1999 lines
160 KiB
YAML
1999 lines
160 KiB
YAML
!ruby/object:RPG::Map
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'display_name': ''
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'tileset_id': !!int '7'
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'width': !!int '20'
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'height': !!int '17'
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'scroll_type': !!int '0'
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'specify_battleback': !!bool 'false'
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'battleback1_name': ''
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'battleback2_name': ''
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'autoplay_bgm': !!bool 'false'
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'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}
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'autoplay_bgs': !!bool 'false'
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'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}
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'disable_dashing': !!bool 'false'
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'encounter_list': []
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'encounter_step': !!int '30'
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'parallax_name': ''
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'parallax_loop_x': !!bool 'false'
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'parallax_loop_y': !!bool 'false'
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'parallax_sx': !!int '0'
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'parallax_sy': !!int '0'
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'parallax_show': !!bool 'false'
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'note': ''
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'data': !ruby/object:Table
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'dim': !!int '3'
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'x': !!int '20'
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'y': !!int '17'
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'z': !!int '4'
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'data':
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 17e3 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e5 0000 0000 0000 0000'
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- '0000 0000 0000 17e0 19d2 19d2 19d2 19d2 19d2 19d2 19d2 19d2 19d2 19d2 19d2 17e0 0000 0000 0000 0000'
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- '0000 0000 0000 17e0 19d8 19d8 19d8 19d8 19d8 19d8 19d8 19d8 19d8 19d8 19d8 17e0 0000 0000 0000 0000'
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- '0000 0000 0000 17e0 0606 0606 0606 1032 1024 1024 1024 1034 0606 0606 0606 17e0 0000 0000 0000 0000'
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- '0000 0000 0000 17e0 0606 0606 1033 102d 102c 1018 1010 1012 1034 0606 0606 17e9 17ed 0000 0000 0000'
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- '0000 0000 0000 17e0 0606 0606 1030 082b 0825 1020 1010 1010 1028 0606 0606 19d3 19d6 0000 0000 0000'
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- '0000 0000 0000 17e0 0606 0606 1021 1034 0820 1020 1010 1010 1028 0606 0606 19d9 19dc 0000 0000 0000'
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- '0000 0000 0000 17e0 0606 0606 1020 1028 0820 1020 1010 1010 1028 0606 0606 0606 0606 0000 0000 0000'
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- '0000 0000 0000 17e0 0606 0606 1020 1028 082c 1020 1010 1010 1028 0606 0606 17e3 17ed 0000 0000 0000'
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- '0000 0000 0000 17e0 0606 0606 1038 102e 1031 102d 102c 102c 1036 0606 0606 17e0 19d6 0000 0000 0000'
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- '0000 0000 0000 17e0 0606 0606 0606 0606 0606 0606 0606 0606 0606 0606 0606 17e0 19dc 0000 0000 0000'
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- '0000 0000 0000 17e9 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e7 0000 0000 0000 0000'
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- '0000 0000 0000 19d3 19d2 19d2 19d2 19d2 19d2 19d2 19d2 19d2 19d2 19d2 19d2 19d6 0000 0000 0000 0000'
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- '0000 0000 0000 19d9 19d8 19d8 19d8 19d8 19d8 19d8 19d8 19d8 19d8 19d8 19d8 19dc 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 10fe 0000 0000 0000 0000 0000 10fe 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 10fb 10f5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 10f0 0000 0000 0000 0000 0000 0c1e 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 10f0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 10fc 0000 0000 0000 0000 0000 0c1e 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 030f 030f 0000 0306 0000 0000 0325 0227 0227 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 000b 000c 0000 000b 000c 0000 000b 000c 0000 0000 022c 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0013 0014 0217 0013 0014 0000 0013 0014 0374 0000 0234 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0230 0231 0000 0000 0000 0000 0000 022d 022e 022f 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0238 0239 0000 0000 0000 0000 0000 0235 0236 0237 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 022a 0000 022b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 001f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0027 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 00f2 0000 0000 0000 0000 0000 00f2 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 01d3 0000 0000 00fa 0000 0000 0000 0000 0000 00fa 01d3 01d3 0000 0000 0000 0000 0000'
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- '0000 0000 0000 01db 0000 0000 0000 0000 0000 0000 0000 0000 0000 01db 01db 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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'events':
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!!int '5': !ruby/object:RPG::Event
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'id': !!int '5'
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'name': 'EV005'
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'x': !!int '7'
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'y': !!int '8'
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'pages':
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'false'
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'switch2_valid': !!bool 'false'
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'variable_valid': !!bool 'false'
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'self_switch_valid': !!bool 'false'
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'item_valid': !!bool 'false'
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'actor_valid': !!bool 'false'
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'switch1_id': !!int '1'
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'switch2_id': !!int '1'
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'variable_id': !!int '1'
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'variable_value': !!int '0'
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'self_switch_ch': 'A'
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'item_id': !!int '1'
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'actor_id': !!int '1'
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'graphic': !ruby/object:RPG::Event::Page::Graphic
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'tile_id': !!int '0'
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'character_name': '医者他'
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'character_index': !!int '2'
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'direction': !!int '6'
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'pattern': !!int '1'
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'move_type': !!int '3'
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'move_speed': !!int '3'
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'move_frequency': !!int '3'
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'move_route': !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'true'
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'skippable': !!bool 'false'
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'wait': !!bool 'false'
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'list':
