5431 lines
390 KiB
YAML
5431 lines
390 KiB
YAML
!ruby/object:RPG::Map
|
||
'display_name': ''
|
||
'tileset_id': !!int '7'
|
||
'width': !!int '21'
|
||
'height': !!int '18'
|
||
'scroll_type': !!int '0'
|
||
'specify_battleback': !!bool 'false'
|
||
'battleback1_name': ''
|
||
'battleback2_name': ''
|
||
'autoplay_bgm': !!bool 'false'
|
||
'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}
|
||
'autoplay_bgs': !!bool 'false'
|
||
'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}
|
||
'disable_dashing': !!bool 'false'
|
||
'encounter_list': []
|
||
'encounter_step': !!int '30'
|
||
'parallax_name': ''
|
||
'parallax_loop_x': !!bool 'false'
|
||
'parallax_loop_y': !!bool 'false'
|
||
'parallax_sx': !!int '0'
|
||
'parallax_sy': !!int '0'
|
||
'parallax_show': !!bool 'false'
|
||
'note': ''
|
||
'data': !ruby/object:Table
|
||
'dim': !!int '3'
|
||
'x': !!int '21'
|
||
'y': !!int '18'
|
||
'z': !!int '4'
|
||
'data':
|
||
- '0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0000 0000'
|
||
- '0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0000 0000'
|
||
- '0608 0000 1e73 1e71 1e71 1e71 1e71 1e67 1e71 1e71 1e71 1e71 1e71 1e71 1e71 1e71 1e71 1e71 1e75 0000 0000'
|
||
- '0608 0000 1e70 1342 1342 1342 1342 1e7c 1342 1342 1342 1342 1342 1342 1342 1342 1342 1342 1e70 0000 0000'
|
||
- '0608 0000 1e70 1348 1348 1348 1348 1347 1348 1348 1348 1348 1348 1348 1348 1348 1348 1348 1e70 0000 0000'
|
||
- '0608 0000 1e70 0b52 0b44 0b44 0b54 134d 0b52 0b44 0b44 0b44 0b44 0b44 0b54 0b2e 0b53 0b5d 1e70 0000 0000'
|
||
- '0608 0000 1e70 0b58 0b4c 0b4c 0b3a 0b44 0b31 0b30 0b30 0b30 0b30 0b30 0b36 0b51 0b57 0b2a 1e70 0000 0000'
|
||
- '0608 0000 1e70 0b2b 0b21 0b25 0b58 0b4c 0b38 0b30 0b30 0b34 0b4c 0b4c 0b56 0b23 0b21 0b27 1e70 0000 0000'
|
||
- '0608 0000 1e70 0b5b 0b55 0b29 0b21 0b2d 0b58 0b4c 0b3c 0b56 0b2b 0b21 0b21 0b1b 0b5b 0b5d 1e70 0000 0000'
|
||
- '0608 0000 1e70 0b2a 0b59 0b46 0b45 0b5d 0b23 0b2d 0b50 0b2e 0b5b 0b51 0b5d 0b29 0b21 0b25 1e70 0000 0000'
|
||
- '0608 0000 1e70 0b11 0b24 0b58 0b56 0b22 0b1a 0b5b 0b3f 0b5d 0b22 0b14 0b24 0b52 0b54 0b20 1e70 0000 0000'
|
||
- '0608 0000 1e70 0b10 0b02 0b14 0b14 0b01 0b06 0b2d 0b50 0b2b 0b09 0b00 0b18 0b42 0b56 0b20 1e70 0000 0000'
|
||
- '0608 0000 1e70 0b28 0b1c 0b1c 0b1c 0b1c 0b26 1e7a 0b5c 1e7a 0b28 0b1c 0b26 0b5c 0b2b 0b27 1e70 0000 0000'
|
||
- '0608 0000 1e63 1e71 1e71 1e71 1e71 1e71 1e71 1e6b 0b2e 1e63 1e71 1e71 1e71 1e71 1e71 1e71 1e6b 0000 0000'
|
||
- '0608 0000 1e7c 1342 1342 1342 1342 1342 1342 1e7c 0b5a 1e7c 1342 1342 1342 1342 1342 1342 1e7c 0000 0000'
|
||
- '0608 0000 1347 1348 1348 1348 1348 1348 1348 1347 0b5c 1347 1348 1348 1348 1348 1348 1348 1347 0000 0000'
|
||
- '0608 0000 134d 0608 0608 0608 0608 0608 0608 134d 0608 134d 0608 0608 0608 0608 0608 0608 134d 0000 0000'
|
||
- '0608 0000 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 10fb 10f1 10fd 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 10fa 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 10f0 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 10fc 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 016c 028f 0307 0000 0256 0257 01a0 0256 0257 0000 0000 028f 013f 013f 0000 0000 0000'
|
||
- '0000 0000 0000 0000 016c 010c 010c 0000 0000 0000 01a8 013a 010c 010c 010c 01d3 013f 0147 0000 0000 0000'
|
||
- '0000 0000 0000 0000 016c 0114 0114 0000 0000 00bc 00bd 0000 0114 0114 0114 01db 0104 0104 0000 0000 0000'
|
||
- '0000 0000 0000 0000 016c 0000 0000 0000 0000 00c4 00c5 0000 0000 0000 0000 0000 0000 021f 0000 0000 0000'
|
||
- '0000 0000 0000 0000 016c 0000 0000 0000 0000 0000 0331 0000 0000 0000 0000 0000 0000 0119 0000 0000 0000'
|
||
- '0000 0000 0000 0000 016c 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0121 0000 0000 0000'
|
||
- '0000 0000 0000 0000 016c 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0119 0000 0000 0000'
|
||
- '0000 0000 0000 0000 016c 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0332 0000 0121 0000 0000 0000'
|
||
- '0000 0000 0000 0383 016c 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0332 0000 0119 0000 0000 0000'
|
||
- '0000 0000 0000 0383 016c 0000 0000 0383 0383 0000 0000 0000 0000 0000 0000 0000 0000 0121 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 013f 0000 0000 0000 013e 01a0 0000 0000 0000 01a0 013f 0000 016c 0000 013e 0000 0000 0000'
|
||
- '0000 0000 016c 0147 0000 01d3 0000 0146 01d3 01a0 0000 01a0 0146 0147 0000 016c 0000 0146 0000 0000 0000'
|
||
- '0000 0000 016c 0000 0000 01db 0000 0000 01db 0000 0000 0000 0000 0000 0000 016c 0000 0000 0000 0000 0000'
|
||
- '0000 0000 016c 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 016c 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
'events':
|
||
!!int '1': !ruby/object:RPG::Event
|
||
'id': !!int '1'
|
||
'name': 'EV001'
|
||
'x': !!int '10'
|
||
'y': !!int '15'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '205', !!int '4', !!int '0', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '2': !ruby/object:RPG::Event
|
||
'id': !!int '2'
|
||
'name': 'EV002'
|
||
'x': !!int '10'
|
||
'y': !!int '6'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'ザムスィー'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '701'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '312'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'サヌパ'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '3'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &1 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Darkness', 'volume': !!int '55', 'pitch': !!int '85'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '9'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &2 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- &3 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &4 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &5 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &6 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['漸く来ましたか、シェヌーパ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['兄さん、何か用?ボクこれから大事な用事があるんだけど。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['大事な用事も結構ですが、兄からの呼び出しには最優先で応えなさい。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それが良き弟と言うものですよ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ボク大事な用事があるって言ったでしょ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何か話があるなら手短に済ませて欲しいんだけど。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['手短も何もこちらも重要な要件なのですよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['シェヌーパ、昨今ここの作業従事者の間に不平不満が拡がっているのは']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['知っていますね?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['勿論。解放をチラつかされて宴まで開催したんだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['なのにその解放が立ち消えになったら誰だって不満位言うでしょ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['既に事態は「不満位」の段階では無いのですよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['一部の身の程知らず共が作業機材を奪い、武装蜂起の構えを']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['見せています。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['無論彼らの反乱の真似事など恐るるに足りませんが、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['これを前例として第二第三の蜂起が起きれば厄介です。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['いいですか、シェヌーパ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あなたにはこの小競合いを治めて来て貰います。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ヤダよ。何でボクが行かなきゃならないのさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それにボク、今日は大事な用事があるって言ったでしょ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……先程から何を言っているんです?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それは兄の命令よりも大事な要件なんですか?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['モチロン。何せ今日は二人の記念日になる予定だからね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['兄さんの命令なんかよりずっと大事さ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ってかそんなに早く片付けたいならさ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['兄さんが自分で行けば良くない?その方が早いでしょ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……何と言いましたか?ボクの聞き間違いですか?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……判ったよ。行けばいいんでしょ、行けば。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そうです。賢明な判断です。何を考えているのか知りませんが、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あなたは黙ってこの兄に従っていればいいんですよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &7 !ruby/object:RPG::MoveCommand {'code': !!int '40', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '313', !!int '313', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '197', !!int '12', !!int '9', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'wmap2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'fog02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'fog-h', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '150', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '129', 'p': [!!int '4', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '129', 'p': [!!int '10', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '0']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &8 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- &9 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '地下の囚人', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'true'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'サヌパ'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '314'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '461'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'シェヌーパ'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '460'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'シェヌーパ'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '3'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &10 !ruby/object:RPG::MoveCommand {'code': !!int '40', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それで?皆の反応はどうかな?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '39']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['先ずは狙い通り、と言ったところかと。連中の大半が、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['マナと亡き兄上に恨みと不平を向けたと言えるでしょう。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そして同時に敵意も。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あはは、ボクらの狙い通りだねえ。全く単純なんだから。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんなんだからいつまでもいい様に利用されちゃうってトコに']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['気付かないモンかねえ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '39']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あれ程心待ちにしていた解放が失くなった事を考えれば当然でしょう。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '41']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それより……これからどうするんですか?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['幾らこの地下を掌握した所で、あなたの兄殺しは何れ軍部によって']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['罪に問われます。そうなれば……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あはは、その心配は要らないと思うよ?例のブツが見付かった時点で']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ここは既に用無しさ。とっくに軍から切り離されてるよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['最低でもしばらくの間はね。だから平気さ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ただ……ボクも黙ってるのは性に合わないからね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['こっちから行動を起こすつもりさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '39']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['行動……?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ああ。文字通りこの地下エリアを軍の管理下から引き剥がして']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['独立するのさ。ボクらの王国としてね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぐ、軍から独立……!