divagate/www/js/plugins/EasingPicture.js
2023-08-31 14:59:34 -05:00

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//=============================================================================
// EasingPicture.js
// PUBLIC DOMAIN
//=============================================================================
/*:
* @plugindesc ピクチャーの移動パターンを増やします。
* @author くらむぼん
*
* @help
* 「ピクチャの移動」の際の、位置・拡大率・不透明度の
* 変化の仕方のパターンを変更できます。
*
* 使い方:
* ◆プラグインコマンドeasing 動き方
* ◆ピクチャの移動:(普通に設定する)
* →指定した「動き方」でピクチャが移動します。
*
*
* 以下にいくつかおすすめの「動き方」を載せておきます。
*
* linear
*  同じ速度でツーっと移動します。プラグイン無しの時の動きと同じ。
* easeInQuad
*  じわ~っと動き出して、だんだん加速していきます。
* easeOutQuad
*  出だしはシュッと素早く、最後の方はゆったり減速します。
* easeInOutQuad
*  前半はだんだん加速していき、後半はゆったり減速します。
* easeOutBack
*  ひゅっと移動した後、少し行き過ぎてから目的の値にバックしてきます。
* easeOutElastic
*  びよよ~んと目的の値を前後してから最終的に目的の値で止まります。
* easeOutBounce
*  目的の値でぼよ~んと何回か跳ね返ってから目的の値で止まります。
*
* その他の「動き方」が知りたい方は以下のサイトを参照してください。
* http://easings.net/ja
* このサイトには本プラグインで使用できるすべての「動き方」の
* 名前と図が載っています。(図の見方:横軸が時間、縦軸が変化量)
*
*
* 応用編:
* ◆プラグインコマンドeasing 動き方 x
* と指定することで、「横方向への位置の動き方」のみ個別に変更できます。
* 同様に「y」で縦方向、「sx」で幅、「sy」で高さ、
* 「op」で透明度の動き方を個別に指定できます。
*
* ライセンス:
* このプラグインの利用法に制限はありません。お好きなようにどうぞ。
*/
(function(jQueryEasing) {
'use strict';
var _Game_Picture_move = Game_Picture.prototype.move;
Game_Picture.prototype.move = function() {
_Game_Picture_move.apply(this, arguments);
this._time = 0;
this._easingX = {f: $gameTemp._easingX, b: this._x, c: this._targetX - this._x};
this._easingY = {f: $gameTemp._easingY, b: this._y, c: this._targetY - this._y};
this._easingSx = {f: $gameTemp._easingSx, b: this._scaleX, c: this._targetScaleX - this._scaleX};
this._easingSy = {f: $gameTemp._easingSy, b: this._scaleY, c: this._targetScaleY - this._scaleY};
this._easingOp = {f: $gameTemp._easingOp, b: this._opacity, c: this._targetOpacity - this._opacity};
};
Game_Picture.prototype.updateMove = function() {
if (this._time < this._duration) {
this._time++;
this._x = this.updateEasing(this._easingX);
this._y = this.updateEasing(this._easingY);
this._scaleX = this.updateEasing(this._easingSx);
this._scaleY = this.updateEasing(this._easingSy);
this._opacity = this.updateEasing(this._easingOp);
}
};
Game_Picture.prototype.updateEasing = function(easing) {
if (jQueryEasing[easing.f]) {
return jQueryEasing[easing.f](this._time, easing.b, easing.c, this._duration);
} else {
return jQueryEasing.linear(this._time, easing.b, easing.c, this._duration);
}
};
var _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function(command, args) {
_Game_Interpreter_pluginCommand.apply(this, arguments);
if (command.toLowerCase() === 'easing') {
if (!args[1]) {
$gameTemp._easingX = args[0];
$gameTemp._easingY = args[0];
$gameTemp._easingSx = args[0];
$gameTemp._easingSy = args[0];
$gameTemp._easingOp = args[0];
return;
}
switch (args[1].toLowerCase()) {
case 'x':
$gameTemp._easingX = args[0];
break;
case 'y':
$gameTemp._easingY = args[0];
break;
case 'sx':
$gameTemp._easingSx = args[0];
break;
case 'sy':
$gameTemp._easingSy = args[0];
break;
case 'op':
$gameTemp._easingOp = args[0];
break;
default:
break;
}
}
};
})(
/* ============================================================
* jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
*
* Open source under the BSD License.
