5019 lines
409 KiB
YAML
5019 lines
409 KiB
YAML
!ruby/object:RPG::Map
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'display_name': ''
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'tileset_id': !!int '7'
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'width': !!int '23'
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'height': !!int '23'
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'scroll_type': !!int '0'
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'specify_battleback': !!bool 'false'
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'battleback1_name': ''
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'battleback2_name': ''
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'autoplay_bgm': !!bool 'false'
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'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}
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'autoplay_bgs': !!bool 'false'
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'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}
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'disable_dashing': !!bool 'false'
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'encounter_list': []
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'encounter_step': !!int '30'
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'parallax_name': ''
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'parallax_loop_x': !!bool 'false'
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'parallax_loop_y': !!bool 'false'
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'parallax_sx': !!int '0'
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'parallax_sy': !!int '0'
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'parallax_show': !!bool 'false'
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'note': ''
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'data': !ruby/object:Table
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'dim': !!int '3'
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'x': !!int '23'
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'y': !!int '23'
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'z': !!int '4'
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'data':
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- '0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608'
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- '0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608'
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- '0608 1783 178d 184e 178e 184e 178e 184e 178e 184e 178e 184e 178e 184e 178b 1781 1781 1781 1781 1781 1781 1785 0608'
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- '0608 1780 1972 19a7 1972 19a7 1972 19a7 1972 19a7 1972 19a7 1972 19a7 1972 1972 1972 1972 1972 1972 1972 1780 0608'
|
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- '0608 1780 1978 19a5 1978 19a5 1978 19a5 1978 19a5 1978 19a5 1978 19a5 1978 1978 1978 1978 1978 1978 1978 1780 0608'
|
|
- '0608 1780 0b8a 19ad 0b8a 19ad 0b8a 19ad 0b8a 19ad 0b8a 19ad 0b8a 19ad 0b82 0b74 0b74 0b74 0b74 0b74 0b84 1780 0608'
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- '0608 1780 0b73 0b81 0b6f 0b81 0b6f 0b81 0b6f 0b81 0b6b 0b74 0b63 0b74 0b61 0b60 0b60 0b60 0b60 0b60 0b78 1780 0608'
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- '0608 1780 0b80 0d0e 0b80 0d0e 0b80 0d0e 0b80 0d0e 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 1789 1781'
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- '0608 1780 0b71 0b74 0b63 0b74 0b63 0b74 0b63 0b74 0b61 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 1973 1972'
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- '0608 1780 0b72 0b7c 0b6c 0b7c 0b68 0b60 0b64 0b7c 0b6c 0b7c 0b6c 0b7c 0b68 0b60 0b60 0b60 0b60 0b60 0b78 1979 1978'
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- '0608 1780 0b80 0d0e 0b80 0d0e 0b70 0b60 0b78 0d0e 0b80 0d0e 0b80 0d0e 0b70 0b60 0b60 0b60 0b60 0b60 0b66 0b81 0b81'
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- '0608 1780 0b71 0b74 0b63 0b74 0b61 0b60 0b62 0b74 0b63 0b74 0b63 0b74 0b61 0b60 0b60 0b60 0b60 0b60 0b78 1783 1781'
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- '0608 1780 0b72 0b7c 0b6c 0b7c 0b68 0b60 0b64 0b7c 0b6c 0b7c 0b6c 0b7c 0b68 0b60 0b60 0b60 0b60 0b60 0b78 1780 1972'
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- '0608 1780 0b80 0d0e 0b80 0d0e 0b70 0b60 0b78 0d0e 0b80 0d0e 0b80 0d0e 0b70 0b60 0b60 0b60 0b60 0b60 0b78 1780 1978'
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|
- '0608 1780 0b71 0b74 0b63 0b74 0b61 0b60 0b62 0b74 0b63 0b74 0b63 0b74 0b61 0b60 0b60 0b60 0b60 0b60 0b78 1780 0608'
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- '0608 1780 0b88 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b86 1780 0608'
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- '0608 1789 178d 184e 178e 184e 178e 184e 178e 184e 178e 184e 178e 184e 178e 184e 178b 1781 1781 1781 1781 1787 0608'
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- '0608 1973 1972 19a7 1972 19a7 1972 19a7 1972 19a7 1972 19a7 1972 19a7 1972 19a7 1972 1972 1972 1972 1972 1976 0608'
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- '0608 1979 1978 19a5 1978 19a5 1978 19a5 1978 19a5 1978 19a5 1978 19a5 1978 19a5 1978 1978 1978 1978 1978 197c 0608'
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- '0608 0608 0608 19ad 0608 19ad 0608 19ad 0608 19ad 0608 19ad 0608 19ad 0608 19ad 0608 0608 0608 0608 0608 0608 0608'
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- '0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608'
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- '0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608'
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- '0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0dfe 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0dfe 0000 0000 0000 0000 0dfe 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0dfe 0000 0000 0000 0000 0dfe 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 03b4 0000 03b4 0000 03b4 0000 03b4 0000 03b4 0000 03b4 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005'
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- '0000 0000 0005 0000 0005 0000 0005 0000 0005 0000 0005 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005'
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- '0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005'
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- '0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005'
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- '0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005'
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- '0000 0000 0000 0000 0005 0000 0005 0000 0005 0000 0005 0000 0005 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
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'events':
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!!int '1': !ruby/object:RPG::Event
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'id': !!int '1'
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'name': 'EV001'
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'x': !!int '22'
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'y': !!int '10'
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'pages':
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'false'
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'switch2_valid': !!bool 'false'
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'variable_valid': !!bool 'false'
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'self_switch_valid': !!bool 'false'
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'item_valid': !!bool 'false'
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'actor_valid': !!bool 'false'
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'switch1_id': !!int '1'
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'switch2_id': !!int '1'
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'variable_id': !!int '1'
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'variable_value': !!int '0'
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'self_switch_ch': 'A'
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'item_id': !!int '1'
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'actor_id': !!int '1'
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'graphic': !ruby/object:RPG::Event::Page::Graphic
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'tile_id': !!int '0'
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'character_name': ''
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'character_index': !!int '0'
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'direction': !!int '2'
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'pattern': !!int '0'
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'move_type': !!int '0'
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'move_speed': !!int '3'
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'move_frequency': !!int '3'
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'move_route': !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'true'
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'skippable': !!bool 'false'
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'wait': !!bool 'false'
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'list':
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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'walk_anime': !!bool 'true'
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'step_anime': !!bool 'false'
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'direction_fix': !!bool 'false'
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'through': !!bool 'false'
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'priority_type': !!int '0'
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'trigger': !!int '1'
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'list':
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '523', !!int '0', !!int '10', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
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!!int '10': !ruby/object:RPG::Event
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'id': !!int '10'
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'name': 'EV010'
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'x': !!int '5'
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'y': !!int '13'
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'pages':
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'true'
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'switch2_valid': !!bool 'false'
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'variable_valid': !!bool 'false'
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'self_switch_valid': !!bool 'false'
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'item_valid': !!bool 'false'
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'actor_valid': !!bool 'false'
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'switch1_id': !!int '980'
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'switch2_id': !!int '1'
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'variable_id': !!int '1'
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'variable_value': !!int '0'
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'self_switch_ch': 'A'
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'item_id': !!int '1'
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'actor_id': !!int '1'
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'graphic': !ruby/object:RPG::Event::Page::Graphic
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'tile_id': !!int '0'
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'character_name': 'People1'
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'character_index': !!int '3'
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'direction': !!int '2'
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'pattern': !!int '1'
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'move_type': !!int '0'
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'move_speed': !!int '3'
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'move_frequency': !!int '3'
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'move_route': !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'true'
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'skippable': !!bool 'false'
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'wait': !!bool 'false'
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'list':
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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'walk_anime': !!bool 'true'
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'step_anime': !!bool 'false'
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'direction_fix': !!bool 'true'
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'through': !!bool 'false'
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'priority_type': !!int '1'
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'trigger': !!int '0'
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'list':
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'cursor16', 'pitch': !!int '50', 'volume': !!int '70'}]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[1]"The Incident in Front of the Treatment Ward" To quell a
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certain disturbance, \N[1] visited the Bifroa Disease
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Treatment Ward. What he saw there was...?\C[0]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Recall the event', 'Decide not to'], !!int '5']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベントを回想する']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Noguma】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So you''ve come. I never expected to be paired with you for
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this mission.']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face', !!int '1', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mr. Noguma... So you''re my partner for this mission?']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Noguma】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah, even though I''m more than capable of handling such a
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simple task by myself. The headquarters really has no
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clue... They all underestimate my abilities...']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face', !!int '6', !!int '0', !!int '2']}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So... what''s the situation?']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Noguma】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hmph... As you can see.']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'E1', 'volume': !!int '55', 'pitch': !!int '100'}]}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'o23aa', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mother】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Stop, please! This isn''t what we agreed on!']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Girl】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mommy!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'o23a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The scene that met \N[1]''s eyes could only be described as
|
|
|
|
dire. Right there, in what might as well have been a public
|
|
|
|
space, a mother and daughter were about to be subdued by the
|
|
|
|
security soldiers.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mother】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Let go of my daughter! Even if not me, she shouldn''t be
|
|
|
|
infected with Bifroa Disease yet...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sanupa】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['We can''t be sure of that, can we? After all, we''re dealing
|
|
|
|
with an unknown disease here. A sudden mutation is entirely
|
|
|
|
possible.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Shenupa】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Brother''s right~. It''s a scary disease after all. So just be
|
|
|
|
good and it''ll all be over soon, okay?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mother】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That kind of reasoning...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Brother Sanupa stripped the mother of her clothes, while
|
|
|
|
Brother Shenupa cast a lustful, beast-like gaze upon the
|
|
|
|
daughter.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['However, the security soldiers standing behind them remained
|
|
|
|
motionless. Some even wore lewd grins on their faces.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['To \N[1], this scene did not look like a "treatment" meant to
|
|
|
|
save residents suffering from a mysterious disease.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Grr...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Noguma】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey! What do you think you''re doing!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face', !!int '2', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Isn''t it obvious? I''m going to stop those people! After all,
|
|
|
|
our mission is to settle this disturbance!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Noguma】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Stop it, I tell you! If we''re to calm the situation, we
|
|
|
|
should start by making that mother and daughter behave!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s ridiculous! Are you saying we should just stand by
|
|
|
|
and watch this happen!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Noguma】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Exactly. Don''t you see that badge? They''re censors. This is
|
|
|
|
not our stage to step onto.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But even so, this is...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'o23a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mother】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please stop! Let go of my daughter!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Girl】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nooo!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Shenupa】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There''s no need to be so scared. It''s your first time,
|
|
|
|
right, miss? You might even find you like it?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mother】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Stop joking! To perform "treatment" in such a place...! At
|
|
|
|
least take us somewhere private...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sanupa】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Unfortunately, the treatment rooms are all full at the
|
|
|
|
moment. Besides, whether we do it inside or outside, it''s
|
|
|
|
the same thing. So it doesn''t really matter where it
|
|
|
|
happens, does it?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mother】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... stop... please...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ふたりの絆', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめておく']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '403', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '2': !ruby/object:RPG::Event