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- !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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'walk_anime': !!bool 'true'
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'step_anime': !!bool 'false'
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'direction_fix': !!bool 'false'
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'through': !!bool 'false'
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'priority_type': !!int '1'
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'trigger': !!int '0'
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'list':
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Doctor】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['We''re running low on both equipment and medicine... It seems
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there''s no other way but to request an increase in supplies
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from the mainland...']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
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!!int '1': !ruby/object:RPG::Event
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'id': !!int '1'
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'name': 'EV001'
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'x': !!int '7'
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'y': !!int '7'
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'pages':
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'false'
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'switch2_valid': !!bool 'false'
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'variable_valid': !!bool 'false'
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'self_switch_valid': !!bool 'false'
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'item_valid': !!bool 'false'
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'actor_valid': !!bool 'false'
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'switch1_id': !!int '1'
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'switch2_id': !!int '1'
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'variable_id': !!int '1'
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'variable_value': !!int '0'
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'self_switch_ch': 'A'
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'item_id': !!int '1'
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'actor_id': !!int '1'
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'graphic': !ruby/object:RPG::Event::Page::Graphic
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'tile_id': !!int '0'
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'character_name': ''
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'character_index': !!int '0'
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'direction': !!int '2'
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'pattern': !!int '0'
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'move_type': !!int '0'
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'move_speed': !!int '3'
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'move_frequency': !!int '3'
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'move_route': !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'true'
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'skippable': !!bool 'false'
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'wait': !!bool 'false'
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'list':
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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'walk_anime': !!bool 'true'
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'step_anime': !!bool 'false'
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'direction_fix': !!bool 'false'
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'through': !!bool 'false'
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'priority_type': !!int '0'
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'trigger': !!int '3'
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'list':
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Doctor】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"Please, take a seat over there."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Doctor】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"Actually... it''s quite difficult to say this but..."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face', !!int '7', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【\N[1]】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"You can speak clearly. No matter what it is, I''m grateful
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to you and everyone here."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face', !!int '7', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【\N[1]】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"Thanks to all of you, my mother, who is frail, has not been
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infected with Bifro disease."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Doctor】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"Bifro disease... The thing is, that''s exactly what we need
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to talk about..."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Doctor】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"Your mother has not developed Bifro disease. You understand
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what this means, don''t you...?"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face', !!int '1', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【\N[1]】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"Eh...?"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face', !!int '5', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【\N[1]】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"My mother is... pregnant, you say...!?"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Doctor】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"...Yes. Unfortunately, it''s true. Your mother... Sana-san
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is not infected with Bifro disease because that''s the
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reason."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Doctor】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"As you know, there''s a close relationship between the onset
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of Bifro disease and pregnancy..."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face', !!int '5', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【\N[1]】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"Wait a minute, please! Pregnancy, that''s absurd...! First
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of all, my mother''s memory is vague, and she''s been
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bedridden all this time...!"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Doctor】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"I apologize for the delay in informing you. But this is an
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absolute fact."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face', !!int '5', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【\N[1]】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"But... but that''s just..."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Doctor】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"It may be hard to believe, but it''s true. And there''s
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evidence to prove it."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face', !!int '5', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【\N[1]】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"Evidence...?"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Doctor】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"Yes. There''s undeniable evidence that Sana-san is indeed
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pregnant. It might be quite shocking for you, but would you
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like to see it for yourself...?"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Confirm it', 'Stop it'], !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '確認する']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"...Please do."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"...Understood. You are her only blood relative. You have
