185 lines
No EOL
17 KiB
JSON
185 lines
No EOL
17 KiB
JSON
{
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"タイトル画面に戻りますか?": "Return to the title screen?",
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"設定を初期化しますか?|(サウンドエンジンの反映は再起動が必要です)": "Reset settings? | (Restart required for sound engine changes to take effect)",
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"設定を初期化しますか?": "Reset settings?",
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"この変更を反映するには|ゲームの再起動が必要です": "A game restart is required to apply this change.",
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"データがありません No.%03d": "No data available No.%03d",
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"ロードしますか?": "Load?",
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"セーブしますか?": "Save?",
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"ゲームを終了しますか?": "Quit the game?",
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"を撃破": " defeated",
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"が仲間になりました": "has joined your party.",
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"全てのダンジョンが包囲されています": "All dungeons are under siege.",
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"ターンを終了しますか?": "End turn?",
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"ターンを終了しますか?||※委任戦闘が起こるダンジョンがあります": "End turn?||*There are dungeons where delegated battles will occur.",
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"イベントを実行できません||※このイベントの実行には魔力が%d必要です": "Cannot execute event||*This event requires %d mana to execute.",
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"イベントを実行しますか?||※消費魔力%d": "Execute event?||*Mana cost %d",
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"戦闘を行う都市を選択します": "Select the city to battle in",
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"自由戦闘": "Free Battle",
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"を開始しますか?||※委任戦闘が起こるダンジョンがあります": "Start?||*There are dungeons with delegated battles",
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"出撃するダンジョンを選択します": "Select the dungeon to deploy to",
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"攻め込む場所を選択します": "Select the location to invade",
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"突入する階層を選択します": "Select the floor to enter",
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"ショップに新しいアイテムが追加されました": "New items have been added to the shop",
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"」の研究が完了しました": "」 research has been completed",
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"」の研究が可能になりました": "」 research is now available",
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"%s(所持%d)": "%s (Owned: %d)",
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"%s(所持%d/装備%d)": "%s (Owned: %d/Equipped: %d)",
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"【ユニークアイテム】|": "[Unique Item]|",
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"【味方一体が対象】|": "[Targets one ally]|",
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"【味方のいる部屋が対象】|": "[Targets a room with allies]|",
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"強制的に捕獲成功にしました": "Forced capture succeeded.",
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"ヒロインユニットがまだ出現していません": "The heroine unit hasn't appeared yet.",
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"%d体のユニットの移動先がありません": "No destination for %d units to move to.",
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"新しい入り口を発見!": "A new entrance has been discovered!",
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"が無いため扉を開けられません": "You can't open the door because you don't have it.",
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"存在しないアイテムが配置されています:%s": "A non-existent item has been placed: %s",
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"施設「%s」が作れるようになりました": "Facility 「%s」 can now be created",
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"施設「%s」の配置上限が上がりました": "The placement limit for the facility 「%s」 has been increased",
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"罠「%s」が作れるようになりました": "The trap 「%s」 can now be crafted",
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"はこれ以上持てません": "Can't carry any more.",
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"を入手": " Acquired",
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"味方が勝利条件を達成しました": "An ally has achieved the victory condition.",
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"残り時間は自由行動となります": "The remaining time is now free action.",
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"勝利条件達成!": "Victory condition achieved!",
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"味方が部屋を制圧しました": "An ally has taken control of the room.",
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"敵が部屋を奪還しました": "The enemy has retaken the room.",
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"勝利条件を喪失!": "Victory condition lost!",
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"が自動撤去されました": "has been automatically removed.",
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"敵が侵入できる入り口が無いか探索済みフラグが付いていません!": "No entrance for enemies to invade, or the explored flag is not set!",
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"敵%d名の侵入を確認!": "Confirmed enemy intrusion: %d people!",