|
|
'id': !!int '2'
|
|
'name': 'EV002'
|
|
'x': !!int '3'
|
|
'y': !!int '7'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '968'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': 'People5'
|
|
'character_index': !!int '3'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'true'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'cursor16', 'pitch': !!int '50', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[1]"The Agony of a Mother 1" Sana, \N[1]''s mother. What goes
|
|
|
|
through her heart as she accepts the man who is her
|
|
|
|
husband''s enemy, for the sake of her son...?\C[0]']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Recall the event', 'Decide not to'], !!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベントを回想する']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehe... Now that the nuisance is gone, shall we begin?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nuisance? That''s not... \N[1] is the precious son of me and
|
|
|
|
that man. Please stop talking like that...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah, was that his name? My apologies, I didn''t mean to label
|
|
|
|
his very existence as a nuisance. It''s just that he''s
|
|
|
|
unnecessary for the adult time that''s about to start,
|
|
|
|
hehe...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'o18a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, time is precious. Shall we get started? First, let''s
|
|
|
|
get rid of those bothersome clothes.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '服', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ho ho... Well, well. I''m pleased. You actually wore it just
|
|
|
|
as I told you to.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'o18a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'E1', 'volume': !!int '55', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You told me to...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Clad in an outfit that barely served the purpose of
|
|
|
|
underwear, Sana protested with a voice filled with
|
|
|
|
indignation.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['However, Molodov, unconcerned by her demeanor, satisfyingly
|
|
|
|
let his gaze crawl over her body as if licking it.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah yes, just as I thought, madam, it suits you perfectly. It
|
|
|
|
was worth having the craftsman make it especially for you.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come now... come here? As I''ve said many times, even a
|
|
|
|
little time is precious.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Before that... please give me what you promised.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As Molodov reached out to pull her into his arms, Sana
|
|
|
|
demanded "something" with a voice sharp as a nail.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Please.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh come on, it''s just a thing. We can both enjoy ourselves
|
|
|
|
afterwards, right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m troubled... If I don''t receive what you promised, I
|
|
|
|
cannot...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehe, understood, understood. It seems I got a bit too eager
|
|
|
|
there.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '70', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['How about this? Is this good enough?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Molodov tossed an envelope heavy with weight onto the table
|
|
|
|
carelessly. Sana did not take her eyes off the envelope and
|
|
|
|
remained silent.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehe, now that I''ve prepared what was promised, you can
|
|
|
|
enjoy yourself without any worries, right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wait... \N[1] might still be outside...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even if he is, it doesn''t matter. Besides, a boy his age
|
|
|
|
isn''t so naive. He must have realized what''s going on
|
|
|
|
between you and me by now.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Such a relationship... that''s not...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There''s no need to be shy? Every hole of yours belongs to
|
|
|
|
me... We''re already in that kind of relationship, hehe.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Stop it... please don''t talk like that...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But it''s the truth. Besides, madam, soon you will officially
|
|
|
|
become mine in name and in reality.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['About that... I still haven''t been able to forget him...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What? Are you still faithfully upholding your chastity for
|
|
|
|
your dead husband?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Madam, you are still young. It''s unfortunate about him, but
|
|
|
|
first and foremost you should seek your own happiness.
|
|
|
|
That''s what your late husband would have wanted too.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Have you thought about our dear child? It will be tough
|
|
|
|
going forward with just one parent. Financially too... you
|
|
|
|
know.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That is...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m saying I''ll take care of both of you. It''s not a bad
|
|
|
|
deal at all, don''t you think?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['And... you''ll need someone to comfort this body too, won''t
|
|
|
|
you?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'o18b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Mm...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Molodov''s hand reached out to Sana''s white, voluptuous body.
|
|
|
|
She grimaced, her body trembling with disgust.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Stop... please.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehe... your body doesn''t seem to be saying that.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s not... true...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'o18e', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Mm...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehe... Look at this. Your nipples are so hard... You really
|
|
|
|
wanted me to do this to you, didn''t you?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s not... true...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Is that so...? Hey, aren''t you starting to feel it? Aren''t
|
|
|
|
you getting wet?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Mm...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Molodov pinched Sana''s sensitive spot, leering at her. Even
|
|
|
|
as he spewed obscene words, his fingers boldly played with
|
|
|
|
her breasts, stimulating her.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'o18b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s okay to be honest. After all, it''s been quite a while
|
|
|
|
since your husband died.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['During that time... you''ve been neglected, haven''t you? As a
|
|
|
|
woman, you must have been frustrated with this body. It''s
|
|
|
|
nothing to be ashamed of... right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'o18c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '7', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '6']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I am not... that kind of woman...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', 'o18e', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '7']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mm...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You''re quite stubborn, I see. Well, that''s what turns me on.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m saying I''ll comfort the lonely lady''s body. It''s only
|
|
|
|
right to accept someone''s kindness graciously... right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '9', 'o18d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '9', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '8']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m not lonely... And please don''t misunderstand. I''m doing
|
|
|
|
this because I have no other choice...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '10', 'o18c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '9']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh... is that so? You''re saying you''re doing this
|
|
|
|
reluctantly just for the money?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s... correct.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehe, then shall we verify that? It''s about time for the
|
|
|
|
main event.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'o12aa', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'o12aa', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'o12a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'o12', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '突大', 'volume': !!int '60', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... ah...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh, hehe... Look at that. Madam''s inside is already
|
|
|
|
completely drenched. Such a lewd pussy. Were you wetting
|
|
|
|
yourself in anticipation of being penetrated by me?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... that''s not... Mm! Ah, not true...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Molodov penetrated Sana without mercy from behind. Lewd
|
|
|
|
squelching sounds leaked from their joining, and Sana''s
|
|
|
|
moans echoed through the room.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... haa... Mm!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['And yet, you took me in without any resistance at all. If
|
|
|
|
you accept another man so easily, your dead husband would be
|
|
|
|
sad, wouldn''t he?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please don''t talk about him...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, it worked out well for me. Thanks to that, I can
|
|
|
|
freely enjoy your body like this.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Not freely... Ahn! Ah!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehe... You see, I had my eye on you for a long time. And
|
|
|
|
then that guy came along and snatched you away...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haa! Ah! Ah... haa!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The nerve of him, stealing another man''s woman. A mere
|
|
|
|
servant who didn''t know his place. Madam, your husband was
|
|
|
|
such an impudent man, wasn''t he?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haa! That''s such a... presumptuous thing to say...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['And to top it off, he even fathered a child... Who did he
|
|
|
|
think he was? Well, now that you''ve safely become mine, I
|
|
|
|
suppose I can forgive him, hehe.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah! Mm! Ah... Mmm!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '挿入', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Molodov increased the speed of his thrusts, ravaging her
|
|
|
|
insides more fiercely. With each entry and withdrawal of his
|
|
|
|
member, Sana''s body jerked violently.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ha... Ah! Ah!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s right, speaking of sons... You know about my son,
|
|
|
|
don''t you?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn! Ah... eh...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Caught off guard by the question, Sana momentarily showed a
|
|
|
|
hesitant expression. Molodov continued to talk, moving his
|
|
|
|
hips back and forth as if he didn''t care about her reaction.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Maybe it''s because he was raised too well, but lately he''s
|
|
|
|
been causing trouble with his mischief. He''s impregnated
|
|
|
|
several of our maids, you see.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Not satisfied with just that, he''s recently been laying his
|
|
|
|
hands on everyone from married women in town to young girls
|
|
|
|
without any discretion. He''s become quite the handful.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haa! Ah! Ah... so, what does that have to do with me...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, once we''re married, he''ll be your son. Such a
|
|
|
|
libertine would be a problem for you too, right? That''s
|
|
|
|
why... I''d feel relieved if you could take care of him.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Me...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes, that''s right. The doctor says such behavior is due to a
|
|
|
|
lack of parental love. They really say the darndest things.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But I can''t just leave him be. So I want you to teach him
|
|
|
|
about love. Madam, with your... body.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '挿入', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Suddenly, Molodov thrust his member even deeper into Sana''s
|
|
|
|
vagina.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... fuu!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['How about it? Will you take on the task?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I refuse...! Such a thing...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Is that so? I thought I''d feel at ease if you accepted.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rather than that... please stop soon...! The child might
|
|
|
|
come back...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['He just left, didn''t he? He won''t be back yet. Besides... if
|
|
|
|
he does come back, it might be just the right time.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['We could show him our relationship. Hehe, he might even read
|
|
|
|
the situation and leave us alone, you know?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['How could we do such a thing...! It would cause a
|
|
|
|
misunderstanding with the child...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehe, you''ve completely taken in my member, what
|
|
|
|
misunderstanding could there be? If he sees us intimately
|
|
|
|
connected, it''s all the same. It might even be a good chance
|
|
|
|
for him to become independent from his mother...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah! Nn! Ah... nnn!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The member still inserted inside Sana''s vagina grew even
|
|
|
|
harder. It pulsed and throbbed, and in a few seconds, it
|
|
|
|
would release a large amount of semen inside her.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haaa! Ah... nn! Aha... nn!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Without rejecting it, Sana simply accepted it. At the moment
|
|
|
|
of ejaculation, what came to her mind were the faces of her
|
|
|
|
beloved husband who had departed this world alone and... the
|
|
|
|
smile of her beloved son.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ふたりの絆', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめておく']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '403', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '4': !ruby/object:RPG::Event
|
|
'id': !!int '4'
|
|
'name': 'EV004'
|
|
'x': !!int '7'
|
|
'y': !!int '7'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '956'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': 'People5'
|
|
'character_index': !!int '3'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'true'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'cursor16', 'pitch': !!int '50', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[1]"The Night at the Clinic" \N[1] is called to the clinic where
|
|
|
|
he hears an unbelievable story about his mother. What is the
|
|
|
|
content of that story...?\C[0]']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Recall the event', 'Decide not to'], !!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベントを回想する']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'o13', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I want to make sure... Can you promise not to lose your
|
|
|
|
composure, no matter what you see? Otherwise...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...I promise.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Very well. Shall we... begin?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'beep06', 'pitch': !!int '80', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The manipulated screen showed Sana sleeping on a bed. It
|
|
|
|
must be a video recorded in the middle of the night, as both
|
|
|
|
the surroundings and the footage are dark, making it
|
|
|
|
difficult to discern the situation clearly.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s hard to see clearly...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes... it''s a bit difficult to see in this state. Let me
|
|
|
|
adjust the brightness a bit.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'o14', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'beep06', 'pitch': !!int '150', 'volume': !!int '65'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Each room is equipped with surveillance equipment. After
|
|
|
|
all, we have many patients with various issues in this
|
|
|
|
clinic. Please understand that it''s necessary
|
|
|
|
infrastructure.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Please continue.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Knock', 'pitch': !!int '50', 'volume': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Knock', 'pitch': !!int '50', 'volume': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Knock', 'pitch': !!int '50', 'volume': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...? What''s that sound...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'o15', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '70', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'E2', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...eh...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Suddenly, the sound of clothing being torn accompanied the
|
|
|
|
exposure of Sana''s breasts. Yet, she remained unaware of her
|
|
|
|
situation, continuing to breathe softly in her sleep.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No one other than Sana can be seen in the footage. However,
|
|
|
|
it''s clear that someone has entered the room and laid hands
|
|
|
|
on her.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Why...!? Who could it be...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...I don''t know. I don''t know, but ''someone'' has entered the
|
|
|
|
room and approached Sana-san''s bed.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Who... who is it...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m repeating myself, but I don''t know. ''He'' is in what
|
|
|
|
you''d call a blind spot of the surveillance equipment. Even
|
|
|
|
if we could capture his face head-on, it would be difficult
|
|
|
|
to discern any details from this worn-out footage.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wait a minute, please!? You said my mother is pregnant...