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そ、それはサヌパ様を追い落とす為の作り話じゃあ……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['うん?確かに元はと言えばそうだったけどもさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何もおかしなコトは無いだろ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['し、しかし……そんな事、軍が看過する筈が……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まあ、そうだね。その心配は尤もさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['だからね、一応交渉材料を考え付いたのさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['軍が喉から手が出る程欲しがったもの……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['例のこの地下エリアで発掘された異星種の秘法さ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あ……!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ね?それを餌に交渉のテーブルにつかせるってワケさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そうすれば連中も少しはボクらの話に耳を傾けてくれそうだろ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &11 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '544', !!int '7', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ここだ……ここに解放を邪魔したマナとか言う奴の']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['女共が暮らしてるって話だ……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['畜生……よくも……よくも俺達の解放を……!!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hito_ge_ugoki06', 'pitch': !!int '75', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['誰……?な、何……何なの、アンタら……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hito_ge_tsukamu_gashi02', 'pitch': !!int '60', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['え……!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '4_ミローラオーロラ14a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'E1', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ち、ちょっと……寄らないでよっ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '4_ミローラオーロラ14b2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何する気……ヒトの家にカッテにあがりこんでさ……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['押し入って来た男達がオーロラを取り囲む。皆一様に目が憎しみで濁り、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['血走っている。しかし少女はそんな男達に臆する事無く、気丈に']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['声を上げた。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['だまってないで答えなよっ!何か言ったら!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['俺達は……お嬢ちゃんに教えてやろうってのさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['悪い事したら責任取らなきゃいけないって事をな。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そうさ、人間は皆そうして生きてるのさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['お嬢ちゃん位の歳ならもう理解出来るだろう?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんなのアンタらにワザワザ教えてもらわなくても知ってるっての!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['余計なお世話だよっ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['お嬢ちゃんだけの為じゃない。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ママの方にも危険が及ぶって言ってるのさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', '4_ミローラオーロラ14b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ママ……?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そうさ。そしてそれだけじゃ済まないかも知れない。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['お嬢ちゃんはこれから子供を産むんだろう?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['く……っ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男はオーロラの大きく膨らんだ腹部を見詰めながら語り掛ける。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その醜悪な視線にオーロラは思わず顔を背けそうになる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['だ、だったらどうだってのよ……っ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['お嬢ちゃんが母親としてちゃんと罪を償うんだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そうでなければこれから生まれて来る子供にも罪が及ぶ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['どうだい?だったら今の内に償う方がいいだろう?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', '4_ミローラオーロラ14c2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '服', 'pitch': !!int '130', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ちょ……や、やめ……っ!何すんのっ!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['悪い事をしたら責任を取らなきゃって言っただろう?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ナニがきょういくだっての!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんなこと言って結局これが目的なんじゃない!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['誤解だよ、これは教育さ。恥ずかしいだろ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['見も知らぬ男達にこんな事をされてさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['だがそれでいい。それでこそ自分が悪い事をしたと反省出来るんだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['効果があるんだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', '4_ミローラオーロラ14d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '7', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あたしは……悪いコトなんてしてない……っ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まだそんな事を言うのかい?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この地下に生きる皆んなの希望を奪っておいて何とも思わないのかい?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんなの……アイツのせいじゃない!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['アイツが悪いんじゃない……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', '4_ミローラオーロラ14d2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんな風に他人のせいにする前にさ!少しは自分で考えたら!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['オジサンたちはそれができないからこんな所にいるんだよっ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何だと……?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['っ!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['「それが出来ないからこんな所にいる」少女のその言葉に男達が']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['激高し始める。図星だったのかも知れない。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それ故に彼等は凄んでみせたのだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふざけるな……女を使って男に取り入ってる様な奴に何が判る!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['歳なんてカンケーないっ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あたしもママも、もちろんアイツも……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['誰も悪くなんてないからそう言ってるだけじゃん!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そうか、まだそんな事を言うのか。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['悪びれないお嬢ちゃんにはもっと厳しい教育が必要ってワケだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '9', '4_ミローラオーロラ14e', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '服', 'pitch': !!int '130', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '9', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '8']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['や、やめ……っ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['はあ……!はあ……うう……っ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['今更やめられる訳が無いだろう?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それに……お嬢ちゃんも口ではそう言いながら満更でも']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['無いんじゃないか?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何せその身体を使って散々男を誑し込んで来たんだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['だったら今度は俺達を誑し込んでみたらいい。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['はあ……!?な、何言って……!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['くく、或いはもう期待してるんじゃないのか?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その可愛いマンコを濡らしてなぁ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', '4_ミローラオーロラ14f', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '9']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['やめ……み……みないでよっ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['どうだ?もしもこんな状況で悦んでいるなら教育にならないから']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['なあ……く、くく……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['や、やめ……てよ……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['よろこんでるなんて……そ、そんな事あるワケないじゃんかっ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そうか?その割にはさっきから股濡らしながら体をくねらせて']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['いるじゃないか?俺達の見間違えか?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そ、そんな事言ってるから……ダメなんじゃないの!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['こんなのコトされてよろこぶ女のコなんていないっての……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そ、そうだよ……!こ、こんなのコトされたって何も変わらない!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あたしも……あいつもママも悪くなんてないもんっ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何だと……?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【オーロラ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あ、あたしが女だからって……オジサンたちより小さいからって……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何でも言うコトきくと思ったら大間違いだかんね……!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['こいつ……何処までも俺達を……いや、大人を馬鹿にしやがって……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そうかい……嬢ちゃんがその気ならこっちも考えがあるからな?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &12 !ruby/object:RPG::MoveCommand {'code': !!int '40', 'parameters': []}
|
||
- &13 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '129', 'p': [!!int '3', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '129', 'p': [!!int '4', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '199', !!int '10', !!int '17', !!int '8', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'fog02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '鼓動', 'volume': !!int '60', 'pitch': !!int '65'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '885', !!int '885', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '905', !!int '905', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'true'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '460'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '97'
|
||
'variable_value': !!int '2'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'シェヌーパ'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '3'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &14 !ruby/object:RPG::MoveCommand {'code': !!int '40', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それで?皆の反応はどうかな?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '39']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['先ずは狙い通り、と言ったところかと。連中の大半が、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['マナと亡き兄上に恨みと不平を向けたと言えるでしょう。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そして同時に敵意も。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あはは、ボクらの狙い通りだねえ。全く単純なんだから。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんなんだからいつまでもいい様に利用されちゃうってトコに']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['気付かないモンかねえ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '39']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あれ程心待ちにしていた解放が失くなった事を考えれば当然でしょう。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '41']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それより……これからどうするんですか?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['幾らこの地下を掌握した所で、あなたの兄殺しは何れ軍部によって']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['罪に問われます。そうなれば……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あはは、その心配は要らないと思うよ?例のブツが見付かった時点で']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ここは既に用無しさ。とっくに軍から切り離されてるよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['最低でもしばらくの間はね。だから平気さ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ただ……ボクも黙ってるのは性に合わないからね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['こっちから行動を起こすつもりさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '39']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['行動……?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ああ。文字通りこの地下エリアを軍の管理下から引き剥がして']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['独立するのさ。ボクらの王国としてね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぐ、軍から独立……!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そ、それはサヌパ様を追い落とす為の作り話じゃあ……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['うん?確かに元はと言えばそうだったけどもさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何もおかしなコトは無いだろ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['し、しかし……そんな事、軍が看過する筈が……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まあ、そうだね。その心配は尤もさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['だからね、一応交渉材料を考え付いたのさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['軍が喉から手が出る程欲しがったもの……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['例のこの地下エリアで発掘された異星種の秘法さ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あ……!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ね?それを餌に交渉のテーブルにつかせるってワケさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そうすれば連中も少しはボクらの話に耳を傾けてくれそうだろ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &15 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '544', !!int '7', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ここだ……ここに解放を邪魔したマナとか言う奴の']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['女共が暮らしてるって話だ……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【作業者】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['畜生……よくも……よくも俺達の解放を……!!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &16 !ruby/object:RPG::MoveCommand {'code': !!int '40', 'parameters': []}
