292 lines
No EOL
11 KiB
JavaScript
292 lines
No EOL
11 KiB
JavaScript
//=============================================================================
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// EasingPicture.js
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// PUBLIC DOMAIN
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//=============================================================================
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/*:
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* @plugindesc ピクチャーの移動パターンを増やします。
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* @author くらむぼん
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*
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* @help
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* 「ピクチャの移動」の際の、位置・拡大率・不透明度の
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* 変化の仕方のパターンを変更できます。
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*
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* 使い方:
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* ◆プラグインコマンド:easing 動き方
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* ◆ピクチャの移動:(普通に設定する)
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* →指定した「動き方」でピクチャが移動します。
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*
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*
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* 以下にいくつかおすすめの「動き方」を載せておきます。
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*
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* linear
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* 同じ速度でツーっと移動します。プラグイン無しの時の動きと同じ。
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* easeInQuad
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* じわ~っと動き出して、だんだん加速していきます。
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* easeOutQuad
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* 出だしはシュッと素早く、最後の方はゆったり減速します。
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* easeInOutQuad
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* 前半はだんだん加速していき、後半はゆったり減速します。
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* easeOutBack
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* ひゅっと移動した後、少し行き過ぎてから目的の値にバックしてきます。
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* easeOutElastic
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* びよよ~んと目的の値を前後してから最終的に目的の値で止まります。
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* easeOutBounce
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* 目的の値でぼよ~んと何回か跳ね返ってから目的の値で止まります。
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*
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* その他の「動き方」が知りたい方は以下のサイトを参照してください。
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* http://easings.net/ja
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* このサイトには本プラグインで使用できるすべての「動き方」の
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* 名前と図が載っています。(図の見方:横軸が時間、縦軸が変化量)
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*
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*
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* 応用編:
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* ◆プラグインコマンド:easing 動き方 x
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* と指定することで、「横方向への位置の動き方」のみ個別に変更できます。
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* 同様に「y」で縦方向、「sx」で幅、「sy」で高さ、
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* 「op」で透明度の動き方を個別に指定できます。
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*
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* ライセンス:
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* このプラグインの利用法に制限はありません。お好きなようにどうぞ。
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*/
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(function(jQueryEasing) {
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'use strict';
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var _Game_Picture_move = Game_Picture.prototype.move;
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Game_Picture.prototype.move = function() {
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_Game_Picture_move.apply(this, arguments);
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this._time = 0;
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this._easingX = {f: $gameTemp._easingX, b: this._x, c: this._targetX - this._x};
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this._easingY = {f: $gameTemp._easingY, b: this._y, c: this._targetY - this._y};
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this._easingSx = {f: $gameTemp._easingSx, b: this._scaleX, c: this._targetScaleX - this._scaleX};
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this._easingSy = {f: $gameTemp._easingSy, b: this._scaleY, c: this._targetScaleY - this._scaleY};
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this._easingOp = {f: $gameTemp._easingOp, b: this._opacity, c: this._targetOpacity - this._opacity};
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};
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Game_Picture.prototype.updateMove = function() {
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if (this._time < this._duration) {
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this._time++;
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this._x = this.updateEasing(this._easingX);
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this._y = this.updateEasing(this._easingY);
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this._scaleX = this.updateEasing(this._easingSx);
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this._scaleY = this.updateEasing(this._easingSy);
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this._opacity = this.updateEasing(this._easingOp);
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}
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};
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Game_Picture.prototype.updateEasing = function(easing) {
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if (jQueryEasing[easing.f]) {
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return jQueryEasing[easing.f](this._time, easing.b, easing.c, this._duration);
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} else {
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return jQueryEasing.linear(this._time, easing.b, easing.c, this._duration);
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}
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};
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var _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
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Game_Interpreter.prototype.pluginCommand = function(command, args) {
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_Game_Interpreter_pluginCommand.apply(this, arguments);
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if (command.toLowerCase() === 'easing') {
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if (!args[1]) {
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$gameTemp._easingX = args[0];
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$gameTemp._easingY = args[0];
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$gameTemp._easingSx = args[0];
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$gameTemp._easingSy = args[0];
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$gameTemp._easingOp = args[0];
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return;
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}
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switch (args[1].toLowerCase()) {
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case 'x':
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$gameTemp._easingX = args[0];
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break;
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case 'y':
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$gameTemp._easingY = args[0];
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break;
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case 'sx':
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$gameTemp._easingSx = args[0];
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break;
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case 'sy':
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$gameTemp._easingSy = args[0];
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break;
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case 'op':
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$gameTemp._easingOp = args[0];
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break;
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default:
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break;
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}
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}
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};
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})(
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/* ============================================================
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* jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
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*
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* Open source under the BSD License.
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*
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* Copyright © 2008 George McGinley Smith
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* All rights reserved.