|
|
|
|
could it be...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Exactly that. Unfortunately, this records the entire act.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah...!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'o16', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '服', 'pitch': !!int '150', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Once again, the sound of clothing being torn is heard, and
|
|
|
|
the intruder begins to strip Sana''s clothes off. From the
|
|
|
|
blind spot of the surveillance equipment, it seemed as if
|
|
|
|
one could hear the excited breaths of the intruder as he
|
|
|
|
smoothly carried out his actions.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It seems the man went straight to this room. His target is
|
|
|
|
undoubtedly your mother... Sana-san.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Why... my mother...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['He targeted the clinic during the dead of night when staff
|
|
|
|
surveillance was sparse. And... it may be hard for you to
|
|
|
|
hear this, but this act wasn''t a one-time occurrence. As far
|
|
|
|
as we know... it has happened... repeatedly...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s... how could this happen... taking advantage of my
|
|
|
|
mother when she can''t resist...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'o17', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '服', 'pitch': !!int '150', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Are you still going to watch? Beyond this point is truly...
|
|
|
|
well... stimulating...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...I will confirm it.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['My mother can''t express her will right now. So I have to see
|
|
|
|
for myself what''s happening in her place...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...That makes sense. But are you really okay with this?
|
|
|
|
Beyond this point, for her son like you...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...I don''t mind.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Understood. Then, let''s continue playing the video.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hito_ge_ugoki06', 'pitch': !!int '120', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'o10cc', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '6']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', 'o10ccc', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '7']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '9', 'o10c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '9', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '8']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\N[1] is rendered speechless by the video that is played once
|
|
|
|
again.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But that was a natural reaction. The video showed his
|
|
|
|
mother, Sana, with her legs spread wide, her underwear
|
|
|
|
pulled down to her feet, lying in a vulnerable state on the
|
|
|
|
bed.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ghh...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Th-this sound is...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '10', 'o10d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '9']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The intruder, now naked, straddled Sana and reached for her
|
|
|
|
genitals, inserting his fingers and greedily fondling her
|
|
|
|
soft flesh.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Although Sana was unconscious, it seemed as if she was
|
|
|
|
responding to the stimulation given by the intruder, as her
|
|
|
|
breaths contained a hint of sweetness.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ghh...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The intruder is stimulating Sana-san''s genitals. And Sana-
|
|
|
|
san is reacting to it...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I-I don''t need you to tell me that! I can see it!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '11', 'o10e', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '150', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '10']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'o9', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '75', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ghh...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'o10', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'ベッド', 'volume': !!int '50', 'pitch': !!int '50'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Close2', 'pitch': !!int '70', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...That''s the whole story. And she is always found in this
|
|
|
|
state in the early morning.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Always?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I truly apologize for the delay in informing you of the
|
|
|
|
details. It''s just that we also took time to confirm the
|
|
|
|
details...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'o10b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eh...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The video showed the intruder, who should have left the room
|
|
|
|
earlier, once again violating Sana.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'ベッド', 'volume': !!int '50', 'pitch': !!int '55'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha... he came back again!? Even though it''s already quite
|
|
|
|
bright outside...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Th-this is...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The doctor watching the video with him seems to be acting
|
|
|
|
strangely. Indeed, upon closer inspection, it appears that
|
|
|
|
the intruder''s behavior is slightly different from before.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['And for good reason, although it was not clear from the
|
|
|
|
grainy video, the person currently violating Sana seemed to
|
|
|
|
be a different individual from the previous intruder.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... this is... well...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What is it...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Doctor】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No... it''s nothing. Just as you said, he''s indeed very bold
|
|
|
|
and... persistent.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ふたりの絆', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめておく']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '403', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '8': !ruby/object:RPG::Event
|
|
'id': !!int '8'
|
|
'name': 'EV008'
|
|
'x': !!int '9'
|
|
'y': !!int '7'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '918'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': 'People5'
|
|
'character_index': !!int '3'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'true'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'cursor16', 'pitch': !!int '50', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[1]"In the Underground Ruins" \N[1] faced his mother in the
|
|
|
|
underground ruins. Her vacant eyes were filled with fear of
|
|
|
|
her violators...\C[0]']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Recall the event', 'Refrain from doing so'], !!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベントを回想する']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face33', !!int '5', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mother...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'o31a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Darkness', 'volume': !!int '80', 'pitch': !!int '50'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...ah...uh...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'o31b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahh...ah...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Nitroline】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['How terrible... Who did this...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s obvious...! It was Zamsy''s subordinates!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Zamsy and those who put mother through this... I won''t
|
|
|
|
forgive them! I will...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...you are...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eh...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Why are you crying? And for someone you don''t even know,
|
|
|
|
like me...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mother...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ever since that person left... there was no one around me
|
|
|
|
who would shed tears for me. And yet... why do you...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s because... you are irreplaceable to me.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No matter what happens... you are my one and only... mother.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Your... mother...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'beep06', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Nitroline】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\N[1], what are you doing...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hello...? Please respond.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'beep07', 'pitch': !!int '70', 'volume': !!int '60'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Officer】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Is that you, \N[1]? What''s wrong? This line could be
|
|
|
|
intercepted by anyone now, you know?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It doesn''t matter. More importantly, I have a favor to ask
|
|
|
|
of you...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'beep07', 'pitch': !!int '70', 'volume': !!int '60'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Officer】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I see... Understood. I''ll send someone to pick you up.
|
|
|
|
Someone you can trust.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Thank you very much... I''m sorry for always being in your
|
|
|
|
debt. I will definitely repay this favor...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Officer】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t worry about it. There are still things you need to
|
|
|
|
live for and continue doing.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Yes.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mother, it''s going to be okay now. The pickup will arrive
|
|
|
|
soon, okay?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So... I''m going to go now. I''m going to put an end to it.
|
|
|
|
The one who caused this... has to end it.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then let''s talk again, okay? I feel like next time, I''ll be
|
|
|
|
able to talk with a smile.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...I''ll be waiting. You too... take care on your way...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Yeah.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ふたりの絆', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめておく']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '403', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '9': !ruby/object:RPG::Event
|
|
'id': !!int '9'
|
|
'name': 'EV009'
|
|
'x': !!int '5'
|
|
'y': !!int '10'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '932'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': 'コキューズ'
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'true'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'cursor16', 'pitch': !!int '50', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[1]"Yoma and Cocuz": For the reception of high-ranking
|
|
|
|
officials, the women were summoned to the underground
|
|
|
|
hospitality room. What fate awaits them...?\C[0]']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Recall the event', 'Decide not to'], !!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベントを回想する']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Nitroline】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What''s that...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah, don''t worry about it. It''s just a little ''inspection''
|
|
|
|
thing.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '疑念', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Nitroline】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Inspection...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I told you, there''s no need to worry. More importantly, you
|
|
|
|
come here. You''ve got to entertain that high-ranking
|
|
|
|
official again.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You were in the middle of having fun, weren''t you? He must
|
|
|
|
be quite upset, huh? With his dirty thing all hard and all,
|
|
|
|
kehehe.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Nitroline】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Grr...! Didn''t you say most of them had been sent home?! And
|
|
|
|
yet he''s... still here...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah, those types won''t move an inch until they''re
|
|
|
|
satisfied. Despite being idiots, their sexual desire is more
|
|
|
|
than most, you see.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Nitroline】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hmph... then you''re no different.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kehehe, maybe you''re right. So how about you stop
|
|
|
|
entertaining that old man and entertain me instead? You
|
|
|
|
weren''t satisfied with that lecherous old man, were you?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Nitroline】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What''s that supposed to mean?! You think you can satisfy
|
|
|
|
me?! Don''t get too full of yourself!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Kehehe... then let''s put it to the test. Let''s see who can
|
|
|
|
satisfy you more, me or that old man...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Cocuz】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey! What are you doing?!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'o22a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Cocuz】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I don''t care about the reception for the big shot or
|
|
|
|
whatever! It''s over, right?! Just send them home already!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'o22b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Yoma】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Th-that''s right... I''ll do as you say, so please stop being
|
|
|
|
rough...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'o22c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then be a good girl and listen. Stop your grumbling and get
|
|
|
|
up on that platform. And spread your legs to show us.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Cocuz】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Grr...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['In the center of the hall was a circular stage. There, the
|
|
|
|
women who had just finished entertaining the high-ranking
|
|
|
|
officials were gathered.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Yoma】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please... no more roughness...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Roughness? Don''t say such unpleasant things. This is merely
|
|
|
|
an inspection.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Yoma】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['An inspection...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes, that''s right. We''re checking if you properly
|
|
|
|
entertained them or not. After all, they are high-ranking
|
|
|
|
military officials. We went through all this trouble to set
|
|
|
|
this up for those withered old men; we can''t have it if
|
|
|
|
you''ve been deceiving us.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Yoma】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But still... like this...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Cocuz】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Exactly! I don''t care if you went through all the trouble of
|
|
|
|
setting this up or whatever, that''s your problem! It has
|
|
|
|
nothing to do with us!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Inspector】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t scream your head off. You can resist all you want, but
|
|
|
|
then this ''inspection'' will never end, keke...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Cocuz】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah, this is too sick...! You think you can get away with
|
|
|
|
this for free...?!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Inspector】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s what I think. After all, I''m just doing my job here.