|
||
- &17 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '129', 'p': [!!int '3', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '129', 'p': [!!int '4', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '199', !!int '10', !!int '17', !!int '8', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'fog02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '鼓動', 'volume': !!int '60', 'pitch': !!int '65'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'true'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'B'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '459'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'シェヌーパ'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '3'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &18 !ruby/object:RPG::MoveCommand {'code': !!int '40', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '疑念', 'volume': !!int '65', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '39']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['シェヌーパ様?どうかしましたか?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ああ、ごめんよ。ちょっと考え事をしてただけさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '41']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それにしても……どうすれば……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミローラさん達が知らないとすれば秘法は一体何処にあるのか……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '39']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['やはりマナが持ち出したとしか。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それもあの母娘には内密に。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['奴の性格上、彼女達に余計な危険が及ぶのを恐れたと考えれば']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['合点がいきます。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['いや……秘法の行方はあの母娘が知ってる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['しかし……彼女達は知らないと……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['愛するオトコを庇う為だもの。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それ位の嘘は平気で吐くさ、女は怖いからね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '41']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ま、この際仕方ないな……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ちょっと荒っぽいけど直接身体に聞いてみるしかなさそうだね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['な、何をする気ですか……?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['心配要らないって。そこまで手荒な事はしないからさ、あはは。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &19 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '543', !!int '9', !!int '10', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '458', !!int '458', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['C', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'true'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'C'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '321'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'シェヌーパ'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '334'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '3': !ruby/object:RPG::Event
|
||
'id': !!int '3'
|
||
'name': 'EV003'
|
||
'x': !!int '10'
|
||
'y': !!int '12'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &20 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '1']}
|
||
- &21 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &22 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &23 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……ようこそ、マナ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['随分お久し振りじゃねえですか。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ザムスィー……!!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['相変わらずですねえ。人が平和的な対話を望んでるってのに、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その狂犬染みた目付きはねえでしょう?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '2', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['お前……っ!!']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &24 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- &25 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '8'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &26 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
|
||
- &27 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &28 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '10'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &29 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
|
||
- &30 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &31 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow5', 'pitch': !!int '70', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['く……!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……それ以上近付いちゃいけねえ。言ったでしょ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['俺は飽く迄アンタとの平和的な対話を望んでるだけでさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['しかし、それ以上近付くってんならこっちにも考えがあるって事で。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '8'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &32 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &33 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '1']}
|
||
- &34 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- &35 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &36 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*35]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '10'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &37 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &38 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '1']}
|
||
- &39 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- &40 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &41 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*38]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*39]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*40]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*41]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &42 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '1']}
|
||
- &43 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- &44 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &45 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
|
||
- &46 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*42]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*43]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*44]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*45]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*46]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そうそう、それが賢明だ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '3_ニトロ1a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それでどうです?ここの生活には慣れましたかい?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふぜけるな……こんな所に慣れて堪るか……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['眼前で悠然と腰を下ろすザムスィーに向かって、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['マナは怒気を孕んだ声で詰め寄る。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['しかし当のザムスィーは、愛妾と思しき女をその手に抱いたまま、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['微動だにしなかった。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そうですかい、こんな所でも上手く立ち回りさえすりゃあ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['住めば都だと思うんですがねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '3_ニトロ1b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ん……っ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ザムスィーは、まるでマナの剣幕など意にも介さぬ様に、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['膝の上に抱いたままの女の身体を撫で回したまま答えた。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふ……んん……っ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['女に被せられたフードには細工がしているのであろう、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その声は変成器を使用した様にくぐもっている。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['また、こちらの姿も見えない様子だった。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['つまり覆面の女は、今自分が置かれた状況がどの様なものであるか、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['判らないままザムスィーにその身を撫で回されている事になる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……ん……っ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '3_ニトロ1a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ましてアンタ程のチカラがあれば、女を2~3人手籠めにして、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男共を従わせる位はワケねえでしょ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['お前みたいな男と僕を一緒にするな……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それよりこっちも聞きたい事がある……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['へいへい、何でございましょ。何でも聞いておくんなまし。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['以前お前がここに来た時にも話した筈だ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['無線の使用許可はどうした?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ああ、その件でしたか。言う迄もねえ事ですよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんなモノの使用許可なんざ降りる訳ねえでしょ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['お前はこの地下作業エリアの管理担当なんだろ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['だったら許可を取り付けて来なよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……確かにそうですがね。ま、勘違いはよくねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['管理担当と言っても、軍にとっちゃ所詮は監獄あがりの奴隷兵も同然だ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['奴隷兵にそんな権限なんざある訳もねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['第一、何だってそんなに無線の使用許可に拘るんで?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['下手に地上と連絡を取ったら里心がついちまうでしょうに。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんな事は無い。理由は前にも話した筈だよ。ここの作業者達は皆明日']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['どうなるか判らない不安の中で日々を生きているんだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['勿論未来への希望も無い。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['でも無線で地上に残された家族や知り合いと連絡が取れたら']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それだけで彼らの日常に力が溢れて来るじゃないか。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そうすれば作業効率だって上がるさ。それはお前らも望む事でしょ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……成程。全くお仲間想いの聖人サマって訳だ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['しかしねえ、綺麗事を並べ立ててますがね、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['目的はそれだけじゃねえでしょ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', '3_ニトロ1b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['はあ……ん……っ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['当り前さ……ニトロと……妻と連絡とりたい。