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* https://raw.github.com/danro/jquery-easing/master/LICENSE
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* ======================================================== */
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{
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// t: current time, b: begInnIng value, c: change In value, d: duration
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linear: function(t, b, c, d) {
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return c*(t/d) + b;
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},
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easeInQuad: function (t, b, c, d) {
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return c*(t/=d)*t + b;
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},
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easeOutQuad: function (t, b, c, d) {
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return -c *(t/=d)*(t-2) + b;
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},
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easeInOutQuad: function (t, b, c, d) {
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if ((t/=d/2) < 1) return c/2*t*t + b;
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return -c/2 * ((--t)*(t-2) - 1) + b;
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},
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easeInCubic: function (t, b, c, d) {
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return c*(t/=d)*t*t + b;
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},
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easeOutCubic: function (t, b, c, d) {
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return c*((t=t/d-1)*t*t + 1) + b;
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},
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easeInOutCubic: function (t, b, c, d) {
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if ((t/=d/2) < 1) return c/2*t*t*t + b;
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return c/2*((t-=2)*t*t + 2) + b;
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},
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easeInQuart: function (t, b, c, d) {
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return c*(t/=d)*t*t*t + b;
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},
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easeOutQuart: function (t, b, c, d) {
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return -c * ((t=t/d-1)*t*t*t - 1) + b;
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},
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easeInOutQuart: function (t, b, c, d) {
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if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
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return -c/2 * ((t-=2)*t*t*t - 2) + b;
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},
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easeInQuint: function (t, b, c, d) {
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return c*(t/=d)*t*t*t*t + b;
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},
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easeOutQuint: function (t, b, c, d) {
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return c*((t=t/d-1)*t*t*t*t + 1) + b;
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},
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easeInOutQuint: function (t, b, c, d) {
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if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
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return c/2*((t-=2)*t*t*t*t + 2) + b;
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},
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easeInSine: function (t, b, c, d) {
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return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
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},
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easeOutSine: function (t, b, c, d) {
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return c * Math.sin(t/d * (Math.PI/2)) + b;
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},
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easeInOutSine: function (t, b, c, d) {
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return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
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},
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easeInExpo: function (t, b, c, d) {
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return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
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},
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easeOutExpo: function (t, b, c, d) {
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return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
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},
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easeInOutExpo: function (t, b, c, d) {
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if (t==0) return b;
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if (t==d) return b+c;
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if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
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return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
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},
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easeInCirc: function (t, b, c, d) {
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return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
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},
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easeOutCirc: function (t, b, c, d) {
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return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
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},
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easeInOutCirc: function (t, b, c, d) {
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if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
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return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
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},
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easeInElastic: function (t, b, c, d) {
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var s=1.70158;var p=0;var a=c;
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if (c==0||t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
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if (a < Math.abs(c)) { a=c; var s=p/4; }
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else var s = p/(2*Math.PI) * Math.asin (c/a);
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return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
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},
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easeOutElastic: function (t, b, c, d) {
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var s=1.70158;var p=0;var a=c;
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if (c==0||t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
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if (a < Math.abs(c)) { a=c; var s=p/4; }
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else var s = p/(2*Math.PI) * Math.asin (c/a);
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return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
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},
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easeInOutElastic: function (t, b, c, d) {
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var s=1.70158;var p=0;var a=c;
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if (c==0||t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5);
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if (a < Math.abs(c)) { a=c; var s=p/4; }
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else var s = p/(2*Math.PI) * Math.asin (c/a);
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if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
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return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
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},
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easeInBack: function (t, b, c, d, s) {
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if (s == undefined) s = 1.70158;
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return c*(t/=d)*t*((s+1)*t - s) + b;
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},
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easeOutBack: function (t, b, c, d, s) {
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if (s == undefined) s = 1.70158;
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return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
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},
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easeInOutBack: function (t, b, c, d, s) {
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if (s == undefined) s = 1.70158;
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if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
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return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
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},
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easeInBounce: function (t, b, c, d) {
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return c - this.easeOutBounce(d-t, 0, c, d) + b;
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},
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easeOutBounce: function (t, b, c, d) {
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if ((t/=d) < (1/2.75)) {
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return c*(7.5625*t*t) + b;
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} else if (t < (2/2.75)) {
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return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
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} else if (t < (2.5/2.75)) {
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return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
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} else {
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return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
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}
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},
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easeInOutBounce: function (t, b, c, d) {
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if (t < d/2) return this.easeInBounce(t*2, 0, c, d) * .5 + b;
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return this.easeOutBounce(t*2-d, 0, c, d) * .5 + c*.5 + b;
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}
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});
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/*
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*
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* TERMS OF USE - EASING EQUATIONS
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*
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* Open source under the BSD License.
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*
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* Copyright © 2001 Robert Penner
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* Neither the name of the author nor the names of contributors may be used to endorse
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* or promote products derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
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* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/ |