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"ミネルヴァ撃退でも勝利となります": "You can also win by repelling Minerva.",
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"味方%d名が突入しました!": "%d allies have stormed in!",
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"%sが逃亡しました": "%s has escaped.",
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"%s(LV%d)が撤退しました": "%s (LV%d) has retreated.",
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"%s(LV%d)が倒されました": "%s (LV%d) has been defeated.",
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"資源:赤水晶%dを入手": "Resource: Acquired %d Red Crystals.",
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"敵全滅ボーナス獲得!": "Enemy annihilation bonus acquired!",
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"を捕獲": "Captured",
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"の捕獲失敗": "Failed to capture",
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"この戦闘では撤退できません": "You cannot retreat from this battle.",
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"ユニットを撤退させますか?||※この戦闘には参加できなくなります": "Do you want to retreat this unit?||*This unit will not be able to participate in this battle anymore.",
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"ユニークユニットは解雇できません": "Unique units cannot be dismissed.",
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"ユニットを解雇しますか?||※ユニットを解雇した場合、戻せません": "Do you want to dismiss this unit?||*Once dismissed, the unit cannot be restored.",
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"食料不足が発生しますがよろしいですか?": "Food shortage will occur. Are you sure?",
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"上限を超えた分の罠が|撤去されますがよろしいですか?||(設置費用は100%返却されます)": "Traps exceeding the limit will be removed. Is that okay?||(100%% of the installation cost will be refunded)",
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"ダンジョンを拡張しますか?||(あと %d 回)": "Do you want to expand the dungeon?||(Remaining: %d x)",
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"勝利をあきらめて全軍撤退しますか?": "Give up on victory and retreat all forces?",
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"戦闘を終了しますか?|(勝利条件を満たしています)": "End the battle?|(Victory condition has been met)",
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"味方の最初のWAVEが到着するまで時間を進めてみましょう\n進行ボタンをONにするかスペースキーで進行・停止切り替え": "Let's fast-forward time until the first allied WAVE arrives.\nTurn on the progress button or press the space key to toggle between play and pause.",
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"味方ユニットがいれば扉を左クリックして開けられます": "If you have allied units, you can open doors by left-clicking them.",
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"ユニットを選択して隣の部屋に進めましょう\n1.マウス「左」ボタンを押しながらドラッグで範囲選択\n2.選択状態でマップを「右」クリックすると移動指示\n移動先にはまだ暗い隣の部屋を指定します": "Select a unit and move it to the adjacent room.\n1. Hold down the left mouse button and drag to select a group.\n2. With units selected, right-click on the map to give a move order.\nFor the destination, specify an adjacent room that is still dark.",
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"この調子で6体のユニットを進めてください": "Keep going like this and move all 6 units forward.",
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"扉を開ければさらに次の部屋に進めます\n部屋をダブルクリックすることでも部屋内のユニットを選択できます": "If you open the door, you can proceed to the next room.\nYou can also double-click a room to select all units inside it.",
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"宝箱にユニットを隣接させれば宝箱を左クリックして開けることができます": "If you move a unit next to a treasure chest, you can left-click the chest to open it.",
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"木の扉は盗賊の鍵を消費して開けることができます\n次の部屋に進みましょう": "Wooden doors can be opened by using a thief's key.\nLet's move on to the next room.",
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"「選択中」タブの中で選択中ユニットのAI設定ができます\n「破壊せよ」を選ぶと施設への攻撃を命令できます\n(壊せるのは破壊可能なものだけですが…)": "You can set the AI for selected units in the \"Selected\" tab.\nIf you choose \"Destroy,\" you can order attacks on\nfacilities.(But you can only destroy things that are actually\ndestructible...)",
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"次に進んでください\nAI設定を「積極攻撃」に戻すのをお忘れ無く。そうしないと敵を攻撃してくれません": "Please proceed to the next step.\nDon't forget to set the AI back to \"Aggressive Attack.\" Otherwise, they won't attack enemies.",
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"次の部屋では罠に注意!\nユニークユニットのスパッキオや一般ユニットのゴブリン、インプ、ゴースト、スライムは罠を発見したり解除できます": "Watch out for traps in the next room!\nUnique units like Spacchio and regular units like Goblins, Imps, Ghosts, and Slimes can detect and disarm traps.",
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"ユニットの「隠密度」は罠への耐性を示しています\n罠は解除しても90秒後に動き出します\n無理にとどまらず次の部屋に移動しましょう": "A unit's \"Stealth\" indicates its resistance to traps.\nEven after disarming, traps will reactivate in 90 seconds.\nDon't linger―move on to the next room.",
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"隣の部屋は敵がいます!\nちゃんと「積極攻撃」に切り替えましたか?\n突入するなら数が多い方が有利です。一気に行きましょう!": "There are enemies in the next room!\nDid you remember to switch to \"Aggressive Attack\"?\nIt's better to rush in with more units. Go all at once!",
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"やりました!既にお気づきかもしれませんが敵のいない部屋に留まれば制圧できます\nしかし今は先を急ぎましょう": "You did it! You may have noticed, but if you stay in a room with no enemies, you can capture it.\nBut for now, let's hurry ahead.",