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['彼女が無事でいるのか……それだけでいいんだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ここにいる連中は皆んなそう思ってるさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['家族や恋人の声が聴きてえのは何もアンタだけじゃねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['だがな、所詮ここにいる奴らは罪人だ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['罪人に対して必要以上の取り繕いなんざある筈もねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['く……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ま、とは言え発掘作業が進捗すればそれなりの']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['お目こぼしもあるかも知れねえですがね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', '3_ニトロ1a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それより聞きましたよ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['昨日、役にも立たねえ男を一人助けたらしいねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['こんなてめえの命と身の安全以外は何の意味も持たねえ地下の地下での']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['博愛主義大いに結構だが、そんなんじゃいつか足を掬われるぜえ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……余計なお世話だよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', '3_ニトロ1b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hito_ge_ugoki06', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '7', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あ……ん……っ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……何か?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……別に何でもないよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ああ、そう言う事ですかい。きへへ……こいつとは古い馴染みでねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['こうして定期的に相手してやってるってワケでさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ま、言ってみりゃあ俺の情婦ってトコですかね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', '3_ニトロ1c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '7']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['うう……んん……っ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ、少し待ってな?今褒美をやるからな?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['女の下腹部にザムスィーの手が伸びる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['彼の指が触れ、熱くなった女の身体から淫靡な水音が漏れた。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あふ……んん……っ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ザムスィーの指が彼女の敏感な部分に触れる度、女は嬌声を上げる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['フード内に仕掛けられているであろう変声期の効果と相まって、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['より一層の淫靡な声が室内に響いた。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ああ……ん……っ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……何か言いたそうですねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['言いたい事があるならハッキリとどうぞ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['別にお前の趣味に口を出す気は無いよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['でも……彼女は嫌がってる様に見える。無理強いはやめろ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['無理強いなんてそんな事はありませんや。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['馬鹿言うなよ。他人に見られながらなんて……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんなのが無理強いじゃなくて何だって言うんだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['いやいや、こう見えてこいつはこれが好きでねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['実はこの女、新婚ホヤホヤの人妻なんでさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['でもねえ、ちょいとワケありで旦那様はもうこいつの元には']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['帰って来ねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その寂しさを紛らわせる意味で俺が相手してやってたんでさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ま、そのその間にこうして仕上げたってワケでして。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['んん……ん……っ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['女には彼に抗おうとする様子は見えなかった。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それどころか、ザムスィーの言う通り彼の愛撫に敏感に反応し、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['与えられた快楽を享受している様に見て取れた。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……これが本当に嫌がっている女の反応に見えますかい?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['見てな?その内に気持ち良くなって自分から股を開くぜ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['う……んん……ふ……あっ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……ホラな?御覧の通りってワケだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['可哀そうに、こんな所じゃマトモな女もいねえでしょう?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんなアンタにこいつをくれてやるよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'NE_チケット', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Book2', 'pitch': !!int '50', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何なの……これは?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ、サロンのタダ券でさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そいつがあれば好きな時に好きな女を抱けるって寸法で。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ま、旧知の憐みとでも思って置いてくれや。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バカバカしい……僕には必要ないよ、こんなもの。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ま。そう言わずに。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何れ役に立つ時も来ましょうや。とっといて下さいな。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'fog02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-68.0', 'g': !!float '-68.0', 'b': !!float '0.0', 'a': !!float '68.0'}, !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '558', !!int '558', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '201', !!int '11', !!int '8', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &47 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*47]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '558', !!int '558', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '198', !!int '10', !!int '7', !!int '2', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '34.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '68.0'}, !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &48 !ruby/object:RPG::MoveCommand {'code': !!int '40', 'parameters': []}
|
||
- &49 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*48]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*49]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……今日も僕の割り当ては第二地区奥の調査だったか……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '地下の囚人', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '951', !!int '951', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '219', !!int '219', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '551', !!int '551', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '990'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &50 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '1']}
|
||
- &51 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &52 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &53 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*50]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*53]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……ようこそ、マナ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['随分お久し振りじゃねえですか。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ザムスィー……!!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['相変わらずですねえ。人が平和的な対話を望んでるってのに、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その狂犬染みた目付きはねえでしょう?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '2', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['お前……っ!!']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &54 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- &55 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*54]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*55]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '8'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &56 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
|
||
- &57 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &58 !ruby/object:RPG::MoveCommand {'code': !!int '18', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*56]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*57]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*58]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '10'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &59 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
|
||
- &60 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &61 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*59]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*60]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*61]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow5', 'pitch': !!int '70', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['く……!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……それ以上近付いちゃいけねえ。言ったでしょ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['俺は飽く迄アンタとの平和的な対話を望んでるだけでさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['しかし、それ以上近付くってんならこっちにも考えがあるって事で。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '8'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &62 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &63 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '1']}
|
||
- &64 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- &65 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &66 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*62]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*63]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*64]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*65]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*66]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '10'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &67 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- &68 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '1']}
|
||
- &69 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- &70 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &71 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*67]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*68]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*69]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*70]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*71]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &72 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '1']}
|
||
- &73 !ruby/object:RPG::MoveCommand {'code': !!int '35', 'parameters': []}
|
||
- &74 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &75 !ruby/object:RPG::MoveCommand {'code': !!int '36', 'parameters': []}
|
||