|
|
|
|
Who''s going to judge me for my diligent work ethic? Huh?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Inspector】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Maybe the one spreading her legs in front of me? If that''s
|
|
|
|
the case, it would be hilarious, ahaha!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Cocuz】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Remember this... you won''t die a good death... any of
|
|
|
|
you...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'o22d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Cocuz】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... grr...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Yoma】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... ehh...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Cocuz and Yoma, along with many other women, reached for
|
|
|
|
their genitals and spread them open. From their vaginal
|
|
|
|
openings flowed a thick white fluid.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As the white fluid fell to the floor, the lewd smiles of the
|
|
|
|
surrounding military police and their excited breaths
|
|
|
|
escaping from their twisted lips reached the ears of the
|
|
|
|
women.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Cocuz】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Grr...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Inspector】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Keke, you''ve been released quite a bit. Looks like you''ve
|
|
|
|
satisfied those old men properly.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Cocuz】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t look... don''t look at me...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Inspector】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You should be proud. This should change the support
|
|
|
|
situation from the mainland for the special district. You
|
|
|
|
literally put your bodies on the line to protect the special
|
|
|
|
district, keke!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Cocuz】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What pride is there in such humiliation...! Remember this...
|
|
|
|
all of you...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Inspector】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Keke, if you have time to be defiant, then spread that place
|
|
|
|
down there more properly. Right now, you don''t even have the
|
|
|
|
right to utter complaints, keke...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ふたりの絆', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめておく']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '403', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '11': !ruby/object:RPG::Event
|
|
'id': !!int '11'
|
|
'name': 'EV011'
|
|
'x': !!int '3'
|
|
'y': !!int '10'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '72'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': 'コキューズ'
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'true'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'cursor16', 'pitch': !!int '50', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[1]"Mainland Escape Permit" Karu and his sister Cocuz visit to
|
|
|
|
apply for a permit to escape to the mainland. The condition
|
|
|
|
given by the inspectors Sanupa and Shenupa is...?\C[0]']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Recall the event', 'Decide not to'], !!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベントを回想する']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Wind', 'volume': !!int '45', 'pitch': !!int '50'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '1_コキューズa', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sanupa】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you understand? As I said before, we will never issue a
|
|
|
|
permit if things stay as they are. You must receive proper
|
|
|
|
treatment for Bifro''s disease here.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Cocuz】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Karu】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t joke with me...!! I''ve already said that''s not a
|
|
|
|
treatment for the disease, right?!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Karu】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s nothing but a procedure to impregnate women with
|
|
|
|
unwanted partners and bear unwanted children, isn''t it?!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sanupa】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['However, under the current circumstances, there is no other
|
|
|
|
way to stop the progression of the disease. Or what? Are you
|
|
|
|
fine with your sister turning into an ugly monster?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Karu】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Grr...!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Shenupa】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahaha, plus your sister is quite cute. It would be a waste
|
|
|
|
for her to spend her life in some backwater special zone,
|
|
|
|
taking care of an unimpressive older brother and a young
|
|
|
|
brother, don''t you think?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '1_コキューズb', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '服', 'pitch': !!int '115', 'volume': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Cocuz】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wha...?!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Little Brother】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Big sis!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sanupa】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehe, if you''re ready, I can guide you to the treatment room
|
|
|
|
right now. If you want, either my brother or I can take care
|
|
|
|
of it.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Karu】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Stop it! What are you going to do to my sister! We didn''t
|
|
|
|
come here with that intention...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sanupa】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehe... So what will you do? Will you continue to wait
|
|
|
|
indefinitely for an escape permit that will never be issued?
|
|
|
|
You might turn into a monster before then.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sanupa】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Or will you quickly make a child with me here and completely
|
|
|
|
cure the disease? Then, perhaps the permit will be issued
|
|
|
|
surprisingly quickly. The choice is up to you siblings.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Karu】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What do you think my sister is! Don''t talk about people like
|
|
|
|
they''re objects! Is that something a security soldier should
|
|
|
|
say?!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Shenupa】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I appreciate the advice. So, what''s it gonna be? We''re
|
|
|
|
backed up here. If you''re going to decide, I''d like you to
|
|
|
|
do it quickly?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Karu】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Grr...!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', '1_コキューズc', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Cocuz】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s okay, brother. If that''s what it takes to get the
|
|
|
|
permit...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Karu】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Cocuz...! But...!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Cocuz】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Besides... sooner or later, I have to receive the treatment,
|
|
|
|
right? Otherwise, eventually...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Karu】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s not true! You haven''t shown any symptoms yet! That
|
|
|
|
means there''s no need for treatment!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Cocuz】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sanupa】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It seems your sister has made up her mind. Now it''s all up
|
|
|
|
to how you feel. You''re not going to embarrass your sister
|
|
|
|
after coming all this way, are you?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Karu】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh...!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Cocuz】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...It''s okay. I''ll be fine.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Little Brother】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Big sis...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Shenupa】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahaha, well then, now that we''ve settled things, let''s go
|
|
|
|
inside? The unimpressive older brother can wait inside too
|
|
|
|
if he wants. You might hear your cute little sister''s voice
|
|
|
|
leaking out though.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Shenupa】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Little brother, you wait quietly too, okay? Your big sister
|
|
|
|
and I are going to do something that feels good now, ahaha.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ふたりの絆', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめておく']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '403', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '12': !ruby/object:RPG::Event
|
|
'id': !!int '12'
|
|
'name': 'EV012'
|
|
'x': !!int '3'
|
|
'y': !!int '13'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '72'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': 'People1'
|
|
'character_index': !!int '3'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'true'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'cursor16', 'pitch': !!int '50', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[1]"Checkpoint Mother and Daughter" A family visits a
|
|
|
|
checkpoint to cross to the mainland. What unfolds is a part
|
|
|
|
of a mad orgy...\C[0]']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Recall the event', 'Refrain from doing so'], !!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベントを回想する']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '1_コキューズd', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Open3', 'pitch': !!int '55', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'E2', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '突き4', 'volume': !!int '80', 'pitch': !!int '85'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mother】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haah... ah... ahh!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Girl】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['M-Mom...! It... it hurts... s-save me...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Father】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please...! Stop... stop it already...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Cocuz】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Is this...?!! ??']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '1_コキューズe', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mother】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah, you... haah!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Girl】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['D-Dad... help me...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '20']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Cocuz was led to a room in the Bifro Disease Treatment
|
|
|
|
Building. She involuntarily gasped at the orgy taking place
|
|
|
|
there.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What unfolded before her eyes was a violation under the
|
|
|
|
guise of ''treatment.'' A pregnant mother and her daughter
|
|
|
|
were being violated by the military police.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '20']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehe, it''s a rare treat. Don''t make such pained faces, let''s
|
|
|
|
take it easy, shall we?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Father】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''m begging you, please... stop it already...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey now, what are you saying all of a sudden? It was you who
|
|
|
|
asked for this in the first place, wasn''t it?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Father】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wh-What are you talking about...! Indeed, we applied for
|
|
|
|
treatment, but who would go this far...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then what else can you offer? Your last penny? There''s
|
|
|
|
nothing else a poor family like yours can offer but this.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Father】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ghh...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If you understand, then just quietly watch your wife and
|
|
|
|
daughter get screwed. It''s not often you get to witness your
|
|
|
|
daughter''s deflowering, right? Hahaha!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '20']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['With his wife and daughter''s lewd acts before his eyes, the
|
|
|
|
husband slumped powerlessly. Drops mixed with sweat and
|
|
|
|
tears wetted the ground at his knees.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '20']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Father】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Enough...! We don''t need any treatment, just stop it...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey now, if we stop now, your wife and daughter will have
|
|
|
|
been screwed for nothing. No matter how much they''re
|
|
|
|
screwed, it''s meaningless if they don''t get pregnant.
|
|
|
|
Though, I doubt a single shot will be lucky enough to do the
|
|
|
|
trick!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Father】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t joke with me...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '挿入', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mother】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahh... ha... ahh!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '20']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The man penetrating the mother put even more force into his
|
|
|
|
hips. At the same time, her moans and screams echoed through
|
|
|
|
the room.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '20']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mother】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nngh... hah... ahh!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehe, it''s been three days since we had a volunteer. I was
|
|
|
|
all pent up.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Father】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['My wife is carrying a child in her belly... And my daughter
|
|
|
|
is still...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Girl】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... D-Dad... Mom...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s obvious to see, which is why it''s fine. Sometimes you
|
|
|
|
need a change of pace.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Exactly. In this job, screwing women is an everyday thing.
