66 lines
2.3 KiB
JavaScript
66 lines
2.3 KiB
JavaScript
Window.prototype._createBackSprite = function () {
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this._backSprite = new Sprite();
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this._backSprite.addChild(new TilingSprite());
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this._backSprite.addChild(new Sprite());
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this._backSprite.addChild(new Sprite());
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this._container.addChild(this._backSprite);
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};
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Window.prototype._refreshBack = function () {
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var m = this._margin;
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var w = Math.max(0, this._width - m * 2);
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var h = Math.max(0, this._height - m * 2);
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var sprite = this._backSprite;
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var tilingSprite = sprite.children[0];
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// [Note] We use 95 instead of 96 here to avoid blurring edges.
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var sprite2 = sprite.children[1];
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sprite2.bitmap = this._windowskin;
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sprite2.setFrame(0, 0, 95, 95);
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sprite2.move(m, m);
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sprite2.scale.x = w / 95;
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sprite2.scale.y = h / 95;
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tilingSprite.bitmap = this._windowskin;
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tilingSprite.setFrame(0, 96, 96, 96);
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tilingSprite.move(0, 0, w, h);
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tilingSprite.scale.x = 1 / sprite.scale.x;
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tilingSprite.scale.y = 1 / sprite.scale.y;
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//tilingSprite.alpha = 0.8
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//sprite2.alpha = 0.2
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sprite.setColorTone(this._colorTone);
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var mm = 10;
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var sumiSprite = sprite.children[2];
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sumiSprite.removeChildren();
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if (this._isNoSumi) {
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return;
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}
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var baseTexture = Nore.getSystemBaseTexture("Window_sumi");
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var ww = baseTexture.width / 2;
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var hh = baseTexture.height / 2;
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{
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var texture = new PIXI.Texture(baseTexture, new Rectangle(0, 0, ww, hh));
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var spriteOption1 = new PIXI.Sprite(texture);
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spriteOption1.x = mm;
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spriteOption1.y = mm;
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sumiSprite.addChild(spriteOption1);
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}
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{
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var texture = new PIXI.Texture(baseTexture, new Rectangle(ww, 0, ww, hh));
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var spriteOption2 = new PIXI.Sprite(texture);
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spriteOption2.x = this._width - mm - ww;
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spriteOption2.y = mm;
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sumiSprite.addChild(spriteOption2);
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}
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{
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var texture = new PIXI.Texture(baseTexture, new Rectangle(0, hh, ww, hh));
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var spriteOption2 = new PIXI.Sprite(texture);
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spriteOption2.x = mm;
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spriteOption2.y = this._height - mm - hh;
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sumiSprite.addChild(spriteOption2);
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}
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{
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var texture = new PIXI.Texture(baseTexture, new Rectangle(ww, hh, ww, hh));
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var spriteOption2 = new PIXI.Sprite(texture);
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spriteOption2.x = this._width - mm - ww;
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spriteOption2.y = this._height - mm - hh;
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sumiSprite.addChild(spriteOption2);
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}
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};
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