|
|
|
|
the right and the duty to know everything."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'o13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"But promise me... no matter what you see, you won''t lose
|
|
|
|
your composure. Otherwise..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"...I promise."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"...Very well. Shall we... go ahead?"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'beep06', 'pitch': !!int '80', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"This is..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The screen showed Sana lying in bed, presumably recorded in
|
|
|
|
the middle of the night; the surroundings and the footage
|
|
|
|
were dark, making it difficult to discern the situation.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"I can''t see very well..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"Yes... it''s a bit hard to see in this state. Let me adjust
|
|
|
|
the brightness a bit."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'o14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'beep06', 'pitch': !!int '150', 'volume': !!int '65'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"Each room is equipped with surveillance equipment. After
|
|
|
|
all, this clinic deals with many patients with various
|
|
|
|
issues. Please understand that this is necessary."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"...Please continue."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Knock', 'pitch': !!int '50', 'volume': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Knock', 'pitch': !!int '50', 'volume': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Knock', 'pitch': !!int '50', 'volume': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"...? What''s that sound...?"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'o15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '70', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'E2', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"...eh...!?"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Suddenly, the sound of clothing being torn accompanied the
|
|
|
|
exposure of Sana''s breasts. Still, she remained unaware of
|
|
|
|
her situation, breathing softly in her sleep.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No one else could be seen in the footage besides Sana.
|
|
|
|
However, it was clear that someone had entered the room and
|
|
|
|
laid hands on her.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"Why...!? Who could it be...!?"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"...I don''t know. I don''t know, but ''someone'' has entered
|
|
|
|
the room and approached Sana-san''s bed."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"Who... who could it be...?"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"I''m repeating myself, but I don''t know. ''He'' is in what we
|
|
|
|
call a blind spot of the surveillance equipment. Even if we
|
|
|
|
caught his face head-on, it would be difficult to make out
|
|
|
|
any details with this worn-out footage."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No way...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wait a minute, please!? You said my mother was pregnant...
|
|
|
|
could it be...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Exactly. Unfortunately, this footage records the entire
|
|
|
|
act.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn it...!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'o16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '服', 'pitch': !!int '150', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Once again, the sound of clothing being torn could be heard,
|
|
|
|
and the intruder continued to strip Sana''s clothes. It felt
|
|
|
|
as if one could hear the excited breaths of the intruder,
|
|
|
|
smoothly carrying out his deed from the blind spot of the
|
|
|
|
surveillance equipment.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It seems the man headed straight for this room. His target
|
|
|
|
is undoubtedly your mother... Sana-san.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Why... why my mother...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['He waited for the dead of night when staff surveillance was
|
|
|
|
sparse to infiltrate the hospital. Moreover... it may be
|
|
|
|
harsh for you to hear, but this act wasn''t a one-time thing.
|
|
|
|
As far as we know... it''s happened... numerous times...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No way... How could this happen... Taking advantage of my
|
|
|
|
mother''s inability to resist...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'o17', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '服', 'pitch': !!int '150', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you still want to see more? What comes next is truly...
|
|
|
|
stimulating...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Continue to check', 'Stop here'], !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '続きを確認する']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...I need to confirm it.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['My mother can''t express her own will right now. So I have to
|
|
|
|
see for myself what''s happening in her place...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...That''s reasonable. But are you truly okay with this?
|
|
|
|
Seeing more could be very distressing for you as her son...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...I don''t mind.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...Understood. Then let''s continue playing the footage.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hito_ge_ugoki06', 'pitch': !!int '120', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '7', 'o10cc', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '6']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '8', 'o10ccc', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '7']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '9', 'o10c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '9', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '8']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\N[1] was rendered speechless by the footage that was
|
|
|
|
displayed once again.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But that was a natural reaction. The footage showed his
|
|
|
|
mother, Sana, with her legs spread wide, her underwear
|
|
|
|
pulled down to her feet, lying on the bed in an indecent
|
|
|
|
pose.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Damn...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['This sound is...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '10', 'o10d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '9']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The intruder, now naked himself, straddled Sana and reached
|
|
|
|
for her genitals, inserting his fingers and greedily
|
|
|
|
fondling her soft flesh.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Although Sana was unconscious, it seemed as if she was
|
|
|
|
responding to the stimulation given by the intruder, as her
|
|
|
|
breaths contained a hint of sweetness.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Damn...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The intruder is stimulating Sana-san''s genitals. And Sana-
|
|
|
|
san is responding to it...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I can tell without you saying it!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', 'o10e', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '150', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '10']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'o9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '75', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Damn...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', 'o10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'ベッド', 'volume': !!int '50', 'pitch': !!int '50'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Close2', 'pitch': !!int '70', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...That''s the whole story. And she is always found in this
|
|
|
|
state in the early morning.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...Always?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I apologize for the delay in informing you of the situation.