|
|
|
|
It gets a bit boring after a while.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Father】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['How can you... Do you guys even have hearts...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s some harsh criticism. I have normal sexual desires,
|
|
|
|
hehe.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You''re lucky in that regard, aren''t you? You want to save
|
|
|
|
your wife and daughter, right? But there''s no point if we
|
|
|
|
finish before that. If there are two of them, the chances of
|
|
|
|
making it happen are higher, right? Haha!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Girl】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, I can''t... anymore...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Military Police Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey now, it''s too early to be giving up, young lady. Next
|
|
|
|
up, we''ll swap with what''s inside Mama''s pussy. Let''s enjoy
|
|
|
|
ourselves to our heart''s content? Heheheh!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ふたりの絆', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめておく']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '403', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '13': !ruby/object:RPG::Event
|
|
'id': !!int '13'
|
|
'name': 'EV013'
|
|
'x': !!int '5'
|
|
'y': !!int '7'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '967'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': 'People5'
|
|
'character_index': !!int '3'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'true'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'cursor16', 'pitch': !!int '50', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[1]"Mother''s Agony 2" As if it were a matter of course, Molodov
|
|
|
|
visited Sana to demand her body. By his side was the figure
|
|
|
|
of his son...\C[0]']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Recall the event', 'Refrain from doing so'], !!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベントを回想する']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'E1', 'volume': !!int '55', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hello. It''s our first meeting, isn''t it? Please take good
|
|
|
|
care of me today, Miss.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eh...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh? Didn''t my old man tell you? That''s not what I heard. I
|
|
|
|
came all the way here because I was told you''d teach me
|
|
|
|
various things today?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Th-that... I didn''t make any such promise.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh? Are you serious? I came here all ready to do it, so
|
|
|
|
what are you going to do about it?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Th-that''s something I can''t help with...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Tch, got it. Then I''ll ask you again now. You''re my old
|
|
|
|
man''s woman, right? Then let me have a go too. Just once is
|
|
|
|
fine, right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehe... I''m asking you too. Comfort this boy''s troubled
|
|
|
|
heart with your body.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I can''t...! I properly refused that the other day...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, now, eventually this boy will become like a son to you,
|
|
|
|
so why not get along from now on?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Exactly. I wanna try doing it with you too, Miss. It''s just
|
|
|
|
the right time, isn''t it?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t say such foolish things, please!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, now, don''t raise your voice so much. Even a wife might
|
|
|
|
want to taste a younger man occasionally, right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is such a hassle. If that''s how it is, I''ll just force
|
|
|
|
myself on you, okay?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Stop...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hito_ge_tsukamu_gashi02', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'o19a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '突大', 'volume': !!int '60', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah! Mmm! Oh...mmm!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'o19', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please... I''m begging you...! Stop... take it out... eh!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is wrong... this is all wrong...! Ah...! Haa! Mmm! Ah!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Molodov''s son was penetrating Sana from behind without
|
|
|
|
hesitation. Being violated by a man she had just met and who
|
|
|
|
was younger than her, Sana let out a sob-like cry.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... ah... ha! Ah! Mmm! Ah!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please... stop... this is wrong...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Who cares about that? More importantly, Miss, tighten up
|
|
|
|
down there. Is this really your best?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '挿入', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mmm! Ahh! Mmm! Ha... ah!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '140', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Molodov''s son was dismissive of Sana''s pleas, smirking as he
|
|
|
|
made light conversation.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahh... ah... mmm! Mm...huff...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If that''s the case, it''s disappointing. Maybe it''s gotten
|
|
|
|
loose from my old man doing you too much?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mmm! Ha... ah! That''s not... that''s not true...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nah nah, don''t worry. I''ve been with plenty of women, but
|
|
|
|
you''ve got a tightness that doesn''t match a married woman.
|
|
|
|
You can relax.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mm...haa! Ahh!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Proof of that is, I might be getting hooked on you, Miss. Oh
|
|
|
|
right, you''re a widow now, aren''t you? Your husband was one
|
|
|
|
of my old man''s workers, died in a mining accident or
|
|
|
|
something, right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, what does it feel like to be done by your former
|
|
|
|
employer''s son? You must be feeling it too, right? A young
|
|
|
|
man''s thing feels good, doesn''t it?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah! Mmm! Oh...mmm!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Come on, answer me? This is the classic line you gotta say
|
|
|
|
now. "Which is better, me or your husband? I can''t say
|
|
|
|
that~" right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I can''t... I can''t take it anymore...! Mmm! Please...
|
|
|
|
stop...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Can''t take it? That''s not right. When you''re about to come
|
|
|
|
you should say "Young master, I''m coming", right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahh! Mmm! Ha... ah! I really can''t... it''s too much...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then I''ll make you come. But in return, I''m going to release
|
|
|
|
inside you too.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That alone... stop... please stop...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You''ve already been filled up by my old man, haven''t you?
|
|
|
|
What are you complaining about now?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Look, I''m going to release inside you, so come on, get off.
|
|
|
|
And then get pregnant by me or my old man, doesn''t matter
|
|
|
|
which. It''s the perfect happy family plan, right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'o19b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '3']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Close2', 'pitch': !!int '75', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '120', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\N[1]...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Standing at the entrance was \N[1]. The son didn''t say
|
|
|
|
anything, but his expression was resolute, as if he had made
|
|
|
|
up his mind about something.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, stop...! Don''t look...! Go outside... go outside...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh? Who''s that? Why are you standing there? Could it be, is
|
|
|
|
that your sister''s son?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Boy, how long have you been there? Heh... You heard what
|
|
|
|
your mama said, didn''t you?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Right now, your mama is in the middle of a very important
|
|
|
|
discussion with us men. Do you understand? Go play outside
|
|
|
|
quietly.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah, go play. We''re busy playing with your mama here.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Let go of Mama.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Slash12', 'pitch': !!int '50', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll say it again... I''m serious... Let go of Mama.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hmm? Are you talking to us? What do you plan to do with that
|
|
|
|
knife?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\N[1]...!? Stop... that dangerous thing...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Let go? Don''t you know how to speak to adults? Seems like a
|
|
|
|
child who hasn''t been taught manners. Such a mother deserves
|
|
|
|
a punishment, doesn''t she?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Stop...! Not in front of the child...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Didn''t you hear me? I said let go of Mama...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Shut up already. I heard you. I''m doing this despite hearing
|
|
|
|
you. Besides, it''s your mama who''s holding on to me and not
|
|
|
|
letting go.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Sana】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please... stop already... Ahn! My son is watching...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Molodov''s Son】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Look, it''s all the way in, see? These lewd soft flesh walls
|
|
|
|
are clinging onto me and won''t let go, understand? Or is
|
|
|
|
this too early for you?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I said let go of Mama!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ふたりの絆', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめておく']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '403', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '3': !ruby/object:RPG::Event
|
|
'id': !!int '3'
|
|
'name': 'EV003'
|
|
'x': !!int '9'
|
|
'y': !!int '13'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '951'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': '地下女'
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'true'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'cursor16', 'pitch': !!int '50', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[1]"Masked Woman 1": In the underground excavation area''s
|
|
|
|
management office, \N[1] confronts Zamsy. By Zamsy''s side is
|
|
|
|
his mistress, wearing a strange mask...\C[0]']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Recall the event', 'Decide not to'], !!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベントを回想する']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '地下施設', 'volume': !!int '60', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... Welcome, \N[1]. It''s been quite a while, hasn''t it?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Zamsy...!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Same as ever, I see. Even though I''m looking for a peaceful
|
|
|
|
conversation, you''ve got that mad dog look in your eyes,
|
|
|
|
don''t you?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face22', !!int '2', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You...!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow5', 'pitch': !!int '70', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... Don''t come any closer. Didn''t I tell you? I''m only
|
|
|
|
interested in a peaceful dialogue with you. But if you
|
|
|
|
insist on coming closer, then I have other plans in mind.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes, yes, that''s wise of you.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '3_ニトロ1a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So how about it? Have you gotten used to life here?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t joke with me... How could I ever get used to a place
|
|
|
|
like this...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As Zamsy sat leisurely before him, \N[1] approached with
|
|
|
|
anger in his voice. However, Zamsy, holding what seemed to
|
|
|
|
be his mistress in his arms, did not move an inch.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Is that so? I would think that even a place like this could
|
|
|
|
become home if you navigate it well enough.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '3_ニトロ1b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mmm...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Zamsy, as if completely unfazed by \N[1]''s fierce demeanor,
|
|
|
|
continued to caress the body of the woman sitting on his lap
|
|
|
|
as he responded.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah...uh...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The hood worn by the woman must have been rigged with some
|
|
|
|
device because her voice sounded muffled as if through a
|
|
|
|
voice changer. It also seemed she couldn''t see anything from
|
|
|
|
within it.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['In other words, the masked woman was being caressed by Zamsy
|
|
|
|
without understanding the situation she was in.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Mmm...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '3_ニトロ1a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Besides, with the power you have, it wouldn''t be difficult
|
|
|
|
to take a couple of women for yourself and make the men
|
|
|
|
obey, right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t lump me in with a man like you...! Besides, I have
|
|
|
|
something I want to ask you...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heihei, what might that be? Ask away, please do.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['We talked about this when you came here before. What about
|
|
|
|
the permission to use the radio?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah, that matter. You don''t need to say it. There''s no way
|
|
|
|
permission for something like that would be granted.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You''re in charge of managing this underground work area,
|
|
|
|
right? Then go get the permission.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... Indeed I am. But don''t get it wrong. Even though
|
|
|
|
I''m in charge of management, to the military I''m nothing
|
|
|
|
more than a slave soldier fresh out of prison. A slave
|
|
|
|
soldier doesn''t have such authority.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['First off, why are you so fixated on getting permission to
|
|
|
|
use the radio? If you carelessly make contact with the
|
|
|
|
surface, homesickness will just set in.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s not it. The reason is what I''ve told you before. The
|
|
|
|
workers here live each day amidst uncertainty about
|
|
|
|
tomorrow, without any hope for the future.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But if they could communicate with their families and
|
|
|
|
acquaintances left on the surface through radio, just that
|
|
|
|
would fill their daily lives with strength. That would
|
|
|
|
improve work efficiency too. That''s something you''d want as
|
|
|
|
well, right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... I see. You''re quite the saintly comrade. But while
|
|
|
|
you''re spouting all these noble ideals, that''s not your only
|
|
|
|
goal, is it?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', '3_ニトロ1b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Fua...ha...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Of course... I want to contact Nitro and... my wife. To know
|
|
|
|
if she''s safe... that''s all I need.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Everyone here thinks the same way. It''s not just you who
|
|
|
|
wants to hear the voices of their family and lovers.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But in the end, everyone here is a criminal. There''s no need
|
|
|
|
for more than necessary pretense towards criminals.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, if the excavation work progresses, there might be some
|
|
|
|
leniency granted.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', '3_ニトロ1a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['By the way, I heard? Yesterday, you saved a worthless man.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s fine and dandy to be philanthropic in this hell beneath
|
|
|
|
hell where nothing matters but your own life and safety, but
|
|
|
|
such things will trip you up someday, won''t they?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s none of your business.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', '3_ニトロ1b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hito_ge_ugoki06', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '7', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '6']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haa...ah...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Something?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s nothing in particular.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah, is that so. Hehehe... I''ve known this one for a long
|
|
|
|
time. I make sure to take care of her regularly, you see.
