c-u-nitro-nil/Scripts/_.3.rb
2024-02-07 10:17:27 -06:00

96 lines
3.5 KiB
Ruby

#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#_/ ◆ BGM 継続 - KGC_ContinueBGM ◆ VX ◆
#_/ ◇ Last update : 2008/08/31 ◇
#_/----------------------------------------------------------------------------
#_/ マップ BGM のまま戦闘に突入する演出などを可能にする機能を追加します。
#_/============================================================================
#_/ 他のスクリプトに影響を与える可能性があるため、できるだけ「素材」の最上部に
#_/ 導入してください。
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
$imported = {} if $imported == nil
$imported["ContinueBGM"] = true
#★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
#==============================================================================
# ■ RPG::AudioFile
#==============================================================================
class RPG::AudioFile
#--------------------------------------------------------------------------
# ○ 一致判定
#--------------------------------------------------------------------------
def eql?(obj)
return false unless obj.is_a?(RPG::AudioFile)
return false if self.name != obj.name
return false if self.volume != obj.volume
return false if self.pitch != obj.pitch
return true
end
#--------------------------------------------------------------------------
# ○ 等値演算子
#--------------------------------------------------------------------------
def ==(obj)
return self.eql?(obj)
end
end
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#==============================================================================
# ■ Scene_Map
#==============================================================================
class Scene_Map < Scene_Base
#--------------------------------------------------------------------------
# ● バトル画面への切り替え
#--------------------------------------------------------------------------
def call_battle
@spriteset.update
Graphics.update
$game_player.make_encounter_count
$game_player.straighten
$game_temp.map_bgm = RPG::BGM.last
$game_temp.map_bgs = RPG::BGS.last
if $game_temp.map_bgm != $game_system.battle_bgm
RPG::BGM.stop
RPG::BGS.stop
end
Sound.play_battle_start
$game_system.battle_bgm.play
$game_temp.next_scene = nil
$scene = Scene_Battle.new
end
end
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#==============================================================================
# ■ Scene_Battle
#==============================================================================
class Scene_Battle < Scene_Base
#--------------------------------------------------------------------------
# ● 勝利の処理
#--------------------------------------------------------------------------
def process_victory
@info_viewport.visible = false
@message_window.visible = true
unless $game_system.battle_end_me.name.empty?
RPG::BGM.stop
$game_system.battle_end_me.play
end
unless $BTEST
$game_temp.map_bgm.play
$game_temp.map_bgs.play
end
display_exp_and_gold
display_drop_items
display_level_up
battle_end(0)
end
end