- &76 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*72]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*73]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*74]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*75]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*76]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そうそう、それが懸命だ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'o32a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それでどうです?ここの生活には慣れましたかい?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふぜけるな……こんな所に慣れて堪るか……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['眼前で悠然と腰を下ろすザムスィーに向かって、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['マナは怒気を孕んだ声で詰め寄る。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['しかし当のザムスィーは、愛妾と思しき女をその手に抱いたまま、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['微動だにしなかった。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そうですかい、こんな所でも上手く立ち回りさえすりゃあ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['住めば都だと思うんですがねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'o32b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ん……っ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ザムスィーは、まるでマナの剣幕など意にも介さぬ様に、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['膝の上に抱いたままの女の身体を撫で回したまま答えた。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あ……ふ……っ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['女に被せられたフードには細工がしているのであろう、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その声は変成器を使用した様にくぐもっている。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['また、こちらの姿も見えない様子だった。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['つまり覆面の女は、今自分が置かれた状況がどの様なものであるか、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['判らないままザムスィーにその身を撫で回されている事になる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……ん……っ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'o32a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ましてアンタ程のチカラがあれば、女を2~3人手籠めにして、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['男共を従わせる位はワケねえでしょ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['お前みたいな男と僕を一緒にするな……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それよりこっちも聞きたい事がある……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['へいへい、何でございましょ。何でも聞いておくんなまし。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['以前お前がここに来た時にも話した筈だ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['無線の使用許可はどうした?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ああ、その件でしたか。言う迄もねえ事ですよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんなモノの使用許可なんざ降りる訳ねえでしょ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['お前はこの地下作業エリアの管理担当なんだろ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['だったら許可を取り付けて来なよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……確かにそうですがね。ま、勘違いはよくねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['管理担当と言っても、軍にとっちゃ所詮は監獄あがりの奴隷兵も同然だ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['奴隷兵にそんな権限なんざある訳もねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['第一、何だってそんなに無線の使用許可に拘るんで?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['下手に地上と連絡を取ったら里心がついちまうでしょうに。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんな事は無い。理由は前にも話した筈だよ。ここの作業者達は皆明日']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['どうなるか判らない不安の中で日々を生きているんだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['勿論未来への希望も無い。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['でも無線で地上に残された家族や知り合いと連絡が取れたら']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それだけで彼らの日常に力が溢れて来るじゃないか。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そうすれば作業効率だって上がるさ。それはお前らも望む事でしょ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……成程。全くお仲間想いの聖人サマって訳だ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['しかしねえ、綺麗事を並べ立ててますがね、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['目的はそれだけじゃねえでしょ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'o32b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ふあ……は……っ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['当り前さ……ニトロと……妻と連絡とりたい。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['彼女が無事でいるのか……それだけでいいんだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ここにいる連中は皆んなそう思ってるさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['家族や恋人の声が聴きてえのは何もアンタだけじゃねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['だがな、所詮ここにいる奴らは罪人だ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['罪人に対して必要以上の取り繕いなんざある筈もねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['く……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ま、とは言え発掘作業が進捗すればそれなりの']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['お目こぼしもあるかも知れねえですがね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', 'o32a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それより聞きましたよ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['昨日、役にも立たねえ男を一人助けたらしいねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['こんなてめえの命と身の安全以外は何の意味も持たねえ地下の地下での']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['博愛主義大いに結構だが、そんなんじゃいつか足を掬われるぜえ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……余計なお世話だよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '7', 'o32b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hito_ge_ugoki06', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '7', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['はあ……あ……っ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……何か?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……別に何でもないよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ああ、そう言う事ですかい。きへへ……こいつとは古い馴染みでねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['こうして定期的に相手してやってるってワケでさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ま、言ってみりゃあ俺の情婦ってトコですかね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['うう……んん……っ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ、少し待ってな?今褒美をやるからな?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['女の下腹部にザムスィーの手が伸びる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['彼の指が触れ、熱くなった女の身体から淫靡な水音が漏れた。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ああ……は……あ……っ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ザムスィーの指が彼女の敏感な部分に触れる度、女は嬌声を上げる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['フード内に仕掛けられているであろう変声期の効果と相まって、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['より一層の淫靡な声が室内に響いた。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['んん……あ……っ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……何か言いたそうですねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['言いたい事があるならハッキリとどうぞ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['別にお前の趣味に口を出す気は無いよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['でも……彼女は嫌がってる様に見える。無理強いはやめろ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['無理強いなんてそんな事はありませんや。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['馬鹿言うなよ。他人に見られながらなんて……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんなのが無理強いじゃなくて何だって言うんだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['いやいや、こう見えてこいつはこれが好きでねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['実はこの女、随分昔に旦那と死に別れててね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それからずっと独り身の寂しさを味わってるって境遇でねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その寂しさを紛らわせる意味で俺が相手してやってたんでさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ま、そのその間にこうして仕上げたってワケでして。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あん……ん……っ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['女には彼に抗おうとする様子は見えなかった。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それどころか、ザムスィーの言う通り彼の愛撫に敏感に反応し、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['与えられた快楽を享受している様に見て取れた。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……これが本当に嫌がっている女の反応に見えますかい?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['見てな?その内に気持ち良くなって自分から股を開くぜ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['う……んん……ふ……あっ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……ホラな?御覧の通りってワケだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['可哀そうに、こんな所じゃマトモな女もいねえでしょう?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんなアンタにこいつをくれてやるよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'NE_チケット', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Book2', 'pitch': !!int '50', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何なの……これは?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ、サロンのタダ券でさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そいつがあれば好きな時に好きな女を抱けるって寸法で。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ま、旧知の憐みとでも思って置いてくれや。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['バカバカしい……僕には必要ないよ、こんなもの。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ま。そう言わずに。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何れ役に立つ時も来ましょうや。とっといて下さいな。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'fog02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-68.0', 'g': !!float '-68.0', 'b': !!float '0.0', 'a': !!float '68.0'}, !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '558', !!int '558', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '201', !!int '11', !!int '8', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &77 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*77]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '558', !!int '558', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '198', !!int '10', !!int '7', !!int '2', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '34.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '68.0'}, !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &78 !ruby/object:RPG::MoveCommand {'code': !!int '40', 'parameters': []}
|
||
- &79 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*78]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*79]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……今日も僕の割り当ては第二地区奥の調査だったか……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '地下の囚人', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '950', !!int '950', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '219', !!int '219', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '551', !!int '551', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'true'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'true'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '710'
|
||
'switch2_id': !!int '442'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &80 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '1']}
|
||
- &81 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &82 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &83 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*80]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*81]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*82]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*83]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '5'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &84 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*84]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '6'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &85 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*85]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ、マナ。お久し振りで。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後発掘作業の進捗はどうです?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ザムスィー……っ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '4_ニトロ2h', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '狂気', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'ベッド', 'volume': !!int '50', 'pitch': !!int '50'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['く……っ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あ……っ!はあ……っ!あんっ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['一糸纏わぬ姿のままのザムスィーと女が寝台の上で']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まぐわっていた。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ザムスィーの腰の動きに合わせる様に寝台の上で嬌声を上げる女は、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['先程の女の片割れだった。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['つまり、マナが選ばなかった方の女と言う事になる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ、何を見ているんで?もう一度聞きますよ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後発掘作業の進捗はどうです?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['少し考えたら判るだろう。進捗なんてあるもんか。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ワザワザそんな報告をさせる為に僕を呼んだの?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['だったら頼りの獄吏連中にでも尋ねればいいさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['相変わらず朱に交わらないお人ですねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ここじゃ皆、俺や獄吏の機嫌伺いに必死なのにねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '6', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['お前や連中の機嫌を取るつもりは無いよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['仮にそれを期待してるなら完全に呼ぶ人間を間違えてるね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……どうやらその様で。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それより……これは一体何の真似だ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何故そこの連中をここへ連れて来た?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['おっと誤解のねえ様に言って置きますがね、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['俺が無理矢理連れて来たワケじゃありませんや。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ここへの着任は連中のたっての希望でしてね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['馬鹿言え……誰が好き好んでこんな穴倉へ行きたがるもんか。