|
|
|
|
Well, I suppose you could say she''s my mistress.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uu...nnn...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe, just wait a bit, okay? I''ll give you a reward soon.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', '3_ニトロ1c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The hand of Zamsy reaches towards the woman''s lower abdomen.
|
|
|
|
As his fingers touch her, lewd squelching sounds leak from
|
|
|
|
the woman''s heated body.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aah...ha...ah...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Every time Zamsy''s fingers touch her sensitive spots, the
|
|
|
|
woman lets out a moan. Coupled with the effects of what must
|
|
|
|
be a voice changer hidden inside her hood, her voice becomes
|
|
|
|
even more obscenely alluring as it echoes in the room.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nnn...ah...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... You look like you want to say something. If you
|
|
|
|
have something to say, then speak up clearly, won''t you?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I have no intention of meddling in your hobbies. But... she
|
|
|
|
seems to be resisting. Stop forcing her.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There''s no such thing as forcing here.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t be ridiculous. Being watched by someone else like
|
|
|
|
this... if that''s not forcing, then what is?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, no, you see, this girl actually likes it.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This woman lost her husband to death a long time ago. Since
|
|
|
|
then, she''s been tasting the loneliness of being single.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ve been keeping her company to distract her from that
|
|
|
|
loneliness. Well, that''s how I''ve trained her over time.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahn...nn...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There was no sign of the woman trying to resist him. On the
|
|
|
|
contrary, just as Zamsy said, she seemed to be sensitively
|
|
|
|
responding to his caresses and enjoying the pleasure given
|
|
|
|
to her.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... Does this look like the reaction of a woman who
|
|
|
|
truly dislikes it? Look, see? She''ll start spreading her
|
|
|
|
legs on her own once she feels good enough.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uu...nnn...fu...ahh.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... See? Just as I said.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Poor thing, there aren''t any decent women in a place like
|
|
|
|
this, are there? I''ll give her to you.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '10', 'NE_チケット', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Book2', 'pitch': !!int '50', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What is this...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe, it''s a free pass to the salon. With that, you can
|
|
|
|
embrace any woman you want whenever you like. Think of it as
|
|
|
|
a token of old acquaintance.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ridiculous... I don''t need something like this.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, don''t say that. It might come in handy someday. Please
|
|
|
|
keep it with you.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ふたりの絆', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめておく']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '403', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '14': !ruby/object:RPG::Event
|
|
'id': !!int '14'
|
|
'name': 'EV014'
|
|
'x': !!int '11'
|
|
'y': !!int '13'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '931'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': '地下女'
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'true'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'cursor16', 'pitch': !!int '50', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[1]"The Masked Woman 2": Zamsy''s mistress was brought before
|
|
|
|
the workers. He said he would let the workers sleep with his
|
|
|
|
woman, who was now pregnant...\C[0]']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Recall the event', 'Refrain from doing so'], !!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベントを回想する']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Wind', 'volume': !!int '55', 'pitch': !!int '50'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, bring those two here.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Prison Guard Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes, sir.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hito_ge_ugoki06', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【女】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, a woman...a woman...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah...and look at that. That woman...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '4_ニトロ2a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '4_ニトロ2b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '4_ニトロ2c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe, how about it? These two are my mistresses. And as
|
|
|
|
you can see, they''re both with child.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Zamsy had called over two women to his side. It seemed both
|
|
|
|
women were pregnant.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Exposed in such a place while with child, the ugliness of
|
|
|
|
the situation almost made \N[1] turn away in disgust.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...tch.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, what''s this...what are you doing...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah, that''s right...if you know about our lives here and
|
|
|
|
still do this, it''s just too cruel...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The prisoners all muttered various things, waiting for Zamsy
|
|
|
|
to continue. While their eyes were glued to the women''s
|
|
|
|
bodies, they seemed unable to grasp his true intentions.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You all look so curious about what''s going to happen next.
|
|
|
|
Hehehe, of course, the development you''re all expecting is
|
|
|
|
just around the corner.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No way...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe...it''s too early to be surprised. The main event is
|
|
|
|
yet to come.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What are you going to do...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Like I said before, this is a welcome celebration for the
|
|
|
|
new jailers joining us. But you know, we''re all family here.
|
|
|
|
If we''re celebrating, shouldn''t the family get something
|
|
|
|
too?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Give something...? You mean...hey...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s right, I''m going to let you guys have these women.
|
|
|
|
Treat them as you like until you''re satisfied.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Is that...is that really okay...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The unexpected turn of events made the prisoners'' eyes widen
|
|
|
|
and their cheeks flush with excitement. Some already had
|
|
|
|
bulges in their crotches and drool dripping from their
|
|
|
|
mouths. But ignoring their reactions, Zamsy drove his point
|
|
|
|
home.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah. I don''t lie to family. But I''m going to set one
|
|
|
|
condition.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You hear me? I''m giving you one of these women here, just
|
|
|
|
one.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh, one of the two...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah, that''s right. You guys decide which one you want to
|
|
|
|
screw.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The method is simple. We''ll take a vote from everyone here.
|
|
|
|
Just show me the consensus of the group. How about that?
|
|
|
|
Pretty democratic, right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['We choose one of them...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alright, if you''ve got it then let''s get started. We''ll take
|
|
|
|
it in turns to vote? You first. Which woman do you want to
|
|
|
|
screw?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Me, I want...the woman on the left.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Is that so? How about you next?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I want...the woman on the right.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe, is that so? Then let''s hear from you next.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Me too...I mean...the woman on the right...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe...is that so? Then let''s keep going at this pace,
|
|
|
|
shall we?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now...with one person left, everyone has answered. So far
|
|
|
|
the results are...hehehe, a complete tie. Must be some twist
|
|
|
|
of fate.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s your turn now. Which one do you choose?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...What''s the matter? I''m talking to you over there. Hurry
|
|
|
|
up and answer.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...I''m not interested.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Khehehe... Is that so? You can''t make a choice, huh? How
|
|
|
|
very kind of you.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But well, if that''s the case, the whole voting thing is off.
|
|
|
|
Naturally, the women are off-limits too.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t joke with us! Because of this one guy, such a
|
|
|
|
stupid...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Didn''t I tell you? What I wanted to give was a celebration
|
|
|
|
gift ''as a family''. If even one person shows reluctance,
|
|
|
|
then it can''t be done.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah...! Hey, you! Please! At this point, either is fine!
|
|
|
|
Just choose, please! Otherwise...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah, that''s right! Choose! Do you think you have the right
|
|
|
|
to take those women away from us?! Choose quickly before he
|
|
|
|
changes his mind!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Grr...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please... I''m begging you to choose! If it helps, we''ll even
|
|
|
|
let you have her first! So please, think of it as helping us
|
|
|
|
out...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...That one. The woman over there... that''s my choice.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Khehehe... Turning your face away, huh? A bitter choice?
|
|
|
|
Whatever the case, you''ve made your decision. Good for you
|
|
|
|
all.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh, heh... Is it... is it okay now...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah. It''s been decided. I don''t lie. Now do as you like.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', '4_ニトロ2f', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '突大', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '狂気', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mm...huh...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes, we did it! It''s been so long since I''ve had a woman...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah...! Can''t see her face but she''s definitely a beauty,
|
|
|
|
this one is...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh, heh... It''s my first time with a pregnant woman...! You
|
|
|
|
know, experience and all that...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... me too! I couldn''t care less about the jailers''
|
|
|
|
arrival, but as a celebration, this is quite thoughtful...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As soon as a consensus was reached, the chosen woman was
|
|
|
|
swarmed by the prisoners. She was already surrounded by
|
|
|
|
several violators, her pregnant body being toyed with.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Behind her was a wall of violators waiting their turn,
|
|
|
|
layered several times over.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah...! Such... such things shouldn''t be happening...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah...ha...ahh! Ha...nnn!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'fog02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Prison Guard Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wait, where do you think you''re going?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Does it matter where? It''s distasteful... that sort of
|
|
|
|
thing.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Prison Guard Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Distasteful? Is that so? There can''t be a more delightful
|
|
|
|
event than that. Just look at their eyes as proof.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', '4_ニトロ2f', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah...ha...ahh! Ha...nnn!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh, heh... Can''t stand it...! Look at her breasts... The
|
|
|
|
luster unique to a pregnant woman...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, hey! Hurry up and switch already! There''s a line
|
|
|
|
waiting! You know not to finish inside, right?!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I know that...! Heh heh... heheheh...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nnn...ah! Huh...uuuh...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The woman''s breasts were roughly handled by the violators,
|
|
|
|
and her womb, carrying new life, was reduced to an outlet
|
|
|
|
for their desires.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The violators did not consider the pregnant woman''s
|
|
|
|
condition and one after another released their desires
|
|
|
|
inside her.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ha...ah! Ahn...nnn!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh heh... Can''t stand it...! Never thought I''d get such a
|
|
|
|
tasty treat here...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Prison Guard Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s truly astonishing how faithful these men are to their
|
|
|
|
own desires. I wish they would direct some of that passion
|
|
|
|
and dedication to the excavation work.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ふたりの絆', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめておく']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '403', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '15': !ruby/object:RPG::Event
|
|
'id': !!int '15'
|
|
'name': 'EV015'
|
|
'x': !!int '13'
|
|
'y': !!int '13'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '928'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': '地下女'
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'true'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'cursor16', 'pitch': !!int '50', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[1]"Masked Woman 3" In a room at the underground excavation
|
|
|
|
area management office. Before \N[1], who had been summoned,
|
|
|
|
stood Zamsy and a pregnant masked courtesan...\C[0]']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Recall the event', 'Decide not to'], !!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベントを回想する']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe, \N[1]. Long time no see. How''s the progress on the
|
|
|
|
excavation work?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '4_ニトロ2h', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '狂気', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'ベッド', 'volume': !!int '50', 'pitch': !!int '50'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah...! Haa...! Ahn!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Zamsy and the woman, both naked, were coupling on the bed.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The woman on the bed, raising her voice in pleasure to match
|
|
|
|
Zamsy''s movements, was the other half of the woman from
|
|
|
|
before. In other words, she was the woman \N[1] did not
|
|
|
|
choose.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe, what are you looking at? I''ll ask you again, how''s
|
|
|
|
the progress on the excavation work?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You''d understand if you thought about it a little. Is there
|
|
|
|
any progress to speak of? Did you really call me here just
|
|
|
|
to report that? If so, you should ask your trusted jailers
|
|
|
|
instead.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As always, you''re someone who doesn''t mingle with others.