|
|
|
|
We too have been taking time to confirm the details...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '4', 'o10b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '3']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Eh...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The video showed the intruder, who was supposed to have left
|
|
|
|
the room earlier, once again violating Sana.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'ベッド', 'volume': !!int '50', 'pitch': !!int '55'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wha... he came back again!? Even though it''s already getting
|
|
|
|
bright outside...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Th-this is...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The doctor, who was checking the video with him, seemed
|
|
|
|
strange. Indeed, upon closer inspection, the intruder
|
|
|
|
appeared to be slightly different from before.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['And for good reason, although it was not clear from the
|
|
|
|
grainy footage, the person currently violating Sana seemed
|
|
|
|
to be someone different from the earlier intruder.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No, this is... that...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['What is it...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No... it''s nothing. Just as you said, he''s indeed very bold
|
|
|
|
and... persistent.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '180']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '6', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Honestly... there are many things I want to say. But first,
|
|
|
|
please tell me.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Why did you leave this matter unattended...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It''s not that we left it unattended. Didn''t I say we were
|
|
|
|
taking time to confirm the details? Besides, with just this
|
|
|
|
video, it''s hard to tell if... if that man in the footage
|
|
|
|
and your mother are really engaging in the act.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '2', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You must be joking! It''s clear as day, isn''t it!? My mother
|
|
|
|
was forced by that man while she was unconscious...!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You promised not to get upset, remember? And... there''s a
|
|
|
|
slight possibility that the man who broke in could be her
|
|
|
|
lover, right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Of course, such behavior is problematic in the hospital...
|
|
|
|
but after all, she has amnesia. Maybe she doesn''t recognize
|
|
|
|
the man...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['This is absurd...! I understand... I''ll appeal to the
|
|
|
|
military for an investigation...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wait. If you do that, this clinic could be closed down at
|
|
|
|
worst. Then what about the many other patients?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['And we would lose the facility treating Sana-san. What do
|
|
|
|
you plan to do? Surely you don''t intend to transfer her to a
|
|
|
|
mainland hospital? I doubt she would be issued a permit to
|
|
|
|
travel to the mainland in her condition.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Grr...!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '2', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Do you have any idea who that man earlier could be?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['An idea? Now that you mention it, there was a man who
|
|
|
|
appeared on the surveillance records night after night. I
|
|
|
|
can''t say if he''s the same person, but he asked all sorts of
|
|
|
|
questions about when Sana-san was admitted and about her
|
|
|
|
condition.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['That''s right, he had a large scar on his face. Perhaps it''s
|
|
|
|
his doing...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['A large scar on his face...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['We will resolve this matter according to legal procedures. I
|
|
|
|
promise. Don''t get me wrong; we are also outraged.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '6', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Understood. I''ll leave it to you...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...Yeah. I appreciate that. Given the situation, we can''t
|
|
|
|
just let it go, but we also have to consider the other
|
|
|
|
patients.']}
|
|
- !ruby/object:RPG::EventCommand
|
|
'i': !!int '2'
|
|
'c': !!int '205'
|
|
'p':
|
|
- !!int '-1'
|
|
- !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'false'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'true'
|
|
'list':
|
|
- &1 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '1']}
|
|
- &2 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
|
- &3 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
|
- &4 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
|
- &5 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
|
- &6 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
|
- &7 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
|
- &8 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
|
- &9 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []}
|
|
- &10 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*1]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*2]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*3]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*4]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*5]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*6]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*7]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*8]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*9]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*10]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand
|
|
'i': !!int '2'
|
|
'c': !!int '205'
|
|
'p':
|
|
- !!int '2'
|
|
- !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'false'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'true'
|
|
'list':
|
|
- &11 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
|
- &12 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
|
- &13 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
|
- &14 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
|