*
* Copyright © 2008 George McGinley Smith
* All rights reserved.
* https://raw.github.com/danro/jquery-easing/master/LICENSE
* ======================================================== */
{
// t: current time, b: begInnIng value, c: change In value, d: duration
linear: function(t, b, c, d) {
return c*(t/d) + b;
},
easeInQuad: function (t, b, c, d) {
return c*(t/=d)*t + b;
},
easeOutQuad: function (t, b, c, d) {
return -c *(t/=d)*(t-2) + b;
},
easeInOutQuad: function (t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t + b;
return -c/2 * ((--t)*(t-2) - 1) + b;
},
easeInCubic: function (t, b, c, d) {
return c*(t/=d)*t*t + b;
},
easeOutCubic: function (t, b, c, d) {
return c*((t=t/d-1)*t*t + 1) + b;
},
easeInOutCubic: function (t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t + b;
return c/2*((t-=2)*t*t + 2) + b;
},
easeInQuart: function (t, b, c, d) {
return c*(t/=d)*t*t*t + b;
},
easeOutQuart: function (t, b, c, d) {
return -c * ((t=t/d-1)*t*t*t - 1) + b;
},
easeInOutQuart: function (t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
return -c/2 * ((t-=2)*t*t*t - 2) + b;
},
easeInQuint: function (t, b, c, d) {
return c*(t/=d)*t*t*t*t + b;
},
easeOutQuint: function (t, b, c, d) {
return c*((t=t/d-1)*t*t*t*t + 1) + b;
},
easeInOutQuint: function (t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
return c/2*((t-=2)*t*t*t*t + 2) + b;
},
easeInSine: function (t, b, c, d) {
return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
},
easeOutSine: function (t, b, c, d) {
return c * Math.sin(t/d * (Math.PI/2)) + b;
},
easeInOutSine: function (t, b, c, d) {
return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
},
easeInExpo: function (t, b, c, d) {
return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
},
easeOutExpo: function (t, b, c, d) {
return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
},
easeInOutExpo: function (t, b, c, d) {
if (t==0) return b;
if (t==d) return b+c;
if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
},
easeInCirc: function (t, b, c, d) {
return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
},
easeOutCirc: function (t, b, c, d) {
return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
},
easeInOutCirc: function (t, b, c, d) {
if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
},
easeInElastic: function (t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (c==0||t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
},
easeOutElastic: function (t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (c==0||t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
},
easeInOutElastic: function (t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (c==0||t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5);
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
},
easeInBack: function (t, b, c, d, s) {
if (s == undefined) s = 1.70158;
return c*(t/=d)*t*((s+1)*t - s) + b;
},
easeOutBack: function (t, b, c, d, s) {
if (s == undefined) s = 1.70158;
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
},
easeInOutBack: function (t, b, c, d, s) {
if (s == undefined) s = 1.70158;
if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
},
easeInBounce: function (t, b, c, d) {
return c - this.easeOutBounce(d-t, 0, c, d) + b;
},
easeOutBounce: function (t, b, c, d) {
if ((t/=d) < (1/2.75)) {
return c*(7.5625*t*t) + b;
} else if (t < (2/2.75)) {
return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
} else if (t < (2.5/2.75)) {
return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
} else {
return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
}
},
easeInOutBounce: function (t, b, c, d) {
if (t < d/2) return this.easeInBounce(t*2, 0, c, d) * .5 + b;
return this.easeOutBounce(t*2-d, 0, c, d) * .5 + c*.5 + b;
}
});
/*
*
* TERMS OF USE - EASING EQUATIONS
*
* Open source under the BSD License.
*
* Copyright © 2001 Robert Penner
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* Neither the name of the author nor the names of contributors may be used to endorse
* or promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/