int '0'
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'c': !!int '205'
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'p':
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- !!int '3'
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- !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'false'
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'skippable': !!bool 'false'
|
|
'wait': !!bool 'true'
|
|
'list':
|
|
- &8 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &9 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &10 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &11 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &12 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &13 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &14 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &15 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &16 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &17 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &18 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is Lord Najonoir there? It''s about time for the regular
|
|
|
|
security report...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, he''s still inside. That woman from earlier is with him
|
|
|
|
too.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Are they still deep in conversation? It''s been quite a while
|
|
|
|
since that woman entered the room. It''s too long for just
|
|
|
|
delivering medicine for Lord Najonoir''s injury. Should we
|
|
|
|
check in, just in case?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Leave it be, leave it be. You''ll just get scolded later.
|
|
|
|
Well, he must be enjoying himself right now.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Woman''s Voice】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Ah...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Woman''s Voice】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...what are you...planning to do...?']}
|
|
- !ruby/object:RPG::EventCommand
|
|
'i': !!int '0'
|
|
'c': !!int '205'
|
|
'p':
|
|
- !!int '2'
|
|
- !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'false'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'true'
|
|
'list':
|
|
- &19 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]}
|
|
- !ruby/object:RPG::EventCommand
|
|
'i': !!int '0'
|
|
'c': !!int '205'
|
|
'p':
|
|
- !!int '3'
|
|
- !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'false'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'true'
|
|
'list':
|
|
- &20 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...See? Just like I said, right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seriously... I''m envious, these high-ranking military
|
|
|
|
officers. To be with a woman in such a place when it''s not
|
|
|
|
even for "treatment"... I''d like to take his place.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '106', !!int '5', !!int '13', !!int '8', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '109', !!int '109', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '496'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '0'
|
|
'trigger': !!int '3'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand
|
|
'i': !!int '0'
|
|
'c': !!int '205'
|
|
'p':
|
|
- !!int '3'
|
|
- !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'false'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'true'
|
|
'list':
|
|
- &21 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &22 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &23 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &24 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &25 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &26 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &27 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &28 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &29 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &30 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
|
- &31 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Is Lord Najonoir there? It''s about time for the regular
|
|
|
|
security report...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, he''s still inside. That woman from earlier is with him
|
|
|
|
too.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Are they still deep in conversation? It''s been quite a while
|
|
|
|
since that woman entered. It''s too long for just delivering
|
|
|
|
medicine for Lord Najonoir''s injury. Should we check in,
|
|
|
|
just in case?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Forget it, forget it. We''ll just get scolded later. Well, he
|
|
|
|
must be enjoying himself right now.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Woman''s Voice】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Ah...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Woman''s Voice】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...what are you... planning to do...?']}
|
|
- !ruby/object:RPG::EventCommand
|
|
'i': !!int '0'
|
|
'c': !!int '205'
|
|
'p':
|
|
- !!int '2'
|
|
- !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'false'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'true'
|
|
'list':
|
|
- &32 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]}
|
|
- !ruby/object:RPG::EventCommand
|
|
'i': !!int '0'
|
|
'c': !!int '205'
|
|
'p':
|
|
- !!int '3'
|
|
- !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'false'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'true'
|
|
'list':
|
|
- &33 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...See? Just like I said, right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Seriously... I''m envious, the privileges of a high-ranking
|
|
|
|
officer. To be with a woman in such a place when it''s not
|
|
|
|
even for "treatment"... I''d like to be in his shoes.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '429', !!int '8', !!int '8', !!int '6', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '109', !!int '109', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'true'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '1'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '0'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
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