|
|
|
|
Everyone here is desperate to curry favor with me and the
|
|
|
|
jailers.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '6', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I have no intention of currying favor with you or your lot.
|
|
|
|
If that''s what you''re expecting, then you''ve completely
|
|
|
|
called the wrong person.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... It seems that way.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face22', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['More importantly... what is this farce? Why did you bring
|
|
|
|
those people here?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, don''t get me wrong, I didn''t force them to come here.
|
|
|
|
They were quite eager to be assigned to this place.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nonsense... Who would willingly want to come to a hole like
|
|
|
|
this? There can''t be such a fool.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... But there is, right here, splendidly so.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, that''s how it is.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face22', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '4_ニトロ2h', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'ベッド', 'volume': !!int '50', 'pitch': !!int '50'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mmm...! Ah...! Ah!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Anyway, how do you feel? I wanted to ask you something, you
|
|
|
|
cold-hearted man.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Cold-hearted...? Are you referring to me?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Of course. I''m talking about the decision you made earlier.
|
|
|
|
Your vote changed the fate of that woman. You turned her
|
|
|
|
into a plaything for those brutes driven by lust.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Only a cold-hearted person could do such a thing, right?
|
|
|
|
You... you decided the fate of that woman earlier.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahn...! Haaa...! Mmm!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As if to say that giving the woman he chose earlier to the
|
|
|
|
prisoners and now having this woman for himself were all his
|
|
|
|
doing, Zamsy sneered.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Shut up.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... No use getting angry at me. Did you really think
|
|
|
|
you were a saint or something?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... If so, that''s too bad. You''ve long since become no
|
|
|
|
different from those selfish humans writhing uglily in this
|
|
|
|
underground.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aah! Ah! Mmm!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The woman''s moans echoed in the room as \N[1] simply stared
|
|
|
|
intently at the scene before him.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ふたりの絆', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめておく']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '403', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '7': !ruby/object:RPG::Event
|
|
'id': !!int '7'
|
|
'name': 'EV007'
|
|
'x': !!int '9'
|
|
'y': !!int '10'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '950'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': '地下女'
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'true'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'cursor16', 'pitch': !!int '50', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[1]"Masked Woman 1": In the underground excavation area''s
|
|
|
|
management office, \N[1] confronts Zamsy. By Zamsy''s side is
|
|
|
|
his mistress, wearing a strange mask...\C[0]']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Recall the event', 'Decide not to'], !!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベントを回想する']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '地下施設', 'volume': !!int '60', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... Welcome, \N[1]. It''s been quite a while, hasn''t it?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Zamsy...!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Same as ever, I see. Even though I''m seeking a peaceful
|
|
|
|
conversation, you''ve got that rabid dog look in your eyes,
|
|
|
|
don''t you?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face22', !!int '2', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You...!!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow5', 'pitch': !!int '70', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... Don''t come any closer. Didn''t I tell you? I''m only
|
|
|
|
interested in a peaceful dialogue with you. But if you
|
|
|
|
insist on coming closer, then I have other plans in mind.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s right, that''s wise of you.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', 'o32a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So how about it? Have you gotten used to life down here yet?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t joke with me... How could I get used to a place like
|
|
|
|
this...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As Zamsy sat leisurely before him, \N[1] approached with
|
|
|
|
anger in his voice. However, Zamsy, holding what seemed to
|
|
|
|
be his mistress in his arms, did not move an inch.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Is that so? I would think that even a place like this could
|
|
|
|
become comfortable if you navigate it well enough.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'o32b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mmm...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Zamsy, as if completely unfazed by \N[1]''s aggressive stance,
|
|
|
|
continued to caress the body of the woman sitting on his lap
|
|
|
|
as he responded.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah...uh...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The hood worn by the woman must have been rigged with some
|
|
|
|
device because her voice sounded muffled as if through a
|
|
|
|
voice changer. It also seemed she couldn''t see anything from
|
|
|
|
inside it.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Meaning the masked woman was being caressed by Zamsy without
|
|
|
|
understanding the situation she was in.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Mmm...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', 'o32a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Besides, with power like yours, it wouldn''t be hard to take
|
|
|
|
a couple of women for yourself and make the men obey, right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t lump me in with a man like you...! Besides, I have
|
|
|
|
something I want to ask...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe, what might that be? Ask away, please do.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You should remember our previous conversation when you came
|
|
|
|
here. What about the permission to use the radio?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah, that matter. You don''t need to say it. There''s no way
|
|
|
|
permission for such a thing would be granted.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You''re in charge of managing this underground work area,
|
|
|
|
right? Then go get the permission.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... True, but don''t be mistaken. Even though I''m in
|
|
|
|
charge of management, to the military I''m nothing more than
|
|
|
|
a slave soldier fresh out of prison. A slave soldier has no
|
|
|
|
such authority.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['First off, why are you so fixated on getting permission to
|
|
|
|
use the radio? If you contact the surface carelessly, you''ll
|
|
|
|
just start feeling homesick.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s not it. I''ve told you before. The workers here live
|
|
|
|
day by day in uncertainty, not knowing what tomorrow will
|
|
|
|
bring. Of course, they have no hope for the future either.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But if they could contact their families or acquaintances
|
|
|
|
left on the surface via radio, just that would fill their
|
|
|
|
daily lives with strength. That would improve work
|
|
|
|
efficiency too. That''s something you''d want as well, right?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... I see. You''re quite the saintly comrade. But
|
|
|
|
you''re spouting all these noble ideals—surely that''s not
|
|
|
|
your only goal?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', 'o32b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Fuah...ha...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Of course... I want to contact Nitro and... my wife. To know
|
|
|
|
if she''s safe... that''s all I need.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Everyone here feels the same way. It''s not just you who
|
|
|
|
wants to hear the voices of their family and lovers.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But after all, everyone here is a criminal. There''s no need
|
|
|
|
to go out of our way for criminals.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, if the excavation work progresses well enough, there
|
|
|
|
might be some leniency granted.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '6', 'o32a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['By the way, I heard? Yesterday, you saved a worthless man.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s fine to be philanthropic in this underground of the
|
|
|
|
underground where nothing matters but your own life and
|
|
|
|
safety, but such things will trip you up someday, won''t
|
|
|
|
they?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mind your own business.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '7', 'o32b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hito_ge_ugoki06', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '7', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '6']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haa...ah...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Something?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s nothing.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah, is that so. Hehehe... I''ve known this one for a long
|
|
|
|
time. I make sure to take care of her regularly, you see.
|
|
|
|
Well, you might say she''s my mistress.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uu...nnn...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe, just wait a bit, okay? I''ll give you your reward
|
|
|
|
soon.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Zamsy''s hand reaches towards the woman''s lower abdomen. His
|
|
|
|
fingers touch her, and lewd squelching sounds leak from her
|
|
|
|
heated body.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aah...ha...ah...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Every time Zamsy''s fingers touch her sensitive spots, the
|
|
|
|
woman lets out a moan. Coupled with the effects of what must
|
|
|
|
be a voice changer hidden in her hood, an even more lewd
|
|
|
|
voice echoes in the room.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nnn...ah...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... You look like you want to say something. If you
|
|
|
|
have something to say, speak up clearly, won''t you?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I have no intention of meddling in your hobbies. But... she
|
|
|
|
seems to be resisting. Stop forcing her.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['There''s no such thing as forcing here.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t be ridiculous. Being watched by someone else like
|
|
|
|
this... if that''s not forcing, then what is?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, no, you see, she actually likes this.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This woman, she lost her husband a long time ago and has
|
|
|
|
been tasting the loneliness of being single ever since.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ve been keeping her company to distract her from that
|
|
|
|
loneliness. Well, that''s how I''ve trained her over time.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahn...nn...h.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The woman showed no signs of resisting him. On the contrary,
|
|
|
|
as Zamsy said, she seemed to be sensitively responding to
|
|
|
|
his caresses and enjoying the pleasure given to her.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... Does this look like the reaction of a woman who
|
|
|
|
truly dislikes it? Look, soon she''ll be feeling good and
|
|
|
|
spreading her legs on her own.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '舐', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uu...nnn...fu...ahh.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... See? Just as I said.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Poor thing, there aren''t any decent women in a place like
|
|
|
|
this, right? So I''ll give her to you.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '10', 'NE_チケット', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Book2', 'pitch': !!int '50', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What is this...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe, it''s a free pass to the salon. With that, you can
|
|
|
|
embrace any woman you want whenever you like. Think of it as
|
|
|
|
a token of old acquaintance.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ridiculous... I don''t need such a thing.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, don''t say that. It may come in handy someday. Please
|
|
|
|
keep it.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ふたりの絆', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめておく']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '403', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '16': !ruby/object:RPG::Event
|
|
'id': !!int '16'
|
|
'name': 'EV016'
|
|
'x': !!int '11'
|
|
'y': !!int '10'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '930'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': '地下女'
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'true'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'cursor16', 'pitch': !!int '50', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[1]"The Masked Woman 2" Zamsy''s mistress was brought before the
|
|
|
|
workers. He tells the workers that they can have their way
|
|
|
|
with his pregnant woman, but...\C[0]']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Recall the event', 'Refrain from doing so'], !!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベントを回想する']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Wind', 'volume': !!int '55', 'pitch': !!int '50'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, bring those two here.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Prison Guard Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes, sir.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'hito_ge_ugoki06', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【女】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, a woman... a woman...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... and look at that. That woman...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '4_ニトロ2a', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', '4_ニトロ2b', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '4', '4_ニトロ2c', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe, how about it? These two are my mistresses. And as
|
|
|
|
you can see, they''re both with child.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The two women summoned by Zamsy to his side. It seemed both
|
|
|
|
were indeed pregnant.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Exposed in such a place while with child, the ugliness of it
|
|
|
|
made \N[1] almost turn his eyes away.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...tch.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, what''s this... what are you doing...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s right... if you know about our lives here, this is
|
|
|
|
just too cruel...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The prisoners all threw out their various crude remarks,
|
|
|
|
waiting for Zamsy to continue. While their eyes were glued
|
|
|
|
to the women''s bodies, they seemed unable to grasp his true
|
|
|
|
intentions.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You all look so curious about what''s going to happen next.