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"「宝物庫」がありました!破壊すれば金が手に入ります\n壊すなら先に敵を倒しましょう。もちろん無視して先に進んでも構いません": "There's a \"Treasure Vault\"! Destroy it to get gold.\nIf you're going to destroy it, defeat the enemies first. Of course, you can ignore it and move on if you want.",
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"この先が目的地です。戦闘の準備は良いですか?\n「積極攻撃」に切り替えるのを忘れずに!": "Your destination is just ahead. Are you ready for battle?\nDon't forget to switch to \"Aggressive Attack\"!",
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"この街の執務室です。全ての敵を倒しましょう!": "This is the office of the city. Defeat all enemies!",
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"敵がいなくなれば制圧できます。執務室に味方を留まらせて制圧ゲージを上げましょう\nここを制圧すれば勝利です!": "Once there are no enemies left, you can capture it. Leave allies in the office to raise the capture gauge.\nCapture this place to win!",
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"目的を達成しました!\nこの戦闘は待っていても終了しません\n画面左上の「戦闘終了」ボタンを押してください": "Objective accomplished!\nThis battle won't end if you just wait.\nPlease press the \"End Battle\" button at the top left of the screen.",
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"|LV %d~%d": "| LV %d~%d",
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"|【ユニークユニット】": "|[Unique Unit]",
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"%sが破壊されました": "%s has been destroyed.",
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"金%dを奪われました": "You lost %d gold.",
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"トラップ:%sが発動": "Trap: %s activated",
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"アイテムを購入しますか?||購入合計\t%d": "Would you like to purchase items?||Total Purchase\t%d",
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"金を魔力と交換。買値は毎ターン変動する": "Exchange gold for mana. The price changes every turn.",
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"金を骨と交換。買値は毎ターン変動する": "Exchange gold for bones. The price changes every turn.",
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"アイテムを売却しますか?||売却合計\t%d": "Would you like to sell items?||Total Sale\t%d",
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"魔力を金と交換。売値は毎ターン変動する": "Exchange mana for gold. The selling price changes every turn.",
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"骨を金と交換。売値は毎ターン変動する": "Exchange bones for gold. The selling price changes every turn.",
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"【%s】||研究を開始しますか?": "[%s]||Start research?",
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"【%s】||研究を中止しますか?|※中止すると研究はまた最初からになります": "[%s]||Cancel research? *If you cancel, research will start over from the beginning.",
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"の研究が完了": "Research completed for",
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"予備戦力が上限値のため復活させることができません": "Cannot revive due to reserve limit reached.",
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"選択したユニットを復活させますか?||消費赤水晶\t%d": "Revive the selected unit?||Red Crystal Cost\t%d",
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"赤水晶が不足しているため復活できません||※ユニットの復活には赤水晶が%d必要です": "Not enough Red Crystals to revive. *Reviving a unit requires %d Red Crystals.",
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"全ユニットのアクセサリーを解除しますか?": "Remove accessories from all units?",
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"回収できるユニットがいません": "No units available for retrieval.",
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"WAVE%dを回収しますか?": "Retrieve WAVE%d?",
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"全WAVEを回収しますか?": "Retrieve all WAVEs?",
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"プリセット%dを保存しますか?": "Save preset %d?",
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"プリセット%dを読み込みますか?": "Load preset %d?",
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"ユニット編成を行ってください||※": "Please organize your unit formation||※",
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"を開始するには最低1体のユニットが必要です": "You need at least 1 unit to start.",
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"シンレンガ侵攻中はベアトリスは出撃できません": "Beatrice cannot deploy during the Shinrenga invasion.",
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"を開始しますか?": "Start?",
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"||※戦力差があります": "||※There is a power difference.",
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"タイトルに戻りますか?": "Return to the title screen?",
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"設定項目を引き継いでゲームを開始しますか?": "Start the game with your current settings?",
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"何も引き継がずにゲームを開始しますか?": "Start the game without carrying over anything?",
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"㾀食料が不足しています": "Not enough food.",
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"資源が不足しています": "Not enough resources.",
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"金が不足しています": "Not enough money.",
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"その場所には既に他のユニットがいます": "Another unit is already at that location.",
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"罠の上限数に達しています": "Trap limit reached.",
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"障害物の上や扉の前には配置できません": "Cannot place on obstacles or in front of doors.",