- &15 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*11]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*12]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*13]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*14]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*15]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Nurse】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...Doctor, is this really okay?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Don''t worry about it. After all, if this place closes down,
|
|
|
|
we lose the facility that can treat her. He must be confused
|
|
|
|
by the sudden turn of events.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But time will resolve that. He might turn out to be a good
|
|
|
|
brother to the baby that''s coming, right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Nurse】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ahaha... maybe so. But who really is the culprit?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Who knows? But someone is going to these lengths; whoever it
|
|
|
|
is must be quite infatuated with her. Well, thanks to him,
|
|
|
|
we''ve got some interesting footage at least.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Nurse】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['That''s true... Can I take a copy of that footage home with
|
|
|
|
me?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sure, go ahead. Do as you like.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '161', !!int '9', !!int '10', !!int '2', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand
|
|
'i': !!int '2'
|
|
'c': !!int '205'
|
|
'p':
|
|
- !!int '-1'
|
|
- !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'false'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'true'
|
|
'list':
|
|
- &16 !ruby/object:RPG::MoveCommand {'code': !!int '40', 'parameters': []}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*16]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '病院', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '956', !!int '956', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '603', !!int '603', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'やめておく']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...I''ll stop here.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['My mother can''t express her own will right now. As her son,
|
|
|
|
I can''t just...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I see... Understood. That''s probably a wise decision.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But... please. I need to know what''s happening to my mother
|
|
|
|
as soon as possible... a thorough investigation is
|
|
|
|
necessary.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...Of course. I promise you that. We would like you to
|
|
|
|
continue entrusting Sana-san''s care to us.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...Please do.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '180']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '6']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '161', !!int '9', !!int '10', !!int '2', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand
|
|
'i': !!int '2'
|
|
'c': !!int '205'
|
|
'p':
|
|
- !!int '-1'
|
|
- !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'false'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'true'
|
|
'list':
|
|
- &17 !ruby/object:RPG::MoveCommand {'code': !!int '40', 'parameters': []}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*17]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '病院', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '956', !!int '956', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '603', !!int '603', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめておく']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face', !!int '6', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...I''ll stop here.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face', !!int '3', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['My mother can''t express her own will right now. As her son,
|
|
|
|
I can''t just...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... Understood. That''s probably a wise decision.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face', !!int '2', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But... please. I need to know what''s happening to my mother,
|
|
|
|
and quickly... a detailed investigation is necessary.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Of course. I''ll make that promise. We want you to
|
|
|
|
continue to leave the matter of Sana-san in our hands.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face11', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Please do.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '180']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '161', !!int '9', !!int '10', !!int '2', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand
|
|
'i': !!int '1'
|
|
'c': !!int '205'
|
|
'p':
|
|
- !!int '-1'
|
|
- !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'false'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'true'
|
|
'list':
|
|
- &18 !ruby/object:RPG::MoveCommand {'code': !!int '40', 'parameters': []}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*18]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '病院', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '956', !!int '956', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '603', !!int '603', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '990'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '0'
|
|
'trigger': !!int '3'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"Please, take a seat over there."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"Actually... it''s quite difficult to say this but..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face', !!int '7', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"You can speak frankly. No matter what it is, I''m grateful
|
|
|
|
to you and everyone here."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face', !!int '7', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"Thanks to you all, my mother, who is frail, has not been
|
|
|
|
infected with Bifro disease."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"Bifro disease... The matter I want to discuss is precisely
|
|
|
|
about that..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"Your mother has not developed Bifro disease. You understand
|
|
|
|
what this means, don''t you...?"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face', !!int '1', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"Eh...?"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face', !!int '5', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"You mean... my mother is... pregnant...!?"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"...Yes. Unfortunately, there''s no mistake. Your mother...