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんな物好きがいるか。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……いるんですよ、それが。ここにこうして立派にねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まあ、そう言う訳でして。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '4_ニトロ2h', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'ベッド', 'volume': !!int '50', 'pitch': !!int '50'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ん……っ!あ……っ!あっ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんな事より気分はどうですかい?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['冷酷非情なアンタにひとつ聞きたいと思いましてね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['冷酷非情……?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['もしかして僕の事を言っているの?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['勿論。さっきの決断の事ですよ。アンタの一票があの女の行く末を']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['変えたんだ。欲望丸出しのケダモノ共の慰み者になるようにってね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あんなのは冷酷非情な人間しか出来ねえ事じゃねえですかい?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['アンタが……さっきの女の命運を決めたんだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あん……っ!はああ……っ!んっ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まるで先程選んだ女を囚人達に与えたのも、そして今この女を自分に']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['抱かせているのもお前の仕業だとでも言わんばかりに、ザムスィーは']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['嘯いた。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……黙れよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……俺に八つ当たりされてもね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['アンタまさか自分が聖人だとでも思っていたとか?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……だとしたら残念だ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['アンタはとっくに、この地下で醜く蠢く奴ら身勝手な人間共と']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['変わらねえんだよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ああっ!あっ!んんっ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['部屋の中に女の嬌声が木霊する。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['マナはその光景を、ただジッと見詰めていた。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-68.0', 'g': !!float '-68.0', 'b': !!float '0.0', 'a': !!float '68.0'}, !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '199', !!int '10', !!int '17', !!int '8', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '709', !!int '709', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '928', !!int '928', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'true'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '710'
|
||
'switch2_id': !!int '443'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &86 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '1']}
|
||
- &87 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &88 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &89 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*86]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*87]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*88]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*89]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '5'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &90 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*90]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '6'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &91 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*91]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ、マナ。お久し振りで。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後発掘作業の進捗はどうです?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ザムスィー……っ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '4_ニトロ2g', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '狂気', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'ベッド', 'volume': !!int '50', 'pitch': !!int '50'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['く……っ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あ……っ!はあ……っ!あんっ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['一糸纏わぬ姿のままのザムスィーと女が寝台の上で']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まぐわっていた。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ザムスィーの腰の動きに合わせる様に寝台の上で嬌声を上げる女は、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['先程の女の片割れだった。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['つまり、マナが選ばなかった方の女と言う事になる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ、何を見ているんで?もう一度聞きますよ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後発掘作業の進捗はどうです?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['少し考えたら判るだろう。進捗なんてあるもんか。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ワザワザそんな報告をさせる為に僕を呼んだの?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['だったら頼りの獄吏連中にでも尋ねればいいさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['相変わらず朱に交わらないお人ですねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ここじゃ皆、俺や獄吏の機嫌伺いに必死なのにねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '6', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['お前や連中の機嫌を取るつもりは無いよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['仮にそれを期待してるなら完全に呼ぶ人間を間違えてるね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……どうやらその様で。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それより……これは一体何の真似だ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何故そこの連中をここへ連れて来た?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['おっと誤解のねえ様に言って置きますがね、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['俺が無理矢理連れて来たワケじゃありませんや。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ここへの着任は連中のたっての希望でしてね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['馬鹿言え……誰が好き好んでこんな穴倉へ行きたがるもんか。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんな物好きがいるか。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……いるんですよ、それが。ここにこうして立派にねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まあ、そう言う訳でして。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '4_ニトロ2g', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'ベッド', 'volume': !!int '50', 'pitch': !!int '50'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ん……っ!あ……っ!あっ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんな事より気分はどうですかい?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['冷酷非情なアンタにひとつ聞きたいと思いましてね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['冷酷非情……?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['もしかして僕の事を言っているの?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['勿論。さっきの決断の事ですよ。アンタの一票があの女の行く末を']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['変えたんだ。欲望丸出しのケダモノ共の慰み者になるようにってね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あんなのは冷酷非情な人間しか出来ねえ事じゃねえですかい?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['アンタが……さっきの女の命運を決めたんだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あん……っ!はああ……っ!んっ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まるで先程選んだ女を囚人達に与えたのも、そして今この女を自分に']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['抱かせているのもお前の仕業だとでも言わんばかりに、ザムスィーは']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['嘯いた。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……黙れよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……俺に八つ当たりされてもね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['アンタまさか自分が聖人だとでも思っていたとか?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……だとしたら残念だ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['アンタはとっくに、この地下で醜く蠢く奴ら身勝手な人間共と']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['変わらねえんだよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ああっ!あっ!んんっ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['部屋の中に女の嬌声が木霊する。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['マナはその光景を、ただジッと見詰めていた。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-68.0', 'g': !!float '-68.0', 'b': !!float '0.0', 'a': !!float '68.0'}, !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '199', !!int '10', !!int '17', !!int '8', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '709', !!int '709', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '927', !!int '927', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'true'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '710'
|
||
'switch2_id': !!int '990'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &92 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '1']}
|
||
- &93 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &94 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &95 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*92]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*93]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*94]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*95]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '5'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &96 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*96]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '6'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &97 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*97]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ、マナ。お久し振りで。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後発掘作業の進捗はどうです?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ザムスィー……っ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '4_ニトロ2g', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '狂気', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'ベッド', 'volume': !!int '50', 'pitch': !!int '50'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['く……っ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あ……っ!はあ……っ!あんっ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['一糸纏わぬ姿のままのザムスィーと女が寝台の上で']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まぐわっていた。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ザムスィーの腰の動きに合わせる様に寝台の上で嬌声を上げる女は、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['先程の女だった。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['囚人達の凌辱を経て、今度はここに連れて来られたと言う事になる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ、何を見ているんで?もう一度聞きますよ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['その後発掘作業の進捗はどうです?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['少し考えたら判るだろう。進捗なんてあるもんか。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ワザワザそんな報告をさせる為に僕を呼んだの?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['だったら頼りの獄吏連中にでも尋ねればいいさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['相変わらず朱に交わらないお人ですねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ここじゃ皆、俺や獄吏の機嫌伺いに必死なのにねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '6', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['お前や連中の機嫌を取るつもりは無いよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['仮にそれを期待してるなら完全に呼ぶ人間を間違えてるね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……どうやらその様で。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それより……これは一体何の真似だ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何故そこの連中をここへ連れて来た?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['おっと誤解のねえ様に言って置きますがね、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['俺が無理矢理連れて来たワケじゃありませんや。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ここへの着任は連中のたっての希望でしてね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['馬鹿言え……誰が好き好んでこんな穴倉へ行きたがるもんか。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんな物好きがいるか。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……いるんですよ、それが。ここにこうして立派にねえ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まあ、そう言う訳でして。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['face22', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '4_ニトロ2g', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'ベッド', 'volume': !!int '50', 'pitch': !!int '50'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ん……っ!