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"敵がいるため罠の配置や撤去をできません": "Cannot place or remove traps while enemies are present.",
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"障害物があって配置できません": "Cannot place due to obstacles.",
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"扉と扉の間の経路をふさぐ事はできません": "You cannot block the path between doors.",
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"この施設は撤去できません": "This facility cannot be removed.",
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"この施設は回転できません": "This facility cannot be rotated.",
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"この部屋にはこれ以上配置できません": "No more can be placed in this room.",
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"このダンジョンにはこれ以上配置できません": "No more can be placed in this dungeon.",
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"まだ開放できる位置にありません": "Not in a position that can be unlocked yet.",
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"既に開放されている扉です": "This door is already unlocked.",
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"イベントにより封鎖されています": "Sealed by an event.",
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"扉を開ける鍵アイテムを持っていません": "You don't have the key item to open the door.",
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"宝珠があれば封印を解くことができます": "You can break the seal if you have an orb.",
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"このターンではこれ以上拡張できません": "No more expansions can be made this turn.",
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"扉を開けるユニットが隣接する部屋にいません": "No unit adjacent to open the door.",
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"既に一度閉鎖された扉は再閉鎖できません": "A door that has already been closed.",
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"宝箱を開けるユニットが近くにいません": "No unit nearby to open the treasure chest.",
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"突入位置にするには部屋を制圧してください": "Please capture the room to set it as an entry point.",
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"無し": "None",
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"戦鬼": "Oni",
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"死霊": "Undead",
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"悪魔": "Demon",
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"自然": "Nature",
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"戦士": "Warrior",
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"隠密": "Stealth",
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"魔術師": "Mage",
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"司祭": "Priest",
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"天使": "Angel",
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"ユメクイ": "Yumekui",
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"ユニーク": "Unique",
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"防御低下": "Defense Down",
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"粘液": "Slime",
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"オイル": "Oil",
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"呪い": "Curse",
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"毒": "Poison",
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"骨抜き": "Boneless",
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"パニック": "Panic",
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"封印": "Seal",
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"盲目": "Blind",
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"落下": "Fall",
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"ひるみ": "Flinch",
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"凍結": "Freeze",
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"束縛": "Bind",
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"作動不良": "Malfunction",
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"擬死": "Feign Death",
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"高揚": "Euphoria",
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"防護": "Protection",
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"耐魔法": "Magic Resistance",
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"加速": "Acceleration",
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"心眼": "Mind's Eye",
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"瀕死": "Near Death",
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"空腹": "Hunger",
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"魔力": "Magic",
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"骨": "Bones",
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"金": "Gold",
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"赤水晶": "Crystal",
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"食料が不足しています": "You're running low on food.",
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"|※解放するにはLVを上げる必要があります※": "Level up to unlock this feature.*",
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"|※使用するにはLVを上げる必要があります※": "Level up to use this feature.*",
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"このスロットにアクセサリを装備することができます": "Equip accessories in this slot.",
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"侵攻戦Start?": "Start the Invasion?",
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":経路がありません": ": No Route Available"
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} |