|
|
|
|
Sana-san is not infected with Bifro disease because that''s
|
|
|
|
the reason."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"As you know, there''s a close relationship between the onset
|
|
|
|
of Bifro disease and pregnancy..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face', !!int '5', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"Wait a minute, please! Pregnancy, that''s absurd...! In the
|
|
|
|
first place, my mother''s memory is vague, and she''s been
|
|
|
|
bedridden all this time...!"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"I have no excuse for the delay in informing you. However,
|
|
|
|
this is an absolute fact."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face', !!int '5', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"But... but that''s just..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"It may be unbelievable, but it''s true. And there''s evidence
|
|
|
|
for it."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face', !!int '5', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"Evidence...?"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['"Yes. There''s conclusive evidence that Sana-san is
|
|
|
|
definitely pregnant. It might be quite shocking for you, but
|
|
|
|
would you like to see it...?"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Confirm it', 'Stop it'], !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '確認する']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"...Please."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"...Understood. You are her only blood relative. You have
|
|
|
|
the right and the duty to know everything."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'o13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"Let me confirm... You promise not to lose your composure no
|
|
|
|
matter what you see. Otherwise..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"...I promise."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"...Very well. Shall we begin?"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'beep06', 'pitch': !!int '80', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"This is..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The screen operated showed Sana lying in bed, presumably a
|
|
|
|
recording from the middle of the night as both the
|
|
|
|
surroundings and the footage were dark, making it difficult
|
|
|
|
to discern the situation clearly.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"I can''t see very well..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"Yes... It''s a bit hard to see as it is. Let me adjust the
|
|
|
|
brightness a bit."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'o14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'beep06', 'pitch': !!int '150', 'volume': !!int '65'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"Each room is equipped with surveillance equipment. After
|
|
|
|
all, this clinic has many patients with various problems.
|
|
|
|
Please understand that these are necessary precautions."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"...Please continue."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Knock', 'pitch': !!int '50', 'volume': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Knock', 'pitch': !!int '50', 'volume': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Knock', 'pitch': !!int '50', 'volume': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"...? What''s that sound...?"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'o15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '70', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'E2', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"...Eh...!?"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Suddenly, the sound of clothing being torn was heard, and
|
|
|
|
Sana''s breasts were exposed. Yet she remained unaware of her
|
|
|
|
situation, continuing to breathe softly in her sleep.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No one else but Sana could be seen in the footage. However,
|
|
|
|
it was clear that someone had entered the room and laid
|
|
|
|
hands on her.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"Why...!? Who on earth is it...!?"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"...I don''t know. I don''t know, but ''someone'' has entered
|
|
|
|
the room and approached Sana-san''s bed."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"Who is it... who could it be..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['"I''m repeating myself, but I don''t know. ''He'' is in what
|
|
|
|
you''d call a blind spot of the surveillance equipment. Even
|
|
|
|
if we caught his face head-on, it would be difficult to make
|
|
|
|
out the details with this worn-out footage."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No way...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wait a minute, please!? You said my mother was pregnant...
|
|
|
|
could it be...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Exactly. Unfortunately, this footage records the whole
|
|
|
|
act.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah...!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'o16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '服', 'pitch': !!int '150', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Once again, the sound of clothing being torn was heard, and
|
|
|
|
the intruder continued to strip Sana''s clothes. It felt as
|
|
|
|
if one could hear the excited breaths of the intruder from
|
|
|
|
the blind spot of the surveillance equipment.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It seems the man headed straight for this room. His target
|
|
|
|
is undoubtedly your mother... Sana-san.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Why... why my mother...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['He waited for the dead of night when staff surveillance was
|
|
|
|
sparse to infiltrate the hospital. Moreover... it may be
|
|
|
|
hard for you to hear, but this act wasn''t a one-time thing.
|
|
|
|
As far as we know... it''s happened... numerous times...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No way... how could this happen... taking advantage of my
|
|
|
|
mother when she can''t resist...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'o17', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '服', 'pitch': !!int '150', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you still want to see more? What comes next is truly...