あ……っ!あっ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんな事より気分はどうですかい?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['冷酷非情なアンタにひとつ聞きたいと思いましてね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['冷酷非情……?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['もしかして僕の事を言っているの?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['勿論。さっきの決断の事ですよ。アンタの一票がこの女の行く末を']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['変えたんだ。欲望丸出しのケダモノ共の慰み者になるようにってね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あんなのは冷酷非情な人間しか出来ねえ事じゃねえですかい?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['アンタが……この女の命運を決めたんだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あん……っ!はああ……っ!んっ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まるで今この女を自分に抱かせているのもお前の仕業だとでも']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['言わんばかりに、ザムスィーは嘯いた。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……黙れよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……俺に八つ当たりされてもね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['アンタまさか自分が聖人だとでも思っていたとか?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ザムスィー】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['きへへ……だとしたら残念だ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['アンタはとっくに、この地下で醜く蠢く奴ら身勝手な人間共と']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['変わらねえんだよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マナ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【フードの女】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ああっ!あっ!んんっ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['部屋の中に女の嬌声が木霊する。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['マナはその光景を、ただジッと見詰めていた。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-68.0', 'g': !!float '-68.0', 'b': !!float '0.0', 'a': !!float '68.0'}, !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '199', !!int '10', !!int '17', !!int '8', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '709', !!int '709', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '927', !!int '927', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'true'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'B'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '4': !ruby/object:RPG::Event
|
||
'id': !!int '4'
|
||
'name': 'EV004'
|
||
'x': !!int '9'
|
||
'y': !!int '5'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '地下女'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '701'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '5': !ruby/object:RPG::Event
|
||
'id': !!int '5'
|
||
'name': 'EV005'
|
||
'x': !!int '8'
|
||
'y': !!int '7'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '710'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'サヌパ'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '6'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '701'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '6': !ruby/object:RPG::Event
|
||
'id': !!int '6'
|
||
'name': 'EV006'
|
||
'x': !!int '12'
|
||
'y': !!int '7'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '710'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'シェヌーパ'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '701'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '7': !ruby/object:RPG::Event
|
||
'id': !!int '7'
|
||
'name': 'EV007'
|
||
'x': !!int '16'
|
||
'y': !!int '7'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '710'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'ノグマ'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '701'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '9': !ruby/object:RPG::Event
|
||
'id': !!int '9'
|
||
'name': 'EV009'
|
||
'x': !!int '10'
|
||
'y': !!int '13'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '312'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'サヌパ'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '313'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '8': !ruby/object:RPG::Event
|
||
'id': !!int '8'
|
||
'name': 'EV008'
|
||
'x': !!int '9'
|
||
'y': !!int '8'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '地下兵'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '700'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '10': !ruby/object:RPG::Event
|
||
'id': !!int '10'
|
||
'name': 'EV010'
|
||
'x': !!int '11'
|
||
'y': !!int '8'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '地下兵'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '700'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '11': !ruby/object:RPG::Event
|
||
'id': !!int '11'
|
||
'name': 'EV011'
|
||
'x': !!int '10'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '459'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'ノグマ'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '458'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '12': !ruby/object:RPG::Event
|
||
'id': !!int '12'
|
||
'name': 'EV012'
|
||
'x': !!int '10'
|
||
'y': !!int '1'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '321'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '3'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……正直ここまでだとは思わなかったよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '322', 'p': [!!int '17', 'ノグマ', !!int '0', '', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &98 !ruby/object:RPG::MoveCommand {'code': !!int '40', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*98]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Darkness', 'volume': !!int '70', 'pitch': !!int '50'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['全くもう……強情な人達だなあ。あそこまでしても吐かないなんて。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '39']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['二人は本当に何も知らないのかも知れません……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それにさっきの様子を見たでしょう?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['もし、知っていてもきっと彼女達は口を割らないと思いますが……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '7', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['う~ん……そんな事は無いと思うんだよなあ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['こう見えてもボクさ、人を見る眼には自信があるんだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '41']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['し、しかし現に……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['よし、こうなったらアレだ。もっと強いクスリを使おう。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あのマナの存在が彼女達の心を開く鍵ならさ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あいつの事を忘れさせる位の強いクスリを使えばいいんじゃない?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そしたら話す気になるかも。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['今より強いクスリなんて……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんな事したら壊れてしまうかも知れない……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '2', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['はあ?ナニ?まさかボクに逆らう気?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '41']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['さ、逆らうとかそう言うコトじゃあ……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それに……さ、最悪死んでしまうかも……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それでも構わないさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['どうせ靡かないんだ、だったらこのまま生かしてても同じ事じゃないか。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['し、しかし……っ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この話はこれでおしまい。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['これ以上グダグダ言うなら君もボクに逆らう輩って事になるよ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '41']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '203', !!int '10', !!int '6', !!int '2', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '333', !!int '333', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'true'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '321'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '97'
|
||
'variable_value': !!int '2'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '3'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……正直ここまでだとは思わなかったよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '322', 'p': [!!int '17', 'ノグマ', !!int '0', '', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &99 !ruby/object:RPG::MoveCommand {'code': !!int '40', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*99]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Darkness', 'volume': !!int '70', 'pitch': !!int '50'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['全くもう……強情な人達だなあ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何をしても本当の事を吐きやしないなんて。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '39']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['二人は本当に何も知らないのかも知れません……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それに……もうこれで判ったでしょう?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['もし、知っていてもきっと彼女達は口を割らないと思いますが……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '7', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['う~ん……そんな事は無いと思うんだよなあ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['こう見えてもボクさ、人を見る眼には自信があるんだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '41']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['し、しかし現に……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['よし、こうなったらアレだ。もっと強いクスリを使おう。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あのマナの存在が彼女達の心を開く鍵ならさ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あいつの事を忘れさせる位の強いクスリを使えばいいんじゃない?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そしたら話す気になるかも。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['今より強いクスリなんて……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんな事したら壊れてしまうかも知れない……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '2', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['はあ?ナニ?まさかボクに逆らう気?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '41']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['さ、逆らうとかそう言うコトじゃあ……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それに……さ、最悪死んでしまうかも……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それでも構わないさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['どうせ靡かないんだ、だったらこのまま生かしてても同じ事じゃないか。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['し、しかし……っ!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['この話はこれでおしまい。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['これ以上グダグダ言うなら君もボクに逆らう輩って事になるよ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '41']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '203', !!int '10', !!int '6', !!int '2', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '333', !!int '333', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'true'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '13': !ruby/object:RPG::Event
|
||
'id': !!int '13'
|
||
'name': 'EV013'
|
||
'x': !!int '20'
|
||