|
|
|
|
Hehehe, of course, the development you''re all hoping for is
|
|
|
|
just around the corner.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No way...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... it''s too early to be surprised. The main event is
|
|
|
|
yet to come.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What are you...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Like I said before, this is a welcome celebration for the
|
|
|
|
new jailer joining us. But you know, we''re all family here.
|
|
|
|
If we''re celebrating, shouldn''t the family get something
|
|
|
|
too?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Give something...? You mean... hey...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s right, I''m going to let you guys have these women.
|
|
|
|
Love them as much as you want until you''re satisfied.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Is that... really okay...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The prisoners'' eyes widened in unexpected delight, their
|
|
|
|
cheeks flushed with excitement. Some had already swollen
|
|
|
|
their groins and were drooling. But ignoring their
|
|
|
|
reactions, Zamsy drove his point home.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah. I don''t lie to family. But I''m going to set just one
|
|
|
|
condition.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You got that? I''m giving you one of these women here, just
|
|
|
|
one.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh, one of the two...?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah, that''s right. You guys decide which woman you want to
|
|
|
|
screw.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The method is simple. We''ll take a vote from everyone here.
|
|
|
|
Just show me the consensus of everyone. How about that?
|
|
|
|
Isn''t it very democratic?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['We choose one of them...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alright, if you''ve understood, let''s get started. We''ll take
|
|
|
|
it in turns, yeah? First up is you. Which woman do you want
|
|
|
|
to screw?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I... I want the woman on the left.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Is that so? What about you next to him?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I want... the woman on the right.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe, is that so? Then let''s hear from you next to him.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I also... um... want the woman on the right...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... is that so? Then let''s keep asking at this pace,
|
|
|
|
shall we?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now... with one person left, everyone has answered. So far
|
|
|
|
the result is... hehehe, a complete tie. Must be some twist
|
|
|
|
of fate.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s your turn now, the last one. Which one do you choose?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...What''s the matter? I''m talking to you over there. Hurry
|
|
|
|
up and answer.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...I''m not interested.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Khehehe... is that so? You''re saying you can''t choose, huh?
|
|
|
|
How very kind of you.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But well, if that''s the case, the whole vote is null and
|
|
|
|
void. Naturally, the women are off-limits too.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t joke with us! Because of this one guy, such a
|
|
|
|
stupid...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Didn''t I tell you? What I want to give is a celebration gift
|
|
|
|
''for the whole family.'' If even one person shows reluctance,
|
|
|
|
then it can''t be done.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah...! Hey, you! Please! At this point, I don''t care which
|
|
|
|
one! Just choose, please! Otherwise...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['That''s right! Choose! Do you think you have the right to
|
|
|
|
take those women away from us!? Choose quickly before he
|
|
|
|
changes his mind!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Grr...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Please... I''m begging you to choose! If it helps, we''ll even
|
|
|
|
let you have her first! So please, think of it as helping us
|
|
|
|
out...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...That one. The woman over there... that''s my choice.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Khehehe... turning your face away, huh? A bitter choice, is
|
|
|
|
it? Whatever the case, you''ve made a decision. Good for
|
|
|
|
everyone here.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh, heh... i-it''s okay, right... with this...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah. It''s been decided. I don''t lie. Now do as you like.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', '4_ニトロ2d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': '突大', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '狂気', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mmm... huh...!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yes! It''s been so long since I''ve had a woman...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah...! Can''t see her face but she must be a real catch, this
|
|
|
|
one is...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh, heh... it''s my first time with a pregnant woman...!
|
|
|
|
Experience everything once, right...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... me too! I couldn''t care less about the jailers''
|
|
|
|
arrival, but as a celebration, this is quite thoughtful...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As soon as a consensus was reached, the prisoners swarmed
|
|
|
|
the chosen woman all at once. She was already surrounded by
|
|
|
|
several violators, her pregnant body being toyed with.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Behind her, a wall of violators waiting their turn had
|
|
|
|
formed several layers deep.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah...! Such... such things shouldn''t be happening...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... ha... ahh! Ha... mmm!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '3', 'fog02', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '120']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Prison Guard Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Wait, where do you think you''re going?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Does it matter where? It''s in poor taste... that sort of
|
|
|
|
thing.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Prison Guard Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['In poor taste, you say? Is that so? There can''t be a more
|
|
|
|
delightful event than this. Just look at their eyes as
|
|
|
|
proof.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '60', !!bool 'false']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '5', '4_ニトロ2d', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah... ha... ahh! Ha... mmm!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh, heh... can''t stand it...! Look at her breasts... the
|
|
|
|
luster unique to a pregnant woman...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey, come on! Hurry up and switch already! There''s a line
|
|
|
|
waiting here! You know not to finish inside, right?!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I know that...! Heh heh... hehehe...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mmm... ah! Huh... ooh...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The woman''s ample breasts were roughly handled by the
|
|
|
|
violators, and her womb, carrying new life, was reduced to
|
|
|
|
an outlet for their desires.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The violators showed no consideration for the pregnant woman
|
|
|
|
and one after another released their desires into her.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ha... ah! Ahn... mmm!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Workers】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Heh heh... can''t stand it...! Never thought I''d get such a
|
|
|
|
tasty treat here...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Prison Guard Soldier】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s truly appalling how faithful these men are to their own
|
|
|
|
desires. I wish they''d direct some of that passion and
|
|
|
|
dedication towards the excavation work.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ふたりの絆', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめておく']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '403', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '5': !ruby/object:RPG::Event
|
|
'id': !!int '5'
|
|
'name': 'EV005'
|
|
'x': !!int '13'
|
|
'y': !!int '10'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '927'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': '地下女'
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'true'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'cursor16', 'pitch': !!int '50', 'volume': !!int '70'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[1]"Masked Woman 3" In a room at the underground excavation
|
|
|
|
area management office. Before \N[1], who had been summoned,
|
|
|
|
stood Zamsy and a pregnant masked courtesan...\C[0]']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Recall the event', 'Refrain from doing so'], !!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベントを回想する']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe, \N[1]. Long time no see. How''s the progress on the
|
|
|
|
excavation work?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '4_ニトロ2g', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '狂気', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'ベッド', 'volume': !!int '50', 'pitch': !!int '50'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gah...!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah...! Haa...! Ahn!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Zamsy and the woman, both naked, were coupling on the bed.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The woman on the bed, raising her voice in pleasure in time
|
|
|
|
with Zamsy''s thrusts, was the other half of the woman from
|
|
|
|
earlier. In other words, she was the woman \N[1] did not
|
|
|
|
choose.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe, what are you looking at? I''ll ask you again, how''s
|
|
|
|
the progress on the excavation work?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You should be able to figure it out if you think about it.
|
|
|
|
Is there any progress to speak of? Did you really call me
|
|
|
|
here just to report that? If so, you might as well ask your
|
|
|
|
reliable jailers.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As always, you''re someone who doesn''t mingle with others.
|
|
|
|
Everyone here is desperate to stay in my and the jailers''
|
|
|
|
good graces.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '6', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I have no intention of currying favor with you or your
|
|
|
|
cronies. If that''s what you''re expecting, then you''ve
|
|
|
|
completely called the wrong person.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... It seems that way.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face22', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['More importantly... what is this farce? Why did you bring
|
|
|
|
those people here?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh, let me clarify so there''s no misunderstanding, I didn''t
|
|
|
|
force them to come here. Coming here was their own eager
|
|
|
|
wish.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face22', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t be ridiculous... Who would willingly want to come to a
|
|
|
|
hole like this? There can''t be such a fool.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... But there is, right here, splendidly so.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, that''s how it is.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['face22', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '4_ニトロ2g', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'ベッド', 'volume': !!int '50', 'pitch': !!int '50'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Mmm...! Ah...! Ah!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Anyway, how do you feel? I wanted to ask you something, you
|
|
|
|
cold-hearted person.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Cold-hearted...? Are you referring to me?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Of course. I''m talking about your decision earlier. Your
|
|
|
|
single vote changed that woman''s fate. You turned her into a
|
|
|
|
plaything for those beasts driven by lust.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Only a cold-hearted person could do such a thing, right?
|
|
|
|
You... you decided that woman''s fate earlier.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahn...! Haaa...! Mmm!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['As if to say that giving the woman he chose earlier to the
|
|
|
|
prisoners and now having this woman for himself were all his
|
|
|
|
doing, Zamsy sneered.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Shut up.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... Getting angry at me won''t help. Did you really
|
|
|
|
think you were a saint or something?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Zamsy】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hehehe... If so, that''s too bad. You''re no different from
|
|
|
|
those selfish humans writhing uglily in this underground.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【\N[1]】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Hooded Woman】']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Aah! Ah! Mmm!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The woman''s moans echoed in the room. \N[1] just stared at
|
|
|
|
the scene silently.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '242', 'p': [!!int '5']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ふたりの絆', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'やめておく']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '403', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|