|
|
|
|
stimulating...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Continue to check', 'Stop here'], !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '続きを確認する']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...I need to confirm it.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['My mother can''t express her will right now. So I have to see
|
|
|
|
for myself what''s happening...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...That''s reasonable. But are you truly okay with seeing
|
|
|
|
more? For you, her son, it will be...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...I don''t mind.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...Understood. Then let''s continue playing the footage.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hito_ge_ugoki06', 'pitch': !!int '120', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '7', 'o10cc', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '6']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '8', 'o10ccc', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '7']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '9', 'o10c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '9', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '8']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\N[1] was at a loss for words at the footage displayed once
|
|
|
|
more.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But that was a natural reaction. The footage showed his
|
|
|
|
mother Sana with her legs spread wide, her underwear pulled
|
|
|
|
down to her feet, lying on the bed in an indecent pose.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Gah...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['This sound is...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '10', 'o10d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '9']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The intruder, now naked himself, straddled Sana and reached
|
|
|
|
for her genitals, inserting his fingers and greedily
|
|
|
|
fondling her soft flesh.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Although Sana was unconscious, it seemed that she was
|
|
|
|
responding to the stimulation given by the intruder, as her
|
|
|
|
breaths contained a sweet element.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Gah...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The intruder is stimulating Sana-san''s genitals. And Sana-
|
|
|
|
san is responding to it...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I know that without you telling me!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '11', 'o10e', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '150', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '10']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', 'o9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '75', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Gah...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '3', 'o10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'ベッド', 'volume': !!int '50', 'pitch': !!int '50'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Close2', 'pitch': !!int '70', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...That''s the whole story. And she is always found in this
|
|
|
|
state in the early morning.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...Always?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I apologize for the delay in conveying the details to you
|
|
|
|
again. We too have been taking time to confirm the
|
|
|
|
details...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '4', 'o10b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '3']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Eh...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The video showed the intruder, who was supposed to have left
|
|
|
|
the room earlier, once again violating Sana.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'ベッド', 'volume': !!int '50', 'pitch': !!int '55'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wha... he came back again!? Even though it''s already getting
|
|
|
|
quite bright outside...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Th-this is...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The doctor, who was checking the video with me, seemed
|
|
|
|
strange. Indeed, upon closer inspection, the intruder
|
|
|
|
appeared slightly different from before.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['And for good reason, although it was not clear from the
|
|
|
|
grainy video, the person currently violating Sana seemed to
|
|
|
|
be someone different from the previous intruder.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No, this is... that...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['What is it...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No... it''s nothing. Just as you said, he''s indeed very bold
|
|
|
|
and... persistent.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '180']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '6', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Honestly... there are many things I want to say. But first,
|
|
|
|
please tell me.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Why did you leave this matter unattended...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It''s not that we left it unattended. Didn''t I say we were
|
|
|
|
taking time to confirm the details? Besides, with just this
|
|
|
|
video, it''s hard to tell if... if that man in the video and
|
|
|
|
your mother are really engaging in such acts.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '2', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['That''s ridiculous! Isn''t it obvious at a glance!! My mother
|
|
|
|
was forced by that man while she was unconscious...!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['You promised not to get upset, didn''t you? And... there''s a
|
|
|
|
slight possibility that the man who intruded could be her
|
|
|
|
lover, right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Of course, such behavior is problematic inside the
|
|
|
|
hospital... but after all, she has amnesia. Maybe she
|
|
|
|
doesn''t remember the man...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['This is absurd...! I understand... I''ll appeal to the
|
|
|
|
military for an investigation...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Wait. If you do that, this clinic could be closed down at
|
|
|
|
worst. Then what about the many other patients?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['And we would lose the facility treating Sana-san. What do
|
|
|
|
you plan to do? Surely you''re not thinking of transferring
|
|
|
|
her to a mainland hospital? I doubt she would be issued a
|
|
|
|
permit to travel to the mainland in her condition.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Gah...!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '2', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Do you have any idea who that man earlier could be?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['An idea? Now that you mention it, there was a man who kept
|
|
|
|
appearing on the surveillance records at night. I can''t say
|
|
|
|
if he''s the same person, but he asked all sorts of questions
|
|
|
|
about when Sana-san was admitted and her condition.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Right, he had a large scar on his face. Perhaps he''s behind
|
|
|
|
this...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['A large scar on his face...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['We will resolve this matter according to legal procedures, I
|
|
|
|
promise. Don''t get me wrong; we are also outraged.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '6', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Understood. I''ll leave it to you...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...Yeah. I appreciate that. Given the situation, we have no
|
|
|
|
intention of letting it go unchecked, but we also have to
|
|
|
|
consider the other patients.']}
|
|
- !ruby/object:RPG::EventCommand
|
|
'i': !!int '2'
|
|
'c': !!int '205'
|
|
'p':
|
|
- !!int '-1'
|
|
- !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'false'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'true'
|
|
'list':
|
|
- &19 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '1']}
|
|
- &20 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
|
- &21 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
|
- &22 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
|
- &23 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
|
- &24 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
|
- &25 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
|
- &26 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
|
- &27 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []}
|
|