'y': !!int '0'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '701'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '312'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '3'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &100 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*100]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Darkness', 'volume': !!int '55', 'pitch': !!int '85'}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '9'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &101 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- &102 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &103 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &104 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- &105 !ruby/object:RPG::MoveCommand {'code': !!int '4', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*101]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*102]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*103]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*104]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*105]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['漸く来ましたか、シェヌーパ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['兄さん、何か用?ボクこれから大事な用事があるんだけど。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['大事な用事も結構ですが、兄からの呼び出しには最優先で応えなさい。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それが良き弟と言うものですよ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ボク大事な用事があるって言ったででしょ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何か話があるなら手短に済ませて欲しいんだけど。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['手短も何もこちらも重要な要件なのですよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['シェヌーパ、昨今ここの作業従事者の間に不平不満が拡がっているのは']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['知っていますね?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['勿論。解放をチラつかされて宴まで開催したんだ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['なのにその解放が立ち消えになったら誰だって不満位言うでしょ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['既に事態は「不満位」の段階では無いのですよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['一部の身の程知らず共が作業機材を奪い、武装蜂起の構えを']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['見せています。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['無論彼らの反乱の真似事など恐るるに足りませんが、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['これを前例として第二第三の蜂起が起きれば厄介です。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['いいですか、シェヌーパ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あなたにはこの小競合いを治めて来て貰います。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ヤダよ。何でボクが行かなきゃならないのさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それにボク、今日は大事な用事があるって言ったでしょ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……先程から何を言っているんです?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それは兄の命令よりも大事な要件なんですか?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['モチロン。何せ今日は二人の記念日になる予定だからね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['兄さんの命令なんかよりずっと大事さ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ってかそんなに早く片付けたいならさ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['兄さんが自分で行けば良くない?その方が早いでしょ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……何と言いましたか?ボクの聞き間違いですか?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……判ったよ。行けばいいんでしょ、行けば。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【サヌパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そうです。賢明な判断です。何を考えているのか知りませんが、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あなたは黙ってこの兄に従っていればいいんですよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &106 !ruby/object:RPG::MoveCommand {'code': !!int '40', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*106]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '313', !!int '313', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '197', !!int '12', !!int '9', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'wmap2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'fog02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'fog-h', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '150', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '129', 'p': [!!int '4', !!int '1', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '129', 'p': [!!int '10', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '135', 'p': [!!int '0']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &107 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- &108 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*107]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*108]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '地下の囚人', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'true'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '314'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '461'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '460'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &109 !ruby/object:RPG::MoveCommand {'code': !!int '40', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*109]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それで?皆の反応はどうかな?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '39']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['先ずは狙い通り、と言ったところかと。連中の大半が、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['マナと亡き兄上に恨みと不平を向けたと言えるでしょう。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そして同時に敵意も。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あはは、ボクらの狙い通りだねえ。全く単純なんだから。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そんなんだからいつまでもいい様に利用されちゃうってトコに']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['気付かないモンかねえ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '39']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あれ程心待ちにしていた解放が失くなった事を考えれば当然でしょう。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '41']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それより……これからどうするんですか?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['幾らこの地下を掌握した所で、あなたの兄殺しは何れ軍部によって']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['罪に問われます。そうなれば……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あはは、その心配は要らないと思うよ?例のブツが見付かった時点で']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ここは既に用無しさ。とっくに軍から切り離されてるよ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['最低でもしばらくの間はね。だから平気さ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ただ……ボクも黙ってるのは性に合わないからね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['こっちから行動を起こすつもりさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '39']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['行動……?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ああ。文字通りこの地下エリアを軍の管理下から引き剥がして']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['独立するのさ。ボクらの王国としてね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ぐ、軍から独立……!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そ、それはサヌパ様を追い落とす為の作り話じゃあ……!']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['うん?確かに元はと言えばそうだったけどもさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['何もおかしなコトは無いだろ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['し、しかし……そんな事、軍が看過する筈が……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['まあ、そうだね。その心配は尤もさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['だからね、一応交渉材料を考え付いたのさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['軍が喉から手が出る程欲しがったもの……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['例のこの地下エリアで発掘された異星種の秘法さ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['あ……!?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ね?それを餌に交渉のテーブルにつかせるってワケさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['そうすれば連中も少しはボクらの話に耳を傾けてくれそうだろ?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &110 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*110]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '544', !!int '7', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '180']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '543', !!int '9', !!int '12', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'true'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'B'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '459'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '3'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &111 !ruby/object:RPG::MoveCommand {'code': !!int '40', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*111]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '39']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['シェヌーパ様?どうかしましたか?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ああ、ごめんよ。ちょっと考え事をしてただけさ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '41']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それにしても……どうすれば……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ミローラさん達が知らないとすれば秘法は一体何処にあるのか……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '39']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['やはりマナが持ち出したとしか。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それもあの母娘には内密に。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['奴の性格上、彼女達に余計な危険が及ぶのを恐れたと考えれば']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['合点がいきます。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['いや……秘法の行方はあの母娘が知ってる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['しかし……彼女達は知らないと……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['愛するオトコを庇う為だもの。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['それ位の嘘は平気で吐くさ、女は怖いからね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '41']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '61']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ま、この際仕方ないな……。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['ちょっと荒っぽいけど直接身体に聞いてみるしかなさそうだね。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '40']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ノグマ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['な、何をする気ですか……?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【シェヌーパ】']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['心配要らないって。そこまで手荒な事はしないからさ、あはは。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &112 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*112]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '543', !!int '9', !!int '10', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '458', !!int '458', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['C', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'true'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'C'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '321'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '14': !ruby/object:RPG::Event
|
||
'id': !!int '14'
|
||
'name': 'EV014'
|
||
'x': !!int '6'
|
||
'y': !!int '8'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '340'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '932'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '15': !ruby/object:RPG::Event
|
||
'id': !!int '15'
|
||
'name': 'EV015'
|
||
'x': !!int '13'
|
||
'y': !!int '11'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '340'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '932'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '16': !ruby/object:RPG::Event
|
||
'id': !!int '16'
|
||
'name': 'EV016'
|
||
'x': !!int '13'
|
||
'y': !!int '5'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '700'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '990'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '690'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'true'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '187'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '17': !ruby/object:RPG::Event
|
||
'id': !!int '17'
|
||
'name': 'EV017'
|
||
'x': !!int '13'
|
||
'y': !!int '6'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '700'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '6', !!int '-1', !!int '8']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '187', !!int '0', !!int '0', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '889', !!int '889', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '688', !!int '688', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '990'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '690'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|