- &28 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*19]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*20]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*21]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*22]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*23]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*24]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*25]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*26]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*27]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*28]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand
|
|
'i': !!int '2'
|
|
'c': !!int '205'
|
|
'p':
|
|
- !!int '2'
|
|
- !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'false'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'true'
|
|
'list':
|
|
- &29 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
|
- &30 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
|
- &31 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
|
- &32 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
|
- &33 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*29]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*30]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*31]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*32]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*33]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Nurse】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...Doctor, was that okay, what you just did?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Don''t worry about it. After all, if this place closes down,
|
|
|
|
it''s true we would lose the facility treating her. He must
|
|
|
|
be confused by the sudden events.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But time will resolve that. He might even do well as a
|
|
|
|
brother to the baby that''s coming, right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Nurse】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Ahaha... maybe so. But really, who is the actual culprit?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Who knows. But whoever he is, he must be quite infatuated
|
|
|
|
with her to go this far. Well, thanks to him, we''ve managed
|
|
|
|
to capture some interesting footage.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Nurse】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['That''s true... Can I take a copy of that video home with me?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sure, don''t mind at all. Do as you like.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '129', 'p': [!!int '2', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '161', !!int '9', !!int '10', !!int '2', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand
|
|
'i': !!int '2'
|
|
'c': !!int '205'
|
|
'p':
|
|
- !!int '-1'
|
|
- !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'false'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'true'
|
|
'list':
|
|
- &34 !ruby/object:RPG::MoveCommand {'code': !!int '40', 'parameters': []}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*34]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Nitroline】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['What''s wrong... \N[1]. You don''t look so good. Was it a bit
|
|
|
|
of bad news...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '6', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...It wasn''t anything serious... yeah. Sorry for worrying
|
|
|
|
you... I''m fine...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '7']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Nitroline】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\N[1]...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '病院', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '956', !!int '956', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '603', !!int '603', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', 'やめておく']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...I''ll stop here.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['My mother currently can''t express her own will. But that
|
|
|
|
doesn''t mean I, as her son, can go any further...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I see... Understood. That would be a wise decision.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But please... I need to know what exactly is happening to my
|
|
|
|
mother... I request a thorough investigation as soon as
|
|
|
|
possible.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...Of course. I promise you that. Please continue to entrust
|
|
|
|
us with Sana-san''s care from now on.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...Please do.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '180']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '6']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '161', !!int '9', !!int '10', !!int '2', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand
|
|
'i': !!int '2'
|
|
'c': !!int '205'
|
|
'p':
|
|
- !!int '-1'
|
|
- !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'false'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'true'
|
|
'list':
|
|
- &35 !ruby/object:RPG::MoveCommand {'code': !!int '40', 'parameters': []}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '505', 'p': [*35]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '129', 'p': [!!int '2', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Nitroline】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['What''s wrong... \N[1]. You don''t look so good. Was it a bit
|
|
|
|
of bad news...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['face', !!int '6', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['...It wasn''t anything serious... yeah. Sorry for worrying
|
|
|
|
you... I''m fine...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '7']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Nitroline】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\N[1]...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '病院', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '956', !!int '956', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '603', !!int '603', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめておく']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face', !!int '6', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...I''ll stop here.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face', !!int '3', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['My mother currently can''t express her own will. But that
|
|
|
|
doesn''t mean I, as her son, can go any further...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... Understood. That would be a wise decision.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face', !!int '2', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But please... I need to know what exactly is happening to my
|
|
|
|
mother, and I request a thorough investigation as soon as
|
|
|
|
possible.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Of course. I promise you that. Please continue to entrust
|
|
|
|
us with Sana-san''s care from now on.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face11', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Please do.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '180']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '161', !!int '9', !!int '10', !!int '2', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand
|
|
'i': !!int '1'
|
|
'c': !!int '205'
|
|
'p':
|
|
- !!int '-1'
|
|
- !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'false'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'true'
|
|
'list':
|
|
- &36 !ruby/object:RPG::MoveCommand {'code': !!int '40', 'parameters': []}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*36]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '129', 'p': [!!int '2', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Nitroline】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What''s wrong... \N[1]. You don''t look so good. Was it a bit
|
|
|
|
of bad news...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face', !!int '6', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...It wasn''t anything serious... yeah. Sorry for worrying
|
|
|
|
you... I''m fine...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '7']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Nitroline】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\N[1]...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '病院', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '956', !!int '956', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '603', !!int '603', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'true'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '1'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '0'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '2': !ruby/object:RPG::Event
|
|
'id': !!int '2'
|
|
'name': 'EV002'
|
|
'x': !!int '9'
|
|
'y': !!int '5'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '1'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': 'People7'
|
|
'character_index': !!int '1'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|